Mar 19, 2017 6:12 pm
Originally, we kicked off this game using a "Blind Character Creation" method. Everyone chose a character based solely on their own personal preference. No one talked about each others plans ahead of time. There was no meta-gaming coordination between everyone to put together some idea of a perfectly complimentary party.
In the end, it really turned out well. Everyone got to play what they wanted as their first choice. I think it added a sense of realism that really kicked things off right. The funny thing about it is that everyone chose very similarly on class/archetypes, but in the end there was nothing at all similar about each of those characters. It was a good illustration that showed us that it is more of the play style and personality that each person brought to the table, more than a wide variety of class skills and expertise, that delivered the real diversity to this game.
Now that we are creating characters gradually along the active storyline the "Blind Character Creation" method isn't really that important, and would also be difficult to apply when things are already underway. Make your own decision of what to discuss with the crowd (or not) in advance, but remember that you are invited to play what you want to play, your first choice of what you think would be a cool character. Don't feel obligated to "fill a gap" to best plug in to the party. Don't feel compelled to do something completely out of the ordinary just for the sake of it.
I feel sure that if you get a good vision of what you want to do, just plunge in and go with the gut feeling. Your character will fit in fine with this crowd and this setting, whether you share class similarities with everyone else or not.
In the end, it really turned out well. Everyone got to play what they wanted as their first choice. I think it added a sense of realism that really kicked things off right. The funny thing about it is that everyone chose very similarly on class/archetypes, but in the end there was nothing at all similar about each of those characters. It was a good illustration that showed us that it is more of the play style and personality that each person brought to the table, more than a wide variety of class skills and expertise, that delivered the real diversity to this game.
Now that we are creating characters gradually along the active storyline the "Blind Character Creation" method isn't really that important, and would also be difficult to apply when things are already underway. Make your own decision of what to discuss with the crowd (or not) in advance, but remember that you are invited to play what you want to play, your first choice of what you think would be a cool character. Don't feel obligated to "fill a gap" to best plug in to the party. Don't feel compelled to do something completely out of the ordinary just for the sake of it.
I feel sure that if you get a good vision of what you want to do, just plunge in and go with the gut feeling. Your character will fit in fine with this crowd and this setting, whether you share class similarities with everyone else or not.