Episode 1

DMJ

Apr 4, 2017 3:06 am
Reference: Borderland Map

Origin from Pylos

Ivor and Qiu have been at the secret camp of the Voldruvan Captain Nemes Zaituc for a little over a week now. It has been a good stay. It was an amazing sight to see Nemes and his crew slide The Blackfin down Owain Branch and then into an even narrower tributary, to finally tuck into a small inner pond surrounded by thick foliage. The huge knarr was soon hidden within the vegetation of the fens.

You both moved to the nearby longhouse which has served as a comfortable and entertaining base of operations for the entire crew. Since you have arrived, there has been plenty of ale, wine, food, women, gambling, and games. Zaituc says that he wants you both to stay until you can meet some of his contacts who will be visiting. It is a crew of Jeresians who can give steady mercenary work and also access to the secret but lucrative pit fighting circuit that is emerging in some of the larger Jeresian cities.

Once now you have visited the nearby Dannein settlement of Fish Point (pronounced Baoill in Dannein). It is a simple collection of rural shelters, several families that all provide for themselves by fishing and hunting. Zaituc seems comfortable and accepted by these people, but also remains separated from them to a degree. You learn that these are the people of his now deceased mother. They are called the Murrogh Clan. Their chieftain, named Padrig, is an imposing and serious man. Zaituc speaks directly with him in his house for a time during the visit.

Back at Zaituc's longhouse, you enjoy time carousing, but also help out with the rest of the crew on ship repairs and equipment staging. Zaituc is impressed with Qiu's knowledge of thatch and pitch roofing and his industrious hand for repair. Ivor is an exceptional resource at rigging, line, and rope repair and improvement.

Late one afternoon, a messenger approaches to speak with Zaituc. It is a runner from Baoill. He says that visitors are inbound. They are the Yuorics, the ones who Zaituc has been expecting.
OOC:
Jabes and CB, this set-up is staging for you guys.
Ez, Xorthan, Ox, I will have your entry up next, but sorry it will be in the morning. I'm trying to watch my Tarheels win this Championship. Outcome will determine my demeanor tomorrow.
Apr 4, 2017 6:03 am
Ivor looks up from his winecup. Or is it ale? He's been having a lot of both lately, having had nought but honeyed water to drink for his five, nearly six years stay in Pylos. He drains the cup. Ah, so it's wine. A spicy, full-bodied red from Kortella. "These contacts," he says to Zaituc, "you trust 'em?" It's hard to trust anyone anymore. If it came to that, Ivor isn't entirely sure he trusts Zaituc completely. Nor even Qiu, though he owes the Alijanian a debt, that's for sure.

Ivor pushes the wine bottle aside and reaches for some good Dannein ale. The ex-gladiator still finds it hard to pin down why he hasn't yet returned home to the Danneinkiff. Is it truly home, still? There's no one waiting for the son of Conall back there. Everyone he ever cared about is long gone. That's why he boarded the reaver longboat Fuath in the first place, because home no longer felt like home. That was six years ago, but it feels like it's been a lifetime. The Helm saw to that. He looks at Zaituc expectantly.
Last edited April 4, 2017 2:25 pm

DMJ

Apr 4, 2017 11:21 am
"Trust?" Zaituc asks, filling a mug with wine."What is trust?" he says, more to himself perhaps.

"I know them. They seek profits first, so they can be trusted as much as any man I suppose." the old Voldruvan says as he leans back in the chair and looks down the trail that leads to Fish Point.

"I know that they have a knack for finding killers and matching them with wealthy men who want other men killed. I know they pay on any agreement they make."

Zaituc stands and walks by the huge Dannein. "Patience, Ivor. We both know that you are neither going home directly nor staying here to help me fix my rigging much longer. These friends of mine may become yours as well. Not everyone is your opponent in the ring, but these men can take you to those who could be. And won't that be enough for now - to quench the thirst of your trident with enough blood for each day?"

DMJ

Apr 4, 2017 12:11 pm
Origin from Caerlleon

Kray, Talius, and Thorn left Caerllon two days ago. After meeting briefly with Cullan at Melig Trade, they decided to press on to camp outside of Low Creek last night. Chief Rine let them stay in the loft of the stable house, a luxury during the storm and also a testimony that the leader of the Bardh Clan had come to accept the agents of House Mercon's passage through the Draw Gap and to the west bank. All three men noticed that Capulet, the Baron's Ranger he called himself, still stayed in a tent outside of Rine's settlement. He had glared at them as they rode by. Frustration surely that mercenary scouts had better connections with the locals than all that he had been able to buy.

They had left the horses in the care of Rine's son Conlemon and stepped out on the eastbound foot trail before sunrise. At the Dunaigh camp, they found a passage across. An old fisherman named Deach. The raft was large enough and sturdy, but the slow drift across the Azan made for a long day.

They arrived in Fish Point late in the afternoon. The heat of the day made the smell of the fens thick and pungent. Fishermen were working at the boards, slicing and chopping a large catch of drakk eels. On Talius' recommendation, the three travelers joined a small camp cook with Baraide, Culpon, and some of Baichan's sons. The grilled eel was a welcomed dinner and well worth the sharps.

Scarach, Chief Padrig's shield bearer, approached Kray at the campfire. "Your guide is there," the young warrior said in Dannein, pointing to a large spearman who stood across the village clearing, looking towards the camp. "You are to go with him after you finish your cook and refill your skins. He is called Ruacht, from Resburgh but now he is a corsair raider. My Chief says you will not stay in Fish Point, but you may pass to the camp of the Capcaun."

It was late in the day. None of them wanted to be setting up camp in the fens after dark, but Kray knew that the longhouse was not far from here. If they left soon, they would be able to reach their destination before nightfall.
Apr 4, 2017 2:36 pm
"I'm not as bloodthirsty as you seem to think, Capcaun. I crave battle, yes. In the arena or elsewhere. But I'm no fucking assassin. I kill whom I want - not because someone told me to." Ivor spits lazily on the floor, then grins. "I only asked if you trust these visitors because I want to know if you're going to need Qiu and I to watch your ass." the man makes to rise to his feet and reaches for his trident. His bare chest glistens with sweat in the light of the fire, highlighting his many scars. He cocks an eye at the Alijinian.
Last edited April 5, 2017 6:47 pm
Apr 4, 2017 7:40 pm
Qiu pauses playing his Alijinian lyre, "What? Uh.. Right. Capcaun, he's not assassin. Arena slaves are not be paid and whole crowds watch when they kill. Not assassin at all." He grins widely at Ivor. "Look Ivor, can't trust anyone who crazy to be involved in pit fighting. But they do make good friends when you walk out of that circle. Just relax. And don't agree to anything either. Who know what crazy they want us to fight."

"Capcaun, your roof here is done now, last you three years at least. Still more to owe you for the passage. Of course you bet on me at the new pits to make you wealthy. But what else you deal with your friends? I don't want to say something to break hopes of your arrangements with them."

DMJ

Apr 4, 2017 10:32 pm
"Don't worry, you dogs. I made no promises about either one of you. No agreements. You know on my ship every man is free and makes his own way, speaks for himself." Zaituc says as he is packing a long pipe with dried leaves from a small leather bag. "And I've already told you you don't owe me anything for the ride here, Alijaniman. What is it with you river-boaters? Always worried about debt so much-- try to pay back what you don't even owe..." He grumbles to himself and then offers the bag of weed to Qiu.

"And NO" Zaituc says to Ivor as he leans forward to light his pipe with a candle burning on the table, "I don't want you to cinch this kid up in your fish-catcher and start stabbing holes into him!" He leans back and draws a series of puffs on his pipe to get the leaves burning steady. "He's a grandson of an old shipmate of mine. I don't want to send him home bled out and stiff as a bone fish. Devil Hade would get back on the deck and try to raid my hold, and stop his heart in his own chest on the way here he'd be so fierce." He puffs slowly on the pipe looking off into the setting sun in the west.

"Listen, you rabble-rousers." He says after a time of quiet. "Don't let Padrig's men hear us talking about any plans. No business in front of those chambermaids." He looks at Qiu and then back at Ivor, pointing casually with his pipe. "If Feargan or Riocard or one of those other pogues comes looking for a handout tonight, don't let them have anything to run back to tell their split-tail heifer of a chief." He grumbles something else inaudible, then raises the volume slightly "...can't get laid on their own so they keep stalling to see if I will spare one of the whores after I get drunk..."and trails off again.

Cuixtia, one of the Gaermundi hotties that stays at the longhouse, walks out onto the front deck, sits down in Ivor's lap, and starts to rub her hands lightly over his shoulders and chest, as she leans her face close to his smiling. "Will you stay with me tonight, my champion?" She whispers in his ear.

"Gandish...why would they be so far south . . ." Zaituc says quietly after another stall. "Did you have the goblin half-breeds running the woods up north at Annagain Pass, Connal's Son?" Zaituc asks, looking quizzically at Ivor.
Apr 5, 2017 12:04 am
Ah yes, Nemes Zaituc. The 'Capcaun'.

Kray's mind drifted to memory, eight years ago, when he had first met the Voldruvan pirate on a business trip, serving as a bodyguard for his grandfather, Habbiacus. The first night was all business for his grandfather, known as Devil Hade to those outside House Mercon. Over the years Kray had seen the man who had raised him work his craft for financial profiteering on multiple occasions, and even learned a few lessons himself on how to close the deal. But that night, eight years ago in Fish Point, Devil Hade played it masterfully, and by the time the feasting was over, before the 'entertainment', he had negotiated a new contract working with Zaituc, importing Voldruvan warriors for wars in north Jeres, and also getting a joint venture with Zaituc on smuggling Sarceran yew bows into Lanberis without paying tariffs. A highly profitable venture, to be sure.

And oh, the entertainment. How could he forget? After the deal was done, the Mercon detachment stayed in Zaituc's longhouse as guests for three days of drinking and revelry; competitive gaming and entertainment by day, feasting and unbridled debauchery by night, with immaculate beauties of both Dannein and other more exotic cultures. Looking back, some of it was a blur, but Kray found himself to be a most fortunate guest of honor during their stay. The day they departed, he was utterly exhausted, spent in every way imaginable, catching bits of sleep every moment he could.

He savored the memory for another moment, then came back to the present. Right. Business. He'd had his fill of eel anyway, and was eager to make the longhouse before nightfall. And pleasure.

Thanking Scarach, he gave Talius and Thorn a knowing look. "Let's get on with it. I'd have a roof over my head tonight." Looking toward Ruacht, he continued, the hint of a cocksure grin on his face. "We should take advantage of the Capcaun's generous hospitality. We'll be welcome guests at his longhouse, with Good food, plenty to drink, and a whore or two to warm your bed."

Yes, let's go to Zaituc's longhouse. Sounds like a good time! If everyone else is ready, Kray will let Ruacht knkow it's time to go.
Apr 5, 2017 5:59 am
At the mention of food and drink with a little tumble in a bed, Thorn grins at Kray. That part about whores has become somewhat of a staple in his travels with the nobleman. He nods. "Let's go."
Apr 5, 2017 11:44 am
Talius tears off a hunk of eel and begins to chew lost in his thoughts. You weren't ready. The nightmares had had gotten worse as of late, it was the same thing every night for the past five years. The thoughts haunted him during his time when wandered in the wilderness, and yet, even here in his new comfortable life he couldn't escape that sinking feeling. You could of saved them. Talius swears the same oath to himself in his mind and mutters under his breath "I will have my revenge." his hand subconsciously wrapped around his hammer, white knuckled feeling the notches in the handle. You weren't ready. He loosens his grip on his hammer as Kray glances his way.

"Yes, let's. I want to see if this longhouse is worth all the praise you've given it." he says with an impish grin as he gets up from the cook fire.

DMJ

Apr 5, 2017 4:51 pm
Ruacht makes a quick greeting, but is not excessively talkative as he takes the lead. Kray, Thorn, and Talius follow, walking through the brush of the bog on no trail at all for a time, and then picking up a barely visible game trail that cuts through the foliage and high grass. The ground is either damp, saturated, or muddy, and in some stretches it is flooded with a few inches of water.

The sun continues to set even as the brush becomes thicker along the trail. Darkness gradually sets in. The fens buzz and croak and chirp with the wildlife of the wetlands. A thin fog hangs in the air and it seems to be getting worse. Even though all of the travelers are used to operating in the wilderness, perception is hindered and maintaining directional sense becomes a real challenge. Kray, Thorn, and Talius come to realize that they are becoming increasingly dependent on their guide Ruacht to manage the route. The Dannein though moves with ease through the unwelcoming environment, pressing smoothly onward and making very little sound.

After close to an hour of walking through the tough terrain, Ruacht stops and gives a quick hand signal for the others to do the same. He holds completely still, listening and perhaps using other senses to detect something. After a few moments, the three travelers can sense what their guide does as well: something, or someone, is approaching them from behind.

Ruacht makes a silent hand signal to move to the side. He takes up cover, seeking to conceal himself within the brush. He looks as if he means to let whoever or whatever is approaching to either reveal itself or pass through. He uses hand signals to convey a message for the others to do the same.

Kray sees Ruacht's hand move to rest softly onto the handle of a chakram that hangs at his side, and the Dannein stares intently at the small clearing through which the travelers had just passed. The sound of movement through the bushes gets louder and louder.
OOC:
Unless anyone says otherwise, I assume Talius, Kray, and Thorn are hiding in concealment near Ruacht. Let me know if you have a different plan. Give me a Stealth check if you have time. If no response, we will press on with what we have to see how this situation develops.
Apr 5, 2017 5:24 pm
Talius does his best to dampen the sound of his armor with his travelling cloak.
OOC:
here we go!
Last edited April 5, 2017 5:24 pm

Rolls

Stealth roll disadvantage - (1d20+2)

(2) + 2 = 4

Stealth roll disadvantage - (1d20+2)

(18) + 2 = 20

Apr 5, 2017 6:06 pm
DMJ says:
"Don't worry, you dogs. I made no promises about either one of you. No agreements. You know on my ship every man is free and makes his own way, speaks for himself." Zaituc says as he is packing a long pipe with dried leaves from a small leather bag. "And I've already told you you don't owe me anything for the ride here, Alijaniman. What is it with you river-boaters? Always worried about debt so much-- try to pay back what you don't even owe..." He grumbles to himself and then offers the bag of weed to Qiu.
"Of course I don't owe you any more" Qiu says while setting down the lyre and accepting the weed. "Like I said, you bet on me in next pit fight."

As Cuixtia sits down on Ivor's lap, Qiu stands up and opens his arms questioningly, half stuffed pipe in one hand, bag of weed in the other "Cuixtia, I play so beautifully but you still go for the wild cock of the Dannein?!" With a smile he broadcasts around the room for all to see, "Your sisters won't forget me tonight, will they?"
OOC:
Here Qiu uses the term "sisters" as a transliteration from Alijaninan, where "sister" is used for pretty much every female. "Auntie" is used as a general term when the "sister" is significantly older.
Apr 5, 2017 6:34 pm
Ivor rests a large, callused hand on the exquisite curve of Cuixta's waist. The Gaermundi woman seems deceptively soft and delicate, but there's a wit and a fire in her that he finds intoxicating. "Keep the bed warm, my little hellcat. Ivor growls, then points at Zaituc. "First I have to go meet this old fish's stinking yak herder friends." He rises to his feet and takes up his weapons. He steps outside for some fresh air to clear his head. Wine and women cloud one's mind - makes one slow in battle. For all his bluster, Zaituc ha shown himself a shrewd man. But that shark's drugged out of his fucking mind right now. Best be prepared for anything.
Last edited April 6, 2017 11:21 am

DMJ

Apr 5, 2017 9:22 pm
"I not forget you, musician!" says Zaeti, a tall and well-endowed Arkkadi bombshell, calling out from inside the longhouse. She is laying on a couch and reaches her arms outward towards Qiu, beckoning him inside. "Come and play a song about I am most beautiful woman you see for your life."

Scowling at Qiu is the Alijanian helmswoman of The Blackfin, Shen Lain. She is sharpening one of her long knives with a whetstone while sitting at a table just inside the door. She quickly thrusts the knife into her side scabbard, throws her sword belt over her shoulder, and steps strongly towards the front exit of the house. When she passes Qiu at the threshold of the door, her shoulder crashes into his. "Watch where you are going, tar slinger!" she barks out in Alijanian as she storms past.

Zaituc sits on the font porch, staring away into the night. "Why are they so far south? ....shouldn't be here..." he asks quietly to himself as he puffs slowly on his pipe.
Apr 5, 2017 10:35 pm
"'Tar slinger'?! Why just this afternoon you called me 'hare shit eater'! It was the most delightful slight, my sweet. Don't disgrace yourself with such common utterances as 'tar slinger'." He turns and follows her a few steps toward the exit as she leaves. "Surely a horse jawed winter fish as you can muster up better."

Laughing, Qiu turns back, strides over to Zaeti, scoops her up, spins, and sits down on the couch where the woman just was. While sitting her on his lap and looking directly at her, he asks loudly so Zaituc can hear him "Zaituc, what is this you say about Gandish?"
Apr 6, 2017 12:13 am
Damn.

Kray couldn't help but feel inconvenienced by the delay. The comforts of Zeituc's camp were waiting, and he felt a brief urge to call out to whatever it was that was in the wake of their path. Not usually inclined to let his impatience get the better of him, or grant advantage to a potential threat, he stifled the thought and followed Ruacht's lead.

Considering potential threats and ambush tactics, Kray would be vigilant 360 degrees, not letting himself get overly focused on where the sound was coming from.

EDIT: Also, Kray will give himself a little space from Ruacht, about 10 feet. He'd hate to get hit by a stray shot meant for someone else.
Last edited April 6, 2017 12:15 am

Rolls

Stealth - (1d20+6)

(12) + 6 = 18

Apr 6, 2017 10:07 am
As Ruacht's hand signals a quick stop, Thorn freezes, listening intently for whatever it was that stopped the guide short. As the corsair motions the group off the path, Thorn, ever the observant one, is already stepping as lightly as possible into the brush.
OOC:
Forgot to add the +1 modifier when I rolled... still new at this online rolling bit
Last edited April 6, 2017 10:09 am

Rolls

Stealth check - (1d20)

(11) = 11

DMJ

Apr 6, 2017 1:26 pm
Everyone waits behind scrub bushes and thin trees, as still and quiet as possible, looking out into the high grass clearing. A layer of fog hangs in the air. The moon is not yet high in the sky, so the darkness is still imposing, but everyone peers closely outward towards the southbound trail where the noise is coming from, yet also maintaining awareness in all directions. Ruacht crouches as still as a statue.

The shrubs on the trail begin to shake and rustle ever so slightly. It is difficult to make out at first, but eventually four men can be seen walking quietly in a line into the clearing, following the sparse trail. Their garb and equipment detail is not exactly clear in the darkness, but at least two of them are seen with spears or javelins, and a couple of shields can be made out from their outlines. This trailing party is clearly exposed now to everyone who sits waiting in position, but it is also clear that the members of the trailing party are decent at maneuvering through the terrain quietly. Not good enough to catch this crowd unaware, but they are not crashing through sending excessive signal either. They are moderately skilled at stealth and seem to have comfort in the terrain.

Glancing over at Ruacht, Kray can see that the guide has interpreted something now that the followers are visible. Most Danneins give very little away in their facial expressions and body language, and Ruacht is no different. Still though, Kray has been around the community enough to notice that Ruacht is now more annoyed than furious. Seemingly on cue, Ruacht looks over at Kray and tips his head ever so slightly one way and then another, and then grimaces to show his frustration. He puts a fist up slowly, arm at a right angle and facing forward, and then covers the fist slowly with his other hand. This is a fairly well known hand signal among Danneins, and Kray has no trouble understanding the meaning. It is a Dannein call for non-lethal combat. Unarmed blows, clutches, and throws are unrestricted. Clubs, staffs, ropes, and improvised weapons optional. Metal or edged weapons are completely restricted.

Ruacht nods for Kray to pass the signal to Talius. He then turns to send the signal to Thorn himself. Kray sees Ruachts hand shift back down to his side holsters, but this time to a wooden cudgel instead of his chakram.

About that time, the lead figure of the trailing party stops abruptly. The entire group follows his lead and freezes where they stand.

Rolls

Trailers' Perception (Disadvantage, environment)

Trailer's Perception (Disadvantage, environment)

DMJ

Apr 6, 2017 2:01 pm
"Here!" one of the trailers says, audible enough to alert, but not shouting. He snaps a spear to a two hand grip, pointing it directly at the bush behind which Talius was trying to hide, and shifts to an at-ready stance.

His fellows jump to action. The squad leader puts up his shield and draws out some sort of mace or club, holding it high and ready as he scans outward in all directions. The other two patrolmen move outward at two angle seeking to flank their perceived opponent in the bush. Talius sees these men swing around to both his right and his left.

As the trailing party moves and approaches, everyone in laying in wait can see them more clearly. It becomes clear that these are no villains. They are young Dannein warriors in training. Their smock coats suggest that they are from Baoill. Their size and movement suggests that they are likely in their mid or upper teenage years. Still, their patrol tactics and aggression is impressive for their youth.

Ruacht stands up. His cudgel is in his hand and then it is spinning end over end at high speed towards the trail party point man. Before the thrown cudgel even reaches its target, Ruacht, though unarmed, is already in barreling full charge towards the young shield bearer.

EDIT AFTER ROLL RESULTS: Ruachts cudgel hits the young point man in the forehead. A painful thunking sound rings out in the night, the sound of wood popping against bone. The cudgel bounces high in the air, and before it hits the ground Ruacht crashes full speed into the youth's shield, blowing him completely off of his feet. The boy sails up and hits the ground hard. Ruacht is already standing over him and jerks the shield out the boy's hand while he lies on his back prone.

Rolls

Ruacht club throw

Potential Dmg Club (non-lethal)

Ruacht Athletics

Point Man Athletics

DMJ

Apr 6, 2017 2:28 pm
OOC:
Xorthan, Ez, Ox, you are welcome to have at it as you see fit. Your contact's man Ruacht asked for non-lethal attacks only, but as usual it is up to you to make your own choices.
Three young meathead Dannein patrolmen still standing and all of the sudden trying to figure out what is going on, just realizing that their point man got racked out.
Y'all have Initiative but not Surprise. Talius is spotted, though Kray and Thorn are (for the moment) not yet seen.
J

DMJ

Apr 6, 2017 3:08 pm
Back at the longhouse

"That's right, jaw japper. Gandish." Zaituc yells back to Qiu, talking loud from the front patio but not turning around to look at the Alijanian sitting inside.

"You don't know anything about that. To be sure. This is probably your first time seeing a forest, street sweeper that you are, so a belhig (goblin in Dannein) would probably be able to split you open and have your liver full eaten before you even knew that he had jumped out of the bush." The old man laughs a bit but then coughs

"I say this though" the old Voldruvan stammers on "I saw Gandish in the Huskan Forest that were dirty as old-plate copper and mean as a Bishtu sandsnake too. Arms strapped so tight that they could likely grab big Apox and break him in two over their knee."

Zaituc stops short, mumbles for a bit and then looks up, towards Ivor who is still standing near him on the porch. The big pirate nods to the ex-gladiator and says in a lower, more serious voice, "Apox was a good sword. I say he would split a Gandish in half ear to crotch any day of a life. Fuck these goblin half-breeds." Zaituc then grabs a wine bottle from the tabletop and uncorks it. He pours some wine out on the ground, in memory of Apox clearly, and then takes a big swig himself.

After a time, he begins again. "You think you are a wrestler, Alijanian? I say you best be careful if you try to wrestle Belil Gand. If a nightgoblin gets his copper fingers around your neck, tangles you up, you will probably get your windpipe pulled out through your front skin before you can croak out the next word in your river-boat string song."
Apr 6, 2017 3:53 pm
Thorn's peripheral vision catches his guide in full sprint, running past him toward the first of the lads. With a chuckle and no hesitation, he propels himself forward toward the youth behind and to the right of the shield bearer, the one closest to him and to Talius's left. Reaching the young warrior, he feints with his right fist, then throws a left hook at the Dennein's face.
OOC:
Edit: Okay I screwed this up. Should have rolled the d20s one at a time?
Last edited April 6, 2017 4:03 pm

Rolls

Feinting attack advantage - (2d20+4)

(611) + 4 = 21

Apr 6, 2017 4:17 pm
Talius sees the signal from Ruacht to use non lethal force and he pulls out his club and tightens his grip on his shield. The warning alarm called out, Talius curses and spits on the ground. He then looks over to see Ruacht take off, Talius does the same, running straight for one of the Dannein youth. Talius rushes in with a high stance, then drops his weight at the last moment planting his feet into a rooted stance before crashing into the Dannein with his shield then makes a wide arc launching his club toward the Dannein's head.

Rolls

Shield charge contested athletics. - (1d20+6)

(6) + 6 = 12

Club attack - (1d20+6)

(12) + 6 = 18

Advantage if knocked prone from shield - (1d20+6)

(8) + 6 = 14

Club damage - (1d4+4)

(1) + 4 = 5

Apr 6, 2017 4:54 pm
OOC:
J, if you want to decipher my first 2d20 roll, that's fine. Otherwise I've tried to do it correctly below.

Rolls

Attack roll - (1d20+4)

(14) + 4 = 18

Attack roll, advantage with Feint maneuver - (1d20+4)

(5) + 4 = 9

Assuming a hit, Superiority die + 1 + Str for damage - (1d8+5)

(8) + 5 = 13

DMJ

Apr 6, 2017 4:54 pm
Thorn v. Patrolman 2
OOC:
No need to reroll; I can see both rolls individually. The 11 + 4 = 15 is higher. That is a hit.


Thorn bursts from concealment and covers the distance before the youth can throw his javelin. The young Dannein is distracted by the feint and a Thorn's fist cracks hard into his jaw.

EDIT AFTER SEEING DAMAGE RESULT: The Dannein boy is shook through and through by the punch. He falters and stumbles backwards, dropping to one knee in a daze. Still pressing on, the tough kid tries hard to stand upright and does so briefly, but still reeling he tumbles backwards and splashes down in a seated position in a shallow flooded section of grass. His axe falls from his hand, and he tilts sideways, barely steadying with a shaky hand placed on the ground. He is in a thick stupor trying to gather himself. He spits out a big wad of blood onto the muddy grass.


Talius v. Patrolman 3

EDIT AFTER DICE RESULTS: The husky Dannein youth's strength is suprising. His stance is steady. Talius crashes into the boy, their shields crack against each one another. The tenacious patrolman is not driven to the ground. Talius's club swing does however connect, hitting the Dannein on the shoulder with a thud. The boy cringes briefly from the pain, and then steadies himself for a return strike, an anger in his eyes.
OOC:
Stand by, Ox. Want to keep all rounds/turns the same across the board if possible so I don't loose track.
Patrolman 4?
OOC:
Ez, this guy is the only one remaining unaccounted for during the first half of Round 1, in case Kray wants to target in. For visuals, he is the spearman that snapped to attention on the trail in the clearing, alerting the others of Talius' position. His other 3 buddies are already matched up. He is still standing slightly further back with his spear, trying in the burst of action to see how best to get involved. He is about 20 feet away from Kray, and now about 15 feet away at another angle from Thorn (who just knocked the lights out of his wingman)

Rolls

Patrolman 3, contested Athletics

Apr 6, 2017 7:40 pm
Zaituc says:
"You think you are a wrestler, Alijanian? I say you best be careful if you try to wrestle Belil Gand. If a nightgoblin gets his copper fingers around your neck, tangles you up, you will probably get your windpipe pulled out through your front skin before you can croak out the next word in your river-boat string song."
Qiu waves a hand in dismissal, "Bah! Only Hua walks away when someone wrestle with Hua. Besides, they hear my beautiful voice and they join me in song!"
Last edited April 6, 2017 7:40 pm
Apr 6, 2017 10:11 pm
Kray shared Ruacht's frustration. Dannein war games.

Lacking a blunt weapon, Kray readies his shield and forms a front near Ruacht, keeping to the same side with Talius in an effort to minimize flanking opportunities for the young Dannein warriors to be.

Kray will use the Help action here on the nearest Dannein warrior (not the one who is prone), which should be useful to whoever attacks him next, granting Advantage.

Also, shifting Proficiency Bonus to defense: AC 17 +2 (shield) +2 (Prof Bonus) = 21
Last edited April 7, 2017 9:25 pm

DMJ

Apr 6, 2017 11:09 pm
Top of the 1st Actions

Patrolman #4

Somewhat confused by Kray's deliberate defensive stance, the young spear seems taken aback and falters at first, then he recovers and heaves a spear thrust at Kray.

EDIT AFTER DICE: Result on hit 9. That's a whiff. Kray easily blocks or sidesteps that.

--------------------------------------------------------------------

Bottom of the 1st Actions

Point Man Strikes back at Ruacht

The point man heaves back to his feet and tries to bull rush and manhandle Ruacht, charging wildly.

EDIT AFTER DICE: Ruacht throws the kid away, easily resisting the grapple, and rares back with the kid's own shield to use against him next round.


Shieldman Attacks Talius

The beefy young Dannein with the white-wall shaved sides and thick middle braids haircut heaves out a battle cry and swings his axe-mace at Talius. His face is full of both anger and fear.

EDIT AFTER DICE: Mace Axe hit attempt result is 21. That may be a hit. If so, you can see damage: 9. Remember, even if it is a HP loss, it is not really a hit likely. See "Philosophy of Hit Points." I would think it would just be a hellacious attempt to sidestep or block a would-be deadly blow.
OOC:
Will move to Top of the 2nd, PCs attack, in new thread separately.

Rolls

Spearman against Kray's defensive stance

Spearman damage if hit

Pointman Athletics v. Ruacht

Ruacht Defense Athletics v. Grapple

Shieldman Mace-Axe Wildswing at Talius

Mace-Axe damage if hit - (1d8+2)

(7) + 2 = 9

DMJ

Apr 6, 2017 11:29 pm
Top of the 2nd Actions

Ruacht attempts to smash straight down onto the center back of the pointman, using the boy's on shield as an improvised weapon.

EDIT AFTER DICE: The blow is devastating. The kid drops straight to the ground and does not move.

With one opponent down, Ruacht turns without hesitation and shield charges the spearman that Kray is corralling on the trail. The big Dannein boy is knocked down and lies prone in the wet grass.

Rolls

Ruacht Shield Strike v. Point Man

Ruacht Shield Damage if success

Critical Hit shield v. Point man

Shield Rush (Shove) Action against Spearman - Athletics

Shield Rush (Shove) Action against Spearman - Athletics Advantage

Spearman athletics Defense to resist shove

Apr 6, 2017 11:38 pm
Thorn leans over the man he just decked. He grins at him and pats his face. "You don't need this at the moment, do you?" Grabbing the javelin out of the stunned kid's limp grasp and turning, he hurls it at the warrior who just threw his spear at Kray.

Rolls

Javelin strike at Patrolman #4 - (1d20+6)

(4) + 6 = 10

Damage if hit - (1d6+4)

(2) + 4 = 6

DMJ

Apr 6, 2017 11:46 pm
Patrolman #4 aka Spearman

As he is knocked to the ground by Ruacht, a javelin thrown by Thorn flies by the middle spearman, narrowly missing him. Ruacht looks up, surprised.


Update: 2 guys down and out. 1 guy down prone. 1 guy squared off toe-to-toe against Talius.
Kray and Talius still have Actions available for the Top of the 2nd Round.
Apr 7, 2017 12:23 am
Talius takes the blow from the Dannien's mace on his shield slamming hard against Talius' body.

Lets try this again Talius says to himself as he launches again leading with his shield against the Dannein then following with a reverse swipe counter aimed at his hand holding his weapon.

Rolls

Shove Attempt - (1d20+6)

(12) + 6 = 18

Club attack with disarming strike DC14 strength check - (1d20+6)

(3) + 6 = 9

Secret Roll

Secret Roll

Secret Roll

DMJ

Apr 7, 2017 7:08 am
Talius v. Last Man Standing

Post-Dice Edit: Talius crashes against the young warrior again, sending and explosive shove shield to shield. Though it is close to a stalemate again, the boy does falter slightly and Talius capitalizes, charging onward and throwing the boy off balance. The younger Dannein tumbles down to the ground just as Talius club cracks down on his arm that holds the vicious weapon. The axe-mace drops and the boys arm is hit so hard that it is driven back into his face, stunning him briefly. He lies on the ground unarmed and prone with Talius towering over him.

Rolls

Dannein Athletics Resist Attempt vs. Shove

Dannein STR save vs. Disarm Maneuver

DMJ

Apr 7, 2017 8:11 am
"Stop!" Ruacht yells out "Do not get up, Ros. Nor you either, Carraig's Son. This stops now! Yield! You know that you have scorned me, and that this did not need to happen. It is your own fault that you lie here as you are, but nothing more should come of it if you relent. We are no enemies of yours to stalk and ambush in the night. Agreed?"

The young warriors look around, both recovering from the explosion of action against them. They look around to see four veteran warriors standing around them waiting for their response. Though frustrated, soon they both accept their defeat in silence. They look at Ruacht and grimace.

"Alright, now stand up, you bulls. Help your fellows."

The Danneins stand up slowly and assist their companions who both received the worst of the thrashing. Eventually all four of them stand upright, doing a good job at ignoring their injuries. They were bested, they do not like it, but they remain proud and convey their readiness as they look at Ruacht and the others eye to eye again.

"Now I told Riocard that no one was to follow nor stand watch over our group at the longhouse. Agreements have already been made about this. Tell me, why did you come along behind us, stalking us like deer? You speak, Ceadech."

After hesitation, the young Dannein, the point man who Ruacht had hurt so badly with his club and the shield, speaks up. "If there was an agreement as you say, Riocard must disregard it. It was he who told us to follow you and stand watch over you at the longhouse."

Ruacht stands looking at the boy for a time, showing no signal as to how he takes the information he just heard. Similar the boy looks at him steadily, offering no more words or expression for a time before continuing. "If you release us back to the forest, we will loop around by another route unknown to you so that we can survey The Capcaun's hold," Ceadech says, looking Ruacht in the eye. "We will seek to avoid your sentries. If they fight us, we will fight back as possible but fall back into the night and continue our watch where we can. If you want us to fail at our charge, corsair, then you must stun all of us until we cannot rise. Either that or slay us. If that is what must be done, then give us our weapons so that we can stand rightly against your assault."

Ruacht meets the gaze of the young warrior for a long, long stare. Kray, Talius, and Thorn actually wonder if Ruacht will tell the boys to take up their weapons, launching an inevitable death match there on the trail, and one that would only have one ending: all of the young Dannein warriors bleeding to death on the muddy grass.

"You will get no time with the whores." Ruacht says to the boy, breaking the silence.

Ceadech tries to hold a steady look at his adversary, but his confusion breaks through and can be seen in his face.

Ruacht steps out and looks at all of the youths. "Exactly as I say. Do exactly as I say" He paces by all of them and makes eye contact with each. "Either that or by morning you will draw out your weapons and grip them in your hands as you meet that clean death that you seem so anxious to claim."

The boys look on at Ruacht and steal a few glances at one another. "Follow behind us 40 paces." Ruacht says to them. "When we reach clearing at the longhouse, there is a stable to the north. You will set your survey there for the night. That is where you will stay until you leave in the morning at dawn. Food and drink will be sent to you there."

Ruacht goes by Ceadech one more time and meets him face to face. "The north stable is yours for the night. It is a good vantage for report, but that is the only ground where it is safe for you."

After staring at the boys for a bit longer. Ruacht nods at Kray, Talius, and Thorn and then turns again to lead down the trail towards their destination. The chirp and buzz of the swamp is in full sound as the night sets in.
Apr 7, 2017 11:51 am
"Hold." Kray approaches Ruacht, speaking low enough that only he could hear. "Why do these boys need to 'stand watch' over you at the longhouse?"

Who is Riocard? If Kray doesn't know, he would ask Ruacht.

The reason I'm interested is due to local politics. Perhaps there's some subversive reason these guys have been tasked with following us (more on that below), and 'standing watch.' These young warriors might not even know the real reason they're following us. Played right, if Riocardo knows Ruacht well enough, he would know that the young warriors would be spared if discovered, and Ruacht might even unwittingly help them with their task (as he seems inclined to do).

It might seem like a lot of table talk about the situation, but I'm assuming Kray would have shared the following with Talius and Thorn, as it's a big part of the reason they're here: there are competing interests out here in the Danneinkiff/Borderlands, which are specifically aimed at recruiting Dannein warriors. One of them is House Mercon, the other is from House Lepidus, of which they are employing Capulet (the Baron's Ranger) to act as their agent in the matter. Zeituc (aka, the Capcaun) wants to show us some promising recruits before House Lepidus can recruit them, and it's possible Capulet might be working an angle to gain some insight.

Perhaps I'm reading too much into this, but 'standing watch'... I'm not sure why it would be necessary, and clearly Zeitec wouldn't be okay with it.

DMJ

Apr 7, 2017 12:49 pm
"Captain Zaituc wants the observers in the stables tonight. Some things they should see, and some things they should not. We will be sure on both. A good tactic you agree, Lord Mercon? And a good tactic must be convincing to be effective." Ruarcht cracks the slightest of smiles and nods at Kray.

"Rest easy, Lord," the Dannein guide continues, "No one can catch us unaware in our own realm. Nothing is permitted unless the Captain deems it so." Ruarcht points non-chalantly ahead to large bush. As he and Kray pass the bush, Ruarcht makes a soft whistle. From within the bush, a soft whistle responds in signal. Kray cannot see the sentry, though he is sure one is hidden within.

"Riocard is the armsman of Padrig..."
OOC:
Kray already knows Padrig, Chief of the Murrough Clan. He lives in Fish Point aka Baoill, the fishing camp that you guys just left before sunset.
"...and a woman of an armsman at that. Sending these boys to do what he and his pogue chief are too fearful to do themselves. The fish-mongers would be better to put young Ceadech in charge of the Clan. He is more hunter than bait-stringer I say. Maybe there is hope for Murrough some day yet. Ha!"

They walk a little way further. "You are right to be wary though, Lord Mercon. Danger lurks in the Drakkenmire." He lets the words hang for a few seconds. "We shall talk of it at length tomorrow I am certain." He nods to Kray in seriousness.

"But tonight there should be no worry. You are our welcomed guest of honor. We are happy to see the heir of Devil Hade, and I assure you that this night holds only comfort, safety, and merriment for you and your men. Come and see. Here is the longhouse. We have arrived."
OOC:
Hey, absolutely great thoughts all that you bring up. One adjustment that I know Kray would know, to be clear, there is no way that Capulet could have any reach to influence circumstance out here across the Naas in Murrough country and on the edge of the Drakkenmire. This locale is way off the reservation for any Yuoric in the area except for Kray and Thorn traveling with Talius. Kray can feel highly confident that if Yuorics were traveling in this area, he would likely have heard about it by now from the neighborhood. Capulet is really struggling to get credibility on the other side of the river, and there is very little he can do right now without Kray and the team being aware. But again, none of this you could know for sure without discussing it, so great call to bring it up. Also, Kray knows that Zaituc's mother was a Murrough Dannein woman, so although there is some tension and pissing contests certainly going on, Kray probably understands that Zaituc and his men are still intertwined in some level of cooperation with the Murrough settlement and leadership. It is just the Dannein way to often live with a certain level of strife and confrontation even between neighbors who are not truly adversaries.
Apr 7, 2017 8:36 pm
Kray looks toward the longhouse, the moon, then back at Ruacht. "Agreed. Business on the morrow."

He could well appreciate letting it wait. It was time to let the day melt away with the pleasures of women, wine, song, and whatever else Zaituc might have to offer in the way of hospitality.

"Now, let's see about this 'comfort, safety, and merriment' you speak of." With that, Kray makes his way toward the longhouse.

It's early spring, correct? Also, just curious, does Dark Thrones have it's own calendar, or is time marked simply by the naming of seasons? I know the setting isn't a literate oriented one with any decent concepts of recorded history, but I thought a calendar might be happening.

Also, I know that we're visiting Zaitec after Reverence, a week long feast and alms distribution sponsored by the Crown and it's fief leaders and the Gellirian Church, marking the beginning of spring and a liturgy of repentance and renewal and thanksgiving and prayer. However, I've considered that a holiday doesn't necessarily require a calendar (it could be weather oriented along with the lunar cycle, etc).

In the end, I'm just curious, and trying to get a feel for the weather as well. What part of the real world could we generally relate the weather of this region to?

DMJ

Apr 7, 2017 9:11 pm
OOC:
True. It is the very early part of spring, the second week in fact. Sort of similar to our weather in real life now I suppose.

Yes. It turns out that there are multiple calendars in Dark Thrones, used in different regions. The most prevalent is the Nadrilian-Yuoric Calendar, that has 12 months of 30 days each, plus one free-standing festival (Reverence, which just finished 2 days ago as you said). Months are 30 days each, with 5 weeks of 6 days each, so note the change in the meaning of "1 week", you lose a day.

Danneins use a different calendar that is mostly just broken down into four seasons. Other calendars include the Archalasian (still used some in Pylos and Kortella), the Sarceran, the Otessite, and the Alijanian.

I keep meaning to organize a timekeeping and calendar sub-forum. Will start it off with the N-Y and Dannein Calendars as soon as I get some time for the cut-and-paste.

On the topic of Forum building, I kicked off a new Forum on NPCs, Factions, and Episode Locales to give a space for tracking major people, groups, places as our story unfolds. Big Zaituc and the Dannein/Voldruvan Blackfin connection become the first participants.
Apr 7, 2017 9:22 pm
DMJ says:
OOC:
It is the very early part of spring, the second week in fact. Sort of similar to our weather in real life now I suppose.
The concept of 'our weather' could be highly variable, depending on where each of us live. Chicago, Miami, etc. I know Jabes is at GMT +8? I was looking for a region in the world we could compare it to, so we could on be on the same page.

Thanks for the notes on the calendar. No hurry on that, but if you set it up, that would be awesome.

DMJ

Apr 7, 2017 9:32 pm
OOC:
Casual Night at The Longhouse

As discussed, these weekend days will be optional on the boards. No driving part of the story, but everyone is welcome to chime in on any general ideas of what the characters will do during this first night of the barbarian/pirate swamp party club. To sum it up, it should be a blast. Zaituc is a great host, very hospitable and glad to see everyone. He is also drunk and high, but still operational. No business discussed on night 1, so no big Q&A series for now. Plenty of leeway though on the pictures anyone wants to paint about how the night goes with the drinking, feasting, women, and games.

As a preview for Monday, I will aim to present a new set of circumstances that will unfold after party night. There will be time for some info absorption and casual Q&A, but there will also be some decisions to make and likely some active "give and take" sequences that will best flow if we have good participation from the whole team.

Said another way I guess: the goal will be to keep the story rolling, so it won't be a down-pace week of RP and soft conversations only. We are going to be rocking a real full-throttle action game soon I hope, and things will be ramping up accordingly.

Can't thank you guys enough for Week 1 of Dark Thrones. I had a complete blast. All of your characters are great, and I appreciate all of the time and effort. I really look forward to seeing what's next.

Have a good weekend, fellas.
J

DMJ

Apr 7, 2017 9:45 pm
Ezeriah says:
DMJ says:
OOC:
It is the very early part of spring, the second week in fact. Sort of similar to our weather in real life now I suppose.
[color="blue"]The concept of 'our weather' could be highly variable, depending on where each of us live. Chicago, Miami, etc. I know Jabes is at GMT +8? I was looking for a region in the world we could compare it to, so we could on be on the same page.
Absolutely. Very true.
I think of the Drakkenmire and Lake Azan as something like Georgia or South Carolina. Haha. Does that help? Not assuming everyone has been there, but trying to think of a real setting comparable.

It's humid, but not quite like jungle humid. Probably temps fluctuating this time of year, daytime temps in a range of maybe 55 up to 80 F depending. Can be hot in the day, but cold in the night and early mornings still. Probably need some "snivel gear" clothes in the bag to put on when you camp out for the night, but then you may need to loose layers during day time hikes to avoid overheating. In a month or so it will stabilize as constantly hot. By the summer it will be sweltering and thick with heavy moisture in the air.
Apr 7, 2017 9:56 pm
That helps a ton, clear like crystal. Nails it down for me.
Apr 7, 2017 10:44 pm
Once Kray meets and greets with Lord Viscount Zaituc, introducing Talius and Thorn, meeting Ivor and Qiu, he'll take up a spot with Zaitec on the porch, enjoy the simple pleasure of chilling out with some strong wine, some good herb, longhouse comforts, and whatever music Qiu's playing. He'll catch up with the Capcaun, shoot the shit, reminisce, and appreciate the laughter and good cheer of the men, savoring what should be a good night all around, knowing that it's back to business come morning. Kray won't exclude anyone, and those who would join him are welcome, as long as they aren't jackasses. He'll even gamble some (see below).

He won't get shit-faced, but he'll definitely get his drink on, stay functional, and get a good night's rest.

Of course, he'll take two women to bed, via his charm and looks (and coin, if he really needs to). To keep the bed warm ;)

Just for fun, to reflect the night's gambling, any who are interested can roll one d200 per Crown Marke (gp) gambled (no limit to the number of times/amount of Crown Markes gambled). If you get the high roll, and somebody beats yours (or you just want a better roll), you can roll again by spending more Crown Markes (1 per roll).

I chose a d200 so it would be less difficult to simply buy the game, allowing more range. I'm thinking from the pool, winner takes 60%, 2nd place takes 30%, 3rd place the last 10%. We can break it down into Sharps as needed (sp, more formally known as Bridges). If only two of us play, we'll assume the last 10% went to some NPC.

J's first post on Monday can be considered the 'end of the game' when everyone is finished gambling.

Lastly, if you're opposed to this J, that's fine. I just liked the idea of some gambling results to talk about RP wise.

I'll start by putting one Crown Marke in to the pool.

Two more
Last edited April 7, 2017 10:46 pm

Rolls

Gambling - (1d200)

(37) = 37

Gambling 2 - (1d200)

(134) = 134

Gambling 3 - (1d200)

(185) = 185

Apr 9, 2017 3:37 am
Once introdctions have been made, Ivor is able to let his guard down somewhat. With Cuixta in his lap and keeping his winecup full, Ivor obliges Kray: "I see your three crowns and raise you two."

Rolls

Gambling - (1d200, 1d200, 1d200, 1d200, 1d200)

1d200 : (195) = 195

1d200 : (45) = 45

1d200 : (57) = 57

1d200 : (94) = 94

1d200 : (135) = 135

Apr 9, 2017 11:31 am
Although he wasn't one for foolishness on the battlefield, Kray enjoyed games of chance. Knowing the odds were long, he decided to share the wealth. "Looks like your lucky night, Ivor. Hopefully Yshala favors you as much in battle!" Kray took a pull off of his wine. "Perhaps the fates simply chose you to win tonight. Let's put them to the test." Cracking half a smile, he flipped an old royal into the pot anyway.

Old royal = pp. Yshala: goddess of luck and love.

Definitely throwing good money after bad here, as Ivor is in a good spot. Kray's pragmatic though, and would consider it another way to share the spoils of House Mercon.

Roller only holds eight dice, so I'll do two sets of five.
Last edited April 9, 2017 11:40 am

Rolls

Gambling - (1d200, 1d200, 1d200, 1d200, 1d200)

1d200 : (75) = 75

1d200 : (11) = 11

1d200 : (87) = 87

1d200 : (133) = 133

1d200 : (49) = 49

Gambling - (1d200, 1d200, 1d200, 1d200, 1d200)

1d200 : (82) = 82

1d200 : (138) = 138

1d200 : (17) = 17

1d200 : (117) = 117

1d200 : (183) = 183

Apr 9, 2017 12:42 pm
Thorn enjoys the respite. The food comforts, the wine lifts his spirit. He wanders by Kray's game of chance, and is about to toss in a Crown of his own, when he sees his friend bet an Old Royal and, chuckling to himself, thinks better of it. Glancing about, he spies Shen Lain, the Captain's quartermaster. He has had a few dealings with her in the past, and given her a wink or two, with little in response.

The wine urges him to go over and try his luck again. He prefers this sort of gambling, anyway.

Grabbing another cup and filling it, he sits down next to her and presents the drink. When she looks up at him, he grins. "What is your plan for tonight?" he asks bluntly.
OOC:
Depending on Shen Lain's reaction, here are a few persuasion rolls to see if this goes anywhere...
OOC:
EDIT: Oh lord.
Last edited April 9, 2017 12:43 pm

Rolls

Persuasion rolls - (1d20, 1d20, 1d20)

1d20 : (2) = 2

1d20 : (7) = 7

1d20 : (18) = 18

Apr 10, 2017 3:11 am
Talius takes in all the sights, smells, and sounds of the long house. The din of the room, the music, story telling and comradely puts him at ease and reminds him oh his old clan.

Seeing Kray and Thorn let their guard down enough to enjoy themselves is a welcomed invitation for Talius to do the same. He does the rounds of the room, not lingering anywhere in particular for too long, draining his cup more than once and sampling the pipe weed. Enough to feel relaxed, but still wanting to keep his wits about him.

Talius makes his way over to Kray and Ivor and says " I have no idea what I'm doing but I'm In a good mood." and slaps 5 crowns down into the pot.
Last edited April 10, 2017 3:12 am

Rolls

1D200

(116) = 116

1D200

(165) = 165

1D200

(120) = 120

1D200

(58) = 58

1D200

(112) = 112

DMJ

Apr 10, 2017 8:40 am
Xorthan says:
Glancing about, he spies Shen Lain, the Captain's quartermaster. ...

Grabbing another cup and filling it, he sits down next to her and presents the drink. When she looks up at him, he grins. "What is your plan for tonight?" he asks bluntly.
"Keep moving and find another seat, Youric." Shen Lain says to Thorn. "Save your breath for the whores; there are plenty to go around. Lucky for you that they need not be wooed. They have already been paid in advance."

DMJ

Apr 10, 2017 8:43 am
OOC:
Hey, I love the gambling game. Good idea. You guys can continue that as you see fit. Below I will be inserting a series of several posts that detail events of the following morning, but if you need more posting to finish the game, we will assume of course that those rolls and plays occur during the night prior. Up to you.

DMJ

Apr 10, 2017 8:46 am
Ivor awakens suddenly. He snaps away from a troubling dream: he was entering the ring at The Helm with no weapons to face a crowd of armed Korsians. His heart is racing and he is sweating. He looks around the longhouse. Everyone is still sleeping. Two large fireplaces are glowing comfortable fires. Ivor then sees that Cuixtia is looking up at him. Her large brown eyes reflecting the light of the fire, her face perched on his arm.

"I will stay with you forever, my champion." Her thick soft hair is spread out all over Ivor. She caresses his arm. "They say you will be leaving soon, that you may be going to the Yuoric lands to become a famous warrior of the civilized cities." Her eyes shift down and then back to fix on Ivor’s.

"Take me with you. Make me your wife. Wherever you go, I will go. No matter what you face, I will remain at your side. I will tend your wounds if you are injured. I will make you happy when you remember times that are sad. I will wake up with you and comfort you when nightmares haunt."

Ivor feels Cuixtia’s soft brown skin next to his. Her black hair shines in the glow from the fire. He has never seen a creature so beautiful. The islander girl closes her eyes and falls back to sleep, resting her head on Ivor’s heavily scarred arm.
OOC:
Cuixtia’s hotness stats:
Body: 10
Face: 9
(On the Traditional 1 – 10 scale for rating women, not the 3 – 20 scale for Ability Scores)

DMJ

Apr 10, 2017 9:14 am
Kray is up early with Zaituc. While most are still sleeping, the two men walk out to the north stable, and Zaituc inspects it thoroughly. The Murrough youth warriors from Baoill are gone. The Voldruvan then walks back towards the longhouse, but stops at a set of crates near a side entrance.

"Those Murrough boys are poised up about 80 paces back towards that dream willow tree over behind my right shoulder. You can see it, by the big patch of scrub growth." He confirms that Kray understands.

"So I’m going to open these crates, show you some furs and sticks inside, and we are going to talk back and forth. As if we are making a deal. You understand I am sure."

Zaituc makes small talk with Kray for a while, talking of other things, mostly asking about Devil Hade and Kray’s uncles, asking if Kray has been traveling lately, asking if the Mercon House is managing the new pit fights in Caerlleon, Poyam, and Whitewatch. He wants to get Qiu involved in that; they can talk more about that later. All the while the corsair captain is picking up things from the crates: furs, spears, cheap metal ware. He feigns as if he is showcasing it to Kray.

"Alright. Let us grasp arms as if we have made an agreement. I think this is enough. Those boys are ready to get home. They can be proud of themselves for gaining this report." Zaituc starts walking back into the longhouse and beckons Kray to follow. "I like that one bull, Cearach. I think he will make a strong marauder. His father was a good sword. He got killed at Giant’s Ford. His name was Eoghanan."

Zaituc leads Kray through the longhouse. Most people are still sleeping, many draped with fine women and covered in furs. Kray and Zaituc walk through and go out of the eastern side of the longhouse, toward the lake. Kray can see The Blackfin off at the shoreline. It is an impressive ship. It looks out of place, towering but tucked away so neatly in the swamp lake among the reeds.
Zaituc uncovers a canopy, revealing another set of crates. The Voldruvan begins to open them. Petre, one of Zaitucs Voldruvan ship mates, is there and begins to help, though remaining silent. "So this is the real load," Zaituc begins. "I want to move it through the Caerlleon gate. It is good material. I got most of it off of a Jbailian ship that we grounded in Heshba near the Polished Rocks. The other we took from Kortella City. It was an old operation that I had to close down. Komenilli was not paying. I just had to close it down."

Kray sees crate after crate full of fine good: silver craft wares, silks, decorative housewares, wood carvings, polished mohagany, beads looped into extravagant necklaces, thick rolls of Heshbani wool, bronze slags prepped for forge (likely from Kortella by the look of the stamps). It is premiere pay load. Kray could push this out to his fences at Caerlleon and send some to Rison in Poyam. Kray is amazed at how much value is sitting there in those crates.

"I cannot go to the ports anymore in Jeres. Fucking Parius is watching me like a Calstar Bay osprey watches for silverfish in the summer. Watching Chingas too, so I can neither ship it through him. I need to start a route from Fish Point, through Low Creek, and then to Melig’s. Then I need you to set up transition through the gate at Caerlleon. We can both endure some skim from that gatehouse. I can’t remember the captain’s name, but Ruacht says he thinks he will work. But I need you to get it through the gate. We can’t let them tax away all the profit, for me or for you."
OOC:
Kray knows Lord Parius of Bell Gate. He was a wealthy ship captain for some years but several years ago was made a landed Lord by Duke Albarian of Lanberis. Lord Parius is now commission as a director of the Port at Lanberis and has authority to visit and direct Orwain, Whitewatch, and Poyam as well. He has been charged to capture or kill known pirates and ensure that the Crown and His Vassals are collecting all of the proper taxes on incoming imports.
Directing Petre to show more and more of the cargo, Zaituc continues, "We can come up with a price that you think is fair. We can both make money on this, Lucreides. I want to get it done next week. You and Haliper can make good Marke on this cargo I think. If we can get a number before you leave, and you can write a promissory note for that, my carriers can get it to Melig’s. You or Haliper’s men can pay the note in metal when the cargo gets through the gate. I will send Ruacht to Caerlleon. He can manage the exchange with you there."

"I am just trying to make some on the investment and give the crew some burn. A couple of our fellows bled out for this," Zaituc says, waving his hand over all of the crates "Waylon and another big bull, from Murchu. His name was Seanan. Let us just get the numbers right and get this done. Devil Hade would love to fence this stuff, I know that for sure. Caerlleon needs to be the new import path. Lanberis has too much threat now, with Parius and his new commission. Fucking pogue. And Poyam takes too much skim. You should tell Rison about that. I cannot do business with that boy. He is a mad dog too often for my preferences."
OOC:
On this idea of price and numbers that Zaituc is looking for, I am not expecting Kray to come up with actual numbers and value. I am not going to be that specific on the cargo. The point is that it is a lot of good stuff, Zaituc will sell it to Mercon for cheap, and Mercon can make some mark up and still sell it at affordable price to move it. Zaituc wants Kray, speaking for House Mercon, to sign notes (checks) on value that his shippers can carry through Caerlleon gate and cash in with you or your crew there in the city. Feel free to respond in any way you want, but don’t feel pressure to develop any hard numbers or have to hammer out a deal with back and forth ping pong posts. Those details will be beyond the scope of the written part of the game, although we can wing it and assume those details do (or will) happen, and they can be catered to any response or suggestions that you wish to provide.
After looking the goods over one more time through, Zaituc puts his heavy hand on Kray’s shoulder and beckons him back to the longhouse. "Now come, grandson of Habbiacus. There is one more thing that we should talk about before we wake the others and get to the business at the stones. Sigi should have the breakfast ready. We will sit and talk at my side table. I will sit in my banterwood chair that I stole from a big wiry-haired Dasnishi in Heshba. Let me tell you about the story of this fine chair. It is important for you to know it. Sigi has a full cook for us by now also. That is good for us, I can assure you."
OOC:
A Dasnishi is a religious leader and judge among the rural shepherding communities of the Heshbani culture.

DMJ

Apr 10, 2017 9:19 am
Talius is up early, checking his equipment. He sees Kray and Zaituc walking out one door, and then back in, and now out another. As Tialus inspects his supplies, he sees Ruacht near one of the glowing fires. The Dannein woodsman silently offers Talius a seat next to the fire and motions for him to take some dried venison jerky that sits on a small table nearby. Talius pulls up a stool to sit on, and another one in front of him to use as he continues his preparation of his gear. He samples some of the dried venison.

After a time of quiet, Ruacht begins to speak, still staring into the fire. "Fionnlasdan was a strong clan. You can be proud to carry such a renowned name. We heard talk of their valor even to the edge of the Broken Leg Lands. When we heard of the news that they were gone, we sent search parties north. We found no one. We saw the burned camp near the artesian well. We slew more than 40 Gandish that we found lurking in the Garen Hills that summer." Ruacht says.

"On the next spring, I left to raid and plunder on the coasts of Jbail and Heshba. While I was away, Amber Hill was razed too by a Gandish war party. We thought we had found and slain all of them before the winter, but another pack came from the Helbulaoch Mountains, across the Cairngorm. They showed no mercy to my people." Ruacht pours a mug with some wine and drinks it slowly before continuing.

"So Saroach was gone when I returned in the fall. A few elder women had survived, and saved a handful of children by climbing a sharp rise of rocks that overlooked the camp. Sitting in hidden cracks between the rocks, the children looked down upon the settlement and watched as their homes were burned, their fathers killed, their mothers raped and then killed. The old women said the Gandish kept the girl children who were captured alive the longest. They strapped them up on trees before eating their livers one at a time. It was supposed to have been my last summer raid. If I had not gone, I would have instead died that day likely, as my son and wife did."
OOC:
Saroach was a Dannein clan that was once known to live south of Tialus’ own home, which was north of the Garen Hills in the northeast corner of the Danneinkiff. There was no blood feud between Fionnlasden and Saroach, but Saroach was considered a competitor group in the Garen Hill region. Saroach was thought of as a more distant clan from the Broken Leg Lands, that Fionnlasden should consider making war against, since the Saroach were supposedly belligerent and plotting to raid Lasden lands soon. Talius must admit that he never had any real proof that Saroach was threatening to Fionlasden. He never encountered a Saroach clan member during his old life with his own clan. He realizes that Ruacht is the first Saroach that he has ever met.
Ruacht stares into the fire, stoking it with an iron prod. "All of the Belil Gand deserve to die. If you wish, you can take some measure of vengeance today against that wicked race. And perhaps more in the days to come. Spilling their blood affords some moments of relief for me. May it do so for you as well, Son of Lasdan."

DMJ

Apr 10, 2017 9:24 am
Qiu can see Shen Lain from across the room. She is meticulously packing a rucksack full of travel gear. The woman seems like an endless resource of preparedness and planning. Ever since he had met her when he first set sail with The Blackfin crew, he had watched the Alijanian Quartermaster manage and check every last detail of the supplies, the ship, the cargo, the weapons, the crew’s health, and on and on. She was a constant surveillance over all things. Nothing was ever out of place. No one in the crew was ever ill-equipped. No event happened that she was not prepared for.

Suddenly Shen Lain looks directly at Qiu. She holds his gaze for a second or two and then takes her bag and moves it out to stage it up with some others that she has been packing. Why does her gaze always find his every time he looks in her direction?

Qiu knew the answer. Shen Lain was like all of the Alijanian women he had ever known, fully alert to all the men around them. He knew why she was judging him so fiercely as well.

Qiu shifts up, out from under the embrace of Zaeti. The Arkkadi woman rolls over and continues to sleep. The other girl, Qiu does remember her name. She is an experienced Kortellan whore.

Qiu’s mother would have chastised him for the same thing of course. Alijanian men were expected to marry only Alijanian women. Children were expected from all Alijanian men and women alike, and they were expected to be fully Alijanian. Mixed children would not be able to carry on the traditions of the Mianshann Mountains it was thought. It was important to maintain the lineage of the People of Destiny, and a true lineage, not a diluted one. Qiu could hear his mother’s voice now "It is the duty of each one of us to maintain the purity of our families until we can someday return to Mianshann and recover the inheritance that we had to leave behind."

Shen Lain looks flawless in the threshold of the door, preparing her equipment to move outside.

DMJ

Apr 10, 2017 9:31 am
Thorn thinks over some of the latest circumstances.

Many years ago, when Urdav was slain and the cabin robbed, Thorn tracked the stolen horses across the Draw Gap, through Melig’s and then to Low Creek. Bardh Clansmen at Low Creek said that they did not know who the men were. The bandits had apparently stayed overnight through a storm in an abandoned, half-collapsed shelter near the old settlement. The questions Thorn had at that time were not answered completely by the Bardh people. He was a Youric, traveling in the Gap Lands. Although he was a fluent speaker and had been raised in many of the Dannein ways, he was still seen as an outsider.

During these recent years however, since Rine, called Heavy Spear, had taken control of Bardh and Low Creek, the people of the Draw Gap had become more willing to engage. Thorn, Kray, and Talius, with much effort and patience (as well as some gifts and coin), had won a level of trust with Rine. They had been allowed to stay in Low Creek on several occasions since the Battle at Giant’s Ford.

Last fall, the brother-in-law of Chief Rine, a tall axe-hurler named Finbar told Thorn that he remembers him years ago when he was hunting for men who left two horses at the old settlement. Finbar said that he did not know the travellers’ names, but they were definitely from the swamp clans, likely either Bat Hannocs or Mauddurs. He said that the Clans of the Drakkenmire send out their young warriors on war parties and raid hunts. They pass through the Draw Gap and try to rob and steal from Yuorics. They often try to pilfer tools and supplies from the construction camps where the wall is being built. Sometimes they want to kill Youric borderers and bring back stories of their own valor in combat. They try to capture treasures from the civilized land and present them as gifts to the clan elders and the women whom they wish to impress back in their own camps, to show that they are true raiders worthy of respect and fear.

Since then, after years of the trail going cold, Thorn has seen new opportunities to learn more about the robbery of his home and the murder of his master who raised him. Last summer, Thorn, Kray, and Talius had been allowed to visit Fish Point (Baoill). Chief Padrig had permitted them to engage in some trade and also allowed some of the Murrough warriors to depart as mercenaries hired to fight in the Yuoric lands. During that visitation, Thorn had learned that both the Bat Hannocs and the Mauddurs live somewhat nearby to Baoill, but both across the Owain Branch to the south, deep into the swamp territory of the Drakkenmire.

That was an area in which no Yuoric was ever known to travel. But then again, few Yuorics had been even this deep into the Danneinkiff either. During the night at the longhouse, some of the Dannein crewmembers with whom Thorn had spoken knew of both the Bat Hannocs and the Mauddurs.

Both clans were spoken of with distaste. They were untrustworthy people of the swamp, many of whom were said to be sons and daughters of swamp hags. The Murroughs of Baoill and nearby had been in a blood feud against the Bat Hannocs for many decades, though the feud had died down in recent years, mainly because the Bat Hannocs had not been seen traveling north and west most recently.

Dannein clan politics was still a puzzle for Thorn, but one thing he did know is that he was closer than he had been to finding new information about Urdav’s killers since the days immediately after the murder. It was a still a longshot perhaps, but a better chance than he had come across in over 13 years.

DMJ

Apr 10, 2017 9:36 am
"Alright, get up you louts. Enough snoring for you fat tubs of lard," Zaituc barks out in a booming heavy voice. The Captain moves through the crowd, booting anyone who is not awake. The longhouse starts to rise as one, and everyone is milling about.

Soon, everyone is walking down a trail through the swamp. The women, except for Shen Lain, are left at the Longhouse, along with a few guards. All those moving down the trail now were advised to bring their kit (weapons and armor) but leave travel gear (backpacks) staged up outside the longhouse. Some new Danneins were with Zaituc this morning. They had apparently arrived around dawn to give some report to Zaituc. These men are leading the way now, with Zaituc and his lieutenants following and talking with one another intermittently.

The mood is serious. The crew of the Blackfin seems to be in full swing of work, carrying an alertness like sailors readying to get underway. All of the Danneins are armed. All of the Voldruvans wear their long knives and most carry hatchets or full-sized axes in their hands.
Apr 10, 2017 10:30 am
Earlier:
Ivor studies Cuixtia. The Gaeirmundi woman is beautiful, no doubt. But he will not take her to wife. A wife, a home, a family, these are not things that he wants. That dream was odd: him, afraid of a crowd of Korsian dogs? Ivor never feared death in the Arena. A wife would change that. He eases out from under the sleeping woman to stare out the window. He decides an early swim will do him good. He heads out to the lake.

On the trail:
Ivor hefts his weapons as he stalks alongside Zaituc and his lieutenants. His eyes shine with the anticipation of battle. He almost smiles.
Last edited April 10, 2017 3:07 pm
Apr 10, 2017 3:00 pm
Walking along with Zaituc, Kray queried the man. "Lord Viscount, enlighten me as to our imminent business at the stones. I am, of course, happy to help an old friend." He took note of the general stillness of the Drakkenmire, appreciating the calm before the impending storm of violence. "Clearly the work ahead requires men comfortable with killing, and, while I look forward to seeing these potential recruits in action, I would know more before wetting my blades and cutting threads for the Fates."

DMJ

Apr 10, 2017 8:19 pm
Zaituc responds to Kray, "My kin from lands north have brought captives. Gandish from the Broken Leg Lands, murderers and cannibals. I needed to have them questioned to find where they are moving from and to. An old druid who was once a Murrough has learned now all that these villains know. Now they will be offered to The Morrigan in the old way. The Stones will become a Circle of War, and The Morrigan will lay her doom upon the weakest."

Zaituc is quiet for a few moments and then adds, "Of course the real details of this First God religion shit I know little about and care of even less. What I know is that the druid, called Scachan, wants these Gandish split open and bled out on the ground between the Old Stones. I mean to oblige him, and also give everyone a good look at what the Belil Gand are capable of. As far as I know, the nightgoblins have never been in these lands so far south before. I want everyone to see clearly that these wicked men are like no normal adversary. They are worse than animals, more like demons."
Apr 11, 2017 1:16 am
Kray replied. "Do you know this Scachan well? And is this bloodletting for all to enjoy, or is the entourage simply protection, in the off chance things go to hell?"

DMJ

Apr 11, 2017 7:33 am
Zaituc responds to Kray, "My kin from the north will be returning back to patrol. It is right for my crew to see this method of the Old Way as well. If hell is unleashed today, it will not be us who are in it, but instead those who had made the error to cross this war party."

After a walk of about ten minutes down the swamp trail, the group, totaling about 25 men, arrives at a clearing. In the middle of the clearing are eight large menhir standing stones, huge towering rocks placed in an oval formation. Old runes are carved in the rocks. This is certainly a site laid by the druids of old. It is unknown how men could move such heavy stones and place them in such organized fashion so many centuries ago.

Near the menhir rocks stand a small group, another set of Danneins about eight in number plus one Voldruvan, a strong-looking fellow wearing only wool pants and no shoes, armed with a long curved knife. Zaituc and his lieutenants go to speak with them.

What stands out most in the scene though are the prisoners. Bound and tied at the base of the rocks are three Gandish tribal warriors. Even though restrained with strong ropes, they appear shockingly dangerous. They are men, but truly bestial in all senses of the word. They are wiry and gnarled, but their muscles bulge out on their limbs. They are covered in dirt and grime. Paint stripes up and down their bodies. Dried caked blood is also smeared on their torsos, hands, and faces. It is unmistakable. And judging by their lack of serious injuries, it is assumed to be blood not their own.

The Gandish are wearing rugged fur tunics and loin cloths. They are covered in necklaces and beads. One of them is even draped in a shoulder wrap of skulls and human bones strung together on a line. Their hair is wild, dirty, and matted. Their feet and hands are rugged and worn like leather, and their orange eyes shine in anger as they grit their teeth, looking back and forth at all of their captors. The fierce Gand with the bone line wrap has long fingernails that seem inhuman, like animal claws. Shockingly, the pupils of this one’s eyes are oblong-shaped, like the eyes of a great cat.

Up on a higher mound, about 15 meters away, an old gray-bearded man stands with a cudgel staff. He is dressed in a rugged wool robe and has a gray cloak pulled over his head. Even from this distance, onlookers can see that the old man’s hands are covered in blue tattoos of intertwining lines and runic symbols. It is clear that this man is one of the fabled Dannein druids. He stands alone and does not interact with the crowd.

Zaituc seems to finish talking with the team of Dannein warriors with one Voldruvan. The Captain looks down at the Gandish for the first time, very briefly, and then scans through the large assembly now gathered around the stones. By now the Voldruvans and Danneins have all shifted to positions around the entire clearing, as if completing the oval-shaped encirclement that the towering stones frame out. The center area is open and covered with low green grass.

DMJ

Apr 11, 2017 8:23 am
"These wretches were taken captive less than 5 leagues northwest of here." Zaituc points to the Gandish prisoners and begins speaking to the whole crowd. "Three dozen of their kin razed a small camp of the Caubenain Clan, hunters of the wetlands around Hollow Reed Lake."

"These men from the north," Zaituc gives a hand gesture to the newly arrived Danneins, "are Lochlainns, friends of Clans Caubenain and Murrough. This is my cousin Daig, related to me in blood by my mother’s sister. He and his troupe slew 35 Belil Gand 2 days ago. These prisoners he captured the day before. They were found lagging behind the rest of the marauders, using the Caubenain cauldrons and cook pits to boil the skin and flesh off of dead Caubenain children. After eating the childrens’ livers, they were cooking clean their small skulls and finger bones to string up on their belts and necklaces!"

At this the crowd roars out in fury. The Gandish look around, but glare back in pure hatred.

Zaituc raises his hand for silence. "You are right. Enough talk. Let us get on with these three killings!"

Zaituc points up at the mound to the druid, "Wise Scachan, who knows the words and symbols of Sylvanus and the ceremonies of the Old Ways, calls for The Morrigan to place doom and ruin upon the weakest who fall and soak this green grass with their life blood. At Scachan’s words, these ancient stones become a Circle of War. He offers gifts to those who emerge from it alive after dealing death." From the mound, Scachan hands down items to a nearby Dannein warrior who then hands them to Zaituc. Zaituc holds the items in the air. They are three traditional druidic torc bracers, woven of bronze and silver.

"I offer no treasure or blessing, as I am not versed in the Old Ways," Zaituc says as he hands the torcs away and they are laid on an altar stone at one end of the encirclement. "I just need three men to step in this clearing to spill the entrails and split the skulls of these demented goblin half-breeds after I cut them free and throw them a weapon."
Apr 11, 2017 9:49 am
Ivor is the first to step forward, beating a fist to his own chest. He's glad it's to be a fight and not an execution. He doesn't know if he is expected to select an opponent, nor even if it's to be single-combat, but he points his trident at the skull-draped Gand, the challenge clear on his face.
Last edited April 11, 2017 10:24 am
Apr 11, 2017 1:11 pm
Qiu steps in next to Ivor. To no one in particular "These things demon posessed men? They remind me of stories from home." He hefts his shield up, at the ready, and grins widely at Ivor. "I wanted that one" he says to Ivor, "shall we split it?"
Apr 11, 2017 1:36 pm
Talius brimming with rage pushes inbetween Qiu and Ivor with hammer drawn veins bulging breathing deeply seething with hatred and anger and yells GIVE ME WORD AND I WILL BREAK EVERY BONE IN THEIR BODIES!"
Apr 11, 2017 1:42 pm
Thorn steps into the clearing behind his new acquaintances. It's been a while since he drew Urdav's sword with the intent of spilling blood. His muscles are still a little stiff in the morning air. He stretches his shoulders and arms slightly and pulls the sword from the sheath on his back, grinning at Qiu and Ivor. Everyone is my Brother, Urdav whispers in the back of his head. His grin fades. Fuck. I know. This is sibling rivalry, Old Man. He turns his attention to his three brothers before him.
Apr 11, 2017 1:43 pm
Qiu takes a half step back from Talius, gesturing toward him with one hand and looking at the crowd with a nod and look of mock surprised awe.
Apr 11, 2017 2:02 pm
Talius without breaking his death stare at the three captives says to Ivor in Dannien "Vengance."
Apr 11, 2017 2:05 pm
OOC:
Oxbox's post hadn't shown up yet in my thread when I wrote my last post; is there a way to retcon my post out of there since he beat me to it?
Last edited April 11, 2017 2:06 pm

DMJ

Apr 11, 2017 2:11 pm
Xorthan says:
OOC:
Oxbox's post hadn't shown up yet in my thread when I wrote my last post; is there a way to retcon my post out of there since he beat me to it?
OOC:
I hear you. You can edit it if you want. Or we can just disregard. Let me know if you want to delete it, and I can, but I kind of think it is cool to hear Thorn's thoughts as he struggles with his old teachings versus his new life in reality. I just kind of picture it like Thorn was about to step forward, but then sees others already out in the ring. Does that sound right?
Apr 11, 2017 2:22 pm
Truth be told, Ivor doesn't give much of a fuck about rituals and vengeance and such. True, these turds killed Dannein, and children at that, Morrigan take them. But to him, emotions have no place in battle. Emotions cloud the mind. Fuck vengeance. He'll just as soon fight the Vodruvans as the Gandish. To best a man in battle, feel him wriggling on his trident like a fish, have the man's blood soak into his net, that's all Ivor wants. No woman ever aroused him so. He licks his lips. Maybe he is as bloodthirsty as Zaituc thinks after all.
Last edited April 11, 2017 2:24 pm
Apr 11, 2017 2:26 pm
Quote:
OOC:
I hear you. You can edit it if you want. Or we can just disregard. Let me know if you want to delete it, and I can, but I kind of think it is cool to hear Thorn's thoughts as he struggles with his old teachings versus his new life in reality. I just kind of picture it like Thorn was about to step forward, but then sees others already out in the ring. Does that sound right?
OOC:
Sounds good to me. He starts to step forward, then pauses as Talius rushes in.
Last edited April 11, 2017 2:26 pm

DMJ

Apr 11, 2017 2:44 pm
Ivor, Qiu, and Talius step out into the cleared circle. The crowd around them nods, but is silent. Zaituc looks up at Sachan on the mound rise. The old druid raises his staff slightly. Zaituc turns and nods to the Danneins near the Gandish captives.

A few men step forth and toss weapons on the ground in front of the Gands. Knives, a curved swords, axes large and small, and a large iron mace. The Gandish look at the weapons, then up at their three opponents standing in the stone-bordered circle. A couple of Danneins move to the captives with knives ready and look to Zaituc.

"Tell them that The Morrigan will drink blood in the earth now." Zaituc says to his cousin Daig of Clan Lochlain. Daig begins to translate, speaking in the harsh language of the Gands. "Those who die in this Circle of War will fall to ruin even in the World of the Dead. In the world of the living, their clans will suffer doom until a new moon rises."

The Gandish look at Daig, then at Zaituc. But next the wretched men fix their eyes on Talius, Ivor, and Qiu. They bare their filed teeth at the men standing in the circle and growl like beasts, their faces filled with rage. The bone-covered Gandish with the cat-like eyes and claws lashes out in terrible words of scorn, spitting as he yells out, pointing to his opponents in a fury.

Daig translates calmly. "He says he will gut you all, pull out your livers, and smear them on these rocks before you die. Then you shall see that the Doom of the Morrigan is yours."

Daig and his warriors cut the lashings from the hands and feet of the Gands and then back away. Without hesitation, the Gandish leap into action, scooping up weapons and charging forward with reckless abandon, murder in their eyes.
OOC:
OK, fellas. Trial run on our combat sequence and procedures during fight scenes. I am going roll group initiative for you guys based on all of your average (using DEX plus Alert Feat as applicable) initiative modifier. Then compare it to the same for bad guys to see who goes first. Once that is established, I will either attack for the bad guys if they are first, or you guys attack first in a series of first-come, first-served on the boards. I know this method has some controversy, but it sacrifices perfection for keeping the flow going for the day on comms.
J
EDIT DICE RESULTS:
Initiative
Party 20
Gandish 8
OOC:
Have at it then.

Rolls

Party Initiative

Gandish Initiative

Apr 11, 2017 3:09 pm
With a menacing howl, Ivor lunges forward, his net instantly ensnaring his chosen foe. He follows up with a quick thrust of his trident.
OOC:
If the trident hits I'm making that a Menacing Strike.
[ +- ] Menacing Strike
Last edited April 11, 2017 3:23 pm

Rolls

Net (target Restrained on hit) - (1d20+7, 1d20+7)

1d20+7 : (20) + 7 = 27

1d20+7 : (6) + 7 = 13

Trident two-handed attack, damage - (1d20+6, 1d8+4)

1d20+6 : (3) + 6 = 9

1d8+4 : (4) + 4 = 8

Advantage roll for the trident (restrained target) - (1d20+6)

(7) + 6 = 13

Superiority Die (if applicable) - (1d8)

(1) = 1

Apr 11, 2017 3:20 pm
Talius drives headlong at one of Gandish yelling unintelligibly leading with edge of his shield aimed at the Gandish's neck attempting to crush his wind pipe and bowl him over while swiping low at his enemy's hip with his hammer.

Rolls

Secret Roll

Secret Roll

Secret Roll

Apr 11, 2017 5:14 pm
Qiu walks casually toward the third, rushing Gand. In the moment before they collide, he leans forward, brings his shield up fully in front of him, charges the last few feet of distance. At the moment of impact, Qiu reaches below the shield and grabs behind the demon man's knee.
OOC:
Assuming grapple success, will strike this out if failure
He steps into the demon man with his shield lifting him, pulls hard on the knee and pivots the weight of the gand, throwing it down hard. When the body hits the ground, Qiu kicks away its weapon and drags it away so it won't be able to reach it easily.
OOC:
Action surge for the slam
Last edited April 11, 2017 6:08 pm

Rolls

Grapple Str(Athletics) vs (DMJ's choice ) Str(Athletics) or Dex(Acrobatics) - (1d20+8)

(16) + 8 = 24

Slam attack - (1d20+5)

(5) + 5 = 10

Slam attack damage - (1d4+4)

(3) + 4 = 7

Superriority dice damage - (1d8)

(1) = 1

Disarm Str(Athletics) vs Str(Athletics) - (1d20+8)

(9) + 8 = 17

Apr 11, 2017 5:31 pm
Kray watches, impassive, the ancient ritual a test of his patience. Like Zaituc, he doesn't really give a shit about the 'old ways' or religion, although he can appreciate the culturally beneficial value of victimizing helpless and hapless Gandish.

Might as well be an execution, which would at least save us some time.

Surely the bloodletting in the Stones was a way of easing the minds of believers, its origins likely derived from the simple human desire for vengeance, justified or not. The people's need for retribution required satisfaction, and disguising an execution as a fair fight ensured the act at least felt as if it was justified. In the simplest terms, killing someone had a way of making everyone else feel better.

Of course, if any were deserving of such a death, these Gandish definitely seemed so. And, if the accounts of what they had done were true, they deserved a much slower death, of the inhumanly cruel and unbearably painful variety. Given the facts, and a free hand in the matter, Kray would most certainly oblige, as he had on occasion for House Mercon, where he was well known for his creativity and persistence, especially when extracting information from individuals who were less than inclined to share.

Secret rolls for attacks Oxbox? Did you not want us to see your bonuses or something? How clandestine of you.

Mindful of unwanted guests, Kray keeps one eye on the periphery of the scene.

EDIT: Nice dice! Guess we'll go with the minimum passive Perception of 17.
Last edited April 11, 2017 5:35 pm

Rolls

Perception - (1d20+7)

(2) + 7 = 9

Apr 11, 2017 6:15 pm
Ezeriah says:
Secret rolls for attacks Oxbox? Did you not want us to see your bonuses or something? How clandestine of you.
OOC:
Not at all, I didn't want to bog down the post with all the rolls, but since everyone else is rolling multiple times for manoeuvres and such, I won't hide them.
Apr 11, 2017 6:40 pm
Oxbox says:
Ezeriah says:
Secret rolls for attacks Oxbox? Did you not want us to see your bonuses or something? How clandestine of you.
OOC:
Not at all, I didn't want to bog down the post with all the rolls, but since everyone else is rolling multiple times for manoeuvres and such, I won't hide them.
Ah, okay. I was just curious.

DMJ

Apr 12, 2017 8:43 am
Ivor

Net Hit: Restrained condition
Advantage Trident attack: Miss


Ivor's net completely ensnares the wild animalistic Gand. Covered in the net, the Gand begins to roll, trying to avoid being skewered and also trying to escape the net.

Post-Dice:
Successful escape from net. Opponent Action used with escape, no remaining Action for Attack. Move to reposition.


The agile Gandish twists and rolls to the side. Somehow he emerges out of the net. He scoops it up from the ground and tosses it back a ways near one of the menhir stones and positions himself between the net and Ivor, and reorients himself to attack holding a knife in one hand and baring his sharp inhuman claws as weapons on the other.

https://dl.dropbox.com/s/xmfdj3ybivf8hdd/Gand%20nightgoblin.JPG

Rolls

Net Escape Attempt DC 10 (House Rule: vs. DEX vice STR)

DMJ

Apr 12, 2017 9:03 am
Talius

Talius clashes against a wiry Gand holding a hatchet and knife. He has a large cut on his forehead and blood is dried all over his face. His hair is shaved on the sides, making a tall mohawk of his filthy hair.

Opponent successful on resist to Shove.
Opponent fails WIS check, has Frightened Condition.
Hammer attack is a hit.


The Gand lowers a shoulder and presses through Talius' shield-charge, but Talius' own ferocity is extremely violent. The hammer crashes down on the Gandish in Menacing fashion. The display of brutality seems to make the wild Gand falter ever so slightly.

Attack results: 9 and 6, clearly misses.

His hesitancy costs him. Neither of the Gand's attacks are able to get past Talius' defenses.

Rolls

STR Athletics Comparison v. Shove

STR Athletics Comparison v. Shove Advantage

WIS save vs. Menacing Attack or Frightened Condition

Hatchet Attack Attempt

Hatchet Attack Attempt Disadvantage

Hatchet Damage if hit

Knife Attack Attempt

Knife Attack Attempt Disadvantage

Knife Damage if hit

DMJ

Apr 12, 2017 9:19 am
Qiu

A tall muscular Gand covered in red paint and brown dried blood barrels in at Qiu, roaring out a battle cry and wielding a large wood-handled axe.

Opponent loses STR Athletics comparison. Opponent Gand has Grappled condition.
Opponent attempts to oppose Slam Action.


Qiu shoots in under his shield, hooks the Gandish by one leg, and pulls it in.
OOC:
CB, I checked the Slam Action House Rule and saw that that is a Ability Comparison rather than a d20 Attack attempt. You had already sent a STR comparison later in the rolls for "Disarm" so I am using that for the Slam attempt and will disregard the d20 Slam strike roll, to keep things moving.
Opponent fails STR Athletics comparison.
Is Slammed. Receives Damage from Slam, and has Prone Condition.
Slam results in Disarming of opponent.
Grappled condition continues.


Qiu heaves the big Gandish over, smashing him hard into the ground. The large axe is dislodge from his hand and Qiu kicks it away while maintaining a tight grip on the Gand's leg.

The Gand, now with no weapons but still extremely violent, reaches upward and attempts to wrench Qiu's shield from his hands.

Opponent uses Action to attempt to pull Qiu's shield free. Will consider this a contested STR Athletics vs. Qiu's choice STR Athletics or DEX Acrobatics. Opponent has Advantage STR checks, but is Prone with Disadvantage. Cancels out. 1 normal STR Athletics check to wrest shield free.

Opponent STR Athletics Attempt for Shield grapple result is 11. Qiu needs to beat this in order to maintain control of his shield.

Rolls

Comparison STR Athletics v. Grapple

Comparison STR Athletics v. Grapple Advantage

STR Athletics to resist Slam

STR Athletics to resist Slam

STR Athletics to grapple shield loose

Apr 12, 2017 9:37 am
OOC:
If either Qiu or Talius' opponents are within 5ft of Ivor when they attack, they provoke an OA as per Sentinel feat. Otherwise, disregard.

Rolls

Trident two-handed opportunity attack, damage - (1d20+6, 1d8+4)

1d20+6 : (11) + 6 = 17

1d8+4 : (3) + 4 = 7

Advantage roll. C'mon, Nat 20! - (1d20+6)

(17) + 6 = 23

DMJ

Apr 12, 2017 9:56 am
Ivor

Ivor notices that Qiu just slammed the Gandish he is facing to the ground next to him. The Gand is on the ground and grappled by the Alijanian. Ivor judges that he can capitalize on the Gand's vulnerability and make a quick stab at Qiu's opponent before turning back to square off against his own.

Opportunity attack permitted vs. Qui's opponent.
Attack is a hit.
OOC:
That is a hit and the damage will stand. Since Qiu's opponent is Prone, you can roll an additional Attack attempt if you want to see if you roll a 20 for critical.
Apr 12, 2017 10:01 am
OOC:
Advantage roll added above. Nat 20 is not forthcoming. Top of Round 2 then?

DMJ

Apr 12, 2017 10:06 am
OOC:
Jabes is right. All up. Top of the 2nd. PCs proceed with onslaught!
Apr 12, 2017 11:51 am
Talius seizes the opportunity to make a retaliatory strike when the Gand misses. He then follows up with a backhanded shield strike and aims for his enemy's chest with his hammer.
OOC:
Edit: I forgot the shove athletics roll. And I will Action Surge if he is prone. Talius wants this fucker dead.
Last edited April 12, 2017 12:45 pm

Rolls

Riposte in response to the missed attack - (1d20+6, 1d8+6)

1d20+6 : (17) + 6 = 23

1d8+6 : (3) + 6 = 9

Hammer strike (Advantage if prone) hammer damage - (1d20+6, 1d20+6, 1d8+6)

1d20+6 : (5) + 6 = 11

1d20+6 : (12) + 6 = 18

1d8+6 : (7) + 6 = 13

Shove then attack rolls with advantage if prone - (1d20+6)

(12) + 6 = 18

Action surge and advantage if prone - (1d20+6, 1d20+6, 1d8+6)

1d20+6 : (15) + 6 = 21

1d20+6 : (19) + 6 = 25

1d8+6 : (3) + 6 = 9

Apr 12, 2017 12:28 pm
Kray watched the melee, appraising the potential of what might be House Mercon's latest additions in manpower.

Ivor was clearly skilled in the classic net and trident gladiator technique, a traditional fan favorite in arenas. The gand he had so expertly netted was a quick bastard though, and escaped any real hurt Ivor tried to put on him with his trident. Qiu was... a shield wrestler? Kray hadn't seen that before, and wondered if it had any practical use outside of Pylosean pit fighting. Qiu had very efficiently put his gand on the ground though, which Ivor immediately took advantage of by skewering him with his trident. A couple of pit fighters that could pair nicely on the battlefield.

He almost smiled at the sight of Talius' soon to be victim. The gand was practically pissing himself in fear, which was no surprise. Kray had known him for two years and Talius had that effect sometimes. Poor fucking gand doesn't know that his skull will be caved in soon. Talius was a contradiction in some ways, as Kray often wondered how someone so ultra-violent could be so skilled at medicine.

Glancing at Thorn, he knew the man had a bit of internal conflict when it came to violence and morality, but it seemed he was willing to put in the time to bleed these gands out, having only missed the opportunity by a mere moment. Fates know he makes quick work of foes with that two-hander. Based on what was happening out there, those Gandish would be lucky to have their heads removed cleanly.

Thoughtful, Kray keeps an eye on the action outside of the Circle of War as well, always mindful of the periphery, letting his gaze fall on the druid. Eyes still on Scachan, he speaks just loud enough so Thorn can hear. "You know... legend has it that they can change skins, become animals." Kray looks back at the fight in time to see Talius press the advantage with a counterattack, plucking the fruit of his foe's pathetic attempts at an offensive. Poor, wretched bastard. His gaze pans over the crowd on the way back to Scachan. "I wonder if he's a wolf. If so, do you think he fucks other wolves while he howls at the moon?"

So, Kray has known Talius for two years, since the Battle of Giant's Ford (Fathac Trasu in Dannein). I'm assuming he's known Thorn for (almost?) as long, since Thorn joined House Mercon sometime (soon?) after the battle. Anyway, I'm assuming Kray knows a bit about Thorn's morality when it comes to violence (referring to the Urdav bit).

As far as Kray eying the crowd and such, just a reminder J: he has Observant, which comes with the ability to read lips (assuming he can glean any benefit here).
Last edited April 12, 2017 12:47 pm

DMJ

Apr 12, 2017 1:18 pm
Talius

Riposte attempt: Hit

Talius makes the mohawk Gand pay for the missed attacks, hammering into the wild man's shoulder when he extends through on his swing with the hatchet. Immediately after, Talius swings with full weight behind his shield.

Opponent does not resist Shove, knocked Prone.
Attack on Prone Opponent: Hit


The Gand is knocked over sideways as the shield crashes into him. He stumbles down and tries to turn around to better defend himself.
Too late. Talius has already stepped forward to press the advantage. His hammer swings in a full arc, high in the air, and comes crashing down onto the Gand's chest.
Talius feels his adversary's sternum crack. The head of hammer is partially caught in the Gand's rib cage. The Gand writhes in agony for a second or two before the life darkens out of his bloodshot eyes.

Rolls

STR Athletics to oppose shield Shove

STR Athletics to oppose shield Shove Advantage

DMJ

Apr 12, 2017 1:37 pm
Kray

Kray continues to scan the area within the Circle and without. He takes note that several of the Danneins and Voldruvans seem to be doing the same. He is apparently not the only one making sure not to get too drawn in on the action. Kray has come to learn that Danneins especially are some of the most alert of all people, as they have often lived a hard life surrounded by so much danger, from the environment and from one another, and also because most of them are expert hunters.

Kray looks across the Circle and spies Zaituc talking to Daig. Reading lips, Kray deduces Zaituc's comment to his cousin, "Watch the Alijanian now. Though he has that hatchet at his side, my money is that he will never draw it to hand now that he has hooked that goblin's leg."
Apr 12, 2017 1:51 pm
Oxbox sent a note to DMJ

DMJ

Apr 12, 2017 1:58 pm
DMJ sent a note to Oxbox
Apr 12, 2017 2:22 pm
Oxbox sent a note to DMJ
Apr 12, 2017 2:24 pm
With one last smash Talius buries his hammer into the skull of the Gand and takes off toward his next victim.
Apr 12, 2017 2:38 pm
And there it is, the caved in skull.
Apr 12, 2017 4:29 pm
Ivor laughs with grudging almost-respect when, after managing to dodge his attack, his opponent puts the net temporarily out of play. The retiarius gives the skull-bedecked Gand no respite however: he pushes forward with a sweeping-hooking motion aimed low, calf-height, aiming to knock the man off his feet and quickly strike again when his face is in the dust.
OOC:
• Bonus Action to Rage.
• Action for trident attack. If a hit, then Trip Attack: add Superiority Die result to damage, and target must save STR vs. 14 or fall prone.
• If opponent falls prone, Action Surge for another trident attack with advantage.


EDIT: Missed again! @^#¤▪#*$*:'¤~`!!
Last edited April 12, 2017 5:09 pm

Rolls

Two-handed trident attack, damage - (1d20+6, 1d8+6)

1d20+6 : (4) + 6 = 10

1d8+6 : (7) + 6 = 13

Superiority Die for Trip Attack - (1d8)

(2) = 2

Possible additional attack with advantage, damage - (1d20+6, 1d20+6, 1d8+6)

1d20+6 : (6) + 6 = 12

1d20+6 : (8) + 6 = 14

1d8+6 : (1) + 6 = 7

DMJ

Apr 12, 2017 5:14 pm
Ivor

Rage activated Top R2.
Trident Attack is a miss.


The agile Gand sidesteps the would-be deadly trident thrust. With considerably fluid motion the Gand feints a knife throw, but instead tucks the knife away in a belt. With both hands free he leaps to the side to plant a foot on a smaller fallen stone inside the circle. With a motion nearly unbelievable, the Gand makes a great leap upward and away, grabbing a handhold at the top corner of the large menhir stone that was behind him moments prior. The stones is well over 10 feet high!
OOC:
This huge leap is impressive maybe, but it is also a Disengage attempt. Normally it would have been good enough to buy some space, but not good enough for Ivor "Sentinel" Mac Connell. Opportunity Attack still permitted for Ivor as Reaction during Bottom R2.
J, standing by for numbers.
The Dannein gladiator though, is not caught flat-footed by the feint and swift movement of his adversary. Ivor presses forward quickly and relentlessly as the Gand is pulling up.
Apr 12, 2017 5:32 pm
Reacting quickly as the Gand tries to pull himself up the rock, Ivor thrusts his Trident at the man's exposed back....but the dirty bugger is too quick!
OOC:
Dammit! *Jabes enters Rage*
Last edited April 12, 2017 5:37 pm

Rolls

Trident two-handed opportunity attack, damage - (1d20+6, 1d8+6)

1d20+6 : (5) + 6 = 11

1d8+6 : (5) + 6 = 11

DMJ

Apr 12, 2017 6:32 pm
OOC:
Yo, Jabes. Is the 20 out to get you or what, bro? Was anticipating The Sentinel reducing this slippery feral bitch's Speed to 0 on that Reaction attack!
Well you've taken the bad numbers on the chin, the good ones are due to come around...
Ivor stabs upward, gripping his trident near its end to get the full extension of the weapon. The animal-like Gand heaves up, narrowly drawing up his leg before it is gigged like a Drakkenmire swamp frog. The trident instead hits the stone menhir with a loud clink. The elusive Gandish lets out a hissing scream as he leaps from the flat top of one stone tower to another, covering a distance of more than 15 feet!

An audible murmur erupts from the crowd, which has been nearly silent up until this point.

At Ivor's feet, near the base of the stone menhir that the Gand climbed, lies his net that the Gand tossed away from access moments ago.


Combat Sequence Update:
End of Round 2 for Ivor.
End of Round 2 for Talius, marked previously by thematic skull crack double tap.
Awaiting Qiu's comparison check for Bottom R1 (Gandish Shield grab attempt), and then Top R2 counteract.
Apr 12, 2017 7:04 pm
OOC:
wow you guys posted a hell of a lot. Time for Qiu Hua, or as the ladies call him, "The Huas", to get caught up.
Qiu, anticipating the grab against his shield, leans in hard, attempting to convert the Gand's own pulling force into a crushing blow with the shield's edge into the temple of the gand.
OOC:
Edit: After damage
The shield rings with a nice, low "dinnnn" as it bounces off the skull of the gand. Hardly skipping a beat, it continues to rake and slash at Qiu, who deftly sidesteps around the prone creature, deflecting the razor-like claws with both shield and mail when they do find him. In part, his continual dance around the beast also serves to keep dragging it along the ground, within reach of Ivor.
Last edited April 12, 2017 8:04 pm

Rolls

Str(Athletics) to resist disarm - (1d20+8)

(16) + 8 = 24

Attack with shield - (1d20+8)

(14) + 8 = 22

Attack advantage against prone target - (1d20+8)

(2) + 8 = 10

Shield bash damage if successful - (1d6+4)

(4) + 4 = 8

DMJ

Apr 12, 2017 7:40 pm
Qiu
aka The Biggest Huas that You've Seen Thus Far...


Shield Grab resisted.
Shield bash attempt: Hit


As the Gand tries to pull the shield free, Qiu uses his opponent's effort to his own advantage, crashing the edge of the heavy shield down into the Gand's upper chest.
OOC:
Good damage recorded. Anticipating kill makes sense, for a normal opponent. But the Gandish drink up ass-whippings like protein shakes when they are enraged in full deathmatch mode. This guy takes the hit and is still clawing at Big Huas for Bottom Round 2.
The Gandish attempts to take control of the wrestling hold, seeking to grapple Qiu and pull him in. Along with that effort, the Gand heaves upward and tries to bite Qiu with his sharp filed teeth.

STR Athletics Check for Grapple Attempt: 11. Qiu must beat this in opposing check or get Grappled Condition.
Qiu's hold endures. Grappled condition continues for Prone opponent for Top R3.
Bite Attack Attempt Result: 14
Suspect that is a miss, but if not then Bite Damage: 4

Rolls

STR Athletics to Grapple

STR Athletics to Grapple Advantage

Bite Attempt

Bite Damage if successful

DMJ

Apr 12, 2017 7:53 pm
DMJ sent a note to Constablebrew
Apr 12, 2017 8:09 pm
OOC:
Previous post updated to just say Qiu is dragging the trash around the yard, keeping close to Ivor.
Grapple resist coming up...
OOC:
Edit: Oh shit! I'm grappled! That bite doesn't even come close, however.
With teeth click click clicking loud enough for all to hear, the big gand grabs hold onto Qiu firmy, locking the two together.
Last edited April 12, 2017 8:13 pm

Rolls

Grapple Str(Athletics) resist check - (1d20+8)

(2) + 8 = 10

DMJ

Apr 12, 2017 8:27 pm
Qiu

Grappled Condition begins for PC Bottom R2.

With a firm grip on Qiu's shoulder and kit strap, the Gand heaves backwards with everything he has, roaring out wildly, attempting to heave the Alijanian forward and into the ground behind him.
OOC:
Gandish Relentlessness: can attempt Slam as Bonus Action on Grappled opponent.
Opponent has Advantage STR checks but is also Prone so suffers Disadvantage. Cancelled out. 1 STR Athletics Check to attempt Slam.
Slam Attempt Result: 22. Qiu must beat in order to avoid Slam at Bottom R2.

Rolls

STR Athletics for Slam Attempt

Slam Damage if successful

Apr 12, 2017 8:30 pm
Qiu takes a couple akward steps as the Gand attempts to use it's weight and a pivot of it's hips to drop Qiu.
OOC:
Edit: YAAAS!
Last edited April 12, 2017 8:35 pm

Rolls

Slam Str(Athletics) resist check - (1d20+8)

(15) + 8 = 23

Apr 12, 2017 8:40 pm
OOC:
Top of Round 3
Qiu pulls on the demon man, slightly lifting the demon man off the ground and clearing his shield arm for a hard hook against the side of the gand's head.

Rolls

Shield Bash with advantage and damage if successful. - (1d20+5, 1d20+5, 1d6+4)

1d20+5 : (2) + 5 = 7

1d20+5 : (19) + 5 = 24

1d6+4 : (5) + 4 = 9

DMJ

Apr 12, 2017 8:42 pm
Qiu

PC resists Slam.
Grappled condition still applies. PC movement rate 0.


An experienced grappler, Qiu is barely able to shift his feet and weight quickly enough to avoid flipping end over end from the Gand's strong heave.

End of Round 2 for all PCs and Opponents.
Begin Top Round 3 when ready, first come-first served PC Actions.

Layout review:
Qiu is wrapped up with the tall Gandish near the middle of the ring.
Ivor moved to one edge close to one of the large stones.
The feral Gand just leaped from one stone to another and appears to be in the act of making a break for it.
Talius is standing near by and has considerable flexibility of where to move. He is approx 15 feet from Qui/Gand wrestlers, approx 25 feet from Ivor, and approx 45 feet at an angle upward from the feral Gand on the stone tops.
Apr 12, 2017 8:44 pm
DMJ says:
The Gand's strapping arms remain wrapped around Qiu's torso however, denying him the ability to move the Gand into striking range for Ivor's trident.
Qiu's move was before the gand's attack, but I'm happy to go with this fiction if you like.

DMJ

Apr 12, 2017 8:59 pm
Constablebrew says:
DMJ says:
The Gand's strapping arms remain wrapped around Qiu's torso however, denying him the ability to move the Gand into striking range for Ivor's trident.
Qiu's move was before the gand's attack, but I'm happy to go with this fiction if you like.
OOC:
Definitely don't want to actualize any fiction. Let's talk it through to make sure.

So Qiu does Move Action during Top R2. When Grappling, movement is cut in half. But Qiu is exceptionally fast from Mobile Feat. He still steps out, dragging the Gand 20 feet towards Ivor who is standing close to the stone menhir now.

I can buy that.
CORRECTION: Movement to positioning for ally to capitalize on Reaction for Sentinel Feat.
Reaction already used by ally during Top R2, but is ally Reaction is available for use Top R3.
OOC:
Fair enough?
Qiu and Ivor

Qiu is able to drag the clawing Gand over next to Ivor before he himself is grappled and stalled. Just as Ivor sees the feral Gand leaping from one stone top to another, he notices that his friend Qiu and the other Gand are grappling one another near his position, just a few feet away from his net.

To reiterate: Jabes, Ivor has option to use R3's Reaction to Attack Qiu's wrestle partner, theoretically before any other Action or Movement that would likely come immediately after.

DMJ

Apr 12, 2017 9:04 pm
Qiu

Top R3 Shield Bash: Hit

Qui's shield crashes again down heavily on the Gand. Fresh blood burst across the beast-man's face. Relentless, he continues to writhe and claw at the Alijanian, trying desperately to get free or somehow turn the tables on the pit fighter.
Apr 12, 2017 9:05 pm
Not wanting the Gand to get away, Talius wastes no time and rushes as close to the would be escapee as possible and hurls an axe from his belt to try and knock the Gand from his perch.
OOC:
Moving full 30 feet to the Gand to stay within normal throwing range of the axe.
OOC:
Post roll Edit: Bye, bye axe!
OOC:
Post roll Edit2: Action surge, let's try again
Last edited April 12, 2017 9:09 pm

Rolls

Axe throw and damage - (1d20+6, 1d6+4)

1d20+6 : (4) + 6 = 10

1d6+4 : (6) + 4 = 10

Action surge attempt two, last Axe - (1d20+6, 1d6+4)

1d20+6 : (20) + 6 = 26

1d6+4 : (2) + 4 = 6

Crit throw. Add modifier? House rule? - (1d6+4)

(5) + 4 = 9

Apr 12, 2017 9:08 pm
OOC:
Qiu will have to show you two how to throw in a moment...
Apr 12, 2017 9:15 pm
OOC:
@DMJ How big are hese stones? I gather 15 ft tall and separated by 15 ft each. How much space is on the top? Is that thing going to have a running leap?

DMJ

Apr 12, 2017 9:16 pm
Talius

First Axe throw: Miss
Second Axe throw: Hit


Talius throws one hand axe, and then another, at the agile Gand when it lands on the top of the second menhir stone. The first axe sails past the target, but the second axe hits the feral beast man on the shoulder. The second axe changes trajectory slightly and wobbles down to the ground outside of the circle clearing.

DMJ

Apr 12, 2017 9:23 pm
Constablebrew says:
OOC:
@DMJ How big are hese stones? I gather 15 ft tall and separated by 15 ft each. How much space is on the top? Is that thing going to have a running leap?
Reasonable question. The stones are not exactly uniform in measurement, nor are their placement one from another exactly consistent
Height: various, around 12-15 feet
Space Between: various, last one was 15 feet, others are both further and closer
Top shelf space each stone: various, but none more than 5 feet

Despite these stats, the previous leap did happen: 15' across with no more than 1 step of a run.
Inhuman? Possibly
Impossible? Apparently not for this fellow
Apr 12, 2017 9:26 pm
Oxbox says:
OOC:
Post roll Edit2: Action surge, let's try again
OOC:
How many surges do you have?!
OOC:
Edit: I see now, ok.
Last edited April 12, 2017 9:38 pm

DMJ

Apr 12, 2017 9:30 pm
Constablebrew says:
OOC:
How many surges do you have?!
OOC:
Ox's Action Surge is legit. He was going to use it previously but did not because the guy was dead on the first hit. We talked about it and addressed that directly. That second skull cracker was just theatrics, interacting with environment of a dead body on the ground.
Apr 12, 2017 10:26 pm
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DMJ

Apr 12, 2017 11:54 pm
DMJ sent a note to Xorthan
Apr 12, 2017 11:58 pm
Thorn watches the ruckus. These Gands are horrific. Not a bad idea to inspire fear in your enemies. Unfortunately for them, Talius is immune. Appears these pit fighters are as well.

He can see that Talius is a moment from crushing his inferior opponent. Thorn mentally bids farewell to another soul. Urdav would—
Quote:
"You know... legend has it that they can change skins, become animals."
Thorn nods. He's heard the legend, and now, finally seeing these Gands up close, it is believable. The agility and ferocity they have displayed up to this point is almost feline.

He follows Kray's gaze up to the druid on the hill.
Quote:
"I wonder if he's a wolf. If so, do you think he fucks other wolves while he howls at the moon?"
"Maybe we should ask him."

Thorn leaves Kray's side and makes his way around the circle and up to the Druid. He nods respectfully.

"What can you tell me about these Gands, Wise One?"

DMJ

Apr 13, 2017 12:54 am
Thorn

Scachan looks over at Thorn curiously, then cracks a smile.

"I tell you these will die soon." He speaks rather frankly, and suddenly does not seem so religious.

"I tell you what I told Nemes too, traveler: they are not cooperating with the Bat Hannocs. They certainly do not know the witch."

After seeing Thorn's empty look, the druid continues, "So he has not told you yet then. Alright. We'll end this talk here for now, son. Be wise and discern what is best in the days to come. Just remember what I tell you: the Gandish are not the neighbors that Rutcrana speaks of. I am certain of that now."

He nods to Thorn. "May the wind be at your back, friend."
Apr 13, 2017 8:17 am
Quote:
To reiterate: Jabes, Ivor has option to use R3's Reaction to Attack Qiu's wrestle partner, theoretically before any other Action or Movement that would likely come immediately after.
Ivor snarls as the feral Gand slips away. Just then, Qiu and his opponent grapple nearby, and Ivor takes out his frustration on the gand at his feet. Then, he reaches for the handaxe at his belt and hurls it at the fucker atop the menhir, hoping to knock it back to the ground.
OOC:
Oops, forgot to add +2 Rage damage.
Last edited April 13, 2017 8:18 am

Rolls

Trident two-handed OA, advantage vs. prone, damage - (1d20+6, 1d20+6, 1d8+4)

1d20+6 : (17) + 6 = 23

1d20+6 : (9) + 6 = 15

1d8+4 : (2) + 4 = 6

Axe throw, disadvantage for long range, damage - (1d20+8, 1d20+8, 1d6+4)

1d20+8 : (18) + 8 = 26

1d20+8 : (7) + 8 = 15

1d6+4 : (4) + 4 = 8

Superiority Die for Trip Attack with the handaxe - (1d8)

(5) = 5

DMJ

Apr 13, 2017 8:40 am
Ivor

Trident Attack to Prone Opponent: Hit
OOC:
Added +2 damage for Rage.
Hand Axe Throw: Hit. Requires Opponent to Save DC 14 STR for Trip


Save Result Opponent v. Trip: 6. Failed Save. Trip effective.
Results in fall. Opponent will take 10' fall damage.


Ivor's trident slips past Qiu and jabs into the upper corner of the prone Gand's chest, causing a serious bleed to erupt on the grappled opponent. Despite the injury, the muscular Gand fights on, clawing at Qiu with all of his might.

At considerable range, Ivor hurls a hand axe upward toward the Gand as it is leaping from the second stone menhir to the third. Spinning end over end, the axe catches the Gand on the hip in mid-air, throwing off the trajectory of his jump ever so slightly. Off course, the Gand is unable to complete the landing. He hits the corner of the other menhir but bounces off and falls backward, clutching at the stone, but crashing down to the ground near some observers who clear out of the way.

The impact is rough, but the Gand rolls forward and recovers as best as he can. Stumbling a bit at first but all the while driving forward, he reorients himself and makes a dash towards nearby bushes outside of the stone circle clearing.

Jeers spring up from the crowd. From the high mound, Scachan raises a hand and proclaims in a loud definitive voice, "A coward! He has fled the Circle of War. His life is forfeit!"

Hearing this, a few Danneins and Voldruvans draw weapons and begin to move in the direction of the escaping feral Gand. Others though do not leap to action.

The wild Gand is extremely fast and is making his way to a patch of scrub and foliage cover.

Rolls

Gand Save Attempt v. Trip, DC 14 STR

Fall damage after Trip - (1d6)

(5) = 5

Apr 13, 2017 8:55 am
Thorn nods again to the druid.

"Road rise to meet you, Elder."

He makes his way back over to Kray, standing close enough so the noble will hear him when he speaks softly.

"He said he usually keeps his howling separate from his fucking."
Last edited April 13, 2017 8:55 am

DMJ

Apr 13, 2017 9:22 am
Qiu

Bottom R3

Blood pours out of the clavicle area chest wound caused by Ivor's trident. Covered in blood, the desperate Gand looks across the ground at his axe, still lying a fair distance away. He also looks back to see Ivor's net lying on the ground, just out of reach but close. With a loud roar, the savage Gand pulls with all of his might in an attempt to shift Qiu off balance, break free of the Alijanian's hold, and somehow roll free.

Attempt to Break Grapple Result: 22
Qiu must beat this on comparison check to maintain Grapple condition on opponent.
Opponent retains 1 remaining Action for Bottom R3. Choice of opponent Action depends on result of Qiu's hold.

Rolls

Break Grapple Attempt

Break Grapple Attempt Advantage

Apr 13, 2017 12:42 pm
So much for the Circle of War.

Kray nonchalantly pulls an arrow and fires at the fleeing Gand with his longbow.

If the first shot doesn't drop the Gand, I'll use Action Surge for a second shot.

I'll have some additional decisions to make, depending on the dice, so expect some editing (Lucky, Precision Attack).

EDIT: Those rolls will do just fine.
Last edited April 13, 2017 12:43 pm

Rolls

First Shot vs Fleeing Gand - (1d20+6, 1d8+4)

1d20+6 : (15) + 6 = 21

1d8+4 : (4) + 4 = 8

Action Surge Shot (if necessary) vs Fleeing Gand - (1d20+6, 1d8+4)

1d20+6 : (18) + 6 = 24

1d8+4 : (6) + 4 = 10

DMJ

Apr 13, 2017 2:10 pm
Kray

Both arrow results: Hit
Second arrow was required to neutralize opponent.


Kray fires an arrow that plunges into the fleeing Gand's shoulder. Seeing the Gand stumble and then continue, Kray fires again. This second shot thuds into the Gand's back, just to the left of his spine. The fast warrior slows, stumbles, and then crashes forward in a heap.

From the foliage ahead of the Gand, where the Gand was running to make good his escape, emerges the Voldruvan Rori, also called Ru Lanskkeld. It is apparent now that Rori was lying in wait in the covered area. Rori raises a hand to acknowledge Kray and nods, as if approving the shot and confirming the kill. Rori points a couple of Danneins nearby to give him a hand.

Rori pulls the arrows out of the Gands back. The Danneins grab the dead Gand by the arms and start dragging the body back to the circle, the Gands limp legs dragging along in the ground cover. Rori comes calmly up the small rise and hands the arrows back to Kray. "Both are undamaged," he says. He smiles kindly and briefly at Kray and then moves over to stand among Zaituc and his other lieutenants.

Most of the people in the crowd who were not watching already turn attention back to the last remaining contest between Qiu and the strong black-haired Gand in the circle clearing.
Apr 13, 2017 2:27 pm
Qiu attempts to hold onto the Gand as it tries to wrestle free.

Rolls

Str(Athletics) resist grapple break - (1d20+8)

(9) + 8 = 17

DMJ

Apr 13, 2017 6:27 pm
Qiu, Ivor

Opponent breaks free from Grapple.
Opponent currently has Grapple condition imposed on Qiu.
Opponent Movement reduced to 0 by Sentinel Reaction of Ivor, so...
Opponent also remains Prone.


In his fury, the blood-covered Gand pulls Qiu downward, breaking the Alijanians controlling grip over him for the moment. Still, the Gand is unable to stand or move as Ivor drills down upon him with the barbed trident. Frustrated but ignoring the pain, the Gand lurches up to bite at the neck of Qiu, perhaps hoping to tear open an artery with his filed teeth.

Bite Attempt Result: 17. A miss.

Qiu's armor and shield provide too much protection however. The Gand cannot find an opening for the primal attack; his sharp teeth bite down instead on leather padding and mail. Qiu's shield and armor are splattered with blood as the injured Gand thrashes about trying to gain ground.

Rolls

Attack Attempt, filed teeth bite

Damage Bite if successful

DMJ

Apr 13, 2017 6:36 pm
All

Round 3 is a wrap.
PCs enter Top R4 as desired.
Apr 13, 2017 6:41 pm
Looking to finish the fight, Qiu draws his handaxe, arcs it back, but instead uses the distraction of the handaxe to bring the edge of his shield crashing down into the teeth of the demon man.
OOC:
Edit: dice roller added an extra +1 damage to the d6 roll. Total damage is just 6.

And boy, that was a tiny amount of damage rolled for what I hoped would be a grand finish.

This must be what it feels like to be Ivor...
Last edited April 13, 2017 6:46 pm

Rolls

Shield bash with advantage and superiority damage - (1d20+5, 1d20+5, 1d6+1, 1d8+4)

1d20+5 : (8) + 5 = 13

1d20+5 : (19) + 5 = 24

1d6+1 : (1) + 1 = 2

1d8+4 : (1) + 4 = 5

Apr 13, 2017 6:51 pm
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Apr 13, 2017 6:51 pm
Talius mumbles to himself "Fuck the old gods I want to hear that goblin head crack."

Rolls

Attack on prone target with adv and hammer damage and superiority die - (1d20+6, 1d20+6, 2d8+6)

1d20+6 : (10) + 6 = 16

1d20+6 : (15) + 6 = 21

2d8+6 : (84) + 6 = 18

Apr 13, 2017 7:07 pm
With one hand, Ivor yanks his trident upwards, out of the man's chest, and rams it back down, turning the Gand into a bloody pincushion. In his rage, Ivor pulls the trident free again, and flings it aside in disgust before spitting on the corpse.
OOC:
Forgot Rage damage again, but I bet Talius already killed the poor bastard.
Last edited April 13, 2017 7:11 pm

Rolls

Attack, damage - (1d20+6, 1d20+6, 1d6+4)

1d20+6 : (2) + 6 = 8

1d20+6 : (16) + 6 = 22

1d6+4 : (3) + 4 = 7

DMJ

Apr 13, 2017 9:31 pm
OOC:
Holy smokes. Gandish version of Brock Lesnar absorbed 33 points of damage on his last 6 seconds! Looks like a Tarantino scene.
Qiu's final shield smash cracks the Gandish wrestler's facial structure; the bones above his upper teeth and his nasal cavity collapse inward with a sickening crunch. Talius' hammer follows, slamming down in full swing and splattering the Gands head like a melon. Ivor's trident pierces the lungs and heart of the headless body. All three men back up and turn away from the small off-centered area of the stone circle, now covered in blood and gore.

As the triumphant combatants depart from the circle, the two Danneins drag the body of the feral Gand who tried to escape back into the stone circle and then release the arms. The corpse flops back, sprawled out and facing upward, dead cat eyes wide open towards the sky.

Everyone talks briefly in low voices, but soon turn to look up at Scachan who still stands up on the high mound. The druid leans on his staff in silence for a time, then nods and turns to descend the back of the mound towards the lower ground. Zaituc walks forward within the ring, and says in a heavy voice for all to hear, "The Morrigan received sacrifice this hour. Ruin will befall the Gandish clan and not our own."

" Warriors, victors," he continues, looking at Qiu, Ivor, and Talius, "Come and take hold of these prestigious gifts from wise Scachan. They are testimony to your triumph, witnessed by this assembly and by any of the gods who chose to view the affairs of men in their struggle." The big Voldruvan motions to the altar near the narrow north end of the circle, on top of which sit the three bronze and silver entwined torc bracers.

https://dl.dropbox.com/s/fe6eety41n2bbkx/Torc%20Example.JPG

https://dl.dropbox.com/s/80xpea3jes72pgd/Torc%20Terminals.JPG

Zaituc turns to Ruacht, and lowers his voice, though only slightly, "Right, Anfa Rada?" (Storm Runner in Dannein) "Anything else that must be said here before we move?"

The big Dannein woodsman gives a single heave of silent laugh and shakes his head back and forth with a wry smile as he starts walking forward and away. Several of the men in the crowd laugh.

"That is the end of it then!" Zaituc proclaims with finality. "You know the way of this. Leave those Gandish bone bags where they lay. The carrion flyers can fight with the fox and the aligator tonight to see who claims that wretched meat."

Everyone starts to move around in different directions, gathering in small groups talking casually with one another.

Zaituc starts to walk over to Daig, Ruacht, Rori and a few others who are gathering towards the south end of the circle. The big captain seeks to make eye contact with Talius, Kray, Thorn and also with Ivor and Qiu. He motions everyone to come and join with his group of lieutenants.

DMJ

Apr 13, 2017 9:43 pm
Zaituc to Talius
...as they are walking to the side group.

"Well done, Heir of Lasdan," the Voldruvan says as he puts his hand on he Dannein's shoulder. "I am sorry to hear of the pain that you must carry. My hope is that crushing the skulls of those vermin gave your soul a drink of fine liquor, to the honor of the name of your mighty patron, to all his families, and to yours who might be yet to come."
Apr 13, 2017 9:51 pm
Ivor is more than a little disappointed with his performance, but claims his torc anyway. He then retrieves his net, trident and axe before approaching Qiu. "You did well back there. I've seen you fight before, of course, back in Pylos, but that was something else. Pairing up was a good idea. I'll keep that in mind for next time."
Last edited April 13, 2017 9:52 pm
Apr 13, 2017 10:25 pm
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Apr 13, 2017 11:11 pm
Feeling oddly satisfied with their victory, Qiu thinks it over a moment as he turns the torc over in his hands. The excitement of victory in the pit is always grand, but this... was filling. He looks up when Ivor approaches and clasps him on the back. "We did good today, if this circle have magic to stop those demon men. I like how you scare one so he rather try and out run a dozen archers than stand against you. You the best man to stand next to!" He gives Ivor a wide grin and shake on the shoulder. He then sees Zaituc and gives Ivor a nod toward Zaituc and the two walk kver.
Apr 13, 2017 11:16 pm
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DMJ

Apr 14, 2017 1:21 am
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DMJ

Apr 14, 2017 1:26 am
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Apr 14, 2017 3:32 am
Talius to Zaituc

While cleaning the blood and skull fragments off of his hammer with his cloak.

Talius turns and looks to Zaituc and says "I thank you, friend. I do wish to honour the memory of my clan and i will hunt these abominations until every last one is dead, but for now there are more pressing issues. Again, I thank you for this fine liquor I've been served. I will drink deep today, and wait in anticipation for the chance to feel their lifeless bodies fall before me again."

Tailius then walks over to the altar of the Scachan, takes his token and fits it to his wrist then goes to collect his axes.
Apr 15, 2017 3:25 pm
With the fight over, Ivor studies the battlefield, replaying the entire thing in his mind's eye, analyzing every decision, every move. What could he have done better? This is something he has always done after each fight he has ever fought, regardless of the outcome, with the belief that this will make him fight better, smarter, deadlier.
Last edited April 15, 2017 3:49 pm
Apr 16, 2017 11:44 pm
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DMJ

Apr 17, 2017 2:21 am
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DMJ

Apr 17, 2017 10:12 pm
Zaituc talking to leadership

With a smaller group gathered at a collection of old boulders adjacent to the large menhir circle, Zaituc speaks to his lieutenants Ruacht (local Dannein manager), Rori (Voldruvan tracker and special tasks), Horasiu (Voldruvan 1st Mate), Beryx (Voldruvan brother-in-law and advisor), Shen Lain (Alijanian female quartermaster), and Daig (Dannein cousin and leader of visiting Lochlann war party).

After some discussion back and forth, it is decided that Rori will accompany Daig and his team back north to hunt for more Gandish who are apparently roaming around in hidden bands. Rori is to return to the longhouse in two weeks (half moon cycle) and be ready to move.

Shen Lain, Horasiu, and Beryx are instructed to start working with Ruacht to start setting up transport for the cargo by small boats, using some of the Murroghs at Baoill, to get the stash moved across Azan to the west shoreline and consolidate it up at Low Creek with Rine. They need to be working with some of the Bardh carriers to move the goods up to Melig Trade and eventually be ready to coordinate with contacts that will be established later to move through Caerlleon Gate.

Zaituc makes sure everyone knows Kray Mercon. Details will be hammered out later, but by the time that stuff is assembled safely at Melig's in a week or two, hopefully Kray will be coordinating Mercon contacts to help with the cargo transfer into Jeres.

Most of the leadership group leaves, going their separate ways: some back to the longhouse, the others breaking out north and departing from the area. Zaituc then turns attention to Ivor, Qiu, Kray, Thorn, and Talius. The old druid Scachan stands next to Zaituc, leaning on his cudgel staff.

DMJ

Apr 17, 2017 10:13 pm
Zaituc talks through the basics of the task he needs completed

"Why did I ask you to come out here then?" Zaituc says, looking. "I will get to it then. And I will tell you both what I know and what I do not. I need something fetched and returned to me. Something I know little about, have not even seen before, yet at this time in my life it is very important to me."

"For this task, I need warriors. Men not afraid of getting in a fight,"
he goes on, "Who can kill who has to be killed once it is figured that way. But I also need discernment. There are axe-juggler Dannis (derogatory term for Danneins) to deal with, so as usual all of them are poised like Gaeirmundi gorillas to jump out of the swamp and launch a war party stomping all up and down Owain Branch. That is definitely not what I want. War parties are not good for my business and the longhouse does not need Murroughs swarming around like flies looking for someone to bite and somewhere to land near my camp."

"So I need a light hand to steer things as best as possible, until treading lightly cannot be done any longer." Zaituc says looking at Kray a little longer. "And then when that happens, I need everyone to run a heavy hand across these boys. And they are a bad bunch for the most part, this crowd. The Bat Hannocs. Swampers through and through. Some say they hatch out of the mud instead of being born to their mothers because they are as mean as snakes."

"But even then, none of those rats are the worst of it. What is worse is that I have to get you to meet a demon of a woman there who is the most manipulative, most vindictive, most untruthful scorned bitch I have every known, and I have to ask you to work with her and not kill her, though I am going to say that she will likely be trying to kill you, even when it appears that she is cooperating."

"This slippery slut's name is Rutcrana. She is called Grave Scratcher. You must not be drawn in by her charms, but yet hardly a man can resist. She is a hex thrower, a potion brewer, a devil breeder, a witch. The worst trouble I have ever known, but likely the only person who can tell you where to go to find what I ask you to find." Zaituc trails off. Looking off to the southwest, peering into the swamp as if frustrated.

"Who I send you to find." He says quietly. He turns around, "Who" he repeats looking at everyone.

