Episode 1

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Apr 24, 2017 4:47 pm
Traveling through swamp in the dark is bad business. I think we should continue toward the trail head/cemetery, stopping an hour or two before we get there. This will give us a couple hours of daylight to set up an ideal camp location and hide the boats for the night. Also, I'm not a fan of camping in the Bats' cemetery/sacred ground. Not for supernatural reasons, just because they probably wouldn't like it in the off chance they discovered us there. I'd rather they didn't know we were coming, if that's possible (hell. they might have eyes on our group right now).

I think we'd be better off calling it an early night, getting up early morning while it's still dark, and arriving at the cemetery/trail head at sunrise. Plenty of daylight to make that half day trip to Driftwood.
Last edited April 24, 2017 4:47 pm
Apr 24, 2017 9:19 pm
OOC:
Continuing the discussion form the Admin thread.

Speaking ooc to make things go quickly.

Qiu thinks weapons will be important in winning the Bats over. For one thing, they have been devastated by Nahrooma (or so it seems). Assuming that they are indeed under the heel of the Nahroooma, we have an opportunity here to win the favor of the Bats and turn them into an ally or at least friendly to Capcaun. They are rugged survivors that know their lands, so I doubt food is a desperate need for them. Just offering some food to last a few days is hardly going to do anything to turn their favor. They will need tangible support in freeing themselves from the Nahrooooma.

The Bats have proven themselves tough advisaries for generations. Now the Nahroooooma arrive on the scene and make short work of the entire Bats tribe. This isn't just some little tribe. This may be a signal of something much greater than inter-tribal skirmishes, and we need to be prepared to be the first outsiders to learn of this. Hell, the Nahrooooooma could be preparing an invasion army. If this is the case, we will need to be prepared to act. I'd wager that if this is indeed the situation, that we could support a retreat of the Bats, with them bringing the girl to Capcaun willingly.

The Nahroooooooma are going to be the real problem here, not the Bats.
Last edited April 24, 2017 9:20 pm
Apr 24, 2017 11:25 pm
Maybe, maybe not. Both could be a problem. Either way, I'm not keen on carting a ton of weapons into a situation I'm not sure about. Those weapons are something anyone can pick up and use against us. I think we see what the situation is, and then if it turns out to be one where we should bring weapons and such to the Bats, fine. Otherwise, we may be arming the people that attack the Murroughs (and Zaituc who is caught in the middle). If we find out for certain that they're on our side, that's a different story. Until then, I think the smart move is to bring us and our gear, and proceed from there. Our job is just to bring the girl back, and I don't think we'll need to arm the Bats to do that, especially since it could blow up in our face. I'm certain Zaituc wouldn't be fan of that move either.

In sum, there are just too many unknowns and variables to haul a cache of weapons to the Bat Hannocs.
Last edited April 24, 2017 11:27 pm

DMJ

Apr 25, 2017 12:15 am
OOC:
Healthy debate on strategy. Good shit. I'm not ignoring it, just going to purposefully NOT weigh in on PC business and decisions.
Whatever gear, supplies, etc. you did or did not bring - up to you. Whatever you have is with you; just keep it in the realm of realism that we have discussed, so needs to be stuff available at the longhouse and also must fit in 2 mid-sized canoes. Just keep me informed the status and disposition of gear as the story unfolds.

Aside from that, entry below under the assumption that the team is going to pull up a little short of the cemetery / trail head, anticipating where it is going to be upriver, and go to ground to make a solid camp with some daylight remaining. That hasn't seemed controversial so far, so I'm going with that for now to press on and set us up for tomorrow (real life, not necessarily game life) and next scenarios beginning at a camp.

