Act II: Ill Fortunes (Part 2, the morning after)

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Aug 17, 2017 3:30 am
Behind the dotted line. I said you were on the norther half of the map.
Aug 17, 2017 3:40 am
kalajel says:
Behind the dotted line. I said you were on the norther half of the map.
Corrected
Aug 17, 2017 4:09 am
Alright, all is set then, let's do this!

First Round of Combat.

Initiative
22 ??
20 Durgrim
15 Veroth
15 Ireena
12 Darren
10 Ujjaya
9 Roland
7 Heather
5 Sir Urik

Special Conditions:
Rain: Reduce visibility by half, -4 Perception and ranged attacks, extinguishes unprotected flame, has 50% to extinguish protected flames (lantern).
Light Undergrowth: The textured green vegetation is light undergrowth. It costs 2 move squares, provides concealment, and +2 to DC of Acrobatics and Stealth.
Heavy Undergrowth: The plain green vegetation is heavy undergrowth. It costs 4 move squares, provides concealment (30%), +5 DC of Acrobatics, and +2 circumstance bonus to Stealth.
Trees: Standing in same square as tree gains partial cover (+2 AC, +1 Ref), Climb DC 15.
Massive Trees: Grants cover if staying behind it (+4 AC, +2 Ref), Climb DC 15).

Battle Map.

A wolf which was hidden in the underbrush right next to Ujjaya will burst from its hiding place and attack Ujjaya. The second wolf Veroth spotted will also burst out of its hiding hiding place and attack Ujjaya. The elf, for his part will shoot two arrows at Heather. The firs wolf bites deeply into Ujjaya's calf, inflicting 12 points of damage, and then, with a thrashing of its head, makes Ujjaya fall prone. The second wolf takes this opportunity to jump in, biting Ujjaua in the arm for another 10 points of damage (22 total). The elf shoots two arrows, the first one hitting Heather in the shoulder for 7 damage and the other one missing its mark, flying into a wide arc over her hear.

Ujjaya has 2 Fortitudes save to make, Durgrim is up next.

Rolls

Wolf 1 attack Ujjaya (30% miss chance for heavy undergrowth) and trip if hits

Wolf 2 attack Ujjaya (30% miss chance for heavy undergrowth) and trip if hits

Elf shooting heather

Aug 17, 2017 6:26 am
OOC:
No CMD vs. Trip attack? Ujjaya's CMD is 25.
[ +- ] Deathless Spirit
Last edited August 17, 2017 6:30 am

Rolls

Fortitude save 1 - (1d20+7)

(7) + 7 = 14

Fortitude save 2 - (1d20+7)

(18) + 7 = 25

Aug 17, 2017 7:10 am
"Oh, no ye don't. If ye be wantin' to bite anyone, try tastin' dwarven forged plate, ye mutt!" Durgrim runs up to Ujjaya and brings his hammer down on one of the wolves.

Rolls

Foegrinder w/ Power attack (attack, weapon damage, electiricty) - (1d20+10, 2d6+10, 1d6)

1d20+10 : (4) + 10 = 14

2d6+10 : (16) + 10 = 17

1d6 : (2) = 2

Aug 17, 2017 2:18 pm
Durgrims swing misses. Veroth is up next.
Aug 17, 2017 2:18 pm
Holding his bow in his off hand, Veroth darts forward, draws his rapier, and stabs the wolf between him an Ujjaya.

Rolls

Acrobatics to avoid AOO (A.C. 24 vs AOO) - (1d20+16)

(6) + 16 = 22

Rapier (silver, +1) with flanking and sneak attack - (1d20+14, 1d6+3, 4d6)

1d20+14 : (12) + 14 = 26

1d6+3 : (3) + 3 = 6

4d6 : (2152) = 10

Aug 17, 2017 2:34 pm
Veroth's rapier pierces the wolf deep between two ribs, making it yelp from pain. Veroth is pretty sure he got a vital organ, but the wolf is still standing up, if looking worse for wear...

Ireena will make her way to the wolf. Not sure how difficult it is to hit, she'll only take a -2 Power Attack, still wanting to drop it as quickly as possible to help Ujjaya. Ireena connects with a powerful attack... only to lightly scratch the wolf.

"This is no ordinary wolf!"

Darren is up next.

Rolls

Ireena's attack (Power Attack -2)

Aug 17, 2017 4:26 pm
Darren joins his companions in attacking the wolf-creature. He steps up and swings his hammer mightily at the beast.
[ +- ] Stats
OOC:
If it matters, my hammer is silvered

Rolls

Attack! - (1d20+11, 1d8+9)

1d20+11 : (6) + 11 = 17

1d8+9 : (1) + 9 = 10

Aug 18, 2017 7:54 am
Darren scores a solid hit on the wolf which drops it.

Ujjaya is up next (and prone, so not shooting his bow until he finds a way to get up, which might provoke an attack of opportunity from the remaining wolf...).
Aug 18, 2017 2:37 pm
Ujjya focuses his ki outward, and his skin takes on the appearance of tough tree bark. From his position on the ground he jabs the wolf in the throat.
[ +- ] Barkskin
[ +- ] Improved Unarmed Strike
[ +- ] Unarmed Strike d8
[ +- ] Holy Strike

Rolls

Unarmed Strike, damage, Holy Strike damage - (1d20+3, 1d8+2, 1d6)

1d20+3 : (13) + 3 = 16

1d8+2 : (3) + 2 = 5

1d6 : (5) = 5

Aug 18, 2017 7:24 pm
Ujjaya's fist barely misses the wolf's throat as his current lack of leverage from being prone on the ground hindered the accuracy of his blow.

