Dasco smiles and flips a few levers on the lead cart. Inserting a large key, he twists it and a chugging motor starts up.
All you need to do is push this lever here forward until it's fast enough for you. Mind you, it doesn't think, so if you need to stop, you need to pull the lever back to the middle and push the big rectangle to slow it down. The engine'll run just fine, so long as you don't dawdle on your trip. I don't expect issues, and transporting my wares ought to make your arrival at the gate easier. Once you are there, just ride the lift up with the wagons, follow the road you're on there, and you'll meet one of my associates at the other end. Best of luck! he says, indicating the operating mechanisms for the train of carts.
You all make your way down the path Dasco indicated for you, and you make your way for a few hours. For most of you, it's a comfortable trip, however, Heartboiler and Dustin, the passageway is meant for smaller persons, and you find that you have to walk hunched over.
After some time, you find yourselves moving along a narrow pathway, a smooth-carved wall to your right and a long sloping staircase to your left, coming up out of the ground. In short order, you see the front gate of what you assume is Blingdenstone. A massive construction of steel and mithral, you see plates of adamantine also welded into place. Eight deep gnomes stand guard, six of them bristling with weapons.
As you approach and kill off the motor, two of them step forward and stop you. The one without weapons addresses you all.
[ +- ] Undercommon
Halt there travelers. What business have you in Blingdenstone and by what rights to you walk here?
[ +- ] Con Save DC10
If you fail, you gain 1 level of exhaustion. (Disadvantage on all ability checks)
Constitution saves from Heartboiler and Dustin please.