Act II: Ill Fortunes (Part 2, the morning after)

Mar 22, 2017 10:23 pm
You wake up at the church next morning, glad to see no other agents of Strahd paid you any visit this night. You are now free to discuss your plans for the day.
Mar 22, 2017 11:18 pm
Having survived another night among the company of humans, Veroth rises and stretches out his wings. Gathering his weapons and resecuring them to his person, he checks the others for signs of life. "Huuu-mansss, what delays beset us today? What next before we can seek an end to this plague of undead?" He fiddles with his Lightbringer pendant, and hops from foot to foot.
Mar 23, 2017 12:53 pm
"Yes brothers, what items from our agenda would we like to tackle this day? Perhaps figuring out this amulet that allows us to heal our sickness? And then beginning the quest for the sun sword?"
Mar 23, 2017 1:03 pm
Darren removes the amulet from his neck and places it back on, hoping it will cure his sickness.
Mar 23, 2017 1:07 pm
"Please, Brother Silversmith, allow me to take another look at the amulet." Weiryn says after Roland mentions the magical item.

Face it, Weiryn...you're pushing yourself too hard. You never forget about things like this... he thinks to himself as he prepares to study the trinket.

Rolls

Spellcraft - (1d20+13)

(11) + 13 = 24

Mar 23, 2017 1:30 pm
Naatkinson says:
Darren removes the amulet from his neck and places it back on, hoping it will cure his sickness.
Oh yeah, Darren had the amulet on, well he will have woken up fine, not feeling sick anymore, so no need to play around with the amulet anymore.
Mar 23, 2017 1:35 pm
irvanovich says:
"Please, Brother Silversmith, allow me to take another look at the amulet." Weiryn says after Roland mentions the magical item.

Face it, Weiryn...you're pushing yourself too hard. You never forget about things like this... he thinks to himself as he prepares to study the trinket.
Alright. Weiryn discover that the pendant is a pendant of good health. Once per day, it automatically remove any diseases the character would contract. If suffering from any pre-existing disease, the pendant removes it (or a random one if suffering from more than one disease). It has to be worn in order to work. It also radiates a faint aura of conjuration (healing) if it is of any interest to you.
Mar 23, 2017 2:14 pm
After studying the amulet for a moment, Weiryn will speak up. "It would appear that this is a Pendant of Good Health. The magic contained therein will allow it's wielder to be purified of any diseases that he may have contracted. It only works once per day, though. It might be necessary to rotate the amulet until I have the ability to cure diseases through my own power."

Passing the amulet to Roland, Weiryn continues, "As for our next step, Brother Veroth, that is a good question. We should begin gathering anything we can to aid us in our mission to end the plague here. The Sun Sword, the Holy Symbol of Ravenkind...these are two powerful artifacts could prove very useful, if we are to end Strahd and bring peace to the region. If we find and destroy the werewolves responsible for the death of Jeref Maurgen, that will prove advantageous as well...anything we can do to weaken Strahd and empower ourselves.

"We have an idea of where the Sun Sword and the Holy Symbol are...the Holy Symbol is, supposedly, in a marsh downriver from the Vistani encampment. Madame Eva mentioned that the Sun Sword is down the western path at the crossroads. I'll admit, I am at a loss as to where to find the werewolves. What say you, brothers? Find the Sun Sword, find the Holy Symbol of Ravenkind, or find the werewolves?"
Mar 23, 2017 4:25 pm
"I say we make for the holy symbol. We will still have to get it linked back to Irena, which will take time that we can use to find the sun sword. I have a feeling the werewolf issue will bring itself to us."
Mar 23, 2017 7:14 pm
"Having it bound to the Lady Ireena will be a problem. Remember brother, the madame said that it must sit on the throne of an ancient kingdom before it's power can be restored. Ireena has been visited by Strahd at least once already...I shudder to think of what would happen if we took her to Castle Ravenloft.

"Hmm...she also mentioned that the 'lord of the castle seeks a lady'. We know that Ireena has been bitten before. It may be that Strahd wishes to turn her and make Ireena his consort. No, I'll not risk her soul in that way. When we go to awaken the Holy Symbol's power, we do so without Ireena.

"Here is what I propose: We first seek the Holy Symbol of Ravenkind. With it in hand, we make our way to the West to seek this remnant of the past that holds the Sun Sword. According to Madame Eva, both must be activated somewhere within Castle Ravenloft; the Holy Symbol on the throne, and the Sun Sword somewhere deep within the crypts. And before we move on the Castle, we should take a few days to prepare ourselves for combat with an undead foe."
Last edited March 23, 2017 7:15 pm
Mar 23, 2017 7:15 pm
"The werewolves and the fate of Maugren were my primary objective here. But their story seems to be intertwined with Strahd." Ujjaya adds.
Mar 23, 2017 7:18 pm
Darren nods, "Holy Symbol it is," he agrees, then holds up the amulet, "Who would like to be cured of their weakness first?"
Mar 23, 2017 7:24 pm
Weiryn nods to Roland, indicating that he should take the pendant first. "Go ahead, brother Roland. I'm well enough."
Mar 23, 2017 9:10 pm
"Plan sounds good as any to me. Eh, brother Weiryn. About that restoration spell..."
OOC:
however, after a nights rest Durgrim should be down to 2 STR damage now (1 healed from the wand yesterday and 1 from a nights rest), so I can manage if we have better use for that slot
Mar 24, 2017 12:34 am
Naatkinson says:
Darren nods, "Holy Symbol it is," he agrees, then holds up the amulet, "Who would like to be cured of their weakness first?"
Since Darren was wearing it when he woke up, I did specified that Darren was not sickened anymore, thus the use of the amulet for the day has already been used. It's automatic, no command word, no conscious activation on your part. So Darren has been cleansed for today, tomorrow, somebody else can use the amulet.

Edit, you can always examine what was found in the alcove in the altar as well as the equipment of the two deceased Lightbringers...
Mar 27, 2017 1:21 pm
"I say before we push on for anything else, we take a full inventory of everything we have on hand. We need to see if we need anything else before we progress.

Roland begins an inventory of all the pieces they have acquired from their exploits.
Mar 27, 2017 1:33 pm
"Yesss, is good plan." Veroth will carefully search the alcove more thoroughly.

Rolls

Perception - (1d20+11)

(4) + 11 = 15

Mar 27, 2017 3:40 pm
As Roland carefully takes out the equipment taken from Danovich and the basement of the church, Veroth flies up to the small alcove about, taking his time going through boxes and crates this time. Sadly, there doesn't seem to be much of use up there, as he only finds old, worn out or broken clerical implements, moldy clerical vestments, and personal baubles which might have belonged to past generations of priests...
Mar 27, 2017 3:44 pm
Weiryn takes a moment to aid Roland in his inventory, checking over the items carefully to see if they may be of further use.
OOC:
Taking 10 on a Spellcraft to identify anything that might be useful. That'll give me a Spellcraft of 23.
Mar 27, 2017 4:04 pm
The torn page which depicted the steps necessary for the construction of a blaspheme does not seem to be magical in and of itself, but does radiate some residual aura of enchantment, necromancy evil, and transmutation, as if it had been ripped from a larger magical tome...

The gold chalice, the silver bells and Danovich's journals taken from the alcove in the altar are all non-magical, but the 3 potions of cure moderate wounds are.

Danovich had a scroll of cure moderate wounds, a +1 full plate, a normal heavy steel shield, a masterwork morningstar, and 397 gp.

As for the equipment of the former Lightbringers, there is a mundane half-plate, a +1 chainmail, a +2 greatsword, 2 scrolls of cure light wounds, and a scroll of lesser restoration.

As Veroth finishes his search of the upper alcove and Weiryn finishes his analysis of the magic items, there is a knock on the door, and the small voice of a woman.

"Hello? Are you okay in there? There are the dead bodies of three giant wolves out there..."
Mar 27, 2017 4:08 pm
Weiryn looks up with alarm at the woman's voice, meeting Roland's eyes "Three?" he whispers, "But I counted at least four last night..."

"Yes, all is well, give us just a moment!"
Mar 27, 2017 4:39 pm
Roland carefully and quietly points his hackbutt at the door. He will also load silver cartridges into his revolver, just in case.
Mar 27, 2017 5:37 pm
The voice at the door continues.

"Oh, okay. It's me, Ireena. I'll wait."
Mar 28, 2017 1:25 pm
"There is no sense in Ireena standing outside."

Roland walks over looks to make sure it is here, and if it is he will let her in.
Mar 28, 2017 1:34 pm
Veroth nods at the lady. "Spies. They did us no harm."
Last edited March 28, 2017 1:58 pm
Mar 28, 2017 3:57 pm
Roland creak the door open just a bit, peering out, and sees it is indeed Ireena. As she spots the eye peering out at her from the crack in the door she smiles back at you. However, she seems to be dressed in adventuring gear. She has an impeccable breastplate on, a sturdy shield strapped on her back, and a longsword and crossbow hanging from her hips. She then hear Veroth's comment and comments on it.

"This does not surprises me. Strahds controls many creatures. It makes sense he would want to spy on newcomers like you. So, may I come in?"
Mar 28, 2017 5:23 pm
"By all means, please do lady."

Roland takes a look around to see if there are indeed only three wolf bodies outside.

Rolls

perception - (1d20+13)

(11) + 13 = 24

Mar 28, 2017 5:58 pm
Ireena steps in and Roland looks out after her, noticing there are indeed only 3 dire wolves bodies outside. Roland will notice a pool of blood however which is not as large as it should've been had a dire wolf had died there, and a faint trail of blood heading further west. It would seems one of the dire wolves was not dead, but merely unconscious and it would seem it stabilized later during the night and left, probably to report to Strahd...
Mar 28, 2017 6:05 pm
When Ireena walks in dressed in full adventurer's garb, Weiryn raises one eyebrow. "Good morning, Lady Ireena. It seems you are certainly prepared for something..."
OOC:
EDIT: I ARE GOOD SPEAKER
Last edited March 28, 2017 6:05 pm
Mar 28, 2017 6:54 pm
"One of the wolves did indeed run off. We have got to start checking bodies better when we down the bad guys. He is now likely reporting information to Strahd."
Mar 28, 2017 7:13 pm
"Aye. Lass seems dressed to kill the devil, which seems pretty fair, considering. Ye come to join us, Lady? If ye can hold yer own in battle, by Moradins hammer, I say welcome."
Mar 28, 2017 7:17 pm
Weiryn frowns at Durgrim's words. "Normally, I'd be inclined to agree, Brother Forgehammer...however, Ireena, if you plan to join us on the next part of our mission, I beg you to reconsider. Strahd appears to have his eyes on you, and you've been bitten before. I cannot, in good conscience, agree with you coming along."
Mar 28, 2017 7:29 pm
"Yes, you are right sir dwarf, I want to tag along with you."

She then turns to Weiryn.

"And this is precisely why I need to come. I refuse to remain home, wondering when Strahd will come again for me, fearing his return, like some damsel in distress. If it's me Strahd wants, then I fully intend on giving him a fight in return. It is also obvious that he's behind this plague which infected our town, and that you're going after him next. I've lost many friends in this plague, and there is also the murder of my father. If you make Strahd pay for his crimes, then I want to be part of it."

There is a look of determination in the young woman's eyes.
Mar 28, 2017 7:30 pm
Darren turns to Weiryn, "I think we should let her come. What better way to protect her than to have her with us. Strahd has already demonstrated that he can get to her wherever she may be."
Mar 28, 2017 7:35 pm
Weiryn stares the woman in the eye, before shaking his head and sighing. "Very well...it could very well be that fate wishes you to come along, and Pharasma does not look kindly upon those who stand in the way of fate. Just know this: we are not going to Strahd straightaway. There are a few things we should collect before we try to take that abomination on...only then will we march on Castle Ravenloft. However, before we begin...Brother Forgehammer, let's see what can be done about your weakness..."

The cleric takes the scroll of Lesser Restoration that was found during the inventory with Roland, and casts from it, using the magic to hopefully restore the paladin's lost strength.
OOC:
Edit: It's a good thing that scroll was there...because I COMPLETELY forgot about Durgrim's strength damage...
Last edited March 28, 2017 7:37 pm

Rolls

Lesser Restoration (ability damage) - (1d4)

(3) = 3

Mar 28, 2017 8:42 pm
Feeling his strength return to him, Durgrim breathes deep and raises his hammer high in salute before giving Weiryn a small nod. "Thank you brother, I feel I could crush a troll skull in one blow now." He grins and gives a short laugh.

Moving over to the door, he stops just short and turns to you. "So. Shall we go get that Holy Symbol?"
Mar 28, 2017 10:08 pm
"The Holy symbol of Ravenkind? You know where it is?"
Mar 28, 2017 10:34 pm
"We have a lead on its whereabouts, as well as knowledge on the ritual to awaken its power. With luck, we'll soon have another tool in the fight to free your land."
Mar 31, 2017 7:31 pm
"Is everyone ready?" Darren asks, breathing easier now that his sickness has passed. He hands the necklace to Roland for the next use.
Mar 31, 2017 11:48 pm
Veroth simply nods. He checks his weapons, and then checks to make sure no one left any belongings.
Apr 1, 2017 5:26 am
"I am too. So, where is the Holy symbol?"
Apr 1, 2017 11:59 am
Still standing at the door, Durgrim looks inpatient. "Aye. Let's be on our way! Ah, the Gypsy woman told us it was in a marsh down river from their camp. 'Where the river flows into the land'. Do ye ken the place?"
Apr 1, 2017 12:46 pm
"That sounds like the Ivlish Marsh. It's pretty much directly straight south-east from here. I'd say about a quarter of a mile or so."
Apr 1, 2017 5:35 pm
"Do we take the horses then?"
OOC:
Where are the horses?
Apr 1, 2017 7:34 pm
OOC:
I think they would still be at the Blood on the Vine Tavern...
Apr 4, 2017 12:53 pm
Let us go and retrieve our animals from the stables, and make our way to the holy symbol.
Apr 4, 2017 3:29 pm
As you make your way towards the Blood on the Vine Tavern, you notice through the mist-enshrouded streets that daily life has resumed as best it can. Merchants have their shops open, people go about their business children play in the street under the watchful eyes of their parents, though everyone looks sorrowful and defeated but try their best to mask it. As you reach the Blood of the Vine tavern, you are surprised to see a quatuor of Vistani in front of the establishment engaged in a loud and colorful conversation which clashes with the dourness of the village of Barovia. They seem to be entirely absorbed in their own conversation-which is in a language none of you understand-and pay you no heed...
Apr 4, 2017 3:35 pm
OOC:
Times like this make me wish I had prepared Comprehend Languages...oh well...
Weiryn watches the group of Vistani, remembering the encounter at the encampment, as they approach. He's looking to see if there is any hostility or anger in their words, despite not being able to speak the language.

Rolls

Sense Motive - (1d20+3)

(20) + 3 = 23

Apr 4, 2017 3:37 pm
OOC:
OH! I do have something that can tell me what's up! Depending on the result of that Sense Motive check, I might have to use a Domain spell... >.>
Apr 4, 2017 3:59 pm
Weiryn does not sense any hostility emanating from the Vistanis, but he does have the feeling that this animated discussion to be an elaborate act. This whole thing feels staged. Even though Weiryn does not understand to language, he has the feeling the Vistanis are struggling to keep coming up with new subjects of conversation in order to keep the charade going, and their exaggerated motions while talking seems to serve only as a distraction so that your eyes would be drawn to them in the hope you'd overlook something else...
Apr 4, 2017 4:08 pm
Standard perception check coming into town, I do not have sense motive so I do not know that this is a ruse.

Rolls

perception - (1d20+13)

(16) + 13 = 29

Apr 4, 2017 4:13 pm
Weiryn will frown slightly while slowing his pace just a moment, and then put a hand on his holy symbol and mutter a brief prayer to Pharasma, asking for her aid.
OOC:
So, it turns out that Comprehend Languages and Detect Thoughts are both Domain Spells for me, and I have them prepared. Almost forgot all about preparing spells before we jumped to the part two forum. Therefore, I'll be using my domain spell Detect Thoughts to see if I can get an idea of what's on the Vistanis' minds. Will DC 15 to resist me picking up surface thoughts, but it doesn't specify if they sense it or not.
[ +- ] Spells and stats
Last edited April 4, 2017 8:19 pm
Apr 4, 2017 5:14 pm
irvanovich says:
Weiryn will frown slightly while slowing his pace just a moment, and then put a hand on his holy symbol and mutter a brief prayer to Pharasma, asking for her aid.
OOC:
So, it turns out that Comprehend Languages and Detect Thoughts are both Domain Spells for me, and I have them prepared. Almost forgot all about preparing spells before we jumped to the part two forum. Therefore, I'll be using my domain spell Detect Thoughts to see if I can get an idea of what's on the Vistanis' minds. Will DC 15 to resist me picking up surface thoughts, but it doesn't specify if they sense it or not.
[ +- ] Spells and stats
I depends on whether they save or not. I'm pretty sure I saw somewhere that if you successfully save, you are aware something happened, but not necessarily what it was... Also, do you have a way to mask your casting, like Still Spell or Silent Spell?
Apr 4, 2017 5:15 pm
Kaosanddoom says:
Standard perception check coming into town, I do not have sense motive so I do not know that this is a ruse.
Roland will notice that the first 3 Vistani's loud and colorful conversation is meant to hide the fourth one which is silently observing the party, but otherwise not taking any sort of action against you...
Apr 4, 2017 5:23 pm
kalajel says:
irvanovich says:
Weiryn will frown slightly while slowing his pace just a moment, and then put a hand on his holy symbol and mutter a brief prayer to Pharasma, asking for her aid.
OOC:
So, it turns out that Comprehend Languages and Detect Thoughts are both Domain Spells for me, and I have them prepared. Almost forgot all about preparing spells before we jumped to the part two forum. Therefore, I'll be using my domain spell Detect Thoughts to see if I can get an idea of what's on the Vistanis' minds. Will DC 15 to resist me picking up surface thoughts, but it doesn't specify if they sense it or not.
[ +- ] Spells and stats
I depends on whether they save or not. I'm pretty sure I saw somewhere that if you successfully save, you are aware something happened, but not necessarily what it was... Also, do you have a way to mask your casting, like Still Spell or Silent Spell?
OOC:
I do not, unfortunately. That's why I hung back a little bit to let the others get in front of Weiryn. I can roll something to try and obfuscate what I'm doing, if you like.
Apr 4, 2017 5:42 pm
Roland quietly passes the information along to his companions, without stopping which might alert the vistani
Apr 4, 2017 6:14 pm
@ irvanovich: Hmm, sounds like you're hiding your casting, so a Stealth check opposed by their Perception? Perhaps a Bluff too if you are are trying to pass your casting as something else?

Edit: also, your detect thoughts link leads to comprehend language...
Apr 4, 2017 7:58 pm
OOC:
Well, balls. wrong tab...

Rolls

Stealth - (1d20+2)

(19) + 2 = 21

Bluff - (1d20+2)

(5) + 2 = 7

Apr 4, 2017 8:12 pm
Alright, there are two humans and two halfling Vistanis talking, which one do you target with your spell?

Rolls

Perception

Sense Motive

Apr 4, 2017 8:22 pm
OOC:
Now that I'm back at a computer, I fixed the link...
With the spell active, Weiryn can study a person for 3 rounds to pick up their surface thoughts (DC 15 Will to resist), and has 40 rounds (1 min/level) to do use it, unless his concentration is broken. We'll start with the closest human Vistani in the group that isn't speaking, then move in a clockwise fashion, spending about 6 rounds on each one. And if Weiryn hears Roland mention the dude watching us, I want to spend a few rounds on him, as well.
Apr 4, 2017 8:50 pm
Well, it's a cone-shaped emanation so I guess you can target all fours at once and study their surface thoughts for the full duration barring anything which would break your concentration... Well, so far, none of the Vistanis seems to have noticed you casting. Let's see if they thay save now...

You manage to detect the thoughts of 3 of the 4 Vistanis. One of the speaking halfling Vistanis suddenly stops, looking around as if alerted of something, but fails to notice Weiryn concentrating. This seems to attract the attentions of his friends though. Eventually, you manage to pick up surface thoughts, mostly of them wondering what their friend is worried about.

Rolls

Will save DC 15.

Apr 4, 2017 9:16 pm
Weiryn frowns as he maintains his spell, and continues to watch for another minute, his hand on his holy symbol as he continues moving his lips in prayer, hoping to pick up something of their motives.
Apr 5, 2017 2:12 pm
Ujjaya watches the Vistani closely (it's in his nature to be constantly watching everything closely).

Rolls

Sense Motive - (1d20+12)

(6) + 12 = 18

Perception - (1d20+14)

(13) + 14 = 27

Apr 5, 2017 3:51 pm
Ujjaya will also notice the same things Weiryn and Roland noticed, however, they now seem alerted that something is up.

As for Weiryn, after exchanging a few words in their languages, you will see that the Vistanis are thinking of leaving and using potions to follow your group later. This last thought of their "mission" also conjures up mental images of a tall, dark, pale man composing himself in the manners of the aristocracy.

They are also still looking for who tried to cast a spell on their friend, so Weiryn can make another hide and Bluff check.

Rolls

Perception

Sense Motive

Apr 5, 2017 4:10 pm
Weiryn dismisses the spell he had cast upon himself, hoping that the slight glow of his eyes doesn't give him away as he finishes his "prayer"

Rolls

Bluff - (1d20+2)

(11) + 2 = 13

Stealth - (1d20+2)

(12) + 2 = 14

Apr 5, 2017 4:42 pm
The four Vistanis leave, still trying to keep up appearances by having a loud conversation as they leave, but a quick glance from 3 of them towards Weiryn makes it obvious that they realized it was Weiryn who tried to cast a spell on their friend. They do not instigate hostilities however, simply being content to leave.
Apr 5, 2017 5:03 pm
Weiryn will catch up with the others after the Vistani leave, committing the man's image to memory as he walks.

Once he's caught up to them, he speaks in a low voice, "Brothers, be wary. That group of Vistani has been tasked with keeping an eye on us. They intend to drink potions and follow us when we leave town, and I'm afraid that they know I'm aware of their plans."
Apr 5, 2017 5:05 pm
OOC:
The image of the man I saw in their minds, was it someone we've met or seen before?
Apr 5, 2017 5:35 pm
"Ach. I'm startin' to think my cousin were right about 'em gypsies. We should be wary of 'em from now on. I don't see what else we can do though. We need to get a move on, we should just keep an eye out for trouble, as always."
Apr 5, 2017 5:45 pm
"Can't tell for sure. There are bad apples in every group," Darren says, though he does watch the departing group suspiciously as they leave, trying to memorize their faces so he can recognize them later.
Apr 5, 2017 5:46 pm
No, Weiryn has never seen that man before.
Apr 5, 2017 5:53 pm
"Tasked with keeping an eye on us? Well we will certainly keep an eye on them!" Ujjaya says. Then he has a thought, "Potions? What potions?"
Apr 5, 2017 6:16 pm
"My guess is something to keep them hidden. They did not harbor hostile thoughts toward us, as far as I could tell. My worry is, who sent them? I know it was mot the Madame...she has no need of such crude tactics..."
Apr 5, 2017 7:12 pm
"I know not," the Theurge says grimly. "The image in their minds showed me a tall, pale man with the bearings of aristocracy, so it is possible."
Apr 5, 2017 7:18 pm
"That does indeed sounds like Strahd."

Durgrim will also agree.
Apr 6, 2017 12:13 pm
"Aye, it does. We should assume they be workin' for him. And yes, Brother Silversmith, ye'r right, I shouldn't condemn them all. Suffice to say there are some bad ones out there, and we best make sure they don't get the drop on us."
OOC:
Don't remember, did Durgrim have a horse? :o
Apr 6, 2017 2:43 pm
OOC:
Maybe he had one at first, but it got slain during the vampire spawns' assault. You mad your way to Barovia on foot.
Apr 6, 2017 3:05 pm
OOC:
Roland has a mule and cart, so he can let some people ride.
Apr 6, 2017 3:18 pm
Darren retrieves his horse, "Ready when you are."
Apr 6, 2017 3:20 pm
OOC:
You know that Kayleigh had a horse. Since she seems to be staying at the inn for now, she might be willing to lend someone her horse.
Apr 6, 2017 7:23 pm
"Do ye have space for me in yer cart, Brother Roland?"
OOC:
Don't mind taking the cart. I can take the rains if he needs to bring out the artillery ;)
Apr 7, 2017 6:13 am
"Thank ye, Brother." Durgrim hops on to the cart and sits down.
OOC:
Once we get going, Durgrim is going to detect undead regularly in sweeps focusing in front but also behind now and then.
Apr 7, 2017 1:19 pm
"Durgrim, have you ever driven a cart? If you want to drive i can stay on the gun and on alert to watch our backs while we venture into unknown territory?
Apr 7, 2017 1:32 pm
Veroth eyes the cart suspiciously. "I fly," he decides.
Apr 7, 2017 1:45 pm
"Now and then. It beats ridin' a horse." A small grin forms beneath the great beard. "Shouldn't be a problem. I'll gladly take the rains for ye. Yer guns are probably more use than me throwing axe if need be."
OOC:
No skills in it no, but with a +3 in charisma he's not totally backwards in handle animal.
Apr 7, 2017 1:46 pm
"Are you sure that horses and a cart will work well in a swamp?"
Apr 7, 2017 4:06 pm
"They will work well on the way to the swamp. we will most likely have to walk in the swamp."
Apr 7, 2017 11:05 pm
"We should probably tie them to one of those old dead trees near the entrance of the swamp. As far away form the Svalich wood as possible. We don't want to come back and see your horse were eaten by werewolves then..."
Apr 10, 2017 7:24 pm
"I agree. Let's go where we can and then walk."
Apr 10, 2017 9:00 pm
You make your way towards the Ivliss Marsh. Even though Ireena told you it was pretty much straight south-west, she suggest you head a little more west in order to find a place to tie the horse which will e relatively save (so you're currently travelling more south-west-west right now). The mist is still ever present, limiting your vision to about 30 feet, the odd bush and small trees dotting the valley casting ominous shadows as you make your way towards the marsh.

Make a Perception check.

Rolls

Ireena's Perseption check - (1d20+3)

Secret Roll

Apr 10, 2017 9:04 pm
OOC:
Perception

Rolls

Perception - (1d20+8)

(19) + 8 = 27

Apr 10, 2017 11:56 pm
Ujjaya keeps a sharp lookout...

Rolls

Perception - (1d20+14)

(5) + 14 = 19

Apr 11, 2017 12:15 am
Knowing that the Vistani planned to follow them, Weiryn tries to keep a lookout for trouble.
OOC:
-6? WTF Irvan? Should be +6, so a 13
Last edited April 11, 2017 12:17 am

Rolls

Perception (dazzled) - (1d20-6)

(7) - 6 = 1

Apr 11, 2017 12:26 am
With the mist thickening, Veroth glides closer to the wagon, then leads just ahead.

Rolls

Perception - (1d20+10)

(10) + 10 = 20

Apr 11, 2017 3:55 pm
OOC:
sorry missed the call
Roland swings the hackbutt from side to side, scanning for enemies.

Rolls

perception - (1d20+13)

(13) + 13 = 26

Apr 11, 2017 8:48 pm
Swearing a bit at maneuvering the cart under such conditions, Durgrim does his best to stay vigilant.

Rolls

Perception - (1d20+4)

(1) + 4 = 5

Apr 11, 2017 11:29 pm
You are suddenly reminded that the Vistanis were supposed to follow you using potions—at least according to Weiryn—but you fail to notice any traces of them, so much so that you wonder if they simply changed their minds.

You approach the point where the Ivliss rivers widens and spreads into the land, creating a grey morass of wetlands, clouds of buzzing insects, and gnarled twisted trees which match well with the ever-present grey mist of the valley.