"She has green eyes. I do not know her name. I have never seen her. She will likely resist, but I ask you to bring her safely to me nonetheless. For she is my own flesh and blood. The daughter of my son. And the witch, her mother, must not be allowed to keep her any longer."
Apr 17, 2017 10:44 pm
Kray considered for a brief moment, exhaled a cloud of smoke, then spoke, cocking an eyebrow. "Your granddaughter, eh? You know House Mercon has already committed, by my word." He took measure of the men assembled: two skilled pit fighters Zaituc has vouched for, along with Talius and Thorn, men retained by House Mercon for good reason. "I've a feeling all here will take the contract, as the Capcaun pays well." He smiled at that, then took on an inquisitive demeanor. "But why now? And, if this 'Grave Scratcher' Rutcrana is such a slippery slut, why do you think she might help us find your son's daughter, while she's potentially trying to kill us? That's a strangely mixed bag Nemes. If she's kept her from you, however long it's been, what's changed?"

Kray took a puff off of his rabbit tobacco spliff. "Lord Viscount, you know as well as I that details matter. Spare none and the odds we succeed are the greater for it. I can think of many ways to get a job done, but information is prime when discerning one's ideal course of action. And, put plainly, the kind of 'light treading' you desire requires ideal."
Last edited April 18, 2017 1:52 am
Apr 18, 2017 3:40 am
Qiu grunts his agreement with Kray. "And what make you think we the right lot? I can patch a roof, but I've no experience holding a family together" he says with a slight wink.

DMJ

Apr 19, 2017 1:52 am
"'Tis true, Lord Mercon. A best laid plan takes account for all the small circumstances. And a goal without a plan is nothing more than a wish," Zaituc says. "And you see Alijanian? I knew that if a Mercon were here, then he would ask the right questions and promote a strong contubern to work together for a plan. And maybe a Mercon would know how to talk things through where he could and not just start stabbing people right from the beginning, which is not what I am trying to buy. Just like I know that you might need to be able to walk up to one of those Bat Hannoc goons, wrap him up, and mash him into the ground if he is acting out. Or bend someone's arm up around their back if they are not cooperating to give advice of where to go next. And likely there will be a chance to wrap someone up into a net, and maybe not stick them just then with a pitch fork, but instead just carry them out in a sack." Zaituc says, pointing sternly at Ivor.

"This is the right team," he continues. "I am satisfied on that. So let me do what I can, as you say Lucreides, to tell you what I know and why things are as they are now with this wretched woman who strives I swear to be the ruin of my family, among others."
OOC:
I will take some time next post early morning to type out a list of details and at-a-glance background to represent Zaituc and Scachan's attempt to convey the finer details that Kray and Qiu were asking for.

When possible, I would like to ask the crowd to send some rolls (listed below) that I would like to weave into the interchange. No need for everyone to roll, just come up with who will do each, like a representative. Optimal results of course would be to pick the guy with the best score or modifier in each.

These are not necessarily "do or die" , nothing is absolutely critical and I will not be waiting on results before I start to download the base info. I just want to stay in the habit of letting ability scores and dice rolls continue to play an influence in different developments. In this case, you guys might be able to pick up some bonus info, notice something, make a convincing argument for your benefit, etc. Whatever ends up coming up on the boards, I will use that in some follow up information tomorrow.

So again, pick one person to roll each (can be the same person for multiple, but does not have to be. Your choice):
Investigation
Insight
History
Intelligence
Persuasion
Apr 19, 2017 11:44 am
Kray listens as Zaituc goes into detail about the job, sussing out more detail and useful information when he can while angling for a way to maximize the contract's pay.

Kray's useful skill set here:

Investigation +7
Persuasion +5

Going to put those two rolls out there so J has something to work with (it's morning so assuming his post is coming soon), and assuming my Investigation and Persuasion have a decent shot at being the high for the group (also have Lucky feat for insurance). J, disregard the Advantage rolls if my Advantage idea in the OOC is asking too much.

EDIT: Without the Help Advantage, I'll re-roll the Investigation check with Lucky. I'll add it below, just in case. EDIT 2: Total 26 for Lucky Investigation, if no Help Advantage available.
Last edited April 19, 2017 12:19 pm

Rolls

Persuasion - (1d20+5)

(15) + 5 = 20

Persuasion Advantage - (1d20+5)

(20) + 5 = 25

Investigation - (1d20+7)

(3) + 7 = 10

Investigation Advantage - (1d20+7)

(13) + 7 = 20

Investigation: Lucky - (1d20)

(19) = 19

DMJ

Apr 19, 2017 1:27 pm
OOC:
Writing this entry in a different style. List of topics and questions with corresponding info and background. Seems to make sense this time in the interest of time and clarity of getting the point across. Obviously all of the information received is gathered conversationally for the characters.
Clarifying who is the girl to be brought to Zaituc:

The girl's name is unknown. Physical description is that she has green eyes and should be 11 years old. She is the daughter of Nemes's son whose name is Dinu Zaituc (more on him below). She is said to have red hair, like her father and her father's mother, which is a less common hair color among the Bat Hannocs. Suspect that she may fairer skin than most of the clan, because the Bat Hannocs are generally darker skin complexion while Dinu as a Voldruvan has a lighter skin color.

Why is this girl there in the first place? What are the details of past relationships and storyline?

Though Dinu Zaituc now has his own ship and ventures, he used to travel with his father. 12 years ago, he was at the longhouse. Long story short: Dinu fell victim to some of the charms and temptations of Rutcrana, who lured him upstream on Owain Branch to the Bat Hannoc village. He had a love affair with the witch, lasted a week or so. Zaituc learned of what was going on and sent his guys to recover Dinu by force. Some confrontation, but no deaths. Rutcrana had what she wanted. Dinu was frustrated that his father was interfering with his choices, but was also ridiculed for falling under the witch's spells. This event began the decline of relationship between Dinu and Nemes. They parted ways completely within the next year and have had little contact since. Nemes says clearly that he is not here to talk too much about his relationship with his son. What is applicable here is that Dinu has heard that he has a daughter with Rutcrana, but is not raising a finger to do anything about it. Nemes has avoided the issue for a while, but will stand by no longer (more reasons below on that).

Why now? Why not claim the girl in the past? What has changed?

A simple reason is that Nemes was not interested in getting involved. Many people father kids in this world and provide no support to the mother nor the child. What's new? Perhaps this would have been left alone, but two things have changed for Nemes. One, he is having a change of heart later in his life. This is the first any of the PCs have heard of it, but Nemes Zaituc says his intentions are that this is his last year of life on the high seas as a corsair. He is returning to Voldruv when winter sets in this year and plans to take up headship of his father's family's historic estate in the mountains. So at this time of his life, family is more important to him. But perhaps most importantly, motivation Two...see next entry.

Series of communications from Rutcrana to Nemes Zaituc

The region where the Bat Hannoc clan lives is upstream on Owain Branch, and then to the south. The Danneins call the area the Borgh Riac (Dannein for Borgh Swamp). Two autumns ago (about a year and a half in the past), a Bat Hannoc messenger came to the longhouse to speak a message to Nemes Zaituc from Rutcrana. The messenger, speaking for Rutcranna, said that the Bat Hannocs had "new allies, neighbors of great power" and that Nemes should visit her in Borgh Riac to understand what it will mean for the ongoing blood feud against the Murroghs. She said that Murrogh would soon fall to the onslaught from the Bat Hannocs, who would soon have new strength and resources from "the neighbors." Zaituc dismissed the messenger, thinking of it as another one of Rutcrana's efforts to get Nemes to visit her so that she could charm him.

On the following summer though (less than a year ago), another messenger came. This time it was a small youth male messenger, not an adult Bat Hannoc warrior. Rutcrana told Zaituc that he should come to see her and discuss the power of "the allies" which she also referred to this time as "the claimants of Nahrooma". Rutcrana also said that his grand daughter was growing very beautiful and was extremely gifted in skill. Again Zaituc dismissed the message.

During the winter, about a month ago, yet another messenger came. This time it was a young Bat Hannoc girl. One who was weak, malnourished, and suffering from exposure on the trip through the wilderness to deliver the message. Her message from Rutcrana detailed in next entry.

DMJ

Apr 19, 2017 2:18 pm
A warning of danger in Borgh Riac

The young girl Bat Hannoc messenger, speaking for Rutcrana, said that "the neighbors at Nahrooma" had turned from ally to oppressor. Bat Hannoc was nearly ruined. She asked Zaituc to bring his crew to her aid. She cannot provide more information, for fear of retribution from the collaborators in her own clan. She said that his grand daughter was not escaping this danger either, that she too was being drawn into peril.

Zaituc, still relentlessly suspicious of Rutcrana, thinks the whole thing could be a trap, another lure. At the same time he is troubled by the message of increasing danger in the area. Zaituc sent Rori to explore for a while. The Vodruvan tracker found that the woods and marsh of Borgh Riac was exceptionally quiet and untraveled. He did not see any Bat Hannocs whatsoever, though he was far into their territory. That alone is reason for concern because the Bat Hannocs are avid scouts and hunters. Plus the decades long blood feud versus the Murrogh Clan has pretty much come to a halt because no Bat Hannoc skirmishers are traveling north and west to the edges of Murrogh territory as they did often in the past.

A Theory of Gandish Involvement Recently Discredited

Since last summer, Zaituc has suspected that these "new allies" and "neighbors" that Rutcrana spoke of were the Gands. Of all Danneins in the Danneinkiff, the only ones known to cooperate with the Gandish (in legends from the past at least) were the Daughters of Finni Hag. This was a villainous female-dominated clan from a few centuries ago. Though the Hag Daughters' Clan has since gone defunct, the Bat Hannocs are said to be descendants of this notorious group. With increased reports of Gandish roaming the Cairngorm Mountains and the Drakkenmire, Zaituc had a theory that Rutcrana and the Bat Hannocs had formed a dangerous alliance with the fiendish Gands.

Now though, Zaituc relents and says that he no longer thinks the Gands are involved. For one the young girl messenger did not seem to have familiarity with the Gand, although she was completely closed up and stood her ground relentlessly to not give any further information than her assigned message (a known pride and expertise of messengers).

Second, the recent captured Gand from up north (slain previous hour in the druid circle offering) were thoroughly interviewed and interrogated, by Zaituc's crew but also by Scachan. It is said that no one can talk to a druid for any length of time and successfully lie to him. Druids have ancient ways to understand the words of all men, not just their words but their intentions. Scachan says that the Gandish knew absolutely nothing about the Bat Hannocs, nothing about a witch. They had come from the mountains. They knew of one other Gandish war party separate from their own, but those raiders were further north.

DMJ

Apr 19, 2017 2:37 pm
Why does Nemes Zaituc distrust and despise Rutcrana so much? Why does he think she would be trying to kill the team? Why does he not address this himself directly?

Experience. Rutcrana charmed Zaituc when he was a younger man. He fell into an unholy passion for her and remained under her spell for nearly a month. Luckily, no pregnancy resulted, as it did later with his son Dinu. Nemes was able to escape the enthrallment, but knows that Rutcrana could likely get his clutches on him again if he were ever to see her or come close to her. She has material on him and has made a doll of him which she can use to do witchcraft upon him. Scachan has been able to release Nemes from most of the spell, but if Zaituc were to come in close proximity to Rutcrana it would be a high risk.

In the years since, Rutcrana has both attempted to lure Nemes back to Borgh Riac and to kill him. She is vengeful against him and bounces back and forth between sending messages of love and scorn. Once she sent a Bat Hannoc hunter to spear Nemes. Later she sent a crafty Bat Hannoc girl to poison him.

Zaituc knows that Rutcrana's word is worth nothing. She is deceptive and a complete villain. Nonetheless, she likely holds some of the keys to solving this puzzle and will definitely be involved in capture of her daughter, Nemes' granddaughter. Surely she will not support that, yet she will be needed to find the girl in all likelihood.

DMJ

Apr 19, 2017 2:54 pm
What are the details of Rutcrana? Who is she? What are her powers? Who are "The Barrow People"?

Rutcrana is a witch who calls on ancient powers of darkness. She likely has Hag lineage. She is also known to have access to ancient tombs of an old race that the Danneins most often call "the Barrow People" or "the Stone Cutters". Barrows are old mounds scattered across the Danneinkiff, that are known to serve as tombs to a now fallen and mostly forgotten civilization. The ruins of this past society can be found littered through the countryside. Fragments of statues and old stone structures can be found in wreckage now overgrown. The old group was apparently very skilled at building stone structures and cutting stone images and icons.

Rutcrana apparently goes to a site in the Borgh Riac, an old burial mound. She scratches and writes on the walls of the ruins, hence her nickname of Grave Scratcher. It is believed that she has learned much of her dark magic from studying the remnants of the Barrow People's writing, runes, and iconic carvings. The site where she is known to visit for her powers is a large hill that rises up from an expansive and deep lake that is covered in the thick growth of the Borgh Riac. This ancient site is called Nahrooma by the Bat Hannoc. It is located near the Bat Hannoc village of Sruthadmad (means Driftwood in Dannein).

She can cast hexes and other spells that confuse the senses, illusions and deceptions, lures and charms. Also, she has extended her own life through her dark powers. Her real age is unknown, but because of known interactions with the Murrogh clan, events involving Rutcrana go back for well over a century, likely closer to two centuries. Despite being inhumanely old, Rutcrana still appears to be a healthy woman in her late 20s early 30s, in the prime of her beauty.

DMJ

Apr 19, 2017 3:25 pm
Why the effort to avoid killing of Bat Hannocs if possible?

There would be no way to wipe out the Bat Hannocs entirely. They are dispersed in small settlements and wigwams all through the Borgh Riac and even further south into other parts of the Drakkenmire. So anything that happens to some of the Bat Hannocs will be used as fuel to call for vengeance by the other Bat Hannocs. Zaituc does not want to revive or intensify the Murrogh - Bat Hannoc blood feud. When that happen, his longhouse hideout is caught in the middle. So he wants to focus on getting his granddaughter and getting out, not on killing as many Bat Hannocs as possible.

Rutcrana herself is also very valuable to the Bat Hannoc clan. Killing her would likely cause a furious response and demand for retribution against Zaituc and Murrogh. Again, he just wants to avoid it if possible, to spare the Murrogh's and Baoill from a full invasion, but also most importantly Zaituc doesn't want his own territory upset and getting caught in the middle of a war.

So, as mentioned, Zaituc wants to go as far as possible without killing anyone. That being said, the top priority is getting the girl out safely. Zaituc is an experienced raider and marauder. He knows that even when you try to avoid a fight, sometimes you cannot. As motivation for keeping death count minimized, pay structure for the contract will be based on bringing back Zaituc's granddaughter. Bonus money is in play for getting the job done with no killings of Bat Hannocs. No restrictions will be given on hurting, injuring, or non-lethal assault of Bat Hannocs.

DMJ

Apr 19, 2017 4:24 pm
OOC:
Players, digest some of that soap box dissertation. It has a lot I think, but send other questions/concerns if you have them. Depending on what they are, I may be able to write more.

Have not yet done the individual write-ups on the booster pack info from the results of Ability/Skill Check rolls. Thanks for those sent so far. I can already tell that some will be paying off. If there are any checks still outstanding, send them in if you want. I think that INT and Insight are still on the table if you guys want to take a shot at getting some more inside dope.

I'll try to circle back in the evening to see if you guys have more entries, rolls, etc. Aiming to do another few entries in response to these rolls. That will include some info on pay offered too.

After that, we will see where it goes and if you guys want to start transition to departure and mission start.

DMJ

Apr 20, 2017 12:39 am
History Check Results:
OOC:
by Qiu
DMJ sent a note to Constablebrew
In the Q&A, Qiu is able to recognize the name of the site called Nahrooma. He confirms, from Scachan, that it was once a city ruled by a Wizard King named Osankmek around 4000 years ago. Legend has it that Osankmek was a ruler of "The Barrow People" who gained an ability to soar into the clouds.

DMJ

Apr 20, 2017 1:05 am
Investigation Check Results:
OOC:
by Kray
Sifting through the information and following a series of well-placed questions, Kray is also able to glean out a few more pieces of useful information that may have been overlooked. What is the situation like on Bat Hannoc leadership? Who is the chief? What are his main resources?

The Bat Hannoc's call their leader the Norach. It means something like "the remnant" in Dannein. The last known leader was Norach Onchu. He is known to be a demented and cruel leader, but widely feared by the Bat Hannocs. Years ago, he killed the Murrogh champion Caldeanich. Norach Onchu is also rather aged, and it is rumored that he had some contenders who would likely challenge him for leadership soon.

Champions among the Bat Hannocs often gain skill as fighters by raiding in the Yuoric borderlands. They are usually battle tested and capable warriors. They sometimes dress in fearsome body covers and masks, and are known for their ability to move around unseen and may wield enhanced abilities from the magics of Rutcrana.

Bat Hannocs are often known for their superior javelin throwing skills. They have a javelin launching hand tool called an atlatl that can cast javelins exceptionally far and at extremely high speeds, delivering notable lethality. They are also some of the few Dannein clans who tend to use poison.
(Nearly all other Danneins reject the use of poison as dishonorable, the weapon of weak men and conniving women of civilization.)

Bat Hannocs are also known for their large game traps and even man-traps.

DMJ

Apr 20, 2017 1:36 am
OOC:
Hey I feel like I want to mention something about all of this talk of magic. Your characters can think whatever they want, but coming from the civilized cities in the Yuoric Markkelands, Pylos, Kortella, etc. most people (not necessarily your characters, but most people that they interact with) think all of this Dannein talk about magic is most likely complete horse shit or extravagant exaggerations at best. Remember, most likely no one in this group has ever seen a magic spell, never seen someone claiming to be a wizard, no priests that could cough out miracles at will. Scachan is the first druid anyone has seen. Again, not trying to overstep and say what is real or correct or what anyone's interpretation is about what is being said, but I would say that this conversation has A LOT of assumptions about magic being real, effective, powerful, and apparently rather accessible. That is something out of the normal range of most conversations.

Now those of you with Dannein characters may have other backgrounds from your more distant past that might suggest otherwise,
and may be more familiar with these ideas being normal and possible. Even that being said though, both of the Danneins in the group have lived in civilization now for several years or more, so it has been a while since you have heard serious talk about witches, spells, hexes, magic dolls, lures, charms, wizard-kings from the past, etc.
Apr 20, 2017 1:55 am
Now that was damn thorough. Really cool/useful info and plot threads dropped all over the place.

Witches, charms, magic. Kray's thoughts drifted back to a dark maelstrom of a night, almost ten years ago now. Fates must have been asleep that night, forgot to cut my thread. He wouldn't dismiss the notion of the supernatural, and forces beyond normal comprehension; he also wasn't inclined to think Nemes Zaituc to tell tall tales, not to mention that, on a simple level, he appreciated the world had distant horizons...

His mind snapped out of memory and back to business.

"Sounds to me like we start with Rutcrana, soak her for anything she knows, and work toward your granddaughter from there." Kray breathes in the Drakkenmire, tapping the ash off of his spliff. "Keeping our weapons clean and dry of Bats and Rutcrana... no promises there." He took a hit, letting tendrils of smoke curl into his nose. "You know the score on that Nemes, best laid plans and all. I do appreciate the politics and the potential shit storm of bloodletting that could come from a Bat and Murrough feud, with you in the middle of the turf, so ideally we'll keep it civil."

Looking toward Talius, Kray continued. "Anything known to counter that Bat poison? Maybe some local herbs or such Talius can cook up?" I'm no herbalist, but I'll be damned if I don't ask that question and find myself sicker than shit in the middle of the swamp.

Another thought crossed his mind. "And what do you think the odds are of getting some ballsy Bat to do us some favors? You know, we play 'kingmaker' and make some up and coming hopeful the next Norach, he gets us closer to your granddaughter, or works an angle for us?"
Last edited April 20, 2017 1:56 am
Apr 20, 2017 10:34 am
Thorn smiles inwardly at the thought of heading into Bat Hannoc territory. Teaming up with Talius and Kray kept food in his belly, but his will was doing its best to slowly inch his destiny in this direction. Maybe soon, he thinks.

Meanwhile, his eyes squint almost imperceptibly at Zaituc, and he wonders to himself what hidden agenda the old corsair might have.
OOC:
If it's not too late to roll those INT and Insight checks, I'll have a stab at it.

Rolls

Intelligence check - (1d20+3)

(20) + 3 = 23

Insight check - (1d20+2)

(12) + 2 = 14

DMJ

Apr 20, 2017 1:04 pm
Insight Results:
OOC:
By Talius, so this one is a little different. Will only be sent by side message to Ox.
DMJ sent a note to Oxbox

DMJ

Apr 20, 2017 1:31 pm
Intelligence Check Results:
OOC:
(by Thorn.)
Thorn, a rather skilled linguist because of his upbringing, remembers the clear pressure put on him by his master to learn the smaller traditions of the Dannein language. Urdav always stressed that the Dannein language is complicated and one could gather details by listening to how different Danneins speak and understanding the different dialects. Danneins can recognize things about one another simply by hearing how each other talks, it gives suggestions about what region they are from and what clans they might belong to.

Thorn has to laugh a little to himself at the Bat Hannocs naming and what it sounds like to most non-native Dannein speakers. The word "bat" in Yuoric of course refers to the flying nocturnal rodent, the bat. In the Dannein language it means something different, but it is a rarely used word.

Dannein language often uses relationship helping words with names, such as the most common "mac" to mean "son of", or the word "nab" which means roughly "descendant of" or in some dialects more like "heir of". The word "bat" is not usually used in clan naming, but it is a relationship helping word. It means something like "offspring of" or maybe even "spawn of". It is strange to see it used for people. It is a rarely used word at all, but when used it most often refers to the offspring of frogs, eels, water flies, or bees. So it is a bit eerie as part of a clan name. When Kray begins to refer to the Bat Hannocs as "Bats", the word sort of jumps out as if they are being called "The Offspring" or "The Spawns" and it has a rather repulsive sound to it.

Thorn also begins to get a clear picture that the Bat Hannocs are extremely integrated into the environment of the swamp. He learns that they are master swimmers and often hide in the water. After a few questions back and forth with Zaituc and Scachan, Thorn baits out information that the Bat Hannocs often build their settlements on islands or in flooded areas that give difficult terrain and challenging avenues of approach for invaders. They are also said to wear light or no armor (nothing new for Danneins) because they often submerge themselves and swim to and from skirmishes if the terrain allows.

Thorn recommends that the team prepare for the idea of a mission featuring very wet terrain and possibly the risk of being submerged themselves. Ambush tactics of the Bat Hannocs may be based on sinking or drowning opponents. Everyone should make good decisions on what they carry, what armor they wear, etc. and how to prepare to avoid drowning or sinking. They may also need to use rafts, floats, canoes, etc. Everyone may want to take extra time to prepare alternate routes/methods of approach and withdrawal if the party finds themselves isolated on small land masses surrounded by water. Most of all, eyes should be on the lookout for spies or opponents even from beneath water surfaces.

DMJ

Apr 20, 2017 2:40 pm
Results of Persuasion:
OOC:
(by Kray)
Near the end of the info download, Kray begins to summarize, review, and frame the nature of the mission. He works with Zaituc to verbally lay out the terms of the contract, and displays a clear fluency with this sort of negotiation. The contract will be clearly extended to all five contractors: Kray, Thorn, Talius, Qiu, and Ivor. Each will be paid individually, but the amounts will be determined by the group's action and success overall.

Required Term:
The green-eyed 11-year old half-Dannein half-Voldruvan girl, Zaituc's granddaughter, must be returned to Zaituc alive and unharmed.

Preferred Terms:
1) No killing of Bat Hannocs, including no killing of Rutcrana.
2) Return with success on main term within four days
Additional Bonus money will be paid for each of the Preferred Terms, which can be met individually.

Zaituc begins pricing negotiations by giving a list of things that he has paid for in recent times to other mercenaries and at what price. It is sort of a "market declaration" technique, to show what price ranges are out there. Kray does not contest this at all. This is a frequently used tradition in forming price agreements and all of Zaituc's information is extremely accurate.

In the end, it is framed out that a contract per man on the Required Term is around 400 Crown Markkes (gp).
OOC:
That hits the mark as a Motivating Contract for everyone. It would be a good pay check, especially with the idea of two possible bonuses.
But Kray, carefully and respectfully, begins to talk through the requirements, the challenges, the risks, the precision and discernment that must be used. He also highlights the expertise of the contractors, ensuring that the service will be premiere and professionally fulfilled with the employer's interests in mind throughout. To get the best work, the price may seem a bit higher, but it is worth the assurance that the job will be done right.

After the back and forth, Zaituc acknowledges that he is happy that a Mercon is here to boost the price, because that will also increase his own leverage. He knows that a contract of this price and scope will be spoken about broadly in the community, so this team's name and reputation is on the line, with House Mercon as well by extension. He knows they do not want to fail or come up short if he pays in heavy like this. So he is ready to stretch and agree to a premiere contract if he is going to get premiere performance.

Final Price agreed at:

700 Crown Markkes Per Man for completion of Required Term.

200 Crown Markkes Per Man for adherence to each of Preferred Terms (so 400 if both are upheld).

That puts Zaituc on the hook for paying out 3500 to 5500 CMs, no chump change.

As per tradition, half of the base payment (so 350 CMs) will be paid up front and can be dispersed immediately at the longhouse. The rest can be collected upon completion.
OOC:
This comes up to be almost double a Motivating Contract, and more than double if the bonus money is collected. In this setting and economy, it's a really big paycheck. Depending on backgrounds, it is up to each of you on specifics, but it is likely the biggest lump sum payment most people at similar career levels would have ever received before.
DMJ sent a note to Ezeriah

DMJ

Apr 20, 2017 3:36 pm
OOC:
Notable edit/addition on Insight result. Ox, please reread if you need to. Maybe some delayed info, depending on whether or not you saw the first version that was lacking on one detail.
Apr 20, 2017 3:59 pm
OOC:
Nice job, DMJ.
Apr 21, 2017 2:06 am
Satisfied with the particulars of the contract and some decent leads on how to find Zaituc's granddaughter, Kray puts a fresh rolled spliff away to smoke later. "Nemes, it's been a pleasure, as always. If she's out there, we'll bring her back." He eyed the shadows, taking stock of remaining daylight. "Time is coin, and we should get to it." Directly addressing Zaituc, he continued. "Any guide to get us close to Rutcrana, ideally by watercraft?"

I'm assuming someone like Ruacht or Rori can get us close to our best lead, via waterway. Northeast on Owain Branch, then south, to the Borgh Riac (Dannein for Borgh Swamp), Bat territory? I imagine we might even be getting dropped off at the village/location where Rutcrana is?

Besides that, all we need to do is clarify what we're bringing/leaving behind, (as suggested by Thorn's INT check referencing armor, environment and weight etc). And, of course, get paid up front (350 CM's each).
Last edited April 21, 2017 2:48 am
Apr 21, 2017 2:18 am
OOC:
Yea. Damn DMJ, awesome work here. I reread what you had put to make sure I didn't miss anything.
OOC:
To Kray, assuming Ruacht will be coming with us.
If these cowardly Bat Hannocs like to use poison, I will work with Ruacht to gather some herbs once we get closer to where the javelin hurlers get their ingredients and I will make some antitoxin. Talius then mouths the next part just to Kray "You are very unpleasant when you have the shits."

Talius takes note of the subtle body language shift of the Scachan when the Barrow People are mentioned. Talius has heard the stories of them before but has never put much thought into the Stone Carvers until now, seeing the Scachan so uncomfortable and trying to change the subject. Talius, who has never had much tact and has been know to be as blunt as his hammer head, asks the Scachan "Why do you avoid speaking about the Barrow People? Surely you do not believe the horse shit stories about magic runes in their burial sites."
Last edited April 21, 2017 2:19 am

DMJ

Apr 22, 2017 9:31 am
Scachan is slow to respond, purposefully so it seems. He peers at Talius intently for several seconds, long enough to be noticed and break the flow of a normal conversational interchange.

Eventually though, the druid's face softens and he speaks in a calm and deliberate tone, "You are right, Mac Dannieou an Talaham." (This long title is an old but recognizable one, in Dannein meaning roughly "Son of the Land of the People". It is a very old-fashioned way of talking, but it is respectable. Usually used to identify someone who sticks to the ways of Dannein tradition and has displayed adherence to the people, their ways, and the natural world.)

"Stories of the doomed race of the graves are often misconstrued. They were laid low long ago by the gods. Their yearnings and claims forgotten. To pine after their weather worn chippings and rock scrawls is foolishness," he continues. After a pause, "Or horse shit as you say." The old druid smiles, barely noticeable.

"Beware Rutcrana, champion," he says looking steadily at Talius. "Though Nemes seeks to avoid her final ending, the Land of the People would not mourn if she were laid low. It is my hope that she does not claim your strength and resolve, but instead that your stern hammer is met against her old vile head."

DMJ

Apr 22, 2017 10:05 am
On Antitoxin to Bat Hannoc Poison and Infil Logistics

Ruacht says that the poison is some herbal mix, but that the base is definitely the Green Lotus. It is a rare bloom that is only found deep in the shady thickets and draws of Borgh Riac.

The poison can be deadly at worst. A few victims have fallen to a swelling of the throat and eyes, and eventually death by suffocation. But most often the poison is debilitating, delivering nausea and severe disorientation within a minute, with symptoms lasting sometimes for a day or more, including sweats, fevers, vomiting, and severe hallucinations usually setting in within about 1 hour.

Talius' idea of building an antidote from the close local plants is a good one. Ruacht says that sometimes there is a berry called Maidinponc (Morning Bead) that emerges early spring. It has been known to slow or halt the effects of Bat Hannoc poison if mixed properly with oils and a few other dried leafs. The problem is that the potency of the antidote does not keep well, and only remains effective for about 1 or 2 days.

Maidinponc sometimes grows along the bank of Owain. Ruacht will go with the group for a distance up the Branch on the canoes, and will work with Talius to attempt to mix an effective antitoxin.

Ruacht also knows of a grave site on the southern bank of Owain Branch far east of here, about a 6 hour paddle upstream. The cemetery has a trail head that cuts south through a thickly grown and flooded section of Borgh Riac, and eventually leads to one of the Bat Hannoc settlements.

DMJ

Apr 22, 2017 12:50 pm
On Kray's "Kingmaker" Strategy, finding potential challengers to Norach Onchu and exploring collaboration options

"Hmm. Perhaps you could bait in one of the upstarts to aid you. Though these swampers are difficult to know," Zaituc says to Kray.

"Bat Hannoc customs are little known to outsiders. We do not know many of their names either. There is one. A big anvil head. He is know to be a strong sword. He carries a heavy one-sided axe. He killed a big Murrogh named Carlben two summers ago. You remember that one? I was no where around, but Riocard told me of it." Zaituc asks in Scachan's direction.

"He is called Fiorgog," the druid answers. "He has a heavily scarred face."

"Fiorgog?! That sounds like the name of an Ingvaelor sodomizer." Zaituc says with a look of disgust. "But still, he is a challenger that one. If you could find this big gorilla, I would wager he was in the running for putting old Onchu at the bottom of the Riac."
Apr 23, 2017 7:45 pm
What sort of trade, like travelling merchants does that region have? Qiu is thinking of trying to pass as a group ov merchants.

DMJ

Apr 24, 2017 10:01 am
The five warriors stand on the bank of Owain Branch. They load their equipment in the three canoes. Shen Lainn is there, helping Ruacht check over everything. Zaituc speaks out to the crowd as they are boarding the small boats, two men per.

"Remember, I am not sending you upstream to kick off a war. One little girl. That is all that those stick-tossers need to give up.
And hopefully they don't get along with her anyway, since she is half Voldruvan,"
Zaituc says.

Lastly, the old corsair pulls Kray aside, "Be careful on handling her, Lord Mercon. I don't want my granddaughter to get to know me first by a throng of heavy-handed thugs roughing her up just before we are introduced." He smiles and clasps Kray's arm in departure, giving one last appeal.
DMJ sent a note to Ezeriah
With that, everyone is on board and the three canoes are pushed away from the bank. Zaituc and Shen Lainn watch for a while from the high ground, and then turn to depart back to the longhouse.

Ruacht takes the lead boat with Talius. "We should be able to find the Maidinponc along the south bank likely in a few hours.
After that, you can make it to the cemetery grove and port before sundown, with time to ground and cache the boats somewhere nearby."
The Dannein nods for the other boats to follow and begins to paddle upstream.

Soon the three canoes are completely immersed in the narrow tributary, with the foliage of the wetlands encasing both sides of the waterway. It is late morning, an hour or so before the sun is highest in the sky. The swamp is quiet. The noticeable sound is the recurring churn of the oars pulling against the water.
OOC:
Feel free to post up any other info that you want to get out there on actions before departure or general actions to be taken during the canoe trip upstream.
Send me a distribution of who is in which boat. 3 canoes. 6 guys. I have Ruacht and Talius in the front. Made sense to me since those two are looking for a certain vegetation on the way. But of course change it if you want another order.
Eventually, you will be shifting to 2 canoes, with Ruacht taking one of them back downstream, returning to the longhouse. These boats are sturdy and spacious vessels. Good stability and plenty of spacing for gear and extra personnel as necessary.

DMJ

Apr 24, 2017 10:15 am
Constablebrew says:
What sort of trade, like travelling merchants does that region have? Qiu is thinking of trying to pass as a group ov merchants.
OOC:
No normal trade going into this swamp country. This is backwoods isolated community. A tough environment to pass through and a tribe that is very unwelcoming to outsiders, at enmity with most of their neighbors. There is probably a pretty good chance that no non-Dannein has ever traveled into the area where you are going. The merchant disguise is possible if you want, but if used I think your characters would know that you need to sell it that you were pathfinder frontier explorers/traders coming in on a first-time-through marketing effort.

DMJ

Apr 24, 2017 1:19 pm
After a couple of hours of paddling, Ruacht and Talius angle their canoe over to the south bank of the tributary. They get out, pull the boat on ground, and move inland a short way to inspect plants, attempting to find ripened maidinponc berries, the key ingrediant for a poison antidote.

They are fortunate enough to harvest the right material, although they find that there is a lower limit of berries than they had hoped. Being early spring, few of the buds are developed far enough to produce the bulk of material to make more doses. Nonetheless, they begin to make a mix of different oils and plants.

Eventually, Talius makes 3 Bat Hannoc Poison Antidote Packs.
The treatment is wrapped in leaves. It is an oily paste that is to be applied directly to the wound in case of a poison injury. In conjunction with that, Talius also breaks off several of the young end sprigs of the bush itself. These bits can also be chewed on by the victim. They can reduce the effects of the poison when used in tandem with the wound paste.

After this, Ruacht parts company from the team. He rows away in one of the canoes, heading downstream back to the south and west. "Aim straight, friends. I know that Zaituc does not want a war, but we will be ready to fight one if you start it."

As he passes by Kray, "I will be leaving across Azan to the west, to set up plans for moving the cargo through the Draw Gap lands. If I do not see you back at the longhouse, perhaps I will see you back at Melig's later in the month, Lord Mercon."

Rolls

Nature to procure material - (1d20+1)

(4) + 1 = 5

Nature to procure material Advantage - (1d20+1)

(17) + 1 = 18

Healing to create poison antidote

Healing to create poison antidote Advantage

doses available - (2d3)

(12) = 3

Apr 24, 2017 1:33 pm
Kray waits on the shore as Talius and Ruacht go about their mixing.

I'll take the middle boat.

Also, as far as disguises and a general plan, my two cents is in the OOC. The short version: Rutcrana asked Zaituc for help; I say we show up as the best men he could send.
Last edited April 24, 2017 2:14 pm
Apr 24, 2017 2:14 pm
Adjusting to Ruacht being gone:

Kray will ride in the front boat (Passive Perception 17). Not sure if there is more boat travel to do?
Last edited April 24, 2017 2:15 pm

DMJ

Apr 24, 2017 2:30 pm
Ruacht has given directions to the trail head that is upstream. The trail leads south from a Bat Hannoc cemetery. They don't bury the dead, but wrap them in wood planks and cloths and strap them on platforms in the trees.

He says you will probably reach it in about 3 - 4 more hours. It is on the south bank, just past a widening of the shores that forms a lake in the water line. You could pick somewhere maybe before that or slightly after to pull up the canoes, cache and camo them to have them available for the return trip. This will put you at the trail head (probably) a little before sunset or maybe right after.

The distance from there to the first Bat Hannoc settlement (called Driftwood in Dannein) is not so clear, but Ruacht thinks it would be probably a half day tromp through a tough swamp trail.

Expect flooded ground and increasing cover of foliage once you transition to ground travel. The forest gets thicker to the south, even though it is blended in with expansive flood zones. Luckily it is early spring, so the thick draws aren't yet impassable. And visibility, though it is not great, is not as limited as it is in the summer.

Travel through this area in darkness would be difficult and may give a risk of losing the trail or becoming lost, so start thinking of what strategy the team wants to have for camping, ground travel, etc.
Apr 24, 2017 4:47 pm
Traveling through swamp in the dark is bad business. I think we should continue toward the trail head/cemetery, stopping an hour or two before we get there. This will give us a couple hours of daylight to set up an ideal camp location and hide the boats for the night. Also, I'm not a fan of camping in the Bats' cemetery/sacred ground. Not for supernatural reasons, just because they probably wouldn't like it in the off chance they discovered us there. I'd rather they didn't know we were coming, if that's possible (hell. they might have eyes on our group right now).

I think we'd be better off calling it an early night, getting up early morning while it's still dark, and arriving at the cemetery/trail head at sunrise. Plenty of daylight to make that half day trip to Driftwood.
Last edited April 24, 2017 4:47 pm
Apr 24, 2017 9:19 pm
OOC:
Continuing the discussion form the Admin thread.

Speaking ooc to make things go quickly.

Qiu thinks weapons will be important in winning the Bats over. For one thing, they have been devastated by Nahrooma (or so it seems). Assuming that they are indeed under the heel of the Nahroooma, we have an opportunity here to win the favor of the Bats and turn them into an ally or at least friendly to Capcaun. They are rugged survivors that know their lands, so I doubt food is a desperate need for them. Just offering some food to last a few days is hardly going to do anything to turn their favor. They will need tangible support in freeing themselves from the Nahrooooma.

The Bats have proven themselves tough advisaries for generations. Now the Nahroooooma arrive on the scene and make short work of the entire Bats tribe. This isn't just some little tribe. This may be a signal of something much greater than inter-tribal skirmishes, and we need to be prepared to be the first outsiders to learn of this. Hell, the Nahrooooooma could be preparing an invasion army. If this is the case, we will need to be prepared to act. I'd wager that if this is indeed the situation, that we could support a retreat of the Bats, with them bringing the girl to Capcaun willingly.

The Nahroooooooma are going to be the real problem here, not the Bats.
Last edited April 24, 2017 9:20 pm
Apr 24, 2017 11:25 pm
Maybe, maybe not. Both could be a problem. Either way, I'm not keen on carting a ton of weapons into a situation I'm not sure about. Those weapons are something anyone can pick up and use against us. I think we see what the situation is, and then if it turns out to be one where we should bring weapons and such to the Bats, fine. Otherwise, we may be arming the people that attack the Murroughs (and Zaituc who is caught in the middle). If we find out for certain that they're on our side, that's a different story. Until then, I think the smart move is to bring us and our gear, and proceed from there. Our job is just to bring the girl back, and I don't think we'll need to arm the Bats to do that, especially since it could blow up in our face. I'm certain Zaituc wouldn't be fan of that move either.

In sum, there are just too many unknowns and variables to haul a cache of weapons to the Bat Hannocs.
Last edited April 24, 2017 11:27 pm

DMJ

Apr 25, 2017 12:15 am
OOC:
Healthy debate on strategy. Good shit. I'm not ignoring it, just going to purposefully NOT weigh in on PC business and decisions.
Whatever gear, supplies, etc. you did or did not bring - up to you. Whatever you have is with you; just keep it in the realm of realism that we have discussed, so needs to be stuff available at the longhouse and also must fit in 2 mid-sized canoes. Just keep me informed the status and disposition of gear as the story unfolds.

Aside from that, entry below under the assumption that the team is going to pull up a little short of the cemetery / trail head, anticipating where it is going to be upriver, and go to ground to make a solid camp with some daylight remaining. That hasn't seemed controversial so far, so I'm going with that for now to press on and set us up for tomorrow (real life, not necessarily game life) and next scenarios beginning at a camp.

Keep it coming as you see fit. Opportunities for more detail on all scenes from here on out.
After several more hours of paddling, the banks of the waterway begin to widen away from one another. Soon the travelers see that they are on the southwestern end of a moderate size lake. Off in the distance the other side can be seen. It may be an hour or less paddle to get there. Ruacht said that the cemetery is on the far side, on the south (and east) bank near the incoming waterway that is hidden on the north east corner.

https://dl.dropbox.com/s/17fyzr7dpwln8pv/bat%20hannoc%20swamp%20lake.JPG

The sun is just setting, but there is still plenty of light. The undergrowth of shrubbery has been steadily increasing along the way of the trip upstream. Now the foliage is thick. The banks of the waterway is rimmed by reeds, long stalk water grass, and a gradual transition from mud to hard ground. In the background, larger trees, mostly softwoods and mid sized trunks, make a thick woodline out further away from the bank.

As the team pulls the boats aground, it is impossible not to get dirty. This place is a mess. Some of the grasses have sharp edges to them and can cut the skin. The smell of the mud is unpleasant.

As the light continues to wane, the sounds of the bog increase. Frogs, crickets, flies and who knows what else begin to chirp in the night. As darkness begins to set in, the hum in the air becomes constant and considerably loud.

Finding firewood is possible, but much of the dead fall is water logged. If you decide to start a fire, expect it to be a smokey one, at least at first. It is tempting to do though. The temperature is dropping. No one is completely dry, so it is getting a bit uncomfortable as a chill sets in.
Apr 25, 2017 12:43 am
Kray looks around and takes stock of their campsite.

As far as a fire goes, I'm curious about how much light we can get from the moon. Fire will attract intelligent NPC interest, which is a greater threat I think than the wildlife. Also, for watches I think we stagger/overlap them so that two of us are always on watch.

Maybe we could set up a quick temporary shelter like one of these. Something open near the top, not even necessarily big enough for us to get in to, just large enough to hold our fire and make sure the rest of the swamp doesn't see it (we could layer it with mud, earth, etc to make sure it can't be seen). An opening on top to let out smoke. The main purpose is to have fire available if we need it in the middle of the night. I'd like to think there are plenty of resources around to make this happen, especially with 5 guys working on it.

As far as bringing weapons and overall plan, in the simplest terms I'm sure we can accomplish our goals without arming the Bat Hannocs.
Last edited April 25, 2017 12:44 am
Apr 25, 2017 3:08 am
OOC:
I agree on the fire front, being soaked and the sun going down will be bad news so, some sort of shelter for the fire is a good idea. Regarding the care package for the Bats I'm hesitant to give them any sort of advantage and I agree with Ez that we can take care of negotiations.
Talius says to the group I'll take first watch as he begins to busy himself preparing camp and gathering firewood.
Apr 25, 2017 3:53 am
OOC:
Qiu acquiesces to the group's concern over the weapons. Insistent on ensuring the group has something to put down as an offer, Qiu will bring 40 pounds of rations in 4 separate sacks, each double bagged. Between the inner and outer sacks, he will lay down a coat of tar, wax, sap, or similar waterproof substance. Folded over and tied off, this should allow the sacks to keep the rations unspoiled should they fall into the water, and may even float a bit. He will also bring along a 5 ft pole and enough rope to tie the sacks to either end of the pole, making a simple carrying yoke. All together this load-out adds an additional 50 pounds to Qiu's carried load, but easily dropped without hesitation.
"I'm no woodsman, but I've travelled enough to know the smell of fire and promise of a warm bed after a day or two on the road. I'd swear the hungrier I was, the further away I could smell the soup cooking at the inn. If we make this fire, be sure to know that anyone out there" he gestures up river, "will know we are about."
Apr 25, 2017 5:13 am
"Qiu's got a point. Hell, it's the reason I'm not smoking, even though I've wanted a puff since Ruacht left. At the same time, if we don't have light when we need it, that'll be rough. The smell of fire will help keep animals at bay, and if something on two legs finds us... well, we'll be ready."


I'll take middle watch.

Yeah, I'm torn on this one. I hear you CB, I detest the idea of smoke giving us away, depending on the wind and where 'they' are. My first thought was no fire, but the idea of having zero light if needed for some reason is suck city.

No matter what we do something or someone could come across us during the night. If we have some torches laid out inside the fire hut, ready to be lit at a moment's notice, that at least lets us see what needs to be killed.
Apr 25, 2017 5:30 am
OOC:
Thorn was on Kray's side regarding arming the Bat Hannocs. His eyes narrowed at the thought of giving them weapons.
Thorn is glad he brought his bedroll. He agrees less smoke is better, and volunteers to take the last watch. "Shake me awake as soon as you need, Kray."
Apr 25, 2017 1:12 pm
"Do what you will with the fire, I'm going find a suitable place to keep watch." Talius pauses for a moment then says "Thorn, I'll wake you for second watch. " he then takes off to find a tree that overlooks the camp.
Apr 25, 2017 1:20 pm
As far as the fire... they've both got their pros and cons. If we go without one, that's fine, especially if we have moonlight. Hell, at the very least Kray could have one of his candles lit in a much smaller similar enclosure, ready to light a torch. If something attacks us in the night, a tinderbox isn't exactly a zippo lighter. Still, I'm good whatever we go with.

Whatever we do about having a fire, I want to share some of Kray's backstory here, in case J moves the story forward with his next post and we get to sunup; based on all the talk about witches and wizards, I figured this was a good time for him to tell it, as the group settles in for the night.


"All this talk of witches, Nahrooma... a Wizard King. The Barrow People." A splash comes from the Owain Branch. "Ten years ago I would have laughed at such notions. Would've thought it superstitious horseshit. The kind of stories told for a lark, or to scare children into coming home before dark. Tall tales." He looked out toward where the river, where the splash seemed to come from. "Nowadays, I believe a man wise when he can question what is and what isn't and keep an open mind."

He pauses, contemplative. "I doubt any of you had plans for a night walk in the swamp, so I'll entertain us all with a story. Talius, Thorn, you know part of it. Nine years ago, still a little wide-eyed at 19 years of age, I went on a trip, the one in the Gaeirmundi Isles you've heard talked about in hushed voices around House Mercon. The trip nobody talks about when Kerylion is around." Kray looked toward Ivor and Qiu. "My father, by blood only. Devil Hade raised me." He addressed the group as a whole again. "And everyone in House Mercon knows that I lived with the Gaeirmundi natives after that hunting trip, left behind, thought dead by friends and family until my return, just over two years later, almost to the day. Now I'm going to tell the part few know, to you men, the ones I'm going to face danger with. Because it might be a different kind of danger, one we haven't seen before. One that should be respected, even if it seems just a tall tale to scare children."

"So, it's nine years ago. I'm on a family trip, paying a visit to some old friends from House Calipho in the Gaeirmundi Isles. Calipho used to be Mercon, but splintered off ages ago to the island life. It was immediate family... my Uncle Rison, Kerylion, and a couple of Calipho men with some guides, one by the name of Mazatli." Kray went quiet for a moment, listening to the swamp. "My oldest brother, Lysander, was along on the trip as well. A great time it was, too... women, wine, song, good company. One night, during a feast, talk turned to hunting. Rambures Calipho boasted that there was no better hunting than could be found on the isles, especially in the nearby Mozamyah jungle. So it was on the very next day we set out on our little expedition. Who could refuse? It was a once in a lifetime trip, not to mention there was a large wager between Kerylion and Rambures on who would bag the greatest trophy."

Kray took a pull off of his waterskin.

"The first two days were good. It was on the third day the weather turned dark. You could tell a storm was on its way, blowing in off the Sea of the Scorpion. But Kerylion and Rambures weren't done. The bet was too close, neither would admit loss. So, we pressed on, deeper into the jungle still. We made camp that night under rain, but we hadn't seen the worst of it yet."

"Next morning, pride unsatisfied, Kerylion and Rambures set out with the rest of the hunting party while Lysander, Mazatli, and I stayed at base camp. The weather was already thunder, dark and stormy shit. Not too bad, but not something you wanted to be hunting in. Besides, Lysander and I had already had our fill of following those two around the Mozamyah. We had our trophies and were content to stay out of the rain. Thing is, no one stayed out of the rain that day."

He placed a pinch of tobacco in his cheek. "Weather picked up as the day wore on. Wind steady to push harder on your body, rain coming down thick. Got to the point after midday that the rain was going sideways and you felt like you were swimming. Sky was dark, almost as black as charcoal. Winds howled, blew one of our tents away before we could finish packing it up. Trees bent. Suddenly, you couldn't see more than ten feet in front of you. Camp was on a hillside, which was ideal... until the mudslide swept the three of us away, down into a great gulley. It was chaos, all around."

"So, I'm down in this gulley, and it's flooding. Muddy as hell. And I'm trying to climb out, grabbing roots or vines, anything. Clawing into the mud with my hands. Looked up, and Lysander's reaching down, reaching for me to pull me out. He was always so damn fast... already at the top. Then I hear a scream, pure terror. Never heard a man scream like that. Haven't since. Right after that there was this..." He stopped, the slowed his tempo. "There was this great unholy shriek. Pierced my fucking soul to the core. Lysander looks over his shoulder, then back at me, but now his eyes... I can still see them in my nightmares. Wide with panic... frantic, desperate." Kray sighs, audibly. "Looking back... hopeless."

"Just as I was about to grab his hand, Lysander is ripped apart. Slashed open from shoulder to gut. Bits of him spray me. I fell back down into the gulley. Even though I was scared shitless, instinct kicked in. I wasn't going to drown in a pit. Started climbing back up, more desperate than before. Then I heard it again... that soul-splitting unholy shriek. Longer this time, reaching deep into my guts and crushing them. Making my way up, I hear bones cracking, crunching. Smell this gagging stench of death and decay. As I pulled myself over the top, I saw it."

"It had a body like a man's. Hunched over it was still about nine or ten feet high. Hunched over because it was eating Lysander. No. It was devouring him. I noticed the great horns first, like some sort of great deer, protruding from its head. Its body looked like rotten flesh of a furred animal, with bones sticking through in places. Then it looks at me, eyes all glowing red. It sees me."

"I swear my mind almost cracked at the sight. Somehow I reached for my blade... had a gladius back then. Must have been reflex. Lysander was down, and I guess I was going to kill it, or die trying. Which means I would have died that day, but the Fates, it would seem, weren't ready to cut my thread. Instead the bank gives way, and I get swept further down the mountain by mud and water, slammed against rocks, trees, and roots along the way, sharp parts stabbing me. I remember falling off of a cliff, crashing into a river, hitting bottom. I couldn't stay up for air, and the river pulled me downstream."

"Must have hit my head on something. Next thing I know I wake up weeks later in a hut. A Gaeirmundi medicine man of sorts... called a Nahualli, found me out cold and near dead after the storm, nursed me back to health. It was a good life there, for a time. Over a year." Kray clears his throat. "The second year I spent trying to learn from the Nahualli. Spent time with him, smoking and doping out on mushrooms that make you see visions of the past and future, even see the world beyond. I was desperate to reach some understanding of that hellish night, wrap my head around it. For months I asked him about that red-eyed creature, told him what I saw. He never gave me a straight answer, except this one time."

"He told me of Ith-" Kray stops himself. "A dark spirit from the north, that dwells in the winds there, drinks the blood of men and feasts on their souls. Comes to harvest the people of the Gaerimundi from time to time." A gentle breeze picked up for a moment as he looks toward the north. When it stops, he continues.

"Anyway, not sure if what the Nahualli said is true. I can't speak on that. But, what I do know is what I saw that night. There was no mistaking it. And, whatever it was, it was pure evil, and real. Those glowing red eyes see me in my dreams sometimes. The only thing I fear anymore." He pulled his blanket tighter to ward off the chill of the night air.

"Lots of talk today about witches and a Wizard King... magic and Barrow People. And maybe what I saw that night was one of a kind, but I can't be certain about that. What I am certain about is this: evil shit lurks in the world, and just because you haven't seen it doesn't mean it's not real."

Essentially this is a warning from Kray, making sure the guys he's going into the swamp with aren't dismissive of the potential threat of the supernatural, or even the possibility that Rutcrana is actually able to do witchery. Some of them he's known for a year or two and respects (Talius and Thorn), some of them he's known for less than a week and seem decent enough so far, having been been vouched for by his friend Zaituc (Ivor and Qiu). Either way, given the situation and all the witch/wizard king/barrow people talk, he felt it was imperative to share his experience and give a different perspective besides the 'magic/supernatural isn't real' belief.

In the end, Kray's doesn't necessarily believe Rutcrana is a witch, or that there was a wizard king, etc. What he does believe, after what he saw in the Mozamyah jungle, is that it would be foolish to assume witches, wizard kings and things that go bump in the night are not real.

DMJ

Apr 25, 2017 2:33 pm
The night is not a comfortable one. The temperature drop in the hours after midnight is rather severe. A moisture hangs in the air. A chill sets in and lasts for what seems like a long night. When the darkness starts to give away to the gray of morning, it is a welcome site. Everyone is ready to get moving and see the sun.

Full light of the morning is delayed however. As seems to be the norm in this region, a thick fog has settled over the whole area. Instead of a morning sunrise, the area is covered in a gray glow of fog. Visibility is restricted to about 50 - 100 meters in most directions. The far side of the lake can no longer be seen as it was in the evening.

Dealing with the chill and the moisture in the air, the group reorganizes, checks supplies and puts the boats back out on the water once more. The sound of the paddles in the water seem louder in the quiet of the morning. The fog hangs out in blotches on the lake and in the trees on the banks. Black ducks and white egrets fly about, landing in the saw blade grass. A few alligators lurk near the banks of the lake, their eyes head and back breaking slightly above the surface of the water.

Instead of heading straight across the middle expanse of the lake, the team rows along closer to the south and east bank, looking for signs of an above-ground cemetery.

DMJ

Apr 25, 2017 3:09 pm
It is not long before the group spots what they were looking for. Near the edge of the bank, two trees stand tall with a platform built in between them, about 10 - 15 feet high. Rolls of cloth, burlap, and leather straps encase a lump of mass in the middle of the platform. It can only be the remains of a corpse. Looking further around the area, similar platforms hang on other nearby trees. The Bat Hannoc cemetery is found.

https://dl.dropbox.com/s/8o6zpx11txwz7tu/Bat%20Hannoc%20Tree%20Burials.JPG

Before going aground, the group takes care to scan the area for any activity. None is detected. The place looks deserted. The group talks it over quietly and survey's the bank to identify a good place to cache the canoes. A small overgrown bank just beyond the cemetery seems to be the best option. They row into a small inlet, pull the boats onto ground, and take some time to camouflage the vessels in a patch of thick lilac. The covering is a success. The boats are completely unseen, about 175 meters north of the closest grave platform.

The group stops to listen for a while and get their bearings. The fog of the morning is burning away a little every hour. Now the sun is up and visible, but still low in the sky. The day is still early.

Carefully and fully alert, the group moves as quietly as possible back towards the cemetery, hoping to find a trailhead cutting southward into the dense forest.

As they come up to the grave platforms, they can see the eerie wraps of bodies suspended in the trees. Markings are etched out on many of the trees. Charms, baubles, talismans, and even bones hang down from the platforms and surrounding trees. Some of the trees have small cut out shelves in their trunks, in which sit all sorts of trinkets, statuettes, and even skulls. A few candles can be seen, but none are burning and most are melted down to nubs with strings of wax spilling over.

It is an eerie sight. Definitely not a type of burial ground anyone here is familiar with.

https://dl.dropbox.com/s/2vk8ruliyatnywn/Bat%20Hannoc%20Tree%20Burial.JPG
Apr 25, 2017 6:55 pm
"No use hanging around in Bat sacred ground. It won't do us any favors, especially if they catch us trespassing. Let's find that trail and get on with it. We've got business too attend to, and a bonus to earn."

The images are a nice touch, really helps paint a clear picture of the swamp and the cemetery.

Kray looks around for the trail, eager to get the most out of the day and make their way to Driftwood.

A couple of rolls for Perception and Investigation, if you need them J, in an effort to get above Passive levels (I'm assuming the worst our characters can do would be their passive level, even if our roll is lower).

EDIT: adding rolls.
EDIT 2: Adding CB's suggested Advantage rolls for group work, like we did when talking to Zaituc about the contract.
[ +- ] Kray Mercon Drop Down Character Sheet
Last edited April 25, 2017 9:35 pm

Rolls

Perception - (1d20+7)

(12) + 7 = 19

Investigation - (1d20+5)

(11) + 5 = 16

Perception Advantage - (1d20+7)

(11) + 7 = 18

Investigation Advantage - (1d20+5)

(18) + 5 = 23

Apr 25, 2017 8:26 pm
Kray says:
I doubt any of you had plans for a night walk in the swamp, so I'll entertain us all with a story...

It had a body like a man's. Hunched over it was still about nine or ten feet high. Hunched over because it was eating Lysander. No. It was devouring him. I noticed the great horns first, like some sort of great deer, protruding from its head. Its body looked like rotten flesh of a furred animal, with bones sticking through in places. Then it looks at me, eyes all glowing red.

...Ith, A dark spirit from the north, that dwells in the winds there, drinks the blood of men and feasts on their souls.
"Kray, this is facinating!" Qiu remarks after listening in earnest, leaning in towards Kray. "Let me tell you then of the Alijanians. You all may know us as just strikingly handsome men, beautiful women, master artisans, and shrewd merchants. And while that is true and we have always been such, we only came to these lands generations ago from the distant Mianshan mountains. The Mianshan people lived at the edge of the great Alijan Empire. Our remote mountain villages kept us safe for decades during the endless Tasuka-Jinzhou Wars. But eventually the Mianshani were pulled into the wars, and not even on the same sides. In the end, our mountain communities began to destroy one another, fighting under different banners of the Lowland Warlords."

He shrugs, leaning back. "War is war, the same as it is everywhere. People are brutalized, killed to make examples, and pressed into service to masters that seek only their own glory. But this one was different. For years people had said Emperor Zhu Shan was a sorcerer, summoning demons in his lust for greater power. The same hushed rumors were said of his half-brothers whom the war was fought against - Fan Bai of Tuopo and Gengxin. Most stories call Gengxin 'Jonshi', our word for vampire."

Qiu sits up and leans in and speaks in a more hushed tone. "But then the Lowland Warlords came. They were nobles, crazed with the lust for war. It is said that some would never remove their armor, for the horns and tusks of their masked helmets were truly growing from them, and had pierced the metal plates. Some were said to have eyes that glowed red. There are many stories of Lowland Warlords feasting on the dead after a battle."

He sits back again. "My people call this the Time of the Rivers of Blood. Eventually the Mianshani elders and champions gathered all those they could and fled, taking our river boats south to the open sea, costing us many lives. Fortunately for the Yuoric people, we eventually arrived in the Alorinic Sea."

"Your story is truly fascinating, Kray. It echoes much of what I have learned in the stories of my people. However, let us hope these really do just stay stories."
Apr 25, 2017 8:33 pm
OOC:
@Ez, I'd say we should generally assume we are all working together to look around and piece together odd things. I think by default we should roll with advantage when actively searching/investigating.
Qiu, walking near the rear of the group, occasionally turns around and walks backwards a few paces before turning back. If he sees anything odd, like trampled grass, noises, etc. he softly points them out to the group.
Apr 25, 2017 11:29 pm
As they walk through the cemetery, Thorn pauses every now and then to look at the trinkets lain at the various tree-graves. His lips turn down a few times in what looks like mild disappointment.

Xorthan sent a note to DMJ

Rolls

Investigation - (1d20+3)

(4) + 3 = 7

Investigate again (in case J thinks it appropriate) - (1d20+3)

(20) + 3 = 23

DMJ

Apr 26, 2017 12:30 am
Thorn takes some extra time sifting through the miscellaneous articles that are nailed and hung from the grave trees and platforms.

DMJ sent a note to Xorthan

DMJ

Apr 26, 2017 1:05 am
It does not take long to find the trailhead. A decently worn path cuts into the forest to the south, diving into the thick woods.

Kray makes note of the markings of traffic along the trail. It does not seem like any of the tracks are fresh. This is an established track, but not one that has been used in most recent days at least.
OOC:
That's sort of a Survival type clue, but Investigation will work.
Also, I'm supportive of Advantage applied to rolls on these general skill checks, to suggest that the team is working together to be on the lookout and pull in information from the collective "situational awareness." The team is working together on the patrol to shoot, move, and communicate.
The group strikes out along the trail, traveling at a good pace southward for nearly an hour. The fog of the morning is burned away and the cold in the air is completely gone. It is hard to remember being cold now, because the humidity and heat is already setting in by late morning.

The trees are becoming thicker and taller. Gradually it seems that the group is walking under a canopy of branches. The trail cuts through thick patches of undergrowth. Often the trail is the only high ground, with draws and floods sitting in the low ground on either side.

The group begins passing through flooded spans of ground. At first, the water level is only ankle deep. Then a stretch has water up to the knees. Eventually there is no choice but to wade through water that is over each man's waist. Sandaled feet are stomping through murk, mud, and floating sludge. Snakes slither here and there along the surface. Again, some smaller alligators are spotted.

https://dl.dropbox.com/s/5pe2fq0y08b7p8f/Bat%20Hannoc%20Swamp%20Terrain.JPG

https://dl.dropbox.com/s/ronl3bo6bgahybh/Bat%20Hannoc%20thick%20swamp.JPG

To everyone's relief, the trail eventually stabilizes on mostly solid ground again, though the flooded plains are still dispersed throughout the area, as are full bodies of water. The trees of the area now have large roots and thick smooth trunks, with high branches that block the sun and create a darkened setting of mold, algae, and hanging moss.

After several hours of hiking, thoroughly soaked and moderately chaffed from walking in wet leather and cloth, the group sees a clearing ahead. On the edge of a large swamp lake sits a collection of several wooden, thatch-roofed structures. They are still off in the distance, only visible in a glimpse through the trees. From this vantage point, it is not yet clear how large the settlement is or if there are any inhabitants. The group pauses for a moment and takes cover in nearby bushes to decide how to proceed.

About four or five hours have passed since the group stepped out from the cemetery. It has been a challenging slog through tough terrain. It is afternoon, likely the early hours of the afternoon, but the exact position of the sun is not clearly visible under the canopy of high branches and vine growth in the trees.
Apr 26, 2017 12:53 pm
Kray observes for a moment, considering the unknown, then fully withdraws into cover. He speaks in a volume only the group could hear. "I'd know more before we get too close. Keep things quiet, edge around the village and get a feel for what we're dealing with."

I think a perimeter sweep is a good move here, do a little quick recon and get more info before we enter the village (maybe get a little closer first for a better view, then sweep). If nothing particular catches our attention by the time we reach the opposite side from where we are now, I say we move in.

Kray is focusing on keep an eye out for anything that might indicate the status of the settlement-- signs of life, abandonment, conflict, etc.

Some rolls in case they're needed: Perception, Investigation.

Stealth: I'm assuming that's Group Check style, where half of us (3 out of 5) have to pass the check to succeed?
[ +- ] Kray Mercon Drop Down Character Sheet
Last edited April 26, 2017 1:21 pm

Rolls

Perception, Perception Advantage - (1d20+7, 1d20+7)

1d20+7 : (19) + 7 = 26

1d20+7 : (9) + 7 = 16

Investigation, Investigation Advantage - (1d20+5, 1d20+5)

1d20+5 : (14) + 5 = 19

1d20+5 : (16) + 5 = 21

Stealth - (1d20+6)

(14) + 6 = 20

DMJ

Apr 26, 2017 1:25 pm
OOC:
On Group Rolls
I'm probably good with group rolls and averages on some things, depending on circumstances, but I would like to establish a tradition that Stealth is Stealth by each man. One guy out of five may be the one who makes the sound or sight that gives himself away, or maybe the rest of the team. If anyone wants to go unnoticed, then opponents, onlookers, guards, whoever will have a Perception DC (either passive or active depending on circumstance) that needs to be compared to each person's effort to stay undetected. So an individual Stealth check for each PC.

To me it makes sense, the bigger the group, the harder it is to fight against the numbers of rolls as there is an increasing chance that one or more will go bad. So sneaking around pays to send fewer guys maybe, and the ones who are good at it (Stealthy).

With that in mind, see if you want get the whole party rolling up on a recon sweep, or if you just want to send a specialist or two to go and report back. Right now the group seems to have a decent hiding place outside of the range of general detection. Everyone in the party has been on the lookout, Percieving and Investigating, no discoveries of sentries or onlookers so far from the current vantage point.
Apr 26, 2017 1:50 pm
Thorn is well aware of his limitations when it comes to sneaking into places unnoticed, and says as much to Kray.

"What say you and another move closer to the edge of whatever it is, and let the rest of us know what you see? Two men moving through the bush might pass unnoticed; five becomes a troop, no?"

Thorn speaks respectfully, though, trusting Kray's judgment; he'll defer to the noble if Kray thinks it wise to move in together.
OOC:
Perception roll, whether Thorn's staying put or moving; Stealth for if he ends up moving. If they happen to see anyone talking in the hamlet, he'd definitely be reading their lips

Rolls

Perception - (1d20+2)

(12) + 2 = 14

Stealth - (1d20+1)

(12) + 1 = 13

DMJ

Apr 26, 2017 2:14 pm
OOC:
Ivor seems to be the 2nd best at Stealth. He's sort of acting like a zombie, but he can move up to give Kray some backup on a 2-man recon approach.

DM moving absent PCs along like puppets.

Rolls

DM Roll for Ivor on Stealth - (1d20+3)

(12) + 3 = 15

Apr 26, 2017 2:19 pm
Makes perfect sense to me on the ruling J. Larger groups are just noisier (I just assumed we'd be using the PHB's suggested method of group stealth, which, after reading the above, is clearly just a soft and sugarcoated way of being nice to the players).

Kray looked at the group, taking stock of their collective chance to approach quiet-like. We're like to wake the dead. He replied to Thorn, quietly, a bit of levity in his voice. "Right. Heavy-footed." Addressing the group, he continued. "I'll take a turn and look ahead. Any of you who can keep quiet up for a short stroll?"

Is anyone else decent/proficient at Stealth? Kray will go alone if needed (if everyone is +2 or lower to their roll, that would be his preference).

EDIT: Ivor works.
[ +- ] Kray Mercon Drop Down Character Sheet
Last edited April 26, 2017 2:20 pm
Apr 26, 2017 2:20 pm
Talius says to the group "I can't help but feel like we are being watched." he scans the area and says "I would rather stay here and see what I can see."

Rolls

Perception - (1d20+5)

(13) + 5 = 18

Apr 26, 2017 2:24 pm
I will stay here. Go, scout.

DMJ

Apr 26, 2017 6:10 pm
Kray and Ivor launch out on a recon mission, looping up closer to the structures ahead but staying in the cover of the vegetation that is off of the trail.

They see that the huts are simple structures made of wood, and most of them elevated off the ground on platforms and plank decks. Taking a position under one of the buildings, the two observers make their way to a great vantage point for a full inspection.

All said, there are probably two dozen structures of various sizes, conglomerated in this central location for the most part, but some tucked away on the periphery on the outskirts within the woods. Most of the houses are built on the short stilts, and several grouped together within a clearing alongside of a lake that stretches out to the east.

The most noticeable feature is the lack of activity. No one is around.

The second noteworthy observation is that many of the buildings are in disrepair. Some even have broken boards, a few fallen in roofs, and a couple seem to have fire damage. There is debris in the open common areas. Grasses are growing in areas that must have once been well-tread.

It becomes pretty clear that the settlement is mostly deserted.

https://dl.dropbox.com/s/17i01cjd4st5yay/Bat%20Hannoc%20deserted%20village.JPG

Since detection risk seems low, Kray and Ivor make one more move to another building, even closer towards the center of the settlement and closer to the water. From this angle, they notice something moving on one of the decks of a house that is right on the shoreline. It is a man dressed in a simple animal skin tunic. His hair is wild and gray. It appears that he is fishing off of the dock-like porch of the house, which stretches out a great distance over the water (over half of the structure is built over the shoreline).

Kray studies the man for a time, all the while scanning all around for other signs of life and activity in the settlement. There is none, save for this old fisherman.

After a while, Kray observes something a bit abnormal about the man's movements. His mannerisms and motion seems somewhat out of place for some reason.

It eventually becomes apparent, especially after the man is seen pulling in a fish on the line, taking it off of the hook, and placing it in a nearby bucket. Kray is convinced, based on the way he moves and the positioning of his body, that the old man is blind.

No other people are seen. A few footprint tracks to and from the stairs on the old man's building can be seen however, along with tracks in the sandy ground that suggest some sort of wagon or wheeled cart is being used to move to and from the stairs.
Apr 26, 2017 7:57 pm
Kray considered the blind man might have keen hearing, sharpened by necessity. Maybe he had heard them already?

He spoke, his voice polite yet firm. "Good afternoon, fisherman. My name is Kray. I've traveled here on urgent business, seeking one known as Rutcrana. I'm here to offer her aid, as she has requested. Do you know her, or where she can be found?"

Kray motions a request for Ivor to bring the rest of the group forward, keeping a watch all around.

Didn't want to let the guy out of my sight (you never know), but I figured the group should be brought up. Also, I'm wondering if the old man is paraplegic and someone else wheels him around? He/she/they could be nearby. Maybe just a couple of survivors and the fisherman is taken to the dock to do his part.

Also, Kray does not have any weapons in hand. Trying to look peaceful.

DMJ

Apr 26, 2017 8:40 pm
The old man freezes, his head tilting up and locked to listen intently. He pauses for a long while. He seems alert as he can be, soaking in all that he can with his other senses perhaps. But he does not give any signal of being afraid. He finally speaks out in a scrawling old voice, a THICK Dannein accent that is quite a difficult for Kray to understand , "An Ocean Kingsman? All the way here to Bat Hannoc territory? You are out of place here, don't you know that, gold presser?" He turns, slowly leans his fishing rod against the railing, and looks at Kray. The old Dannein's cold dysfunctional eyes are open but they have no pupils and are disturbing in their homogeneous pale yellow coloring.
OOC:
Ocean Kingsman: a term for Yuorics sometimes used by Danneins. It is sort of an out-of-date term, not used much of late. When Yuorics first sailed onto the Andra Penninsula several centuries ago, apparently many Danneins began to refer to them as the Ocean Kings. It is not a term of respect however, more derogatory in all likelihood, calling on Yuorics insistence on bowing to kings and being fancy in their soft civilization.
Gold Presser: Danneins love gold and many tribes are known for their raiding, robbing, and looting. Some of the more violent Dannein tribes think of Yuorics as craftsmen who continually build and press gold (coins, jewelry, art objects, etc.). This is definitely not usually used as a flattering term. It suggests that Yuorics are soft victims, who build wealth, but are born suckers and meant to be robbed for their gold.
When the old man starts talking, Kray hears a rolling sound from behind the man, on the deck around from the back end of the house that was not fully visible. In a few more seconds, the source of the noise appears. Kray sees a disabled man dragging himself along in a low box cart with four wheels. The man's legs are shriveled and useless, and he sits on them in the cart. His arms seem strong however, and he quickly gropes along with them to pull forward on the deck around the old man and stares severely down at Kray. The crippled man in the cart then scans the area around the settlement.

"This one has long blades and a bow. Another one's cutting out through the bushes north, carrying a big spear," the crippled Dannein says out loud for his blind companion to hear, again with a hard accent that calls for close attention to comprehend. "What you have in all of those bags hanging on you?", the crippled barks out at Kray and stares with a fierce but dull look.

Kray notices one of the crippled's hands move slowly to his side, resting just below the border rim panel of the four wheel cart. By the way of his movement, Kray suspects he has a weapon close at hand, lying on the inner floor of the cart beside his immobile legs.

The older blind man stands steady, now behind the crippled man in the cart. Kray notices too that the old man is armed with a long antler handled knife that is close to his hand as he shifts them slowly to his belt.
OOC:
These two Danneins are on the porch of the house, looking down at Kray who is still on the ground. They are elevated up about 4-5 feet (height of the stilts and porch structure platform). The stairs down from the platform are to their left / Kray's right.
In a direct line slanting up and down at the incline angle, Kray is about 15-18 feet away from them as he approached slowly, stopped, and now they have also come closer.

Rolls

Crippled Dannein Perception Scan

Apr 26, 2017 9:04 pm
Seeing the signal from Ivor, Talius begins to move in and motions for the rest to Do the same seeing Kray talking to the fisherman.
Apr 26, 2017 9:59 pm
Qiu follows behind Talius, a good 15 feet back and to the side. He holds the carrying-pole on one shoulder, shield in hand on the other.
OOC:
What bags does Kray have on him?
Last edited April 26, 2017 10:02 pm
Apr 26, 2017 10:14 pm
Just the backpack as far as I know. He tends to keep his coin inside a shirt pocket.

Kray calls to the old man. "You're right, I am out of place, but I find it comfortable enough. Ocean Kingsman? I bow to none, fisherman. As for gold presser... try pressin' me and you'll find out otherwise." He looks at the crippled Dannein and answers his question, his voice and demeanor as if he was talking about the weather. "What's in my bags is no concern to you. We've come on a job, sent to aid Rutcrana, and, by association, the Bat Hannoc. You might tell your fisherman friend over there how I still haven't reached for my blades. Finish reaching for yours, and you'll find out what Murmaran steel tastes like when I slide this Yatagan up through your belly and out of your throat."

Intimidation there.

Kray paused to let that sink in, assuming Rutcrana's name carried weight. He continued, unfazed by their threatening motions. "Now, perhaps we can all stop edging toward a bloodletting and be cordial like. Or not. Your choice."

Persuasion to be civil.

Might use Lucky, depending.
EDIT: Those rolls work just fine.
Last edited April 26, 2017 10:14 pm

Rolls

Intimidation - (1d20+5)

(17) + 5 = 22

Persuasion - (1d20+5)

(18) + 5 = 23

Apr 26, 2017 10:52 pm
As Thorn, Talius, and Qiu make their way into the center of the village to join Kray and Ivor, Thorn gazes intently at the huts they pass, looking for any eyes peaking out of windows, or the shadows of stealthy movements.
OOC:
Can we hear the exchange taking place between Kray and the Danneins? And are they speaking in Dannein or Yuoric?

Rolls

Investigation - (1d20+3)

(10) + 3 = 13

Apr 26, 2017 11:49 pm
Considering the bags the crippled Dannein saw, maybe referencing assumed coin pouches? With more thought it seems a little unrealistic that Kray's coin would all be in a large shirt pocket. Seems uncomfortable, so RP wise for me that's a no. He does take cash security fairly serious though, so I imagine he 'd have small satchel type sack hanging on his side, from over his shoulder and across his chest via a belt-like strap, used for holding plates/old royals. Nothing huge, maybe the size of one of those plastic shopping bags. Hell, maybe that's what a 'coin purse' is. He'd have a coin pouch hanging from his belt for the less valuable stuff like Markes and lower. His inside shirt pocket would have some coin too, maybe 20 coins.

Maybe it's overkill, but for the realistic approach I'll specify it on my character sheet.
Last edited April 26, 2017 11:49 pm

DMJ

Apr 27, 2017 12:48 pm
As the others walk down the main trail, approaching the shoreline house off to the left of the central settlement clearing, they see Kray talking with two men. Kray is standing on the ground. The two Dannein men are on a platform that surrounds the house. One of the men is very old and the other is on the deck of the porch platform, apparently sitting in a low cart of some sort. His legs are small and deformed. Both of the men are wearing plain soft hide tunics with belts, simple clothing of rural Dannein woodsmen.
OOC:
On the distance of it during these first moments, no one else can hear the interchange between Kray and the two Danneins
DMJ sent a note to Ezeriah
As everyone gets closer, you can start to hear that the old blind fisherman is talking to Kray. He is speaking in Dannein, but a strange dialect of it that is difficult to understand for most (Talius is probably the most familiar with it I would guess).

Everything looks calm. Kray is talking back and forth with the blind fisherman. The crippled guy is in a four wheeled cart low to the ground. He is staring pretty intently at all of you, as if studying over you and all that you have and carry one by one.

DMJ sent a note to Xorthan
Apr 27, 2017 1:18 pm
While they are still twenty paces or so away from Kray and Ivor, Thorn murmurs to his companions:

"The next house up the shoreline. Someone's in there, and they're watching us."

As they draw abreast the other two, he nods amiably at the Dannein who can see him, and "A good day to you, Father," to the one who cannot. Catching Kray's eyes, he nods subtly toward the same house he pointed out to Qiu and Talius, and scratches his neck once.

Xorthan sent a note to DMJ
Last edited April 27, 2017 1:18 pm

DMJ

Apr 27, 2017 2:18 pm
After Thorn points out an onlooker in the window of the house further away past the house where Kray, the blind old-timer, and the crippled, everyone is aware of that guy as well. He is further away, about 75 meters, so details are not great. It looks like a pretty big guy. It does not seem like he is making much effort to remain hidden.

Just as the rest of the party gathers up behind Kray, the big figure in the house beyond steps away from the window and then is seen again stepping out of the door frame and walking around his outer deck around towards the water facing side of that house. He is a large man, kind of lumbering along with his hands held down still to his sides. He has no sandals and wears only a big dirty smock draped over his shoulders, with a rope-like belt. He is carrying something with a handle in his hands, but it does not seem like a weapon.

After a few steps the big man stops on the outer corner of the porch, standing at the edge and looking out over the water to the east (the party's left). He raises the handled item and starts twisting it back and forth from side to side.

Attached to the handle is some sort of bell, more like a pan, probably tin from the sound of it. Tied on strings up and down the pan are either rocks or metal pieces. As the handled pan twists back and forth, the heavy pieces on the end of the string clang and ping loudly against the tin pan. The effect is a clattering banging and knocking ring sound that is immediately very loud. The big man stands there, rattle pan high overhead, twisting the soundmaker back and forth. The clanging bell rings out and the sound carries over the lake and all through the surrounding trees.

"Mananan Mac Lir! Get him to stop that banging." The blind old-timer barks out, his face an expression of frustration and disgust.
OOC:
Mananan Mac Lir: one of the Dannein "First Gods." Associated with the sea mostly.
The crippled man launches into action, turning sharply and twisting the wagon around, pushing and pulling with his hands while leaning forward to reach the deck ground, rails, and sides of the house. The cart rumbles along the planks of the deck, past the front door of the house, and over to the south corner of the deck. Closest to the other house where the big man is rattling the noisemaker.

"Stop that banging, Maeriks, before I come over there and shove that rattle up your fat ignorant ass!!!" the crippled man yells out, looking toward the big man across the way.

The rattling does not stop. The big man continues, but he looks over at the crippled, staring blankly. He is an ugly man with a look of stupor. Now everyone can see that he is likely mentally handicapped.

The crippled in the cart continues to yell across the deck at the big man, to no avail so far.

"That one to the back of me on the other house deck is an idiot. He was born with bad blood and a weak mind. He is always a bother to everyone he is around." the old blind man says to Kray.

"But come, shall we start this cook? I will fetch these carp." He nods in Krays direction and then turns slightly towards the other house. "Maeriks!" the old man yells out, "Fire, you dumb lout! Get that cook fire going! Food, you imbecile! You understand that don't you?!"

The old man turns slowly and starts walking towards his fishing position.

The rattling of the noisemaker is still echoing out in all directions. The big imbecile at the other deck is holding the stringed pan high in the air, twisting it back and forth. He is looking at the entire party with his mouth open, his expressions still fixed in a normal stupor.

The crippled man on the closest deck is still hurling curses and commands across the shoreline between the two houses, insulting the retarded man and badgering him to shut up and start a fire.

The fire pit and benches sit on the ground, roughly between the two shoreline houses, out away from the water a bit, closer to the common area clearing of the settlement.
Apr 27, 2017 2:33 pm
With time-related contract bonuses in mind, not to mention he wasn't one to trust easily, Kray ascends the stairs and approaches the fisherman, ignoring the din. "Seven large carp? That stew sounds like a fine cook, and while I appreciate your hospitality, we're unfortunately pressed hard for time and need to find Rutcrana. Any assistance you can provide on that course would be most appreciated. The favor, of course, could be returned in kind. We've brought food in case you have any hungry."

Kray surveys the swamp village and continues. "I see things have gone to hell here, and last I heard Rutcrana was friend to Bat Hannoc. So I'm most curious, fisherman. What's happened here that the swamp is growing over and you call her mean and scornful? How many are left here in Sruthadmad?"

Not quite interested in lunching with potential poisoners and I'd rather get along asap, making good for that time bonus on the contract. I don't trust these guys, and as feeble as they are/seem, I'd rather not give them the chance to make gold pressers out of us.

DMJ

Apr 27, 2017 10:20 pm
"She has always been a mean one, but I suppose that is the way witches are from the inside so they are bound to be that way," the old blind man says as he walks around the house to get his fish from the back side of the house. Kray follows a distance behind, watching the old man touch along the house and rails to know where he is as he walks.

"Where she is now, I'm not sure," he continues as he begins to shift some fish from a large water filled trough on the back deck area to a smaller, portable bucket that he grabs and has filled with water. "I think she still stays out at Old Island, though they tell me that place is more flooded than ever. I never lived there, but my father did when he was a boy, before everybody moved here."

He continues to grab fish from the large trough and place them to the small bucket. The old man is quite proficient at his system. "Now everyone has moved back there to the island maybe, if they are still alive I guess. We are about the only ones left in Sruthadmad, as you say. It has been like that mostly since the raid last fall. We got hit hard. Most people got killed then. Some others left back out with the neighbors too. I guess they figured they should join up with them. Not me though. I had no intention of paddling off with those vagrants. I don't care how strong they say you can get. Some of that was true though. Those boys did get strong. An bachnead is some really strong boys."
OOC:
Kray cannot make out this word "An bachnead" (ahn-BACK-need). Just not familiar with the vocabulary. It is "the"
something. The "stack" maybe, but that is not right.
note="Xorthan,Oxbox,Oxbox"]The phrase "an bachnead" means "The Hive." It is a reference to a structure for bees or wasps, but it is not the most common term for it. This is an older way of referring to a hive.

I am thinking you guys may be staying in earshot of the conversation of Kray and the fisherman, who have looped around the back of the house. Plus Thorn can read lips to an extent.[/note]

"Last I heard they were at odds with Rutcrana too, but I don't know what happened. She might come by as she used to, but maybe they just killed her too. Serve her right but I don't care for them either. She might be out at Old Island. Either that or she's probably dead. There is another one now. Fingol. He probably got all of Rutcrana's draichta now if she is dead. He definitely left with the neighbors. I know that."
OOC:
"Draichta" : another unfamiliar word
note="Oxbox,Oxbox"]"Draichta" is an obscure Dannein word meaning something like magic, hexes, magical power, maybe like the word "juju". It is a word not used by most tribes. Most have other words for that sort of thing.

You can share that if Kray asks, but play along that Talius did not hear that word directly when the old man said it.[/note]



The old fisherman stops and stands up, then yells out extremely loud, "Haven't you gotten him to stop yet!? Maeriks!!! Stop banging that bell and get that fire lit!!!! I told you!!" In the background, the imbecile's noisemaker is still clanging and rattling. Kray sees him standing over there still. Rattling the handled pan and staring intently down at Ivor and Qiu.

The old blind fisherman looks back towards Kray, his old dead eyes strangely looking right at Kray though they are empty of the light of function. "If you are not going to get with this cook, you should leave up some food to offer. Do you have any of that bread from the city that smells so thick from a rock oven?"

He tilts his head to the side again. "Stop BANGING, MAERICKS!!! Slevin, roll your broke ass over there and get him if you have to!!! Light that FIRE!!!"

He looks back to Kray. "Send one of those big boys over there to that dim and rough him up. And tell me what you said about having that bread I asked you for?"
Apr 27, 2017 11:00 pm
Qiu steps up next to Kray. "Everything alright? That kid and his alarm..." he asks, not able to follow the conversation.
Last edited April 27, 2017 11:00 pm
Apr 27, 2017 11:24 pm
Oxbox sent a note to DMJ

DMJ

Apr 27, 2017 11:31 pm
DMJ sent a note to Oxbox
Apr 27, 2017 11:58 pm
Qiu says:
"Everything alright? That kid and his alarm..."
Kray replied. "Just fine. We're just having a conversation here, that's all. Cordial-like."

OldMan says:
"Send one of those big boys over there to that dim and rough him up. And tell me what you said about having that bread I asked you for?"
Kray answered the Old Man, confessional in demeanor. "They're not mine to send, but I imagine they'll lend a hand." Eyes still on the old man, he addresses the rest of the group. "This kindly fisherman would appreciate it if one of you could bring that racket to an end. Easy-like, just get it to stop."

He looks at Qiu with a nod. Good thinking on the food. "Our friend here wants some of that bread you brought, if you don't mind." Kray smiled half-hearted, looking at the Old Man. "Qiu here is on the compassionate side, thoughtful enough to bring food for a hungry village. I said we wouldn't need it, but he insisted. Lucky for you, and me... seeing as we're exchanging favors."

Pulling out a spliff, he continued. "Now, I'm at a loss for some of what you describe. Raids, 'getting strong', An bachnead, Fingol and Draichta. Sounds like some dispute between Rutcrana and some other sides of it. Mind giving your peace of mind on what's going on at this... Old Island, you said? By your account, transpiring events are unfavorable, and it's not a place for sight seeing." Kray put the unlit spliff in his mouth, appreciating the flavor of the tobacco wrap, offering one to the old man. "Smoke?"

Kray will also ask the old man to elaborate on where Old Island is.
Last edited April 28, 2017 12:09 am
Apr 28, 2017 1:17 am
Talius approaches as Kray is asking about an bachnead and Draichta. Talius looks to the Old man and addresses him formally "Caunumaucher, thank you for your hospitality. "
OOC:
Replying to Kray
"When speaking of an bachnead, Caunumaucher is taking about the hive. And Draichta, he must be speaking about Rutcrana, it means magic or hexes in The Youric tongue."
Apr 28, 2017 9:52 am
OldMan says:
"Send one of those big boys over there to that dim and rough him up. And tell me what you said about having that bread I asked you for?"
Kray says:
"They're not mine to send, but I imagine they'll lend a hand."
Thorn steps over to Maeriks and his cacophonous instrument.

"Here now, brother. Come and get a bite to eat. Everyone hears you now."
OOC:
Here Thorn would like to take a good look at the big man and to see how easy it will be to make him stop his noise - what exactly is his motivation for making it in the first place? Dinner bell? Hammering out danger and a warning? And what kind of behavior will Thorn need to display to get him to knock it off? My thought here is to roll insight, and hopefully a high enough roll will let Thorn understand whether he should try persuasion, intimidation, or even performance, so I'll roll each of those for you to use if you need them, J. If the insight roll isn't hight enough for Thorn to make an educated decision, he'll go with persuasion. Edit: Finally, throwing in an intelligence check in there as well.
Last edited April 28, 2017 1:44 pm

Rolls

Insight - (1d20+2)

(18) + 2 = 20

Persuasion - (1d20+2)

(12) + 2 = 14

Intimidation - (1d20+2)

(1) + 2 = 3

Performance - (1d20)

(10) = 10

Intelligence check - (1d20+3)

(11) + 3 = 14

DMJ

Apr 28, 2017 10:01 am
OOC:
Scene Status Check

I'm picturing this as the layout:

Kray now joined by Talius, who have both walked up onto the porch/deck of the first shoreline house. They are circled around to the back of the house (side facing out to the eastern lake), talking to the old blind man. Though the angle is close to being cut off by the position of the house itself, they can maintain line-of-sight onto the rest of the group who is standing on the ground out in front of the house. Kray and Talius cannot see the crippled carted guy (named Slevin), though they can hear him. He is yelling at the dull-wit (named Maeriks) across at the next house. Kray and Talius can see Maeriks on the back deck of the other house, ringing the handled pan.

Qiu and Ivor are standing down off of the 4' deck on the ground in front of the first house. They can still see Kray and Talius on the back deck if they keep the same position. They can also hear Kray and Talius if the others speak up from the back deck, but they cannot catch all of the details of the conversation that Kray and Talius are talking through with the old blind fisherman. Qiu and Ivor can also see Slevin the carted crippled on the front deck. Looking at the next shoreline house over, they can see Maeriks ringing the pan bell on his back deck, standing over the water. Maerik's eyes are locked on these guys; he is staring all of them down. He has a mix of a dull yet softly smiling look on his face.

EDIT: Thorn was close to Kray and the blind fisherman moments before, but is now walking away south along the lake shoreline, from the closest house down to the next one. He is heading towards the stairs of the second house deck, on his way to go up to engage with Maeriks.
DMJ sent a note to Ezeriah
Talius and Kray continue conversation with the old fisherman on the back deck of the first house.

Slevin, the crippled, continues to yell out from the front corner of the close deck at the dim-wit at the other house, Maeriks, ordering him to quit banging and light a fire in the fire pit immediately. To no avail.

EDIT: Maeriks, continues to rattle his loud handled pan and stare at Qiu and Ivor. As Thorn approaches, Maericks switches his gaze to fix on Thorn who has reached the stairs of the second house deck.

Slevin the crippled yells out at Thorn, "Knock that fat hog on the head and get him to light a fire right there!" He points to the fire circle with benches located roughly between the two houses, but up away from the shoreline closer to the common area of the village.
Apr 28, 2017 10:12 am
Xorthan sent a note to DMJ

DMJ

Apr 28, 2017 10:33 am
OOC:
I can see that I messed that scene up a bit. Unlucky timing of some simultaneous typing between me and Xorthan, so I didn't catch his latest entry until after.
Apologies. I will rewrite and adjust.

EDIT: See other edits above. I think corrections are made. On track and adjusted.

DMJ

Apr 28, 2017 12:42 pm
DMJ sent a note to Xorthan

DMJ

Apr 28, 2017 8:24 pm
Thorn slowly steps up the stairs of the second shoreline house and starts making his way around the deck platform to the back part that is built out over the water of the lake. Maeriks watches Thorn all the while.

Thorn begins to speak slowly and carefully with the big man as he continues his approach.
Previously note="Xorthan,Xorthan"]...Thorn's Insight suggests that Maeriks is sending some sort of signal by ringing the pan bell. Maeriks is exceptionally focused on Thorn and his friends, which suggests that the signal he is sending outward is some sort of warning that they have arrived. Thorn may not know all of the details about the signal system (to whom does the signal go? exactly what is the signal saying outward? how will it be interpreted? what will be the consequences?), he can only assume that the signal has worked by this time.

With that in mind, Thorn thinks that the best way to get Maeriks to stop is to convince the dim-whit that he was successful in sending the signal, but that he can stop now and that Thorn and the others mean no harm

So we'll go with Persuasion.[/note]

Maeriks is a large man, 6'3" and around 265 lbs. He wears a simple soft leather waist wrap that hangs down knee level, an open animal skin vest, and no shoes. As Thorn moves within about 15', Maeriks makes a sudden movement. He slams the handled tin pan bell to the deck and then quickly sets himself bent knees, one leg slightly forward from the other, low stance, hands open, arms outstretched slightly with elbows bent but tucked in towards the torso - - a classic ready stance for wrestling.

Thorn pauses his movement but keeps talking and keeps his hands moving slowly and visible.

"He's going to try to grapple hold of you. If he does, he will mash you up bad!" Slevin yells out at Thorn from the other deck. "You are going to need to hit him on the head and knock him down. Use the flat side of that hatchet!"

Thorn keeps eye contact with Maeriks, talking softly and making slow gestures, and refrains from shifting to a threatening or defensive stance.

Previously note="Xorthan,Xorthan"]
Thorn talks it through with the big guy in a low volume.
No need to fight. You made your signal. The ones you signaled definitely heard it, so they know we are here. You've done your part. We are not here to threaten you. You have not been instructed to fight us. We just need information on somewhere we are going. We are just passing through. And we have food. We are going to give you some supplies as presents. Good foods from the cities, sweet breads and dried venison strips, a full bag of blueberries. I am not here to fight at all. No one is planning to fight. You made your signal. That is all that you needed to do. Now you can just eat some good food that we are going to give you for helping us. We are just passing through.[/note]

Slowly big Maeriks begins to soften his stance. Thorns words seem to be getting through. Eventually he puts his hands to his side and stands up straight looking at Thorn. Thorn turns and motions him back toward the stairs. Maeriks watches briefly and then lumbers past Thorn and down the stairs, arms always held straight down at his sides. He walks in his awkward stomping manner up to the fire pit and starts stacking out wood for a fire.

Thorn turns and follows slowly down the stairs, looking all around but keeping an eye on Maeriks, and then looking back at his fellows back at the first house.

Previously note="Xorthan,Xorthan"]
Thorn is cautious as big Maeriks stomps by on the deck. As he is watching the big imbecile go past and turn down the deck stairs, Thorn catches something over to the left out of the corner of his eye. Further down the shore line, at the next house (south along the shore, opposite direction from the original house with the blind and crippled guy where everyone else is now), Thorn swears he sees movement of a humanoid figure stepping by in smooth steps towards the water, on the ground near the stilts of the house. The figure seemed to be wrapped in cloth or maybe large leaves, with a wrap mask over its head and face.
https://dl.dropbox.com/s/62foxpuil3up8hb/bat%20hannoc%20hive%20glimpse.JPG

It is an unclear and fleeting image however. Just as soon as Thorn tries to focus in and gather more clarity, the figure is nowhere to be found. It as if nothing had been there at all. Extremely strange. [/note]


Back at the first house, Slevin watches the interchange and seems speechless for a time. "I thought he would have had to hit him in the head to knock him down." The crippled says rather quietly, turning to look towards Qiu and Ivor. "That fat bull would mash all of you boys up if he started wrestling against you."
Apr 28, 2017 9:22 pm
Kray replied to the Old Man. "That was something else, wasn't it?"

Well done with the big guy, Xorthan. It's like you cast a Charm spell on him. Maybe we do have a secret magic type!
Apr 29, 2017 1:06 am
Thorn watches as Maeriks stomps past him, thoughtful. He glances over his shoulder, southward, pauses a moment, and then begins making his way back to the group.

Xorthan sent a note to DMJ
OOC:
Haha, Ezeriah. "I cast persuasion." We'll see if Thorn can use it on anyone with average intelligence, though. :)

DMJ

Apr 29, 2017 11:46 am
The old blind fisherman converses with Talius and Kray on the back deck of the first house (most north). Though not a native of the Drakkenmire and southeast Danneinkiff, Talius is from the northeastern Dannein regions. He is generally familiar with the fisherman's deep riac (swamp) way of talking, so Talius is able to make some quick headway on information that the old-timer has to offer with a quick interchange.

The old blind fisherman's gives his name as Mac Ru. It is what Yuorics think of more as a last name, but this is often a habit of elder Danneins, shifting title back to their relation with the memory of their father when they are late in life.
OOC:
Writing some of this entry in info download style for the sake of time. Keep in mind that it is gathered by quick back and forth question, answers, comments mostly between Talius and the old man, with Kray helping submit the questions. To Kray, the way of talking seems fast and more confusing now, and he can see his friend Talius adopting a different style, pace, and content of speaking than his norm, but Kray sees clearly that Talius is making the shift to maximize a quick info gather session and make progress and rapport in the moment of opportunity.
On Trading Supplies for Info
Danneins are blunt people. In fact most are notably bad at lying and are not known for hiding their true meaning. Mac Ru seems true to Dannein form. He knows what is going on. He is giving information. Talius and the rest of the team are out of their environment and need a lead. So this is an exchange. Mac Ru expects to be paid in good supplies, especially with bread grains and liquor, and at least a few coins or jewelry items. Gold only. Talius is equally blunt and quickly makes a deal. The price is MINIMAL, almost negligible, from the party's resource prospective.

Background About Old Island and Rutcrana's Association With It
This is an old Bat Hannoc settlement located on an island out in the large lake/heavy flood zone that stretches as far as the eye can see to the east and south. Again, for the right picture this is a lake of varying depth. Sometimes it is so shallow that there are muddy islands and also many trees that seem to be growing out of the water as the floor is only just underneath the water surface. It takes a boat or raft to get out to Old Island. Distance is a little unclear. Old-timer says "about 8 or 10 Mule Fields", a local measurement that is hard to translate. But apparently it is about a 1 hour or less paddle time. This place is where most of the Bat Hannocs of this particular area of Borgh Riac used to live up until about 70 years ago when they relocated here to Driftwood because of the old settlement's gradual erosion of ground and incremental increase in flooding problems. However, it has always been the place where Rutcranna remained. She never made the move to Driftwood to live; she would only travel across the lake to visit, speak, make demands, give prophecy, offer council, healing, cast hexes, etc. Also sometimes people who needed witchery would paddle out to Old Island to see Rutcrana. This included even the Norach and the elder councilors from time to time. Long ago the settlement on Old Island was called Clocha Lamhar, seems like a rough translation of Gem Sanctuary but the wording isn't quite direct. The lake we are referring to is called An Tulacheo, means roughly The Burial Murk.

On Investigating Old Island for Clues of Rutcrana's Fate
Mac Ru says there are some canoes he can sell, for a couple more coins.

On Recent Conflict
Most of the people (Bat Hannocs) were beaten by "the neighbors" last fall. Many men and fighting women were slain. There were also some collaborators who supported joining the neighbors. That faction spoke out and got most of the rest of the survivors to acquiesce and join with the neighbors, the last of which left during the tough and desperate winter. Defectors would paddle away across An Tulacheo under the direction and guidance of other Bat Hannoc defectors. Not sure where they went. He thinks maybe to Old Island, but maybe even further out to the hill settlements on the south shore of the lake.

On The Hive and "Getting Stronger"
One of the promises of The Neighbors is that they can somehow make everyone who joins them stronger and healthier. They have ancient powers or religion of some sort. Claim that people can be free of sickness and become empowered with great strength and fortitude. There seems to be something to it. Some of the men and boys who became devoted collaborators with The Neighbors are extraordinarily strong now. The Hive is the biggest example. This is a set of ex-Bat Hannoc warriors, hunters, and scouts who switched sides to become champions for The Neighbors. Now these guys dress up like The Neighbors do, in body wraps and sometimes in elaborate masks. They have strange abilities to move quickly around the swamp and have heightened senses. They are all very strong, often able to kill a resistor with one blow of a weapon or pick men up overhead and slam them on the ground or against trees. Mac Ru is not sure how many members of The Hive exists. Slevin thinks there are 100. Mac Ru says no way, not that many. Both Slevin and Mac Ru know several of The Hive by name. Though they are covered in masks and wraps now, they used to be Bat Hannocs of the local community here at Driftwood.

On Fingol and His Efforts to Overtake Rutcrana's Position and Prestige
Fingol is a Bat Hannoc that also practices medicine and magic. Mac Ru calls him a asarlai, means something like shaman, a male herbalist or doctor. He has always wanted people to listen to him instead of Rutcrana. Tried to get the Norach's ear for many years. He was a sure candidate to switch loyalties to The Neighbors, and he did so early on. Often spoke out against Rutcrana. Turned some against her and recruited for the neighbors. Made a show of his power last spring when he summoned a huge snake out of the lake and it slithered around the community fire and then out into the bushes to disappear. Later that night the snake killed Fingol's opponent Cedraigh who had spoken harshly against him in the council meeting. Now Fingol probably got the neighbor's to kill Rutcrana or did it himself. Mac Ru thinks it likely that Fingol probably has all of Rutcrana's magic (draichta) now at Old Island. That is a Dannein or at least Bat Hannoc idea apparently, that one magic-user can try to take over the other one's hexes as one must become stronger as another becomes weaker. Talius knows that this is a generally common idea, that there is usually only one druid, witch, shaman, medicine man, etc. in a community or region. If there are two, then there is usually a conflict between them. And there are never really more than two around one another.

On The Neighbors
This group is shrouded in mystery. They are rarely seen at all. Obviously Mac Ru has never "seen" them, but he has been around them a couple of times. Most notably, the only time they came in great number, at the fateful raid against Driftwood last fall. Slevin says they are completely wrapped in strange cloth and leaves and strange masks. They walked right up out of the swamp apparently in the middle of the night. They came out of the darkness in every direction. They are usually about 7 feet tall, lean and fast. They kill with their long spears that have thin but extremely sharp and strong barbs at the end. They make no noise and never speak. They only send messages through their collaborator mouthpieces like Fingol and the big champion Gorolach Mac Daolach, who was a great Bat Hannoc but became a monstrous enforcer for The Neighbor faction within Driftwood.
Mac Ru says that the most notable thing about The Neighbors is their terrible stench. They smell like the rot and sludge of the swamp itself. It is sickening to the old blind man.

More on the Final Raid, On Bat Hannoc Leadership and Resistance to the Neighbors, and On the Results of the Last Stand at Driftwood
Norach Onchu was swarmed by Neighbors during the autumn raid. He and his champions killed many of the Neighbors in a valiant stand in the center fire circle of Driftwood that night. But the Neighbors could not be beaten. The Norach was stabbed and beaten to within and inch of his life. He was broken and immobilized, wrapped in some sort of net, and then placed on a raft and taken out across The Burial Murk (the big lake), never seen again. The Neighbors, still in their fearsome shrouds, dragged all of the bodies of the fallen Bat Hannocs into the shallow shore of the lake. Moments later, a huge group of alligators swam up and ate all of the bodies. The alligator congregation included the great dragon known as Titan, a true monster of the riac who is known to be centuries old. It was a completely horrifying scene of shocking gore for the women, children, and elderly survivors.
Many of The Neighbors paddled off in rafts that night. Others walked away into the darkness of the forest. Those Neighbors on the rafts carried away many captives, mostly women and young girls. They killed many youth males and even boy toddlers before departing as well.
Note: much of this account is given by Slevin. Mac Ru did not see all of this. Blindness obviously, but also he was stabbed in the neck and stomach and almost bled to death. An old woman named Biel (who later left to join The Neighbors during the winter) kept Mac Ru alive by dragging him into the bushes to hide, applying bandaging and pressure dressings that barely saved him. Slevin was knocked from his cart, off of this deck they are on now, and into the water during the event. He swam up to land just as alligators were approaching to feast on the bodies of the dead. He saw Titan approaching off in the distance and saw the monster swallow bodies of great men in single chomps.

Mac Ru has his fish buckets and fish cleaning tools ready. He says he and Slevin are going to shift over to the prep tables and the fire now to cook. He wants to get paid his full fee and he can point out where the boats are if the group needs them.

Over the course of the conversation, Thorn has returned from the other house and has come up onto the first house deck to join Talius, Kray, Mac Ru, and Slevin. Thorn is able to listen in on the later part of the conversation, the greater detail recount of the fateful raid by The Neighbors on Driftwood.
DMJ sent a note to Xorthan
Apr 29, 2017 1:09 pm
Thorn arrives back at the house and listens as Slevin describes the strange vestments of the Neighbors. He suddenly interrupts the cripple.

"Do you know if any of these Neighbors are here, now, in your village?"

Thorn is standing between Talius and Kray now, and mutters in a whisper for their ears only:

"Pretty sure I just saw one two houses south."

Xorthan sent a note to DMJ
Apr 30, 2017 7:29 am
Ivor stayed silent through the entire discussion at the Circle of War, preferring to take the measure of the mission (and his companions too) by listening. There was a lot of information to digest, and some of it - particularly the politics - went over Ivor's head. Not that he could give a leprous rat's ass about politics anyhow. This much is clear: find the granddaughter, get out. Avoid killing if possible. That last bit leaves a bad taste in Ivor's mouth, but things can't always be fun and games.

So the Capcaun has a soft spot - who knew? That doesn't diminish Zaituc in Ivor's eyes as one might expect. A man's got to have something to live for and if it's family then so be it. Not Ivor's style though. Attachments are complications, and can be used as weapons deadlier than any sword. Screw that. Getting mixed up with this witch Rutcrana? That was foolish. But all men are foolish at one time or another.

This is the most important thing, and the biggest reason for Ivor's silence: Rutcrana and Scachan. Witches and druids are bad business. Ivor has never doubted the reality of magic. There was a druid that lived high up in the crags above where he grew up. And Ivor is sure he saw a selkie when he was a boy. Magic is very real, indeed. And very dangerous. You stayed away from it if you had any sense. Ivor will never admit to it, but he is deathly afraid.

As they entered the swamp, Ivor became even more withdrawn. To be sure, the Dannein ex-gladiator didn't have any expectations for this return to his homeland, but a foray into this Bat Hannoc shithole to seek out a witch certainly never crossed his mind as a possibility.

Ivor's musings are interrupted when Ruacht peels away from the group, leaving them all in the hands of the lordling Mercon. Well, someone's got to lead this group. But the man better not put on any airs. Seems a decent enough fellow though, or else that Talius wouldn't follow him around like that. Now there's a keen blade if there ever was one.

And Thorn? That's a tougher nut to crack. The man's gait and the way he carries his sword are sure signs he knows how to use the weapon, and use it well, but there's a look in the man's eyes that's difficult to read. There's a story behind that, for sure.

Qiu is solid. Ivor has known him from Pylos, and might be the closest thing he has to a friend. When Kray and Qiu tell their tales of the supernatural, Ivor only shudders and doesn't offer his own stories, of which there are plenty.

Having moved closer to Kray and the Bats, Ivor catches some of Slevin and Mac Ru's recounting of what befell Driftwood. More strange tales. Is there no escape from this witchery? Suddenly wishing he were back in the arena in Pylos, in a death-battle against flesh and blood, Ivor shifts uneasily. Maericks' din is starting to get on his nerves.

DMJ

Apr 30, 2017 2:02 pm
When Slevin hears Thorn's question and the suggestion that one of The Neighbors was seen, the crippled looks around the village from the deck and then back at Thorn, "Where did you see one? Was he really tall, taller than a man? Or was he regular size? I bet it was Rigin. I told you," Slevin looks over at Mac Ru and directs comments at the old man, "I told you he was creeping around here again. Maeriks, fat lard, talking to him too I bet. Maeriks! I told you you better not be talking to Rigin or Cealwin! You dirty hog! I should stick you like the dumb pig you are!" Slevin starts rolling his cart to the stairs, yelling out towards Maeriks all the while. The big imbecile is about 30 meters away down at the fire pit, working diligently and silently starting a fire and getting the cauldron tripod set up in position to the side.

"If you saw a man wrapped up in sacks and cloth, it could be a collaborator somewhere about, so keep on watch. I also suggest you be careful what you say if you want to keep your business private. That talk of the witch might do you in if the wrong ears hear it." Mac Ru says to the crowd as he walks towards the stair at the front of the house, carrying two buckets of fish and some cleaning/gutting tools in a bag over his shoulder. "There are no Neighbors here in Driftwood. I can assure you that. If there were, I would be fighting the urge to wretch from their rancid stench."

Mac Ru walks down the stairs with ease, though his hands are full. Slevin stops at the edge of the deck, lowers his cart by hand, and then uses his arms to lower himself over the side and then back into the cart on the muddy ground. His cart wheels gum up and drag a bit in the mud as he pulls himself along, his hands also becoming muddy as he gropes along the ground, digging his fingers into the ground and grass tufts for handholds. The two handicapped Danneins make their way to the cook fire circle, away from the water towards the center common area of the village.
Apr 30, 2017 2:13 pm
"I wouldn't mind running into one of these tall ones. Test my weapons against them and their witchcraft!" Ivor growls, though his skin crawls even as his mouth shapes that last word.

DMJ

Apr 30, 2017 2:22 pm
"Ha! You wishing to run up on one of The Neighbors?! You don't understand much" Slevin says with a scoff as he rolls past Ivor. "You not the only one that carries around a gigger pole, boy. They got theirs that would gig you like a longleg frog real quick. They are way bigger than you, plus faster and stronger. You would wind up like a fat frog, stuck on a stick, and then fed to Titan there at the waterline. Ha!"
Apr 30, 2017 2:57 pm
"I've fought bigger men than those you speak of, and beasts as well." Ivor scoffs. "No warrior worth his salt underestimates his foe, and I'm no fool. But your tales don't scare me either, old man." Ivor lies.
Apr 30, 2017 2:58 pm
Kray looks sideways at Thorn, keeping his voice low. "Might be one of those damned collaborators. Things'll go better if they don't walk away from here. I'd rather our canoe trip be a surprise." He chews a bit on the spliff. "Two houses south? Let's go take a look, but smart."

I'm thinking Kray and Ivor stealth a roundabout way toward the backside of that house where Thorn saw collaborators(?), cutting off any potential escape that way while Qiu, Talius, and Thorn play it cool, wait a couple of minutes, then approach from the front. Spread out as we get closer, to cover windows and doors.

Also, what/how much exactly does Mac Ru want in exchange, whatever the deal was? I don't think we have booze, but we can do bread and gold. Kray's got 22 CM's, since Ru only want gold as far as coin goes.

Throwing in a Stealth roll.
Last edited April 30, 2017 3:06 pm

Rolls

Stealth - (1d20+6)

(11) + 6 = 17

Apr 30, 2017 3:26 pm
Itching for a fight, and something to take his mind off unsettling thoughts, Ivor welcomes Kray's plan.
Last edited April 30, 2017 3:39 pm

Rolls

Stealth - (1d20+3)

(13) + 3 = 16

Apr 30, 2017 4:49 pm
In an attempt to not draw any attention to Kray and Ivor, Talius asks the old man about the hive " Caunumaucher, tell me more of an bachnead. How do they offer power to people that join them?" Talius thinks for a moment, "And what are these people offering in return for this power you speak of?

DMJ

Apr 30, 2017 10:08 pm
Kray and Ivor sweep around on a large loop and approach the third house on the shoreline from the south, while Qiu and Thorn cover the northern view and approach. Talius keeps the Driftwood dregs occupied at the cook fire.

After a thorough search of the house and the broader surrounding area, they find no one else in the settlement. Thorn points out the place where he thinks he saw the figure, underneath the stilts of the house. Upon close inspection, the group finds what may be signs of recent foot prints below the house, but the results are not absolutely definitive. Down below the house (further south) there may be signs of a raft or boat pulling up in the sand, but it is unclear if those tracks might be from Maerik's skiff that is also nearby and is apparently used by the big simpleton every day or so as he paddles out onto some of the small islands and nearby landing to gather berries, herbs, and oil leaves and also to check the teams' foot traps and drowning traps that they use to catch small game.

After the effort, the party feels pretty certain that no one is in the settlement structures, but must admit that someone could have been earlier, and that there is surely the possibility that onlookers could view the settlement from afar. No doubt that the swamp forest provides a nearly endless amount of hide sites.


As for payment to Mac Ru: a dinner donation of bread and any berries, fruits, vegetables, etc. (enough for 3 guys) will do fine. He is a bit frustrate with scoring no wine or liquor, but 10-12 gold coins buys his happiness plus 1 - 3 canoes or rafts. Maeriks can take you to a place on the southwest corner of the settlement where he has a bunch of small boats stashed, at an old dock and pulled up in the overgrown weeds nearby it.

Mac Ru does not elaborate much to Talius about the augmentations to The Hive. He is not sure about the nature of it, only that the Neighbors promise freedom from sickness and increased strength and vitality, and that it at least does seem to work for some of the devout followers of The Neighbors.

Why people go? What do they get out of it? He says the last group likely went out of desperation, to avoid starvation, exposure and sickness during the winter. Before that, some people bought into the idea that the Neighbors would make the Bat Hannoc clan stronger, increase their territory, and strike out against their enemies abroad. That did not seem to work out. The people who were instead struck down were the Bat Hannocs who refused to acquiesce to The Neighbors.
May 1, 2017 12:53 am
Kray thanks Mac Ru for the wealth of information. "Fair exchange, appreciate the knowledge and transport."

I'll cover the 12 CM's for the watercraft. CB, you've got the bread I'm guessing? Also, I got the impression that that there wasn't any chance of tracking those footprints, assuming they were even from a collaborator, not to mention it's a damn swamp.
Last edited May 1, 2017 12:56 am
May 1, 2017 8:04 am
Qiu gives the old man an cripple each a bag of rations. To Kray, "Tell them there is enough there to split between the three of them for the next few days at least. That boy looks like he could eat it all in one sitting tho, so they should keep it all close."

Quietly to the group after the failed search, "Sure thing we were being watched, I say. Tonight we need camp extra careful. I think we build a fire in one spot, and when it is full black night we quietly relocate."

DMJ

May 1, 2017 9:37 am
Ezeriah says:
... I got the impression that that there wasn't any chance of tracking those footprints...[/color]
Kray and Ivor, working with Thorn again later also so that he could comment on the positioning of the fleeting image he saw, feel like they probably are tracking the footprints for a short ways. They seem to go under the house, south a short ways across the waterline, and then stop in the shallow water. It is difficult to confirm exactly because the walker was apparently stepping through the water, so tracking in the murk beneath the surface becomes impossible after a short distance. There are some lines and divots in the muck of the shoreline nearby, down near the stilts of the fourth and final house south on the shoreline. The marks could have been caused by a raft being pulled to and from the water, but that is unclear. And even if so, it could have been one of Maeriks boats because he is said to land around that same area from time to time after his boating trips.

Using some of the open viewpoints above the lake, everyone can get an idea of where the sun is in the sky. It is now mid-afternoon, with the temperature likely at the fullest heat of the day this next hour or so.

The three Bat Hannocs are finishing up the fish cleaning. Their fire is burning well now and they have the hanging cauldron over it,
boiling water.
May 1, 2017 5:15 pm
Qiu says:
"Sure thing we were being watched, I say. Tonight we need camp extra careful. I think we build a fire in one spot, and when it is full black night we quietly relocate."
"Agreed. I think we set an trap for any who might be watching, draw them in with the fire. Might catch a Neighbor or Collaborator and learn something useful." Kray looks southward, toward where he thinks Old Island would be. "First I think we get to Old Island, find Rutcrana, tonight if we can. If she's still alive that's where she'd be, by Mac Ru's account." Mindful of the contract, with an eye toward the sun, he gauges the time again. "Should be able to make it by sundown, if we get to it." Kray deadpanned. "And Titan's not too hungry."

Kray almost found himself amused by the thought, as rumors were abound in the swamp. Witches summoning snakes, gator congregations, centuries old giant gators, Neighbors, The Hive... something strange was definitely going on in the Borgh Riac. Only one way to find out.

We've got our lead(s). I think we should leave now, get to Old Island and figure out our next move from there. Hopefully we can pick up some more clues. Otherwise, our next stop after that sounds like it would be the south shores of the lake.
May 1, 2017 5:27 pm
"Yes, let's get to it. I will be much happier when my boots are dry and we are all counting our money." Talius thinks to himself about how he would fare against one of these Neighbors. Only one way to find out. "I will get the canoes. "
OOC:
Edited: I forgot we are heading out via boat.
Last edited May 1, 2017 6:16 pm

DMJ

May 1, 2017 6:09 pm
OOC:
I know there has been a tidal wave of info lately, so I just wanted to take a moment to rope in a few things so that the party can make decisions.

INFO HIGHLIGHTS

The site that has been suggested by the Driftwood dregs (Mac Ru, Slevin, Maeriks) as a place to find out either the location or fate Rutcrana is an island, simply called Old Island, which is eastward across the swamp lake called An Tulacheo, translation The Burial Murk.

Old Island is only accessible by watercraft. It is supposedly about 1 hour or less of a paddle away, recognizable as a large swell of thick black trunk trees that seems to grow out of the center of a great open body of water. Also several old dilapidated structures can be seen on the island, though many of them are flooded, partially underwater, and falling apart. The party now has canoes or rafts that they can use.

Old Island is where Rutcrana has lived for as long as anyone can remember. Mac Ru suspects that rival shaman Fingol has killed Rutcrana and taken over her lair at Old Island, and thereby taken over her magic. Fingol is one of the main collaborators with The Neighbors.

It is uncertain where all of the Bat Hannoc collaborators or The Neighbors themselves currently reside or base. It could be on Old Island. Another possibility is that they are staying at some old hill settlements further on to the south and east, on the southern shores of Lake An Tulacheo.

DECISION FOCUS:
Party needs to decide where to go next, when to go, how to leave, how to travel, etc. or if there are any actions that remain to be done at Driftwood.

Current time is approximately 2pm on Day 2 of the mission.


Again, I know you probably have all of that on your own, but in case the last few days of DM posting was overkill, that is the at-a-glance summary I think.

May 1, 2017 7:15 pm
Kray pulled some loose tobacco from his spliff, eying the settlement.

Another consideration would be to search Driftwood itself for any possible clues, etc. Maybe Team Mac Ru are the remaining survivors, but there might be more to learn from the settlement itself. That'll take time so we might be better off leaving for Old Island in the morning, before dawn, using an abandoned building to camp for the night. It's only an hour or so to Old Island, not to mention Mac Ru made it clear that Rutcrana used to visit, and might still, if alive. She'd know any help she requested from Zaituc would come here first, and might have ways of keeping an eye on Driftwood. Might be a longshot, but you never know.

In sum, although I can think of reasons to search Driftwood, it could be a big waste of time.

Old Island doesn't sound that large ("a swell") so we might be able to explore it in the few hours after we show up, depending. If it's small enough, the lair might be easy to find. Also, since today is day 2, that means tomorrow is pretty much the last full day of business out here to find the girl. Day 4 (half of it) would be spent bringing her back, if we want the bonus.

I can see value in searching Driftwood or leaving for Old Island now, but, if I have to pick, I'm for Old Island. Dry boots and counting coin, you know.
Last edited May 1, 2017 7:18 pm
May 1, 2017 11:19 pm
OOC:
I'm all for heading to the island now.
May 2, 2017 2:12 am
Pay day will be a bit shallow if we don't retrieve the girl by tonight. Let's get to the old swell. I do suggest, however, that we circle wide once we know where it lies, and approach from the south.

DMJ

May 2, 2017 3:14 am
Taking two small boats, the group departs from Driftwood, paddling eastward on An Tulacheo. At first the waters are shallow and it is necessary to steer the boats between trees and small mini-island plots of land. Eventually the water opens up, the depths increasing, and they begin to paddle across a long open lake that has only a few trees here and there emerging from the water.

Distant shorelines can be seen to the south and very far away in the east. To the north, and closer, more water-breaching trees grow and the shoreline is not so well defined - a large flooded forest.

It is easy to spot in the medium distance eastward: Old Island, or so it would seem as it matches the description given - a plod of low ground in the middle of an open water expanse, a cluster of trees that are growing out of the water and gather together in a thicket on a small island.

After rowing for about 20 minutes to get to the open water, and then about 25 minutes on a lengthy approach to the island, the group is able to get an increasingly better view. Though the shoreline is not clearly defined, the cropping of trees is about 400 meters across, oblong to 300 meters across the other way.

It appears that the higher ground (only slightly higher) is in the center and north end of the island. Though the trees are thick, a few small simple structures can be seen, offset further inland from the shoreline. All of the structures, from this vantage point, seem to be very primitive structure, in severe disrepair, and largely overgrown by vegetation.

No activity is seen on the island so far, except for a few alligators and egrets that can be seen at a few places along the shore in the shallows.

https://dl.dropbox.com/s/l4rqd5me44hdkj3/Old%20Island%20shore%20line.JPGhttps://dl.dropbox.com/s/v5odaa5vwsmxma3/Old%20Island%20Gators.JPG

The trees and brush create a thick barrier that limits visibility. Trying to see through the trees, it seems that more structures can be seen further inland, in the more northern middle of the island.

To see with any sure detail, the group will certainly have to land and investigate further.
May 2, 2017 10:58 am
Thorn paddles in the back of the rear boat, eyeing the alligators periodically. His sword weighs heavy across his back. It's been a while since he's used it, and that irritates him. It is a good thing to avoid using the blade, Thorn, that familiar voice whispers at him. He knows the voice is right. Still, a part of him is hoping to find a child abducted, her captors' throats begging to be slashed...

As they slowly approach land, he prepares to follow Kray ashore with his eyes open and his sword sheathed.
Last edited May 2, 2017 11:02 am
May 2, 2017 5:09 pm
"Seems like the northeast side of the island would be less likely for comers and goers. Let's shore up there and hide the canoes."

Based on the geography, it seems most traffic around Old Island would be on the western side (to and from Driftwood), or on the southern side (to and from the hill settlements on the southern shore of An Tulacheo). Northeast side seems our best bet to conceal our canoes and keep visibility to a minimum.
Last edited May 3, 2017 1:11 am
May 2, 2017 6:13 pm
Ivor steers the lead canoe expertly, heading for the northeast side.

DMJ

May 3, 2017 8:17 am
The group circles around the north east side of the island and pulls the two canoes up to a gradually sloping bank covered with weeds and undergrowth. They stash the canoes under cover, but also available for easy access and quick removal and relaunch. After stopping for a moment to listen, look, and sense their new surroundings, the group moves forward through the woods, slowly and cautiously toward the north and central section of the island.

It is not long before they see more of the simple structures that were seen as examples on the west island edges. Again, these are not the more advanced build style as the stilt houses of Driftwood. They are of a more primitive nature, apparently built by Bat Hannocs of an earlier generation than those who structured Driftwood. No houses seen initially are on stilts. Most are either wigwam style buildings, simple crossed-log and lean-to shelters, or triangular shacks. Also throughout the areas around and between structures are planks, boards, and low bridges lying about and crossing stretches of ground.

All of the shelters and network of walkways and decks are worn out by weather, decayed by time. Many are either completely or partially flooded. It is clear now that the island must have once sat at least a few feet higher above the level of the surrounding water. The over all scene paints the story of either a sinking ground or a rising river system, surely occurring gradually over the course of years.

The group proceeds cautiously all the while, looking for any signs of habitation but also any signs of threat or surveillance.

After passing through a few groupings of overgrown and abandoned dwellings, they come to a final set of structures near the north end of the island, which is covered in the thickest trees and has the most rises of true solid ground. This group of shelters still looks severely worn, largely flooded, and equally outdated, but it must be called the most intact set of structures. Some of the stick huts are built on stilts and elevated planks built around trees. There are no signs of fire or recent habitation likely, but at the same time the small set of shelters looks as if it could have been more recently hospitable.
https://dl.dropbox.com/s/vt1aeaqc03fntbd/Bat%20Hannoc%20Old%20Island.JPG
OOC:
I think there is a guy with a yellow outfit standing in the middle of this picture. Disregard that. No inhabitants seen so far. This visual aid is just suggestive of the style and look of what is there at the small group of primitive shacks with the flooded plank walkways.
The group is approaching from the southeast corner of this site, having moved roughly west across the island so far. Out beyond this grouping of shelters, seen on the other side opposite from the party and slightly north, seems to be a clump of dark heavily covered trees that rises up slightly (very slightly) as higher ground. It is not exactly clear from this distant and vantage point, but there seems to be a larger building that is assembled around and between a group of large old trees.

From somewhere in the area, a light whiff of smoke. Somewhere nearby, a fire is burning. The direction from which the smell comes is not yet clear.
May 3, 2017 12:20 pm
Ivor sniffs the air like a hound, trying to judge the size of the fire. Perhaps it's been too long since he was a raider, but he learns little more from his initial investigation.
Last edited May 3, 2017 12:22 pm

Rolls

How big a fire? (Survival) - (1d20+3)

(2) + 3 = 5

May 3, 2017 12:25 pm
Talius, excited by the thrill of the chase tries to find where the smoke is coming from.

Rolls

Survival to locate the scent of the smoke - (1d20+5)

(12) + 5 = 17

May 3, 2017 12:34 pm
As the others try to figure out where the smoke might be coming from, Thorn wonders how recently these shelters may have been used. He chooses the building that looks the most intact and creeps up to it for a peek inside, looking for signs of possible occupants.

Rolls

Stealth to the building and look inside unnoticed - (1d20+1)

(19) + 1 = 20

Investigation, checking for people and possessions - (1d20+3)

(11) + 3 = 14

May 3, 2017 1:44 pm
Kray keeps one eye toward the clump of dark, heavily covered trees to the north as he approaches the shelters nearby.

I'm curious about the shelters that seem more recently occupied as well, so I'll throw a Perception check that way, along with Stealth to keep it quiet. I'm guessing the smoke is coming from the north; J, which way is the wind/breeze coming from?