Keep it coming as you see fit. Opportunities for more detail on all scenes from here on out.
After several more hours of paddling, the banks of the waterway begin to widen away from one another. Soon the travelers see that they are on the southwestern end of a moderate size lake. Off in the distance the other side can be seen. It may be an hour or less paddle to get there. Ruacht said that the cemetery is on the far side, on the south (and east) bank near the incoming waterway that is hidden on the north east corner.

https://dl.dropbox.com/s/17fyzr7dpwln8pv/bat%20hannoc%20swamp%20lake.JPG

The sun is just setting, but there is still plenty of light. The undergrowth of shrubbery has been steadily increasing along the way of the trip upstream. Now the foliage is thick. The banks of the waterway is rimmed by reeds, long stalk water grass, and a gradual transition from mud to hard ground. In the background, larger trees, mostly softwoods and mid sized trunks, make a thick woodline out further away from the bank.

As the team pulls the boats aground, it is impossible not to get dirty. This place is a mess. Some of the grasses have sharp edges to them and can cut the skin. The smell of the mud is unpleasant.

As the light continues to wane, the sounds of the bog increase. Frogs, crickets, flies and who knows what else begin to chirp in the night. As darkness begins to set in, the hum in the air becomes constant and considerably loud.

Finding firewood is possible, but much of the dead fall is water logged. If you decide to start a fire, expect it to be a smokey one, at least at first. It is tempting to do though. The temperature is dropping. No one is completely dry, so it is getting a bit uncomfortable as a chill sets in.
Apr 25, 2017 12:43 am
Kray looks around and takes stock of their campsite.

As far as a fire goes, I'm curious about how much light we can get from the moon. Fire will attract intelligent NPC interest, which is a greater threat I think than the wildlife. Also, for watches I think we stagger/overlap them so that two of us are always on watch.

Maybe we could set up a quick temporary shelter like one of these. Something open near the top, not even necessarily big enough for us to get in to, just large enough to hold our fire and make sure the rest of the swamp doesn't see it (we could layer it with mud, earth, etc to make sure it can't be seen). An opening on top to let out smoke. The main purpose is to have fire available if we need it in the middle of the night. I'd like to think there are plenty of resources around to make this happen, especially with 5 guys working on it.

As far as bringing weapons and overall plan, in the simplest terms I'm sure we can accomplish our goals without arming the Bat Hannocs.
Last edited April 25, 2017 12:44 am
Apr 25, 2017 3:08 am
OOC:
I agree on the fire front, being soaked and the sun going down will be bad news so, some sort of shelter for the fire is a good idea. Regarding the care package for the Bats I'm hesitant to give them any sort of advantage and I agree with Ez that we can take care of negotiations.
Talius says to the group I'll take first watch as he begins to busy himself preparing camp and gathering firewood.
Apr 25, 2017 3:53 am
OOC:
Qiu acquiesces to the group's concern over the weapons. Insistent on ensuring the group has something to put down as an offer, Qiu will bring 40 pounds of rations in 4 separate sacks, each double bagged. Between the inner and outer sacks, he will lay down a coat of tar, wax, sap, or similar waterproof substance. Folded over and tied off, this should allow the sacks to keep the rations unspoiled should they fall into the water, and may even float a bit. He will also bring along a 5 ft pole and enough rope to tie the sacks to either end of the pole, making a simple carrying yoke. All together this load-out adds an additional 50 pounds to Qiu's carried load, but easily dropped without hesitation.
"I'm no woodsman, but I've travelled enough to know the smell of fire and promise of a warm bed after a day or two on the road. I'd swear the hungrier I was, the further away I could smell the soup cooking at the inn. If we make this fire, be sure to know that anyone out there" he gestures up river, "will know we are about."
Apr 25, 2017 5:13 am
"Qiu's got a point. Hell, it's the reason I'm not smoking, even though I've wanted a puff since Ruacht left. At the same time, if we don't have light when we need it, that'll be rough. The smell of fire will help keep animals at bay, and if something on two legs finds us... well, we'll be ready."


I'll take middle watch.

Yeah, I'm torn on this one. I hear you CB, I detest the idea of smoke giving us away, depending on the wind and where 'they' are. My first thought was no fire, but the idea of having zero light if needed for some reason is suck city.

