Act II: Ill Fortunes (Part 2, the morning after)
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Initiative
26 Ujjaya
20 Durgrim
19 Ireena
18 Veroth
18 Roland
16 ?
12 Darren
6 ??
2 Weiryn
Battle Map
Conditions
Willow Trees: Branches drape down across 3 adjacent squares, provides concealment, Climb DC 18, if in same square as trunk, partial cover (+2 AC, +1 Ref).
Light Undergrowth (dark green areas): Costs 2 move squares, +2 DC Acrobatics and Stealth.
Shallow Bog: About 1 foot deep, costs 2 move squares, +2 DC Acrobatics and Stealth.
Deep Bog (blue wavy area): About 4 feet deep for Medium characters, Small must swim, +2 DC Stealth, provides cover to Medium or larger creatures (+4 AC, +2 Ref), provides improved cover to Small creatures (+8 AC, +4 Ref), Medium or larger can gain improved cover with move to crouch.
Dense Rubble: It costs 2 move squares, +5 DC of Acrobatics and +2 DC of Stealth.
The mist is ever present in the valley of Barovia obscuring vision beyond 30 feet (provides concealment).
Roland is sickened (-2 to attacks, saves, ability checks, skill checks, damage rolls)
Ujjaya is up!
• Dodge Action.
Rolls
Foegrinder w/ Power attack (attack, weapon damage, electiricty) - (1d20+10, 2d6+10, 1d6)
1d20+10 : (19) + 10 = 29
2d6+10 : (25) + 10 = 17
1d6 : (5) = 5
Ireena makes a double move, sloshing in the water, she goes as far as she can.
Veroth is up next!
Rolls
Rapier with flanking and sneak - (1d20+14, 1d6+3)
1d20+14 : (3) + 14 = 17
1d6+3 : (2) + 3 = 5
sneak attack - (4d6)
(3554) = 17
Roland is up next.
Both Roland and Durgrim are hit. Roland for 20 damage, and Durgrim for 13 damage. They lamprey-like sucker mouth latches on both their target, effectively grappling them. It would also seem that the one Durgrim smashed earlier in the round is slowly healing... At least, on the upside, those two will be considered flat-footed from now on...
Darren is up next.
Rolls
Attack on Roland
Attack Durgrim or Veroth 50/50 - (1d100)
(23) = 23
Attack (Durgrim or Veroth)
AC: 27 - Touch: 14 - Flat-footed: 27
Sacred Weapon: 6/6
Fervor: 3/5
Blessings: 6/6
Pearl of Power: 1/1
Power Attack: -2 attack, +4 damage
-1 Con damage
Orisons: Light, Create Water, Mending, Detect Magic, Stabilize
Level 1: Divine Favor 1/2, Protection From Evil 1/1, Hide From Undead 1/1, Shield of Faith 1/1
Level 2: Lesser Restoration 0/1, Ironskin 1/1, Bull's Strength 1/1, Burst of Radiance 1/1
Level 3: Channel Vigor 1/1
As she steps close to those who are near the shore, she stares intensely at Ujjaya who now must also succeed at a Will save.
Finally, it is Weiryn's turn.
AC: 17 (Touch 12, Flat-Footed 16)
Wizard Spells Prepared: 0-4, 1st-4+1, 2nd 3+1
Cantrips: Acid Splash, Detect Magic, Read Magic, Disrupt Undead
1st: Burning Hands, Burning Hands, Protection From Evil, Shock Shield, Ray of Enfeeblement (S)
2nd: Scorching Ray, Scorching Ray, Spontaneous Immolation, False Life (S)
Cleric Spells Prepared: 0-4 1st-4+1, 2nd 3+1
Orisons: Sotto Voce, Guidance, Purify Food and Drink, Resistance
1st: Cure Light Wounds, Deathwatch, Firebelly, Weapons Against Evil, Comprehend Languages (D)
2nd: Cure Moderate Wounds, Burst of Radiance, Centering Drone, Detect Thoughts (D)
Power over Undead: 6/6
Channel Energy: 4/5
Rolls
Spontaneous Immolation (DC 15 for half and not on fire) - (3d6)
(324) = 9
Caster Level check (in case of Spell Resistance) - (1d20+4)
(7) + 4 = 11
Rolls
Fortitude save - (1d20+7)
(10) + 7 = 17
Will save - (1d20+10)
(19) + 10 = 29
Second round of combat.
Initiative
26 Ujjaya
20 Durgrim
19 Ireena
18 Veroth
18 Roland
16 Giant leech-like creatures
12 Darren
6 horrendous woman
2 Weiryn
Battle Map
Conditions
Willow Trees: Branches drape down across 3 adjacent squares, provides concealment, Climb DC 18, if in same square as trunk, partial cover (+2 AC, +1 Ref).
Light Undergrowth (dark green areas): Costs 2 move squares, +2 DC Acrobatics and Stealth.
Shallow Bog: About 1 foot deep, costs 2 move squares, +2 DC Acrobatics and Stealth.
Deep Bog (blue wavy area): About 4 feet deep for Medium characters, Small must swim, +2 DC Stealth, provides cover to Medium or larger creatures (+4 AC, +2 Ref), provides improved cover to Small creatures (+8 AC, +4 Ref), Medium or larger can gain improved cover with move to crouch.
Dense Rubble: It costs 2 move squares, +5 DC of Acrobatics and +2 DC of Stealth.
The mist is ever present in the valley of Barovia obscuring vision beyond 30 feet (provides concealment).
Roland is sickened (-2 to attacks, saves, ability checks, skill checks, damage rolls)
Roland and Durgrim are grappled (-4 DEX, -2 attacks to combat maneuver checks except to escape grapple, can take no action which requires two hands to perform, casting requires Concentration DC 10 + grappler's CMB + spell level, cannot use Stealth to hide from grappling creature)
Two of the giant leech-like creatures are currently grappling and are considered flat-footed (now DEX to AC, can be sneak attacked)
Ujjaya is up!
Rolls
Str damage - (1d6)
(2) = 2