Also, something to consider for passive skills. Thorn has a passive Investigation of 20, IIRC. Kray's passive Perception is 17. Wouldn't it make sense to consider these numbers their bottom rolls, kind of like a baseline as far as their skills go?

Rolls

Stealth - (1d20+6)

(4) + 6 = 10

Perception - (1d20+7)

(6) + 7 = 13

May 3, 2017 3:12 pm
Ivor follows a few paces behind Kray.

Rolls

Perception - (1d20+3)

(14) + 3 = 17

Stealth - (1d20+3)

(3) + 3 = 6

DMJ

May 3, 2017 3:25 pm
OOC:
I'm just stealing a quick minute from work, so I will write more later, but to keep the ball rolling on a few things.

I am definitely referencing Passive Rolls on Perception and Investigation. That is going on in the background constantly whether you guys know it or not, and I will always be incorporating it into what I write as the situation unfolds up to the given point where the characters are positionally, vantage point, distance, etc. When you guys throw out active rolls, I use those if they are higher than the passive. So in essence, as Ez suggests, the Passive becomes a sort of floor or minimum on performance, with active as a possible exceptional boost, but never a hindrance or reduction.

Need more time later to write thoroughly about most recent actions. I will be back tonight at some point - will talk more about the closer sneak and investigation of the shelters. Small teaser below though.
A very slight breeze is blowing from the north, which suggests that the smoke smell is coming from the thicker clump of trees just north and slightly west beyond the flood shack grouping.

DMJ

May 4, 2017 2:18 am
Everyone moves cautiously and stealthily into the flooded shack area. The most difficult thing about movement is that there are so few avenues to transverse without being either slowed, bogged down, or at least noisy.
OOC:
In game terms, this whole grid is mostly difficult terrain with a few patches of normal terrain on the plank walks and the open areas of high ground here and there.
After investigating several of the shelters, nothing of worth is found and there are still no clear signs that anyone has been living here, except for the possibility of a couple of shelters that are closest to the northwestern corner, nearest to the large set of trees that has a structure that has yet to be fully perceived.

In two of the large conical center-stack cross-lean shelters, Thorn finds a few blankets, some fire poker sticks, a few cracked and worn wooden bowls and plates, a rusted old tripod. At a small flat space nearby there are a few stones for an old fire circle, but it does not appear to have been used recently.

Still, to Thorn something just doesn't feel right. He takes note that some of the water stains on the walkway planks seem irregular. There is wetness on some of the old boards and nearby ground that is not necessarily close to water. Was there something that poured the water there? Something wet that moved across these areas recently? It is very difficult to say definitively, but the pools of water that are peppered throughout the whole area may have been disturbed or passed through recently. Thorn points these telltale signs out to the group and explains the irregularity.

All the while the party is edging ever closer across the shelter congregation, traveling from the east towards the north and west, seeking to gain a better vantage point on the heavily covered high ground that is not too far beyond. Eventually, about half way through the rugged shelter area, it becomes clear that there is indeed a large structure beyond, tucked away in several large trees whose sprawling and above-ground root systems intertwine to make a large region of interwoven roots and pools of water, overlaid periodically with planks.

As the group gets closer, it becomes clear that the fire is coming directly from that structure and multi-tree area that remains partially concealed because of all of the low hanging tree branches. Soon, smoke can be seen floating up through the branches, apparently originating somewhere on the other side of the overgrown barrier.

Walking a little further on, coming out of the flooded shack and walkway section on its west side, the party rounds a corner enough to finally gains a good vantage point over the whole overgrown nook of tree growth. Enveloped in a wrap of trees, and built around the largest tree as its structural base, sits a huge multi-leveled wood plank hut.

The wood cabin is very old, banged up, no beauty of architecture, and largely covered with mold and lichen, but it seems to be actively inhabited. On it's higher deck, with no clear stairs leading up to, sits a large stone or pottery cauldron-like cylinder. Within the cylinder, burning on the high platform, is a fire. Smoke rolls up in the air from the cauldron.

https://dl.dropbox.com/s/4fmowebk6zpymuo/Old%20island%20witch%20hut%20alt2.JPG
OOC:
All Dannein heritage characters (Talius, Ivor), please post a History check roll and result if you get a soon opportunity.
Thorn, please send the same thing, though made at Disadvantage.
May 4, 2017 2:37 am
OOC:
History check...
Thorn is too busy pondering that rusty tripod to study the structure in front of them with any degree of sober thought.
Last edited May 4, 2017 2:40 am

Rolls

History check with disadvantage - (1d20+3, 1d20+3)

1d20+3 : (7) + 3 = 10

1d20+3 : (1) + 3 = 4

May 4, 2017 5:45 am
Qiu decides to let the group focus on the structure while he readies a javelin and concentrates on observing the flanks and rear of the group.
May 4, 2017 7:02 am
Ivor's eyes narrow as he studies the dwelling - if dwelling it is - that stands before them.

Rolls

History - (1d20)

(19) = 19

May 4, 2017 8:53 am
Talius looks over the cabin and tries to recall any information about it.

Rolls

History - (1d20-1)

(7) - 1 = 6

DMJ

May 4, 2017 9:28 am
Looking at the tattered flags and banners hanging from the awnings of the hut, Ivor recognizes the markings clearly. From traditions he has been away from for many years, but there is no doubt. This house is the dwelling of a practitioner of the dark arts of magic, the abode of a shaman, a sorcerer, a witch. The trappings and decoratives are both lures and warnings to almost any Dannein. They promise both knowledge and danger, blessing and curse, all depending on the whim and power of the one who dwells within.

Leading the way on their stealthy move through the shelter flood zone, Kray and Ivor are now standing closest to the hut, about 20 meters away. They are still separated from the rustic house by a large gully that bottoms out in another flood and mud zone, and rises again on the other side at the base of the house in a tangled array of gnarled roots and a rising trunk of the large dark trees around which the structure is built.

Talius and Thorn are several strides behind the party leads, Thorn moving away from his investigation of the large triangular shelter that housed some old supplies. Qiu is back a little further still, positioning himself on firm ground, a series of plank boards that sit over the top of muddy saturated grass that leads back into the conglomerate of shelters.

Qiu continues to scan the area. The hiding spots and options for concealment are endless in this place. The terrain provides cover, limits visibility, and likely gives those unfamiliar a disadvantage on managing mobility. A perfect spot for an ambush. The Alijanian remains vigilant, and for good reason.

Kray and Ivor are the first to notice, but quickly alert the others. There is movement on the upper deck. A tall, elaborately ornamented, older yet sturdy Dannein steps forward slowly out of the house, emerging onto the overlook, and halting deliberately to stand next to the smoking cauldron.
https://dl.dropbox.com/s/sl6csbnf70livwc/Old%20Island%20Fingol.JPG

The large tall man looks out directly at the approaching party. His skin is mostly covered in blue paint. He holds an elaborate staff in his hand. Talismans, charms, and ornamentation of all sorts adorn him nearly head to toe. The details are not clear from this distance, but he is armed by some sort of handled tool or weapon at his side, as well as at least two knives that are sheathed on his belt line.

Standing high on the perch, the shaman knocks his staff loudly on the platform. "Who approaches the abode of the ancients? Who risks against the peril of magical doom? Speak quickly yet choose carefully your words, mortals. I am Fingol, Claimant of the Ancient Ways, Inheritor of the Secret Sigils of Nahrooma, Master of All Powers Over the Burial Planes, Speaker To the Dead. I will know your names, your titles, and your intentions at once!"

As the shaman speaks, the flames in the cauldron next to him begin to rise suddenly. A thick blue smoke billows upward into the air, weaving in the upper branches of the trees, but at the same time pouring out over the cauldron and clinging to the deck as well. Soon the house and its immediate support structure are encased in an eerie veil of wispy blue haze.

DMJ sent a note to Xorthan
May 4, 2017 11:20 am
Thorn rolls his eyes.

"You'd think the Master of All Powers wouldn't have to resign himself to living in a shit swamp," he mutters, waving away a biting insect. "Steel yourselves, lads. So far all he has is a clever trick."

Thorn defers to someone with an actual name and an actual title to do the stating of intentions.
May 4, 2017 5:09 pm
Kray acknowledged Thorn with a sideways glance. Trick sounds about right. He wasn't convinced of any magic and thought back to some of Devil Hade's lessons regarding politics and appearances.

Although he wasn't much for formalities, it seemed Fingol wanted the pomp of a 'proper' introduction, and Kray had an appreciation for politics at any level. "Claimant of the Ancient Ways... I am Kray Mercon, Decanus of House Mercon, grandson to Patron Habbiacus Mercon, known to many as Devil Hade. These men are my associates." He gestured in turn as he spoke their names. "Ivor MacConall, Talius Fionnlasdan, Thorn, and Qiu Hua."

Thoughtful for a brief moment, Kray continued, opting for a flexible approach that was straight to the point. "Our intention is direct and plain: we seek the daughter of Rutrcana. Any risk of ours is in measure with that intention, and our approach is one of peace, meant only to sate that intention by asking your wisdom."

If Thorn has a last name and Kray knows it, he said it. Xorthan, do we know Thorn's last name, or is it a mononym hermit thing where he doesn't have one?
May 4, 2017 5:19 pm
Xorthan sent a note to Ezeriah,DMJ
May 4, 2017 6:25 pm
Ezeriah sent a note to Xorthan,DMJ

DMJ

May 4, 2017 8:23 pm
DMJ sent a note to Xorthan,Ezeriah

DMJ

May 4, 2017 10:27 pm
"A Kingsman looking for the spawn of a half-breed hex dabbler? You are strange travelers indeed," Fingol says, his voice heavy and booming. He laughs in a deep voice, rather condescending. "And it pains me to see this soft-handed craftsman speaking for The People. As I often see of late, the stock of the western clans is weakening. Each generation becoming more servile and diminished, subdued as lackeys of the Oceaneers."
OOC:
Some of the more racist Danneins use this term The People to refer to Danneins, almost always to differentiate them from all other races. The words are literally "Ad Dannieou" which means "the people", or more like "the real people" because other vocabulary is used for non-Danneins and in historic Dannein language there is a separation and discrimination between the difference.
The fire pops and cracks in the cauldron. Fingol moves his hand out over the fire as if manipulating it. "Let me be the first to tell you, Youngster Mercon, that your mission is an impossible one to complete. Unfortunately for you. Were you aware that the impotent trickster called Rutcrana was declared a heretic and has since been slain in the old ways according to Bat Hannoc tradition? She rebelled against her own people and sought the ruin of her clan. For that she was sentenced to death by Norach Gorolach. She met her proper fate and doom. The girl that you seek was a victim of recent culling within the clan. Rutcrana's vile lineage was righteously purged for the glory of Nahrooma and the Enlightened Mind."

Now the smoke is thick in the area. Fingol is partially concealed in the mist, though his voice thunders through clearly. "The notorious whore had many daughters over ages, her willingness to bed foreigners legendary, so it is difficult to keep record of all of her half-breed spawn young and old. But I am certain that the line of the Brogh Hag through Rutcrana Gravescratcher has finally been ended - a praise to the sons of Ardent Hannoc, though certainly a disappointment to you, a soft man raised in a comfortable house of stone and pillows, a man who understands so very little about the land in which he stands and the people whom he has visited, in pursuit of this . . . fool's errand."

DMJ

May 4, 2017 10:46 pm
DMJ sent a note to Constablebrew
May 5, 2017 12:57 am
Kray was unfazed by Fingol's volley of insults. "Rutcrana's fate neither pleases me nor pains me. And you assume much of my character, Fingol. I'll not do the same of you, or burden you with common slander you might expect of a Kingsman, as you are so quick to call me." His voice was relaxed, almost indifferent as a measure of confidence, even-paced. "Now... as you say, perhaps I know little of this land or its people, but that doesn't change my respect for the land... and especially the people who live it. Spoken plainly, and with genuine kindness, it's why I haven't already put a torch to your home."

Kray flashed the witch(?) a genuine smile. "Now, rather than let this conversation slip into something less civil, let's talk as men, direct and to the point." He looked down, twisting and flattening the business end of his spliff as he spoke, an effort to keep loose tobacco in the wrap. "Considering that, I'll ask again. We're looking for a daughter of Rutcrana's. She'd be about 11 years old, black hair, green eyes. Fairer skinned than most Bat Hannoc... might set her apart."

He looked up toward Fingol again. "Where might be a good place to look for this girl?"

I'll throw a Persuasion out there. Going to throw in an advantage one as well since Kray is traveling with Danneins, which seems like it would come off better than 5 Yuorics (disregard that if it doesn't fly J).

EDIT: Adding a Lucky roll.
Last edited May 5, 2017 1:06 am

Rolls

Persuasion - (1d20+5)

(6) + 5 = 11

Persuasion Advantage - (1d20+5)

(9) + 5 = 14

Persuasion Lucky - (1d20+5)

(7) + 5 = 12

May 5, 2017 4:08 am
His trick... Qiu calls over his shoulder. It is a very good one! We are enveloped... Almost as one, the group glances back and around and quickly notice that the lattice of sunlight piercing through the trees has been masked by a haze and still growing tendrils of blue smoke.

A flicker of memory races across Qiu's mind, recalling his escape with Ivor from the arena slave pits. Instantly beset by the dread feeling that they will soon be engulfed by the smoke and fighting enemies they cannot see, Qiu plunks his javelin down into the wood plank walkway and leans his shield against it. He then takes the carrying pole on his shoulder and shifts the food sacks to one end of the pole. He then takes the free end in both hands, gauges the distance to the cauldron, then swings the pole, 30 pounds of rations pulling out hard with the centrifugal force of his swing. Qiu rotates three full turns, accelerating continually as he does so. And then he releases the pole, the weight of the bags carrying it high and fast toward the cauldron.
OOC:
Edit: Forgot to mention Qiu removed his shield. That would add +1 to each of the rolls.
Constablebrew sent a note to DMJ
[ +- ] Qiu Hua Drop Down Character Sheet
Last edited May 5, 2017 5:25 am

Rolls

Improvised thrown weapon attack at cauldron - (1d20+5)

(9) + 5 = 14

Improvised thrown weapon attack at cauldron - Disadvantage - (1d20+5)

(19) + 5 = 24

May 5, 2017 9:39 am
When the shaman appears, Ivor's skin begins to crawl and his heart beats painfully in his chest. He does his best to keep himself under control as Kray parlays with the man. But as Qui begins swinging the pole around and hurls it in Fingol's direction, Ivor misinterprets it as an attack on the shaman. With both the witch and Zaituc's granddaughter dead, what else is there left but killing this upstart? Ivor reacts accordingly: he explodes into action, closing the distance to the structure, preparing for an axe throw...
OOC:
Sorry, folks! But that's how Ivor would react to what Qiu just did.
Last edited May 5, 2017 9:41 am
May 5, 2017 10:27 am
OOC:
Talius won't mind getting his hammer out.
Talius looks to Kray while he is conversing then sees Qiu and Ivor spring into action. Talius instinctually pulls out his hammer and shield and watches Kray for direction and asks "Are we doing this?"
May 5, 2017 1:29 pm
Xorthan sent a note to Ezeriah,DMJ
May 5, 2017 1:38 pm
"Yshala love us, but this is madness," Thorn mutters, and begins loping towards the structure, actively searching for a way up onto the upper deck. He feels the weight of Urdav's sword on his back.
OOC:
Since there are no stairs, apparently, Thorn is looking for a way to climb up to the deck (stilts? adjacent tree branches?) and get within striking range of Fingol. Rolling for perception, and assuming he finds a way to shimmy/clamber up, an athletics check. And acrobatics, just in case!

Rolls

Perception - (1d20+2)

(8) + 2 = 10

Athletics - (1d20+6)

(17) + 6 = 23

Acrobatics - (1d20+1)

(13) + 1 = 14

May 5, 2017 4:07 pm
OOC:
Ivor is closing the distance to get within axe-throwing range (20ft w/o disadvantage). If that has been achieved with his first movement, then he throws.

Rolls

Raging axe-throw, damage - (1d20+7, 1d6+6)

1d20+7 : (17) + 7 = 24

1d6+6 : (5) + 6 = 11

disadvantage roll - (1d20+7)

(11) + 7 = 18

DMJ

May 6, 2017 1:20 pm
Kray speaks out. Fingol, now mostly covered in a veil of smoke from the cauldron, pauses for a short time in his verbal assault - perhaps a bit surprised by the cool response?

But soon the big Dannein launches into another volley. "Your strange commitment to some unknown child must end, Mercon. You will see now that a green-eyed half-breed is the least of your worries. For you, an invader, have now tread upon ground forbidden to all but those of worthy blood and lineage. This site is one of arcane prominence, and your presence here is an offense against me and the powers who bow to my dread will. Soon you will understand the depth of your folly, for now The Occult Hive of the Collective is summoned. It is empowered with might beyond...the... "

Fingol's cadence falters as he sees Qiu spinning around, wielding the pole and baggage in the low ground gully below the platform of the hut. The heavy back pack sails upward in a great heave, launched with the full centrifugal force of Qiu's last lurching turn. The pack arches up slowly and silently into the smoke and then crashes onto the platform with a loud thud and skid. The pack bumps heavily into the front of the flaming cauldron.

Though the cauldron is not hit squarely with enough force to overturn it, the large bowl is knocked into a tilt and shifts backwards with a loud scrape. The coals or logs within are jostled roughly, and a large spray of sparks and smoke erupt upward into the air and all around the platform, some sparks popping over into Fingol's standing space.

The witchman lets out a furious roar of surprise. His hands fly up to shield his eyes in the spray of ash, smoke, and sparks. As he stumbles back a step, his loud voice bursts out, "Fools! You dare?!.... Kill them!! Killll Thheeeem!!" With that, Fingol retreats with a single step back, completely disappearing into the thick blue smoke that covers the upper platform.

DMJ

May 6, 2017 1:43 pm
Seeing Qiu's uncanny dash, spin, and sack hurl, Ivor and Thorn follow immediately into action, also running past Kray and Talius. They descend downward briefly in the low flooded slump and then begin to slow in the difficult terrain of the upward climb towards the large tree and shelter.

The smoke is heavy in the area. Ivor looks up, hand axe in hand, seeking to target the Dannein witchman. In the concealment of the smoke, Ivor does get a glimpse of an outline but recognizes the difficulty of taking such a throw.
OOC:
Jabes, your call of whether or not to roll that hand axe throw. Unfortunately Disadvantage must be applied, given both distance possible in one move and also the concealment.
Thorn launches full tilt into jumping and climbing up the rugged array of roots and planks. He grabs and pulls with whatever hand holds he can grasp. He draws himself upward along the tree and finally gets a handhold on a plank of the deck that is closer to the trunk of the great tree. He is poised to leap up onto the deck in the next moment. Now he struggles with visibility as he is in the thick of the smoke covered area.

Moments ago, Kray and Talius were the party leads standing closest to hut. After a furious few seconds, the two friends find themselves in the rear of the party's sudden approach. Having seen Qiu, then Ivor, then Thorn launch into action, Kray and Talius give one more assessment of the entire scene. Having heard Qiu's warning of other smoke from positions to the rear, and Fingol's last threat of The Hive, Kray scans outward and backward in all directions.

Qiu was right, the forest and shelter clearing through which the party recently passed is now covered in smoke.
https://dl.dropbox.com/s/v77ls3sygsdbr5l/Bat%20Hannoc%20Hive.JPG

As if they were formed by the smoke itself, five fearsome warriors stand silently in the open area of the flooded clearing. Their stillness is as eerie as their elaborate coverings and masks, perhaps an attempt to let fear set in if it will.

DMJ

May 6, 2017 1:52 pm
A fight is starting.
Someone roll group initiative.

EDIT AFTER DICE: Opponent initiative 15.

I know we could debate all day on exact positioning, distance, etc. but let's go with this:

The Hive, standing in the increasingly smoke covered area to the rear, are spread out in a few different directions and distances, but for sake of mechanics we will say they are 40 feet from Kray and Talius.

Qiu and Ivor are roughly 30 feet in the other direction, towards the house, spaced apart in the low muddy section below the hut. These guys are partially concealed to Kray and Talius.

Thorn is further on, about 15 feet more forward, climbing in the root and plank section, just got a hand on the lower structure of the deck platform. Thorn can barely be seen at all by anyone else and he cannot see anything outside of his immediate position.

Rolls

Opponent Initiative

May 6, 2017 1:55 pm
Group initiative! Is Thorn finally going to draw his sword!?

Edit: Aw dang. Sorry fellas.
Last edited May 6, 2017 1:56 pm

Rolls

Initiative - (1d20)

(4) = 4

DMJ

May 7, 2017 9:35 am
Ivor and Thorn (in initial advance, before melee interchange)

Ivor hurls his throwing axe into the smoke, where he thinks he saw the outline of Fingol. The axe spins end over end, disappearing in the smoke.
The effects are unclear, but Ivor thinks that he hears a muffled grunt coming from within the smoke. Perhaps the axe hit its intended mark.


Thorn hears clearly, "Yaaaggh!" the witchman blurts out from the smoke covering the platform above Thorn.
Thorn makes a mental note of the position of the sound, also noting the sound of the footfalls and a door slamming, and another knock -
a bolt being thrown over a door.
Fingol is inside, likely in the center door that Thorn remembers seeing before the area was covered in smoke. Thorn thinks he can heave up and make it to the door in his next move, and will need to be prepared to break the door down, or find another entry. Who knows what the witchman will do once he is inside with time to react?
OOC:
Observant: contender for 1st Place Feat of Most Continuous Payoff?

DMJ

May 7, 2017 9:46 am
https://dl.dropbox.com/s/v77ls3sygsdbr5l/Bat%20Hannoc%20Hive.JPG
Left to Right, these weirdos are going to be referenced as Bear, Goat, Bird, Phantom, and Bull.
This picture is close on actuals for the makeup and costumes, but in the scene, the Hivers have equipment and weapons somewhat different than the picture.

DMJ

May 7, 2017 10:32 am
Talius and Kray
From the slightly elevate rise, on the other side of the low gully at the base of the hut


Kray and Talius stand together and ready for an attack, warning the others as best as they can and then concentrating on battle themselves.

It is shocking to see the quickness of action. Two javelins fire towards the warriors, thrown from handled launchers held by two of the costumed opponents.
Phantom and Bear throwing at Kray and Talius with atlatls.
After the throw, these two opponents move up flank out to the sides, spreading out on the ends to Talius and Kray's left and right as the other three charge forward at extremely high speed. The Hive is upon them, crashing in with fury.

The horned warrior crashes headlong into Talius with all of his weight and momentum, attempting to drive the Dannein backwards off of the rise, towards the low gully behind.

The bird faced warrior seeks to grab Kray with clawed gloves and hurl him to the ground, and still the claws are raking and scratching at Kray in a flurry. The skull faced warrior carries a long spear is close behind, and stabs in at Kray with the long weapon.

Dice Results

Phantom javelin to Kray. Critical Natural 20 hit. Damage: 17
Kray must make CON save vs. Bat Hannoc poison.

Bear javelin to Talius. 10. The javelin sails past, a miss.

Bull. STR Comparison to Shove Talius: 20. Talius must beat that on comparison or fly 10' back, downhill, Prone and take 3 points non-lethal damage.

Bird STR Athletics to throw Kray down: 16. Kray must beat that or take Prone condition.
Bird scratch attempt to hit: 26 (first roll so Advantage not applicable)
If hit successful, damage is 6.

Goat spear stab attempt 1 at Kray: 26 (first roll so Advantage not applicable.)
Damage if successful: 12

Goat spear stab attempt 2 at Kray: 23 (first roll so Advantage not applicable. Note: mistakenly rolled 3 times. 3rd roll disregarded. Irrelevant anyway because 1st roll was highest.)
Damage if successful: have to reroll dice, typed inaccurately first attempt. Corrected damage if applicable is 9.

Rolls

Phantom, atatl javelin throw at Kray

Phantom, javelin damage if applicable (Kray)

Bear, atlatl javelin throw at Talius

Bear, javelin damage if applicable (Talius)

Bull, Str Athletics comparison for charging Shove v. Talius

Bull, Str Athletics comparison for charging Shove v. Talius

Bull, damage (non-lethal) to Talius if Shoved. Charge hit plus crash 10' backwards/Prone down hill

Bird, STR Athletics to throw Kray Prone

Bird, STR Athletics to throw Kray Prone Advantage

Bird, scratch at Kray

Bird, scratch at Kray Advantage, if Prone resulted

Bird, scratch damage if successful hit

Goat, spear stab 1 at Kray

Goat, spear stab 1 at Kray (Advantage if Prone)

Goat, spear damage 1 if successful hit (Kray)

Goat, spear stab 2 at Kray

Goat, spear stab 2 at Kray

Goat, spear stab 2 at Kray (Advantage if Prone)

Goat, spear stab damage 2 if successful hit (Kray)

Phantom, Critical Hit nat 20 Javelin Throw vs. Kray

Correction, Goat Spear Stab 2 damage if successful v. Kray

May 7, 2017 10:44 am
As the Hive approaches Talius gives Kray a nod and a shield on shield bump and says "There's work to be done Lord Mercon." Seeing the bull charge, Talius says out loud to himself "Let's see how well those horns are fastened" Talius digs in deep, goes into a braced stance with his shield tight against his shoulder.
Last edited May 7, 2017 10:47 am

Rolls

Athletics to resist shove. - (1d20+6)

(13) + 6 = 19

DMJ

May 7, 2017 11:19 am
Talius (cont'd)

Talius is pushed backwards off of the ground and crashes hard down upon some roots in the gully below, landing on his back in some roots.
Talius looks up in time to see the large fur covered Hive member hurl another javelin down towards him.
Bear javelin throw 2
Bear throw 2 hit attempt result: 23
I think that is a hit. Damage: 6. Talius must make CON save vs. Bat Hannoc poison.


Talius can see Qiu not far behind him now, standing within the smoky area closer in the approach towards the hut. Ivor is a few steps further on, deeper in the smoke.

Rolls

Bear, javelin throw 2 w atlatl

Bear, javelin throw 2 w atlatl Advantage (from Prone)

Bear, javelin throw damage if successful hit

DMJ

May 7, 2017 11:37 am
Qiu, Ivor, Thorn

Qiu and Ivor hear some call from Kray or Talius. The next thing Qiu sees is Talius crashing down hard on the ground a few steps away in the curve of the gully. Qiu then sees a javelin sailing straight in his direction.
Phantom, Javelin throw, targeting Qiu.

Javelin throw hit attempt result: 15
Javelin Damage if applicable: 6. If hit, CON save vs. Bat Hannoc poison.



[note="xorthan, jabes.plays.rpg"]
Ivor and Thorn hear some commotion, but can see little from the smoke.
OOC:
Fellas,
Of course you are following the action written above, but your characters will not have such clarity of what is going on. Their vision is hindered. The sounds are unclear. They are exerting, running, climbing, throwing, climbing, striving on last efforts. All actions are up to you guys as always, just take in consideration the characters' perception and vantage point vs. what we are all reading.

Rolls

Phantom, Javelin throw 2 with atlatl at Qiu

Phantom, Javelin throw 2 with atlatl at Qiu Disadvantage (Concealment)

Phantom, Javelin damage v. Qiu if hit successful

May 7, 2017 12:04 pm
[note="DMJ"]Thorn hoists himself onto the deck and moves as quickly as he can towards the cabin, though not at a full sprint so as not to run into anything in the low visibility. Once he gets to where he can make out the door of the structure ahead of him, he looks to the left and right to see if any windows may be a better idea than trying to break down a bolted door. He also checks the roof of the house for any weaknesses or entry points he might observe from this vantage point.
OOC:
Thorn's next move depends largely on what he sees. I'm rolling two perception checks in case you need them at disadvantage because of the smoke. How much farther will he be able to move this turn?
Also - hell yes. I love the Observant feat.

Rolls

Perception - (1d20+2)

(19) + 2 = 21

Perception, disadvantage, if required - (1d20+2)

(11) + 2 = 13

May 7, 2017 12:20 pm
Momentarily dazed and surprised by the strength of the bull, Talius winces as the javelin delivering the poison strikes.

Rolls

Con save to resist poison. - (1d20+6)

(12) + 6 = 18

DMJ

May 7, 2017 12:46 pm
Thorn
[note="Xorthan"]
OOC:
This will be going on as the other guys catch up, so we have to be careful not to get too far ahead. We'll keep an eye on the timing, just bear with me. Limitations of PBP pace in full swing right now I think.
Thorn checks the door. It feels sturdy, but also only wood. It could be broken possibly, even with a bolt or brace supporting it on the other side, but the time to do so is not certain without trying it.

Looking quickly for other options, Thorn searches along the edges and side walls. There are no other windows, but did pass an inward opening on his way to the door. He takes a few steps back and into the walkway. It is some sort of outside storage, with several odds and ends leaning about - sacks, old ropes, a few handled tools, sticks wrapped together in strange configurations, tarps, skins, a few porcelan pots, and other rubbish. The smoke is slightly less oppressive in this area.

Within the supply closet, the wall left of the entrance (which is the wall that it would share with the inner room of the house, that must separate the space from this outer closet to the interior room that has the outside door on the deck) seems somewhat thin. A few boards to the back corner seem very old, green, and rather rotten from water damage. Thorn must wonder if these boards could be a week spot. Could they be a way to lead through to the interior if they were breached? Thorn is not sure, and it is unknown what is on the other side, but he surmises that he could likely burst through the boards in a few seconds with a strong shoulder crash and possibly a chop or 2 from the greatsword if necessary. If he does so, he will need to fling a few things aside to clear the area.

A shriek breaks out from inside the house. It is faint because the sound is dampened by distance and separation by the wooden walls,
but it seems like a higher pitched voice, speaking sharply in aggression.

Following this, Fingol's voice booms out in anger. The words are indecipherable, but the anger in the witchman's voice is clearly detectable.

DMJ

May 7, 2017 12:53 pm
Talius
Poison resisted. No damage or negative performance effects, though Talius can feel a burn at the wound site and a little bit of queasiness that will set in over the upcoming minutes.
May 7, 2017 1:11 pm
OOC:
How deep is this gully and roughly how far is Talius from Kray?
May 7, 2017 1:12 pm
[note="DMJ"]Thorn is wondering if he's seen these tied stick formations before. At the sound of the shriek, Thorn decides now is not the time to ponder. In the storage room, he shoves aside some of the odds and ends that are in his way. He puts his shoulder to the boards that seem the weakest, and draws his sword for the first time in a long while. He takes a few quick breaths. He pounds his shoulder against the boards and brings his sword to bear on the wall to chop a hole big enough for him to jump through.
OOC:
I'm happy to wait with timing, no worries! This is awesome.

The strange tied sticks catch Thorn's eye. Will a history check help him here? Including one, just in case. If Thorn can make a hole big enough to squeeze through, he'll want to take a look inside before he ducks in. So I'll make a couple of strength checks for his shoulder, a couple of chop attacks for the greatsword, and a perception check to finish it off.

Edit: well that perception check was depressing.
Last edited May 7, 2017 1:13 pm

Rolls

History - (1d20+3)

(8) + 3 = 11

Strength checks - (1d20+4, 1d20+4)

1d20+4 : (11) + 4 = 15

1d20+4 : (1) + 4 = 5

Chop #1 - (1d20+6, 2d6+4)

1d20+6 : (8) + 6 = 14

2d6+4 : (66) + 4 = 16

Chop #2, if needed - (1d20+6, 2d6+4)

1d20+6 : (1) + 6 = 7

2d6+4 : (56) + 4 = 15

Perception - (1d20+2)

(1) + 2 = 3

DMJ

May 7, 2017 2:48 pm
Oxbox says:
OOC:
How deep is this gully and roughly how far is Talius from Kray?
Gully is a slanting slope downward, about 10' distance for a drop of 8 - 10' elevation back to the south upper landing (from which Talius was shoved).

Kray is at the top of that same higher landing, at a slightly different position from where Talius was previously standing. In sum: Kray is about 10-15' away, at the crest of the small rise, from Talius.

Going backwards up the slanting ground is NOT Difficult Terrain, but going in the opposite direction, towards the house (also towards Qiu and Ivor) is Difficult Terrain because it is covered in roots and is a sharper climbing incline to the house.


Qiu and Talius, from the edge of the smoke, look upward at the rise from which they both recently passed. The costumed warriors of The Hive are positioned along the crest of the upper landing.
OOC:
Kray is at the top somewhere among the opponents, his exact disposition depending on Ez's response from the result of the attack.

DMJ

May 7, 2017 2:54 pm
To Finish Top of the 1st:
OOC:
Trying to keep my bearings and communicate effectively so I make sure not to leave something out or push anything forward at any unclear/unfair detriment.

I believe to wrap up Top of Round 1: the Attack of The Hive, we need to see:
1) Determine whether or not Kray is knocked Prone.
2) Poison save result for Kray
3) determine if Qiu is hit or Poisoned

Once those are in, and unless anyone objects or needs more info, I think we can move to Bottom of Round 1: The Mercenaries Strike Back.
May 7, 2017 6:48 pm
Qiu watches the cauldron shift and spark for a moment, then shrugs off his backpack and picks up his shield. Hopefully the cauldron shifted enough that they will be in the clear here long enough to see their attackers if any appear... Watching Thorn rush past and begin scaling the structure and Ivor hurling an axe toward Fingol, Qiu realizes he just set things into motion when he only intended to prevent a potential trap. Hopefully he was right.

A second later Kray and Talius are shouting and Talius crashes down into the gully next to him. Above, he sees a half dozen or so demon men emerging from the smoke, attacking Talius. One horned beast, apparently having just shoved Talius, now throwing a javelin down at him. Qiu looks back toward Kray just in time to see a flanking skull faced man throwing a javelin at him. Bringing his shield up just in time, the javelin plunks solidly into the shield.

"IVOR!" he shouts "Get on that roof with Thorn!" As he shouts the command, he swipes down with his own javelin, knocking the demon's javelin loose from his shield. He then charges forward towards the horned demon, shouting with a primal rage. Qiu leaps the gully, hurling his javelin while in mid flight. As he crashes into the creature, he immediately hooks his arm under it's shoulder grappling it. With a quick drop down low, Qiu throws the demon man over his shoulder and into the gully. He then turns and moves toward Kray, hoping that Talius can handle the downed bull.
OOC:

If I am wrong about the distance of the jump, then Qiu would do something else...
If the grapple fails, Qiu will use his bonus action to take cover behind his large shield, gaining 3/4 cover against ranged attacks. He would still move towards Kray. His Mobil feat will protect him against any opportunity attacks by the bull.
If the grapple succeeds but the slam fails (Looks like it will), Qiu will drag the bull off the edge of the gully edge and both will take fall damage, but Qiu will attempt to maintain the grapple. The slam attack included a 1d6 for fall damage to the Bull.

Summary of positions:
Top of Round 1
Hive -- 40ft -- Kray, Talius -- 30ft -- Qiu, Ivor -- 15ft -- Thorn -- ? -- Fingol
[ +- ] Positions - Top of Round 1
Bottom Round 1
Bird+Goat+Kray, Phantom (flanking)-- 15ft -- Bull+(gully->)Talius -- 15ft -- Qiu, Ivor -- 15ft -- Thorn -- ? -- Fingol
[ +- ] Some confusion about the distance between Talius and Qiu.
[ +- ] Qiu Hua Drop Down Character Sheet
Last edited May 7, 2017 7:22 pm

Rolls

Javelin throw at Bull - (1d20+5, 1d6+4)

1d20+5 : (15) + 5 = 20

1d6+4 : (2) + 4 = 6

Disarming Strike, if Javelin hit (DC 14 Strength), additional damage - (1d8)

(5) = 5

Grapple (action surge), Contest Str(Athletics) vs Str(Athletics) or Dex(Acrobatics) - (1d20+8)

(16) + 8 = 24

(bonus action if grapple successful) Slam Str(Athletics) vs Str(Athletics) or Dex(Acrobatics) - (1d20+8, 1d4+4, 1d6)

1d20+8 : (2) + 8 = 10

1d4+4 : (1) + 4 = 5

1d6 : (5) = 5

Fall damage for leaping into the gully with the Bull (if slam fails) - (1d6)

(6) = 6

Dex(Acrobatics) Save vs Fall Damage (Confused... do we do this?) - (1d20+0)

(1) = 1

DMJ

May 8, 2017 1:11 am
OOC:
CB, I got you. I can picture what Qiu is working on. That sounds pretty dope. We'll get that going in Bottom R1 first thing. Only correction is there is no fall damage. That is a gradual slant going down into the gully. Not a sharp enough drop to be difficult terrain. Qiu does not necessarily need to jump but he can, and the jumping throw definitely works, and he can easily make it up with normal movement, especially with the Mobile. There won't be any fall damage, but we'll see how it all pans out tomorrow when I roll the attempt Slam resist. It sounds like Qiu could be staged up right beside/over Kray at the end if you want to, or you could move Bull back down the hill slant if you don't get the Slam.

To clarify: Qiu descended down into the gully beyond Talius/Kray to be in range for the backpack throw. Approx 15' past them, down in a flat spot at the bottom. So when Bull crashed Talius 10', Talius landed about 5' from Qiu, 5' closer to Bull and the top crest of the southbound rise.

Also, I'm taking on your correction on the non-lethal damage and rethinking my DM call on the effects of these non-MM monster damages. You figured out my inner psychology on my Pathfinder history. haha. If you want to, I'll tell Ox you are calling the shots and we can convert that damage from non-lethal damage to normal damage, and we'll change it to short sword horn damage plus STR Mod if you say so.
Ox, ask CB what I should do next, and I'll reroll for normal and additional damage against Talius if we need to. Just be prepared to make the adjustment to your current HP accordingly.
But in all seriousness, folks...
I really want to get Ez's update and input on what happened to Kray on Top R1 before proceeding. It seems like he may be in some trouble, so I don't want to proceed before he weighs in.
May 8, 2017 3:34 am
OOC:
Hahaha lols
May 8, 2017 2:19 pm
DMJ says:
OOC:
It seems like (Kray) may be in some trouble, so I don't want to proceed before he weighs in.
May be? That actually got a real chuckle out of me. From the looks of the dice (44 damage, about to be somewhat mitigated by Parry maneuver), the Fates want him bad. Kray is pretty much screwed, but he'll try to suck it up.

Busy, so here it is without the narrative dressing, so combat can move along:

CON Save vs. Poison. ATH save vs prone.

Reaction Parry Maneuver vs 12 damage from Goat spear attack #1.

Qiu says:
"IVOR!" he shouts "Get on that roof with Thorn!"
I don't think that's good tactics. This is pretty much advising what could very soon be a 2 vs 5 down here on the ground, because Kray got reamed this turn and could will very possibly likely be out of it soon at 4 hp. Thorn is unharmed, not even fighting. We've got 5 guys (of unknown ability, seemingly 4th level or lower, with poison) down here to deal with. Not sure why Ivor should be on that roof when there's killing to be done on the ground.

Action Surge for extra action this turn. Bonus Action to go into 'Rage' (RP wise for Kray more of an iron-willed focus).

Disengage action. Move next to Talius whether Kray needs to get up from Prone or not, trying to form a line of sorts, or consolidate force. Dodge action to give attackers Disadvantage (about the best thing Kray could do right now is stay standing, providing another target so Talius and Qiu don't get overwhelmed).

Changing Combat Prof to +2 AC at end of turn.

EDIT: Lucky Feat on the Poison Save.
[ +- ] Kray Mercon Drop Down Character Sheet
Last edited May 8, 2017 2:35 pm

Rolls

CON Save vs Poison - (1d20+5)

(6) + 5 = 11

ATH check vs Bird for Prone - (1d20+3)

(4) + 3 = 7

Reaction Parry Manevuer vs Goat Spear #1 - (1d8+4)

(3) + 4 = 7

Poison Save Lucky - (1d20+5)

(8) + 5 = 13

May 8, 2017 3:29 pm
OOC:
Ez you can roll your athletics with advantage since you raged.
May 8, 2017 4:10 pm
OOC:
Can Kray choose between Str(Athletics) and Dex(Acrobatics) to resist the shove to prone?

DMJ

May 8, 2017 5:12 pm
Ezeriah says:
May be? That actually got a real chuckle out of me. From the looks of the dice (44 damage, about to be somewhat mitigated by Parry maneuver), the Fates want him bad. Kray is pretty much screwed...
OOC:
Ha! Whoa. Sorry, Ez. At this point after hearing more, my previous comment DOES sound sort of like the Understatement of the Month. I did not mean that tongue-in-cheek or to make light of Kray's situation; just hadn't really taken in all of the math and effects without your update on what was a hit or not, etc. Glad he is not out; time to show and prove now.
Don't give up, Mercon! Stay on your feet!

I'll get going writing up what we see so far on next entries, with Kray's and Qiu's actions already in for Bottom R1.

Xorthan, you and I are already along the way this far with Thorn as well up at the house. Effects of his choices will be delivered next round.

So, after that, Talius and Ivor can weigh in on what they do next.

DMJ

May 8, 2017 5:23 pm
Kray During Initial Attack

After being hit by the javelin, Kray is thrown to the ground by the tall man in the bird-like costume. Laying prone, Kray is assaulted by a flurry of attacks by the clawed gloves of the bird man and the fierce spear thrusts from the goat. With what seems like an impossible parry, Kray diverts the head of the spear away from his chest, making a blow that likely would have killed him into a lesser injury.

Kray feels the sting of the javelin injury burning at the site of the wound. A queasiness sets in on him. He knows the barbed head was treated with poison; he braces himself for the effects.

Successful Poison Save. No further effects, other than cosmetic descriptions above.

DMJ sent a note to Ezeriah

DMJ

May 8, 2017 5:34 pm
Qiu
Bottom R1 Begins


Qiu leaps and throws the javelin aiming to take out the bull man's hand axe if possible. The javelin hits the man in the arm, slicing through his thick costume and skin before sailing past, but he does not drop the weapon.
Javelin throw to Bull is a hit.
STR check is successful. Opponent is not Disarmed.


Qiu boldly launches straight at the horned opponent, seeking to get a hold on him strong enough to crash him down the rise. Qiu uses a pit fighter technique and the bull-costume man is soon bound in the Alijanian's grip, unable to move forward or pull away.
Grapple comparison failed. Opponent begins Grappled Condition.

Qiu tries to flip the fiendish man over backwards, but the rage and savage twisting of the bull prove too taxing for Qiu to get an opening for a lift and throw. Adjusting, Qiu instead shifts his weight and does several heaving push-pull actions, dragging the bull against his will, and repositioning him down near the base of the slanting bank. The bull remains in Qiu's grasp, very near to Talius.
Opponent prevailed against Slam attempt. Followed adjustment instructions as a movement of a Grappled Opponent.
Fall damage was not available because of landscape.
Opponent remains Grappled during remainder of Bottom R1.

Rolls

Bull Resist Grapple STR Athletics

Bull Resist Grapple STR Athletics Advantage

Bull Resist Disarm DC 14 STR

Bull Resist Disarm DC 14 STR Advantage

Resist Slam attempt STR Athletics

Resist Slam Attempt STR Athletics Advantage

DMJ

May 8, 2017 6:00 pm
Kray
BR1


Kray rolls out from his exposed position and escapes from the assault by the bird and the goat costumed men. He springs back to his feet and takes evasive action as he relocates down the hill, towards the gully and closer to the smoke at the base of the house, taking up a line of defense with Talius and Qiu.

Attackers unable to get Opportunity Attacks as Reaction because of Disengage Action.
Dodge Action and Defensive Proficiency Adjustment noted, will be incorporated in effects of Top R2.
May 8, 2017 6:11 pm
Constablebrew says:
OOC:
Can Kray choose between Str(Athletics) and Dex(Acrobatics) to resist the shove to prone?
Not for a shove, but for a grapple, yes.

DMJ

May 8, 2017 6:17 pm
OOC:
Talius and Ivor can have at it to finish out Round 1.

As it stands now:

Qiu, Talius, and Kray are grouped together, roughly in a line at the base of the gully.

Qui has Bull Grappled.

Ivor is about 10' away, across the mud and slightly up the sharp root-covered rise towards the house. This 10' is considered Difficult Terrain. It is also the beginning of gradual Concealment from the smoke.

From the Party Line at the base of the gully, The Hive (excluding Bull) stands at the crest of the bank, 10' away, with smoke rising up off in the background (though no Concealment effects). From left to right (as the Party sees them), they are positioned in this order: Bear, Goat, Bird, Phantom.

Of note: The Hive seems to have exhausted their missile fire. None are poised with atlatls or javelins.
May 8, 2017 6:27 pm
Seeing Kray take some serious hits, Talius steps between Kray and the oncoming hive. Then taking full advantage of the vulnerable position the bull is in, Talius drops down low and slams the bull with his shield
OOC:
Might as well try to knock him prone and have him restrained.
then swingns his hammer high aiming at the bulls shoulder trying to cause him to drop his weapon. He then follows up with a reverse swipe at the bulls collarbone.

Rolls

Shield shove athletics - (1d20+6)

(19) + 6 = 25

Attack - (1d20+6)

(12) + 6 = 18

Advantage attack - (1d20+6)

(6) + 6 = 12

Damage with superiority - (2d8+6)

(67) + 6 = 19

Action surge attack - (1d20+6)

(10) + 6 = 16

Advantage attack - (1d20+6)

(15) + 6 = 21

Damage - (1d8+6)

(4) + 6 = 10

May 8, 2017 6:41 pm
Ivor's skin is crawling and his ears seem to fill with a loud buzzing. He hears indistinct shouting from somewhere behind him but it hardly registers, filled as he is with a mind-numbing desire to end the witchman's life. He clambers up the slippery slope and onto the wooden structure, and makes his way to where he last saw his quarry.

Woth a roar, he kicks the cauldron off the deck and down to the ground.
Last edited May 8, 2017 6:43 pm

Rolls

Athletics (advantage from Rage) - (1d20+6, 1d20+6)

1d20+6 : (16) + 6 = 22

1d20+6 : (13) + 6 = 19

Perception - (1d20+3)

(10) + 3 = 13

DMJ

May 8, 2017 7:09 pm
Talius
BR1


Talius drives his shield down upon the grappled bull and then unleashes with his hammer.

Opponent loses comparison for Shield shove. Driven to Prone Condition. Next Attacks against Opponent will be at Advantage.
First Attack is a Hit.
Opponent prevails in comparison for Disarm. Retains weapon (axe).
2nd Attack is a Hit.


The bull is driven down and hit twice, though he seems to endure the blows that would normally be devastating.

Rolls

Bull Resist Shove

Bull Resist Shove Advantage

Bull Resist Disarm STR

Bull Resist Disarm STR Advantage

DMJ

May 9, 2017 8:48 pm
Ivor
BR1


When Ivor kicks over the cauldron, it tumbles off of the upper deck and bangs into the roots below with a crashing bounce and roll. A large plume of smoke puffs up from the site where the heavy pot hits the ground, but now the coals are dispersed and mostly quenched by the saturated ground.

On the deck, the smoke still hangs in the air, but it begins to thin slowly once the cauldron source is removed. Ivor scans around looking for Fingol, or anything else around him. Initially focusing on the upper plane upon which he stands, Ivor sees a primary door that leads into the center of the hut on that level. The door is wooden, and closed.

To the right of the door, Ivor sees an opening and sheltered area, a sort of inlet storage opening. Inside the opening are odds and ends of tools, tarps, ropes, sticks tied together in strange formations, buckets, furs, sacks and simple boxes - an outdoor junk storage shed that is built into the house. In the back of the open storage bay, Ivor sees Thorn tossing a few things back away from the inner wall, near the back left corner of the opening.

Though not focusing primarily on the ground below, Ivor does notice some images on the hill, though murky from the smoke - figures standing up on the ridge.
OOC:
I'll leave it at that on the perception from Ivor's vantage point, and trying to incorporate Jabes' entry on what Ivor was doing. I saw the debate and commentary yesterday of whether the fight on the ground should be joined immediately by all PCs, even the ones who launched up to the house. I want to maintain neutrality on party debates, and always leave action choices completely up to characters, but also expose that I asked Jabes and Xorthan to maintain what they thought to be vantage point realism from their characters' points of views. They had just sprinted into a smoke covered hill climb, hustling in full exertion climb on treacherous ground in extremely hindered visibility, chasing and attacking an opponent. I have to admit that I think it would have been difficult from position and the sensory they had available for those guys to understand with exact clarity what unfolded for Talius, Kray, and eventually Qiu in the 6 - 12 seconds that followed. We're talking a very short amount of time, although we have huge entries on our boards. The first option they would have of seeing the Hive at all would be about right now or in the coming seconds, even if they were really looking for it by trying to really get re-situated to check back on where they just came from. Now their efforts have sort of put their attention in other directions, but Ivor tossing the cauldron overboard and the increasing sounds of battle below might change things in an equally realistic way.
Alright. Good talk!

DMJ

May 9, 2017 9:37 pm
OOC:
Going to try to cram in a few entries in short time, so no fluff for these next few, and may have to stop before completing whole series.
Top R2
Opponent Actions


Bull

Action: Attempt to Break Grapple vs. Qiu.

Results:
Attempt to Break Grapple: 25

On success, stands up. All movement taken to end Prone condition.

Rolls

STR Athletics to attempt Grapple Break

STR Athletics to attempt Grapple Break Advantage

Axe Attack

Axe Damage if successful

DMJ

May 9, 2017 9:49 pm
Goat
TR2


Move down hill to line of PCs, positioning to face off with Kray.

Action 1: Double hand spear stab at Kray
Action 2: Double hand spear stab at Kray


Results:
Stab 1: Hit result: 10
Stab 2: Hit Result 19 (Damage 14 if hit)

Rolls

Spear Stab 1

Damage spear if successful

Spear Stab 2

Damage spear if successful

Disadvantage Hit Spear 1

Disadvantage Hit Spear 2

DMJ

May 9, 2017 9:56 pm
Bear
TR2


Move down hill to square off against Talius.

Action 1: Axe strike.
Action 2: Axe strike.
Bonus Action: Knife slice (left hand)

Results:
Axe 1: Hit Result 16, Damage 9
Axe 2: Hit Result 16, Damage 8
Knife: Hit Result 10, Damage 6
OOC:
Gotta break for now, will try to finish tonight.

Rolls

Axe hit attempt 1

damage if successful

Axe hit attempt 2

damage if successful

Knife hit attempt

damage if successful

May 9, 2017 10:26 pm
OOC:
Qiu has a grapple on the Bull, so he can't stand up at all, must remain prone until escaping the grapple. Escaping a grapple takes a full action (not just one attack). Standing from prone should just be 1/2 movement.

Rolling contest against the bull incase he still wants to spend his action breaking the grapple.

Edit: Looks like the Bull breaks the grapple & stands. He misses the swing so my rules lawyering on that point doesn't matter. He could still move away if he wanted to. (And I'll take a reaction to attack if he does...)
Last edited May 9, 2017 10:30 pm

Rolls

Str - (1d20+8)

(8) + 8 = 16

May 10, 2017 12:31 am
So one attack to grapple, all attacks to escape a grapple? So for two 20th level fighters, 1 attack to grapple, 4 to escape? Holy shit.

That popped out right away and I figured there was probably some Grappler murder hobo build out there somewhere, and, sure enough, after a quick search, here it is: The Grappler's Manual.

One of my favorite parts is 'Why Grappling'). The Grappler build is literally designed to eat an opponent's attacks for breakfast (1 attack to grapple, all for the victim to escape, which the prone character will most certainly want to do, since the obvious no-brainer point of grapple is to create a prone effect that requires a check to escape from, forcing the forfeited attacks). Not to mention the Grappler ignores all other combat mechanics (Maneuvers, AC, Dodge, etc) by planting a skill check in the middle of combat, as part of an attack.

Man, that is one hell of a build, and I can appreciate why you picked it CB, but I've gotta say (and yeah, I'm one of those guys who looks at game rules sometimes and thinks "wtf were they thinking?"), whoever came up for this when they were writing the rules in 5e and decided that for this one special circumstance (grappling) the attack roll to hit (grappling is an attack, after all) should be eliminated from the grapple attempt, which is a combat move... did they realize the massive loophole they were creating by eliminating the 'to hit' roll, negating all other combat mechanics?

Punching, poking, kicking, bashing, swinging a weapon, throwing a rock, everything else requires a 'to hit' roll wherein the attacker has to make contact... but grappling is special? "Hey guys, you know what, let's make this a skill check... it'll be a cool changeup...and pass me that crackpipe when you're done."
Last edited May 10, 2017 12:31 am
May 10, 2017 1:18 am
I would be lying if I said I don't have that exact guide bookmarked.

It's a tradeoff - reduced damage output and mobility for the advantage to force one opponent to pay attention to *just you*. The grappled opponent still gets all their attacks, so it is important to consider who you are grappling. The Bull, for example, is one of the worst people to try and grapple - high strength makes it hard to grapple and shove prone, and when they are prone they can just lay there and attack. They don't have any special advantage nor disadvantage against the grappler, so the guy laying on the ground can tend to do quite a lot of damage to the grappler. Thankfully the Bull didn't do that this round. And I'm ok with that. ;-P

There is also the consideration that AC is pretty abstract but the armor one wears shouldn't protect against grappling. The designers had to choose between using AC as it is, introducing an unarmored AC, or using the contested skill check. It's a tough call, but I think they made the right choice in the spirit of simplicity.

Still... grabbing hold of some guy whirling a sword around at you seems like a dangerous thing to do and maybe isn't simulated by the rules all that well.
Last edited May 10, 2017 1:19 am

DMJ

May 10, 2017 1:27 am
Constablebrew says:
OOC:
Qiu has a grapple on the Bull, so he can't stand up at all, must remain prone until escaping the grapple. Escaping a grapple takes a full action (not just one attack). Standing from prone should just be 1/2 movement.

Rolling contest against the bull incase he still wants to spend his action breaking the grapple.

Edit: Looks like the Bull breaks the grapple & stands. He misses the swing so my rules lawyering on that point doesn't matter. He could still move away if he wanted to. (And I'll take a reaction to attack if he does...)
Ya. OK. I'll edit the above.
Same result, as you say. He stands up, no damage to Qiu.
OOC:
Bull just read the Grappler commentary above as a Reaction. He's going to convert to full attacks next time he gets Grappled. He's tired of this break Grapple shit gobbling up all of his Action.

DMJ

May 10, 2017 1:40 am
Bird
TR2


Gliding Leap as movement to land right in front of Kray, the most injured prey.

Attack 1: R Hand Claw
Bonus Action: L Hand Claw
Attack 2: R Hand Claw 2

Hit Attempt Results:
RH 1: 17 (Damage: 8 if hit)
LH: 8
RH2: 12
Pretty sure all those are misses.

Rolls

Claw Attack RH 1

Claw Attack RH 1 Disadvantage

Damage if applicable

Claw Attack LH

Claw Attack LH Disadvantage

Damage if applicable

Claw Attack RH 2

Claw Attack RH 2 Disadvantage

Damage if applicable

DMJ

May 10, 2017 2:14 am
Phantom
TR2


The phantom crouches low and then springs upward in an inhuman manner. Those embattled with the other opponents see the phantom sailing up high in the air, through the smoke, and then disappearing out of vision on the high platform above.

As he glides up towards a landing on the upper deck, the phantom throws a set of small darts at Ivor.

Ivor, at first looking at Thorn in the storage shed, detects movement just in time to not get blindsided. He sees the wrapped villain emerge in the air through the smoke and land with a quiet step, hardly making a sound. Ivor turns and does his best to avoid the darts, and then sees that he is faced with an opponent right upon him.
OOC:
If darts are successful, required CON save to resist Bat Hannoc Poison.
OOC:
Alright, listen up, Player's Club. Nobody better come at me trying to ask about:
What how far is that Movement up on that deck?
Can that Phantom still use his Action to Attack or was that like a Dash type Dash Glide Jump?
Yo J how far high is that hill slant and then plus how up is the measure on that back porch?

That area covered by the jump was:
FUCKING High x FUCKING Far x FUCKING Long Ways. That's the exact measurements.

I checked the rules, and it all complies on page number I-Don't-Give-a-Fuck.

Also there is a link to the quote of the rules here.
Phantom MENACE!!!
Results:
Hit Attempt on Dart throw: 25
Damage: 6

Rolls

Throw attempt, dart batch

Damage darts if successful

DMJ

May 10, 2017 2:36 am
Thorn
Bottom Round 2
OOC:
Catching up, back in sequence.
Having cleared all of the obstruction, Thorn steps back, braces himself, and then crashes into the wall, using his shoulder as a battering ram to push force into the wood with the widest area possible. The boards crack severely, likely more than expected. Thorn gathers back a step and then swings the two-hander into the broken boards.

The entire section splinters apart and blows inward, opening a large clearing into the main room. A few boards remain loosely attached, but Thorn knows he could blow right through them now and crash through.

Inside he sees:

Fingol, holding a bow with arrow notched, swinging it around from his right turning left to aim at Thorn.
A super hot thin Dannein MILF with thick long black hair, wearing nothing but a belt and silk leg cover, topless, outstanding tits, hands bound in thick knotted rope and tied to a large piece of hard wood shelving, sitting and leaning over in a defensive position behind and to the right of Fingol. Her face is busted up pretty bad like she has been smacked around.

The woman makes eye contact with Thorn and yells, "Look out!" as she shifts to her feet in a low crouch, holding her tied hands close to her chest.
OOC:
Bro, special reroll on Initiative. We are restarting a private match right now.
Thorn vs. Fingol: Battle in the Witch House!!!

We're going to run this on the side in parallel to the rest of the action with everyone else and see what happens.
Keep all comms in these Note window boxes. I want to keep it so that everyone else is unable to see this development, as it should be for realism.

Use "Hide Everything" on Visibility for Rolls. I can still see the results, but it will keep the others from being able to read between the lines.
Note unlocked.

Rolls

Secret Roll

Secret Roll

DMJ

May 10, 2017 2:42 am
OOC:
Alright. All the updates for opponents are in.
PCs invited to begin Bottom Round 2 Actions.
J signing out until probably midday tomorrow (Wednesday).
May 10, 2017 3:34 am
[ +- ] Phantom lulz
May 10, 2017 6:27 am
With a sneer, Ivor shrugs off the poisoned dart and lunges at his new foe. He quickly gets the Phantom tangled up in his net, then jabs at the man's legs twice and twists to add insult to injury.

• Total damage from 2 attacks (one of them a crit) and a Superiority Die is a measly 27.
• DC 14 STR save vs. the Trip attack or fall Prone. There's no getting up from that while Restrained!
[ +- ] Ivor drop-down character sheet
Last edited May 10, 2017 7:30 pm

Rolls

CON save vs. Poison - (1d20+6)

(19) + 6 = 25

Net (target Restrained on hit) - (1d20+7, 1d20+7)

1d20+7 : (18) + 7 = 25

1d20+7 : (15) + 7 = 22

Trident two-handed attack, damage - (1d20+6, 1d8+4)

1d20+6 : (4) + 6 = 10

1d8+4 : (3) + 4 = 7

Possible advantage roll for the trident (if target is restrained) - (1d20+6)

(18) + 6 = 24

Superiority Die for Trip Attack (if applicable) - (1d8)

(7) = 7

Action Surge: Trident two-handed attack, damage - (1d20+6, 1d20+6, 1d8+4)

1d20+6 : (20) + 6 = 26

1d20+6 : (20) + 6 = 26

1d8+4 : (4) + 4 = 8

Crit damage - (1d8)

(5) = 5

May 10, 2017 10:57 am
OOC:
I suppose I need to roll that initiative before I describe any actions I take, right?

Wow, all this secrecy. Do you think at some point you'll reveal this stuff or will Thorn just recount what happened to his mates?
Note Unlocked.

Rolls

Secret Roll

May 10, 2017 12:33 pm
Seeing the Bull take a few solid hits and not sowing down, Talius moves in to strike again. Attempting to knock the bull over Talius charges him with his shield and aims for the bulls knee.

Rolls

Athletics shove - (1d20+6)

(2) + 6 = 8

Attack and damage - (1d20+6, 1d8+6)

1d20+6 : (3) + 6 = 9

1d8+6 : (1) + 6 = 7

DMJ

May 10, 2017 7:06 pm
Ivor
BR2


The phantom is captured in the net and Ivor's merciless stabs with the trident find their mark. Hit in the legs, the phantom tries to remain on his feet.
Save Result: 18

Though he stumbles, the masked fiend stands through Ivor's onslaught.

Rolls

STR Save DC 14 to resist Trip Maneuver

DMJ

May 10, 2017 7:26 pm
Wow! Thorn wins initiative, even though Fingol rolled well too with a 19.
Have at it then!

Distance Thorn to Fingol is 15'.
First 5' is Difficult Terrain because of necessity to press through the obstruction of the remaining wall.

The woman is slightly behind Fingol, to Thorn's right / Fingol's back left.

Hey, here's a picture that is sort of like the scene of the interior of the witch house. Disregard the people, but generally the same structural vision: a poorly lit wooden room with knick knacks and clutter everywhere, with the tree's system of branches partially visible and incorporated into the structure of the room.
https://dl.dropbox.com/s/r1j9jyu8axhxo7q/Old%20Island%20Witch%20Hut%20Interior.jpg

Lastly....dramatically...Thorn, ever Observant passively notices hanging on the witchman's belt:https://dl.dropbox.com/s/15aqf21r43dclle/Urdav%20Antler%20Handle%20Seax%20alt.JPG
Thorn has no doubt about it: that is Urdav's antler handled seax knife, sheathed in Urdav's hand-crafted leather scabbard.
Thorn remembers watching Urdav buying that unfinished blade casting from Houger, an old Dannein smithy at Melig Trade. Then Urdav built the hilt and crafted the scabbard himself over the next week, during one autumn when Thorn was around 11 or 12 years old.


Note Unlock.

DMJ

May 10, 2017 7:36 pm
Talius
BR2


Talius crashes his shield against the Bull, but is unable to topple the rough masked battler. Talius swings his hammer, but the Bull jumps back briefly to avoid being hit in the legs.

Rolls

STR Athletics to oppose shield Shove

DMJ

May 10, 2017 7:46 pm
Kray
BR2

DMJ sent a note to Ezeriah
May 10, 2017 8:03 pm
Ezeriah sent a note to DMJ
J, that 19 you rolled that hit Kray from the Spear guy (Kray's AC=19), I'm going to use my last Lucky roll; do me a favor and re-roll that attack, and get something besides more reaming for Kray? Of course, at 3 hp a well-placed strike with a toothpick will do the job...
[ +- ] Kray Mercon Character Sheet
Last edited May 10, 2017 8:03 pm
May 10, 2017 8:04 pm
Watching the skull masked demon man leap effortlessly - without so much as a grunt - to the hut puts a seed of fear in Qiu's heart. Nothing could make that leap! What are these creatures? A single word flashes in his mind, and he just as quickly suppresses it - zhofu, demon magic.

Horrified that the already bloodied Kray is being overwhelmed, Qiu steps back from the Bull just as Talius renews his attack against the demon man. Focusing on his defense, he ducks and swings his shield up and behind him, protecting against any attacks by the Bull as Qiu steps out of his range. He then charges the Goat masked man, smashing the bottom edge of his shield into the shaft of the spear and down into the man's knees while simultaneously grabbing the man's shoulder and hauling him forward, away from Kray.
OOC:
Adjusting proficiency bonus to +2 AC.
Shield bash and then grapple attempt.
Moving Goat out of range of Kray and away from his weapon if it is disarmed.
[ +- ] Qiu Hua Drop Down Character Sheet
Last edited May 10, 2017 8:09 pm

Rolls

Shield Bash with disarm attempt (DC 14 Strength Save) - (1d20+3)

(13) + 3 = 16

Grapple Strength(Athletics) vs Strength(Athletics) or Dexterity(Acrobatics) - (1d20+8)

(16) + 8 = 24

Shield Bash damage with Additional damage from combat maneuver disarm - (1d6+4, 1d8)

1d6+4 : (2) + 4 = 6

1d8 : (4) = 4

DMJ

May 10, 2017 8:08 pm
Goat vs. Kray
TR2 Revisit
OOC:
On it.
Reroll, for Lucky expenditure, Opponent Attack.
Result worse than previous. New hit attempt: 25

Rolls

Goat spear stab 2, additional hit roll required

DMJ

May 10, 2017 8:19 pm
Qiu
BR2


Qiu's shield crashes loudly into the goat costumed man.

Opponent success to resist Disarm.
Opponent failure to contest Grapple. Begin Grappled condition.
Forced Movement applied.


The goat's spear is hit hard, but he maintains control of the weapon.

The goat tries to heave forward to break Qiu's momentum and pull away from the Alijanian's grip, but the professional wrestler's technique is superior. Qiu manhandles the goat man, forcibly dragging him away from the fighting line and away from the injured Kray.

Rolls

Goat, STR Save vs. Disarm

Goat, STR Save vs. Disarm Advantage

Goat, STR Athletics Compare to Resist Grapple

Goat, STR Athletics Compare to Resist Grapple Advantage

May 10, 2017 8:34 pm
Kray parries again, reducing the Goat Man's spear thrust into a nick. Squared off against Bird, he slips a thrust toward Bull in an effort to help Talius put him down.

Alright, Goat hits for 14 damage. Kray will use Reaction to Parry with a Maneuver. I'll see what the result is before I even decide what he might do next (if he doesn't stop enough damage, he's down and out).

14 minus 12=2 damage. Cut in half for Raging =1. Kray is down to 3. hp. Using Second Wind bonus action 1d10+3 hp. Then he'll attack Bull (since Kray and Talius are next to one another, Bird on me and Bull+Bear on Talius). In other words, Kray doesn't have to disengage to attack Bull, I assume. Bull's already messed up, hope I can help Talius put him down before Kray hits the ground.

Nice Dice on the 2nd Wind! Oh well... 7 hp is better than it was! But damn... these guys are pouring on two attacks per turn each. Maybe killing Fingol will nix that shit.
[ +- ] Kray Mercon Character Sheet
Last edited May 10, 2017 9:04 pm

Rolls

Parry Maneuver - (1d8+4)

(8) + 4 = 12

Second Wind - (1d10+3)

(1) + 3 = 4

Attack Bull with Yatagan - (1d20+4, 1d8+4)

1d20+4 : (5) + 4 = 9

1d8+4 : (6) + 4 = 10

May 10, 2017 8:44 pm
OOC:
holy shit did that just happen?
May 10, 2017 9:59 pm
OOC:
Wow. Lucky and Parry are amazing.
May 10, 2017 11:31 pm
As Thorn’s blade clears the last large board, he sees his quarry in front of him, arrow knocked and pointed at the main entrance. A woman, beautiful and mostly naked, bound and tied to a shelf behind him. Probably Rutcrana. Bat belongings scattered and littered all over the room. I should look for something pretty to give to the quartermaster. His eye catches the hilt of a knife in a leather scabbard hanging at the blue-faced elder’s side, and his brain flashes and recognition. Yshala fuck me.

Thorn leaps through the opening, jumping over the new pile of rotted siding before him and nimbly closing the distance between himself and Fingol. As fast as Fingol swings to meet the threat, Thorn is faster, arcing his blade from the left to bring it down on the old man, positioning himself to Fingol’s left, approaching the restrained woman. Fingol instinctively braces himself against the giant sword racing towards him from the right, but the blade doesn’t hit him. Instead, Thorn brings his blade up and under the woman’s bonds, cutting her free.

The sword continues its arc, now approaching the surprised Bat from the other side, as Thorn aims Urdav’s sword at the neck of the the man carrying OOC
Urdav’s seax.
OOC:
This is a Feinting Attack, then using my Action to cut the woman’s ropes. Then using Action Surge to make an Attack with advantage, and adding the Superiority Die to the damage.

Edit: I was sure I had added +6 to both d20 rolls. Oh well, it was the lower roll anyway.
NOTE UNLOCKED.
Last edited May 11, 2017 7:55 pm

Rolls

Secret Roll

Secret Roll

May 11, 2017 1:49 am
Constablebrew says:
OOC:
Wow. Lucky and Parry are amazing.
[ +- ] OOC Response
EDIT: Xorthan, have Thorn kill that motherfucker Fingol. It's rough down here (our 3 attacks as a group per turn vs the 4 NPC's 8 per turn... looks like they're level 5's or cranked up on demon juice).
Last edited May 11, 2017 1:55 am
May 11, 2017 5:25 am
OOC:
Ivor is hoping to take Phantom out quickly so he and Thorn can double-team Fingol.

DMJ

May 11, 2017 1:54 pm
Thorn

Thorn's fluid feinting technique works. His first swing cuts through the rope, which was pulled tight as the woman leaned outward away from the shelving in the action. Though her wrists are still bound together with a thick wrap of ropes, the woman is no longer tethered to the immovable furniture.

Hit attempt successful, because of Advantage from Feint.


Thorn's second swing connects as well. Though Fingol leans back to avoid getting his head cleaved off entirely, the edge of the blade still cuts the Dannein's upper chest and shoulder, tugging and breaking through several of his necklaces and talismans. Some of the beads rattle and fall to the floor.

With the firing distance to Thorn now gone, Fingol's bow does him little good at what is now point blank range. With surprising speed and agility, the witchman tucks in his bow and arrow, ducks low, pivots to the side, and then dives over a wooden counter, knocking over several items on top, towards the back of the house.

Now separated from Thorn by the large furniture, Fingol does not slow at all. He shifts directions quickly again to dart to the left, disappearing into another room to the north. Thorn soon hears heavy footfalls, the sound of Fingol stomping quickly down a flight of stairs.

Evasive movement serves as opponents complete Action set for the round. No Opportunity Attacks by Reaction available because opponent applied Disengage.
Apparently using some sore of Dash movement as well to dart away.



The Dannein woman, shoved back a ways during Fingol's leaping escape, speaks to Thorn definitively. Her voice has the urgency of the situation, but she is not shouting or frantic. "He descends stairs to an exit below, moving north. He will hide in the cover if he can, and then make his way to boats tied to a dock on the north bank over the short rise." As she talks, she holds her bound hands out, motioning for Thorn to use his blade to get her completely free and the use of her hands. Thorn uses the large sharp blade carefully, and quickly starts sawing through the restraining rope wrap, listening to her words as he does.

"He is Fingol. A treacherous biting snake. Kill him if you must, or bring him back in captivity. He must not slither away."she continues.

Her voice is beautiful. She is speaking Yuoric, very capably, but with an attractive Dannein accent. She peers deeply into Thorn's eyes. Thorn, working quickly to cut the ropes without cutting the woman's soft wrists, cannot help but look back. She has large brown eyes. Her thick black hair is disheveled and falling around her face. There are bruises around her eyes and cheeks. Her bottom lip is split, certainly the result of a strike.

The woman holds Thorn's gaze for the last seconds as she shifts her hands to finish the rope slice herself. When the ropes fall to the ground, the woman immediately floats in close to Thorn. Before he can adjust, her body is pressed up against him. Thorn feels her tits on his chest and one of his arms. Her soft hands hold both sides of his face and caress the back of his head. Her full soft lips press against his in a passionate kiss.

Holding the moment ever so slightly, the woman then steps back. Her eyes still fixed on Thorn's. She could not look more delicious.

"Go. Be wary and prevail. I will face the Glaakieou alongside your comrades." She steps away, her bare feet stepping gracefully. "Come back to me, my savior."

With that, the woman finally looks away and begins to reach purposefully into cabinets and through drawers around the room, grabbing various items, one is a necklace that she throws on over her head.

Thorn just realizes that he said nothing through the whole interchange so far.
OOC:
That was her actions in full. A lot of writing but all of this is still occurring over very little time passage, still only seconds.

I know that seemed like a take-over in a way. It was sort of supposed to be. I'm not going to send any demand for a Charm save or anything, but the whole quick interchange should feel something like that, briefly at least. To be clear: I'm not saying she used magic. In fact, it is completely explainable in a natural way: She is just super hot, maxed CHA, and has animal magnetism sexuality off the charts.
It's up to Thorn now if he wants to change the mood and get angry, bite back, refuse the orders, etc. but that is how the scene just turned so far.
NOTE UNLOCKED.

DMJ

May 11, 2017 2:26 pm
Beginning Top Round 3
OOC:
Still have to keep this short and sterile because of time constraints.
Phantom

Pulls out a medium-sized forward curving blade and attempts to cut the net.
Hit successful. 11 Damage to Net.

The Phantom steps out of the damaged net, scoops it up, and attempts to Grapple Ivor, using the net as a sort of wrapping.

Grapple Attempt Result: 21
Ivor must oppose with STR Athletics to avoid Grappled condition.
OOC:
Yo, Jabes. I want you to do the roll if you are available, but I did see your warning that you might be out of comms. If no answer by evening (US EST), I'll ask one of your buddies to roll it so that we can see what happens.

Rolls

Hit attempt against net

Damage to net if successful

Grapple Attempt, STR Athletics

Grapple Attempt, STR Athletics Advantage

May 11, 2017 3:12 pm
OOC:
Athletics to resist Grapple. When the Phantom attacks the net does that trigger Sentinel?
Quote:

• When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn’t have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Last edited May 11, 2017 3:15 pm

Rolls

Athletics with Advantage from Rage - (1d20+6, 1d20+6)

1d20+6 : (17) + 6 = 23

1d20+6 : (4) + 6 = 10

DMJ

May 11, 2017 3:39 pm
Jabes.plays.RPG says:
OOC:
... When the Phantom attacks the net does that trigger Sentinel?
OOC:
Hmm. Tough one.
On one hand, I might be convinced that it is in the spirit that a Sentinel has developed an ability "... to take advantage of every drop in any enemy’s guard."
On the other hand, I think that the intention was that it was an attack on a creature in the idea of combat and positioning, not necessarily just any action of using a weapon as a tool to cut an innate object.
Also it opens up the flood gates for getting an extra attack every time someone cuts through a net, forever - a pretty big development.
I need to think it over before making a once-for-all-time ruling.

BUT... on the fly in limited time, I will say yes for this one-time incident vs. Phantom... in congeniality of slight favor to PCs on tie-breakers, and to try to keep the ball rolling for the day. We can talk about it again later for an overall call.

DMJ

May 11, 2017 4:04 pm
Bear
TR3



Axe Attack against Talius
Axe Attack 2 against Talius
Results:
Hit 1: 21 Damage 11
Hit 2: 14 Damage: 8

Rolls

Axe hit attempt 1

damage axe if successful

Axe hit attempt 2

damage axe if successful

DMJ

May 11, 2017 4:35 pm
Bull
TR3


Attempt hit Kray with Axe.
Attempt horn gore stab/charge against Kray.

Results
Axe: Hit 22 Damage 10
Horns: Hit 8 well I know that's a miss

Rolls

Axe hit attempt

Axe damage if success

Horn gore attempt

Horn damage if success

DMJ

May 11, 2017 4:43 pm
Bird
TR3


Looks upward and then springs/glides up into the air, landing on the upper deck.
Movement from there 10' to Ivor, more in the middle of the deck.

Grapple Attempt Ivor.
Claw Attempt Ivor.

Results:
Grapple Attempt: 18. Ivor must overcome this on STR Athletics or begin Grappled Condition
Claw hit: 10. Miss

Rolls

Grapple Attempt, STR Athletics

Grapple Attempt, STR Athletics Advantage

Claw slash attempt

Claw damage if success

May 11, 2017 7:57 pm
Dice rolls for Parry maneuver first & attacks vs Bull, then the narrative post.
EDIT: Crit Damage for Falcata Yatagan.
EDIT 2: Parry Result: (10-9 damage) = 1, divided by 2 = .5, round down per rules = 0 damage from Bull's Axe. Kray returns the favor with 19 damage with a crit from his Yatagan.


Although battered and staggered, two decades of Mercon training and experience kick in as Kray turns the Bull's axe away with a last second flash of his falcata, narrowly buying himself a few more moments to avoid being face down breathing the muck of Old Island. Reflexively he returns the favor, once again directing his Yatagan in a vicious upward thrust toward the Bull's sternum, followed close behind by the furious slash of his falcata.

https://dl.dropbox.com/s/j3djyabnx9ufxj4/Yatagan%20Falcata.png
[ +- ] Kray Mercon Character Sheet
Last edited May 11, 2017 8:20 pm

Rolls

Parry Maneuver vs Bull 10 damage - (1d8+4)

(5) + 4 = 9

Yatagan Attack vs Bull - (1d20+4, 1d8+4)

1d20+4 : (20) + 4 = 24

1d8+4 : (6) + 4 = 10

Falcata Bonus Action Attack vs Bull - (1d20+4, 1d6)

1d20+4 : (1) + 4 = 5

1d6 : (4) = 4

Falcata Crit - (1d8+4)

(5) + 4 = 9

May 11, 2017 8:22 pm
OOC:
At the moment, I think Thorn believes his objective (to get Fingol) to align perfectly with hers!
Thorn gazes briefly at this vision of a woman in front of him. He had noticed her beauty when he first saw her, but now that she has held him and kissed him, he realizes she is truly mesmerizing. Thoughts of Shen Lain flee from his mind.

This is no time to sit and salivate.

He shakes his head and sheaths his sword, running as quietly as he is able to the same room Fingol ran through. He descends the stairs and finds the exit the woman spoke of. He draws a handaxe and cautiously pokes his head out, hoping to see Fingol hiding nearby, preferably within throwing distance.
[ +- ] Thorn Character Sheet
NOTE UNLOCKED.

Rolls

Secret Roll

Secret Roll

DMJ

May 11, 2017 11:35 pm
OOC:
Yo, CB. I know I'm late on this. Getting my ass handed to me at work, so had to break abruptly. Fucking work: always ruining my efforts to play make-believe games on the internet. WTF.
Goat
TR3


The goat man, frustrated from getting pulled away from his prey, unleashes a fury of stabs at Qiu.

2 hand spear attempt 1
2 hand spear attempt 2


Results:
Miss and Miss. Rolled 9 to hit on both!
OOC:
Haha. Goat sucking it. Is Qiu using Lucky too?

Rolls

Spear Stab 1

Damage spear if successful

Spear Stab 2

Damage spear 2 if successful

DMJ

May 12, 2017 12:00 am
Thorn heads down the stairs. They lead to a nasty low room and wooden hallway, the runs briefly and then opens up as more like an under deck shelter. Thorn is soon outside, on the other side (north side) of the cabin, coming out from under a deck that is similar to the one on the south side, though it is lower because of the upward slope of the ground rising higher here on this side.

Thorn looks around carefully. He can barely hear sounds of the commotion from this side of the house. It is quiet here.

Staying out of sight as best as he can, Thorn transitions from the house to a small crumbling shed that is nearby to the north.
He sees no sign of the witchman, though the adversary must be hear somewhere.

Thorn sees a rise of the land, a small ridge that goes up at a peak, which roughly marks the edge of the wood line, separating from the cleared area around the witch hut. Carefully and quietly, Thorn moves up and over the small ridge, into the forest.

Thorn sees the thickly covered shore of the waterline running off to his left and arching across to the north and east as it stretches out. Moving from tree to tree, slowly, Thorn passes through a small thicket. The foliage thins a bit on the other side, and he sees a small inlet of the shoreline. Down a gradually slant, about 30 meters ahead, Thorn can see a small weather worn dock. 2 old banged up boats are turned over, hulls up, at the edge. One boat is right side up in the water, shifting back and forth softly. Thorn can tell it was just recently thrown in from the bank.

Knowing that Fingol is somewhere nearby, Thorn scans the area intently. The observant Yuoric spots his enemy.

Fingol is hiding in a small thicket, behind a medium sized tree, further to the west than Thorn may have expected. Thorn cannot see all of his features, but he suspects that the big Dannein has not yet spotted him.

Fingol is about 40 feet away. His bow is still in his hand. A small trail runs between the two men, leading from the hut, over the high ridge to the south, and to the small pier. There are several areas of cover and concealment between Thorn and Fingol, but Thorn knows that it will be a great challenge to approach the witchman unseen.
OOC:
I let that Stealth roll ride for a long movement. To try to get up closer than this will take another fresh roll if that is Thorn's intention. Otherwise, realize that it will be pretty easy for Fingol to get off a shot of that arrow before Thorn can close the ground.
I'm game for hearing whatever strategy you want. We can talk it out to see what happens.
NOTE UNLOCKED.

DMJ

May 12, 2017 12:13 am
OOC:
Items to wrap up Top of Round 3:

Here's what I think will close it out:

Jabes gets a one-time clearance to get a Reaction Attack on Phantom (a bit retroactive, since it is when Phantom cut the net)

Jabes needs to make a STR Athletics roll to contest Bird's Grapple attempt. The number is 18.

Jabes, if you are still in contact, send it.
If no comms from busy Jabes by late night tonight or early tomorrow morning, can someone on the team help a brother out and send these rolls so that I can incorporate developments tomorrow?

After that:
I think the door is opened for Bottom Round 3, PCs attack.
Kray is already on the boards - throwing down that Critical with the Murmaran Yatagan (nasty!), so I'll be ready to gather in results with that as the first BR3 entry starting tomorrow.

Dang, this is a knock-down drag-out grudge match at this point.
May 12, 2017 12:42 am
Am I right in understanding that Fingol is between Thorn and the dock? I'm imagining Thorn, still hiding, with a small trail leading roughly to Fingol, 40 feet away, and then along to the shoreline and the dock another 60 feet or so beyond Fingol.

Edit: Also, is this difficult terrain, or if Thorn rushed him would he get a full 30 feet in?

NOTE UNLOCKED.
Last edited May 12, 2017 12:44 am

DMJ

May 12, 2017 12:45 am
Yeah, that's about right. Thorn is offset from the trail to the right (east), while Fingol is off to the left (west) of the trail.

No difficult terrain if Thorn breaks off back onto the trail to charge. If he trailblazes through a direct line, thick bush will probably slow him down nearer to Fingol.

NOTE UNLOCKED.
May 12, 2017 12:47 am
DMJ says:
Kray is already on the boards - throwing down that Critical with the Murmaran Yatagan (nasty!), so I'll be ready to gather in results with that as the first BR3 entry starting tomorrow.
Whoops... forgot about the top/bottom of round thing and initiative... just fired on the Bull as an attack attached to the reaction by Kray. I'll try to be more vigilant for that since going out of turn can clearly make a difference.
DMJ says:

Dang, this is a knock-down drag-out grudge match at this point.
It most certainly is, and it's playing out like a great scene in a movie, not hard to picture at all.
May 12, 2017 1:02 am
Thorn weighs his options. He suddenly wonders why he’s out here by himself. The job they’ve been hired to do is back at the cabin, naked and doing fuck-knows-what to the . . . Glaakieou? On the other hand, it probably wouldn’t do to let this blue-faced monster on the loose.

He begins to creep forward, within axe throwing range, using the areas of cover between himself and the witch. Be wary and prevail, the goddess of a Dannein had said. Yes, ma’am!
OOC:
With the short trip through the forest, does this put Thorn ahead of the action back at the cabin again? Thorn is going to try and get to within 20 feet of Fingol using cover along the way. Stealth check below; the result will decide what Thorn does next.
NOTE UNLOCKED.

Rolls

Secret Roll

DMJ

May 12, 2017 1:08 am
Thorn steps out to creep forward.

When Thorn is about 30 feet away, Fingol spots him and fires an arrow.

Miss. The arrow sails high and wide, a terrible shot.

Thorn sees Fingol leap up and start tearing through the woods, angling towards the old pier.
Bonus Action Dash by Fingol
OOC:
Thorn is cleared for Action. Starting Distance: 35 feet. I'm picturing it like Fingol just ran, but Thorn has the option of doing the same. Can close in on the angle as he is running to get to about 20 feet before end of Movement.
OOC:
And yes admittedly, I think the timing is a little off from the guys at the witch hut, but not terribly so. We'll wing it on reintegrating, regardless of what happens.
OOC:
Haha. Dang it. I forgot the Hide Everything. Dice are exposed to the Peanut Gallery. They will be speculating the developments. Secret squirrel.
NOTE UNLOCKED.

Rolls

Perception Check Fingol

Arrow shot to hit

Damage arrow if successful

May 12, 2017 1:39 am
Thorn creeps forward, keeping his eyes on the Dannein. A misstep, and an arrow is released. Thorn begins sprinting towards the Dannein as the projectile whizzes over his head, trying to cut the witchman off before he can get to his boat.

He closes in, legs pumping, arms swinging. With a leap forward for momentum, he hurls his handaxe at the back of the fleeing man.

NOTE UNLOCKED.

Rolls

Secret Roll

May 12, 2017 2:41 am
DMJ says:
Bear
TR3



Axe Attack against Talius
Axe Attack 2 against Talius
Results:
Hit 1: 21 Damage 11
Hit 2: 14 Damage: 8
OOC:
I'm going to take my reaction with my turn just to keep all the rolls together
As the Bear swipes and misses, Talius capitalizes on the opening for a counter and swings at its mid section.

Then wheeling around, seeing Kray masterfully parry two strikes that surely would have seen him fall, Talius engages again with the Bull and says to Kray "This one is as tough as a smiths anvil" then tightens the grip on his hammer and swings at the Bull.

Rolls

Riposte, reaction attack on Bear with possible damage - (1d20+6, 2d8+6)

1d20+6 : (13) + 6 = 19

2d8+6 : (67) + 6 = 19

Attempt to shove bull - (1d20+6)

(8) + 6 = 14

Attack on Bull, Adv if prone - (1d20+6, 1d20+6)

1d20+6 : (1) + 6 = 7

1d20+6 : (5) + 6 = 11

Superiority if hit lands disarm DC14 - (2d8+6)

(47) + 6 = 17

May 12, 2017 3:49 am
Calling it a night, but just wanted to remind everyone that we can put Commitment to Contract (link to J's house rule) to work for us as part of our characters being in a Motivated Contract.

In sum it allows a mercenary PC to choose to gain Advantage on an Attack Roll, Damage Roll, Ability Check, or Saving Throw of his choice, before or after a normal roll result is visible. 1/day at 1st level, 2/day at 5th level, 3/day at 10th level.

EDIT: Nice Riposte Ox. Can't remember if that would be a hit on Bull's AC, but I imagine it is. Hopefully between Kray's yatagan gutting and Talius' hammer-method brain surgery we but that bastard down.
Last edited May 12, 2017 3:52 am
May 12, 2017 3:55 am
OOC:
Reaction and opposed Athletics vs Bird.

Since Phantom now has the net, how does Ivor get it back? I've forgotten if you're implementing the Disarm mechanics as per DMG, or if I need the Disarm Maneuver. I actually don't even need to take the net from him, just need to grab it and somehow tangle him up in it. So do I just make my regular net attack with a slight penalty, like maybe without the Advantage?

Rolls

Reaction vs Phantom: Trident two-handed attack, damage - (1d20+6, 1d8+4)

1d20+6 : (4) + 6 = 10

1d8+4 : (7) + 4 = 11

Resist Bird's Grapple: Athletics vs. 18 - (1d20+6, 1d20+6)

1d20+6 : (13) + 6 = 19

1d20+6 : (20) + 6 = 26

DMJ

May 12, 2017 8:47 am
Jabes.plays.RPG says:
OOC:


Since Phantom now has the net, how does Ivor get it back? I've forgotten if you're implementing the Disarm mechanics as per DMG, or if I need the Disarm Maneuver. I actually don't even need to take the net from him, just need to grab it and somehow tangle him up in it. So do I just make my regular net attack with a slight penalty, like maybe without the Advantage?
OOC:
Sounds good, Jabes. I'd buy that: Ivor is just trying to grab the net and loop it back around Phantom. Both Ivor and Phantom have a hold of parts of the net, but both have been trying to entangle one another with it.
So...normal Attack with net, similar to your norm Retiarius style, but without usual Advantage.
OOC:
On the other hand, if Ivor just wants to completely jerk the net out of Phantom's hand, we could do opposing STR Athletics,
but that would count as an Action.

DMJ

May 12, 2017 9:01 am
Ivor
TR3 Revisited
OOC:
before Phantom's previous attack during TR3...
As the phantom is momentarily occupied cutting through the net, Ivor seizes the slight opporunity to stab his opponent again. The costumed man is barely able to dodge Ivor's relentless trident.
Miss on Trident hit attempt 10.
OOC:
current, at end of TR3...
Suddenly Ivor sees a tall costumed opponent, wearing a long-beaked bird mask, running towards him with arms spread wide. The new adversary grabs at Ivor and tries to gain a hold of him. Thrashing and moving around violently, Ivor pushes back and throws the bird-man's clawed hands away.
Grapple attempt resisted.

At the center of the upper deck, not far from the door of the hut yet similarly not far from the edge of the platform, Ivor is now being swarmed by two adjacent opponents.

DMJ

May 12, 2017 9:23 am
Kray
BR3

Hit on primary attack (of course). Miss on secondary.


Kray feels his blade slide through flesh. The blow would have killed most men, but Kray has already learned that under the costume and bull mask is another veteran warrior. The bull shifts position just enough to avoid being killed, and instead he keep fighting another injury. Kray can also tell that the bull has now endured more hits than a normal man - something is pressing these Hive fiends on beyond the tolerance of normal pain.

The bull stands up, squares off again, still fighting and still completely silent in his fury.

DMJ

May 12, 2017 9:29 am
Talius
BR3


Taking advantage of the bear-costumed warrior's missed swing, Talius counters with a quick swing of the hammer. Connection. The hammer thuds into the bear's side.
Hit on Riposte strike against Bear.

Shifting into a quick step and movement, Talius makes a short charge back at the bull masked man who opposes Kray, seeking to topple him with a shield shove.
Result: 20. Shove attempt resisted.
The bull shifts his weight just in time to take the shield charge head on however and stands his ground. Talius follows through with a vicious hammer strike. The Bull pulls back quickly though, and Talius hammer sails past.
Hit attempt against Bull a miss. Disarm attempt ineffective without hit.

Rolls

Bull oppose Shield shove

Bull oppose Shield shove Advantage

DMJ

May 12, 2017 9:46 am
[note="Xorthan"]Thorn's axe sails end over end and then hits Fingol high on the right shoulder, cutting him and then falling to the ground nearby. The witchman stumbles forward towards the pier. He is hurt badly now. Thorn can also see now that Fingol has
another injury, a noticeable wound on his lower right side.

As Fingol falters, Thorn catches up on the chase distance.

Suddenly Fingol spins around, grunting in desperation and flinging his hand out in a wild throwing motion. A huge spray of powder burst into the air, spreading in an arc as it is released from Fingol's hand. The gray smoke and dust sail straight towards Thorn. He tries to cover his face and duck away to avoid being covered.
OOC:
Make a CON save to avoid effects of this dirty trick.
May 12, 2017 11:22 am
Ivor now finds himself beset by two foes but he keeps his focus: after fending off the Bird-man's claws he lunges at the Phantom again. With the tines of his trident he flips the net into the creature's face and follows it up with a straight thrust for the midsection. In the back of his mind Ivor is aware that his quarry, the witchman Fingol, is getting away from him, and wonders if he should break off and resume his pursuit.

Rolls

Net attack - (1d20+7)

(17) + 7 = 24

Trident thrust (advantage if net hits), damage - (1d20+6, 1d20+6, 1d8+6)

1d20+6 : (12) + 6 = 18

1d20+6 : (20) + 6 = 26

1d8+6 : (4) + 6 = 10

Possible crit damage - (1d8)

(1) = 1

DMJ

May 12, 2017 11:32 am
Ivor
BR3


The entangling net drapes partially over the phantom, hindering his movements. Ivor's merciless stab with the trident connects, hitting the wrapped man in the hip. Ivor feels the weapon meet flesh, but still not so much as a wince or grunt of pain from the cloaked adversary.
Net hit. Restrained condition (though with this abnormal partial capture and a damaged net, may allow for adjusted terms of escape if the victim attempts)
Trident hit.

DMJ

May 12, 2017 7:47 pm
Closing Bottom of Round 3
OOC:
CB, send us some wrestling moves to close out BR3.

Have you thought about what Qiu's Finisher Move is?
Cena has the Attitude Adjustment. Orton: the RKO. Jericho: Code Breaker. Triple H: Pedigree.
What's Qiu's? If I may, some ideas: The Grand Expertise? The Attack Gobbler? The 5e Athletics?
May 12, 2017 9:19 pm
Xorthan sent a note to DMJ

Rolls

Secret Roll

May 12, 2017 9:56 pm
DMJ says:
Closing Bottom of Round 3
OOC:
CB, send us some wrestling moves to close out BR3.

Have you thought about what Qiu's Finisher Move is?
Cena has the Attitude Adjustment. Orton: the RKO. Jericho: Code Breaker. Triple H: Pedigree.
What's Qiu's? If I may, some ideas: The Grand Expertise? The Attack Gobbler? The 5e Athletics?
Well somebody really likes pro wrestling now, don't they? Well J, at least you're acknowledging the broken mechanic with those names :)

And any one of those last 3 would be perfect names ha ha. Of course, other more appropriate choices include "OP Mistake of a Pseudo Combat Gimmick" or "Broken BS 'Combat' Mechanic That The D&D Dev Team Will Eventually Fix on UA If They Have Any Brains"... something like that would actually make more sense. Hmmm... they might be too lengthy though, they don't flow quite as well when you say them.

Of course, CB, as long as you can, exploit that move. It won't become obvious how broken it is until you've got more attacks and begin to rinse and repeat the grappling madness on woe-begotten NPC's who can't do anything about it, unless they're equally as grapple inclined. At that point all of our characters might have to get masks and tights and work on our tag team tactics. LOL. I think Kray's flash stupid move would be the one that shows up at 1:58 of this video (so dumb... whoever though that up was on acid). Add some additional theatrics by stealing Bird's outfit and doing a Superfly Splash from the top of Fingol's crib. Fuck yeah!

We could just take the masks from the guys we're fighting now! Oh man, hilarious... I just pictured our group with the masks.
May 12, 2017 10:05 pm
Well shit, if I had known this was going to be the theme, I would have jacked up Thorn on DEX to do this one as often as possible!

DMJ

May 13, 2017 12:35 am
Thorn pulls his head down and to the side and throws his left arm up to shield his face. None of the dust hits his eyes, but the particles in the air are thick and choking. The dust that lands on Thorn's left arm and up by his ear and neck is an irritant. His skin begins to burn within a few seconds.

No game mechanic effects of the dust since Save is successful, only cosmetics and theatrics of irritation.

In a surge of action, Fingol throws all of his weight against Thorn, trying to trip him up as he shields against the dust.

Fingol attempts Shove, but not with Advantage as he had hoped using the blinding powder.

Result: 21. Thorn needs to roll that or higher on STR Athletics or be shoved to the ground, beginning Prone condition.

NOTE UNLOCKED.

Rolls

Shove Attempt STR Athletics

May 13, 2017 1:27 am
Xorthan sent a note to DMJ
Last edited May 13, 2017 7:44 am

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

DMJ

May 13, 2017 3:58 am
OOC:
Alright. Here's a couple of things; let's work through and meld it all together:

Prone condition in 5e says the only move you can make is crawl, or stand up thus ending the condition.

Thorn got his Action with the run up and throw, so now we are in Fingol's time (in turns). He is giving it everything he has to get away, including Action Surge:
1) Action 1: Try to Blind (failed that)
2) Action 2: Try to push over and get just a bit of time to move (successful)
3) Move and Bonus Action: Haul ass to the boat, jump in and give a big enough heave to get away far enough into the water for real separation. Using the Cunning Action to take a Dash as a Bonus Action.

So I dig your series of Actions, sounds good and we should use them if you want to. It's just that we need to adjust that Thorn has to take some time to get off of his back after getting shoved over. It's not half movement, it's a loss of Movement pretty much as he gets back on his feet.

But then he could spring into action, make an aggressive movement, and then deliver all of the attack series that you laid out above.

I say, for theatrics and for an effort to be fair on the rules (because really Fingol should get further away with the Move and Dash while Thorn is just getting up), Thorn does it all if he can and wants to do one more thing:

Huge Jump, off the pier, crash into the boat with a mid-air Feint attack coming straight at Witchboy's belly. He's hurt and bleeding, it could be the endgame.

That, or run out to the pier, and do something else (stop, throw, etc.)

A big jump I think could be STR or DEX. You pick.
Thorn assesses the difficulty. It's heroic, athletic, but not impossible. DC 13.
And like Ez said in Admin, you guys are actively pursuing a Motivating Contract.

Your call.

NOTE UNLOCKED.
May 13, 2017 7:43 am
The Goat brings his spear up in a great arc with both hands, attempting to bring it down into Qiu's head. Stepping inside the swing, the Goat's arms catch on Qiu's shoulders, completely dissipating the energy of the strike. This close, Qiu realizes that this is just a costume, a man in sheep's skin and goat mask. Clever.

For a moment Qiu pictures himself wearing a goat skull while performing his fire breathing act. That'd be pretty nice, he decides. A second strike arcs behind Qiu and past his hip, Qiu's well practiced infighting acting instinctually and shifting his opponent's weight to throw the strike well outside. Pausing just long enough for the goat masked man to shift his weight back to counter the move Qiu just did, Qiu then lurches hard, throwing the man down. As the man falls, Qiu attempts to rip the mask off his face. "This is my show now." he says, almost under his breath.

Then, dragging the flailing man behind him, Qiu moves up to the Bear costumed man and shoves him back away from Talius, striking him in the axe wielding arm as he does so. He then steps between the bear and Talius, still dragging the goat. To the Bear, "You silent fucks deal with me."
OOC:
Writing the narration a little optimistically. Goat man needs beat 24 to resist the Slam. If slam succeeds, Save Strength DC 14 or be disarmed of his mask... Not exactly by the book, but I figure it sounds right. Let me know if you want to handle that differently.
Bear needs to beat a 16 to resist shove backwards. If shove succeeds, then Save Strength DC 14 or e disarmed of his axe. I'm not sure if shove counts as an attack for disarm. Rolling it anyways. Let me know.

If all goes as planned, I am picturing the bull facing off against Kray and Talius, with Qiu standing between the Bear and the others. The Bear will have to go through Qiu to attack Talius or Kray. The goat is on the ground back and to the side of Qiu, out of range of anyone else unless Talius or Kray step back 5 ft.
[ +- ] Qiu Hua Drop Down Character Sheet
Last edited May 13, 2017 8:14 am

Rolls

Slam Str(Athletics) attack vs Str(Athletics) or Dex(Acrobatics) - (1d20+8, 1d4+4)

1d20+8 : (16) + 8 = 24

1d4+4 : (1) + 4 = 5

Disarm on the slam to remove Goat's mask. Additional damage - (1d8)

(8) = 8

Shove bear Str(Athletics) - (1d20+8)

(4) + 8 = 12

Shove bear Str(Athletics) CTC Adv - (1d20+8)

(8) + 8 = 16

Bear disarm attempt. DC 14. Damage added to shove. - (1d8)

(8) = 8

May 13, 2017 8:05 am
OOC:
Okay, I get it. I didn't realize how many of your posts were on Fingol's same turn. I appreciate the Heroic Jump option, though, because it sounds awesome. However, just so I'm not taking too much advantage here, and because I can't see it working as well with a jump physics-wise, I'm opting not to use a Feint here, so this will just be a straight attack. You said STR or DEX, and I'm choosing STR; but just in case an Athletics check is okay with you, it would be another +2 to whatever I roll below for proficiency. I crossed out my last entry above.
Thorn, shielding his face, is suddenly hit by a body. Remembering his training from Urdav, he lets himself be flung back and rolls a backwards somersault to a standing position, immediately charging after the fleeing Dannein, who has now put some space between them. He sees Fingol rocket down the pier and into the boat, shoving off into the water. The vessel begins to drift away.

Thorn puts every last ounce of energy he has into reaching the boat, from a good 15 feet away. As he charges and leaps, he roars in Dannein, "It's your day to die, Fingol!" He leaps through the air, sword in both hands, pointed at the belly of his prey. He crashes into the boat.


NOTE UNLOCKED.

Rolls

Secret Roll

Secret Roll

DMJ

May 13, 2017 10:32 am
Qiu
BR3
OOC:
Right on, CB. Great picture painting. Digging the abstractions and creativity on actions, and we can work through the meld to mechanics. Throwing dice...
Thrashing violently to resist being pulled over and picked up, the skull-masked man with the sheep cape heaves against Qiu's weight-shifting pull.

Slam success.

Qiu's technique is sound though. The Alijanian hooks the costumed man, gaining a grip under the skull and sheep cape mask as he does. The goat is swung with such force that his legs fly high into the air as Qiu pivots him over and drives him into the root-covered ground.

Goat hits the ground shoulder first, and hard. There is a cracking sound as a couple of the roots beneath snap. Mud and shollow water splatter out in every direction, spraying onto Qiu's legs and soaking an entire side of the goat man's body wraps.

Unmask Disarm success.

Jerking backwards with a great effort just as the slam completes, Qiu tears the draping sheep skin cape and skull mask completely off of the masked man's shoulders and head. The heavy dirty cloak disguise is flung backwards, sailing out of Qiu's hand, and lands behind the Alijanian in a shallow puddle as a soggy heap of fur.

Glancing down, Qiu finally gets a glimpse of the face of one of the attackers. The vision is shocking.

Qiu sees the face of a Dannein man. His hair and beard are black and dirty. His eyes are partially rolled back in his head, and some of the vessels of his eyes are blown, red and brown coloring in the whites. His lips are curled up and twitching, exposing dirty yellowed teeth. The man's jaw is quivering up and down. His teeth are lightly chattering together, ceaselessly. The man's entire face is tense and contorted, a picture of inner agony.

Qiu tears his eyes away from the horror, pivoting and launching himself in a headlong charge into the bear costumed man who is matched in combat with Talius. With a full head of steam, Qiu smashes into the covered warrior, catching the bear man unaware, and driving him with great force back away from Talius. and violently drags the unmasked Dannein back towards the other fighters several steps away. Leaning in with a momentarily free hand, Qiu shoves heavily against the bear-costumed man currently battling Talius.
Success on Shove. But noteworthy: only successful after Advantageous CTC roll.
Qiu forcibly re-positions opponent away from Talius and positions himself in between the bear and Qiu's own allies.


As he shoves the bear forward, Qiu hacks downward against the bear costumed man's arm, seeking to separate the deadly axe from his grasp.
OOC:
This one is a stretch on the rules. Too far, really. We can't get into a habit of using Shove as an attack and tossing on bonus 1d8 damage on a Athletics check. Not going to be a new trend.
BUT...I'm calling audible DM fiat on the whole scenario this time.
Qiu just spent 2 Battle Maneuvers and a Commitment to Contract re-roll. I respect that burn on resources, and an exploitation of the spirit of the perseverance of mercenary culture.
Plus I have to give a head-nod to the writing. Qiu is clearly striving with everything he can to get a breakthrough in the scene, trying to figure these villains out, show that they are human, trying to give his comrades some help, and giving it all he's got to change the momentum in this increasingly dangerous situation.
So, in a cognizant departure from the norm...Battle Maneuver extra damage will be accepted as an exception.
Disarm attempt also accepted under same exception as a possibility, but unfortunately..
.
Qiu resets his stance and squares off again to continue the battle, with the unmasked goat still held beneath him on the ground.

The bear man squares off for more combat as well, though now against Qiu instead of Talius.

Rolls

Goat Resist Slam attempt STR Athletics

Goat Resist Slam Attempt STR Athletics Advantage

Goat Save Disarm (unmask, Advantage denied by circumstance, negatively adjusted Mod)

Bear Shove Resist STR Athletics

Bear Shove Resist STR Athletics Advantage

Bear STR Save Resist Disarm

Bear STR Save Resist Disarm Advantage

DMJ

May 13, 2017 12:14 pm
"You...cannot ...stop it," Fingol says, heaving his breath with great difficulty to sound every word. "They... will be ...your GODS..."

Blood spurts out of the witch man's mouth on the last phrase. One last breath escapes in a shudder. The light of life in his eyes, meeting Thorn with a stern gaze up until the last moment, fades away and then is gone. Blood pours out of the low corner of his mouth, as his head tilts slowly backwards and to the side to a final stop.

Thorn is kneeling down, close over Fingol's body. The big Dannein is draped backwards over the center bench seat. One of Thorn's hands is still on the hilt of the sword. The other hand grips the low side rail of the boat. He had grabbed it to steady after the heavy landing.

The blade of Urdav's sword is jammed under the base of the center bench, wedged a few inches deep in the wood. Blood pours out of the exit wound on Fingol's back, down the blade, and begins to soak into the old weather-worn deck. Fingol's metal bird skull necklace rests against the blade on the other side, next to the entrance wound in the witch man's chest.

Thorn looks down and sees the antler handled seax blade still in the sheath on Fingol's belt.

The boat is careening back and forth steadily in the water. The vessel is slowly turning around, with the aft end floating around in a slow pivot. One of the oars is floating calmly out away from the boat.

Thorn hears the chirps of distant birds, and sees a tall white egret land in the shallow water nearby. The lanky bird looks briefly at Thorn and the boat, and then turns attention back to the water, hunting for the minnows that teem about in the tall water grass near the bank.

NOTE UNLOCKED.
May 13, 2017 12:52 pm
"Fuck me, I shouldn't have done that."

Thorn stares into the dead man's eyes. He looks briefly over at the egret, wondering if it agrees.

He returns to the present. He sets the sword down, grabs an oar, and guides the boat back to the shore, where he leaps out and hauls it ashore. Getting back in the boat, Thorn relieves the Dannein of Urdav's knife, Fingol's other knife, the bird skull necklace, various charms and talismans, and anything else that appears like it might offer clues to the current predicament. He unsheathes his old guardian's knife, and inspects it briefly before putting it back and strapping it to his belt.
OOC:
If there is a sack of some sort already in the boat, Thorn looks through that, too, tosses out anything useless, and uses the sack to carry Fingol's belongings back to the cabin. Otherwise, he'll take what he can easily fit in his hands, starting with what looks the most valuable to their mission.
Thorn closes Fingol's eyes.

"Go in peace, brother."

Glancing once more at the egret, Thorn shrugs, as if hoping the bird will understand that what we want to happen and what actually happens are rarely the same thing. He hops out of the boat and lopes back up the hill to where he threw his axe.

NOTE UNLOCKED.

Rolls

Secret Roll

Secret Roll

DMJ

May 13, 2017 5:41 pm
Bull
Top of Round 4


Now with some blood starting to bleed through and stain the thick layers of covering on his torso, the Bull lashes out again in a fury of strikes at Kray. Faster and more relentless than any man Kray has ever fought (save likely his uncle Rison who used to spar him at The Eldenmarke), the Bull charges through after his axes swings, trying to barrel Kray over and put him on the ground for good.
Result:
Axe 1: Hit 18 Damage 11
Axe 2: Hit 18 Damage 8
Bull Charge Shove Attempt: 24. Must contest this on STR Athletics to avoid falling to Prone condition.

Rolls

Axe hit attempt 1

damage axe if successful

Axe hit attempt 2

damage axe 2 if successful

Bull Shove Charge STR Athletics

Bull Shove Charge STR Athletics Advantage

DMJ

May 13, 2017 5:54 pm
Goat
TR4


Now unmasked, a wild haired battered man with eyes rolled back in his head and teeth chattering in a grotesque snarl of pain, the Dannein who wore the goat mask stands up without delay after being crashed into the ground. As if he sensed a nearby foe without even seeing him, the big man turns towards Kray and throws his spear, his head hardly even looking over to aim.
He then pulls a small hooking sickle from a sheath on his belt.



Movement to stand. End Prone condition.
Throw Spear attack
.


Results:
Spear Hit: 13 Damage 13
OOC:
At this point, I don't know if Kray is Prone or not from the Shove attempt by Bull. If that ends up being the case, I will roll another Disadvantage roll for ex-Goat (isn't that a strange turn. Kray's luck continues even with no Feat spend), but I think that is already a miss anyway.

Rolls

Spear throw at Kray

Spear damage if successful

May 13, 2017 6:48 pm
goat is still grappeled, cant stand

DMJ

May 13, 2017 6:58 pm
No. Qiu slammed Goat then moved away to Bear. He's free.
To keep Grapple after Slam, another Grapple attempt required.
I can tell there is some misunderstanding. I apologize. I hope we don't have to argue this.
I'm willing to adjust to a degree and edit the past if you want to keep Grapple on Goat but not with all of the allowances from previous posts intact.
I'll hear it out from you.
May 13, 2017 7:16 pm
Slam was just combining a shove prone with some damage. I am willing to change the Slam rule to make it lose the grapple, it is reasonable since the action economy needs to maintain a balance.

In any case, Qiu's goal is to tie up Bear and Goat, so we can change the Slam to a bonus action Shove. No damage, but I still want to have the Goat's mask pulled off and will happily still burn the disarm maneuver. (Qiu is going to be keeping that trophy.) Shove against Bear wouldn't need to change.
May 13, 2017 7:21 pm
Also, since spear is a melee weapon, but throw is a ranged attack, does the goat get disadvantage for the ranged attack (next to Qiu), or since it is a melee weapon that doesnt apply? I am thinking similar to how thrown weapons dont count as ranged weapons, they are still melee weapons with a range, and thus don't count for sneak attack. (Unless they have the finess tag.)

DMJ

May 13, 2017 8:17 pm
OK. I'll adjust. Because I was definitely responsible for some of the misconception, and I also misinterpreted what I thought you were describing.

We are going to cut to the chase and say that everything happened pretty much the same, but minus the granted Damage and Disarm Attack against Bear. Keep that Disarm against Bear, that was not spent, but burn the other one on Goat to get the mask trophy. That was cool btw.

I'll change my vision of what happened, and the writing accordingly too.
Qiu Slams Goat, Un-masks him during the slam, picks his freaky ass back up off the ground, drags him 20 feet back to the other fight locale, STILL PRONE, and does a huge bully shove on Crazy Bear and takes away his fighting position.
That's freaking dope 6 second economy if you ask me.

But with that, I'm retroactively adjusting Ex-Goat's TR4 Actions. He sure as heck would not be pitching a spear at Kray if he was still getting choke-hold dragged around by Qiu.

Bro, gotta be blunt to say that I'm really not following your objection to the spear throw. People throw spears all the fucking time. It has the "Thrown" descriptive quality. A published range. That throw was within range. The only Disadvantage that I was considering was if Kray ended up being Prone. Some other Disadvantage you are suggesting ?-- you're losing me there. Moot point I guess since there is going to be no spear throw now.

And alright...
Constablebrew says:
I am willing to change the Slam rule to make it lose the grapple...
Get out of here with that shit, tough guy. Even if you were UNWILLING I wouldn't be thinking about that too much anyway when I say that Slam House Rule was not intended to be used and then still maintain a Grapple condition along with it. I probably did allow something like that by mistake in the past, so I can gladly concede on this one. But to me this isn't a change that you are letting me do, it's me clarifying if there was any confusion. No more maintaining Grapple condition on an opponent after a Slam unless you make another successful Grapple after the fact.

Here's a smiley face in case you need it to show that I'm not mad :)
Here's a winky face too with hopes that you don't feel like you need to keep arguing ;)

Peace, Love,
J

DMJ

May 13, 2017 8:29 pm
Ex-Goat
TR4 Revised
OOC:
Will leave the post above, but disregard and this is the actual Action set.
After being slammed down on the ground and then dragged along the rough roots by Qiu, the unmasked Dannein grips tight on his spear, draws out a small sickle from a belt sheath, and begins to stab and slash upward violently, trying to kill the man who has such a vicious hold on him.

Results:
Miss on both Spear stabs.
Sickle Hit 15. Not sure on that. Damage 4 if hit.

Rolls

Spear Stab 1

Spear Stab 1 Disadvantage Prone

Damage Spear 1 if success

Spear Stab 2

Spear Stab 2 Disadvantage Prone

Damage Spear 2 if success

Off hand sickle slash

Off hand sickle slash Disadvantage Prone

Sickle Damage if success

DMJ

May 14, 2017 11:20 am
Phantom
TR4


Still partially captured in the damaged net, the robed masked man is forced to take effort and time to free himself.

Attempt to free from net.
Circumstance adjustment: Disadvantage DEX saves for Restrained. Advantage because net is damaged and previous capture was incomplete (opponent had partial control of net). Cancel out dice adjustment for normal roll DEX save.


Result: opponent success. Restrained condition ends.

In fluid motion, the phantom twirls the net off of his shoulders and head and then tucks the net under his arm for carry. With that he steps slightly away from Ivor, seeking to avoid the reach of the dangerous trident, and then launches in a gliding leap upward towards the roof of the house.
OOC:
Slippery Phantom trying to use a boost and Disengage for a Crouching Tiger Hidden Dragon glide-jump up to the roof, with Ivor's net.
But maybe Ivor just can't be faded like that....
Opponent Action triggers PC Reaction opportunity via Sentinel Feat.
OOC:
Jabes, let us know if Ivor can skewer Phantom just at the end of that reach and pin him back down on the deck for a Zero Movement Reduction Sentinel Special.

Rolls

DEX save to escape net

DMJ

May 14, 2017 11:43 am
Bird
TR4


Throwing his long arms wide, the tall bird masked man leaps towards Ivor and tries to wrap him, hoping to manhandle the ex-gladiator and tear at him with his sharp-clawed gloves at close range.

Grapple Attempt.
Claw Slash.


Results:
Grapple 15. Ivor must win check comparison or begin Grappled condition.
Claw Hit: 16. Damage if hit: 10.
OOC:
Grapple resist check result needed.

Rolls

STR Athletics for Grapple Attempt

STR Athletics for Grapple Attempt Advantage

Claw slash attempt

Claw damage if success

DMJ

May 14, 2017 1:00 pm
Bear
TR4


Shifting attention from Talius to Qiu after being forcibly shoved backwards, the bear-costumed warrior launches at Qiu, his heavy wrapped arms flung wide. Still holding his big one-sided axe, the bear seeks to grapple Qiu.

Result: 21. Qiu needs comparison to equal/beat that or become Grappled.
OOC:
Remaining actions delayed pending result of Grapple attempt.

Rolls

Grapple Attempt, STR Athletics

Grapple Attempt, STR Athletics Advantage

DMJ

May 14, 2017 1:23 pm
[note="Xorthan"]Fingol has a good sized shoulder bag and a smaller (but still sizeable) belt pouch. Everything you want could be tossed in there to loot this guy. Hey just to mention it now before I forget, it includes all of the supplies needed to complete a Ritualist Pack.

Thorn finds his axe near the shoreline after a search. It was covered in some brush, a little hard to spot, but he's recovered it.

Hey, man. Sorry to have to ask again for your patience, but I really have to let the other guys catch up. Thorn is heading back to the witch hut, but in the timing of it all, the next bit of story for them will have occurred slightly before Thorn's development out here at the small pier.
Hang in there, bro. I feel bad about it, but I guess it is tough sometimes being the side-story-arc hero who kills the level boss single-handedly while others are bogged down on the soldiers. Right? (It's not exactly like that really, but kind of turned out that way in the mix.)
May 14, 2017 1:33 pm
[note="DMJ"]Hey J, it's no problem at all; I would personally not be able to bear having a story where 20 seconds passed for one group while the other guy fit 2 minutes worth into the same time period. Major plot hole!

Just a few questions while I wait:

Am I right in assuming that Fingol's second knife is a ritual dagger?

Dude have any cash on him?

And just because it feels better to have a ticket with a number on it when you're at a government office to tell when it's almost your turn:
if everyone else is at the top of round 4, what round would you say Thorn just completed in finding his handaxe?

Rolls

Secret Roll

DMJ

May 14, 2017 1:45 pm
[note="Xorthan"]Bad news up front: honestly, and I'm ballparking here, Thorn is probably around Round 12 looking at it that way. Time flies you know when you are counting by 6-12 seconds.
Don't despair and rip up that high ticket number though. Things might be changing fast for the bulk group. As you might guess (spoiler for you, but you and I need to not spoil it for the others), your girl Rutcranna is about to emerge on the upper deck and change the ballgame. I think at least. But what do I know? This scene did not go in any manner how I predicted.

Fingol has 12 sp and 10 gp and 2 pp. A mix of mostly Jeresian coin, but also some old Mathian mints.

Yes. Small ritual knife is available for capture if Thorn wants to toss that in the bag.

Haha. Not sure if you made your Patience check. I hope so, but DC determined by PC in this case.
May 14, 2017 1:55 pm
DMJ says:
Bull TR4 Results:
Axe 1: Hit 18 Damage 11 Miss
Axe 2: Hit 18 Damage 8 Miss
Bull Charge Shove Attempt: 24. Must contest this on STR Athletics to avoid falling to Prone condition.
Dice for Acrobatics vs Shove. Fail: Kray is prone.

Kray wards off the furious onslaught, barely avoiding the bite of an axe as he feels it cut air above his scalp. His efforts to avoid heavy metal leave him open, however, and the Bull crashes into him, sending Kray sprawling.
[ +- ] Kray Mercon Character Sheet
Last edited May 14, 2017 2:58 pm

Rolls

Acrobatics vs Bull Shove - (1d20+6)

(4) + 6 = 10

May 14, 2017 7:08 pm
Twisting and shifting the unmasked goat's balance as he struggles against Qiu on the ground, Qiu easily redirects the goat's line of attack to pass harmlessly to the air beside him and a second spear thrust to graze his shield unthreatenigly.

Facing the bear, Qiu then attempts to swipe the bear's large hand to the side, avoiding getting entagled into a grapple. But he catches sight of a small knife suddenly drew by the goat, slashing viviously at Qiu's hand. Qiu ducked hard and twisted the goat man forciably, causing the knife to go wide, but the momentary lapse of attention opened him up to the bear man, who then grabbed firmly onto the collar of Qiu's chain shit.
Last edited May 14, 2017 7:13 pm

Rolls

Grapple Str(Athletics) resist check - (1d20+8)

(4) + 8 = 12

DMJ

May 15, 2017 12:49 am
Bear
TR4


Securing a strong grip on Qiu, the bear man closes in and crushes the Alijanian close to him.

In the clutches of the bear hug, Qiu still hangs onto his grip to the un-masked goat man. In the heat of the grappling, Qiu notices a strange and disgusting wound on the top of the man's back. Right at the crest of the spine, before the transition to the neck, a spiny barb sticks out from the man's flesh, a protrusion like a sharp rugged bone.

Just then Qiu feels a thrust of force. He sees the landscape fly by at great speed and feels his feet leave the ground. It is not like a jump, more like a launching slide, backwards. It is so fast he feels his stomach sink and his head leans forward. Qiu tries to maintain his hold on the ex-goat as he is thrust away backwards in the grip of the bear. Goat seems to be trying to pull away just at the same time.

Requirement to oppose STR Athletics or be ripped from hold on Goat.

Result: 12. PC must win in opposing check to maintain Grapple on ex-goat opponent.

The sudden movement stops just as soon as it began. Qiu feels a splash of water. He has crashed to a new position in shin deep water. He soon sees that he has been forcibly moved north west, into the water near the house. The deck of the hut is now further away and he is closer to the part that overlooks the water. The bear man still holds tight to him.

Bear jerks Qiu around violently, thrusting him outward towards the deeper water of the lake. The water splashes up in the air as Qiu's legs spin through.

Qiu looks forward and sees 3 alligators swimming towards him.
OOC:
Qiu is now approx 40' NW from previous position, with Bear, in the shallows of the lake. The result of above STR Athletics check will determine if Goat came along for the ride or not. If Qiu wins the oppose (seems highly likely), Goat is wrapped up in the whole thrashing in the water with Qiu. If Qiu loses (slim chance), Goat was lost from Qiu's grasp and remains back at the position close to Talius.

Rolls

STR Athletics to break Grapple from Goat

STR Athletics to break Grapple from Goat Advantage

May 15, 2017 12:59 am
OOC:
Rolling. These alligators are a nice bump in the scene! Looking forward to seeing hiw they like bear meat.
Last edited May 15, 2017 1:04 am

Rolls

Str(Athletics) check - (1d20+8)

(17) + 8 = 25

DMJ

May 15, 2017 1:03 am
Bear
TR4 (cont'd)


Qiu maintains the hold on Goat. The Goat man is pulled along on the unreal positional shift with Bear and Qiu.

Now Bear holds Qiu, and Qiu holds Goat, in the shallows of the lake, alligators approaching fast.

DMJ

May 15, 2017 1:08 am
Wrapping Up Top of Round 4
OOC:
Last thing needed (I think) is Ivor's Reaction stab if he wants it v. Phantom who is trying to leap from upper deck to hut roof.

I want to get that to see where Phantom ends up to begin Bottom Round 4.

Everybody if you would hold up before posting actions for BR4. I've got to make another descriptive entry, but want to do it tomorrow during our normal schedule and also give time for Jabes to catch up during this off day.

Thanks for being patient.
May 15, 2017 6:59 am
OOC:
Thanks for waiting, guys!
As the Phantom attempts to leap away and make off with Ivor's net the ex-gladiator tries to skewer the man to the deck with his trident. In the same instant, the Bird-man grabs at him but Ivor proves too strong and too quick.

Grapple resisted. Claw attack misses AC 17.
[ +- ] Ivor drop-down character sheet
Last edited May 15, 2017 7:06 am

Rolls

Trident reaction, damage - (1d20+6, 1d8+6)

1d20+6 : (7) + 6 = 13

1d8+6 : (4) + 6 = 10

Athletics to resist Bird's Grapple (Advantage) vs. 15 - (1d20+6, 1d20+6)

1d20+6 : (13) + 6 = 19

1d20+6 : (2) + 6 = 8

DMJ

May 15, 2017 12:30 pm
Phantom
TR4 (cont'd)


The phantom avoids Ivor's quick upward stab with the trident and glides up to the top of the house.
[note="jabes.plays.rpg"]Ivor notices the phantom slip just a little when he lands on the roof, faltering slightly and his hand moving to guard his hip. Ivor can tell he is injured.

Attention back to the closest threat: Beak-face.

DMJ

May 15, 2017 12:40 pm
[note="Ezeriah,Oxbox"]Talius and Kray see (Kray more out of periphery vision than direct focus in all likelihood, but Talius must have seen it pretty clearly I think) Bear, Qiu, and Goat all launch backwards. The movement is unnatural, like they are being pulled. There is a huge splash of water as the big tangle of bodies blasts into the edge of the lake. Now they are all about 40' away.

Shocking, but cannot focus on that for long. Raging bull is standing over Kray with his heavy axe raised overhead.

DMJ

May 15, 2017 12:44 pm
[note="Xorthan"]After picking up his axe, Thorn hears a noise. Someone or something moving through the bush. The sound is to the south, in the lower ground of a thick draw near the tapering point of the water inlet.

Thorn freezes and peers through the thick growth of vegetation as best as he can.

A glimpse of movement? He thinks so but, cannot be sure from here.

DMJ

May 15, 2017 12:51 pm
OOC:
Bottom of Round 4 open for business, first come first served.

Not quite sure of my availability today. I might be relatively free, but then might get jammed up in meetings and will not be able to get connection until late tonight if at all.
May 15, 2017 1:29 pm
[note="DMJ"]Thorn listens for a moment, breathing slowly and quietly, straining to hear whether the creature is moving toward or away from the water, it's current speed, and how large it is based on the noise it's creating.
OOC:
Thorn needs this info (or at least make an educated guess) so he can decide whether to creep towards the sound if it's moving slowly, or whether it pays to start jogging after the creature (Or, if it sounds like an alligator, steer clear).

Rolls

Secret Roll

Secret Roll

Secret Roll

May 15, 2017 6:30 pm
Frustrated that every foe he has faced in the fucking Danneinkiff has run away from him, Ivor attempts to shove the Bird-man off the deck so he can chase after the Phantom.
OOC:
If Shove is successful, Ivor goes after Phantom. If not, will stick around.

Rolls

Shove (Athletics with Advantage) - (1d20+6, 1d20+6)

1d20+6 : (4) + 6 = 10

1d20+6 : (9) + 6 = 15

DMJ

May 15, 2017 6:58 pm
Ivor
BR4


Bird opposing Shove, STR Athletics Comparison.

