Chapter 4: Neverlight Grove

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Apr 14, 2017 5:32 pm
As you all walk through the Wilds, with Dustin taking point, it becomes obvious that for all of his sneakery and general skill, Dustin still doesn't know a mushroom from a trap door. However, after a few moments of searching, you manage to stumble into a small clearing, maybe 20 feet across. In the middle of this tiny grove, there sits a massive pile of vines and plant mass.

You see this:
http://www.aidedd.org/dnd/images/shamblingMound.jpg
Apr 14, 2017 5:50 pm
Seeing it attacking someone Dustin's eyes widen a bit before he finds himself uttering words of magic to launch his shock bolts into the plant being.

Rolls

Shock Bolt - (1d20+5)

(2) + 5 = 7

Second Shock Bolt - (1d20+5)

(17) + 5 = 22

Shock Bolt Damage - (1d10)

(3) = 3

Apr 14, 2017 9:09 pm
The lightning arcs across the creature's body, and you hear a strange gurgling sound, almost like what it would sound like if algae were laughing. It rises to its full height, nearly twelve feet, letting loose a roar. You can see bits of fungal legs dangling from a maw rife with stone teeth and the fetid stink of decomposing plant matter. You can see, now, thick vine-encrusted legs and a pair of what could be arms stretching off the main trunk.

With that attack, COMBAT! PCs may act, including Dustin.

Dramasailor sent a note to Dramasailor
Apr 15, 2017 3:09 am
OOC:
Did we take a rest? I swear I used a Wild Shape against those centipede things, but I don't have the lack of one marked on my character sheet so did we take a long rest and recover everything?
As Ander lays eyes on the horrid creature before them, he raises a vengeful hand to the sky and a stormy cloud begins to formulate in the air above the clearing. As the clouds roil and churn angrily, a flash of lightning streaks from the sky, striking at the horrid corruption of nature, the creature's very existence being an insult to Ander's reverence of the natural forces. Such creatures must pay with their lives for their existence.
Casting Call Lightning at 3rd level.
[ +- ] Call Lightning
Last edited April 15, 2017 3:10 am

Rolls

Call Lightning Damage on Failed DC 15 DEX Save - (3d10)

(977) = 23

Apr 15, 2017 1:20 pm
Cemos drops to one knee next to his companions and begins to recite an old dwarf blessing from his home land.
OOC:
I will cast blessing as my action targeting my 3 companions , after that Cemos will rise and move closer to the target so the creature must get to me first.
blessing:1st-level enchantment

Casting Time: 1 action

Range: 30 feet

Components: V, S, M (a sprinkling of holy water)

Duration: Concentration, up to 1 minute

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.


as Cemos runs forward he yells outBe careful with any fire spells you three! we don't want to burn down the whole grove.
Apr 15, 2017 2:16 pm
Did that thing just laugh at me ? Dustin shrugs and fires his hand crossbow at the beast.
He then moves to hide with his hood still up on his cloak to aid him.
OOC:
Attack with Hand Crossbow then bonus action Hide. Also forgot what the cloak adds to stealth
Last edited April 15, 2017 2:19 pm

Rolls

Hand Crossbow - (1d20+8)

(12) + 8 = 20

Hand Crossbow Damage and sneak attack - (1d6+5, 3d6)

1d6+5 : (3) + 5 = 8

3d6 : (644) = 14

Stealth - (1d20+8)

(7) + 8 = 15

Apr 15, 2017 5:50 pm
As Dustin's bolt pierces the creature's side, you see the creature look to the unnatural storm overhead. As the lightning streaks out, it makes no effort to avoid the blast. You watch as the electrical energy flickers over the ragged wound left by the bolt and it magically knits in front of you, seeming to leave no sign of a wound. Again, that gurgling laughter roils out of the beast.


Bildaweer has yet to go, then the NPCs will act.
Apr 15, 2017 6:01 pm
Gulp ! It's lightningproof !
Apr 15, 2017 11:44 pm
Ander frowns as the creature seems unaffected by his attack. "So be it then," he snarls, a familiar blade of flame leaping to life in his outstretched hand. With a growl, he leaps at the creature and swings at it with his new weapon.
Casting Flame Blade at 2nd level.
[ +- ] Flame Blade

Rolls

Attack, Damage - (1d20+7, 3d6)

1d20+7 : (1) + 7 = 8

3d6 : (142) = 7

Apr 16, 2017 1:30 am
Seeing the lightning spells seemingly cast no damage, Bildaweer tries to determine if he's ever heard of this creature in the underdark.

Rolls

Nature check - (1d20+4)

(18) + 4 = 22

Apr 16, 2017 10:50 pm
Dramasailor sent a note to wpw1856
Apr 17, 2017 3:11 pm
No more lightning attacks! It heals the creature! The plant mound is somewhat protected from fire and cold spells!

With that, Bildaweer casts magic missiles.

Rolls

Magic Missiles (2nd Lv.) - (4d4+4)

(2233) + 4 = 14

Apr 17, 2017 4:13 pm
Dustin nodded to Bildaweer.

He would use his cross bow or blades for the rest of the fight.
Apr 17, 2017 7:44 pm
Bildaweer's missiles careen into the creature, knocking bits of mushroom and moss off into the darkness.

