Chapter 2: Willowdark, A Village Renewed
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The two ghouls turn their attention to Rixon, both swinging out (18 and 16 to hit respectively, 10 and 5 damage. Make a DC10 Con save for each or be paralyzed). The old man chants and lifts his hand, sending a swirl of blackened flames around Rixon's feet (make a DC15 Dex save or take 12 radiant damage).
The big man swings at Xaar twice, connecting once, dealing 9 damage (before any reductions).
You are up. Kaio and Geran may make Con saves again to attempt to recover. Geran, I know you said you zapped out to Bojangles, just keeping it there so if you choose to come back, you may do so. If someone where to shout to wake them,
you could "summon" Thorolf and Jean. Since they haven't actively posted in the gameplay since the start of April, I will NPC them.
Rolls
Moofs attack on the big dude - (1d20+6, 1d12+6)
1d20+6 : (14) + 6 = 20
1d12+6 : (2) + 6 = 8
Secret Roll
Secret Roll
Secret Roll
Saves...
Rixon takes 22 damage (11 HP remaining). Ouch. Not paralyzed though!
Edit: unless you'd rolled a natural 16. Rixon's AC is 17.
Rolls
Con save - (1D20+3)
(9) + 3 = 12
Dex save - (1D20+4)
(6) + 4 = 10
we need help… Thor! Jean! What's taking so long?
Edit: Heck yeah! Smiting on the crit...
such low damage, boo.
Lay on Hands (15 HP remaining)
1 level one spell slot remaining.
11/33 HP | 17 AC | Inspiration 0
Rolls
Attack, advantage, damage - (1D20+6, 1d20+6, 1d8+4)
1D20+6 : (20) + 6 = 26
1d20+6 : (14) + 6 = 20
1d8+4 : (1) + 4 = 5
Attack, advantage, damage - (1D20+6, 1d20+6, 1d8+4)
1D20+6 : (11) + 6 = 17
1d20+6 : (6) + 6 = 12
1d8+4 : (5) + 4 = 9
Rapier Crit - (1D8)
(1) = 1
Smite with Crit - (4d8)
(1214) = 8
Rolls
Deception - (1d20+6)
(12) + 6 = 18
Advantage? (Actor) - (1d20+6)
(5) + 6 = 11
Unless Bojangles is doing stuff?
EDIT: well I guess it doesn't much matter. Does the save count as his entire turn?
Rolls
Constitution Save - (1d20+1)
(19) + 1 = 20
Kaio, you shake off the effects of the paralysis and find yourself conscious but prone.
Rolls
initiative - (1d20+2)
(15) + 2 = 17
attack - (1d20+4)
(15) + 4 = 19
damage - (1d8+2)
(2) + 2 = 4
Xaar swings once more at the big guy, recklessly attacking the large man hoping to drop him once and for all. Her blade swings horizontally in a dangerous arc, connecting with the man's neck and sending his head sailing from his shoulders, a torrent of blood gushing up and out. As his head thumps, the swirling aura of the sea surrounding Xaar flashes and twin bolts of lightning strike the old man, causing him to cry out in pain.
The old man snarls and flicks his fingers out, sending a whirl of dark flames under Rixon's feet (DC 15 Dex save or take 7 damage).
His other hand points to Thorolf, not enthused by his yelling. A ghostly black and purple sickle appears next to the archer and swipes at him. The blade sweeps over head, but Thorolf ducks out of the way in time to avoid getting hit.
The creature that was shot by Jean and Thorolf turns and moves towards them (Rixon and Xaar make Opportunity Attacks against the creature as it'll pass through your threatened spaces). The other creature merely stands, looking lost.
You are all up.
Rolls
Jean Shot - (1d20+5, 1d8+3)
1d20+5 : (13) + 5 = 18
1d8+3 : (5) + 3 = 8
Xaar attack - (1d20+6, 1d20+6, 1d12+6)
1d20+6 : (12) + 6 = 18
1d20+6 : (12) + 6 = 18
1d12+6 : (4) + 6 = 10
Xaar Sea Rage (DC 13 on Old Guy) - (2d6)
(26) = 8
Secret Roll
Secret Roll
Secret Roll
Xaar Opp Attack - (1d20+6, 1d20+6, 1d12+6)
1d20+6 : (9) + 6 = 15
1d20+6 : (1) + 6 = 7
1d12+6 : (1) + 6 = 7
Rolls
Longsword Attack, Damage - (1d20+6, 1d10+4)
1d20+6 : (7) + 6 = 13
1d10+4 : (1) + 4 = 5
Unarmed Attack, Damage - (1d20+6, 1d4+4)
1d20+6 : (9) + 6 = 15
1d4+4 : (4) + 4 = 8
Rolls
Attack, damage - (1D20+6, 1d8+4)
1D20+6 : (12) + 6 = 18
1d8+4 : (2) + 4 = 6