Result: Opponent surpasses 15. Opponent is not Shoved.

Rolls

Resist Shove STR Athletics

Resist Shove STR Athletics Advantage

May 15, 2017 9:22 pm
DMJ says:
Bear
TR4 (cont'd)


Qiu maintains the hold on Goat. The Goat man is pulled along on the unreal positional shift with Bear and Qiu.

Now Bear holds Qiu, and Qiu holds Goat, in the shallows of the lake, alligators approaching fast.
BR4
Qiu sinks his weight down and then abruptly jumps up and into the Bear, straining hard to break the Bear's hold.
OOC:
Bear needs to roll Str(Athletics) or Dex(Acrobatics) to retain grapple hold. If Qiu breaks the hold, he will use his bonus to improve his AC with his shield and then move to position the bear and goat between himself and the alligators. He will stay within reach of Bear as he maneuvers.

Edit: Hell, Qiu uses his bonus to gain 3/4 cover with his shield right away, seeing as the alligators are almost upon him.
Last edited May 15, 2017 9:29 pm

Rolls

Str(Athletics) break grapple break - (1d20+8)

(13) + 8 = 21

May 15, 2017 10:47 pm
Kray rises from prone to standing, attacking Bull with falcata then yatagan. Rolls then narrative. EDIT: Yatagan crit damage.

Ass on the ground, with a sincere appreciation for his tactical deficit, Kray wastes no time in doing a half roll to the side in an effort to avoid the less than friendly intentions of Bull's raised axe. Coming to a kneeling position, he pushes off of his yatagan's hilt to provide upward momentum, cleaving horizontally from right to left at Bull's knee with his falcata as he does so. Once again on his feet, Kray immediately aims to skewer his foe once again, right to left in an effort to pierce the upper torso from the side.

19 more damage to Bull.

Looking to go in through that soft spot in the arm pit and pierce both lungs, a lesson from Uncle Rison in finishing a man, blade coming out the other side. You know... to kill-- whatever Bull is. Die fucker!

Somehow I imagine Kray's Uncle Rison to be like Bill the Butcher from Gangs of New York-- really familiar with anatomy and weak/vital spots to exploit. From what I've gathered, Rison comes off super methodical and calculating. No doubt Kray learned some of that from his Uncle.
[ +- ] Kray Mercon Character Sheet
Last edited May 15, 2017 11:06 pm

Rolls

Falcata bonus attack, potential damage - (1d20+4, 1d6)

1d20+4 : (18) + 4 = 22

1d6 : (6) = 6

Yatagan attack, potential damage - (1d20+4, 1d8+4)

1d20+4 : (20) + 4 = 24

1d8+4 : (4) + 4 = 8

Yatagan crit damage - (1d8+4)

(1) + 4 = 5

DMJ

May 16, 2017 12:46 am
[note="Xorthan"]
Sound is coming from the trees, not the water. A quiet sound, of something soft stepping, not something lumbering through the woods shaking the bushes all over the place. There is movement, then it stops. (that is all I think you can get as far as trying to size it)

Something is in that low draw. There is a big dead grey hardwood tree with broad branches in the middle of the overgrown area.
It reaches high above the brush and scrub trees, but the base of it mostly covered by them.

About 50 feet away now.

DMJ

May 16, 2017 12:53 am
Qiu
BR4


The unmasked goat man with the strangely chattering teeth tries to steady himself and shift to his knees, but struggles to do so. He is still held by Qiu and his face is bobbing in and out of the water as he tries to stabilize himself and get a better position.

Bear hugs in with great strength as Qiu pushes towards him and upward to break his grasp.

Result: 18. Qiu breaks free from Grappled condition.

Qiu's force upward gives him just enough room to twist his body, wedge his arm against the bear's, and slip out. As Qiu escapes, he slides around behind the bear, for the moment still holding goat with one hand and his shield in another.
OOC:
Shield is still effective for normal AC adjustment, but all of the cover modifications by Bonus Action are only effective against ranged weapons, not melee close quarter combat.

Rolls

STR Athletics to maintain Grapple

STR Athletics to maintain Grapple Advantage - (1d20+7)

DMJ

May 16, 2017 1:19 am
Kray
BR4


Kray's falcata slices deep into the bull man's right leg, just above the knee. The blade slides through the muscle and then continues past.

The Yatagan slides under the bull's left arm, diving into his upper torso likely a foot, well into the central cavity, before stopping abruptly as it catches against the interior spine or a rib. Blood gushes from the wound, but Kray is sure now that the blood is not quite the color and texture of a man's. It is more . . . diluted. Thinner, and a paler color.

The bull man's left arm pulls down instantly towards the wound. The right, still holding the axe, wobbles and arcs outward to the side. He pulls his body instinctively to the right, jerking away and forcing the blade to exit as Kray keeps his grip on the hilt.

The bull stumbles backward and to his right a few more steps, and then leans forward, as if resetting his stance towards his opponent. He squares off against Kray, lowering his head and gripping the axe strongly in his right hand still poised shoulder high and ready for a strike.

Instead of charging, the bull wobbles again. He takes one step forward, and then the next step is a falter. He crashes down on his right knee, bleeding and soaking his pants leg now at the injury with the same strange watery pale blood. The bull leans forward and catches himself with his right hand, still holding the axe but it is pressed into the ground as he slows to a resting kneel, trying to steady himself.

In the slowing movements, Kray sees the heavy up and down falls of the man's chest as he heaves long breaths in and out in fatigue.
May 16, 2017 2:08 am
Seeing the Bull vulnerable Talius lunges at the horned figure with his shield raised. He drives in hard trying to topple the bull and swings with his hammer at where the horn meets the skull

Rolls

Athletics shove - (1d20+6)

(10) + 6 = 16

Attack roll and damage, Advantage if prone - (1d20+6, 1d8+6, 1d20+6)

1d20+6 : (10) + 6 = 16

1d8+6 : (7) + 6 = 13

1d20+6 : (19) + 6 = 25

May 16, 2017 6:05 am
[note="DMJ"]A sense of urgency comes over Thorn to get back to the cabin. His allies are there, and even with Rutcrana saying she would assist, he is in the dark as to what kind of threat they may be facing. On the other hand, could this be some new threat moving in the bush? Might as well cast eyes on it quickly.

Mistaking wind for wolf may be shaming, but mistaking wolf for wind is deadly.

Thanks, Urdav.


Thorn moves as quietly as possible toward the sound, trying to get a better view and stopping when he has one.

Rolls

Secret Roll

Secret Roll

DMJ

May 16, 2017 1:21 pm
Talius
BR4


DM discretion: denying Bull a resistance effort against the Shield shove because of circumstance. Shield shove is successful. Opponent knocked Prone.
Hammer strike attempt a hit.


Talius barrels into the kneeling bull costumed man, shield braced forward. The bull is knocked onto his back. Talius's downward hammer swing lands squarely on the man's head, with a thud and grotesque cracking sound.

The bull man goes limp and motionless.

DMJ

May 16, 2017 1:29 pm
[note="Xorthan"]Thorn tries to approach without being detected.

As Thorn shifts carefully through the thicket he comes up to a small clearing, very small, about 20' diameter cleared out around the south facing ground in front of the old dying hardwood seen from a distance previously.

Shockingly, Thorn sees:
1) The phantom, with his back to the tree, crouching down and leaning his head forward.
2) A huge grotesque crusty bulbous gray flesh-like mass on the tree. It is about 5 feet oblong along the length of the tree, with the bottom of it about 2 feet from the ground. It is about 1-2 feet thickness away from the tree, on one side, facing the clearing.
3) A tentacle or tube of some sort protruding from the mass and touching the upper crest of the phantom's back, he has his shirt collar loose in the back and his mask pulled forward slightly. The tube is shifting slowly and sort of pulsing. The body of the fleshy crusted mass is bulging and shifting on the tree, similar to the way a slug's body moves in waves.

As Thorn gets the vision of this, the phantoms head snaps up and looks straight at Thorn, when he is about 25 feet away, just within the last ring of undergrowth before the clearing. The wrapped masked man instantly stands up. He is holding a forward curving short sword and a long Bone-handled knife, one weapon in each hand. The tube pulls away from the phantom and rools collapsible back into the bulbous mass.

The Phantom squares off for battle, or chase. Thorn knows that he will not be able to withdraw without a fight.
Opponent Initiative Result 19.

Rolls

Secret Roll

Secret Roll

DMJ

May 16, 2017 2:42 pm
Ezeriah says:


Somehow I imagine Kray's Uncle Rison to be like Bill the Butcher from Gangs of New York-- really familiar with anatomy and weak/vital spots to exploit. From what I've gathered, Rison comes off super methodical and calculating. No doubt Kray learned some of that from his Uncle.
OOC:
I am not entirely familiar with that movie, but I have seen parts of it. Looked up a pic of that character, - that's definitely a great hit on the imagery.
Can definitely see Rison being a heavy influence on Kray- maybe both a good influence and a bad one. Calculating much of the time, but quick to anger, wrathful and confrontational frequently. Probably too frequently is the most common opinion within the house. Most people hate Rison, and many fear him. Kray could likely be one of the few people, inside the family or out, who have seen the benefits of learning from him, even though the risk has been high and the interchanges unpleasant at times.
May 16, 2017 2:56 pm
[note="DMJ"]
OOC:
Are we still operating 7-8 rounds ahead of the rest here? Can Thorn yell for his buddies, or would that upset the time-space continuum?
Thorn's eyes widen at this new foe. Fingol at least appeared human, and his tricks were easy to explain. This... this would take more rationalizing.

As the being's head raises and beholds him, Thorn swallows. An unfamiliar knot begins to form in his gut. As the beast begins to ready itself for a fight, the Yuoric grimly reaches for his blade.

Rolls

Secret Roll

DMJ

May 16, 2017 3:10 pm
Top of Round 5 (TR5) Begins

Bird

In a fury, the bird man launches at full tilt against Ivor, slashing viciously with his razor sharp clawed gloves.

Results
Claw 1: Hit 16, if hit 11 damage
Off hand Claw: Hit 15, if hit 3 damage
Claw 2: Clear miss

Rolls

Claw 1

damage if successful

Claw off hand

damage if successful

Claw 2

damage if successful

May 16, 2017 3:10 pm
As the Bull shambles to the ground, Talius gives the bull one more hit in the skull for good measure and to knock the horns off. Then Talius takes off at a sprint toward Qiu engaged with the two other hive members.
OOC:
Im taking what is left of my movement to get as close to Qiu as possible
Last edited May 16, 2017 3:15 pm

DMJ

May 16, 2017 3:21 pm
Oxbox says:
As the Bull shambles to the ground, Talius gives the bull one more hit in the skull for good measure and to knock the horns off. Then Talius takes off at a sprint toward Qiu engaged with the two other hive members.
OOC:
Im taking what is left of my movement to get as close to Qui as possible
OOC:
Got it.
One more hit we can go with for a head-knocker, but probably need to forgo some of the extended double and triple tapping for thorough costume breakdown. If you want to move to relocate to that place on next round and attack those guys where they are now, better step to it and fast.
May 16, 2017 3:23 pm
OOC:
i wanted to wait to see if the bull went down, I can skip head cracking if it means I can move toward Qiu.

DMJ

May 16, 2017 3:38 pm
Goat
TR5


From Prone and Grappled Condition, Goat seeks to:
Grapple Qiu - Grapple Advantage STR Athletics for capability, but Disadvantage because of Prone condition. Cancellation of adjustments. Single roll will apply.
Cut Qiu with sickle blade - Disadvantage from Prone condition


Result:
Grapple Attempt: 19 (number to beat on comparison)
Sickle: Hit 18, Damage if successful 11
OOC:
For any nerds reading between the lines, I'm formally coming out on the side of the debate that a Grapple attempt is an attack. I know there was some back and forth on Admin about it being either that or an Ability Check. I was in the Ability Check camp at first, but was swayed by the strength of argument (fielded capably by Counselor Ezeriah, esq.) and a thorough read on the rules. The differentiation doesn't always make a difference in a practical way, but sometimes it does. Like now. Should goat, Prone, get a Disadvantage on the wrestle try? Yes if it is an Attack. No if it is a check. We are going with Yes here.

Rolls

Grapple Attempt, STR Athletics

Sickle Attack

Sickle Damage if hit

Disadvantage Hit sickle

DMJ

May 16, 2017 3:53 pm
[note="Xorthan"]
OOC:
We can say the yell goes out, but it can't be posted on the boards now. We can insert it at the proper location on the continuum as the scenario applies at the time.
Phantom attacks with an onslaught of small blades.

Results:
Curved blade 1: Hit 22, damage 11
Knife: clear miss
Curved blade 2: Hit 24, damage 7

Rolls

Curved Blade Attack 1

damage if successful

Knife Attack

damage if successful

Curved Blade Attack 2

damage if successful

DMJ

May 16, 2017 4:05 pm
Bear
TR5


The Bear man turns and again tries to Grapple Qiu.

Attack 1: Grapple Attempt.

Result Grapple Attempt 1: 8
OOC:
Haha. I think Qiu can beat that automatically or just avoid a 1?

Rolls

Grapple Attempt, STR Athletics

Grapple Attempt, STR Athletics Advantage

May 16, 2017 4:08 pm
All of Bird-man's claw attacks miss. Spending Reaction for Riposte Maneuver.
Round 5 Action: Menacing Attack Maneuver: If hit, Bird-man must save vs DC 14 WIS or be Frightened of Ivor until Ivor's next turn.


The bird-man is quick, but Ivor's battle-honed reactions are quicker. He dodges the sweeping claws and retaliates with a short thrust of his own, aimed for the hamstring. Ivor snarls, spittle flying, as he follows up with yet another jab.
[ +- ] Ivor drop-down character sheet
Last edited May 16, 2017 4:10 pm

Rolls

Reaction: Riposte, damage if hit, Superiority Die (add to damage). - (1d20+6, 1d8+6, 1d8)

1d20+6 : (4) + 6 = 10

1d8+6 : (8) + 6 = 14

1d8 : (8) = 8

Menacing Attack, damage if hit, Superiority Die (add to damage). - (1d20+6, 1d8+6, 1d8)

1d20+6 : (5) + 6 = 11

1d8+6 : (5) + 6 = 11

1d8 : (1) = 1

May 16, 2017 4:28 pm
[note="DMJ"]Thorn can’t help but be impressed with this strange creature’s flurry of blows. The short sword catches him, then the knife snakes out, and he is able to parry it aside and strike at his opponent’s wrist before the short sword reaches him once more.

Thorn intuitively realizes this ghost thing can take him down. His sense of urgency is still there. He needs to get back to his people. He steps right, feigning a swinging attack, but then, using the momentum from his parry, he makes a short drawing cut at the man’s knife-wielding forearm, hoping to take one of these weapons out of the equation.

Assuming the Riposte misses. Feint attack roll is 24, if this is a hit I calculate 20 total points of damage (3+5+4+8)
[ +- ] Thorn Character Sheet
Last edited May 16, 2017 4:33 pm

Rolls

Secret Roll

Secret Roll

Secret Roll

May 16, 2017 5:08 pm
So, just to make sure I've got this straight:

Bear and Goat are on Qiu, in the drink with gators approaching. Talius is going to help Qiu with them. Ivor is fighting Bird (where exactly I'm not sure-- an external level of the building, a lower roof area?), and Phantom jumped on to the roof and moved to fight Thorn, wherever he is fighting Fingol Creature?

Also, are we officially at BR5 PC's turn? I know Thorn(?) and Ivor have already acted for R5 against their opponents, and it seems the NPC's are done. It's the 'seems' part that has me checking, just in case there is some surprise on the way since J hasn't rung the 'BR5' bell. Not that anyone wants more surprises.

DMJ

May 16, 2017 5:26 pm
Ezeriah says:
[color="blue"]So, just to make sure I've got this straight:...
OOC:
Good call. Crazy ass scene blowing out in every direction. A moment to clarify:
OOC:
Bear, Qiu, and Goat are doing a wrestle sandwich out at knee-level swamp water, approx 40' from where Bull/Talius/Kray were fighting down close to the outer deck of the hut in the low root covered ground.

Talius is now a little over half way covering that ground to get to them. If everything stays on schedule/position, Talius will arrive next round and be able to act at that locale during BR6 BR5.

Ivor is on the outer cabin deck fighting Bird. That deck is about 10' - 16' high (because of slanting ground) and connected to the cabin. The deck overlooks both fight locales below in a way because one corner is near the Kray/Bull fight scene near the dry side and then it also is built partially over the water so the other corner is out over the lake. The deck does not have any real stairs going up to it. To reach it is more like a rugged climb on slippery roots and then the support beams and boards of the deck itself.

Thorn is really out of the picture. Or no one sees him or knows what he is doing at the moment. Behind the proverbial game-play side room curtain, his actions are a little bit ahead for reasons we could talk about later, but we will blend back together as I see how the other stuff develops.

And yes, the Phantom Menace is gone. Ducked out over the roof of the house.

Keep in mind what people can and can't see. I don't think anyone on the ground has had any visual on Thorn or Ivor or Phantom for quite a while (a while of 6-12 second intervals that is). Bird was there with everyone for a while, but ditched and Jedi thrust jumped up onto the upper deck to make introductions with Ivor.

We are still, for now, in the middle of TOP OF ROUND 5. Bad guys are still attacking.
At this moment, awaiting counter wrestle moves from Qiu. Not 1, but 2 of them (from Bear and Goat each).
After that, Bear will decide his second Attack based on result.
Plus the alligators are about to go buck wild Discovery Channel, but I have to see what the whole scenario is with the Battle in the Bayou pay-per-view.

In advance, I have Ivor's Bottom Round 5 actions. Those will be covered first after we transition from TR5 to BR5.
May 16, 2017 7:00 pm
OOC:
Sorry for jumping the gun! I've been lagging behind the past couple of weeks and overcompensated! :-D
May 16, 2017 7:10 pm
OOC:
Knife attack misses. Rolling grapple checks.

Edit: Wow those dice couldn't have played it any closer to the edge!

Double edit: I thought I needed 12 to beat Goat. I was wrong. Goat grapples. Bear fails.
Last edited May 16, 2017 7:13 pm

Rolls

Str(Athletics) check vs Bear (auto fail on nat 1 is all we care about) - (1d20+8)

(2) + 8 = 10

Str(Athletics) check vs Goat - (1d20+8)

(5) + 8 = 13

DMJ

May 16, 2017 7:51 pm
Bear
TR5 (cont'd)


Thrown off by Qiu, the bear costumed man launches back in again trying to capture Qiu in a bear hug.

Attack 2: Second attempt to Grapple.

Result: 27. Comparison needed to resist Bear Grapple.

Rolls

STR Athletics for Grapple Attempt

STR Athletics for Grapple Attempt Advantage

May 16, 2017 8:02 pm
OOC:
Rolling
Edit: Adding updated dropdown character sheet after alligator bites.
[ +- ] Qiu Hua Drop Down Character Sheet
Last edited May 16, 2017 8:54 pm

Rolls

Str(Athletics) check to resist grapple - (1d20+8)

(5) + 8 = 13

DMJ

May 16, 2017 8:38 pm
Bear
TR5 (cont'd)


Bear grips Qiu face-to-face. With another unreal thrust of unnatural movement, he propels himself, Qiu, and the ex-goat further out into the water.

With Grapple secured, Bear makes Movement towards the lake.

Qiu feels the shifting feeling in his stomach for the second time and feels himself hurled backwards. He is encased in a blast of water, that then collapses in all around him, filling the temporary vacuum of space.

Bear, Qiu, and Goat are completely submerged beneath the dark waters of An Tulacheo, the Burial Murk.

DMJ

May 16, 2017 8:43 pm
Alligators
TR5


In the darkness, wrapped up in the hold of both Goat and Bear, Qiu suddenly feels the surge of the alligators crashing into him, jaws and teeth snapping in the darkness of the murk.

Results
Alligator 1 Bite: Hit 22, Damage 4
Alligator 2 Bite: Hit 23, Damage 5

Rolls

Alligator 1 Bite

damage if successful

Alligator 2 Bite

damage if successful

DMJ

May 16, 2017 8:53 pm
Talius and Kray

Kray from back near the base of the deck, and Talius from a closer vantage near the edge of the lake, see a huge spray of water launch up into the air. Talius sees it clearly yet again. The Bear man held onto Qiu and was seemingly PULLED outward from the shore and into the water! It was not the movement of a jump, it was the movement of a shift - like the slide of a game piece from one square to another.

The plume of water rises on all sides of a cavity track cut by the large mass of bodies sliding out ward, and then crashes back down to fill the vacuum. Some of the alligators are even pulled into the falling flow of water. The entire area of water near the shore becomes a churning roll of mud, debris, and rough waves.

All three of the men are gone. Talius sees the scaly backs of one or two alligators briefly, but then they are submerged as well.

Talius is at the very edge of the water now. From the trajectory of the last position seen, he estimates that Bear,
Qiu, Goat and Alligators are about 40+ feet away from the waterline.
May 16, 2017 8:56 pm
DMJ says:
Talius and Kray

Kray from back near the base of the deck, and Talius from a closer vantage near the edge of the lake, see a huge spray of water launch up into the air. Talius sees it clearly yet again. The Bear man held onto Qiu and was seemingly PULLED outward from the shore and into the water! It was not the movement of a jump, it was the movement of a shift - like the slide of a game piece from one square to another.

The plume of water rises on all sides of a cavity track cut by the large mass of bodies sliding out ward, and then crashes back down to fill the vacuum. Some of the alligators are even pulled into the falling flow of water. The entire area of water near the shore becomes a churning roll of mud, debris, and rough waves.

All three of the men are gone. Talius sees the scaly backs of one or two alligators briefly, but then they are submerged as well.

Talius is at the very edge of the water now. From the trajectory of the last position seen, he estimates that Bear,
Qiu, Goat and Alligators are about 40+ feet away from the waterline.
OOC:
Awesome description.

DMJ

May 16, 2017 9:05 pm
Constablebrew says:
OOC:
Awesome description.
OOC:
I find myself feeling guilty for saying thanks... but then guilty for not saying thanks....?
What a guy! Complimentary even when his character is under water, double wrestle locked by barbarians, encircled by alligators.
I don't deserve to work with such a kind and gracious player.

DMJ

May 16, 2017 9:14 pm
Bottom of Round 5 Open
OOC:
I've got Jabes' entry. No prob there btw, Jabes. Everyone else is welcome to rock it as they see fit for BR5.

X, I know I owe you a response on Thorn's last. I'll try to post it up tonight, but there is a strong likelihood that I'm out of comms until tomorrow am.
May 16, 2017 10:22 pm
Jabes.plays.RPG says:
OOC:
Sorry for jumping the gun! I've been lagging behind the past couple of weeks and overcompensated! :-D
You know, I think there's something about using Reaction and then it being a reflex to follow through with the rest of your turn. I did the same damn thing a couple of rounds ago.

Waiting to see how things unfold with Ivor, and especially Qiu (who has problems, plural) before Kray makes a move. What he does will depend on how things play out. EDIT: Right... Ivor went. Good luck CB, that's a shite situation Qiu is in.
Last edited May 16, 2017 10:23 pm
May 16, 2017 10:53 pm
Ezeriah says:
OOC:
Waiting to see how things unfold with Ivor, and especially Qiu (who has problems, plural) before Kray makes a move. What he does will depend on how things play out. EDIT: Right... Ivor went. Good luck CB, that's a shite situation Qiu is in.
OOC:
What? You mean Qiu's walk in the park and visit to the petting zoo?
Last edited May 16, 2017 10:54 pm
May 17, 2017 2:18 am
Did they just fall into the water? Get rammed, by the Bull maybe? Was that a sideways leap, like that skull man and bird man? Too many questions, need to focus. Letting go of the goat, Qiu feels at his belt and is emboldened to find his handaxe where he left it. He had worried that the rush of water had ripped the weapon free. Kicking and twisting in the bubbling murk, Qiu fights blinded and beset on all sides. Alligators ram into him and nearly latch on to his leg and another to his shield. A flash remembering the odd barb or bone sticking out of the Bear's neck. Pain. Must cause pain. Swinging wildly in great arcs, to both ward off the alligators and to distract the Bear from Qiu's true target. Qiu shifts his grip on the handaxe to hold the back of the blade. He then leans in, reaching over the shoulder of the bear and attempts to bring his handaxe down against the barb to scrape deep and hard, hoping to extract the barb and do what damage he can.
OOC:
Feint combat maneuver to gain advantage on the attack, cancelling out disadvantage for fighting blinded.

Edit: Dang.
[ +- ] Qiu Hua Drop Down Character Sheet
Last edited May 17, 2017 2:19 am

Rolls

Handaxe Attack to Bear, damage if hit, CM damage if hit - (1d20+3, 1d6+4, 1d8)

1d20+3 : (7) + 3 = 10

1d6+4 : (4) + 4 = 8

1d8 : (8) = 8

May 17, 2017 12:22 pm
Standing over Bull, momentarily satisfied by the fallen and bloody mess it had been reduced to, Kray's attention couldn't help but be stolen away, suddenly drawn to Qiu and the rest hurtling through the air.

Fates be fucking damned!

As they splashed into the water he quickly realized they were beyond his reach, and he counted on Talius to make the difference. Reflexively he drew his bow and looked for a target.

Not a damn thing Kray can do about Qiu's situation atm. It would take two (or more?) turns just to get there, especially since swimming is part of it now. Going to position Kray to get a better LOS on the deck where Ivor's fighting, since I'm sure Kray can at least hear the sound of him going at it with Bird. Keeping angles optimal, moving away from Fingol's place while maintaining distance to lakeshore. Like any smart shooter, Kray will make sure that any approach to him has maximum open ground and visibility so opponents can't just come around a corner (or over a building, etc) and melee him.

Based on your description of things J, I'd like to think Kray can get a shot off on Ivor's opponent, Bird. Low as hell on hp (7), maneuvers, no Second Wind left, no cleric (that's new!!) Kray is going to switch to ranged support here to give him a better shot at staying in the fight as an asset, continuing to do damage (his fighting style is archery, so that helps). Wherever Kray can put a hurt on someone something, he'll do it, so if he can't get a bead on Bird, let's consider his shot ready for the first guy he sees.
[ +- ] Kray Mercon Character Sheet
Last edited May 18, 2017 12:45 am

Rolls

Bow attack - (1d20+8)

(13) + 8 = 21

Arrow Damage - (1d8+4)

(4) + 4 = 8

DMJ

May 17, 2017 4:30 pm
[note="Xorthan"]Riposte miss.
Hit with Feint effort. Damage recorded.


The masked man is quick and dodges back away from the first strike, but Thorn's feinting maneuver draws out a mistake from his foe.
Thorn's second swing cuts into the costume, though Thorn is unsure of how severe of an injury it causes.

DMJ

May 17, 2017 4:34 pm
Ivor
BR5

Hit attempts at 10 and 11, both miss.

The elusive bird masked man dodges a series of trident thrusts from Ivor.

DMJ

May 17, 2017 4:48 pm
Kray
BR5

Ezeriah says:


Based on your description of things J, I'd like to think Kray can get a shot off on Ivor's opponent, Bird.
OOC:
Yeah, I can definitely see that. Mechanics summary below of what I think is a good position and gets to what you have described.
Movement through Difficult Terrain, slanting climb up root bank, to base of the large tree that is structurally integrated with the house.
Poised for a position of partial cover if desired.
Range to target (Bird): approx 25'.
Low ground pit separates shooter from the deck and target (and ally Ivor).
Shooter positioned away from the house/deck of the south side, with Movement access to loop around to the other side (the east and north side, the still unknown side at this point) of the tree and house structure.
Arrow shot a hit.


Kray climbs up the slippery root bank and takes position near the base of the large tree, separated from the deck by a pit of low ground. From there he has a clear shot at the bird costumed man who is fighting against Ivor.

Kray draws back an arrow. Release. Hit.
The bird shifts at the last minute to avoid getting the arrow landed in his chest, but it still wedges in the edge of his robes, hopefully in the edge of his torso too.

DMJ

May 17, 2017 5:22 pm
Qiu
BR5

Attack attempt a miss.

Qiu attempts to hit the bear in the upper back region, surmising that the bear masked man may have a similar wound and protrusion that he saw on the unmasked goat man.

In the severe conditions, the effort proves too difficult. Qiu's strike hits the back of the bear's heavy hide mask and his axe blade is repelled.
OOC:
I understand the spirit of what you are trying to do, CB. Before your next move, I'll try to write back some summary and review of what is going on and how I think it applies to the mechanics, so that you are getting every chance to capitalize on any benefits by rules and by the realism of the scene. For example, I think we can bypass the Darkness Disadvantage if these assholes remain locked onto you - seems reasonable that you know where they are at least enough to give it a good shot on their anatomy. Let's both read up on Underwater Combat again, see if there is a way to avoid any of those Disadvantages by certain weapon selection or something else - just something to think about.

DMJ

May 17, 2017 6:47 pm
OOC:
If only there were someone on the team with a net or a trident...
May 17, 2017 7:11 pm
OOC:
Or javelin...
@DMJ Qiu has 5 javelins clipped to the back of his shield. While stable mountings, they weren't designed to withstand a torrent of water. I am rolling a d6 to see how many were ripped off and lost to the murk.

Edit: Stick your hand in the fire willingly and you are going to get burned. Lolz

Adding reaction to snatch them from the water...

Edit: The dice gods toy with me.
Last edited May 17, 2017 8:13 pm

Rolls

Lost Javelins - (1d6)

(5) = 5

Dexterity Check - (1d20+0)

(4) = 4

DMJ

May 17, 2017 8:02 pm
OOC:
Ahh come on, bro.
Qiu feels all of his javelins swirling around in the water, crashed free from the shield carrier and some dropping away in the murk. He knows he has to act quickly if he wants to gain control of one of the weapons before they are all dispersed in the churn.
Reaction right now.
Dex Check, DC 8 to grab 1 Javelin out of 6 before it drops out of reach (using the shield hand carefully, hugging the javelin to the body temporarily, may need to be transferred to other hand currently grasping Hand Axe).
DC 16 snatches 2 Javelins (1 in a solid grip alongside the handle of the shield, the other hugged inward to the body as described above).
OOC:
Hmm. Check everyone's pockets and ankle straps for a spare scuba knife...?
OOC:
If it makes you feel any better, Goat lost his (underwater friendly) spear in this whole water wrestle ballet too.

DMJ

May 17, 2017 10:21 pm
OOC:
Ox, Talius has option to act for BR5. Apologize, but I read back over my review post on previous page and it had an error. I have since corrected, with strike-through to mark it. It said that Talius would reach the knee-high position where Bear/Qiu/Goat were by BR6. That was wrong. I meant by BR5. So that is where we are in time right now.

The change that happened since, a dramatic one during TR5, was that Bear launched the whole pack of wrestlers out to sea by approx 40 additional feet. So even though that crowd is gone, Talius is there on the edge of the waterline and can take Action fully from there. His judgement call is that those guys ended up out about 50' from the waterline - underwater.

Sorry about the confusion, but it's Talius' go now to round out BR5. Let us know what happens for him. I will be out of comms for a few hours at least, but will try to get back on tonight (US EST) to enter bad guy actions for TR6.

DMJ

May 17, 2017 10:45 pm
[note="Constablebrew"]
OOC:
Converting to Note for Qiu/Goat/Bear/Alligators, to impose terror and mystery on the rest of the crowd.
I am going to leave the roll titles for transparency and to keep track between the both of us, and I know they can kind of read between the lines by reading those, but I am closing off the narrative and mechanic description to everyone except me and you.
OOC:
Also proceeding with TR6 Actions from your bad guy team, in the interest of keeping progress. I cannot fathom any way that Talius can influence these moments from 50' through water back on the surface. Will gladly edit if he surprises me and does so.
Bear
TR6


The bear releases his battle axe, letting the heavy weapon sink to the depths of the lake floor. He tries to strengthen his grip on Qiu and bend his arms backwards and body forward, apparently trying to make Qiu into a better target for another attack by Bear's ally.
Bear does Help Action, to give Advantage to adjacent attacker.

Goat
TR6


The unmasked goat, with his grip around Qiu's legs and hip area, lets loose of his sickle and draws his last weapon - a long knife. He stabs violently at Qiu's torso.

Attack 1: Dagger
Attack 2: Dagger
Disadvantage for Darkness not applicable. These monster-men do not currently use eyesight (as Qiu has seen, Goat's eyes are rolled back in his head).
Advantage applied to first Dagger Attack, per Help Action by ally.

Move Action by both opponents is to swim as best as possible to deeper waters, further from shore.


Results:
Stab 1: Hit 23, damage 8
Stab 2: Hit 10, clear miss

Alligators
TR6


As if they are cooperating with the Hive fiends, the alligators swarm in and thrash about, all snapping at Qiu in the muddy turmoil.

3 Alligators, 1 bite per
OOC:
Publishing all numbers for transparency and timesaving. These are not house monsters that I'm interested in hiding capabilities for.
Using Crocodile stats. See condition of Grappled (which leads to Restrained) and DC 12 necessity to escape. Didn't notice that last round.

Rolls

Stab 1

Stab 1 Advantage

Damage if applicable

Stab 2

Damage if applicable

Bite 1 - (1d20+4)

(2) + 4 = 6

damage if successful - (1d10+2)

(2) + 2 = 4

Bite 2 - (1d20+4)

(15) + 4 = 19

damage if successful - (1d10+2)

(9) + 2 = 11

Bite 3 - (1d20+4)

(2) + 4 = 6

damage if successful - (1d10+2)

(6) + 2 = 8

May 18, 2017 12:13 am
[note="DMJ"]
OOC:
Alligators miss. One knife hit.
As the knife passes inside Qiu's shield, he senses the movement just in time to defect it, causing it to slice under his arm, letting out a small trickle of blood into the water. Fighting down panic, Qiu resolves to handle his attackers intelligently, taking one out at a time until he can emerge victorious. Feeling the motions of the water and the close brushes against the alligator's snapping jaws, Qiu kicks hard against the goat, directing him into one of the attacking alligators. Hopefully the creature will latch onto the goat man and take him out of the fight.
OOC:
Assuming that second wind is fine to take during combat considering real medical damage only occurs below 10hp.

Dang... I needed that shove to work. I hope you roll low!

Question about shove/grapple. Since we are treating them as attack rolls, 1 is an auto fail and 20 is an auto success, right? Makes sense to me.
[ +- ] Qiu Hua Drop Down Character Sheet
Last edited May 18, 2017 12:17 am

Rolls

Shove goat Str(Athletics), Disadvantage - (1d20+8, 1d20+8)

1d20+8 : (2) + 8 = 10

1d20+8 : (10) + 8 = 18

Second Wind - (1d10+4)

(10) + 4 = 14

DMJ

May 18, 2017 12:15 pm
Talius
BR5(pending, tentative)
OOC:
Ox, holding this spot for Talius. Last we saw, he was running towards the water to help Qiu, but saw everyone slide out underwater.
If he continues on that trajectory, of doing the best he can to get closer to where he last saw everyone in the lake and look for Qiu to emerge from the water, then he would be able to go through some deepening water (Difficult Terrain) for about a 20' stretch beyond the water's edge. He would end up about stomach deep in water and that point and would then have to think about converting to Swim Movement.
If he goes all out and does a Dash as Action, he could keep going a ways into the lake on a Swim effort, basically another 15' out (so about 35' away from the first step of dry land).

If Talius is going to do something else, let us know. I'm going to move on with some bad guy action at other locales later this morning.

Thanks,
J

DMJ

May 18, 2017 12:50 pm
Bird
Top of Round 6 (TR6)


The bird costumed man, faced against Ivor, looks briefly towards Kray and identifies the shooter that just sent an arrow that grazed under his arm. Seeking to put Ivor between him and Kray, the bird moves in to try to grapple Ivor and scratch him with his claws at close range.

Attack 1: Grapple Attempt
Attack 2: Claw strike attempt


(Note: Bird's intent is to get a hold on Ivor and turn him at an angle to get Cover from Kray's arrows while still keeping up the battle against Ivor. Result of Grapple attempt may affect targeting for Kray during BR6.)

Results:
Grapple Attempt: 23. Need to oppose this to resist Grapple position.
Claw: Natural 20. Critical hit. Additional die damage added. Total Damage 23.
OOC:
Required opposition to Grapple attempt before Movement is declared.

Rolls

Grapple Attempt, STR Athletics

Grapple Attempt, STR Athletics Advantage

Claw slash attempt

damage if successful

Additional Damage for Critical Hit Claw

May 18, 2017 2:09 pm
The Bird-man's claws rip into Ivor's flesh but the ex-gladiator jerks free of the masked man's grasp.
Last edited May 18, 2017 2:13 pm

Rolls

Athletics with Advantage to resist Grapple - (1d20+6, 1d20+6)

1d20+6 : (17) + 6 = 23

1d20+6 : (14) + 6 = 20

DMJ

May 18, 2017 4:05 pm
Bird
TR6 (cont'd)
OOC:
Tie-breaker goes to Defender! Bird can't come at Ivor with that weak 23 shit!
Thrown away by Ivor, the bird man remains in the give and take of the melee. He knows that he is being targeted by an archer, but so does Ivor.
The ex-gladiator will make sure to manage positioning to ensure that Kray gets another clean shot.

No significant Movement taken.

DMJ

May 18, 2017 4:50 pm
[note="Xorthan"]
Phantom
TR14
OOC:
So I'm going ahead to come out on record on the time lapse. It may be a little off, but we'll just go with this. I thought it through and used a stopwatch on what happened - I think this is a descent spot.
So Thorn's yell signal happened in BR13. Wherever anyone is at that moment, we'll see if they hear.
The Phantom again moves in for the kill, swinging his blades visciously.

Results:
Med Blade 1: Hit 16 Damage 13
Short Blade OH: Hit 18 Damage 3
Med Blade 2: Hit 22 Damage 11

Rolls

Med Blade 1

damage if successful

Short Blade off hand

damage if successful

Med Blade 2

damage if successful

May 18, 2017 4:52 pm
OOC:
sorry I took so long to get back to you, it's been a crazy few days. I will have Talius dash to get as close to Qiu as he can for when he emerges.

DMJ

May 18, 2017 6:04 pm
Oxbox says:
OOC:
sorry I took so long to get back to you, it's been a crazy few days. I will have Talius dash to get as close to Qiu as he can for when he emerges.
OOC:
No prob of course, bro.

That will mean Talius is now in Swim Movement mode. See more detail in write-up above.

DMJ

May 18, 2017 6:09 pm
Bottom of Round 6 Open for PC Action
OOC:
I think we are all up, so fire for effect with Actions for BR6.

Will try to get back this evening to respond to whatever I see that comes through today.

CB, I have yours, and will respond to that first when I get back reset.

DMJ

May 18, 2017 6:38 pm
[note="Xorthan"]Passive Observation Notice: The clearing of this fight is very small, only a 20' diameter space in the vegetation. Thorn is used to watching how people move and position themselves in the course of melee. After these two interchanges, he has noticed something about how the Phantom takes position and guards against Thorn's movements.

The phantom is taking definitive steps to keep Thorn from approaching the tree with the flesh mass. He will not so far allow any sort of flow to let Thorn circle and get repositioned behind him, even if it means pressing to an area of less clearing and more obstruction.

Not a natural way of duel movement Thorn thinks. Suspicion that the tree is something that Phantom is protective of.

DMJ

May 19, 2017 1:13 am
[note="Constablebrew"]
Constablebrew says:
OOC:
Assuming that second wind is fine to take during combat considering real medical damage only occurs below 10hp.

...

Question about shove/grapple. Since we are treating them as attack rolls, 1 is an auto fail and 20 is an auto success, right? Makes sense to me.
OOC:
Second Wind definitely fine to take.
OOC:
On 1s and 20s: Haha. Just when we seem to gain ground on this debate, another dilemma arises. Tough question.
Been thinking it over. I have to respectfully disagree. Hear me out:
The idea of attack is a reference in term, but may not be related in exact success/failure. The rules say "a special kind of attack"
and then describes the comparison dynamic as the result determiner. I think that for the term, Grapple is an attack in the sense that Conditions relate to it (Disadvantage on attacks..., ...attacks against are made at Advantage, ....cannot attack, etc.). But we have to stick to raw comparison to determine what happens.
Another reason is that it can create some weird circumstance. A couple of scenarios:
Qiu (+8 STR Athletics) in Grapple contest vs. Old Lady (STR Athletics -5). Let's say sometimes he is attacking, sometimes she its.
This is bad enough that she can win vs. Qiu at all (Qiu rolls 2, Old Lady Rolls 19). We should not give more circumstance where Qiu could lose in complete strangeness (Qiu rolls 19, Old Lady rolls 20 or Qiu rolls 1, Old Lady Rolls 2).

I think the comparison should land wherever it does on determining success. Someone rolls a 20, they still have to beat the other guy on the total number before they win.
I can see a 5% sword swing hitting any level of defense in a fight. I cannot see a 5% for anyone (no matter how weak) to get a Grapple hold on anyone else (no matter how strong).
OOC:
I read the Shove, but it seems to me more like a break Grapple attempt. Same thing I guess for rolling, and I'm game for kind of blending the result if it works in this circumstance with the water and for cool scene, but I'm not sure if you can normally just Shove someone away if you are Grappled by them. I think you normally have to do a two step plan: 1) escape with break Grapple and then 2) Shove down or Shove away. But again, if it's a win, we're definitely going with it here.
OOC:
Lastly, I know in a practical sense it won't matter because your low roll was your first one, so it still applies even without Disadvantage, BUT...why the Disadvantage imposed?

Because it is an underwater attack and not the listed underwater weapons? If so, I don't think that applies because the Disadvantage comes with Melee Weapons.

I just don't think there should be Disadvantage in this case. I hate to ask you to argue for your own penalty, so you can plead the 5th and stay silent for agreement, but can't help but wonder what the thought was. And I think it will likely come up again as Qiu tries to break free AND, to be fair, if these guys keep trying to wrestle and hold Qiu. I will impose Disadvantage on that too if it is deserving, but right now I'm missing something if you have it.
Anyway on to rolls...

Qiu
BR6


STR Athletics for Goat Unmasked.

Result: Grapple Maintained by Goat.

Despite Qui's effort to break free, the goat man maintains his strong hold around Qiu's waist.

Grappled Condition continues from 2 sources: Bear and Goat.

Rolls

STR Athletics to resist Break Grapple/Shove Advantage

STR Athletics to oppose Break Grapple Shove

May 19, 2017 2:17 am
[note="DMJ"]Qiu is fighting fully submerged under murky swamp water, a totally alien environment to him for combat and effectively blinded. Maybe a similar disadvantage to the freaks, but I suspect they are comfortable/used to being submerged in addition to their freaky blindsense. And I hear your argument about feeling the position of grappeled opponents, but a lot of that comes from sensing their center of mass and leverage/positioning of their body and yours relatively.
I imagine much of that goes out the window when in the water.

ninja edit: Shove is recognized as the preferred way to end a grapple since it only costs an attack vs a whole action. Basically the grapple is forced to end because the grappler moves out of reach unwillingly. I think it is a fair trade - one attack to grapple, one attack to end a grapple.
Last edited May 19, 2017 2:37 am
May 19, 2017 4:08 am
[note="DMJ"]
[ +- ] Thorn Character Sheet
Well, Thorn's down to a single HP. We're bottom of round of round 14, now right?

How far away is the bulbous mass of flesh from the tree at this moment, and where is the Phantom between them? Could he strike at it by taking his movement first? Would it provoke an attack of opportunity from Phantom? If so could Thorn used his Lunging maneuver on the tree without provoking the attack of opportunity? Just trying to get a feel for my options here.

Oh, one last question about Commitment to Contract: if I take advantage on my Damage roll, and any of my now FOUR d6's is a 1 or a 2, I can still reroll those using Great Weapon Fighting, correct?

EDIT: Another question, sorry - am I right to presume that if I want to exercise my flexibility in proficiency (putting my AC to 17 and taking my Prof. bonus off my attacks), that needs to be communicated at the TOP of any given round?
Last edited May 19, 2017 4:09 am
May 19, 2017 6:57 am
Busy, but real quick: I think it's flexible so top or bottom. When we originally talked about it the idea was simply that it could be done on your turn, like movement.
May 19, 2017 7:05 am
Xorthan sent a note to Ezeriah

DMJ

May 19, 2017 7:08 am
[note="Xorthan"]Dang. 1 hp. Better rub some 2nd Wind on that.

Yes. Bottom Round 14. We may be up against a hard stop after this. In the danger that has now developed, we have to start considering that the smartest/safest thing to do is let things progress for everyone else. See if there is any chance for an intervention if one becomes pivotal. Seems like Thorn is on his own at the rate of things going with main crowd, but you never know. I guess we can see the results of whatever you are sending next and you can decide.

Flesh fungus is approx 15' away, through Phantom.

Movement first is fine, but we have to work with a more fluid vision that in real action the movements of everyone is more blended together than the stark segmentation of the game - so we would picture it that Phantom would shift as Thorn steps certain ways.

BUT...same realism could still be used to think of a usable solution when combined with the burn of that Maneuver on Lunge. Great idea - I'm always motivated to figure something out when anyone is willing to spend resources in order to get something a little creative and different. Everybody gives a little bit here and there in a fight. 5' is nothing. Say Thorn really rares back and charges straight in heavy. Reasonable that Phantom gives a step or 2 to get ready to brace and defend; he still thinks you are far enough away plus he is in between. HOWEVER Thorn is a MASTER of technique (Battle Master AND Martial Adept is no small investment into the idea of a highly trained expert that has all sorts of out of the ordinary tricks) - he shifts and Lunges PAST Phantom, over his shoulder or to his side low, fully extending body and the 2hander at full length, to go after the tree. I can see that for sure. No Opportunity Attack because Thorn is keeping his guard up all the while and is definitely not trying to run away.

Yes, Proficiency adjustment from Offense to Defense has to be locked with entire full rounds, announced first before all actions in that round (as in you could wait to see results of this BR14 Action set and then say it.). The reason I think is because opponent has already tried to hit at you with stats as they are (were for him).
EDIT: I'll hear arguments the other way. Maybe I'm wrong, but I don't think it works if you use it within the same working round (like Movement, and I think this is what Ez is talking about above). Think of this scenario: What if someone was cautious as they investigated a scary place, set their Proficiency adjustment on Defense, getting a +2 AC but accepting a little less chance to hit someone. Then a bad guy jumps out of the darkness, no Surprise, but bad guy wins initiative. He Attacks good guy with the adjusted AC. In the luck of it, Bad Guy misses by only 1 point. Round shifts to good guy. Good guy says "I use my Proficiency switch this round from Defense to Offense, like my Movement". All the sudden Good Guy gets an additional +2 to hit BUT his AC just went down all in the same instant? Now retroactively Bad Guy gets robbed of a would-have-been hit? Not fair. It just doesn't work unless it is locked to full rounds I don't think (although the announcement sort of comes during the previous round I guess). I think if not it could even, taken to extreme, be abused to a point of switching it back and forth every single round and thereby getting the chance of denying an opponent an extra few hits and always having the attack bonus (moving it either at the beginning of your series or the end, depending). Maybe I'm missing something though, so keep it coming if there is a better way of looking at it.


I say yes on rerolling all 1s, in every case, even if there could be multiple damage sets, and even multiple 1s in each damage set
May 19, 2017 9:37 am
Ezeriah sent a note to Xorthan
May 19, 2017 9:58 am
Shot on Bird, dice.

The moment Ivor is clear, Kray fires on Bird again. Ragged yet vigilant for enemy threats and approach, Kray moves toward Talius and the shoreline.

Further maximizing LOS to Bird and the Talius/Qiu situation. Moving further away from the house and closer to shoreline, finding a better view of Bird/Ivor, and getting in between shoreline/house where Kray can't be surprised from either direction. In technical terms, even if something started to come at him from the water or the house, it would take more than 1 turn to engage and Kray would at least get a shot on target first, maximizing range.
[ +- ] Kray Mercon Character Sheet
Last edited May 19, 2017 10:06 am

Rolls

Bow attack on Bird, potential damage - (1d20+8, 1d8+4)

1d20+8 : (3) + 8 = 11

1d8+4 : (8) + 4 = 12

May 19, 2017 12:16 pm
OOC:
Can I get clarification on how far Bird Bear and Qiu are in relation to Talius?

DMJ

May 19, 2017 3:05 pm
OOC:
Here's an update to as much as Talius has seen:
Waterline: location 0'
Qiu/Goat/Bear WERE at shin deep water: +5'
Then went out directly into the lake, submerging underwater to (estimated, it was unclear): +45'
Now another round has passed, and they are still unseen. Did they move? Unknown.

Talius, at end of last round went into the water, Difficult Terrain, with feet on the ground to: +20'
Then, with rest of Dash movement, transitioned to Swim Movement rate, swam out to: +35'

So now Talius is full out swimming (where is that shield by the way in a swimming program? I think swimming with a shield is a really really hard task) in the lake, really close to where he thought the crowd would be. Not quite there but close. But still no sign of anything on the surface.

From that point is where Talius should take action for BR6.

DMJ

May 19, 2017 7:51 pm
Kray
BR6

Arrow shot miss.

Kray's arrow sails past bird, over the deck, and out into the water beyond. The bird man's mobility is impressive and frustrating, and makes for a challenging shot.
OOC:
I understand Movement goals. A few options that could work:

Fastest and most direct route to Talius: climb back down the sharp bank of roots, down into the low ground close to the deck, hug the deck line right down to the waterline, and stage up right there at the shallow water to provide "sea level" coverage to Talius and hopefully Qiu if he emerges.
Concerns: would cut off visibility of Bird and Ivor (they would be at an angle nearly directly above, with the deck itself blocking LOS), does not give high ground visibility to any developments on the water so some clarity may be lost on the ground-level view. and the visibility of the cabin itself would be completely gone.

Route for high coverage to both Ivor/Bird and Talius: roll back south and east, take the longer walk on the OTHER higher ridge (where the line of Hive guys once stood on their original charge, where Kray got injured so bad originally, where the speaking to Fingol was done). This is a longer route, but all the while could maintain within norm range bow for Ivor/Bird on the upper deck while also maintaining visual on the lake and Talius. Also keeps some high ground visibility throughout.
Concerns: It is a longer movement, and may put shots out to the lake into Long Range at least for part of the walk, for moments may put Kray a little far out from the rest of the team nearest to the cabin.

Alternate - Approach and Position on the Upper Deck itself: Kray could invest Movement to transition from the upper close bank to actually up on the edge of the upper deck itself. It would mean shimmying and climb/walking across a jumble of tree trunk, roots, and boards of the house, I'm picturing it taking Movement to end out this round and then forward paid Movement in next round (BR7) because it is a stretch of difficult terrain that requires free use of hands. But it could stage Kray up in a good position to keep range attacks going at Bird next round, open options of invading the house, open options of crossing the deck to really gain max LOS/LOF out over the lake and bringing up great visibility looking down on Talius and hopefully Qiu and his underwater oppressors if they emerge. Also gives option for close support to Ivor if necessary.
Concerns: Kray would be weaving into Bird's movement range on the deck, maybe Ivor could partition and position to help and guard, but there would be no way to guarantee total risk-free positioning since Bird may be able to lunge out for melee attack depending on circumstance.

So those are what I see as the choices.

Also this in note only, before Kray makes a decision to move...[note="Ezeriah"]Kray notices the front middle door of the cabin,
at the center of the deck, open slightly at first and then a little more. Since the door's hinges are on the side of the door frame that is closest to Kray, and the door opens outward onto the deck, Kray cannot yet see who or what is opening the door.




DMJ

May 19, 2017 8:02 pm
OOC:
Status Check:

BR6 Actions still available to: Ivor, Talius, Kray (partial, Movement decision)

X, we know Thorn is a bit out of sequence, so you have leeway to go ahead and send Thorn's actions now, but also the option to just table the side scene where it is and wait until later before you make a decision if you need more time.

Weekend time is starting up now, so no rush or obligation on anyone. I'll let you guys drive how little or how much we get done over the next couple of days. I will be in and out of comms, but I think decent options for access here and there intermittently.
May 19, 2017 11:19 pm
[note="DMJ"]I've got Thorn's next action pretty well solidified in my mind; however, part of me wants to wait and see if Thorn's shout at BR13 will have any effect whatsoever at BR14 when everyone else catches up. That might affect what he does next.

DMJ

May 19, 2017 11:48 pm
[note="Xorthan"] Right on. We can chill down for the weekend. Secret: MILFy Rutcranna will be in the mix at the very end of BR6, predict a tough Round 7 for Bird.
Who knows? Archer Kray might be able to roll out back of the house, sprint through the woods, and send some 1d8 longbow arrows down range at Mr. Phantom.
May 20, 2017 12:10 am
Xorthan sent a note to DMJ
May 20, 2017 11:40 am
Already on the move after his errant shot, Kray calls out. "Ivor! Door's opening!"
DMJ says:
Route for high coverage to both Ivor/Bird and Talius: roll back south and east, take the longer walk on the OTHER higher ridge (where the line of Hive guys once stood on their original charge, where Kray got injured so bad originally, where the speaking to Fingol was done). This is a longer route, but all the while could maintain within norm range bow for Ivor/Bird on the upper deck while also maintaining visual on the lake and Talius. Also keeps some high ground visibility throughout.
Concerns: It is a longer movement, and may put shots out to the lake into Long Range at least for part of the walk, for moments may put Kray a little far out from the rest of the team nearest to the cabin.
Let's go with that one for Kray's BR6 movement.

Ezeriah sent a note to DMJ
Jabes, I'm not 100% sure on where Ivor is relative to that door, but Kray's letting him know about the 'middle door of the cabin, at the center of the deck.' Not sure how many doors there are (or decks, for that matter), but I'm guessing one deck, and you're on it. I'm going to keep providing ranged cover where I can, putting the damage where it seems most needed.
Last edited May 20, 2017 11:41 am

DMJ

May 20, 2017 12:17 pm
DMJ sent a note to Xorthan
May 20, 2017 12:24 pm
Xorthan sent a note to DMJ

DMJ

May 20, 2017 12:26 pm
Kray
BR6 (cont'd)


Kray peels out away from the tree, moving back south and slightly east for a stretch to avoid the low ground below the deck and loop back by another route to the raised ridge on the opposite side, further from the cabin. All the while he keeps eyes peeled on the upper deck. He can still see the lake from a further distance, and surmises that he will be back in full high visibility over the lake soon from an even better vantage.
During Round 7, Kray can fire at normal range to the upper deck, but any shots to the lake area where Talius (and potentially Qiu are) will be at Long Range.

DMJ

May 22, 2017 12:33 pm
Finishing BR6

Ivor and Talius can still act in BR6.

Will leave it open for part of the day.
May 22, 2017 12:53 pm
As the man in the bird mask overcommits on his attempt to wrestle Ivor to the ground, the ex-gladiator exploits the momentary opening with a quick jab to the exposed shoulder. As Kray's warning rings out across the swamp, Ivor maneuvers to put his foe's back to the slowly opening central cabin door. If things should start to go badly, there's the water as an escape route. Where the fuck have Thorn and Fingol disappeared to?! "FUCK THIS WITCHERY!!!" Ivor roars at the bird mask as he thrusts his trident at it once more, aiming for the eye-holes. Quickly letting go the weapon with his off hand, he snatches the axe from his belt and brings it around in a overhand chop at the man's collarbone.
OOC:
1. TR6 Reaction: two-handed trident attack
2. BR6 Standard action: attack two-handed with a versatile weapon (apply 2-handed damage). If hit, activate Menacing Attack: WIS saving throw (DC 14) or be Frightened 'til end of Ivor's next turn.
3. Free object interaction: draw a light weapon.
4. Bonus action: attack with the light weapon.
[ +- ] Ivor drop-down character sheet

Rolls

Reaction: Riposte, damage if hit, Superiority Die (add to damage). - (1d20+6, 1d8+6, 1d8)

1d20+6 : (17) + 6 = 23

1d8+6 : (1) + 6 = 7

1d8 : (1) = 1

Bonus action: Handaxe attack, damage. - (1d20+6, 1d8+6)

1d20+6 : (18) + 6 = 24

1d8+6 : (7) + 6 = 13

Standard Action: Menacing Attack, damage if hit, Superiority Die (add to damage). - (1d20+6, 1d8+6, 1d8)

1d20+6 : (19) + 6 = 25

1d8+6 : (3) + 6 = 9

1d8 : (4) = 4

Rerolling Handaxe damage - (1d6+6)

(2) + 6 = 8

DMJ

May 22, 2017 1:08 pm
Ivor
BR6


The bird man is nearly overwhelmed by Ivor's rage-filled assault. Ivor's thrust to his opponent's masked face is nearly a kill shot. With only the narrowest of margins, the bird man pulls his head to the side. The trident does not stab in the eyes, but it does put a crack in the mask. The man jerks away as the trident skims across the edge of his face. Ivor can see blood on the cracked particles of the mask.

Still dodging and enduring, the bird stands ground and fights on, but now Ivor has seen again that there is a man beneath the elaborate costume - a man who can tire, a man who can bleed.

2 Trident Attacks and 1 Hand Axe Attack - all hits.
Opponent avoids Frightened condition.

Rolls

Save vs. Menacing Attack DC14

May 22, 2017 1:15 pm
Talius slings his shield onto his back and throws his hammer on his belt loop and begins searching through the murky water to try and find any sign of Qiu and the other two.
OOC:
Not sure what to roll for this. Let me know if you need anything else.

Rolls

Perception to find Qiu disadvantage roll for murky water? - (1d20+5, 1d20+5)

1d20+5 : (17) + 5 = 22

1d20+5 : (9) + 5 = 14

Athletics to try and pull Qiu out if found - (1d20+6)

(3) + 6 = 9

DMJ

May 22, 2017 1:42 pm
Talius
BR6


When Talius goes subsurface in the murky water, he can see nothing in the churn of mud and debris. He keeps paddling through the darkness, trying to use his other senses to keep his bearings and gain some sort of direction about Qiu's location.

Talius feels a swoosh of water press by him. He can see nothing, but he feels that he is not alone in the water.

Movement and position noted. Unable to perceive anything with clarity.

DMJ

May 22, 2017 2:00 pm
DMJ sent a note to jabes.plays.rpg

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

May 22, 2017 2:17 pm
OOC:
* Aussie accent * Crikey!

DMJ

May 22, 2017 3:22 pm
DMJ sent a note to Ezeriah

DMJ

May 22, 2017 3:35 pm
OOC:
I've got to break for some hours now. This evening I will try to post up Top of Round 7 Bad Guy Actions.
OOC:
Yeah I know I said I would discontinue the Notes. Turns out I just can't quit. Notes are back.
May 22, 2017 3:48 pm
Constablebrew sent a note to DMJ

Rolls

Str(Athletics) Shove - (1d20+8)

(10) + 8 = 18

Handaxe, disadvantage - (1d20+3, 1d20+3, 1d6+4)

1d20+3 : (5) + 3 = 8

1d20+3 : (16) + 3 = 19

1d6+4 : (2) + 4 = 6

DMJ

May 22, 2017 9:10 pm
DMJ sent a note to Constablebrew

Rolls

Bear stab 1

damage if successful

Bear stab 2

damage if successful

Goat stab 1

damage if successful

Goat stab 2

Damage if successful

Alligator bite - (1d20+4)

(3) + 4 = 7

damage if successful - (1d10+2)

(6) + 2 = 8

Alligator bite - (1d20+4)

(9) + 4 = 13

damage if successful - (1d10+2)

(10) + 2 = 12

Alligator bite - (1d20+4)

(20) + 4 = 24

damage if successful - (1d10+2)

(1) + 2 = 3

DMJ

May 22, 2017 9:43 pm
Bird
TR7


The bird man, still reeling from the stab to the back wobbles to the side. His hands grope over his own shoulder and around his sides, seeking awkwardly to reach to his back. With a quick grab from his right hand, the man takes a violent hold of the bird mask and in one savage motion tears it over his head and casts it down on the deck.

Ivor sees the face of a Dannein man, in utter surprise and pain. His eyes dart around in confusion and desperation. As he spins, and now with the collar rim of the exotic mask removed, Ivor can see a long and thick metal rod of some sort, plunged directly into the man's back, to the inside of his left shoulder blade. It is pierced through his clothing. The outer tip of the large metal rod has a head of some sort, a flattened iron disc, almost like the blunt head of a giant needle sticking out the man's back at a shocking angle that suggests that the tip lies deep in the cavity of his chest. Though the man reaches towards this impalement, his hands cannot get a grasp of it.

Immediately beside the steel rod, peaking out above the back collar of the man's rugged clothing, is another wound. This one is festering and old, with reddened skin all about it. At the top of the sickened skin is the end of some sort of bone-like barb that runs perpendicular on top of the man's spine. The tip of the barb erupts from the man's skin in a small nub.

The woman has backed away now towards the shed, so the unmasked warrior turns back, with a look of horror at Ivor.

Still disoriented, he looks down at his clawed hands, as if surprised to see them. He then looks back up at Ivor, and his face turns to rage.

No combat Actions taken. For gaming purposes, the unmasked Bird has the Stunned Condition.

DMJ

May 22, 2017 9:47 pm
OOC:
You know, that's pretty much all Bad Guy Action for TR7. Poor Qiu is absorbing almost all of the Opponent Actions now.

CB, I have Qiu's Action for BR7 and will respond to that first, though it will be later tonight at best.

Ivor, Kray, and Talius are cleared hot for BR7, so fire for effect when ready.

X, it is still fine to wait - I know Thorn is staged up a little ahead, so no rush unless you want to press it.

I might be back on late tonight, but some chance I'm out until tomorrow mid-morning or lunchtime (US EST).

DMJ

May 23, 2017 12:16 am
DMJ sent a note to Constablebrew

Rolls

STR Athletics to oppose Break Grapple Shove

STR Athletics to oppose Break Grapple Shove Advantage

May 23, 2017 8:50 am
That woman must have been Rutcrana! Ivor's skin begins to crawl again, and the bile rises in his throat. No time for that now, he thinks. Kill this fucking bird already!

As the bird-masked man stares at him stupidly Ivor drives his trident into the man's hip, then chops the axe down hard near the man's breastbone.

I trust Kray glimpsed Rutcrana in action?
[ +- ] Ivor drop-down character sheet

Rolls

Standard Action: Trident Attack, advantage, one-handed damage if hit. - (1d20+6, 1d20+6, 1d6+6)

1d20+6 : (1) + 6 = 7

1d20+6 : (2) + 6 = 8

1d6+6 : (1) + 6 = 7

Bonus action: Handaxe attack, advantage, damage if hit. - (1d20+6, 1d20+6, 1d6+6)

1d20+6 : (9) + 6 = 15

1d20+6 : (14) + 6 = 20

1d6+6 : (3) + 6 = 9

DMJ

May 23, 2017 9:08 am
Ivor
BR7


Ivor's trident is a bit off aim. It does slam into the man's hip, but at an ineffective angle. The barbs are caught in a heavy layer of hide clothing and do not penetrate, instead only pushing the unmasked opponent backwards and spinning him slightly.

Trident Attack Miss.

But Ivor's axe crashes down heavy, tearing into the man's upper chest below his left clavicle before the swing carries through. Ivor feels the axe slide through flesh and can see blood right away.

Axe Attack Hit.

The man falters back, trying to get his bearings. The fresh pain brings a sign of life to the man's face. He snarls and howls in rage. Ivor notes that these are the first sounds out of the man's mouth since the battle began. The once-costumed man, for the first time, seems like an enraged Dannein warrior.
OOC:
Kray got a description of the developments on the upper deck. It was tailored to his vantage point, since he is further away and was on the move.
Assume that he does not have as much of the finer details as Ivor does, but yes, he has seen a new actor in the mix.
May 23, 2017 12:58 pm
On the move, Kray fires again at Bird. Son of a Gand! He watches the shot go wide, cursing himself for his haste and piss poor aim. Shooting like it's my first fucking time!

Staying low as he advances along the ridge, he keeps one eye ahead and another behind, vigilant for further surprises.

That's some top notch shooting there! Pew pew. Kray's going to have hang one of these masked guys from the cabin deck and use him for target practice later.

Continuing along that path outlined previously, looking to get that sweet spot between the deck and the lake to offer support both ways at less than long range (yet optimizing range to ensure distance has to be crossed to engage Kray in melee).

Fingers crossed for those of you tempting the Fates. Luck be a lady, and may the dice gods smile upon you.


Ezeriah sent a note to DMJ
[ +- ] Kray Mercon Character Sheet
Last edited May 23, 2017 1:13 pm

Rolls

Bow shot on Bird, potential damage - (1d20+8, 1d8+4)

1d20+8 : (2) + 8 = 10

1d8+4 : (1) + 4 = 5

DMJ

May 23, 2017 10:53 pm
Kray
BR7


DMJ sent a note to Ezeriah
Though frustrated with the missed shot, Kray keeps up a steady movement across the opposite high ridge crest. He is still operating at long range for the lake now, but feels that he will soon be able to take a position at a high point ahead that will allow him to provide reasonable range overwatch to both the upper deck and the lake below, and still allow for movement down to the shoreline or even back around behind the house by following the same ridge back if necessary.

Approaching position of normal range to both target sites (deck, lake). Could reach next round with Dash Action.
If maintaining option to Attack throughout, then predict optimal positioning after front loaded Movement during BR9.



Looking out to the lake as he moves, Kray sees no sign of Qiu and now Talius is no where to be seen either--only the course choppy waves of the muddy filthy waters.
May 23, 2017 11:30 pm
Talius, not wanting to become food for the local wildlife, and knowing that Qiu has been under water for quite some time he felt a twinge of fear for his companion and continued swimming toward where he thinks Qiu might be.
OOC:
Im going to take the help Action for Qiu if I end up finding him to help him break the grapple.

Rolls

Perception, possible disadvantage - (1d20+5, 1d20+5)

1d20+5 : (18) + 5 = 23

1d20+5 : (7) + 5 = 12

DMJ

May 23, 2017 11:44 pm
Talius
BR7


Talius digs hard against the water with every stroke. The drag of the shield on his back is cumbersome and the weight of his armor and gear feels heavy.

Groping along through the murk, Talius can only feel around him. Though he opens his eyes, he sees only the brown and greenish swirl of water with only large chunks of trash sifting through periodically. He still tries to press on, searching for some sign of Qiu or his opponents.

Then Talius is hit. The tough scales of an alligator slide by in front of him. He feel one of the reptiles clawed legs scrape him as it paddles by. Resisting the urge to tear to the surface, Talius gives another heave forward into the water. With his gear on, he can feel himself sinking gradually downward into the deep.

Reaching outward with his hands, Talius' makes contact with a figure of some sort at the edge of his reach. As he sinks further, the commits to try to get a hold. It is a large wet batch of hide and fur - the bears mask!!

Giving it all he can, Talius pulls forward and tries to wrangle the large masked man in, grabbing his shoulders and pulling his arms.

Cutting through the water with his hands as much as possible, Talius rakes across an armor shoulder. It must be Qiu!
OOC:
Ox, good thinking. In the sequence though, Qiu has already acted in BR7, so no real way to provide Help Action until next round.
As an alternative, do you want to go sort of like "Offensive Help" - by maybe Grappling Bear directly with a STR Athletics contest?
Maybe trying to manually break an arm free, tear through a hold, etc. instead of really trying to get a hold yourself? I think that could work, and then tee up the Help Action during BR8 which might let Qiu break out from Goat.
See what you think and send a STR Athletics if you are interested.
May 23, 2017 11:55 pm
OOC:
If I can wrestle one off that would be great.

Rolls

Athletics - (1d20+6)

(13) + 6 = 19

DMJ

May 24, 2017 12:05 am
Woman
BR7


Out of his peripheral vision, while battling the unmasked bird costumed Dannein, Ivor sees the nimble woman moving around the deck. She comes from the storage opening, and now carries a batch of strangely tied sticks and tarps under her arm.

She moves to the far (north end, and closest corner to the cabin) corner of the deck. This is off to the left from Ivor. She adeptly slams down on of the stick bundles vertically. It expands and turns into some sort of conical stand (something like the interior stick structure of a teepee, but of course much smaller, about 4' height).

On top of this apparatus she throws a rugged bag that has painted images and runes written on it. It is like a sort of vertical standing flag or marker.

As she is working, the woman speaks out in an authoritative voice. Ivor soon understands that she is chastising and heckling the unmasked bird costumed man.

"Your sad ending is near, Ludhaigh, you weak slow-witted fool. - you who are a slave - you who quit your arms and laid down to be raped by a repulsive unholy beast! You are no Son of Hannoc. Despair in your doom, wretch. Your voice will not be heard. Your name will be shamed forever."

Ivor sees the bird man faltering at the words, his confusion and desperation mixing with his pain and rage.

DMJ

May 24, 2017 12:08 am
Talius
BR7 (cont'd)


STR Athletics comparison.
Result...
Bear prevails with 25. Grapple on Qiu maintained.


The bear man is just too strong. Talius cannot get enough leverage to tear Qiu free.

Rolls

Bear STR Athletics Comparison

Bear STR Athletics Comparison Advantage

DMJ

May 24, 2017 8:16 am
Top of Round 8 (TR8) Begins

Goat
TR8


Still holding closely to Qiu, the unmasked goat man stabs repeatedly with his knife, seeking to put an end to his adversary.

2 Attacks with Dagger.


Alligators 1 & 2
TR8


The frenzied rolling alligators continue to swoop through the darkness of the water, snapping to try to get a hold of Qiu.

Alligator 1 Bite Attack
Alligator 2 Bite Attack



Results...

Goat Knife 1: Hit 15 Damage 10
Goat Knife 2: Hit 20 Damage 9

Alligator results open published.

Rolls

Goat knife stab 1 at Qiu

damage if successful

Goat knife stab 1 at Qiu

damage if successful

Alligator 1 Bite at Qiu - (1d20+4)

(1) + 4 = 5

A1 Damage if successful (DC 12 to resist Grapple, Restrained Condition) - (1d10+2)

(1) + 2 = 3

Alligator 2 Bite at Qiu - (1d20+4)

(12) + 4 = 16

A2 Damage if successful (DC 12 to resist Grapple, Restrained Condition) - (1d10+2)

(4) + 2 = 6

DMJ

May 24, 2017 8:25 am
Bear
TR8


Though now harassed by Talius, the bear man still aims to kill his original opponent. He grips hard around Qiu's shoulder and stabs downward violently.

Attack 1: Short Sword Attack against Qiu

Result:
Attack Hit 25 Damage 13


Satisfied with his work, the bear man then releases Qiu, twists quickly in the water, and snatches out at Talius, trying to get a grip on the new opponent who had appeared to join the underwater battle.

Attack 2: Attempt Grapple at Talius
Result ... 26 . Talius must oppose this check to avoid having Grappled Condition imposed.

Rolls

Bear short sword attack 1

damage if successful

Grapple Attempt, STR Athletics

Grapple Attempt, STR Athletics Advantage

May 24, 2017 8:35 am
OOC:
By my accounting, Qiu is at -4 -17 HP now.

Edit: Added bear's sword attack.
[ +- ] Qiu Hua Drop Down Character Sheet
Last edited May 24, 2017 8:36 am

DMJ

May 24, 2017 8:39 am
Alligator 3
TR8


Detecting a new potential prey, one alligator breaks off from the attack route against Qiu and instead slides through the darkness to bite at Talius.

Bite Attack. If successful, DC 12 to escape Grapple or get Restrained condition.
Alligator acting as Crocodile Stat Monster here.


Results published.

Rolls

Alligator 3 Bite - (1d20+4)

(5) + 4 = 9

damage if successful - (1d10+2)

(5) + 2 = 7

DMJ

May 24, 2017 8:47 am
Ex-Bird
TR8


Though trying to stay focused on his deadly opponent facing him with the trident, the unmasked Dannein man still seems confused. It is clear that he cannot help but hear the verbal assault from the woman behind him as well. The movement of his head and eyes betrays that his concentration is broken. The injured man tries to summon a great battle cry and throws himself at Ivor, wildly swinging his clawed gloves.

Attack 1: claw
Attack 2: claw
Bonus: Battle cry
Disadvantage imposed by DM based on circumstance.
DM ruling Rage ineffective based on circumstance.


Results...
Attack 1: Hit 17 Damage 6
Attack 2: Clear miss

Rolls

Claw Attack 1

Claw Attack 1 Disadvantage

damage if successful

Claw Attack 2

Claw Attack 2 Disadvantage

damage if successful

DMJ

May 24, 2017 9:04 am
Constablebrew says:
By my accounting, Qiu is at -4 -17 HP now.
OOC:
OK, CB. Sorry to hear that.
Let's proceed slowly to see how it goes from here.

The neg 17 is bad. But as I'm thinking about it, House Rules give a circumstance that might give a little bit of opportunity.

I just looked back at House Rules on Severe Injury and Dying, here explaining "The Zero Hit Point State".
By that rule, Qiu was still, I think, operational at the point of the -4 HP. He was staggering, on the ropes, but still conscious because of his high CON that allows him to operate in the Zero HP State up until exactly that point -4. So he makes no death saves there.

The next hit has to be called what became the real threat on his life. That last stab pushed him BELOW his extended ZHPS. So he blacks out and then will begin making Death Saves per the normal rules, starting at BR8 (pretty much right now I guess) and will do that again every time his turn comes around.

If he takes more injuries, those would become automatic Death Marks unfortunately.

Your call on when to begin, but also take time if you need it. Read it over, and check everything as necessary.
Anyone else is welcome to chime in if they can think of any other sort of hopeful advantage or angle that I am missing.
If Qiu goes down, I don't want to have missed anything that could have helped him.

Good luck.

DMJ

May 24, 2017 9:09 am
Wrapping up TR8 and upcoming shift to BR8.
OOC:
Ox, last thing for TR8 is to know the result of that Grapple Attempt by Bear against Talius.

Everyone else I think can act independently of that result, so BR8 is open for business when you are ready.
May 24, 2017 9:42 am
OOC:
Well, its natural 20 or grappled for me! Here we go

Rolls

Resist shove, mercenary contract advantage - (1d20+6, 1d20+6)

1d20+6 : (18) + 6 = 24

1d20+6 : (17) + 6 = 23

DMJ

May 24, 2017 11:02 am
OOC:
Ox, that one was too tough to beat as response in TR8, but don't forget you can try to follow with an immediate Break Grapple attempt for​ BR8. Maybe a new set of numbers​ would give a chance to break the hold and still have Movement.
Your call of course; no pressure.
May 24, 2017 11:59 am
OOC:
This is a tough decision for me. I think I'm going to try break free and risk the disadvantage opportunity attack moving away.
Talius remains calm in this dire situation and heaves himself trying to break free.
OOC:
Have I noticed Qiu at all?
OOC:
post roll, now I get the nat 20 hahaha
Last edited May 24, 2017 11:59 am

Rolls

Athletics to break grapple - (1d20+6)

(20) + 6 = 26

DMJ

May 24, 2017 2:10 pm
Talius
BR8


Talius sees the water turn red with blood. In the rustle and thrashing, Talius does feel Qiu's shoulder and arm briefly, but then he feels Qiu pushed away to the depths and the bear is then all over Talius. The bear man fights to maintain the a strong hold around Talius's leg as Talius tries to kick out and swim free.

STR Athletics Comparison. Results...24. Wow. Close. Grapple condition ended!
OOC:
I guess that Natural 20 did not go to waste.


Talius makes a great effort to break the hold. He is able to push free and launch away. Seeing an opportunity, the bear man takes a quick swipe at Talius with his short sword.

Movement provokes Opportunity Attack as Reaction.

Result: Hit 21 Damage 8


Talius digs through the water with all of his strength. He swims upward to the surface, breaks through for air, and gets reoriented on direction. He sees the shoreline near the cabin, about 25 yards away.

Detail on distance:
Shoreline is 65' away.
Can convert to Difficult Terrain walking with feet on the ground at 15' from shoreline.
OOC:
Hey, Ox. After reading back over this, I realized that I wrote a past your description of Actions. You said break free and suggested you would accept Opportunity Attack, but now I see that you did not actually say anything about Movement towards the surface or otherwise. Sorry about that. I read into it a little too much by mistake.
I'm leaving this here for now, but will edit it and adjust if you say you want to take things in another direction that would have a different result and description. Sorry , bro. My bad.

Rolls

STR Athletics to oppose Break Grapple

STR Athletics to oppose Break Grapple Advantage

Bear short sword attack (Reaction, Opportunity Attack)

damage if successful

May 24, 2017 2:35 pm
OOC:
You were right in your assumption, I didn't communicate it well but I meant to gtfo I don't want to be gator chum. Because this is getting down to the wire, did he roll disadvantage for underwater strike? I hate to be "that guy" but I'm going to be that guy :)
Last edited May 24, 2017 2:36 pm

DMJ

May 24, 2017 2:44 pm
OOC:
No. Definitely let's check. If there is ever a time to be "that guy" it's now.

I was looking at the Underwater Combat rules, it says attack "...has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident."
Bear's spare weapon that he is using now is a short sword. In the recent rounds, he dropped his axe and it sunk to the lake floor.

For future reference, Goat has been stabbing like a maniac with a long knife (aka dagger). He lost his spear long ago and also ditched his sickle.

Unfortunately for our heroes, The Hive are used to operating underwater and are equipped with some weapon options to do so effectively if they have to convert to subsurface melee. Bummer.

May 24, 2017 6:41 pm
OOC:
i guess I was just grasping at straws so to speak. I forgot about the short sword
May 24, 2017 9:23 pm
As the crazed Bat-Hannoc claws at him with pitiful results, Ivor thrusts twice, aiming for the man's vitals, followed by a sideways slash to the neck. This poor sonuvabitch was turned into a puppet by Fingol's witchcraft, and now Rutcrana's witchery is helping Ivor butcher him. The buzzing that has been in Ivor's ears since this fight began has reached a fever pitch, now accompanied by the blood in his veins roaring like ocean surf, and his rage threatens to overcome his battle focus.

Rolls

Trident Riposte vs. missed claw attack, damage, superiority die damage - (1d20+6, 1d6+6, 1d8)

1d20+6 : (16) + 6 = 22

1d6+6 : (5) + 6 = 11

1d8 : (1) = 1

Standard Action: Trident attack, damage - (1d20+6, 1d6+6)

1d20+6 : (5) + 6 = 11

1d6+6 : (2) + 6 = 8

Bonus Action: Hand-axe attack, damage - (1d20+6, 1d6+6)

1d20+6 : (12) + 6 = 18

1d6+6 : (4) + 6 = 10

DMJ

May 24, 2017 11:16 pm
Ivor
BR8


One of Ivor's trident stabs hits and pierces the Bat Hannoc's chest. The prongs break through some of the ribs. With the man shocked and in the throes of death, Ivor finishes the job in dramatic fashion. The blade of Ivor's axe splits open the staggering man's throat, peeling it wide open as the axe slides through and continues out in full swing.

The man stumbles backward, blood spewing everywhere from the severed neck artery. His clawed hands clutch at his own neck, but there is nothing he can do to save himself.

1 hit trident. 1 miss trident. Hit axe.

DMJ

May 24, 2017 11:52 pm
Kray (update before Actions)

Kray looks out on the lake and sees Talius break the surface!

Kray's knows that his friend is in duress; he is paddling with great effort and heaves in a big breath of air.

As Kray follows the ridge line, he sees Ivor stab and slash the unmasked Bat Hannoc on the deck. Blood is spraying everywhere as the man walks around dying under great spectacle.

The scantily clad black haired woman is looking on and smiling as she continues to set up strange wooden peak stands. She throws another flag on top of the latest build.
OOC:
Yo, Ez. I think Kray is just driving on to get to that optimal point of covering both deck and lake. Not sure if you are sending any combat or Attack actions or just focusing on Movement. Now with the ex-bird slain by Ivor, Kray may want to shift direction to make a bee line to the shore for support and hopeful reception of Talius. So just wanted to lay out this narrative update to give the full scene up to the 6 second.
May 25, 2017 12:55 am
Seeing Ivor split Bird's neck clean open, Kray turns his attention back toward the action in the lake just in time to see Talius break the surface. Without delay he heads straight for the shoreline, arrow notched and string pulled back.

I agree, supporting Talius' extraction from that black murk hell is the move. Seeing Talius coming toward the shore, after seeing Qiu fly out there and not come up yet, all the activity in the water... it's grim, looks like CB is dead, and I'm hoping we can at least get Talius out. I'd like to to think I can at get to normal range with the bow for attacks on the space behind where Talius is coming from. I'll get as close as I can, say 5' from the water's edge if possible.

Covering fire with a Ready shot. Switching to CP+2, just in case. Hoping Talius can swim like hell. Dash action in the water possible?

EDIT: Overwatch roll.
EDIT 2
EDIT 3: Using Commitment to Contract to re-roll that first damage roll (the non-crit 1): Crit roll Damage. Looks like 16 total damage if someone comes up behind Talius.
[ +- ] Kray Mercon Character Sheet
Last edited May 25, 2017 1:00 am

Rolls

Overwatch toward Talius - (1d20+6, 1d8+4)

1d20+6 : (20) + 6 = 26

1d8+4 : (1) + 4 = 5

Crit damage - (1d8+4)

(5) + 4 = 9

Re-roll of non-crit 1 damage from CTC re-roll - (1d8+4)

(3) + 4 = 7

May 25, 2017 2:25 am
OOC:
I took my action to break the grapple, but I'm going to dash next round for sure.

DMJ

May 25, 2017 1:02 pm
Kray
BR8

Course change understood. This positioning tactic will relinquish cover-fire option and sight on the deck in exchange for an earlier realization of normal range for longbow use towards the lake. Normal range to lake targets effective this round (8) instead of previous trajectory of next round (9).

Kray turns to his right and heads straight down hill towards the water's edge, approaching the lower supports of the deck along the way.
OOC:
Help me out on this Hold Action though. Trying to figure out the mechanics. Not giving anything away I doubt, when I say that on Top Round 9 SOME sort of bad guy is likely to attack Talius in the water. The idea I know is that Kray wants to light them up as soon as he sees them; he's pretty much expecting it. Sounds reasonable.
So this is round 8, say something pops up in round 9. Does that mean Kray gets the "Held" shot right away, before the opponents Action? And then if so, does Kray also get another Action during norm Bottom of Round 9?
I'm thinking it over myself. May not be able to study a book during the day. So I wanted to open it up to you, Ez, and even the rest of the crowd if anyone wants to weigh in. These are high stakes moments, so I want to have all ideas scrutinized so nothing can later be looked back on as a costly mistake or misinterpretation on my part.

DMJ

May 25, 2017 1:31 pm
BR8
Woman


DMJ sent a note to jabes.plays.rpg
May 25, 2017 1:52 pm
OOC:
you can get extremely picky with the timing and resolution of the reaction trigger, mainly if the trigger you are waiting for is if the enemy attacks, at the end of their attack, once their triggering action is resolved the reaction can take place. Same as if someone sets a trigger, that if the enemy moves, I will attack - once the enemy finishes his movement, the reaction can take place.

Oh, and if the held action is not used before their turn the action is lost.

So yes, he would get a shot at TR and on his Turn BR if the triggering conditions are met.
Last edited May 25, 2017 2:13 pm

DMJ

May 25, 2017 1:54 pm
Top of Round 9 (TR9)
OOC:
CB, sincere apologies, bro. No way to sugar coat this. I think it's Qiu's last moments. First Death Save should have been BR8,
but I'm going to press on. Bluntly, it might not matter soon. Qiu has Unconcious Condition. All Attacks against him will be coming at Advantage. He also auto fails STR and DEX saves. He drops his shield. Also cannot actively adjust AC with Defensive Setting on Combat Proficiency. So AC must be lowered accordingly.
This time each hit, instead of damage, will be a Death Save/Death Mark.
Goat
TR9


2 Stabs to Qiu.
Then release Qiu from Grapple.
Make movement subsurface towards Talius.

Results...
Attack 1: Hit on 26
Attack 2: Hit on 19


Alligators 1 & 2
TR9


1 Bite each.
If Hit, level Grapple and Restrained Condition with automatic fail on resist Grapple because of opponent unresponsiveness.
If Grappled/Restrained, make swim Movement and barrel roll with victim.

Results reported.



Underwater, it is a blood bath. Qiu's chest is pierced and abdomen is split open by the ex-goat's tearing knife thrusts. Alligators clamp onto Qiu's body, one on his arm and one whose jaws are stopped by the chain armor on his torso. As the alligators pull and roll, both trying to deny the spoils from the other, Qiu's arm is torn off.

The goat swims with ease through the bloody waters, arms outstretched towards Talius.

Rolls

Goat stab 1

Goat stab 1 Advantage

damage if successful

Goat stab 2

Goat stab 2 Advantage

damage if successful

Alligator Bite 1 - (1d20+4)

(6) + 4 = 10

Alligator Bite 1 Advantage - (1d20+4)

(8) + 4 = 12

Alligator Bite 2 - (1d20+4)

(10) + 4 = 14

Alligator Bite 2 Advantage - (1d20+4)

(15) + 4 = 19

damage if successful - (1d10+2)

(9) + 2 = 11

May 25, 2017 2:40 pm
Damn...

Mental note: stay out of the water confirmed. Get your ass on shore Ox. Hopefully the gators are sated.
May 25, 2017 2:49 pm
OOC:
How the hell is Qiu supposed to play his lyre now with just one arm?

Edit: rolled them all just for fun. Hahah the fates have spoken.
Last edited May 25, 2017 2:51 pm

Rolls

Death Save 1 - (1d20)

(8) = 8

DS2 - (1d20)

(16) = 16

DS 3 - (1d20)

(9) = 9

DS4 - (1d20)

(16) = 16

DS5 - (1d20)

(6) = 6

DS6 - (1d20)

(6) = 6

DMJ

May 25, 2017 3:22 pm
TR9
Alligator 3

Emerge briefly to bite at Talius.
Results displayed. DC 12 Grapple escape if successful hit.
OOC:
Ruling that just as this Alligator Attack happens, Kray's arrow can loose against the Alligator. We can debate I guess about whether it will be a Reaction in Round 8 or Round 9, but I think it is pretty much the same that the shot goes off.
Bear
TR9


Remains subsurface. Movement Swim to position behind Talius though slightly underwater.
Attack 1: Grapple Attempt
Attack 2: Short sword stab attempt.
If Grapple successful, Movement to drag capture down and away from shore.

Results...
Grapple for Comparison: 15
Sword: Hit 11 Damage 10
OOC:
Comparison Grapple Resist required: 15.
Goat
TR9 (carry over notes from previous)


Movement comments only. Now takes position directly under Talius. No Actions apply here, only positioning notes.
Poised for Reaction Opportunity Attack if applicable by Opponent movement.

Rolls

Alligator 3 Bite

damage if successful

Bear grapple attempt

Bear grapple attempt Advantage

Bear short sword Attack

damage if successful

May 25, 2017 3:29 pm
OOC:
So that's a miss on gator, miss on short sword from bear, I'll roll athletics
OOC:
im getting these natural 20ies when it counts.
Last edited May 25, 2017 3:30 pm

Rolls

Athletics - (1d20+6)

(20) + 6 = 26

DMJ

May 25, 2017 3:29 pm
Bottom of Round 9 (BR9) Open
OOC:
Ivor, Talius, and Kray are up. Send it.
OOC:
I'm saying now that Kray gets the preloaded BR8 arrow launch, and then can still run Actions as he wants for BR9. Not sure if that is exactly right or not, but let's roll with it. Would rather ere on the side of more Attacks than mistakenly denying one.

DMJ

May 25, 2017 3:30 pm
Bear
TR9 (cont'd result)


Successful escape by Talius. No Grapple.
May 25, 2017 5:16 pm
Despite his loathing for the witchcraft he is witnessing, Ivor feels a stirring in his loins fueled by both the bloodletting and the vision of unbridled lust standing before him. With difficulty, tears his gaze away from the woman, and with only a glance in Kray's direction, hurriedly follows where Thorn went.
Last edited May 25, 2017 5:17 pm
May 25, 2017 5:29 pm
A flood of emotions clouds Talius' judgement for a second while he considers swimming back into the water, you can still save him, he thinks to himself. He pushes that thought out of his mind as he slips away from the Bear and Goat.
OOC:
Im going to take the disengage action, fight defensively, take out my shield as I run toward Kray and the shoreline.
May 25, 2017 9:33 pm
C'mon Talius, Move!

Kray steadies after the hit on the gator. A methodical reflex reloads his bow, string drawn back, eyes scanning the water for targets.

Line up and die bastards!

Ready attack for Overwatch again. What's the distance to shore for Talius? And yeah Ox, you're getting those 20's in good spots for sure. Fates seem to like you.
[ +- ] Kray Mercon Character Sheet
Last edited May 25, 2017 9:35 pm

Rolls

Bow Overwatch to cover Talius - (1d20+6, 1d8+4)

1d20+6 : (3) + 6 = 9

1d8+4 : (7) + 4 = 11

DMJ

May 26, 2017 12:23 am
Talius
BR9


Swimming. Disengage. in the water. Fight Defensively. Using shield. In the water. What kind of armor is Talius swimming in?
OOC:
Ox, bro. I'm going to shift into total Dick DM mode, late 1980s style. I know opening myself up for Resentment Reactions. Going to Fail Save vs. Player Revolt. But still...

Shield. Swung over the shoulder to swim out there. Now pulled back off of the shoulder, in the water, to bear against underwater opponents. Still expecting to make normal swim movement per round? I'm not sure, but maybe wearing some sort of armor? Chain shirt? I could be wrong about that. Let me know.

I've been sending hints on this for a while now. At some point, clinging to the stat AC adjustment just isn't going to work. Equipment in the water pretty much changes from asset to liability. It's hard to use a shield in the normal way in water plus it's next to impossible to swim with one.

This round, I'll say yes: Talius moves full Swim movement, 15 feet towards the shoreline. So he transitions from 65' to 50'. A successful Disengage, so he does not provoke Reaction Opportunity Attacks.

But next round, I'm going to shift to brutal truth - - that even Michael Phelps would finish last at a 11-year-old girls' rec swim meet if he was trying to do the 100 meter wearing metal armor, boots, med bag, and slogging a shield through the water in his left hand.

Time to make the call:
1) +1 AC for 5' Movement per round
2) +2 AC for 0' Movement per round
3) Keep shield over back, 0 AC adjustment, 10' Movement per round.
4) Ditch the shield. Swim like hell. Full movement 15' per round, and take the implications.

Thanks for seeing my side of this, good buddy.

All the best,
DM "Total Dickhead" J

DMJ

May 26, 2017 12:43 am
Ivor
BR9 - Round 10 complete


Ivor moves through the deck door and into the old cabin. He sees a cluttered domicile, odds and ends stacked everywhere on tables and cabinets - a witch's abode.

He makes his way through the tight squeezes, around the furniture, to the north side of the house. He exits a door that steps out onto another deck, opposite side of the cabin. But this deck is only slightly off of the ground. (With the slant of the land, the north side of the house is ground level but the south side of the house has the low gully with the high deck.)

Ivor is back outside, down the stairs of the north deck, and on the ground. Ahead (north) is a lower stretch of land, a clearing that has some sort of tool shed about 15 yards away. Past that, the ground rises again, and the foliage and undergrowth gets thicker. Beyond this small ridge, there are larger trees - more of the swamp forest.

To the left of the shed, there is a small path, that leads up and over a low spot in the ridge. The trail leads out into the forest.

Even further off to the left, through the bushes and trees, the lake can be seen in the distance.

Away from the noise of battle, Ivor hears the chirps and tweets of the swamp life.
OOC:
Yo, Jabes. Send a Perception Check or Investigation Check, your choice.

DMJ

May 26, 2017 1:02 am
Kray
BR9


Kray makes his approach all the way down to reach the waterline. He is standing near the cabin deck, at the base. Some of the support beams are on the ground, the last few are built out over the water. Part of the deck extends out over the water beyond Kray on the ground. Though he cannot see them now, the last Kray saw of Ivor and the woman, they were above him on the deck.

Kray searches vigilantly for a target. That last hit against the alligator made it flinch pretty bad. Kray holds steady, but does not see the Alligator again. The quiet moments of holding the string of the bow back begin to be unnerving.

Kray sees Talius, 65' out into the water away from the dry ground at first. Talius loops his heavy shield off of his back and holds it back defensively, as if protecting himself against opponents that he can see in the water but Kray cannot. Talius covers some distance, perhaps 15'. Talius is not about 50' from the shore.

Behind Talius, Kray sees the water turning red.

Talius swims with all of his might towards Kray. He's not that far away, but it seems like a great distance given the dreadful tension of the scene.

DMJ

May 26, 2017 1:17 am
Top of Round 10 (TR10)

Bear
TR10


Rising behind Talius, the big bear masks bursts up. Arms spread wide, blade in right hand, the big bear man springs up and tries to crash down on top of Talius, seeking to stab him, enwrap him, and push him down into the dark waters.

Attack 1: Short sword.
Attack 2: Grapple Attempt.


Results...
Sword: Hit 14, Damage 8
Grapple for comparison: 26.

Allowance for Kray's Held overwatch shot to release and target bear at his emergence.
Shot is a miss. Arrow sails past into the water.

Rolls

Bear short sword attack

damage if successful

Grapple Attempt

Grapple Attempt Advantage

DMJ

May 26, 2017 1:25 am
Goat
TR10


Lurking underneath Talius, below the water, the unmasked Dannein grasps and stabs upward, trying to gut Talius with his knife and pull him underwater.
Attack 1: Grapple attempt.
Attack 2: Dagger Attack.


Results...
Grapple 27
Stab: Hit 22, Damage 8.

Rolls

Grapple Attempt, STR Athletics

Grapple Attempt, STR Athletics Advantage

Dagger Attack

damage if successful

DMJ

May 26, 2017 1:54 am
Bottom of Round 10 (BR10)
OOC:
Ivor is through Round 10. Have to stall for a sec on round progress, but Jabes you can send anything you want to delve deeper in as Ivor explores through the back yard exploring for Thorn.

X, same ish, bro. Sorry. Close now though, right?

Kray and Talius are cleared hot for BR10.
May 26, 2017 2:09 am
Ivor is hot on Thorn & Fingol's trail...

Rolls

Perception - (1d20+3)

(13) + 3 = 16

May 26, 2017 2:10 am
OOC:
Don't be sorry. This is riveting. It's the fun kind of impatience.
May 26, 2017 3:02 am
OOC:
Deleted a post that was meant for another thread but mistakenly posted here.
Last edited May 26, 2017 3:05 am
May 26, 2017 3:12 am
OOC:
I misread your post a little while ago, I thought I was 25' from the shoreline hence the taking out the shield. I reread and saw that I'm 65' from the shoreline - I had no idea we were that far out. So, with that in mind, I'm going to keep the shield on my back and make my stand.
OOC:
My athletics is +6 so i will only roll for the contested 26. I'm going to add my reaction to riposte the bear for the missed short sword attack and then attack with hammer and hand axe on the bear
OOC:
So Im double grappled. This is not looking good.
Last edited May 26, 2017 3:13 am

Rolls

Athletics resist - (1d20+6)

(16) + 6 = 22

Riposte on Bear, disadvantage - (1d20+6, 1d20+6, 2d8+4)

1d20+6 : (3) + 6 = 9

1d20+6 : (8) + 6 = 14

2d8+4 : (24) + 4 = 10

Hammer attack on bear, disadvantage and possible damage - (1d20+6, 1d20+6, 1d8+4)

1d20+6 : (2) + 6 = 8

1d20+6 : (7) + 6 = 13

1d8+4 : (5) + 4 = 9

Hand axe on bear, disadvantage possible damage - (1d20+6, 1d20+6, 1d6)

1d20+6 : (18) + 6 = 24

1d20+6 : (18) + 6 = 24

1d6 : (6) = 6

May 26, 2017 12:33 pm
Okay... staying on this beach is looking just as suicidal as going into the water. Talius is 65' out, in heavy armor, with guys who can swim well. It seems like Talius is going to be smoked and then I'm battling on the shore with the Water Kill Party, while Kray is at 7 hp. All they gotta do is stay submerged after icing Talius and swim up to shore.

Ox, hate to say it man, but this is grim. I'm not sure I can help you. I remember J giving us the lowdown on underwater combat, telling us about Bat Hannoc fighting style and their preference for underwater killing. IIRC, I don't think Goat and Bear are that close to going down either.

Is Rutcrana still on the deck (doing a ritual it would seem)?
May 26, 2017 12:54 pm
OOC:
Yup, I'm fucked haha! Me and CB will come back with a vengeance.
May 26, 2017 1:57 pm
OOC:
Yeah Rutcrana's still doing her thing. I'm hoping that, plus Ivor finding and shanking Fingol, will  mess with the Hive's mojo -- if not kill them outright.

DMJ

May 26, 2017 2:42 pm
OOC:
I'm remote today, only phone connection. Will catch up tonight or tomorrow.
Will update Rutcranna. Yes. She's trying something on the deck.
May 26, 2017 9:20 pm
Suddenly it hit Kray light a bolt of lightning. Thoughts flitted through his mind in the space of a heartbeat. He couldn't save Talius, no more than Talius could save Qiu. He might, however, be able to help Ivor and Thorn. His mind reflexively called on his training and experience as a Decanus in House Mercon. They needed to regroup and form strength in force.

Perhaps Rutcrana could be of some help? She didn't shy away from Bird when she stabbed him on the deck, and although her current behavior seemed strange to Kray, it somehow reminded him of the medicine man he knew in the Mozamyah jungle, all those years ago. Was she truly a witch?

Without warning, the words of his Uncle Rison flashed through his mind, coming to surface from the dark depths of memory.

"Logic and reason must always rule, Kray. Without them, we are lost, as is the world in dire consequence. Never allow emotion to rule. In its stead, wet the cold steel of logic with the warm blood of your heart's weakness. Master this simple truth and master the world around you."

It had been almost ten years since he had heard those words, a late night conversation he'd had with Uncle Rison shortly after returning to House Mercon from two years in the Mozamyah Jungle, in the Gaerimundi Isles, living with the natives, a time that now seemed like a dream he'd had long ago.

Kray had been floundering still, lost and empty, eager for death but unable to take his own life, mourning the loss of his Gaerimundi wife and their newborn son by filling the void with whores, narcotics, the bottle, and an unyielding thirst for indiscriminately cruel violence. In those times his emotions ruled as king in the court of his mind, and it was Uncle Rison who had pulled him out of it, finding Kray one night in the most depraved of slums, wasting away in a sea of debauchery. Forcing Kray by Mercon armed escort, he confined him to guest quarters on Rison's estate, St. Antiphon House in Poyam.

Whether Rison had been directed by Habbiacus, done so with the one shred of compassion he might possess, or simply because he knew helping Kray would be helping himself, Kray couldn't be sure. Knowing Rison, Kray suspected the latter was, at the very least, part of it. Regardless, Kray's extended stay as a 'guest' at St. Antiphon brought him back to his senses, allowing him to clean up and find new direction under the watchful eye and iron guidance of Rison. It was during this time that Kray learned the ruthless art and power of cold and methodical calculation, allowing it to exist side by side with the emptiness that still lingered within, smaller now, but still there.

His mind snapped back into the present. Only the Fates can save Talius now.

Kray knew there was really only one course of action to take. Although he loathed the truth of it, only one option remained that made any tactical sense.

Wet the cold steel of logic with the warm blood of your heart's weakness.

His body resisted for a moment, then Kray forced the movement through steely resolve, crushing the wayward sentiment of emotion, unwelcome as it was. With one last look toward Talius, Kray turned and sprinted toward the deck and Rutcrana, where he had last seen Ivor.

Yeah, Talius really seems fucked.

Hoping Kray is in time to make a difference somewhere, he's going to run (Dashing action) for the deck where Rutcrana is, where Ivor was before he went inside, calling out to him along the way in an effort to find him.

Rolls

Athletics to climb onto the deck, if possible - (1d20+3)

(10) + 3 = 13

Advantage Athletics to climb onto the deck if possible - (1d20+3)

(6) + 3 = 9

May 26, 2017 9:22 pm
Fingers crossed for Rutcranna to cast 'Kill All Threats.'

DMJ

May 27, 2017 12:29 am
Kray
BR10 - Round 12


Kray looks around for the quickest access up on the deck. Making a judgment call, he decides on an unconventional route to move under the support beams, following the waterline to his right (roughly north east) towards a rock and root ledge that rises to the base of the cabin. He wraps his bow up around his shoulder and chest to get two hands free and then scales the wet and dirty natural rise.
Getting a hand hold on a corner of the cabin, he pulls himself up on a small piece of flat ground, just a small leap from the northern most corner of the deck.

The small landing is also, in the other direction, another small climb from circling around to the high ground on the opposite side of the house. Kray is satisfied that he has found the shortest route to get around to the back of the house where he thinks Ivor and Thorn may be.

Kray takes a short moment to look across at the woman on the deck. No doubt now: this must be Rutcranna.
Scantily clad, beautiful but bruised, disheveled but steady - this is a witch in her element. She stands at the edge of the deck, facing out to the water. Behind her in formation are four runic flag stands of some sort, roughly forming a diamond layout on the deck. She has lit a small smoking tin bowl that sits on the deck next to her feet, a thin line of smoke rises out of it.

Back arched, chest out (ooc: awesome tits btw), head thrown back to the sky, she holds a small oval symbol of some sort high into the sky. She is speaking out into the air, as if making strong demands to someone (an opponent? a servant?) - someone who is not there.

Kray hears her words, "Kerush ya kesan ha, ki Glaaki! Tuum calhad inotep berict natect. Silg natect a handu tara Dagan! Pe lesetu comnan Dagan! Ber hasa feen tasifi, cu lasin gan. Glaaki nesh hatu! Glaaki hesa rasis e tomtekon! Dagan hes fa mihote yis ka!"

The words have no meaning to Kray, yet they have a harsh tone - a language that is brutal, sharp, and ...Kray is not sure. A dread that may be familiar to him creeps to the edge of his mind. He feels an urge to depart from the sound of these words.

With a turn, he sees again the short climb remaining to round the shoreline corner of the house and transverse to the high ground on the opposite side. With another quick action, he completes the climb and steps onto the high ground. Hugging the narrow landing along the outer structure, he quickly emerges to an open area on the north east side of the cabin, the area on the opposite side of the cabin from where he just came.

He sees a dilapidated structure to the east, about 20 yards away, some sort of outer storage shed perhaps.

Behind the shed, there is a rise of ground. Beyond that ridge, a thickening line of brush and trees.

To Kray's left, a small foot path that leads up slightly over a low pass through the ridge and into the scrag woodline.

Noticing a low spot of mud at the beginning of the footpath, Kray approaches for a closer look. They are not difficult to spot: footprints of recent traffic, heading into the wooded area northward on the other side of the small ridge.

Someone just moved through here. Judging by the print of boots, Kray suspects it was Thorn.

DMJ

May 27, 2017 12:43 am
Ivor
R10 - R12


Ivor crosses the back clearing quickly but cautiously. He soon notices that there is a large stain of blood on the eastern side of the storage shed. Upon inspection he sees that it is the mark of a blood covered hand sliding down the shed. On the ground below is a sizable spill of blood and what looks to be vomit. It is as if an injured man was passing through, one who was holding his wounds, and stopped to steady himself and wretch her before moving on.

It is easy to follow the drip of blood. It goes up the low ridge behind the shed and back down the other side, into the foliage of the swamp srub trees and low bushes.

Ivor follows through, watching for signs. He is ready for action. Someone just came through here. Someone severely injured.
OOC:
Yeah, I guess that should have been a Survival check instead of Perception for the spotting the telltale signs a la tracking.
Hell with it. Works just as well. It wasn't that hard to spot; we're rolling with it.

DMJ

May 27, 2017 1:07 am
Talius
BR10


Bear, Goat
TR11


DMJ sent a note to Oxbox

Rolls

Bear short sword attack

damage if successful

Bear short sword attack

damage if successful

Goat dagger attack

damage if successful

Goat dagger attack

damage if successful

May 27, 2017 4:55 am
Ezeriah says:
Fingers crossed for Rutcranna to cast 'Kill All Threats.'
If only!

DMJ

May 27, 2017 11:54 am
Oxbox says:
No worries, Talius should of been a bit more cold. He didn't want to see his friends die again... All the while Talius is at 8 hp double grappled, disadvantage on all attacks, advantage against me, so naturally,i was thinking of new characters all day today.
DMJ sent a note to Oxbox

DMJ

May 27, 2017 12:13 pm
Talius
BR11


DMJ sent a note to Oxbox
May 27, 2017 12:32 pm
Oxbox sent a note to DMJ

DMJ

May 27, 2017 12:47 pm
DMJ sent a note to Oxbox

DMJ

May 27, 2017 12:56 pm
DMJ sent a note to Oxbox

DMJ

May 27, 2017 1:09 pm
DMJ sent a note to Oxbox

Rolls

Bear short sword attack

Bear short sword attack Disadvantage

Goat dagger attack

Goat dagger attack Disadvantage

May 27, 2017 1:39 pm
Oxbox sent a note to DMJ
OOC:
See you in mercenary heaven Qiu!
Last edited May 27, 2017 1:42 pm

Rolls

Death Save - (1d20)

(13) = 13

May 27, 2017 6:55 pm
Kray stays low and quiet, following the direction of Thorn's tracks, tuning in with all of his senses.

Going Stealth here and using cover to advance while looking for Ivor and Thorn. We seriously need to form up, if possible. Perception tacked on if needed J. Not sure if you're making our Stealth rolls for us or not (I know some DM's --like me-- make those rolls behind the scenes so the player can't be sure how stealthy they are). However you want to play it works for me. Either way, I'll leave a roll, even if it's just a placeholder/reminder.
[ +- ] Kray Mercon Character Sheet

Rolls

Perception - (1d20+7)

(14) + 7 = 21

Stealth - (1d20+6)

(3) + 6 = 9

DMJ

May 27, 2017 7:02 pm
Ivor
R13
OOC:
Jabes, for the sake of time on this I'm rolling a public 20 on Ivor's behalf, no bonus recorded but we can look at them after, for Perception. Does Ivor see Kray or not? That's all I'm looking for. Thanks for tolerating the respectful and very limited takeover.

Rolls

Ivor Perception - (1d20)

(10) = 10

DMJ

May 27, 2017 7:12 pm
Kray, Ivor
R13


As Kray moves down the trail, through the low part in the ridge line, and into the trees, he sees movement over to the east. Trying to remain hidden he moves to the closest cover and takes a closer look.

It's Ivor. The big Dannein has trident in hand and is stalking carefully through the woods heading north.

Sensitive to everything around him, Ivor notices the movement to his left (west). He turns and searches. He sees that it is Kray. The Yuoric nobleman is armed with a longbow, arrow knocked.

Just as the two men signal one another, with recognition but no sound yet, they both hear it. A call rings out.

Kray recognizes the voice. It is Thorn. He also recognizes the signal. Mercon uses and trains troops with many.
"Support!" is the bellowing signal. Now Kray knows that Thorn is under heavy attack.

The call is coming from the north, deeper into the thickening trees. On the angles, Ivor is markedly closer to the source of Thorn's call because it is further to the east.

No exact measurements yet, no visibility yet because of the cover of the trees and brush. Estimate: it must be within 75 meters from Ivor. Whatever it is, it will be a little further for Kray.

DMJ

May 27, 2017 7:29 pm
Thorn
BR14
OOC:
X, this happens right before Thorn is at the desperate moment of deciding what to do next when we last had Action for TR14.
Thorn barely sees it in his periphery vision, erupting into the clearing to his right and his opponent's left. A hulking figure barrels into the Phantom with reckless abandon. Grabbing at the Phantom with bulky arms, the new brawler has no weapons but crashes in with full weight.

In the fractions of seconds, Thorn recognizes the big man. It is Maeriks, the imbecile from the dregs of Driftwood!!

Results: Grapple Successful. Slam Successful.

Big Maeriks hits Phantom with a full head of steam, blasting into him low. He hooks both arms around one of the robed mans legs, picking him up high in the air as he continues to bull rush forward. With a strong pivot, Maeriks turns his captured opponent downward and crashes him down hard into the ground near the base of a large tree, but tumbling down himself along the way.

After the crash, the Phantom lies on his back but obviously still moving and weapons still in hand. The big Dannein Maeriks, after giving his all in the bull rush, comes crashing down as well and lays tangled on the ground alongside his victim.

Maeriks and Phantom now have Prone Condition
OOC:
Finally, X.
Now what is Thorn going to do?!

Rolls

STR Athletics Maeriks

STR Athletics Maeriks

Resist STR Athletics

Resist STR Athletics

Slam Damage

May 27, 2017 8:28 pm
In an effort to remain undetected, Kray motions with his hand to indicate Thorn's direction, gives a knowing look to Ivor, then moves with a quickness.

Dash action to close distance with Thorn.
[ +- ] Kray Mercon Character Sheet
Last edited May 27, 2017 8:29 pm
May 27, 2017 9:10 pm
Acknowledging Kray's signal with a nod, Ivor speeds through the trees towards Thorn's position.
OOC:
Dash action. I assume Rage has subsided, so will have to reactivate when contact is made.
[ +- ] Ivor drop-down character sheet
Last edited May 27, 2017 9:20 pm

Rolls

Second Wind - (1d10+3)

(9) + 3 = 12

DMJ

May 27, 2017 11:04 pm
Kray, Ivor
R14


Tearing through the trees, tall grass, and brush as quickly as possible, Kray and Ivor both run towards the sound they heard. Ivor runs at an angle more straight north, Kray at a north and hard east route, converging towards the sound.

As they make progress, they seem to be heading towards a large dead tree that rises above the rest of the scraggly softwoods. It's branches, though grey and leafless, tower above the rest of the forest growth.

At first hearing only their own breathing and the rustle of brush crushing beneath their feet, they begin to hear the sounds of battle ahead.

Still no visibility on targets. Thick vegetation ahead.
Estimated distance to the large dead tree and the increasing sounds of commotion: 30 - 40 yards.
May 28, 2017 1:50 am
Thorn, mentally preparing himself to twist around the dangerous limbs of his opponent, is momentarily surprised to find the creature no longer between him and his target: the tree the creature has been guarding.

He glances at the imbecile. Thank you, brother, but I think you might be as fucked as I am.

He takes a gulp of humid swamp air, and lunges toward the tree. Urdav's sword arcs around, slashing down and into the middle of the putrid clump of gray flesh growing out of the tree.
OOC:
Sensing the tree's importance, Thorn is hoping this might help deal with the current danger in some way so they can get on with their contract.
Critical Hit.
Damage rolls to tree after GWF rerolls:
2d6 + 4 - (6, 6) + 4 = 16
1d8 - (1) = 1
2d6 + 4 (2, 5) + 4 = 11
1d8 - (7) = 7
Total damage: 35
Last edited May 28, 2017 1:58 am

Rolls

Second Wind - (1d10+4)

(8) + 4 = 12

Lunging Attack with Commitment to Contract - (1d20+6, 1d20+6, 2d6+4, 1d8)

1d20+6 : (16) + 6 = 22

1d20+6 : (20) + 6 = 26

2d6+4 : (16) + 4 = 11

1d8 : (1) = 1

Re-roll damage 1's (Great Weapon Fighting) - (1d6, 1d8)

1d6 : (6) = 6

1d8 : (1) = 1

Critical hit damage - (2d6+4, 1d8)

2d6+4 : (22) + 4 = 8

1d8 : (1) = 1

Rerolling 1's & 2's from Critical Hit Damage (Great Weapon Fighting) - (2d6+4, 1d8)

2d6+4 : (25) + 4 = 11

1d8 : (7) = 7

May 28, 2017 2:18 am
[ +- ] Thorn Character Sheet

DMJ

May 28, 2017 7:42 am
Thorn
BR14


Hit against mass hanging on tree.
OOC:
X, we'll have to read back through some of the rules. I don't think that you get to include the doubling of extra damage from maneuvers onto the doubling of damage for Critical Hits. I think the Critical applies to only the base weapon damage. Also not sure if GWF gets to reroll 1s on Battle Master Maneuver damage or not.
For this iteration, I'm recording all of the damage in full as you have reported it; and it will stand. For the future, a similar situation may go another way if the rules suggest otherwise. We'll revisit and discuss in the crowd if necessary.
Thorn's heavy sword slides down through the length of the crust-covered gray mass of grotesque fleshy tissue. Like a cleaver splitting through grizzled raw meat, the sword splits the bulk of the mass from top to bottom, nearly a 5' stretch, expertly dragging very lightly along the edge of the old tree bark behind.

Icky gore, like infested pus, pours to the ground from the wound. The slice also cuts partially through one of the retracted tentacles in the middle of the large mass. The wounded tentacle bursts forth in a thrust, but in full extension it is split along its length the entire way. The two split tentacle lengths pour down, flop and wriggle briefly, then fall inert.

Another fleshy tentacle-like tube burst forth from another site on the flesh mass, to the right of the slash wound. This disgusting extremity extends to a length of about 4 feet and writhes wildly back and forth in the air.

The sight of this unnatural gore is sickening. After lunging forward for the maneuver, with a shove of his lead leg Thorn shifts back to the position from which he launched outward. As he glides backwards away from the tree, a puff of gas sprays out from a vent-like pore that opens on the crusty skin of the horrid flesh mass.

By narrow timing, Thorn withdraws from the spacing that is engulfed in a full cloud of gray-green dust. He is however close to the periphery of the expanding cloud. He cannot completely avoid breathing it in.

Wretched Mass's Reaction Defensive Measure triggered. Thorn must make CON save attempt. Result will determine extent of effects.
Because of Lunge Maneuver follow through that pulls Thorn back from 5' adjacent to 10' spacing, DM circumstance bonus granted.
CON Save should be made at Advantage.


When Thorn's sword splits through the mass of wretched flesh, the masked phantom heaves in pain as he is trying to get up. His back arcs and his head throws back. His arms extend wide and lock out, still holding his blades, but forearms facing up in an unnatural position of pain response.

After this initial jolt, the masked man swoons and careens back and forth, disoriented on his knees, his head now tilted forward, shifting and jerking about.

Final positioning places Thorn 10' back from the tree.
Phantom is on his knees, in the seeming state of shock, 5' to the side of Thorn.
Maeriks is also Prone, also trying to get up, adjacent to the Phantom.
OOC:
X, send that CON Save. That will end out BR14.
With that, we'll see how the shift to R15 will be set up.
May 28, 2017 9:57 am
OOC:
according to sage advice, all damage dice ( including paladin smite, fighter superiority and rogue sneak attack) are doubled. And the reroll on Gwf is only weapon damage dice.
May 28, 2017 11:45 am
OOC:
Regarding doubling damage dice from maneuvers (superiority dice):

PHB p.196 - "When you score a critical hit, you get to roll extra dice for the attack's damage against the target. Roll all of the attack's damage dice twice and add them together. Then add any relevant modifiers as normal . . . If the attack involves other damage dice, such as from the rogue's Sneak Attack, feature, you roll those dice twice as well."

I take this to mean superiority dice, as well.

Regarding rerolling 1's and 2's for the superiority dice:

PHB p.72 "When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands..."

My interpretation here is that superiority dice are damage dice, but looking around on the internet I can see there are some differing interpretations! I realize you're already letting us double the bonuses, and am perfectly fine to modify the damage Thorn did here if that's what you prefer, J. As long as we're all on the same page going forward, I'm good.
Last edited May 28, 2017 11:46 am
May 28, 2017 11:46 am
OOC:
Con save

Rolls

CON Saving Throw - (1d20+6)

(17) + 6 = 23

May 28, 2017 11:52 am
OOC:
straight from the horses mouth

DMJ

May 28, 2017 12:05 pm
Thorn
BR14 (cont'd)


Save against gas successful to avoid more lethal effects. Despite save, one enduring effect is 1 round of Poisoned Condition.
This Condition will always remain 1 round after a victim moves out of the cloud area.
At 10' radius, Thorn is within the cloud area initially. Note that the cloud area seems to be expanding outward.


Thorn turns his head away from the bulk of the gas, only gasping in a bit of it. Still he begins to cough uncontrollably. His eyes are watering.

DMJ

May 28, 2017 12:25 pm
Phantom
TR15


The wrapped and masked man still stuggles and cannot seem to get his bearings. His head low is again thrown back and locks upward. Though still armed, his hands and arms are shaking. He is still on his knees, never having been able yet to fully stand.

Phantom has Prone Condition and Stunned Condition.
He is 15' from the tree and flesh mass.


The poisonous gas continues to spew and roll forth from the flesh mass. The cloud begins to overtake a wider and wider area centered on the old dead tree.

The border of the gas begins to cover the Phantom and is gradually radiating outward.

DMJ

May 28, 2017 12:36 pm
Big Maeriks
BR15


The simpleton's eyes are wide. He has a look of confusion as he rolls over slowly from the ground, initially sitting on his rump to assess the scene after his bull rush against Phantom.

Before he can get up, his eyes lock onto the horror of chopped flesh mass on the old tree.
He sees Thorn pull back from the lunge attack and begin coughing.
He looks immediately beside him to see his opponent the Phantom locked and twitching in pain.
And then he sees the rolling cloud of poison expanding towards him. Maeriks knows that that gas is killer gas.

He acts as best as he can with the smartest thing he can think of.

With a big roll and heave, he shifts his body weight over swiftly. As he does, he shoves with all all the strength in his right arm into the Phantom. Maerik's big meathook hand catches the costumed man under the arm pit. The Phantom is thrown roughly to the side, crumpling down on his side in a heap further away.

Maeriks continues the momentum of his roll and puts his hands on the ground, belly facing down. As fast as he can he low crawls, elbow over elbow, dragging himself forward anyway he can to escape the gas.

DMJ

May 28, 2017 12:47 pm
Bottom of Round 15 Open

...to Ivor, Kray, Thorn.

Thorn is in the expanding puff area of gas. He is a 5' adjacent to Phantom who just fell at his feet from the Maeriks Shove.

Maeriks is crawling away with Movement while Prone.

At the beginning of Round 15, so that means before movement, Ivor is 90 feet away from the edge of the growing gas cloud.

At the beginning of Round 15, again before all Actions, Kray is 140 feet away from the edge of the growing gas cloud.

For Kray and Ivor, no targets are yet clear for Range attacks, though that could change after Movement (that is unknown).

Neither Kray nor Ivor can yet see any figures of men, given all of the underbrush. But they do now begin to see the gray-green gas through the trees. It is gathering up in a ground level cloud, apparently around the base of the old dead tree though details are not exactly clear in the first seconds.
May 28, 2017 12:49 pm
Nice one X. Couldn't have gotten better timing for that crit, cutting open the Demon Tree like that... whatever it is. Remember comic books and graphic novels? That moment would get an entire page for the art, Thorn knocking on heaven's door and dealing a blow like that.

Thrilled Maeriks showed up... wonder if he came out here on his own accord or the Old Man is out here, too. Either way, give that guy a gold star.

Damn that tree... we should burn this island down. Wetlands, so hard to do. Maybe come back when the smoke clears and at least set fire to the tree itself. I'm curious as to what Rutcranna's opinion on that would be. No doubt Kray will make a suggestion to her.
May 28, 2017 1:08 pm
Thorn lets out a wheezing cough, his eyes watering. He sees his strange opponent lying next to him, inert. It's time to leave. Time for one last stab, though.

He brings his sword, point first, down at the creature's head. Then, running, "Get up and run, Big Man. This way." He begins to move in the direction of the cabin, hoping Rutcrana succeeded in facing the Glaakieou alongside his comrades, whatever that meant.

Total damage to Phantom: 21
Last edited May 28, 2017 1:11 pm

Rolls

Attack on Phantom, disadvantage from poison cancels out advantage from Phantom being prone - (1d20+6, 2d6+4)

1d20+6 : (20) + 6 = 26

2d6+4 : (26) + 4 = 12

more damage from holy shit another crit - (2d6+4)

(33) + 4 = 10

rerolling the 2 from the first damage, per GWF - (1d6)

(1) = 1

May 28, 2017 1:17 pm
Ezeriah says:
Nice one X. Couldn't have gotten better timing for that crit, cutting open the Demon Tree like that... whatever it is.
Well... better timing might have been if Thorn could have managed it before Qiu & Talius said later-gator...
:(

Imbecile ex machina for the win. Hope he gets out of here okay.

All around, great stuff. Very interested to see what Rutcrana's up to with her little tripods.

Last edited May 28, 2017 1:17 pm
May 28, 2017 1:36 pm
Gray-green gas is never good.

Kray calls out. "Ivor! Keep your distance!" The cloud is unnatural looking enough that he assumes no more needs to be said. Gauging the cloud for its speed, he advances more carefully. Kray has seen enough today to know that whatever the sickening looking gas is, it can't be good.

Is Thorn in there? It seemed possible, even likely.

Raising his voice, he calls out, as loud as he can, hoping for a response. "Thorn!! We need to go!" His years as a decanus for the Mercon army kick in as Kray switches to operational language. "Regroup!" On the battlefield the meaning was clear: dispersed and separated troops should, if possible, come together as a stronger and more cohesive operational force.
May 28, 2017 3:41 pm
Heeding Kray's warning, and with no obvious threats save the suspicious-looking gas, Ivor slows his forward impetus and moves to join the Yuoric. "What the fuck is that? And where the fuck is everybody?"

Rolls

Nature to identify the gas? - (1d20)

(14) = 14

Or should it be Survival? - (1d20+3)

(6) + 3 = 9

Perception: Where the fuck is everybody? Fingol? Thorn? Masked fuckers? - (1d20+3)

(18) + 3 = 21

May 28, 2017 4:07 pm
Jabes.plays.RPG says:
"What the fuck is that? Where the fuck is everybody? Fingol? Thorn? Masked fuckers?"
OOC:
Qiu? Talius?
Last edited May 28, 2017 4:08 pm
May 28, 2017 4:44 pm
"Qiu and Talius are dead." Kray was stoic, matter of fact. He'd seen enough to be absolutely certain of those words. "Right now we need to focus on the living." He scanned methodically, listening for any sign that Thorn was out there, all the while assessing the speed and threat of the putrid looking fog.

Not sure how expansive this poisonous cloud will get, but our best bet would be to regroup at the cabin and wait it out indoors. Rutcranna's there anyway, and she's the next link in our mission, definitely worth a conversation. If her ritual/spell(?) will weaken the masked enemies, the poison might kill them off anyway. In any case, at the cabin we'll be a unified force with Rutcranna's aid (I would assume).

Another less viable (imo) option is getting in our canoe(s) and escaping Old Island (hopefully outrunning the cloud, gators, and what not). I'm not a fan of that one. We lose Rutcranna (potentially) and it could be more dangerous than holding out in the cabin (gators, 200 year old giant Jaws gator). In sum I think it's a mission fail and more dangerous.

Getting to the cabin gets us Rutcranna and, I believe, safety from the poisonous cloud (I don't recall the place having windows, and skins/fabrics/blankets/etc could be used to seal out harmful vapors).

Perception roll for any needs J.
[ +- ] Kray Mercon Character Sheet

Rolls

Perception - (1d20+7)

(15) + 7 = 22

DMJ

May 28, 2017 4:49 pm
As Ivor and Kray slow up to assess further, they approach the gas cloud with more caution, now closer to one another.

To their surprise, they see Thorn burst out from the cloud, coughing violently but running.

Thorn runs past someone on the ground, but then stops to call back "Come on, Big Man. This way!"

Standing up slowly from the ground, shifting to one knee first and then pushing up from his own knee to lumber up, is Maeriks! The big dimwit from Driftwood is now here on Old Island!

After he gets up, Maeriks looks around. Sees Thorn and then stops, looking back to the cloud turning around. Then he looks back to Thorn. And then he looks to his right (to the East). And then back to Thorn. He seems torn, as if in indecision of where to go. He stands with his arms down to his sides, and then looks back at Thorn with a blank look.