You find a couple large twisted trees which look like they would be strong enough to hold your horses
Apr 12, 2017 3:42 pm
Durgrim stops the cart by the trees, then sweeps the area with his detect undead before dismounting. "As good place as any, I ken. We walk from here?"
Apr 12, 2017 3:44 pm
Darren dismounts and nods, "Yes, let us go and see what we can find."
Apr 12, 2017 3:47 pm
Durgrim will notice the area is free of undead. Through the fog you spot large forms which might come from a ruined wall, some quarter of a mile (about 411 meters for those using metric) or so farther into the swamp.
Apr 12, 2017 4:36 pm
Ujjaya points silently, and starts heading towards the shadowy shapes.
Apr 12, 2017 5:06 pm
Roland disassembles the hackbutt from the cart and prepares to follow the group.
Apr 12, 2017 5:33 pm
Weiryn can't shake the feeling that he's missing something, especially with what he saw in the minds of the Vistani, but nods as he ties his horse off and follows the others.

Knowing that he is looking for a magical artifact, he casts Detect Magic every 6 minutes or so, concentrating until the vision granted by the cantrip begins to fade.
OOC:
So, I've got a constantly renewed 60 foot cone emanating from me to search for magical auras. 3 foot of wood or dirt, a thin sheet of lead, 1 foot of stone, and 1 inch of common metal will block it.
Last edited April 12, 2017 5:34 pm
Apr 12, 2017 7:22 pm
As you make your way through patches of dead-grey reeds and small stands of moss-hung trees toward the ruins, still a hundred and fifty yards ahead of you (about 137 meters), a large stretch of water blocks your path. It seems pretty deep, but a shallow and narrow stretch seems to offer the best way through the more dry ground. A cloud of buzzing insects hovers in the way, however, droning ominously in a strangely deep pitch. An acrid smell of blood washes over you.

You can place your characters along the western (left) edge of the map representing your marching order. Also, time for another Perception check.

Rolls

Ireene's Perception check - (1d20+3)

Secret Roll

Apr 12, 2017 7:25 pm
Roland puts a revolver to hand and checks the area.

Rolls

perception - (1d20+13)

(12) + 13 = 25

Apr 12, 2017 7:42 pm
OOC:
Perception

Rolls

Perception - (1d20+8)

(10) + 8 = 18

Apr 12, 2017 10:13 pm
OOC:
Perception. Also Durgrim continues to Detect undead continuously in front of the party. (60ft cone)

Rolls

Perception - (1d20+4)

(16) + 4 = 20

Apr 13, 2017 4:17 am
OOC:
Am on mobile. Please put Ujjaya in between Darren and Roland. Thanks!

Rolls

Perception - (1d20+14)

(13) + 14 = 27

Apr 13, 2017 12:36 pm
Weiryn stands just behind and to the side of Darren, ending his concentration on his divinations when he smells blood in the air.

Rolls

Perception - (1d20+8)

(3) + 8 = 11

Apr 13, 2017 1:24 pm
Veroth hisses a warning at the stench and sound of insects. Hovering 10 feet above the ground, he peers into the area, trying to discern the body.
Last edited April 13, 2017 1:24 pm

Rolls

Perception - (1d20+10)

(13) + 10 = 23

Apr 13, 2017 1:36 pm
For a moment, both Roland and Ujjaya could have sworn they heard some splashing behind them at a distance of about 50-60 feet, however, Ujjaya's attention is diverted from the splashing behind the party to a large dark shape lurking under the surface of the water near the crossing point.

Since Durgrim is still detecting undead, he will notice that the cloud of insects buzzing ominously in front of the party is composed of undead insects! (an undead swarm).

Roll Initiative!

Rolls

Ireena's Initiative - (1d20+1)

Secret Roll

Secret Roll

Apr 13, 2017 1:42 pm
"I thought I heard something behind...wait, there's something there, just underneath the surface!" Ujjaya points to the spot near the crossing where he sees the dark shape.

Rolls

Initiative - (1d20+6)

(8) + 6 = 14

Apr 13, 2017 1:47 pm
Darren sees the shape and readies himself for battle...

Rolls

Initiative - (1d20+6)

(11) + 6 = 17

Apr 13, 2017 1:50 pm
Weiryn prepares himself for battle, calling to mind the words of power he studied earlier.
[ +- ] Spells and stats
Last edited April 13, 2017 1:55 pm

Rolls

Initiative - (1d20+1)

(14) + 1 = 15

Apr 13, 2017 1:55 pm
Initiative

Rolls

Initiative - (1d20+6)

(5) + 6 = 11

Apr 14, 2017 12:11 am
Veroth curses in Strix, unsure how to deal with this threat.

Rolls

Initiative - (1d20+8)

(9) + 8 = 17

Apr 14, 2017 9:55 pm
"Torag take me eyes! There be a swarm of undead bugs ahead, I've never sensed something so foul!"

Rolls

Initiative - (1d20+1)

(15) + 1 = 16

Apr 14, 2017 11:28 pm
First Round!

Initiative
17 Veroth
17 Darren
16 Durgrim
15 Weiryn
14 Ujjaya
12 Ireena Kolyana
11 Roland
7 ??
3 ?

Combat Map.

Conditions
Light Undergrowth (light green area): Costs 2 move squares, provides concealment, +2 DC Acrobatics and Stealth.
Heavy Undergrowth (dark green area): Costs 4 move squares, provides concealment (30%), +5 DC of Acrobatics, and +2 circumstance bonus to Stealth.
Shallow Bog: About 1 foot deep, costs 2 move squares, +2 DC Acrobatics and Stealth.
Deep Bog (blue wavy area): About 4 feet deep for Medium characters, Small must swim, +2 DC Stealth, provides cover to Medium or larger creatures (+4 AC, +2 Ref), provides improved cover to Small creatures (+8 AC, +4 Ref), Medium or larger can gain improved cover with move to crouch.
Roland and Weiryn are sickened (-2 to attack, weapon damage, saves, skills, ability checks).

Veroth is up!
Apr 15, 2017 1:50 am
Darren moves forward, peering into the water, readying his hammer and shield.

Rolls

Perception to see what's under the water - (1d20+8)

(1) + 8 = 9

Apr 15, 2017 4:15 pm
Veroth pulls out an alchemists fire, and hurls it at the body of the center of the swarm, swooping overhead before turning back to the group.
[ +- ] Alchemist's Fire

Rolls

Ranged Touch - (1d20+11, 1d6)

1d20+11 : (3) + 11 = 14

1d6 : (2) = 2

Apr 15, 2017 4:39 pm
OOC:
There is no figure in the center of the swarm, it's just that the only picture ever made of this particular swarm showed it attacking someone. So basically you're throwing it at the intersection in the middle of the swarm.
Veroth misses with his alchemist fire, to his astonished surprise, so I'll roll for the direction to quicken things along. As for Darren, he peers into the bog, but fails to notice anything, cursing the fact that his vision is not as keen as Ujjaya's... The alchemist fire sails past the swarm crashing on the other bank and burning up harmlessly.

Durgrim is up next.

Rolls

Misdirection - (1d8)

(5) = 5

Apr 15, 2017 6:33 pm
Durgrim moves up next to Darren, and readies his hammer against the oncoming mass.
OOC:
Ready action to hit the swarm if it comes close enough. I'll roll it now so I don't have to later.

Note: I can channel energy if need be, but I'm guessing we have others that are better at the AOE game.

Rolls

+1 Forgehammer power attack (to hit, damage, electricity) - (1d20+10, 2d6+10, 1d6)

1d20+10 : (13) + 10 = 23

2d6+10 : (23) + 10 = 15

1d6 : (1) = 1

Apr 17, 2017 12:40 pm
Weiryn steps forward as he chants, brushing past Darren to stand on the banks as orange light manifests between his hands. Throwing his right hand out, he releases a torrent of flame to wash over the swarm, ending it only when he closes his fist.
OOC:
Casting Burning Hands. Sorry for the delay in posting, had family in town for Easter.
[ +- ] Spells and stats

Rolls

Burning Hands (ref DC 14 for half - (4d4)

(4231) = 10

Apr 17, 2017 3:13 pm
Weiryn casts burning hand on the swarm and burns the swarm badly, making several hundred minuscule bugs incinerate mid-flight. It would seem that fire, or at the very least area effect, are particularly useful against this cloud of buzzing undead bugs.

Ujjaya is up next.

Rolls

Secret Roll

Apr 17, 2017 5:00 pm
Ujjaya doubts his arrows will do much good against a swarm of bugs. He focuses instead on the hulking shape underwater. What could it be? Does it pose any threat?
OOC:
What do I need to roll?
Apr 17, 2017 8:51 pm
OOC:
No, you are either delaying (making a full action after the shape in the water acts) or readying (make a standard action just before the shape in the water acts). Simply pick one of those two options.
Well, it is Ireena's turn then. Not really sure she can do much about the swarm, she will draw her crossbow and ready an attack against whatever is is Ujjaya spotted in the water.

Roland is up next!
Apr 17, 2017 8:55 pm
Roland leaves the hackbutt, and runs for the swarm, drawing his blunderbuss as he runs.
Apr 17, 2017 11:09 pm
A large creature made of tangled vines, moss, and leafs emerges from the bog, rivulets of brackish water dripping from its mass as it makes its way towards the party. Ireena (and possibly Ujjaya) can make a single attack on the creature before it acts before it ends up attacking either Darren or Weiryn (depending on what the dice gods decide).

Ireena's bolt flies wide of the hulking creature.
OOC:
I'll go ahead and roll my dice before Jabes tells me if Ujjaya delayed or readied and I'll apply them once I get his answer.

Rolls

Ireena's attack

Targets Darren or Weiry 50/50

Plant creature's attack

Apr 21, 2017 10:25 pm
Since Jabes is swamped (no pun intended), I'll go ahead and play his character. Right now, I'm a bit too tired to do this, so I'll get around to this this weekend, but I'll at least roll randomly as to whether Ujjaya readied or delayed as I can't really do any metagaming here...

So ready it was.

Rolls

Ready or delay 50/50 - (1d100)

(7) = 7

Apr 21, 2017 10:30 pm
OOC:
I'm still around, sorry for dropping the ball. I would have delayed, but since I failed to say so in a timely manner I'll go ahead and take a readied action. Single arrow, right?

Rolling...
Ujjaya, who has been staring at the dark shape in the water, reacts as the thing emerges.
Last edited April 21, 2017 10:34 pm

Rolls

Attack, damage - (1d20+13, 1d8+6)

1d20+13 : (2) + 13 = 15

1d8+6 : (5) + 6 = 11

Apr 21, 2017 10:54 pm
OOC:
Delay and ready are different things. When delaying, you delay your turn until some unspecified point in the future. You do not react to anything in particular (although you still could, but in which case, you'd get to react after whatever triggered you to take your turn), you simply specify at some point later in the initiative "I'll take my turn now", and then you get to perform all your actions.
When you ready, you declare that you are readying a specified action to react to a certain trigger (in this case, most likely the shadow in the water acting), allowing you to act right before the opponent who triggered your action.
Bot of those also result in your initiative changing.
Since you are shooting only one arrow before the plant creature acts, this is a readied action, yes.
Ujjaya shoots at the huge hulking form surging out of the water... but sadly misses. The creature will then strike Weiry for 11 points of damage, and also grapples him! Poor Weiryn is now dragged closer to the plant thing...

The swarm will then move towards to group, Durgrim swinging his mighty hammer at it... only to realize it has no effects. The multitude of undead bugs deftly dodge his huge clumsy hammer. Veroth, Durgrim, and Darren automatically take 5 damage points and 1 Con damage, they must also succeed at a Fort save.

Rolls

Automatic swarm damage

Apr 23, 2017 4:27 am
OOC:
Fortitude save

Rolls

Fortitude save - (1d20+4)

(4) + 4 = 8

Apr 23, 2017 9:39 am
"Argh! Blasted insects!"
OOC:
I'm guessing this isn't a disease? Also, Durgrim has an extra +2 if this is a poison, spell, or spell-like ability.

Rolls

Fort save - (1d20+13)

(5) + 13 = 18

Apr 24, 2017 1:00 pm
OOC:
Fort Save

Rolls

Fort Save - (1d20+10)

(11) + 10 = 21

Apr 24, 2017 3:40 pm
Second Round!

Initiative
17 Veroth
17 Darren
16 Durgrim
15 Weiryn
11 Roland
7 Ujjaya
7 Ireena Kolyana
7 Plant Creature
3 Swarm

Combat Map.

Conditions
Light Undergrowth (light green area): Costs 2 move squares, provides concealment, +2 DC Acrobatics and Stealth.
Heavy Undergrowth (dark green area): Costs 4 move squares, provides concealment (30%), +5 DC of Acrobatics, and +2 circumstance bonus to Stealth.
Shallow Bog: About 1 foot deep, costs 2 move squares, +2 DC Acrobatics and Stealth.
Deep Bog (blue wavy area): About 4 feet deep for Medium characters, Small must swim, +2 DC Stealth, provides cover to Medium or larger creatures (+4 AC, +2 Ref), provides improved cover to Small creatures (+8 AC, +4 Ref), Medium or larger can gain improved cover with move to crouch.
Roland and Weiryn are sickened (-2 to attack, weapon damage, saves, skills, ability checks).
Weiryn id grappled (-4 DEX, -2 attacks and Combat Maneuvers checks except to escape grapples, can take no action that requires both hands to perform, to cast spells must roll Concentration DC 10+ grappler's CMB + spell level, cannot use Stealth to hide from grappling creature).
Veroth is nauseated (Cannot attack, cast spells, concentrate on spells, or do anything else that requires concentration, can only perform a single move action).


Veroth is up! Time for that move action... XD
Apr 24, 2017 8:30 pm
Veroth five foot glides away out of the swarm, flapping his wings and maybe flanking the bug swarm (I don't know if that means anything).

EDIT: included no adjustments for being NAUSEATED; adjust as you will.
Last edited April 24, 2017 8:31 pm

Rolls

Rapier (silver) with flanking - (1d20+14, 1d6+3)

1d20+14 : (17) + 14 = 31

1d6+3 : (5) + 3 = 8

Can I even sneak attack a swarm? Prolly not - (4d6)

(2415) = 12

Apr 24, 2017 10:06 pm
OOC:
The adjustment for being nauseated is that you can't do anything except move, so no attack this round...
Darren is up next!
Apr 25, 2017 1:14 pm
Darren keeps his mouth closed tightly against the pain, not wanting to let the bugs into his mouth, swing his hammer at the bugs, trying to kill as many as possible.
[ +- ] Stats

Rolls

Attack - (1d20+9, 1d8+10)

1d20+9 : (14) + 9 = 23

1d8+10 : (8) + 10 = 18

Apr 25, 2017 1:42 pm
OOC:
I think you can speak out of turn correct?
"Those in the swarm be aware, I am using entangling shot."
Apr 25, 2017 4:28 pm
OOC:
@ Kaos, yes, you can speak out of turn.
Darren swings at the swarm, with as much success as Durgrim before him... Obviously, trying to swat such small bugs with weapons is a bad idea...

Durgrim is up next.
Apr 25, 2017 6:56 pm
Stepping out of the swarm of undead flies, Durgrim instead swings for the thing out of the swamp.

Rolls

Attack (to hit, damage, electric) - (1d20+12, 2d6+6, 1d6)

1d20+12 : (10) + 12 = 22

2d6+6 : (51) + 6 = 12

1d6 : (2) = 2

Apr 25, 2017 8:16 pm
OOC:
@ Azira, that extra damage your hammer does, it,s electricity IIRC, right?
Apr 25, 2017 8:53 pm
OOC:
Yes, I try to include it in the attack text (to hit, damage, electric). the 2d6+6 is the default bludgeoning + STR, the 1d6 is electric, so 2 electricity damage
Last edited April 25, 2017 8:54 pm
Apr 25, 2017 9:21 pm
Oh, this is going to be interesting...

Durgrim manages to connect with the plant creature, his hammer making a satisfying 'thud' as it hits the creature with great force... but something seems wrong... the creature looks to have been somewhat invigorated by the blow... it's as if it absorbed the electricity of his hammer and somehow used it to fortify itself...

Weiryn is up next.

Rolls

Secret Roll

Apr 25, 2017 9:35 pm
OOC:
I'm in trouble...
Weiryn frowns as he notes the electrical energy from Durgrim's hammer invigorates the creature. Instead of using the power of his gauntlets to attack, he struggles against the vines that hold him.

Rolls

CAB (break grapple, sickened) - (1d20-1)

(11) - 1 = 10

Apr 25, 2017 9:54 pm
Weiryn fails to free himself this round.

Roland is up.
Apr 26, 2017 3:09 am
Roland fires his entangling shot into the swarm.

Half damage. Dc 15 reflex or entangled 2d4 rounds.

Rolls

Damage - (1d8)

(7) = 7

Entangled - (2d4)

(22) = 4

Apr 26, 2017 3:48 pm
Roland shoots the swarm and... The shot seems to have been very effective. Not only can Darren see many bugs die within the swarm, but he can see countless others getting gunked up by Roland's alchemical shot, falling to the ground, effectively immobilizing the deadly swarm...
OOC:
Seems like Darren also had a REF save to make too, no?
It would be Ujjaya's turn now. (I noticed I mistakenly put Ujjaya and Ireena after the plant creature in the initiative despite them readying an action last round, I've corrected my mistake in the initiative order.)

Rolls

Swarm's REF save

Apr 26, 2017 4:14 pm
OOC:
Ref save

Rolls

Reflex vs 15 - (1d20+3)

(20) + 3 = 23

Apr 28, 2017 8:20 am
Glad that the swarm has been dealt with, Ujjaya keeps his focus on the hulking swamp thing.
OOC:
• 5-foot step.
• Ki Flurry: +12/+12/+12/+11.
• Deadly Aim: -2 attack, +4 damage.
• Point Blank Shot: +1 to all bow attack & damage rolls vs. targets w/in 30ft.
Last edited April 28, 2017 8:20 am

Rolls

Arrow #1 - (1d20+11, 1d8+10)

1d20+11 : (7) + 11 = 18

1d8+10 : (4) + 10 = 14

Arrow #2 - (1d20+11, 1d8+10)

1d20+11 : (5) + 11 = 16

1d8+10 : (2) + 10 = 12

Arrow #3 - (1d20+11, 1d8+10)

1d20+11 : (13) + 11 = 24

1d8+10 : (6) + 10 = 16

Arrow #4 - (1d20+10, 1d8+10)

1d20+10 : (9) + 10 = 19

1d8+10 : (1) + 10 = 11

Apr 28, 2017 2:50 pm
Ujjaya lets loose a volley of arrows on the hulking swamp thing, surprisingly, only two of which actually hits. Still, the two arrows which hit seems to have been effective, easily undoing the creature's boos in vigor from Durgrim's hammer strike.

Ireena will approach the creature, sheathing her crossbow and drawing her sword for next round.

The shambling mound will constrict Weiryn and then attack Durgrim in an attempt to snag itself another prey...

Weiryn takes 15 points of damage. Durgrim is hit for 11 points of damage and is grappled as well.

Rolls

Constriction damage on Weiryn

Attack on Durgrim

Apr 28, 2017 3:02 pm
Oh, almost forgot, it's the swarm's turn... Well, it can't do much, although Darren is still inside... Okay, what about half damage (since Darren is probably knee deep in bugs now), and no distraction effect, sounds fair?

Darren takes 1 point of damage and 1 point of CON damage. Also Veroth is no longer nauseated.

Rolls

Swarm damage

Apr 28, 2017 3:04 pm
Third Round!

Initiative
17 Veroth
17 Darren
16 Durgrim
15 Weiryn
11 Roland
7 Ujjaya
7 Ireena Kolyana
7 Plant Creature
3 Swarm

Combat Map.

Conditions
Light Undergrowth (light green area): Costs 2 move squares, provides concealment, +2 DC Acrobatics and Stealth.
Heavy Undergrowth (dark green area): Costs 4 move squares, provides concealment (30%), +5 DC of Acrobatics, and +2 circumstance bonus to Stealth.
Shallow Bog: About 1 foot deep, costs 2 move squares, +2 DC Acrobatics and Stealth.
Deep Bog (blue wavy area): About 4 feet deep for Medium characters, Small must swim, +2 DC Stealth, provides cover to Medium or larger creatures (+4 AC, +2 Ref), provides improved cover to Small creatures (+8 AC, +4 Ref), Medium or larger can gain improved cover with move to crouch.
Roland and Weiryn are sickened (-2 to attack, weapon damage, saves, skills, ability checks).
Weiryn and Durgrim are grappled (-4 DEX, -2 attacks and Combat Maneuvers checks except to escape grapples, can take no action that requires both hands to perform, to cast spells must roll Concentration DC 10+ grappler's CMB + spell level, cannot use Stealth to hide from grappling creature).


Veroth is up!
Apr 28, 2017 3:05 pm
"Those that can save our friends from the swamp creature. I shall handle this swarm."
Apr 28, 2017 3:18 pm
Veroth spits the taste of vomit from his mouth and flaps and flies around to the other side of swamp thing. Hoping his buddies distract it somewhat, he looks for a weak spot and drives his silvered rapier into the mess.

Rolls

Rapier, with flanking - (1d20+14, 1d6+3)

1d20+14 : (18) + 14 = 32

1d6+3 : (6) + 3 = 9

Can you even sneak attack Kste Moss? - (4d6)

(2154) = 12

Apr 28, 2017 3:41 pm
Darren steps out of the swarm, says a prayer to bolster his strength, and swings his hammer at the mound.
OOC:
Using Divine Favor as a swift action with my Fervor class feature
[ +- ] Stats

Rolls

Attack - (1d20+12, 1d8+13)

1d20+12 : (14) + 12 = 26

1d8+13 : (3) + 13 = 16

Apr 28, 2017 3:46 pm
OOC:
@ Qralloq, no sneak attack as grappled opponents do not threaten.
Veroth inflicts some damage on the plant thing. Darren then follows up with a mighty swing, gravely wounding the thing.

Durgrim is up next.
Apr 28, 2017 6:44 pm
"Blasted trees! I should'a stayed underground like me mam told me!" Cursing a bit in dwarfish, Durgrim nevertheless tries to grab a hold of Weiryn next to him, and mouths a prayer to Torak. "Toraks strength fill ye, Brother Weiryn."
OOC:
Lay on hands on Weiryn, assuming I can reach (it's a supernatural ability, not a spell-like ability, so grapple shouldn't affect it as long as I can reach Weiryn, and since we're grappled by the same creature, and in ajacent squares, I assume I can.

Weiryn is no longer sickened in the next hour.

Rolls

Lay on Hands (Weiryn) - (3d6)

(352) = 10

Apr 28, 2017 9:24 pm
Yes, it would work.

Speaking of which, Weiryn is up next.
Apr 28, 2017 9:52 pm
Weiryn stops struggling against the creature's grip, instead grabbing and holding aloft his holy symbol, pouring his faith into it to heal his allies.
OOC:
Versatile channel, so no heals for Swamp Thing.

Rolls

Channel Positive Energy - (2d6)

(51) = 6

Apr 28, 2017 11:07 pm
Move action to reload with dragons breath. Dc 15 reflex save. 2d6 fire damage.

Rolls

Damage - (2d6)

(13) = 4

Apr 28, 2017 11:18 pm
OOC:
What are you shooting?
Apr 29, 2017 4:39 pm
OOC:
Posting in advance, as I may be unable later.
Ujjaya lets the ki flow between him and the swamp thing, visualizing each arrow's path before taking the shot.
OOC:
• Ki Flurry: +12/+12/+12/+11.
• Deadly Aim: -2 attack, +4 damage.
• Point Blank Shot: +1 to all bow attack & damage rolls vs. targets w/in 30ft.

Rolls

Arrow #1 - (1d20+11, 1d8+10)

1d20+11 : (4) + 11 = 15

1d8+10 : (8) + 10 = 18

Arrow #2 - (1d20+11, 1d8+10)

1d20+11 : (13) + 11 = 24

1d8+10 : (1) + 10 = 11

Arrow #3 - (1d20+11, 1d8+10)

1d20+11 : (6) + 11 = 17

1d8+10 : (5) + 10 = 15

Arrow #4 - (1d20+10, 1d8+10)

1d20+10 : (8) + 10 = 18

1d8+10 : (6) + 10 = 16

Apr 29, 2017 5:17 pm
Oh, sorry, I forgot to roll the swarm's save...
OOC:
So was that for half or no damage?
Ujjaya shoots the plant creature, only one of his arrows connecting. The creature still stands, but does look noticeably worse for wear...

Ireena will move forward, attacking the plant creature. Seeing how many of Ujjaya arrows missed, she'lll play it safe and not use any of her power attack... Ireena's strike barely misses the creature. "This thing has some impressive defenses..."

Rolls

Swarm's REF save

Ireena's attack

Apr 29, 2017 5:27 pm
The creature will start by inflicting its constriction damage on Weiryn and Durgrim.

Weiryn takes 15 damage and Durgrim takes 14 damage. The creature will then try to slip back in the deep part of the bog, which will provoke attacks of opportunities form Darren, Veroth, and Ireena. Ireena missed hers.

As for the swarm? Well, it's being pretty fucking useless right now...

Rolls

Constriction damage Weiryn

Constriction damage Durgrim

Ireena's AoO

Apr 29, 2017 7:03 pm
Darren swings at the creature as it tries to slip away.
[ +- ] Stats

Rolls

AoO - (1d20+12, 1d8+13)

1d20+12 : (15) + 12 = 27

1d8+13 : (3) + 13 = 16

Apr 30, 2017 1:38 am
Roland inflicts some light damage on the swarm while Darren downs the plant creature. Next round.
Apr 30, 2017 1:39 am
Fourth Round!

Initiative
17 Veroth
17 Darren
16 Durgrim
15 Weiryn
11 Roland
7 Ujjaya
7 Ireena Kolyana
7 Plant Creature
3 Swarm

Combat Map.

Conditions
Light Undergrowth (light green area): Costs 2 move squares, provides concealment, +2 DC Acrobatics and Stealth.
Heavy Undergrowth (dark green area): Costs 4 move squares, provides concealment (30%), +5 DC of Acrobatics, and +2 circumstance bonus to Stealth.
Shallow Bog: About 1 foot deep, costs 2 move squares, +2 DC Acrobatics and Stealth.
Deep Bog (blue wavy area): About 4 feet deep for Medium characters, Small must swim, +2 DC Stealth, provides cover to Medium or larger creatures (+4 AC, +2 Ref), provides improved cover to Small creatures (+8 AC, +4 Ref), Medium or larger can gain improved cover with move to crouch.
Roland is sickened (-2 to attack, weapon damage, saves, skills, ability checks).


Veroth is up!
Apr 30, 2017 2:33 pm
Veroth flies over top of the swarm, throwing another alchemists fire into the insect pile before landing on the far side.

Rolls

Alchemists fire, thrown - (1d20+11, 1d6)

1d20+11 : (6) + 11 = 17

1d6 : (6) = 6

Apr 30, 2017 7:42 pm
Edit: Sorry, It hit. I forgot that an entangled creature takes a -4 penalty to their DEX... Ignore the scatter roll...

Rolls

Scatter direction - (1d8)

(1) = 1

May 1, 2017 2:59 am
Now that the swarm is less mobile, Darren swings his hammer through the swarm again.
[ +- ] Stats

Rolls

Attack - (1d20+12, 1d8+13)

1d20+12 : (17) + 12 = 29

1d8+13 : (8) + 13 = 21

May 1, 2017 3:50 am
Darren smashes his hammer on the helpless swarm. He can feel the characteristic (not to mention satisfying) crunch of many insects under his hammer.

Durgrim is up next.
May 1, 2017 8:52 pm
OOC:
Am I reading this right, did it let us go and slip back into the bog where we can't see it anymore? If so I'll ready an action to hit it with me hammer if it comes back! He'll also spend a (swift action) lay on hands on himself
"Where'd ye go, ye blasted tree? Got enough Dwarf for one night eh? I thought so!" Nervously shifting from right to left, Durgrim looks for any sign of malevolent foliage, ready to hammer any he sees. Under his breath he mutters a prayer to Torag, and a slight glow spreads that mend some of his cuts.

Rolls

Lay on Hands - (3d6)

(365) = 14

May 1, 2017 9:13 pm
OOC:
It's dead, so it let you go.
Weiryn is up next!
May 2, 2017 12:49 pm
[ +- ] Spells and stats
"Brother Veroth, please step back away from the swarm. I do not wish to catch you in the blast..." Weiryn says as his hands start to glow with arcane fire, now that he is free from the constricting vines.
OOC:
Casting Burning Hands, but holding the charge until Veroth gets out of the way. Don't wanna fwoosh him, too...