No matter what we do something or someone could come across us during the night. If we have some torches laid out inside the fire hut, ready to be lit at a moment's notice, that at least lets us see what needs to be killed.
Apr 25, 2017 5:30 am
OOC:
Thorn was on Kray's side regarding arming the Bat Hannocs. His eyes narrowed at the thought of giving them weapons.
Thorn is glad he brought his bedroll. He agrees less smoke is better, and volunteers to take the last watch. "Shake me awake as soon as you need, Kray."
Apr 25, 2017 1:12 pm
"Do what you will with the fire, I'm going find a suitable place to keep watch." Talius pauses for a moment then says "Thorn, I'll wake you for second watch. " he then takes off to find a tree that overlooks the camp.
Apr 25, 2017 1:20 pm
As far as the fire... they've both got their pros and cons. If we go without one, that's fine, especially if we have moonlight. Hell, at the very least Kray could have one of his candles lit in a much smaller similar enclosure, ready to light a torch. If something attacks us in the night, a tinderbox isn't exactly a zippo lighter. Still, I'm good whatever we go with.

Whatever we do about having a fire, I want to share some of Kray's backstory here, in case J moves the story forward with his next post and we get to sunup; based on all the talk about witches and wizards, I figured this was a good time for him to tell it, as the group settles in for the night.


"All this talk of witches, Nahrooma... a Wizard King. The Barrow People." A splash comes from the Owain Branch. "Ten years ago I would have laughed at such notions. Would've thought it superstitious horseshit. The kind of stories told for a lark, or to scare children into coming home before dark. Tall tales." He looked out toward where the river, where the splash seemed to come from. "Nowadays, I believe a man wise when he can question what is and what isn't and keep an open mind."

He pauses, contemplative. "I doubt any of you had plans for a night walk in the swamp, so I'll entertain us all with a story. Talius, Thorn, you know part of it. Nine years ago, still a little wide-eyed at 19 years of age, I went on a trip, the one in the Gaeirmundi Isles you've heard talked about in hushed voices around House Mercon. The trip nobody talks about when Kerylion is around." Kray looked toward Ivor and Qiu. "My father, by blood only. Devil Hade raised me." He addressed the group as a whole again. "And everyone in House Mercon knows that I lived with the Gaeirmundi natives after that hunting trip, left behind, thought dead by friends and family until my return, just over two years later, almost to the day. Now I'm going to tell the part few know, to you men, the ones I'm going to face danger with. Because it might be a different kind of danger, one we haven't seen before. One that should be respected, even if it seems just a tall tale to scare children."

"So, it's nine years ago. I'm on a family trip, paying a visit to some old friends from House Calipho in the Gaeirmundi Isles. Calipho used to be Mercon, but splintered off ages ago to the island life. It was immediate family... my Uncle Rison, Kerylion, and a couple of Calipho men with some guides, one by the name of Mazatli." Kray went quiet for a moment, listening to the swamp. "My oldest brother, Lysander, was along on the trip as well. A great time it was, too... women, wine, song, good company. One night, during a feast, talk turned to hunting. Rambures Calipho boasted that there was no better hunting than could be found on the isles, especially in the nearby Mozamyah jungle. So it was on the very next day we set out on our little expedition. Who could refuse? It was a once in a lifetime trip, not to mention there was a large wager between Kerylion and Rambures on who would bag the greatest trophy."

Kray took a pull off of his waterskin.

"The first two days were good. It was on the third day the weather turned dark. You could tell a storm was on its way, blowing in off the Sea of the Scorpion. But Kerylion and Rambures weren't done. The bet was too close, neither would admit loss. So, we pressed on, deeper into the jungle still. We made camp that night under rain, but we hadn't seen the worst of it yet."

"Next morning, pride unsatisfied, Kerylion and Rambures set out with the rest of the hunting party while Lysander, Mazatli, and I stayed at base camp. The weather was already thunder, dark and stormy shit. Not too bad, but not something you wanted to be hunting in. Besides, Lysander and I had already had our fill of following those two around the Mozamyah. We had our trophies and were content to stay out of the rain. Thing is, no one stayed out of the rain that day."

