Well met. I understand you're the ones we have to thank for the - ahem - fortuitous introduction to Edwin and Muldinvane here. Their timing was shockingly good, to say the very least.
Chapter 2: Willowdark, A Village Renewed
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Well met. I understand you're the ones we have to thank for the - ahem - fortuitous introduction to Edwin and Muldinvane here. Their timing was shockingly good, to say the very least.
If you'd like, I can offer you formal letters of marque, if you would feel more comfortable acting on official Willowdark orders. These letters, and my expectations, will never take precedence or cross The Bow. She's a friend, and I won't take her men permanently.
If they don't have what you seek, come see us in camp. Invited this time. We may be able to help. Muldinvane says gruffly.
I, Valais Gunnardark, chief magistrate and Mayor of Willowdark, do hereby invest in the bearer of this letter the right to adjudge any persons engaged in criminality against the lawful residents of Willowdark, and Telluria at large, guilty and to take such actions as to subvert, restrict, and prevent completion of those actions. In the face of this evidence, the holder cannot be held for charges of murder or unlawful detainment. For each such arrest or prevention, the bearer shall be entitled to a reward of no less than 75 gold pieces and no more than 250 gold pieces.
Under this letter of marque, I further authorize the bearer to accept and carry out any bounties set by formal authorities in Willowdark or other Tellurian holdings.
Signed and approved,
Mayor Valais Gunnardark
Willowdark
And, further that goal, consider the bandits dealt with.
Turning to Geran and the rest, Rixon speaks quietly, Geran, that's quite the useful trick, and not a bad idea. Just... spare me the details on the 'how'.
Find out what you can quickly; I'd like to keep Kaio's promise of leaving within the hour. We've a long day of travel ahead.
Xaar - ?
Jean - ?
Thorolf - Wants to go find husband in the capital city. 11 days transit to, 11 days transit from. All told, likely a full month gone from the main storyline if you go solo.
Geran - ?, Currently open to scouting and such.
Kaio - ?, Currently heading to the smithy to find a longsword.
Rixon - ?
Rixon turns back to the three men, So what fortifications are planned? What military retaliation is expected from Telluria?
Everyone else: what are we up to?
Collecting himself, he looks to the mountains, Well, we will see to the bandits here, then. he says, with a nod towards Kaio.
Xaar, Jean, Rixon, and Kaio will form the core of this Chapter's story in this main thread. The minor exception here is the four of you need to decide if you will take Geran's body along with you while he's out quasiting or if you leave it in town. Mwahahah.
Assuming one horse each? So abandoned body has a horse?
Just before leaving town, Rixon remembers the chest he and Kaio had dug up. He takes the locket to the Sherrif, Before we leave I meant to ask... Does this look familiar?
Mounted up, you head out from the town, headed east toward where you made your brief camp earlier. The trip is relatively uneventful, a bit quicker astride the beasts. Assuming you all left near to mid-day, you make your previous campsite as the sun drops below the horizon and a gentle twilight settles in. You stop and rest for the night, waking up as the sun rises, pleasantly surprised to have gotten a proper night's rest out of the situation. You now have a bright shining summer's day ahead of you, the mountains pierce the sky in the distance, a few hours ride to get into the thick of the foothills.
What do you all do with your day?
We know from the Sheriff that these bandits are deep in the mountains proper. We probably have another day’s ride ahead of us, and tomorrow night will be more dangerous. Thorolf, spare the trees; save your arrows for the bandits. Or perhaps whatever else lurks in the hills? Rixon says.
Let’s get a move on.
Rolls
Which way? - (1d3)
(1) = 1
As you scan the mountains, you notice some goats leaping from crag to crag. Eagles soar overhead, as do vultures.
Even those of you without the best of observation skills take note of the large footprints in the ground.
What do you do?
Most likely, these prints are the work of a troll.
We should learn from their mistake, Rixon says uncomfortably, nudging a pile of bones with the toe of his boot.
Rolls
Survival - (1d20+4)
(17) + 4 = 21
Do you think avoiding the tracks is enough? What if the tracks catch up to us?
Rolls
Survival - (1d20+2)
(18) + 2 = 20
Dex saves from everyone, please. Also, what is your marching order. You are moving in a single file line, so when you post your save, include your position (1-5) in the post. Finally, how are you all transporting Geran at this stage, since you are now on foot only. Are you leaving him with the horses at the fork?
Rolls
1d20+4
(17) + 4 = 21
(Didn't notice we were near a pagebreak... See question bottom of last page!)