Also, thank goodness for Durgrim's timely Lay on Hands. Otherwise, I'd be a limp noodle right now...

Rolls

Burning Hands (ref DC 14 for half, holding until Veroth moves) - (4d4)

(4441) = 13

May 2, 2017 4:52 pm
Weiryn is holding his charge, Ujjaya is up next.
May 2, 2017 6:04 pm
OOC:
We're skipping Roland?
Ujjaya unloads another flurry of arrows at the plant thing.
OOC:
• Ki Flurry: +12/+12/+12/+11.
• Deadly Aim: -2 attack, +4 damage.
• Point Blank Shot: +1 to all bow attack & damage rolls vs. targets w/in 30ft.
Last edited May 3, 2017 3:09 am

Rolls

Arrow #1 - (1d20+11, 1d8+10)

1d20+11 : (12) + 11 = 23

1d8+10 : (8) + 10 = 18

Arrow #2 - (1d20+11, 1d8+10)

1d20+11 : (1) + 11 = 12

1d8+10 : (4) + 10 = 14

Arrow #3 - (1d20+11, 1d8+10)

1d20+11 : (2) + 11 = 13

1d8+10 : (7) + 10 = 17

Arrow #4 - (1d20+10, 1d8+10)

1d20+10 : (7) + 10 = 17

1d8+10 : (8) + 10 = 18

May 2, 2017 6:43 pm
OOC:
Oh yeah, sorry, it's Roland first. Also, the plant monster is already dead.
May 2, 2017 6:50 pm
OOC:
I just read back and yeah it's dead, I don't know how I missed it LOL! If I can change my action, Ujjaya does...nothing.
May 2, 2017 7:39 pm
OOC:
Okay, no problem... We'll say you're delaying your action...
May 2, 2017 8:01 pm
Roland fires two shots from his revolver into the swarm attempting to finish it off.

(point blank shot, deadly aim added, -2 for sickness, against touch ac)

Rolls

shot 1, damage 1 - (1d20+8, 1d8+9)

1d20+8 : (9) + 8 = 17

1d8+9 : (4) + 9 = 13

shot 2, damage 2 - (1d20+3, 1d8+9)

1d20+3 : (2) + 3 = 5

1d8+9 : (5) + 9 = 14

May 2, 2017 8:28 pm
One shot hits, killing some more bugs while the other one will miss...

Ireena will also delay her action, having heard Weiryn demanding people stay out of the way. The swarm is still useless, so we'll move on to next round (unless Ujjaya wants to do something in the meantime...).
May 2, 2017 8:30 pm
Fith Round!

Initiative
17 Veroth
17 Darren
16 Durgrim
15 Weiryn
11 Roland
7 Ujjaya
7 Ireena Kolyana
7 Plant Creature
3 Swarm

Combat Map.

Conditions
Light Undergrowth (light green area): Costs 2 move squares, provides concealment, +2 DC Acrobatics and Stealth.
Heavy Undergrowth (dark green area): Costs 4 move squares, provides concealment (30%), +5 DC of Acrobatics, and +2 circumstance bonus to Stealth.
Shallow Bog: About 1 foot deep, costs 2 move squares, +2 DC Acrobatics and Stealth.
Deep Bog (blue wavy area): About 4 feet deep for Medium characters, Small must swim, +2 DC Stealth, provides cover to Medium or larger creatures (+4 AC, +2 Ref), provides improved cover to Small creatures (+8 AC, +4 Ref), Medium or larger can gain improved cover with move to crouch.
Roland is sickened (-2 to attack, weapon damage, saves, skills, ability checks).


Veroth is up!
May 10, 2017 5:08 am
Veroth withdraws and flies to the side.
OOC:
Sorry for the delay, scrolled off my feed.
May 10, 2017 3:08 pm
Weiryn performs his delayed action and incinerate the remaining undead bugs.

Victory!
You each gain 685 XP.

Ireena will immediately go and retrieve her crossbow. "Well, these were some unpleasant critters..."

Rolls

Swarm's REF save

May 10, 2017 3:32 pm
"Indeed they were. The curse on this land runs deep indeed." Roland reloads all his weapons and prepares to move further into the swamp.
May 10, 2017 8:14 pm
"Nasty swamp! Torag give me a good cavern instead of this rotten pile o' trees! Akh!" Durgrim spits defiantly at the bog. "How are we all doin'? Everyone ok? Need healing or rest?"
May 10, 2017 8:47 pm
Veroth shrugs. He has a few bug bites.
OOC:
44/52

Edit: and 1 Con damage
Last edited May 10, 2017 9:14 pm
May 10, 2017 8:59 pm
OOC:
Werne't those stuck in the swarm also took some CON damage?
May 11, 2017 1:56 am
OOC:
I took two Con damage
Darren mutters a prayer and casts a spell of Restoration to reverse the damage that the bugs did to him.
[ +- ] Lesser Restoration
OOC:
EDIT: Seriously... one point? All I needed was 2! lol
Last edited May 11, 2017 1:56 am

Rolls

Lesser Restoration - (1d4)

(1) = 1

May 12, 2017 2:05 pm
So unless more healing is provided, I guess you keep progressing in the marsh.
May 12, 2017 2:11 pm
Roland is good, unless someone has a way to suppress this sickness. Hp is 51/61. And the sickness hasn't been that big of hindrance.
May 12, 2017 2:46 pm
Before marching, Weiryn channels the rest of his positive energy into healing his allies, all the while looking at the pile of burnt insects with concern.
OOC:
Before our faithful paladin healed me, I'd have been down for the count. I'm at 16 HP before channeling...

Rolls

Channel Positive Energy*4 (excluding plant monster, just in case...) - (8d6)

(66651165) = 36

May 13, 2017 4:25 pm
Kaosanddoom says:
Roland is good, unless someone has a way to suppress this sickness. Hp is 51/61. And the sickness hasn't been that big of hindrance.
OOC:
Durgrim could have done his sleight of hand to remove the sickness for one hour, but it would have been a bit of a waste since Roland didn't seemed to be wounded... Perhaps during the next fight?
With everyone More or less in fighting condition, you make your way towards the ruins wall you see some 150 yards off in the distance. Once again everyone make a Perception check on your way there.

Rolls

Roll for something - (1d20+18, 1d20+18, 1d20+23, 1d20+13)

Ireena's Percepction - (1d20+3)

(7) + 3 = 10

Ujjaya's Perception (since he,s busy I'll roll for him) - (1d20+14)

(6) + 14 = 20

May 13, 2017 6:19 pm
OOC:
Perception

Rolls

Perception - (1d20+11)

(7) + 11 = 18

May 13, 2017 6:44 pm
Perception

Rolls

Perception - (1d20+13)

(9) + 13 = 22

May 13, 2017 8:15 pm
OOC:
Perception

Rolls

Perception - (1d20+8)

(7) + 8 = 15

May 15, 2017 12:45 am
OOC:
Perception

Rolls

Perception - (1d20+8)

(17) + 8 = 25

May 15, 2017 8:20 am
OOC:
Perception

Rolls

Perception - (1d20+4)

(9) + 4 = 13

May 15, 2017 6:31 pm
You look up from the murky water sloshing around your ankles to see the ruined walls close now, rising on dry land about 60 feet ahead of you. A square stone column, worn with incredible age, juts up out of the water nearby, and two gnarled willow trees seem to form a natural gateway to the island beyond.

Something large is moving in the deeper water ahead of you. Its flesh the sickly white of a drowned worm, but it writhes and twists in the water like an angry snake. Then it rears up out of the water, revealing a disgusting sucker-mouth in its eyeless white head, at around the same moment Darren hears some sloshing behind the party again, some 50 or 60 feet behind you... (Only Ireena seems to have not spotted those large snake things... Poor her...)
OOC:
You can put your characters along western (left) edge of the map, in whatever marching order you are using. Also, time of an initiative.
Edit: Oh, Jabes is back, okay, never mind then, I'll use your own initiative. :P Also, glad to see my monsters keep the tradition of rolling shit initiatives...

Rolls

Secret Roll

Secret Roll

Ireena Kolyana - (1d20+1)

(18) + 1 = 19

Ujjaya (you still busy buddy?) - (1d20+6)

(10) + 6 = 16

May 15, 2017 6:34 pm
OOC:
Initiative

Rolls

Initiative - (1d20+6)

(20) + 6 = 26

May 15, 2017 6:41 pm
initiative

Rolls

Initiative - (1d20+6)

(12) + 6 = 18

May 15, 2017 9:12 pm
Initiative

Rolls

Initiative - (1d20+8)

(10) + 8 = 18

May 15, 2017 11:59 pm
OOC:
Initiative

EDIT: Weiryn is more disturbed by someone spending the effort to raise a bunch of mosquitoes as undead than he thought...
Last edited May 16, 2017 12:00 am

Rolls

Initiative - (1d20+1)

(1) + 1 = 2

May 16, 2017 2:25 am
Darren prepares for battle, while telling the others that he heard some more noise from behind the group.

Rolls

Initiative - (1d20+6)

(6) + 6 = 12

May 16, 2017 7:24 am
Seeing the monstrosity coming out of the water, Durgrim raises his hammer in anticipation for battle.

To Arms, brothers! To battle!

Rolls

Initiative - (1d20+1)

(19) + 1 = 20

May 16, 2017 4:27 pm
OOC:
We'll wait for Veroth and Weiryn to place themselves before we can begin the fight proper.
Combat Map
May 16, 2017 4:30 pm
OOC:
There we go. Placed.

Sorry, this being laid off thing has me all thrown off...
Last edited May 16, 2017 5:13 pm
May 16, 2017 8:16 pm
First round of combat.

Initiative
26 Ujjaya
20 Durgrim
19 Ireena
18 Veroth
18 Roland
16 ?
12 Darren
6 ??
2 Weiryn

Battle Map

Conditions
Willow Trees: Branches drape down across 3 adjacent squares, provides concealment, Climb DC 18, if in same square as trunk, partial cover (+2 AC, +1 Ref).
Light Undergrowth (dark green areas): Costs 2 move squares, +2 DC Acrobatics and Stealth.
Shallow Bog: About 1 foot deep, costs 2 move squares, +2 DC Acrobatics and Stealth.
Deep Bog (blue wavy area): About 4 feet deep for Medium characters, Small must swim, +2 DC Stealth, provides cover to Medium or larger creatures (+4 AC, +2 Ref), provides improved cover to Small creatures (+8 AC, +4 Ref), Medium or larger can gain improved cover with move to crouch.
Dense Rubble: It costs 2 move squares, +5 DC of Acrobatics and +2 DC of Stealth.
The mist is ever present in the valley of Barovia obscuring vision beyond 30 feet (provides concealment).
Roland is sickened (-2 to attacks, saves, ability checks, skill checks, damage rolls)

Ujjaya is up!
May 16, 2017 8:32 pm
Ujjaya makes a beeline for shore, not even pausing to fire an arrow at any of the creatures.
OOC:
• 50ft movement.
• Dodge Action.
Last edited May 16, 2017 8:35 pm
May 16, 2017 11:25 pm
Okay, you are currently in a shallow bog with each square costing you 2 squares of movement. Depending on how you move, you could make it 5 squares towards the shore. I'm not too sure what you mean by "Dodge Action" though...
May 17, 2017 6:27 am
kalajel says:
I'm not too sure what you mean by "Dodge Action" though...
OOC:
I'm sorry, I must be confusing it with 3rd Ed or something. I think I meant Total Defense? But if I can amend, I think Ujjaya will Run instead. He is trying to get to shore as quickly as he can, to possibly find a more defensible position to shoot from.
Last edited May 17, 2017 6:57 am
May 17, 2017 3:09 pm
Ah, okay. I've put Ujjaya on the nearest shore square, so Durgrim is up next.
May 17, 2017 8:21 pm
Durgrim makes a great spray of water as he charges towards the nearest foe. "Eat hammer, ye stinkin' worm!"
OOC:
Not charge action, obviously, but move up and hit it.

Rolls

Foegrinder w/ Power attack (attack, weapon damage, electiricty) - (1d20+10, 2d6+10, 1d6)

1d20+10 : (19) + 10 = 29

2d6+10 : (25) + 10 = 17

1d6 : (5) = 5

May 17, 2017 10:20 pm
Durgrim smashes his hammer on the giant leech-looking thing.

Ireena makes a double move, sloshing in the water, she goes as far as she can.

Veroth is up next!
May 25, 2017 12:53 am
Veroth flaps into the air and moves around to the other side of the worm creature, jabbing it as he hovers behind it.

Rolls

Rapier with flanking and sneak - (1d20+14, 1d6+3)

1d20+14 : (3) + 14 = 17

1d6+3 : (2) + 3 = 5

sneak attack - (4d6)

(3554) = 17

May 25, 2017 3:05 am
Veroth's attack is deflected by the creature's thick, rubbery skin.

Roland is up next.
May 25, 2017 12:42 pm
Roland also sprints for the shore.
May 25, 2017 10:38 pm
It's the giant leech-like creatures' turn. One of them will swim towards Roland and attack him, another one will make a double move to approach Ireena, finally, the last one will stay in place and attack either Durgrim or Veroth.

Both Roland and Durgrim are hit. Roland for 20 damage, and Durgrim for 13 damage. They lamprey-like sucker mouth latches on both their target, effectively grappling them. It would also seem that the one Durgrim smashed earlier in the round is slowly healing... At least, on the upside, those two will be considered flat-footed from now on...

Darren is up next.

Rolls

Attack on Roland

Attack Durgrim or Veroth 50/50 - (1d100)

(23) = 23

Attack (Durgrim or Veroth)

May 27, 2017 2:40 am
Darren moves to stand next to Durgrim, readying his warhammer for battle.
OOC:
It takes all of my movement to make it as far as I did, but I'll get the +4 AC from being in the deeper bog
[ +- ] Stats
May 27, 2017 4:20 pm
The humanoid form which was waiting within the runic circle on the island starts moving and makes its way towardsRoland and Ujjaya. As it steps out of the mist, Veroth, Roland and Ujjaya will be able to notice that the humanoid form is in fact an old and horrendously ugly human woman, with sickly yellow skin, covered in warts and oozing sores, and a mad tangle of greenish-brown hair resembling rotting seaweed. Her eyes stare wildly and her face is twisted in a perpetual mask of grief. Veroth, Roland, and Ujjaya all need to make a Fort save.

As she steps close to those who are near the shore, she stares intensely at Ujjaya who now must also succeed at a Will save.

Finally, it is Weiryn's turn.
May 27, 2017 8:34 pm
[ +- ] Spells and stats
Weiryn, upon seeing the woman step out of the mist and focus on Ujayya, will take a moment to mutter a spell as he points at the unnatural looking creature. With a flourish, he points to her and whispers "Burn" in Elven as the magic flows from his hand. Arcane energies begin to coalesce around the woman in an attempt to ignite her flesh.
OOC:
Casting Spontaneous Immolation. DC 15 Fortitude save to avoid bursting into flames and take half damage. If on fire, has a chance every round to extinguish the flames with a DC 15 Reflex save, otherwise takes 1d6 damage.

Rolls

Spontaneous Immolation (DC 15 for half and not on fire) - (3d6)

(324) = 9

Caster Level check (in case of Spell Resistance) - (1d20+4)

(7) + 4 = 11

May 27, 2017 9:32 pm
OOC:
If applicable, Ujjaya has a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school.
Last edited May 27, 2017 9:36 pm

Rolls

Fortitude save - (1d20+7)

(10) + 7 = 17

Will save - (1d20+10)

(19) + 10 = 29

May 28, 2017 3:56 am
Ujjaya momentarily feels his strength drain as he gaze upon the horrific appearance of the woman, but managed to fight it off. similarly, her gaze starts humbing his body, making his movement more sluggish, but once again, Ujjaya managed to fend off the effect just as he sees Weiryn's spell flicker and fizzle away as it fails to penetrate the woman's spell resistance.
OOC:
I'll wait for the other saves before starting next round.
May 28, 2017 7:27 pm
OOC:
Fortitude save

Rolls

Fortitude save - (1d20+4)

(8) + 4 = 12

May 28, 2017 8:27 pm
Fortitude

Rolls

Fortitude - (1d20+7)

(3) + 7 = 10

May 28, 2017 8:52 pm
Sadly, Veroth and Roland failed their Fort save. Veroth and Roland both take 2 points of Str damage as they feel their strength sapped from the horrific appearance of the woman.

Second round of combat.

Initiative
26 Ujjaya
20 Durgrim
19 Ireena
18 Veroth
18 Roland
16 Giant leech-like creatures
12 Darren
6 horrendous woman
2 Weiryn

Battle Map

Conditions
Willow Trees: Branches drape down across 3 adjacent squares, provides concealment, Climb DC 18, if in same square as trunk, partial cover (+2 AC, +1 Ref).
Light Undergrowth (dark green areas): Costs 2 move squares, +2 DC Acrobatics and Stealth.
Shallow Bog: About 1 foot deep, costs 2 move squares, +2 DC Acrobatics and Stealth.
Deep Bog (blue wavy area): About 4 feet deep for Medium characters, Small must swim, +2 DC Stealth, provides cover to Medium or larger creatures (+4 AC, +2 Ref), provides improved cover to Small creatures (+8 AC, +4 Ref), Medium or larger can gain improved cover with move to crouch.
Dense Rubble: It costs 2 move squares, +5 DC of Acrobatics and +2 DC of Stealth.
The mist is ever present in the valley of Barovia obscuring vision beyond 30 feet (provides concealment).
Roland is sickened (-2 to attacks, saves, ability checks, skill checks, damage rolls)
Roland and Durgrim are grappled (-4 DEX, -2 attacks to combat maneuver checks except to escape grapple, can take no action which requires two hands to perform, casting requires Concentration DC 10 + grappler's CMB + spell level, cannot use Stealth to hide from grappling creature)
Two of the giant leech-like creatures are currently grappling and are considered flat-footed (now DEX to AC, can be sneak attacked)

Ujjaya is up!

Rolls

Str damage - (1d6)

(2) = 2

May 31, 2017 4:13 am
Ujjaya will move his full speed (50ft) to be as far away as possible from the leeches but within point blank range of the woman, then shoots a single arrow.
OOC:
• Perfect Strike
• Deadly Aim
• Point Blank Shot

Rolls

Attack, Perfect Strike, damage - (1d20+11, 1d20+11, 1d8+10)

1d20+11 : (7) + 11 = 18

1d20+11 : (6) + 11 = 17

1d8+10 : (6) + 10 = 16

May 31, 2017 3:48 pm
Ujjaya's arrow narrowly misses the woman, his arrow cutting off a small lock of the rotten seaweed-like hair.

Durgrim is up next.
Jun 1, 2017 9:11 am
As the giant mouth clamps down on him, Durgrim finds his hammer trapped between his leg and the monsters mouth. Wasting no time, he takes out his Dwarven Waraxe, and hit's it with all his strength. "Lay off me hammer, ye filthy worm!"
OOC:
Can't do anything requiring two hands while grappled, so going for sidearm. Move action to get axe, standard action to attack.

Rolls

MWK Dwarven Waraxe - (1d20+8, 1d10+9)

1d20+8 : (15) + 8 = 23

1d10+9 : (2) + 9 = 11

Jun 1, 2017 11:19 am
Durgrim further damages the leech-looking monster.

With the other leech-looking monster having moved in her way, Ireena decides to attack it. Since she has no idea how easy or hard they are to hit, she will not use her power attack on it this round.

She manages to damage her eel, cutting a deep gash in its rubbery skin. Foul blood streaming from the wound.

Veroth is up next.

Rolls

Ireena's attack - (1d20+8, 1d8+5)

1d20+8 : (16) + 8 = 24

1d8+5 : (4) + 5 = 9

Jun 3, 2017 12:57 pm
While the creature is feasting on his friend, Veroth drives his rapier at it again, hoping to penetrate its hide and find some vulnerability.

Rolls

Rapier attack with flanking, Str dmg, and sneak attack - (1d20+14, 1d6+2, 4d6)

1d20+14 : (1) + 14 = 15

1d6+2 : (3) + 2 = 5

4d6 : (2423) = 11

Jun 3, 2017 7:08 pm
Veroth's rapier fails to penetrate the creature's rubbery skin...

Roland is up next.
Jun 5, 2017 1:24 am
Roland puts two rounds from his revolver into the worm entangling him.

Spending a grit point to use dead shot. Using feats deadly aim and point blank shot. Accounting for Dex loss from grapple.If either rolls hits the creature takes the full damage roll. Rolling against touch ac.
Last edited June 5, 2017 1:25 am

Rolls

First attack roll - (1d20+6)

(8) + 6 = 14

Second attack roll - (1d20+1)

(15) + 1 = 16

Damage - (2d8+7)

(32) + 7 = 12

Jun 5, 2017 2:32 am
Oh, that looks like a possible fumble for that second roll. Make a confirmation check for it please.
Jun 5, 2017 11:01 am
OOC:
That's the bonus. The die roll was a 15
Jun 5, 2017 3:40 pm
OOC:
Oh, ah, okay, I see.
Roland aims his point blank shot on the giant leech-like monster which is on him, but some sudden last moment thrashing throws off his aim and makes him miss his shot.

It is now the eels' turn. Those who are wounded slowly heal their own wounds, and those already attached to their victims will drain blood... The remaining one will attack Ireena.

Durgrim takes 3 points of Constitution damage, Roland takes 2 points of Constitution damage, and Ireena is hit hard and grappled.

Darren is up next.

Rolls

Durgrim Con damage

Roland Con damage

Attack on Ireena

Jun 5, 2017 4:28 pm
Darren swings his warhammer at the creature in front of him.
[ +- ] Stats

Rolls

Attack! - (1d20+12, 1d8+13)

1d20+12 : (19) + 12 = 31

1d8+13 : (6) + 13 = 19

Jun 5, 2017 5:46 pm
Darren smashes the giant ell-like creature in front of him, sickly purplish bruises appearing where his hammer impacted.

The horrendously hideous woman returns to the runic circle and glares at Ujjaya again, using another gaze attack. Ujjaya must succeed a Will save.

Finally, Weiryn's turn.
Jun 5, 2017 5:54 pm
OOC:
If applicable, Ujjaya has a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school.

Rolls

Will save - (1d20+10)

(8) + 10 = 18

Jun 5, 2017 9:36 pm
Ujjaya manages to fight off the effects of the woman's gaze attack once again.

Weiryn is up.
Jun 7, 2017 6:06 pm
Suprised that the woman managed to shrug his spell off with such ease, he turns his attention to the eels before him. Falling into his casting, he points at one latched on to Durgrim and a ray of energy lashes out, the intense heat scorching flesh where it strikes.
OOC:
Scorching Ray. Here's hoping I do something productive. Rolling a CL check, too, in case these guys have SR as well...

Well, balls...
Last edited June 7, 2017 6:07 pm

Rolls

Scorching Ray (ranged touch) - (1d20+4, 4d6)

1d20+4 : (5) + 4 = 9

4d6 : (3644) = 17

Caster Level (I hate spell resistance...) - (1d20+4)

(3) + 4 = 7

Jun 7, 2017 6:18 pm
OOC:
Yeah your boned. They have a touch a.c. over 16 🤤
Jun 7, 2017 7:06 pm
Weiryn's fiery ray flies off the mark.

Third round of combat.

Initiative
26 Ujjaya
20 Durgrim
19 Ireena
18 Veroth
18 Roland
16 Giant leech-like creatures
12 Darren
6 horrendous woman
2 Weiryn

Battle Map

Conditions
Willow Trees: Branches drape down across 3 adjacent squares, provides concealment, Climb DC 18, if in same square as trunk, partial cover (+2 AC, +1 Ref).
Light Undergrowth (dark green areas): Costs 2 move squares, +2 DC Acrobatics and Stealth.
Shallow Bog: About 1 foot deep, costs 2 move squares, +2 DC Acrobatics and Stealth.
Deep Bog (blue wavy area): About 4 feet deep for Medium characters, Small must swim, +2 DC Stealth, provides cover to Medium or larger creatures (+4 AC, +2 Ref), provides improved cover to Small creatures (+8 AC, +4 Ref), Medium or larger can gain improved cover with move to crouch.
Dense Rubble: It costs 2 move squares, +5 DC of Acrobatics and +2 DC of Stealth.
The mist is ever present in the valley of Barovia obscuring vision beyond 30 feet (provides concealment).
Roland is sickened (-2 to attacks, saves, ability checks, skill checks, damage rolls)
Roland, Durgrim, and Ireena are grappled (-4 DEX, -2 attacks to combat maneuver checks except to escape grapple, can take no action which requires two hands to perform, casting requires Concentration DC 10 + grappler's CMB + spell level, cannot use Stealth to hide from grappling creature)
All of the giant leech-like creatures are currently grappling and are considered flat-footed (no DEX to AC, can be sneak attacked)

Ujjaya is up!
Jun 7, 2017 8:48 pm
Concentrating on the old hag, Ujjaya unleashes a barrage of arrows.
OOC:
• Point Blank Ki Flurry

Rolls

Arrow #1, damage - (1d20+13, 1d8+6)

1d20+13 : (17) + 13 = 30

1d8+6 : (5) + 6 = 11

Arrow #2, damage - (1d20+13, 1d8+6)

1d20+13 : (14) + 13 = 27

1d8+6 : (2) + 6 = 8

Arrow #3, damage - (1d20+13, 1d8+6)

1d20+13 : (15) + 13 = 28

1d8+6 : (4) + 6 = 10

Arrow #4, damage - (1d20+12, 1d8+6)

1d20+12 : (3) + 12 = 15

1d8+6 : (3) + 6 = 9

Jun 7, 2017 9:14 pm
Ujjaya shoots a barrage of arrows at the old crone, with 3 of them hitting. It seems to have wounded her gravely, but she is still standing, mumbling incoherently as she continues to act.

Durgrim is up next.
Jun 8, 2017 7:13 am
Axe in hand, Durgrim swings at the slythering monster. "Let me down ye slimy vermin!"
OOC:
Full round power attack with waraxe

Rolls

Dwarven waraxe attack I (to hit, damage) - (1d20+8, 1d10+9)

1d20+8 : (13) + 8 = 21

1d10+9 : (1) + 9 = 10

Dwarven Waraxe attack II (to hit, damage) - (1d20+3, 1d10+9)

1d20+3 : (18) + 3 = 21

1d10+9 : (5) + 9 = 14

Jun 8, 2017 2:35 pm
Durgrim slices deep on the creature, dark blood spewing from the wounds. On the second strike, the creature goes limp, relinquishing its hold on Durgrim and sinking at the bottom of the bog, looking quite dead now...

Ireena can only attack the giant eel attacked on her. She manages to wound it further.

Veroth is up next.

Rolls

Ireena's attack

Jun 8, 2017 6:42 pm
Veroth flaps over arcing and hovering just on the other side of giant eel from the others. He drives his rapier, hoping that he can pierce its hide at least once.

Rolls

Rapier +1 attack, with flanking, Str dmg, sneak attack - (1d20+14, 1d6+2, 4d6)

1d20+14 : (17) + 14 = 31

1d6+2 : (6) + 2 = 8

4d6 : (1232) = 8

Jun 8, 2017 11:21 pm
Veroth's rapier pierces deep in the creature's hide, spurting dark blood out of the wound.

Roland is up next.
Jun 9, 2017 1:01 am
OOC:
It finally worked! Pelvic thrust, fist pump!
Jun 9, 2017 12:40 pm
Roland repeats his two shot maneuver attempting to get free.

Rolls

shot 1 - (1d20+6)

(20) + 6 = 26

shot 2 - (1d20+1)

(7) + 1 = 8

damage - (2d8+7)

(42) + 7 = 13

Jun 9, 2017 12:41 pm
Critical confirmation

Rolls

critical confirmation - (1d20+6)

(5) + 6 = 11

Jun 9, 2017 2:24 pm
Okay, that's not a critical. But how much damage do you end up inflicting with just one shot hitting normally?
Jun 9, 2017 2:26 pm
OOC:
That 13 damage on the roll there. I used deadshot. So if one hits it damages as if both hit.

