Act II: Ill Fortunes (Part 2, the morning after)

load previous
Apr 11, 2017 11:29 pm
You are suddenly reminded that the Vistanis were supposed to follow you using potions—at least according to Weiryn—but you fail to notice any traces of them, so much so that you wonder if they simply changed their minds.

You approach the point where the Ivliss rivers widens and spreads into the land, creating a grey morass of wetlands, clouds of buzzing insects, and gnarled twisted trees which match well with the ever-present grey mist of the valley.

You find a couple large twisted trees which look like they would be strong enough to hold your horses
Apr 12, 2017 3:42 pm
Durgrim stops the cart by the trees, then sweeps the area with his detect undead before dismounting. "As good place as any, I ken. We walk from here?"
Apr 12, 2017 3:44 pm
Darren dismounts and nods, "Yes, let us go and see what we can find."
Apr 12, 2017 3:47 pm
Durgrim will notice the area is free of undead. Through the fog you spot large forms which might come from a ruined wall, some quarter of a mile (about 411 meters for those using metric) or so farther into the swamp.
Apr 12, 2017 4:36 pm
Ujjaya points silently, and starts heading towards the shadowy shapes.
Apr 12, 2017 5:06 pm
Roland disassembles the hackbutt from the cart and prepares to follow the group.
Apr 12, 2017 5:33 pm
Weiryn can't shake the feeling that he's missing something, especially with what he saw in the minds of the Vistani, but nods as he ties his horse off and follows the others.

Knowing that he is looking for a magical artifact, he casts Detect Magic every 6 minutes or so, concentrating until the vision granted by the cantrip begins to fade.
OOC:
So, I've got a constantly renewed 60 foot cone emanating from me to search for magical auras. 3 foot of wood or dirt, a thin sheet of lead, 1 foot of stone, and 1 inch of common metal will block it.
Last edited April 12, 2017 5:34 pm
Apr 12, 2017 7:22 pm
As you make your way through patches of dead-grey reeds and small stands of moss-hung trees toward the ruins, still a hundred and fifty yards ahead of you (about 137 meters), a large stretch of water blocks your path. It seems pretty deep, but a shallow and narrow stretch seems to offer the best way through the more dry ground. A cloud of buzzing insects hovers in the way, however, droning ominously in a strangely deep pitch. An acrid smell of blood washes over you.

You can place your characters along the western (left) edge of the map representing your marching order. Also, time for another Perception check.

Rolls

Ireene's Perception check - (1d20+3)

Secret Roll

Apr 12, 2017 7:25 pm
Roland puts a revolver to hand and checks the area.

Rolls

perception - (1d20+13)

(12) + 13 = 25

Apr 12, 2017 7:42 pm
OOC:
Perception

Rolls

Perception - (1d20+8)

(10) + 8 = 18

Apr 12, 2017 10:13 pm
OOC:
Perception. Also Durgrim continues to Detect undead continuously in front of the party. (60ft cone)

Rolls

Perception - (1d20+4)

(16) + 4 = 20

Apr 13, 2017 4:17 am
OOC:
Am on mobile. Please put Ujjaya in between Darren and Roland. Thanks!

Rolls

Perception - (1d20+14)

(13) + 14 = 27

Apr 13, 2017 12:36 pm
Weiryn stands just behind and to the side of Darren, ending his concentration on his divinations when he smells blood in the air.

Rolls

Perception - (1d20+8)

(3) + 8 = 11

Apr 13, 2017 1:24 pm
Veroth hisses a warning at the stench and sound of insects. Hovering 10 feet above the ground, he peers into the area, trying to discern the body.
Last edited April 13, 2017 1:24 pm

Rolls

Perception - (1d20+10)

(13) + 10 = 23

Apr 13, 2017 1:36 pm
For a moment, both Roland and Ujjaya could have sworn they heard some splashing behind them at a distance of about 50-60 feet, however, Ujjaya's attention is diverted from the splashing behind the party to a large dark shape lurking under the surface of the water near the crossing point.

Since Durgrim is still detecting undead, he will notice that the cloud of insects buzzing ominously in front of the party is composed of undead insects! (an undead swarm).

Roll Initiative!

Rolls

Ireena's Initiative - (1d20+1)

Secret Roll

Secret Roll

Apr 13, 2017 1:42 pm
"I thought I heard something behind...wait, there's something there, just underneath the surface!" Ujjaya points to the spot near the crossing where he sees the dark shape.

Rolls

Initiative - (1d20+6)

(8) + 6 = 14

Apr 13, 2017 1:47 pm
Darren sees the shape and readies himself for battle...

Rolls

Initiative - (1d20+6)

(11) + 6 = 17

Apr 13, 2017 1:50 pm
Weiryn prepares himself for battle, calling to mind the words of power he studied earlier.
[ +- ] Spells and stats
Last edited April 13, 2017 1:55 pm

Rolls

Initiative - (1d20+1)

(14) + 1 = 15

Apr 13, 2017 1:55 pm
Initiative

Rolls

Initiative - (1d20+6)

(5) + 6 = 11

Apr 14, 2017 12:11 am
Veroth curses in Strix, unsure how to deal with this threat.

Rolls

Initiative - (1d20+8)

(9) + 8 = 17

load next

You do not have permission to post in this thread.