Rolls
Dex Save - (1d20+4)
(13) + 4 = 17
Rolls
Dex save (w/Advantage due to danger sense?) - (1d20+2, 1d20+2)
1d20+2 : (20) + 2 = 22
1d20+2 : (13) + 2 = 15
Rolls
DEX Save - (1d20+6)
(18) + 6 = 24
You dolts! How could you miss! Fish in a barrel, that's what they ar....... you hear a gruff voice yell out before fading out of earshot.
You now find yourselves faced with a patch of difficult terrain some 10 feet across, and then it's another 60 or so to the opposite edge of the tight passage. You don't know what lies beyond that point. Behind you some distance is the fork where Geran continues to be out of his body.
Rixon starts walking up the difficult slope as he talks, slower than Kaio.
Tell me, are you out here to avoid the Collections? Keep what’s yours? I understand that.
Pa didn't kill anyone! Petyr says, almost affronted that someone would think is frail father was a killer.
Rolls
Perception - (1d20+5)
(7) + 5 = 12
Have you had any run-ins with other groups here in the hills? How have you been supporting yourselves in exile?
Rolls
Insight, for good measure - (1D20+1)
(19) + 1 = 20
I don't know if they'd hang you for that crime, especially given your age, but I can't make any promises. As for the rest of you, if family loyalty is the only thing keeping you out here, I'm sure we could get this resolved legally.
Rixon speaks over his shoulder to Kaio and the others, I don't know what to make of it, to be honest. But something strikes me as off. Make sure we're not being snuck up on?
Rolls
Perception - (1d20+5)
(15) + 5 = 20
Bandits? I'm not sure I've heard of bandits in the hills. Certainly not. But then again, ever since I left that horrid town, I've not heard much at all.
Rolls
Deception (if necessary) - (1d20+5)
(3) + 5 = 8
Rolls
Secret Roll
Where in the name of the Light is Kaio going with this? It's mid-afternoon at best!
Rixon unrolls his bedroll, but sets up little else. He then goes to help Kaio, hoping to catch a moment when they won’t be overheard, What are you planning?
Rolls
Stealth - (1D20+6)
(12) + 6 = 18
A the night wears on, Rixon eat some a portion of rations while siting silently, then makes as if to go to bed. With a nod and lifted eyebrow toward his companions, he diverts towards the garden.
Rixon, you make your way to the garden. Your steps are like silence itself as you set foot on the turned earth. The soil smells rich, and the plants certainly look healthy.
Make a Perception check please.
Rolls
Secret Roll
Secret Roll
Rolls
Perception - (1D20+1)
(17) + 1 = 18
Rolls
Perception - (1d20+5)
(3) + 5 = 8
Stealth (If Needed) - (1d20+6)
(14) + 6 = 20
Rolls
Investigation - (1D20+1)
(9) + 1 = 10
Rolls
Investigation - (1d20)
(10) = 10
Rolls
Stealth - (1d20+2)
(3) + 2 = 5
Whas goin on out THERE now?! I swear it.... You hear a brusque voice ask loudly.
Rolls
Perception - (1d20+5)
(7) + 5 = 12
Rolls
Perception - (1d20+5)
(14) + 5 = 19
Rolls
Perception - (1D20+1)
(12) + 1 = 13
Stealth - (1D20+6)
(5) + 6 = 11
Rolls
Perception - (1d20+4)
(17) + 4 = 21
Rolls
Attack the tent! - (1d20+6, 1d12+4)
1d20+6 : (1) + 6 = 7
1d12+4 : (7) + 4 = 11
The hand you had dug out of the garden twitches, gripping the air. Under the piles of blankets in the tent, a pair of figures rise up.
You should have just kept going. Shoulda left us alone.
The man with the axe howls and swings at Xaar. His second swing connects, dealing 15 damage.
Combat, you're up
Rolls
Secret Roll
Happy gaming and I'll see you all in a few weeks,
Couch
Action: Casting suggestion on armored man. Wisdom saving throw: DC 14
Spell slot 1/2
The dead should stay dead, he whispers under his breath.
And, those are some lame attack rolls.
Rolls
Attack, Damage - (1d20+6, 1d8+4)
1d20+6 : (2) + 6 = 8
1d8+4 : (5) + 4 = 9
Attack 2, Damage 2 - (1d20+6, 1d8+4)
1d20+6 : (4) + 6 = 10
1d8+4 : (5) + 4 = 9
Geran, the man looks at you and laughs, a whole-hearted belly laugh. No, little fingerwaggler. I won't be falling for that!
Kaio leaps at the man with the sword, swinging his blade followed by his fist.
Rolls
Secret Roll
Kaio Attacks A Swordsman (Sword and Pummel) - (1d20+6, 1d6+4, 1d20+6, 1d4)
1d20+6 : (18) + 6 = 24
1d6+4 : (2) + 4 = 6
1d20+6 : (10) + 6 = 16
1d4 : (2) = 2
You all are up.