Dead Shot (Ex): At 7th level, as a full-round action, the gunslinger can take careful aim and pool all of her attack potential into a single, deadly shot. When she does this, she shoots the firearm at a single target, but makes as many attack rolls as she can, based on her base attack bonus. She makes the attack rolls in order from highest bonus to lowest, as if she were making a full attack. If any of the attack rolls hit the target, the gunslinger’s single attack is considered to have hit. For each additional successful attack roll beyond the first, the gunslinger increases the damage of the shot by the base damage dice of the firearm. For instance, if a 7th-level gunslinger firing a musket hits with both attacks, she does 2d12 points of damage with the shot, instead of 1d12 points of damage, before adding any damage modifiers. Precision damage and extra damage from weapon special abilities (such as flaming) are added with damage modifiers and are not increased by this deed. If one or more rolls are critical threats, she confirms the critical once using her highest base attack bonus –5. For each critical threat beyond the first, she reduces this penalty by 1 (to a maximum of 0). The gunslinger only misfires on a dead shot if all the attack rolls are misfires. She cannot perform this deed with a blunderbuss or other scatter weapon when attacking creatures in a cone. The gunslinger must spend 1 grit point to perform this deed.

I included the rule for deadshot above. I just realized I messed up the critical confirmation, but it still failed so doesn't really matter. My apologies.
Last edited June 9, 2017 2:29 pm
Jun 9, 2017 2:59 pm
Okay, but reading this, it seems only one d8 of damage would have been scored. The example provided seems to confirm that. Basically it's base damage dice per hit and then the modifiers are added. Sounds a bit underwhelming right now, but it seems a lot more useful when you have 3+ attacks available.
Jun 9, 2017 3:11 pm
OOC:
Rereading that it appears your correct. I misunderstood. New single damage roll included. It is a bit underwhelming, if both attacks would hit it would do both damage plus the modifiers on each shot anyway... probably won't use that again. lol

Rolls

damage - (1d8+7)

(3) + 7 = 10

Jun 9, 2017 3:13 pm
OOC:
It's very useful when fighting an enemy with high DR, since the DR will only take place once rather than on every single attack :)
Last edited June 9, 2017 3:14 pm
Jun 9, 2017 10:31 pm
Naatkinson says:
OOC:
It's very useful when fighting an enemy with high DR, since the DR will only take place once rather than on every single attack :)
Oh yeah, that too.

A single bullet finds its mark on the creature, splashing Roland with foul brackish blood.

Speaking of which, it's those creatures' time to act. They will continue sucking blood... Edit: oh yeah, and they heal slightly too... except the dead one, of course.

Ireena takes 1 point of CON damage and Roland 4.

Darren's turn now.

Rolls

Con damage Ireena

Con damage Roland

Jun 9, 2017 10:45 pm
Darren pushes his way through the deep water to join his companions in attacking the remaining leech. Once he's in range, he takes a swing at the disgusting thing.
[ +- ] Stats

Rolls

Attack! - (1d20+12, 1d8+13)

1d20+12 : (11) + 12 = 23

1d8+13 : (6) + 13 = 19

Jun 9, 2017 11:43 pm
Darren makes his way to the leech-looking creature and smashes it mightily with his hammer, leaving dark purplish bruised on it's white rubbery skin.

The horrendous woman remains in the runic circle, trying its gaze attack once again on Ujjaya who must roll another Will save.

Then it will be Weiryn's turn.
Jun 10, 2017 12:03 am
OOC:
If applicable, Ujjaya has a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school.

Rolls

WIS save - (1d20+10)

(14) + 10 = 24

Jun 10, 2017 12:47 am
Ujjaya resists once again.
Jun 17, 2017 10:12 pm
OOC:
My bad, guys. I forgot all about it being my turn once I got back to a computer.
Weiryn starts to move forward, sloshing through the bog in his watersoaked robes in an attempt to get to Roland and render aid.
OOC:
Double move....hopefully I didn't move him too far forward...
Jun 17, 2017 11:56 pm
What is your move? Because the way I see it on the map, sloshing through some square costing double and some costing quadruple, you moved the equivalent of 100 feet...
Jun 25, 2017 4:05 pm
Okay, I haven't heard from irvanovich, so I assume his character has the standard 30-foot move, so I moved him back on the map a bit to represent his 60-foot move. He can always modify this as appropriate, or pick an alternative path which doesn't take him through deep bog later during the round, it doesn't really matter...

Fourth round of combat.

Initiative
26 Ujjaya
20 Durgrim
19 Ireena
18 Veroth
18 Roland
16 Giant leech-like creatures
12 Darren
6 horrendous woman
2 Weiryn

Battle Map

Conditions
Willow Trees: Branches drape down across 3 adjacent squares, provides concealment, Climb DC 18, if in same square as trunk, partial cover (+2 AC, +1 Ref).
Light Undergrowth (dark green areas): Costs 2 move squares, +2 DC Acrobatics and Stealth.
Shallow Bog: About 1 foot deep, costs 2 move squares, +2 DC Acrobatics and Stealth.
Deep Bog (blue wavy area): About 4 feet deep for Medium characters, Small must swim, +2 DC Stealth, provides cover to Medium or larger creatures (+4 AC, +2 Ref), provides improved cover to Small creatures (+8 AC, +4 Ref), Medium or larger can gain improved cover with move to crouch.
Dense Rubble: It costs 2 move squares, +5 DC of Acrobatics and +2 DC of Stealth.
The mist is ever present in the valley of Barovia obscuring vision beyond 30 feet (provides concealment).
Roland is sickened (-2 to attacks, saves, ability checks, skill checks, damage rolls)
Roland and Ireena are grappled (-4 DEX, -2 attacks to combat maneuver checks except to escape grapple, can take no action which requires two hands to perform, casting requires Concentration DC 10 + grappler's CMB + spell level, cannot use Stealth to hide from grappling creature)
All of the giant leech-like creatures are currently grappling and are considered flat-footed (no DEX to AC, can be sneak attacked)

Ujjaya is up!
Jun 25, 2017 4:37 pm
Ujjaya tries to end the strange crone.
OOC:
• Point Blank Ki Flurry

Rolls

Arrow #1, damage - (1d20+13, 1d8+6)

1d20+13 : (17) + 13 = 30

1d8+6 : (5) + 6 = 11

Arrow #2, damage - (1d20+13, 1d8+6)

1d20+13 : (11) + 13 = 24

1d8+6 : (3) + 6 = 9

Arrow #3, damage - (1d20+13, 1d8+6)

1d20+13 : (5) + 13 = 18

1d8+6 : (4) + 6 = 10

Arrow #4, damage - (1d20+12, 1d8+6)

1d20+12 : (14) + 12 = 26

1d8+6 : (4) + 6 = 10

Jun 25, 2017 4:47 pm
The crone falls under Ujjaya's relentless barrage of arrows.

Durgrim is up next.
Jun 25, 2017 5:15 pm
Glancing over at Roland, Durgrim quickly determines he'll have to deal with the monstrosity in front of him before going to his ally's aid. He makes two quick slices with the waraxe at the giant leech.

Rolls

Dwarven waraxe power attack I (to hit, damage) - (1d20+10, 1d10+9)

1d20+10 : (16) + 10 = 26

1d10+9 : (10) + 9 = 19

Dwarven waraxe power attack II (to hit, damage) - (1d20+5, 1d10+9)

1d20+5 : (11) + 5 = 16

1d10+9 : (7) + 9 = 16

Jun 25, 2017 7:02 pm
Durgrim kills the monstrosity on his first blow.
OOC:
Since you only needed to perform a single attack to kill the creature instead of a full one, I'll let you perform a move action if you wish.
With a quick thank you to Durgrim, Ireena will make her way to help Roland as quickly as she can.

Veroth is up next.
Jun 25, 2017 10:11 pm
Veroth will, flying over the water, and threaten the giant eel thing with his rapier, hoping to at least distract it and provide his companion and opening.
OOC:
Too far for a single move, so no attack. Acrobatics check to avoid an AOO from the last 5 feet of movement. (AC 26 vs AOOs)

Rolls

Acrobatics to avoid AOO - (1d20+16)

(1) + 16 = 17

Jun 26, 2017 2:28 am
OOC:
Well, either way, it cannot attack you since it is latched to Roland and pretty single-minded about sucking the life out of him...
Speaking of which, Roland.
Jun 26, 2017 7:09 am
OOC:
Since I could, I moved Durgrim 2 squares east
Jun 30, 2017 5:53 pm
Oh crap, my bad. moving now.
Jun 30, 2017 5:55 pm
Roland repeats his two shot maneuver attempting to get free.

Rolls

shot 1 - (1d20+6)

(4) + 6 = 10

shot 2 - (1d20+1)

(13) + 1 = 14

damage 1 - (1d6+7)

(5) + 7 = 12

damage 2 - (1d6)

(3) = 3

Jun 30, 2017 8:42 pm
Sadly, Roland's shots miss again. The creature's tough rubbery skin seems quite effective at absorbing the impact of his bullets...

Speaking of which, it is the creature's turn. It heals itself slightly and continues sucking the lifeblood out of Roland. Roland takes anoter 1 point of CON damage.

Darren is up.

Rolls

CON damage.

Jun 30, 2017 10:10 pm
OOC:
Ouch!
Edit: WAAAIIIIT! I made a big mistake. Roland's pistol are touch. Roland would have pretty much hit all his attacks. Okay, I recalculated the damage the creature suffered accounting for Roland's attacks having hit after all (just doubling the damage received since the critical hit would have been confirmed). Good news: The creature is pretty close to death. Bad news: it would still be alive and this does not change the CON damage Roland received. But I'm a lot more hopeful about Roland's chances to make it out alive...
Jul 1, 2017 1:34 am
Darren begins sloshing through the water to where the last remaining leech is. As he moves that way, he sees Roland fall and casts a spell to stabilize his companion.
[ +- ] Stabilize - Range 40 ft
OOC:
By my calculations, he's 40 feet away, so I should be able to reach him
Jul 1, 2017 3:10 am
OOC:
Yep.
Roland is stabilized. Weiryn is up next.
Jul 3, 2017 1:35 pm
Woohoo! I mean cough cough, gurgling bloody, cough.
Jul 3, 2017 5:46 pm
OOC:
Yeah, once they kill that thing, it will let you go and you'll fall in about a foot of water... They'll have to get your ass out of there quick...And then you'll have to search for your revolvers you dropped in the water... XD
Jul 7, 2017 12:32 pm
OOC:
Well, it's Weiryn's turn next, but he's out for the moment, so do we want to move on?
Jul 7, 2017 3:23 pm
OOC:
Yeah, I'll play his character later when I have the time...
Jul 8, 2017 3:48 pm
Given the emergency of the situation, Weiryn will approach and Cast Cure Moderate Wounds on Roland. Roland heals 20 HP.

Fifth round of combat.

Initiative
26 Ujjaya
20 Durgrim
19 Ireena
18 Veroth
18 Roland
16 Giant leech-like creatures
12 Darren
6 horrendous woman
2 Weiryn

Battle Map

Conditions
Willow Trees: Branches drape down across 3 adjacent squares, provides concealment, Climb DC 18, if in same square as trunk, partial cover (+2 AC, +1 Ref).
Light Undergrowth (dark green areas): Costs 2 move squares, +2 DC Acrobatics and Stealth.
Shallow Bog: About 1 foot deep, costs 2 move squares, +2 DC Acrobatics and Stealth.
Deep Bog (blue wavy area): About 4 feet deep for Medium characters, Small must swim, +2 DC Stealth, provides cover to Medium or larger creatures (+4 AC, +2 Ref), provides improved cover to Small creatures (+8 AC, +4 Ref), Medium or larger can gain improved cover with move to crouch.
Dense Rubble: It costs 2 move squares, +5 DC of Acrobatics and +2 DC of Stealth.
The mist is ever present in the valley of Barovia obscuring vision beyond 30 feet (provides concealment).
Roland is sickened (-2 to attacks, saves, ability checks, skill checks, damage rolls)
Roland is grappled (-4 DEX, -2 attacks to combat maneuver checks except to escape grapple, can take no action which requires two hands to perform, casting requires Concentration DC 10 + grappler's CMB + spell level, cannot use Stealth to hide from grappling creature)
The remaining giant leech-like creatures is currently grappling and is considered flat-footed (no DEX to AC, can be sneak attacked)

Ujjaya is up!

Rolls

Cure Moderate Wounds - (2d8+4)

(88) + 4 = 20

Jul 8, 2017 5:49 pm
From his position Ujjaya unleashes a flurry of arrows at the last remaining leech creature.

• Flurry: +12/+12/+11

Rolls

Arrow #1, damage - (1d20+12, 1d8+5)

1d20+12 : (2) + 12 = 14

1d8+5 : (8) + 5 = 13

Arrow #2, damage - (1d20+12, 1d8+5)

1d20+12 : (7) + 12 = 19

1d8+5 : (8) + 5 = 13

Arrow #3, damage - (1d20+11, 1d8+5)

1d20+11 : (18) + 11 = 29

1d8+5 : (6) + 5 = 11

Jul 8, 2017 6:17 pm
Ujjaya's arrows finishes the creature off.

Victory!

You all gain 914 XPs.
Jul 8, 2017 7:11 pm
Ujjaya goes to recover his spent arrows. Then he investigates the fallen crone.
OOC:
Ammo spent this encounter: miss=2, hit=10. I'm sorry, but what's the rule on ammo recovery again?
Jul 8, 2017 8:53 pm
OOC:
Each arrow that miss have 50% of being unbroken.
After recovering his arrows, Ujjaya examines the body of the crone, who looks like some sort of aquatic creature, and finds, among her rotted clothes, 72 gp, a black pearl, a citrine, a garnet, a moonstone, a scroll and a wand.
Jul 8, 2017 9:22 pm
Veroth settles on a dry spot and keeps an eye and ear out for anything drawn by the sounds of combat.

Rolls

Perception - (1d20+11)

(16) + 11 = 27

Jul 8, 2017 10:59 pm
Veroth takes watch, looking around through the fog, everything seems quiet and he sees no monsters or enemies come through the mist to threaten them or worse... However, keeping careful watch, he notices a small patch of dirt which seems to have been disturbed lately at the foot of the stone at the middle of the runic circle...

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Jul 9, 2017 5:30 pm
Veroth hisses at Ujjaya and indicates that Ujjaya should take watch. He'll then gather Durgrim and approaches the stones carefully. "Dirt disturbed. Secret tunnel?" he whispers. He examines the area in detail.
OOC:
Take 20 on Perception (=31), looking for traps or a secret door type entrance.
Jul 9, 2017 5:50 pm
kalajel says:
OOC:
Each arrow that miss have 50% of being unbroken.
After recovering his arrows, Ujjaya examines the body of the crone, who looks like some sort of aquatic creature, and finds, among her rotted clothes, 72 gp, a black pearl, a citrine, a garnet, a moonstone, a scroll and a wand.
OOC:
I missed twice, so potentially two arrows recovered? Rolling two percentile dice: >50 = unbroken.
Ujjaya pockets the items he found. He's not particularly interested in the money and gems, and he's not sure how useful the wand and scroll will be, but there'll be time to sort that out later. He stands and readies bow again, making sure there are no more threats about aa Veroth and Durgrim investigate the crone's circle.

Rolls

Arrows unbroken? - (1d100, 1d100)

1d100 : (70) = 70

1d100 : (86) = 86

Jul 9, 2017 7:04 pm
As Ujjaya pockets the loot and stands guard, Veroth (and Durgrim?) approaches the disturbed patch at the base of the stone in the middle of the runic circle. Examining the disturbed earth closely, it quickly becomes evident to Veroth that this is too small to be a passage of sort for anything but the smallest of humanoids. More than likely, somebody hid something there recently...
Jul 9, 2017 9:17 pm
OOC:
Yeah, I'm coming
Durgrim retrieves his hammer, and sloshes angrily out of the bog, following Veroth and Ujjaya. Blasted.. wet... land.. curses...
Jul 9, 2017 9:31 pm
Darren makes his way over to Roland and helps the battered gunslinger to the other side of the bog.
Jul 10, 2017 12:53 pm
OOC:
Woohoo magic and magical healing
Ok so stabilize got me back to 0, and the cure moderate puts me up to 20 correct? so not that hurt anymore.
Jul 10, 2017 6:15 pm
Veroth points out the dirt to Durgrim. "We can leave this until the others are ready, unless you think it is a creature burrow? Looks like something buried to me."
Jul 11, 2017 9:41 am
Durgrim bends down to study the disturbed earth, extending his divine sense.
OOC:
Trying to use Detect Undead, I'll also roll perception. Let me know if Knowledge Engineering or stonecunning might help.

Rolls

Perception - (1d20+4)

(3) + 4 = 7

Jul 11, 2017 12:35 pm
Darren looks briefly at the disturbed earth, but decides to keep an eye out for approaching danger while the others investigate.
Jul 11, 2017 12:51 pm
Roland goes and finds his revolvers. Then he changes out the wet ammunition and cleans the weapons.
OOC:
I don't know how you want to handle looking for the guns, but cleaning them takes about 10 minutes.
Jul 11, 2017 2:00 pm
OOC:
You can make me a Perception check. You'll find them eventually, but depending on how much you succeed/miss the check, it will determine how long it will take for you to find them...
kalajel sent a note to Shanata
Jul 11, 2017 2:04 pm
rolling

Rolls

perception - (1d20+13)

(17) + 13 = 30

Jul 11, 2017 2:08 pm
Okay, it will take Roland a little less than a minute to locate his revolvers.
Jul 11, 2017 2:11 pm
Once they are found and cleaned then Roland will set the hackbutt and guard the perimeter while the other are investigating.
Jul 11, 2017 6:12 pm
Upon hearing the sounds of battle Heather readies her crossbow. She cautiously moves towards the sounds, although she makes no effort to hide herself. If someone is battling the monsters in this valley she hopes to join them, the task of removing evil from this place is far too much for a single adventurer. She will approach until she can clearly see who was in battle. At this point she will stop and observe the group, the crossbow is pointed toward the ground hopefully conveying that she does not intend to start a confrontation.
OOC:
I assume with the mist by the time she can see them she will be more than close enough to fire her crossbow if necessary
Jul 11, 2017 6:18 pm
OOC:
Perception to spot Heather.

Rolls

Perception - (1d20+14)

(18) + 14 = 32

Jul 11, 2017 6:23 pm
Darren, who is already on the lookout, spots the stranger as she moves into view, "We've got company," he says to the others, then calls to the woman, "Well met, traveler, what brings you to this Light-forsaken part of the world?"
Jul 11, 2017 7:05 pm
Ujjaya will see and hear Heather approach (probably hear her first since she's most likely sloshing through the swamp, making her way form dry spot to dry spot, and the mist still limits clear visibility to about 30 feet).

As she makes her way towards the ruins, the sound of battle will have ceased. As she can see more clearly what transpired here, she spots a rather eclectic party of adventurers, composed of 4 humans (2 males, 1 female), a male dwarf, a male humanoid with blue skin who might have some extraplanar origins, and what looks like a winged drow. The dwarf and the winged drow seems to be checking the ground near a short stone pillar in the middle of what looks like a runic circle scribed on the ground. One of the human and the humanoid with blue skin seems to be keeping watch, with the human holding up a rather bulky and strange contraption. In the water, Heather can spot the floating carcass of what looks to be 3 large leech-like creatures with sickly rubbery white skin, and within the runic circle seems toe be the dead body of a horrendously-looking old crone whose hair looks to be made of rotting seaweed...

The rest of the party, as you hear sloshing in the water, at first you though your Vistani spies were getting sloppy, but out of the mist, you see emerge a woman clad in mithral armor with the holy symbol of Serenrae clearly emblazoned on her shield. A crossbow is cocked in her hand, but pointed downward so as to not appear threatening...
OOC:
Shanata, can you either send me a copy of your picture or link me to the image you're using so I can make a counter for your character for the battle maps please.
Jul 11, 2017 7:09 pm
"Hial stranger. What can we do you for?"
Jul 11, 2017 7:27 pm
"Salutations, I have been sent by Sarenrae on a holy mission to cleanse this land. I heard the sounds of battle and came to investigate. If you are of good intent I offer my aid, I am well versed in the healing arts."

As she speaks Heather approaches to within 40ft of Darren (if she isn't already within range), being careful to remain non threatening she casts Zone of Truth (20ft radius surrounding Darren). This takes one standard action and has a vocal and somatic component, so people will likely notice she is casting a spell.

A will save of 10+2+4=16 Negates the effect. Anyone affected by the spell cannot lie, but can choose to not answer questions. It lasts 6 min, but the circle does not move and creatures can walk out of/into the affected area.

"What brings you to this Sarenrae forsaken land? Are you in league with the terrible creatures I have encountered in my travels?"
OOC:
I haven't played spell casters very much, do I need to roll anything to cast Zone of Truth?
Jul 11, 2017 7:35 pm
Darren sees her casting, and quickly realizes what the spell is. He lets it settle over him, having nothing to hide. "We are part of the Lightbringers, an organization dedicated to the destruction of the undead menace. So, no, we are not an enemy to you if you are who you claim to be."
OOC:
Ignore my Will Save
Last edited July 11, 2017 7:37 pm

Rolls

Will Save - (1d20+8)

(12) + 8 = 20

Spellcraft to identify spell - (1d20+8)

(15) + 8 = 23

Jul 11, 2017 7:49 pm
Heather is visibly relieved by this news.

"I have heard of the Lightbringers, your organization has an excellent reputation and is quite famous in this area. I have been sent to cleanse this land, and as our goals align I would be honoured to work alongside you. I fear my mission is far too great for a single disciple, even one as dedicated as I.

Even if you do not wish for me to join your expedition, please allow me to do what I can to heal your wounds. It is clear you have been engaged in a great battle."
Jul 11, 2017 7:49 pm
OOC:
No. The only time you are required to roll something for spells is the damage inflicted/HP healed/HD affected/Etc. if the spell lists dice to roll and not a set number, and the occasional spell resistance checks if a monster is resistant to magic.
Jul 11, 2017 7:57 pm
The young woman will advance and address Heather.

"Welcome traveller. There is indeed much evil in this land which needs to be cleansed. The werewolves of the Svalich woods, the witches of Lygasa hill, some might even be tempted to say the Vistanis who are thieves, scoundrels and con artists... But by far the worst of them all is that devil Strahd up in his castle..."

She spits on the ground as she speaks that last name.

"As for healing, I have suffered some injuries fighting those blood-sucking worms, the worst of it being that blood one of them took from me. I'm feeling a bit frail and light-headed at the moment..."
Jul 11, 2017 8:01 pm
Weiryn will chime in.

"Yes, that would be normal considering the amount of blood those things seems to need in order to nourish themselves. Perhaps if you have a few lesser restorations to spare to help my companions. I am a healer too, but sadly had to use my daily allotment of restorative spells to heal up brother Durgrim's strength after a nasty encounter with a really dangerous undead in the basement of a church..."
Jul 11, 2017 8:18 pm
"Lesser restoration is indeed one of my healing spells, however I have only one use of it prepared for today. I will be happy to do what I can, and when we rest I will prepare as many iterations of such spells as needed."

Lesser Restoration: dispels magic effects reducing 1 ability score or restores 1d4 ability damage to 1 ability.

Heather casts Lesser Restoration on Ireena.

"Until I have time to prepare more spells I cannot heal anymore such damage, but I am able to help with less serious afflictions. Does anyone else require my services?"
OOC:
So I have to prepare the spells that heal ability scores but I can spontaneously cast healing spells in a couple of ways. Anyone who is low on HP let me know, I have tons of that kind of healing left.

Rolls

Lesser Restoration - (1d4)

(3) = 3

Jul 11, 2017 11:11 pm
Veroth stands from near the dwarf as the sounds of banter reach him. If his companions are so inclined, he abandons caution, spikes his rapier into the soft earth, and begins to dig up the disturbed ground.
Jul 12, 2017 12:18 am
Poking with his rapier, Veroth will notice the earth is a bit loose. After a good minute of digging, Veroth will pull out a richly decorated amulet which looks to be some sort of holy symbol as well as what seems to be a reliquary box, about the size of a large tome, its side and lids carved with images of angels, but the eyes and mouths of every angels are red with a sticky liquid which looks suspiciously like blood...

At the sight of the amulet, Ireena's face brightens and she exclaims. "That's it! It's the holy symbol of ravenkind! Looks like Madam Eva was right, Strahd must have stolen it and hid it here."
Jul 12, 2017 12:46 am
The blue-skinned humanoid turns his strange, glowing eyes on the stranger and speaks his customary blessing upon her, "On shanti, shamti. Peace be upon you. I am Ujjaya."
Jul 12, 2017 12:58 am
"Thank you for the kind welcome, sir."

It is apparent that Heather is slightly uncertain how to respond, she has never met his kind before. The strange greeting and glowing eyes have caught her by surprise. She is not afraid, just awkward like everyone is when meeting someone of a new culture.

The winged Drow is likewise a new experience for her, and she is uncertain how best to speak to him as well.
Jul 12, 2017 1:00 am
OOC:
"Now I can multi-class!"
Veroth hands Ireena the reliquary and the symbol. "We leave the swamp now?" He eyes the newcomer before taking up a post, watching the swamp for threats.
Last edited July 12, 2017 1:03 am
Jul 12, 2017 2:07 am
"Oh, thank you, but I thought we had agreed I'd give you the holy symbol in order to defeat Strahd. By what you told me you need to bond yourself to it and I have no idea how to do that..."

Then looking at the reliquary box.

"By the gods, is that blood?"
Jul 12, 2017 2:11 am
Weiryn will chime in.

"Yes, perhaps it is time to go now, I'm not willing to spend any more time than we need to in this accursed swamp. Anyone else is in need of healing before we leave?"

He then turns to Heather.

"We can explain you all about our mission on our way back. It is quite complex it would seem and this will give us something to pass the time while we trudge through this bleak landscape..."
Jul 12, 2017 2:31 am
Veroth shrugs and secrets the raven symbol on a leather thong around his neck. "We will speak of this at camp." He eyes the reliquary box suspiciously. Realizing that they are exposed to the many dangers of the swamp, he tucks it into his Handy Haversack (tm) and stretches out his wings to their full extent, shaking them to free them from the cloying mist.
Last edited July 12, 2017 2:31 am
Jul 12, 2017 3:15 am
I could use some. I have lost a lot of blood.
Jul 12, 2017 4:01 am
Weiryn will cast a Cure Light Wounds on Roland healing him 7 HP.

Rolls

Cure Light Wounds - (1d8+4)

(3) + 4 = 7

Jul 12, 2017 4:26 am
"If you would all gather around around me I can cast a group healing spell."

Once everyone who needs healing has come within 30ft of her Heather raises her sheild and uses Channel Energy. This will heal all living creatures within a 30ft radius.

Rolls

Channel energy - (3d6)

(153) = 9

Jul 12, 2017 4:32 am
Veroth partakes of the group healing. He approaches the cleric slowly so as not to alarm her.
Jul 12, 2017 4:56 am
OOC:
Oh yeah, channel positive energy, I forgot about that. I guess Weiryn could have done that too... Oh well...
Jul 12, 2017 9:47 am
Durgrim comes closer for the channel spell. "Thank ye, champion of Sarenrae. I'm Durgrim, Hammer of Torag. May the undead hordes fall before your light." (An very friendly greeting coming from a Dwarf, they generally don't understand sun worshippers.)

He looks over to Veroth. "We should find out what the symbol is good for. Why the devil would go through the trouble of hiding it here. But first, yes, let us be gone from this unholy muck."
OOC:
HP wise I'm good, but I still have 4 CON damage. Would be nice to get that sorted in the morning..
Jul 12, 2017 10:08 am
OOC:
When we get somewhere to rest I can prepare as many lesser restoration spells as we need. I didn't want to meta game too much and have them ready, it seemed weird for my character to walk around alone with that many prepared.
Jul 12, 2017 3:36 pm
As you make your way back to your horses, you can make a Perception check.

During this time, Weiryn will start explaining the situation to Heather.