He placed a pinch of tobacco in his cheek. "Weather picked up as the day wore on. Wind steady to push harder on your body, rain coming down thick. Got to the point after midday that the rain was going sideways and you felt like you were swimming. Sky was dark, almost as black as charcoal. Winds howled, blew one of our tents away before we could finish packing it up. Trees bent. Suddenly, you couldn't see more than ten feet in front of you. Camp was on a hillside, which was ideal... until the mudslide swept the three of us away, down into a great gulley. It was chaos, all around."

"So, I'm down in this gulley, and it's flooding. Muddy as hell. And I'm trying to climb out, grabbing roots or vines, anything. Clawing into the mud with my hands. Looked up, and Lysander's reaching down, reaching for me to pull me out. He was always so damn fast... already at the top. Then I hear a scream, pure terror. Never heard a man scream like that. Haven't since. Right after that there was this..." He stopped, the slowed his tempo. "There was this great unholy shriek. Pierced my fucking soul to the core. Lysander looks over his shoulder, then back at me, but now his eyes... I can still see them in my nightmares. Wide with panic... frantic, desperate." Kray sighs, audibly. "Looking back... hopeless."

"Just as I was about to grab his hand, Lysander is ripped apart. Slashed open from shoulder to gut. Bits of him spray me. I fell back down into the gulley. Even though I was scared shitless, instinct kicked in. I wasn't going to drown in a pit. Started climbing back up, more desperate than before. Then I heard it again... that soul-splitting unholy shriek. Longer this time, reaching deep into my guts and crushing them. Making my way up, I hear bones cracking, crunching. Smell this gagging stench of death and decay. As I pulled myself over the top, I saw it."

"It had a body like a man's. Hunched over it was still about nine or ten feet high. Hunched over because it was eating Lysander. No. It was devouring him. I noticed the great horns first, like some sort of great deer, protruding from its head. Its body looked like rotten flesh of a furred animal, with bones sticking through in places. Then it looks at me, eyes all glowing red. It sees me."

"I swear my mind almost cracked at the sight. Somehow I reached for my blade... had a gladius back then. Must have been reflex. Lysander was down, and I guess I was going to kill it, or die trying. Which means I would have died that day, but the Fates, it would seem, weren't ready to cut my thread. Instead the bank gives way, and I get swept further down the mountain by mud and water, slammed against rocks, trees, and roots along the way, sharp parts stabbing me. I remember falling off of a cliff, crashing into a river, hitting bottom. I couldn't stay up for air, and the river pulled me downstream."

"Must have hit my head on something. Next thing I know I wake up weeks later in a hut. A Gaeirmundi medicine man of sorts... called a Nahualli, found me out cold and near dead after the storm, nursed me back to health. It was a good life there, for a time. Over a year." Kray clears his throat. "The second year I spent trying to learn from the Nahualli. Spent time with him, smoking and doping out on mushrooms that make you see visions of the past and future, even see the world beyond. I was desperate to reach some understanding of that hellish night, wrap my head around it. For months I asked him about that red-eyed creature, told him what I saw. He never gave me a straight answer, except this one time."

"He told me of Ith-" Kray stops himself. "A dark spirit from the north, that dwells in the winds there, drinks the blood of men and feasts on their souls. Comes to harvest the people of the Gaerimundi from time to time." A gentle breeze picked up for a moment as he looks toward the north. When it stops, he continues.

"Anyway, not sure if what the Nahualli said is true. I can't speak on that. But, what I do know is what I saw that night. There was no mistaking it. And, whatever it was, it was pure evil, and real. Those glowing red eyes see me in my dreams sometimes. The only thing I fear anymore." He pulled his blanket tighter to ward off the chill of the night air.

"Lots of talk today about witches and a Wizard King... magic and Barrow People. And maybe what I saw that night was one of a kind, but I can't be certain about that. What I am certain about is this: evil shit lurks in the world, and just because you haven't seen it doesn't mean it's not real."