Rolls
Secret Roll
Rolls
Greataxe - (1d20+6, 1d12+6)
1d20+6 : (5) + 6 = 11
1d12+6 : (1) + 6 = 7
Storm of Fury damage- axe man (half if saved) - (2d6)
(23) = 5
The old man stands, his hand gripped around a twisted staff. He coughs slightly, sending flecks of blood and spittle everywhere. Should have left us alone. Get them, children. he growls as he points. The two risen corpses walk towards you, slowly. The one in the dirt rises, taking its full turn to emerge.
NOW you are all back up.
Casting suggestion on the old man.
Attacking with primary weapon, using bonus action to attack with second weapon. Level 1 Smite if hit.
Lay on Hands (15 HP remaining)
1 level one spell slots left before smite.
33/33 HP | 17 AC | Inspiration 0
Now with combat stat block!
Rolls
Attack, damage - (1D20+6, 1d8+4)
1D20+6 : (11) + 6 = 17
1d8+4 : (1) + 4 = 5
Attack 2, damage 2 - (1D20+6, 1d8+4)
1D20+6 : (9) + 6 = 15
1d8+4 : (1) + 4 = 5
Smite? - (2d8)
(83) = 11
Rolls
Greataxe - (1d20+6, 1d12+6)
1d20+6 : (6) + 6 = 12
1d12+6 : (5) + 6 = 11
Storm of Fury damage- axe man (half if saved) - (2d6)
(52) = 7
Xaar's swing whistles by the bigger man as he twists to avoid the attack.
Kaio swings at the big guy, his sword scoring a blow on the man's arm. Unfortunately, his punch went wide!
The old man laughs at Geran. Boy, you meddle with magics you couldn't possibly understand. He chuckles and mutters a few words while he touches the big man's back. A soft glow surrounds him before fading away.
The big man grins and swings at Xaar. Both swings miss as she spins in a circle, laughing.
The two standing ghouls advance, one to Kaio the other to Geran. Kaio's swings and misses badly. Geran's swings and connects with the man (15 to hit). It deals 10 damage and please make a DC10 Constitution save. If you fail, you are paralyzed for 1 minute.
You're all up.
Rolls
Secret Roll
Kaio Attack 1 - (1d20+6, 1d6+4)
1d20+6 : (18) + 6 = 24
1d6+4 : (3) + 4 = 7
Kaio OH Punch - (1d20+6, 1d4)
1d20+6 : (1) + 6 = 7
1d4 : (4) = 4
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Rolls
Con Save Throw - (1d20+2)
(4) + 2 = 6
Bonus action - Vow of Enmity, then Attack (w/ advantage from vow)
Lay on Hands (15 HP remaining)
1 level one spell slot remaining
33/33 HP | 17 AC | Inspiration 0
Also! Just realized I got my spell slots wrong. I should have 3 at level 3 and I've only used 2 (Hunter's Mark and Divine Smite). I'll hold that last, for now.
Rolls
Attack, Advantage, Damage - (1d20+6, 1d20+6, 1d8+4)
1d20+6 : (2) + 6 = 8
1d20+6 : (19) + 6 = 25
1d8+4 : (2) + 4 = 6
Because Kaio is wielding a kensei weapon and made an unarmed attack while doing so, he can assume a defensive stance and has a +2 AC until the beginning of his next turn.
Rolls
Attack, Damage - (1d20+6, 1d8+4)
1d20+6 : (15) + 6 = 21
1d8+4 : (6) + 4 = 10
Unarmed Attack, Damage - (1d20+6, 1d4+4)
1d20+6 : (18) + 6 = 24
1d4+4 : (2) + 4 = 6
Rolls
Greataxe - (1d20+6, 1d12+6)
1d20+6 : (16) + 6 = 22
1d12+6 : (3) + 6 = 9
Storm of Fury damage- half if saved - (2d6)
(45) = 9
Rixon and Kaio both jab into the old man, dealing a fair bit of damage.
The old man flicks his fingers and a burst of light rushes out, making him and the big man glow briefly. You see the deep gashes left by Xaar's weapon slowly close on him.
The two undead stagger forward, one swinging at Rixon, the other at Kaio.
The big man takes only a single swing at Xaar.
The one swinging at Kaio connects, dealing 11 damage. Kaio, please make a DC 10 Con save or be paralyzed for 1 minute.
Rixon's misses, horribly, ending with the beast facing backwards!
The big man swings at Xaar, but having been brought so close to death he can't muster the strength to connect.
