Act II: Ill Fortunes (Part 2, the morning after)

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Apr 24, 2017 3:40 pm
Second Round!

Initiative
17 Veroth
17 Darren
16 Durgrim
15 Weiryn
11 Roland
7 Ujjaya
7 Ireena Kolyana
7 Plant Creature
3 Swarm

Combat Map.

Conditions
Light Undergrowth (light green area): Costs 2 move squares, provides concealment, +2 DC Acrobatics and Stealth.
Heavy Undergrowth (dark green area): Costs 4 move squares, provides concealment (30%), +5 DC of Acrobatics, and +2 circumstance bonus to Stealth.
Shallow Bog: About 1 foot deep, costs 2 move squares, +2 DC Acrobatics and Stealth.
Deep Bog (blue wavy area): About 4 feet deep for Medium characters, Small must swim, +2 DC Stealth, provides cover to Medium or larger creatures (+4 AC, +2 Ref), provides improved cover to Small creatures (+8 AC, +4 Ref), Medium or larger can gain improved cover with move to crouch.
Roland and Weiryn are sickened (-2 to attack, weapon damage, saves, skills, ability checks).
Weiryn id grappled (-4 DEX, -2 attacks and Combat Maneuvers checks except to escape grapples, can take no action that requires both hands to perform, to cast spells must roll Concentration DC 10+ grappler's CMB + spell level, cannot use Stealth to hide from grappling creature).
Veroth is nauseated (Cannot attack, cast spells, concentrate on spells, or do anything else that requires concentration, can only perform a single move action).


Veroth is up! Time for that move action... XD
Apr 24, 2017 8:30 pm
Veroth five foot glides away out of the swarm, flapping his wings and maybe flanking the bug swarm (I don't know if that means anything).

EDIT: included no adjustments for being NAUSEATED; adjust as you will.
Last edited April 24, 2017 8:31 pm

Rolls

Rapier (silver) with flanking - (1d20+14, 1d6+3)

1d20+14 : (17) + 14 = 31

1d6+3 : (5) + 3 = 8

Can I even sneak attack a swarm? Prolly not - (4d6)

(2415) = 12

Apr 24, 2017 10:06 pm
OOC:
The adjustment for being nauseated is that you can't do anything except move, so no attack this round...
Darren is up next!
Apr 25, 2017 1:14 pm
Darren keeps his mouth closed tightly against the pain, not wanting to let the bugs into his mouth, swing his hammer at the bugs, trying to kill as many as possible.
[ +- ] Stats

Rolls

Attack - (1d20+9, 1d8+10)

1d20+9 : (14) + 9 = 23

1d8+10 : (8) + 10 = 18

Apr 25, 2017 1:42 pm
OOC:
I think you can speak out of turn correct?
"Those in the swarm be aware, I am using entangling shot."
Apr 25, 2017 4:28 pm
OOC:
@ Kaos, yes, you can speak out of turn.
Darren swings at the swarm, with as much success as Durgrim before him... Obviously, trying to swat such small bugs with weapons is a bad idea...

Durgrim is up next.
Apr 25, 2017 6:56 pm
Stepping out of the swarm of undead flies, Durgrim instead swings for the thing out of the swamp.

Rolls

Attack (to hit, damage, electric) - (1d20+12, 2d6+6, 1d6)

1d20+12 : (10) + 12 = 22

2d6+6 : (51) + 6 = 12

1d6 : (2) = 2

Apr 25, 2017 8:16 pm
OOC:
@ Azira, that extra damage your hammer does, it,s electricity IIRC, right?
Apr 25, 2017 8:53 pm
OOC:
Yes, I try to include it in the attack text (to hit, damage, electric). the 2d6+6 is the default bludgeoning + STR, the 1d6 is electric, so 2 electricity damage
Last edited April 25, 2017 8:54 pm
Apr 25, 2017 9:21 pm
Oh, this is going to be interesting...

Durgrim manages to connect with the plant creature, his hammer making a satisfying 'thud' as it hits the creature with great force... but something seems wrong... the creature looks to have been somewhat invigorated by the blow... it's as if it absorbed the electricity of his hammer and somehow used it to fortify itself...

Weiryn is up next.

Rolls

Secret Roll

Apr 25, 2017 9:35 pm
OOC:
I'm in trouble...
Weiryn frowns as he notes the electrical energy from Durgrim's hammer invigorates the creature. Instead of using the power of his gauntlets to attack, he struggles against the vines that hold him.

Rolls

CAB (break grapple, sickened) - (1d20-1)

(11) - 1 = 10

Apr 25, 2017 9:54 pm
Weiryn fails to free himself this round.