Roland is up next.
Aug 21, 2017 1:20 pm
Roland spends a grit point to use Dead Shot against the wolf.
[ +- ] Dead Shot (Ex): At 7th level, as a full-round action, the gunslinger can take careful aim and pool all of her attack potential into a single, deadly shot. When she does this, she shoots the firearm at a single target, but makes as many attack rolls as she can, based on her base attack bonus. She makes the attack rolls in order from highest bonus to lowest, as if she were making a full attack. If any of the attack rolls hit the target, the gunslinger’s single attack is considered to have hit. For each additional successful attack roll beyond the first, the gunslinger increases the damage of the shot by the base damage dice of the firearm. For instance, if a 7th-level gunslinger firing a musket hits with both attacks, she does 2d12 points of damage with the shot, instead of 1d12 points of damage, before adding any damage modifiers. Precision damage and extra damage from weapon special abilities (such as flaming) are added with damage modifiers and are not increased by this deed. If one or more rolls are critical threats, she confirms the critical once using her highest base attack bonus –5. For each critical threat beyond the first, she reduces this penalty by 1 (to a maximum of 0). The gunslinger only misfires on a dead shot if all the attack rolls are misfires. She cannot perform this deed with a blunderbuss or other scatter weapon when attacking creatures in a cone. The gunslinger must spend 1 grit point to perform this deed.
Feats used: Deadly shot, Point blank shot, firearms go against touch AC

Assuming a 20 hits against touch ac the damage total is 32 considered to be from a single attack. Bullets not silvered.
Last edited August 21, 2017 1:22 pm

Rolls

Attack roll 1 - (1d20+10)

(10) + 10 = 20

attack roll 2 - (1d20+5)

(15) + 5 = 20

Damage roll 1 - (2d12)

(14) = 5

Damage roll 2 - (2d12)

(1111) = 22

Aug 21, 2017 6:06 pm
Roll the 30% concealment for the underbrush.
Aug 21, 2017 6:15 pm
Concealment roll

Rolls

Concealment - (1d100)

(81) = 81

Aug 21, 2017 7:02 pm
Roland's shot gravely wounds the wolf. Although it is still standing, it looks much worse for wear. Still, the shot, despite its strength, looks to not have been as effective as it should have been...

Heather is up next.
Aug 22, 2017 2:22 pm
From her vantage point on the wagon Heather uses Summon Monster III to summon 1 small fire elemental in a position to flank the wolf.
[ +- ] Summon Monster Spell
The elemental will immediately use its slam attack against the wolf. If the attack is successful the wolf has a DC 11 save or he is lit on fire.
OOC:
Let me know if I have done anything wrong.
Last edited August 22, 2017 2:27 pm

Rolls

Number of elementals - (1d3)

(1) = 1

Slam attack to hit - (1d20+4)

(11) + 4 = 15

physical damage - (1d4)

(3) = 3

Fire Damage - (1d4)

(1) = 1

Aug 23, 2017 2:54 am
The small fire elemental strikes the wolf, doing no damage except for its fire. The wolf has not caught on fire, however.

With the wolf pretty much taken care of, Sir Urik will take a double move to get close to the archer, sending his celestial raven to harry the wolf in order to make it that much easier for the party to finish it off... However, the wolf still is not harried.

Rolls

Secret Roll

Secret Roll

Aug 23, 2017 3:08 am
Second Round of Combat.

Initiative
22 elf and wolves
20 Durgrim
15 Veroth
15 Ireena
12 Darren
10 Ujjaya
9 Roland
7 Heather
5 Sir Urik

Special Conditions:
Rain: Reduce visibility by half, -4 Perception and ranged attacks, extinguishes unprotected flame, has 50% to extinguish protected flames (lantern).
Light Undergrowth: The textured green vegetation is light undergrowth. It costs 2 move squares, provides concealment, and +2 to DC of Acrobatics and Stealth.
Heavy Undergrowth: The plain green vegetation is heavy undergrowth. It costs 4 move squares, provides concealment (30%), +5 DC of Acrobatics, and +2 circumstance bonus to Stealth.
Trees: Standing in same square as tree gains partial cover (+2 AC, +1 Ref), Climb DC 15.
Massive Trees: Grants cover if staying behind it (+4 AC, +2 Ref), Climb DC 15).
Ujjaya is prone (-4 melee attack, cannot make ranged attack except crossbows, +4 AC vs. ranged attacks, -4 AC vs. melee attacks, getting up is move-equivalent action which provokes AoO).

Battle Map.

The wolf will perform a withdraw action to reach its elf ally. The elf will then take a 5-foot step, take a potion out and make the wolf drink it, you see some of the wolf's wounds close up.

Durgrim is up next.

Rolls

Secret Roll

Aug 23, 2017 6:38 am
Durgrim runs after the wolf, Earthbreaker in hand, and thumps it over the head. "Dinnae' want to eat plate, eh? Well, eat me' hammer then!"

Rolls

Foegrinder, power attack (to hit, damage, electricity) - (1d20+10, 2d6+10, 1d6)

1d20+10 : (2) + 10 = 12

2d6+10 : (53) + 10 = 18

1d6 : (3) = 3

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