Chapter 4: Neverlight Grove

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Jul 12, 2017 2:13 pm
OOC:
Missed that you were saying that up top....
The tabard-wearing gnome looks to Dustin. I do speak common, so you might address me directly. Many of the guards here only speak Undercommon, but those of us in the Quartermaster's employ do study other languages, as we deal with you surface types more frequently than they do. Now, what is this gift you want to impart, hmm?
Jul 12, 2017 2:44 pm
"Oh wonderful, I am glad to speak to someone in common. I have these." He hands over the diamond and amethyst.

"I wish to offer these gifts as a show of appreciation from the surface dwellers, myself included in that number. For the Quartermasters work and hopefully a chance to see this high road that the guards below mentioned to my Mentor." He says looking to Bildaweer.
Jul 12, 2017 2:53 pm
Bildaweer steps forwards and introduces the group. He points to Dustin and translates his words.
Jul 12, 2017 4:49 pm
Heartboiler huffs at the idea to try to bribe the quartermaster. If it was just her she would've taken the challenge of the maze without a second thought, but she didn't know if the others would slow her down much, and they weren't asking for any of her belongings to pitch in, she figured it wouldn't hurt to watch and see what happens. She crosses her arms and waits in the back as Dustin and Bildaweer speak and show the gems.
Jul 12, 2017 6:09 pm
Are you serious surface-dweller? Look at where we live. Literally in the rock. Why in the Hells would I want more gems and stones from you? the gnome says, voice full of disdain.

Look, enough wasting my time. Let me see the papers that old Dasco gave you, I'm sure he promised you something. I'll pay you here. Then, you'll walk the maze if you want to get into the city.

Please give me a general Charisma roll Dustin.
Jul 13, 2017 12:42 pm
Charisma

Rolls

Charisma - (1d20+1)

(5) + 1 = 6

Jul 13, 2017 12:43 pm
Dustin was a bit shocked and surprised but turned to Bildaweer.
Jul 13, 2017 10:52 pm
we didn't mean to offend, is there something you would be interested in that would allow us access to the road?coin perhaps?
Jul 13, 2017 10:54 pm
OOC:
Go ahead and add a persuasion roll for me Cemos
Jul 14, 2017 1:12 pm
cemos holds a bag gold out in his hand and lets it jingle in his hand. again no disrespect my friend but we have been on the road for some time now so if there is a way we can get to the city faster I would ask that you please let us use it.

Rolls

check - (1d20+2)

(9) + 2 = 11

Jul 14, 2017 3:23 pm
Hmm. Now good solid gold, that's quite a bargaining chip. the gnome says, eyes growing slightly wider as the jingling commences. I think, perhaps, throw that in. As well as any alcohol you may have. That'll get you access to the High Road, master dwarf.
Jul 16, 2017 2:51 am
OOC:
do we have any alcohol? And is he saying he wants the stones and the 100 gold?
Jul 17, 2017 12:28 pm
OOC:
Oh he already kept the gems even though he bitched about them. You have that jug that can produce alcohol.
Jul 17, 2017 12:32 pm
OOC:
The gnome did hand the gems back, I just suck and forgot to mention that part. You also have a bottle of a strange blue liquor you took out of prison with you.
Jul 17, 2017 1:05 pm
OOC:
Oh ok sorry about that !
Jul 17, 2017 5:58 pm
OOC:
I say give him the blue stuff and the gold and call it there. What do you guys think?
Jul 17, 2017 6:31 pm
OOC:
sounds good to me
Jul 17, 2017 7:02 pm
Cemos passes the bag of coins and the bottle of milky blue liquor to the gnome.

Rightly so then. Follow the High Road along to the second gate. There'll be more guards there. Dasco should have a body there to collect your stuff and pay you lot as well. That's where the normal loads get handed over, at least. they say as the bag of coins disappears beneath the tabard.

The squat figure moves to the side, as does the large pile of animated rock, as the gnome gestures to a nearby tower. Two armed gnomes step out and make their way to your cart, falling in line as an escort. You start the motor back up and begin the trek down the High Road. Along your right hand side, you see a sheer fall off into a winding maze of a tunnel, stretching from the main gate to a distance off in front of you. Also to the right, above you, is a series of zurkhwood and rope bridges, connecting a variety of towers and spires with slits carved into them. You see the glint of arrows and the gleam of armor through these slits, very aware of the eyes on your progress.

As you walk, one of the guards speaks up in broken common. You fight any invisible jellies coming here?
Jul 18, 2017 12:24 pm
"We found a temple of jellies and oozes but that was a month or so ago."
Jul 18, 2017 12:51 pm
OOC:
if I have a good top down view of the maze I would like to commit to memory the most direct path out of the city.
aye that was a hard fight and it left it's mark. cemos points to the burn in his armor.
say do you have any blacksmiths or merchants in the city that would be able to sell me new armor or perhaps fix mine. cemos asks the guard and then looks to bildaweer for translation.
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