Roland is up.
Apr 26, 2017 3:09 am
Roland fires his entangling shot into the swarm.

Half damage. Dc 15 reflex or entangled 2d4 rounds.

Rolls

Damage - (1d8)

(7) = 7

Entangled - (2d4)

(22) = 4

Apr 26, 2017 3:48 pm
Roland shoots the swarm and... The shot seems to have been very effective. Not only can Darren see many bugs die within the swarm, but he can see countless others getting gunked up by Roland's alchemical shot, falling to the ground, effectively immobilizing the deadly swarm...
OOC:
Seems like Darren also had a REF save to make too, no?
It would be Ujjaya's turn now. (I noticed I mistakenly put Ujjaya and Ireena after the plant creature in the initiative despite them readying an action last round, I've corrected my mistake in the initiative order.)

Rolls

Swarm's REF save

Apr 26, 2017 4:14 pm
OOC:
Ref save

Rolls

Reflex vs 15 - (1d20+3)

(20) + 3 = 23

Apr 28, 2017 8:20 am
Glad that the swarm has been dealt with, Ujjaya keeps his focus on the hulking swamp thing.
OOC:
• 5-foot step.
• Ki Flurry: +12/+12/+12/+11.
• Deadly Aim: -2 attack, +4 damage.
• Point Blank Shot: +1 to all bow attack & damage rolls vs. targets w/in 30ft.
Last edited April 28, 2017 8:20 am

Rolls

Arrow #1 - (1d20+11, 1d8+10)

1d20+11 : (7) + 11 = 18

1d8+10 : (4) + 10 = 14

Arrow #2 - (1d20+11, 1d8+10)

1d20+11 : (5) + 11 = 16

1d8+10 : (2) + 10 = 12

Arrow #3 - (1d20+11, 1d8+10)

1d20+11 : (13) + 11 = 24

1d8+10 : (6) + 10 = 16

Arrow #4 - (1d20+10, 1d8+10)

1d20+10 : (9) + 10 = 19

1d8+10 : (1) + 10 = 11

Apr 28, 2017 2:50 pm
Ujjaya lets loose a volley of arrows on the hulking swamp thing, surprisingly, only two of which actually hits. Still, the two arrows which hit seems to have been effective, easily undoing the creature's boos in vigor from Durgrim's hammer strike.

Ireena will approach the creature, sheathing her crossbow and drawing her sword for next round.

The shambling mound will constrict Weiryn and then attack Durgrim in an attempt to snag itself another prey...

Weiryn takes 15 points of damage. Durgrim is hit for 11 points of damage and is grappled as well.

Rolls

Constriction damage on Weiryn

Attack on Durgrim

Apr 28, 2017 3:02 pm
Oh, almost forgot, it's the swarm's turn... Well, it can't do much, although Darren is still inside... Okay, what about half damage (since Darren is probably knee deep in bugs now), and no distraction effect, sounds fair?

Darren takes 1 point of damage and 1 point of CON damage. Also Veroth is no longer nauseated.

Rolls

Swarm damage

Apr 28, 2017 3:04 pm
Third Round!

Initiative
17 Veroth
17 Darren
16 Durgrim
15 Weiryn
11 Roland
7 Ujjaya
7 Ireena Kolyana
7 Plant Creature
3 Swarm

Combat Map.

Conditions
Light Undergrowth (light green area): Costs 2 move squares, provides concealment, +2 DC Acrobatics and Stealth.
Heavy Undergrowth (dark green area): Costs 4 move squares, provides concealment (30%), +5 DC of Acrobatics, and +2 circumstance bonus to Stealth.
Shallow Bog: About 1 foot deep, costs 2 move squares, +2 DC Acrobatics and Stealth.
Deep Bog (blue wavy area): About 4 feet deep for Medium characters, Small must swim, +2 DC Stealth, provides cover to Medium or larger creatures (+4 AC, +2 Ref), provides improved cover to Small creatures (+8 AC, +4 Ref), Medium or larger can gain improved cover with move to crouch.
Roland and Weiryn are sickened (-2 to attack, weapon damage, saves, skills, ability checks).
Weiryn and Durgrim are grappled (-4 DEX, -2 attacks and Combat Maneuvers checks except to escape grapples, can take no action that requires both hands to perform, to cast spells must roll Concentration DC 10+ grappler's CMB + spell level, cannot use Stealth to hide from grappling creature).


Veroth is up!
Apr 28, 2017 3:05 pm
"Those that can save our friends from the swamp creature. I shall handle this swarm."
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