You're up. Geran, you can make a Con save to try breaking free of the paralysis but it will be the entirety of your turn. :)
Rolls
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Attack / Bonus Attack (w/ advantage from vow)
Lay on Hands (15 HP remaining)
1 level one spell slot remaining.
33/33 HP | 17 AC | Inspiration 0
Rolls
Attack, adv, damage - (1D20+6, 1d20+6, 1d8+4)
1D20+6 : (7) + 6 = 13
1d20+6 : (11) + 6 = 17
1d8+4 : (5) + 4 = 9
Bonus attack, adv, damage - (1D20+6, 1d20+6, 1d8+4)
1D20+6 : (7) + 6 = 13
1d20+6 : (15) + 6 = 21
1d8+4 : (6) + 4 = 10
Rolls
CON Save - (1d20+1)
(8) + 1 = 9
The two ghouls turn their attention to Rixon, both swinging out (18 and 16 to hit respectively, 10 and 5 damage. Make a DC10 Con save for each or be paralyzed). The old man chants and lifts his hand, sending a swirl of blackened flames around Rixon's feet (make a DC15 Dex save or take 12 radiant damage).
The big man swings at Xaar twice, connecting once, dealing 9 damage (before any reductions).
You are up. Kaio and Geran may make Con saves again to attempt to recover. Geran, I know you said you zapped out to Bojangles, just keeping it there so if you choose to come back, you may do so. If someone where to shout to wake them,
you could "summon" Thorolf and Jean. Since they haven't actively posted in the gameplay since the start of April, I will NPC them.
Rolls
Moofs attack on the big dude - (1d20+6, 1d12+6)
1d20+6 : (14) + 6 = 20
1d12+6 : (2) + 6 = 8
Secret Roll
Secret Roll
Secret Roll
Saves...
Rixon takes 22 damage (11 HP remaining). Ouch. Not paralyzed though!
Edit: unless you'd rolled a natural 16. Rixon's AC is 17.
Rolls
Con save - (1D20+3)
(9) + 3 = 12
Dex save - (1D20+4)
(6) + 4 = 10
we need help… Thor! Jean! What's taking so long?
Edit: Heck yeah! Smiting on the crit...
such low damage, boo.
Lay on Hands (15 HP remaining)
1 level one spell slot remaining.
11/33 HP | 17 AC | Inspiration 0
Rolls
Attack, advantage, damage - (1D20+6, 1d20+6, 1d8+4)
1D20+6 : (20) + 6 = 26
1d20+6 : (14) + 6 = 20
1d8+4 : (1) + 4 = 5
Attack, advantage, damage - (1D20+6, 1d20+6, 1d8+4)
1D20+6 : (11) + 6 = 17
1d20+6 : (6) + 6 = 12
1d8+4 : (5) + 4 = 9
Rapier Crit - (1D8)
(1) = 1
Smite with Crit - (4d8)
(1214) = 8
Rolls
Deception - (1d20+6)
(12) + 6 = 18
Advantage? (Actor) - (1d20+6)
(5) + 6 = 11
Unless Bojangles is doing stuff?
EDIT: well I guess it doesn't much matter. Does the save count as his entire turn?
Rolls
Constitution Save - (1d20+1)
(19) + 1 = 20
Kaio, you shake off the effects of the paralysis and find yourself conscious but prone.
Rolls
initiative - (1d20+2)
(15) + 2 = 17
attack - (1d20+4)
(15) + 4 = 19
damage - (1d8+2)
(2) + 2 = 4
Xaar swings once more at the big guy, recklessly attacking the large man hoping to drop him once and for all. Her blade swings horizontally in a dangerous arc, connecting with the man's neck and sending his head sailing from his shoulders, a torrent of blood gushing up and out. As his head thumps, the swirling aura of the sea surrounding Xaar flashes and twin bolts of lightning strike the old man, causing him to cry out in pain.
The old man snarls and flicks his fingers out, sending a whirl of dark flames under Rixon's feet (DC 15 Dex save or take 7 damage).
His other hand points to Thorolf, not enthused by his yelling. A ghostly black and purple sickle appears next to the archer and swipes at him. The blade sweeps over head, but Thorolf ducks out of the way in time to avoid getting hit.
The creature that was shot by Jean and Thorolf turns and moves towards them (Rixon and Xaar make Opportunity Attacks against the creature as it'll pass through your threatened spaces). The other creature merely stands, looking lost.
You are all up.