Essentially this is a warning from Kray, making sure the guys he's going into the swamp with aren't dismissive of the potential threat of the supernatural, or even the possibility that Rutcrana is actually able to do witchery. Some of them he's known for a year or two and respects (Talius and Thorn), some of them he's known for less than a week and seem decent enough so far, having been been vouched for by his friend Zaituc (Ivor and Qiu). Either way, given the situation and all the witch/wizard king/barrow people talk, he felt it was imperative to share his experience and give a different perspective besides the 'magic/supernatural isn't real' belief.

In the end, Kray's doesn't necessarily believe Rutcrana is a witch, or that there was a wizard king, etc. What he does believe, after what he saw in the Mozamyah jungle, is that it would be foolish to assume witches, wizard kings and things that go bump in the night are not real.

DMJ

Apr 25, 2017 2:33 pm
The night is not a comfortable one. The temperature drop in the hours after midnight is rather severe. A moisture hangs in the air. A chill sets in and lasts for what seems like a long night. When the darkness starts to give away to the gray of morning, it is a welcome site. Everyone is ready to get moving and see the sun.

Full light of the morning is delayed however. As seems to be the norm in this region, a thick fog has settled over the whole area. Instead of a morning sunrise, the area is covered in a gray glow of fog. Visibility is restricted to about 50 - 100 meters in most directions. The far side of the lake can no longer be seen as it was in the evening.

Dealing with the chill and the moisture in the air, the group reorganizes, checks supplies and puts the boats back out on the water once more. The sound of the paddles in the water seem louder in the quiet of the morning. The fog hangs out in blotches on the lake and in the trees on the banks. Black ducks and white egrets fly about, landing in the saw blade grass. A few alligators lurk near the banks of the lake, their eyes head and back breaking slightly above the surface of the water.

Instead of heading straight across the middle expanse of the lake, the team rows along closer to the south and east bank, looking for signs of an above-ground cemetery.

DMJ

Apr 25, 2017 3:09 pm
It is not long before the group spots what they were looking for. Near the edge of the bank, two trees stand tall with a platform built in between them, about 10 - 15 feet high. Rolls of cloth, burlap, and leather straps encase a lump of mass in the middle of the platform. It can only be the remains of a corpse. Looking further around the area, similar platforms hang on other nearby trees. The Bat Hannoc cemetery is found.

https://dl.dropbox.com/s/8o6zpx11txwz7tu/Bat%20Hannoc%20Tree%20Burials.JPG

Before going aground, the group takes care to scan the area for any activity. None is detected. The place looks deserted. The group talks it over quietly and survey's the bank to identify a good place to cache the canoes. A small overgrown bank just beyond the cemetery seems to be the best option. They row into a small inlet, pull the boats onto ground, and take some time to camouflage the vessels in a patch of thick lilac. The covering is a success. The boats are completely unseen, about 175 meters north of the closest grave platform.

The group stops to listen for a while and get their bearings. The fog of the morning is burning away a little every hour. Now the sun is up and visible, but still low in the sky. The day is still early.

Carefully and fully alert, the group moves as quietly as possible back towards the cemetery, hoping to find a trailhead cutting southward into the dense forest.

As they come up to the grave platforms, they can see the eerie wraps of bodies suspended in the trees. Markings are etched out on many of the trees. Charms, baubles, talismans, and even bones hang down from the platforms and surrounding trees. Some of the trees have small cut out shelves in their trunks, in which sit all sorts of trinkets, statuettes, and even skulls. A few candles can be seen, but none are burning and most are melted down to nubs with strings of wax spilling over.

It is an eerie sight. Definitely not a type of burial ground anyone here is familiar with.

https://dl.dropbox.com/s/2vk8ruliyatnywn/Bat%20Hannoc%20Tree%20Burial.JPG
Apr 25, 2017 6:55 pm
"No use hanging around in Bat sacred ground. It won't do us any favors, especially if they catch us trespassing. Let's find that trail and get on with it. We've got business too attend to, and a bonus to earn."

