Act II: Ill Fortunes (Part 2, the morning after)

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May 16, 2017 8:16 pm
First round of combat.

Initiative
26 Ujjaya
20 Durgrim
19 Ireena
18 Veroth
18 Roland
16 ?
12 Darren
6 ??
2 Weiryn

Battle Map

Conditions
Willow Trees: Branches drape down across 3 adjacent squares, provides concealment, Climb DC 18, if in same square as trunk, partial cover (+2 AC, +1 Ref).
Light Undergrowth (dark green areas): Costs 2 move squares, +2 DC Acrobatics and Stealth.
Shallow Bog: About 1 foot deep, costs 2 move squares, +2 DC Acrobatics and Stealth.
Deep Bog (blue wavy area): About 4 feet deep for Medium characters, Small must swim, +2 DC Stealth, provides cover to Medium or larger creatures (+4 AC, +2 Ref), provides improved cover to Small creatures (+8 AC, +4 Ref), Medium or larger can gain improved cover with move to crouch.
Dense Rubble: It costs 2 move squares, +5 DC of Acrobatics and +2 DC of Stealth.
The mist is ever present in the valley of Barovia obscuring vision beyond 30 feet (provides concealment).
Roland is sickened (-2 to attacks, saves, ability checks, skill checks, damage rolls)

Ujjaya is up!
May 16, 2017 8:32 pm
Ujjaya makes a beeline for shore, not even pausing to fire an arrow at any of the creatures.
OOC:
• 50ft movement.
• Dodge Action.
Last edited May 16, 2017 8:35 pm
May 16, 2017 11:25 pm
Okay, you are currently in a shallow bog with each square costing you 2 squares of movement. Depending on how you move, you could make it 5 squares towards the shore. I'm not too sure what you mean by "Dodge Action" though...
May 17, 2017 6:27 am
kalajel says:
I'm not too sure what you mean by "Dodge Action" though...
OOC:
I'm sorry, I must be confusing it with 3rd Ed or something. I think I meant Total Defense? But if I can amend, I think Ujjaya will Run instead. He is trying to get to shore as quickly as he can, to possibly find a more defensible position to shoot from.
Last edited May 17, 2017 6:57 am
May 17, 2017 3:09 pm
Ah, okay. I've put Ujjaya on the nearest shore square, so Durgrim is up next.
May 17, 2017 8:21 pm
Durgrim makes a great spray of water as he charges towards the nearest foe. "Eat hammer, ye stinkin' worm!"
OOC:
Not charge action, obviously, but move up and hit it.

Rolls

Foegrinder w/ Power attack (attack, weapon damage, electiricty) - (1d20+10, 2d6+10, 1d6)

1d20+10 : (19) + 10 = 29

2d6+10 : (25) + 10 = 17

1d6 : (5) = 5

May 17, 2017 10:20 pm
Durgrim smashes his hammer on the giant leech-looking thing.

Ireena makes a double move, sloshing in the water, she goes as far as she can.

Veroth is up next!
May 25, 2017 12:53 am
Veroth flaps into the air and moves around to the other side of the worm creature, jabbing it as he hovers behind it.

Rolls

Rapier with flanking and sneak - (1d20+14, 1d6+3)

1d20+14 : (3) + 14 = 17

1d6+3 : (2) + 3 = 5

sneak attack - (4d6)

(3554) = 17

May 25, 2017 3:05 am
Veroth's attack is deflected by the creature's thick, rubbery skin.

Roland is up next.
May 25, 2017 12:42 pm
Roland also sprints for the shore.
May 25, 2017 10:38 pm
It's the giant leech-like creatures' turn. One of them will swim towards Roland and attack him, another one will make a double move to approach Ireena, finally, the last one will stay in place and attack either Durgrim or Veroth.

Both Roland and Durgrim are hit. Roland for 20 damage, and Durgrim for 13 damage. They lamprey-like sucker mouth latches on both their target, effectively grappling them. It would also seem that the one Durgrim smashed earlier in the round is slowly healing... At least, on the upside, those two will be considered flat-footed from now on...

Darren is up next.