Rolls
Jean Shot - (1d20+5, 1d8+3)
1d20+5 : (13) + 5 = 18
1d8+3 : (5) + 3 = 8
Xaar attack - (1d20+6, 1d20+6, 1d12+6)
1d20+6 : (12) + 6 = 18
1d20+6 : (12) + 6 = 18
1d12+6 : (4) + 6 = 10
Xaar Sea Rage (DC 13 on Old Guy) - (2d6)
(26) = 8
Secret Roll
Secret Roll
Secret Roll
Xaar Opp Attack - (1d20+6, 1d20+6, 1d12+6)
1d20+6 : (9) + 6 = 15
1d20+6 : (1) + 6 = 7
1d12+6 : (1) + 6 = 7
Rolls
Longsword Attack, Damage - (1d20+6, 1d10+4)
1d20+6 : (7) + 6 = 13
1d10+4 : (1) + 4 = 5
Unarmed Attack, Damage - (1d20+6, 1d4+4)
1d20+6 : (9) + 6 = 15
1d4+4 : (4) + 4 = 8
Rolls
Attack, damage - (1D20+6, 1d8+4)
1D20+6 : (12) + 6 = 18
1d8+4 : (2) + 4 = 6
He then pivots on his foot after stepping wide, and stabs forward with both rapiers.
Attack / Bonus Attack (w/ advantage from vow)
Lay on Hands (15 HP remaining)
0 level one spell slot remaining.
11/33 HP | 17 AC | Inspiration 0
Rolls
Dexterity save - (1D10+4)
(5) + 4 = 9
Dexterity save with the right die... - (1D20+4)
(17) + 4 = 21
Attack, advantage, damage - (1D20+6, 1d20+6, 1d8+4)
1D20+6 : (11) + 6 = 17
1d20+6 : (3) + 6 = 9
1d8+4 : (4) + 4 = 8
Attack, advantage, damage - (1D20+6, 1d20+6, 1d8+4)
1D20+6 : (18) + 6 = 24
1d20+6 : (14) + 6 = 20
1d8+4 : (7) + 4 = 11
Rolls
1d20+4
(4) + 4 = 8
1d8+2
(3) + 2 = 5
Xaar leaps at it, swinging her mighty blade as Jean sends another bolt whistling through the night at it. Axe and arrow meet, dropping the creature in a shamble of body parts.
Thorolf, your shot goes wide of the remaining creature.
You are all back up. You have an unconscious, dying old man and some scattered undead. The big guy has stopped breathing and looks to be fully dead.
Rolls
Jean Shot - (1d20+5, 1d8+3)
1d20+5 : (18) + 5 = 23
1d8+3 : (5) + 3 = 8
Xaar Reckless Swing Plus Aura - (1d20+6, 1d20+6, 1d12+6, 2d6)
1d20+6 : (10) + 6 = 16
1d20+6 : (10) + 6 = 16
1d12+6 : (7) + 6 = 13
2d6 : (62) = 8
Also, I was imagining the camp as about 10-12 people on our first encounter. Is that right? If so, where are they sleeping?
There were four other people here when you first got to the camp, however, you don't see a tent for them....nor do you see them.
And with that pronouncement, Rixon drives the tip of his sword through the man's heart.
Let's see what we can find.
Rixon begins to search the camp for any useful gear and for any sign of the others he'd met earlier.
Rolls
Perception - (1D20+1)
(15) + 1 = 16
Rolls
Perception - (1d20+5)
(3) + 5 = 8
After scouting the rest of the camp, Rixon returns to the scene of the battle,
Uh, is Geran okay?
Rixon makes his way over and examines Geran's (still paralyzed?) form.
Rolls
Medicine - (1D20+3)
(14) + 3 = 17
Rolls
Investigation - (1d20)
(4) = 4
Rolls
Survival - (1d20+4)
(17) + 4 = 21
1800 cp, 1200 sp, 50 gp, 2 x Bloodstone (50 gp), Carnelian (50 gp), Chalcedony (50 gp), Citrine (50 gp), 2 x Jasper (50 gp), Moonstone (50 gp), Onyx (50 gp), Quartz (50 gp), Sardonyx (50 gp)
Assuming you head back to the path where you were assaulted, you continue on out of the pass and find a path leading down, terminating in a cave entrance. No guard seems to be posted, but there are clear indications of footprints around the mouth of the cave. You have two real options, enter the cave or go back from whence you came. You could theoretically scale the walls, if you have climbing gear available.
You notice that the dirt floor along the left wall has recently been disturbed in a swath about two feet deep and 12 feet wide.
Rolls
investigation - (1d20+2)
(16) + 2 = 18
Rixon toes the disturbed dirt, still wary from his encounter in the garden. What were they making, here? Not quite the right dimensions for a grave.
At least, too big for one person, Rixon says grimly.
