Housekeeping Issue:
Dear Barbaric Ragers (Kray, Ivor),
If you have the interpretation that Rage halves the damage on blood drain, I don't share that view. Rage DR is a S/P/B resistance.
Here's the quote on Stirge attack vs. the follow-on blood drain:
"Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: (1d4 + 3) piercing damage. The stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss."
I believe that Rage should half the Attack Piercing damage, but the loss after that is just straight up a parasite draining your life blood out of your body. That's a physiological effect that really can't be explained away by toughing it out, being psycho, being extra animalistic in battle awareness and reflexive instinctual movement, etc. Plus, really simply: it's not B/S/or P damage. It's called out separately from the previous piercing damage.
I don't want to debate this too much or get sidetracked. I also don't want to do a big retcon that breaks flow. I feel certain that you guys likely have made decisions on what to do in these critical moments with the assumption that the blood drain damage that you knew was DEFINITELY coming at you over the next round or two or more was going to be half as bad as the known and upcoming dice say. So I know that places us in a bit of a predicament, but I want to work it out in a practical way that I hope is fair. Or at least fair enough.
Right now, we will leave the Blood Drain as halved by Rage. That includes the damage that Kray already has received. That also will include the upcoming Blood Drain Damage that Ivor is about to get on round 1 of the climb.
Because this is such a high stakes circumstance, we will also say that the exception will carry on for another round after that. So if there is a climb round 2, or a few more stragglers draining you guys like fat kids with Slurpees, they will be half the numbers.
After that, we are shifting to a full interpretation of Blood Drain being what it is: a full direct draw on life force account balance. That seems realistic enough to me, because narratively that will mean 3 plus rounds of having a siphon or six pulling suction on veins and arteries. Extremely bad news. Everyone has to throw in all the help they can to save a buddy (or themselves) in that circumstance.
Good news is that each stirge only does 2 or max 3 rounds of blood drain draws. They max out their drink at 10 hp, which is a bitch for tracking purposes, but it does cap the drain for you guys.
Sorry to bring up this downer of a convo in a life or death situation. But if I didn't, wouldn't we all be disappointed? Ha!
Maybe not, but can't help it - it's gotta go like this. Thanks for bearing with me.
Sincerely,
J-Ruthless