"We're part of a slightly larger group, some of us having remained at the village of Barovia which is probably a mile or so from here. Each of use had a different reason which brought us to Barovia, for those of us not born here, that is. I and brother Roland were summoned to answer the call for he of another fellow Lightbringer who was in Barovia, fighting an undead infestation. Lady Ashly, she remains at teh town for now. And it was quite the infestation, let me tell you... I do believe that brother Darren was looking for the sunsword, a potent artifact against the blighted living-dead, which incidentally enough, was what originally brough Lady Ashlyn and her companions here in Barovia in the first place. Brother Ujjaya over there is looking for a missing man named Jerref Maurgen who allegedly disappeared when he came to Barovia to hunt werewolves. Both Kayleigh, a woman mercenary of some skills, and brother Durgrim here seems to be after some Vistani smugglers, but each for their own reasons. Brother Kuroi, for his part, was looking to establish diplomatic relationships with the monastery of the Ecaterines. As for Ireena and Sir Urik, they are both native of this valley..."

Rolls

Vistani's Stealth checks

Vistani's Stealth checks

Vistani's Stealth checks

Vistani's Stealth checks

Weiryn's Perception check - (1d20+8)

(7) + 8 = 15

Ireena's Perception check - (1d20+3)

(4) + 3 = 7

Jul 12, 2017 3:45 pm
Checking for bad things.

Rolls

Perception - (1d20+6)

(18) + 6 = 24

Jul 12, 2017 3:47 pm
OOC:
Darn I wasn,t expecting someone to post that quick while I was editing my post to have Weiryn give his explanations... XD
Jul 12, 2017 3:47 pm
Perception

Rolls

perception - (1d20+13)

(2) + 13 = 15

Jul 12, 2017 3:49 pm
OOC:
I am just at the computer writing, I popped on as soon as the email buzzed my phone.
Jul 12, 2017 4:08 pm
Weiryn continues.

"Kuroi, Keyleigh, Ujjaya, Darren, Roland and I met on the road on our way here. As we were staying an an inn before making our way to Barovia, we met a Vistani Messenger who gave us this letter. However, the next morning, once we had reached Barovia, we found the body of what appears to be the real messenger, bearing this letter instead. We verified with Ismark, the defunct burgomaster's son and Ireena's brother, and determined the first letter to be a forgery and the second one to be genuine."
Jul 12, 2017 4:16 pm
Perception

Rolls

Perception - (1d20+11)

(5) + 11 = 16

Jul 12, 2017 4:25 pm
Weiryn continues his explanation.

"Well, arriving at Barovia, we found an undead outbreak alright. Zombies which seems to possess an unnatural resilience, capable of spreading some kind of disease. We fought our way to the town square, where we found Ashlyn desperately protecting the survivors. Speaking with the local, it quickly became apparent that the plague seems to have originated from the small church in Barovia, however, the townsfolk were quite insistent we talk to a seer called Madam Eva before rushing headlong into battle. A mistake that sadly Lady Ashlyn's companions made, and paid with their lives... We made our way to the Vistani encampment, where Madam Eva resides, and met Sir Urik on the way. A capable man who seems to be the last remaining vestige of an ancient order called The Knights of the Raven. We asked him to keep an eye on the village while we were away."

Weiryn will then give a detailed description with their encounters with Madam Eva and of her tarot cards reading.
Jul 12, 2017 5:37 pm
With an arrow nocked, Ujjaya keeps his head on a swivel.

Rolls

Perception - (1d20+14)

(19) + 14 = 33

Jul 12, 2017 6:08 pm
As Heather thought she saw a shadow following the party some distance away but soon lost sight of it leading her to believe if she had imagined things, Ujjaya clearly sees one of the Vistanis spotted in town earlier trailing the party. While being very adept at making no sounds and staying out of sight, nothing seems to escape Ujjaya's keen eye as he spots him hiding behind some of the few shrubberies which dot the swamp. No signs of his three other friends, however.
Jul 12, 2017 6:29 pm
In a low voice, Ujjaya alerts the others discreetly of the Vistani following them.
Jul 12, 2017 6:58 pm
Weiryn will respond in a low voice to Ujjaya.

"I think that was obvious ever since we met them in town..."

He then will continue explaining their situation to Heather.

"And that is what brought us here in this swamp. Madam Eva told us this is where we would find the holy symbol of ravenkind and sure enough, her divinations were true. And as for that little disturbance, it would seem Strahd has many agents in this land. Every night, our sleep is interrupted by some attack. One worg even managed to run away with some bloody torn piece of clothing belonging to Durgrim, no doubt so that Strahd can cast a scrying spell on him eventually. And during the day, his spies follow us at a distance, observing us and not attacking... This Strahd seems smart, gathering information on us. When we eventually face him, we're going to have a tough fight on our hand I'm afraid, since he'll know so much about us, and we, so little about him..."
Jul 12, 2017 6:59 pm
OOC:
Late to the Perception party, but might as well..

Rolls

Perception - (1d20+4)

(7) + 4 = 11

Jul 12, 2017 7:21 pm
Roland talks quietly to his group.
Do we want to question one of the vistani folk? I could easily shoot the legs from under that one.
Jul 12, 2017 9:21 pm
Weiryn thinks for a moment, and then answers in hushed tones.

"I doubt he'll tell us anything we do not already know or suspect. Also, it might be a bad idea to antagonize the Vistani any further considering we might need to go back to their camp either to ask more questions of Madam Eva or to retrieve Durgrim's cousin's wares... But I will not stop you if you wish to go through with this plan. Though at this point, I believe scaring them away might be the better solution..."
Jul 12, 2017 9:37 pm
"I'll get me cousin's wares one way or another. Right now, vanquishing the devil takes precedence. I'm guessin' they'll be fallin' in line once he goes." He glares at the mists. "So, scare em off, or ignore 'em?"
Jul 12, 2017 10:50 pm
Weiryn continues in hushed tone.

"Scare them off. The less they can observe of us the better. Right now, while they're tailing us, they gather information on us. Our movement, our abilities... they most likely already know we have the holy symbol of ravenkind by now... We should have thought of scaring them away earlier... Oh well, what is it they say? Crying over spilt milk?"
Jul 12, 2017 11:48 pm
Roland will intentionally miss and fire a warning shot.
OOC:
If You want A Roll Let Me Know.
Jul 12, 2017 11:55 pm
Veroth nods at the wisdom and bends his own bow. He aims and fires at the trees near the trailing Vistani.
Jul 13, 2017 12:19 am
While the others are firing warning shots Heather turns to Weiryn and whispers "You say them, I see only one."

As she speaks she scans her surroundings for more spies.
OOC:
I assume there are none based on your description but she would still look
Jul 13, 2017 12:20 am
The trailing vistani is suddenly surprised to see an arrow lodge itself in the trunk of the gnarled, stunted tree behind which he was taking cover as well as seeing a branch over his head being broken by Roland's shot. Quickly, he turns tail and runs away, his example quickly followed by his three companions who did a better job of concealing their presence. They quickly scatter, making sure that if pursuit is given, it will give whomever is not chased a much better chance of making it out alive and delivering their report to whomever it is they are working for... As they run away, despite them not taking care to conceal their presence anymore, you do notice that their movement are noticeably quiet and blends themselves with the natural movement of their surroundings. What sort of magic is at work here? Could it be the potions they were thinking of when Weiryn managed to read their mind earlier in town?
Jul 13, 2017 12:23 am
Weiryn then answers Heather's question.

"Yes, them. There were four of them when we met them in town earlier this morning, and it was quite obvious they were spying on us. When we left town, it made sense for the four of them to follow us."
Jul 13, 2017 12:34 am
Heather grins. "It seems Sarenrae has delivered me to the people who can help me the most with my quest. You have done half the work before I arrived!"
Jul 13, 2017 1:10 am
Weiryn continues.

"Hardly. We still need to find the sunsword, then figure out how to bond those items to us, and I have a feeling that killing Strahd will be easier said than done... We haven't stepped inside the castle yet, who knows what awaits us within."
Jul 14, 2017 10:41 pm
"Then we should hurray back to Boravia"
Jul 15, 2017 1:05 am
You eventually reach the edge of the swamp at the point where you (everyone but Heather) entered it. You find Roland's cart and mule there, well and untouched.
Jul 15, 2017 5:45 am
Durgrim hops on and takes the reins. "I'll drive again, so ye can keep yer hackbutt ready. Hop on, Heather, lest ye wish to walk."
Jul 15, 2017 5:54 am
Darren smiles at Heather, "Welcome to the group, then. It's good to have you along." he says in welcome, "May the Light watch over you."
Jul 15, 2017 11:59 am
Heather jumps into the cart with Durgrim. "I am certain Sarenrae will bless our quest. The light will will shine on us all."
Jul 15, 2017 5:10 pm
You start making your way back to the village of Barovia as a distant rumble of thunder echoes from the sky, and a drizzle falls from the dark clouds overhead. You make the journey without any difficulty, however, by the time you make it back to Barovia, you are absolutely drenched and the roads have already turned muddy. You make it to the town square where you are surprised to see Lady Ashlyn and Kayleigh out in the rain, as if keeping watch for something. No signs of Kuroi or Sir Urik. As she sees you approaching, Kayleigh waves at you wile shivering. "Greetings! I see we have a new addition to our group. I am Kayleigh, sword for hire. Well, more like axe for hire, but nobody uses that expression so..."
Jul 17, 2017 6:01 pm
Weiryn will inquire with Kayleigh.

"What are you and Ashlyn doing outside keeping guard? Anything happened while we were away?"

Kayleigh will then answer.

"Yes, sadly. Like what Madam Eva seems to have told you, killing the blaspheme in the church did not stopped the outbreak, but merely slowed it down. Soon after you left, some of the survivors got attacked by two more undead. They're okay, we managed ton intervene quickly enough, but it seems there are still a few undead left. Kuroi and Sir Urik are out on patrol, thinking of using their crows to scout ahead for undead. I'm not sure how successful they'll be with that rain though."

Weiryn thinks for a moment.

"Perhaps I should remain in Barovia from now on, give you four some magical back up for fighting off those remaining undead."
OOC:
This should take care of removing irvanovich's character.
Jul 17, 2017 6:13 pm
kalajel says:
"Perhaps I should remain in Barovia from now on, give you four some magical back up for fighting off those remaining undead."
OOC:
This should take care of removing irvanovich's character.
OOC:
Deftly done.
Jul 18, 2017 7:52 pm
Darren claps Weiryn on the shoulder, "I'd love to have you stick with us, but I understand what you mean. We have to balance the needs of the people with the need to bring down this devil. Fare thee well, brother Suffer no false life."
Jul 18, 2017 8:08 pm
"Yar, long days and pleasant nights. Go in peace brother Weiryn, and fight the discordia anywhere you can."
Jul 18, 2017 9:39 pm
Turning to Kayleigh and Ashlyn, he then speaks.

"Are you wounded from your encounter with the zombies? I could channel energy to heal you."

He then turns to the rest of the party.

"If any of you are still wounded, you might want to come closer so I can take care of your wounds as well."

And with this, he'll channel positive energy to take care of the wounds of Kayleigh, Ashlyn, and anyone else requiring healing.

Rolls

Channel Energy - (2d6)

(13) = 4

Jul 18, 2017 10:47 pm
"Do not worry Weiryn, I will do my utmost to ensure the health of your friends."
OOC:
Who had ability damage? I assume we will take some time in town and I can prepare a couple Lesser Restoration spells as needed.
Jul 18, 2017 11:09 pm
OOC:
Veroth has an assortment of minor ability damage.
2 str and 1 con
Jul 18, 2017 11:20 pm
OOC:
Ok, I will have to prepare 2 separate spells for the 2 abilities. Anyone else?
Jul 18, 2017 11:28 pm
OOC:
I am missing 1 con, but I have a casting of Lesser Restoration prepped already :)
Jul 18, 2017 11:30 pm
OOC:
We would heal 1 of each for resting 8 hours, if we choose to do so.
Jul 18, 2017 11:45 pm
OOC:
I only need 1 hour to prepare spells
Jul 19, 2017 1:35 am
Qralloq says:
OOC:
We would heal 1 of each for resting 8 hours, if we choose to do so.
OOC:
True, but you're still in the morning. You got up early to go to the swamp and get the holy symbol of ravenkind. I mean, so far you've travelled about 3200 feet. about 400 of those on the roads, about 1600 of those off road in plains, and the last 1200 or so of those in the swamp (that's not even a full kilometer). Add to this 2 encounters, taking some time to heal up after each encounters, explaining the situation to Heather. I'd say about an hour and a half or so has gone by since you left Barovia in the morning.
Jul 19, 2017 2:30 am
"Friends, if we take a moment to rest I can ask Sarenrae for her divine intervention and heal the damage taken in your battle.

If it is ok with the party Heather will find a quiet place to pray for divine intervention and switch out 3 spells for Lesser Restoration spells.
Jul 19, 2017 2:38 am
Ujjaya says nothing, but halts and keeps a watchful eye on the surroundings. Those Vistani are still back there somewhere, and who knows what other threats?
Last edited July 19, 2017 2:38 am

Rolls

Perception - (1d20+14)

(7) + 14 = 21

Jul 19, 2017 2:44 am
Veroth nods gratefully at Heather and flies up to the roof peak, his favourite lookout spot. He keeps an eye out for vargies or zombies or whatever.

Rolls

Perception - (1d20+11)

(6) + 11 = 17

Jul 19, 2017 3:14 am
OOC:
I assume you head back to the church then since it seems this is where you decided to base.
You make your way back to the church, your wagon slowly making its way through the muddy streets of Barovia. Ujjaya and Veroth keeping an eye out for your Vistani spies, but so far no signs of them. You finally reach your base of operation, debark, and make your way inside. The church is as silent as you left it... well, almost. A bit of rain is falling through a bit of the boarded up broken glass from last night's encounter. You also notice some of the shingles might be in need of repair as some water leak in from the roof as well. Heather finds herself a quiet spot and prays for her spells.
Jul 19, 2017 12:48 pm
Going to investigate the necessary repairs to the roof.

Rolls

Knowledge Engineering - (1d20+7)

(9) + 7 = 16

Jul 19, 2017 3:46 pm
Well, you can always cannibalize what's remaining of the pews for that, but you'll also need nails, pitch and something to treat the wood with. Looks like another trip to Bildrath's Mercantiles...
Jul 19, 2017 3:59 pm
Roland makes a list of the required goods. This is a project for another time. For the time being, we can just avoid the leaks.
Jul 19, 2017 3:59 pm
Also seeing as we are waiting on the healer to prepare, and for all of us to rest, Roland will use this time to clean and reload all his weapons.
Jul 19, 2017 4:06 pm
There is always Danovich's journal you can read to pass the time.
Jul 19, 2017 4:09 pm
That's actually a really good idea. (I had forgotten all about it.) Lets do that. I will study through the journal until time to leave, or until asked by a fellow group member to share.
Jul 19, 2017 9:06 pm
Roland finds himself a secluded area to read the journal in peace. There are many entries which describes his daily duties as a priest, then some mentions his son's death on the old Svalich Road and his eventual descent into madness, but two particular entries stand out from the rest...
Jul 19, 2017 9:38 pm
Veroth, sitting on the church roof, realizes that he has been holding onto the symbol of ravenkind. He discretely flies down and finds the others to discuss what they should do with it.
Jul 19, 2017 9:43 pm
Once her spells are healed Heather walks up to Veroth casting 2 iterations of Lesser Restoration to heal is ability damage. After Veroth has received her treatment Heather walks over to Roland as he is reading the journal. His damage is more extensive than she is used to treating but she does her best.

Once Roland is healed Heather asks.
"What is this book that has capturesd your attention so?"
OOC:
Damnit, sorry Roland. I was gambling and saved one Level 2 spell for the rest of the day. Hopefully tomorrow Heather's healing skills will be up to the task
Last edited July 19, 2017 9:44 pm

Rolls

Veroth STR - (1d4)

(2) = 2

Veroth CON - (1d4)

(2) = 2

Roland CON - (1d4)

(1) = 1

Jul 19, 2017 9:47 pm
"Thank you, mistress," Veroth nods. He stretches out his wings, feeling stronger and more game.
Jul 19, 2017 10:08 pm
OOC:
Shit Happens. No worries.
Roland will show the others the entries.
Jul 19, 2017 10:26 pm
OOC:
Deleted one of Kaos' post. for some reason, it posted twice.
Ireena will answer Veroth.

"Both me and my brother tried to use it before and it failed for us. Your friend Weiryn told me that is because it needed to be bonded to a person in order to work. I have no idea what my father did the bind the holy symbol to him, sadly, and we cannot ask him anymore... Could magic decipher the holy symbol's mysteries?"
Jul 19, 2017 11:37 pm
Veroth recalls several instances where he has discerned a devices usage simply by experimenting with it. He is half tempted to try that here, but he recalls rare events where the object has reacted badly to his probings. He knows that the symbol is a holy relic and deserves respect. "Soft ones not damage it. Much caution needs." He reviews his words in his head, and nods.
Jul 20, 2017 12:12 am
It is a holy symbol, perhaps if I study it I can discern some information about its use.

Rolls

Knowledge religion check - (1d20+6)

(4) + 6 = 10

Jul 20, 2017 1:14 am
Heather cannot glean any information on the holy symbol at the moment.
Jul 20, 2017 11:22 am
OOC:
Sorry for being afk a bit. For reference Durgrim is still down 4 CON (so we'll get that sorted in the morning)


Durgrim asks Heather to see the symbol, and tries to remember relevant scripture.

Rolls

Knowledge religion - (1d20+10)

(4) + 10 = 14

Jul 20, 2017 12:26 pm
Darren joins the others in inspecting the holy symbol.

Rolls

Religion - (1d20+9)

(7) + 9 = 16

Jul 20, 2017 12:35 pm
Nobody seems to recall any sort of pertinent information at the moment...
Jul 20, 2017 12:52 pm
This being a religious artifact, perhaps pre-madness father danovich had a hand in its binding. Roland with recheck the journal with this specific task in mind.
OOC:
I have also included a Knowledge Local roll as it is the only knowledge I have that might be relevant.
Disregard it if it is not relevant.

Rolls

knowledge local - (1d20+7)

(18) + 7 = 25

Jul 20, 2017 1:03 pm
There are some mention of the holy symbol in the journal, as probably the only thing in this land capable of keeping Strahd at bay. He also mentions accompanying Indirovich, the old Burgomaster to Castle Ravenloft's throne room, which suddenly jogs your memory about Madam Eva's reading. There is also mention of some sacrifice of wealth which was needed in the ceremony, the exact amount left vague...
Jul 20, 2017 1:06 pm
Ireena will then speak up.

"Again, I'm no expert in magic, but can't any of you use some sort of spell to try and determine anything about the holy symbol of ravenkind? I swear I've heard stories of mage capable of divining this sort of things... Or maybe I'm just speaking nonsense..."
Jul 20, 2017 1:09 pm
"Wieryn probably could," Darren says, "He dabbles in the arcane, maybe we should ask him?"
Jul 20, 2017 1:49 pm
"The journal has some hints. As did madam Eva. We must place the symbol on the throne if an ancient king. And the journal says there must be a sacrifice if wealth. I know not how much.
Yar, it's confusing. But I think we are in the right track."
Jul 21, 2017 1:34 am
"If we had such a scroll, there's a chance I could use it. But I don't have one."
Jul 21, 2017 1:39 am
"Well, Weiryn is still at the inn. We can simply return there. Had I known, I would have asked him to examine the holy symbol before we left..."
Jul 21, 2017 1:41 am
"I could fly there fairly quickly, assuming there are no vargouille." Veroth stretches his wings characteristically and shakes his feathers out.
Jul 21, 2017 3:10 am
"Var-what?"

Ireena looks at Veroth quizzically.

"I have no idea what those are, but seeing we have the rest of the afternoon and early night left, I'm sure we can all walk there. Unless you were planning on going out later for something else?"
Jul 21, 2017 3:35 am
"Flying skulls." Veroth surveys the others about the plan to return to the town.
Jul 21, 2017 5:50 pm
OOC:
Here is the roll for Durgrim's Lesser Restoration

Rolls

Con damage - (1d4)

(1) = 1

Jul 21, 2017 10:43 pm
The group makes its way back to the Blood on the Vine Inn, trudging through the muddy streets of Barovia. They meet very few locals, probably because of the bad weather, probably because there might still be zombies roaming around (not that the party encounters any on their way to the inn).

As you enter the inn, Arik the innkeeper greets you. You notice the rest of the party is at the inn, which will be the first time Heather meets Kuroi (a crow-headed humanoid), and Sir Urik (an older gentleman in armor with a silvered sword resting at his hip). Seeing you, Weiryn suddenly looks worried as he approaches you.

"Suffer no false life brothers. I did not expect seeing you all so soon. Is there anything wrong?"
Jul 22, 2017 12:15 am
"We thought you may be able to decipher some of the secrets of this," Darren says and motions for whoever has it to show it to Weiryn.
Jul 22, 2017 12:44 am
Veroth, the unofficial bearer of the symbol, hands it to Weiryn.
Jul 22, 2017 12:59 am
"Oh, yes. I guess I should have tried to try and identify this object before I left the party. Sorry about that. I guess the bad news Kayleigh bore distracted me from this task..."

Kayleigh then glares at weiryn.

"Do not try to pass this oversight of yours on me!"

Weiryn then answers sheepishly.

"Oh no, far from me... Well since I'm going to cast a spell, if you have anything else which might require identifying. Ujjaya, found anything of interest on that old crone back at the swamp?"
Jul 22, 2017 2:43 am
"Why yes, I completely forgot about these!" Ujjaya says, fishing in his pack. He retrieves the items he found on the crone and lays them all out on the table: 72 gold pieces, a black pearl, a citrine, a garnet, a moonstone, a scroll and a wand.
Last edited July 22, 2017 2:44 am
Jul 22, 2017 3:09 am
Weiryn begins by casting Detect Magic.

"Okay, the holy symbol, the scroll, and the wand are definitely magical, the rest are simply mundane, if valuable objects..."

He continues to concentrate for a while and then attempts to identify the objects.

"The scroll is a scroll of detect thoughts, the wand is a wand of burning hands which is fully charged. As for the holy symbol of ravenkind, a very interesting object indeed. It is a a phylactery of faithfulness, and of course, can be used as a holy symbol by any good divine spellcaster for things which usually require a holy symbol, and this regardless of religion. If used to channel energy through it, it will also flare up for about 6 seconds in a manner similar to a light spell. I feel there is more however, as if more powers can be unlocked once the item has been bonded. It is probably a scaling item, like those galvanic gauntlets I'm wearing."

Rolls

Spellcraft (holy symbol of ravenkind) - (1d20+13)

(14) + 13 = 27

Spellcraft (scroll) - (1d20+13)

(15) + 13 = 28

Spellcraft (wand) - (1d20+13)

(20) + 13 = 33

Jul 22, 2017 3:23 am
Ujjaya rubs his chin thoughtfully. "What is a scaling item, brother Weiryn? Does it help one to scale walls?"
Jul 22, 2017 3:29 am
"No brother Ujjaya. It is an item which grows in strength with you. As the wielder grows more powerful, so does the object, hence it 'scales' up."
Jul 22, 2017 3:34 am
"When you say channel energy, do you mean the spell ability? Or can even the untrained use this holy symbol?
Jul 22, 2017 3:43 am
Jabes.plays.RPG says:
Ujjaya rubs his chin thoughtfully. "What is a scaling item, brother Weiryn? Does it help one to scale walls?"
kalajel says:
"No brother Ujjaya. It is an item which grows in strength with you. As the wielder grows more powerful, so does the object, hence it 'scales' up."
Just messing with you, man. :-D Ujjaya doesn't understand game terminology.
Jul 22, 2017 4:01 am
Veroth backs away from the others and wraps his wings around himself. When humans begin discussion things holy, a Strix is better to be scarce.
Jul 22, 2017 4:48 am
"When I say channel energy, I mean channeling positive energy through a holy symbol like we cleric do in order to harm undead, heal our allies, or use it to some other effect we might have been trained to do like turning the undead for example. The phylactery of faithfulness aspect could still be used by a non-channeller, I suppose, but the overall effect of the magic item would be wasted. Then there is also the fact that we also have no idea what other powers might appear once the item is bonded. It could be that those powers would be better suited to a divine spellcaster or someone capable of channeling positive energy..."
Jul 22, 2017 2:29 pm
"Good we just happened on a cleric then. Heather: do ye swear to use this symbol to bring down the devil Strahd, once and for all? If ye do, I suggest ye take it, with all our blessings"
Jul 22, 2017 6:24 pm
OOC:
If this can help you determine who should be wielding the holy symbol of ravenkind, a phylactery of faithfulness is a magic item which alerts you when you're about to take an action which would violate the dogma/ethos of your deity or religion. Very useful for clerics or paladins no wanting to inadvertently lose the blessing of their god...
Jul 22, 2017 9:28 pm
"This must be the reason I was sent to this valley. I swear to use this holy symbol to cleanse this land, but I will need all of your help."
Jul 22, 2017 9:40 pm
"You will not be alone in this. There is still the matter of the sunsword which is what brought Lady Ashlyn and brother Darren to this valley. Probably another potent magic item to be used against the dar lord of these lands. Were you planning to go out for it this afternoon?"
Jul 23, 2017 9:19 pm
"Sunsword. Yesss. Undead ones hate the sun, and that may not be just a fancy name."
Jul 23, 2017 11:37 pm
"I Think Rushing Into Another Conflict Before We Are At 100%Is A Fools Errand. Strand has been here for ages. Another day of recovery won't end the world."
Last edited July 23, 2017 11:38 pm
Jul 24, 2017 12:00 am
"Hmm, perhaps. But he seems to have a plan... I'm not entirely sure what it is, but that does bothers me. Plans tend to have a timetable. And obviously, we've seen the proof that as long as Strahd is not taken care of, there will be undead attack on this village. Well, you know your limits better than I do, I suppose. If you feel taking the rest of the day off is required, then perhaps this is for the best. Hopefully, whatever timetable Strahd is on will grant us this leisure..."
Jul 24, 2017 12:08 am
"it's just my opinion. I can fight from distance and adjust if we feel time is of the essence."
Jul 24, 2017 12:27 am
"I have no opinion in that matter. I can heal everyone by noon tomorrow, but I have no injuries myself."
Jul 24, 2017 12:38 am
"I also am unhurt. But I cannot say the same for everyone."
Jul 24, 2017 1:54 pm
"I feel well enough to continue on, but if we need to rest, I will not push the issue," Darren says.
Last edited July 24, 2017 1:55 pm
Jul 24, 2017 5:16 pm
"I'm still lightly bruised, but I should be fine enough for a fight should the worst comes to pass. Besides, even though there are still some minor undead threat in town, if we really need back up, perhaps Lady Ahlyn or Sir Urik can accompany us? After all, it seems the adventurers protecting town only required magical assistance."
OOC:
This is what the NPCs are for. So do not hesitate to ask help of Ashlyn or Sir Urik or even both should you require it.
Jul 24, 2017 5:20 pm
"Good, then let us move on for our quest toward the sun sword. I think Sir Urik would be a good companion for this venture with us."
Jul 24, 2017 5:35 pm
The older gentleman then stands up, a breathtakingly beautiful raven swooping down from the rafters above lands on his shoulder as he makes his way towards the group. Stoping in front of Heather, he bows while taking her hand in his and kissing the back of her hand.

"I am Sir Urik, the last of the Knights of the Raven. I am honored to make your acquaintance fair lady. The raven is Hurrn, my faithful companion."

As Heather gazes upon the raven, she notices that this is not a regular raven...
Jul 25, 2017 12:37 pm
"I is an honour to meet a knight."

Heather blushes as she is unaccustomed to such fanciness. She makes an awkward attempt at a curtsie but it is clear she has no idea what she is doing.
Jul 25, 2017 5:27 pm
"So, where are we going exactly?"

Weiryn will explain.

"Madam Eva spoke of an old place, one near the setting sun that predates the evil that has come on this land. A place which predates Count Strahd and his family. I guess that means there must be some ruins somewhere west of the crossroads..."

Sir Urik thinks for a moment...

"Hmm, yes, I do remember hearing some tales about that. Apparently, further west, there used to be another crossroads, one which led to land beyond this valley. It fell under disrepair several centuries ago for reasons unknown. Perhaps there were some dwellings along this old road? Those would have been swallowed up by the Svalich Woods however. We'd be going into werewolf territory..."