Rolls
Attack 2 - (1d20+6)
(8) + 6 = 14
Attack 3 - (1d20+6)
(7) + 6 = 13
Dmg 1 - (1d10)
(10) = 10
Dmg 2 - (1d10)
(7) = 7
Dmg 3 - (1d10)
(8) = 8
Attack 1 - (1d20+6)
(14) + 6 = 20
Rolls
Thieves' Tools (Lockpicking) - (1d20+6)
(7) + 6 = 13
but it looks like you're working on it already. Let me know if you need a hand.
Rolls
Traps? - (1D20+1)
(19) + 1 = 20
Thieves tools - (1D20+6)
(18) + 6 = 24
Rixon, you don't find any obvious traps on chest number two. You slip your proper tools into the lock and with a quick twist and flick of the ends, the lock pops open quietly.
Rixon slowly lifts the lid of the chest...
Rixon gets back to work...
This one seems tougher.
Rolls
Theives tools - (1D20+6)
(3) + 6 = 9
Theives tools - (1D20+6)
(4) + 6 = 10
Theives tools - (1D20+6)
(7) + 6 = 13
Theives tools - (1D20+6)
(15) + 6 = 21
Geran, no. If he’s left any studies, they should be burned. That was pure evil. And… Rixon steels himself, I guess now is as good a time as any for this conversation.
Geran, really, I’m starting to wonder at your motives. You were supposed to scout the bandits so we didn’t walk into any traps such as this. It seems that instead you went on your own personal mission doing Light knows what, and left us to carry your body around the whole of Delmarra. That is not what I’d expect from a trusted ally.
If we’d talked about you neglecting immediate obligations to ‘investigate our true cause’ maybe we wouldn’t be having words right now. But you'd agreed to scout, then took off... thinking that we’d be fine without you?
I agree that this war is foolish. That is why we await orders. If you want to go rogue, do it on your own time, without endangering any of us.
Now, yes... what have we found? He lifts the lid of the chest again, sure he got both locks this time...
The harem would be quite happy to have this. Rixon digs a hand in, seeing if it goes all the way down.
He then closes and relocks the chest, and moves on to the next.
Rolls
Thieves tools - (1D20+6)
(8) + 6 = 14
Thieves tools - (1D20+6)
(4) + 6 = 10
Thieves tools - (1D20+6)
(4) + 6 = 10
Rolls
Arcana - (1d20+2)
(1) + 2 = 3
Geran, you crack open the book and the format and structure look familiar from your own exposure to spellwork, but beyond that you cannot grasp really any good details, other than these are likely spells and notes of an unholy sort.
As the second lock pops open, Rixon opens this chest, eager to see if it matches the other...
Rolls
Thieves tools - (1D20+6)
(20) + 6 = 26
Thieves tools - (1D20+6)
(12) + 6 = 18
Thieves tools - (1D20+6)
(18) + 6 = 24
Rixon then gets to work on opening the last chest...
Rolls
Survival - footprints - (1d20+1)
(7) + 1 = 8
Thieves' tools - (1d20+6)
(4) + 6 = 10
Thieves' tools - (1d20+6)
(10) + 6 = 16
Thieves' tools - (1d20+6)
(1) + 6 = 7
Rolls
Thieves' tools - (1D20+6)
(17) + 6 = 23
Thieves' tools - (1D20+6)
(8) + 6 = 14
Thieves' tools - (1D20+6)
(13) + 6 = 19
Rixon grumbles as he fumbles...
Finally!
Rolls
Thieves' tools - (1D20+6)
(10) + 6 = 16
Thieves' tools - (1D20+6)
(2) + 6 = 8
Thieves' tools - (1D20+6)
(9) + 6 = 15
Thieves' tools - (1D20+6)
(12) + 6 = 18
Thieves' tools - (1D20+6)
(18) + 6 = 24
Rixon opens the final chest.
I don't want to lay in the dirt all day, perhaps we keep a watch just outside?
Then again, these may be those that we saw with him. At any rate, I'd prefer hiding out of sight.
Lets get these hidden, quick. Xaar, do you mind? These are... way too heavy for me.
We should be able to surround them this way.
Rolls
Stealth - (1D20+6)
(3) + 6 = 9
Perception - (1D20+1)
(19) + 1 = 20
Rolls
Advantage (Actor Feat) - (1d20+6)
(17) + 6 = 23
Deception - (1d20+6)
(19) + 6 = 25
As the group moves on, the large sack over the shoulder of the second person begins to twitch and move!