Thorn keeps moving for a short ways longer, still hacking, but looks back. He also sees his friends further on (south for him). The group makes eye contact. They are about 20 yards apart from one another.

Then from the expanding gas cloud - the Phantom emerges.
He walks slowly. Standing tall and upright in his long wraps, slow measured steps, the smoke whisping around him.
His arms are down, he two blades still in his hands, held low and arching to his center and the ground before him.
The most shocking part of the image though is the Phantom's head. His mask is split and torn on his right side. The rough fabric of the mask is saturated with blood on the entire right side. Though the mask hides some of the details, he has a massive head wound on the right side of his face and skull. Some tissue can be seen protruding out from the mask. The center of the wound is partially collapsed.

Despite the devastating wound, the Phantom moves out of the gas cloud. Now he is closing in towards the closest target : Maeriks.

Maeriks turns around to look at Thorn, his eyes are wide with fear. He tries to run, but stumbles forward. He stays on his feet, but his slowness to move has him dangerously close to the killer behind him.

Distance, Ivor/Kray to Phantom: 80 feet
Distance, Thorn to Phantom: 25 feet
Distance, Thorn to Maeriks: 15 feet
Distance, Phantom to Maeriks: 10 feet
May 28, 2017 6:15 pm
Ivor explodes with a blinding rage when he sees the Phantom and rushes forward, snarling.
OOC:
• Rage & Dash.
• Does Phantom still have the net?

DMJ

May 28, 2017 6:54 pm
No net seen with Phantom.

Phantom approaches Maeriks as Ivor sprints forward enraged.
May 28, 2017 9:44 pm
Kray holds his ground, minding the poisonous cloud, and looses an arrow at Phantom. "Ivor! We need to go now!" His mind wonders about the brutish simpleton's glance toward the east. Was that their way out, where Maeriks had come from? Canoes on the shore? Surely Maeriks didn't swim all the way here.

Careful Jabes... I know you've got a ton of hp left, but that gas cloud is an unknown, still expanding, and Phantom just stepped out of it, meaning you're about to be in it. I imagine visibility will be shit in there, saving throws will be shit in there, Thorn and Kray are one hit away from dropped... Also, I've got to wonder if that gas doesn't somehow empower the masked Hivers. Phantom looks like he should be dead. Also, the ranges J gave mean Ivor can't get to Maeriks before Phantom does. Unless Phantom is that close to dead, this all adds up to horrible odds.

Not every fight is meant to be won, and not every foe is meant to be fought. I know that the usual D&D game gives a ton of room for error & easy heroics with soft, coddling DMs (boring), but clearly that is not the case in Dark Thrones.

Perhaps I'm misinterpreting the green mist, but this seems like one of those classic get the hell out of the danger zone scenes, like in the movies where they flee from the explosion that's about to happen.

J, would Maeriks' looking east be toward where our group had parked our canoes? If not, would going east be a closer shore than where our canoes are? Or is the distance negligible?

This island is starting to seem like the one in the first Predator movie, at the end, big explosion about to go off...

EDIT: Bow damage
[ +- ] Kray Mercon Character Sheet
Last edited May 28, 2017 9:58 pm

Rolls

Bow attack - (1d20+6)

(15) + 6 = 21

Damage - (1d8+4)

(2) + 4 = 6

DMJ

May 28, 2017 11:38 pm
Kray's arrow thunks into the phantom's torso, maybe under the heart, but hopefully into the liver. From afar it looks like it should be a serious if not fatal hit.

The robed man is knocked back by the hit, or he stumbles at least - stepping back a step or two and shifting his body weight back and forth to steady himself.

Maeriks makes some more space of separation.

The injured masked man looks down at the arrow, then back up and outward to the opponents before him. In a smooth but quick motion, he sheaths his long knife in his belt scabbard. With the free hand he grips the arrow and pulls it straight out in a rough jerk and then throws it aside in the grass.

After that, the phantom sails straight backwards into the gas - It is as if he is pulled from a great cable or rope tied to his back, he shifts so abruptly through the air, with a movement that is in no way bodily or natural. Instead it is like he was moved by another outside force.

The gas smoke swallows him up, whirls for a bit, and then is calmed again like nothing passed through it at all.

Maeriks, looking back, slows down his run when he gets to Thorn. He then stops entirely and stares intently at Ivor running towards him enraged. He shifts into a wrestling stance and gets ready to fight.
OOC:
Big Maeriks is slow on the read of what is going on. He's familiar with barbarian rage and knows that he has to defend himself if someone is coming at him like Ivor is. Plus he is used to a lot of people going crazy around here - knows not to count on people behaving normally. His demeanor, predictably maybe, is likely to shift after he gets more clarity of who is friend and who is foe.

Unless Ivor wants to stab him in the belly with that pitch fork. If that is the case, he'll do what he can to fight back, and we need to roll a new initiative.

DMJ

May 28, 2017 11:42 pm
The smoke gas beyond seems to have stopped expanding. It is mostly contained to the small ring of trees near the base of the large dead tree.

Now the menacing branches of that tree are seen above a ring of gas that lingers on the ground beneath, hiding it's trunk and whatever is near it below.
May 28, 2017 11:43 pm
Ivor stops dead in his tracks. "What the bloody hell?" he lowers his weapon. He addresses Thorn, "Where the fuck is the witchman?"

DMJ

May 28, 2017 11:49 pm
OOC:
Oh man, X. Is that question from Ivor a bounce pass for a slam dunk or what?! Do you have a story to tell?

You're clear to reveal whatever you want of course, including cuts of old notes. (I know I muzzled you previously. Haha.)

Y'all, I think X Gon Give It To Ya.

DMJ

May 28, 2017 11:54 pm
Maeriks looks at Ivor carefully, making sure he is not going to be attacked. He looks at Thorn briefly and then to the ground off to the side. He stares down for a while. Then he looks back at the cloud where the Phantom disappeared. And then back to the ground.

Then Maeriks turns abruptly and starts stomping through the woods, in his peculiar way with his arms stretched straight down to his sides. He is walking at an angle to the north east, towards the gas field but not directly at it.
May 29, 2017 12:01 am
Thorn, coughing slowly subsiding, puts a hand up, palm out, towards Maeriks.

"Steady, Maeriks. He's on our side. We need to get away from this tree."

He moves away from the tree towards Kray and Ivor, keeping his hand out for Maeriks to follow, but the big man is already leaving.

As he passes Ivor, "A little north and east west of here. Dead. Last I saw him, anyway."

And to Kray, as he reaches him, "Where are Talius and Qiu?"

He does not stop, but continues moving towards the cabin.
OOC:
North and east? That's my estimation, but if it's wrong, I want to edit it, because Thorn is way less likely to lose sense of direction than me. :)
Last edited May 29, 2017 9:40 am
May 29, 2017 12:09 am
J, I think Thorn'll wait with his autobiography when it's a little less... gassy. Ez, Jabes, do the three of us need to have a group huddle about what we're doing next, or is it best to regroup back at the cabin like Ez said? As far as your characters know, Bear and Goat are still a threat, right? Also, I suppose it might be worthwhile to go and check to make sure Fingol is not just mostly dead. What do you guys think?

DMJ

May 29, 2017 4:34 am
OOC:
From this site, the location at the small pier you are talking about (where Fingol's body was left) would be north west. Towards the angling shoreline.

If you face the tree/gas cloud as a 12 o'clock, then the walk towards the pier would be about a 10 o'clock angle, over on the other side of a small gradual rise and a thicket of trees.

DMJ

May 29, 2017 4:42 am
As Ivor, Kray, and Thorn talk, Maeriks moves on towards the gas cloud, walking with his awkward stiff gait.

He gets closer and closer to the area of the gas cloud, but then stops. He looks around and then bends down to pick something up off of the ground. It is an old burlap bag, rugged and worn.

Without even looking in the bag, Maeriks turns and begins to walk back towards the others, looking at the ground. He carries his poor-man's sack in his right hand, down at his side.

DMJ

May 29, 2017 4:54 pm
The crowd talks for a little longer and keep sights on the gas cloud tree as they move.
OOC:
Not sure if you fellas are moving towards the cabin or towards the small pier where Thorn left Fingol's body, but figured you were heading somewhere, talking and scanning around as you go.
It is clear now that the gas is dissipating, thinning out and drifting in the slight wind. There is more visibility in the tree cluster area every minute.

Away from commotion and battle, the men can hear the normal sounds of the swamp forest. It is a lulling of sensory, a return to hearing mundane natural sounds, after the series of supernatural occurrences. Most of these men are familiar with battle though, and familiar with the strange shift to normal perception, noise, and a lulling of the world setting back to normal in the moments after being swept up in violence, death, and killing.

Their battle fatigue and strain is now settling in upon them as their adrenaline levels begin to adjust.

There are no immediate threats to be seen at this very moment, but still perhaps a feeling of danger pervades this place.

DMJ

May 29, 2017 8:19 pm
It is a short walk to the inlet and small pier where the few small boats are parked. Thorn leads the others there.

Fingol's body lies in the grounded boat, right where Thorn had left it. The witch man's eyes are closed. For the first time, Ivor and Kray get a good look at the Dannein man up close. He is a big man, muscular. He is also perhaps a bit older than he seemed initially, now that his apparatus and costume trappings are ruined or removed. He has a receding hairline.

There is a gaping wound in the center of Fingol's chest. Predictably, it is the size of Thorn's greatsword. Blood has drained out heavily in the small boat, congealing up in thick dark pools of sludge in the low corners of the bow and the board seats.

Upon inspection, there is no sign that Fingol has moved, reanimated, or returned from the dead.

Maeriks does follow the mercenary team, but at a distance. He looks away and keeps his distance, standing in silence looking towards the cabin, while everyone else is talking and inspecting the body.

DMJ

May 29, 2017 9:10 pm
The small trail leads from the pier, through the shrub trees, over a low spot in the ridge, and into the clearing behind the witch cabin. The trail enters the back yard at the north west corner. Looking to the right through the trees, the group can see the lake again. Looking to the left they see the separated storage shed that sits across from the house.

The group crosses the open clearing, loops around to the east side of the house and around the large structural center tree upon which the house is partially built. They come around to the high ground near the base of the tree, where Kray was previously firing arrows across at the Bird man while Ivor was fighting him.

Upon closer inspection, even from here they can see the bird man, unmasked, lying on his side in a pool of blood on the upper deck. There is a low ditch that separates the men from the upper south deck from this location. On the deck, the four tripod icons of Rutcrana stand erect. Also her small burning bowl can be seen on the far side, near the edge of the deck that faces out over the water. The witch herself is no where to be seen on the deck however.

Hearing sounds below, the group keeps moving.

Looping further south, and descending the root-covered slant that leads from the massive tree down to the low ground below the deck, the team approaches the area that was previously the center of the battle - where the bull man was felled by Kray's stab, where Qiu was grabbed by the bear man and pulled into the lake, where Talius ran from to save Qiu.

As they get closer, they see Rutcranna. Near the edge of the water she stands over the body of the bull man. She has a large axe in her hand and it is covered in blood. One of the bull's legs has been hacked off, as has his other foot and one of his arms, at the forearm. The extremities lie separated from the body. Blood is everywhere on the wet ground. Rutcranna's lower legs and arms are splattered with blood as well.

Though the others are unfamiliar with the previous layout of the scene after the battle, Kray instantly takes note that the bull's body has moved. Previously near the south corner support beam of the deck, now the body is closer to the water, along the line of lower support beams by probably 20-30 feet from it's former position.

Also, the bull previously laid upon his back in death, after Talius knocked him over and collapsed his chest with a hammer strike to the sternum. Now the bull lies face down, his large snouted mask tilting his head and shoulders up at an odd slant.

Rutcranna, standing near the bull's head, looks up at the group as they approach. She says nothing at first, perhaps letting the scene sink in and anticipating questions.

Then she shifts from a two handed axe stance to a more casual and upright stance with the axe in one hands. She breathes a heavy breath, as if resetting after a strenuous exertion.

She makes eye contact with all of the men. Lastly, when she sees Maeriks trailing behind, coming down more slowly from the slanted rise, her eyes widen and her face softens - as if pleasantly surprised to find something familiar.

She throws the axe down, wipes her hands together, smiles and then extends her arms outward as she walks towards Maeriks, approaching to receive him in an embrace.

"Maeriks, Son of Mahan," she says endearingly as she hugs him. "And the last Son of Ardent Hannoc. So be it I say." She smiles and laughs a small laugh of joy.


Maeriks looks to the side and to the ground as the woman pulls him close. He keeps his arms to his side and makes no movement to return the embrace. The lack of return affection does not stop Rutcranna's. She backs up and looks at the big man with delight, putting her hand on the side of his face adoringly. Finally Maeriks shows a sign of emotion. His eyelids close and he tilts his head towards Rutcranna's hand, dipping his head downward, eyes still closed.

"It will be alright, you great and strong man. I am delighted that you are here."
OOC:
She's speaking in Dannein here.
Quickly Rutcranna steps away and looks at the others. She steps forward carefully in her bare feet. With dainty and graceful movements, she straightens and looks at all of the men, then bows her head and kneels down before them, tilting her head forward, her arms held out delicately to the side, the palms of her small hands up.

"My saviors, my champions, I owe to you my life and new freedom. I mourn the loss of your comrades who fell in battle. I would honor their names if they were told to me, and I will spend these days of my life seeking to prove worthy of their sacrifice. I am Rutcranna, Daughter of Eilmay and Sansun, and I am your servant who wishes to save you from danger, and yet still I am a beggar who must plead for your help."
OOC:
She is speaking perfect Yuoric here, with a super hot Dannein accent.
May 30, 2017 3:35 am
Kray was almost indifferent in his response to Rutcranna, or at least appeared as much. He'd seen men die over the years, some in his contubern on the battlefield. Countless lost at Giant's Ford when he had assumed command of multiple units and somehow held the line, on a day where strategy and tactics devolved into chaos all around, for both sides. It was, in the simplest sense, a day where it was better to be lucky than good, in a bloodbath without room for courage, fear, or humanity. Pure carnage and butchery was the order of the day.

Talus had survived that... to die here? In this shit hole backwater?

Kray let the thought go. If he'd learned anything by now, he knew that Death was indiscriminate, and didn't give a shit about your service record or credentials.

"Name's Kray, of House Mercon." Looking out toward the water, where he had last seen Talius and Qiu, he imagined there were some less than hungry alligators getting fat. Dismissing the thought, the moment of silence passed, almost a personal way for Kray to pay his respects. "Mourn all you like, but do it at some other time. We've pressing matters to attend to. As for their names... they're not mine to give. They can take them to whatever god or hell they believed in, if any."

Zaituc's words were still lodged into his mind. Don't trust her.

Although wary, Kray's tone was genuine and cordial, accepting Rutcranna's offer at face value, recognizing that the witch knew enough to be of use. "Now, I do welcome your desire to prove yourself worthy of their sacrifice. Those dead comrades of mine did, after all, come all the way out here with us to see you, so it seems only fitting you should do so. And by all means Rutcranna, Daughter of Eilmay and Sansun, save us from danger, for we have most assuredly found it here on Old Island. Perhaps you could start by telling us why you've taken to cutting up this corpse here? And why these masked men... Hive, was it? Tell me why they don't act like men. Tell me what they are. Tell me about Fingol. And most importantly, tell me about your daughter... the fair-skinned child that Nemes would care about."

He knew she would undoubtedly discern the reason for their presence here. Her demeanor and manner betrayed an intelligence likely to match her beauty.

Breathing in the air and looking back toward the forest where Fingol and the greenish gas had been, Kray recalled that Rutcranna wanted something as well. An exchange, of course. "And if you're going to plead for help, get on with it."
[ +- ] Kray Mercon Character Sheet
Last edited May 30, 2017 3:42 am
May 30, 2017 11:00 am
Thorn would normally enjoy this side of Kray — this no nonsense character who bottled up emotion in order to get on with life. But at the moment he is thinking of the quiet conversation he had with Kray and Ivor on their way to confirm Fingol's death, and then back here to the cabin...

"Hoisted myself onto the deck where the witch man was; made my way to the door of the cabin and heard him lock it. Ducked back into an opening I'd passed on my way there into some sort of shed. Heard some sort of shriek from inside the house and shouldered and cut my way inside. Fingol was in there with a woman, bound, I can only assume she was Rutcrana. Weird thing, he was wearing Urdav's knife. He tried to loose an arrow at me, but I was too quick. Slashed at him and freed the woman; he escaped out the back. Followed him up to the dock here, and got him through the heart. Easier than I thought it would be. Started making my way back to you all and got sidetracked by that odd fuck in the mist. I may've been about to go down when Big Man here showed up out of nowhere."

Kray in turn told Thorn Talius is gone, as well their new companion Qiu.

Thorn stopped, briefly; brought a hand to his forehead.

Wind at your back, brother, he sent the thought out to the two, wherever they might be.

Yshala.

He continued walking with his remaining companions back to the cabin. Back to Rutcrana.
May 30, 2017 2:26 pm
Ivor lets Kray do the talking as usual. In fact, the conversation is little more than an indistinct buzzing in his ear like that of a troublesome gnat. The fight just concluded has left Ivor even more dissatisfied than the one at the stone circle. Allies are dead, he's lost his damn net, and his only kill wasn't even truly his, aided as he had been by Rutcrana's witchcraft! That last left a bad taste in Ivor's mouth and he's pissed off. He wonders if chopping up bodies like Rutcrana's is doing might make him feel better.

DMJ

May 30, 2017 5:30 pm
Rutcrana looks up at Kray, from a head-bowed position to staring him right in the eyes. She holds his gaze briefly, and then shifts to Ivor left, hold, then to Thorn right, hold again. Speckles of blood are still on her face. She suddenly does not look like anyone subservient, not someone who is pleading for something.

She then looks over her shoulder, at the body of the bull man, and then back to Kray's eyes as she stands up. Her beauty is undeniable. She still wears only a silk loin cover, belt, and some necklaces. There is a magnetism about her that is almost palpable.

She steps towards Kray in fluid quick motions, reaches her hands out to hold him by the shoulders. It seems like a movement of affection, not aggression - and it happens so quickly.

Her big brown eyes hold onto his the whole time, until she is close, and then she brings her face to the side of his and looks past him. Now her mouth is right next to Kray's ear.

DMJ sent a note to Ezeriah
After whispering these words, she pulls back smoothly and reconnects with Kray eye-to-eye, her face close to his. She nods and looks at him questioningly, as if asking for his confirmation that he understands, and waiting for him to nod back. Her breathe smells like cinnamon.

She looks to her left and right, to Ivor and Thorn, as if to put them at ease that she means no harm. She slowly raises her index finger to rest against her nose, a request and signal to maintain silence and guarded speech. She nods to them, seeking to read if they understand and if they are willing to comply with her request.
OOC:
Hey I went ahead and wrote this out in an effort to save time and push a bit of a quick, maybe-sort-of-cool motion and interaction. I know it may be one of those posts where you may want to raise an objection to, and say that I took too much liberty and wrote too far.
"F that! If she comes at me an puts hands on then I'm shanking this bitch!". That's fair. If you want to send something that your character(s) do to change it a bit, I'll hear it.
Mind you though, Rutcranna is EXTREMELY quick and smooth, so if you want to draw out a blade to put to her throat or grab her by the wrists or bitchslap her, we'll have to change this to something like an Initiative roll. Not that it is an Attack - I've already exposed that it isn't, but just for the mechanics to see if you can quick draw her on this or if it all just happens like I wrote above, and it all turns out this way as a quick surprise before you can really act as you might have if you could do it over again.
May 30, 2017 7:44 pm
Kray raises an eyebrow, curious, then gives Rutcranna a subtle nod with a smile that says Sure, I'll play along. Quick glances at Thorn and Ivor signal his acceptance to let Rutcranna give some direction. The lot of them were on her home turf, and given the situation it seemed wise to follow her lead. At least for the time being.

Fine with your moving things along there J. Kray's def got no reason to bitch slap her. Seems the group is all in a bit of a jam of sorts together for the moment, tentatively allied for the best interest of all involved. And no doubt she's more in tune with the situation than the rest of us are.

DMJ

May 30, 2017 8:51 pm
Rutcranna whispers to Kray again.
DMJ sent a note to Ezeriah
She pulls back slowly again, to look Kray in the eyes. She smiles pleasantly and nods her head at him. She is so close to him it is like she is about to kiss him. She smiles and then takes his hand briefly and pulls him along gently for a time before letting go of his hand as she adeptly steps along the slick rocks on the ground, walking ahead of him towards the mutilated body of the bull costumed man.
OOC:
She has a super hot ass. Kray has to look at it, Ez. No exceptions.
"Yes, Commander. I will tell you what I know of these powerful foes. I know that they cannot be felled by wounds and blows like normal men. Even when they are pierced, cut, their organs split, their skulls cracked - yet still they move on. Still they stand to slay us."

She looks back at Kray, and then to the others. Gives a quick nod of understanding. Then she continues.

"Because of this I have come to believe that it is best to cut off all of their appendages, including their heads, so that they might finally be stopped or at least made to be less dangerous. See. Even now this one, who was once struck dead, now moves with the look of life."

She's right. It's not much, but the bull's last attached hand is moving. It is slowly gripping into the gravel upon which it is laying. The arm is slowly starting to move also.

"Come, help me take off this fearsome mask so that we might behead this fiend. Hurry. Maeriks, my bulwark. Come. Help me. Pull loose these straps here that connect the mask to this one's harness that he wears wrapped along his back and belly."

Maeriks gets to it and slides the straps free. Rutcranna looks up at everyone and nods. She is crouched down on the ground beside Maeriks and shifts over to pick up a handaxe that is lying nearby. Ivor recognizes it as his hand axe, the one that he had thrown at Fingol in the smoke-filled confusing first moments of the battle at the cabin above.

Rutcrana continues, "We must leave the island and go south as soon as we can consolidate. With your forces, we must quickly make a full assault against our enemy, at the heart of their strength, before they have time to regroup. We can unify with your main group east of Driftwood, join up with the remnant of resistors, and then move by secret paths to the Barrow Hills. There we can enter the tunnels under Nahrooma. With the weapons that you brought, together with my magic, I believe that we can confront all of the Scath and even Glaaki itself. Under the coming new moon, we can defeat this menace if we remain unseen and pick the right time to strike."

She looks at Kray. "Do you think this is possible, Commander? Will you help me and the small Bat Hannoc resistance as I had asked in my message out to you?"

She tilts a hand, as if inviting Kray to respond.
OOC:
Ez, write up what Kray would say. This isn't critical necessarily, but just for fun send in a Deception or a Performance check,
your choice. We could get a feel for how well it's delivered.

DMJ

May 30, 2017 9:18 pm
After unbuckling the straps of bull's helmet as he was instructed, Maeriks picks his burlap bag back up off of the ground beside him and stands up. He looks away at the ground with his arms at his sides, holding his bag in his right hand, while Rutcranna is talking.

Maeriks then looks over at Thorn, in an obvious manner. Thorn notices immediately.

Maeriks looks at Thorn's midsection, scanning through his equipment it seems. He stares at Thorn's sword handle, that extends up over the Yuoric's shoulder, but he does not look at Thorn in the eyes.

Then the big imbecile looks away again to the side, holding a fixed look away for a long while.
May 30, 2017 9:26 pm
Quote:
OOC:
She has a super hot ass. Kray has to look at it, Ez. No exceptions.
You never know... Kray may be that sort of exception.
May 30, 2017 9:29 pm
Thorn glances at Maeriks. What are you looking at, Big Man?
OOC:
Trying to get a read on the intent of his look, as well as what caught his eye in the first place?
Last edited May 30, 2017 9:30 pm

Rolls

Perception - (1d20+2)

(9) + 2 = 11

May 30, 2017 11:58 pm
J definitely had the right of it. Based on the 10 that he keeps portraying Rutcranna as, Kray would most def have to look.
May 31, 2017 3:08 am
"What about that other masked fucker out back?" Ivor growls, readying his other axe for the grisly but all-too-welcome task of butchering the Hive corpses. "And how 'bout we burn 'em too, after?"

DMJ

May 31, 2017 8:04 am
Rutcranna looks at Ivor. "Yes," she says. "It is best as you say, Champion. The other carcass should be disabled as well. But let us break him apart down here on the rocks rather than up above on the deck of my house. Would you pitch his foul corpse over from above? Let him crash in a broken heap there...." she points to a spot nearby on the rocks of the low ground below the deck, "... and we will cut him apart as well so that we can be assured that we are safe from his next rise."

"If you wish to burn them after. I will not stop you. My large iron cauldron is there nearby. It must have been cast off the top of the deck in the battle. Villainous Fingol mistreated all of my belongings during his reign over my abode."

DMJ

May 31, 2017 8:11 am
Thorn finds it difficult to read Maeriks. The big man's expressions are a bit different than most people. It is not exactly clear why Maeriks was staring at him.

Hearing Thorn's question ...
OOC:
X, before I write what Maeriks does (if anything) was wondering if that was a verbal question spoken out loud or just Thorn's inner thoughts?
Got it. Thanks. Thoughts only, so no response from Maeriks.
May 31, 2017 8:11 am
"Do we need to worry about Fingol's body as well, or is he not as death-defying as these?"
May 31, 2017 8:14 am
DMJ says:
Thorn finds it difficult to read Maeriks. The big man's expressions are a bit different than most people. It is not exactly clear why Maeriks was staring at him.

Hearing Thorn's question ...
OOC:
X, before I write what Maeriks does (if anything) was wondering if that was a verbal question spoken out loud or just Thorn's inner thoughts?
Italics = inner thoughts for me, J.

DMJ

May 31, 2017 8:27 am
Rutcranna first raises a hand to Ivor, as if giving him a visual signal but not an audible one to hold for a moment before leaving.
She points down to the bull's partially disassembled corpse.

Now the bull mask has been removed. Bull was a dark brown-haired, bearded Dannein warrior. His head is face down in the wet rocks and mud now. Near the base of his neck, at the crest bump of his upper spine, there is a grotesque wound. It is a bone-like barb with a hollow center, shoved beneath the skin and tissue but running above the bone of the spine, running parallel with it. Perhaps about 10" in length.

"Now," Rutcrana says, looking up at Kray and the others, and not at all down at the body below her, she continues "...let us chop this one along its spine to completely disable it and also remove its head from its shoulders."

After this she looks down at the spine barb tube, takes aim with the hand axe, and then hacks inward at an angle, hitting underneath the barb. It is an excellent shot; the barb is mostly separated from the man's spine.

With one more controlled chop, the spine barb is cut loose. Rutcranna grips it with her free left hand and pulls back. When she does, thick stands of inhuman sinew and vessels draw back in globs, stretching out and most of them snapping as the thick barb tube-needle is pulled away. A few strands hold tight. With the hand axe, Rutcranna cuts through these with controlled slicing pushes until the sickening barb is completely free.

A large gory cavity is left on the body's back. Rutcranna tosses the blood and tissue covered barb down to the ground. It slops on the wet rocks with a disgusting splat.

Rutcranna leans over and checks the man's nose, mouth and eyes. She lifts his hand up and drops it. It falls down with a thud. Motionless. Finally it seems the bull man body is fully immobilized.

Rutcranna looks at Kray. "Good then." She says, almost in a different voice, in a manner that is more authentic. "One more to go, and then we can all speak freely,"

She looks over at Ivor, and shifts her speech from Yuoric to Dannein. "Shall we, Curaigh? If you heave Ludaigh Bodwin's Son down, we can work together here on these rocks." She gives a nod, stares at Ivor for a bit, and smiles.

In another setting, it would surely be strange to see this beautiful woman, barely clothed, splattered with blood, gore completely covering her left hand and forearm in a shiny red glaze, bloody hand axe in her right hand.

Here on Old Island at Rutcranna's cabin, however, the group comes to suspect that the image fits perfectly.

DMJ

May 31, 2017 8:50 am
When Ivor walks away to climb to the upper deck, Rutcranna moves to Thorn. She leans close to him and whispers.
Previously...note="Xorthan"]

"I am glad to hear of Fingol's doom, my savior. He was no match for you, that I knew. He is only a man, and will not rise. Let us though speak not of it aloud. For the moment, our enemies hear us, but soon we can be assured that we are alone, without the ears of spies catching our words."

She smiles at Thorn and nods. She has such a comforting look.

"When you used your great sword to cut my bonds, I felt sure that I would suffer some small wound for it. Yet my wrists are smooth without blemish, not even the smallest slice upon them." She holds up her then arms and wrists to display them. The she laughs lightly. "Yes they are covered in blood as you know, but none of it is mine."

She smiles and softly pushes her long hair out of her eyes, using a clean part of her forearm instead of her hand. "I have never seen a man use a sword that is so large yet with such skill and control."
She looks up to stare at him again. Round brown eyes. Big eye lashes. Little smile. Full lips.
"I feel safe with you."
[/note]

Then she steps back and nods, looking back at Kray, and then checking on Ivor's progress, and then glancing over at Maeriks who has walked away to sit on a bumpy rise in the ground nearby. She looks up at the deck, waiting for the body of the bird man to be thrown over by Ivor.

Maeriks, sitting off to the side now, loosens the string in his bag and starts to sift through the contents inside, whatever they are.
May 31, 2017 11:09 am
As Rutcrana finishes her whisperings, a small chuckle escapes Thorn's throat. He stares at her with a half smile. She truly is enthralling.

Presently, while he waits for Ivor to throw the carcass down so he can help with the carving, he ambles over closer to the Maeriks. He has a friendly smile, but he is keenly eyeing the large man, ready to stop if he thinks he's making he fellow uncomfortable.
May 31, 2017 11:46 am
Glad for something to do besides gawk and talk, Ivor sets himself to the task of bringing down Ludaigh's corpse.

He also rights the toppled cauldron, but thinks it best not to mention it was he that mistreated it.
Last edited May 31, 2017 2:12 pm
May 31, 2017 12:54 pm
Rutcrana says:
"We must leave the island and go south as soon as we can consolidate. With your forces, we must quickly make a full assault against our enemy, at the heart of their strength, before they have time to regroup. We can unify with your main group east of Driftwood, join up with the remnant of resistors, and then move by secret paths to the Barrow Hills. There we can enter the tunnels under Nahrooma. With the weapons that you brought, together with my magic, I believe that we can confront all of the Scath and even Glaaki itself. Under the coming new moon, we can defeat this menace if we remain unseen and pick the right time to strike."

She looks at Kray. "Do you think this is possible, Commander? Will you help me and the small Bat Hannoc resistance as I had asked in my message out to you?"

She tilts a hand, as if inviting Kray to respond.
OOC:
Ez, write up what Kray would say. This isn't critical necessarily, but just for fun send in a Deception or a Performance check,
your choice. We could get a feel for how well it's delivered.
Right. Gotta let whoever is listening hear the 'play.' Sounds like she wants to mislead/misdirect the enemy somehow.

Kray gave Rutcranna a wink and replied. "Shouldn't be too difficult a request since troops are on standby. Our job is done here, mustering up would be the logical next step. With you knowing the lay of the land, I doubt we'll have any trouble striking in full force."

Kray found his attention pulled to the spinal creature? that had been making a home for itself in the Bull. Kneeling down, he manipulated it with his long knife, looking for details. He'd never come across anything like it, larger than any parasite he'd ever seen in Mozamyah. Which was saying something, because the jungle tended to breed life on the larger side.

"Burn these, whatever they are." Kray scraped the spiner off of his blade. "Burn the corpses. Burn the old tree." He stood, his attention returning to Rutcranna. The look on his face was inquisitive, raised eyebrow, as if to ask Does that work for you?

Awaiting her thoughts on the idea, he took a moment to take in her physical assets. It was a subtle moment, intended to let her know he appreciated what was plain to see. He almost laughed out loud. I'll give you the child you want. Kray had never worried himself about leaving women fat with child. Although he didn't make a habit of it, and it wasn't something he strove to do, it didn't bother him if and when it happened. And, the couple of times he had played a part in bastard-making, those women were taken care of through his holdings in House Mercon.

More often than not, Kray prided himself on visits to, or escorts provided by, upscale brothels where the establishment knew how to handle unexpected pregnancy and often made a habit of keeping women on staff who couldn't bare children anyway. As he had gotten older and wiser, he had developed an appreciation for avoiding adding bastards to the House treasurer's expense account. In the simplest sense it was sheer pragmatism, on all accounts: skilled high-class courtesans were far more capable of satisfying his needs than a serving wench, or the like, and didn't go down in the books as a long term expense.

Above all of this, Kray also appreciated the emotional attachment that could come with making a bastard, especially for the woman involved. Several years ago a second cousin of his had gotten a seamstress fat with child outside a pub one night, then rejected her continued advances while reassuring her that he would provide for the child. Rumor had it that she wasn't satisfied with that arrangement, tried for months to romantically keep his second cousin's attention, and then lured his drunken ass into her bedroom one night and cut off his balls once he had fallen asleep. Of course, needless to say, that bastard was now a ward of House Mercon, as low on the ladder as you could get.

Kray would, without a doubt, avoid that scenario, to the benefit of any involved. However, from what he had heard, Rutcranna wasn't the attaching and clingy type, which suited him just fine. He showed a hint of a smile. Might have to try a few times, to make sure the bastard gets planted in right. Just to be sure.

Hmmm... seems like she wants to draw the enemy out of their base, freeing it up so we can enter with less resistance? To be clear J, in case I'm forgetting something (I don't think so), is there anything east of Driftwood that would be endangered by this ploy?
Last edited May 31, 2017 12:55 pm

Rolls

Deception to play along with Rutcranna's ruse - (1d20+5)

(15) + 5 = 20

DMJ

May 31, 2017 1:22 pm
Maeriks looks at Thorn approaching. He puts closes his bag, items still in it, slowly and carefully. He then looks forward, then up at the deck. His eyes follow the fall of the corpse of the unmasked bird, as it drops about 12 feet from the low corner of the deck to the rocks below. Ivor looks down from above and then begins to climb down.

DMJ

May 31, 2017 1:39 pm
Rutcrana stands over the body of Ludaigh Mac Bodwin, the defeated bird. She crouches down beside the corpse and talks, looking at Kray and Ivor. Again, she is speaking as if in another voice, in character, sending out false messages to an unseen listener.

"Perfect, commander. I think that we are safe to stay here until the morning. I do not want to risk traveling An Tulecheo during the night that is coming soon. And I have more rituals that I wish to do here at my circles, now that accursed Fingol is driven away. I must make sure that my hexes are still strong after he weakened them so these recent months."

She lies again, "I have some boats staged down at the south end of the island. Hidden. We will use those to cross to the south just before daybreak. We can reach land and link with the other group near Grindbriar Draw before midday."

"Alright, let us crack the back and remove the head of this foe. It is the only way to be sure that he cannot continue to move", again another lie. She means only to cut out the barb spine.

With that she nods to everyone, giving clearance to proceed. She points to the barb and offers Ivor his hand axe back, asking with her expression if he will proceed with removing the spine barb needle from the face down corpse.

DMJ

May 31, 2017 2:00 pm
Ezeriah says:
To be clear J, in case I'm forgetting something (I don't think so), is there anything east of Driftwood that would be endangered by this ploy?
OOC:
Kray is not entirely sure what is east of Driftwood, but he has no concern about it. That location would not threaten an exit route, rally point, etc. If you guys eventually bug out of here, you will be heading west.
May 31, 2017 2:14 pm
Ivor takes his axe from Rutcrana and proceeds to remove the bone barb from the corpse's neck just the way the witch demonstrated. He had suspected the barb was important when he first caught sight of it in battle, but had not had the opportunity to single it out as a target.
May 31, 2017 2:30 pm
Thorn slows in his approach. Maeriks wants to keep the contents of the sack to himself, it seems.

Ivor is nearby, beginning his surgery on the bird. Looks like a one-man job.

Thorn sits on the ground, his back to a tree, unbuckling his scabbard as he lowers himself and brings it around to his lap. He begins to inspect the sheath, and then slowly draws the blade, checking it for any blood or viscera he may have missed earlier. As his eyes scan his weapon, he addresses Maeriks.

"What do you think of the blade, brother? Is it a good one?"
Last edited May 31, 2017 2:30 pm

DMJ

May 31, 2017 2:47 pm
After the grizzly deed of removing the spine is done, Rutcranna nods and then moves to her bag that lies on the ground. She takes some soap out of the bag, walks down to the water's edge, and washes herself off in the lake.

Fresh and clean, she makes her way back through the low ground below the deck where everyone is conglomerating, picking up her shoulder bag along the way.

"We need to work quickly. We leave at sundown." she says. "For those of you who would have it, come upstairs and I will cook a quick dinner. We have to pack some supplies. I need cooperation now, not arguments and not orders. We will talk as we work and travel. I know if Nemes sent you then you will want to know where to find my daughter. I assure you, I mean to do just that."

She stops before she reaches the ladder that has now been attached to climb to and from the upper deck. "Rhone. Her name is Sorcha Rhone." She is not looking at anyone when she speaks, she has her back to the crowd and her head tilted to the side in a way that ensures her voice will carry back to listeners. "She is very dear to me. I know she is in great danger. I believe in my heart that she is alive. I will do anything to save her."

With that, she climbs up the ladder. When she reaches the top deck she turns around and calls out, "Maeriks Mac Hannoc!" The big man looks up and then stands up dusting himself off. "Come to me. You have to change clothes and get your equipment. Do not tarry or depart from me, rascal. I am not to be scorned by the likes of you this day."

Rutcranna walks in the cabin. Maeriks, who was inspecting Thorn's sword, looks at Thorn briefly but then stomps directly to the stairs and climbs up.
May 31, 2017 7:08 pm
Kray approached the bottom of the ladder, intent on joining Rutcranna in the cabin. Although he kept a mind to watch her out of suspicion, so far her plan seemed a viable course of action, one that was at the very least founded on their having a common foe. Still, Zaituc's warnings --don't trust the witch-- remained present in Kray's thoughts, especially after what he had seen during battle.

Men don't simply leap to those heights. And those... 'spiners'... how they had latched on to the men's insides...

Perhaps there was a natural explanation; Kray wasn't one to dismiss logic and reason, which were the bread and butter of his methodical and calculating nature. At the same time, what he had seen today on Old Island was making a compelling case for at least the possibility that witchery was real. This in turn allowed that Rutcranna could indeed be an actual witch, as Zaituc clearly believed, having said as much directly while briefing them on the contract. Kray was, to be sure, turning new ideas over in his mind, zeroing in on the fact that reality, as humans knew it, was perhaps simply a collection of perspectives and beliefs, cobbled together by various perspectives over time. One could, in fact, conclude that reality was simply not to be trusted.

He smiled to himself, putting his foot on the lowest rung of the ladder. Say that out loud and most are like to think you mad.

His thoughts idled on the subject as he climbed. Kray had seen enough in his life to know that just because you had been told something was impossible, unreal, or that it didn't exist... that didn't make it so. That dark night in the Mozamyah jungle had straightened that bullshit thinking right out of his mind. He remembered his conversation with Qiu as well, who had looked him dead in the eye and given a sincere account of how Alijanian culture, or at least significant parts of it, had an acceptance and belief in vampires. Real vampires. Kray wondered if they were like the kind mentioned in stories to frighten children. He also caught himself not doubting their existence, simply accepting Qiu's account as fact.

He stopped at the top of the ladder, casting his eyes out over the lake, then the horizon. Kray's imagination held him as he focused his gaze on the flat line that separated distant shores and cultures from the deck below his very feet. It was as if he was trying to will himself to cross time and space with his mind. Entire worlds are out there.

The world was, in a sense, turning upside down, becoming larger by the moment, the lines that defined it blurring, becoming malleable, translucent, fluid.

He felt a chill crawling up the back of his neck as he turned around and made his way into the cabin.

Can we call this a short rest J, just in case shit goes violent again?

DMJ

May 31, 2017 7:57 pm
Def yes. Great idea.
Short Rest​ streamlined to 10 minutes.
Drink water. Catch a breather. Get head straight. Reset and relaunch.

Hey, this may convert to me posting up some general takeaways and summaries rather than blow by blow conversation. Kind of Rutcranna s suggestion to work eat pack and talk.

So if possible, tell me generally what everyone would probably spend their time on (burning body parts, checking​ equipment, exploring area, interview Rutcranna, etc).

Also send some questions that you want to work in as the conversation turns.

Previously note="constablebrew"]..
A cut from PM convo, relocated here to record story and OOC talk in the Ep 1 thread..
OOC:
Rutcranna knows Maeriks, like she knows almost all of the Bat Hannocs, whether they know what she knows about them or not. But to Maeriks, he is not that familiar with Rutcranna in a personal way. He has seen her like everyone else, she advises the clan, does expositions, leads ceremonies, etc. But on-on-one attention from her , not normal at all. With her fame and importance historically, plus people mostly being afraid of her, I think he would feel to a degree like he should do what she says, at least for now sort of as a default traditional stance.

Rutcranna knows that she needs to break Maeriks out of his extreme introvert passive nature though because she does need him to step up, be an asset instead of a burden, and dig into some of the very real potential that she knows he has. Important: she knows that Maeriks has the druid connection. She's likely the only one in the world who knows right now. She tells him something like:
Maeriks, you may not be the most clever of the clan, but I know the things that you can do when you concentrate and set your mind to something. I know the special things that you can do - with the animals, with the fire, with finding things, with helping people. You are like me. You see things that others do not. You hear sounds that others cannot hear. You do not know it yet, but you speak languages that others could never know and you understand symbols and words that have great power.
...and now is when you have to start acting like the special kind of warrior that you are
OOC:
... etc etc.
... you are the only Champion left from our clan... you are a son of Hannoc ... Bat Hannoc as a clan is broken, the Norach is defeated, but one son of Hannoc is still alive to avenge his family and his people...that is you. Maeriks Mac Hannoc, the Last Champion of Borgh Riac.
OOC:
With that she makes a big breakthrough, same goal, two ways to help:

Goal: To boost Maeriks' morale, confidence, self-worth, and feeling of autonomy

Techniques:
1) Make him face it that he can talk just fine and that he doesn't have to live a life of silence and continue to isolate himself because of a perceived difficulty in speaking. Rutcranna tells him that she know his mother Bithela was cruel to him and put some severe hexes over his speech. Maeriks believes this because his mother told him so. She did not want Maeriks talking, was frustrated with his foolishness, and embarassed by his way of annoying and showing his low INT to the community. She said it was best for him to just be quiet. Rutcranna tells Maeriks that though a mother has a right to control their children, that was a long time ago, there is no more need for that nonsense, and Bithela has been dead for a long time. So Rutcranna is going to get rid of those hexes right here and now forever. She lights a candle, tells him to breathe in the smoke, say his name 3 times and his father and mothers names 3 times right in the line of the smoke. She says now she has all of the hexes pulled out and into the flame of the candle. Then she puts the candle out with a pinch of her fingers. They are gone. Now he is fine and can move on with his life, don't act foolish and waste his words on foolish idle talk, endless questions, and arguments that annoys people, but say what is on his mind - say what you mean and mean what you say.
2) Tell him that she knows what Rigin (Phantom) did to him and that she will protect him from that now, and that they are going to kill Rigin - get rid of him once and for all. Rigin, as he converted from man to monster gradually, got increasing mental powers, including telepathy (more like mind raping). He and Cealwin (Goat) had bullied Maeriks into acting as their informant and early warning (remember the tin alarm he rang?) since early on in the change which started in the fall, about 6 months ago, but then continued on after the raid on Driftwood that wiped out almost all of the men and left stragglers struggling through the winter. The Hive used Maeriks to monitor Driftwood while they were away, and tell them where any resistors were, inform them if any came through. If he tried to withhold info, Cealwin would wrestle him down into submission and Rigin would raid through his thoughts and memories. Even Maeriks understands that the info he shared, willingly or otherwise, was used by the Hive to lure in, hunt down, or otherwise eliminate the pockets of Bat Hannocs who tried to evade, sabotage, and resist the domination of The Neighbors and Nahrooma. Maeriks hated it, but The Hive told him that they would torture him forever (using whatever his worst fear is) if he resisted or exposed them. All the while they disrespected him and told him he was unfit to join their superior race because of his weak mind. Rutcranna says that she is going to make marks on his head and do a ritual for him that will protect him from the mental assault of Rigin for 1/2 moon (2 weeks). Rigin will not be able to hurt him or get into his head no matter how hard he tries. By the time the spell is over, they will have confronted Rigin and he will be dead. Rutcranna says that she thinks it will be Maeriks who kills Rigin son of Felin, who was always Maeriks' enemy since childhood. He was a monster as a child and his true nature was exposed and realized once he became a man. Maeriks must strike that monster down and now he can do it. He was very brave to take the first step on his own by coming out here. Now he will not have to fight alone or unprepared. She will be with him and she will give him the weapons and protection he needs to go to battle like a true warrior.

So Rutcranna does this talk and interchange with Maeriks, just between the two of them let's say. She has already done the thing about knocking down his mom's hexes, already talked to him about she understands what Rigin and Cealwin did to him. She tells him now to go get the shoes. When he comes back, he is supposed to put them on along with the armor you described. When he comes out, she gives him the weaponry. Tonight she will do the mental protection ritual for him.

So Maeriks is going to be ready to rock.
[/note]
May 31, 2017 9:37 pm
Qiu will be digesting.
May 31, 2017 9:59 pm
OOC:
Ivor will want to find or fashion a new net.

DMJ

Jun 1, 2017 12:53 am
Jabes.plays.RPG says:
OOC:
Ivor will want to find or fashion a new net.
OOC:
Ivor last saw the net with Phantom, who hopped onto the roof and disappeared onto the other side. He was injured pretty bad at that time.

Around the back of the house, at an outdoor shed in the back yard, Ivor saw a site where it looked likes someone was injured and threw up.

Thorn saw Phantom out at the old sick-o nasty tree flesh station with tentacles plugged into the back of his neck. At that time, Thorn did not see Phantom holding a net.

Maybe Thorn and Ivor could take a stroll along a possible route that they would piece together with shared stories, see if that net got dropped or put away somewhere along the way.

Also Maeriks is on assignment from Rutcrana to go get something off of Fingol's body down by the pier.

A short stroll again through the backyard swamp woods for Ivor, Thorn, and Maeriks?
Net hunting and body looting?
(X, Maeriks is supposed to get something NOT in the stuff Thorn already has btw.)

DMJ

Jun 1, 2017 1:24 am
After Kray finishes surveying the scene from the deck, reflecting on the depth of the strangeness all about them, he turns to go into the cabin. At that time Rutcrana steps back outside. She has now put on a simple thin gown on to cover herself, though it is still a very small covering. She sees Kray but then goes past to call down to the others still below.

"Thorn," she says, using the name for the first time "I send Maeriks out to the piers to take something from the body of Fingol. Will you accompany him, in the case he needs guidance? Also he tells me that he has some questions for you. I sent him through the lower door on the other side if you would meet him."

She turns to go back inside, but then stoops down to look through a bag. It is Qiu's backpack, with all of the food in it, the same backpack hurled up to hit the cauldron beside Fingol.

Rutcrana asks Kray who the bag belongs to, how it got here. After finding out, she asks if she can use some of the food to cook with.
Jun 1, 2017 1:26 am
Quote:
Maybe Thorn and Ivor could take a stroll along a possible route that they would piece together with shared stories, see if that net got dropped or put away somewhere along the way.
OOC:
I assumed we were doing that on our way back from the tree but yeah we could do that now if Thorn agrees.

DMJ

Jun 1, 2017 1:36 am
Medium story short:
The net is out near the base of the old dead tree with the wretched fleshy mass attached to it.

A little more explanation:
Phantom apparently tossed the net aside when he got to the tree, which it seems now that he was using as a sort of recharge station.
The net was not noticeable before. During the fight, Thorn did not see it - likely not really looking for it though - because it was in the leaves on the far side of the tree and he was immediately in a fight on the near side of the tree.
Later that area was covered in deadly gas, so the net was never passed by the party during the initial visit to this site.

Net recovered (though it still has damage from the one cut-through that it suffered during the fight on the deck against phantom)

DMJ

Jun 1, 2017 1:49 am
After the recovery of the net, Ivor and Thorn accompany Maeriks back over to the pier. Again they see Fingol.

Maeriks has to recover and bring back to the cabin two strange things: Fingol's sandals (a nice pair of war shoes) and...Fingol's tongue!

Maeriks has been given a knife. He stares down at the dead witchman for a short time and then gets the deed done, slicing out the tongue and putting it in a small bag that Rutcranna sent him with.

He looks at Thorn and Ivor and says, in Dannein, "So now I have them all. I am going back to the kitchen."

It is the first time that they have heard the big man talk. He walks away in his signature gait, heading back towards the cabin.
Jun 1, 2017 2:03 am
"That fucking better not be what's for dinner!" mutters Ivor as he stalks after Maeriks.
Jun 1, 2017 3:52 am
What, the Bat Hannoc got your tongue?
Jun 1, 2017 1:05 pm
"Rutcranna, I must admit your plan... it's solid strategy. Distract the enemy... make an opening for our approach... I like it, but I have many questions, and details matter. Perhaps you would enlighten me?"

Kray would be most interested in the interview idea with Rutcranna. How did she come to be in this predicament? How had seeming allies turned into an enemy? What were their motivations? Who (or what) is their leader? More info on Nahrooma? How are men turned into Hive warriors? Rumors of an ancient Wizard and a flying people? Weaknesses of the Hive? And more on her daughter, Sorcha, and why she is in great danger? What is her value to the enemy?

Kray would also want specifics on her plan, which clearly starts with throwing the enemy a big fat red herring of misdirection, geared toward sending the brunt of the foe east of Driftwood.

And yeah, that's a barrage of questions above. Thing is, that's what I'm curious about... lots of unknown variables here.

Short rest hit dice for Kray
Last edited June 1, 2017 1:08 pm

Rolls

Short Rest Hit Dice - (1d12, 2d10)

1d12 : (10) = 10

2d10 : (75) = 12

Short Rest Hit Dice one more - (1d10)

(10) = 10

Jun 1, 2017 1:24 pm
"Tell me, Rutcranna, was Fingol stealing your draichta?"

Kind of Kray's way to admit to Rutcranna that he's willing to allow that magic is real, and he would definitely be keen to come to grips with this entirely new kind of threat, beyond any training or understanding of the world he has ever been led to believe..
Jun 1, 2017 3:40 pm
Thorn is open to whatever questions Maeriks has for him on their walk to Fingol and back again, as well as helping Ivor recover his net if that is possible. Back at the cabin, Thorn would like to take a look at Rutcrana's little set-up with the tripods and inquire of her what they accomplished. This is a realm way outside of Thorn's knowledge, and he is fairly curious about it all. Thorn also checks his stew and gives the all clear sign to Ivor when (if?) he finds it tongue-free.

Rolls

Perception, looking for Ivor's net - (1d20+2)

(18) + 2 = 20

Short rest: 3 hit dice - (3d10)

(587) = 20

1 last hit die - (1d10)

(1) = 1

DMJ

Jun 1, 2017 11:00 pm
After being prompted by Thorn, Maeriks talks as he is walking. Thorn enjoys the change in Maeriks. The big man now has a fresh outfit on, given to him by Rutcrana. It is still humble clothing, a simple brown wool tunic robe with a flat woven belt, but it is much better than the ragged and grimy hide smock that he was wearing up until recently. He still wears his rugged leather foot strip wraps.

Speaking clearly, but perhaps carefully, Maeriks speaks in Dannein, "Well, Rutcrana said that I should ask the questions that I had when I decided to come to Old Island. The first question is this: Do you have any more of those berries and any more of that cook powder that you had in that other bag?"

Thorn says he thinks so maybe, in the backpack back at the cabin.

Maeriks shakes his head in agreement, as if satisfied with the answer, then continues, "The second question is this: Can I have those berries and that cook powder that you have in the back bag?"

Thorn says yes. Surely. He thinks the supplies are going to be used in a dinner coming up. Maeriks is welcome to that stuff and any of the other food and spices.

Maeriks nods again, and even smiles. "Alright. I will get it when we get back to the kitchen. Just tell me which bag it is in when we get there."

Enjoying the exchange, Thorn asks if he had any other questions, any other ideas or things to say.

Maeriks looks at Thorn, and at the greatsword slung over Thorn's back, and then back to the ground as he walks. After a pause he says, "Well, after I saw that big sword, I thought of another question. It's this: I bet you must have had to raid a really high wall stone house with a king in it to get a hold on a sword that big." He looks over at Thorn with enthusiasm, as if to see if he was correct on this guess.

After walking for a while further, when the group is crossing the clearing behind the cabin, Maeriks says in a lower volume, looking down. "You must have hit Rigin in the head with that sword because there was a lot of blood and he had a big cut, but he was still walking around. If he jumps out again, I hope you are going to chop at his legs with that sword. If you cut his legs all the way off, then he could not walk around at all I don't think. He could never take a step anywhere ever again. I hope that is what happens."

DMJ

Jun 2, 2017 12:47 am
Previously Note to Ezeriah...
Rutcrana walks past Kray on the deck, glaring at him as she walks back into the cabin. She seems to have an angry look on her face. She just asked Thorn to accompany Maeriks on a walk through the woods to retrieve some items off of the body of Fingol by the pier. Ivor says he wants to look for his net, so the whole group of three guys leaves, heading out back. Kray finds himself alone with Rutcranna.

He walks in the cabin and sees her busy moving pots around and pouring water in the kitchen. She still looks irritated. He tries to ask a few questions, to get a conversation going (questions detailed above).

"You want answers do you?" she launches, glaring at Kray with a stern look. "Well before you add any more questions to your list of review, Regent Yuoric Lord, why don't you answer a question of mine?"

Kray is just caught a bit off his footing and cannot gather a thing to say before she continues, "What kind of nerve do you have coming here and calling out to a name like that?"

Kray is confused. "Do you know what could happen if you keep mouthing that name out loud? Do you even know what force you are toying with?"

Kray is still at a loss, likely now shifting to becoming angry. "What are you talking about?"

Rutcrana glares even more furious. "Do you think I do not hear what is spoken in my own domain, Lucreides Mercon? Am I the one who is foolish then and not you?! You know full well what I am talking about. Play me a fool again at your own peril, novice!" She purses her lips and scrunches her brow together, tilting her head very slightly forward in a stare.

Kray blinks his eyes. In his mind, it burst forth as if it is real...https://dl.dropbox.com/s/r832mfr2dkbayeg/Ithaqua%20cut.JPG

Just as quickly, it is gone. Kray sees Rutcranna again. He sees her gaze turn slowly from anger and then soften in a questioning look of speculation.

Kray has to turn away. He puts a hand on a table briefly to steady himself, then pushes it away and stares right back at Rutcranna.

The witch tilts her head with a puzzled look. With a soft voice, she speaks. "You do not know do you? You cannot hear his calling for you."

She picks up a cup and pours some clear water from a pitcher.

"Sit down, Lucreides." She brings the cup over to him. Her hand is suddenly in his and she pulls him over and sits him in a stool. "It has been a hot day in the swamp, and the sun has cooked out all of the water from your skin. Drink this and recover."

Rutcranna puts a hand on his shoulder and slides it down softly. Her touch is comforting.

She turns and starts moving pots and pouring water in the kitchen.

"I will answer your questions. I know that you want to help and need to know the threat that you face."

Still shifting things around and moving supplies, she continues "We should start over, you and I. I will not assume that you are one of Nemes Zaituc's demon worshipper lackeys. You should not assume that I am an untrustworthy manipulative whore hag spawn."

She brings him a fresh fruit of some sort, something like a pineapple, and cuts it into pieces in front of him.

"You came here to make money by kidnapping my daughter from me. You will come to find out that it was Fate that brought us together, not the rapist pirate occult wizard Nemes Zaituc. You need help, dear Kray. And I am someone who can help you."
OOC:
Yo, Ez. Heavy stuff, right? I want to continue this by PM over the weekend if you are willing. As it turned out, this is a very strange but important opportunity that I want to jump on. Convo that happens b/t Rutcranna and Kray while everyone else is out in the woods. Lot to write, but I think it will be worth it.
[/note]
Jun 2, 2017 6:32 am
DMJ says:
Maeriks looks at Thorn, and at the greatsword slung over Thorn's back, and then back to the ground as he walks. After a pause he says, "Well, after I saw that big sword, I thought of another question. It's this: I bet you must have had to raid a really high wall stone house with a king in it to get a hold on a sword that big." He looks over at Thorn with enthusiasm, as if to see if he was correct on this guess.
Thorn is taken aback, slightly. The big man's query is almost word-for-word the same question he had asked Urdav, when he was six or seven. Urdav had scowled at him when he had guessed where the old man might have received his weapon. In his short, gruff way, he'd simply said, "Yes, boy. I stole it from a king."

A few years later, when Thorn's voice had changed and he had pestered Urdav into showing him how to use the blade, Urdav had let on, over a few days, just what it meant for him to steal a blade from a king. He told Thorn that he had fought in the army of a lesser Yuoric lord against a Dannein clan; a clan related to his mother's own clan. He had never told the lord he had Dannein blood in his veins. Coin was coin, and he had given himself to the task of battling the so-called foes of his lord. Victory that day was a Yuoric victory. The Dannein clan leader and his right-hand warrior were brought before the Yuoric lord. As the order was given for their execution, Urdav looked into the face of the second-in-command and recognized the man. He had played with this man when they both were children and his mother had taken him home to visit her family. He was hit with memories of swimming, hunting, and tree-climbing. "It's a funny thing, Thorn. What finally breaks a man. It's not what I expected." Apparently Urdav had protested the execution. All he would tell Thorn after that was that he escaped with his life and the sword—which he had taken from the Yuoric lord he slew in defense of a Dannein whose name he could not remember.

Thorn smiles sadly. "That's a good question, Maeriks. I actually got the sword from my Da." Thorn raises an eyebrow and leans in closer. "But he took it from a king."
DMJ says:
After walking for a while further, when the group is crossing the clearing behind the cabin, Maeriks says in a lower volume, looking down. "You must have hit Rigin in the head with that sword because there was a lot of blood and he had a big cut, but he was still walking around. If he jumps out again, I hope you are going to chop at his legs with that sword. If you cut his legs all the way off, then he could not walk around at all I don't think. He could never take a step anywhere ever again. I hope that is what happens."
"Thank your for the advice, brother. I will aim for the legs next time I meet Rigin."
Last edited June 2, 2017 6:33 am

DMJ

Jun 2, 2017 1:40 pm
Maeriks nodds his head and smiles to himself after hearing Thorn's words.
OOC:
He comes just short of doing a fist pump/pull "YISSS!!!"
Maeriks, Thorn, and Ivor reach the front ground level porch and enter into the cabin. They see Rutcranna working in the kitchen she has a fire going. The back door to the high deck overlooking the lake is open. They can see Kray walking outside on the deck.

"Good, my boy." Rutcranna comes up and takes the small bag with the tongue out of Maerik's hand. She takes it and puts in a larger shoulder bag that she has on a workshop table. Ivor makes sure that she does not take it anywhere near the kitchen.

"Now you go out front right now and put those sandals on. Wrap them up tight to the top." She says. Maeriks stops and looks surprised. "That's right. You heard me. And take those sad strips that you have off of your feet and throw them in the rubbish heap out in the pit by the willow. Those things look terrible, Maeriks. No wonder you are always sore and somber. But now you will be ready to march."

Maeriks looks satisfied and straight, he turns to go outside. "Hurry up though, Mac Hannoc. After you are shod, get to work right away on the meats. There are two muskrats and one oposssum hanging outside. Skin them right. Use the table on the side porch. I only want the racks, so put the innards in the clay bowl outside on the cut table. Do not spill any of them out either. Put the heads in the bowl too. Hang the skins on the line beside the others. And don't leave any hair on those racks. There is water and a brush out in a bucket by the table."

Maeriks listens attentively and signals that he understands.

"And like I just said, do not drag your feet with these chores. You have a lot to do still. I have to pack and prepare other things, so you will be in charge of the pots right when you get back here in the kitchen. So start thinking of what you are going to use. I have a whole shelf and table full that I will prepare for you. I'm getting these fires going, but you are going to have to take over and quick."

Maeriks turns around with purpose when he is released, but then stops to hear Rutcranna's last call. "After dinner and cleaning you have to get your armor and weapons too, so snap to it and do a good work, you bull."

Maeriks stands up straight. Nods his head up and down slowly. He looks over at Thorn. His gaze is stern, and he nods at his new friend. Then he pivots to the door, stepping out onto the front porch with a strong swagger.
Jun 2, 2017 2:58 pm
Maeriks works quickly and efficiently, tho a little sloppier than Rutcranna may have liked. The muskrats skinned, then set to cook in a pot of soup. Various roots and tubers are prepped and dropped into the soup after the muskrat fats can be seen shimmering on the surface of the boiling water. The opossum is skinned and roasted on a stick over the open flame, getting a nice crisp to it. While continually turning the opossum with an intense focus, Maeriks regularly sticks a fat finger into the soup very quickly, mumurs "ouch", and licks the soup off. After about an hour of prep he gathers up an assorted collection of bowls and hands out a serving to everyone. It's pretty damned good, actually, and more filling than you would have thought.
OOC:

Everyone can regain two more hit dice. And you all have advantage on CON saves against disease for the next day.
[ +- ] Gourmand
Edit: Ez is right, short rest. The food is good, but you don't get anything out of it.
Last edited June 2, 2017 5:24 pm
Jun 2, 2017 4:08 pm
Are we doing a long rest? 8 hours? Rutcranna said something about getting out of here asap, and given the situation that's smart business. Love the gourmand thing CB, but I don't think we're in long rest.

DMJ

Jun 2, 2017 7:54 pm
No Long Rest now. This is a Short Rest, probably somewhere between 1 hour and 2 hours total. So Ez is right there.

I do want to audible accept this effort though, just for theatrics and as a cool intro and great timing in the story. With the layout of the kitchen and the ingredients shelf at a witch cabin. When else does that ever happen? Maeriks' first thing he really gets put in charge of on the team, a big reset/recover right after a big exhausting battle - it just fits.

But let's say it counts for the next Long Rest effort on the burn of the effect. So you can't do another Gourmand HP boost dinner at the next Long Rest if you have this one deliver the effects now.

Anyone is welcome to roll to take advantage of this boost can do so. I even say that you can use this HP roll/recovery first before your own Short Rest Hit Dice rolls. For those of you who have already rolled those dice, feel free to adjust backwards as you see fit. If the Gourmand boost gets you to max or the number you want before having to use the HD rolls you did, then just save those as still available and not yet spent even if they were already posted earlier.

I think that is acceptable as an exception, but CB can make the final call if he just wants to leave it exactly to the rules as it is and save the Long Rest Cook Out for later. But if that is the case, and always will be the case, that it means you have to have access to some decent stuff to cook with and a reasonable environment for cooking, etc. That may not be the situation upcoming.
Jun 2, 2017 9:25 pm
I'm leaning towards keeping it just RP and not applying the game mechanics of the feat. But this is coming from the guy who volunteered to roll at disadvantage when pulled into the water and grappled by two killers. So please feel free to voice your opinions and we can go with whatever the group's consensus is.
Jun 2, 2017 10:22 pm
I can see just rolling with the RP of it this time around, especially since J has graciously allowed us to sub the gourmand dice for hit dice this time around. Plus it's just a great scene, Maeriks cooking up a feast after such a shitty day and losing two men. A good way to take a breather, even if we're moving out around nightfall (assuming before dark).

Assuming I understood J 100%, the next long rest won't have the option for Gourmand to be used, regardless of the situation.

I say we take the free trip from J and cash in on the RP boosted Short Rest. Accordingly, I'm adjusting Kray and refunding two Short Rest hit dice assuming everyone likes this idea because... well, we'd be dumb to pass it up (I'm with J in thinking our next Long Rest won't have a full blown kitchen to go Gourmand with).

DMJ

Jun 5, 2017 1:52 am
OOC:
Below is a series of info dumps organized by topic.

It is all given from Rutcranna and unfolds in the form of a conversation, a mix of proclamation and Q&A.

She prefaces it that she knows to you it may sound unbelievable and fantastical, but nonetheless it is true. She doesn’t really care if you believe it or not. She doesn’t have time to try and change your worldview, but gives this in full disclosure to answer Kray’s questions and also let you know what the real dangers in the Borgh Riac are.

She asks for your help after all this, but is fully prepared to separate and do this on her own if you are not willing to continue. Even if you do not believe these stories, believe that she is trying to save her daughter from a secret prison camp. She will do everything she can to save Sorcha Rhone.

btw, pronounced SOR-kah (with a little of a "h" right after the "k" sound, like a "k" in the back of the throat with a quick "gurgle").
And then, RONE (like "Joan").
In Dannein, sorcha is a female title of importance or royalty, meaning roughly "princess".
Rhone is the Dannein word for "pearl."

Also, Summary available at the bottom if you want to skip the long-winded details and cut to the chase.

Thanks for bearing with me on sifting through this. I know it's a lot.

DMJ

Jun 5, 2017 1:55 am
Glaaki, an ancient monstrous power, summoned by the spiritual remnants of his ancient cult.

A powerful, ancient monster named Glaaki is behind all of the terror in the Borgh Riac.

Glaaki is a Great Old One, a group of monsters from the beyond who came to live on our world in eons past. Most of the Great Old Ones were imprisoned or put into deep slumber long ago, but somehow Glaaki has awakened and emerged here at the ruins of Nahrooma.

There was a cult that worshipped Glaaki around 4000 years ago in and around Nahrooma, one of the famous and beautiful cities of the highly civilized Uisde people. It was the members of this cult who somehow lived on by dark magic as shadowy spirits. These spirits are called The Scáth.

Over millennia, the Scáth were finally able to gather enough substance in their bodies and complete a great ritual to awaken their monster god Glaaki. This otherworldly abomination took up residence at Nahrooma, in the great chambers of the long-dead Uisde kings.

Glaaki, once released, began to expand his power and influence. He lured some Bat Hannocs in with promises of power. Fingol, Gorolach, and their crew [Rigin (Phantom), Cealwin (Goat), Ludhaigh (Bird, deceased), Donnchad (Bear), and Odhrán (Bull, deceased)] became the first members of The Hive of the Collective, the slaves of Glaaki.

In the times of old, the followers of Glaaki were called the Glaakeen. Rutcranna has translated that somewhat to a Dannein sound, the Glaakieiou.

DMJ

Jun 5, 2017 1:56 am
The Glaakieiou, aka The Hive

Glaaki is a giant slug with three eye stalks, three large tentacles, sharp bone-like spines all along his back, and an underbelly covered in rough pyramid-shaped knobs.

To make his slaves, Glaaki puts human victims in a psychic trance, grips them with tentacles, pulls one of his own spine barbs out of his back, and inserts it into the victims’ backs near the back base of the neck. This spine barb becomes both a sensory link to Glaaki and his other slaves, and also begins to biologically change the host from a man into a different organism.

Over time, the host’s physiology is changed as the spine of Glaaki builds tissue, tubular, and sinew systems within the body. Gradually these alien systems take over the human biological systems, making the host more powerful yet more unnatural. The Glaakieiou become physically augmented quickly and later develop powers of the mind, including telepathy, a sort of "radar" sense, and eventually telekinesis.

The collaborators who joined Glaaki were told that they would become gods among men. Whether they knew it or not, they would lose their humanity and become monsters in order to become these fearsome gods.

At first the Glaakieiou, Gorolach’s crew, looked generally normal to everyone, although they seemed to have new vigor and strength. They hid their back spine barbs with heavy cloaks so that no one could see their physical ailment.

Though a sworn follower of Glaaki, Fingol was not converted to a slave creature. He was left in the form of a man so that he could continue to influence and speak to men as The Voice of the Hive and eventually the Voice of the New Gods.

After the raid last fall that defeated Norach Onchu and the core of loyal Bat Hannoc champions, the Glaakieiou began to wrap themselves up completely and wear masks and costumes. They are taking on the role of gods, adopting personas that they will use as they work outward from the Borgh Riac to pull in more followers and subjects.

DMJ

Jun 5, 2017 1:56 am
Glaaki awakens The Deep Ones, aka The Neighbors

Around 2 and 1/2 years ago, Glaaki enlisted another ancient race that until now remained hidden deep in the swamp. The beings of this ancient race showed themselves as tall beings covered in wraps and cloaks of strange material. These beings, initially called simply The Neighbors, began to visit the Bat Hannocs and interact with them.

At first The Neighbors were helpers. They showed Bat Hannoc fisherman hidden places on An Tulecheo that yielded bursting catches of fish. They provided fertilizers that grew healthy and bulging crops with ease. They gave medicines and herbs that brought healing and comfort to the sick and burdened.

Speaking through Fingol and The Hive, The Neighbors conveyed a message of a new Empire of Nahrooma. Working with The Neighbors and the power of Nahrooma, The Bat Hannocs would expand their territory and influence like never before, crushing their opponents and bringing their neighbors to heel. Soon the Borgh Riac would be the center of a new kingdom, and the Bat Hannocs would be empowered as rulers over the Drakkenmire and eventually the entire Danneinkiff. In the long run, future generations of Bat Hannoc Nahroomans would wipe out the Ocean Kingdoms as well.

Every season though, The Neighbors became more demanding. After a couple of years, The Neighbors became open oppressors. Last fall The Neighbors worked with the collaborator converts among the Bat Hannocs and began to eliminate all of the Bat Hannocs who did not fall in line. The raid on Driftwood last fall was the final show of force that broke the entire clan. The Neighbors fell upon the village in full force to tear the resistors apart, including clan leader Norach Onchu and his inner circle of loyal champions.

After killing all of the adult males who would not come to Nahrooma for conversion, The Neighbors captured and enslaved the women and the youth of the Bat Hannocs, taking them away in boats. The male youth were taken to Nahrooma. The females were taken north to Goatswood, the historic hiding place of The Neighbors.

Rutcranna has since learned that the Neighbors are the fabled Deep Ones who were said to live in the lowest depths of the lakes, rivers, and even the oceans. The Deep Ones have now made an alliance and seem to be under the control of Glaaki at Nahrooma. They work alongside The Hive.

DMJ

Jun 5, 2017 1:57 am
The Nahrooma Alligators

Glaaki has been making secretions into meat and The Hive uses it as bait to the alligators of the Borgh Riac. When the reptiles digest this infested flesh, their body gradually undergoes a change and they come under control of The Hive and Glaaki himself.

One of the physical manifestations of the change is the swelling of flesh behind the alligators’ jaws just below their ears. Rutcranna has come to call these enslaved beasts as Nahrooma Alligators or "Ear Sacs". They serve as weapons and as the ears and eyes of Glaaki and The Hive. They are very difficult to detect, much less capture or eliminate.

A great dread is that Glaaki was able to subdue the ancient dragon know as Titan. This mighty prehistoric beast is one of the greatest terrors, a fearsome living legend of the Borgh Riac, and he now serves Glaaki.

DMJ

Jun 5, 2017 1:58 am
The Abomination Growths (Tree Flesh)

The Glaakieiou (The Hive) can also secrete fluids from their bodies onto other live organisms that in turn become unnatural pseudo-life forms in and of themselves. These abomination growths, usually anchored to large trunk swamp trees, serve as biological power stations that the Glaakieiou can use to recover from injury by drawing fluids into their bodies through their spine barb ports at the top of their backs.

The abomination growths are also spatial icons. When the Glaakieiou cultivate several of the abomination growths in an area, blending them with local plant and animal life, they serve as a collective grid that can allow the Glaakieiou to move their bodies through the surrounding space at high speeds.

Somewhat like a telekinetic spatial map board that is laid out over a wide area. The Glaakieiou use the board to triangulate and shift position with a sort of mental force that produces abrupt spatial movement. It looks like long jumps, glides, thrusts, and slides. Really it is like telekinetic movement among established anchor points.

DMJ

Jun 5, 2017 1:58 am
Old Island as the base of a new pantheon and a new religion

These abomination growths have been peppered throughout Old Island. Old Island has become somewhat of a launching point of the Glaaki’s new Empire of Nahrooma. Old Island was being prepared as a central location that would serve as a "religious site" where The Hive would dwell as gods, and Fingol would serve as High Wizard and Prophet to the gods.

Fingol was planning to host visitors and pilgrims at Old Island, accepting fealty from nearby clans who would soon be placed under subjugation. On Old Island, new believers could see The Way of the Collective on full display, a new religion and hierarchy of power that would be undeniable.

DMJ

Jun 5, 2017 1:58 am
Nahrooma (South from Old Island)

Nahrooma, the ruins of an Uisde (aka The Barrow People, the Stone Cutters) city in the hills south of An Tulecheo, is Glaaki’s headquarters. There the ancient monster sends out his mental signals to The Hive.

There in Nahrooma dwells The Scáth, ancient cultic followers of Glaaki who are seeking to have fully functional bodies soon. There at Nahrooma Glaaki performs his unnatural biological conversions of the Bat Hannoc youth to a new army of warriors who will soon augment The Hive. There at Nahrooma also dwells a large contingent of The Neighbors (The Deep Ones) who serve as guards to Glaaki and the Scáth, and as advisors/support to the growing Hive.

Naahrooma is the center of ancient dark magics of Uisdea. Now it is impenetrable without a huge force of warriors.

DMJ

Jun 5, 2017 1:59 am
Goatswood (North from Old Island)

Goatswood is the historic hiding place of The Deep Ones (The Neighbors), before they were allied with Glaaki. Goatswood is a sinister and nasty stretch of unwelcoming terrain. It is said to be haunted by roaming spirits and the dead. It is a mix of hills and flooded lowlands, gnarly dark-barked trees, and cut through with endless waterways, stagnant pools, and hidden lakes that make travel and navigation extremely tough.

No normal man is familiar with living in Goatswood. It is a land of darkness, deformed animals, and fiendish races of old.

DMJ

Jun 5, 2017 1:59 am
How and Why was Sorcha Rhone captured?

Rhone was ripped from Rutcranna’s hand by force, by The Hive. It happened during the past winter. Rutcranna and Sorcha escaped the slaughter of Driftwood in the fall. Instead of fleeing, Rutcranna stayed in the Borgh Riac, running and hiding all the while, to try to save the captured women and youth of the Bat Hannocs being drug out from all of the settlements and camps throughout the area.

Rutcranna says that it was at Rhone’s insistence that they stayed in the area. Rhone wanted desperately to save her girlfriends. They tried to ambush a boat transport led by only Phantom, carrying many captured girls.

It turned out to be a trap. The rest of The Hive and Fingol was nearby and closed in on Rutcranna and Rhone. Rutcranna was beaten and shackled. Rhone was captured as well, and taken away.

Since then, Rutcranna was a prisoner in her own home, now occupied by Fingol, the Voice of Glaaki, the Prophet of the New Gods.

And since then, for about 3 months now, Sorcha Rhone has been a prisoner of The Hive and/or The Deep Ones.

Rutcrana is not entirely sure why Rhone and the other girls were captured and enslaved. She fears the worst. She suspects that The Deep Ones and Glaaki intends to use them in some deranged and unnatural conversion process, changing them into something terrible, something inhuman.

DMJ

Jun 5, 2017 1:59 am
What did Rutcranna do? How did she learn all of this information?

Fingol wanted to have Rutcranna as a personal prisoner; Glaaki and The Hive made sure it was so. Fingol wanted to learn all of Rutcranna’ draichta and worked accordingly in a manner that he thought was successful, to subjugate her and steal all of her power as she became his slave. Little did he know he was being played as a fool. Rutcranna acted the part of a weakening slave; all the while she was becoming more powerful, learning more of her enemy.

She learned of the power of the abomination growths, of Glaaki’s biological takeover of men via the barb spines, of the true identity of The Neighbors. She secretly developed rituals that would disrupt the senses and movement of the Glaakieiou. Foolish Fingol, first a lap dog of Glaaki and The Hive, soon became a lapdog of The Witch of Old Island as well, though he never knew it.

DMJ

Jun 5, 2017 2:00 am
What are Rutcranna’s intentions?

Thanks to the mercenary team, Rutcranna has been freed and now she is ready to throw it all on the table for a bold rescue mission to recover her daughter. She plans on packing every component, contraption, equipment, and ritual she has to do damage and wreak havoc against The Hive, The Deep Ones, and even Glaaki himself.

Though Rutcranna sent a fake message that the group would invade Nahrooma to the south (the false plans spoken into the ears of defeated Bull and Bird before their spine barbs were remove), she really is planning to go north to Goatswood. She has reason to believe that she can make contact with secret group of allies who have conglomerated there in Goatswood.

Rutcranna has come to learn that Sorcha Rhone and the other girls and women are currently being held in a secret prison site in Goatswood, not in Nahrooma as was once believed. Rutcranna’s goal is to divert attention to Nahrooma, but instead quickly find the prison in Goatswood, recover Rhone, and make good a true escape from the Borgh Riac.

She will go alone if she must, but of course she hopes that the mercenary team will help her.

DMJ

Jun 5, 2017 2:00 am
What can be expected?

Hopefully Glaaki, The Hive, and The Deep Ones will be thrown off for a time. If the ruse works, the coalition of villains will prepare to defend against an expected assault on Nahrooma in the south.

Meanwhile Rutcranna and (hopefully) the mercenary group will leave Old Island right at nightfall, at which time Rutcranna will use some tricks and theatrics to cover their departure by boat. The plan is to cross An Tulecheo to the north, link with rare allies in Goatswood, find the hidden Prison, and plan a prison break.

Rutcranna expects that eventually the Glaaki forces will regroup, redirect, and come after them in Goatswood. So everyone has to be smart, work quickly, and be bold. It is unknown just how long they will have before their enemy regroups and comes after them wherever they are in the Borgh Riac.

DMJ

Jun 5, 2017 2:01 am
Short Summary of the Above

Glaaki: the main bad guy, a Great Old One slug monster that has psychic powers and manages physiological transformations upon his victims and servants

The Scath:
ancient Uisde spirits, former cult of Glaaki who somehow gained some semblance of bodily form and summoned their god monster to Nahrooma

The Glaakieiou: aka The Hive of the Collective, men gradually transforming into monsters with great physical and mental powers by the barb spines of Glaaki stabbed into their backs

The Deep Ones: aka The Neighbors, another race of ancient beings who usually live underwater or hide in the swamp, now serving Glaaki and supporting The Glaakieiou

Naahrooma: ruins of an ancient Uisde city to the south, the headquarters and stronghold of Glaaki and all of the bad guys

Goatswood: a haunted area of hills, swamp, and forest to the north. Hopefully where Rutcranna can help the team link up with rare allies and find Sorcha Rhone in a hidden prison camp.

DMJ

Jun 5, 2017 2:05 am
After the dinner and cleaning is done, Rutcranna tells Maeriks to pack a basket-framed back-carrier with supplies. After that she tells him to change into his new armor. It is a suit of Bat Hannoc hide armor made of layered deer and water buffalo skin, with patches of alligator skin.

She also gives him a hatchet, a stubby broad head curved skinning knife, a war knife with a wrist lanyard (for underwater fighting) – all hanging in nice scabbards on his thick belt.

The she presents him a huge and wicked looking weapon, a two-handed club or hammer of some sort, a design type not entirely familiar to anyone in the room.
https://dl.dropbox.com/s/5ulyccq33d00am5/Maeriks.war.club.jpg

"Maeriks Mac Hannoc, I give to you this mighty war maul that belonged to my younger brother Dunlay. He left the Borgh Riac long ago seeking fame and glory, and was killed in foreign lands far away to the east. His comrade-in-arms, Kaevel son of Kuergegh, brought this deadly weapon back to me many years ago, in Dunlay’s memory.

Kaevel said Dunlay took it from a mighty Kapek Champion after killing him in single combat. Dunlay was slain years later in Sarcera, shot by the arrows of assassins. May this weapon serve you well for more years than it did my brother. May you use it soon to crack the skull and break the legs of Rigin son of Felin."
Jun 5, 2017 6:19 am
Maeriks accepts the war maul, testing its weight with a few practice swings. He sets it aside for a moment and dons his new hide armor. It fits well, having been made for a big man like himself. Then, sitting down with his legs out straight and wide, more or less in the center of the room, he lays the weapon across his lap and begins to etch a few Dannein words along it's handle. As he works, he thinks of the many things Rutcranna revealed. It was hard to follow, and he's not sure he really understands all of it, but he had listened with clarity as she spoke of the Glaakieiou. Rigin has become one of those, things, now. Rigin and Cealwin.

They had always been somewhat mean to Maeriks, but he called them his friends. Maeriks knew he could smash their faces and make them stop, but he was never really hurt by their words and pranks. That was just how they were, and they wouldn't stop being themselves just because they get smashed. Maybe they would've stoped being mean to Maeriks, but he knew some one else in Driftwood would then get the attention of those two. No, it was ok what they did to Maeriks. But then they changed. That day when they walked back into the village, his gut twisted and hurt and filled him with fright. He was soon cowed by their truly cruel and torturous actions. Too afraid to do anything to stop them. Still hopeful that they would be his friends again. He watched as they killed and stole away the entirety of Driftwood, all the while being forced to act as their watchdog and informant. Then the gold pressers came through. They could fight Rigin and Caelwin and the other monsters like them, Maeriks could see that. So he followed later that day, hoping he could fight too.

Glaakieiou, that's what Rutcranna called them. Monsters. Made by Glaaki. They had to be destroyed. Maeriks knew this on an instinctual level, a gut feeling that pulled at him more and more with every word Rutcranna spoke, with every word he inscribed. A fire that burned white hot when he finally arrived on the Old Island and saw Rigin. A fire that he knows will burn again and again until the Glaakieiou were destroyed.

Maeriks finishes his inscription, stands up and holds the weapon out for everyone to see. Naming it, he says simply "Reave."

The inscription reads I am Reave, who was the maul of Dunlay and Kapek before him. Let the Glaakieiou crack under me.
Last edited June 5, 2017 6:26 am
Jun 5, 2017 4:11 pm
Perviously...note="DMJ"]
At some point during the meal and conversation, Thorn is looking to have a more-or-less private word with Rutcrana. He wants to show her the stuff he ripped off of Fingol's corpse and offer it to her if it's of any use, saying he took it because it looked interesting. He's also wondering if there are any actions he can take to help her out when it comes to setting up the little tripods and such... Just a little interest in ritualism.[/note]
Jun 6, 2017 1:32 am
Throughout the meal, which was more than a pleasant surprise for Kray given the situation, there had been give and take, questions, answers, and general conversation about the state of affairs in the Borgh, and what was the next step, the best course of action to follow. Despite any differences or lack of trust that might exist among those present, everyone at the meal seemed to have at least one thing in common: the desire to find Sorcha Rhone.

After they found the girl... well, there might be a conflict of interest at that point. Kray was of the belief that they would cross that bridge when they had to. Until then, it was in everyone's interest to work together toward a common goal. And the work, as outlined by Rutcranna, was a well thought out plan. The knowledge she knew... supposedly gained in captivity and her trials over the last few years... it was priceless. And she was, without a doubt, intelligent, resourceful, and forward thinking. A strategist. Her plan, from top to bottom, was about as good as they come, especially given the limited resources and personnel at the group's disposal.

Kray was settled comfortably in his chair, halfway through enjoying a post-dinner spliff, lost in his own thoughts, mind out in the swamp somewhere with Qiu and Talius. He closed his eyes and saw Qiu flying through the air. Dead. Talius desperately trying to make it back to shore. Dead. Guilt sidled up next to him for a moment, then he choked it out almost immediately. There was nothing you could do, except die with them. Kray turned the thought over in his mind, then moved on to an undeniable truth. They had come out to Old Island five strong, and had already lost two. It was, to be sure, pathetically horrible start to the job, and he would be damned if they lost another in this hell-hole shit muck swamp. At the same time, he'd seen enough battle and war to know that no matter how much he wanted it, there was nothing that could guarantee the rest of them would make it out of the swamp alive.

At a bare minimum, he knew that they would need to redouble their efforts to work as a unit, stronger together, back to back. Kray looked at Ivor and Thorn. If we don't... more of us will be gator food, or worse. He thought of the Hive conversion process Rutcranna had described, the one that turned men into slaves of Glaaki.

Contemplative, smoke curling about, adrift in a strange mix of vengeance and regret that was naturally at odds with his typically austere brand of professionalism, he suddenly heard the singular word:
Maeriks says:
"Reave."
Maeriks was standing there, maul in hand. Kray reflexively began to size him up, measuring and weighing the man, allowing a stream of smoke to escape from his mouth as he did so. It rose, climbing up his face, only to be easily drawn in through his nostrils. He answered Maeriks' single word statement. Reave. "Plenty of that where we're going. Hope you kill as good as you cook."

Maerik's cook was first rate, and Kray was inclined to think his kill-work was as well. Of course, looks could be deceiving. However, based on what he saw, Kray hoped the big man was the kind who made short work of his foes, often called 'culling' in mercenary and soldiering circles: the process of making quick kills in an effort to move on to the next foe and repeat the process, ultimately removing the enemy from the battlefield and future strategic consideration via wholesale, orchestrated slaughter. The term had been coined a couple of centuries ago by Devil Hade's grandfather's grandfather, who also, oddly enough, bred pigs as a hobby. Rumor had it that he had also used the animals to dispose of 'human waste.' Pigs, especially when hungry, Kray had learned, will eat anything. To this day, there were a few in House Mercon who bred small stocks of pigs.

Addressing the room, Kray tapped an ash off of his spliff. "Well... unless there are any reasonable objections to Rutcranna's grand strategy," he looked at the witch with an appreciative and respectful nod, "I say we get on with it. Time's wasting."

Rutcranna's strategy is sound. I say we follow her plan, avoiding conflict, low key and as stealth-like as possible, keeping an eye out for the slightest hint of betrayal. Hopefully part of her witcherious plan is keeping the gators from watching our moves. It's a swamp, so the damn camouflaged stealth ambush predator things are all over the place.
Jun 6, 2017 7:47 am
As the group begins stirring after the meal, Maeriks picks up his new wood-framed wicker backpack/basket and plods around the hut picking up the remainder of the spices and basic cook's utensils, placing them into the basket. Once "packed", he heads down to the water. His gait now is back to his characteristic plod with arms hanging limply at his sides, sack in one hand and Reave in the other. Apparently the excitement and pride of his new equipment already forgotten.

He plods down over to the water's edge, stops and stares out for a minute, then turns and walks to the other side of the small island. After staring out at the swamp water for some minutes, he plods over to Fingol's corpse dismembered corpse, gathers up all the bits he could carry picks it up and heads back over to water's edge. Once there, he drops everything, hacks at the corpse with his hatchet, dismembering the arms and legs. He then picks up a leg and immediately hurls out into the waters a good 30 feet out, splashing next to an idle alligator. Almost immediately an alligator lurches at the part, snapping its jaws onto it. The water churns and boils for a moment as the alligator rolls over and over, drowning its "prey".

Maeriks leans over and picks up a leg, while keeping his full attention on the alligator. He then hurls it out at the alligator and it too is snapped up. "More for you! Come eat it! More for you! Come eat it!" he calls out a number of times. Fingol is being fed to the wildlife.

Constablebrew sent a note to DMJ
OOC:
Edit: Added in that Maeriks dismembers the corpse.
OOC:
Edit Edit: Using a new backpack, not the old sack.
Last edited June 6, 2017 11:58 pm

DMJ

Jun 6, 2017 12:00 pm
Previously...note="Xorthan"]...
Rutcrana is very pleased to get Fingol's bag. She says yes, she can use this stuff. Most of it is hers anyway and she is glad to get it back. She got all of her home back, thanks to you.

She is surprised, but pleasantly surprised, that Thorn asks about the ritual material. She explains that the deck is set up as her Seance Field, using the icon towers on the four corners. The icons represent the Sun (called Morha), the White Moon (Dascha), the Broken Moon (Anu Sinda Vaden), and the Stars of the Dark Tapestry (Sa Nosh'u Diam). She was able to wield ancient words against Glaaki earlier, a language that he thought that no one knew. Glaaki is powerful, but he is not the only power that comes from the Sky.

She asks Thorn if he knows any hexes, or if his mother or perhaps any of his aunts knew how to write sigils. She asks because she can tell that he has a remnant of arcana in his voice. That means that one of his female relatives blessed him under ancient symbols soon after the time of his birth.

She can tell that Thorn is a cunning man. A Yuoric who has mastered Dannein better than any foreigner she has ever heard speak.
A man whose eyes and ears let nothing go by unnoticed.
"You have the mind of a savant. Perhaps so far you have focused learning the arts of war. There are other things that a man of talent like you could learn though, Thorn. Secret ways. Words of power. Methods of mastering the elements, beasts, even men.
Even women. Have you thought of learning the true world about you, battle master? In the way that the enlightened warriors of old knew it?"


Needless to say that she is, as always, deliciously alluring as she speaks.

She seems fascinated with Thorn as he talks. Becoming drawn in by what is perhaps an unexpected intellectual depth in a man of such physical prowess. As she listens to him. She caresses his face and asks, "Who are you? Are you toying with me, beautiful stranger?"

Her brow turns to concern. "If you have a spell to hook me with, then do it, but know that I will never forget that I am her mother."

She seems a bit angry now, and then her face breaks with sadness. Tears well up in her eyes. She turns away, wipes her eyes, and then stares back at Thorn with puffy eyes and a pleading but resolute look.

"Thorn of the Western Wall, my savior. My doom? Whatever you must do to me, please do not take my daughter. Do not deliver her to the hands of the devil."

[/note]
Jun 6, 2017 1:05 pm
Guessing the above was supposed to be a note for Xorthan?

DMJ

Jun 6, 2017 1:30 pm
OOC:
Haha. yes. On DM view, it looks exactly that, an entire writing set framed in a box To Xorthan. Clean cut it seems.

Just logged in as Miracle though, and part of it is in note, and then part of it is not.
I can see now that it was everything below a OOC entry that I made.
There's definitely something in that Note function that sometimes cannot stomach other function types inserted within. Intermittent failure though - sometimes it works fine.

DMJ

Jun 6, 2017 3:29 pm
The large bull alligator comes up to the edge. He has already eaten all of the body parts thrown into the murk. From the water, the beast stares in stillness and quiet at Maeriks on the shore.

Then it paddles forward. In a blink it is sliding through the grass on the shoreline and up the small hill. With a fast waddling dash the huge monster makes it way to Maeriks, then slows.

It opens its mouth wide in a jerk, lets it sit open for a while, and then slowly closes. With that, the alligator slips around and comes to Maerik's side. It crouches down beside the big man, its belly sinking onto the grass. With its legs now loose and relaxed, it breathes out a few heavy puffs. It blinks its eyes slowly, looking out towards the water of the lake in silence.

Previously...note="Constablebrew"]...
OOC:
Great idea. You beat me to the punch on this. Rutcranna was going to tell Maeriks to go get some regular alligators to serve as guards against the Ear Sac Nahrooma Gators when the group launches out by boat.

On Fingol body parts, Maeriks would need to hack up Fingol with his hatchet. No one ever cut Fingol up before. He's a regular guy,
not a monster guy. Still, would be cool to hack him up for ally gator baiting.

Lastly, Maeriks has a new badass basket weave wood-framed backpack now if you want it. Like those old retro woven backpacks with external frames like you see vikings using in drawings and movies. Rutcranna gave it to him, told him to pack some gear and supplies, wool blanket, food, spices, can take a couple of small pots and a pan too.

Bat Hannocs (and most poor rural Danneins) love bags and packs because it means you are rich and you have a lot of stuff. That is a lot of the reason why I thought Maeriks carries around his old bag. It's old and shabby, and he doesn't have much in it, but he likes everything he has and wants to be responsible on keeping up with his wealth. Like most Bat Hannocs, he wants to know what Yuorics have in their bags, to see what kind of cool stuff is in there (for others Bat Hannoc villains it is to know that the bag carriers are good targets to rob).

[/note]
Jun 6, 2017 6:13 pm
Constablebrew sent a note to DMJ

DMJ

Jun 6, 2017 6:56 pm
Previously....note="Constablebrew"]...
Roughly that is correct, although I have not published that anywhere previously. Boat to the north east shoreline, which is east of the cabin.

Here's my longer process of why:

Maeriks would have been leaving from Driftwood, west of here. So from Driftwood he paddles towards the east. He sees Old Island from the west side of it. If he rows right in to the closest landing, he would come to ground on the west side of the island. But I did not think that is what he would have done.

Rutcranna's cabin is at the northern coastline, not quite at the north most pinnacle, but close. Offset slightly to the west. Her little pier with boats is in a small inlet right there nearby, very close to the north pinnacle of the entire island. That is where Fingol was killed. I do not envision that as the landing point of Maeriks, mainly because Thorn would have seen him earlier when he was there.

The mercenary party paddled around and docked on the north east side of the island. I had some thought that Maeriks may have watched them from a distance, followed them, and maybe docked near the same place, possibly even finding their boats and checking them out before he walked towards the cabin on his own.

Knowing the lay of the land and better at picking swamp routes, I thought Maeriks would have gone around more to the north and then east to end up at Rutcranna's cabin faster, using the high ground of the north coast line, instead of slogging through the flooded village of the low slump in the central northern area following the lure of structures.

All of that route would have placed him where he was, watching the cabin from the north and east, not from the south approach where the mercenaries came from. He then would have heard the battle, ran up to get a closer look, actually saw Phantom come gliding over the building, injured and puking near the supply cabin maybe, and then hooking himself up to the recharge station at the Grey Flesh Tree.

Then Maeriks sees Thorn come in. Sees a couple rounds of battle between those guys in the clearing around the tree. After summoning up the courage, Maeriks bull rushes into the clearing from the east to lay down the Action Surge Wrestle Slam combo. [/note]

DMJ

Jun 6, 2017 9:38 pm
As the afternoon shifts to the evening, the group talks to one another, prepares gear, and gets ready for a move off of Old Island after nightfall. Rutcranna continues to busy herself throughout the cabin - cooking, packing, mixing, shifting through cabinets and drawers, pouring elixirs into clay pottery vases with cork tops, wrapping powder mixes in leather and paper wraps tied with twine.

She advises the men to steal some hours sleeping if they can. They will need the rest and may get no other option to sleep during the night. With the tough day of hiking through the swamp trail, rowing across An Tulecheo, and then fighting in mortal combat, the advice is difficult to resist because everyone is exhausted.

Soon afternoon shifts to evening, and then evening to night. The night of the swamp seems more foreboding than ever now, with the knowledge that such horror lurks within the darkness. The temperature drops rather abruptly and a considerable chill takes to the air.

Everyone begins to get to the real task of preparing for departure, having heard a general plan, but not knowing exactly what will come next. Groggy from short naps and a heavy meal, the men work mostly without talking for a time. But overall it was good to have gotten the food and some time to recover.

Rutcranna, wearing an open neck blouse and a thin silk skirt, equipped with a large basket woven backpack, speaks out to the men."It is time to depart. I will light the fires out on the deck. Then we must go quickly to the abomination growth at the old tree.
I have a fluid to insert in it that will help cover our escape. Then we will meet Maeriks at the piers, he has readied the boats."


She picks up another shoulder bag and a tall gnarled walking stick.
"Steady yourselves and follow my lead without delay as we cross An Tulecheo. This is the most dangerous moment of our gamble: getting across the Murk. Once we get to the shore on the far side, we can regroup. But from the time that we get onto the water until the time that we land, we must act in complete silence and without the smallest hint of light or smoke. If anyone must speak, let it be me only - and then in only a soft whisper will I speak guidance."

She moves out to the deck and lights several fires in cauldrons. Smoke begins to fill the air outside. Strange smells flood through the cabin. Rutcranna douses the fires inside at the two chimneys and blows out all of the candles.

"Steel your resolve. Let us move through the forest in the silence of the elder stags and slide across the lake like slickback otters. These monsters who seek to devour our bones will not see us this night. We will disappear into the ether and their senses from the stars will fail them."

With that she turns to depart, exiting the cabin to the north end, heading towards the old dead tree covered in the wretched grey flesh.
Jun 6, 2017 10:00 pm
"Elder stags and otters sounds about right." With that, Kray moved out along with Rutcranna, finding himself believing that whatever she had done with the cauldron fires would make some kind of a difference.

In short, given his past and present day experiences, more and more he found himself accepting the possibility that witchcraft was real.

DMJ

Jun 7, 2017 10:20 am
Previously...note="jabes.plays.rpg"]
OOC:
OOC* Forgot one conversation that I thought would have happened between Rutcranna and Ivor at some point during the prep and downtime before departure... *OOC
Rutcranna passes Ivor while out on the deck as she is getting supplies out from her outdoor tool shed. She looks down at Ivor's wrist, apparently staring at his Druid-wrought torc that he recently won at the Stone Circle.

She looks up with a questioning look at Ivor, "Do you wear that so that the druid can always know where you are, and so that he can sicken and weaken you if he comes to think of you as an enemy?"

"How long have you been wearing this, Champion? If you do not know already, that is a tool for the druid who gave it to you, not a harmless decorative or charm for you. Have you ever felt that you were being followed?"


Then she shakes off the line of questions, and resets.

"I do not mean offense, Ivor. Forgive me. You are from the north, somewhere near the Huskan Forest, are you not? I have tried to recognize your accent, so perhaps I am right, but perhaps not"
OOC:
*OOC* She is right. Generally. You grew up with the Huskan Forest to the north. A bit off in the distance, but near enough to know about it. *OOC*
"If you were from that region, then I suspect you know of what the Black Druids did to the people there. To the Canuchans and the Dunlev Snow Owl Clans? To those People, it was seen as the greatest of betrayals. To us who know about the true nature of the druids who write the Sigils of the Broken Moon, we hear of such a tale and wonder why it was a surprise to anyone at all. Those silver-tongued tattooed wretches have no truth in them, and they are always work to bleed the clans who seek their help. When the Vaden Druids look upon their own people, instead of a flock to care for, they see a feast laid before them - a feast that they will gladly partake in year after year."

"I would cast that torc into the lake if I were you, Ivor Connal's Son. But it is yours to retain if you choose, I am clear in understanding that. Each man must discern his own path."
OOC:
*OOC* Does Ivor know anything about this story, of the Huskan Forest? Of Canuchans and the Dunlev Snow Owl Clans? Of Black Druids? Of Vaden Druids? or Broken Moon Sigil writing? I'll leave the details of that to you. And the same of course for whether he rejects or accepts this unsolicited viewpoint, etc. Rutcranna already has her viewpoint of druids, definitely knows something about them, and would share it once seeing that torc. *OOC*

[/note]

DMJ

Jun 7, 2017 8:05 pm
Ivor, Kray, and Thorn follow Rutcranna out of the door, over the ridge past the north clearing, and into the scrub forest on the way to the grey flesh tree. With little break in stride, Rutcranna walks up to the side of the tree and downloads her weave basket backpack to the ground carefully. She takes a long slender wooden funnel out and without hesitation inserts it into the deadened flesh glob. Using a free hand, she uncorks a jug of fluid and pours it directly into the spout.

There is no sound, but there is a noticeable heave or shift in the flesh. Rutcranna holds steady though and empties all of the contents of the jug. She puts the cork back onto the jug, packs it and the funnel back in her bag, and then nods to the group. Without delay the group is walking next towards the small piers nearby.

There at the piers sits Maeriks. When he sees everyone approach, he gets up. There is a startling sound of rustling through the grass and a soft splash into the water in the darkness behind Maeriks, but nothing can be seen in the darkness to confirm the sound. Maeriks however pays no mind to it, nor does Rutcranna. They both move to load into the boats.

Rutcranna Maeriks and Thorn get in one boat. Ivor and Kray in another. The only sounds heard are the squeaking of the old wood planks on the pier and the groan and knock of the travelers getting into the boat. Then the gentle stroking sounds of oars against water as Maeriks begins to row the lead boat out away from the pier. Ivor and Kray fall in line, traveling to the side of and just behind the other boat.

Within a minute's time, the group is well away from the landing and surrounded by the dark waters. The light of the stars and moon reflects down onto the water, but visibility out at a distance is limited.

It is soon clear that a large alligator is trailing behind the boat. On closer look, another one is ahead. Rutcranna sees this and seems to accept it. The group is soon to see why.

After several minutes of rowing, Rutcranna bends down beside Maeriks, putting a hand on his shoulder as he rows. Bringing her face down beside his, she points off to the side. Maeriks sees another alligator angling in towards the boats from a distance.

The original trailing alligator breaks off course and moves to directly intercept the other alligator approaching from afar. Soon there is an alligator fight on the surface of An Tulecheo, the protective alligator versus the threatening one. As the fight rages, the boats keep paddling. Soon the splashes and thrashing becomes more and more distant.

The same thing happens again. The other ally alligator previously in the lead trails off to the side to engage in direct battle against another of its kind that is approaching. This battle rages on as well. The boats keep moving. Now the northern shoreline is visible in the distance, a cloudy outline of gray trees. The rowers press on with new vigor.

Soon a third alligator is seen approaching from the rear. Rutcranna peers out to look at it. She signals for Kray to ready a bow, but hold fire. Then she signals to notch an arrow and prepare. But then, when the threatening alligator is only about 40 feet from the boat, a huge splash and thrash of water from behind it - an ally alligator emerges from the depths behind to snap it's opponent's tail! Again a water battle ensues, with noise levels spiking up and then going back down as the group gets further away.

The cloudy images turn into true forms of trees as the distance recedes. Soon the ground is approaching again and it becomes apparent again just how fast the boats were traveling.

Rutcranna gives a signal to move on and quickly. The boats slide into a landing and the boaters jump off with the kept momentum. Transitioning to a quick march and drag, the group slides the boats up and into the bushes. No time is squandered on extensive camouflage, the vessels are just tucked under foliage.

With a quick step, the group glides through the dark trees at the shoreline, deeper into the woods. After a short trot, Rutcranna stops the group and kneels down beside a medium sized tree. The others follow suit and kneel down, huddling close to each other in a small oval formation looking outward in all directions - watching, listening, smelling, feeling the environment around them, letting their senses adjust and restabilize after the sprint of action.

They hear the natural chirp and croak of the swamp. They hear their own heavy breathing at first, and then they work it down, slower, steadier. Soon that sound is gone too.

They see nothing around them but old, thick, black trees - large sharp-angled branches that hold few leaves. Already the thinning crescent moon is nearly hidden from view behind to canopy cover above.
Jun 7, 2017 8:27 pm
Ivor crouches beside Kray in tense silence. The ex-gladiator hardly said a word during the meal at the cabin on Old Island, and he hasn't broken his silence since. Rutcrana, Glaaki, the Scath, Deep Ones. Just the fucking thought of each one sets Ivor's skin crawling, let alone all together! This is bad business! But he'll be damned before he'll let on that he's afraid.

Back at the cabin, he had tossed into An Tulacheo the torc that he had won at the Circle of War. Back then he had seen it only as a trophy, but he eventually come to understand that the thing, having come from Scachan, was of druid make, and so he had rid himself of it.

Crossing the water, watching the bloody alligators bend to the witch Rutcrana's will, Ivor had shuddered yet again, and told himswlf to simply concentrate to rowing and pay no heed.

Now, back on land, he strains his eyes against the fog, eager for something real to kill. Anything to distract him from all the weirdness soaking into every damm thing.
Last edited June 7, 2017 8:33 pm

DMJ

Jun 8, 2017 9:06 am
After the time in silence of sensory reset, Rutcranna stands up walks around to each man and whispers an update, leaning in close and still committed to the effort to minimize all sound.

She passes along the message, "We have flown from then enemy's strongest clutch, now we must move entirely away of his earshot and eyesight. Let us press on into to Black Goatswood, to many a dread but to us a hope. Travel with weapon in hand, ready to fight if we must, but do not charge and slay just all who would come near us. Wait for my signal before fighting; it is important now to correctly discern friend from foe."

She puts a hand on each man's shoulder or arm, "Once we ford across an old slow brook to the north, we will be able to lower our guard by degrees. Well done thus far. Follow on close behind me, be vigilant, and we will yet make good our full escape."
Jun 8, 2017 12:42 pm
As Rutcrana puts her hand on Thorn's shoulder, he starts to jerk away, without thinking, then catches himself and accepts the gesture. He looks into her eyes, trying to fathom her person. He can tell he's being manipulated, but is having a hard time telling to what extent.

We all pit our wills against each other, boy, Urdav had said once. Thorn had been needling the warrior to do one more round with the blade on a late summer evening, but the old man had proclaimed tiredness and would not be budged, roughly shoving the boy away when his pestering became annoying — You can't manipulate me, Thorn. Thorn had protested that he wasn't trying to manipulate. We all pit our wills against each other...

Back at the cabin, Thorn had asked Rutcrana a simple question to better understand her methods up on the deck in the fight against the shrouded creatures. She had seemed eager to talk, at first, but soon it had become apparent she, like Urdav, had grown wary that Thorn was trying to manipulate her into... into what? Letting him and his companions steal her daughter? It had been an odd conversation, one in which she had seemingly switched back and forth between sending messages of love and scorn...

Thorn suddenly remembers the Capcaun saying something very similar, and Zaituc's voice sounds in Thorn's mind.

"What is worse is that I have to get you to meet a demon of a woman there who is the most manipulative, most vindictive, most untruthful scorned bitch I have ever known, and I have to ask you to work with her and not kill her, though I am going to say that she will likely be trying to kill you, even when it appears that she is cooperating."

Messages of love and scorn. Rutcrana's word is worth nothing. She is deceptive and a complete villain. A demon of a woman.

Then he recalls her words to him at the end of their conversation.

"Whatever you must do to me, please do not take my daughter. Do not deliver her into the hands of the devil."

The witch is a demon. The captain is a devil.

As he and his companions begin to follow this woman to what will likely be a painful death, Thorn smiles grimly. What a fucking dysfunctional family.
Last edited June 8, 2017 12:43 pm

DMJ

Jun 9, 2017 9:40 am
The group follows Rutcranna what is initially north. Over time the trajectory seems to shift to the east, but in truth it becomes difficult to track azimuth, distance traveled, and direction. The darkness is oppressive. Visibility of the stars and moon is intermittent at best.

Crossing the brook mentioned earlier turns out to be quite an ordeal. The bank is steep and slippery. The flow of the water is considerable. And the water is extremely cold in the cool night air. After making it to the other side, the entire party is chilled to the bone and soaked. Soon they must make a stop to recover and regroup. Rutcranna stops, sets her bag down, and says in a normal volume voice, "We stop here. Maeriks, we need a sunk fire. I have a spaid."

Soon there is a nice fire burning in a pit. Logs and rocks are stacked on the outside to limit light projection, but the warmth generated is a welcome boost. Everyone is able to dry themselves and some of their clothing.

Rutcranna takes out a bag of dried leaves and crisp brambles. She tosses the assortment in the fire. The fuel burns like the rest of the sticks and brush, but a noticeable aroma now permeates the area. A not unpleasant one, a sort of mint smell.

"We are likely already being watched. And if not, we will be soon. We will be joined soon by a group that we must make an appeal for cooperation. We cannot afford confrontation or even indifference, so avoid threatening behavior and be careful of your actions when we are approached," Rutcranna says. "The Tochoans are a suspicious race. I will only get one chance to convince them to hear our appeal."
OOC:
Sorry, fellas. I went ahead and threw the dice for this to see if anyone might know anything about the reference to Tochoans.
That is a pretty low roll as you see - not enough for anyone to generate further detail on their own right away.
"Know this, bold men," Rutcranna says, crouching down close to the fire, "Even if Scachan Lamh'ard followed you and was watching out from the water or from the woods at all times previous, he would not dare to come into these realms. I suspect that this might be your first moments away from his oversight. For that I am pleased, and you should be too whether you know it or not. And whether you believe it or not."

Dannein translation note: lamh ard means "high hand".

Rolls

History Roll for Party - possible recognition of reference - (1d20)

(6) = 6

DMJ

Jun 9, 2017 10:21 am
OOC:
Yo, Ez. Send me a series of three INT check rolls from Kray. It will help me know in advance how to write some upcoming scenes better.
Kray is the only one in the group who may be able to capitalize on a certain specialized knowledge. I know it sounds weird now, but it will make plain sense soon.

DMJ

Jun 9, 2017 1:57 pm
Previously...note="Oxbox"]...
In the middle of the night, Pumji stirs Bryn from his slumber. Sitting up on his low reed cot, Bryn looks at the tracker and waits. Bryn has quit trying to initiate conversation with Pumji. The little man will only speak if he wants to, but he may go most of the day in silence, using only hand motions. Bryn wonders which it will be this night, and why.

"Prepare yourself. We must run. Come." Pumji says in Dannein, with body language telling Bryn to get dressed and equipped.

It was not worth arguing or asking more. Bryn just gets dressed and ready to run. An odd hour, but he soon finds himself welcoming the activity. It has been three days since he was last invited on a hunt. Maybe he will be able to see more of the land, maybe spot a boat or a main waterway with good flow that could tell him which way was downstream.

And if not, maybe there was at least a chance to score some good game, run a good cook for morning, and get his mind off of the monotony of staying in this most recent Tcho-Tcho camp.

His gear in place, Bryn steps out of the small wigwam. Pumji, Kwing, and some of the other bola hunters are staged up outside. All of the little men wear only loincloths. They carry bolas, spears, and javelins, stone and bone knives.

And also Nolp was in the line up?! That was something new. Bryn had never seen the elder leader gear up for a hunt. Could the old fire tender keep up at the hunt run pace?

The question is soon answered. Nolp sprints along just like all of the others. He does not seem elderly now. The Tcho-Tcho continue to be a mystery. A withered little man dashing through the dark forest with the speed and quickness of a young stag.

Bryn's dark-skinned companions, none of them more than a few inches over four feet tall, all tear through the forest at full sprint, making only the slightest of sounds and never faltering once in there step.

The darkness is near total. Bryn is running as fast as he can to keep up. [/note]
Jun 9, 2017 5:07 pm
INT checks

Rolls

INT checks x3 - (1d20, 1d20, 1d20)

DMJ

Jun 9, 2017 9:20 pm
The men wait for a time there at the fire site, looking outwards into the darkness, seeking a sign of an incoming party.

From the edge of the range of light, a small movement. Then he steps forward into the light.

It is a man, but a very small man. Short in height, about 4' tall, and also thin in frame. He wears nothing but a loin cloth. His muscles are tight and strong, with his small frame he looks like a bunch of tightly wrapped ropes. His puffy hair is dark, thick, course, wavy, and has a bright sheen to it in the fire. He has no facial hair and a pug looking scowl of a face, with broad cheeks and angular thick lips, and thick bushy eyebrows. In his hand he carries a small spear and has it held at the low ready as he approaches cautiously in the light.
In real world description, picture something like a mini aborigine, but his face is a little harsher and more abnormal looking, more scowling.


Rutcranna gets up and steps to the fire. She scoops her hand into a bag, gathers a handful of shavings, and tosses them into the fire. They are apparently a flammable agent. The small pit fire swells out and surges, casting a huge glow out into the night.

The border line of the light suddenly surges out into the darkness. A wide wave of light washes out into the surrounding trees.

Now bathed in the expanding firelight, dozens more of the little men pop into visibility. It is now clear that the site is close to being surrounded. The small brown skinned men are everywhere.

Everyone is prepared for anything, but clearly they anticipate a parley. Rutcranna speaks out, breaking the silence. Her voice is firm and clear, loud but not overbearing. She speaks in a strange tribal tongue, a language that sounds entirely different than Yuoric and Dannein.

Kray at first does not recognize the language, but then there is some familiarity. Though it is not the pure version of the language, he hears remnants, words, and styles of the Gaeirmundi. He tries to shift his mind to that way of speaking - it has been quite some time since he was around it.

Rutcranna seems to finish her statement, and pauses as if waiting for a response. After a moment of silence, one of the small men, the one who first entered the closer ring of light, begins to speak in return. His voice is low and rough, and hoarse. Perhaps it seems too husky for a man of such small frame. He talks back to Rutcranna in the same language. His pace is even, deliberate, measured.

There is a back and forth between the two for quite a while, probably two minutes.

Previously...note="Ezeriah"]...
Kray cannot pin this down entirely; the language used is a different language. But it is clearly based from Gaeirmundi.

The man seems to be talking about the possibility of the more travel and relocation. Then he says the group must come somewhere... to the ... some word is unknown. There is something about uncertainty and decisions by elders. They are definitely mentioning the bad guys and a time of fighting...they definitely talk about alligators and deep water. Then there is some talk of a great black something. Not familiar with the work. The black horse? No that does not seem to fit.

Other vocabulary and maybe names are peppered in the discourse Kray thinks. Two of them that rise to the top are "Chim Nolp" (like normal English ch sound, not Dannein which is always like a k from the back of the throat) and "Kognaur Fown."

Kray interprets that Rutcranna is agreeing to move with the little men, the Tochoans apparently, to another site near here.

At the end, he can tell Rutcranna asks the speaker's name. He gives his name: Pumji[/note]

As the group looks around, watching the little tribal warriors, out at the edge of the light stands a normal man. This man does not seem exceptionally huge, but he is definitely a full-framed man of familiar type. He is not dressed in loincloths, but instead he wears the garb of a Dannein traveler. To Kray he looks just like many of the Dannein rakes who can be seen on the streets of Poyam or Lanberis.
Will talk later sidebar on what that term rake means. It's a Yuoric slang word.

The Dannein man looks directly at the group. Like many Danneins, his facial expressions are difficult to read. He is armed with two forward-curving kukri blades, sheathed on both sides of his belt.

DMJ

Jun 9, 2017 9:53 pm
Previously...note="Constablebrew"]...

Maeriks instantly knows who these little warriors are. They are the fable tcho-tcho.

The tcho-tcho is sort of spoken of in Bat Hannoc culture like we talk about a rare race, maybe a mythology, like dwarves or leprechauns.

But Maeriks knows tcho-tchos are real. He has seen one for sure once before when he was a kid, and then he thought he saw one later in life, maybe 3 or 4 years ago.

(this is the old childhood story about tcho-tcho that Maeriks was told by his father Mahan when he was a boy.)
A sighting of a tcho-tcho is said to be a precarious thing for any man or child. It can lead to either good luck or bad luck.

If you see a tcho-tcho, what you should do is be careful to not threaten him. If you chase after him, you are likely to fall in one of his pit traps, because they are really good at setting up pit traps.
Then, if you want to get good luck and avoid bad luck, you should take out some sort of trinket, treat, or gift. You take the token offering, and you creep up slowly, and put the token down nearby. Ideally it should be on the other side of a tree or bush, and maybe covered up with a stick or a leaf or two. And then you go back and wait for a while.

During this time the tcho-tcho will obviously pop out of sight and be hiding. So you wait for a while and look away in another area, turning your back on the token offering. After a short wait, you go back to check on the token that you left.

If the token is gone, that means that the tcho-tcho took it and you will have good luck. Usually for as long as a full moon cycle.

If the token is still there, that means that the tcho-tcho rejected your token and you will have bad luck. Most of the time it means you will be in an accident or you might fall into a pit or something.

When Maeriks first saw a tcho-tcho, he was around 8 years old. He was with his dad who guided him through the process. They offered a sizeable length of good tight twine that was wrapped around a carved stick. After the wait and looking away, his dad showed him that the tcho-tcho had taken the gift, so he was happy to see that Maeriks would have good luck. A couple of days later, Maeriks found an old obsidian arrowhead. So that was good luck. Then later, he caught a huge catfish, the biggest he had ever seen. And then, he had won a climbing race against some of the other kids. Seemed like the luck worked.

Later when Maeriks was an adult, he thought he saw a tcho-tcho, so he offered a small spoon. The spoon was still there on inspection. Maeriks was worried about the bad luck. Sure enough he tripped several times over the next cycle. And he also got his hand stabbed pretty bad by a sharpened barb spike. A swinging tapir trap failed to set correctly and it sprung loose by accident when he was setting the trap. It went almost completely through his hand.
[/note]
Jun 10, 2017 1:08 am
Previously...note="DMJ"]...
Bryn instinctually reaches for the knife hidden within his reed cot as he is woken from a sound sleep he tries to stifle his anger toward his captors by instead welcoming the chance for something other than waiting in silence. Bryn still wasn't used to these fucking Tcho-Tcho captors yet. He learned plenty hunting and scouting with these little guys, they move at an incredible speed in the wilderness,on more than one occasion he considered nocking a few arrows and taking them out to make a break for it. Bryn knew he wouldn't make it far if he tried, so he always fell in line.

Bryn hastily gathers his things rushes out the door while completing his ritual counting each of his blades "One, two, three, four," he whispers out loud in Dannein as he taps each blade, a routine he started on his first heist job to keep track of his equipment. Bryn grabbed his long bow and quiver as he bolts out of the hut and finds himself madly trying to keep up with his dark-skinned companions.

As the group approaches the fire and Bryn sees a woman toss the shavings into the flames, he can't help but stare and admire her beauty "I'd tap that." he says to himself.[/note]
Jun 10, 2017 10:33 am
Tcho-tcho! Rutcranna should have said something! How does she know Tcho-tcho? She must have amazing luck. She's so pretty, so of course she has lucky. I need to find something for Tcho-tcho for lucky too.

Maeriks stares down at his backpack, sitting on the ground beside him. Very slowly, he begins reaching into the open top wicker backpack, pulling out various cups, spoons, and other items, placing them carefully down on the ground next to the pack. He stares intensely at the ground, as if his actions would only be discovered if he looked up and made eye contact. Eventually he seems to have found what he was looking for in the pack, it disappearing in his large hand. After a brief pause in activity, Maeriks slowly stands up, head cocked at an awkward 90 degree angle to ensure he stares only at the ground in front of his feet. He slowly shuffles backwards, half a foot's length at a time, toward the trees near the edge of the fire's light. He bumps backwards into a tree, then edges his way around it, keeping oriented toward the campfire as he originally was facing. He then, very casually in his mind, drops the object and uses the edge of his foot to scrape dirt over the item, mostly covering it up. He then moves back to where he originally was sitting, his walk a mix torn between wanting to move quickly and trying to remain "unseen".

Tcho-tcho will like that very much! Making fire is always so fast and easy with my lucky knife and flint. Tcho-tcho!.

Welling with excitement about how smart he was to give the Tcho-tcho such a great gift, Maeriks spends the next minute visualizing the Tcho-tcho dancing happily around a great fire started with his very own lucky flint and knife, and mentally repeating "Tcho-tcho" over and over with excitement. He's used that same flint and knife for years now. The knife was rusty and dulled well beyond being functional as a knife, but it still worked great at starting fires. No matter how wet or cold it was, he could always get a fire started with that flint and knife. So smart! They will love this gift and now he will have great luck!

Constablebrew sent a note to DMJ
Last edited June 10, 2017 10:46 am

Rolls

Persuasion - (1d20-1)

(11) - 1 = 10

Jun 10, 2017 1:18 pm
As Rutcranna conversed with the tribal warrior, Kray did his best to translate for the group, keeping his voice lower out of respect so as not to distract or interrupt from the conversation between the two.

"The language is rooted in Gaerimundi, but different. He's saying something about travel and relocation to somewhere. He talks about uncertainty and decisions by elders, 'bad guys' and a time of fighting, alligators and deep water." Kray focuses in, trying to maximize what he can hear. "Hard to make out... a great black something? Black horse?" Kray shakes his head. "No, doesn't fit. Heard what I think are some names in there... Chim Nolp and Kognaur Fown."

Slowly and carefully, weapons sheathed so as not to appear threatening, Kray advances when the conversation between she and the tribal man is over, and asks Rutcranna for some clarification.

Making sure to not interrupt, Kray will also introduce himself to Pumji, the simple 'Hello Pumji, I am Kray..." stuff; if Kray isn't certain he can pull off the phrasing in their language he'll do it via the whole classic point to Pumji, say his name, point to self, say name bit. The ultimate idea here is to show a little respect, and I'm thinking that showing a slight bit of familiarity with their language might, even in the slightest, promote a little more ease of getting along.

What he'd like clarified by Rutcranna is the decisions by the elders, the great black something, Chim Nolp, Kognaur Fown, and the site they are moving to. Clearly we're on the move soon, so Kray would just be looking for the important highlights.

DMJ

Jun 14, 2017 1:46 am
The ceremony begins.

Two of the Tochoans with face paint and elaborate vine and brush woven crowns bring the sacrifice forward, guiding it along with a simple rope lead hitch. It is a short-legged, bushy grey-haired goat. The animal has a long beard and red eyes that reflect in the torchlight. On its head, thick rough horns that stand straight up high and then arc back slightly near the top.

The torches throw shadows that weave and ebb and flow on the edges of the light. Beyond the torchlight that bathes the scene, there is only darkness. A darkness that hangs all around like a heavy curtain.

The entire scene is framed by the huge statue that looms among the bushes at the back of the assembly. The light dances around on the menacing figure. The monstrous statue towers 8 feet high and is wide in girth. The tusks, wings, belly, ears, and grotesque mouthed tentacle bulge out in an infected swell, as if a fleshy sore bursting out of the foliage and from the darkness itself. Chaugnar Faugn is a hideous god.

It seems fitting perhaps that such an appalling idol would demand a goat to be split open before it.
https://dl.dropbox.com/s/zd21hpakpwfj40z/chaugnar_faugn.jpg


When the ceremony leaders unsheathe the long swooping ceremonial blades, two helpers loop long-handled poles with rope nooses around the goat's neck to hold it steady. As one of the blades-men makes a long arcing slice downward, the other cuts the neck below with the upward curving pole blade. The specialized tools are exceptionally sharp. The goat is beheaded in one fluid motion of the opposing two strokes, as if a giant pair of scissors had just slid closed to make a perfect cut and detachment.

Right when the torso falls over, other ceremonial attendants work with thin sharp knives to split the animal open down the center line of its belly. In short time, Chim Nolp drags the entrails out of the body cavity and casts them onto the large concave stone bowl circle built into the ground just in front of the slaying stone.

Everyone in the crowd falls silent as the little old man crouches over the bloody pile of organs now strewn all over-top of the runic carvings in the large sunken stone bowl.

Nolp reaches down and pulls through the tubes and globs of the entrails, smearing some of them up to the side and casting a careful hand over others. He stares intently at the bloody mass - studying, discerning.

The silence and stillness hovers for long moments. Chaugnar Faugn towers overhead. The statue appears to brood in judgement.

Finally the little brown old man stands up. He first bows to the terrible idol and then turns around to the crowd. He raises his bloody hands up, open to the sky.

"Um cipac cutl pac nachil," says the old priest simply. "Nachil."

The crowd of Tochoans pump their spears, javelins, and knives into the air, letting out yips and calls. They clatter their weapons one to another making a rattle in the woods.
"Nachil! Nachil!"

Kray understands the words. "A Time to Clash. Clash."

The Tochoan god approves. It is a time for the Tochoans to clash, not a time to hide.
The Tcho-Tchos will help the team infliltrate the Black Ziggurat. They want the King In The Box slain, so that perhaps the tyrant Glaaki might fail.

Maybe Sorcha Rhone is within reach.

DMJ

Jun 14, 2017 2:03 pm
Quick Summary of last hour or so:

Rutcranna spoke with Tochoan leadership, asked them to help the team find a prison camp where some Bat Hannoc's are being held, mostly women and girls. Tochoan's are skeptical, mostly an evasive culture, but they cannot deny the threat that is growing in Nahrooma. They may consider helping. The group must travel to the altar of Chagnaur Faugn, the god of the Tochoans. They are willing to see what their god says, whether they should hide from this threat or clash against it in resistance.

Rutcranna makes a quick explanation, helps Kray fill in the holes of his translation difficulty.
Chim Nolp is the old priest and soothsayer in the clan. Nolp is his name. Chim is a title that means roughly "wise."
They are talking about the Black Ziggurat.

Once relocated to the idol and sacrifice site of Chagnaur Faugn, Rutcranna leads another interchange with the Tochoans, including more of the leadership. The Tochoan crowd is about 50-60 people.