The images are a nice touch, really helps paint a clear picture of the swamp and the cemetery.

Kray looks around for the trail, eager to get the most out of the day and make their way to Driftwood.

A couple of rolls for Perception and Investigation, if you need them J, in an effort to get above Passive levels (I'm assuming the worst our characters can do would be their passive level, even if our roll is lower).

EDIT: adding rolls.
EDIT 2: Adding CB's suggested Advantage rolls for group work, like we did when talking to Zaituc about the contract.
[ +- ] Kray Mercon Drop Down Character Sheet
Last edited April 25, 2017 9:35 pm

Rolls

Perception - (1d20+7)

(12) + 7 = 19

Investigation - (1d20+5)

(11) + 5 = 16

Perception Advantage - (1d20+7)

(11) + 7 = 18

Investigation Advantage - (1d20+5)

(18) + 5 = 23

Apr 25, 2017 8:26 pm
Kray says:
I doubt any of you had plans for a night walk in the swamp, so I'll entertain us all with a story...

It had a body like a man's. Hunched over it was still about nine or ten feet high. Hunched over because it was eating Lysander. No. It was devouring him. I noticed the great horns first, like some sort of great deer, protruding from its head. Its body looked like rotten flesh of a furred animal, with bones sticking through in places. Then it looks at me, eyes all glowing red.

...Ith, A dark spirit from the north, that dwells in the winds there, drinks the blood of men and feasts on their souls.
"Kray, this is facinating!" Qiu remarks after listening in earnest, leaning in towards Kray. "Let me tell you then of the Alijanians. You all may know us as just strikingly handsome men, beautiful women, master artisans, and shrewd merchants. And while that is true and we have always been such, we only came to these lands generations ago from the distant Mianshan mountains. The Mianshan people lived at the edge of the great Alijan Empire. Our remote mountain villages kept us safe for decades during the endless Tasuka-Jinzhou Wars. But eventually the Mianshani were pulled into the wars, and not even on the same sides. In the end, our mountain communities began to destroy one another, fighting under different banners of the Lowland Warlords."

He shrugs, leaning back. "War is war, the same as it is everywhere. People are brutalized, killed to make examples, and pressed into service to masters that seek only their own glory. But this one was different. For years people had said Emperor Zhu Shan was a sorcerer, summoning demons in his lust for greater power. The same hushed rumors were said of his half-brothers whom the war was fought against - Fan Bai of Tuopo and Gengxin. Most stories call Gengxin 'Jonshi', our word for vampire."

Qiu sits up and leans in and speaks in a more hushed tone. "But then the Lowland Warlords came. They were nobles, crazed with the lust for war. It is said that some would never remove their armor, for the horns and tusks of their masked helmets were truly growing from them, and had pierced the metal plates. Some were said to have eyes that glowed red. There are many stories of Lowland Warlords feasting on the dead after a battle."

He sits back again. "My people call this the Time of the Rivers of Blood. Eventually the Mianshani elders and champions gathered all those they could and fled, taking our river boats south to the open sea, costing us many lives. Fortunately for the Yuoric people, we eventually arrived in the Alorinic Sea."

"Your story is truly fascinating, Kray. It echoes much of what I have learned in the stories of my people. However, let us hope these really do just stay stories."
Apr 25, 2017 8:33 pm
OOC:
@Ez, I'd say we should generally assume we are all working together to look around and piece together odd things. I think by default we should roll with advantage when actively searching/investigating.
Qiu, walking near the rear of the group, occasionally turns around and walks backwards a few paces before turning back. If he sees anything odd, like trampled grass, noises, etc. he softly points them out to the group.
Apr 25, 2017 11:29 pm
As they walk through the cemetery, Thorn pauses every now and then to look at the trinkets lain at the various tree-graves. His lips turn down a few times in what looks like mild disappointment.

Xorthan sent a note to DMJ

Rolls

Investigation - (1d20+3)

(4) + 3 = 7

Investigate again (in case J thinks it appropriate) - (1d20+3)

(20) + 3 = 23

DMJ

Apr 26, 2017 12:30 am
Thorn takes some extra time sifting through the miscellaneous articles that are nailed and hung from the grave trees and platforms.