Ireena will chime in.

"Perhaps my brother would know more. He was groomed to succeed my father as the burgomaster after all and is well-versed in the history of the valley."

Rolls

Knowledge (local) for Sir Urik - (1d20+4)

Jul 25, 2017 5:29 pm
Roland will attempt to unravel the mystery of madam eva's vision as well.

Rolls

knowledge local - (1d20+7)

(4) + 7 = 11

Jul 25, 2017 5:32 pm
Sadly, the history of this isolated valley eludes Roland, however, it seems that Sir Urik's assumption would make sense.
Jul 25, 2017 5:41 pm
"Yes, I think it a good idea that we confer with Ismark," Darren agrees.
Jul 25, 2017 5:43 pm
Ujjaya's ears perk up att the mention of werewolves in the Svalich Woods. "My primary mission involves werewolves. I am on a search for a man who hunted those things but has gone missing. I fear the hunter may have become the prey. His name is Maugren, and I have promised his wife I would learn the truth of whatever fate has befallen him. Ismark did tell me about the Svalich Woods, but we have been preoccupied with the vampyr."
Last edited July 25, 2017 5:46 pm
Jul 25, 2017 5:44 pm
"Where is brother?" Veroth asks.
Jul 25, 2017 6:29 pm
"then let's go. Sooner begun is sooner done."
Jul 25, 2017 8:55 pm
So you leave for Ireena's mansion or do you go west of the crossroads?
Jul 25, 2017 8:57 pm
I vote we talk to Ireena's brother
Jul 25, 2017 9:13 pm
"Aye. Let us see what Master Ismark can tell us of the place."
Jul 25, 2017 10:04 pm
You make your way to Ireena's home. It is very much as you left it the last time you visited, the twisted gate lays on a puddle in the ground. Obviously there was no time for repairs just yet.

As you enter, drenched from the rain, Ismark greets you.

"Ah, welcome, welcome. Please, come in before you catch a cold."

Ismark looks like a completely different man now that he has sobered up.
Jul 25, 2017 11:17 pm
Veroth enters the house, wrapping his wings around him to conceal himself a bit. He looks around suspiciously.

Rolls

Perception - (1d20+11)

(18) + 11 = 29

Jul 25, 2017 11:48 pm
Veroth notices nothing out of the ordinary.

Ismark continues.

"I would ask you what brought you here on such a wonderful day, but I won't lie, the weather is absolutely dreadful... Ah, typical Barovia... Oh, I see you have a new companion... And she has the Holy Symbol of Ravenkind? Marvellous! You found it! Oh, this is great news! Great news indeed."

He then turns to greet Heather with a bow, not in the same gentlemanly fashion as Sir Urik had done earlier, however.

"I am Ismark Indirovich, humble burgomaster of this little town. Well, I sort of am even though the ceremony to officialize my position will be held later this week..."
Jul 26, 2017 2:38 pm
" It is a pleasure to meet you, Ismark. You seem to be familiar with the Holy Symbol of Ravenkind. Do you have any information on how it is used?"
Jul 26, 2017 4:17 pm
"No, sadly. My father knew how to use it, but he never got around to tell me and my sister Ireena here how to do it before he died..."

Ireena interjects.

"You mean before he was murdered."

Ismark continues.

"Err... yes... My sister and I tried to use it, but to no avail. Then it got stolen. I guess the group went on to speak with Madam Eva and told you where to find it. If so, I'm sure she already gave you clues on how to use it as well... This woman is wise beyond her years."
Jul 26, 2017 4:19 pm
"What about the old road that leads west of here? Would there be any old buildings or such out that way? We believe the sunsword to be in that direction."
Jul 26, 2017 4:56 pm
Ismark is pensive for a moment.

"Old road... old road... Oh yes. Come to think of it, there is an old ruin somewhere west of the crossroads. According to the history books that my grandfather—gods rest his soul—used to have, this land is much older than even that devil Strahd. This ruin probably dates back to that time. It can't be much of anything anymore, but it could be the lair for some of the devil's creatures. My grandfather said that a powerful wizard lived there a long time ago, maybe even a thousand years, and she dealt with creatures from... elsewhere. Back then, there was another crossroads further west, near the Lysaga Hills which led to lands none of us have ever seen. That road is gone now, and I can't even tell you where it might have been, except that it must have been near the Lysaga Hills. But the ruin was along that road. We don't go out there ourselves because the woods have been too dangerous for common folks for years and years. And I hear wolfmen are in the woods too, living with the wolves we hear every night."
Jul 28, 2017 1:23 pm
"Terrible monsters, ancient wizards... sounds like a reasonable place for the Sunsword to reside," Darren remarks offhandedly.
Jul 28, 2017 1:33 pm
"Being as these woods are known for the lycanthrope, what all do we know about their kind?
OOC:
Is there a roll you would like to see what roland knows of the lycanthrope?
Jul 28, 2017 2:02 pm
OOC:
Knowledge (nature).
Ismark will chime in.

"If you want to know about lycanthropes, I suggest you find the local werewolf hunter, Janis Barahg. A rather dour fellow, but competent at what he does, or so I've heard... However, we haven,t seen him in town since the undead outbreak."

Sir Urik will then speak.

"Yes, I know the fellow. I had the occasion to work with him a few time when my struggle against the dark forces of this valley took me into the Svalich Woods. I do not entirely approve of his methods or of his desire for vengeance against the werefolk which borders an obsession, but he is indeed capable of holding his own in a fight."
Jul 28, 2017 10:30 pm
"I do not know. He lives outside of town, this much I can ascertain. But every time we worked together, he found me, not the other way around..."
Jul 29, 2017 2:46 pm
Veroth squints and listens to the others. His mind flits from bit to bit and he tries to look suspicious so as not to give away how hard it is to follow the chaotic ebbs of human speech.

"Perhaps we ask provisioner. He must needs food and things."
Jul 29, 2017 2:48 pm
"Veroth is right, he must get supplies somewhere."
Jul 29, 2017 3:37 pm
Isrmak will chime in again.

"We do see him from time to time in town, maybe once a month or so. Sometimes he comes to sell pelts and then purchases some arrows from Bildrath and a good meal from Arik at the inn. He's bound to realize that eventually the undead outbreak in the village has ceased..."
Jul 29, 2017 3:48 pm
"Too long, month. Lets go speak Bildrath and Arik and see. If not there, then get silver." Veroth draws his own silvered rapier. "Silver works best on changing ones."
Jul 31, 2017 1:49 pm
"I agree, we cannot wait for him to come to us. We should see if the shop keepers know where he lives."
Jul 31, 2017 10:02 pm
You head back towards the town square where Bildrath's Mercantile is located. The rain still continuing to fall. As you enter his establishment, Bildrath, looking as a weasel as much as ever, looks up and greets you.

"Well, hello there, welcome to my store."

His smiles soon fades as he spots Roland within the group.
Aug 1, 2017 1:04 pm
Noticing the old bastards grim attention Roland will remove himself from the situation to better the teams chances of gathering information. Roland goes to the porch to sit and have a smoke while keeping an eye on the surroundings.

Rolls

perception - (1d20+13)

(12) + 13 = 25

Aug 1, 2017 2:59 pm
Roland sits on the porch, shielding his pipe from the rain as best he can while keeping an eye out. Nothing seems out of the ordinary.
Aug 2, 2017 12:59 am
Veroth approaches the supply man. "We needs find Janis Baragh." He looks at the man with what he hopes is a non-threatening manner, but who knows with the earth-bound. "Have you seen him? Or expect him to come for supplies? It would be worth your while."

Rolls

Bluff - (1d20+10)

(1) + 10 = 11

Aug 2, 2017 3:06 am
At first, Bildrath is very weary of the strange-looking strix, but then, at the mention of a possible payout, his eyes light up and he almost licks his lips.

"Worth my while eh? Yeah, I might know where he lives... depending on how much you're willing to pay for that information..."
Aug 2, 2017 3:48 am
Veroth pulls out an alchemical flare stake. "Dead oness hates this," he hisses. "Valuable. Rare."
Aug 2, 2017 3:50 am
OOC:
can Roland hear the exchange?
Aug 2, 2017 3:23 pm
Kaosanddoom says:
OOC:
can Roland hear the exchange?
OOC:
Yeah, sure.
Bildrath looks at the stake incredulously, clearly, this was not what he had in mind...

"Really? You're going to pay me with a piece of wood..."

He then mumbles something under his breath about "winged savages". He then becomes all business-like once again.

"Listen, unless you're here to buy something from me, then you're wasting my time."
Aug 2, 2017 4:40 pm
Roland stands up and walks intently back inside.

"Don't you ever tire of running your gods forsaken mouth? Listen Shopkeep, for Palaver is done.We will have answers to our questions to save this town from its accursed beings. In order to do so we need to know where this man is. You can either get on board and help out, or I can have the Burgomaster declare a state of emergency and force you to get on board. And if I have to go about it that way, you best believe I will be taking more than a little information. Now out with it you yellow coward. Real warriors have warriors work to do, and you have stood in our way long enough"
Aug 2, 2017 9:39 pm
Bildrath almost chokes on his own saliva after hearing Roland's threat. Clearly, the threat of having to part with his goods for free to help the citizen of this village is too much for him to bear...

"You... you wouldn't... Hmm... alright, I'll tell you where Janis lives, but then I no longer want to have to deal with any of you ever again. You promise to not come bother me ever again, and I'll tell you where he dwells."
Aug 3, 2017 1:01 pm
"Tell me the where the wolf slayer lives and you will never see my face again"
Aug 3, 2017 2:34 pm
"Fine. He found himself some small box canyon behind the Lysaga Hill. Apparently the place is quite defensible, plus, he's counting on the bad reputation of the nearby hill so that no one will come snoop around. Not entirely sure how wise it is to set up camp near a witch's sabbat, but hey, it seems to have worked out fine for him so far... Now I fulfilled my end of the bargain. Leave. I don't want to see any of you in my store ever again."
Aug 3, 2017 2:42 pm
Roland turns silently, and walks out of the store. He will then sit back down on the porch, and consult his map, locating the place the shopkeep described.
Aug 3, 2017 2:58 pm
Heather walks up to Roland and also looks at the map. This is her first view of the whole area and she tries to remember as much of the map as she can.

To Roland she says "You have certainly left an impression on the shop keeper."
Aug 3, 2017 3:24 pm
"He refused to open his doors and sell my companions the goods they needed to finish wiping our the undead. So I threatened to blow his doors right off his shop with a keg of black powder. Now I have had to threaten him again just to get him to tell us where a man lives. He is a coward and a blow hard. think nothing of him."
Aug 3, 2017 6:49 pm
Hiding a smirk Heather offers some advice. "You will find you will catch more flies with honey than vinegar, but your tactics have been effective so far. Hopefully we will no longer need his assistance."
Aug 3, 2017 6:53 pm
"So far as I can tell, none of the rest of the group agreed to not shop here. I simply stated that if he told me what I wanted to know that he would never see my face again. We have people who can buy for us through proxy if need be. And when the town is saved and they look to us as the heroes who saved them then he will have ruined his good name by refusing to serve us. Which in turn will ruin him and allow for a new shop to open and be run by someone who isn't a complete buffoon. Or we will die trying to save this place, and we won't need his store anyway. Fate is a wheel and ever does it roll. But I am rambling. I do that when my blood gets up."
Aug 3, 2017 11:21 pm
OOC:
Hum, when did you get a map?
Aug 3, 2017 11:24 pm
OOC:
we talked about drawing one as we went way back in this I thought. I known it won't be great. May be The wrong game.
I'm playing a couple.
Aug 3, 2017 11:36 pm
OOC:
Well, you can always have drawn one, but so far, you know the city, the crossroads, the vistani camp at the Tser pool, and the Ivliss Marsh. You've yet to have seen the Lysaga Hill. You might be confusing with another game, or that time I said getting a map might be possible at Ireena's place.
Aug 4, 2017 12:34 am
OOC:
good to go. I use the drawn map and make my best guess as to Lusaka hill. I'll get it verified before we leave
Aug 4, 2017 12:41 am
Darren nods his goodbye to Bildrath and follows Roland out, "I can't stand that fool. He'd see his village burn just to sate his own greed."
Aug 4, 2017 1:03 am
Ireena will lean over to to se the map Roland is drawing.

"Lygasa Hill would be further west past the crossroad. At some point the old Svalich Road turns north and does a switchback as it climbs a slope in order to bridge over the Ivliss River, above the Tser Fall. The Lygasa Hill would be located somewhere in the curb made by the road turning north and the switchback. If Janis is camping 'behind Lygasa Hill' as Bildrath told us, then I'd guess it must be further west passed the hill. That is the only thing I can think that would make sense..."
Aug 4, 2017 1:05 am
Roland quickly adjusts the drawing.

"Thank you Ireena."
Aug 4, 2017 11:21 am
"Aye. Shall we head out again?" Durgrim re-mounts Roland's kart, taking the reins.
Aug 4, 2017 11:29 am
Heather climbs in beside Durgrim.
OOC:
I feel like I have my own chauffer.
Aug 4, 2017 11:43 am
Roland mounts up, hackbutt at the ready in the back of the cart.
Aug 4, 2017 11:47 am
Ujjaya prepares to scout ahead on foot as usual.
Aug 4, 2017 10:32 pm
You make you way along the muddy sinuous road which weaves along the hilly terrain of the valley. You eventually reach the crossroads, the gallows and small cemetery still there, but no supernatural manifestations this time around... Continuing past the crossroads, the road dips southward for a moment, then heads back due west, before slowly turning north. You then see the large outline of the Lygasa Hill slowly growing in size as you approach. From the direction you're coming from, it looks like a high and steep climb ahead of you. It is quite obvious that Roland's mule will not make it up that slope, and scaling the steep slope looks like a daring endeavour even if it wasn't raining... It would seem that you'll have to follow the road for a while longer and probably look for a better angle of approach once you reach the switchback.
Aug 5, 2017 9:48 pm
"I dinnae' like the look of this place. Let's keep our ears to the ground, eh?" Durgrim scowls at the outline of the hill.
OOC:
And does the usual paranoid Dwarf detect undead sweep every know and then.
Aug 5, 2017 11:44 pm
Veroth examines the route woth a cocked head. "I fly up, lower rope? But might still be long way walk after."
Aug 6, 2017 3:15 am
azira says:
OOC:
And does the usual paranoid Dwarf detect undead sweep every know and then.
Sir Urik will answer Veroth.

"I doubt you have a long enough rope my feathered friend. Besides, some of us are wearing rather bulky armor, not to mention we'd still be leaving the mule and cart unguarded at the bottom of the hill. Seems like our best bet is to continue to the switchback which slowly climbs up the incline some distance further north and see if we can't find a better way there. Besides, our destination is behind that hill, not on top of it."
Aug 6, 2017 4:39 pm
"I agree with Urik, let's look for a better path," Darren says. If he sees everyone in agreement, he will continue forward.
Aug 6, 2017 9:10 pm
Veroth looks to the sky. "I could scout ahead, see paths from above. Flying being may draw attention. Do you want me to proceed?"
Aug 7, 2017 7:27 am
Durgrim shrugs, and looks around. "Me guess is we're already be drawin' the attention. This 'ere cart of ours makes enough of a kerfuffle to wake mountain trolls. At least we'd see them as well as them hearin' us if ye go scoutin'. Still, stay safe and get back 'ere at the first sign of trouble brewin'. Ye'r an awfully open target while ye'r up there."
Aug 7, 2017 1:44 pm
Veroth nods and takes to the sky. He flies up the road a bit and then gains altitude (with as subtle movements as he can to minimize detection), surveying the way ahead to detetmine the best route for their wagon.

Rolls

Stealth - (1d20+16)

(3) + 16 = 19

Perception - (1d20+11)

(14) + 11 = 25

Aug 7, 2017 5:29 pm
Veroth flies up to try and get the lay of the land. The rain does makes it a bit difficult to perceive details though. Still, Veroth will se the switchback some 1200 feet or so ahead which turns south-west before heading back north-east and fading away in the haze of the rain. In tne south-west bend, he notices the road coming rather close to the Lysaga Hill, which sort of look like a fat crescent from above. He also notices some sort of ruin on top the hill. He will notice two likely candidates for the boxed canyon. One relativel close to teh road which heads back up north-east, and another one some distance south-west of the southern most tip of the Lygasa Hill "crescent" but which would require a considerable trek through the wood (the road only approaching the western tip of the Lygasa Hill "crescent").
Aug 7, 2017 5:34 pm
Veroth swirls back down to the road and flies back to the wagon just under treetops height. As he alights in front of them, he will describe what he has seen.
Aug 7, 2017 5:37 pm
kalajel sent a note to Qralloq
Aug 7, 2017 5:41 pm
"Given what we know about this hunter, he is most likely in the more secluded place. It's where I would be. I say we get as close to the close entry point as we can and then walk from there. I doubt he is there, but might as well check on the way by."

Roland changes the loads in his pistol to silver, just to be safe.
Aug 7, 2017 6:18 pm
Durgrim nods to Roland and nudges the reins to get the kart moving again.
Aug 7, 2017 6:21 pm
"You said you had run into undead here before. I have a spell that can hide us from such creatures, I also have a spell that will warn me if any are within a 60ft radius. Do you think it would be wise to cast either of these before we enter the woods?"
Aug 7, 2017 6:25 pm
"I don't think the undead are what we are likely to face out here. This man hunts the lycanthropes. He probably has put himself here to do that job."
Aug 7, 2017 10:18 pm
"I see, I misunderstood the danger." Heather takes out her crossbow, just in case.
Aug 7, 2017 11:17 pm
You continue on your way on the muddy road, eventually reaching the switchaback heading south-west and the turnaround which would lead you back up north-east to continue the climb. From here you can see the forest close to you the south, the Lysaga Hill rising above the treeline maybe some 50 feet or so off into the forest.

Sir Urik shields his eyes with a hand raised to his forehead, attempting to see in the distance.

"Hmm, I was hoping the elevation would grant us a better point of view, but this darn forest is in the way... So, which of the two canyons do we try first? The one further north along the road or the one deep in the forest to the south?"
Aug 8, 2017 12:26 am
"We're more likely to find the one we seek deeper in the forest."
Aug 10, 2017 10:56 pm
You make your way into the forest, progressing slowly as you have to find your way using the cart. You've travelled a bit in the forest, when you notice the forest thins somewhat as you make your way deeper among the trees. Dim gray light spills through the trees, and the ground is chocked with undergrowth. A wide swath of clearer ground forms something like a path or a trail, though there are no clear marks of anything passing this way. As you maneuver the cart to try and reach the trail, an elf suddenly burst from behind a tree he was using as a hiding place, some 90 or so feet in front of you. He has a longbow drawn and pointed towards.

"What evil do you bring in this forest?"

He calls out, first in Elven, then in accented Common.

As the elf diverts most people's attention, Veroth will notice a single wolf sneaking toward the party on the southern edge of the path.

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Aug 11, 2017 6:34 am
"Om Shanti. Peace, friend. We bring no evil. We are Lightbringers, and we are sworn to fight evil. We seek a lycanthrope hunter named Janis Baragh. Do you know him?"
Aug 11, 2017 12:50 pm
As the elf bursts forth roland aims the Hackbutt at him, and keeps silent. Sometimes it is better to let those with bedside manner do the negotiation.
Aug 11, 2017 1:20 pm
"A hunter? No, I know of no hunter. My people call these woods our home, they are not dangerous. I do not see why a lycanthrope hunter would dwell in these woods."
Aug 11, 2017 1:30 pm
"His name is Janis Baragh. Do you know him by that moniker?"
Aug 11, 2017 1:45 pm
"No. The villagers are fearful and superstitious. They fear our ways and leave us alone. Unless... Could you be speaking of the scarred one?"
Aug 11, 2017 1:52 pm
"The scarred one?" Ujjaya realizes they never obtained a physical description of Janis Baragh.
Aug 14, 2017 2:52 am
Darren stands back, allowing the others to deal with this man, keeping an eye out for any sign of the horrible beasts that they have been warned about.

Rolls

Perception - (1d20+8)

(6) + 8 = 14

Aug 14, 2017 3:00 am
Veroth hisses lightly and draws his bow, aiming at the wolf. "Wolf, stalking! Treachery!"
Aug 14, 2017 7:35 am
At Veroth's excemation, Durgrim spins around and brings up his hammer. "Oy, ye filthy mutt. I though we'd thought ye a bloody good lesson the last time!"
Aug 14, 2017 12:42 pm
Roland keeps the hackbutt aimed squarely at the elf, never faltering. This may be an ambush, but if I have to go to hell today this tricksy son of a bitch is going with me.
Aug 14, 2017 3:49 pm
At the party's reaction, the elf lifts his longbow and notches an arrow. It seems the situation has degenerated into combat. You can place yourselves on the northern half of the map; you were probably maneuvering to get on the open trail...
Aug 14, 2017 3:57 pm
"Nooo!" Ujjaya exclaims, standing between the elf and his friends. His bow is lowered to his side, and his other hand is held up in a placating gesture. "Peace, brothers! Peace, friend elf! If we fight amongst ourselves we do Strahd's work for him!"
Aug 14, 2017 4:21 pm
Oh yeah, and roll initiative...

Rolls

Secret Roll

Secret Roll

Secret Roll

Aug 15, 2017 7:26 am
OOC:
Just move Durgrim to wherever makes sense (on the frontline towards the elf). I had to request acces to the map.

Rolls

Initiative - (1d20+1)

(19) + 1 = 20

Aug 15, 2017 11:56 am
OOC:
I also am having to request access.

Rolls

Initiative - (1d20+6)

(3) + 6 = 9

Aug 15, 2017 3:13 pm
OOC:
Init

Rolls

Init - (1d20+6)

(6) + 6 = 12

Aug 15, 2017 4:14 pm
Veroth startles easily?

Rolls

Initiative - (1d20+8)

(7) + 8 = 15

Aug 15, 2017 4:21 pm
Qralloq says:
Veroth startles easily?
Maybe, maybe not...

Guys, I also need you to place yourselves on the battle map.
Aug 15, 2017 4:22 pm
OOC:
We can't, we don't have permission to access the battle map.
Aug 15, 2017 4:53 pm
OOC:
I also need permission.

Rolls

Initiative - (1d20-1)

(8) - 1 = 7

Aug 15, 2017 7:31 pm
Oh, sorry. Should be fixed now.
Aug 16, 2017 4:04 pm
OOC:
I've placed Ujjaya on the map, trying to position himself between the elf and the party, hoping to diffuse the situation. I'm adding an initiative roll below but seriously trying to avoid combat. Is everyone seriously just ignoring his plea for everyone to calm down right now? Durgrim and maybe Darren and Heather should have detected evil auras here, right?

Rolls

Inititative - (1d20+6)

(4) + 6 = 10

Aug 16, 2017 4:10 pm
"Please let us not escalate to violence unecessarily, perhaps we can discuss things further."
OOC:
Heather is going to try to help settle the situation,
but does not put her mace away. Jabres, I think I can only sense evil if I cast spells? I am still not sure how that works.
Aug 16, 2017 8:24 pm
OOC:
I'll wait for Veroth and Darren to position themselves, then I'll go a head with the fight. And yes Jabes, everyone seems to be ignoring your pleas for peace, including the elf...
Aug 16, 2017 8:30 pm
OOC:
As a player, I have absolutely no problem with the PC's ignoring Ujjaya and turning to violence. Just wanted to make sure it wasn't a case of the other players having missed my post. :-)
Aug 17, 2017 2:35 am
OOC:
Veroth has been placed
Aug 17, 2017 3:30 am
Behind the dotted line. I said you were on the norther half of the map.
Aug 17, 2017 3:40 am
kalajel says:
Behind the dotted line. I said you were on the norther half of the map.
Corrected
Aug 17, 2017 4:09 am
Alright, all is set then, let's do this!

First Round of Combat.

Initiative
22 ??
20 Durgrim
15 Veroth
15 Ireena
12 Darren
10 Ujjaya
9 Roland
7 Heather
5 Sir Urik

Special Conditions:
Rain: Reduce visibility by half, -4 Perception and ranged attacks, extinguishes unprotected flame, has 50% to extinguish protected flames (lantern).
Light Undergrowth: The textured green vegetation is light undergrowth. It costs 2 move squares, provides concealment, and +2 to DC of Acrobatics and Stealth.
Heavy Undergrowth: The plain green vegetation is heavy undergrowth. It costs 4 move squares, provides concealment (30%), +5 DC of Acrobatics, and +2 circumstance bonus to Stealth.
Trees: Standing in same square as tree gains partial cover (+2 AC, +1 Ref), Climb DC 15.
Massive Trees: Grants cover if staying behind it (+4 AC, +2 Ref), Climb DC 15).

Battle Map.

A wolf which was hidden in the underbrush right next to Ujjaya will burst from its hiding place and attack Ujjaya. The second wolf Veroth spotted will also burst out of its hiding hiding place and attack Ujjaya. The elf, for his part will shoot two arrows at Heather. The firs wolf bites deeply into Ujjaya's calf, inflicting 12 points of damage, and then, with a thrashing of its head, makes Ujjaya fall prone. The second wolf takes this opportunity to jump in, biting Ujjaua in the arm for another 10 points of damage (22 total). The elf shoots two arrows, the first one hitting Heather in the shoulder for 7 damage and the other one missing its mark, flying into a wide arc over her hear.

Ujjaya has 2 Fortitudes save to make, Durgrim is up next.

Rolls

Wolf 1 attack Ujjaya (30% miss chance for heavy undergrowth) and trip if hits

Wolf 2 attack Ujjaya (30% miss chance for heavy undergrowth) and trip if hits

Elf shooting heather

Aug 17, 2017 6:26 am
OOC:
No CMD vs. Trip attack? Ujjaya's CMD is 25.
[ +- ] Deathless Spirit
Last edited August 17, 2017 6:30 am

Rolls

Fortitude save 1 - (1d20+7)

(7) + 7 = 14

Fortitude save 2 - (1d20+7)

(18) + 7 = 25

Aug 17, 2017 7:10 am
"Oh, no ye don't. If ye be wantin' to bite anyone, try tastin' dwarven forged plate, ye mutt!" Durgrim runs up to Ujjaya and brings his hammer down on one of the wolves.

Rolls

Foegrinder w/ Power attack (attack, weapon damage, electiricty) - (1d20+10, 2d6+10, 1d6)

1d20+10 : (4) + 10 = 14

2d6+10 : (16) + 10 = 17

1d6 : (2) = 2

Aug 17, 2017 2:18 pm
Durgrims swing misses. Veroth is up next.
Aug 17, 2017 2:18 pm
Holding his bow in his off hand, Veroth darts forward, draws his rapier, and stabs the wolf between him an Ujjaya.

Rolls

Acrobatics to avoid AOO (A.C. 24 vs AOO) - (1d20+16)

(6) + 16 = 22

Rapier (silver, +1) with flanking and sneak attack - (1d20+14, 1d6+3, 4d6)

1d20+14 : (12) + 14 = 26

1d6+3 : (3) + 3 = 6

4d6 : (2152) = 10

Aug 17, 2017 2:34 pm
Veroth's rapier pierces the wolf deep between two ribs, making it yelp from pain. Veroth is pretty sure he got a vital organ, but the wolf is still standing up, if looking worse for wear...

Ireena will make her way to the wolf. Not sure how difficult it is to hit, she'll only take a -2 Power Attack, still wanting to drop it as quickly as possible to help Ujjaya. Ireena connects with a powerful attack... only to lightly scratch the wolf.

"This is no ordinary wolf!"

Darren is up next.

Rolls

Ireena's attack (Power Attack -2)

Aug 17, 2017 4:26 pm
Darren joins his companions in attacking the wolf-creature. He steps up and swings his hammer mightily at the beast.
[ +- ] Stats
OOC:
If it matters, my hammer is silvered

Rolls

Attack! - (1d20+11, 1d8+9)

1d20+11 : (6) + 11 = 17

1d8+9 : (1) + 9 = 10

Aug 18, 2017 7:54 am
Darren scores a solid hit on the wolf which drops it.