They talk more about the Black Ziggurat. It is a ruin near hear, a great stone temple like structure that is mostly overgrown by the trees and brush of Goatswood, and partially swallowed by a lake whose water goes right up to the side of it. Being over 4000 years old, the structure is nearly forgotten and close to being invisible. Nonetheless, it is apparently being used in the operations of the Deep Ones and the Glaakieou. It is confirmed that there are some Bat Hannocs within, apparently imprisoned.

The Deep Ones have always dwelt in the lakes and streams of Goatswood, but only in recent last 2 years have they become adversarial and dangerous. The Glaakieou have been in the area now. They came to the Black Ziggurat and sealed a great external door after placing some people inside of the old ruined temple. They have also laid out several of the abomination growths on various trees in the area, some even underwater in the lakes and waterways.

The Tcho-Tcho have been observing and keeping tabs on all of this, but they have tried to stay out of it. Now however, they have suffered several deaths and losses at the hands of the Glaakieou, and the Deep Ones always seem to be lurking about now. To the Tcho-Tcho, they must decide whether to get involved or not.

They must hear the story of Rutcranna and the others, spoken before their god, and then they must get a reading of discernment on what to do by the slaying and disembowing of a sacrifice. The visitors will see the reading, and must know that it is definitive either way.

So there you go...leads right up to the scene above. All the while everyone has had time to hang out and talk. There will be more time for questions and planning now.

The mood is set for going to do some real work: raid the Black Ziggurat and recover Sorcha Rhone, who Rutcranna feels is certainly inside.
Everyone has to get ready to rock. The surviving originally mercenary team has learned from a tough fight. It's time to level up, reset, get oriented with the new allies and team mates, and get ready to act like a real squad, to push through what may be the turning point of the mission.

DMJ

Jun 14, 2017 9:24 pm
On the abomination tree flesh network...
OOC:
As I often say to preface these info topic posts, this is gathered conversationally-- just trying to type here by subject to save time. With that in mind, remember that it is the viewpoint of the source (in this case Rutcranna and a little input from the Tcho-Tchos). It is not the DM giving players the exact true full accurate reality of the situation. They could be the same if the source is exactly correct in their assessment, but it is as always up to players to decide what info to trust or not, deem accurate or not, etc.
The abomination flesh network is not a teleportation system. No one blips in out of thin air. But still the Glaakieou (and them only) can power shift jump and "slide" at high speeds, covering much ground per each slide thrust.

The flesh mass are not sentient, though they are alive. They have some ability to react to stimulus and engage with the environment, but not in vision and hearing. They do not have hearing nor sight, but they have some sort of smell, touch, and taste sensory. Exact strength, range of each is largely unknown, but is thought to be related to age and development time (improving as the organism matures and con

The Glaakieou do have sufficient amount of the flesh stations to move around freely on Old Island, but a small bit of good news is that they do not have as many stations in Goatswood. Claim by Rutcranna is that the forest has old hexes that do not allow new powers to easily take root and establish.

The Tcho-Tcho claim to know exactly where all of the abomination fleshes are in all of Goatswood. There are 18 of them. Sounds like a lot, but with the regional size of Goatwood it is actually not sufficient if the goals are to pepper the entire area and move freely throughout. The bad news for the team is that the many of the stations are right around the Black Ziggurat, both above surface and below the water in the adjacent lake and tributaries.

The Tcho-Tcho are willing to get involved with the elimination of the tree flesh stations, as best as that task might be attempted anyway. Rutcranna and the Tcho-Tcho also believe that disrupting that system will be key to degrading performance and mobility of the Glaakieou, but as you have also predicted as well, there are concerns with detection at the very moment that you decide to meddle with the station. So a plan is definitely being discussed - in sum it is leaning towards the idea of staging Tcho-Tcho tree flesh assassination squads at all of (or as many as possible of) the tree flesh stations, waiting until the last minute of infiltration, and then coordinating an overall shutdown to the whole system, or maximum part of it.

At some point detection has to be tolerated if detection will happen anyway, and at that time it is best to shut down mobility and freedom of advanced/super natural movement and transport. If the mobility system is fully intact when the word gets out that there is an attack, it could be devastating because a potentially Quick Reaction Force (QRF) could likely be inserted into the general region, if not the exact location, in a very short time.

Rutcranna is working with the Tcho-Tchos to brew a fluid liquid agent that acts immediately as a system degradation and retardant to the physiology of the flesh trees, and then over the longer span (around an hour) it kills them, all without activating their stimulus automated defense capabilities (death gas, tentacle strikes).

DMJ

Jun 14, 2017 9:33 pm
The Pressing Time Factor, and the requirement to begin rolling prep for execution immediately....

The backdrop of all of this is that there is no time for an extended recon session, trial runs, sandbox model, and troubleshooting sessions. Though everyone would like that, the key that must be capitalized on the most is the deception right now that there is an expected attack at Nahrooma.

On that, the Tcho-Tcho can confirm that many of the Deep Ones were seen moving out from Goatswood and heading south, starting this past afternoon before nightfall.

You guys have moved north, apparently undetected so far, but there is likely a short limit on time before the ruse on position and flank is exposed one way or another.

There is a general imperative that whatever strike that is to be done, must be initiated within the next few hours. The idea is to stage up just before dawn, when the night is the darkest, and coordinate all actions somehow related to the rising of the sun.

The wheels are already getting greased up. The Tcho-Tchos are about to send interference squads out to get ready to sabotage the network. Others will stay with your team to guide you up to the ziggurat and help on the infil. Others will be staging up as security to try to delay or at least warn of any QRF incoming. Some are going to try to stay ready for extraction and assistance on escape.

Still more to talk about, but that is the baseline direction that things are moving towards.

DMJ

Jun 14, 2017 9:40 pm
Previously...note="Constablebrew"]...
Maeriks successfully completed the delivery of the gift to the Tcho-Tcho friends. The knife and flint were pocketed by a nearby Tcho named Paucotl.

Any time during the next Moon Cycle (1 month) he can choose to reroll one Attack Roll, Saving Throw, or Ability Check.

The announcement to use this Tcho-Tcho Luck can be made after the number of the roll is seen, but before the results of this original roll are provided, confirmed, or explained.

Furthermore, the reroll attempt is made at Advantage![/note]
Jun 16, 2017 7:20 am
Constablebrew sent a note to DMJ

DMJ

Jun 16, 2017 12:50 pm
The Norach of Hannoc

As learned previously, the chief of the Bat Hannoc Clan is called the Norach of Hannoc, or simply the Norach. The Norach holds the Locust Spear, the symbol of leadership and authority.

Rutcranna confirms that Norach Onchu was defeated last fall at the overwhelming assault on Driftwood, when the Glaakieou and the Deep Ones (fka The Neighbors) crushed the last bit of resistance that might stand against them within the clan. Onchu was beaten to within an inch of his life and then taken away as prisoner to Nahrooma.

According to Fingol, his nephew, the mighty Gorolach son of Daolach, defeated Onchu in single combat before the Clan, slew him, and claimed the Locust Spear to become the Norach.

Rutcranna of course rejects the validity of this. She believes Onchu was likely killed by Glaaki or the Glaakieou, and even if Gorolach did fight him, Onchu was severely injured almost unto death. The duel then would have been illegitimate. Plus she rejects that the Clan was present to witness the fall and transition of the Norach. The only people who could have possibly been there would have been the Glaakieou (no longer Bat Hannocs but instead monsters), Fingol himself (a traitor to his people), and perhaps some female and children captives who had recently been enslaved.

To Rutcranna, the Bat Hannoc Clan is broken and gone. There is no Norach. The Locust Spear has been captured by enemies.
There is no more tribe but only a dispersed remnant.

That being said, it had always been a big deal for Fingol that Gorolach had the rightful authority as clan leader. As a gift from "The Collective" as Fingol called it, Norach was given an ancient sceptor from the treasures of Nahrooma. It was a symbol of Gorolach's authority and rulership in this day, but it also hearkened back to the ancient Kingdom of Uisdea.

Gorolach, Fingol claimed to Rutcranna, was becoming a King in the tradition of the ancients. He would become empowered in the glory and secrets of the Uisde Wizard Kings, and he would rule at Glaaki's side in a new Kingdom of strength, superior forces, and ancient wisdom.

Absolutely not says Rutcranna, but it does seem that Gorolach Mac Daolach is living within the Black Ziggurat.
OOC:

...to be continued at my next post later today...

DMJ

Jun 16, 2017 1:38 pm
The Captives, The King in the Box, and the boldness of Hinka...

The Tcho-Tcho recount the story that during the previous autumn, soon after the slaughter at Driftwood, the Glaakiou came in many boats down the waterways through Goatswood. They were escorted by the Deep Ones who swam along underwater, occasionally breaching the surface to scan the area with their terrible black bulging eyes.

The group had several female prisoners, both women and young girls. All of them were bound and collared like captive slaves. On one of the large wide barge raft was a huge wooden box, that looked recently constructed. It had long poles through it for carrying.

A large muscular Bat Hannoc stood in the front boat, as if the leader of the entire water convoy. He carried the Locust Spear, wore a glamorous gold scepter at his side, and was dressed as a mighty war chief. He was not masked and wrapped as the Glaakieou had then begun to cover themselves, though this champion did carry a large bone helmet, made from the skull of some large long-snouted beast.

The group arrived at the flat plane that now serves as almost a pier to the partially submerged Black Ziggurat. The Champion Leader got off of the boat, and followed the lead of the Deep Ones into the north entrance of the Ziggurat. The women and children prisoners followed, and the strong Glaakieou carried the huge crate inside as well. Apparently even they were severely strained, because of the heavy weight of what was inside the crate. They also carried in bags and bags full of provisions, as well as what appeared to be sacks with large volumes of wool and straw.

After the entire group disappeared into the Ziggurat, a huge stone door slid forward from within the structure. It was a perfect fit as a door and seal; it stopped at the edge of the entrance and has stayed there ever since. The great stone door is immovable, impossible to press open since it is a colossal block with no hand holds or levers and likely weighs double digit tons.

The Tcho-Tcho watched vigilantly. Nothing happened for an entire day. Then the Glaakieou and the Deep Ones emerged from the lake outside of the Ziggurat, apparently exiting from a submerged port that was once at ground level but is now underwater.

The great champion, who the Tcho-Tcho say looked like a King, never emerged. Nor did any of the girls or women.

Since that time, about 3-4 months ago, the Tcho-Tcho have kept full surveillance on the place. They have never again seen any of the humans go in or out. The Glaakieou also have never returned. The Deep Ones, however, swarm around this place normally, lurking in the lake and the nearby forest and hills.

The Deep Ones have also been seen swimming in bags of supplies through the underwater entrance into the Ziggurat. The Tcho-Tcho have spied the Deep Ones bringing in large sacks by boat, wrapped and sealed with sticky oil and pitch, and then taking the supply bags subsurface at the lake, and through the deep water entrance into the Ziggurat.

A brave and clever Tcho-Tcho thief named Hinka, also a daring and capable swimmer, has found the underwater entrance to the Ziggurat. It is a long swim, very deep at the base of the ziggurat at what used to be the ground plane before these lands were flooded. Hinka has even dared to swim down into the underwater hallways, in an attempt to infiltrate the ziggurat and investigate.

The submerged hallways go on and on for a great stretch in complete darkness underwater however. It becomes a distance that is too far for a man to hold his breath underwater. Hinka uses a special technique of underwater navigation known only by the Tcho-Tcho.

Doing this, Hinka says that he believes he knows the route within the hallways that emerges into a great room lit with torchlight. He was almost able to get there on his last try, but he was nearly caught by a Deep One, only escaping with his superb ability to hide and avoid detection, even underwater.

Each of the attempts Hinka has made has almost cost him his life, but he is a famed thief and fearless. His goal is to report to his people the goings-on inside of the Black Ziggurat, but also Hinka has sworn that he will steal the golden sceptor of the King In the Box.

That is the term that the Tcho-Tcho call the great Bat Hannoc champion, apparently Gorolach son of Daolach, who entered the ziggurat as its ruler so many months ago. The King in the Box has women, servants, and apparently many supplies and comforts, yet he remains inside a ruined temple, as if in a box made of ancient stones.

Some of the Tcho-Tcho say that the King in the Box may be eating the bodies of ancient wizards, becoming a wizard himself. Some fear that he will emerge one day with great power and detect all of them in their hiding places, seek them out with magic, and bind them with the lash as slaves.

Hinka, master thief, thinks that the King in the Box is just a fool, a pompous giant hiding in a dank dark hole. A powerful man, but one who is slipping, one who thinks his wealth can never be reached, one who deserves to get his treasure stolen from him.
Jun 16, 2017 3:29 pm
OOC:
Sorry to back track but here is a bit about Bryn.
Bryn scans his surroundings and sceptically sizes up the group who came to meet with the Tcho-Tcho. I wonder how long it would take me to chop down that large man who has tree trunks for arms if he came at me… And the bald one with the trident and the thousand yard stare, probably wouldn't want to fuck with him… I wonder if any of these guys have any crown marks I could relieve them of… NO! Never mind, you might need their help at some point... Bryn sneaks another look at Rutcrana Fuck me, she is good looking… I wonder if she is in charge… She looks in charge… I'd let her be in charge too…


Bryn listens to Rutcrana talk about the urgency of the matters at hand regarding the Hive and the threat they pose. Still feeling like a captive to the Tcho-Tcho Bryn is unsure where or how he fits into this grand scheme but is willing to help, for now.

Bryn looks to the mercenaries and introduces himself to the group
"The name is Markham. " Bryn spends his time milling about talking with each of the mercenaries trying to gather info and getting to know his new allies trying to let them do all the taking while prepping to move out.
OOC:
Sorry my posting has been sparse, I messed up my back at work and have been bed ridden confined to posting on my phone. It has not been a good month!
Jun 17, 2017 12:25 am
Maeriks listens quietly to the group's discussion and planning. It seemed that the discussion would never stop. Always more questions. This is just like the petty few men worrying and planning endlessly as they waited for the Neighbors to return to slaughter them. I did nothing. These gold pressers are honorable and smart, but maybe stupid too. They need a leader. We should just go swim in now.

Standing a bit out of the fire light and circle of debaters, Maeriks quietly begins stripping his hide armor and setting it carefully inside his backpack. Next comes his clothing. Stripped naked, he ties a length of rope around Reave and fastens it across is back. He then hangs his dagger around his neck, removes one javelin from his pack and holds it in his right hand.

He plods back into the circle, arms hanging limply at his sides, and stops next to the fire. "Let's go."
[ +- ] Maeriks Mac Hannoc
Last edited June 17, 2017 8:04 am

DMJ

Jun 17, 2017 7:25 pm
After the goat sacrifice and the session of discussion and proclamation that followed, the entire group relocates to a nearby Tcho-Tcho wigwam camp. It is a simple settlement, made up of wigwam shelters, lean-to's, hanging racks, cook circles, simple reed benches and platforms, some pens for small farm animals - aboriginie/native American type living - with animal raising, plus a healthy dash of stolen metalworks now fully integrated into the lifestyle.

Several fires burning here and there, including a large fire in a central area, but it is pitch black beyond the fire light. The Goatswood seems to swallow light.

Still in the middle dark hours of the night, everyone is breaking out into work groups preparing all things. Rutcranna takes to work in a large wigwam hut that has cauldrons and fires burning on top of sunken rock pits. She is working alongside of several other Tcho-Tcho females boiling up mass quantities of tree-network poison fluid apparently.

Other Tcho-Tcho are gathering supplies, sharpening and strapping weapons, wrapping rope, packing baskets, and moving around in small groups carrying pots and bags. The Tcho-Tcho work rather quietly, though their low buzzy voices can be heard as they speak steadily to one another in their indecipherable language.

When Maeriks breaks through all of the work and stands ready for action at the main fire, several of the Tcho-Tcho take notice and walk up and look at him. They begin talking back and forth to themselves, continually looking at Maeriks. They must be exchanging ideas about him. As the first few in the crowd talk, they call the attention of a few others and the talking arguing group of Tcho-Tchos grows to about a dozen, all conversing about Maeriks. The big Dannein looks like a giant towering over the little men, casting a huge shadow that covers them as he stands in front of the fire.

Eventually, Pumji, the Tcho-Tcho translator and speaker, emerges from the group and walks up to Maeriks. Accompanying him is Hinka, the Tcho-Tcho thief who told his story at the Altar of Chaugnar Faugn.

Pumji looks up at Maeriks. "You say 'Let's go' ?" he asks.

When Maeriks nods, Pumji looks at Hinka and then back up at Maeriks. "You want practice with krekutil?"

When Maeriks is slow to answer, Pumji holds a questioning look. After an extended pause, Pumji asks another question, "Swim?" He moves his arm in a swimming motion, pantomiming arms strokes of swimming. "You want practice swim?" He says, "With krekutil?" He makes a motion of his hands coming down around his head and then one hand over his face, and then back to the swimming.

Pumji looks back at Hinka. Hinka says something to Pumji. The Pumji back to Maeriks. "Practice to swim with living in the lake. Long swimming in water? Under the water? Long ways? You?" He points to Maeriks shaking his head.

With some understanding now breaking through, Pumji nods at Maeriks. Hinka nods too. "Yes. It is good. You practice. Come. We can teach. Hinka knows krekutil. We go to see the farmer. Practice now so you will have skill." He motions for Maeriks to follow them.

The other Tcho-Tcho in the crowd start muttering to one another. Some excitement can be heard in there voices. They fall in line behind Maeriks, Pumji, and Hinka who are now leading the way towards a small foot trail.

Pumji nods his head at Maeriks assuredly. "Let's go." The Tcho-Tcho spokesman says, in a proud inflection. He gives Maeriks a look of confidence.

One Tcho-Tcho runs up to Pumji and hands him a skin tarp of some sort, muttering some quick message before falling back into the entourage behind. Hinka talks to Pumji, and Pumji listens attentively, as if making sure to understand the words and then confirms to the thinner thief in the affirmative.

Pumji then turns back to Maeriks again, "Bold Hinka asks if you are a thief of fame among the Bat Hannocs." He waits a bit for an answer, and then he hands the tarp to Maeriks. "This is a cover for you."

Maeriks has been handed an extra large Tcho-Tcho style loin cloth, apparently made just this night, with fresh new tie straps.

DMJ

Jun 17, 2017 7:37 pm
DMJ sent a note to Oxbox
Jun 18, 2017 7:09 am
Practice swimming? I know how to swim... Maeriks' brow furrows in confusion. Maybe Krekutil is coming to fight with us. I'm the leader so I have to teach him to swim. Finally coming to understand what the fast talking Tcho-Tcho's meaning, Maeriks brightens and is excited to play his role and help a Tcho-Tcho learn to swim. This must mean good luck for many moons!

"Ya." He accepts the cloth and straps it on. "Let's go."
OOC:
BTW. Remember how hot Rutcranna was with perfect tits and all? Maeriks is totally not, man tits and all. And that loin cloth - I'm pretty sure J just couldn't stand to have some guy running around with his junk all over his story.
[ +- ] Maeriks Mac Hannoc
Last edited June 19, 2017 4:20 pm
Jun 18, 2017 11:14 am
Thorn watches the small people work. His own preparations having been made back at the cabin, he is content for a while to sit and observe.

After a time, Rutcrana approaches him and admonishes him to help, so he stands and follows her back into her wigwam where she is working with several Tcho-Tcho women. There, he looks on keenly at the cauldrons and the fires, and follows whatever directions he is given, asking questions here and there:

"What does this do? How is does it poison the trees? How is it administered? How long does it need to boil?"

At one point, when Rutcrana hovers close to where he is, he whispers a few phrases to her in Dannein.
Jun 18, 2017 6:01 pm
Xorthan sent a note to DMJ

Rolls

Secret Roll

DMJ

Jun 18, 2017 7:08 pm
After Kray leaves, after an apparent serious talk, Rutcranna and Thorn work on making the witch brew tree network neutralizer.

All the while Rutcranna tells Thorn more about Gorolach the Pretender, the King in the Box.
"Gorolach is the nephew of Fingol. He is the son of Fingol's younger brother Daolach. Gorlach has always been an exceptional warrior. He and his crew, Donnchadh, Rigin, Cealwin and the others, they were always a strong squad. They did many raids in the west. And always when they did, they sought to undermine me. Instead of bringing me offerings, they brought them to Fingol. He would expound on their exploits and tell their tales. They would pay homage to him, giving him wealth and prestige and legitimacy as they laid their spoils at his feet for many years."

Rutcranna continues, as she works. "That is why they were the perfect candidates as collaborators. Fingol's skill and potency is very weak indeed. He was always looking for something to augment his strength, to cover his own failings. The Deep Ones and Glaaki were an answer to his prayers. Gorolach, his nephew, was the perfect champion to wield as well. Handsome, potent, strong, and formidable. Gorolach was a prize pony that Fingol could ride, and his loyalty was without question."

"I see that you have claimed an old dagger of Fingol." Rutcranna says to Thorn. " That dagger was a trophy of Gorolach's in his younger days of raiding the Yuoric borderlands. Gorolach, Rigin, Donnchadh, Ludhaigh, and many others were among the most prominent Bat Hannoc raiders for likely a decade. They slew many Yuorics in their youth, bushwhacked many Youric travelers, invaded many Yuoric homes. Much of that treasure is likely still horded with Gorolach now. Fingol himself even sent much of his own gold back, offering it to the pleasure of the new King in the Box. " Rutcranna scoffs at the entire idea.

Rutcrana pushes her work to the side for a bit, and squares off against Thorn, alone in the wigwam now. She begins to show him the stances and tactics of Gorolach, the possessor of the Locust Spear. She tells Thorn of the habits of Gorolach, of his tendency to overextend for the sake of stronger strikes, of his commitment to hitting first, of his cherish of the Locust Spear itself. Thorn comes to learn the ways of mighty Gorolach, even before he faces off against him.
OOC:
All that Rutcranna says seems to feel true. Thorn detects no untruthfulness in her claims.
Jun 19, 2017 3:59 pm
DMJ says:
"I see that you have claimed an old dagger of Fingol." Rutcranna says to Thorn. " That dagger was a trophy of Gorolach's in his younger days of raiding the Yuoric borderlands. Gorolach, Rigin, Donnchadh, Ludhaigh, and many others were among the most prominent Bat Hannoc raiders for likely a decade. They slew many Yuorics in their youth, bushwhacked many Youric travelers, invaded many Yuoric homes. Much of that treasure is likely still horded with Gorolach now. Fingol himself even sent much of his own gold back, offering it to the pleasure of the new King in the Box. " Rutcranna scoffs at the entire idea.
Thorn, usually stoic, says suddenly with fervor, "The dagger does not belong to Fingol or his damn nephew. It was taken from my Da on the night he was murdered."

Then he breathes and composes himself. "Can you cast some manner of curse on this Gorolach before we meet him; some way to weaken him to speed him on his path to death?"
DMJ says:
Rutcrana pushes her work to the side for a bit, and squares off against Thorn, alone in the wigwam now. She begins to show him the stances and tactics of Gorolach, the possessor of the Locust Spear. She tells Thorn of the habits of Gorolach, of his tendency to overextend for the sake of stronger strikes, of his commitment to hitting first, of his cherish of the Locust Spear itself. Thorn comes to learn the ways of mighty Gorolach, even before he faces off against him.
"What makes the spear special? Is it an heirloom, or can it do something other spears cannot?"

DMJ

Jun 19, 2017 7:20 pm
Maeriks watches as Hinka takes the creature and puts the bladder-like section completely over his own head. The krekutil's translucent skin engulfs the tcho-tcho's face and slowly seals around his neck. On top of the bladder section, the squid-like body of the krekutil sits on top of Hinka's head. Hinka reaches up and pulls on of the side appendages that protrudes from the mass of the body. When he does, the upper swell on the krekutil's back begins to shrink and deflate. Simultaneously fluid begins to fill in the lower bladder section, in the interior space with Hinka's face.

Eventually the entire bladder is full of fluid. Hinka braces himself and then breathes in, apparently sucking the fluid into his lungs. Practiced in the technique, the tcho-tcho gives minimal sign of any discomfort or fear. He leans forward briefly to stabilize his breathing. After a few seconds, he stands up straight and walks forward to Maeriks.

Maeriks sees that now Hinka has a complete bag of fluid over his head and is apparently breathing the fluid in and out of his lungs. The bladder skin of the krekutil that is in front of Hinka's face is now completely transparent and it looks very thin. Hinka's eyes are wide open within. They even seem to have some sort of skin covers on them, almost like goggles made from interior appendages of the interior anatomy of the creature that extend and seal over his eyes.

Hinka nods and smiles to Maeriks. He pantomimes breathing fully, in and out, and then gives a signal for "ok".

With that Hinka walks to the nearby pond, a small body of water fed by a steady tributary. He descends quickly into he pond, completely submerging.

Pumji, still sitting beside Maeriks, looks up at the big Dannein. "See? It is good. Hinka breathes under the water for many minutes. For all minutes. All night? Yes. All day next day? Yes. Still good. Krekutil water is air water. Hinka live in lake if he tries." Pumji nods to see if Maeriks understands.

"Krekutil makes a man like a fish. Makes the lake like the world and the earth. Tcho-tcho or man with krekutil can make any long swim. No need to see the sun or breathe the air of the sky. This is how Hinka get through long tunnels of the Black Temple."

One of the other tcho-tcho bring another krekutil forward. The creature hangs motionless, a blob of a squid-like length with a large loose translucent bladder below and a tighter bulbous bulge above.

Pumji takes the creature from the other tcho-tcho and offers it up to Maeriks. "Will Maeriks try this krekutil now? Go in the pond, under the water, like Hinka? It is good. Maeriks says 'Let's go!". So now, this is what will happen to say, 'Now we go! Swimming into the Black Temple!' Here is the way."

DMJ

Jun 19, 2017 7:32 pm
Bryn is off to the side and watches the entire training session. He now sees clearly, for the first time all the way through, the use of these creatures as living tools. Unbelievable! And how and why would these creatures ever exist? And why would the tcho-tcho have access to them and in fact raise them like FARM ANIMALS?!

Unanswerable questions, but Bryn has come to realize that this community of little people is steeped in so much mystery and strangeness that it is impossible to know where to start trying to figure out their ways, their history, or their purposes.

As strange as it may have sounded a few weeks ago, Bryn is not really surprised that the tcho-tcho have a specialized creature that can be put in service as a living underwater breathing apparatus.

DMJ

Jun 19, 2017 8:55 pm
Xorthan says:


Thorn, usually stoic, says suddenly with fervor, "The dagger does not belong to Fingol or his damn nephew. It was taken from my Da on the night he was murdered."

"Can you cast some manner of curse on this Gorolach before we meet him; some way to weaken him to speed him on his path to death?"

"What makes the spear special? Is it an heirloom, or can it do something other spears cannot?"
Rutcranna nods, aware of Thorn's increased passion on the topic of the dagger. "I thought as much could be possible. As troubling as it may be, perhaps at least you can gain some sense of satisfaction that you can strike back against the very man who likely stole from your family. It is a justice often missed, that might be served this time - to eventually face an offender and confront him directly, and make him pay for his crimes. It is a rare satisfaction, but this time you may have it, Thorn."

"I will do all that I can to hinder the efforts of Gorolach if we are to face him. He is truly a fool. Not slow of wit, but low in character. And my hexes are difficult to dismiss, and this Gorolach will learn."

"The Locust Spear has been passed down from one leader to the next for more than 20 exchanges. Sometimes in a peaceful transfer, most often in a bloody duel that ended in death of the defender and the victory of the challenger. To the Norach, the Spear gave the strength, wisdom, and tenacity of our ancestors. And others would follow the wielder of it.

Now though, The Locust Spear is a relic that has outlasted its purpose. The Bat Hannoc are no more. Not as they once were. If it can be captured, I would prefer the spear to endure. In truth, it could be passed to Maeriks, though many ceremonies that should be completed can no longer be fulfilled. If the spear is broken, then so be it. Perhaps the Fates themselves will decide and make their judgment over the old weapon. Its survival or its destruction, either could become a symbol."
Jun 19, 2017 9:05 pm
DMJ says:
a specialized creature that can be put in service as a living underwater breathing apparatus.
OOC:
living underwater breathing apparatus = LUBA. Put your dirty minds to work on that one.
Amazing! Tcho-Tcho are so lucky to have discovered this! Maeriks is absolutely fascinated by the use of the krekutil, or ghost fish as he knows them, owing to the difficulty in seeing the odd creatures due to their transparentness. Maeriks had never had much interest in ghost fish before. The things are inedible (those things pass through you as fast as you might expect them to), hard to catch, completely harmless, and their skin falls apart fairly quickly once it dries out.

Taking the kerkutil, Maeriks does his best to imitate Hinka, placing the bladder over his head and helping it to seal. The bladder begins to fill and Maeriks begins to feel a sense of panic. He takes in a deep breath at the last moment and holds it. It takes a moment for his eyes to adjust to the odd haze and distortion caused by looking through the bladder. Blinking a few times, he sees Pumji imitating taking big breaths, his chest and shoulders moving in an exaggerated way. Still holding his breath, Maeriks mimics Pumji and smiles, to let Pumji know that everything is fine. The taste of the liquid if slightly bitter.

Maeriks turns and walks into the water, still imitating the exaggerated breathing as he was shown to do. Funny, he didn't feel like he could really do this too much longer. Still, he submerged into the water and immediately paused. Wow. The water was hazy and dark, but even now he could still make out the silhouettes of the grass blades and small fish darting away from him in the moonlight. Ghost fish mask is amazing.

Lost in examining the newfound world before him for a few moments, Maeriks is gradually brought back as the need to for air begins to burn in his chest. Remembering his training, he pumps his chest forward and shoulders back quickly, straining to push forward and back much as possible. It wasn't helping. Ghost fish is mad at me! Standing up quickly in the shallow water, Maeriks rips the ghost fish off with a massive gasp, throwing it far, landing in a patch of reeds.

After some additional explanation, reassurances, and demonstration, Pumji is able to get Maeriks to successfully breath in the ghost fish fluids.

DMJ

Jun 19, 2017 9:08 pm
Retro Edited out of Note to X

Through all of the talking and interchange, training and exchanging, Rutcranna is fascinating and beautiful. She seems smart, insightful, assured in her own prowess and role, yet at the same time feminine, complimentary of male prowess, even vulnerable and malleable. She is confident, yet nervous. She asserts, but she defers. Her words carry authority, yet she is approachable. Whether it is sincere or a complete act, it is inescapable. Thorn is drawn to her. Her magnetism is almost palpable, yet it does not seem harmful. The question of course: is it?

Again, whether it is an act or not, she does seem to be at some level enamored with Thorn. Maybe not the best word, enamored,
but she seems like she is trying to figure out something about him, but is struggling a bit to find that she likes him.

At one point, after a demonstration of some movements mimicking Gorolach, and a recount of some of his past battles, Thorn finds that he and Rutcranna are very close to one another. Yet again. She stands close to him. Both of them have a thin glaze of perspiration over their skin, in the heat of the wigwam with multiple boiling fires. Thorn looks down at her. She is so much smaller than him, but her proportions are perfect. Her robe is loose and partially opened. She sees him looking at her and does not move away. She does not advance either though. She brushes his hand briefly, but does not take hold of it.

The moment keeps lasting, like a small eternity. Rutcranna looks up at Thorn with the look of a lover. Waiting.

There is no one else in the wigwam. All of the helpers are gone now. The front curtain is closed.
Just a few steps away, some reed cot beds covered in soft furs.

Rutcranna closes her eyes and bathes in the tension. She looks down. Breathing in and out slowly and sensually. Waiting. Waiting to feel if anything will happen.

DMJ

Jun 19, 2017 9:26 pm
Ivor and Kray find themselves taken up by the Tcho-Tcho for a demonstration. The little warriors seem to want to show the men how to work a specialized weapon, a wrist launch javelin.

Kray can speak with the Tcho-Tcho to some degree, and is able to manage a reasonable interchange. The Tcho-Tcho explain that the "spear sling" can be used underwater. It has a specially crafted wrist band that can be gripped, and then attached to the rear of a specialized barbed javelin. A shooter can pull the javelin backwards, along the length of the forearm, and then grip the javelin at the top end near the neck of the sharp end. When the javelin is then released, the springing strap retracts quickly, launching the javelin forward at high speed.

The range is not great, and accuracy fails at longer distances, but the system seems to work exceptionally well underwater. After a few practice tries, both Ivor and Kray get more and more proficient at the firing technique.

Ivor, familiar with spear fishing from his home at Nangh Stuc, can tell that the javelin is made for water travel. Though he has seen several versions of pole spearing and short pole throwing, this is a new system of launch that he has never seen before. With his previous experience, the rare Dannein who grew up by the sea picks up the skill of firing rather quickly.

The Tcho-Tcho seem happy. They enjoy the success of the men's trial runs with the weapon.

One of them nods and gives a pantomime to Kray, a motion of firing, followed by a resulting motion of a spear impaling in a neck and the victim being hurt. "Maako umasu. Pocomen maako umasu."

Kray understands. The words were kept simple. "Deep Ones. Kill Deep Ones."

DMJ

Jun 19, 2017 9:47 pm
When Maeriks gets the hang of the krekutil, the tcho-tcho are extremely pleased.

They say, "Maeriks! Maeriks Pangnoon Manaoukuwa!"

They cheer him on in their low voices. Patting him on the big back.
Jun 19, 2017 11:58 pm
Bryn watches close by and can't help but grin seeing Maeriks with the Tcho-Tcho. That krekutil is a pretty interesting animal and it seems like that would be a very useful tool. Bryns curiosity gets the better of him "Can I try?"
Last edited June 20, 2017 12:36 am
Jun 20, 2017 12:35 am
DMJ says:
One of them nods and gives a pantomime to Kray, a motion of firing, followed by a resulting motion of a spear impaling in a neck and the victim being hurt. "Maako umasu. Pocomen maako umasu."

Kray understands. The words were kept simple. "Deep Ones. Kill Deep Ones."
Kray nods his understanding. "Maako umasu." He tugs on the wrist launcher, keenly aware of the adaptive ingenuity of the Tcho-Tcho, expressing it with an appreciative nod. "Pocomen maako umasu." Kill Deep Ones.

There was, without a doubt, plenty of that in their future, or at least Kray assumed as much. And although he looked forward to working alongside the Tcho-Tcho, he was a professional and kept in mind that the job was to get the girl and get out. Anything beyond that was additional risk, not part of the contract, and a threat to what remained of the team. They had lost two men on Old Island and Kray was less than inclined to see that number go up.

Awesome. We've got LUBA (nice, CB) gear and spear guns. Can I tack one of those on to my gear J? If so, mind giving up the stats on it? And that was definitely a great low-fantasy recreation of underwater breathing 'tech.' Believable and part of the game's nature. Way cooler than a potion of water breathing.

So, if I've got this right, we're synchronizing the BZ dive/raid at sunrise with the TreeNet poisoning. Some Tcho escorting us there and then waiting hidden-like for us to get with Sorcha?

Not sure what else needs to be ironed out, but I'm ready to hit when you guys are.

Rolls

Dice - (1d20+6)

(12) + 6 = 18

DMJ

Jun 20, 2017 5:16 pm
Bryn is next on trying the krekutil. The task is extremely unnerving, with the shocking nature of the creature itself, it's unseemly look and feel and many gross appendages. Plus the idea of relaxing enough to breath in fluid, fighting against the body's reflex (laryngospasm) to seal off the throat when fluid enter the trachea. It is quite a physical and mental ordeal.

No one can get it on the first try, but different people take different number of iterations to get the hang of it.

For the krekutil LUBA mastery, if anyone wants to map out how hard it is for your PC, you can do a roll to see. I think of this as most closely related to a WIS check, to get your mind and body right to accept this crazy unnatural task.
For fun if you want, I say DC 15 WIS Check.
If you make it, you get it right on the second try.
If you fail, you have to retry the number of times that you were away from success.
So, hardcore slow-learners who just can't get it right, might have to try up to 14 times (rolling a 1).
But no need to kill time on this either, so it's not required. Everyone gets it eventually.

The Tcho-Tcho Spear Guns:
These are mostly just javelins jazzed up with detail and flavor.
But tossing in a few small adjustments just to make it fun:

They suffer -5 on Range ratings (both for normal and long range) when used above water.
They gain a +5 on Range ratings (both for normal and long range) when used underwater.
When used underwater, they do not suffer Disadvantage if fired within 5'.
When used underwater, Critical Hits deliver an additional die of damage (though modifiers not added for a third time) and the victim's Movement Rate is reduced by 1/2 during its next turn.
Jun 20, 2017 6:42 pm
OOC:
Love the underwater javelin! Bryn is going head over there next.
Bryn is feeling nervous about mastering the krekutil and trying to fight his natural reflexes of self preservation.
OOC:
post roll, might take him a while yet.
Last edited June 20, 2017 6:42 pm

Rolls

Luba Wis check - (1d20+1)

(7) + 1 = 8

Jun 20, 2017 6:48 pm
Although it takes some getting used to, strapping on the krekutil like some strange kind of helmet, Kray finally overcomes the mental block of breathing liquid.

Learning dice on krekutil.

If it works for the natives, Kray will take three spears with the spear gun.
Last edited June 20, 2017 6:52 pm

Rolls

Wisdom Save for - (1d20)

(10) = 10

Jun 20, 2017 8:14 pm
Emboldened by both knowing that he is the leader and by his curiosity of the new use of the ghost fish, Maeriks doesn't take too long before he gets use to the whole process.
OOC:
Rolling with a self-applied guidance casting. Seems like these should be made with advantage since the Tcho-Tcho are helping.
OOC:
Piece of cake.
After being shown the spear guns, Maeriks opts to strap a couple across his back and holds one ready in his hand.
Last edited June 20, 2017 8:20 pm

Rolls

LUBA Wisdom check DC 15 - (1d20+4, 1d4)

1d20+4 : (12) + 4 = 16

1d4 : (4) = 4

DMJ

Jun 20, 2017 8:33 pm
In the pitch blackness of night, the group gets into the small boats. All of the other Tcho-Tcho teams have already departed. Some by land, some by boat.

The ones guiding the team begin to row out on the 3 boats. All torches are extinguished. Talking and sounds are ceased. Everyone has checked their equipment. The plan has already been studied and discussed. Everything shifts to execution.

Eventually the small tributary branches out into a larger waterway. Soon after, the waterway opens up into a large lake, encased in the rugged thick shoreline of the gnarled black trees that are The Goatswood.

At first it cannot be seen from the distance. But then in the darkness the silhouette takes shape and is seen emerging from the far tree line. The sun itself is not yet seen, but the edge of morning light is changing the sky from black to gray.

The Black Ziggurat looks mostly like a large hill at first. As the hulking structure gets closer in view however, the angular and block like lines can be seen more clearly. Partially in the forest, partially in the lake itself - the looming mega-structure looks like something that does not fit in on one hand. In another way, it appears to have been at this site so long that it is part of the land itself.

It is a remnant from a forgotten time, one that intrudes in this era now, one that cannot be what it once was perhaps, but still has yet to be overtaken.

Pumji, Kwinga, Hinka, and two other Tcho-Tcho's are there leading the boats. Only Kwinga and Hinka will be coming underwater with the group, and only Hinka will continue as the guide into the lower tunnels.

Pumji scans the horizon, looking at the tree line. He will make the call on the launch time, based on the light. The timing is perfect on the travel. Minimal time out in the open on the lake. Launch time is now. Pumji nods to Hinka. All of the rest of the commands will come from him.

The little thief shifts to a kneeling position and takes his krekutil out from the net bag in the low pot of water. The others know to do the same.

Hinka quickly scans over the water, and looks down into the depths all around the boat.

The inspection over, Hinka looks up to the group and holds 4 fingers up. The first sequence of the countdown.
Everyone knows to inspect the krekutil for a full top bulge and smooth bladder. Everyone nods.

Three fingers up from Hinka. Everyone puts on the krekutil over their heads, allows the low muscle to seal to their necks, and then checks the seal with their hands. Complete.

Two fingers up. Fill masks. Everyone has to get this right, with no botched intakes. They do. Practiced enough, the crowd floods their masks, draws in the water, avoids the panic, and normalizes their breathing. They wait as the internal goggle appendages cover their eyes, purge the water in the small window, and they can see clearly. Eventually everyone looks up again. Ready. In silence. Back at Hinka.

One finger up. Last check. Everyone grabs the shell bulb strapped to the lanyard. Once they are underwater, they will bend back the membrane of the bulbous glob and throw it behind their back to be towed behind them. It will light up, a slightly different color for each person. All of the colors have already been discussed and memorized. In the darkness of the murky water, this is likely all they will see, the light of the person in front of them. It is imperative not to get lost. They will only have one chance to descend in a line, reach the entrance, and navigate through the pitch black underwater tunnels, following Hinka, the dark red light.

Bulbs in hand one hand for the moment. Small bags with supplies strapped tightly to their lower backs. Any undrawn weapons tied down with lanyards and safeties. All unnecessary material left behind in backpacks that will be staged up with Paucotl and the others on the north side of the ziggurat after the mission.

Everyone nods on the final check. Looking at Hinka.

Hinka raises a fist in the air slowly, looking out to make sure that everyone can see the count.

When everyone is confirmed, the fist expands to 5 little fingers, then on silent cadence the hand signal pulses closed to a fist again and then back again.
4 close...3 close....2 close....1 close.
Dive.
Jun 21, 2017 8:36 am
In the moments before putting on their krekutil, Maeriks leans over to Bryn and whispers right up against his ear "You swim first but don't worry, I watch your back." Annoyed both that Maeriks broke the absolute silence for a useless gesture and by the feeling of moisture left by his hot breath, Bryn nonetheless feels a bit of the tension fade.
OOC:
Maeriks is casting Guidance on Bryn. Within the next minute, Bryn can roll a d4 and add the number rolled to one ability check of his choice. He can roll the die before or after making the ability check.
[ +- ] Maeriks Mac Hannoc

DMJ

Jun 21, 2017 10:51 pm
The water is extremely cold.

Darkness all around.

The predictions were not inaccurate. All you can see is the light bulb in front of you.

You keep descending. Deeper and deeper. Into the murk.

Initiative, for Bryn and for Ivor.

Opposition from the front and from the rear, emerging from the thick brown murk.
OOC:
Ox and Jabes, send an Initiative Roll each if possible. I'm out for tonight, but will roll for you in the morning if I don't see anything.

DMJ

Jun 22, 2017 11:54 am
The group approaches the lake floor and begins to swim through a formation of large scattered stones covered in thick layers of muck and algae growth. A few of the rocks can be identified as old columns and even an archway.

Visibility is limited to only about 15 feet or so. The lights of one another's bulb lanyards are critical to maintaining connection and awareness of the travel line.

Hearing in the water and within the krekutil mask is severely hindered. It is a dark world of silence, with the sounds of one's own breathing and internal sloshing being far more dominant than any sounds that can be heard from external sources.

Out of the edges of the murk, attackers emerge.

Only Bryn and Ivor have perception of this initially.

Bryn sees a dark form lurch in and enwrap little Hinka ahead. The Tcho-Tcho's red light is suddenly engulfed in a cloud of mud and bounces around in a twirl of motion. Details are limited, but Bryn can see that the assailant is roughly humanoid in shape. He sees dark skin and the back of a beings head that has not hair, but a line of nobs and ridges--something perhaps inhuman?!

Ivor instead feels something approaching him from behind. Just in time, he twists to at least see his attacker without being caught completely unaware. He sees a thin dark-skinned being, or at least a glimpse of one, with huge bulging glazed black eyes and clawed webbed hands!

Ivor is not sure if he can surge forward in time to tap Maeriks and send the signal forward before the attacker latches onto him.

Going with Initiative Roll of Bryn / Ivor Average this time because of the special circumstance of the environment and the nature and location of the attacks by opponents. I calculate that as 12 + 3 = 15. Average is 7.5, shifted to 8.
Also, Surprise was avoided because of vigilant combat-ready stance of the party.
But opponents have specialized capability in water, gain Advantage on Initiative checks in this situation.

No matter which way Initiative goes, the only people who will be able to take initial action will be Bryn and Ivor. Everyone else will have to get involved as possible/as desired after first action and observance.


RESULTS: Opponents 18. Opponents have first Attack and command Top of Round in the combat sequence.

Rolls

Opponent Initiative

Opponent Initiative Advantage

Party Initiative (Lead and Rear Guard Determined) - (1d20+8)

(6) + 8 = 14

DMJ

Jun 22, 2017 12:04 pm
Top of Round 1

Deep One Lead


The horrid humanoid lurches in and tries to grab Hinka and slash him with its claws. The little Tochoan tries to evade and escape.

Bryn sees Hinka twirl and roll to escape, but still the Tcho-Tcho thief is under great duress from the underwater attack.

Rolls

Deep One Grapple Attempt, STR Athletics

Hinka Escape Grapple, DEX Acrobatics

Deep One Claw Slash

Claw damage if success

DMJ

Jun 22, 2017 12:12 pm
TR 1
Deep One Flanker


The creature closes in on Ivor and tries to tangle him up, to separate him from his friends and slash him to ribbons one-on-one.

Grapple Attempt.
Claw Strike Attempt.


RESULTS:
Grapple Attempt for Comparison: 8
Critical Hit Natural 20 on Claw strike. Add roll for expanded damage. Total Damage: 11.
OOC:
Need Resist Grapple Attempt from Ivor.

Rolls

Grapple Attempt, STR Athletics

Claw Attack

Claw damage if success

Critical Damage Expansion Claw strike

DMJ

Jun 22, 2017 12:20 pm
TR1
Deep One Flanker (Related)
OOC:
CB, in advance, throw out an active Perception Check for Maeriks. Depending on Ivor's Action, Maeriks may be signaled anyway,
but if not, I want to get a jump on it to see how quickly Maeriks might be able to notice the sudden trouble on his own.
Maybe he gets right on it, or maybe he is looking ahead for a few seconds before doing the turnaround scan.

DMJ

Jun 22, 2017 12:30 pm
OOC:
For all who staged up the underwater javelins, I'm good with saying that your PC has one "locked and loaded" in advance. So they have been swimming with one free hand and the other hand gripping the high end of the javelin near the head, with the wrist anchored band fully extended and effectively hooked onto the rear launch notch.

So the first one you can fire right away as an Attack.

Any further firing would call for drawing out another javelin, notching it in the band, and extending back into firing position. It's a tricky sequence, especially underwater. It can be done and you can fire every round, but this re-loading effort gobbles up a Bonus Action to complete. It also takes the full use of both hands.

Happy Spearfishing! (Hopefully not on each other)
Jun 22, 2017 2:24 pm
OOC:
Perception

Rolls

Perception - (1d20+4)

(18) + 4 = 22

Jun 22, 2017 5:30 pm
Seeing Hinka viciously attacked, Bryn does his best to signal the rest of the group then fires his loaded javelin.

Rolls

Javelin attack/damage - (1d20+1, 1d6+4)

1d20+1 : (12) + 1 = 13

1d6+4 : (6) + 4 = 10

Jun 22, 2017 6:31 pm
Kray picks up on Bryn's signal and prepares for combat, signaling to Thorn behind him.

Lets try to stay in close together and not get separated and drawn out into the murk, which would make us extremely easy targets. 15 feet of visibility sucks, to put it lightly. We should circle the wagons, stay on defense and definitely not pursue.
Last edited June 22, 2017 6:32 pm

DMJ

Jun 22, 2017 8:18 pm
Bryn
BR1


Attack: Hit

In the swirl of murk and mud, it is difficult to see the exact effects, but Bryn does see the creature jerk and thrust back, as if either struck or aware of the weapon narrowly missing.

Hinka
BR1


After escaping the Deep One's grasp, Hinka tries to turn the tables on his opponent. The little Tochoan swimmer tries to wrap up the creatures legs, trying to keep it from escaping and alerting others.

Grapple Attempt

Result: Grapple Resisted.

Hinka is no match for the Deep One however. The Tcho-Tcho is pushed away and the Deep One maintains mobility.

Rolls

Hinka Grapple Attempt

Deep One Resist Grapple

DMJ

Jun 22, 2017 8:23 pm
OOC:
Kray and Maeriks both react quickly and can get into the proverbial mix and the visibility window at BR2.

Jabes, send it for BR1 on Rear Guard Detail when you are ready, Sub-Mariner.
Jun 23, 2017 9:02 am
As the team dives deeper and deeper into the murky water Ivor feels as if he is diving deeper into his own memories. Breathing through the krekutil is an alien sensation quite outside his experience but soon even that melts away. He remembers his boyhood home, diving in the freezing waters of the Miolmor Imill Coast to spear seals, as well as whales when in season. Ivor shakes his head clear of such thoughts. This isn't home. Nowhere is. He does an inventory of the light bulbs about him, and just in time sees the Deep One come up from behind and make a grab for him with its clawed, webbed hands!

* bonus action to enter Rage.

Ivor reacts instincively the way every boy of his village is taught to react when an orca comes for them: he twists to face the Deep One and kicks hard. In the same practiced motion, Ivor thrusts his trident one-handed at the monster, aiming just beyond the range of his kick, which turns him around in the water: his weapon is now at the fore, and his legs can now add power to his strikes.
[ +- ] Ivor drop-down character sheet
Last edited June 23, 2017 9:10 am

Rolls

Athletics to resist grapple - (1d20+7, 1d20+7)

1d20+7 : (1) + 7 = 8

1d20+7 : (10) + 7 = 17

Trident attack, damage - (1d20+7, 1d6+7)

1d20+7 : (13) + 7 = 20

1d6+7 : (4) + 7 = 11

DMJ

Jun 23, 2017 9:58 am
Ivor
BR1


Grapple Resisted
Attack: Hit


Ivor feels the trident meet resistance and tear past, sliding along the side of the creature's hip. Not a killing blow, but likely a strong sting.

DMJ

Jun 23, 2017 10:27 am
TR 2
Deep One Flanker


Realizing that the would-be victim is not out of element and vulnerable, the Deep One keeps its guard up but pulls backwards into the water, seeking to withdraw back to the concealment of the muddy waters.

Disengage Action to use Movement safely.
OOC:
Ohhhh! You know: SORRY! It's actually NOT safe to do that. The jelly fish head guy with the trident has Sentinel. You can't just back out like that, Underwater Guy.
A capable swimmer and trained to exploit retreats, Ivor shifts his weight quickly and kicks forward just enough to stay in engagement range with the Deep One. Still Ivor can recognize the superior speed and mobility of the creature. He suspects that this could be a last opportunity to make an attack on the creature before it sinks back into the veil of the outer darkness.
OOC:
Jabes, send a Reaction Attack if you want it. Trident/Net combo looking quite applicable atm I must say.

DMJ

Jun 23, 2017 10:40 am
TR2
Deep One Lead


Pushing away from Hinka, the Deep One makes a strong sweep through the water with both arms and legs. Bryn sees Hinka's dark red light spin around through the cloudy water, and the eerie face of the Deep One shining in the red light briefly, bulging black eyes shining, before it fades back into concealment.

Disengage Action to avoid Reaction by Hinka.
Movement.


At beginning of BR2, Bryn is about 10' from Hinka, from the starting point of the Deep One's departure.

Kray is approx 15 feet behind Bryn, and sees the commotion. Also has seen the "Danger" wave from Bryn, but can't really make out what is happening beyond. He can see the faint glow of Hinka's red light, shadowy swells of mud, debris and Hinka's rough form in and out of the reflected pale glow - but the other details are just not perceivable.

DMJ

Jun 23, 2017 10:44 am
OOC:
BR2 is open for the Line Leaders. Bryn and Kray.

On the Rear Guard: last breath of TR2 Reaction open for Ivor. Results of that may inform BR2 which will follow immediately after,
with Ivor and Maeriks having options.
Jun 23, 2017 3:22 pm
After getting a full visual on the Deep one, Bryn swims father back toward the group as far as he can get to try and signal the rest of the group. He then looks to Kray and puts two fingers up to his eyes and then puts up one finger and points to where the Deep One disappeared. Bryn then readies another javelin.

If it's too much to swim and load the javelin I will retcon what I wrote, just let me know.

I will hold my action until I have visual on the Deep One.
Jun 23, 2017 3:58 pm
As the Deep One attempts to swim away, Ivor tries to ensnare it with his net.

Again, a fragment of memory swims up to the surface of Ivor's mind: His father, coaching him in the casting of the net underwater. There you go, my young pup. Steady...easy does it. Use the current, not the strength of your arm.  There, that's it...
OOC:
TR2 Reaction: Net Attack. Restrains on a hit.
Last edited June 23, 2017 4:10 pm

Rolls

Net attack - (1d20+8, 1d20+8)

1d20+8 : (7) + 8 = 15

1d20+8 : (16) + 8 = 24

Jun 23, 2017 4:00 pm
Kray nods understanding of Bryn's signal and maintains vigilance, moving close enough to see Hinka and still Bryn, a glance to the rear before doing so.

I'll use my action to have a ready shot on the next threat that appears. Also, I'd like to think we could say we retro-planned staying tight during the dive, meaning Hinka would know to stay close with the group and not just swim on?

And maybe that Deep One that was on Hinka is going to swim off and warn his friends, can't be sure; if he is, we won't catch him. Maybe he's just out of visual range and going to rush us again. Either way, I think we keep the focus on staying tight and repelling attacks. Ideally we get back to back in a circle type cluster, eyes vigilant above and below as well. Ideally.

J, I know visibility is 15 feet, and maybe I'm just forgetting, but how far away can we see the lights?

DMJ

Jun 23, 2017 6:03 pm
Front Of Line
BR2


Bryn, Hinka, and Kray take a moment to consolidate, pulling closer together so that they can communicate as best as possible with a set of hand signals. They let the back end of the line catch up, with Thorn arriving. Rutcranna sends signal to Thorn that there is an attack to the rear.

The Deep One that attacked Hinka is nowhere to be seen. The large stone blocks are seen nearby below, looming in silence in the underwater landscape of the lake floor.

Normal visibility is about 15'. The lights can be seen and give shadowy images out to about 30'.

DMJ

Jun 23, 2017 6:08 pm
Ivor/Deep One Flanker
TR2 (cont'd)


Ivor's net loops around the retreating creature, stopping its progress. The Deep One weaves and thrashes to escape...but cannot seem to work an opening to slip through.

Result: Escape unsuccessful. Opponent Restrained in net as of BR2.
OOC:
Jabes, look like Ivor bagged a seal just like old times. Stab away for BR2?

Also CB, explain to us what Maeriks decided to do. He has option to move back to engage alongside Ivor, or Rutcranna has stopped ahead and is awaiting signal, also signaling that there is a halt to the front.

Rolls

Net Escape attempt

Jun 23, 2017 7:30 pm
Nice catch Jabes! Drag it towards the rest of us so we can help finish it? Or at least Thorn and Maeriks can help waste that thing. Finished it off quick like.
Jun 23, 2017 8:57 pm
Signal from the front, something's happening. Behind, the Dannian gold presser, Ivor? Ya, Ivor was his name. Need to let him know about the front. Maeriks turns and sees the two black shadows light up by the haze of light in the murky water. Ivor's under attack! He shifts his orientation quickly and swims hard for Ivor. The damned flimsy javelin shifting forward and backward in his grip as he tries to focus on swimming. Too distracting. Can't shoot it now tho, Ivor may be hit. Frustration spiking quickly after just a couple breast strokes, Maeriks fires off the javelin to the side, safely away from anyone in the group. Then, with a smooth action mid stroke, he removes the dagger from around his neck, loops the lanyard around his wrist, and makes ready to strike. Drawing closer, Maeriks is able to distinguish the Deep One from Ivor, and he makes the course correction. Like a freshwater narwhal, the huge Maeriks smashes into the creature with his dagger outstretched before him.
[ +- ] Maeriks Mac Hannoc
Last edited June 23, 2017 9:06 pm

Rolls

Dagger attack and damage and savage attacker feat damage reroll (take best) - (1d20+6, 1d4+4, 1d4+4)

1d20+6 : (15) + 6 = 21

1d4+4 : (3) + 4 = 7

1d4+4 : (4) + 4 = 8

DMJ

Jun 24, 2017 1:11 am
Maeriks
BR2


Attack: Hit.

Maeriks glides in and slams his dagger into the captured Deep One. The blade cuts deep and blood bursts out into the water. The creature jerks away from the stinging blade, still struggling to free from the net, but now severely injured from the torso wound.
OOC:
Looks like Ivor has the last option for BR2. Deep One Flanker still restrained.
Jun 24, 2017 5:46 am
Thorn and Rutcranna have caught up to the front of the line now - how much space is there between them and the tussle going on behind? Can the front of the line still see Ivor's and Maeriks' little lights?

DMJ

Jun 24, 2017 11:53 am
Rutcranna has not pulled all the way up tight with the front group. Instead maintaining the edge of the visibility of the rear lights at about 30' away. Thorn would be ahead of her 10' unless he swam back to her. From Thorn, the rest of the crowd would be conglomerating about 15' ahead of him unless he swam forward, so about 25' away from Rutcranna to the front.

Review on Visibility:
Clear vision 15'
Shadowy images and perception of lights, around 30 - 35'
Jun 24, 2017 1:51 pm
It takes all of Ivor's considerable swimming skill to not get turned around in Maeriks' wake. He pauses for a heartbeat so as not to skewer the oaf with his trident. In that space Ivor curses himself for not bringing a dagger. Didn't Conall always say that no self-respecting diver goes in without a good knife? Ivor grasps his trident two handed and drives the weapon at the Deep One's belly.
[ +- ] Ivor drop-down character sheet
Last edited June 24, 2017 1:55 pm

Rolls

Trident (advantage vs. Restrained), damage - (1d20+7, 1d20+7, 1d8+7)

1d20+7 : (1) + 7 = 8

1d20+7 : (6) + 7 = 13

1d8+7 : (7) + 7 = 14

DMJ

Jun 24, 2017 2:14 pm
Ivor
BR2


Attack: hit

Ivor's trident plunges into the creature's torso. All three prongs sink to full length into the central body cavity. The Deep One clinches tight only briefly, then falls completely limp and lifeless, still wrapped in the net.
Jun 24, 2017 3:42 pm
Ivor grabs and gathers the net, letting the slain Deep One drift away and sink into the murky depths. With a signal to Maeriks to regroup he swims to rejoin the others.
Jun 24, 2017 5:37 pm
Once we regroup we should press on. If it works for everyone we should collapse the formation to two wide behind Hinka, as described in the OOC; it will keep the group tighter, safer, more versatile. Only go single file if we have to.
Last edited June 24, 2017 5:38 pm
Jun 24, 2017 5:38 pm
Trying to stay vigilent and observe all directions, ready for an attack from any side, Maeriks keeps pace with Ivor as they regroup.
OOC:
Ah sorry, went out of turn. Disregard if anything else happens TR3
Last edited June 24, 2017 5:39 pm
Jun 24, 2017 5:43 pm
Ezeriah says:
Once we regroup we should press on. If it works for everyone we should collapse the formation to two wide behind Hinka, as described in the OOC; it will keep the group tighter, safer, more versatile. Only go single file if we have to.
I agree, if there are more coming at us, hopefully we can defend each other.
Jun 24, 2017 5:46 pm
Ezeriah says:
Once we regroup we should press on. If it works for everyone we should collapse the formation to two wide behind Hinka, as described in the OOC; it will keep the group tighter, safer, more versatile. Only go single file if we have to.
Absolutely. Apparently we were swimming with 15 feet between use before the attack; I'd like to tighten that up to "As Close As I Can Get Without Getting Kicked By Kray" if possible. It was frustrating in this little skirmish to be equidistant from both sets of action and to not know either was even going on until both were almost over. Ideally we're close enough to each other so that we can all see everyone's little bobs of light!
Jun 24, 2017 5:47 pm
Agreed.
Jun 24, 2017 7:21 pm
Xorthan says:
I'd like to tighten that up to "As Close As I Can Get Without Getting Kicked By Kray" if possible.
Yep. Given navigation and following for the swim, maybe 10 feet between each character (left to right, front to back) would work. Anything to keep it tighter. This formation, unless we have to go single file, with the first initial of each character used:

- H -
B K
T R
M I
Last edited June 24, 2017 7:21 pm

DMJ

Jun 24, 2017 8:49 pm
The group consolidates and remains on the lookout for a while, to see if the lead creature might come back into view. It never does.

Pressing on, the team swims onward through the wrecked columns and stones littered along the lake floor. Soon they see a wide staircase rising out of the mud and leading into a pitch black opening - the low underwater entrance of the Ziggurat.

The dark red light is the first in, as Hinka leads the way. The light reflects off of the stone walls, floor, and ceiling of what must have been a large hallway in the past, the edges of the light limit surging and moving on with every stroke through the water of the Tochoan guide. As everyone else follows into the once-dark stone tunnel, their own bulb colors mix in on the light cast. Soon the hallway is lit with a kaleidoscope of colors that is both impressive and eerie at once. Beyond Hinka's front red light is only continual darkness, a wall of the limit of vision.

After pressing on for 50 meters or so, the hallway opens up into a grand room. Though the floor and all walls are still coated with brown and green algae and muck, and a layer of silt sits on the floor, visibility in this interior chamber is extended because of the lack of current and debris. With the glow of the living bulbs extending outward now, everyone can see ahead in all directions for about 40 feet before the edges of detail become difficult to discern.

At the outer edge of sight ahead, the group sees the beginning of an upward staircase, one that runs the entire length of the room (more like a veranda or courtyard split-level rise of stairs, not like a hallway leading up to another hall or room).

To the immediate right and left, the group can see the feet and shins of giant statues that rise upward disappearing into the darkness. The statues are apparently standing with backs to the entrance wall, on either side of the doorway, facing inward into this large room.

Hinka leads the way ahead, swimming roughly 15' higher than the ground. Everyone maintains their directional sense, but the enormity of the room is unnerving. They swim upward, following the line of the rising stairs at the back of the room. Soon the floor levels back off, and the group finds themselves swimming in between massive columns distributed about. The columns have a base diameter of roughly 7', and they rise up and disappear into the darkness, perhaps meeting with a ceiling that is 50' tall or more.

Hinka checks backwards, and then continues on, his red light bathing more and more of the scene going forward, gradually revealing the ghostly gloom of this bizarre scum-covered ruin.

Shadowy at first, huge broken rocks and at least a fallen column or two, come into view. Then emerging into the light as if it was living and lurching forward - a colossal face made of vast carved stone, the head of some great statue lying on its side. Its features are sharp and angular, casting long shadows and pits from the light of the bulbs, despite the layer of muck and silt that has settled upon it.

The giant melancholy emotionless face is shocking, casting a hulking gaze of doom out from the red light and into the underwater tomb scene. It is difficult not to falter as Hinka looks back and pulls everyone forward with a wave, motioning to swim up and over the giant head of the fallen statue and the large rock stones scattered all around it.

DMJ

Jun 24, 2017 9:11 pm
As they begin to swim upward to follow Hinka, movement is seen from the shadows and corners of the rocks and nooks and broken columns all around.

At the edge of the light radius, the creatures lurch forward, sliding out into the open. Deep Ones. Wretched looking humanoids that look like dark skinned men but with fish-like features. They wear only tattered clothes if anything at all. In their clawed hands most hold barbed spears and jagged serrated knives that curve to sharp points. Their bulging eyes reflect a hollow blackness, glazed over with a horrifying cloudy gleam in the lights.

In front of the great stone face of the underwater statue, the party is surrounded. The Deep Ones, at least a dozen in number, slink out from their hiding places among the ruins and slowly begin to close in from all sides.

Not sure exactly how many. 12+
Distance varies. Closest are 30'. Furthest are out at the end of clear vision at around 45'.
The group was about to ascend, but stopped before increasing height from ground, hovering at about 12-15' from the floor.


Someone send in a party Initiative Roll. Use the average of Modifiers on the DM info page.

Rolling Opponent Initiative.


Result: Opponent Initiative 12

Rolls

Deep Ones Group Initiative

Jun 24, 2017 9:26 pm
Shit. Some good writing there J.

Rolls

Group initiative - (1d20)

(14) = 14

DMJ

Jun 25, 2017 12:13 am
Thanks, Ox. Good Initiative roll for the team. A win even without Mods.
Anyone who wants to take shots for TR1, have at it anytime or we can pick it up Monday.
Jun 25, 2017 4:03 am
Thorn looks around to make sure he can see everyone. We waves to grab attention, then makes a motion that circles the group and points down. Shall we make our stand on the floor, to keep things from attacking us from underneath? After this, he makes a motion of bringing his hands together. Keep tight together.
OOC:
With the closest of the Deep Ones a good 30 feet away still, I say we clump together facing outward, and let them come at us first round. No use swimming off after them yet. Also, with the 3D space in water, would it be good to have the floor right beneath us to cut off that line of attack?
Jun 25, 2017 5:17 am
OOC:
Sounds like they are already below us.
Maeriks prepares a second javelin, ready to fire it off at the first one that comes within good range (no disadvantage on the roll). Other than that he wants to stay close and tight with the group.
OOC:
Revising now that I understand we aren't exposed on the bottom, I'm posting a change to the action.
Last edited June 26, 2017 1:50 am
Jun 25, 2017 5:34 am
Constablebrew says:
OOC:
Sounds like they are already below us.
Maeriks prepares a second javelin, ready to fire it off at the first one that comes within good range (no disadvantage on the roll). Other than that he wants to stay close and tight with the group.
Since the closest of them is 30 feet, and the floor is 12-15 feet below us, how do you figure?

DMJ

Jun 25, 2017 11:20 am
OOC:
The creatures have not yet been able to take positions below the group, but judging by the movements of the close ones, that is probably their intent.
With Initiative won, the group could shift downward a length and help cut off the low-angle avenues of approach, as X suggests.
Jun 25, 2017 11:46 am
I think making a stand at the bottom back to back seems like the best option at the moment.
Jun 25, 2017 5:34 pm
Ah, I read "the group was about to ascend" as the enemy group. In that case, we should go down.
Jun 25, 2017 5:44 pm
OOC:
Agreed.
Jun 25, 2017 10:26 pm
Agreed. Nobody wants to be surrounded 360 and top/bottom. Also, if possible Jabes, perhaps put Ivor between Rutcranna and Hinka so he can take advantage of Sentinel? Dropping Deep Ones that get near those two seems vital. Would hate to lose our guide or RC.
Jun 26, 2017 12:52 am
OOC:
So are we all swimming down and readying actions to javelin the hell out of any that come close?

Is readying an action a hold over from Pathfinder and not actually a thing in 5e?

Does anyone else type out the formatting brackets like I do, and every damned time type "occ" as in Rifts "Occupational Character Class"
Last edited June 26, 2017 12:56 am
Jun 26, 2017 12:56 am
Thorn says:
...makes a motion of bringing his hands together. Keep tight together.
Kray nods, drawing a closed fist to his chest twice to confirm and reinforce Thorn's signal. Eagerly looking forward to the bloodletting, he launches a javelin at the nearest Deep One, settling toward the floor of the chamber as he steels himself for the impending onslaught.

Going +2 AC with Combat Proficiency, +1 Attack. Bonus Action to rage. Javelin in normal range at (35'), Disadvantage on roll for underwater range beyond 5'.

Kray would ideally place himself to the left (preference) or right of Hinka in our defensive circle, to protect our guide.

EDIT: Both of those shots are +8 (DEX 5, Archery 2, CP 1)
[ +- ] Kray Mercon Character Sheet
Last edited June 27, 2017 1:13 am

Rolls

Spear Gun - (1d20)

(7) = 7

Spear Gun Disadvantage - (1d20)

(12) = 12

Potential Damage - (1d6+5)

(4) + 5 = 9

Jun 26, 2017 2:15 am
OOC:
Revising Maeriks' action now that I understand we can move down safely.
Quote:
Kray nods, drawing a closed fist to his chest twice to confirm and reinforce Thorn's signal.
Watching Thorn and Kray signal to one another, Maeriks understands that they both are worried for themselves in this situation, hearts pounding with fear. He understands their intent - move down for the added safety of the ground. They will need Maeriks' example of strength and leadership.

Kray fires off a shot from the Tcho-Tcho javelin thrower. Immediately, Maeriks follows his action arching back and hurling his javelin as hard as he can at the same Deep One and then swims down and draws another javelin.
OOC:
J I hope it is ok that I'm treating the Tcho-Tcho javelin as a normal javelin with the finess property - Use the Tcho-Tcho firing device and DEX is your modifier. Throw it and STR is your modifier.
OOC:
Crit! Rolling extra crit die for Tcho-Tcho javelin. If throwing it negats the additional crit die, then just drop the last one.
16 damage for best roll.
OOC:
Edit: disregard the re-roll from savage attack, that is for melee only. Damage still stands at 16.
[ +- ] Maeriks Mac Hannoc
Last edited June 26, 2017 2:36 am

Rolls

Tcho-Tcho javelin, thrown, and damage - (1d20+6, 1d6+4)

1d20+6 : (19) + 6 = 25

1d6+4 : (4) + 4 = 8

Rolling Crit damge, Tcho-Tcho javelin crit bonus die. - (1d6+4, 1d6)

1d6+4 : (1) + 4 = 5

1d6 : (3) = 3

Savage attack damage reroll, Tcho-Tcho crit bonus - (2d6+8, 1d6)

2d6+8 : (12) + 8 = 11

1d6 : (1) = 1

Jun 26, 2017 5:44 am
As the group clusters into a defensive circle, Thorn finds himself between Maeriks and Bryn, readying his new spear-sling to hurl off a shot as soon as one of these creatures comes too close. Lifting his wrist, he releases, then brings out the second spear, ready to use it as a melee weapon when the monsters reach the party.
[ +- ] Thorn Character Sheet
Last edited June 26, 2017 5:45 am

Rolls

Attack / damage with spear sling - (1d20+4, 1d6+1)

1d20+4 : (4) + 4 = 8

1d6+1 : (1) + 1 = 2

In case of hit, reroll damage die (GWF) - (1d6+1)

(5) + 1 = 6

Jun 26, 2017 5:54 am
Ezeriah says:
Agreed. Nobody wants to be surrounded 360 and top/bottom. Also, if possible Jabes, perhaps put Ivor between Rutcranna and Hinka so he can take advantage of Sentinel? Dropping Deep Ones that get near those two seems vital. Would hate to lose our guide or RC.
FYI Thorn has Sentinel as well. Since Ivor was right behind Rutcranna in our new marching order (H, B K, T R, M I), he can take care of her; maybe Thorn and Bryn can quickly switch spots so Thorn can help out Hinka?

I tried typing out a circle of initials for our cluster, but Gamers Plane didn't like that. Starting with Hinka, and going clockwise, I'm envisioning H, K, R, I, M, B, T.
Last edited June 26, 2017 5:55 am
Jun 26, 2017 1:21 pm
Sounds good to me.
Jun 26, 2017 1:30 pm
Ivor settles to the bottom with the rest, positioning himself to defend the witch. He knows they're all dead if they lose her. Strange as the surroundings are, fighting back to back bring to mind the gladiatorial arena. He finds himself wishing Qiu were here.
[ +- ] Ivor drop-down character sheet

DMJ

Jun 26, 2017 6:32 pm
OOC:
Cool. Good comms and I can picture the strategy.
I know you are envisioning roughly a circle, cutting off the lower angles with the floor, and at the same time you are trying to give a little extra protection to the special resources, Hinka and Rutcranna. In the water, it doesn't have to line up exactly linear and rigid on the spacing. I think there is room to have the protected pair slightly inset, so that the protectors can hopefully waive off and intervene on attacks in their direction, but also ensure that Hinka/Rutcranna can still get in some shots of offense when possible as well if the situation allows it.

So I am moving forward with everyone dropping elevation as the Move Action, getting in position. I think it was a bit of a close call for little Hinka because he was the one furthest up when the bad news started becoming clear. I kind of picture it that Bryn and Kray kind of had to grab that guy and sort of pull/push him down to get him to position just in the nick of time before he could have gotten nabbed by a quick Deep One. Pays to win Initiative! They would have loved to have started off with a Grapple and swim away program with Hinka Red-Light during Top of Round 1 if they had prevailed.

So after Movement, or maybe a little bit During Movement, some of you have already started blasting which is great. On that, I'm just going to kind of roll with it that you are picking the targets that are within the Normal Range to avoid Disadvantage.

Ox, on your commentary of the band launch Javelins, that was a good review, but I did make one more entry adjusting Range Underwater to 30/45. Yeah, I did cut back that range length - just didn't seem realistic that these would go as far as a Javelin thrown on the ground in normal air.
So up to 30 feet - all normal Attack. Use DEX mods for Attack and Damage.
31-45 feet - Attack at Disadvantage. (it is not an auto miss like most underwater missiles after norm range)

There are some opponents in the normal Range already, so I'm going to be writing some Attack results from that.

I'm sneaking off a bit at work to make some entries to catch up. If I can't get it all right away, will try to follow up late tonight.

DMJ

Jun 26, 2017 6:55 pm
Kray
Top of Round 1 (TR1)



Attack: Hit
Disadvantage not applied, but both Attack rolls hit anyway with Mod applied.


Kray reaches upward to grab Hinka by the wrist and pull him into the protective circle. As he does so he points toward the Deep One that is swimming in close behind the Tcho-Tcho guide. Aim and release.
The strap springs forward and hurles the bolt outward in a trail of bubbles, sliding across the creatures back as it descends down towards the team.

DMJ

Jun 26, 2017 7:11 pm
Maeriks
TR1


Attack: Hit.
Critical noted and incorporated.
OOC:
CB, love that Champion 19 Critical. Good to see that sending an impact. I had kind of intended for the Tcho-Tcho critical boost die to only apply with the band launcher, because of the specialized tailoring of the system to water combat, but I'm good with letting the full damage apply this time even with the fatboy manual heave-toss because it is a really cool scene and don't want to pass up on the Critical exploit.
Abandoning the specialized launch mechanism, Maeriks hurls a water javelin forward the old-fashioned way with brute force at a rather close range.

The javelin plunges into the side of the Deep One, sliding between two ribs in the area of the left lung. The Deep one is skewered. Blood punches out from the wound and the creature stops its motion abruptly and flounders, dying in the water.

DMJ

Jun 26, 2017 7:23 pm
Thorn
TR1


Attack 1, Javelin launch: Hit
OOC:
X, I see the Great Weapon Fighting reroll on Damage, but I'm not convinced that it applies here. The javelin has neither Versatile nor Two-Handed property. It is a one handed weapon and launched with an aiming mechanism. Right now, I feel like I have to record the 2 damage instead of the 6 unfortunately, but I'm still open to persuasion if you can make the case otherwise and tell me another way to look at it.
Thorn launches a javelin out at an approaching Deep One, grazing the creature but not slowing it at all. Thorn then draws out another javelin and readies it for a hand-to-hand attack, which is coming right away as the same Deep One dives directly at Thorn with a spear in two hands.
OOC:
Hey, since I think I understand that Thorn has 2 Attacks per round, I feel like we can consider the second Melee javelin Attack in the temporary category of a Hold that can be released when the opponent comes into melee range.
Which that is pretty much right now. They will Attack at BR1, but go ahead and send your 2nd Attack of TR1 now, and let's say Thorn holds and then jabs that bitch out right as Fishy Guys is lurching forward for the strike.

DMJ

Jun 26, 2017 7:27 pm
OOC:
Hey, just to be clear in advance just in case...
Underwater Javelins can be used as Melee weapons, avoiding Disadvantage for Underwater use, but the Tcho-Tcho launcher extra Critical Hit die will not apply to Melee Criticals.

DMJ

Jun 26, 2017 7:30 pm
Ivor
TR1
OOC:
Jabes, similar to entry to X above, you guys have Initiative. I understand Ivor's stance as a Hold Action, triggered by the approach of the enemy into melee Range.
So, send in an Attack as you want. I will consider it occurring moments before the opponent's Attack, at the end of TR1, just before BR1.

DMJ

Jun 26, 2017 7:36 pm
TR1 Remaining
OOC:
Ox, see above for Bryn's TR1 options. Fire launching a Javelin is possible or the strategy of Hold and then Melee Attack after enemy approach, similar to what we have set up for Thorn and Ivor above (I think, unless anyone gives a rebuttal against the idea).
Jun 26, 2017 8:04 pm
DMJ says:
OOC:
X, I see the Great Weapon Fighting reroll on Damage, but I'm not convinced that it applies here. The javelin has neither Versatile nor Two-Handed property. It is a one handed weapon and launched with an aiming mechanism. Right now, I feel like I have to record the 2 damage instead of the 6 unfortunately, but I'm still open to persuasion if you can make the case otherwise and tell me another way to look at it.
My bad; you're absolutely right.
DMJ says:
OOC:
Hey, since I think I understand that Thorn has 2 Attacks per round, I feel like we can consider the second Melee javelin Attack in the temporary category of a Hold that can be released when the opponent comes into melee range.
Which that is pretty much right now. They will Attack at BR1, but go ahead and send your 2nd Attack of TR1 now, and let's say Thorn holds and then jabs that bitch out right as Fishy Guys is lurching forward for the strike.
I like the idea of this, but I've always thought Hold/Ready Action had to apply to an entire action. (also PHB p.49 says Extra Attack should be happening on my turn). Since Thorn has already used up one attack in his action, he can't keep the rest of it Ready. I think he could have reloaded as a bonus action and fired as a second attack, but I was thinking of waiting and using the spear as a melee weapon to take advantage of Thorn's +4 strength (as opposed to his dex).
Last edited June 26, 2017 8:08 pm
Jun 26, 2017 9:07 pm
DMJ says:
TR1 Remaining
OOC:
Ox, see above for Bryn's TR1 options. Fire launching a Javelin is possible or the strategy of Hold and then Melee Attack after enemy approach, similar to what we have set up for Thorn and Ivor above (I think, unless anyone gives a rebuttal against the idea).
I will wait for them to come close with my javelin at the ready. Would I get sneak Attack with the javelin?

Bryn swims to the bottom with the group and waits for a proper opportunity to strike while keeping an eye out for any sort of plan from the attackers.
Last edited June 26, 2017 9:09 pm

Rolls

Perception - (1d20+5)

(20) + 5 = 25

DMJ

Jun 26, 2017 9:59 pm
Oxbox says:


I will wait for them to come close with my javelin at the ready. Would I get sneak Attack with the javelin?
OOC:
Ox, I know that Sneak Attack is the every-round goal in the life of a Rogue, no harm at all in asking early and often, but I just cannot see how it would apply in this circumstance.

This is plain old approach and attack. You guys are using each other to guard flanking routes and cut down on some of the numbers of multiple opponents per each guy, but it's going to be a lot of toe-to-toe and multiple opponents each man, at least at the beginning.

We'll see as the combat starts rolling and maybe some positional advantages emerge or situational changes come up for exploitation, but right now it will just be normal Attacks.

You can do the Hold and then Attack, still at the bottom edge of TR1 if an opponent approaches (and they definitely do). So feel free to send that when ready.

On opponent strategy: some are coming in fast, some holding back, seem to be getting in optimal position for a flood of overwhelming barrage of opening attacks from as many angles as possible.

DMJ

Jun 26, 2017 10:06 pm
Xorthan says:


I like the idea of this, but I've always thought Hold/Ready Action had to apply to an entire action. (also PHB p.49 says Extra Attack should be happening on my turn). Since Thorn has already used up one attack in his action, he can't keep the rest of it Ready. I think he could have reloaded as a bonus action and fired as a second attack, but I was thinking of waiting and using the spear as a melee weapon to take advantage of Thorn's +4 strength (as opposed to his dex).
OOC:
Fair enough. You are set up then for Javelin use as STR based, no-Disadvantage melee weapon in TR2 then.
X, you become the second player, joining CB, to talk the DM OUT of a player-advantageous rule interpretation. Touché.
Jun 27, 2017 8:14 am
OOC:
Ivor's Held action for Round 1: Bonus action to Rage, then one-handed Trident attack (off-hand holds Net in reserve).
OOC:
We need to be clear whether these are Readied actions as per PHB or they are special Held actions, something J made up because he's such a fan of the PC's (always a good trait in a DM). Are Delayed actions still a thing in 5th edition?

Readied actions spend your Reaction, while Delayed actions do not. And you know I love my Reactions!
OOC:
EDIT: Please ignore the second d20 roll. That was a typo -- should have been a d6 for damage.
Last edited June 27, 2017 8:17 am

Rolls

Trident attack, damage. - (1d20+7, 1d20+7)

1d20+7 : (13) + 7 = 20

1d20+7 : (18) + 7 = 25

Damage - (1d6+7)

(6) + 7 = 13

DMJ

Jun 27, 2017 8:50 am
OOC:
Jabes, you are right in setting me straight on that rules vocab. Hold was not the correct word. I was envisioning the Ready Action, but misspoke. Sorry no specialized Hold House Rule. Unfortunately the Ready Action DOES burn a Reaction for that round. You are right: I see that Sentinels would think of Ready Actions as ....missed Opportunities.
Ivor
TR1


1 Hand Trident Attack: Hit

Ivor holds readies his trident until the right moment as the Deep Ones begin to swim in and then thrusts the weapon forward at the first creature within reach, jabbing it on the shoulder as it closes in.
Jun 27, 2017 12:10 pm
Maybe I'm missing something... Jabes, Ivor has +7 damage? Did you accidentally add proficiency or is there some cool feat I don't know about? Because I would def get that feat.
Jun 27, 2017 12:31 pm
Bryn launches his javelin at the Deep One making its way toward the group.

Rolls

Javelin w sneak - (1d20+6, 3d6+4)

1d20+6 : (4) + 6 = 10

3d6+4 : (262) + 4 = 14

Jun 27, 2017 12:52 pm
Ezeriah says:
Maybe I'm missing something... Jabes, Ivor has +7 damage? Did you accidentally add proficiency or is there some cool feat I don't know about? Because I would def get that feat.
+5 str and dueling fight style +2?

DMJ

Jun 27, 2017 1:28 pm
I'm pretty sure it's just STR plus Rage, y'all.
Jun 27, 2017 1:54 pm
DMJ says:
I'm pretty sure it's just STR plus Rage, y'all.
^This.
Jun 27, 2017 2:02 pm
Jabes.plays.RPG says:
DMJ says:
I'm pretty sure it's just STR plus Rage, y'all.
^This.
Lol didn't know jabes was angry. I didn't see him rage
Jun 27, 2017 2:31 pm
OOC:
Rage activated here. :-)
Jun 27, 2017 2:34 pm
I never doubted the fisherman.

DMJ

Jun 27, 2017 5:23 pm
Bryn
TR1


Attack, Javelin shot: Miss

Bryn looses a band-launch javelin, but the bolt misses the mark, sailing harmlessly over the head of a Deep One that swims in to close the gap.
Jun 27, 2017 6:33 pm
Jabes.plays.RPG says:
DMJ says:
I'm pretty sure it's just STR plus Rage, y'all.
^This.
Ah, I see. Completely forgot the Rage bonus, probably because I use DEX weapons. I was thinking 18 STR + 3 proficiency.
Jun 27, 2017 6:52 pm
OOC:
Ivor is Barbarian 1/ Fighter 4. So his Proficiency bonus is only +2. He does have 20 Strength though. :-)
Jun 27, 2017 6:54 pm
Jabes.plays.RPG says:
OOC:
Ivor is Barbarian 1/ Fighter 4. So his Proficiency bonus is only +2. He does have 20 Strength though. :-)
Proficiency is character level, not class level! Add that +3
Jun 27, 2017 6:57 pm
OOC:
DAMN! Been playing all my 5e characters wrong! The multiclassed ones, that is.
Last edited June 27, 2017 7:10 pm
Jun 27, 2017 8:02 pm
OOC:
Accounting of the battle thus far:
TR1
Kray + Maeriks kill Fish 1
Thorn injury to Fish 2, ranged
Ivor injury to Fish 3, melee
Bryn miss Fish 4, ranged

Lets be sure to focus fire on one or two fish at a time until dead
Last edited June 27, 2017 8:04 pm

DMJ

Jun 27, 2017 8:15 pm
OOC:
Good call, CB. I'm rocking an Excel file Battle Sheet MS Office-style for this - full throttle Project Management Professional (PMP) to keep it all straight!

Will try to post similar to your trend of numbering targets.

I think it would be a really confusing battle in reality, but on the boards for gaming purposes I know we need to be sharp and keep good track of all the numbers so that nothing gets lost in the shuffle or the translation.

DMJ

Jun 28, 2017 8:36 am
Bottom of Round 1 (BR1)

Masterful swimmers, the Deep Ones use their superior water speed to maneuver and surround the consolidated group. With a flood of movement, the creatures dive and lurch forward from every angle, seeking to send such a barrage of attacks as to confuse and overwhelm the intruders.
OOC:
Will break up separate posts for each PC to stay organized.

DMJ

Jun 28, 2017 8:46 am
Deep Ones vs. Kray
BR1


DO2: Spear Attack
DO3: Grapple Attempt
DO4: Short Sword and Claw Attack
OOC:
Decision to full publish roll data. I enjoy some mystery in opponent capabilities, but opting to save time on editing/reposting results manually.

Rolls

DO2 Spear Attack 2 hand - (1d20+4)

(2) + 4 = 6

DO2 Spear Damage - (1d8+2)

(5) + 2 = 7

DO3 Grapple Attempt - (1d20+4)

(1) + 4 = 5

DO4 Short Sword Attack - (1d20+4)

(15) + 4 = 19

DO4 Claw Attack - (1d20+2)

(4) + 2 = 6

DO4 Claw Damage - (1d4)

(1) = 1

DMJ

Jun 28, 2017 8:49 am
Deep One vs. Rutcranna
BR1


DO5: Spear Attack

Rolls

DO5 Spear Attack - (1d20+4)

(10) + 4 = 14

DO5 Spear Damage - (1d6+2)

(5) + 2 = 7

DMJ

Jun 28, 2017 8:58 am
Deep Ones vs. Ivor
BR1


DO6: Spear Attack
DO7: Spear Attack
DO8: Dagger and Claw Attack
OOC:
DO6 is the opponent that Ivor previously injured.

Rolls

DO6 Spear 2 hand attack - (1d20+4)

(3) + 4 = 7

DO6 Spear Damage - (1d8+2)

(6) + 2 = 8

DO7 Spear 1 hand Attack - (1d20+4)

(3) + 4 = 7

DO7 Spear damage - (1d6+2)

(1) + 2 = 3

DO8 Dagger Attack - (1d20+4)

(3) + 4 = 7

DO8 Dagger Damage - (1d4+2)

(4) + 2 = 6

DO8 Claw Attack - (1d20+2)

(18) + 2 = 20

DO8 Claw Damage - (1d4)

(1) = 1

DMJ

Jun 28, 2017 9:07 am
Xorthan says:


I tried typing out a circle of initials for our cluster, but Gamers Plane didn't like that. Starting with Hinka, and going clockwise, I'm envisioning H, K, R, I, M, B, T.[/color]
I'm working from this, but with the twist of NPCs not quite following directions.
Hinka ducks down sort of underneath everyone - completely out of the mix on a circular stance.
Rutcranna tucks to the middle and low also, hiding mostly behind Thorn. She is reachable by opponents, but not by as many, because of her inner positioning.

So the circle is pretty much the PCs: Kray, Ivor, Maeriks, Bryn, Thorn (back around again of course - Thorn beside Kray).

I'll come back to this after opponent Attacks so that we can have a clear understanding on TR2 about how you can pick target options.

DMJ

Jun 28, 2017 9:14 am
Deep Ones vs. Maeriks
BR1


DO9: Spear Attack
DO10: Short Sword and Claw Attack

Rolls

DO9 Spear 2h Attack - (1d20+4)

(13) + 4 = 17

DO9 Spear Damage - (1d8+2)

(3) + 2 = 5

DO10 Short Sword Attack - (1d20+4)

(17) + 4 = 21

DO10 Short Sword Damage - (1d6+2)

(4) + 2 = 6

DO10 Claw Attack - (1d20+2)

(2) + 2 = 4

DO10 Claw Damage - (1d4)

(1) = 1

DMJ

Jun 28, 2017 9:22 am
Deep Ones vs. Bryn
BR1


DO12: Leads with first Attack as Net Attempt
DO11: later in sequence after results of Net Attack seen


Results: Net clearly a Miss. Proceed with other Attacks.


DO12: Short Sword Attack
DO11: Spear Attack

Rolls

DO12 Net Attack - (1d20+4)

(1) + 4 = 5

DO12 Short Sword Attack - (1d20+4)

(11) + 4 = 15

DO12 Short Sword Damage - (1d6+2)

(5) + 2 = 7

DO11 Spear 2 hd Attack - (1d20+4)

(18) + 4 = 22

DO11 Spear Damage - (1d8+2)

(1) + 2 = 3

DMJ

Jun 28, 2017 9:30 am
Deep Ones vs. Thorn
BR1


DO13: Short Sword Attack
DO14: Spear Attack
DO15: Spear Attack
OOC:
DO13 is opponent that was slightly injured by javelin shot.

Rolls

DO13 Short Sword Attack - (1d20+4)

(15) + 4 = 19

DO13 Short Sword Damage - (1d6+2)

(5) + 2 = 7

DO14 Spear 2 hand Attack - (1d20+4)

(13) + 4 = 17

DO14 Spear Damage - (1d8+2)

(6) + 2 = 8

DO15 Spear 1 hand Attack - (1d20+4)

(19) + 4 = 23

DO15 Spear Damage - (1d6+2)

(1) + 2 = 3

DMJ

Jun 28, 2017 9:42 am
OOC:
I think I need to hear 1 Grapple Resist roll from Kray to wrap up Round 1.

After that, Top of Round 2 (TR2) is open for business, first come first served.

When picking opponents this round, because of the absolute flood and clutter of opponents directly matched with each PC, the only targets available to each PC are the ones who attacked that PC directly in BR2.

With possible sneaky exception of Bryn. Carving out a narrow window for Sneak Attack. Sneak Attack could apply by picking an adjacent Javelin launch target, which would have to be an opponent of an ally to the immediate left (Maeriks) or right (Thorn), or Rutcranna's opponent.
Jun 28, 2017 10:06 am
As one of the Deep Ones slides its spear past Thorn and at the woman close behind him, Thorn takes advantage of its extended position and reacts instantly, thrusting his own spear at it, opening himself up to a sword and two spears from three of the other Deep Ones closing in.
OOC:
I'm assuming the creature that attacked Rutcranna is within 5 feet of Thorn in order to use Sentinel here. (Also that the Deep One doesn't have the Sentinel feat.)
Last edited June 28, 2017 10:06 am

Rolls

Spear attack and damage - (1d20+7, 1d6+4)

1d20+7 : (10) + 7 = 17

1d6+4 : (1) + 4 = 5

DMJ

Jun 28, 2017 12:40 pm
OOC:
X, 5' is good. Sorry though. All these fish guys are Sentinel-trained. Yeah. It's kind of like a Underwater Guard qualification course that everyone has to take at the Black Ziggurat Martial College, you know. To be certified.
just kidding
BR1 (cont'd)
Thorn


Reaction Attack, via Sentinel, Javelin vs. DO5: Hit

Focusing on stabbing the woman in the center of the formation, the Deep One let's his guard down slightly and fails to defend Thorn's quick javelin thrust.
OOC:
Also, you're previous Teacher's Pet insistence to turn the rules on yourself about that Ready Action ended up not costing a thing I guess. Reaction was left intact by NOT doing Ready, available for use now with Sentinel OA. Does that motivate you to keep on finding ways to self-penalize? haha.
Jun 28, 2017 1:56 pm
As one of the Deep Ones gets in close Kray shifts to the side then pushes off with his legs, upwards and away from his foe's clawed reach. Suspended above the silt floor for a moment, he comes back down, seeking to punish the would be grappler.

All opponents missed, grapple resisted. Kray returns fire on DO3 with his Falcata and Mozamyah Knife. The Falcata counts as a short sword stats wise, the Moz-Knife a dagger, avoiding Disadvantage for underwater combat.

11 damage total to DO3.
[ +- ] Kray Mercon Character Sheet
Last edited June 28, 2017 2:00 pm

Rolls

Acroibatics grapple resist vs DO3 - (1d20+5)

(4) + 5 = 9

Falcata vs DO3, potential damage - (1d20+6, 1d6+5)

1d20+6 : (13) + 6 = 19

1d6+5 : (1) + 5 = 6

Gaerimundi Knife vs DO3, potential damage - (1d4)

(4) = 4

Mozamyah Knife to hit vs DO3 - (1d20+6)

(20) + 6 = 26

Mozamyah Knife Crit damage - (1d4)

(1) = 1

DMJ

Jun 28, 2017 2:12 pm
TR2
Kray


Confirmed. No Grapple condition. Both Attacks: Hit against DO3.

The Deep One cringes back from Kray's stabbing blades, recoiling from their sting.
Jun 28, 2017 2:22 pm
As the Deep Ones surge forward and flail at him, Ivor manages to dodge all but one attack: a claw nicks his shoulder but he shrugs it off and punishes the fish-man that already tasted his trident just moments earlier. Ivor then casts his net expertly, and the injured Deep One finds itself entangled. Once more, Ivor thrusts savagely with his trident, and again finds flesh.
OOC:
The sequence is: Reaction Riposte vs DO6 > Net attack, Trident attack. Got the attack bonus wrong on the Trident attack (leftover from when I thought my Proficiency Bonus was +2) but I think that's a hit anyway.
[ +- ] Ivor drop-down character sheet
Last edited June 28, 2017 2:38 pm

Rolls

Net attack vs DO6 - (1d20+8, 1d20+8)

1d20+8 : (1) + 8 = 9

1d20+8 : (13) + 8 = 21

Trident (advantage vs. Restrained), damage - (1d20+7, 1d20+7, 1d8+7)

1d20+7 : (11) + 7 = 18

1d20+7 : (13) + 7 = 20

1d8+7 : (1) + 7 = 8

Riposte vs. DO6, damage, Superiority Die - (1d20+8, 1d6+7, 1d8)

1d20+8 : (4) + 8 = 12

1d6+7 : (2) + 7 = 9

1d8 : (5) = 5

DMJ

Jun 28, 2017 10:57 pm
Ivor
TR2


Riposte Trident Attack: Miss
Net Attack: Hit. Target has Restrained Condition.
Trident Attack: Hit
(All vs. DO6)


Ivor's first strike barely misses the mark, but after the injured Deep One is wrapped up in the net, it is an easy target. Ivor stabs the barbs of his trident into the Deep One's neck and upper chest, tearing its jugular and upper aorta. Thick blood erupts into the water, darkening the scene. The Deep One is soon dead in the net, though the others keep striving to gain an advantage.

DMJ

Jun 28, 2017 11:16 pm
Rutcranna
TR2


Rutcranna, clad in only a buckskin bikini, draws out a hidden knife (called a "dubh fhagal" or "hidden word" / "riddle" in Dannein) from her bag and stabs violently at her attacker.
OOC:
That's a miss. Bitch needs to stay in the kitchen.

Rolls

Dagger Attack v. DO5

Dagger Damage

DMJ

Jun 28, 2017 11:26 pm
Hinka
TR2


Ranged Javelin Attack: Hit.

From the churning silt billowing up in the floor, a javelin launches straight up and plunges into the Deep One who had attacked Rutcranna. The bolt slides into the creature at the crotch and plunges in the full length, completely disappearing inside the Deep One's torso.

The Deep One crumbles in agony, drifting and shaking as it dies.

DO5 Deceased. Ball shot death.

Rolls

Javelin Launch Attack

Javelin Damage

DMJ

Jun 28, 2017 11:36 pm
DMJ says:
OOC:
...Top of Round 2 (TR2) is open for business, first come first served.

When picking opponents this round, because of the absolute flood and clutter of opponents directly matched with each PC, the only targets available to each PC are the ones who attacked that PC directly in BR2.

With possible sneaky exception of Bryn. Carving out a narrow window for Sneak Attack. Sneak Attack could apply by picking an adjacent Javelin launch target, which would have to be an opponent of an ally to the immediate left (Maeriks) or right (Thorn), or Rutcranna's opponent.
OOC:

TR2 still rolling.
Bryn, Maeriks, Thorn remaining I think.
Jun 28, 2017 11:54 pm
Ouch. Thorn feels the surging attacks of three of these creatures as he defends Rutcranna against the fourth, and he turns his attention to them, albeit hanging back slightly to avoid more of their strikes.
[ +- ] Thorn Character Sheet
OOC:
TR2 I'm switching +1 from Thorn's Attack Bonus to his AC. Then hitting DO13 with the first attack. If it's still alive, hit it with the second attack, otherwise going for DO14 who, thanks to DMJ's transparency, appears to be rocking a higher damage die on its spear than DO15.

Rolls

Attack 1 & damage - (1d20+6, 1d6+4)

1d20+6 : (3) + 6 = 9

1d6+4 : (6) + 4 = 10

Attack 2 & damage - (1d20+6, 1d6+4)

1d20+6 : (4) + 6 = 10

1d6+4 : (2) + 4 = 6

DMJ

Jun 29, 2017 12:06 am
Thorn
TR2


Javelin Attack 1 & 2: Miss

Both of Thorn's javelin thrusts surge past the elusive Deep Ones. The creatures seem emboldened and continue to swarm in with their spears and blades lashing outward.
Jun 29, 2017 12:39 am
OOC:
Spear and sword hit, 11 damage. Claw avoided.
A pair of Deep Ones swim in quickly toward Maeriks. He parries and dodges their strikes awkwardly receiving a hairline gash across the ribs from the spear and a painful bruise from the flat of the short sword as he parried the thrust forcefully down into his thigh. He then shifts back just slightly, avoiding a clawed hand and thrusts the javelin at the sword bearing Deep One.
OOC:

Assuming the attack against DO10 was a hit. (Or, as I like to call him, "deep eleven ohh", because that's what she said.)
Burning Maeriks' action surge.
Renewing his attack against the Deep One, Maeriks thrusts again.
OOC:
Don't-Tcho know, Maeriks got lucky and dealt 19 damage to DO10
Leaving the javelin in the Deep One's gut, Maeriks grabs the thing's short sword.
[ +- ] Maeriks Mac Hannoc
Last edited June 29, 2017 1:27 am

Rolls

Javelin thrust, damage - (1d20+6, 1d6+4)

1d20+6 : (8) + 6 = 14

1d6+4 : (5) + 4 = 9

Action Surge Javelin thrust, damage vs D10 - (1d20+6, 1d6+4)

1d20+6 : (1) + 6 = 7

1d6+4 : (6) + 4 = 10

Tcho-Tcho luck reroll attack - (1d20+8, 1d20+8)

1d20+8 : (9) + 8 = 17

1d20+8 : (7) + 8 = 15

Jun 29, 2017 12:41 am
Bryn firmly planted on the ground pulls out his two curved karambit daggers and attacks the Deep One that struck him.
[ +- ] Daggers
OOC:
Attack on DO11
Last edited June 29, 2017 2:03 am

Rolls

Attack with both daggers - (1d20+6, 1d4+4, 1d20+6, 1d4+4)

1d20+6 : (7) + 6 = 13

1d4+4 : (3) + 4 = 7

1d20+6 : (9) + 6 = 15

1d4+4 : (3) + 4 = 7

Sneak Attack on hit. - (2d6)

(22) = 4

DMJ

Jun 29, 2017 1:28 am
Maeriks
TR2


Attack 1, Javelin: Hit
Action Surge, Javelin: Initial miss, Hit on Reroll


It takes all of the Deep One's effort to shift out of the way of Maeriks first dangerous stab, but the creature's luck runs out when Maeriks surges forward with another upward thrust of the javelin. The weapon penetrates just under the sternum and dives deep under the rib cage, ripping the heart. The Deep One crumples over the javelin shaft and is lifted up as Maeriks continues through with the motion. When Maeriks rips the javelin back down, the dying creature's lungs are torn and it's body is left hanging high up in the water above Maerik's head.

DO10 Out

DMJ

Jun 29, 2017 1:51 am
Bryn
TR2


Dagger Attack 1 and 2: Hit
Applied against DO11


Bryn slashes and stabs with his quick daggers. The Deep One falters from the cuts, still in the fight, but injured and under duress.
Jun 29, 2017 2:00 am
Quote:

Renewing his attack against the Deep One, Maeriks thrusts again.
OOC:
Don't-Tcho know, Maeriks got lucky and dealt 19 damage to DO10
Leaving the javelin in the Deep One's gut, Maeriks grabs the thing's short sword.
J, wanted to make sure you didn't miss that
Last edited June 29, 2017 2:00 am

DMJ

Jun 29, 2017 2:22 am
Ahh. OK. Guess I missed that detail on first read, but understand now. Mid-Action weapon procurement. That's a pretty cool move!
Is Maeriks turning cool all of the sudden? Are you going to start modeling him after John Wick?
Jun 29, 2017 3:21 am
Fixed
Last edited June 29, 2017 3:23 am

DMJ

Jun 29, 2017 8:59 pm
Deep Ones vs. Thorn
BR2


DO15: Movement, to redirect Attack elsewhere. To Thorn, opens Opportunity Attack for the departure.
DO14: Attack Spear
DO13: Attack Short Sword


One of the Deep Ones looks away briefly and then pulls through the water to fill a gap elsewhere.

The other two tuck in close to bring everything they have against Thorn.

Rolls

DO13 Short Sword Attack - (1d20+4)

(16) + 4 = 20

DO13 Short Sword Damage - (1d6+2)

(2) + 2 = 4

DO14 2 hand Spear Damage - (1d8+2)

(7) + 2 = 9

DO14 2 hand spear Attack - (1d20+4)

(5) + 4 = 9

DMJ

Jun 29, 2017 9:08 pm
Deep Ones vs. Bryn
BR2


DO12: Net Attack first
DO11: later in sequence after results of Net Attack seen
OOC:
Assuming 22 is a hit. Can adjust if necessary.
Bryn begins Restrained Condition.

DO11: Spear Attack. Capitalizing on Restrained condition of target, Attack made at Advantage.

One of the Deep Ones again moves in with a net. He entangles Bryn within it and snatches up the sides, tightening the hold. The other Deep One moves in ruthlessly to stab at Bryn while he is immobilized.

The Deep One with the net and Bryn cinched within it gives a strong kick with webbed feet, seeking to drag Bryn away from the fray as a captive.

DO12 Movement Action. Withdraw backwards, half Swim Rate.
DO11 Movement Action. Seeks to cover any rescue attempt or counter-strike, and then controlled withdrawal with partner.
OOC:
Net Attack mislabeled in rolls below. Net Attack was by DO12, not DO11.

Rolls

DO11 Net Attack - (1d20+4)

(18) + 4 = 22

DO11 Spear 2 hand Attack - (1d20+4)

(11) + 4 = 15

DO11 Spear 2 hand Attack Advantage - (1d20+4)

(5) + 4 = 9

DO11 Spear 2 hd Damage - (1d8+2)

(1) + 2 = 3

DMJ

Jun 29, 2017 9:32 pm
Deep Ones vs. Maeriks
BR2


DO15: Movement to take position to Attack Maeriks'. Spear Attack.
DO9: Spear Attack


As one of the Deep Ones falls to Maeriks wrath, another one shifts over to take its place. Spears thrust in for the kill.

Rolls

DO15 1 Hand Spear Attack - (1d20+4)

(19) + 4 = 23

DO15 1 Hand Spear Damage - (1d6+2)

(5) + 2 = 7

DO9 2 Hand Spear Attack - (1d20+4)

(3) + 4 = 7

DO9 2 Hand Spear Damage - (1d8+2)

(3) + 2 = 5

DMJ

Jun 29, 2017 9:47 pm
Deep Ones vs. Ivor
BR2


DO8: Movement/Interact with Environment to reposition netted dead companion. Positions between Ivor and net/body. Follow with Dagger/Claw Attack.
DO7: Spear Attack


Their team numbers recently thinned, the Deep Ones facing Ivor lash out against the deadly barbarian. One of the Deep Ones grabs hold of the net that encases his dead comrade, pulls the body and net backwards in the water away from Ivor, and uses the momentum to surge forward - seeking to separate Ivor from immediate access to the dangerous net.
DMJ sent a note to jabes.plays.rpg
OOC:
Honest Jabes, added the extra damage die from that stinger dagger critical.

Rolls

DO8 Dagger Attack - (1d20+4)

(20) + 4 = 24

DO8 Dagger Damage - (1d4+2)

(4) + 2 = 6

DO8 Claw Attack - (1d20+2)

(6) + 2 = 8

DO8 Claw Damage - (1d4)

(1) = 1

DO7 2 Hand Spear Attack - (1d20+4)

(7) + 4 = 11

DO7 2 Hand Spear Damage - (1d8+2)

(1) + 2 = 3

DO8 Dagger Critical Damage - (1d4+2)

(3) + 2 = 5

DMJ

Jun 29, 2017 9:54 pm
Deep Ones vs. Kray
BR2


DO3: Leads team assault with Grapple Attempt. Awaiting results to continue with other Actions.
DO2, DO4: Awaiting Grapple attempt results.


The strong creature who Kray has assaulted tries again to get a secure hold on the Yuoric warrior as the others level in with weapons.
OOC:
Need Resist Grapple attempt comparison against result below.
OOC:
What this 3-monster squad is trying to do is let the wrestler get a victim and pull him away. If successful, the non-wrestlers are trying to cover the escape positionally. But either way, whether Kray is pulled away or not, they are also trying to get in some shots, so I'm going to post those Attacks and we can fill in the Movement details and ramifications after the Grapple Resist is in.

Rolls

DO3 Grapple Attempt for comparison - (1d20+4)

(13) + 4 = 17

DO2 2 hand Spear Attack - (1d20+4)

(12) + 4 = 16

DO2 2 hand spear damage - (1d8+2)

(8) + 2 = 10

DO4 Short Sword Attack - (1d20+4)

(20) + 4 = 24

DO4 Short Sword Damage - (1d6+2)

(6) + 2 = 8

DO4 Short Sword Critical Damage - (1d6+2)

(4) + 2 = 6

DMJ

Jun 30, 2017 1:04 am
Transition to TR3

Ez, you can update us on the finer details of Kray's fight. In the meantime, I'd like to open up a shift to close out Round 2 and let everyone start telling what happens for TR3.

I say close out Round 2 because I suspect their are some possibilities of Reactions on Opportunity Attacks, with some good guys and bad guys moving around the confusing tight squeeze battle pool. Especially Sentinels may see openings to which their Sentinel powers may apply, so I'm open for hearing out cases to be made as you guys view the mechanics of the battle. Send it in if there is a question or proposal on anything. Or if it's pretty straight forward and you just want to start stabbing away for TR3, I'm definitely good for posting up those as well.

I know tomorrow is Friday, traditionally our day to gear down a notch, so I'll let you guys be the judge of how much to get done tonight/tomorrow. If someone is busy and can't really proceed, no problem. We'll push pause wherever it ends up tomorrow and let it sit for the weekend downtime.

Thanks, y'all.
J
Jun 30, 2017 2:03 am
TR3
DMJ says:
Deep Ones vs. Maeriks
BR2


DO15: Movement to take position to Attack Maeriks'. Spear Attack.
DO9: Spear Attack


As one of the Deep Ones falls to Maeriks wrath, another one shifts over to take its place. Spears thrust in for the kill.
DO15 1 Hand Spear Attack - (1d20+4)
( 19 ) + 4 = 23
DO15 1 Hand Spear Damage - (1d6+2)
( 5 ) + 2 = 7
DO9 2 Hand Spear Attack - (1d20+4)
( 3 ) + 4 = 7
DO9 2 Hand Spear Damage - (1d8+2)
( 3 ) + 2 = 5
OOC:
DO15 spear hits, assuming he is still alive after Thorn is finished with him.
Maeriks leans back as he pushes on the back of the javelin with the bottom of his foot, pushing the dying creature toward the spear wielder, causing a renewed attack by the Deep One to fall short. As he leans back, Maeriks draws his dagger into his offhand. Lashing out with shortsword and spear, Maeriks drives into the Deep One with the quiet determination of a man just doing his job.
OOC:
11 damage to DO9.
A second attack from the side by yet another attacker catches him, leaving a trail of blood across Maeriks' back, fading into a thin cloud in the water.
[ +- ] Maeriks Mac Hannoc
Last edited July 1, 2017 7:59 pm

Rolls

Shortsword attack and damage vs DO9 - (1d20+6, 1d6+4)

1d20+6 : (17) + 6 = 23

1d6+4 : (1) + 4 = 5

Savage Attacker reroll short sword damage - (1d6+4)

(4) + 4 = 8

Dagger offhand attack, damage - (1d20+6, 1d4)

1d20+6 : (17) + 6 = 23

1d4 : (3) = 3

DMJ

Jun 30, 2017 12:02 pm
NOTE: This is J but shifting X's post from Admin over here. Thorn's Actions for TR3.

As one of the three Deep Ones that have been focusing on Thorn pulls away, the fighter sees an opportunity and jabs a spear at the retreating one's back.
OOC:
Opportunity Attack against DO15
Once again, Thorn's reaction results in receiving pain from the creature with the short sword.
OOC:
DO13 hits; DO14 misses. 4 points damage on Thorn
Thorn retaliates, managing two sudden, violent lunges at the Deep One wielding the sword. He is slowly becoming accustomed to fighting underwater. Hopefully not too late, he thinks grimly. He looks around for alligators.
OOC:
TR3, attacks at DO13
[ +- ] Thorn Character Sheet
https://dl.dropbox.com/s/qagu0gk75s2ilbf/Xorthan%20Rolls%20Post.JPG
Jun 30, 2017 5:00 pm
Momentarily in the grip of one of his assailants, Kray manages to put his falcata between himself and another attacker's short sword, glancing the blow off to the side. Turning toward his right with the parry, he manages to slice free with his knife from a short-lived hold, pushing just far enough away from the grappler's reach to break free.

Dice for grapple resist. Advantage with Rage on Athletics check. Using CTC Advantage. Okay, let's try Lucky.

Alright then... going to use Reaction to Parry Maneuver vs the crit from DO4's shortsword. 14-11 = 3 damage, halved for Rage, rounded down to 1.

Now, going to use my Attack to try and break the Grapple. LOL for real on these dice. CTC Adv on that for another try. About time.

Bonus action to try and gut DO3 with my Mozamyah Knife (the DO I hit before).

1 damage, but at least I'm not swept away by these fucking things. Some shit luck that turn.

We'll be bathing a Deep One blood soon. Kill these damn wretched things!


Primary Copy for Kray's Spoiler Character Sheet
[ +- ] Kray Mercon Character Sheet
Last edited June 30, 2017 5:33 pm

Rolls

Atheltics vs Grapple - (1d20+4)

(7) + 4 = 11

Atheltics vs Grapple (Rage Advantage) - (1d20+4)

(12) + 4 = 16

Atheltics vs Grapple CTC Adv - (1d20+4)

(7) + 4 = 11

Lucky for Atheltics Grapple Resist - (1d20+4)

(8) + 4 = 12

Parry Maneuver vs 14 damage from DO4 - (1d8+5)

(6) + 5 = 11

Break Grapple Athletics - (1d20+4)

(1) + 4 = 5

Break Grapple Athletics, Adv Rage - (1d20+4)

(9) + 4 = 13

Grapple break with CTC Adv as part of my attack - (1d20+4)

(18) + 4 = 22

Mozamyah Knife vs DO3 - (1d20+4, 1d4)

1d20+4 : (13) + 4 = 17

1d4 : (1) = 1

Jun 30, 2017 7:30 pm
Nevermind...
Last edited June 30, 2017 7:31 pm

DMJ

Jun 30, 2017 7:57 pm
Kray BR2 and TR3
OOC:
Wow. What a wrangle and what a dice-fest.
To me it looks like Kray definitely DID break the Grapple, but in the mechanics of it, the Grapple Resist came not during the defensive comparison in BR2, but came later during TR3. With the Break Grapple as an Attack Action. Correct?

If so, a few things I think:

1) That does mean, pretty sure anyway, that he was dragged away for a moment by the BR2 Movement of wrestler DO3. These jokers have and impressive 40 Swim MR. Half of that for dragging a grapple victim. So that would make it that Kray got pulled away 20' from previous position before he got enough wrestling done to really break free.

2) If Item #1 above is true, and the break grapple attempt (result 22) happened in Round 3, I think it means that I have to do another counter roll for DO3. I'll have to reread the rules, but I think it's sort of like a new face-off comparison between 2 guys every round. That is what we were doing back in the day when I was NPCing Wrestlemania Events M-Th day in/day out when Qiu was Intercontinental Champion (may he Rest in Peace). I'm going to post up a roll - it's probably going to be a Kray victory - and therefore a moot point. If it is a unlikely win by DO3, I'm up for debating this more if there is disagreement.

3) Bad news above, but as I think about it, there may be a bright side in that Ivor could, I think, steal away a Reaction Opportunity Attack on one of those fools. They tried to cover the retreat/withdrawal pull, but in the end even the guarding guys were trying to swim back with their wrestler buddy, trying to do the group kidnapping and abuse. Ivor has been covered up with his own problems, I don't think he could positionally strike out at DO3 wrestler specifically, but I think rear fadeaway guard DO4 has some vulnerability that Ivor can exploit.
Jabes, let Ivor stab away and join in on this long story adjustment if you want. That would be a Reaction during BR2 vs. DO4, so make sure I'm not missing something and you still have a Reaction intact for that round.

4) Let me keep going her: IF point number 3 is possible AND Ivor gets a successful hit, I think I have to envision that as another adjustment. Since Ivor is a Sentinel, his Opp Attacks stop opponents dead in their tracks right? Speed reduced to 0. If that is right, DO4 not only is denied Movement but I'm also going to say that his Attacks during BR2 retroactively never happened. Reason is because he was purposefully stalling to try to get back with a captured victim from his buddy's wrestle, Move with them, and then make his Attack away from the crowd, thinking that the attack might be more effective if the victim ended up entangled or pinned.

Alright. Lot of talking. I'll stop there, build in the roll, post, and then we can go from there as necessary.

OMG. Tie. 22-22. Now that's a can of worms. Will have to consult books tonight.
Ez, weigh in on any of the above as you see fit.
I think it is right that we have to do a new oppositional comparison roll for TR3. It seems right because otherwise on a good lucky roll, a guy could ride it out round after round.

Rolls

TR3 Deep One maintain Grapple Comparison vs. 22 - (1d20+4)

(18) + 4 = 22

DMJ

Jun 30, 2017 8:46 pm
Hinka
TR3


Popping up from the stirred silt of the floor, Hinka fires a surprise Javelin at the Deep One who has Bryn captured in the net.

Dang. Miss. NPCs fucking up.

Rolls

Javelin launch vs DO12

Javelin Damage

Jun 30, 2017 9:41 pm
OOC:
Opportunity attack against DO11
OOC:
Sorry Kray, Maeriks has failed you. How's the view from over there, btw?
Last edited June 30, 2017 9:42 pm

Rolls

Shortsword Opportunity attack, damage against Deep eleventy one - (1d20+6, 1d6+4)

1d20+6 : (2) + 6 = 8

1d6+4 : (3) + 4 = 7

DMJ

Jun 30, 2017 10:24 pm
Maeriks
Round 2


Reaction OA: Miss
Jul 1, 2017 4:32 am
On a tie, nothing changes, so if a condition was on a PC it remains.

DMJ

Jul 1, 2017 10:26 am
Rutcranna
TR3


Movement (Swim 15) towards Kray and his DO captor and attackers.
Attempting Stealth, using the murk and silt low to the ground and the rubble and broken rocks where possible.
Imposing Disadvantage on Stealth check because of circumstance. Active open combat already initiated. Opponents are wary of attacks and attackers.


Results: mystery

Rolls

Stealth

Stealth Disadvantage

DO Perception

Jul 1, 2017 2:10 pm
His eyes flash as he takes the hit from the With a powerful kick of his legs, Ivor propels himself around the Deep One in front of him like an orca around a seal pup, stabbing with his trident as he maneuvers past. Then he makes a grab for his net.
OOC:
• Movement (+5 swim speed)
• Swim-by Menacing Attack: DO8 must save (WIS DC 16) or be Frightened.
• Object interaction: retrieve net
[ +- ] Ivor drop-down character sheet
Last edited July 1, 2017 2:11 pm

Rolls

Menacing Trident attack, 2-handed damage, Superiority Die - (1d20+8, 1d6+7, 1d8)

1d20+8 : (5) + 8 = 13

1d6+7 : (4) + 7 = 11

1d8 : (3) = 3

Jul 1, 2017 2:33 pm
Kray almost escaped after being dragged away from the group's defensive circle, but the Deep One somehow manages to maintain his hold.

Tempted to have that Grappling DO re-roll his 22 grapple via Lucky, but screw it. I'll just deal with whatever comes next as it would seem that Kray being dragged off is simply meant to be.

Speaking of, Team Glaaki sure does like to drag folks off. I've got this feeling that we are going to run into Hive versions of Talius and Qiu; replacements for the Hive we offed on Old Island.
[ +- ] Kray Mercon Character Sheet
Last edited July 1, 2017 2:35 pm

DMJ

Jul 1, 2017 2:33 pm
Ivor
TR3


Trident Attack: Hit
Menacing Attack Save: Opponent fails Save, begins Frightened condition
Movement: Position shift to other side of opponent. Maintain appropriate closeness to ensure this is not a retreat. Take position in range to grab net. Avoid invoking Opportunity Attack.
Interact with Object: Net retrieved


Ivor arcs his body, bringing his trident far behind his back with both hands, and then heaves it back down over his head in a fearsome surge of power as he stabs down at one of the Deep Ones. The creature is hit, and after seeing the fury of the strike, is cowed backwards, faltering as Ivor shoves past him. An experienced swimmer and an expert hand with a net, Ivor covers the distance, snatches his net free from his last victim, and then shifts back again to face his remaining enemies.

Rolls

DO8 WIS Save, to avoid Frightened condition - (1d20)

(7) = 7

Jul 1, 2017 5:44 pm
Bryn tries to react quickly after being whisked away by the Deep One. He pulls out his kukri and tries to cut open the net.

After escaping from the net Bryn takes a swipe in anger at the back of the Deep One with his dagger.

Ill roll sneak attack damage, you can decide if it's applicable for a backstab

Oops. Just saw the attack roll nevermind. Don't know what happened there, thought I had the attack roll. Attack on DO11
Last edited July 1, 2017 8:00 pm

Rolls

Attack on net - (1d20+6, 1d8+4)

1d20+6 : (10) + 6 = 16

1d8+4 : (3) + 4 = 7

Off hand dagger - (1d4+4)

(4) + 4 = 8

Sneak - (2d6)

(64) = 10

Off hand attack roll - (1d20+6)

(12) + 6 = 18

DMJ

Jul 1, 2017 7:55 pm
Bryn
TR3


Kukri Attack: Hit. Net disabled. Allows escape, end of Restrained condition.
Dagger Attack: hit.


Bryn's kukri slices through the net and the Dannein quickly swims free of the net, and wastes no time launching right back at his attackers. He drives his off-hand blade right into the neck of the Deep One who was stabbing him with the spear. Veins and arteries are cut. The creature drops its spear and clutches at the fatal neck wound. To no avail. It's movements slow and it can only kick backwards in the water as it drifts back dying.
OOC:
Sneak Attack (fuckin A Straight: backstab, bitches!!!) not an option. Rogue Bryn was captured in a net, with 2 attackers focused on hurting him. Sneak Attack is out...BUT a normal Off-hand dagger Attack is in play.
Right now, I don't see a second Attack roll. Ox, send it if you want. You already have the 8 damage if it is a hit. And identify a target (DO11 or DO12).

DO11: Deceased
Jul 1, 2017 8:46 pm
Having lashed out at the two Deep Ones before him, Thorn feels his spear strike true into the first one's gut. He senses it needs just an extra nudge to encourage its death. As he pulls his spear free and is hitting the second monster, his other hand is unsheathing Urdav's seax blade. Handle down, he slashes the blade forward and towards the ugly creature's throat.

Rolls

Bonus action knife attack & damage with off-hand - (1d20+6, 1d4)

1d20+6 : (10) + 6 = 16

1d4 : (4) = 4

DMJ

Jul 1, 2017 8:59 pm
Thorn
TR3 (cont'd)


Off Hand knife Attack: Hit

Thorn's deer antler handled seax blade dives straight into the creatures upper throat, the angle pointed blade peak sliding deep through the inner palate and poking the brain stem. The Deep One locks out, rigid in a shocking clench of death, and then falls completely limp, floating softly backwards.

DO13: Dead Right There (DRT)

DMJ sent a note to Xorthan
Jul 1, 2017 9:08 pm
Xorthan sent a note to DMJ

DMJ

Jul 2, 2017 12:56 pm
Deep Ones vs. Ivor
BR3


DO8: Suffers Frightened Condition. Disengage. Attempt to relocate to another fight.
DO7: Spear Attack


Still frightened from Ivor’s menacing trident attack, the injured Deep One sees Ivor recover his net and turn back to fight. With failing fortitude, the creature paddles backward carefully, seeking to put some distance between himself and the raging Dannein who acts as a demon in the water.
OOC:
Jabes, pretty sure this means Ivor has option for Opp Attack if he has a Round 3 Reaction intact.
The other Deep One is unfazed and dives in, spear thrust forward.

Rolls

Spear Attack DO7 - (1d20+4)

(13) + 4 = 17

2 Hand Spear Damage - (1d8+2)

(5) + 2 = 7

DMJ

Jul 2, 2017 1:00 pm
Deep Ones vs. Maeriks
BR3


DO9: Spear Attack
DO15: Spear Attack


Trying to capitalize on their waning moments of superior numbers, two injured Deep Ones stab desperately at big Maeriks.

Rolls

DO9 Spear Attack - (1d20+4)

(14) + 4 = 18

2 Hand Spear Damage - (1d8+2)

(8) + 2 = 10

DO15 Spear Attack - (1d20+4)

(4) + 4 = 8

1 Hand Spear Damage - (1d6+2)

(5) + 2 = 7

DMJ

Jul 2, 2017 1:02 pm
Deep One vs. Bryn
BR3


DO12: Short Sword Attack

Having just seen his net sliced to ruin and his battle comrade slain, a desperate and frustrated Deep One lunges forward with everything he has, facing Bryn one-on-one, blade-to-blade.

Rolls

DO12 Short Sword Attack - (1d20+4)

(8) + 4 = 12

Short Sword Damage - (1d6+2)

(1) + 2 = 3

DMJ

Jul 2, 2017 1:15 pm
Deep One vs. Thorn
BR3


DO14: Spear Attack

The Deep One still facing Thorn realizes that he is suddenly alone in his fight. Unwilling to relent, he barrels in with his spear.

Rolls

Spear Attack DO14 - (1d20+4)

(1) + 4 = 5

2 Hand Spear Damage - (1d8+2)

(2) + 2 = 4

DMJ

Jul 2, 2017 1:19 pm
Deep Ones vs. Kray
BR3


DO3: Movement, 20’ Swim. Help Action, provide support to DO4
DO4: Movement, 20’ Swim. Sword Attack against krekutil
DO2: Movement, 20’ Swim. Spear Attack against Kray


The Deep Ones who have kidnapped Kray continue to stay on the move as they continue their assault, dragging Kray through the water, swimming further and further away from the group. Kray can now barely see Rutcranna’s pink light as he catches a glimpse backwards in the midst of his effort to break free.

Kray’s exhausted and injured captor summons all of the strength he has to bend Kray forward and hold his thrashing arms down away from his head. The creature is doing everything he can to help his comrade, who swims in close with his curved blade and leans in for a targeted cut at the top of the captive’s head – leveling the sharp curved blade in not directly at Kray, but at the krekutil mask!

All the while, the other Deep One with the spear, swimming alongside Kray and the others, does his best to stab in at Kray’s torso and continue the harm and confusion of the embattled Yuoric.