Rolls
Deception - (1d20+6)
(18) + 6 = 24
Advantage - (1d20+6)
(13) + 6 = 19
Persuasion - (1d20+4)
(19) + 4 = 23
Awright, you'll get a second chance. Almost the same deal as before, you make sure no one comes down this way, send me a runner iffin' you see someone that might be a good customer. You said yer boys are all dead. Not sure how best you'll help us, but you'll get five percent of our business every tenday. Savvy? he says, somewhat more friendly than before.
Rolls
Eldritch Blast - (1d20+6)
(10) + 6 = 16
Advantage (surprise?) - (1d20+6)
(20) + 6 = 26
Damage - (1d10)
(10) = 10
Crit!? - (1d10)
(5) = 5
Combat! As Geran mindspoke to you all, I'll say you have the advantage here and are surprised for the "round" that Geran attacked in. You are all up (Geran included) for the first "full" round of combat.
Rolls
Eldritch Blast - (1d20+6)
(17) + 6 = 23
Damage - (1d10)
(6) = 6
Lay on Hands (15 HP remaining)
2 level one spell slots remaining.
33/33 HP | 17 AC | Inspiration 0
Rolls
Attack, damage - (1D20+6, 1d8+4, 1d6)
1D20+6 : (7) + 6 = 13
1d8+4 : (3) + 4 = 7
1d6 : (2) = 2
Rolls
1d20+4
(17) + 4 = 21
1d8+4
(4) + 4 = 8
Rolls
Greataxe attack! - (1d20+6, 1d12+4)
1d20+6 : (20) + 6 = 26
1d12+4 : (8) + 4 = 12
It's a crit! - (1d12)
(7) = 7
Rolls
Kaio Strikes on Leader - (1d20+6, 1d8+2, 1d20+6, 1d4+2)
1d20+6 : (6) + 6 = 12
1d8+2 : (4) + 2 = 6
1d20+6 : (5) + 6 = 11
1d4+2 : (1) + 2 = 3
Jean superiority dice for Commander's Strike - (1d8)
(1) = 1
Xaar Commander's Strike (Plus Jean's 1d8 on attack) - (1d20+6, 1d20+4)
1d20+6 : (18) + 6 = 24
1d20+4 : (1) + 4 = 5
The leader manages a scimitar slash and a dagger jab on Xaar as his lackey slashes her back, but in her rage, she turns aside a fair amount of the damage, taking only 8 total. Rixon is hit by the lackey attacking him (17 to hit), dealing 7 damage! The man attacking Kaio cannot find his footing with the monk's fluid motion and misses his slash.
Combat You are all up!
Rolls
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Rolls
1d20+4
(3) + 4 = 7
1d8+2
(2) + 2 = 4
Rolls
Eldritch Blast - (1d20+6)
(9) + 6 = 15
Damage - (1d10)
(10) = 10
Lay on Hands (15 HP remaining)
2 level one spell slots remaining.
26/33 HP | 17 AC | Inspiration 0
Rolls
1 - Attack, damage - (1D20+6, 1d8+4, 1d6)
1D20+6 : (2) + 6 = 8
1d8+4 : (2) + 4 = 6
1d6 : (1) = 1
2 - Attack, damage - (1D20+6, 1d8+4, 1d6)
1D20+6 : (12) + 6 = 18
1d8+4 : (4) + 4 = 8
1d6 : (4) = 4
Xaar, Kaio, and Jean all turn to attack the remaining men.
Kaio's sword strikes one man square on the arm, causing his blade to drop to the dirt. His follow-up elbow misses its mark.
Jean's swing is turned aside by his lackey.
Xaar, still fuming in her rage strikes hard enough to leave the man's body nearly severed in two.
The disarmed man drops to his knees and raises his hands. The other man drops his weapons and also falls to his knees.
We yield! Mercy, MERCY! the second man yells. The large satchel that the lackeys dropped thrashes around on the ground and you hear pained cries coming out of the package.
Combat Over We are technically out of init as they surrendered. You can do with them what you'd like.
Rolls
Kaio Bandit One - (1d20+6, 1d8+2, 1d20+6, 1d4+2)
1d20+6 : (12) + 6 = 18
1d8+2 : (4) + 2 = 6
1d20+6 : (1) + 6 = 7
1d4+2 : (4) + 2 = 6
Jean Bandit Two - (1d20+5, 1d8+5)
1d20+5 : (3) + 5 = 8
1d8+5 : (1) + 5 = 6
Xaar Bandit Three - (1d20+6, 1d12+4)
1d20+6 : (16) + 6 = 22
1d12+4 : (12) + 4 = 16
Rolls
Performance - (1d20+6)
(18) + 6 = 24
Advantage (Actor feat) - (1d20+6)
(6) + 6 = 12
You can easily find a ring laden with keys tucked inside his cloak.