Georges, Eldreth, and Stool all leap to action. Francis, looks to his mace with green fire briefly before dropping it to the ground and running off into the zurkhwood stands.

Georges can't seem to find good footing or a good target and his swing go woefully wide. Stool misses the first, but manages to just barely hit it with the second. Eldreth took her time and lined up a swing with both hands, burying the head of her hammer into what could charitably be called the creature's knee!

PCs are up. Ander, you can either keep your flame blade attack from earlier or you can choose something else based on Bildaweer's information. Up to you.

Dramasailor sent a note to Dramasailor

Rolls

Georges (2 Scimitar swings) - (1d20+5, 1d6+3, 1d20+5, 1d6+3)

1d20+5 : (2) + 5 = 7

1d6+3 : (3) + 3 = 6

1d20+5 : (1) + 5 = 6

1d6+3 : (2) + 3 = 5

Stool (MH, Sneak, OH) - (1d20+3, 1d6+1, 1d6, 1d20+3, 1d6)

1d20+3 : (3) + 3 = 6

1d6+1 : (3) + 1 = 4

1d6 : (2) = 2

1d20+3 : (12) + 3 = 15

1d6 : (3) = 3

Eldreth (2 handed warhammer) - (1d20+4, 1d10+2)

1d20+4 : (19) + 4 = 23

1d10+2 : (9) + 2 = 11

Apr 17, 2017 7:51 pm
Dustin aims high to avoid his companions as he launches another hand crossbow assault.

Francis, what's wrong ?

Rolls

Hand Crossbow - (1d20+9)

(12) + 9 = 21

Hand Crossbow Damage and sneak attack - (1d6+5, 3d6)

1d6+5 : (2) + 5 = 7

3d6 : (325) = 10

Apr 17, 2017 8:30 pm
FRANCIS!!!!

Bildaweer casts magic missiles.

Rolls

Magic Missiles - (4d4+4)

(2232) + 4 = 13

Apr 18, 2017 12:11 am
OOC:
With that in mind, Ander would not have cast Flame Blade.
Snarling, Ander's shape morphs into that of a brown bear.
OOC:
As I read the rules, your proficiency trumps the creature's when it comes to skills and attacks. A bear has 19 STR (+4) and my proficiency bonus is +3, which is the reason for the +7 to attack. The bear, however, would have a +5. @Drama, lemme know which one I should use!

Rolls

Bite Attack, Damage - (1d20+7, 1d8+4)

1d20+7 : (14) + 7 = 21

1d8+4 : (8) + 4 = 12

Claw Attack, Damage - (1d20+7, 2d6+4)

1d20+7 : (13) + 7 = 20

2d6+4 : (36) + 4 = 13

Savage Claw Rerolls - (2d6+4)

(24) + 4 = 10

Apr 18, 2017 11:47 am
OOC:
don't forget to add your extra +4 to attacks and saves you 3
Apr 18, 2017 11:50 am
Cemos moves to attack the creature with his warhammer.

Rolls

Att 1 - (1d20+5)

(15) + 5 = 20

Att2 - (1d20+5)

(18) + 5 = 23

Dam1 - (1d8+3)

(5) + 3 = 8

Dam2 - (1d8+3)

(4) + 3 = 7

Apr 18, 2017 12:56 pm
All four of you leap into action, weapons flashing and claws slashing out at the plant. In short order, you have all shredded more plant material off the beast, causing it to wail in pain. Georges, Eldreth, and Stool all continue their assault. Georges continues to be vexed by his compatriot's disappearance and the strangeness of the very creature you are fighting. His blows sail wide, as does the first of Stool's swings. However, his second attack finds a particularly vulnerable place and his chest swells with pride as he watches the shortsword stab out through the creature's jaw. Eldreth takes advantage of that opportunity to take another crack at the creature's leg with a horizontal sweeping strike.

Enraged at the small creature that has seen fit to attack its legs, the beast swings both arms at Eldreth. Both connect and you watch her eyes roll into her head as the beast pulls her into its very body. As the party's turn starts, you watch the plant writhe around Eldreth's still frame, dealing double damage to her frame.

Eldreth Death Saves: 1 success, 2 failures.

PCs are up! Eldreth is fully enclosed by the creature and you cannot see her. You know she is unconscious, however, that much was clear as she was consumed.

Dramasailor sent a note to Dramasailor

Rolls

Georges (2 Scimitar swings) - (1d20+5, 1d6+3, 1d20+5, 1d6+3)

1d20+5 : (5) + 5 = 10

1d6+3 : (3) + 3 = 6

1d20+5 : (5) + 5 = 10

1d6+3 : (6) + 3 = 9

Stool (MH, Sneak, OH) - (1d20+3, 1d6+1, 1d6, 1d20+3, 1d6)

1d20+3 : (5) + 3 = 8

1d6+1 : (3) + 1 = 4

1d6 : (4) = 4

1d20+3 : (20) + 3 = 23

1d6 : (1) = 1

Eldreth (2 handed warhammer) - (1d20+4, 1d10+2)

1d20+4 : (12) + 4 = 16

1d10+2 : (2) + 2 = 4

Stool Crit! - (1d6)

(5) = 5

Secret Roll

Eldreth Con Save - (1d20+3)

(5) + 3 = 8

Eldreth Death Saving Throw - (1d20)

(18) = 18

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