Episode 1: Fading Sun

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Jul 18, 2017 10:46 am
OOC:
Uh-oh. Yeah. You do succeed, however...
You sense a bit of panic as they receive that message. Someone might have done something unwise near the core. Panic spreads across the Venture as engineering is scrambling to fix that particular mess.
Jul 25, 2017 12:48 pm
Sabin senses the panic and tries to project a sense of calm focus.
OOC:
I'm not really sure what else to do in this situation.
Jul 25, 2017 9:07 pm
OOC:
Ok, I should perhaps made your options more clear. Also, I haven't pushed on since this seems to be a bit of a lull all over (vacations etc).

As I see it now (from what you know at least), the venture is incapacitated for some time due to your complication. You do however have the option of getting the station up an running properly by getting the station core free of entities. Right now you can shoot them, but not see them. Mosa suggested trying to get them off the core peacefully (by modifying the energy signature) or to look for ways to make them visible. The choice is yours.

Later, once the station is up an running, and you (hopefully) make contact with the Venture again, you might be able to use Sumek's lure beam to lead them wherever you want (deep space?) or destroy them."
Jul 26, 2017 12:41 pm
OOC:
Ok, that's pretty much how I understood it. I just didn't know if everyone else was waiting on me to handle the complication caused by my telepathy roll somehow, or if the group just hit a big collective lull.
Jul 27, 2017 5:56 pm
OOC:
Summer activity is hard for me right now -- so i've been slow to post - apologies.
Reiter offers: "Let's try and lure these things away for now and see if we can get the station online. We don't know about their offensive capabilities and if we can spoil the food for them, this may help us quickly without confrontation. Failing that, we'll need to do what we can to use wide-beam phaser configurations to score hits."
Sep 4, 2017 10:02 am
OOC:
Post-hiatus summary
An unknown phase shifted lifeform is draining energy from the cores of the U.S.S. Venture and the Epsilon 19 Science Station. The away team from Venture are the only senior officers left on the station after Commander Johannson was incapasitated and the rest of his bridge crew killed by an explosion in OPS.

The Venture away team have been able to stabilize the core of the station, and have notified their crew on the Venture of the issue, but they have yet to deal with the lifeforms themselves.

Relevant options:
- Try to "sour the milk", and get the lifeforms to detach from the core
- Find a way to make the lifeforms visible, so you can shoot them with modified phasers

Once that is done you may use Sumek's plan for a modified beam as a lure to get the lifeforms where you want them.
Sep 4, 2017 2:52 pm
If we alter the energy signature of our core, does it pose any risk to us? It would be in line with the wishes of the Federation to not attack another lifeform if we can avoid it. So long as it is safe, make preparations to modify our core's energy signature. We will go from there. Sumek says, eyes squinting just slightly as the calculations run through his own head.
Sep 5, 2017 5:40 pm
Jr. Lt. Nosim takes a moment to do some calculations, then answers readily. "That should be ok. We won't get optimal power output from the engines, but as of now the power levels are dropping in any case. I'll make the preperations."
OOC:
This will be a Reason + Engineering task with a difficulty of 3. I'll let one of you you have a chance to assist with whatever you think is relevant, then make the check for Nosim
Sep 6, 2017 2:58 am
Reiter considers himself a natural teacher and adviser and while he doesn't have extensive experience in engineering, he's cross-trained enough as a Starfleet officer that he's happily to assist Lt. Nosim as best he can. "Lieutenant -- perhaps you can talk me through what you're doing -- so I might lend some assistance or act as a sounding board?"
OOC:
Attempting to use some form of generic assistance here -- I have 'teacher and adviser' as a Value and 'Instruction' as a focus -- so hopefully something here will suit. Suggested roll?
Sep 6, 2017 6:28 am
OOC:
Sounds reasonable to me. Roll a d20 vs Coomand+Presence
Sep 6, 2017 3:59 pm
OOC:
9 Presence, 3 Command

Rolls

COmmand + presence : 9 + 3 = 12 - (1d20)

(11) = 11

Sep 7, 2017 8:37 am
"Absolutely, Commander." Nosim quickly explains the intricacies of the operation, while Commander Reiter makes some insightful observations regarding some details that's easy to overlook in the heat of the moment. Once the calculations are done, Nosim punches in the new commands for the power fluctuations..