DMJ sent a note to Xorthan

DMJ

Apr 26, 2017 1:05 am
It does not take long to find the trailhead. A decently worn path cuts into the forest to the south, diving into the thick woods.

Kray makes note of the markings of traffic along the trail. It does not seem like any of the tracks are fresh. This is an established track, but not one that has been used in most recent days at least.
OOC:
That's sort of a Survival type clue, but Investigation will work.
Also, I'm supportive of Advantage applied to rolls on these general skill checks, to suggest that the team is working together to be on the lookout and pull in information from the collective "situational awareness." The team is working together on the patrol to shoot, move, and communicate.
The group strikes out along the trail, traveling at a good pace southward for nearly an hour. The fog of the morning is burned away and the cold in the air is completely gone. It is hard to remember being cold now, because the humidity and heat is already setting in by late morning.

The trees are becoming thicker and taller. Gradually it seems that the group is walking under a canopy of branches. The trail cuts through thick patches of undergrowth. Often the trail is the only high ground, with draws and floods sitting in the low ground on either side.

The group begins passing through flooded spans of ground. At first, the water level is only ankle deep. Then a stretch has water up to the knees. Eventually there is no choice but to wade through water that is over each man's waist. Sandaled feet are stomping through murk, mud, and floating sludge. Snakes slither here and there along the surface. Again, some smaller alligators are spotted.

https://dl.dropbox.com/s/5pe2fq0y08b7p8f/Bat%20Hannoc%20Swamp%20Terrain.JPG

https://dl.dropbox.com/s/ronl3bo6bgahybh/Bat%20Hannoc%20thick%20swamp.JPG

To everyone's relief, the trail eventually stabilizes on mostly solid ground again, though the flooded plains are still dispersed throughout the area, as are full bodies of water. The trees of the area now have large roots and thick smooth trunks, with high branches that block the sun and create a darkened setting of mold, algae, and hanging moss.

After several hours of hiking, thoroughly soaked and moderately chaffed from walking in wet leather and cloth, the group sees a clearing ahead. On the edge of a large swamp lake sits a collection of several wooden, thatch-roofed structures. They are still off in the distance, only visible in a glimpse through the trees. From this vantage point, it is not yet clear how large the settlement is or if there are any inhabitants. The group pauses for a moment and takes cover in nearby bushes to decide how to proceed.

About four or five hours have passed since the group stepped out from the cemetery. It has been a challenging slog through tough terrain. It is afternoon, likely the early hours of the afternoon, but the exact position of the sun is not clearly visible under the canopy of high branches and vine growth in the trees.
Apr 26, 2017 12:53 pm
Kray observes for a moment, considering the unknown, then fully withdraws into cover. He speaks in a volume only the group could hear. "I'd know more before we get too close. Keep things quiet, edge around the village and get a feel for what we're dealing with."

I think a perimeter sweep is a good move here, do a little quick recon and get more info before we enter the village (maybe get a little closer first for a better view, then sweep). If nothing particular catches our attention by the time we reach the opposite side from where we are now, I say we move in.

Kray is focusing on keep an eye out for anything that might indicate the status of the settlement-- signs of life, abandonment, conflict, etc.

Some rolls in case they're needed: Perception, Investigation.

Stealth: I'm assuming that's Group Check style, where half of us (3 out of 5) have to pass the check to succeed?
[ +- ] Kray Mercon Drop Down Character Sheet
Last edited April 26, 2017 1:21 pm

Rolls

Perception, Perception Advantage - (1d20+7, 1d20+7)

1d20+7 : (19) + 7 = 26

1d20+7 : (9) + 7 = 16

Investigation, Investigation Advantage - (1d20+5, 1d20+5)

1d20+5 : (14) + 5 = 19

1d20+5 : (16) + 5 = 21

Stealth - (1d20+6)

(14) + 6 = 20

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