Rolls

DO4 Short Sword Attack at krekutil - (1d20+4)

(12) + 4 = 16

DO4 Short Sword Attack at krekutil (Advantage from Help) - (1d20+4)

(18) + 4 = 22

Short Sword Damage to krekutil - (1d6+2)

(5) + 2 = 7

DO2 Spear Attack at Kray - (1d20+4)

(13) + 4 = 17

2 hand Spear Damage - (1d8+2)

(6) + 2 = 8

DMJ

Jul 2, 2017 2:01 pm
OOC:
Ez, head's up. Kray's krekutil is dying, soon dead. The physiology of its coming failure is something we'll have to face as it unfolds - nothing you know in advance. But as you might guess, it won't be good and the game mechanics are quite aggressive and dangerous. The system of having lungs flooded with fluid is useful when everything is going well but becomes a terrible risk once the fluid is no longer replenished with its ongoing oxygen filtering.

I want to disseminate right away that (though it was not paid much attention in the prep and departure phase) Rutcranna, Hinka, and Maeriks are carrying spare krekutils. Kray would know that.

The skill of changing from one krekutil to another underwater is not something anyone practiced, so that would be a WIS-based skill check, something it would be good to have a Help assistance on from Rutcranna or Hinka.

Rutcranna is trying to get to Kray, but these fish heads are fast and she is struggling to keep up. As I am thinking it through, I feel like I will try to post Rutcranna's TR4 Action early, so that Kray can get a small update on the details of the situation as he heads into some tough decision making.

Good luck.
Jul 2, 2017 3:49 pm
OOC:
O.A. vs. DO8.
The frightened Deep One tries to flee but Ivor is relentless. His trident darts forward again, spearing the creature in the back.
Last edited July 2, 2017 3:50 pm

Rolls

Trident attack, damage - (1d20+8, 1d6+7)

1d20+8 : (17) + 8 = 25

1d6+7 : (4) + 7 = 11

Jul 2, 2017 6:09 pm
Dice for Lucky to have the attack on my krekutil miss. Looks good, Krekutil takes no damage as my roll replaces the original attack.
[ +- ] Kray Mercon Character Sheet
Last edited July 2, 2017 6:24 pm

Rolls

Lucky to save Krekutil from being hit. - (1d20+4)

(6) + 4 = 10

DMJ

Jul 2, 2017 9:29 pm
Deep Ones vs. Kray
BR3 (cont'd)
OOC:
Ooooh. I love this. The Luck of the Yuors is kicking in.
Though the bad guy hit on both of his Advantage rolled hit attempts (16 and 22), I'm ready to take the 22 and force the reroll to the 10. A burn on resources makes the change.
Krekutil AC 11, btw. Only benefiting by the fact that they are very small and connected to someone's head.
At the very last moment, Kray tucks his head in and bends forward, causing the Deep One swinging with the blade to miss hitting the krekutil by the narrowest of margins.

DMJ

Jul 2, 2017 9:36 pm
Ivor
Round 3 (cont'd)


Opportunity Attack, Trident: Hit

Ivor's trident plunges into the creature's low back at the kidneys. The barbs enter and grip the Deep One, and Ivor instinctively shifts his weapon downward, casting the opponent towards the ground to stop his movement.

The Deep One writhes in pain as it is thrown off of the trident when Ivor jerks it free. The creature clutches backwards at the fatal wound, bleeding and shaking in the stirred silt of the chamber floor.

DO8: Eliminated.

DMJ

Jul 3, 2017 1:22 am
Top of Round 4 (TR4)

Hinka


Dagger Attack against DO12 off-hand
Dagger Attack against DO12


Hinka slides up behind the Deep One with the net who was distracted by the escape of Bryn.

The quick Tochoan, wraps his leg around the creature's shoulder and one arm. Stabilized, Hinka stabs into the Deep One's ears with daggers on both sides, killing it.

DO12: Slain

Rolls

Dagger Attack v. DO12

Dagger Damage

Off-hand Dagger Attack v. DO12

Dagger Damage

DMJ

Jul 3, 2017 1:37 am
Rutcranna
TR4 (partial)


Movement, Swim 15. Approaches to 15' from Kray, 10' from DO2.
(Awaiting further developments before detailing more Action, depending on Actions of Kray durign TR4)

Rutcranna swims forward as fast as possible, still trailing the Deep Ones who are quicker, even though they are dragging Kray.

Kray can see Rutcranna and her pink light nearby. The Deep Ones see her as well.
Jul 3, 2017 2:28 am
Kray feels the Deep One's short sword swoosh just past his head, the water breaking with the blade's motion.

Fucking fates are toying with me.

He lashes back at the fish-mongrels that would make a sacrifice out of his kreketil. Tensing against the Deep One's hold, he redirects his falcata backward and over his own right shoulder, driving it toward the face and neck of the one holding him from behind. Slowly he forces the Pylosean steel against the creature's last reserves of strength and will as the blade inches deeper into its flesh. Kray feels the its hold goes slack, lifeless as the arms release.

Reflexively he brings the falcata back toward the fish-mongrel who stabbed at his head, following it up with a sideways knife stab directed toward it's lungs. In the same moment he begins to push away, swimming back to form up with Rutcrana.

Let's see if I can simplify things here.

Going to go all out on offense and set Attack bonus to +3. Dice roll to attack.

First roll is attack on the DO grappling me. After that, by my account Grappler DO3 has takens taken 20 damage so far, so should be dead.

I'll attack again with the Falcata, using the damage on the Bastard who stabbed at Kray's head (unless for some reason DO3 is somehow alive?).

Bonus action to stab the Bastard with my knife.
[ +- ] Kray Mercon Character Sheet
Last edited July 3, 2017 3:20 am

Rolls

Attack on DO grappling Kray - (1d20+8)

(17) + 8 = 25

Falcata Damage for Hit on Grappler - (1d6+5)

(3) + 5 = 8

Action Surge attack vs the Bastard who tried to peel my LUBA helmet - (1d20+8)

(11) + 8 = 19

Falacta damage against Bastard - (1d6+5)

(1) + 5 = 6

Stab Bastard with Knife, potential damage - (1d20+8, 1d4)

1d20+8 : (12) + 8 = 20

1d4 : (3) = 3

Jul 3, 2017 5:29 am
DMJ says:
The Deep One still facing Thorn realizes that he is suddenly alone in his fight. Unwilling to relent, he barrels in with his spear.
Finally I can focus on just one of these damn things for a moment.

Thorn sees the spear. Things seem to happen at a slower pace here in the murk. Urdav's knife still in his left hand, he brings it up to parry, deftly directing the point of the Deep One's javelin away from any damage.

Hard to call it a riposte as your hand glides slowly through the water.

He strikes, slowly, yet still twice as fast as the creature, up and in to its abdomen, once. Twice. Thrice. All as the creature's weapon is still sliding past him, hitting nothing.
OOC:
Thorn's shifting back into attack mode. Since Riposte is still BR3, Thorn's still at 2/1 offense/defense, so it's +6 for that attack, but then +7 since his next two attacks are TR4.
[ +- ] Thorn Character Sheet

Rolls

Riposte attack with Javelin - (1d20+6)

(4) + 6 = 10

Riposte damage - (1d6+4, 1d8)

1d6+4 : (6) + 4 = 10

1d8 : (4) = 4

Attack 1 and damage with Javelin - (1d20+7, 1d6+4)

1d20+7 : (14) + 7 = 21

1d6+4 : (4) + 4 = 8

Attack 2 and damage with Javelin - (1d20+7, 1d6+4)

1d20+7 : (8) + 7 = 15

1d6+4 : (5) + 4 = 9

Jul 3, 2017 5:33 am
Ivor pushes off and swims after Kray and his captors. With a few powerful strokes he's almost there but finds his way barred by the spear-wielding Deep One protecting the group's rear. Ivor casts his net, entangling the Deep One, and follows through with a savage thrust of his trident at the fish-man's torso.
OOC:
• Dash action: swim 40'.
• Action Surge: Net attack vs DO2.
• Bonus action: Trident

Rolls

Net - (1d20+10, 1d20+10)

1d20+10 : (15) + 10 = 25

1d20+10 : (13) + 10 = 23

Trident, Advantage vs. Restrained, damage - (1d20+8, 1d20+8, 1d8+7)

1d20+8 : (3) + 8 = 11

1d20+8 : (14) + 8 = 22

1d8+7 : (4) + 7 = 11

Jul 3, 2017 5:52 am
TR4
[ +- ] Deep Ones vs. Maeriks
The Deep One retaliates, stabbing back at Maeriks with his spear, this time getting past his defenses and piercing his thigh. Maeriks roars, the odd muffled gurgling sound sitting on his thoughts as he sends his short sword toward the creature's face, while simultaneously parrying a second thrust by the other spear wielding Deep One. Brain and blood ooze out of the gaping wound, the creature's body instantly slack and drifting down into the silt.

Squaring himself against the remaining Deep One, Maeriks roars again, wondering if the Deep Ones can even speak themselves. Maybe. This one before him never will tho.
OOC:
18 Damage to DO9
[ +- ] Maeriks Mac Hannoc
Last edited July 3, 2017 6:09 am

Rolls

Shortsword attack and damage vs DO9 - (1d20+6, 1d6+4)

1d20+6 : (20) + 6 = 26

1d6+4 : (6) + 4 = 10

Shortsword crit damage - (1d6+4)

(4) + 4 = 8

Second Wind - (1d10+3)

(1) + 3 = 4

Savage Attacker reroll short sword damage - (2d6+8)

(12) + 8 = 11

Jul 3, 2017 10:09 am
After destroying the net and still seething, Bryn focuses on the other Deep One that was attacking him. Bryn attacks with his two karambit daggers.

Im going to rip those fucking gills right off your disgusting face.
[ +- ] Bryn Rynalt Drop Down Character Sheet
Last edited July 3, 2017 10:10 am

Rolls

Attack/damage - (1d20+6, 1d4+4, 1d20+6, 1d4+4)

1d20+6 : (1) + 6 = 7

1d4+4 : (4) + 4 = 8

1d20+6 : (18) + 6 = 24

1d4+4 : (3) + 4 = 7

Attempted Sneak Attack - (2d6)

(52) = 7

DMJ

Jul 3, 2017 10:58 am
Kray
TR4


Falcata Attack Against DO3 Grappler: Hit

DO3: Dead fish
Grappled Condition ended

Falcata Attack via Action Surge against DO4: Hit
Off-hand Knife Attack DO4: Hit


In an explosion of violence, Kray stabs backwards, killing his opponent who had him entangled. Pushing the dead grappler away, Kray launches forth cutting and stabbing the other Deep One who had attempted to destroy his mask.

DMJ

Jul 3, 2017 11:06 am
Ivor
TR4



Movement complete.
Net vs. DO2: Hit. Opponent has Restrained condition
Trident Attack vs. DO2: Hit


In a surge of athletic energy, Ivor tears through the water towards Kray. The Deep One who was facing him stabs out at him, but Ivor presses on.

DO7 OA below

Ivor pulls through the water, sailing just past Rutcranna and squaring off against the rear guard Deep One between Ivor/Rutcranna and Kray. In a fluid motion, Ivor casts the net as he approaches and then extends out with his trident, stabbing in at the captured creature.

Rolls

DO7 Opportunity Attack Spear - (1d20+4)

(5) + 4 = 9

2 Hand Spear Damage - (1d8+2)

(8) + 2 = 10

DMJ

Jul 3, 2017 12:59 pm
Maeriks
TR4


Short Sword Attack v. DO9: Critical Hit


The Deep One spasms and dies when Maerik's sword breaks through it's cheek bone and slides through its eye, into the brain.

DO9: Dead

DMJ

Jul 3, 2017 1:11 pm
Bryn
TR4
OOC:
Ox, Bryn sees that the fellow with the net (DO12) just got brain stabbed to death by little Hinka.
Looking at your above post, and in an effort to try to keep the ball rolling, I'm going to take the liberty (temporary, correctable liberty) to redirect that Attack at the next closest target....
which would be DO15 who is facing off against Maeriks. Bryn can reach him by using Movement Swim 15' and coming up behind him for the Sneak Attack while he is focused on Maeriks.
If that is not a plan that you are happy with, we can easily adjust afterwards.
Bryn sees the net wielding Deep One being slain by Hinka, so he swims a straight line back to another target. He sees a Deep One fighting against Maeriks, approaches quickly, flanks the creature and attacks with both daggers.

Dagger Attack: Hit
Sneak Attack: Applicable with Hit.
Off-hand Dagger Attack: Hit


Bryn slides one dagger into the neck, at the low base of the skull. The other dagger he plunges into the creatures side, between ribs and tearing a lung. The creature quakes and thrashes in its dying moments.

DO15: R.I.P.
Jul 3, 2017 1:15 pm
Remember, Kray moved back the 15' to form up with Rutcrana on his turn, knowing the risk that being separated in the dark environment would have. Last thing the group needs is to be searching for someone in this pitch black.
Last edited July 3, 2017 1:18 pm

DMJ

Jul 3, 2017 1:19 pm
Rutcranna
TR4 (cont'd)


Pausing briefly and seeing Ivor barrel into the scene, Rutcranna waits for a good opporunity to strike after the Deep One ahead is captured in Ivor's net. She moves in and stabs with her knife, plunging the blade into the vulnerable creature's chest. The Deep One heaves and clutches at its fatal wound, crumpling into a fetal position in the net.

Knife Attack: Hit

DO72: Dead in net.

Rolls

Knife stab v. DO2

Knife stab v. DO2 Advantage (opponent Restrained)

Damage dubh fhagal

DMJ

Jul 3, 2017 1:31 pm
Ezeriah says:
Remember, Kray moved back the 15' to form up with Rutcrana on his turn, knowing the risk that being separated in the dark environment would have. Last thing the group needs is to be searching for someone in this pitch black.
OOC:
I hear you, Ez.
What about this:

Rutcranna held her last 5' until surging forward just recently, so she is only 10' away, right next to Ivor and a dead DO in a net.
The last DO floating live from the kidnapper team is injured DO4, who starts TR4 between Kray and Rutcranna.
I think that Kray could swim up to the guy, shift around him so to speak, and end up close up to him but not continuing on to move away, instead maintaining the 5' adjacent face off, but just moving to the other side.
If Kray moved on, that would give DO4 a sneaky OA.
The movement strategy I am describing would put Kray adjacent to Rutcranna (who is adjacent to Ivor on the other side).

Is that a reasonable way of accomplishing the goal of linking back up with the team, but also not exposing Kray to an additional Reaction attack?

DMJ

Jul 3, 2017 1:38 pm
DMJ sent a note to Xorthan
Jul 3, 2017 4:12 pm
DMJ says:
Is that a reasonable way of accomplishing the goal of linking back up with the team, but also not exposing Kray to an additional Reaction attack?[/ooc]
Absolutely. Just making sure it wasn't lost in the shuffle with the posting frequency and the various distances.

DMJ

Jul 3, 2017 9:35 pm
Thorn
TR4


Riposte: Miss
Javelin Attack 1: Hit
Javelin Attack 2: Hit


In a savage series of javelin stabs, Thorn punishes the last Deep One that faces him. The last thrust punctures deep into the creature's mid-section, perhaps skewering the liver. On it's last bit of life, the severely injured Deep One tries to gather itself and return with an attack of its own.
Jul 3, 2017 9:44 pm
As the dying creature prepares for one last offensive, Thorn moves Urdav's seax away from its spear and plunges it into the Deep One's eye.

EDIT: This is a bonus action; I shouldn't have added the bonus damage. Damage to DO14 only 1...
Last edited July 4, 2017 12:30 am

Rolls

Bonus action knife attack & damage - (1d20+7, 1d4+4)

1d20+7 : (18) + 7 = 25

1d4+4 : (1) + 4 = 5

DMJ

Jul 3, 2017 10:09 pm
Thorn
TR4 (cont'd)


Knife Attack: Hit

The seax blade plunges into the eye portal, all the way to the hilt. The Deep One dies instantly.

DO13: Dead

DMJ

Jul 4, 2017 8:51 am
Bottom of Round 4 (BR4)

Deep One vs. Ivor

DO7: Sees Ivor swim Dash away and follows.
Movement Swim 40.
Provokes Opportunity Attack available to Maeriks because of positioning.


Action: Attack Ivor with Spear

Rolls

DO7 Spear Attack - (1d20+4)

(5) + 4 = 9

2 Hand Spear Damage - (1d8+2)

(6) + 2 = 8

DMJ

Jul 4, 2017 8:52 am
BR4
Deep One vs. Kray


DO4: Short Sword Attack at Kray

Rolls

DO4 Short Sword Attack at Kray - (1d20+4)

(5) + 4 = 9

Short Sword Damage - (1d6+2)

(6) + 2 = 8

Jul 4, 2017 2:24 pm
OOC:
OA vs DO7
Maeriks yells out "Maeriksaaaaa!" 😉 as he lunges at the (apparently) retreating Deep One.
Last edited July 4, 2017 2:28 pm

Rolls

Shortsword opportunity attack and damage vs DO7 - (1d20+6, 1d6+4)

1d20+6 : (19) + 6 = 25

1d6+4 : (5) + 4 = 9

Crit damage - (1d6+4)

(3) + 4 = 7

Jul 4, 2017 3:32 pm
Ivor yanks his net free of the Deep One's corpse and in the same fluid motion whips it around the last of Kray's captors and then skewers the creature in the neck with his trident. The Deep One convulses then falls limp as its lifeblood spews into the already filthy water.
Last edited July 4, 2017 3:42 pm

Rolls

Net - (1d20+10, 1d20+10)

1d20+10 : (9) + 10 = 19

1d20+10 : (13) + 10 = 23

Trident vs DO4, Advantage vs. Restrained, damage - (1d20+8, 1d20+8, 1d8+7)

1d20+8 : (20) + 8 = 28

1d20+8 : (4) + 8 = 12

1d8+7 : (5) + 7 = 12

Crit damage - (1d8+7)

(2) + 7 = 9

Jul 5, 2017 9:43 am
Thorn heaves a deep, watery breath. Viscera and blood cloud the water around him. He smiles, then sheathes his knife and readies the spear on its sling as he looks around for signs of violence and his allies around him.
OOC:
Thorn's looking for lights, and will head towards whichever light is bobbing in such a way that it looks like it might need help the most. Post haste!

Rolls

Perception through murky waters for thrashing lights - (1d20+3)

(5) + 3 = 8

DMJ

Jul 5, 2017 11:26 am
Maeriks
Round 4


OA vs. DO7: Hit

The Deep One leaves an opening in its defense as it swims away following Ivor. Maeriks capitalizes, cutting with his captured short sword and drawing a heavy bleed before the creature departs.

Ivor
TR5


Net and Trident: Hit


Ivor smoothly shifts himself and the net in the water, releasing the dead creature's body and then wrapping another. He follows up with a vicious trident stab, directly into the skull of the Deep One who had been trying to attack Kray.

Thorn
R5


Thorn sees a grouping of lights and shadowy forms, up at a higher depth in the water, near the crest going over the fallen statue head.

DMJ

Jul 5, 2017 11:34 am
OOC:
It's TR5 still and looks like the only target left is DO7 who is, though heavily injured, fighting to the death right there with Ivor/Kray/Rutcranna.

Kray is the only one in proximity to act on that this round.

I guess Rutcranna could too, but she's a girl. In a bikini. So she defers to Kray's expertise.

Everyone else below at the original defense site is in a mess of muck blood and bodies. Can see lights of comrades through the murk above.
Jul 5, 2017 2:26 pm
Dice. Using Precision attack for Falcata to finish this. Nice dice!

Well, if a 12 hits, great. Otherwise it looks like Rutcranna is going to have to bat cleanup.
[ +- ] Kray Mercon Character Sheet
Last edited July 5, 2017 2:31 pm

Rolls

Attack Falcata - (1d20+8, 1d6+5)

1d20+8 : (3) + 8 = 11

1d6+5 : (1) + 5 = 6

Attack Dagger - (1d20+8, 1d4)

1d20+8 : (1) + 8 = 9

1d4 : (1) = 1

Precision attack maneuver - (1d8)

(1) = 1

DMJ

Jul 5, 2017 6:15 pm
Kray
TR5


Both Attacks: Miss (AC 13)

Kray faces off against the approaching Deep One, but the creature dodges the blades.

DMJ

Jul 5, 2017 6:15 pm
Rutcranna
TR5


Knife Attack
Results: Hit


With the Deep One distracted in a battle against Kray, Rutcranna is able to slip to an alternate position and stab the creature unawares. Already heavily injured from Maeriks' previous strike, the Deep One lurches away holding his wound, but soon winces and dies.

DO7 Dead.
All Deep Ones Slain.

Rolls

Knife Attack

Damage knife

Jul 5, 2017 9:54 pm
Ivor claims one of the Deep Ones' daggers.

DMJ

Jul 6, 2017 12:56 am
Everyone consolidates up higher in the water, just over the top side of the giant statue's face. As the adrenaline starts to ease down everyone begins to realize that they are a little bit groggy and lightheaded. With the fast breathing, the krekutils seem to be more constrictive. All are able to keep anxiety down and stay cool, but there is a temptation to tear these creatures off of your head.

Hinka seems to recognize the tension and motions for everyone to follow him again. He sends a hand signal for a slow steady pace.

Climbing higher in depth, the group goes into a large tunnel that must have at one time been a large hallway in the back of the great room. Eventually the hallway tunnel ends in a large room. Hinka turns left and then starts ascending again up to the right, up a smaller stairway.

As already seen periodically, large pale fish are seen swimming around the algae covered walls. They coast by like ghosts in the light. It is a bit more eerie now because in the small hallways, there is less room to get away from the fish, so they swim by rather close. Some dash by. Others seem to lumber by without care.

There is another turn to the right, and another short stair rise. It is beginning to be difficult to maintain a good sense of direction. Both forward and back, outside of the colored globe of light, there is only a wall of darkness.

After passing through another sizable room and up a flight of large spiral stairs, the group is in a long straight narrow hallway tunnel. Floor to ceiling is only about 12 feet - fairly cramped in this setting. Swim ahead for a few yards, Hinka stops abruptly and pulls up.

Soon everyone sees what his concern is. Just ahead there is a whirling swarm of black eels, sliding around, turning back and forth, as if they are in some sort of nesting or mating ritual. It is truly sickening.

Hinka gives the signal for "Danger" but also the signals for "Forward" and "Careful".

He then swims forward again slowly.

As you approach, you see the concern: on the edge of the tails of these dreadful serpents are blips of light and crackle.
They are electric eels!

Yet still you must swim past.

Make a DEX check, all.
Jul 6, 2017 1:02 am
Bryn spots the electric eels and wants to take off in the other direction, but he continues on, following Hinka trying to keep up.

So I rolled a 15 if it's just a dex check.
Last edited July 6, 2017 1:03 am

Rolls

Dex save? Straight dex check (-2)? - (1d20+6)

(11) + 6 = 17

DMJ

Jul 6, 2017 1:19 am
This is a CHECK. Not an attack coming at you in any kind of burst or explosion. It is something that you are trying to maneuver through.

Exposing the number to beat: Must roll 12 or above to navigate through unscathed.

DMJ

Jul 6, 2017 1:25 am
Hinka and Rutcranna DEX checks.

Success both.

Rolls

Hinka DEX

Rutcranna DEX

DMJ

Jul 6, 2017 1:31 am
OOC:
Hey, you know, thinking it over: Acrobatics Check is acceptable for this one, if that helps anyone with proficiency.
For all you acrobats out there.
Wearing leotards.
Jul 6, 2017 2:27 am
Maeriks slides along through the water pulling himself slowly with his fingers along the wall hoping and thinking that the eels will think of him as just another part of the wall

Rolls

Dexterity acrobatics check - (1d20+2)

(12) + 2 = 14

Jul 6, 2017 3:37 am
Thorn, not much of an acrobat out of the water much less in it, follows behind Bryn, unsuccessfully attempting to mimic the newcomer's path around the eels.
Last edited July 6, 2017 3:37 am

Rolls

Dex check - (1d20+1)

(3) + 1 = 4

Jul 6, 2017 5:46 am
An expert swimmer, Ivor maneuvers past the eels with ease.
Last edited July 6, 2017 5:47 am

Rolls

Acrobatics - (1d20+6)

(13) + 6 = 19

Jul 6, 2017 6:40 am
Despite maelstrom of eels' chaotic behavior, Kray methodically eases and picks his way through.
Last edited July 6, 2017 6:43 am

Rolls

DEX Check - (1d20+5)

(15) + 5 = 20

DMJ

Jul 6, 2017 10:17 am
All but Thorn glide past without incident, but the big Yuouric swordmaster gets tangled in a batch of eels that wrap around him and begin to thrash and sting. Thorn fights through the temptation of panic as the eerie creatures whirl around him, dragging their fleshy bodies along his arms and shoulders.

One of the tails pops an electric charge right beside Thorn's left eye and ear, causing a noticeable shutter in the krekutil. After a few seconds Thorn emerges through the onslaught after several shocks. He finds himself lightheaded, queasy, and breathing heavily. He has a rising urge to remove the mask and get air.

The group organizes to try to help Thorn along, but he seems sluggish and a bit dazed. Others help him get moving, pulling him along, following Hinka again with a renewed urgency.

Thorn suffers 1 point of Damage and 1 Level of Exhaustion, both of a temporary sort that can be recovered from by either: 1) a Short Rest, or 2) one hour of time (at any activity level).
OOC:
Related, remember adjusted House Rule on Short Rests.
No Rests of any sort can be gained while wearing krekutil masks and breathing the strange fluid within.

DMJ

Jul 6, 2017 10:51 am
Hinka swims on and the others follow. At the end of the hall is another narrow stairway. It ends up being a switch-back sort that rises for a length, turns back in the opposite direction, and rises again. After three of such turns, on the last everyone sees, to great surprise and relief, a break in the surface of the water!

Hinka moves out first and the others follow, stepping up the stairs as everyone converts from swimming to walking along the slick rock stairs and eventually a floor. The group finds itself in a rectangular stone walled room, approximately 20' by 25', ceilings 11'. The stairwell from which they rise comes from one of the corners of the room. From the look of the cuts in the ceiling, each corner has a similar switch back stairwell descending from it. There are no other hallways nor any stairwells heading up. It is soon clear that some sort of descent back into the water is likely in order to move out from this room.

The floor of the room is still submerged wall to wall. The water stands at about a foot and a half of depth. Everyone's light bulb casts full vision throughout the room. Along the wall are various blocks and heavy stone tables and benches. On the ground, some beneath the water and some breaching the surface, is various rubble and what seems to be cracked shards of algae covered pottery. A few rusted poles of brass can be found, covered in muck. Remnants of a few broken bronze torch sconces are embedded high in the walls. The walls themselves are covered in a brown/green scum. Traces of paint chips still cling to some of the crags of a smoothed wall, but no images can be seen if it was once a mural of some sort.

On one centralized high table sits another large stone carved into a hexagonal shape. Likely a dais for some icon or totem in the past, nothing sits upon it now. Near the back of the room, a large stone totem lies on its side, overturned and cracked into two pieces, both now muck-covered and worn. It seems to have been a carving of an elongated coarse-featured face and head that wore some teardrop-shaped hat or crown. Now it is only a ruined stone lying broken in the murk.

After checking the place through briefly, Hinka takes off his krekutil mask and coughs out the breathing fluid. As he does, Rutcranna approaches and grabs his arm, giving him a questioning look. She speaks, but it is impossible to hear her. She motions her hands at the Tochoan though, asking "Where?" or "Which way?".

Hinka looks up at her with a plain look and crumbled brow. He points to the corner stairwell descending, the one diagonally across the room from the stairwell through which the group entered.

Rutcranna gives a signal trying to stop everyone else from taking off masks. With facial expressions and hand motions, she gets the point across that the group should hurry and move on, continuing to descend again back into the water to reach the final destination.

This is no end of the road it seems, only a way point. The group must go back into the water to reach another chamber further on still.

Hinka says a few short sentences to Rutcranna, unintelligible even to Kray through the muffled sound and the difficulty of seeing finer detail in the mask. Hinka motions and looks to the crowd, pointing especially at Thorn who is still a bit wobbly. Rutcranna shakes her head at Hinka then at the crowd. She takes Hinka's arm that is holding the krekutil and raises it, rather roughly, back to his face, pointing at him to put it back on.

Rutcranna looks at everyone. There is some frustration in her eyes. She shakes her head. As loud as she can, enunciating every word clearly, she says through the mask.

"Every minute we wait, one more minute for our enemy to respond. They know we are here now. Let us go, and press on."

Hinka, holding his krekutil in both hands, is still and stares from Rutcranna then to the others then back. His eyes dart over to Thorn again, and to the others who are winded from battle. He gives no emotion, only a steady crumpled brow and head slightly tilted to the side as if considering what will happen in the exchange.

Rutcranna obviously wants to press on, but it is clear that Hinka sees some value in a short break.
Group response or decision?
Jul 6, 2017 2:25 pm
Maeriks feels the near exhaustion from his exertion in the fight. Watching Hinka remove his mask looks soo nice - just a few breaths of fresh air... As Hinka looks at each one of the group, Maeriks lowers his head, observing the ground in an awkward feeling of not wanting to go against Rutcrana but also feeling the strain of the fight - best not to make eye contact. An old response learned in his youth.

He watches a few drops of water fall from off his mask and splash in the standing water on the floor.
Jul 6, 2017 2:38 pm
Ivor tears off his krekutil. Fuck Rutcranna, these warriors need a respite! He puts his hand on Thorn's shoulder reassuringly.
Jul 6, 2017 3:07 pm
Carefully removing his krekutil Kray takes a step toward Rutcranna, speaking in hushed tones. "I know you want to find Sorcha. And you're right, time is pressing. However, we need to be ready for whatever lies ahead. If we go in battle-worn we're already at a disadvantage. And, for all we know, the enemy may have already finished battle preparations."

He casts his eyes around the room, lingering for a moment longer on Thorn and Maeriks. "Maeriks doesn't want to disappoint you, but the last fight was rough on him. And Thorn... that shock from the eel... no doubt he could use a breather."

Kray pauses, thoughtful, then continues. "We'll get there. And we'll be ready. If that means a bigger blood bath, so be it."

DMJ

Jul 6, 2017 3:19 pm
Rutcranna stares at Kray and then looks over at the others. She tilts her eyebrows down a bit in the middle, looking back at Kray.

Then she reaches up to purge her mask and walks away, moving to one of the tables further away from the group as she gets her self situated.

Hinka stares at the interchange, remaining silent and perfectly still throughout. The Tochoan makes eye contact with Kray, gives no expression at all as he stares at the Yuoric noble for several seconds, and then turns away himself to put his krekutil in his small net bag and prepare his own equipment on top of a low rising stone block near a side wall.
OOC:
Short Rest. Has to be at least 5 min.
Manage your own HD rolls on the board, update sheets, shift equipment, etc. Get situated in your own mind this next part of the approach. What kind of equipment do you have, what are you wearing, what things are tucked in/strapped down/or packed in cool little low-back lumbar packs that the Tcho-Tcho offered to you guys for the LUBA infil.
I'll let this sit for most of today to give you some space, talk, update. I'll weigh as necessary, pretty flexible day today for me.
After that, would like to lock-and-load, push the scene on a little further tomorrow if everyone is game, setting up strong before the weekend downshift.
Jul 6, 2017 3:41 pm
Maeriks removes his mask and sits down in the water, legs splayed out straight at 90 degrees. He sits idle for a few minutes, watching the kerutil drift about between his legs. He then pokes at his thigh, testing the wound and feeling how tender it is. Seems it wasn't as bad as he thought in the heat of battle, just a flesh wound, muscle is just fine.
[ +- ] Maeriks Mac Hannoc
Last edited July 6, 2017 7:34 pm
Jul 6, 2017 4:05 pm
Ivor settles himself in a corner and slows his breathing, marshaling his strength. A practiced ritual in the arena when one has to fight one death-match after another with only a minute's respite in between.
OOC:
OK to use Second Wind instead of normal HD recovery? The feature then recharges in the short rest. Ta-dah, no HD spent. Let me know if it's too metagamey.

Rolls

Second Wind - (1d10+4)

(7) + 4 = 11

DMJ

Jul 6, 2017 4:09 pm
OOC:
You know me, Jabes: Character favoritism all the way up until someone gets stabbed to death.
Have at it with that big breath of Wind, Big Gamer.
Jul 6, 2017 7:27 pm
J, speaking of managing game mechanics, I'd like to use Kray's Rally maneuver before his short rest (like Second Wind, applying the effects outside of combat). Basically it'll let him grant temporary hp to a PC. RP-wise thinking his whole 'bigger blood bath comment' might exude a little swagger toward some faith in the group's chances.

I'd use Kray's last 2 maneuvers (pre-short rest) on Maeriks and Bryn, giving them an additional buffer on hp before the next fight. Rolling the dice to move things along in the case that you're cool with that.
[ +- ] Kray Mercon Character Sheet

Rolls

Bryn Rally Temp hp - (1d8+3)

(2) + 3 = 5

Maeriks Rally Temp hp - (1d8+3)

(1) + 3 = 4

Jul 6, 2017 8:02 pm
OOC:
I'm all for gaming the game. 4 temp HP gained. How does this rally look, Ez?
[ +- ] Maeriks Mac Hannoc
Last edited July 6, 2017 9:00 pm
Jul 6, 2017 8:22 pm
Bryn sputters as he pulls off his krekutil and takes a breather while he keeping an eye on the exchange between Rutcrana and Hinka, then her exchange with Kray.

Busying himself with his gear, as Kray gives his pep talk, Bryn feels the small canister in his pouch on his back. I wonder if she would know what this is...

Bryn walks over to where Rutcrana is and asks

Oxbox sent a note to DMJ
[ +- ] Bryn Rynalt Drop Down Character Sheet
Last edited July 6, 2017 8:35 pm

Rolls

Second Wind - (1d10+1)

(5) + 1 = 6

DMJ

Jul 6, 2017 10:59 pm
Ezeriah says:
J, speaking of managing game mechanics, I'd like to use Kray's Rally maneuver before his short rest (like Second Wind, applying the effects outside of combat). Basically it'll let him grant temporary hp to a PC. RP-wise thinking his whole 'bigger blood bath comment' might exude a little swagger toward some faith in the group's chances.

I'd use Kray's last 2 maneuvers (pre-short rest) on Maeriks and Bryn, giving them an additional buffer on hp before the next fight. Rolling the dice to move things along in the case that you're cool with that.


This is fine. I adjusted Short Rest for a few reasons, one of them being to open the door for more use of rechargeable powers that everyone enjoys. You guys are creative on how to max available resources, so this sort of thing is in the spirit of what we were aiming at.
Jul 6, 2017 11:51 pm
DMJ says:
All but Thorn glide past without incident, but the big Yuouric swordmaster gets tangled in a batch of eels that wrap around him and begin to thrash and sting. Thorn fights through the temptation of panic as the eerie creatures whirl around him, dragging their fleshy bodies along his arms and shoulders.

One of the tails pops an electric charge right beside Thorn's left eye and ear, causing a noticeable shutter in the krekutil. After a few seconds Thorn emerges through the onslaught after several shocks. He finds himself lightheaded, queasy, and breathing heavily. He has a rising urge to remove the mask and get air.

The group organizes to try to help Thorn along, but he seems sluggish and a bit dazed. Others help him get moving, pulling him along, following Hinka again with a renewed urgency.
Thorn does not remember ever feeling a sensation this debilitating. His muscles cramp involuntarily as electricity courses through his body and he loses control. A sharp bolt of pain tears through his head. The pain lasts only a few moments, and then he is left quivering and disoriented, as the group guides him through the remaining tunnels and out into a chamber with actual air in it. He slowly wades half-stumbling into the room.

He is vaguely aware of a disagreement between Kray, Hinka, and Rutcranna. He knows there is air outside this creature and longs to suck in real breaths. He feels Ivor's hand on his shoulder and starts, turning, then seeing his ally. Ivor has removed his krekutil.

Thorn rips the fish off his head, taking only slight care not to damage it in the process. He falls to his knees and vomits the liquid out of his lungs, out of his stomach, his retches echoing off the chamber's dark walls. The krekutil floats nearby.

Presently the nausea passes, and he looks up at Ivor and nods. As the gladiator leaves, Thorn concentrates on taking full breaths of air, which, though damp and foul-smelling, are a welcome change to the krekutil's interior.

Thorn stows the krekutil in his bag, and takes a few swallows from his waterskin, eyes closed, mind focused.

Give me a fight with Deep Ones over a swim through fucking eels any day.
OOC:
J, has a day passed now since the fight against Fingol & Co.? Just wondering at what point we get Commitment to Contract back.
[ +- ] Thorn Character Sheet
Last edited July 6, 2017 11:57 pm

Rolls

Second Wind - (1d10+5)

(10) + 5 = 15

Short rest: 2 hit dice - (1d10+4, 1d10+4)

1d10+4 : (2) + 4 = 6

1d10+4 : (10) + 4 = 14

DMJ

Jul 7, 2017 9:09 am
The others see Bryn approach Rutcranna across the room. Bryn tries to get a conversation going, but Rutcranna is being a bit of a bitch and giving him short answers. For everyone else, the entire conversation is not entirely understood word for word, but in this small echo chamber, it is difficult to have a private conversation either.

After the small talk fizzles out, Bryn pulls out a scroll case and unrolls some old papyrus scroll from it, showing Rutcranna. She watches Bryn as he talks about it and then begins to inspect the scroll herself. Her eyes scan over it, spread out on top of a large stone table.

After scanning through it for a while she says, "This says nothing helpful for our time now, if that was your hope. This is an old Uisde writing about a timekeeping monument, one used by star gazers from the past. Wherever that structure was in another era, I am sure that it is toppled to ruin in this time now."

"Depart from me, Rynalt." Rutcranna says, recognizing Bryn's old Dannein clan name. "I will prepare as I can for the matter at hand."

With that Rutcranna climbs up onto a large stone table. She shifts around sleekly to a crossed-legged sitting position. Soon she is perfectly still, eyes closed, meditating.

DMJ

Jul 7, 2017 9:24 am
Hinka comes up to Kray and speaks in the Tochoan language. It is very difficult for Kray to understand exactly, but he understands the general idea.

Hinka explains that the group must put krekutils back on for 1 more long swim. They will descend again, round a corner, transverse a long narrow hallway to a different stairwell up.

At that point they will emerge into a great room with a large pool of water, water that is managed and cleaned, as if it is a water source for the inhabitants. Hinka says the Deep Ones have built it, using the natural water of the lake flood, yet they have put a dam of sorts in the main hallway that feeds this large pool. There is a sliding shutter that can let water in and refill as needed.

Inside the water though, is a creature of some sort. It is an old creature Hinka says, one from a past era. Hinka says this creature is a "tool that makes the water clean" but it is also "a weapon and a guard."

Where the group will enter, everyone will be standing on a sort of balcony overlooking this great chamber. On the other side of the great pool chamber is another balcony of similar sort. That balcony goes into other large chambers beyond, chambers that are filled with torchlight. Hinka heard human voices during his last attempt to infiltrate before he had to turn back to avoid capture. He feels certain that the humans live in the rooms beyond the opposite balcony.

So the team will have to figure out how to cross the great pool with the "tool" living in the depths below. ("Tool" means monster or creature for Hinka. Kray has learned that Tcho-Tcho have great comfort and strange experience of the idea of using unusual creatures as tools.)

Hinka asks Kray what he will have his men do to cross the expanse between the two balconies. Are they good climbers, and could they make the great feat of scaling across the side walls of the large pool chamber? Or will they swim across quickly to avoid danger and hope no alarm will be raised? Or will they descend into the depths and slay the tool to ensure their own safety and stealth?
Jul 7, 2017 3:58 pm
Kray asks Hinka for some detail about how difficult the sideways climb would be, how the Tool creature could be killed without setting off the alarm, then addresses the group, summarizing and translating his words.

J, I'm assuming this talk is during the Short Rest. Bullet pointing Hinka's description. My asking him for details on the climb is looking for game mechanics on DC, an appraisal on the climb via description.

Some quick thoughts:

If we scale sideways across this chamber: Given the number of rolls required for the size of the group, it seems likely someone falls in. Even with CTC re-rolls (which Bryn, Maeriks, Hinka and Rutcranna don't have) I think someone is falling in, making a splash, and then we're all in the Tool's tank in anyway, killing it. Even with rope, I'm not sure if we could even all tie together to prevent someone from falling in (seems unreal without applied climbing tools, pitons, which would be noisy in application anyway). Depth of the pool would be an issue. If one of us falls in and the Tool pulls them deep, the fall guy might be alone for awhile.

Fast swim across the surface: Seems sketchy to me. If we use Stealth with the swim I imagine that the Tool is going to detect us. Dice rolls seem iffy, like climbing.

Assassinating the Tool fish: We disable the alarm. Krekutils on, we get down there and kill Tool Fish. Question is, how would we kill it without raising the alarm? Hinka makes it sound possible.

Setting off the alarm: They already know we're coming, so I think the alarm tells the from which way we are approaching, perhaps allowing them to focus their defenses rather than spread them out in general defense. Perhaps there's another layer to their readiness as well, which the Tool fish activates.

Summary: Climbing seems the most risk and the most reward (circumventing Tool completely). Swimming seems like a shitty middle ground choice. At this point I feel like going down as a team and killing the Tool is the one we would have more control of.

----Need more details from Hinka on the climb and the Tool's threat level (e.g., stationary thing with long ass tentacles, fast swimmer with rows of teeth, etc).

----Also, if it's not something that would take too long, Kray would ask Thorn the Investigator to look for secret doors. If it takes more than a minute though, I'd say fuck it. Otherwise, perhaps we could all look? Thoughts on that J?
Last edited July 7, 2017 3:59 pm

DMJ

Jul 7, 2017 5:32 pm
The sideways shimmy climb is a very narrow trimwork line in the rock wall, mixed with making your own hand holds in little cracks in the blocks. About a 25' slide on the close wall, turn the corner, a 80' wall stretch along the full length of the room, then another 25' back to the balcony on the far side wall, A tough task, no doubt. That's pretty much "Second Story Work" for a real rock climber or thief. You can bank on 1 or more DC checks in the 14+ range. As you might have guessed, this is little Hinka's preference if it were just he himself. At the same time, he understands a concern that the entire team may have a tough time making it across with no mistakes.


Hinka explains further that the tool creature IS the alarm. He calls this creature a "hippa haxital'ipol" translation of that you are just not sure, but it seems to be a mix of other words that ends in "creature". The Haxital has tentacles and large billowing suckers pores and bladders all over it, including tubes that can make noise. It also has many organs that create enzymes, acids, and even air. It can make different sounds on the surface or underwater by forcing air through certain appendage tubes and cartilage cones, blowing them like horns.

The Haxital can kill people by tucking them into large bladders of armored skin and dissolving the victim with acids. It can also strangle people and just try to drown air-breathers.

The Haxital is a faster swimmer than a man. Perhaps it can be outrun if it is very far away and someone has a head start, but over longer distances, the creature will catch up.

This creature is probably 18 feet long and bulky. So it's big.

It's skin is tough inside and out, but not impenetrable. Hinka says, like all living things, the Haxital can be cut and pierced by steel. It would be foolish to attack it for a normal single warrior, but with this team, perhaps they could prevail, but Hinka is just not sure. He says it is a frightening monster.

DMJ

Jul 7, 2017 5:34 pm
On secret doors, need to pick one person to do it, send 1 check (even though I can understand if everyone is looking, but that doesn't mean it is rolled at Advantage).
Investigation.
Jul 7, 2017 5:57 pm
Maeriks is not the best choice for Int bast investigation checks. He does feel comfortable with the wall climb, but he also really wants to see this monster creature. Maeriks doesnt consider this, but I do - our lights will negate any chance of trying to be stealthy, but not using lights means anyone pulled under will be gone. That beast sounds like a resource sink, which we want to avoid as much as possible before going up against the king in the box.

So I think we gamble with climbing, and when the inevitable ability check fails, we all need to dive in and fight, results being the same as if we just swam, but at the likely penalty of giving the beast a free attack.

We could probably work hard to help each other across, two at a time, tied to rope. Leverage gained from semi-taught rope to the side and climbing partner giving guidance on hand and foot holds visible from their vantage, and I think we could make the climb with advantage on our checks. And when a pair does fall, those on the side will have a rope life line to haul them up or at least follow down to them.
Jul 7, 2017 6:31 pm
Thorn should do the Investigation check. He's our best guy at it.
Jul 7, 2017 7:01 pm
DMJ says:
The sideways shimmy climb is a very narrow trimwork line in the rock wall, mixed with making your own hand holds in little cracks in the blocks. About a 25' slide on the close wall, turn the corner, a 80' wall stretch along the full length of the room, then another 25' back to the balcony on the far side wall, A tough task, no doubt. That's pretty much "Second Story Work" for a real rock climber or thief. You can bank on 1 or more DC checks in the 14+ range. As you might have guessed, this is little Hinka's preference if it were just he himself. At the same time, he understands a concern that the entire team may have a tough time making it across with no mistakes.
More Questions for Hinka: Does he know if the creature has good senses? Perhaps it's blind (as an creature that lives in the dark 100% of the time) and it's other senses are limited? How deep is the Tool's water tank below us? I understand he might not have all of those answers.

Even if all of us have a 20 STR and Proficiency in Athletics (= +8 to the check), that means all of us have to roll a 6 or greater to make what I think will be multiple checks (130' total means multiple checks to me). That's 7 rolls per section with a 30% chance of failure (and not all of us have 20 STR and Athletics Proficiency). 7 rolls with almost a 1 in 3 chance of someone failing is bad business. And J said the checks would be in the 14 PLUS range. The distance and the difficulty is work for climbers and burglars, experts.

As far as tying off with rope and getting across, given the 'very narrow trimwork line in the rock wall, mixed with making your own hand holds in little cracks' it seems like the idea of someone falling, and then one of us somehow holding on is very slim. We've seen that J's game world is realistic. The odds of holding on to that narrow trimwork or little crack, supporting the weight and force of someone falling, seems entirely unrealistic. I set that DC at 25 or 30 if I'm DM. An Athletics check to stop that attached person from falling. And the real bitch here is that we won't get to pick who makes that roll. It will be the two people on either side, or the one person for falling players on the ends of the rope. That means weaker characters might be trying to support the weight of Maeriks (maybe 400 lbs with all of his gear--- I've pictured him as 6.5 feet tall and stacked, carrying a maul, etc), or those of us who are still wearing metal armor.

I just can't picture people hanging on to narrow trimwork and cracks having remotely and kind of grip that would stop someone attached by rope from falling. And then there's the domino effect. If two people drop, I now call that check impossible because it's Dark Thrones and realistic as possible, not Fantasy La La land where 'heroes' can do anything. Our group is not cut out for that team climb.

Also, when we fall in, that means the rest of us go diving in while we're attached together by rope. Splashing in, disorganized, out of formation. Adjusting to the underwater scene, getting our bearings. I think the safer bet is to slink in to the water, tie off some rope on the balcony and just slide in. Get oriented and move forward as a team with an organized plan to fucking kill the Tool.

Another option: we tie off on the balcony, have our absolute best climber take the rope with him via the sideways shimmy, get to the other balcony quiet-like (we don't know what guards might be nearby on the other side balcony). He ties the rope off on that opposite side balcony and we all go across on the rope, straight across the creatures pool, suspended above it. That seems like one at a time across though, to account for weight on the rope, and we'd have to tie two lengths of rope together to cross the span (Kray has 50' rope as well and the span across is 80'). So it'd better be a good ass knot.

Still, best climber might splash in, alone on the other side of that room, separate from the group, etc. It's a better option than group climb, however.

I say we send one guy and do the rope span across the pool, or we go down quiet into the water and find the Tool, and kill it.

With the single PC rope span plan now presented, I'm thinking that might be our best option. The question is, then, who is our best climber? Kray is only +4 on Athletics checks. I'm guessing it's either Bryn, Maeriks, or Ivor. Anyone with high STR and Prof in Athletics. Ideally, that person has access to re-rolls (CTC).
Last edited July 7, 2017 7:02 pm
Jul 7, 2017 8:01 pm
I like the rope span idea. Maeriks is only +4. (He never focused much on being athletic, just trying invited too much attention.)
Jul 7, 2017 8:13 pm
Thorn has +7 on athletics and still has CTC. And he'd rather climb than swim.
OOC:
Sending in that investigation check.

Rolls

Investigating for better ways across the pool. Secret doors and the like. - (1d20+6)

(14) + 6 = 20

Jul 7, 2017 8:14 pm
Hinka is likely a good candidate as well.
Jul 7, 2017 8:54 pm
Bryn is +6 for acrobatics. Strength is not his forte
[ +- ] Bryn Rynalt Drop Down Character Sheet
Last edited July 7, 2017 8:56 pm
Jul 7, 2017 9:22 pm
DMJ says:
The sideways shimmy climb is a very narrow trimwork line in the rock wall, mixed with making your own hand holds in little cracks in the blocks. About a 25' slide on the close wall, turn the corner, a 80' wall stretch along the full length of the room, then another 25' back to the balcony on the far side wall, A tough task, no doubt. That's pretty much "Second Story Work" for a real rock climber or thief. You can bank on 1 or more DC checks in the 14+ range. As you might have guessed, this is little Hinka's preference if it were just he himself. At the same time, he understands a concern that the entire team may have a tough time making it across with no mistakes.
How far above the water would the climber be? Would we need to worry about the Pool Tool's reach from that high up?

How far up is the ceiling in this room? Is it just a flat ceiling, or are there any distinguishing characteristics?

Does Hinka know if the monster is capable of leaving its pool? What are the chances it climbs out and pulls a Mines-of-Moria to collapse the tunnel around us?
Jul 7, 2017 11:05 pm
Hippa haxital'ipol. Maeriks turns the creature's name over in his mind, feeling it take shape into an image... but not really an image, just a feeling about the thing. Standing there, listening to the planning discussion, he quietly tests out several moaning, buzzing, and squeaking sounds, trying to imagine what a Hippa haxital'ipol would sound like. Big creature in small pool like that is like alligator stuck in pond during dry season. No food, always hungry. Always wanting to find new place to be. He stares for a long moment at the path the group came into the room, forming a thought.

"It's hungry" he says to the group, breaking his silence while listening to the planning. "Get food to feed it." He points back the way the group came, toward the great hall and the dozen plus bodies laying in the silt there.

Maeriks wants to go back and retrieve as many bodies as possible, lashing them to a rope and towing them to the Hippo-Tool.
This would mean a longer delay before progressing and two more trips past the eels. The payoff would be dumping half a dozen or more bodies into the Hippo-Tool-Pool to let the thing gorge itself and then the party can swim past in relative safety.

I'd also like to give Maeriks a chance to try figuring out how to talk to the thing, which might be possible if it ends up being occupied well enough by the bodies. In narration it would be Maeriks taking some time to figure out what noises the thing responds to and imitating it until he can pick up some meaning. In game mechanics it would be a ritual casting of Speak with Animals - which would need to be cleared by DMJ. There might even be a chance that the Hippo-Tool wants out of the Hippo-Tool-Pool, an opportunity to make an ally. Who knows. I'm excited by that thought at least! (Even if it does end up with Maeriks making gurgling sounds with his head under water before a big tentacle loops around his neck and pulls him in to a Sarlacc belly to be digested for a millennia.)
[ +- ] Maeriks Mac Hannoc
Last edited July 7, 2017 11:55 pm
Jul 8, 2017 2:36 am
Realquick: Not a fan of that plan. It might trigger the alarm, is time consuming, added risk with eels. Too much of a gamble for some hopefully and maybe type results.
Jul 8, 2017 6:31 pm
OOC:
Mechanically Ivor is the best climber (20 STR, Athletics, and CTC) and even story-wise, his clan were expert climbers. He's got some rope, too! But why not just send Hinka? :-D
Jul 8, 2017 7:04 pm
Lol. Make use of "disposable" NPCs.

DMJ

Jul 9, 2017 12:33 am
Ezeriah says:


[color="blue"]More Questions for Hinka: Does he know if the creature has good senses? Perhaps it's blind (as an creature that lives in the dark 100% of the time) and it's other senses are limited? How deep is the Tool's water tank below us? I understand he might not have all of those answers.

OOC:
Hinka thinks the creature has all senses, all effective in the water. It's primary are smell and a sort of feeling of movement in the water, but it is not blind. It can detect light. They are not always used in darkness or underground pools.

Water is probably 3 stories deep (so around 30-40 feet).

DMJ

Jul 9, 2017 12:40 am
Xorthan says:

How far above the water would the climber be? Would we need to worry about the Pool Tool's reach from that high up?

How far up is the ceiling in this room? Is it just a flat ceiling, or are there any distinguishing characteristics?

Does Hinka know if the monster is capable of leaving its pool? What are the chances it climbs out and pulls a Mines-of-Moria to collapse the tunnel around us?
OOC:
Climber above water about 10-12 feet. Not sure whether tentacles could reach, but probably so, especially if it surges up out of the water on the wall or something.

Ceiling is high and vaulted, arching upward in complex decorative structures. For the first time I think, Hinka mentions that there are some columns in the room, spaced periodically. Some go from ceiling to floor, so they emerge from the water. Others are broken and have sunk to the floor beneath the water.

A crushing tentacle collapse of the tunnel seems out of the question. Not that kind of monster, not that kind of strength. It can operate on land for short distances but will seek to avoid it. It is very slow on land, and certainly more vulnerable. Hinka doubts it will merge. It's charge is likely to clean and protect the pool and act as a warning sentry.

DMJ

Jul 9, 2017 12:52 am
Constablebrew says:
In narration it would be Maeriks taking some time to figure out what noises the thing responds to and imitating it until he can pick up some meaning. In game mechanics it would be a ritual casting of Speak with Animals - which would need to be cleared by DMJ.
OOC:
Mechanically Ritual Cast will be OK - we could hammer it out on that. If this option is to be explored, CB I'd ask that you give some rules research to advise the limits of what can be affected by that spell. The Hippo-Pool-Tool is not a classic animal; I would consider it in game terms an Aberration.

DMJ

Jul 9, 2017 1:39 am
Xorthan says:
OOC:
Sending in that investigation check.
Thorn investigates the room, looking for hidden doors or false blocks, anything that might be a hidden structure.

On one of the large tables, he finds that one of the bricks shifts in a strange way. With a little more manipulation, he slides the brick and hears a click. Soon he discovers that another brick is loose. He pulls forward and it slides forward, as if on a track. Thorn carefully takes control of the weight of the block with both hands and shifts the large stone to the top of the table.

Inside the table is a large compartment. Hinka, very excited at the development, walks over and helps in the investigation.

Thorn sifts through cabinet opening and draws forth an old box, that is wrapped in a crumbled sack. The container is covered in dust and grime. He sits it on the table, pulling away the tattered threads and decayed cloth.

A bone case, still covered in dust and grime, sits on the table. It is about 18" L x 8" W x 5" D.

DMJ

Jul 9, 2017 10:44 pm
Hinka is smiling ear to ear. Looking at the box and at Thorn, clapping him on the back. He is talking in a happy tone in his low steady voice, towards Thorn as if he can understand him.

He seems so delighted at the find, complimentary to Thorn, and excited at the anticipation of opening the box. Like a kid in a candy store with a friend.
Jul 10, 2017 4:34 am
Thorn looks toward Kray, then Bryn and Rutcranna, not understanding a word of what the little fellow is uttering, but able to tell he's very excited.

"What's our guide saying?"

Before anyone can respond, Thorn continues.

"Also, ask him if the pool is the only way in to wherever they're holding the girls. I'm all for sneaking across and hoping the alarm doesn't detect us, but are we going to be bringing rescued folk back across the pool?"
Last edited July 10, 2017 4:37 am

DMJ

Jul 10, 2017 9:44 am
Kray can get the gist of what Hinka is saying.
OOC:
Ez, proceeding here to reveal. Figured you would have Kray do the 80% translation to Thorn and anyone listening.
Hinka is just happy that Thorn was able to find some loot. Hinka had been to this chamber once before, and had looked around briefly, but he was very fearful last time because the whole compound was crawling with Deep Ones last time. He never found the secret compartment, but Thorn was smart to look.

Priests and (some unknown word) often keep treasure in their altars and (unknown word). It is very exciting to see that Thorn scored this loot. It is probably going to be rich surprise. This is an expert steal. Nice work, Thorn.


When Thorn goes to open the box, Hinka reaches up to warn and advise. Kray passes the message on to Thorn. It takes a couple of back and forth exchanges Kray to Hinka, to clarify the message, but Hinka says be careful with that old latch. It may have a needle trap on it. Probably doesn't work its so old and probably the lock is seized up too anyway. It is better to just crack the box, let it break on either the latch or the back hinges, whichever will give first.

Hinka finds a couple of appropriately sized rocks and can offer a technique. He also has a small awl wedge as well.

Helping Thorn, Hinka turns the box up on its side longways on the stone table. He holds it steady and points to a specific place for Thorn to hit it with the rock. One. Two. Three hits. Good.

Hinka advises Thorn to lay the box down. Hinka uses his tool and a smaller rock as another improvised hammer. Two good hits on the small wedge and the chunky locking mechanism is cracked away from the structure. The box itself, thought to be bone at first, seems to be made of something stronger. Though damaged a bit, the box is still largely intact except for the now broken clasp and lock mechanism in the front panel.

Excited and pressing Thorn on, Hinka calls for the opening of the box lid. Thorn does. Littered with the mostly dissolved threads and dust of what was once an inner bag or satchel ... a large pile of sky-blue gemstones fill the box!

https://dl.dropbox.com/s/x7is8a7911h1une/sky%20gems.jpg

DMJ

Jul 10, 2017 9:56 am
Xorthan says:


"Also, ask him if the pool is the only way in to wherever they're holding the girls. I'm all for sneaking across and hoping the alarm doesn't detect us, but are we going to be bringing rescued folk back across the pool?"
This is the only way in Hinka knows of.
Jul 10, 2017 11:08 am
How does Hinka know so much about the Hippo-Tool? He has observed it eating? What does it eat? Dors RT know about this creature?
Jul 10, 2017 12:24 pm
Bryns eyes widen at the sight of all the gems but he bites his tongue. "So what's the plan? I don't feel like waiting around for more fish men."

DMJ

Jul 10, 2017 7:13 pm
Constablebrew says:
How does Hinka know so much about the Hippo-Tool? He has observed it eating? What does it eat? Dors RT know about this creature?
OOC:
I'm picturing this as coming up in conversation back and forth, maybe with Maeriks keeping up more and more questions about the creature, but not really getting answers or not getting anyone buying into his plan. Since only Kray can sort of talk to Hinka, and so far Rutcranna has been staying out of debate and talk, meditating over on top of one of the big tables in the far corner.
Rutcranna hears the increasing volume of talk and debate about the upcoming room and creature, and then the talk of the treasure box and the hammering and banging that follows. She breaks from her meditation and surveys the interchange, looking for a while to see what everyone is dwelling upon.

Seeing Maeriks frustrated asking Hinka how he knows so much about the creature, but Hinka distracted talking to Kray and Thorn and enjoying the find of the box, Rutcranna calls out to the big man. "Maeriks!," she says, motioning him over to her table. She shifts to where her legs are hanging off the side of the big stone block. When Maeriks comes up, he stands in front of her and she has her hands down on the edge of table beside her.

She asks why he is so worried about this creature. When he explains his questions, she tells talks to him a little about the creature and the Tochoans. Below is the gist of it from her,
OOC:
(kind of in her voice, but not going to write exact narrative quotes)
:

That creature that Hinka knows about is not going to be like a regular animal. She knows that Maeriks can hear the voices of many animals, but this one is going to have a different sort of voice that he will not be able to understand. Sort of like the krekutils. They are sort of familiar, but you can't really talk to them like other fish and alligators and fur animals. This is because some of the creatures around here are from a really far away place. And many of them have lived for a long long time, all the way to another era. They are from a place and time very different from ours, so they are kind of like foreigners. You just can't understand them and it's just hard to figure out their ways.

Hinka says that animal cleans the water, so it probably eats dirt or anything that gets in the pool. Even slime or trash or weeds or little minnows. But then it will probably eat a person if it gets that too. But then if it doesn't get anything to eat at all, it can probably still live just fine too. It might not have to eat every day like a regular animal. For that thing, eating or not eating is normal. It's strange, but it's that way because he is from so far away where things are different.

The Tcho-Tchos know a lot about these type of creatures because of their race. Their parents and ancestors go back a long long way too. The Tcho-Tchos of the past were workers for really powerful creatures. Some of the creatures were very smart and powerful. The Tcho-tchos of the past were like animal managers for these weird animals from another place and another time. Now the Tcho-Tchos don't know as much about creatures as their ancestors did, because many of the creatures are gone now, but the little people still know alot. They learn stories about the different creatures from the past. They are sort of like farmers of weird foreigner animals, and they pass the information down from generation to generation. They are sort of like Old Maegel and his son Ollif. You remember them? They were farmers. Knew everything about pigs and goats and water buffalo. The Tcho-Tcho are sort of like them, but the Tcho-Tcho know a lot about foreigner animals from far away too.

So Hinka is probably right in what he says. And probably this creature will not cooperate with us no matter what. Even if you try to talk to him and help him, he probably will not talk to you at all and he will probably try to wrap you up and bite you.

At the later part of the talk she puts her hands on Maeriks' shoulder, pulling him close to show she cares about him and what he is say, and she's trying to support him even if this info is kind of frustrating.

But don't you worry. We can get by him one way or another. And after that, we are going to get to Rhone and some of the other girls from home. And you know what? You are going to be able to save them. They are very scared, but they are going to be so excited to see you, coming in so strong and powerful, like a bold raider. Some of them will probably want to be your wife right away.

And you know what she thinks? She thinks that when they see Gorolach, he will be shaking like a leaf in a tree when he sees you, Maeriks. He won't realize how strong you are now. You need to get ready to beat Gorolach in a fight, Maeriks. There is going to be more fighting coming up really soon.

Gorolach wants to kill me and kill Rhone. He will want to kill you too when he sees you, Maeriks. He hates you. Because he hates your father Mahan. And he hates that Hannoc was the father of all of your fathers. And when he sees you he will want to beat you and kill you. But I know that he won't be able to if you fight back hard enough. You have to fight as hard as you can and don't stop fighting no matter what.

Even though Gorolach may have scared you a lot in the past, maybe he even hurt you, you have no reason to fear him now. You are stronger than he is. I want you to beat him to death, Maeriks. Do you understand? Now you ready your resolve, Maeriks son of Mahan son of Hannoc. We are close and I need you to be ready to be a Champion.
Jul 11, 2017 1:07 am
While Rutcranna tries to ease Maeriks frustration, Kray irons out some details with Hinka, translating as needed for the rest. Exchanging some words and ideas, Kray outlines a plan, then addresses the group as a whole. "...so Hinka gets across, I bow shot the rope over, we tie it off at both ends then cross one at a time, lightest to heaviest. I'll go first, test it out." The trace of a half-smile showed for a moment as his tone was almost bordering on actual levity. "See if the Fates are ready to cut."

Kray lets the summation of the plan hang for a few seconds, then continues. "Any concerns or ideas, better now than later. Otherwise time's wasting."

Kray would also ask Hinka's advice on muffling the arrow with some kind of tight cloth wrap or something, if that's even necessary (I imagine it's not a difficult shot at all). Our lights shouldn't be an issue for the Tool; IIRC it can't see. J, please correct me if I'm mistaken and Hinka thinks the light will matter.

Besides that, I'm ready to go.
Jul 11, 2017 2:32 am
OOC:
Let's do this!
Jul 11, 2017 3:59 am
Thorn holds out the gems for Kray to see, raising his eyebrows slightly with a face that Kray has come to recognize as Look what I found. We'll figure this out later — I'll pocket it for now. He then puts the gems in his pack, with no stealth whatsoever.
OOC:
For our imminent traverse everyone is putting their krekutils back on, right? In case they fall in?
Jul 11, 2017 4:06 am
Bubble heads, for sure.

DMJ

Jul 11, 2017 9:46 am
Looking across the great expanse, Kray tests the line. Hinka has pulled it as tight as possible far on the other side. And the Tcho-Tchos advice to stretch the ropes as much as possible in advance was likely an important technique. There will still likely be a great amount of dip in the rope as full weight of a climber pulls it down. Hopefully it will be enough to get everyone across and still remaining above the water.

Luckily the close tie-off is so high, up upon the exposed overhang that provided such a perfect anchor. Since the other side had to be anchored to the balcony rail itself, it will be the end part of the crossing which will have the most risk of someone dipping down into the water. But whatever it is, it is as good as it gets, and hopefully good enough.

The water of the great pool room is crystal clear. Completely opposite of the entire trip through the murk at all other locations so far. The radiant glow of the distant torchlight on the other side, projecting in from somewhere outside of vision beyond the far balcony, makes a low glow on the entire room. With the great rising columns emerging from the water, the ornate stone work of the balconies, the remaining cracked mosaics on the walls. If this place were not a death trap swarming with enemies, there is no doubt that it would be a beautiful and awe-inspiring sight to see.

No longer needing the light necklaces, everyone has all loose items packed in and tied down. Hinka made the wall crossing look easy, but the lightweight agile barefooted Tcho-Tcho was built and trained for climbing. That route was clearly impossible for most men. Hopefully this system will work. And with the "haxital" creature yet to be seen, hopefully this crossing can remain quiet and without incident.

But everyone knows not to expect that as a forgone conclusion. While each climber crosses, all others, on both sides, will be poised for action, ready to react with a variety of pre-planned responses.
OOC:
ha-HA! Every once in a while, the movie calls for a flashFORWARD!!

Y'all, liberty tooken to set this scene up and cut to the chase. The whole ordeal of rope prepping, getting Hinka around, tie-offs near and far, figuring out a successful arrow launch technique, all while trying to be quiet in a shadowy chamber with a pool monster just over the edge and supposedly guards just around the corners - I don't want to discount how edgy, uncertain, and time-consuming those tasks would have been in real life. All that stuff doesn't just come together perfectly. There are some moments of doubt, debate, and anxiety to put it all together, make adjustments, and pin it all down.

BUT that's not what we want to focus time on, right? I think it is fair to just try to soak up the realism of the moment as a feeling and then get on to the ABILITY CHECKS!!!

So there it is, just below. Blued up for participation and required action response.

Good luck.
STR Athletics OR DEX Acrobatics Check.
Shimmying across the rope from close balcony to far balcony.
Style of hanging on: PC choice.
Speed: as per Climbing Speed
Dash is possible, but forces Check at Disadvantage.
DC 6 to get across successfully. Coast to coast.
DC 5 to get across successfully part of the way, but at one moment during the crossing, the character slips, catches himself, and is dangling below the rope for 1d2 rounds before pulling back up and continuing. After back up, he can continue on successfully to the other side.
If you get the temporary fall down, roll the 1d8. These are increments of how far along the stretch the character is, roughly 10' each, before he falls and hangs on outstretched below the rope.
On a roll of 1, 2, 3, or 8, he is out of the water. Those are the higher angling points of along the route.
On a roll of 4, must make a DEX check DC 8 to pull feet up at the last moment before touching the water.
On a roll of 5, 6, or 7, the character drops at the lowest part of the slump of the rope. His feet and/or legs break the surface of the water.
6 is the roll that corresponds to the lowest slump in the line. That means water up to thigh level.
Jul 11, 2017 10:58 am
"Let's get on with it." Bryn climbs onto the ropes to make his way across.

Rolls

Acrobatics - (1d20+6)

(16) + 6 = 22

Jul 11, 2017 11:02 am
Maeriks pulls hard on the rope, testing its strength. He then hangs from it, hooking his ankles over and then pulling himself along hand over hand.

Rolls

Str(Athletics) check - (1d20+4)

(10) + 4 = 14

Jul 11, 2017 11:34 am
Thorn crosses the water in silence, hand over hand, peering down into the water every so often to see if he can spot the creature.

Rolls

Athletics - (1d20+7)

(4) + 7 = 11

Perception - (1d20+3)

(11) + 3 = 14

DMJ

Jul 11, 2017 11:57 am
Rutcranna.

Made it.

Rolls

Acrobatics

Jul 11, 2017 11:58 am
OOC:
Falls to her death, game over. Lol

DMJ

Jul 11, 2017 12:00 pm
OOC:
Haha! Though that might have made some future decisions easier.

DMJ

Jul 11, 2017 12:06 pm
With Thorn, Maeriks, Bryn already across, and Rutcranna about 20' away from the destination balcony, Hinka throws a signal from his lookout position at the edge of the corner leading off to the right.

Signal, "Danger. Enemies."

Hinka tucks back to hide in the shadows.

Still on the origin side, Kray and Ivor see the others across the pool shift to action response stance.

DMJ

Jul 11, 2017 12:16 pm
Xorthan says:
Thorn crosses the water in silence, hand over hand, peering down into the water every so often to see if he can spot the creature.
Yet unable to see the Pool Manager.
Jul 11, 2017 12:21 pm
Having been on many hunting trips with Hinka, Bryn follows the Tcho-Tcho and slinks into the darkness listens intently.
Last edited July 11, 2017 12:24 pm

Rolls

Stealth - (1d20+8)

(11) + 8 = 19

Perception - (1d20+5)

(5) + 5 = 10

Jul 11, 2017 12:36 pm
Holding Reave at the ready, Maeriks does his best to not be a big hulking tard visible for all to see. Mindful that the rope is currently the most important asset, he remains close to where it is tied off, lest it be cut down while others still must cross.
OOC:
Looks like Bryn and Maeriks are too busy looking down blouse at RT to pay much attention to anything else.
[ +- ] Maeriks Mac Hannoc
Last edited July 11, 2017 12:38 pm

Rolls

Dex(Stealth) Check - (1d20+2)

(5) + 2 = 7

Wis(Perception) Check for the hell of it. DMs love when players be rollin - (1d20+4)

(8) + 4 = 12

Jul 11, 2017 12:37 pm
Seeing Hinka and Bryn melt into the shadows, Thorn follows suit, raising his hands to the hilt of his blade.
OOC:
If Thorn is close enough to the entrance, he'd like to stealthily move to the side of the entryway.

Rolls

Stealth - (1d20+1)

(8) + 1 = 9

DMJ

Jul 11, 2017 12:47 pm
Hinka, now side by side with Bryn on the wall, speaks in silence with some of the more advanced Tcho-Tcho patrol hand signals.

DMJ sent a note to Oxbox
Jul 11, 2017 1:36 pm
Bryn nods to Hinka and signals back.

Oxbox sent a note to DMJ
Bryn waves Maeriks in to head down the path. Then nocks an arrow in his longbow.
Last edited July 11, 2017 1:39 pm
Jul 11, 2017 1:48 pm
Maeriks looks at the rope, to RT, and then back to Bryn, weighing the options. Then he moves as Bryn indicates.
Jul 11, 2017 4:12 pm
Kray monitors the opposite side intently, ready to traverse the span the moment Rutcranna is across.

I'd ready a bow shot but it's clear the group is advancing toward the enemy, cutting off access to the balcony and line of fire.

Dice for the crossing. EDIT: That roll should only be +5.
[ +- ] Kray Mercon Character Sheet
Last edited July 11, 2017 4:16 pm

Rolls

Acrobatics - (1d20+8)

(13) + 8 = 21

DMJ

Jul 11, 2017 4:20 pm
OOC:
Alright. Pretty cool. Hinka was thinking Maeriks would be spotted where he was, but Bryn sent him out the other way. Even better. Because of this, going to grant Surprise Round Attack with Advantage by Thorn, Bryn, Hinka.
Will apply Maeriks' surprise action as the Movement.
Sorry CB, Maeriks does not get a Surprise Attack, but he did ensure it for everyone else.
Round the corner from hidden position and see:
2 of the creatures below (approx 7 feet tall). Creatures holding spears, wearing belts with knives.
2 scantily clad Dannein women (dark hair, ages approx 15 and 20). Women carrying large pottery vases, 1 each.

The ambushers come up behind the creatures as they run after Maeriks, down the hall towards a left turn from the balcony (they had originally come in from the hallway to the right, dashing after Maeriks and passing the balcony entrance without investigating sufficiently).

The girls are startled and are also standing behind the creatures, so the ambushers sort of have to charge in in front of the girls.

https://dl.dropbox.com/s/4nwmk6f6hkaimb3/deep%20one%20boss.jpg

First come, first served on Advantage Surprise Attack.
We'll see where we are after that.
Jul 11, 2017 4:38 pm
Ivor presses against a wall as the warning signals go up. Having already secured his trident to his back for the crossing, he goes for the dagger he took from the Deep One. He would have liked to make the crossing with the weapon in his teeth but that's not going to be possible with the krekutil pulled over his head. When it's his turn to cross he sheaths the dagger expertly tackles the line with a well-practiced rope-crawl technique.
Last edited July 11, 2017 4:38 pm

Rolls

Athletics - (1d20+8)

(18) + 8 = 26

Jul 11, 2017 6:45 pm
Bryn looses an arrow aimed at the larger creature on the right.

Rolls

Attack with Sneak/Advantage - (1d20+6, 1d20+6, 1d8+4, 2d6)

1d20+6 : (8) + 6 = 14

1d20+6 : (16) + 6 = 22

1d8+4 : (5) + 4 = 9

2d6 : (41) = 5

DMJ

Jul 11, 2017 8:03 pm
Hinka
Surprise Round


Attack: Javelin ranged


Hinka's javelin sails out against the other sentry creature.

Hit

Rolls

Javelin Ranged Attack

Javelin Ranged Attack Advantage

Damage

DMJ

Jul 11, 2017 8:09 pm
OOC:
X, Thorn can attack with Advantage on Surprise round against either (or both) sentry creatures.
Both Left Sentry and Right Sentry are now injured.
OOC:
In case this goes into an additional round, let's get a jump on that and roll Initiative for Round 1.
Below is the Initiative for the Sentry Creature(s), if they are still alive.

X, CB, or Ox,
Someone send a roll for the group Initiative. If you want to send the raw roll, I'll come up with the Modifier (on the Bryn, Maeriks, Thorn, Hinka average).

Rolls

Sentry Creatures Initiative - (1d20)

(12) = 12

Jul 11, 2017 8:13 pm
OOC:
Raw is War.
OOC:
With Bryns +12 evening out the average I think we get to go first
Last edited July 11, 2017 8:14 pm

Rolls

Raw Initiative - (1d20)

(9) = 9

DMJ

Jul 11, 2017 8:14 pm
Rutcranna
Surprise Round


Seeing the threat ahead, Rutcranna shifts her rope crawl into overdrive.

Dash Action Climbing. Made at Disadvantage.
OOC:
Rerolling for extra speed.
Made it. Crosses and jumps down on far balcony by end of Surprise Round.
OOC:
All the while when Rutcranna was crossing, Ivor and Kray were standing on the other side, mouths gaping open, watching Rutcranna's ass and Brazilian bikini trim.
Erection Save.
DC 18, CHA based.
Partial Erection only on Save.
Disadvantage because of the angle of view.

Rolls

Rope traverse Dash Acro

Rope traverse Dash Disadvantage Acro

DMJ

Jul 11, 2017 8:20 pm
Oxbox says:
OOC:
Raw is War.
OOC:
With Bryns +12 evening out the average I think we get to go first
OOC:
Bryn spends the evening out...
PCs Act first Round 1.

DMJ

Jul 11, 2017 8:24 pm
Girls
Surprise Round


At least one of the two Dannein girls squeal and shriek in the surprise.

One drops her large vase. It shatters into a thousand pieces on the floor.

Rolls

WIS save, girl fear - (1d20)

(9) = 9

Jul 11, 2017 8:38 pm
OOC:
How far are the creatures from Maeriks and from Maeriks to the edge?

DMJ

Jul 11, 2017 8:48 pm
OOC:
Maeriks moved away from the balcony, into the left-right hallway, and went to the left, leading the creatures out slightly.

The sentry creatures were coming from the right direction. Seeing Maeriks go by, they made a lunge towards him and followed. Right when they passed the threshold to the balcony on their left, the ambushers jumped out and shot them. Right in front of the girls.

Maeriks can now turn around. On Round 1 (we need to wait for Thorn's Attack(s) in Surprise Round), Maeriks can turn around and give it to them. He will be about 10' away.
Maeriks is now around the corner from the railing of the balcony, roughly a 25' walk I guess. To get back there, he would have to move past the sentries.
Jul 11, 2017 8:49 pm
DMJ says:
OOC:
X, Thorn can attack with Advantage on Surprise round against either (or both) sentry creatures.
Both Left Sentry and Right Sentry are now injured.
OOC:
I'm interpreting this to mean Thorn gets advantage on both attacks. Disregard advantage on the second if I misinterpreted. EDIT: it appears fate has made a ruling before J could :D
Thorn leaps out, swiftly drawing his master's blade and carving two strokes, one at the back of each creature.
Last edited July 11, 2017 8:50 pm

Rolls

Attack Left Sentry - (1d20+7, 1d20+7, 2d6+4)

1d20+7 : (4) + 7 = 11

1d20+7 : (19) + 7 = 26

2d6+4 : (42) + 4 = 10

Attack Right Sentry - (1d20+7, 1d20+7, 2d6+4)

1d20+7 : (1) + 7 = 8

1d20+7 : (1) + 7 = 8

2d6+4 : (41) + 4 = 9

DMJ

Jul 11, 2017 8:56 pm
Thorn
Surprise Round


Attack 1: Hit.
Attack 2: Miss


Thorn slashes across the back of the sentry creature on the left, opening its flesh open from right shoulder to left hip. One of its kidneys spills out as the creature falls first to its knees and then face down on the stone.

Thorn's follow through swing misses the other creature however.

DMJ

Jul 11, 2017 8:59 pm
Top of Round 1 (TR1) Open.

The single remaining sentry is surrounded by opponents. It is a disgusting specimen, injured and confused, but puts up its guard.
OOC:
Initiative is won. Have at it, any order.
Kray begins to slide across the rope from the other side.
OOC:
Dash?
Jul 11, 2017 9:06 pm
Thorn uses the momentum of a missed strike to turn a tight circle, bringing the blade around at the remaining creature's neck, then stabbing forward in an attempt to impale it on the point.
OOC:
Well, looks like Thorn is either amazing or ridiculous fighting with this fish on his head.

Final damage looks like 29 to me.
Last edited July 11, 2017 9:09 pm

Rolls

Attack 1 - (1d20+7, 2d6+4)

1d20+7 : (1) + 7 = 8

2d6+4 : (21) + 4 = 7

Attack 2 - (1d20+7, 2d6+4)

1d20+7 : (20) + 7 = 27

2d6+4 : (65) + 4 = 15

Crit damage - (2d6+4)

(51) + 4 = 10

Rerolling 1, GWF - (1d6)

(5) = 5

DMJ

Jul 11, 2017 9:09 pm
Rutcranna
TR1


Rutcranna slinks across the stone floor like a cat. At the threshold, she makes eye contact with the frightened girls and barks out a stern order to them. "Hush now, you hussies! Come to me."

The girls do as they are told.

"Get down. Silence!" Rutcranna commands, pointing to the ground. The scantily clad girls drop to their knees and cling to one another.

DMJ

Jul 11, 2017 9:15 pm
Thorn
TR1


Attack 1: Miss
Attack 2: Critical Hit


The creature ducks under Thorn's first swing, but is completely out of position when the follow through thrust drives in. Thorn's two-hander drives through muscle, bone, then organs in the upper chest. The creature crumples down when Thorn pulls the weapon free abruptly. It dies after a few surging heaves and groans.
Jul 11, 2017 9:18 pm
Bryn dashes in toward the remaining sentry pulling both his kukri blades out as he runs and attacks the distracted sentry.
OOC:
haha probably not needed after Thorn messed him up.
Last edited July 11, 2017 9:20 pm

Rolls

Two attacks with sneak(?) - (1d20+6, 1d8+4, 1d20+6, 1d8+4, 2d6)

1d20+6 : (5) + 6 = 11

1d8+4 : (5) + 4 = 9

1d20+6 : (12) + 6 = 18

1d8+4 : (4) + 4 = 8

2d6 : (31) = 4

DMJ

Jul 11, 2017 9:21 pm
Bryn
TR1


Bryn slices the creature's head off while it is impaled on Thorn's sword.
Jul 11, 2017 9:34 pm
Thorn, his blade still through the creature's gut, reaches his right hand out and catches the severed head before it hits the ground, then uses his right arm to bring the creature gently to the floor. He glances over at Bryn and grins.

"Thanks, mate," and gives a quiet chuckle.
Jul 11, 2017 9:37 pm
Meriks rushes, covering the 10' distance with Reave raised high, a slight gurgle sound can be heard emanating through his kerutil. Adjusting his aim at the last moment as the head shifts forward slightly for some reason, Maeriks smashes his war club into the gruesome face, sending it flying.
OOC:
Edit: Oh, haha, I took too long to write.
Last edited July 11, 2017 9:43 pm

DMJ

Jul 11, 2017 10:21 pm
Maeriks recognizes the two Dannein girls.

The older one (around 20) is Muirne, formerly the wife of Canus, a hunter and warrior who was killed at the raid on Driftwood last fall.

The younger one (around 15) is Naohm. She is the daughter of Duane Mac Ultan, who was a fisherman and otter-trapper. A pretty mean guy in the past. Dead now of course.

Muirne has the physical signs of early pregnancy.

DMJ

Jul 11, 2017 10:25 pm
Kray gets across. Then Ivor starts pulling his way towards the group on the rope.

As Ivor is closing in on the balcony, onlookers see as bulge and ripple in the water, off in the distance at the far corner. Waves start in the pool, but nothing else is seen.

A few of the party members are there close to the balcony as Ivor makes the final stretch. They help Ivor over the railing.

DMJ

Jul 11, 2017 10:28 pm
Everyone moves away from the balcony and regroups in the hallway.

The hallway to the left leads a ways forward and then starts stairs downward into dark murky waters that disappear into another submerged hall tunnel.

The hallway right goes back a ways, makes a right turn into darkness, and then has light coming from around a bend to the left.

There are a couple of torches burning in sconces on the hallway wall.
OOC:
Yo, playerz. That's it for me for the night. Stage up and talk whatever your plan is.
OOC:
And get those disgusting bags off of your heads, weirdos. You are grossing me out and the girls are looking at you like you are coming out of a horror show.
Jul 11, 2017 10:44 pm
Thorn removes his krekutil, carefully this time, and puts it away. He speaks quietly to the party in Yuoric, directing a question at Rutcranna.

"Dropping that pottery probably didn't do us any favors here. Can these girls help us decide which of these passages will give us the most advantage in regaining some advantage?"
OOC:
Thorn wants to glean info from the girls via Rutcranna: where do each of these passages lead? Which one is more likely to have larger numbers of the enemy? He sure hates the fish-bags, but if putting them on means less spears being directed at him, so be it.
Jul 12, 2017 12:21 am
Dash. We need to move on.

Rolls

Rope - (1d20+5)

(2) + 5 = 7

Rope Disadvantage - (1d20+5)

(12) + 5 = 17

Jul 12, 2017 12:28 am
Maeriks sets his war club on the ground before him then takes his kerkutil off, trying hard to breath-puke out the fluids without making too much sound. After being hunched over for a good 20-30 seconds, strings of saliva hanging from his chin, he wipes his face, picks up his warclub, stands tall, and rests the warclub on his shoulder. He looks at the two girls, nods and gives a short grunt.
OOC:
So suave.
Jul 12, 2017 12:30 am
Ezeriah says:
Dash. We need to move on.
OOC:

Kray is already across.
Jul 12, 2017 5:57 am
His attention shifting from the lighted passage toward the girls, Kray nods in agreement with Thorn. "Let's see what they know."

He approaches the woman and the girl reassuringly, with a practiced smile and demeanor that suggests he cares. It wasn't that Kray was a heartless bastard all of the time, or that he didn't care about anything at all. The simple fact was that he had seen enough wretched shit in his life that he was generally out of sympathy and compassion when it came to the miserable state of the human condition. More importantly, he also knew that the miserable state was one with a lot of profit margins. A lot of fat profit margins.

Take the captivity of Sorcha Rhone, for example. However she ended up down here, whoever the 'villain' was in the grand scheme of things... her being here was lining Kray's, Thorn's and Ivor's purses. It's the reason they found the blue gems. And Kray was absolutely certain that a rake like Bryn was making coin at someone's expense out here. Perhaps the only one who didn't appreciate the wealth was Maeriks, but Kray couldn't be sure. Even Maeriks had to have some appreciation for coin.

Calm and confident, Kray spoke to the woman and the girl. "Anything you know could make the difference between dying here or getting out alive. We can help, just tell me what you know."

Quick thoughts: I'll ask some of those basic questions about: finding Sorcha (with a description facilitated by Rutcranna), the King in the Box, where the passages go, the way out any expected resistance (guards, traps-- anything), how long they have been here, etc. I'd also want Hinka's knowledge involved as well, translating as needed.

Speaking of, I'll assume they may have been here since the raid last fall (at least 6 months). So it seems likely that the pregnancy in Muirne is one that isn't fully human.

DMJ

Jul 12, 2017 3:20 pm
Rutcranna really starts dressing these girls down in a barrage of commands and questions. She is intimidating them and playing them like a fiddle to get fast and accurate info. So when Thorn and Kray come up, many of those sorts of questions are well underway. Naohm and Muirne are spilling their guts and being directed on the very fastest down load. Highlights below:

Rhone is alive and well. She is in the great hall with all of the other girls. Right now, there are a total of 15 women/girls who live in the ziggurat.

Gorolach, whom they call "The Norach" or "Norach Gorolach", is seen as the tribe leader. All of the women serve him.

The girls call the Deep Ones the "ulathi". They follow the commands of Gorolach mostly, up until recently. Last night, most of them left. There were only a dozen or so, but then they too seemed to leave abruptly within the last hour or so. Now they have only seen their 2 guards (now dead), plus the "hybrids" still guard Gorolach.

The hybrids are a special kind of guard among the ulathi. Very big and extremely strong. They are more like true fish men. They have faces like fish, with sharp teeth, long claws. They have never heard the hybrids speak, though they understand all speech. There are probably 8 or 10 of them overall in the past. Many left with the others last night. Now only 2 have been seen, both guarding Gorolach.

The hallway to the left (or straight ahead now) that leads into the water is apparently one of the main exits that the Deep Ones know how to use. Of course the girls have never been down there. There is another hallway around the corner that also leads to another underwater passage. They know little about that either.

Around the other direction (right from balcony, then left around a corner into another torchlit area) leads up stairs to a kitchen area, then a dining area, then stairs up and them back down to the great living hall. Of in some side halls are the sleeping quarters and latrines. That is pretty much the area that the girls know in the ziggurat. There are some other chambers apparently higher up other stairways, but they are not allowed to go.

Gorolach and the hybrids and all of the other women and girls are all in the great living hall.

Something seems to be wrong. Gorolach was talking with the other ulathi and there seemed to be stress, some shouting and anger from Gorolach. He sent them to get water and was in a great rage. The hybrids seem to be on high alert, like they are watching for something.

Muirne says she is pregnant with Gorolach's child. She is hesitant to help, but is obviously terrified. Rutcranna lays into her and Naohm both, saying that they are going to cooperate and do what she tells them, and they will lead the way back through the upcoming route through the tunnels and rooms. They better not try anything, or run away, or yell out for help. If they do then they will be severely punished. These girls are terrified of Rutcranna it seems, and they say they will comply.

Naohm finally at the end, asks if they can be rescued, if Rutcranna and the men could get them out and escape. Rutcranna says that perhaps, but Naohm just needs to just focus on doing what she is told or she won't get a chance to get free now or ever.

Muirne is just shaking her head and crying during this time. "They will find us," she whimpers, "We cannot escape. They won't let us, we can never get away." Rutcranna smacks her and tells her to cease making this noise and talk, not to speak unless she is told to.

DMJ

Jul 12, 2017 3:30 pm
With more time to look around at the surroundings, Thorn notices first and then shows the others.

Seen high on the corner of the wall and ceiling: a large growth of charred grey/black flesh. Smaller than the specimen on the great tree at Old Island, but certainly a mass of the same or similar sort.

Soon after inspection, it is realized that these smaller growths are peppered throughout the chambers. Some are seen underwater in the tunnel that leads to the flooded hall. Another is seen along the wall near the far corner in the other direction.

DMJ

Jul 12, 2017 3:47 pm
Also, another highlight:

The Glaakieou? Rutcranna explains what she means, using some of the names of the Hive. Yes. The girls did see them in the past, when they first got here. A couple of the quiet masked men stayed for a while, but most left. Eventually even those left.

During that time, the masked men had some creature with them, a small creature overall, but like a giant larvae (describe it as being roughly the size of a large cat or smaller dog) one that crawled on walls and left the growths. They think that is what happened anyway.

The growths are on the ceilings and walls throughout most or all of the chambers. They started out very small, but they have gradually grown to their current size. The girls are instructed not to touch them. They believe them to be poisonous.

DMJ

Jul 12, 2017 4:13 pm
Ezeriah says:

Quick thoughts: I'll ask some of those basic questions about: finding Sorcha (with a description facilitated by Rutcranna), the King in the Box, where the passages go, the way out any expected resistance (guards, traps-- anything), how long they have been here, etc. I'd also want Hinka's knowledge involved as well, translating as needed.

Speaking of, I'll assume they may have been here since the raid last fall (at least 6 months). So it seems likely that the pregnancy in Muirne is one that isn't fully human.
Most of the girls came with the original group that was put here with Gorolach about 4.5 months ago. (Driftwood defeat was just before that, around that time in the middle of the fall).
Some girls have been brought in since then. Including Rhone, who came in about 3 months ago (same as Rutcranna told Kray in earlier convo).

Many of the girls are pregnant now. Documa is the furthest along in pregnancy. Her child they say may be the firstborn of the Norach, so she is treated very well. All are Gorolach's kids (says Muirne).

To be clear, the girls are having great difficulty tracking time, with no view of sun or moon or seasons to reference. Rutcranna tells them the season and moon cycle to get them current. They seem surprised about this. They thought they had been here even longer. Their main tracking in fact has been the pregnancies of the women, though no one has had a birth yet to mark a known time of a full term pregnancy.

One girl, Holli, was killed. Beat to death by Gorolach.
Two other girls, Koya and Berra, died of excessive bleeding.
Another girl, Edais, disappeared. They think she was killed and eaten by the hybrids.

Rutcranna makes no argument to the girl on this. If Kray mentions that there is another theory, of non-human impregnation, Rutcranna cuts eyes to him and nods off talking about that, in a subtle head turn that he can see but the girls cannot.

Hinka does not know anything further about the place. The furthest he got last time was to the balcony on the other side of the pool chamber. He had to turn back because he was soon to be discovered by Deep Ones, far more plentiful here in past visits.

DMJ

Jul 12, 2017 4:16 pm
DMJ sent a note to Constablebrew
Jul 12, 2017 5:28 pm
Constablebrew sent a note to DMJ
Last edited July 12, 2017 5:28 pm

DMJ

Jul 12, 2017 8:47 pm
DMJ sent a note to Xorthan,Ezeriah

DMJ

Jul 12, 2017 8:49 pm
OOC:
Internal reference record

Rolls

Secret Roll

Jul 12, 2017 8:59 pm
DMJ says:
A huge grotesque crusty bulbous gray flesh-like mass on the tree. It is about 5 feet oblong along the length of the tree, with the bottom of it about 2 feet from the ground. It is about 1-2 feet thickness away from the tree, on one side, facing the clearing.
Had to dig for the original description of the original Blob, because I didn't remember it being charred looking. Are the Blobs here different in that respect or does charred = crusty?
Last edited July 12, 2017 9:00 pm

DMJ

Jul 12, 2017 9:22 pm
OOC:
Charred is roughly crusty. I am picturing these in the tunnels to look a bit blacker, a bit more burnt. More like charcoal, whereas the ones on the trees looked a bit more grey. But, the overall gross rough tissue look is generally the same.
Jul 12, 2017 10:09 pm
Thorn glances at Rutcranna. His eyes narrow briefly; he then crosses over to her.

"Is something wrong?" he says in a low voice.
Jul 12, 2017 10:45 pm
Kray's attention also shifts to Rutcranna, waiting for her reply.
Jul 13, 2017 7:41 am
Ivor is selective in his listening, ignoring impregnations and whatnot. All he hears is how many guards and which way to get in and get out. While the girls are being interviewed he keeps a lookout, making sure they aren't caught by surprise by any of these hybrid or ulathi or whatever the fuck else. He glances up at the growths on the ceiling. Disgusting. Ivor spits on the floor.

DMJ

Jul 13, 2017 10:41 am
Kray and Thorn step closer to check on Rutcranna. Her eyes have a look of distraction, as if she is looking off at something that she sees, but is not here in this place. And her eyes widen in either surprise or fear. This is over quick though, and she snaps back, looking at Kray and Thorn.

"They are coming. We must hurry." she says quietly, short of breath, almost whispering and looking down again weakened briefly.

Who?

She resets again. In a firm voice, "All of the Deep Ones, converging here. And Glaaki is sending all of his forces."

What forces?

"The entire Hive. His lieutenants and all of the newer slaves. The beasts, even Titan. And ... others..." swooning and looking a bit distant for a moment, "...the Skybreakers." Then looks up coherent again with clear eyes, but widened with the edge of fear, "Powerful creatures that can bend space. We are in great danger."

She looks around to the others too, "We must find Rhone. With her at my side we can escape, but we must hurry!"
OOC:
That is about as precise as it can get. Rutcranna is pressing for a fast drive through the chambers to the great hall where Gorolach, his guards, Sorcha Rhone, and all of the other Dannein female captives are.

Send in any word if you want to accept that plan, adjust it, how you want to execute it, etc.

This won't leave much time for talking through a long operations order (OPORD) - instead more like quick planning on the go. Will require that Investigation and Perception is moved to default Passive in game terms.

I know that you guys have already felt that time is of the essence, but now it really seems that speed and quickness of action is critical (at least if you buy into what Rutcranna says).

As always, decisions will affect the unfolding of upcoming events. No train track module here. Choices matter.
Jul 13, 2017 11:44 am
Thorn sees the fear and feels it nudge his own heart. Yes. Speed is of the essence.

"Converging from where? Were they all at Nahrooma? How much time do we have?"
OOC:
Can't really think of a reason we shouldn't start booking it. Carefully and smartly, of course. But damn, I'd rather not meet a Skybreaker just yet.

DMJ

Jul 13, 2017 1:06 pm
OOC:
Yo, X. Much love to Thorn, but...
DMJ says:
OOC:
That is about as precise as it can get.
OOC:
I don't want to type out anymore of Rutcranna's pushy calls to action and chastising that she's told you guys everything she has.
Haha

DMJ

Jul 13, 2017 10:27 pm
With the girls Muirne and Naohm leading the way, the party moves down the hall, into and through the other chambers.

They quickly pass by:
A storage area with benches and shelves, near a set of water flooded stairs. Looks like a download spot for incoming supplies.
A drier storage area
A larder, kitchen and food prep area with work tables, pottery, some roughly built ovens.
Up a large flight of stairs to a large hallway, then back down another set of stairs.

Rutcranna continues to falter intermittently. When asked, she says "Glaaki seeks to assault my mind. He knows that I can open the great cube door on the higher floor. He will try to fatigue me so that I cannot master the ritual. Come though, we must press on. Stand near me, Maeriks Mac Hannoc, that I might seek your support if I need it."

Now in a large open oval shaped room (60' long ways, 40' short ways), torches burning in sconces on the walls. Around the oval walls are old statues facing inward, of figures with large head dresses and many with symbols carved into their chests. Many of the statues are broken. Almost all of them are smoothed down and cracked, with features that have apparently been worn. Despite the disrepair of the statues, the floor is perfectly clean and swept. That goes for all of the chambers seen so far.

The group enters this room from one of 2 curving staircases (coming down into this room). On the other side, in the middle of the "close diameter" of the oval wall is a large archway.

A strange smell is in the air. Through the archway into the room beyond is a glaze of thin whispy smoke. All that can be seen in the room when looking in is a misty thicket of thin fog.

Naohm and Muirne look confused and falter. They say they are not used to the smoke. They say the great living hall is the next chamber, the one that looks covered in smoke.

Rutcranna, leaning briefly on Maeriks, looks into the smoke. "They are burning large crops of molua leaf inside. The two hybrids... they lurk inside in the smoke...to the left and right of the entryway. They are armed and will fight to the death."
OOC:
Molua leaf is a known plant used for smoking. Its fumes are a potent mind-altering drug.
Everyone notices that Rutcranna is flushed with color and is sweating. She sniffs her nose and wipes it. Blood comes up on her hand.

She dismisses it, wiping the blood on her shoulder bag. She pushes free of Maeriks to stand on her own and draws her knife. She stands looking at the entrance to the smoke filled room, with a hard look of grim determination.

"My daughter is in that room. I enter to claim her. Will I go alone?"

DMJ

Jul 13, 2017 10:33 pm
OOC:
I pressed the scene on, let me know if it was too soon. If anyone did not get a chance to post up any desired actions before,
speak up if we need to backtrack or insert more detail on the quick march through the other chambers to the oval statue room.

If everyone is ready to enter the smoke-filled Great Living Hall, send a raid stack or marching order, any strategy you want to mention,
etc.

Then let's go ahead and roll Initiative.
Bad guys are in there, I'm leaning forward on dice for them, bad guy Initiative below:

Rolls

Opponent Initiative

Jul 13, 2017 11:57 pm
Bryn does his best to hide in the smoke with both kukri blades drawn and listens for footsteps.

Rolls

Initiative - (1d20)

(2) = 2

Stealth - (1d20+8)

(9) + 8 = 17

Perception - (1d20+5)

(4) + 5 = 9

Jul 14, 2017 12:10 am
"Rutcranna, calm." Maeriks says softly to Rutcranna, touching her lightly on the shoulder. "Focus. I know you are strong." He wears a look of concern. He then takes Reave in both hands and looks to Ivor.

"I stand with you. Take fish into your net and I smash."

Guidance cast on Rutcranna.
OOC:
Bryn has like +20 to initiative rolls, right? I think you forgot to add that...
Last edited July 14, 2017 12:11 am

Rolls

Perception if needed - (1d20+4)

(9) + 4 = 13

Jul 14, 2017 3:45 am
"They are armed and will fight to the death."

Ivor nods. This is what he's here for. He positions himself beside Maeriks and Rutcranna as the group moves into the great hall.
Jul 14, 2017 10:34 am
Thorn flips his giant blade a few times in his hands, takes a few deep breaths, and follows after Ivor, Maeriks, and Rutcranna.
OOC:
Thorn would rather not inhale Molua smoke; he's holding his breath for as long as he is able to and still be good for the fight. With a +4 Con he should be able to go for 5 minutes normally, but that doesn't take into account all the action that might soon be happening. I'm good with whatever you think here; DMJ.
Jul 14, 2017 4:25 pm
OOC:
I hadn't even considered the possibility that krekutil would work above water. If it's something that can be done then Ivor would do that too. Otherwise yeah, he'll try holding his breath too.
Jul 16, 2017 6:39 pm
Kray is intrigued by what would appear to be Rutcranna somehow sensing the enemy within the great hall, and asks her a simple question. "Is Gorolach within? Do you sense any additional enemies?"

A thought comes to mind and he addresses the group, separately from Naohm and Muirne when the opportunity presents. "Whoever is captive within... if they are within... they'll be affected by the molua leaf. Point being they might have trouble discerning friend from foe." An amused smile of sorts appeared. "Meaning they won't recognize us for the liberators we are."

A slight chuckle then his demeanor went coldly stoic, voice nonchalant. "Do what you have to do. Put them down if needed." He looked at Maeriks. "It's the right thing to do. It might not seem so, but none of us should die at the hands of some doped up captives being used by the enemy as fodder." Speaking to the group again, he emphasized the point. "If it's you or them, put them out of their misery and send them to whatever god they might believe in."
Last edited July 16, 2017 8:25 pm

DMJ

Jul 16, 2017 9:47 pm
Seeing the warriors stacked up with positions and strategy, a true raiding party if there ever was one, Rutcranna's attempt to hide her feelings fails and her satisfaction betrays her. Her eyebrows raise and she smiles ever slightly.

As the men are talking about whether or not to use the krekutils, she sheathes her "hidden word" knife back in her bag.

"Leave the krekutils in their nets, you war dogs! No one in the swamp has enough molua to smoke up more than a doter's thatch cabin. We will press through that haze in a half dozen strides."

She looks at Kray with an alluring look, a bold look of certainty. "You want to see our enemies, Kray Mercon? Let it be done, I say: I bring them forth and you kill them. What say you?"

She lets the question hang in the air as she trails backwards two smooth steps of her bare feet, a graceful turn, and then she strides into the room, into the smoke. Just inside she stops, in a low stance like a cat poised to leap.

From both sides, two hulking forms dive in towards her. They are huge, muscular juggernauts - grotesque monstrosities, a true mix of fish and men. They drive in towards Rutcranna with their heavy corral spears.
OOC:
One of these kids is doing her own thing. Rutcranna has separate Initiative from rest of the group.
Rutcranna: Dodge Action

Results: Miss and Miss

Rolls

Rutcranna Initiative

Hybrid L Spear Attack

Hybrid L Spear Attack (Disadvantage if not first on Initiative)

Hybrid L Spear Damage 2 hand

Hybrid R Spear Attack

Hybrid R Spear Damage 2 hand

DMJ

Jul 16, 2017 9:54 pm
The hybrids!


https://dl.dropbox.com/s/g0pkzl7v7gy619z/deep%20one%20barracuda.jpg

Two of these big creatures, one to left and one to right, are surrounding Rutcranna in the haze of smoke.
OOC:
Bottom of Round 1 Open for Party Attack!
First come, first served as always, but I won't move any further forward until tomorrow after I see everyone posted up on the board.
Breaking Tradition? Obviously. Starting a Sunday Evening Combat.
Background Music as you guys charge into the smoke!

DMJ

Jul 16, 2017 10:03 pm
OOC:
Yo. I understand your raid stack as Ez described it. I will envision that as the approach style unless you say otherwise.
Though you guys may post up in different order, in the actuality of it I think the front line hits first with the others layering in close behind - though in truth it all happens in fluid motion.
This strategy definitely delivers a Sneak Attack application for Brynn and Hinka.
Jul 17, 2017 12:10 am
Bryn steps carefully through the smoke trying to not make a sound then almost chokes when he sees the hybrid monstrosity What the fuck is that?! Not wanting to be on the receiving end, Bryn hacks with his kukri blades one strike at the shoulder one at the thigh.

And what the fuck have I gotten myself into?"
OOC:
Attacking one on the left. Since I forgot to put it, Bryn is also holding his breath.
Last edited July 17, 2017 1:21 pm

Rolls

Attack from stealth with advantage / off hand - (1d20+6, 1d20+6, 1d8+6, 1d20+6, 2d6)

1d20+6 : (7) + 6 = 13

1d20+6 : (7) + 6 = 13

1d8+6 : (8) + 6 = 14

1d20+6 : (9) + 6 = 15

2d6 : (13) = 4

Off hand damage - (1d8+6)

(4) + 6 = 10

Jul 17, 2017 12:51 am
Always a fan of a plan, Kray is initially annoyed by Rutcranna's reckless advance.

Bitch.

At the same time, he can also appreciate her motivation to find her daughter, sooner rather than later. Especially with the Glaaki army inbound to the black ziggurat.

Fuck it.

Kray strides in, cold steel thirsty to warm in a bath of blood and scale. "Form up, keep it solid!" Approaching the left hybrid, Kray slashes downward with a heavy overhand right from his yatagan, falacta poised for defense.

Fuck yeah! I was considering dropping some theme music for the charge, but J nailed it with Barracuda and RC leading the way! That woman is getting it started hard core!

Holding breath to avoid getting high and tripping.

Shifting Combat Prof to +3 AC.
[ +- ] Kray Mercon Character Sheet
Last edited July 17, 2017 1:01 am

Rolls

Yatagan, potential damage - (1d20+5, 1d8+5)

1d20+5 : (19) + 5 = 24

1d8+5 : (7) + 5 = 12

Falcata - (1d20+5, 1d6)

1d20+5 : (2) + 5 = 7

1d6 : (3) = 3

Jul 17, 2017 5:18 am
Striding in with the full confidence of a Dannein warrior on raid, Maeriks slowly draws his war club, Reave, back and to the right low to the ground. In the last few paces he moves quickly and swinging the war club upwards.

Holding breath

Attacking right

Women within visual range must save vs swagger

Edit: The women get to make their save with advantage.
[ +- ] Maeriks Mac Hannoc
Last edited July 17, 2017 5:19 am

Rolls

Maul attack and damage - (1d20+6, 2d6+4)

1d20+6 : (4) + 6 = 10

2d6+4 : (66) + 4 = 16

Jul 17, 2017 8:21 am
As the group moves into the hall in tight formation, Ivor casts his net on the hybrid on the right. When he casts his net Ivor holds on to it--with a practiced movement he tries to yank his opponent off-balance and send the creature toppling to the ground.
Quote:
Trip Attack (Str)
• Add superiority die to damage roll.
• If target is Large or smaller, it must make a STR save (DC 16) or it is knocked prone.
[ +- ] Ivor drop-down character sheet
Last edited July 17, 2017 8:24 am

Rolls

Net - (1d20+10, 1d20+10)

1d20+10 : (3) + 10 = 13

1d20+10 : (11) + 10 = 21

Trident, possible Advantage vs. Restrained, damage - (1d20+8, 1d20+8, 1d8+5)

1d20+8 : (12) + 8 = 20

1d20+8 : (10) + 8 = 18

1d8+5 : (3) + 5 = 8

Superiority Die - (1d8)

(5) = 5

Jul 17, 2017 1:02 pm
Thorn, holding his breath, strides into the room with Kray and Bryn and joins them in their assault on the Fishman on the left. Their smaller blades flash on either side of him as he swings his giant blade down towards the creatures skull, then quickly thrusting it forward to impale the ugly thing.
OOC:
1st attack damage = 11
2nd attack damage = 25
Last edited July 17, 2017 1:05 pm

Rolls

First attack and damage - (1d20+7, 2d6+4)

1d20+7 : (13) + 7 = 20

2d6+4 : (15) + 4 = 10

Second attack and damage - (1d20+7, 2d6+4)

1d20+7 : (20) + 7 = 27

2d6+4 : (53) + 4 = 12

Rerolling 1 from first attack's damage (GWF) - (1d6)

(2) = 2

Critical hit damage from second attack - (2d6+4)

(63) + 4 = 13

DMJ

Jul 17, 2017 1:16 pm
Hinka
BR1


Off-hand Knife Attack
Primary Dagger Attack
Results: both Hit


With the hybrid on the right entangled in Ivor's net, Hinka waits for the right moment and then springs into action. He slices the creature on the back of the leg and then circles under and around it, jabbing his dagger into the low part of the creatures back near the kidneys.

Rolls

Advantage (Restrained Opponent)

Damage Knife

Dagger Attack

Advantage (Restrained Opponent)

Damage

DMJ

Jul 17, 2017 1:42 pm
Hybrid L
Round 1


Having committed too early to attack Rutcranna, the hybrid on the left is caught flat-footed as Kray, Thorn, and Brynn dive into the smoke, bringing a flurry of chopping and stabbing blades.

The large creature is slashed and pierced beyond description. Death falls upon it within seconds.

DMJ

Jul 17, 2017 1:51 pm
Hybrid R
Round 1


Captured in the net and also toppled prone on the ground, the hybrid is surrounded by Ivor, Maeriks, and Hinka. Heavily injured and seemingly terrorized, the creature has a look of a panicked cornered animal.

DMJ

Jul 17, 2017 1:51 pm
Rutcranna
Round 2


Help Action.

Watching the injured and only remaining hybrid thrash in the net, Rutcranna stages up in the smoke, looking for an opening to help the others in their attacks if the creature gets free.

DMJ

Jul 17, 2017 1:53 pm
Hybrid R
Round 2


Attempt to escape net. DC 10 DEX.

Tossing the net off and casting it to the side, the creature lets out a deep hissing sound and takes up its spear, desperately trying to defend though it remains vulnerable on the ground.

Rutcranna leaps in and pulls the creature's arm, turning the fish hulk slightly off balance before it wrenches its clawed hand away from the witch. The brief falter and distraction makes the monstrosity even more open to incoming attacks from Maeriks and Ivor than it already was.

Rolls

DC 10 DEX to escape net - (1d20+1)

(16) + 1 = 17

DMJ

Jul 17, 2017 2:03 pm
Bottom Round 2

Ivor or Maeriks can get Advantage on Attack against Hybrid R from Rutcranna's Help Action.
OOC:
I know that by the rules of a round it is a free-for-all and this target could really be open for anyone/everyone. At the same time,
for imagery and realism of the raid stack formation I would prefer if Jabes and CB be allowed to send Ivor/Maeriks in first. Hinka will probably get the picture that the big warriors have this in the bag already.
Won't wait all day though, so CB Jabes send it in if you want to lay into this fishy weightlifter before the rest of the crowd piles on.
Jul 17, 2017 2:59 pm
Timing his attack to take advantage of the hybrid's effort to protect itself on multiple fronts, Maeriks silently swings with all he's got.

Rolls

Maul attack and damage - (1d20+6, 1d20+6, 2d6+4)

1d20+6 : (9) + 6 = 15

1d20+6 : (7) + 6 = 13

2d6+4 : (23) + 4 = 9

Savage attacker damage reroll - (2d6+4)

(53) + 4 = 12

Jul 17, 2017 3:04 pm
OOC:
Probably doesn't matter now because I bet Maeriks took it out but did it save vs. Ivor's trip attack? Ivor's intent was to lay multiple conditions on it. He's holding onto the net now when casting it so he can rock Trip and Grapple attempts on top of Restrained.
Last edited July 17, 2017 3:04 pm

DMJ

Jul 17, 2017 3:23 pm
Jabes.plays.RPG says:
OOC:
Probably doesn't matter now because I bet Maeriks took it out but did it save vs. Ivor's trip attack? Ivor's intent was to lay multiple conditions on it. He's holding onto the net now when casting it so he can rock Trip and Grapple attempts on top of Restrained.
OOC:
Arrgh. You're right. Sorry.
Fail. He was on the ground. Will retroactively correct the write up.

Rolls

Resist Trip, STR vs DC 16 - (1d20+6)

(5) + 6 = 11

DMJ

Jul 17, 2017 3:35 pm
Maeriks
Round 2


Maerik's heavy war club crashes down on the creatures skull before the tripped monster can get up. A grotesque crunching sound and the creature's head splatters against the hard stone of the floor.
Jul 17, 2017 5:09 pm
Ivor gives the big man a nod of respect and looks around the room for any further threats.
OOC:
Where the fuck's Gorolach?
Jul 17, 2017 5:44 pm
Kray's contentment at the sight of the fallen fish mongrels is fleeting as he motions for the group to press on.
Jul 17, 2017 8:22 pm
Grunting his readyness to move ahead, Maeriks looks around, ready for more attackers.
[ +- ] Maeriks Mac Hannoc

Rolls

Perception (If needed) - (1d20+4)

(15) + 4 = 19

DMJ

Jul 17, 2017 9:18 pm
The team presses through to the other side of the smoke and further into the room.

Rutcranna, slightly in the lead, speaks out without looking back, "Muirne, Naohm! Come through the smoke and use your pitcher of water to douse the flames of these cauldrons."

The room is large - roughly a square of about 150+ feet across each way, with high ceilings. Archways go off to the right and to the back right of the room. The entire place is lit fully with torch sconces, high cast-iron candle stands, and lanterns. Still the massive size of the room is vast, and shadows cast hear and there throughout.

To the right are several heavy wooden tables and chairs. A dining and serving area. They seem to be of rather recent construction.

In the middle is a large central fire pit, sunken into the floor. A large expanse with the embers of a fire still burning. In the high ceiling above is a flute for smoke to escape. Around the pit are a few different grates and hangers, apparently for grilling and smoking.

To the left is a long line of couches, beds, throw sacks, pillows, and cots. Most of the lounging furniture is covered with wool blankets or soft animal skins over stuffed sacks. Though a bit rugged, it looks like a series of stations of great comfort.

To the back left is an area that looks to be a throwing and archery range. There are several targets set up and barrels of javelins nearby, and a few javelins extending out rigid from the targets themselves.

In the center of the room, off center in truth, on the other side of the fire pit, two women are packing items from a large table and into 2 medium sized boxes sitting on the ground. They are Dannein girls, barefoot and scantily clad in simple buckskin and wool skirts and wraps. They are either late teens or early 20s. Dark hair.

The two girls look terrified to see the team walk in and seem to double their efforts of packing material into the boxes. Upon closer attention (by look and sound) it becomes clear that the girls are moving coins and other metal objects off of the great table and into the boxes.

From further on in the back of the room, a heavy masculine voice rings out, "Now, you slow bitches! Bring it! Pick up the boxes and run! NOW!!!"

With that the frightened girls give a big heave and start running with boxes towards the back of the room. One of the girls makes it. The other one looses her footing in the rush. She tumbles forward, sprawling headlong down on the stone floor. The heavy chest filled with coins and other treasures crashes with a loud BANG and a rattle and clang of metal on stone echoes through the great chamber as a great hiss. Coins, goblets, plates, jewelry, and other metal wares cascade forward onto the floor in the back of the room.

Scuffed up and terrified, the girl pushes up to her knees and looks overwhelmed with terror. She looks towards the back of the room, and then spins to look back at the approaching party. Her eyes are wide with fright. She frantically starts trying to scrape the coins up into piles. She is visibly quaking from head to toe and bursts into tears.

DMJ

Jul 17, 2017 9:28 pm
"Jilleen Ing Nashi! You stay where you are, girl! Lay flat down on the ground. If you stand up and move one step, these men will shoot you with an arrow in your heart! LIE DOWN!!"

Young Jilleen quakes and lets out a yell of despair. She heaves in great breathes and coughs as she cries with abandon. She moves slowly, shaking, to the floor - lying prostrate and sobbing loudly into the room. Gold coins and precious baubles are cast all around her.

Rutcranna walks forward steadily, eyes locked on the back of the room.

DMJ

Jul 17, 2017 9:34 pm
As the team gets up close to the fire pit, now traveling around it, it becomes clear what is in the back of the room.

About 50' away, elevated up a dais of stairs leading up to a higher platform....

A huddle of a dozen or so Dannein women and girls. All dressed with few clothes, their flesh exposed - they are all grouped up tightly in a formation. Some in the front row are crouched down on their knees. A second row stands upright. The faces of the girls are wrought with fear and trepidation. Many of them are shaking. A few are crying. Some shudder as the group approaches. They give a collective murmur as moans and sobs of fear escape from their lips as they try to strengthen their resolve.

The other woman with the heavy box finishes her hard run, climbs the stairs, and reaches the group. The girls let her pass and she gets into the center of the group. A crash rings through the chamber, the heavy box being dropped hard onto the floor within the formation.

Behind the standing women, in the middle of the huddle formation, stand several full-size body shields. Something or someone is being protected in the middle. Surrounded by a collection of human and wooden shields.

DMJ

Jul 17, 2017 9:54 pm
"Stop right there, witch! Tell your men to stop right where they are." A strong voice booms out from the center of the formation. His form is yet unseen, but his voice suggests that he is a large and gruff man

"STOP, I SAY!", he yells.

Then shifting to a lower volume, but firmly. "I have the girl. I will kill her, Rutcranna."

Finally Rutcranna slows her beeline march. In a few steps she stops. About 40' away from the formation at the top of the elevated platform.

DMJ

Jul 17, 2017 10:01 pm
OOC:
Stopping there to allow you guys to give me an update of what you do. This has been a fast development, a flood of scene and situation to take in. Think of the characters' vantage point and capture on all of this unfolding so fast, and be realistic about what can be done.

I don't mind questions and discussion for clarity, for some level of talk on the layout and that sort of thing if it is really warranted, but let's try to build a serious and important scene with character actions, complete with character based communications one to another in a realistic way.

What I'm getting at is I'd like to guard a bit against a long and deliberated OOC Admin discussion between all of us IRL. The character don't have in-ear radio comms, much less telepathic links with one another. Their info trade and leading one another should be reflected in the game rather than on a side board bouncing ideas back and forth at leisure over a week here at GP.

I know it's a cheesy request. I can't help it. I'm hoping for a moment in the Ep that is as high-stakes, nerve-wracking, uncertain,
and even confusing as it really would be. Play along? Thanks playerz!
Jul 17, 2017 10:30 pm
Bryn looks to signal to Hinka but he is already gone That sneaky little fucker... I can still learn a few things from that one... Bryn slinks into the shadows to the left flank of the group and draws his longbow while trying to find another way to get to the King.
Last edited July 17, 2017 10:31 pm

Rolls

Perception to hear threats - (1d20+5)

(4) + 5 = 9

Investigation to find a different way up - (1d20+2)

(10) + 2 = 12

Stealth - (1d20+8)

(17) + 8 = 25

Jul 17, 2017 11:01 pm
Thorn, having wiped his blade of its recent encounter, sheathes it and halts, arms crossed, glancing at Rutcranna and Kray to see if either of them will take the lead on this. Out of the corner of his eye, he notices that the Tcho-Tcho and the rake have disappeared.

Sneaky fuckers...

His eyes dart back to the formation of women and the cowards they are protecting, searching for a weakness in the wall of shields — a gap in the formation or a shield being held by a weaker fighter.

Rolls

Investigation - (1d20+6)

(17) + 6 = 23

DMJ

Jul 17, 2017 11:38 pm
Xorthan says:
...glancing at Rutcranna and Kray to see if either of them will take the lead on this.
It seems clear to everyone that Rutcranna is poised and likely to manage communications and verbal interchange with opponent force. Seldom at a loss for words, and she does know the circumstances and players of this scene very well.

Her tactics, if she has them, however are anyone's guess.
Jul 18, 2017 12:55 am
Kray picks up on Thorn's look then cocks an eyebrow as exasperation creeps onto his face, eyes closing for a second or two in an effort to channel patience. It's a look Thorn has come to recognize over the last year since Giant's Ford, and the communication is clear: This is a fucking inconvenience.

Kray shakes his head, looks down for a moment, then back up at the human shields, assessing the situation. "Well now... this is a fucking inconvenience." He speaks sideways toward Rutcranna, keeping his voice down for only those nearby to hear. "As you may know, time is of the essence. And clearly there's someone hidden in that meat wall who wants to talk. To you, in fact, as I'm sure you've noticed. Although..."

He raises his voice, addressing the human meat wall. "You ladies seem frightened. Rightfully so. You should be. Perhaps your master has warned you of the horrible consequences that would befall you if you leave his side. Mayhaps he's even promised you rewards. I can't speak to that. What I can say," he paused for a moment, taking a breath in an effort to mitigate his annoyance, "no... what I can absolutely assure you of is that if you do stay up there, your chances of dying increase with each passing moment. Might even be that we have to cut you down. Of course, that would be if you're still in the way, which I would strongly discourage." Kray's tone switched to one of obvious and transparent false concern for the well being of the human shields, a point of emphasis on just how little their lives meant to him. "In fact, I would encourage you to run. While the running is good."

Thorn had known Kray long enough to know it wasn't a bluff. He was deadly serious, and would make good on his word.

Kray spoke sideways again to Rutcranna, eyes on the opposition, voice quiet for the group. "We both want Sorcha alive. Not sure what you've got in store, but whatever your move is, make it. Blood bath or otherwise."

Intimidate check on the human shields, hoping to scatter some of them, thin the ranks and see what happens.

EDIT: Niiice.
Last edited July 18, 2017 12:59 am

Rolls

Intimidation - (1d20+6)

(20) + 6 = 26

Jul 18, 2017 1:17 am
Ivor eases over to the team formation's right, assessing the situation. His eyes flick over the javelins in the far corner of the room. No, too far. He shifts his trident over to his left hand, gripping the weapon through the net, and reaches for a handaxe with his throwing hand. Come on, show yourself, you fucking coward!
OOC:
Axe throw readied. If Gorolach breaks cover.
Last edited July 18, 2017 1:19 am
Jul 18, 2017 8:59 am
Maeriks face is slack, as it does when he is deep in thought. I am the leader. I am biggest. Maeriks Norach. Gorolach is fool. Thoughts racing through his mind, encouragement for what he knows he needs to do. Guidance on self. Previous guidance cast on RT is lost.

Maeriks whispers to Ivor "Gorolach has no honor." He then hefts the massive war club Reave across his shoulders and rests his hands on it like a yoked prisoner. With a relaxed stride, he steps forward toward the dais, stopping a pace from the steps.

"Gorolach!" he shouts. "Norach of Hannoc, son of Daolach, slayer of Onchu, king of the baoill belhig" goblin fish, "I challenge you to for Norach. Come fight me."

Maeriks hopes to draw Gorolach out into the open, presumably for one-on-one combat. Really he hopes that everyone will fuck Gorolach's shit up.

Edit: Well... lets hope RT can convince him...
[ +- ] Maeriks Mac Hannoc
Last edited July 18, 2017 9:04 am

Rolls

Persuasion with guidance bonus - (1d20-1, 1d4)

1d20-1 : (7) - 1 = 6

1d4 : (3) = 3

DMJ

Jul 18, 2017 7:09 pm
DMJ sent a note to Oxbox

DMJ

Jul 18, 2017 7:21 pm
DMJ sent a note to Constablebrew

DMJ

Jul 18, 2017 7:29 pm
DMJ sent a note to Constablebrew
Jul 18, 2017 8:06 pm
Constablebrew sent a note to DMJ
Jul 18, 2017 8:11 pm
Constablebrew sent a note to DMJ

DMJ

Jul 18, 2017 9:09 pm
Kray's voice echoes out loud in the chamber. After hanging in the air for a short time, and his words seem to take root and strike a nerve.

"Silence! Silence, you Yuoric scum! You are in the chamber of another ruler now! I care not of the cocks of rulers that you suck in the halls of your stone houses. You are not in the land of the ocean port cesspools of your homeland now. This is my stronghold! Your words are meaningless here. My commands hold the life and death of everyone and everything in my domain!"

To the women apparently "You women stand still in your positions as I commanded you! Do not move or you will be punished severely! And you need not worry about this foreigners threats. Though he wants to rape and murder you, he has thrown his lot in with a demon slut whose time will soon come to an end, and he will follow her to doom and ruin! This is our home and these intruders will be struck down and tortured severely before they are drowned in their own BLOOD! Stand fast and remember your duty!"

Despite the tirade from behind the shield circle, several of the women in the lower rows have eyes locked on Kray and are visibly shaken. Some begin to look back and forth at each other questioningly. Some are quaking and sobbing. Others seem to be deep in thought, stressed from the tough position that they find themselves in.

Starting with only one step forward, a voluptuous dark-haired girl steps forward. She is a bit heavy-set but still shapely. She walks down, looking towards Kray with a watchful eye, and then back at her fellow women. "I do not have to be told twice. These men will cut us down girls. Not Maeriks Mac Mahan who steps forward in challenge, but the others will kill us. Not me though. I am no meat shield. I will clear the path." With that she moves to the side and signals the other girls to join her.

First a young girl in her late teens steps over and takes an even younger pre-teen girl by the hand, and then leads her quickly down the stairs and away.

Then there is other movement in the crowd. Faltering of will. One at a time, some more hesitant than others, some quick and some slow - more than half of the crowd of young women walks or dashes away. Most join the busty woman who spoke first, standing out of the way (over to a right angle from the PC group point of view). A couple dart away further into the shadows and distant parts of the large chamber.

After a few seconds, only 3 women remain on the lower stair, standing in front of what seem to be 3 shield bearers who are close surrounding Gorolach, still behind the shield wall unreveiled.

"Stand where you are! Hold position!" Gorolach calls out as the ranks deplete.

"Whores! Slut dog women! You will pay for this with your lives! Once my sons are taken from your traitorous bellies, I will cut you up into pieces and feed you to ravenous beasts!" He yells out.