He slides over to the screen where Dr. Mosa is monitoring the liveforms. A tense minute passes as they study the incoming data, and gradually the power level indicators go up. "It's working! Commander, they are drawing away!" The stations power levels are rising to just below operational parameters, restoring power to the shields and transporter.

"They are still inside main engineering though. What do you want to do from here?"

Rolls

Reason+Engineering, TN16, using 1 momentum from the pool - (3d20)

(19616) = 41

Sep 8, 2017 3:54 am
"Let's raise shields and cut down on our radiation exposure." Reiter offers. "Given they were able to enter the core while the shields were up, we shouldn't have any difficulty raising the shields." He considers, "Can we construct a probe with the right power signature to draw them out of the station and away from us?"
Sep 8, 2017 11:06 am
Nosim nods at this. "Great idea, Commander. I'll get right on it!" Nosim runs a few simulations on the main computer, making a lure based on a standard deep space probe schematic. Meanwhile, the internal sensors show the entities are drifting around aimlessly.
OOC:
Forgot to note the party momentum in the previous post so:
Party momentum 1/6

What do the rest of you do while Nosim works on the probe schematic?
Sep 11, 2017 9:45 pm
Reiter nods. "Do we have communications restored with the Venture?"
Sep 12, 2017 1:42 pm
Captain Sumek moves over to Nosim and looks to assist with the lure design.
OOC:
not sure what kind of a roll you'd like here. I'll add a single d20 and we can judge the effect later.

Rolls

Assisting - (1d20)

(18) = 18

Sep 13, 2017 6:40 pm
"No, Commander. The station comms are working, but they seem not to be receiving on the other end. Our scans show signs that the core issue is stabilizing. If so, it should be a matter of time before they get power up and running, including coms." He shows some initial schematics to Sumek and Dr. Nosim, asking for input. Although Sumek is well versed in astrophysics, these drawings are so experimental and jury-rigged it's hard for him to make heads or tails of it. Dr. Mosa points to a few smaller points, making suggestions about pulsating the phase variance slightly to get their attention.

Thirty minutes later you've been able to use the manufacturing replicator in Main Engineering to create two lures, made the proper adjustments and loaded them in the station's torpedo bay.
OOC:
Doing what the system doesn't want me to do, and skipping over meaningless tasks ;) I might take this more narratively for a while.
As Nosim enters the last commands to the lures, you see the comms panel blink. One of Dr. Mosa's science staff checks the display. "It's the Venture, Sirs. They report their core is now stable, but still under attack from the entities. They've modified phasers to combat them, but are having a hard time of it, they merely push them back only to have them return moments later. Still, they have been able to restore minimal power to life support, comms and limited sensors."

Nosim looks to his commanding officers. "Orders?"
Sep 13, 2017 9:09 pm
"Captain," Reiter offers, "it would seem the question is whether or not we try and angle a probe past the Venture to draw out the beings. That said, given we don't know whether or not they will act as a lure -- or how the creatures will react -- there may be some risk to doing so. Although I'm eager to get the Venture back into shape -- I suspect the wise course would be to launch a lure away from the Venture into Interstellar space. If that works on our creatures -- the second probe may be something we can use for the Venture."
Sep 14, 2017 1:28 pm
I agree Commander. Make it so. Sumek says after a few moments of closed-eye contemplation.
Sep 14, 2017 2:09 pm
Reiter works with his colleagues to program a course for the first drone and suggests it gets fired. "Do we have any sense of the speed of these creatures? Ideally we'd like the lure to be about the same speed -- so that they give chase but don't overtake it..."
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