Rolls

Attack on Roland

Attack Durgrim or Veroth 50/50 - (1d100)

(23) = 23

Attack (Durgrim or Veroth)

May 27, 2017 2:40 am
Darren moves to stand next to Durgrim, readying his warhammer for battle.
OOC:
It takes all of my movement to make it as far as I did, but I'll get the +4 AC from being in the deeper bog
[ +- ] Stats
May 27, 2017 4:20 pm
The humanoid form which was waiting within the runic circle on the island starts moving and makes its way towardsRoland and Ujjaya. As it steps out of the mist, Veroth, Roland and Ujjaya will be able to notice that the humanoid form is in fact an old and horrendously ugly human woman, with sickly yellow skin, covered in warts and oozing sores, and a mad tangle of greenish-brown hair resembling rotting seaweed. Her eyes stare wildly and her face is twisted in a perpetual mask of grief. Veroth, Roland, and Ujjaya all need to make a Fort save.

As she steps close to those who are near the shore, she stares intensely at Ujjaya who now must also succeed at a Will save.

Finally, it is Weiryn's turn.
May 27, 2017 8:34 pm
[ +- ] Spells and stats
Weiryn, upon seeing the woman step out of the mist and focus on Ujayya, will take a moment to mutter a spell as he points at the unnatural looking creature. With a flourish, he points to her and whispers "Burn" in Elven as the magic flows from his hand. Arcane energies begin to coalesce around the woman in an attempt to ignite her flesh.
OOC:
Casting Spontaneous Immolation. DC 15 Fortitude save to avoid bursting into flames and take half damage. If on fire, has a chance every round to extinguish the flames with a DC 15 Reflex save, otherwise takes 1d6 damage.

Rolls

Spontaneous Immolation (DC 15 for half and not on fire) - (3d6)

(324) = 9

Caster Level check (in case of Spell Resistance) - (1d20+4)

(7) + 4 = 11

May 27, 2017 9:32 pm
OOC:
If applicable, Ujjaya has a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school.
Last edited May 27, 2017 9:36 pm

Rolls

Fortitude save - (1d20+7)

(10) + 7 = 17

Will save - (1d20+10)

(19) + 10 = 29

May 28, 2017 3:56 am
Ujjaya momentarily feels his strength drain as he gaze upon the horrific appearance of the woman, but managed to fight it off. similarly, her gaze starts humbing his body, making his movement more sluggish, but once again, Ujjaya managed to fend off the effect just as he sees Weiryn's spell flicker and fizzle away as it fails to penetrate the woman's spell resistance.
OOC:
I'll wait for the other saves before starting next round.
May 28, 2017 7:27 pm
OOC:
Fortitude save

Rolls

Fortitude save - (1d20+4)

(8) + 4 = 12

May 28, 2017 8:27 pm
Fortitude

Rolls

Fortitude - (1d20+7)

(3) + 7 = 10

May 28, 2017 8:52 pm
Sadly, Veroth and Roland failed their Fort save. Veroth and Roland both take 2 points of Str damage as they feel their strength sapped from the horrific appearance of the woman.

Second round of combat.

Initiative
26 Ujjaya
20 Durgrim
19 Ireena
18 Veroth
18 Roland
16 Giant leech-like creatures
12 Darren
6 horrendous woman
2 Weiryn

Battle Map

Conditions
Willow Trees: Branches drape down across 3 adjacent squares, provides concealment, Climb DC 18, if in same square as trunk, partial cover (+2 AC, +1 Ref).
Light Undergrowth (dark green areas): Costs 2 move squares, +2 DC Acrobatics and Stealth.
Shallow Bog: About 1 foot deep, costs 2 move squares, +2 DC Acrobatics and Stealth.
Deep Bog (blue wavy area): About 4 feet deep for Medium characters, Small must swim, +2 DC Stealth, provides cover to Medium or larger creatures (+4 AC, +2 Ref), provides improved cover to Small creatures (+8 AC, +4 Ref), Medium or larger can gain improved cover with move to crouch.
Dense Rubble: It costs 2 move squares, +5 DC of Acrobatics and +2 DC of Stealth.
The mist is ever present in the valley of Barovia obscuring vision beyond 30 feet (provides concealment).
Roland is sickened (-2 to attacks, saves, ability checks, skill checks, damage rolls)
Roland and Durgrim are grappled (-4 DEX, -2 attacks to combat maneuver checks except to escape grapple, can take no action which requires two hands to perform, casting requires Concentration DC 10 + grappler's CMB + spell level, cannot use Stealth to hide from grappling creature)
Two of the giant leech-like creatures are currently grappling and are considered flat-footed (now DEX to AC, can be sneak attacked)

Ujjaya is up!

Rolls

Str damage - (1d6)

(2) = 2

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