Stop taunting them. And secure them if you want them to stay put while you rest. There's likely a person in here. And if that is so... they have a much shorter lifespan than the couple hours you afford them.
As Geran walks away and lies down to nap and the others look to the woman in the sack, the men look at each other slightly. They remain in place for a few minutes. As soon as there is no one immediately near to them, they scramble to their feet and run back towards the pass!
That does not sound good.
Rixon turns to Xaar, No one.
He looses the javelin at one of the fleeing men.
Rolls
Javelin - (1d20+6, 1d6+4)
1d20+6 : (10) + 6 = 16
1d6+4 : (3) + 4 = 7
The other man doesn't break his stride or even turn his head as his compatriot falls to the ground. In an instant, he's out of sight through the passage and beyond.
He looks after the still-living fleeing man, quite dissatisfied that he's already well out of range. I can track that one. That is what you want? But first, Rixon kneels and holds out a waterskin to the beaten and bruised Elven woman. It's okay, you're safe here. Will you allow me to tend your wounds?
As I said, I can track that one. I have marked him.
He turns back to the woman, Tell us, what happened? Were those evil men?
Family - kill. Daughter - tortur...abused....torn in half. Chained and used. Weeks. Help?
Geran, by the time you make the passage entrance, you cannot see the man any more.
Rolls
Investigation - (1d20)
(16) = 16
Survival - (1d20+4)
(2) + 4 = 6
What did she say? Did anyone understand?
What do you all think? Some stay here at the cave with her, and learn where she’s from and what she knows. We can help her to wherever she wants to go when she’s recovered. Also guard that treasure we now know belonged to these devils. That, the harem would be glad to have.
I’ll follow the runner. If there is in fact a larger encampment, I’ll find it and return for reinforcements. Anyone with me?
Turning to Geran, I agree with your assessment of our potential, We've a long and bright future if we can find ways to support one another. I look forward to it.
We won't be long.
Rixon gathers his scant belongings and nods to Kaio and Thorolf, and the hunt is on.
aaaand thankful for it.
Rolls
Survival - (1d20+1)
(19) + 1 = 20
Survival - Advantage - (1d20+1)
(1) + 1 = 2
No! No magic in my head! NO!
As the other three of you head toward the passage, Rixon looks to the ground and finds a pretty distinctive set of footprints marring the dusty ground heading back through the passage. It's relatively easy to follow for a bit. Soon, you find yourselves approaching the area where the necromancer lived.
J, as you start heading across the open area of the campsite, you hear a set of pounding feet. A glance over the edge reveals a person sprinting down the passage below, raising a light trail of dust behind him. He is unarmed and wearing a set of leather armor. After a few minutes, you see a trio of armed people moving through the mountain pass. The lead man is making an obvious effort to follow some kind of trail.
I lean towards the woman, speaking in elvish. "Do you want food or water? Nod and I'll get some for you from my pack."
Rixon presses on after the man, eyes fixed on his trail.
Hot dice! Rolling like a vengeful Paladin should...
Rolls
Survival, advantage - (1D20+1, 1d20+1)
1D20+1 : (20) + 1 = 21
1d20+1 : (10) + 1 = 11
J, after the group passes you by, you make your way down the winding trail that leads into the passage. You put the trio to your back and move along toward the bandit camp clearing. It's a relatively short walk, and when you arrive, you see two figures kneeling or bent over a prone figure. There is a dead body with a javelin sticking out of it between you and them, and a pair of other prone people in dark pools on the ground.
Geran and Xaar, the pair of you are paying attention to the woman and don't really notice the man just at the end of the entry passage.
He turns to Moofs, Surprise he forces out a chuckle, Keep this on the low, and you... he turns to J, To all others outside of our group, I am Geran, not Camden, understand?
Rolls
Survival - (1d20+3)
(7) + 3 = 10
He's been living out here awhile, and likely knows some tricks we don't...
Rixon scratches his chin, What do you all think?
Rixon follows the trail further, watchful for signs of trolls. If he's in too deep, retribution will find him. I just want to be as sure as I can be.
Rolls
Survival - track that man! - (1D20+1, 1d20+1)
1D20+1 : (13) + 1 = 14
1d20+1 : (16) + 1 = 17
Perception - (1D20+1)
(14) + 1 = 15
I suspect Geran will want to follow, he's damn sure there's more bandits out here. If we are going to brave this path I'd want the rest of our company. Let's head back.
When you arrive back, you see Geran snoring stentoriously on the ground, Xaar and a strange man standing alongside one another some short distance off from the curled up elven woman on the ground.
Hello there, stranger. What brings you to us? Rixon says by way of greeting.