Ujjaya is up next (and prone, so not shooting his bow until he finds a way to get up, which might provoke an attack of opportunity from the remaining wolf...).
Aug 18, 2017 2:37 pm
Ujjya focuses his ki outward, and his skin takes on the appearance of tough tree bark. From his position on the ground he jabs the wolf in the throat.
[ +- ] Barkskin
[ +- ] Improved Unarmed Strike
[ +- ] Unarmed Strike d8
[ +- ] Holy Strike

Rolls

Unarmed Strike, damage, Holy Strike damage - (1d20+3, 1d8+2, 1d6)

1d20+3 : (13) + 3 = 16

1d8+2 : (3) + 2 = 5

1d6 : (5) = 5

Aug 18, 2017 7:24 pm
Ujjaya's fist barely misses the wolf's throat as his current lack of leverage from being prone on the ground hindered the accuracy of his blow.

Roland is up next.
Aug 21, 2017 1:20 pm
Roland spends a grit point to use Dead Shot against the wolf.
[ +- ] Dead Shot (Ex): At 7th level, as a full-round action, the gunslinger can take careful aim and pool all of her attack potential into a single, deadly shot. When she does this, she shoots the firearm at a single target, but makes as many attack rolls as she can, based on her base attack bonus. She makes the attack rolls in order from highest bonus to lowest, as if she were making a full attack. If any of the attack rolls hit the target, the gunslinger’s single attack is considered to have hit. For each additional successful attack roll beyond the first, the gunslinger increases the damage of the shot by the base damage dice of the firearm. For instance, if a 7th-level gunslinger firing a musket hits with both attacks, she does 2d12 points of damage with the shot, instead of 1d12 points of damage, before adding any damage modifiers. Precision damage and extra damage from weapon special abilities (such as flaming) are added with damage modifiers and are not increased by this deed. If one or more rolls are critical threats, she confirms the critical once using her highest base attack bonus –5. For each critical threat beyond the first, she reduces this penalty by 1 (to a maximum of 0). The gunslinger only misfires on a dead shot if all the attack rolls are misfires. She cannot perform this deed with a blunderbuss or other scatter weapon when attacking creatures in a cone. The gunslinger must spend 1 grit point to perform this deed.
Feats used: Deadly shot, Point blank shot, firearms go against touch AC

Assuming a 20 hits against touch ac the damage total is 32 considered to be from a single attack. Bullets not silvered.
Last edited August 21, 2017 1:22 pm

Rolls

Attack roll 1 - (1d20+10)

(10) + 10 = 20

attack roll 2 - (1d20+5)

(15) + 5 = 20

Damage roll 1 - (2d12)

(14) = 5

Damage roll 2 - (2d12)

(1111) = 22

Aug 21, 2017 6:06 pm
Roll the 30% concealment for the underbrush.
Aug 21, 2017 6:15 pm
Concealment roll

Rolls

Concealment - (1d100)

(81) = 81

Aug 21, 2017 7:02 pm
Roland's shot gravely wounds the wolf. Although it is still standing, it looks much worse for wear. Still, the shot, despite its strength, looks to not have been as effective as it should have been...

Heather is up next.
Aug 22, 2017 2:22 pm
From her vantage point on the wagon Heather uses Summon Monster III to summon 1 small fire elemental in a position to flank the wolf.
[ +- ] Summon Monster Spell
The elemental will immediately use its slam attack against the wolf. If the attack is successful the wolf has a DC 11 save or he is lit on fire.
OOC:
Let me know if I have done anything wrong.
Last edited August 22, 2017 2:27 pm

Rolls

Number of elementals - (1d3)

(1) = 1

Slam attack to hit - (1d20+4)

(11) + 4 = 15

physical damage - (1d4)

(3) = 3

Fire Damage - (1d4)

(1) = 1

Aug 23, 2017 2:54 am
The small fire elemental strikes the wolf, doing no damage except for its fire. The wolf has not caught on fire, however.

With the wolf pretty much taken care of, Sir Urik will take a double move to get close to the archer, sending his celestial raven to harry the wolf in order to make it that much easier for the party to finish it off... However, the wolf still is not harried.

Rolls

Secret Roll

Secret Roll

Aug 23, 2017 3:08 am
Second Round of Combat.

Initiative
22 elf and wolves
20 Durgrim
15 Veroth
15 Ireena
12 Darren
10 Ujjaya
9 Roland
7 Heather
5 Sir Urik

Special Conditions:
Rain: Reduce visibility by half, -4 Perception and ranged attacks, extinguishes unprotected flame, has 50% to extinguish protected flames (lantern).
Light Undergrowth: The textured green vegetation is light undergrowth. It costs 2 move squares, provides concealment, and +2 to DC of Acrobatics and Stealth.
Heavy Undergrowth: The plain green vegetation is heavy undergrowth. It costs 4 move squares, provides concealment (30%), +5 DC of Acrobatics, and +2 circumstance bonus to Stealth.
Trees: Standing in same square as tree gains partial cover (+2 AC, +1 Ref), Climb DC 15.
Massive Trees: Grants cover if staying behind it (+4 AC, +2 Ref), Climb DC 15).
Ujjaya is prone (-4 melee attack, cannot make ranged attack except crossbows, +4 AC vs. ranged attacks, -4 AC vs. melee attacks, getting up is move-equivalent action which provokes AoO).

Battle Map.

The wolf will perform a withdraw action to reach its elf ally. The elf will then take a 5-foot step, take a potion out and make the wolf drink it, you see some of the wolf's wounds close up.

Durgrim is up next.

Rolls

Secret Roll

Aug 23, 2017 6:38 am
Durgrim runs after the wolf, Earthbreaker in hand, and thumps it over the head. "Dinnae' want to eat plate, eh? Well, eat me' hammer then!"

Rolls

Foegrinder, power attack (to hit, damage, electricity) - (1d20+10, 2d6+10, 1d6)

1d20+10 : (2) + 10 = 12

2d6+10 : (53) + 10 = 18

1d6 : (3) = 3

Aug 23, 2017 2:31 pm
Veroth slides past the wolf and attempts to flank it, while threatening the elf.

Rolls

Acrobatics to avoid AOO, A.C. 24 vs AOO - (1d20+16)

(3) + 16 = 19

Rapier (silver, +1) with flanking and sneak attack - (1d20+14, 1d6+3, 4d6)

1d20+14 : (6) + 14 = 20

1d6+3 : (2) + 3 = 5

4d6 : (1331) = 8

Aug 23, 2017 3:18 pm
OOC:
Is Veroth flying or something to get there because the green areas of the map are difficult terrain with increased movement cost (hence why the wolf could mot move so far away). Now that I think about it, it would have taken Durgim a double move to get to where he is, thus no attack.
Aug 24, 2017 3:40 am
OOC:
If the terrain is difficult, Veroth would fly.
Aug 24, 2017 1:51 pm
As Veroth finishes off the second wolf, Ireena makes a double move to cut off the elf.

Darren is up next.
Aug 24, 2017 1:56 pm
Darren moves down the road, hoping to be able to cut off the elf's escape if he tries to run.
Aug 24, 2017 4:33 pm
Ujjaya rises to his feet, brings his bow up, and shoots a single silvered arrow at the elf.
OOC:
Five foot step before firing.

Rolls

Bow attack,damage - (1d20+13, 1d8+5)

1d20+13 : (11) + 13 = 24

1d8+5 : (4) + 5 = 9

Aug 24, 2017 10:42 pm
OOC:
You're in difficult terrain, you cannot take a 5-foot step.
Roland's turn.
Aug 24, 2017 10:50 pm
OOC:
he can still take the shot at a neg 2 for being out of range
Can't he?
Aug 24, 2017 11:36 pm
OOC:
Out of range? isn't the range increment of a longbow something along the line of 100-120 feet?
Aug 25, 2017 12:50 am
OOC:
Def within longbow range. Without the 5-ft step though the target is beyond Point Blank range, so attack roll result is only 23. (I actually made a mistake: applied Point Blank bonus to attack but not damage).
Last edited August 25, 2017 12:52 am
Aug 28, 2017 3:33 pm
Roland fires a single shot of the hackbutt at the elf, and uses the rest of the turn to reload.

(no modifiers except -2 for range increment, still firing against touch ac with use of dead eye. )
Last edited August 28, 2017 3:46 pm

Rolls

attack 1 - (1d20+9)

(19) + 9 = 28

damage - (2d12)

(122) = 14

Aug 28, 2017 4:47 pm
Roland's shot leaves a gaping wounds in the elf, however, somehow, he is still standing...

Heather is up next.
Aug 28, 2017 11:35 pm
OOC:
I moved the fire elemental toward the elf, it has a 50ft move speed so I only moved 2 squares.
Heather will cast Searing Light, it is a ray attack (touch AC) I think there is a minus for shooting into combat but I was a bit confused by that.

Rolls

Ray to hit - (1d20-4)

(10) - 4 = 6

Damgae of hit - (3d8)

(356) = 14

Aug 28, 2017 11:48 pm
I do believe it's a -4, but I'm not entirely sure about that. Either way, sadly, Heather's fire beam missed. Sir Urik will move to corner the elf so he can run away and then send Hurnn to harry the elf. The elf will succeed his saving throw.

Third Round of Combat.

Initiative
22 elf and wolves
20 Durgrim
15 Veroth
15 Ireena
12 Darren
10 Ujjaya
9 Roland
7 Heather
5 Sir Urik

Special Conditions:
Rain: Reduce visibility by half, -4 Perception and ranged attacks, extinguishes unprotected flame, has 50% to extinguish protected flames (lantern).
Light Undergrowth: The textured green vegetation is light undergrowth. It costs 2 move squares, provides concealment, and +2 to DC of Acrobatics and Stealth.
Heavy Undergrowth: The plain green vegetation is heavy undergrowth. It costs 4 move squares, provides concealment (30%), +5 DC of Acrobatics, and +2 circumstance bonus to Stealth.
Trees: Standing in same square as tree gains partial cover (+2 AC, +1 Ref), Climb DC 15.
Massive Trees: Grants cover if staying behind it (+4 AC, +2 Ref), Climb DC 15).

Battle Map.

The elf will move 5-feet, drop his bow and draw his longsword, attempting to attack Sir Urik. His attack will miss.

Durgrim is up next.

Rolls

Elf's WIL save

Elf's attack

Aug 29, 2017 7:17 am
Durgrim hastens around the tree, and heaves his hammer around at the Elf, trying to knock him senseless.
OOC:
Guy is sentient, and I'd like to talk to him, so I'll go non-lethal. (-4 on the attack because of it)

Rolls

Forgehammer, non-lethal (to hit, non-lethal damage, electricity damage) - (1d20+8, 2d6+6, 1d6)

1d20+8 : (8) + 8 = 16

2d6+6 : (45) + 6 = 15

1d6 : (4) = 4

Aug 29, 2017 1:43 pm
Above the body of the dead wolf, Veroth leaps, his wings propelling his leap in an arc over and around the others and lands beside the elf opposite Durgrim. He strikes violently with his bloodied rapier.

"Where is Janis Barahg?" he hisses.

Rolls

Silvered rapier with flanking and sneak attack - (1d20+14, 1d6+3, 4d6)

1d20+14 : (13) + 14 = 27

1d6+3 : (5) + 3 = 8

4d6 : (2453) = 14

Aug 29, 2017 2:34 pm
OOC:
Okay, Durgrim will have made the elf fall unconscious, but does anyone knows if energy damage on a weapon can also be dealt in a nonlethal fashion? Because I have my doubt. I found a Paizo thread where people were discussing this, but they seem to fail to come to a consensus...
Aug 29, 2017 2:38 pm
OOC:
If its shock damage then it makes sense to me that you could. I mean you don't kill everyone you hit with a tazer. but thats far from an official answer.
Aug 29, 2017 2:47 pm
OOC:
The way it's written, I'd say that you can make it nonlethal as well

You can use a melee weapon that deals lethal damage to deal nonlethal damage instead, but you take a –4 penalty on your attack roll.

You are still using the weapon to deal the damage, so the rule should apply
Aug 29, 2017 2:53 pm
OOC:
Also, per the description of the "Shock" enchantment, you can turn it off at will.

"Upon command, a shock weapon is sheathed in crackling electricity that deals an extra 1d6 points of electricity damage on a successful hit. The electricity does not harm the wielder. The effect remains until another command is given."
Aug 29, 2017 3:20 pm
OOC:
The rules in the combat section are broad, in the we in on Nonlethal damage, saying that "You can use a weapon that deals lethal damage to deal nonlethal damage instead, but you take a -4 penalty on your attack roll." In the general vein of specific trumps general, you would need to find another rule that says that energy damage cannot be used this way.
Last edited August 29, 2017 3:21 pm
Aug 29, 2017 3:21 pm
Qralloq says:
The rules in the combat section are broad, in the we rion on Nonlethal damage, saying that "You can use a weapon that deals lethal damage to deal nonlethal damage instead, but you take a -4 penalty on your attack roll." In the general vein of specific trumps general, you would need to find another rule that says that energy damage cannot be used this way.
OOC:
This was my reasoning as well
Aug 29, 2017 3:24 pm
OOC:
That would make sense, and yes, Durgrim could also have turned off his shock damage just to be safe. Oh, and I forgot a roll.

Rolls

Roll for something

Aug 29, 2017 3:26 pm
Victory!

You each gain 450 XP.

The elf has fallen unconscious, but is still alive. As for his wolves, you'd have to check...
Aug 29, 2017 3:33 pm
Roland draws his revolver loaded with silver bullets and begins searching the wolves.
Aug 29, 2017 4:16 pm
Well, they're wolves, so it's not like they're carrying gears... unless Roland suspects the wolves to be more than meet the eye, in which case he should find a way to know for sure...
Aug 29, 2017 4:17 pm
Darren approaches one of the wolves and presses his silver hammer against its flesh, to see if it reacts in any way. He's not too familiar with lycanthropes, so he's unsure if it will have any effect.
Aug 29, 2017 4:20 pm
Less worried aboutbgear than i am making sure they are dead at this point. Are they still actively breathing or bleeding. Etc.
Aug 29, 2017 5:05 pm
Yes, both wolves are still breathing. One seems to be stabilized, and the other one is dying. Darren fails to notice any effect by simply pressing silver against the wolves' skin. Perhaps the weapon needs to actually hurt the creature in order to produce anything special. Although you do remember Sir Urik's silver sword and Veroth's silvered rapier inflicting normal damage on the wolves...
Aug 29, 2017 5:09 pm
"all of these creatures are still alive. I recommend we make haste in binding them, or choose to kill them."

Roland reaches into his haversack and pulls out 50 feet of silk rope and begins binding the elf creature.
Aug 29, 2017 5:13 pm
Rolling for something

Rolls

Roll

Aug 29, 2017 9:38 pm
Veroth cleans his rapier, watching the others methodically and professionally see to the prisoners. He keeps an eye on the woods, circling the area, pausing now and then to watch the woods for movement.

Rolls

Perception - (1d20+11)

(20) + 11 = 31

Aug 30, 2017 12:00 am
As Veroth keep an eye out, Ireena and Sir Urik will be divided on the fate of the prisoners. Ireena, considering they are werewolves, thinks they should be put to death as they are a menace to the people of Barovia. Sir Urik on the other hand is willing to give them a chance, confiscate their gear, and send them on their way with a warning that if they are met again, they will not be so lucky next time. Ireena is not too happy with this, demanding Sir Urik how many lives does he think this chance may end up costing, and to this Sir Urik will replay that the group simply cannot take the law in their own hands and murder people for crimes they may or may not have committed and for crimes they may or may not commit in the future...

All this while, Veroth will be sure that the group is in no immediate danger.
Aug 30, 2017 7:10 am
Durgrim frowns at the fallen beasts. "If they are indeed werewolves, it is our duty as Lightbringers to rid this land of them. If they are beasts they should be put out of their misery, unless they are of value to us through this elf.." He takes out a length of rope and binds the elf's hands and feet.
Aug 30, 2017 12:47 pm
Heather is also against killing the prisoners.

"Execution should be reserved for only the most heinous of crimes. As far as we know these things were only trying to protect themselves against a heavily armed group of strangers."
Aug 30, 2017 12:55 pm
Roland goes to the wolf who was dying and begins stabilizing him.

"As light bringers it is our duty to rid the world of evil, not of things that are just different. This conversation went south and we won. Now let us heal the wounded, treat them with firmness yet kindness, and see if they are evil."

Rolls

Heal - (1d20+11)

(19) + 11 = 30

Aug 30, 2017 3:13 pm
Sir Urik will commend you on your choice.

"Thank you friends. I know there is much evil in this land, but fighting monsters by becoming monsters ourselves is not the solution."


Ireena is obviously displeased, but she knows better than to fight a losing battle...

Ujjaya will also chime in.

"I know Madam Eva said in her readings that the man I am searching for, Jerref Maurgen was not killed by werewolves, but perhaps one of them saw him and could give me a clue as to where he went or who killed him. Seems like those werewolves have eyes all throughout the forests of Barovia."
Aug 30, 2017 3:16 pm
OOC:
Did roland save the dying wolf in time?
Aug 30, 2017 3:21 pm
With all of the creatures stable and bound, roland will begin treating everyone's wounds, including the enemies. I want them to come to with it obvious they were taken care of.
Aug 30, 2017 3:28 pm
"I can summon a pulse of positive energy and heal all living creatures around us. Please my friends gather closer and Sarenrae will grant us healing."

Rolls

Healing living creatures - (3d6)

(632) = 11

Aug 30, 2017 3:36 pm
OOC:
Are you including the elf and wolves as well? Well, it is 30-feet radius IIRC, so I guess it will, unless you move away from them...
Aug 31, 2017 1:59 am
OOC:
Yes, I was going to heal them as well. I am on board with Roland's plan to convince them we aren't trying to kill them.
Sep 2, 2017 5:19 pm
Well, the elf and wolves are conscious now, so you can interrogate them.
Sep 3, 2017 2:29 pm
Durgrim eyes the elf with scorn. "Game's up, elf. Ye filthy mutt's won't be takin' any bites out of us today!" Frowning, he moves closer to the elf, and rests the head of the great earthbreaker on the elf's chest. "Now it's time to talk, foe. Who are ye, why do ye seek to lure us into a cowards ambush, and what is yer relation to the devil Strahd?"
OOC:
Good cop, bad cop? Durgrim will also use his detect undead just to make sure there aren't any of those here right now.

I'd use diplomacy instead of Intimidate, but Durgrim isn't in the best of moods.

Rolls

Intimidate - (1d20+3)

(20) + 3 = 23

Sep 3, 2017 2:40 pm
OOC:
Durgrim will determine that the elf and his wolves are not undeads.
"We are not agents of Strahd, if this is what you are wondering. We are our own masters, though we found out long ago that it is best to not defy Strahd. We do what we need to survive while trying not to displease him so he will not try and destroy us. As for what we are, seeing you've beaten us, surely you must know by now, surely you must have realized something was off when you attacked my wolf brethren..."
Sep 3, 2017 2:50 pm
Heather will lean in and stage whisper "Werewolves?!"
OOC:
Sorry guys, I missed a bit of the world building. Are werewolves kind of common? Would it be something everyone had heard of?
Sep 3, 2017 8:32 pm
OOC:
I'm not too sure about the rest of Golarion, I assume that lycanthropes are just about as numerous as your average D&D setting. But in the valley of Barovia, they do seem to be somewhat common.
"We have a different word for it, but it is what your kind call us, yes."
Sep 4, 2017 2:02 am
Having been badly wounded by the wolf, Ujjaya is grateful for Heather's healing.

His usually serene demeanor breaking, Ujjaya stumbles over to the elf. "You attacked us first, fired the first shot." Ujjaya points out flatly. "Jerref Maurgen. Janis Baragh. Do you know of them?"
Last edited September 4, 2017 2:03 am
Sep 4, 2017 2:43 am
"I do not know of Jerref Maurgen, but I do know of Janis Baragh. He is the scarred one, the one who hunts us."
Sep 4, 2017 7:19 am
OOC:
Would Durgrim know werewolves are typically Evil (if that's even true in this setting?)
Sep 4, 2017 3:17 pm
OOC:
You can always make a Knowledge (Nature) check.
Sep 4, 2017 7:02 pm
OOC:
Durgrim doesn't have Knowledge(Nature), and it's trained only. Would Knowledge(Religion) be of any use?
Sep 4, 2017 7:16 pm
OOC:
Hmm, I don't see how this would apply. Guess Durgrim will have to assume that werewolves are like most people and that some follow the path of righteousness, and some follow the path of evil...
Sep 6, 2017 2:16 am
"Ujjaya, do you need more healing?" asks Heather. She has some domain spells left that can heal, or more holy energy bursts for healing
Sep 6, 2017 2:22 am
"I would appreciate it very much. Thank you." Ujjaya replies.
OOC:
Currently at 38/49hp. It's not bad, but if you've healing to spare then I'll accept it. Thanks! :-)
Last edited September 6, 2017 2:23 am
Sep 6, 2017 1:56 pm
Heather touches Ujjaya and uses her domain spell of cure light wounds.
OOC:
I was reading up and because I have taken the healin domain all my healing spells are 50% more effective. Is there a way to put that into the rolls? I will just calculate it for now.
OOC:
6x1.5 is 9. You have been healed for 9 Ujjaya
Last edited September 6, 2017 1:56 pm

Rolls

healing Ujjaya - (1d8+5)

(1) + 5 = 6

Sep 6, 2017 3:42 pm
OOC:
Yeah, I don't think the dice roller has any way of handling that, so you'll have to calculate it every time.

Edit: Also, do not forget your Rebuke Death 1st level ability, this can come in handy too...
Sep 8, 2017 6:10 pm
"Where would we find Janis Baragh?" Darren asks.
Sep 8, 2017 6:48 pm
"Would you like the chance to redeem yourselves and perhaps stop these people from hunting you?
Sep 8, 2017 11:25 pm
The elf sneers as he answers Darren.

"If we knew where to find Baragh, we would have killed him by now..."

He then turns to Roland.

"People who hunts us? So far there is only Barahg. Well, there used to be another one, a dwarf who dwelt somewhere near the Vistani camp. Good move on his part: we could not attack him without risking harming Vistanis, which would have put us at odd with Strahd for harming his agents... Well anyways, seems he stopped hunting us at some point and switched his focus on hunting humans. I am not sure why he changed his mind, nor do I care to find out."
Sep 10, 2017 2:38 pm
Heather sidles up to Roland and whispers to him "I could save the other he has not been dead long and Sarenrae could restore his life. Do you think that would make them trust us or only lead to another foe in battle later on?"
Sep 10, 2017 3:04 pm
Shanata says:
Heather sidles up to Roland and whispers to him "I could save the other he has not been dead long and Sarenrae could restore his life. Do you think that would make them trust us or only lead to another foe in battle later on?"
OOC:
Bot wolves were healed by your channel energy. None of them were dead. One was stabilized, and the other one was dying, but never reached death as Roland stabilized it.
Sep 11, 2017 12:48 pm
OOC:
Oh sorry, I misread then. I thought one wolf had died and the other had been stabilized. Roland, pretend you didn't hear that!
Sep 13, 2017 3:52 am
"Well, if you have no more questions to ask of us, can we leave then?"
Sep 13, 2017 3:02 pm
"You have had no change of heart and will still serve the devil strahd if we release you. What possible reason could we have for doing so?"
Sep 13, 2017 3:14 pm
"A change of heart? Would you expect the wolf who hunts the dear to change its ways? How about the lion chasing the gazelle? Predators hun prey, isn't it the natural order of things?"
Sep 13, 2017 3:21 pm
"Human beings are not prey. Does the deer capture the wolf? Does the gazelle take up arms and slay the lion?"
Sep 13, 2017 3:23 pm
"Men are not prey," Darren snarls, "Not for you. Not for anyone. Those who hunt and kill men will be dealt with severely."
Sep 13, 2017 3:29 pm
"Yes, sometimes the prey can get one up on the predator. It is rare, but it does happen, usually when the predator was careless, like we were. But it does not matter, the pack will know to not underestimate you again, whether we live to warn them, or they find our dead bodies. No, it does not matter. As to whether or not men are prey, I'd say it's a matter of perspective."
Sep 13, 2017 3:30 pm
"Is there no way we could come to some alliance to defeat the evil in this land? Is there no way you could accept a truce with mankind and find other sources of food?"
Sep 13, 2017 3:39 pm
"An interesting proposition, but I do not have the authority to speak for the whole pack. Perhaps we could come to an understanding, but more than likely, it will include the death or at the very least the removal, using whatever means you feel is appropriate, of Janis Baragh. Perhaps it might also include convincing the pack of the ruin to join our pack and stop resisting us. But me and my friend would nee do head back to the pack."
Sep 13, 2017 3:40 pm
"If we untie you and travel with you to have this discussion will you guarantee our safety for the duration of the trip and discussion?"
Sep 13, 2017 3:54 pm
"Sadly, we do not allow outsiders to our hideout. But yes, you would be safe from attacks from our pack."
Sep 13, 2017 3:56 pm
Ireena seems really bothered by the fact that you are trying to strike a deal with the werewolves.

"You are seriously going to strike a deal with those... those... those monsters!? We should just kill them and be done with it. And any other werewolves trying to attack us will also be killed. How's that for convincing them to stop hunting the townsfolk?"
Sep 13, 2017 4:08 pm
Roland takes Ireena aside to talk.

Quietly to her he says "This is how wars are won Ireena. Where the enemy thinks he is safe you make him unsafe. Where he thinks he is strong make him week. Strike where he thinks he cannot be struck. If we not only acquire the powerful artifacts, but turn his allies into our allies to help us fight them, then we can actually win this fight. I did not come here to gallantly throw my life away and not create the change I seek. I am a warrior, not a hero. I am here to conquer Strahd and put this land right. I suggest you decide what it is that your here for. To die a noble death or to actually win."
Sep 13, 2017 4:11 pm
Ujjaya struggles with his warring philosophies. "I believe life is sacred. ALL life. However, with a heavy heart, I am in agreement with Ireena. They have been given the opportunity to have a change of heart, but their hearts remain dark and twisted. Slaying them is the lesser evil."
Sep 13, 2017 4:19 pm
"It is your group after all, so I know I won't have much of a say, but personally, I'd prefer to see a peaceful solution which will limit the amount of bloodshed. If we can convince the werewolves to stop attacking the villagers, as evil as they might be, I think we should take that opportunity. After all, once Strahd is dealt with, hopefully this valley will be opened to the rest of the world, so it should not be too difficult for the villagers to find and hire mercenaries if the werewolves refuse to honor their end of the bargain..."
Sep 13, 2017 4:20 pm
"Let's put it to a vote then. Do we attempt to repair relations and make allies of the wolf kind, or do we slay these three of them and take on their entire tribe as additional enemies to keep?"
Sep 13, 2017 4:28 pm
"If a peaceful accord can be reached then that would be my fervent my wish as well. But do you really believe we can reason with them? We've tried with these three."
Sep 13, 2017 4:40 pm
"I say we try to find a peaceful solution."
Sep 13, 2017 4:45 pm
"And they have stated a willingness to attempt to reach such a resolution. I vote for gaining of an ally in the war against strahd. If they will not see reason then we can reassess from there."
Sep 13, 2017 4:51 pm
Ujjaya says nothing more but nods thoughtfully at Roland.
Sep 13, 2017 6:06 pm
Outraged at the shift for diplomacy, Durgrim scowls at both Roland and the werewolves. "I'll be damned by Torag before I let evil free to hunt innocents." Nodding at Ujjaya's words he douses his temper somewhat. "Aye, Brother. I share yer sentiment. We honor life, but any honor they deserve is long void, I say we put the hammer to them."
Sep 13, 2017 6:09 pm
Darren shakes his head, "I'm sorry, brother, but I will not suffer them to live. The punishment for what they've done is death," he says sadly, "I wish there were another way, but they can't be trusted. Any deaths that occurred from allowing them to live would be on us."
Sep 13, 2017 6:16 pm
"So be it. Any death that befalls from their retribution and not convincing them to stop protecting strahd are now on us too."

