General thoughts on the current conversation above...
On weight, carry, and equipment
Up front: I am not going to spend much of any time at all on monitoring your supplies. What I would like to ask though is that each player take control of their own character's realism on this topic and incorporate it into the story telling appropriately in a way that makes sense. Most of us were willing to take on this project with the hopes that we could maybe build a little bit more of a realistic feel to the scenes we develop. I think this topic on weight/carry/equipment is a great opportunity to get to it on that note.
We've all seen the player (I've definitely BEEN the player) at the table who, after supposedly swimming across a ravine, tight-walking a rope bridge, climbing a 100 foot cliff (8 story building), outrunning a flock of panthers, wrestling 2 ogres, and slashing two-weapon style through 50 orcs on crack , comes up to a portcullis.
So he takes his fully loaded BACKPACK off of his PLATEMAIL ARMORED shoulders, shifts his DOUBLE LONGSWORDS off of his back holsters, and lays down his BATTLE AXE spare weapon and 2 HAND AXES, pulls his LONG BOW off from over his chest, drops his QUIVER OF 30 ARROWS, so that he can look through his supplies, move the TENT and SLEEPING ROLL to the side, so that he can get to his 10 FOOT POLL and 15 IRON SPIKES and SMALL HAMMER kit, 50' ROPE staged up to the side with GRAPPLING HOOK. He is thinking also about using the CROWBAR that he carries, but right now he is going to kick back, use one of the 10 TORCHES, start a fire with his PERFECTLY DRY TINDERBOX. While chewing on 1 of 10 IRON RATION PACKS, he can't remember how much money he has after he bribed the guard back at the last station. So he gets out his MEDIUM BELT POUCH and counts his money to be sure. Yep. It's all there: 100PP, 300GP, 500SP. Where are those gems again? Oh yeah, all 20 of them are still in SMALL BELT POUCH, safe and sound. Time to saddle up and bypass this portcullis and swim across that inner moat on the other side!
Classic! We all know that some of the ridiculousness of D7D inventory lists has been off the charts sometimes. That's no problem though; it's fun as hell to whip out that 50' hemp and iron piton climb the fuck out of some punk-ass wall like an REI commercial. But to change things a little let's aim to just think it through on our scenes and stay at least moderately committed to feeling the ideas of carrying all that shit around and what it would feel like in difficult terrain or in periods of physical exertion.
Also, let's consider the ideas of swimming with setting-style armor and full tactical gear. The plain truth of it: it's a huge risk and also a smoker of an exertion even if you athletic your way out of a jam. If you go over the side of a canoe with full kit, you are probably going to need to ditch whatever you can to avoid sinking like a rock. I'm not sure if you can ditch fully strapped in metal armor or not. That seems like a life or death ability check or two versus some pretty threatening DCs.
Comparatively, I think back to all of the Conan stories ("Of course. It always goes back to Conan, doesn't it, J?" haha).
Conan's equipment list:
1) Sandals
2) Loin cloth
3) Sword
4) Belt and scabbard
(Item 4 optional)
All the rest of the stuff needed to get the episode done was improvisation and "battlefield procurement."
All that being said, I don't want to quash preparedness or set it up where the DM has a war vs. material. Not like that at all. Like I said, in full disclosure: I am not going to look at equipment at all before the mission. Depending on what circumstance develops in the scenes, I may ask about it during the events just to get a feel for any effects as necessary. And if there are any effects, I will aim to make them as realistic as possible.
Plus, these guys are premiere athletes and strong dudes. It is not lost on me that they can haul a load, and keep on trucking. Also, I think a lot of it is solved if we say they have backpacks they carry in, but when they know the real action is going to start, they might download rucksacks, camoflage them up in a cache somewhere, and then roll onto the action scene with just the actual battle load.
Overall, I'm just trying to talk it through in advance to invite everyone to be their own monitor on realism.