Roland calmly walks over to the captives and puts a single silver bullet into the base of each's brain stem.
Sep 13, 2017 7:06 pm
Wi this, the werewolves are dead. Those in wolf form quickly changed back into elves, a man and a woman, compete with their equipment. Ireena looks satisfied, Sir Urik looks disappointed, but keeps any objections to himself. Guess it is time to loot the bodies then.
Sep 13, 2017 7:12 pm
Darren kneels before each corpse, praying that their souls are guided properly in the afterlife. Once he's done, he stands and shakes his head sadly, looking at Roland, "I wish that I could be sure that was the right choice..." he says and moves a short distance away to be alone and keep watch.
Sep 13, 2017 7:23 pm
"Right or not, it's what the group voted for. Now let's not put it to waste."

Roland searches the bodies for anything of use.
Sep 13, 2017 8:17 pm
Each body will have a masterwork greatsword (3 total), a masterwork composite longbow (3 total, and quickly testing the bow shows they are STR 12 bows), and a masterwork studded leather armor (3 total), you will find a total of 118 arrows (which will please Ujjaya), you will find a total of 6 potions and 519 gold pieces.
Sep 13, 2017 8:27 pm
"The weapons and armor do me no good. You all can have them. I do need some gold as I have none."
OOC:
Alchemy allows for the checking of potions, correct?
Sep 13, 2017 8:49 pm
Ujjaya takes as many arrows as he can comfortably carry.
OOC:
I'll need you help figuring out the exact number.
Sep 13, 2017 8:58 pm
"Everything we cannot carry ourselves can go on the cart to be distributed or sold in town."
Sep 13, 2017 10:10 pm
Kaosanddoom says:
[b]
OOC:
Alchemy allows for the checking of potions, correct?
OOC:
Normally requires Spellcraft. Alchemists can use Craft: Alchemy to identify potions.
Sep 13, 2017 10:18 pm
Jabes.plays.RPG says:
OOC:
I'll need you help figuring out the exact number.
OOC:
I guess two quivers strapped to your back, and one at each hip would do. The rest would have to be stored somewhere else. Each quivers hold 20 arrows btw.
Sep 14, 2017 1:36 am
Veroth shakes his head as he listens from the edge, refusing to participate in the trial. The was no right choice, only a just one.
Sep 14, 2017 10:50 am
OOC:
Durgrim doesn't have any use for any of it either, but I guess we have space for whatever in the wagon.
Sep 14, 2017 2:24 pm
OOC:
Can I use Spellcraft to figure out what the potions are?

Rolls

Spellcraft check on potions - (1d20+6)

(1) + 6 = 7

Sep 14, 2017 10:28 pm
Shanata says:
OOC:
Can I use Spellcraft to figure out what the potions are?
Yes, but by the looks of it, you'd also need to cast detect magic and it would be 1 roll per potion. Spellcraft.
Sep 14, 2017 10:36 pm
Darren casts detect magic and begins trying to figure out what the potions are

Rolls

Spellcraft x6 - (1d20+8, 1d20+8, 1d20+8, 1d20+8, 1d20+8, 1d20+8)

1d20+8 : (3) + 8 = 11

1d20+8 : (3) + 8 = 11

1d20+8 : (13) + 8 = 21

1d20+8 : (11) + 8 = 19

1d20+8 : (7) + 8 = 15

1d20+8 : (7) + 8 = 15

Sep 15, 2017 12:46 am
Darren will have identified a potion of cure moderate wounds and a potion of haste. However, another potion has teh same magical aura as the potion of cure light wounds, and another 2 potions have the same magical aura as the potion of haste. So those might be safe bets...
Sep 15, 2017 12:44 pm
Darren informs the others of what he's found.

"Ready to move on?" he asks.
Sep 15, 2017 5:33 pm
"We continue the search for janice. We still need to make allies."
Sep 15, 2017 10:17 pm
Piling on the gear on top of roland's cart, you make your way towards the most promising box canyon candidate, continuing your trek towards the southern tip of the Lysaga Hills. As if to reflect the sliver of hope from the prospect of a potential new ally, the rain finally ends.
Sep 16, 2017 2:03 am
Veroth shakes the water from his wings, and ranges farther ahead of the others, sneaking where he can, with eyes open.

Rolls

Perception - (1d20+11)

(15) + 11 = 26

Stealth - (1d20+16)

(10) + 16 = 26

Sep 16, 2017 2:44 am
Veroth takes point, scouting ahead. So far, the forest seems to be free of danger. Eventually, he locates the entrance of the boxed canyon. It seems to be going due west for about 200 feet or so before turning northward. It is difficult to see what will lay further down the canyon without progressing further.

Rolls

Secret Roll

Secret Roll

Sep 16, 2017 1:49 pm
Veroth finds himself an inconspicous place to keep watch while the wagon and his companions approach. In his silent way, when they arrive, he merely gestures toward entrance to the boxed canyon.
Sep 16, 2017 6:38 pm
OOC:
I have lost track of game time, is it near noon?
Sep 16, 2017 7:18 pm
Shanata says:
OOC:
I have lost track of game time, is it near noon?
OOC:
No, actually it would probably be more like 4 or 5 p.m.
Sep 16, 2017 8:03 pm
OOC:
Oh no! I missed my chance to renew my spells.
Sep 16, 2017 9:44 pm
OOC:
No, you're still in the same day where you renewed your spells at noon to take a bunch of lesser restorations to remove the ability damages to other characters.
Sep 21, 2017 1:41 pm
Sorry I derailed the game guys, shall we enter the box canyon, or scout it out first?
Sep 21, 2017 10:12 pm
"Aye, lest we have other clues for the weapon, he's our best bet." Durgrim halts the cart near the entrance of the canyon and dismounts. "I suggest we continue on foot."
Sep 23, 2017 4:28 pm
Veroth waits until the team is gathered at the entrance and has decided to proceed. He shakes out his black wings before drawing them around him as a cloak and enters the canyon ahead of the others. His eyes are wary and hooded, his knees bent lightly as his feet find a quiet path.

Rolls

Perception - (1d20+11)

(20) + 11 = 31

Stealth - (1d20+16)

(3) + 16 = 19

Sep 23, 2017 4:35 pm
Veroth will proceed further down the boxed canyon. Eventually, near the end of the canyon, he will notice an extinguished camp fire and a lean-to designed to meld into the surroundings with a form sleeping under it, covered by a heavy blanket.
OOC:
Really? The site did not save my edit?
Veroth will notice a man hiding among the rocks opposite the lean-to. He seems to be situated to have a great view of the lean-to as well as its surroundings. This man then looks at Veroth, noticing him. At this poin, Veroth will notice the man's scarred face.

Rolls

Secret Roll

Secret Roll

Sep 23, 2017 7:51 pm
Stopping (presumedly) about 30 feet away, Veroth crouched on his ankles and blows on his empty hands. "Suffer no false life, brother. I am Veroth , of the Lightbringers. I am looking for Janis Baragh. I need his help."

Veroth is ready to flee to the sky with a good luck upwards, but dares to hope.
Sep 23, 2017 11:34 pm
The man is not entirely sure what to do with Veroth. The sight of a Stryx must be quite unnerving to humans, but curiously enough, it is not the wings which seems to attract the man's attention, but rather the ears. After a quick look around to make sure no one else is sneaking up on him, he finally address Veroth.

"I am Janis Baragh. Now what business do you have with me... elf... ?"

This last word is spoken with disdain.
Sep 24, 2017 12:45 am
Veroth ignores the elf comment, instead pointing back the way he came. "My team follows. We are looking for tools to use against HIM. We have been plagued by werewolves and were told that you could help us prepare. For we must continue, to infested woods."

He gestures backwards again. "Will you join us for a brief time, friend, teach us your wisdom? We will assist you as best we can."
Last edited September 24, 2017 12:45 am
Sep 24, 2017 12:57 am
The man still on his guard has quick looks from side to side as Veroth speaks to him, his hands never too far from his weapons.

"Friends eh? And you say you were attacked by werewolves... Was it close from here?"
Sep 24, 2017 1:31 am
"Most recently, it was just down the path back toward the town. Three elves, at least elves once they were dead. Not our first encounter - wolves seem to follow us, unnatural like."

He carefully draws his rapier to reveal six inches of the blade, before resheathing it fully. "At least some of us have silver."
Sep 24, 2017 1:43 am
"Hmm, guess I got careless camping in the same place for too long, those furry tree-huggers were getting close to me. Well, maybe this is all for the best. You can tell your friends they can come here."
Sep 24, 2017 1:54 am
Veroth nods and jogs off back to the others.

"I found Janis, and he invites all of you to his camp. He might be a paladin - least, he didn't try and kill me straight off," he adds grimly.
Sep 24, 2017 5:50 am
"Well done, Brother Veroth!" Ujjaya says, seeming relieved. He has been more withdrawn than usual after the execution of the werewolves. It's not the killing itself that bothers the monk -- it's the things that were said. He cringes at the memory of some of his own words and knows he must seek atonement. Veroth's discovery is a welcome distraction from such thoughts, and Ujjaya follows the strix's lead with renewed purpose.
Sep 24, 2017 11:46 am
Heather is also happy to have found their next lead and quickly joins the others to go meet this Janis.
Sep 24, 2017 4:03 pm
"Oh no dear friend. He's definitely not a paladin, that much I can assure you. Any paladin acting like he does would have lost his paladinhood long ago. He's seems to be more like some sort of ranger, albeit, one specialized in hunting creatures."
Sep 26, 2017 6:35 pm
You make your way further down the boxed canyon, leaving the cart behind. You eventually reach an encampment where you see a scarred man gathering the rest of his gear which he had disposed to look like a sleeping body under a blanket. He turns to look at you, and then gives a quick nod of acknowledgement to Sir Urik who returns the nod. He then silently waits for you to speak first.
Sep 26, 2017 7:00 pm
"Hyle Janis, long days and pleasant nights. I am roland, gunslinger. We have come seeking allies in the fight against the curses of this land."
Sep 26, 2017 7:31 pm
"So you seek to kill werewolves. I'll admit, I've done well all by myself, but I wouldn't mind a helping hand. No matter how many I kill, they still keep coming. I wonder if they're not calling in some sort of elven reinforcement from outside the valley to replace those I've killed..."
Sep 26, 2017 7:36 pm
"We captured and interrogated some on our way to you. They are agents for the vampire strahd. If we eliminate his power in this region then the wolves will no longer have the pull to outside clans. They will be weakened and more easily defeated. We seek to cut the head off the snake so to speak."
Sep 26, 2017 7:43 pm
"Pardon the interruption, but you said you work alone... Have you met a man named Jerref Maurgen?"
Sep 26, 2017 9:50 pm
"No, they don't work for Strahd. More like they're smart enough not to get in his way. And if they told you they did, they lied to you. As for killing him, a noble goal for certain, but I believe the werewolves to be a more pressing matter. Strahd may be powerful, but he is alone, his predations are limited and isolated. The werewolves, those savage beasts are another matter entirely. They will not hesitate to attack anyone outside of the relative safety of the village."

He then turns to Ujjaya.

"No, I have never heard of that person. Should I have?"
Sep 30, 2017 3:29 pm
"I was told the man had gone into this area to hunt werewolves. That's really all I know. It's important that I find out if he still lives and if not, what fate befell him."
Sep 30, 2017 5:30 pm
OOC:
Madam Eva did told you in her reading that he had been killed by someone who uses to hunt werewolves.
"Never met the guy, but outsiders to not tend to fare well in this valley... not offense to present company. Well, I should probably give you an example. About three years or so ago, this group of adventurers came by. Now I don,t know why they came here, I don't hang around in town, probably to kill Strahd or something... Anyways, those poor suckers got attacked by the local werewolves and infected. And now they started their own werewolf tribe, settled in some old ruins farther south-west of here, and have been a torn in my side ever since because those guys, while not as numerous as the elf pack, are much stronger than your average elf werewolf."
Sep 30, 2017 5:31 pm
"Oh yes, I remember those guys. a couple of barbarians and a ranger and some spellcasters... I'm not entirely sure what they were, magic tend to look the same to me... sorry... We thought they had been killed by Strahd..."
Oct 1, 2017 2:58 pm
"These werewolves in ruins. Are those ruins west of the Crossroads leading to Lysaga Hills?"
Oct 1, 2017 3:49 pm
"Yeah. So you heard of the place. Well, the word 'ruins' is a bit generous. Outside of that short tower, there isn't much left there..."
Oct 4, 2017 6:37 pm
"Anythin else lurking in those ruins we should be wary of if we investigate?"
Oct 4, 2017 8:43 pm
"Maybe. I haven't explored them to be honest. It would not do me much good to just throw myself in the wolf's den. I fully expect the ruins to be trapped though... At least, that what I would do in their place..."
Oct 4, 2017 8:53 pm
"There is an artifact we seek in those ruins. Would you be willing to join our party for a raid on those ruins?"
Oct 4, 2017 9:41 pm
"Yeah, sure. I get to kill werewolves, you get your artifact, everyone's happy."
Oct 5, 2017 2:27 am
"Excellent! Happy to have you join us."
Oct 5, 2017 3:23 pm
"Thank you. So what is the plan of action? We could leave for the ruins right now and clear them, but we'll probably have to spend the night there. Or you're welcome to spend the night here and we can go to the ruins first time in the morning."
Oct 5, 2017 3:28 pm
"I reccomend that we all rest and prepare and attack first thing in the morning. We had to kill a few werewolves already on the way in."
Oct 5, 2017 3:31 pm
"Resting here would be for the best, I think. We appreciate the offer, Janis," Darren says with a slight bow.
Oct 5, 2017 10:32 pm
"If we spend the night here, shouldn't we go get the mule and cart and bring them here?"
Oct 5, 2017 10:47 pm
yes we should

Roland will head back to his mule to do just that.
Last edited October 6, 2017 12:55 pm
Oct 6, 2017 11:42 pm
You go back and retrieve the mule and cart and prepare to spend the night at Janis' camp. If you feel like doing anything before it's time to establish the watch order, now's the time to say so.
Oct 7, 2017 12:48 pm
"Is anyone injured? I still have a few healing spells for the day."
Oct 7, 2017 12:53 pm
"I'm good, but if ye can pray for renewed strength in the morning, that would be great."
[ +- ] State
Oct 7, 2017 4:42 pm
OOC:
Ireena, Sir Urik, and Janis are all fine.
Oct 7, 2017 5:07 pm
OOC:
Roland is full health but -5 constitution.
Oct 7, 2017 5:36 pm
" Unfortunately I have used all my ability healing spells but I can get Durgrim up to full health."

Rolls

Cure light wounds - (1d8+5)

(4) + 5 = 9

Oct 7, 2017 11:44 pm
OOC:
I'm down by 2hp I think. Nothing serious but if you've the spell slots to burn...
Oct 8, 2017 4:15 am
Veroth is unwounded and is willing to take an unpopular middle watch, as he has no spells to memorize.
Oct 8, 2017 11:56 am
OOC:
I have my domain spells left. Might as well get everyone full health.

Rolls

Cure light wounds - (1d8+5)

(7) + 5 = 12

Oct 8, 2017 3:29 pm
Ujjaya thanks Heather for the blessing of healing and offers to take first watch.
Oct 8, 2017 11:22 pm
Sir Urik has spells to regain, se he's take the last one. Ireena and Janis can volunteer for any of the watch.
OOC:
(preferrably with a PC so we don't end up with an NPC-only watch...)
Oct 8, 2017 11:35 pm
Roland will take any watch needed.
Oct 8, 2017 11:42 pm
Darren will also volunteer to participate in first watch.
Oct 12, 2017 2:25 pm
Seeing others hesitating to volunteer for a watch, Ireena will simply say "Well, I guess I could take the same watch as Veroth. His keen sense should complement my dull ones very well..."
Oct 12, 2017 2:32 pm
OOC:
To save trouble...
Watch Order:
1st: Darren, Ujjaya, Janis
2nd: Veroth, Ireena, Durgrim
3rd: Sir Urik, Heather, Roland
Oct 12, 2017 3:36 pm
Ujjaya nods to Darren and looks around for a good perch from which to take watch.
Last edited October 13, 2017 4:07 pm
Oct 12, 2017 3:43 pm
With the order established roland settles in to sleep so he can be alert for his watch.
Oct 12, 2017 7:45 pm
Heather will also go to sleep so she is ready for her turn.
Oct 12, 2017 11:56 pm
You set up camp and prepare for the night. Some of you lie down as a few remain awake for first watch. As soon as the sun dips below the horizon, you hear the distant howls of wolves, then some momenta later, you hear them again, but closer this time... then again, much closer... something is coming... and its big...

You can place yourselves on the map. Do not forget the unconscious condition marker if you're one of those who are asleep (simply copy/paste it and drag it on your character).

Also, it is time to roll some initiatives...

Rolls

Secret Roll

Janis Barahg's initiative

Ireena's initiative (once awakened)

Sir Urik (once awakened)

Oct 13, 2017 12:05 am
OOC:
Can't seem to move Veroth. Are the permissions wide open?
Last edited October 13, 2017 12:05 am
Oct 13, 2017 1:18 am
Qralloq says:
OOC:
Can't seem to move Veroth. Are the permissions wide open?
OOC:
Huh, that's weird, I could have sworn that I chose to modify... I definitely took time to edit the permissions this time around. Oh well, it's fixed now.
Oct 13, 2017 1:44 am
OOC:
Initiative

Rolls

Initiative - (1d20+6)

(20) + 6 = 26

Oct 13, 2017 2:12 am
OOC:
Weird, was opening Slides but in View Only mode.
Got it sorted now.

Rolls

Initiative - (1d20+8)

(13) + 8 = 21

Oct 13, 2017 2:37 am
Darren straps his shield on and draws his hammer with a sigh, More wolves... Just fabulous, he thinks to himself.

Rolls

Initiative - (1d20+6)

(15) + 6 = 21

Oct 13, 2017 2:54 pm
Rolands hackbutt is missing from the map, but it will be on the cart next to where he is asleep.

Rolls

Initiative - (1d20+6)

(8) + 6 = 14

Oct 14, 2017 6:34 pm
Durgrim snores lightly in his sleeping bag, night-chainshirt barely visible between bag and beard.
OOC:
Oh, yeah.. Durgrim brought a chainshirt specifically to sleep in. Dwarves, eh?

Rolls

Initiative - (1d20+1)

(17) + 1 = 18

Oct 14, 2017 8:36 pm
azira says:
OOC:
Oh, yeah.. Durgrim brought a chainshirt specifically to sleep in. Dwarves, eh?
Good call. Guess Ireena's and Sir Urik's AC will have to be recalculated...
Oct 16, 2017 2:03 am
OOC:
Sorry for the late response, I am on the map and marked as asleep.

Rolls

Initiative - (1d20-1)

(14) - 1 = 13

Oct 16, 2017 3:22 pm
Those on watch then see three dire wolves approach, snarling, teeth blaring.

First round of combat.

Initiative
26 Ujjaya
21 Veroth (asleep)
21 Darren
18 Durgrim (asleep)
16 Janis Barahg
15 Ireena (asleep)
14 Roland (asleep)
14 Sir Urik (asleep)
13 Shanata (asleep)
8 Dire wolves

Conditions
A lot of characters are asleep (considered helpless, can be awakened by ally as standard action or by being wounded, can attempt Perception checks at -10 that don't rely on sight to notice changes in environment and awaken.)

Combat map.

Ujjaya is up.
Oct 16, 2017 4:34 pm
Ujjaya's voice rings out over the camp. "Awake, brothers! We are under attack!" As he draws back his bowstring the monk's blue, glowing eyes take on an amber hue, and blue feathers sprout from the sides of his.
OOC:
• Targeting G17
• Aspect of the Falcon 1/day, duration 1 minute, +3 Perception, +1 archery attack, crit 19-20/x3.
• Ki Flurry: +12/+12/+12/+11
• Deadly Aim: -2 attack, +4 damage.
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot, with the lower roll as crit confirmation if the higher threatens.
[ +- ] Ujjaya's combat stats
Last edited October 16, 2017 4:37 pm

Rolls

Attack, Perfect Strike, potential damage - (1d20+11, 1d20+11, 1d8+9)

1d20+11 : (1) + 11 = 12

1d20+11 : (12) + 11 = 23

1d8+9 : (8) + 9 = 17

Attack #2, potential damage - (1d20+11, 1d8+9)

1d20+11 : (5) + 11 = 16

1d8+9 : (6) + 9 = 15

Attack #3, potential damage - (1d20+11, 1d8+9)

1d20+11 : (17) + 11 = 28

1d8+9 : (1) + 9 = 10

Attack #4, potential damage - (1d20+10, 1d8+9)

1d20+10 : (7) + 10 = 17

1d8+9 : (5) + 9 = 14

Oct 16, 2017 4:51 pm
OOC:
Perception to awaken

Rolls

Perception (1d20+11 with -10 penalty) - (1d20+1)

(5) + 1 = 6

Oct 16, 2017 4:52 pm
OOC:
Perception to awaken

Rolls

perception at -10 - (1d20+3)

(10) + 3 = 13

Oct 16, 2017 7:09 pm
With a shout of warning to his companions, Ujjaya guns down the first dire wolf and wounds the second one. Veroth is awakened by the shout, gets up and gathers his equipment, Darren is up next.
Oct 16, 2017 7:15 pm
Darren rushes forward to block the way to his companions, banging on his shield with his hammer to get the wolves' attention and hopefully wake his companions, "Come and get me!" he shouts, preparing to defend himself.
OOC:
I can't make it far enough, so I'm taking the Total Defense action for a +4 AC boost (already included in my Combat Stats)
[ +- ] Stats
Oct 16, 2017 8:09 pm
Durgrim is up next... if he successfully awakens...
Oct 16, 2017 8:11 pm
OOC:
my bad, I misunderstood. I thought we got a perception to awake at start of combat not in our turn. Didnt mean to jump line.
Oct 17, 2017 11:18 pm
OOC:
roll to awaken

Rolls

Perception to hear (+6-10) - (1d20-4)

(10) - 4 = 6

Oct 18, 2017 6:01 pm
OOC:
Perception to awaken..

Rolls

Perception to awaken - (1d20-6)

(3) - 6 = -3

Oct 18, 2017 9:46 pm
Durgrim is sound asleep. Looks like it ti will take more than shouting to wake up that dwarf...

"Those are definitely not werewolves..."

Janis draws his blade and approaches the group in order to shield the sleeping people with his body if necessary. He will also study both dire wolves as a swift action and then comment.

"That grey one to our right (left on the map), it's about one-third down already. If you guys have any more of that fancy shooting, you could easily take it down..."

Next is Ireena... aaannnddd she remains asleep as well...

Roland has woken up and grabbed his gear.

Sir Urik next... Sir Urik remains asleep, but his celestial raven is awakened, he then take an action to wake his master, which means that Sir Urik also awakens and grabs his gear for a fight (shield and sword).

Shanata also awakens and grabs her stuff.

Rolls

Ireena's Perception -10

Sir Urik's Perception -10

Hurrn's Perception -10

Oct 18, 2017 10:04 pm
It is now the dire wolves' turn, they will close in, one attacking Darren, one attacking the unknown new member (which is Janis). Both wolves miss their targets.

Rolls

Dire wolf on Darren

Dire wolf on Janis

Oct 18, 2017 10:05 pm
Second round of combat.

Initiative
26 Ujjaya
21 Veroth
21 Darren
18 Durgrim (asleep)
16 Janis Barahg
15 Ireena (asleep)
14 Roland
14 Sir Urik
13 Shanata
8 Dire wolves

Conditions
Durgrim and Ireena are asleep (considered helpless, can be awakened by ally as standard action or by being wounded, can attempt Perception checks at -10 that don't rely on sight to notice changes in environment and awaken.)

Combat map.

Ujjaya is up.
Oct 19, 2017 5:07 pm
Taking Janis' advice, Ujjaya aims for the wolf on his right.
OOC:
• Primary target: H13
• Point Blank Shot (target is w/in 30ft): additional +1 to all bow attack & damage rolls.
• Aspect of the Falcon 1/day, duration 1 minute, +3 Perception, +1 archery attack, crit 19-20/x3.
• Ki Flurry: +12/+12/+12/+11
• Deadly Aim: -2 attack, +4 damage.
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot, with the lower roll as crit confirmation if the higher threatens.
• Toxophilite: +2 trait bonus on attack rolls made to confirm critical hits with bows.
[ +- ] Ujjaya's combat stats
Last edited October 19, 2017 5:08 pm

Rolls

Arrow #1, Perfect Strike, potential damage - (1d20+12, 1d20+12, 1d8+10)

1d20+12 : (11) + 12 = 23

1d20+12 : (15) + 12 = 27

1d8+10 : (8) + 10 = 18

Arrow #2, potential damage - (1d20+12, 1d8+10)

1d20+12 : (20) + 12 = 32

1d8+10 : (1) + 10 = 11

Crit confirmation - (1d20+14)

(2) + 14 = 16

Arrow #3, potential damage - (1d20+12, 1d8+10)

1d20+12 : (18) + 12 = 30

1d8+10 : (6) + 10 = 16

Arrow #4, potential damage - (1d20+11, 1d8+10)

1d20+11 : (16) + 11 = 27

1d8+10 : (7) + 10 = 17

Oct 19, 2017 11:29 pm
Ujjaya takes down his first target, gravely wounding the remaining dire wolf.

Veroth is up next!
Oct 20, 2017 12:55 am
Veroth slides past the creature, dodging it's blows, until he on the other side. Taking advantage of its split attention, he drives his silver rapier at its tender bits.

Rolls

Acrobatics to avoid AOO, AC 26 vs AOO - (1d20+16)

(6) + 16 = 22

Alchemical silver rapier +1 to wolfman's nards with flanking, sneak attack damage - (1d20+14, 1d6+3, 4d6)

1d20+14 : (7) + 14 = 21

1d6+3 : (2) + 3 = 5

4d6 : (6131) = 11

Oct 20, 2017 2:13 am
Veroth manages to swiftly dispatch the last dire wolf. Looks like Strahd will have to send stronger agents against you from now on...

Victory!

You gain 266 XP each.
Oct 20, 2017 7:31 am
Durgrim turns restlessly in his sleep.
OOC:
That's what I call easy XP ;)
Oct 20, 2017 10:49 pm
"That's not usual dire wolf behavior... They tend to be solitary hunters, and when they do hunt in pack, they don't attack large groups like that. Also, judging from those howls earlier, it's like they were making a beeline for us and knew exactly where we were..."
Oct 20, 2017 10:56 pm
"I bet strahd is tracking us. He managed to get some of durgrims blood. But we know that so we can set an ambush if he is ok with it. The next things they send will be tougher."
Oct 20, 2017 11:44 pm
"Wouldn't be the first time we dealt with them since coming here," Darren says, sliding his hammer through a loop on his belt, "Strahd must be getting worried, I bet."
Oct 20, 2017 11:55 pm
"Strahd is sending those things after you? Well, looks like my life has gotten a whole lot more interesting all of a sudden..."
Oct 21, 2017 3:08 pm
"The sooner we deal with this, the less time he will have to discover our true weaknesses." Veroth offers to stay awake, since he's on second watch anyway.
Oct 21, 2017 4:56 pm
Trusting her travel companions Heather will try to get some rest before her watch.
Oct 21, 2017 5:36 pm
The rest of the night goes on without any incident. You wake up in the morning, a few of you surprised to see the dead corpses of large dire wolves near camp...
OOC:
I'll go ahead and start the thread for the third day. I'll leave this thread opened for any last minute RPing before the next day...
Oct 21, 2017 5:38 pm
OOC:
Ujjaya shot 8 arrows this encounter. Not sure how many hit & how many missed. Wondering if I can recover any.
Oct 21, 2017 5:45 pm
Jabes.plays.RPG says:
OOC:
Ujjaya shot 8 arrows this encounter. Not sure how many hit & how many missed. Wondering if I can recover any.
OOC:
They all hit, so you cannot recover any. The rule is any arrow which miss has 50% chance of being unbroken, and since you hit with all of them...
Oct 21, 2017 5:48 pm
Quote:
They all hit, so you cannot recover any. The rule is any arrow which miss has 50% chance of being unbroken, and since you hit with all of them...
OOC:
Got it. Just wasn't sure if I hit with all. Thanks! :-)

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