"It matters not, Yuoric. These women step aside in fear that you will rape and kill them. Though they doubt in the weakness of their womanly fear, it is you who will soon be sodomized and then bled out like a stuck pig. I will hold back a special measure of pain for you when the doom closing in upon you is dealt."

During this tirade, Rutcranna looks slowly over to Kray and nods ones in strong approval. She speaks quietly and slowly, without moving her head, obviously seeking to not reveal their communications to their opponent.

"Well done, sharp tongue." She cracks the briefest of smiles, "Let this fool talk on. The others are moving into position to support."

She continues, "There will be an opening in that shield wall in moments, Kray Mercon. I will promise you that. But my daughter has a poisoned blade to her throat. One scratch from that blade and she will die. If she dies, all of us will likely die somewhere in this gloomy catacomb."

Short pause for the gravity of that downer comment, then "You are a skilled archer. I have seen it. I ask you to shoot with the aim of Nuada Silverhand when that shield wall falters. It will be a fleeting moment, yet it is the moment that has all things in its clutch. Your arrow must halt the hand of Gorolach before his blade strikes Sorcha Rhone. Can you do this, Lord Mercon? Can you save my daughter with an arrow?"
OOC:
Nuada: God of war and warriors. Of First Gods, Dannein gods. Has a hand made of silver.
If Kray accepts. She says, "Anok il k'ha. Dagan se din alga'hi ruuk."
OOC:
Spell with effects similar to Guidance. Roll 1d4 twice, take higher result. That number can be added to Attack Roll for arrow shot.
OOC:
Dang it. I kind of messed that up, but I'm reluctant to change it now that I have written it.
The spell that I was really thinking of was Truestrike. You get Advantage on the shot pretty much. But the Advantage-loaded Guidance above seems pretty cool too.

Calling audible on this: Ez, you can pick either one of the above spell effects. If you are willing/planning to take the shot that is. Your call.
Sorry about the confusion. (Y'all know I'm bad on spells and magic management. Extreme lack of familiarity with that 40 acre parcel of the plantation. Always running Barbarian characters, right Ox? haha)
"Are your men ready? Now I will break this degenerate's will. Maerik's challenge cannot be ignored. Gorolach's protection will falter. Rhone can spring out from the jaws of death."

DMJ

Jul 18, 2017 9:12 pm
DMJ sent a note to Constablebrew
Jul 18, 2017 9:12 pm
Oxbox sent a note to DMJ

Rolls

2 Stealth Rolls - (1d20+8, 1d20+8)

1d20+8 : (3) + 8 = 11

1d20+8 : (3) + 8 = 11

DMJ

Jul 18, 2017 9:27 pm
DMJ sent a note to Constablebrew

DMJ

Jul 18, 2017 9:42 pm
The young woman with the big tits who was the first to depart from the defensive line stands over to the side watching back and forth between the men in the middle of the room and the women still on the stairs. She has still been motioning for the others to step away.

After she stares for a while, as if in indecision, she sounds off, "Rutcranna! He has Rhone. A poisoned skin-knife leveled at her. Be careful!"

Rutcranna, talking to Kray, raises a hand and says, calmly but firmly, "Quiet, Boanna. Stay where you are and hold your tongue."

Boanna nods and then looks back at the crowd again.

"Win, Maeriks!" she blurts out in a quick cheer, then immediately falls quiet again. She glances nervously at Rutcranna, then back at Maeriks.

When Maeriks looks over at her, Boanna gives him a nod of strong approval, obviously seeking to bolster his resolve. She balls her hand into a fist and gives a small motion of punching out, as if to say "Get him!". She nods again and sends her support.
Jul 18, 2017 10:07 pm
Constablebrew sent a note to DMJ
Jul 19, 2017 12:53 am
Kray pops a still damp pre-rolled spliff into his mouth then nonchalantly draws his bow, nocking an arrow as he draws the string back.

Fucking annoyance.

He gives Rutcranna the slightest nod. Ready.

Dice for the shot, pre-rolled to help things move along. May use other dice for the shot, depending on results. Going with the advantage option.

Looks good. Damage.
Last edited July 19, 2017 12:53 am

Rolls

Bow Shot - (1d20+10)

(5) + 10 = 15

Bow Shot advantage. - (1d20+10)

(19) + 10 = 29

Damage - (1d8+5)

(1) + 5 = 6

Jul 19, 2017 2:01 am
Ivor stalks closer to he dais, throwing axe ready, waiting for the opportune moment.

A memory bubbles to the surface: the sun beating down on the arena, the sand throwing up heat waves. Ivor and a team of other slaves stalking the perimeter, an armadillo of shields brsitling with spears in the center of the pit protecting a turd of a Pylosian lordling who fancied himself a fighter. Ivor spots a chink in the shield wall, hurls his axe. The Pylosian is hardly hurt--a scratch on the forehead. But Ivor is flogged for three days and that long without food.

Fuck this Gorolach. If he so much as shows a hair, Ivor will shave it for him.
OOC:
Moving to withing normal range for the axe throw. Menacing axe throw readied to trigger the moment Gorolach is sighted. Rolls below. After the throw, moving to engage and possible action surge.
[ +- ] Menacing Attack
[ +- ] Ivor drop-down character sheet
Last edited July 19, 2017 6:24 am

Rolls

Handaxe throw, damage if hit, superiority die - (1d20+8, 1d6+5, 1d8)

1d20+8 : (6) + 8 = 14

1d6+5 : (2) + 5 = 7

1d8 : (4) = 4

Jul 19, 2017 5:43 am
Ezeriah says:
Might even be that we have to cut you down. Of course, that would be if you're still in the way, which I would strongly discourage." Kray's tone switched to one of obvious and transparent false concern for the well being of the human shields, a point of emphasis on just how little their lives meant to him. "In fact, I would encourage you to run. While the running is good."

Thorn had known Kray long enough to know it wasn't a bluff. He was deadly serious, and would make good on his word.
Thorn glances sharply at his comrade. This should not surprise him. The time he has spent in the other's company has blurred the lines of morality that had seemed so sharp in the field, sparring with an old man who seemed to have a moral idea for every situation.

Helpless women being used as a shield to protect an asshole with his knife at the throat of the girl you're trying to save—somehow this scenario had never come up.

Fuck this Gorolach asshole for creating a need to blur the lines, he thinks.

As Kray readies an arrow, Thorn immediately takes out a hand axe, bracing his feet against the floor, preparing to sprint toward the shields and what waits behind them.

Let justice roll down, swift and heavy like mighty waters, comes the voice of his old guardian.

I suppose that's as relevant as it's going to get today.
Last edited July 19, 2017 5:47 am

DMJ

Jul 19, 2017 2:10 pm
OOC:
DM trying to get his information in, trying to see where this crazy scene is going, dice having their sway high stakes...

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

DMJ

Jul 19, 2017 6:36 pm
As Rutcranna and Kray talk, Gorolach drones on in his venomous declarations. He says that under the partnership that he has struck with the ancient power Glaaki, he will be the emperor of a vast new empire. His lieutenants will be kings. More clans will fall under their rule. Soon the Yuoric kings will pay with their lives. Youric women will become slaves. In time, Gorolach and his squad will be empowered and elevated to the levels of gods among men, getting powers of ancient men. So on, so forth...

Rutcranna begins with a sharp interjection, and passionate oration that follows. "Lord. King. A King of Kings! Emperor. God? These are grand titles that you claim for yourself, son of Daolach, murderer of Onfi the wife of Selger. Those titles would seem elusive to grab for a man of your low stature. A man who is a pretender. A man who is only a thug, lording over slave women in a dark hole, locked away by fish-men, unable to even step foot into the light of day by the order of his captors. The women say that they are ordered to call you Norach. Even that, as we know, is a title that you cannot claim rightfully. You carry the Locust Spear only because it was handed to you by Fingol, an ale brewer. And he was given the spear by fishmen who serve a giant swamp slug. All of us Hannocs in our time past know that Norach Onchu was mutilated and ripped apart by Glaaki and his monstrosity slaves. Norach Onchu was never bested in battle by you or any other man. That spear should have gone back to a proper council. Instead, you took it from your overseers. A gift from master to slave. Now the slave thinks he is a chief? Ha! No one believes that you sad fat foolish man."

"Silence, you whore! I will cut out your tongue! i am EMPEROR. Evan am I YOUR EMPEROR!" Gorolach yells out.

"No. You will not have silence, you degenerate. Words have already been spoken. You have already heard this challenge brought before you. You act as if you did not hear it, but of course you did. Though you are not even the Norach, Maeriks Mac Mahan Mac Hannoc wishes to confront you in combat for the prize of the Locust Spear and leadership of the clan. And yet there you are, standing behind shield held by pregnant women, with a poisoned dagger poised at the heart of little girl. Is this your answer to the challenger? Is this what you have become?"

"Shieldbearers! You must respond as well," Rutcranna continues. "Documa, Fodla, Elva, if this is your Norach, then this challenge before him is a legitimate one. And that means you must stand aside to see if your Champion will step forward! Is that not so?! You are Bat Hannoc women! You know the traditions, and they say that you women should stand down, move aside, let men take care of their own obligations....."

The women in the front row are already looking back and forth to each other as Rutcranna's oration unfolds. When they see Kray slowly take out a smoke, pull his bow from his shoulder, and notch an arrow, all three of the standing women in the lower row duck down and descend the low stairs, moving out to the sides. Now Gorolach is surrounded only by the three holders of the great shields immediately around him. And even those shields seem to be wobbling now.

All the while, Ivor has been stalking closer to the right. He passes Rutcranna, Kray and Thorn, and then passes Maeriks, who had stepped forward a ways and then stopped. Rutcranna notices the continued movement. Quietly she mutters softly, "No. Ivor hold where you are. Wait."

She looks over at Kray with concern.

Ivor continues to approach the raised platform.

Gorolach blares out. "Witch! You send these assassins forward, closing in upon me and my women. You do not seek rightful combat, your black heart is set on murder. Have it your way then! Your little bitch pup dies, then all of your foreigners, then YOU!"

Rutcranna snaps forward, seeing that it is all unraveling. "Goddess..." she says quietly under her breath as she shifts to a forward leaning stance. She tilts her head forward, her teeth clenched and brow crunching in, as if in concentration and then pain. Kray sees a line of blood burst quickly from her nose.
OOC:
Alright. Rutcranna can tell that the Taunt-and-Stress-Opponent-into-Mistake Technique is burned. Ivor's aim to stalk up to a 20' position for close range hatchet throws is not tolerated by the cornered enemy, not without a reaction at least.

Not sure if that is what you were aiming to do or not Jabes, but I'm pressing on with it either way. This stuff is confusing and hanging on a thread. Actions are going to steer the course of this along with the dice.

Rutcranna knows Rhone is dead in the very next few seconds unless she takes extreme measures. She does, but it is costly to her.

Requesting you guys to stand by briefly before sending anything else just yet. I have 2 more quick entries to write, just to finish painting the details of the next events, then it's on!.
Jul 19, 2017 6:50 pm
Constablebrew sent a note to DMJ

DMJ

Jul 19, 2017 6:55 pm
Kray looks briefly to his right, noticing the stress that has suddenly befallen Rutcranna. Shaking, and now bleeding heavily from her nose, she says one word. "Ready."

Without warning, the central shield bearer falls forward. It is a pregnant Dannein woman. She lets out a cry of pain as she topples headlong down the stairs. Her great shield hits the floor with a crash, and she falls heavily and limp atop of it.

A line of site to Gorolach is cleared.

The monstrous man clutches a little red headed girl in one of his massive hands. In the other hand he holds a short sword sized blade, pointing at the girl.

Suddenly he becomes rigid, as if paralyzed.

The little girl tears free of his hand and dives to the ground.

Kray looses the arrow. Out of the corner of his eye, he sees Rutcranna fall to the ground.
OOC:
Below is a picture that I want to use. It is NOT a picture of what Gorolach Son of Daolach looks like now. It was what he looked like up until about 4-5 months ago. He was a great hulking body builder warrior. He's still huge, but he has spent the last 4+ months in a small set of underground chambers, eating, getting laid, smoking and taking hallucinogens, and drinking. So now picture this plus out-of-shape fat-ass hard-living. That's your opponent.
https://dl.dropbox.com/s/i6xxrbjwvrllklg/Bat%20Hannoc%20Gorolach%20alt.JPG

DMJ

Jul 19, 2017 7:01 pm
OOC:
Kray's shot goes. Already in flight down range. He had the inside warning. No debate on anyone else getting an advance shot.

Roll for Initiative.

I'll lay out details of positioning as soon as I can. Unfortunately, might not be right away.

Opponent Initiative rolled below

Rolls

Opponent Initiative

Jul 19, 2017 7:09 pm
OOC:
Rolling init with average modifier: +22 / 5 = +4

Rolls

Initiative - (1d20+4)

(10) + 4 = 14

DMJ

Jul 19, 2017 7:40 pm
DMJ sent a note to DMJ
Note to self. Secret Squirrel.

DMJ

Jul 19, 2017 11:07 pm
Spacing and Positioning Details


Focus on the raised platform:...
where Gorolach stands encircled by 3 female shieldbearers. There is a large chair there as well. Along with Rhone.
Shieldbearer middle: Fodla. Has fallen forward onto the stairs. Appears to be out.
Shieldbearer left (central party's left, as they look at Gorolach): Documa. Stands with shield.
Shieldbearer right: Elva. Stands with shield.
Rhone has ducked out to the right (her left), disappearing behind Elva.

Center Main Party (CMP):
From L to R: Thorn, Kray, Rutcranna standing 50' away from Gorolach.
From here, Kray fired the shot. Rutcranna falls to the floor.

Position of CMP +10':
Maeriks. He stepped forward to give challenge.
40' from Gorolach

Position of CMP +20':
Ivor. He stalked up, trying to get closer, got part of the way there and then Gorolach/Rutcranna called Action!
30' from Gorolach.
Ivor is offset slightly to the right from the CMP, walking up from his original position on the right wing.

Position of CMP +25':
Jilleen. 16 year old Dannein girl who ran and tripped carrying the treasure box. Lying face down prone as previously commanded.
25' from Gorolach.
Ahead of her, from her going forward to the base of the stairs leading up to the dais, a floor covered with coins and treasures scattered all about. The open wooden box also lies tipped on its side in the mix.

Position of CMP +35':
Base of the broad stairs that lead up to the raised platform.
They rise only 4', over a course of 10'.
Difficult Terrain going up. Normal movement coming down.

Rake Overwatch Position:
Brynn made it to the last position of cover and concealment undetected.
40' from Gorolach.
At a Left angle from the onlookers at the CMP.
To the Right and slightly back from vantage point of the Opponents looking outward to the CMP from the raised platform.
Cover behind a shelf and cabinet that contains pottery of liquors, wines, and a has a flat open shelf with long straight corral pipes lying on top, and big brick wads of smoke weed wrapped in large leaves.

Assembly of Women:
Offset to the right of the CMP. Well out of the way.
Includes Boanna and a half dozen other women/girls, a few pregnant.

DMJ

Jul 19, 2017 11:18 pm
Preliminary Round

Kray
Attack with Arrow: Hit.


Kray's arrow sails out right when the shield falls and Gorolach becomes visible.

Gorolach stands motionless for a fleeting moment. The arrow slams into his forearm.

The big man jolts back to life, but drops his poisoned blade. He looks down at the arrow, still offset impaled in his arm, very brielfly. Then he stairs forward. No expression from his bone mask helmet, only the image of some unknown creature's skull.

With little delay, he lets out a roar of rage and leaps into action.

Opponent wins Initiative and controls Top of Round 1.
Actions forthcoming...

DMJ

Jul 20, 2017 12:28 am
Gorolach
TR1


Gorolach lets out a roar and grabs javelins from a nearby pot, prestaged for draw and throw. He hurls them in rapid succession at Ivor.

In between throws, Gorolach jerks the body shield out of Elva's hand and takes it in his left hand.

2 Attacks, Javelin Ranged
OOC:
Playerz, DM publishing all numbers - don't want to take time to post, roll, edit, explain. No secrets on stats, but no intentions of explaining them. Please manage effects and report as necessary. Thanks ya.

Rolls

Attack Javelin Ranged, DC 13 CON save or Poison effect - (1d20+8)

(13) + 8 = 21

Damage - (1d6+5)

(4) + 5 = 9

Attack Javelin Ranged, DC 13 CON save or Poison effect - (1d20+8)

(16) + 8 = 24

Damage - (1d6+5)

(4) + 5 = 9

DMJ

Jul 20, 2017 12:40 am
Women
TR1


The shield torn from her hand, pregnant Elva, a woman of over 30, falls to the side in fear and begins to crawl down the stairs.


Documa, also pregnant, an athletic and attractive dark-haired woman in her late 20s, moves up to the side of Gorolach. She puts the shield forward, scanning for danger, protecting her man, gladius in hand - a true shieldbearer.
OOC:
Fellas, I'm kind of fishing for some fanfare on this one. Gritty, dark, R-rated, low magic, low-tech fantasy was what was advertised.
At this moment, delivering a drugged-out fat overweight sweaty dirt-bag killing machine barbarian, protected by a hot pregnant fighter/barbarian shield bearer with tits about to pop out of her tight tank top. Both opponents fighting to the death, in a depressing half-submerged ziggurat, with an impending arrival of fish-men, giant alligators, barbarian zombies, and telepathic slug monsters, and everyone in the room either barefoot or wearing sandals.

Bros, can I get a quick head nod to our 6-man team, who have built pure Dark Thrones PULP right now?

DMJ

Jul 20, 2017 12:44 am
Bottom of Round 1 (BR1) Open
OOC:
Have at it. Lay out and describe Actions. Any order.
Jul 20, 2017 12:49 am
OOC:
Stubbing this here, will update later with details and any rolls if needed
Maeriks rushes up the steps, grabs the dropped knife and attacks
Jul 20, 2017 1:09 am
OOC:
Fuck yea J I'm digging this!
Does Bryn have a clear line of site on Gorolach now that everyone is moving?
Jul 20, 2017 1:10 am
Head nod big time. Dark Thrones pulp for sure. We need to secure Sorcha Rhone. She's the reason we're here, whatever we do after we pick her up.

DMJ

Jul 20, 2017 1:21 am
OOC:
Haha. Thanks, fellas. Good luck. Pulling for you guys as I make these assholes try to kill you.
OOC:
Brynn has a clear line of sight. At the moment he seems to be yet unnoticed. But if he attacks, will still have to fire against an actively fighting set of targets, scanning the battlefield, wielding large shields.
OOC:
Maeriks may be able to do action described. Send comments on method and explain coverage of distance. Consider difficult terrain of stairs on last 10'. Predict shieldbearer will intervene on first approaching threat. May need STR Athletics compare on Shove like Action to throw her over or down.
OOC:
Kray can briefly see Rhone making an elusive move to the shadowy locations of the back wall of the grand room. She descends the stairs and is behind chair, people, etc. Out of sight now, but movement and effort may allow better perception attempts.
Jul 20, 2017 1:52 am
Bryn readies his bow and waits for an opening.
OOC:
Bryn is going to hold fire for now, he doesn't want to give away his position just yet. I will ready my action to be triggered when the amazon shield bearer attacks.
Jul 20, 2017 3:02 am
In the briefest moment after the arrow lands, Kray cocks an eyebrow, curious.

Before I drop narrative on this, Sorcha is a red-head, right? J, you described the girl being held by Gorolach as "black headed." Am I pulling too much from this, or did Kray actually notice that the girl being held by Gor doesn't match the red-head description (whic I believe was confrimed by Rutcranna).
Jul 20, 2017 4:18 am
OOC:

40' distance with 10' difficult, 50' total effective. Taking Dash action. If bitch gets in the real king's way he will bull through with a Strength Athletics contest. Pick up the knife and then Action Surge attack with the knife.

Adding Advantage to attack with Barbarian code of Honor

If attack hits, Maeriks YELLS louder than you have ever imagined one could yell. (Thunderwave, shove prone)
Last edited July 20, 2017 4:29 am

Rolls

Athletics with Guidance - (1d20, 1d4)

1d20 : (17) = 17

1d4 : (1) = 1

Dagger/shortsword? attack - (1d20)

(16) = 16

Advantage - (1d20)

(10) = 10

Thunderwave damage (Save Str vs 14 to halve) - (2d6)

(56) = 11

Damage if hit.. dagger or shortsword? - (1d4+4, 1d6+4)

1d4+4 : (4) + 4 = 8

1d6+4 : (1) + 4 = 5

Jul 20, 2017 6:56 am
Kray's arrow loosed, Thorn chases it to its target. He releases a hand axe at Gorolach, pulls out his second, and hurls it after its twin.

Rolls

Hand Axe 1 - (1d20+7, 1d6+4)

1d20+7 : (3) + 7 = 10

1d6+4 : (3) + 4 = 7

Hand Axe 2 - (1d20+7, 1d6+4)

1d20+7 : (2) + 7 = 9

1d6+4 : (6) + 4 = 10

DMJ

Jul 20, 2017 9:02 am
Ezeriah says:
In the briefest moment after the arrow lands, Kray cocks an eyebrow, curious.

Before I drop narrative on this, Sorcha is a red-head, right? J, you described the girl being held by Gorolach as "black headed." Am I pulling too much from this, or did Kray actually notice that the girl being held by Gor doesn't match the red-head description (whic I believe was confrimed by Rutcranna).
OOC:
Absolutely right. She has red-hair. Typo amidst all of the type about the brunettes in the room. My bad. Correcting writing.
Great catch - attention to detail.

DMJ

Jul 20, 2017 9:13 am
Ivor
BR1


Move: to 20' Range
Attack, Thrown Hand Axe: Miss


Ivor presses forward, passing Jilleen and stepping across the stone cold floor covered in gold coins and baubles. He throws his hand axe, but it misses the mark, sailing over the raised platform.

DMJ

Jul 20, 2017 9:20 am
Thorn
BR1


Movement: 30'
OOC:
X, inferring this since hand axe ranged attacks are at normal, not Disadvantage. This puts Thorn alongside Ivor now in positioning.
Attacks, 2 Thrown Hand Axes: Miss and Miss

Thorn's aim is off. Neither axe lands a hit.

DMJ

Jul 20, 2017 9:30 am
Maeriks
BR1


Big Maeriks launches into a blinding sprint, crunching quickly across the gold covered floor, and charging up the stairs. Documa sees him coming with a full head of steam. Instead of side stepping she leans in and takes a step forward to meet him, shield forward, intending to halt his progress.
OOC:
Doc would be better off doing DEX opposition comparison, but I would interpret that as trying to sidestep a shove. Forcing her to compare her lower capability on STR Athletics because she is trying to hold the actual position and stop advancement.
Opponent loses STR Comparison. Opponent Shoved out of way. Movement continues.

Maeriks, too strong and barreling in, cannot be stopped. He blows past Documa, reaches the platform, and scoops up the long blade from the ground near the heavy chair.
OOC:
Weapon is an extremely large thin knife, can use stats of short sword for stabbing (Piercing)
OOC:
CB, feel like I need to stop here to ask who is target? I think Gorolach, but want to verify before recording.

Rolls

Documa, STR Athletics Compare to Resist Shove - (1d20+3)

(6) + 3 = 9

Advantage STR checks - (1d20+3)

(6) + 3 = 9

DMJ

Jul 20, 2017 9:46 am
Documa
Round 1



Previous Ready Action. Trigger was hold Attack until someone approached.
Reaction: Maeriks' charge up the platform springs trigger.
Attack, Gladius


Pushed to the side, Documa resets her bearing and slashes at Maeriks with her gladius.

Rolls

Documa, Gladius Attack - (1d20+5)

(13) + 5 = 18

Damage - (1d6+5)

(2) + 5 = 7

DMJ

Jul 20, 2017 9:49 am
Oxbox says:
Bryn readies his bow and waits for an opening.
OOC:
Bryn is going to hold fire for now, he doesn't want to give away his position just yet. I will ready my action to be triggered when the amazon shield bearer attacks.
OOC:
There you go, Ox. Documa slashes out at Maeriks, up on the elevated platform. I think that is a Trigger spring if you want to use Reaction.
Ahead of time, Sneak Attack can apply if hit is successful.

DMJ

Jul 20, 2017 10:10 am
Jilleen
Round 1


Seeing the fighting erupt, Jilleen, the young girl who had dropped the treasure box, gets up from the floor and scampers away from the commotion.
Jul 20, 2017 11:29 am
DMJ says:
Maeriks
BR1
OOC:
CB, feel like I need to stop here to ask who is target? I think Gorolach, but want to verify before recording.
OOC:

Go go gorolach knife attack!

DMJ

Jul 20, 2017 1:45 pm
Maeriks
BR1 (cont'd)


Attack, short sword at Gorolach: Miss

Maeriks stabs out at Gorolach, but the bulky rager deflects the blow. As Maeriks strikes though, he shouts out in heavy voice that seems almost super natural. It cracks out into the chamber, reverberating, a sound that no one has ever heard before.

Save Successful.

Rolls

STR Save v. Thuderstrike - (1d20+8)

(2) + 8 = 10

STR Save v. Thuderstrike Advantage - (1d20+8)

(10) + 8 = 18

Jul 20, 2017 1:51 pm
OOC:
If possible would like to have taken my full movement for the round. 30' distance with 10' difficult, 40' total effective. So Ivor ends halfway up the stairs.

DMJ

Jul 20, 2017 2:00 pm
OOC:
Sure.
BR1
Ivor (cont'd)


Ivor presses onward, climbing up a few of the steps towards the raised platform and Gorolach himself.
Jul 20, 2017 2:08 pm
Bryn fires his bow at Ducuma from his hiding place while she is distracted with Maeriks then tries to quickly duck back behind a work bench before he is seen.
OOC:
Attacking Documa with advantage from hiding, bonus Action to hide if possible.
Last edited July 20, 2017 2:08 pm

Rolls

Attack with Advantage and Potential Damage - (1d20+6, 1d20+6, 1d8+4, 2d6)

1d20+6 : (9) + 6 = 15

1d20+6 : (16) + 6 = 22

1d8+4 : (8) + 4 = 12

2d6 : (55) = 10

Stealth roll to Hide - (1d20+8)

(9) + 8 = 17

DMJ

Jul 20, 2017 2:27 pm
Bryn
BR1


Ranged Attack, arrow against Documa: Hit

Brynn's arrow flies in and Documa is caught unaware. It grazes her shoulder. She yells out in pain and anger and then casts a quick look over to the back corner of the room.

"Archer at our flank!" she yells out to Gorolach.
OOC:
Ox, will throw a Perception check below to see if Bryn is spotted or not. But no matter what the result of that, no more Advantage shots based on hiding. They are aware of the threat now, even if no exact eyes on the shooter.
Still, getting Sneak Attack from adjacent attacker qualifier may still apply. Separate issue.

Rolls

Perception to spot Bryn

Jul 20, 2017 4:30 pm
Kray snapped a downward glance at Rutcranna. A thought creeps up from the back of his mind, something she had said to him at the cabin on Old Island. I can help you, Kray Mercon. Another thought flashed through his mind, the horrible image of the otherworldly monstrosity looming over his dead brother.

Ithaqua.

Kneeling down by her side, he tries to help her in any way he can. You said you'd help me, bitch! Cursing the Fates for taking Talius, a true battlefield medic if there ever was one, Kray looks for a way to stabilize her, if it's even possible.

Anyway to stabilize her? Is there even a point to a dice roll? I know she's not looking good at all.
Jul 20, 2017 4:37 pm
DMJ says:
Maeriks
BR1 (cont'd)
.

Save Successful.
OOC:
Thunderstrike only casts after a successful melee hit. We can roll with this tho.
Jul 20, 2017 6:38 pm
OOC:
How far apart are Gorolac and Documa?

DMJ

Jul 20, 2017 7:38 pm
Kray
BR1


Kray crouches down beside Rutcranna. Seeing her face down, he rolls her over to her back, protecting her head from hitting the hard stone floor. Blood is on her face, coming from her nosebleed. She is sweating profusely and her skin is flushed bright red. No movement and she is unresponsive. She is breathing though. Kray makes sure that her airway is open. He looks up and down but can find no injuries.

A shout in the distance. Then Kray hears it again, clear this time, "Muuum!" A child's voice.

A red-headed girl is running across the expanse from the back of the room, her little feet pitter-pattering across the stone, causing a quiet clink of the occasional coin scattered across her beeline path. Some of the other women seem to be chasing behind the girl and look worried, at least one trying to catch her to hold her back, but unable to do so.

The little girls eyes are locked on Rutcranna, all the way of the distance until she slides into a falling kneel right at Rutcranna's side. The girl pulls Rutcranna to her chest clinging to her, then looks longingly at her face, wiping the blood away from Rutcranna's nose and mouth with her hand.

"Mum!" she says again, voice crackling with an edge of fear.

Then the little girl's head pops up. She locks eyes with Kray, glaring at him questioningly, as if she had only just now noticed the Yuoric warrior kneeling beside her.

Her face is filled with worry and fright. She has bright green eyes.
OOC:
Ez, I don't know what you can do. That's about it in 6 seconds. There is no injury to treat. The injuries that Rutcranna is suffering are not of the patch-em-up sort.

DMJ

Jul 20, 2017 7:45 pm
Constablebrew says:
OOC:
Thunderstrike only casts after a successful melee hit. We can roll with this tho.
OOC:
Dang. Botched that - sorry.
Would like to just roll with it as written, as you kindly offered. This time only. You get the damage right away - I guess that is good. I'll pay better attention next time.
You know I'm terrible with managing spells. Need the kindergartener spoon-feeding training and comms.

DMJ

Jul 20, 2017 7:46 pm
Oxbox says:
OOC:
How far apart are Gorolac and Documa?
OOC:
Adjacent to one another. Side by side if we were running squares on a flip-mat.

DMJ

Jul 20, 2017 7:57 pm
Transition to Round 2 Upcoming
OOC:
I think that is a wrap for Round 1. Stepping away for a while. Want to press on with opponent TR2 Actions next.

Jabes, hate to ask, but need a report on if any of those poisoned javelins were hits. And if so, corresponding CON saves against poison effects.

Hope everyone knows where the characters are, positions, understanding the scenario, ready to rock. Don't want to keep burying us with more layers of detail or burning time writing on and on just for bonus material if what we have is sufficient, but I don't want to turn away questions if they are needed. So send whatever you need. This is (may be) an important and risky scene, so don't want any confusion or misunderstandings that could lead to fatal results.

Will catch up tonight, hopefully.
Jul 20, 2017 8:31 pm
Quote:
Jabes, hate to ask, but need a report on if any of those poisoned javelins were hits. And if so, corresponding CON saves against poison effects.
Both hit. Saves below.

Rolls

CON saves - (1d20+7, 1d20+7)

1d20+7 : (10) + 7 = 17

1d20+7 : (7) + 7 = 14

DMJ

Jul 21, 2017 12:16 am
TR2

Gorolach

Interact with Environment: Take up the Locust Spear
Attack 1: Spear Attack, capability to expand attack additional 5', targeting Ivor
Bonus Action: Shield Push, Shove Attempt to knock Maeriks Prone
Attack 2: Spear Attack, Targeting Maeriks


Feeling his foe trying to surround him, Gorolach bursts into an explosion of action and attacks. Grabbing the Locust Spear from its stand mount, he expertly extends the spear to full length as he launches down the stairs to stab at Ivor.

Pulling the spear back, Gorolach shifts weight to his shield and shoulder rams into Maeriks, trying to topple the big man over and then follow immediately with another spear stab.

Documa

Attack: Gladius, targeting Maeriks

Documa, seeing that this is a battle to the death, yells out in fury and slashes with reckless abandon at Maeriks Mac Hannoc.
OOC:
Bad News: Damage numbers are not complete. Modifiers left out by mistake. Will have to manually adjust and report.
Also, Critical Hit by Gorolach against Maeriks. Opponent also has Brutal Critical feature. Multiple Additional Dice Forthcoming.
Damage Adjustments:
Gorolach Damage to Ivor: 17
Gorolach Damage to Maeriks: 14 Base + 13 Critical + 1 Brutal Critical = 28 Total


Maeriks must overcome STR Athletics comparison at 21 or is knocked Prone (before being struck).
Gorolach prevails in Comparison. Maeriks begins Prone Condition.

Rolls

Gorolach Spear Stab at Ivor - (1d20+9)

(4) + 9 = 13

Spear Damage to Ivor - (1d8+8)

(8) + 8 = 16

Gorolach Shield Push, Attempt Knock Maeriks Prone - (1d20+5)

(16) + 5 = 21

Gorolach Shield Push, Attempt Knock Maeriks Prone Advantage - (1d20+5)

(5) + 5 = 10

Gorolach Spear Stab at Maeriks - (1d20+9)

(20) + 9 = 29

Spear Damage to Maeriks - (1d8+8)

(5) + 8 = 13

Documa Gladius Attack at Maeriks - (1d20+5)

(16) + 5 = 21

Gladius Damage to Maeriks - (1d6+5)

(1) + 5 = 6

Additional Damage Critical, Gorolach against Maeriks - (1d8+9)

(4) + 9 = 13

Additional Damage, Brutal Critical, Gorolach against Maeriks - (1d8)

(1) = 1

Jul 21, 2017 12:25 am
Shove resist
OOC:
LOL my poor character
Last edited July 21, 2017 12:25 am

Rolls

Shove resist - (1d20+4)

(2) + 4 = 6

Jul 21, 2017 12:34 am
Quote:
Gorolach Spear Stab at Ivor - (1d20+9)
( 4 ) + 9 = 13
Quote:
Gorolach Damage to Ivor: 17
OOC:
Just checking: Gorolach beat Ivor's AC (17) after the modifiers that were left out?
Last edited July 21, 2017 12:34 am

DMJ

Jul 21, 2017 12:39 am
Jabes.plays.RPG says:
Quote:
Gorolach Spear Stab at Ivor - (1d20+9)
( 4 ) + 9 = 13
Quote:
Gorolach Damage to Ivor: 17
OOC:
Just checking: Gorolach beat Ivor's AC (17) after the modifiers that were left out?
OOC:
No. Damage reported, as always, is only damage IF it is a Hit. I was only correcting damage to be consistent. I do not pay attention whether Attacks are hits or misses. Assume Players will cover that.
But with AC 17, this looks like a Miss to me.

DMJ

Jul 21, 2017 12:41 am
TR2 Complete

BR2 Open. PC's Action.
Jul 21, 2017 12:43 am
Ivor ducks under Gorolach's thrust and the Locust spear swooshes over his head. He stabs upward with his trident, his charge up the stairs granting impetus to his weapon.
[ +- ] Riposte
[ +- ] Ivor drop-down character sheet

Rolls

Riposte: Trident, damage, Superiority Die - (1d20+8, 1d8+5, 1d8)

1d20+8 : (2) + 8 = 10

1d8+5 : (4) + 5 = 9

1d8 : (3) = 3

DMJ

Jul 21, 2017 12:50 am
Boann
BR2


Seeing Maeriks fall and the rescuers suddenly under the wrath of the enraged Gorolach, Boann makes a quick decision. She runs with every bit of speed that she can muster, circling around behind Thorn and Ivor, wary of what she thinks may be incoming arrow fire. She makes it to the stairs and takes up the great shield lying beside Fodla, who still lies motionless on the stairs.

With a great stride and her last bit of energy she surges up the stairs. "Maeriks!", she yells out, as she does what she can to hold the shield up against the incoming blows from vicious Documa and mighty Gorolach.
Jul 21, 2017 12:53 am
Ivor's first hasty stab at the despot misses but he quickly follows up with a casting of his net, followed by a step up and another savage thrust of his trident. Ivor's face is a mask of pure hatred, his eyes bulging, veins on his forehead popping, his lips curled back in a vicious snarl.
[ +- ] Menacing Attack
[ +- ] Ivor drop-down character sheet
Last edited July 21, 2017 1:39 am

Rolls

Net - (1d20+10, 1d20+10)

1d20+10 : (11) + 10 = 21

1d20+10 : (3) + 10 = 13

Trident, possible Advantage vs. Restrained, damage - (1d20+8, 1d20+8, 1d8+5)

1d20+8 : (14) + 8 = 22

1d20+8 : (18) + 8 = 26

1d8+5 : (6) + 5 = 11

Superiority Die - (1d8)

(4) = 4

DMJ

Jul 21, 2017 12:54 am
Ivor
Reaction Round 2


Riposte Attack, Trident at Gorolach: Miss

Gorolach pulls back slightly out of the way. Ivor's trident passes by.
Jul 21, 2017 1:04 am
OOC:
I messed up: that Reaction attack was supposed to have been a Sentinel reaction to Gorolach attacking Maeriks. In my excitemeny though I sent the I'd prepared beforehand instead and tacked on a Riposte. No bearing on the narrative, Ivor still misses, but I could save a Superiority Die. If you rule we can't retcon, I wont argue. It was my fault anyhow.
Last edited July 21, 2017 1:08 am

DMJ

Jul 21, 2017 1:10 am
Jabes.plays.RPG says:
OOC:
I messed up: that Reaction attack was supposed to have been a Sentinel reaction to Gorolach attacking Maeriks. In my excitemeny though I sent the I'd prepared beforehand instead and tacked on a Riposte. No bearing on the narrative, Ivor still misses, but I could save a Superiority Die. If you rule we can't retcon, I wont argue. It was my fault anyhow.
OOC:
No that's fine. The Reaction is spent. The Attack is a miss.
But it is related to Sentinel, not a Battle Maneuver.
Keep the resources. You may need it later.
OOC:
What is Sentinel though? If anyone hits at someone else, you get a hit?
OOC:
Jabes, sorry bro. Going rules lawyer on you here - a rare occurrence. Sentinel says "opponent within 5' of you". I submit that TECHNICALLY Big Goro was NOT 5' of Ivor when he attacked Maeriks. Gorolach has a spear wielding capability to extend Locust spear Reach to 10'. That is how I envisioned him hitting at Ivor in the first place, since Ivor is halfway down the stairs. When Gorolach then turned to Shove and Attack Maeriks, he was back at his own "square". I can't rob Gorolach of his bought and paid for skills. Ivor was still back 10'.
I think the Reaction had to have been a Battle Maneuver used as a Reaction. Sentinel was not applicable right at that moment of TR2. It was a game of inches (feet actually), and I think Ivor was too far across the line.
Asshole DM.
But still open to counter arguments. Happily.
Jul 21, 2017 1:17 am
Quote:
What is Sentinel though? If anyone hits at someone else, you get a hit?
OOC:
Was going to say yes but there may be a complication if Maeriks also has Sentinel (can't remember).
[ +- ] Sentinel
Seems kinda odd though that it's dependent on whether Maeriks is a Sentinel--shouldn't it depend instead on whether Gorolach is a Sentinel?
Last edited July 21, 2017 1:18 am
Jul 21, 2017 1:20 am
OOC:
Oh crap. Forget it. Ivor was still 10ft away from Gorolach when Gorolach attacked Maeriks! Can't use Sentinel then. :-(

Already sent my BR2 action though. Action Surge to follow.
Last edited July 21, 2017 1:22 am

DMJ

Jul 21, 2017 1:26 am
Jabes.plays.RPG says:
OOC:
Oh crap. Forget it. Ivor was still 10ft away from Gorolach when Gorolach attacked Maeriks! Can't use Sentinel then. :-(
OOC:

Haha. Agreed.
Simultaneous posting.

DMJ

Jul 21, 2017 1:28 am
Jabes.plays.RPG says:
[quote]

Seems kinda odd though that it's dependent on whether Maeriks is a Sentinel--shouldn't it depend instead on whether Gorolach is a Sentinel?[/ooc]
OOC:
I think they are trying to guard against a huge line of guys, like a phalanx or shield wall, with the various rules on Sentinel unchecked would lead to every guy getting a Reaction attack every single round down the entire line if they are all Sentinels. Something like that has always been my suspicion.
Jul 21, 2017 1:30 am
OOC:
Quote:
I think they are trying to guard against a huge line of guys, like a phalanx or shield wall, with the various rules on Sentinel unchecked would lead to every guy getting a Reaction attack every single round down the entire line if they are all Sentinels. Something like that has always been my suspicion.
Huh. You're absolutely right. I didn't think of that!
Jul 21, 2017 1:38 am
OOC:
• Action Surge: Trident attack.
• How'd Gorolach do vs. Ivor's Menacing Attack?
[ +- ] Frightened condition
[ +- ] Ivor drop-down character sheet
Last edited July 21, 2017 2:05 am

Rolls

Action Surge: Trident (Advantage vs. Restrained) damage - (1d20+8, 1d20+8, 1d8+5)

1d20+8 : (11) + 8 = 19

1d20+8 : (3) + 8 = 11

1d8+5 : (4) + 5 = 9

Jul 21, 2017 1:43 am
DMJ says:
The girl pulls Rutcranna to her chest clinging to her, then looks longingly at her face, wiping the blood away from Rutcranna's nose and mouth with her hand.

"Mum!" she says again, voice crackling with an edge of fear.

Then the little girl's head pops up. She locks eyes with Kray, glaring at him questioningly, as if she had only just now noticed the Yuoric warrior kneeling beside her.

Her face is filled with worry and fright. She has bright green eyes.
Kray looked at the girl, and it him how much she is hurting. For a second Mozamyah went through his mind, the family he lost almost ten years ago. He looked back at Rutcranna, then back at the girl. "You're Sorcha, right? Your mom wants me to help get you out of here. Stay with me!"

With that Kray stood, bow in hand as he drew the string back, arrow already loaded and ready to fire. "Maeriks, get up!"

Going to launch a shot at the whorebarian shield barer by Gor (Documa?). Using a bonus action to Rally Maeriks and grant a temp hp buffer.

EDIT: Well CB, 5 extra hp is 5 extra.
[ +- ] Kray Mercon Character Sheet
Last edited July 21, 2017 1:49 am

Rolls

Bow Shot on Gor's shield bearer skank, potential damage - (1d20+10, 1d8+5)

1d20+10 : (2) + 10 = 12

1d8+5 : (4) + 5 = 9

Rally for Maeriks, temporary bonus HP - (1d8+3)

(2) + 3 = 5

Jul 21, 2017 2:16 am
OOC:
@DMJ Maeriks is at -3 HP now, and his CON modifier is 3. If my understand of the death rules is correct (I should know these better,
I have lots of practice) then Maeriks is cool, pretty much like he had 1 hp in normal D&D as far as operator functionality goes. Adding on temp HP, it is just temp HP and looks good. Actual magic healing would bring him up to 0 HP proper. Fuck ya, lets rock this shit.
Realizing his mistake in the most painful land dangerous way possible, Maeriks rises to his feet with an unintended assist from Gor as Maeriks grabs hold of the Lotus Spear while it is being withdrawn. Slick with blood, the spear slips out from his grasp, but no matter as it was enough. Maeriks stumbles past Gor and the shield maiden wall and takes a defensive stance behind Ivor. A terrible cry of pain is quickly stifled as Maeriks grabs hard at the spear wound, slowing the gouts of blood.
OOC:
Stand, disengage, second wind
[ +- ] Maeriks Mac Hannoc
Last edited July 21, 2017 2:18 am

Rolls

Second Wind - (1d10+3)

(4) + 3 = 7

Jul 21, 2017 2:34 am
Bryn sees Maeriks falter Damnit! Get up big man, get up we need you. just as Kray was saying the same thing. Bryn lets loose another arrow at Documa and takes cover to protect himself from possible javelin.
OOC:
attack Documa, bonus Action to hide
Last edited July 21, 2017 9:54 am

Rolls

Attack - (1d20+6, 1d8+4, 2d6)

1d20+6 : (3) + 6 = 9

1d8+4 : (6) + 4 = 10

2d6 : (61) = 7

Stealth - (1d20+8)

(7) + 8 = 15

Jul 21, 2017 4:17 am
Thorn bounds up the stairs, drawing Urdav's Blade from behind him.

He sees his big friend go down, and his focus narrows on the brute before him. Gorolach. He surveys the man before him as he closes in, then brings his fury to bear on this child abductor, this arrogant fool. Justice for Sorcha. Justice for Maeriks. Justice for Urdav.
OOC:
Thorns is looking for a particular piece of jewelry, J, as he nears Gorolach.
Thorn hacks at his enemy, first at his left side, then at his right. He brings the sword around as if to strike at the left side again, but instead draws the sword to himself and thursts straight. Then, pulling the blade back, he aims for the neck.
OOC:
Two attacks, then burning Action Surge for two more, the first of which is coupled with a Feint.
[ +- ] Thorn Character Sheet
OOC:
Assuming all of these hit, my math says 66 points of damage.
Last edited July 21, 2017 4:24 am

Rolls

Attack 1 - (1d20+7, 2d6+4)

1d20+7 : (20) + 7 = 27

2d6+4 : (34) + 4 = 11

Attack 2 - (1d20+7, 2d6+4)

1d20+7 : (18) + 7 = 25

2d6+4 : (64) + 4 = 14

Attack 3 with Feint - (1d20+7, 2d6+4, 1d8)

1d20+7 : (12) + 7 = 19

2d6+4 : (41) + 4 = 9

1d8 : (4) = 4

Attack 4 - (1d20+7, 2d6+4)

1d20+7 : (15) + 7 = 22

2d6+4 : (65) + 4 = 15

Perception on the way there - (1d20+3)

(3) + 3 = 6

Rerolling 1 from Attack 3 - (1d6)

(6) = 6

Damage from Critical Hit on Attack 1 - (2d6+4)

(26) + 4 = 12

Jul 21, 2017 5:53 am
Kray watches Thorn's blade work, unsurprised at the clutch blood artist. He's seen it before, first at The Battle of Giants Ford...

More like the Blood Bath at Giant's Ford. Fucking butchery all around that day.

...and what Kray saw that day was the reason he maneuvered through channels in House Mercon to enlist Thorn into his personal contracting team, along with Talius...

Rest easy, friend.

Thorn was simply good at killing shit, and it was always good to have one of those around. His sharp eye and mind were a bonus, not to mention the fact that Thorn was a pro and typically kept his shit wired tight. A Mercon Lord, officially Kray gave the orders, but he had come to respect Thorn over time and treat him as an equal. Their work over the last year was more collaboration than anything else.

Some narrative props to you there, Xorthan. Nice handiwork with the metal on Gor there.
Last edited July 21, 2017 6:04 am

DMJ

Jul 21, 2017 7:18 am
Jabes.plays.RPG says:
OOC:
• How'd Gorolach do vs. Ivor's Menacing Attack?
OOC:
Fair question. I counted the extra damage. Interpreting it as an exceptionally good impressive stressful attack. BUT in Gorolach's Fury Berserk Rage, he pressed right through that. No chance of being Frightened.

DMJ

Jul 21, 2017 7:38 am
• Action Surge: Trident attack.

Ivor
BR2 (cont'd)


Trying to capitalize on his opponent's captivity within the net, Ivor explodes with action to deliver another stab.

Attack, Trident at Gorolach while Restrained: Hit, be a hit but....


Documa
Reaction Round 2


Fighter Fighting Style Protection: Use Reaction to Impose Disadvantage on Attack against ally within 5'

Seeing her Champion in peril, Documa shifts over to try to intercept the relentless Trident Attacks.
OOC:
Going to walk through rules interpret carefully here:
Ivor Attacking with Advantage.
Documa imposing Disadvantage on the Attack.
Modifiers cancel out, net result: A normal Attack Roll.
I look at ONLY THE FIRST ROLL. That is a 19.
19 is a hit, though barely.
Documa expends Reaction, Round 2, but is not able to thwart the successful Attack.
Ivor's Attack remains a Hit.

She is not able to divert Ivor's trident however, and Gorolach is stabbed again.
OOC:
Quite important when I look to the near future. Other Attack attempt Documa likely to have tried to block would have been Thorn's first: a Critical that would have had to be re-rolled. Man, X would have been mad about that! Thanks to Ivor, opponent Reaction burned AND to no avail, thanks to an EXACT on the number hit.
Timing is everything. A game of inches.
Jul 21, 2017 7:42 am
OOC:
Quote:
Going to walk through rules interpret carefully here:
Ivor Attacking with Advantage.
Documa imposing Disadvantage on the Attack.
Modifiers cancel out, net result: A normal Attack Roll.
I look at ONLY THE FIRST ROLL. That is a 19.
19 is a hit, though barely.
Documa expends Reaction, Round 2, but is not able to thwart the successful Attack.
Ivor's Attack remains a Hit.

She is not able to divert Ivor's trident however, and Gorolach is stabbed again.
Whew! Is it too late to call a Trip Attack on that hit? (The maneuver requires a hit, not just an attack)

DMJ

Jul 21, 2017 7:51 am
Jabes.plays.RPG says:

Whew! Is it too late to call a Trip Attack on that hit? (The maneuver requires a hit, not just an attack)
OOC:
Hmm. I can appreciate the desire to stack effects on known success, but that sounds sort of conrived, and a little beyond the spirit of the idea of battle maneuvers.
I think you should have to send in the announcement ahead of time. Makes sense that it requires a hit, but it seems that you have to come on record to announce that you are trying to Trip the guy. If it is a hit, it becomes a threat to Trip. If it is a miss, then it becomes no Trip obviously.
I think I have to just press on. Sorry, main man.

DMJ

Jul 21, 2017 7:58 am
Kray
BR2


Attack, arrow fired at Documa: Miss

Kray's arrow slams into Documa's shield with a thud. The wild pregnant fury looks across the room at Kray and snarls. Though the shot misses, it does distract the savage shieldbearer long enough for Maeriks to gather himself to keep moving.

Battle Maneuver delivers Temp HP to ally.
OOC:
A timely action, and couched well in narrative and explanation. Question for the longer haul: "Temporary HP". Temporary to what time limit? Do those fall away at some point in time? Do they just last just until the next hit? Want to think about it now because, wow, Maeriks is in bad shape.
Jul 21, 2017 8:03 am
DMJ says:
OOC:
A timely action, and couched well in narrative and explanation. Question for the longer haul: "Temporary HP". Temporary to what time limit? Do those fall away at some point in time? Do they just last just until the next hit? Want to think about it now because, wow, Maeriks is in bad shape.
OOC:
Temp HP expire after a long rest. And in this case with 5, probably just until the next hit too :P

DMJ

Jul 21, 2017 8:05 am
Bryn
BR2


Attack, arrow fired at Documa: Miss

Bryn's arrow sails past Documa, close enough to her head to make her flinch and duck, but still harmless.

DMJ

Jul 21, 2017 8:09 am
OOC:
I've got to step away and write Maerik's and Thorn's update later. Some complexity there, and I need to read careful and make sure to interpret results accurately.
Ahead of time CB, I think poor Maeriks is in the Zero HP State, or at least was for a moment. Some effects on performance and recovery. But haven't completely digested situation yet.
Jul 21, 2017 8:58 am
OOC:
I may not understand the recovery rules correctly. I assume the temp hp are ignored as part of that whole situation. He was at -3, con
bonus is +3, so as I understand it he was at the maximum negative limit he could be and still be in the Zero HP State. Of the 7 HP gained from second wind, I took only 3 to bring Maeriks up to 0 since recovery to 1 HP requires a rest. Not sure how you want to rule Cure Wounds

DMJ

Jul 21, 2017 12:17 pm
Constablebrew says:
OOC:
I may not understand the recovery rules correctly. I assume the temp hp are ignored as part of that whole situation. He was at -3, con
bonus is +3, so as I understand it he was at the maximum negative limit he could be and still be in the Zero HP State. Of the 7 HP gained from second wind, I took only 3 to bring Maeriks up to 0 since recovery to 1 HP requires a rest. Not sure how you want to rule Cure Wounds
OOC:
This circumstance does bring to light a shortcoming in the wording of the House Rules. The spirit of the rule set related to recovery from the "Zero Hit Point State" was to lay on a hard dose of brutal realism about the exhaustion, high stakes, and costliness of extreme injuries and close calls with death. The idea overall wasto suggest that if you get down to 0 HP or - CON Mod negative HP, you can still eke by - suffering, winded, with the world spinning around you, toughing it out in the extreme sense of the words, more or less in a mild level of shock - BUT if you do, then you HAVE to take a 5 minute breather (Short Rest) in order to get it back together and back to 100% performance, no matter what kind of tricks you are using to boost back up into good standing normal HP ranges.

Everything from 1 HP up is instantaneous. The 0 to Neg Whatever was supposed to be a small zone carved out for delayed response of recovery.

In that, I commented on 1) HD recovery and 2) magical/miraculous healing. I definitely did not even think about Fighter Second Wind, much lest Battle Maneuvers that delivery HP.

At some point I will probably reword that, but now is DEFINITELY NOT the time to throw in extra qualifiers and clarifications that directly put PCs at higher threat and risk. We'll move on through with an easy explanation.

In the round we are watching now, here is the way I see it:
Maeriks was blown down to within an inch of blacking out (not necessarily the brink of death, but maybe. And it was definitely the brink of debilitating injury). Negative 3 HP.
IN THE SAME ROUND, he received 2 boosts to help hedge against the severe threat:
5 HP from Battle Maneuver from Kray (move to 2 HP). An opponent distraction, a command/encouragement from an ally.
7 HP from his own Second Wind (move to 9 HP). Digging deep and keeping it together to press on.

I want to go with the simple explanation: Maeriks took a hard hit, probably should have put him out. But he got some motivation and focus from Kray, called on his own fortitude reserves, picked his ass up, and dodged a bullet.

Rules may adjust later, but that is a task for another day. This is a legit bounce back.
Game of inches. Haha.

DMJ

Jul 21, 2017 12:25 pm
DMJ says:
Jabes.plays.RPG says:

Whew! Is it too late to call a Trip Attack on that hit? (The maneuver requires a hit, not just an attack)
OOC:
Hmm. I can appreciate the desire to stack effects on known success, but that sounds sort of conrived, and a little beyond the spirit of the idea of battle maneuvers.
I think you should have to send in the announcement ahead of time. Makes sense that it requires a hit, but it seems that you have to come on record to announce that you are trying to Trip the guy. If it is a hit, it becomes a threat to Trip. If it is a miss, then it becomes no Trip obviously.
I think I have to just press on. Sorry, main man.
OOC:
Jabes, I'm going to turn the tables on myself here.
PCs almost dying in these moments - I don't feel comfortable splitting hairs in the wrong direction. Will err on the side of safety and trying to say "Yes" to player requests.
Send that Trip Maneuver bonus dice from Ivor if you want. We revise the imagery to him trying to topple big boy over while he's wrapped up. I will go ahead and throw Save(s) for Goro Toro, see if the Prone Condition results.

All, I guess this is another one to debate (ugh!) but I would prefer that Battle Maneuvers be announced in advance. Makes it easy, and also, again, seems realistic when you are trying to explain what it is that your character is doing, calling the shot so to speak.

Thanks for rolling with this stuff.

Rolls

STR Save v. Trip Maneuver, Advantage - (1d20+8)

(11) + 8 = 19

Save vs. Trip - (1d20+8)

(6) + 8 = 14

DMJ

Jul 21, 2017 12:39 pm
Maeriks
BR2


Defying all odds, absorbing a blow that probably should have killed him, Maeriks somehow is able to summon all reserves and get up from the terrible blow. Bleeding and winded, he backs away from the fighting and descends the stairs.


Boanna
BR2 (cont'd)


Bonus Action, Shield Push

Trained as a Bat Hannoc Shield Maiden, Boanna takes up a position of coverage, protecting Maeriks as he withdraws. Though still weaponless and winded from the recent sprint, Boanna pushes with a last bit of effort, squaring off against Documa shield to shield. She crashes into the pregnant savage, seeking to knock her over and buy Maeriks more time and distance.

Boanna wins comparison. Documa gets Prone Condition.

Rolls

Boanna STR Athletics, Shield Shove - (1d20+3)

(7) + 3 = 10

Documa STR Athletics, Resist Shield Shove - (1d20+3)

(5) + 3 = 8

DMJ

Jul 21, 2017 12:53 pm
Thorn
BR2


Attack 1: Hit, Critical
Attack 2: Hit
Attack 3, with Feint: Hit, on the dot
Attack 4: Hit


In a flurry of heaving slashes and stabs from his over-sized blade, Thorn unleashes a show of force and precision upon the net-captured Gorolach.
OOC:
X, in truth all of those hits should have been made at Advantage. No getting any better than what you already have on the first hit, but the others...still 5% chance they turn into Criticals.
I think you should send 3 clicks of d20s. Natural 20 is all that counts, so no need to Mod.
OOC:
Jabes, you are not going to like this, but that net of yours has got to endure some effects of weakness and wear and tear from that series. We'll probably have to deal with that next Round.

DMJ

Jul 21, 2017 1:03 pm
Hinka
BR2


Yet to be seen by anyone, Hinka lurks behind the raised platform chair!

Seeing the savage warrior woman shoved to the ground, the Tochoan creeps out of the shadow with his long knife, raising it high in the air and whirling it deftly in his hands before driving it downward.

Attack, Advantage against Documa.

Result: Hit

Seeing that the tough woman will not cease, Hinka draws his alternate knife in his other hand and attacks yet again.

Attack, knife, off-hand

Result: Hit

Finally, savage Documa falls.

Rolls

Secret Roll

Attack Documa with knife

Attack Documa with knife Advantage

Damage

Off hand knife Attack Advantage

Damage knife

DMJ

Jul 21, 2017 1:12 pm
OOC:
Second time now: my first dice click in the stack disappears when I post. huh.

DMJ

Jul 21, 2017 1:29 pm
Transition R2 to R3
OOC:
Jabes, I have one more Round 2 post coming next. After that, only thing I can see that is left is the Trip Attack rework. Send it in on damage. I think we can see above that the Trip does not work, Goro saved against Condition BUT the damage should still count.

If I don't hear from you later, I'll post up a click d8 that we will use for the record, and we'll press on. I'll try to roll high. ;)

DMJ

Jul 21, 2017 1:33 pm
Rhone
Round 2


Rhone looks around and finds her mother's bag. She carefully takes it off from around Rutcranna's shoulder, opens it and begins sifting through the supplies within.
OOC:
Oh god, y'all. Princess Pearl herself, the proverbial "Helen of Troy", is on the fucking boards posting Action.
Jul 21, 2017 1:51 pm
DMJ says:
OOC:
X, in truth all of those hits should have been made at Advantage. No getting any better than what you already have on the first hit, but the others...still 5% chance they turn into Criticals.
I think you should send 3 clicks of d20s. Natural 20 is all that counts, so no need to Mod.
I wondered about that when I rolled; I might have missed the pronouncement that the bastard was tangled. I can't say no to the opportunity of a couple more crits!

EDIT: close, but the gods say no.
Last edited July 21, 2017 1:52 pm

Rolls

Oh god please oh god please oh god please - (1d20, 1d20, 1d20)

1d20 : (18) = 18

1d20 : (6) = 6

1d20 : (10) = 10

Jul 21, 2017 2:00 pm
DMJ says:
Jabes.plays.RPG says:

Whew! Is it too late to call a Trip Attack on that hit? (The maneuver requires a hit, not just an attack)
OOC:
Hmm. I can appreciate the desire to stack effects on known success, but that sounds sort of conrived, and a little beyond the spirit of the idea of battle maneuvers.
I think you should have to send in the announcement ahead of time. Makes sense that it requires a hit, but it seems that you have to come on record to announce that you are trying to Trip the guy. If it is a hit, it becomes a threat to Trip. If it is a miss, then it becomes no Trip obviously.
I think I have to just press on. Sorry, main man.
Quote:
All, I guess this is another one to debate (ugh!) but I would prefer that Battle Maneuvers be announced in advance. Makes it easy, and also, again, seems realistic when you are trying to explain what it is that your character is doing, calling the shot so to speak.

Thanks for rolling with this stuff.
OOC:
Nope, I get it. I gotta apologize: I don't know why I'm starting to go gamist. I used to always put narrative first and optimal mechanics second. This excellent game requires nothing less.

But here's that superiority die.
Last edited July 21, 2017 2:08 pm

Rolls

Superiority Die - (1d8)

(3) = 3

DMJ

Jul 21, 2017 2:29 pm
Jabes.plays.RPG says:
OOC:
Nope, I get it. I gotta apologize: I don't know why I'm starting to go gamist. I used to always put narrative first and optimal mechanics second. This excellent game requires nothing less.

But here's that superiority die.
OOC:
Perfect. Credit for standing on principle ... and then collecting the practicality payoff.
Everyone sells out for the dice, Jabes. :)

DMJ

Jul 21, 2017 2:40 pm
Gorolach
TR3


Action: Attempt to break damaged net and end Restrained condition.

Enraged from being tangled in the net through the barrage of attacks, Gorolach takes two hands free to grab the damaged net, tear his way out, and completely ruin the net.
OOC:
I am going to let this eat BOTH Attack Actions. This circumstance reminds me of the Grappler debate, where a higher level multi-Attacker has to cash in all of their offense to do one thing defensively. This one is another that will be reviewed at a later date (dang, that's an epidemic now of tabled debates - this is horrible).
But if Gorolach is giving away ActionS, he's going to make it count and try to wreck this baby, especially after Thorn threw in 66 points of damage in on the whole pile.
Net destroyed.
OOC:
Mr. Net is torn apart, beyond repair. He gave his life to close down 2 attacks from a psycho, and give some people some extra shots at Criticals. May eternal light shine upon him.
Interact with environment: Pick Spear back up
Bonus Action: from Rage Frenzy, Attack


Letting out a roar as the net tears in half, Gorolach takes up the Locust Spear again, raises it high overhead with two hands, and stabs downward at Ivor.

Rolls

STR - (1d20+5)

(17) + 5 = 22

STR Advantage - (1d20+5)

(2) + 5 = 7

Spear Attack, 2 handed at Ivor - (1d20+9)

(4) + 9 = 13

Spear Damage - (1d10+9)

(3) + 9 = 12

DMJ

Jul 21, 2017 2:50 pm
BR3 Open
OOC:
Alright. It's Goro-Hulk vs. The World.
How many rounds is this going to take?
Fire when ready.
Jul 21, 2017 3:11 pm
As Gorolach directs his spear at Ivor, Thorn is drawing away from his most recent attack, and sees an opportunity to strike at the King in the Box's forearm as it nears him. Then, whirling around toward his enemy's right flank, Thorn slices upward along the man's chest.

"Over here, big man," he says, trying to draw his enemy's attack away from his allies, and stabs downward, toward Gorloach's calf.
OOC:
Using Sentinel for the attack against Ivor as a reaction, then two attacks, adding Distracting Strike damage to the second if it hits.

Looks like 2nd attack hit; adding SD damage.

Looks like the reaction missed, so including Distracting Strike, 29 points of damage.
[ +- ] Thorn Character Sheet
OOC:
Back to the top of the next round, Thorn is shifting proficiency to a more defensive stance: +1 Attack Bonus, +2 to AC.
Last edited July 21, 2017 3:18 pm

Rolls

Reaction: Sentinel attack - (1d20+7, 2d6+4)

1d20+7 : (9) + 7 = 16

2d6+4 : (64) + 4 = 14

1st Attack - (1d20+7, 2d6+4)

1d20+7 : (15) + 7 = 22

2d6+4 : (35) + 4 = 12

2nd Attack - (1d20+7, 2d6+4)

1d20+7 : (17) + 7 = 24

2d6+4 : (54) + 4 = 13

Superiority Die damage for successful Distracting Strike - (1d8)

(4) = 4

DMJ

Jul 21, 2017 3:24 pm
Xorthan says:

Using Sentinel for the attack against Ivor as a reaction...
OOC:
Ouch, bro. Ivor has Sentinel, too. Remember that weirdo qualifier on Sentinel description?
I don't think this Attack can go.
Jul 21, 2017 3:27 pm
OOC:
My intention is to get up to Gorolach and attack with both blades, but with everyone's movement I'm not sure how far Bryn is from the fray. If he is too far I will use bonus Action to dash and you can disregard the second off hand attack.
Fuck! I need to get in there... Bryn jumps out from his hiding spot pulling out his kukri blades and hacking at the gluttonous barbarian He smells as bad as he looks...

Rolls

Attack main hand/off hand and potential sneak damage - (1d20+6, 1d8+4, 1d20+6, 1d8+4, 2d6)

1d20+6 : (18) + 6 = 24

1d8+4 : (3) + 4 = 7

1d20+6 : (12) + 6 = 18

1d8+4 : (5) + 4 = 9

2d6 : (32) = 5

DMJ

Jul 21, 2017 4:18 pm
Thorn
BR3


Attack 1 & 2: Hit

Thorn continues his relentless assault. Gorolach endures and fights on, but under duress.
OOC:
Am I right in understanding that this delivers an Advantage Attack to another ally?
If so, you heard it here: next person on the board gets it, on their First Attack if they have multiple.
Jul 21, 2017 4:28 pm
DMJ says:
OOC:
Am I right in understanding that this delivers an Advantage Attack to another ally?
If so, you heard it here: next person on the board gets it, on their First Attack if they have multiple.
Absolutely. Sorry, I meant to mention it.
Jul 21, 2017 4:34 pm
Ivor snarls as the brute tears the net apart. The Locust Spear comes whistling down, missing Ivor by a hair. Ivor thrusts his trident downward at Gorolach's exposed flank and twists it as he rips it back out before stabbing again, one-handed. He follows through, his body twisting with the motiin, his free hand drawing his spare handaxe, which comes whipping around for a vicious slash at Gorolach's collarbone.
OOC:
• Reaction Riposte occurs immediately after Goro's miss.
• Trident attack after Brynn.
• Bonus action handaxe attack.
Last edited July 21, 2017 4:59 pm

Rolls

Trident (advantage), 1-hand damage if hit - (1d20+8, 1d20+8, 1d6+5)

1d20+8 : (13) + 8 = 21

1d20+8 : (10) + 8 = 18

1d6+5 : (6) + 5 = 11

Handaxe, damage if hit - (1d20+8, 1d6+5)

1d20+8 : (6) + 8 = 14

1d6+5 : (5) + 5 = 10

Reaction: Riposte vs Locust Spear miss, 2-handed damage, Superiority Die - (1d20+8, 1d8+5, 1d8)

1d20+8 : (15) + 8 = 23

1d8+5 : (6) + 5 = 11

1d8 : (5) = 5

Jul 21, 2017 4:38 pm
OOC:
@Jabes, Maeriks has a poisoned knife that he really wants to sink into that bastard. Advantage would be reaaaaal good right now.
Jul 21, 2017 4:43 pm
Constablebrew says:
OOC:
@Jabes, Maeriks has a poisoned knife that he really wants to sink into that bastard. Advantage would be reaaaaal good right now.
OOC:
Oh damn I just sent it. I will give way for CB if J will allow.
Last edited July 21, 2017 4:43 pm

DMJ

Jul 21, 2017 4:54 pm
Jabes.plays.RPG says:
Constablebrew says:
OOC:
@Jabes, Maeriks has a poisoned knife that he really wants to sink into that bastard. Advantage would be reaaaaal good right now.
OOC:
Oh damn I just sent it. I will give way for CB if J will allow.
OOC:
Not allowed. I have been delayed writing and posting, but my original type was in prep and then arrived on the board AFTER Ox posted up Brynn's Actions while I was writing. That is where it is going to go.

I know it will be a waste. Probably. Brynn's first Attack is a hit. Still a 5% chance of an adjustment to Critical.

Even if moved to Jabes (not happening), both of his rolls are already hits.

We're not going to just look for a Miss and apply or auction this thing off in Admin. Both of those are really just cherry-picking after the fact.

From here on out it's the same if unannounced: first on gets it on first Attack.

The only other reasonable idea is for the Maneuverer (Thorn in this case) to announce someone as the specific recipient in Advance. I can buy that I guess.

One of the two scenarios in the future.

This time it is Bryn's first Attack. So, Ox you can send another d20 to see if the big Two Naught comes up.

J-Dictator

DMJ

Jul 21, 2017 5:06 pm
Bryn
BR3


Movement: 30 feet
Action: Dash for rest of the way
Action Surge: 1 Attack, with Sneak Attack Applied
OOC:
That is the way it would build out, Ox. That distance still 40' and then that last bit is Difficult Terrain.
Will apply what you anticipated, and take first Attack
Attack: Hit

Bryn makes a blinding sprint across the room, up the stairs to the raised platform, and strikes Gorolach while he is distracted by Thorn's expert swordplay.
OOC:
As decreed by myself while wearing my Pharoah headdress, you can send in another d20.
I Am the Morning and the Evening Star.
Click it right, bro.

DMJ

Jul 21, 2017 5:25 pm
Ivor
BR3


Trident Riposte Reaction: Hit
Trident Attack: Hit
Hand Axe Attack: Miss


Ivor drives in with two thrusts of the trident. Gorolach is stung and gives way, but ducks under an axe that Ivor had aimed at his head.
Jul 21, 2017 5:33 pm
OOC:
COME TO ME DICE GODS!!

Rolls

Poppa needs to roll a few extra sneak dice! - (1d20)

(17) = 17

Jul 21, 2017 5:54 pm
BR3
Quicky due to work being work.


Maeriks hurls the poisoned shortsword at the false king.
[ +- ] Maeriks Mac Hannoc
Last edited July 21, 2017 6:21 pm

Rolls

Improvised weapon attack (thrown shortsword) - (1d20+4, 1d4+4)

1d20+4 : (17) + 4 = 21

1d4+4 : (3) + 4 = 7

Jul 22, 2017 3:41 am
Dice.

Rolls

Bow Shot on Gorolach, potential damage - (1d20+10, 1d8+5)

1d20+10 : (3) + 10 = 13

1d8+5 : (8) + 5 = 13

Jul 22, 2017 3:49 am
One eye on Sorcha and the other on his target, distracted by the girl's rummaging through Rutcranna's belongings, Kray lets another errant shot fly in Gorolach's general direction. Shit.

As soon as the arrow is loosed, his eyes are back on Sorcha, curious. "Fates' sake, girl, what are you up to?"

DMJ

Jul 22, 2017 11:03 am
Though Gorolach had used his experience and athleticism to barely avoid injury or reduce kill strikes to glancing blows, the cost in exertion had become nearly unbearable.

Beset on all sides by veteran warriors, every second was a threat of a killing blow. His endurance quickly depleting under the assault, Gorolach could not maintain the pace of blocking and dodging forever, especially when he no longer held his great shield. And the collective bodily damage of the many smaller injuries was starting to be a threat in and of itself.

Thorn's final stab downward into Gorolach's lower right leg was the blow that started the downward cascade. Gorolach was able to side-step the strike at the very last fraction of a second. The actual wound was minimal, but Gorolach's fighting stance was hindered.

Bryn ran in immediately after, catching Gorolach by surprise, and chopping the kukri down at the hulking man's neck and shoulder. Off-balance and winded, but dead if he did not avoid the blow, Gorolach heaved his entire body to the side with abandon. Bryn's kukri sliced across the edge of the barbarian's back and shoulder, tearing through his robes- drawing blood, but the wound was not deep enough to lay Gorolach low.

But the effort to shift away from the attack left Gorolach wide open and fully exposed to Ivor's incoming two-handed trident thrust. The center and outside barb of the weapon sunk into Gorolach's exposed side flank, entering near Gorolach's right kidney. When Ivor pulled the trident free by ripping sideways, tearing a track of shredded flesh, the pain was too much even for the enraged barbarian. Gorolach winced and his body arched backwards.

Somehow, the raging madman was able to duck under Ivor's hand axe strike, but the follow-through one-handed extending trident stab hit Gorolach high at the collar bone. All three prongs of the trident dove deep into flesh, and tore again with the snatching withdraw.

The top end of Gorolach's lung was nicked during this injury. Blood began to pull into his into his respiratory system, and was soon coughed out of his windpipe.

Gorolach knew then that his last moments would be coming soon, but he maintained his bearing. He still had time to fight before the bleeding and internal injury would really take effect. He would be able to do what any Bat Hannoc would strive to do in his final battle, to kill on as you are being killed.

Gorolach's goals switched at that moment, from complete victory and triumph to one more kill that would make way for the rule of his sons after his own glorious death. Gorolach accepted that his time as Emperor had been somewhat short. With one more blow though, he knew that he could ensure that his coming heirs would reign forever.

There was one target left. Not too far away, just a few steps down the stairs. The only thing that mattered now.

Gorolach shifted his mighty spear in his right hand, from a forward grip of thrusting, to a reverse grip for throwing. He raised his arm high in the air, The Locust Spear poised for launch.

One throw was all he needed. One last toss to send his heritage weapon through the heart of one more man. A last strike to end all Bat Hannoc lines other than his own. Gorolach would kill Maeriks Mac Hannoc.

And when the imbecile died, so too died all challenges to Gorolach's ultimate triumphant claim as The Last Bat Hannoc. The Last Norach.

Even in death, Gorolach would remain The Champion.

Then the long knife slammed into his chest.

DMJ

Jul 24, 2017 8:26 am
Rhone
Round 3


Now with Rutcranna's shoulder bag fully unrolled, Rhone sifts through the many pouches looking for something. She pulls out a very small cylinder container, made out of a very thin reed tube with some sort of sealant paste on each in.

When Kray asks her the question, Rhone looks up briefly to look at the stranger but then sets back to work. She takes the small reed and places it just under Rutcranna's nose. Using her nails to pick away the sealant paste, she shifts the small reed tube around carefully, with the opening still near her mother's nostrils.

Rutcranna's face begins to twitch. He eyebrows furrow in, and her head tilts slightly. Then she draws a gasp intake of air and shifts her head fully to the side. Her fingers extend on her hand.

Rhone withdraws the reed, reseals it, and slides it back into the bag. She grabs her mom's hand and wipe's her brow.

"Mum, wake up," she says in a small, soft, calm voice leaning in over Rutcranna to watch her face carefully. "Steady yourself. All is well."

A tear streaks down the side of Rhone's cheek as she looks on longingly with hope.

DMJ

Jul 24, 2017 8:50 am
Maeriks
BR3


Attack, Thrown Short Sword at Gorolach: Hit
Opponent must make CON Save vs. Poison effect(s)

Maeriks sees the hulking form of Gorolach burst forward through the fray at the top of the platform. The battle crazed man's monstrous right arm raises the Locust Spear high in the air.

Maeriks makes his throw. The blade spins end over end once in the short distance. His aim is true - the weapon sinks into Gorolach's chest.

Rolls

CON Save v. Poison - (1d20+7)

(10) + 7 = 17

DMJ

Jul 24, 2017 8:57 am
Kray
BR3


Attack, arrow at Gorolach: Miss

Kray can tell that Gorolach spots him even before he looses the arrow. At the moment he let's it fly, Kray feels certain that Gorolach will side step and avoid the strike.

Instead, the big brute deliberately raises his beefy left arm up in front of his face. He uses his flesh and bone to block the incoming arrow, seemingly unconcerned that the missile just slid through one side of his forearm and out the other.

DMJ

Jul 24, 2017 9:01 am
BR3
Boanna


Apply Fighting Style Protection with Great Shield.

After Maerik's throw, Boanna moves forward beside and slightly forward of him. She steadies the great-shield forward, looking for danger, a true shield maiden.

DMJ

Jul 24, 2017 9:08 am
Gorolach stares briefly at the sword. More than half of the length of the long blade is buried inside of his chest, entering through the front of the rib cage, apparently cracking a rib on the way in. He knows that the blade is coated with the poison. He doused it with the blade himself moments before when he heard the fight against the hybrids.

Gorolach looks up from the wound long enough to see the archer ahead of him firing. No time and no need to dive away; the momentum would cost too much. Gorolach raises his left arm up in front of him.

The arrow slams into his bulky forearm, piercing thick muscle. The shaft extends through the flesh. The head of the arrow emerging through the inner side of the arm, stopping well before it reaches Gorolach's head, though it's halted trajectory points there.

Shifting his left arm down with a rough swing, and using the movement to shift weight in his entire body to build more momentum into his right arm and shoulder, Gorolach heaves forward with all of his strength to make his last throw.

Gorolach
TR4


Attack, Thrown Spear, Targeting Maeriks
Attack made at Disadvantage against opposing Protection Fighting Style.
OOC:
CB, Maeriks also gets +1 AC from the closeness of Boanna's great-shield.
Poison Onset begins.


And then Gorolach falls forward, headlong down the stairs.

Rolls

Spear Attack, Thrown - (1d20+9)

(17) + 9 = 26

Spear Attack, Thrown Disadvantage - (1d20+9)

(4) + 9 = 13

Damage - (1d8+9)

(7) + 9 = 16

DMJ

Jul 24, 2017 4:58 pm
The Locust Spear heads straight for Maerik's heart, but Boanna leans into it's trajectory with the heavy shield held tight and braced firmly on her left shoulder.

The head of the monstrous spear crashes high in the shield, completely breaking through the front and breaking out through the other side with a loud crack of the splintering of wood. Boanna yells out and topples backward, knocked completely off balance by the force of the incoming blow.

She crashes into Maeriks standing just behind her. He is able to keep his footing and barely able to keep Boanna upright, catching her before she tumbles to the floor. The great-shield with the spearhead erupting from the inner side crashes to the ground in a loud clamor.

Boanna stumbles but rights herself, steadying her stance as Maeriks supports her. She is still woozy and slow to stabilize. When she looks up finally, Maeriks can see that she has blood on her face. There is a large cut that starts high on the bridge of her nose and continues at a downward angle across her right cheek. The presentation of blood on the face makes for a troubling picture at first glance, but on closer inspection it is found to be a superficial injury for the most part.

Meanwhile, Rutcranna opens her eyes. Though still blanked out and unresponsive for a few seconds even with her eyes open, she seems to get full recovery of awareness. When she does, and sees Rhone kneeling over her, she reaches up and pulls the girl close. The mother and daughter grip one another tightly, clinging to one another as if they might slip away, a strong loving embrace that goes on for several seconds.

In moments, Rutcranna sits up and looks around to see what is going on. She still seems extremely fatigued and has trouble talking when she tries, as if she is just so exhausted and mentally tapped out. She shakes her head an puts her head down, breathing in and out trying to recover. She puts her hand on Rhone's shoulder. The little girl goes back to her mother's bag and begins to add powder to a water flask, making some sort of remedy concoction apparently, which Rutcranna drinks appreciatively.
OOC:
So there it is. I won't write every moment blow by blow nor every thing spoken word for word. Within a minute Rutcranna is up and walking, standing on her own, but those close to her can tell that she is still a bit wobbly. She can talk, but she does so quietly and sparingly. She says she has great pain in her head, but it will soon pass.

Rhone seems to be able to talk for her in general. It is seen early that the two have a real connection one with another. Rhone speaks with Kray, saying that they must hurry and get out of here and move up to the higher levels. Rhone says that she has some things that she has to grab, and some supplies that will help.

With that she darts off towards a side room. Along the way she is checked on by one teenage girl and then another young girl, about Rhone's same age runs up. The two girls talk briefly and they jog away holding hands.

The other women in the room are generally broken into two small groupings. One group is over to the side, looking rather nervous, some of the women muttering each to another, watching ever move that the invaders make.

The other smaller group is coming up to check on Boanna and Maeriks. This group includes Laoise (age 17), her cousin Casidhe (13), Derry (21) who is recognizable as the other girl who ran back to the high platform carrying the other treasure box that was not dropped. Maeriks knows the names of most if not all of the women and girls in the room.

As mentioned/noticed earlier. Several of the women show signs of pregnancy.

As Rhone runs by towards the living quarters, hand in hand with her friend, she stops to look on at Thorn who is crouched over the treasure box that sits near the high boss chair of Gorolach.

It had not taken Thorn long to find it. He held Urdav's necklace and pendant in his hand. He stared down at the image of swirl and color that made an almost perfect copy of the Alornic Sea.

In his mind Thorn could see Urdav now, using a pine needle as a pointer to spot out where different cities would be on the map. "Look here, my boy. Poyam is here. The ships sail along the Jeresian coast here to stop in Lanberis. And from there, they might go here. That would be Siskanee in Korvar. Or many even cross the sea to go here: great Kortella City, the City on High."

Lost in nostalgia memory for a brief moment, Thorn looks up when the small fair-skinned red-headed girl asks the question, "Did you find some treasure that you like? It is yours now since you raided Gorolach's room and slew him. We are glad of it, to be sure." She speaks Dannein very clearly.

Then as Thorn may be slow to answer or comment as he thinks over what the girl says, she shifts to Youric. Also speaking precisely, fluently, but with a heavy Dannein accent, "I have learned some of the language of the Yuors. I am Rhone. This is my friend Sine. We thank you for saving us from the great villain Gorolach. We hope to escape. I have tools and writings that I must take with us. Also we may be able to get some of the Ulathi oils that could help Maeriks. Will you help us? We must hurry."
OOC:

Y'all,
A short moment for characters to talk, regroup, catch up, offer new ideas, take action,interaction with the room, NPCs, etc.
Send in anything you have. All the way from the last moments of the fight to the aftermath. We can talk it through.
Jul 24, 2017 9:29 pm
DMJ says:
As Rhone runs by towards the living quarters, hand in hand with her friend, she stops to look on at Thorn who is crouched over the treasure box that sits near the high boss chair of Gorolach.

It had not taken Thorn long to find it. He held Urdav's necklace and pendant in his hand. He stared down at the image of swirl and color that made an almost perfect copy of the Alornic Sea.

In his mind Thorn could see Urdav now, using a pine needle as a pointer to spot out where different cities would be on the map. "Look here, my boy. Poyam is here. The ships sail along the Jeresian coast here to stop in Lanberis. And from there, they might go here. That would be Siskanee in Korvar. Or many even cross the sea to go here: great Kortella City, the City on High."

Lost in nostalgia memory for a brief moment, Thorn looks up when the small fair-skinned red-headed girl asks the question, "Did you find some treasure that you like? It is yours now since you raided Gorolach's room and slew him. We are glad of it, to be sure." She speaks Dannein very clearly.
The image of the girl before him blurs, and a tear streaks down his cheek. He hears her, but his mind is leagues from this place, holding an arrow-pierced body, uncomprehending in both places.
DMJ says:
Then as Thorn may be slow to answer or comment as he thinks over what the girl says, she shifts to Youric. Also speaking precisely, fluently, but with a heavy Dannein accent, "I have learned some of the language of the Yuors. I am Rhone. This is my friend Sine. We thank you for saving us from the great villain Gorolach. We hope to escape. I have tools and writings that I must take with us. Also we may be able to get some of the Ulathi oils that could help Maeriks. Will you help us? We must hurry."
Thorn's mind snaps back to the present. He blinks rapidly and wipes his face. Nostalgia can wait. He stands and approaches Rhone and speaks to her in Dannein.

"Well met, Rhone. I am Thorn. You are right, we must hurry. Let us quickly gather what we need and leave this place."

He glances over at Rutcranna.

"Will your mother be able to travel soon, or will she need to be carried?"
Jul 24, 2017 11:59 pm
Kray eyes the spilled loot, then removes the unlit spliff from his mouth, spitting out a couple of tobacco bits as he does so. "While Sorcha is..." he glances toward the direction she ran off in, "doing whatever it is she's doing, I strongly encourage all of you to fatten your purses. Make it with the small flashy stuff, keep it light. We don't need to be slogged down by sacks of coin." He'd already spotted a couple of glittering prizes himself. Nothing heavy, yet sure to make the trip into this swampy hell more worth his while. "I'd also suggest to be quick about it, as I'm sure you fine upstanding gentlemen are also eager to get the fuck out of this fish-mongrel cesspool."

His gaze stopped on Maeriks for a moment. The man was built like an ox, but a gaping hole in the gut was never a good thing, especially out here in the muck of the Borgh. Hopefully that girl has some good tricks up her sleeve.

At that he turned his attention to Rutcranna. "Well now, that was show if I ever saw one. One would almost think you just willed that woman to drop." He looked back at the elevated position where Gorolach had fallen. "Most impressive." Kray followed that with a subtle, respectful nod, one that said "Well played," then his tone approached something resembling humor and wit. "As long as we don't have to carry you out of here."

Anything of note in the rich stuff, J? Otherwise, Kray will be looking out for gems, jewelry, etc. Lightweight stuff that won't slow him down.
Jul 25, 2017 6:32 am
Maeriks walks over to the fallen Gorolach, stepping over the prostrate body. He crouches down to inspect Fodla. She ok? still gripping his wounded abdomen tightly, Maeriks turns and raises the Locust Spear over his head. "I am Maeriks Mac Mahan Mac Hannoc of the Bat Hannoc tribe and I claim Norach!" Using his foot he shoves the corpse down the stairs. It slides down roughly for only a couple steps before the blade sticking out of the chest catches on the lower steps and halts the movement, but Maeriks seems satisfied.

He then addresses each of the women in turn. "Boanna, Naohm, you will be my shield maidens. Elva,you fought with honor for an honorless Norach. I'm not mad at you. You will take a box of treasure and take it with us then later pay it to these friends I come with, and then you will live. Little Casidhe, you too take a box, not too big because you are little. Muirne, Laoise, Derry, Jilleen, you all will be shield maidens for my friends. Hurry now, we must go."
Last edited July 25, 2017 6:33 am

DMJ

Jul 25, 2017 10:11 am
Constablebrew says:
Maeriks walks over to the fallen Gorolach, stepping over the prostrate body. He crouches down to inspect Fodla. She ok?
Fodla lies prone and limp, flopped down in a manner that looks uncomfortable and grotesque. When turned over, she is seen to be alive, but is completely unresponsive. She is drooling and her eye lids hang lazily, half-way open. It is a disturbing look of stupor.
Constablebrew says:
... Maeriks turns and raises the Locust Spear over his head. "I am Maeriks Mac Mahan Mac Hannoc of the Bat Hannoc tribe and I claim Norach!" ...
All of the women hear Maeriks's bold words.
OOC:
This is a rich and thought-provoking move, CB. Dig it. With all of the swirl of backstory and the circumstance, I don't really know for sure how the bulk of the crowd would take it, or if their would be division, more argument, full devotion, etc.
I want to put this one in the hands of the dice influenced by Maeriks's capability.
Please send either a Persuasion or a Intimidation, or even just plain CHA check. Your choice, depending on the style of delivery that you want Maeriks to project.
There are some reasons that I think he would have Advantage. Some reasons I think Disadvantage. We'll just say it's normal. One roll.
OOC:
Ez, X, got your entries too. Some comments, responses, developments forthcoming. I felt I needed to get the feel of CB's entry first if possible, as it may be the backdrop of other interactions from the room full of NPCs.
I will press on later today with more posts - see where this all goes.
Jul 25, 2017 11:12 am
Maeriks speaks to the women with an air of respect and sorrow. The Bat Hannocs have been through much in the past months and Maeriks knows deep down that he is a leader born of circumstance and not capability.

He also knows that if he doesn't pull through and get these girls out of here and working together, that they will all die. These thoughts bolster his resolve.

After his speech, Maeriks attempts to rouse Fodla. He'll check her for any apparent wounds that he can treat.
OOC:
Yeah Maeriks, killin it!
Last edited July 25, 2017 11:16 am

Rolls

Persuasion with guidance bonus - (1d20-1, 1d4)

1d20-1 : (19) - 1 = 18

1d4 : (2) = 2

DMJ

Jul 25, 2017 1:49 pm
Rutcranna shoulders her bags again and walks with Kray towards the raised platform where the group is conglomerating.

"That servile sheep had an easy will to break," Rutcranna responds to Kray. She nods to Fodla lying on the stairs further on, presently being turned over by Maeriks. "Traitorous slut. She got what she deserved."

"It was Gorolach's strong will that was a heavy lift," she continues in a low voice, seeming weary. "He was committed to murder and full of hate. Staying his deadly hands even for a moment was a stone to crack. And my fatigue sets in as Glaaki continues his assault."

"No matter though," she wipes her head and heaves a deep breath, as if resetting. "The slug attacks me because he knows we are close to foiling him. With Rhone at my side, he is right to doubt and lash out. You will not carry me, Kray Mercon. I predict that we will all be fatigued and wobbly by the end of our flight, for we still have yet to spring from this grave. But all of us must stand up in our own strength, or we shall all fall."

Rutcranna trails off from the conversation and starts paying attention to the words of Maeriks to the women. Kray sees Rutcranna get tense perhaps, or more like a spring coming back in her step. He has seen her move before, like a cat with a prowling gait, poised to strike. Her hand shifts to her bag. Kray knows that she has her knife there.

Standing behind and to the side of Maeriks, back a considerable distance, letting him speak. But all the while she watches the group of women like a hawk watches a nest of rabbits. There she holds - watching, listening.

DMJ

Jul 25, 2017 2:29 pm
After Maeriks speaks, most of the women have a wide-eyed look of utter confusion in their eyes. They continue to scan around the room, carefully looking at Maeriks, at Gorolach's body on the ground, at Rutcranna, at the foreign invaders, and at the door that exits the chamber. In truth the majority of them look dumbfounded, locked in indecision and disbelief.

Not all of them though. Boanna is the first to move after the silence. She walks briefly up the stairs, stepping away from the cracked shield that is near her feet. At the top platform, near the body of Documa, she picks up a different great shield, one that lies on the floor but is nonetheless still intact. After picking up the shield and setting it solid in her left hand, with her right she reaches down and picks up the dropped gladius that had been used by Documa as well. Shielded and armed, she marches straight to stand beside Maeriks.

"I am with the Norach. All of you should stand with Maeriks Mac Mahan. He and his crew are the victors. Rutcranna stands as witness to his claim. Now he offers you a chance to stand again as a clan. To beat back our doom and our shame. I know not all of you know how to Shield Maiden, but do what you are told and look on to me. I will show you how to stand and defend, ... and FIGHT!"

Laoise steps forward, with Casidhe.

"Us Colverts will follow you Norach Maeriks. You should let me use those bows there and those javelins," she says pointing to the archery and throwing range. "Our fathers and brothers do not teach us shielding in the Ogolees, but we are sharp shooters and straight with atatls. And Casidhe would be better with that sling and bag of stones than with carrying treasure for those Gold Pressers. These Driftwood tarts are better suited for carrying. We are looking to save our own skins too, along with yours and these foreigners."
OOC:
Ogolees is a very rural and remote south end of the Borgh Riac. There are no permanent Bat Hannoc settlements there, only mobile camps of hunter families who move around frequently by land and boat. They are families that live extremely survivalist, even among the Danneins, even among the Bat Hannocs. Maeriks knows that the Colvert family is (was) one of the main families that once dwelt deep in the thick flooded forest of Ogolees.
Jilleen and Naohm both step forward and pick up shields. They seem too nervous to speak, but stand next the the crowd that is walking over to Maeriks.

"Go, women. Look around for weapons and shields," Boanna barks out, building on the encouraging show of unity. "Work quickly and assemble here."
Jul 25, 2017 2:48 pm
Kray has nothing to add. With Maeriks rousing swamp dweller speech we should be ready to go. Really the only thing Kray would insist is that nobody is slowed down by what they are carrying. If so, he would *insist* they dump some shit lest they burden the group's move speed.

DMJ

Jul 25, 2017 2:55 pm
Ezeriah says:

Anything of note in the rich stuff, J? Otherwise, Kray will be looking out for gems, jewelry, etc. Lightweight stuff that won't slow him down.
OOC:
General answer on this is "Yes."
You can get the portable stuff, some prize pieces maybe here and there, but this is mostly small-timer robbery loot. Bracelets, rings, necklaces, silverware, cups, spoons, bowls, brooches, buckles. A few gems around, but not really that many. Coins of all type including the smaller denominations.
Reminder that the "Norach, King, Emperor, god-in-training" had a background of just bushwhacking the rural Yuoric poor.
Jul 25, 2017 4:08 pm
Small prize pieces is perfect. Let me know whatever Kray picks up that won't slow him down. Although Kray has access to Mercon house wealth, he likes to pull his weight and help flood the coffers.

DMJ

Jul 25, 2017 8:45 pm
Thorn walks with Rhone and Sine into the hallway to the back of the room. Rhone sees that Hinka follows behind at some distance."My mother will be able to walk under her own strength," Rhone says. "She is only exhausted for a time because of the mental stress of the feats that she has performed. Her powers and hexes always come at a cost."

Soon they are around the corner to another area of small personal living quarters. They are minimalist accommodations. Most have a straw bed on the ground, a hanging rack for a few clothes, and a small open box for items.

Rhone goes directly to a spot in the wall where she pulls out a large flat rock that had apparently served as a false block cover, revealing a small hidden cavity within the wall. She brings out 2 carrying containers. One is a shoulder bag with a top flap and strap buckle. The other is a cylindrical woven basket with papyrus and rolled skins in it. This one also has straps that allow for carrying the basket as a sort of backpack.

Rhone then leads the way around another corner to a wooden cabinet that is locked with an extremely old fashioned round lock. "Will you be able to break this lock? We need to get the supplies inside." As a faster and quieter option, Hinka picks the lock. Within the cabinet there are several shelves. Most of the shelves are barren, but a few small jugs and corked pottery cups sit scattered here and there on the shelves. Rhone sifts through the containers, picking which she wants. She moves out with 3 of them.
OOC:
Will continue to press this along.
Rhone comes back and shows the items to her mother. They talk briefly and Rutcranna calls Maeriks over, explaining that they have some unusual substances used by the Ulathi (Deep Ones) to close wounds and repaired damaged tissue.

Rhone calls the concoction simply Ulathi Sticky Oil Mix. She makes it work first by using an applicator to paint on a thick, gray, sticky paste on the wound. She warns Maeriks that the next step will burn. She then takes a separate container pours a thick pale yellow fluid on the pasted area.

The method does indeed sting. And causes smoke and sizzle. The heavy wound in Maeriks' abdomen is covered in a sludge that bubbles and snaps. Thin lines of smoke sail up briefly.

The discomfort does die down however, and it becomes clear that tissue is actually binding. Lines of blood loss are clotted and cauterized. It is like nothing that the crowd has seen before - a healing ointment mix that is verifiable and truly working.

Rhone says that she has seen the Ulathi use it on each other and on some of the girls who have had bleeding problems. It seems to have a burst of effect all at once initially, and then keeps healing over a time to close up wounds.
OOC:
Here's the scoop - game terms:
This stuff repairs ACTUAL INJURIES. It is tissue repair.
The way we do HPs, that means it really only helps against that last injury/kill shot at the bottom of the HP pool.
I think of it as different than HDs at Short Rests, recovery at Long Rest, different even than Second Wind and any Battle Maneuver (Rally).
So, It gives back 4 HP right away if you are under what I think of as Core Hit Points (CHP). We will mark that as anything below 8 HP (that means you can go negative if you have CON Mods).
Then after that, you get an additional 1 HP per 2 minutes after that.
The max you can get though is enough for you to get back to 8 HP. That is back up to full CHP.
So in Maeriks' case, he went to -3 at one point in time. So he gets the full 8 HP. 4 right away and then 4 over the next 8 min.
Comparatively, as an example, if he had only gone down to 2 HP in real injury, he would only get a total of 6 HP. 4 immediately and the 2 over the next 4 minutes.
People cannot benefit from it if they have stayed above 8 HP.
Simple? Maybe not. Still, that's the way it works.
There are probably 1000 ways to think of what ifs and qualifiers that will stretch the explanation of this. Not going to debate that now - if there are other circumstances later, we'll discuss and cross that bridge then.
Rhone has these vials in her med bag.
Jul 25, 2017 9:06 pm
OOC:
Pretty cool HP system. I like that it implies that rookies (1st level characters) tend to take serious injuries right away while more experienced veterans hold their own a while before an opponent can actually figure out how to get past their defenses and do real damage.

Second wind brought Maeriks up to 4 hp, so I'm just adding the 4 instant hp, bringing Maeriks up to 8 hp.
https://media.giphy.com/media/xUPGcwQ1KIvoQOF10A/giphy.gif
[ +- ] Maeriks Mac Hannoc
Jul 25, 2017 11:11 pm
Not wanting to linger for too long, Bryn does a quick sweep and scoops up some gems that he tucks into various pockets lining his clothing.

DMJ

Jul 26, 2017 12:51 pm
DMJ sent a note to Oxbox

DMJ

Jul 26, 2017 1:03 pm
DMJ sent a note to Ezeriah

DMJ

Jul 26, 2017 1:19 pm
DMJ sent a note to Xorthan

DMJ

Jul 26, 2017 1:32 pm
Thorn carries one of Rhone's shoulder bags, while she has strapped the other on her back. After helping Maeriks, Rhone quickly runs over to another one of the shelves in the large room, a sort of bar and smoke table (it is where Bryn was hiding momentarily during the fight). She gathers up 2 flasks, a couple of other small bags, and a couple of leaf wraps tied with twine. She brings them back over to Thorn and asks if she can add these into the bag that he is carrying.

When she organizes the stuff in her bag, she also takes out a small bag already inside and opens it, dropping two rocks inside of it. Thorn sees that it is a bag full of rocks, with runic markings painted on them. He is sure they are similar to the items that he has seen Rutcranna carrying, and the bag he found on Fingol.

Seeing Thorn looking on, Rhone smiles and asks, "Do you know stone diagrams?"
OOC:
If Thorn's answer is anything short of "Fuck yea, girl. I know all that shit. What's up?"...
Then a follow-on question, with a curious look, "Did your mother work diagrams or hexes?"

DMJ

Jul 26, 2017 1:57 pm
Rutcranna walks over to Maeriks.

"My Norach, I am glad that the Locust Spear is in your sturdy hand. Well done, Maeriks. Your father would be proud of you."

She hugs him and smiles. Maeriks can tell she is worn down, shaky, but soldiering on.
OOC:
"My" Norach is not an expression of ownership or belittling. The opposite. Bat Hannocs say "My" in front of titles of authority or respected names in a show of solidarity and expression of closeness, support, recognition.
"We need to hurry and leave. Our enemies approach, arriving any minute. We must make way to a higher chamber, to the stone cube gate and prepare runes for a mighty spell. Rhone knows the way."

DMJ

Jul 26, 2017 2:10 pm
A hot brunette, around age 20, approaches Ivor, though cautiously. She carries two medium sized shields and one javelin. She looks Ivor up and down, maybe raising an eyebrow impressed, and then speaks, first looking at him and then bowing her head in subservience.

"My Champion, I would stand as your shield bearer. I have brought a shield for you as well. Would you take it, and would you have me at your left?"
Jul 26, 2017 2:14 pm
A green coin catches Bryns eye as he searches the area doing the type of hunt that is all too familiar to him Well, hello there. He scoops up the coin and checks weight, moving his hand up and down with the coin in his palm. Fuck, that's light... he gives the corner of the hexagonal coin a quick bite Tough too... he pops the coin into his pocket and goes back to the others.

DMJ

Jul 26, 2017 3:25 pm
Women In the Workforce Update:

There are a few shields in the area, but not many. Boanna directed the girls to get what weapons and shields are available and sent them out to different assignments according to Maeriks's original orders.

Here is a short review on age, duty, assignment, etc.:

Boanna: age 24, large shield, gladius, with Maeriks
Naohm: age 15, large shield, knife, with Maeriks

Derry: age 21, Medium shield, javelin, assigned to Ivor

Jilleen: age 16, Medium shield, hand axe, assigned to Thorn

That is all of the shields. Here are some other supporters:

Aisling: 18, visibly pregnant, comes up to Kray, has a quiver of some arrows and a spare shortbow, told to offer her service as ammunition and reloader

Isibeal: 19, visibly pregnant, approaches Brynn, carries arrows and 2 javelins for ammo

Laoise: 17, armed with shortbow, arrows, 3 javelins and atlatl
Casidhe: 13, armed with sling and bullets, knife
Doirind: 33, armed with spear from hybrid, short sword given by Rutcranna

Muirne:
20, visibly pregnant, armed with club

Elva: 30, visibly pregnant, armed with short sword until Rutcranna disarms her with a threatening scowl

Sine:
12, with Rhone
Rhone: 11, has a knife strapped to bag

Several of the women are carrying light supplies, like waterskins, small bag of bandages and clothes, small bag of tools, etc.

DMJ

Jul 26, 2017 3:42 pm
Kray sees one of the older of the women (though not an old woman, age 33) approach Rutcranna. The woman looks sturdy and carries a spear. She stops several paces away from Rutcranna and waits.

"Speak your mind, Doirind wife of Donncadh," Rutcranna says evenly, eyeing the woman.

Bracing herself first, Doirind speaks. "I want to declare that I have no quarrel with you Rutcranna Sign-Reader. A prisoner here, I rejoice at the defeat of Gorolach the Villain. I submit to Maeriks Mac Mahan as Norach. I am enemy to...." she falters in small hesitation, then continues " ....to the wretched abominations of the Hive Spawn of the Slug Monster, the beasts who killed the sons and husbands of the Bat Hannoc, those who bring us such shame." She sets her jaw steady and looks at Rutcranna with resolve.

Rutcranna eyes her, considering briefly, then walks towards her. She lifts the sword that she took from Elva moments before, but quickly turns it backwards, offering the hilt to the woman Doirind.

"You have no reason to think of me as your enemy, daughter of Corrine Goldstring." Rutcranna says, handing Doirind the blade and a belt to hang it own. "I mourn the death of your husband as much as you. We have all suffered in this dark time, and we are all likely to suffer more."

With that Rutcranna walks away. Doirind takes a deep breath and swallows heavily, her jaw still set like steel as she looks down briefly. Then she resets, lays her spear down for a moment as she dons the belt and sword, and then picks up the spear again.
Jul 26, 2017 3:51 pm
OOC:
The women have no krekutils. Is there an above-water exit? Apologies if this has been discussed before.
"Do what you like, girl, just don't get in my way." Ivor says gruffly. He pushes her aside firmly but not ungently. "Beside me, not before me. I'm not hiding behind a woman." He refuses the extra shield, retrieves the handaxe he threw at Gorolach. "I don't suppose you know where the fish-men keep their nets?"

To the others he says, "Let's move!"

DMJ

Jul 26, 2017 5:25 pm
Jabes.plays.RPG says:
OOC:
The women have no krekutils. Is there an above-water exit? Apologies if this has been discussed before.
OOC:
A general idea, but extreme lack of details so far. Intentions have always been to get in by krekutil underwater infil - then get out through ground entrance with Rutcranna/Rhone moving the big cube stone door that was once seen opening on the north side.
If that works, would be an exit on the great external stairway that faces the forest, faces away from the lake.

Krekutil exfil then is like a back-up plan rather than the primary.

DMJ

Jul 26, 2017 5:33 pm
Jabes.plays.RPG says:
Ivor ...refuses the extra shield, retrieves the handaxe he threw at Gorolach. "I don't suppose you know where the fish-men keep their nets?"
"I think the ulathi have some nets down in the water port bays, where we get the packages," Derry answers.

Ivor suspects he knows what she is talking about. Those chambers are back the way they had already come, in the lower levels around the corner from the filtered water pool. He did not notice nets there, but was not truly looking for any among the clutter either.

Derry gives the shield away to others after hearing that Ivor would not use it.
Jul 26, 2017 10:13 pm
Kray gave Ivor a knowing look, sure that the ex-gladiator could appreciate that their need to move ahead was a priority over back-tracking for a favored tool, although Kray could certainly appreciate Ivor's interest in optimizing his combat preparedness. He looked toward Rutcranna and Sorcha. "Whenever you're ready, the sooner the better."

Although I imagine Rutcranna and Sorcha will be guiding the tour, I'm all for Kray, Brynn, and Hinka leading the way, based on their directions. Whatever we run into, I want to get the drop on it, so let's move with stealth in front. I know we've got a marching order somewhere, I'm sure that will do fine if nobody opposes it.

Also, J I don't want to imply that the group isn't moving with some haste, I just want the scout types in front for an ideal approach. Fast moving stealth, keeping the less stealthy types back aways.
Jul 27, 2017 12:39 am
The water port bays. Ivor grimaces. Fuck that. There's no backtracking unless they all want to die. Ivor meets Kray's look with a nod.
Jul 27, 2017 10:37 am
Thorn follows Rutcranna's daughter around, taking the things from her that she hands him and storing them in his bag. He tries to keep his sense of urgency. Grab what we need and get the hell out of here.
DMJ says:
Thorn sees that it is a bag full of rocks, with runic markings painted on them. He is sure they are similar to the items that he has seen Rutcranna carrying, and the bag he found on Fingol.

Seeing Thorn looking on, Rhone smiles and asks, "Do you know stone diagrams?"
"I do not. Although your mother has noticed my interest."
DMJ says:
Then a follow-on question, with a curious look, "Did your mother work diagrams or hexes?"
Thorn never stops working as he talks. "I never knew my mother. Interesting; your mother said something very similar. What makes you ask this question?"

While talking to Sorcha, a young girl with a shield and a hand axe approaches, apparently having been assigned to Thorn. The Yuroic smiles gently at her, and motions with his head for her to follow Sorcha and him around, gathering what they need.

He finally makes his way over to Kray as everyone is nearly ready to leave.

"Gorolach's protector isn't dead, in case you'd like to know," he mutters in a low voice. "Don't know how I feel about that."

DMJ

Jul 27, 2017 1:08 pm
Xorthan says:

Thorn never stops working as he talks. "I never knew my mother. Interesting; your mother said something very similar. What makes you ask this question?"
"You have a blessing," Rhone says, stopping briefly to look at Thorn. "I can see it. It is in your eyes. And I hear it carry in your voice." She says scanning him over a bit longer, squinting her bright green eyes thoughtfully. "It was likely woven by your mother. Maybe by an aunt or sister, but I think not." She smiles at him warmly, and then moves on, taking the hand of her friend Sine.

DMJ

Jul 27, 2017 1:17 pm
Ezeriah says:

Although I imagine Rutcranna and Sorcha will be guiding the tour, I'm all for Kray, Brynn, and Hinka leading the way, based on their directions. Whatever we run into, I want to get the drop on it, so let's move with stealth in front. I know we've got a marching order somewhere, I'm sure that will do fine if nobody opposes it.

Also, J I don't want to imply that the group isn't moving with some haste, I just want the scout types in front for an ideal approach. Fast moving stealth, keeping the less stealthy types back aways.
OOC:
The rest of the crowd is good with this plan. To put it in action, send Stealth Checks for Kray and Bryn.
"That way," Rhone says, leading back out into the oval statue room and up a stairwell. "Climb these stairs then left. Follow the wall along the high landing of the auditorium, to the larger spiral stair case on the far corner that climbs again."

Rolls

Hinka Stealth

Secret (Victoria's)

Jul 27, 2017 2:06 pm
Thorn says:
"Gorolach's protector isn't dead, in case you'd like to know," he mutters in a low voice. "Don't know how I feel about that."
Kray made sure they were out of earshot. "Less than sunny, I'll assume. I'm of the same state on it. There's one Rutcranna seems concerned about. Bitch named Elva. Asked me to keep an eye on her." He chewed once on the spliff and continued. "Not a good sign. I'm almost of a mind to just execute the lot that seems snake-like and be done with it. One less concern. Let's me keep both eyes on getting out of this shit hole." A singular hollow chuckle escaped him. "Of course, that could be a blow to morale at large, panic included." He was clearly amused by the thought of dealing with such a mess.

Kray's demeanor changed in an instant to one absolutely sincere. "Something else to consider. Are we bringing women carrying slug-spawn out into the world?" He let that statement work on its own. In his mind it didn't need any help. Are we helping Glaaki spread his seed?

He cast his eyes over the menagerie of warriors, witches, women, and girls. "I suppose we keep it simple for now. Keep close to the one you trust the least and be ready to open her up."

To clarify here, J, between Thorn and Kray could we get a list of suspected potential traitors? Also, going to throw this out there: really, should we be helping to potentially spread Glaaki slug team seed? What these ladies are carrying might be less than human.


Stealth check- hidden to keep the mystery high!

Rolls

Stealth - (1d20+8)

DMJ

Jul 27, 2017 2:59 pm
Ezeriah says:
... J, between Thorn and Kray could we get a list of suspected potential traitors? Also, going to throw this out there: really, should we be helping to potentially spread Glaaki slug team seed? What these ladies are carrying might be less than human.

Stealth check- hidden to keep the mystery high!
OOC:

A perfect timing for sneaky stealth...

One suspect actively in the group has been identified by Rutcranna. That is the 30 year old, disarmed by Rutcranna also. She is often lurking on the periphery, eyes darting about. Elva is her name, as you said.

Your call on the others. They all have histories that are largely unknown to you visitors. From the info gathered (from MacRu, from Maeriks, from Rutcranna, etc.) many stories among all Bat Hannocs ranging from active collaboration on one extreme to devout resistance followed by crushing defeat/forced slavery on the other extreme, everywhere in between, and some people who were worn down from one to another over time too. So probably really hard to say for sure what internal motivations are on each.

Idea of slug babies (are there really slug babies?) is up to the crowd to figure out, decide on, of course. Or not.
Kray has sort of understood that Rutcranna is tabling the issue, at least for a time. Maybe? Maybe to maintain control and avoid an all-out mental freak-out en-masse?
It is pretty clear that the women, if they are indeed impregnated with not-fully-human kids, they either don't know it or don't believe that to be the case. They think that Big Gorolach is baby daddy for all.
Jul 27, 2017 4:03 pm
OOC:
Maeriks has considered the preggo women and figures he will just kill the Gorolach spawn when born. Then take them all to be his wives.
Last edited July 27, 2017 4:08 pm
Jul 27, 2017 4:52 pm
Constablebrew says:
OOC:
Maeriks has considered the preggo women and figures he will just kill the Gorolach spawn when born. Then take them all to be his wives.
Those are some nasty tainted leftovers. Def not on the menu for Kray.
Jul 27, 2017 8:03 pm
Bryn follows Hinka closely and tries to match him stride for stride while keeping his wits about him.

Rolls

Stealth - (1d20+8)

(9) + 8 = 17

Perception - (1d20+5)

(19) + 5 = 24

DMJ

Jul 27, 2017 9:35 pm
Bryn, Hinka, and Kray lead the way. With Rutcranna and Rhone closest behind advising on route from a distance.

There are several torches held within the crowd. There are a few lanterns on sconces in the chambers and halls, but when the group breaks off on this route of ascent, the light that is carried with them is the only illumination to be seen.

At the top of the first climb of stairs, the room opens out as described into a large room that looks like it was once used for performances or possibly a synod or "senate" type assembly room. Benches descend down to a low area in the middle. The party enters from the stairs that emerge high on one side, a causeway that runs along the back high wall.

Instructions are to turn left and that way is clear. But to the right, coming from another hallway....

2 Nahrooma Alligators are seen wandering around on the prowl! They lurch from the shadows and attack, their swollen earsacs bulging, filth oozing from their mouths....

Roll Initiative. RETRO INITIATIVE that is!!!
Brynn and Kray Modifiers only (disregard Hinka).
They attack first and determine party as Top or Bottom of Round. Rest of party can come in next round in the same rotation with the scouts.
Pay attention to Gator Roll below and proceed if you win.

Rolls

Nahrooma Alligator Initiative - (1d10)

(6) = 6

Jul 27, 2017 10:23 pm
Ezeriah says:
Constablebrew says:
OOC:
Maeriks has considered the preggo women and figures he will just kill the Gorolach spawn when born. Then take them all to be his wives.
Those are some nasty tainted leftovers. Def not on the menu for Kray.
OOC:
One man's trash is another mans harem.
Last edited July 27, 2017 10:29 pm
Jul 28, 2017 12:41 am
Gators? Fuck me...
OOC:
I already messed this up... That should be +8. Bryn +12, Kray +4?
Last edited July 28, 2017 12:43 am

Rolls

Like this? - (1d10+12)

(1) + 12 = 13

DMJ

Jul 28, 2017 12:47 am
Oxbox says:
Gators? Fuck me...
OOC:
I already messed this up... That should be +8. Bryn +12, Kray +4?
OOC:
No prob. 1 + 8 = 9. PCs win. Easy.

See? System works. Most of the time, gators don't get the drop on Bryn. Only way they could have was by rolling a 10. 10% of the time. Makes sense.

Kray and Bryn, proceed with Action.
Jul 28, 2017 1:29 am
Bryn looks over his shoulder quickly to see how far back the other are, then pulls out his blades.
Last edited July 28, 2017 1:29 am

Rolls

Main/Off hand/sneak - (1d20+6, 1d8+4, 1d20+6, 1d8+4, 2d6)

1d20+6 : (16) + 6 = 22

1d8+4 : (5) + 4 = 9

1d20+6 : (5) + 6 = 11

1d8+4 : (3) + 4 = 7

2d6 : (33) = 6

Jul 28, 2017 1:33 am
Kray moves ahead, yatagan and falcata at the ready.

Shift to +3 AC.

Rolls

Yatagan - (1d20+5, 1d8+5)

1d20+5 : (16) + 5 = 21

1d8+5 : (7) + 5 = 12

Falcata - (1d20+5, 1d6)

1d20+5 : (19) + 5 = 24

1d6 : (5) = 5

DMJ

Jul 28, 2017 9:02 am
Bryn and Kray leap into action without hesitation, attacking the alligators head on before they can charge forward with their powerful bite.

Bryn slays his alligator with his quick blades. Kray slashes the other, injuring it severely. Seeing that it is still twisting and ready to snap, Hinka moves to the side unseen and throws a javelin to finish it off.

The beasts twirl and twist, but death sets in on them both.


Hinka
TR1


Attack: Javelin, thrown, at Alligator 2
Hit

Rolls

Thrown Javelin

Damage

DMJ

Jul 28, 2017 9:18 am
The rest of the group quickly runs up the stairs. As the more torches emerge from the hallway, the range of the illumination creeps further outward into the dark auditorium chamber.

Down below in the floor of the chamber at the lowest level, some movement. At the edge of the light, the first thing seen is their eyes - huge bulging black bulbs reflecting light in a dull sickly glow. Ulathi. Deep ones.

At least 3 of the creatures are coming forward from a low hallway in the bottom floor, down at the back of the chamber where a speaker might enter to speak upward to an audience or assembly seated in the rising stairs above. It is clear they have seen the group. They waddle forward, barbed spears and blades in hand. At least 2 alligators also lurch forward out of the darkness, twisting and dragging across the stone floor at the level below.

Rutcranna calls out, "Go! Quickly!" pointing to the left running back wall that "If we make a stand, we make it at the Seal Door to the Throne Room. To the stairs and up!"

A few screams from the women. Most are moving left as Rutcranna commands, fear in their wide eyes.
OOC:
Now Deep Ones and N-Gators are about 80' away downward. Deep Ones webbed feet making them slightly slower, so they have a waddle jog instead of a healthy dash. Plus Difficult Terrain for them to climb the stairs. Stairs also not an alligator's specialty. Point is, you can tell it would take them some extended seconds to get up.

The rest of the crowd is shifting over to some Dash or at least some regular Move. Hinka following suit.

Let me know if there is anyone staying to engage or take other Action, or if everyone is going with the flow of a push forward to destination.
Jul 28, 2017 9:30 am
OOC:
Going with the flow.
Jul 28, 2017 9:39 am
OOC:
A chokepoint is a good place to make a stand. Rutcranna's suggestion, the door to the thronw room, is as good as any.
Jul 28, 2017 9:41 am
Thorn keeps his blade free, and keeps up with group, seeking to defend any who may be closest to the approaching creatures.
OOC:
Going with the flow; shifting proficiency bonus all over to AC.
Jul 28, 2017 2:08 pm
Kray appreciates Rutcranna's tactical appraisal and moves along, ready for the next bloodletting.

Unless I'm missing something, RC's plan seems solid.
Jul 28, 2017 5:20 pm
Ezeriah says:
Kray appreciates Rutcranna's tactical appraisal and moves along, ready for the next bloodletting.

Unless I'm missing something, RC's plan seems solid.
Just the part where she closes the door on all of us and heads off with Rhone.

DMJ

Jul 28, 2017 5:43 pm
The crowd moves quickly across the high platform and to the stairs, easily outrunning the enemy trailers below. The stairwell is wide with squared switch backs, changing direction 4 times during the rise. The top level exits out into a wide hallway with tall ceilings going right and left.

"Left!" says Rhone.

Turn and move up to a junction: either continue straight onward to what looks like a downward spiraling ramp, or turn left down another wide hallway.

"Left again! The Seal Door is around the corner."

Much of the crowd continues on. To Kray and Bryn, the archers, Rutcranna points out the blobs of flesh growth that are stuck periodically to the walls and ceiling. "We must do what we can to destroy these wretched anchors - limit the Glaakieou's movement if we have to face their full assault in these halls. Shoot the flesh masses from afar and beware of the dust they spew."

"Laoise, follow suit. Arrows into the globs of sludge. Do not ask questions, swamp runner, just hit your mark." Rutcranna barks out in a scolding tone. Young Laoise gets to it.

Rutcranna continues on with orders to the women who are waiting there with Kray and Bryn, "Come here, girl. Give me that bow." Rutcranna takes the spare short bow from Aisling and starts firing arrows herself, piercing a flesh glob on the ceiling about 15 meters back down the hall. When the mass is struck, a small puff of powder and fumes cough out from it and hang in the air.

Standing beside Rutcranna is Doirind, the athletic 30 year old who looks like a warrior woman. She is clutching her spear at ready and looking down the hallway in both directions. To Rutcranna, she asks "Do you think..." then she hesitates.

Rutcranna, in between arrow firings, stops. "Yes, Doirind. He is close and will soon be upon us. Fall back to the door with the others and ready yourself to face him."

Doirind clenches her jaw and then departs, rounding the corner to join the others at the great Seal Door.

DMJ

Jul 28, 2017 6:05 pm
As archers are taking out the flesh globs in the surrounding halls, the majority of the group comes to an extremely large double door that is sunk into a short hallway threshold to the right of the main hall.
OOC:
To explain clearly:
Huge double door on the right of this 20' wide hallway. Ceilings of this area are at least 25' high.
The hallway comes from where you approached, but still continues on beyond into darkness past the torch light.
That means if you stand with your back to the large door looking out, you would see a wall directly ahead (about 30' ahead) and there would be a wide hallway running left and right.


The door is made out of thick heavy wood with what looks to be anchor points to give it more strength. It is closed tight. Apparently it opens into the hallway (inward then, coming towards the party looking at it).

Rhone takes off her backpack and places it on the ground next to the hallway wall. "There," she says, pointing up to the dark shadows in the ceiling of the hallway. "Up there I found a way in. A narrow hole in the wall that leads to the Throne Room. I can get up there and inside, but there is a heavy locking plank barring the door on that side. Someone strong will have to get in there to lift it out of the brackets. Can someone make the climb up and over with me?"

Rhone looks at Thorn and Ivor, obviously hoping they will answer her plea.

Hinka is already climbing up the wall, using the narrow holds of the block walls. He is soon to the top corner of the wall and the ceiling. It does appear that there is some sort of small ledge or egress at the top, though it cannot quite be perceived in the shadows.

Rhone looks up at Hinka, then back at Thorn. She leans forward and whispers, "He's not going to be tall enough." She has a look of concern.

DMJ

Jul 28, 2017 7:08 pm
As Bryn and Kray are eliminating flesh globs on the original hall ..
OOC:
the hallway into which the stairway emptied, which goes a long stretch both ways.
One way straight into darkness.
The other way goes past the turn down the other hall to the Seal Door. This way continues on into darkness as well but at the edge of the torchlight cast, it looks like there is a downward spiraling of the wide hall.
...they hear screams. High pitched calls and yelps, mixed with wailing moans. Like the shouts of madmen.

The horrible calls echo through the stone hallways, rolling up from the wide spiraling ramp. Coming from the darkness, in the heavy drone of the stone chambers, the sound is truly menacing.

Looking back the other way, back towards the switchback stairwell, Kray and Bryn see the slow pour of and alligator lurching out from the darkness of the stairs. It emerges into the hall and stops, as if wondering which way to go. One of it's companions, another large alligator lops out behind it and turns left, waddling down the hall towards the group.

Kray and Bryn are able to pull back into the perpendicular hall that leads to the Seal Door and the rest of the crowd before being seen. No doubt though: the alligators and the Deep Ones leading them will soon come around the corner. And likely, some other horror will emerged from the other end of the hall at the spiral ramp.

The hunters are converging in.
Jul 29, 2017 12:55 am
DMJ says:
Can someone make the climb up and over with me?

Rhone looks at Thorn and Ivor, obviously hoping they will answer her plea.

Hinka is already climbing up the wall, using the narrow holds of the block walls. He is soon to the top corner of the wall and the ceiling. It does appear that there is some sort of small ledge or egress at the top, though it cannot quite be perceived in the shadows.

Rhone looks up at Hinka, then back at Thorn. She leans forward and whispers, "He's not going to be tall enough." She has a look of concern.
OOC:
I'm trying to understand what she is hinting at here - is little Hinka too tiny to be able to jump up to the hole, despite getting close with all the climbing? Does she just want some private time with Thorn up in her little hole?
Jul 29, 2017 3:51 am
It's going to be a tight fit up there. Ivor tells himself as he shoves his trident roughly into Derry's hand and starts climbing furiously

Rolls

Climb (Athletics) - (1d20+8)

(15) + 8 = 23

Jul 29, 2017 3:52 am
OOC:
first rage fishing, now rage climbing?
Jul 29, 2017 3:59 am
Oxbox says:
OOC:
first rage fishing, now rage climbing?
https://lh4.googleusercontent.com/proxy/kNzOqdShlc9Hx1wY4B6StmZ8v3xLGmiE7YJ_18L2pdByPAG-Ke_dCbVHeMyLv4uicpgmdGZxn2M02VEh5PEbRZUvCfFWj8ZBejaMch6zvQLlow=w384-h384-nc
Last edited July 29, 2017 9:19 am
Jul 29, 2017 1:57 pm
Kray eyed the red-headed girl, assessing. "What's on the other side of the door, Sorcha." It wasn't a question; rather, it was a statement he expected an answer from. "Anything to cause worry?" The incoming assault weighed on his mind, precedence earned front and center. He spoke to Rutcranna and Sorcha now, getting to the point and what seemed the best course of action. "If you think being on the other side and closing the door behind us will improve our current predicament, let's get on with it. Once our guests arrive it'll be a meat cutter's market out here. Likely'll come from both ends, us in the middle."

Kray continued as he took out his bow. His tone suggested that he might as well be talking about getting drinks at a tavern. "Maeriks is too fucked up since that spear got intimate with him. Ivor, Thorn... Hinka's already making his way, but we need muscle on the other side. If you don't mind, we'd all appreciate it if one of you..." he considered the possibilities on the other side and the wisdom of it being a two man job, not to mention that Sorcha was the reason they were here, "or both of you join Miss Rhone here in an effort to open this damn door. Get through the hole, lift the bar. We get through." He took a casual glance around at the group. "Trying to keep the time spent and the dying on this endeavor to a minimum."

He looked at Rutcranna, voice low for her as he stepped closer. "And who is coming that's got your concern so high?"

We get in, close the door behind us, move on. Hopefully it happens that smoothly.
Jul 29, 2017 2:08 pm
Thorn nods to Kray, returns his blade to its place behind him, and joins the small party climbing the wall.
Last edited July 29, 2017 2:08 pm

Rolls

Athletics check - (1d20+7)

(19) + 7 = 26

DMJ

Jul 31, 2017 1:48 pm
Ivor is the first up the wall, following Hinka. He faces considerable difficulty getting through the narrow opening in the rock. Hinka, on the other side, works with him trying to pull through. Rhone climbs up on the hallway side also. Ivor very nearly gets stuck. Hinka ends up having to pry loose some of the interior bricks that are binding Ivor's shoulders. Rhone also wiggles loose a few bricks on the entry side.

Finally Ivor is able to pull through, scuffed up and scraped a bit and covered in the dust of the old crumbling bricks and mortar. The room on the other side is completely dark except for a very small cloth burning that Hinka had placed on the floor. The light of the small flame projects out no more than 10', after which there is only a solid wall of darkness.
It seems oppressively, unusually dark.

Ivor climbs carefully down the other side more with a sense of feeling since the light does not illuminate enough to see handholds on the wall. He ends up sliding and skimming down the last stretch of height, landing on his feet but with a jarring jolt. Ivor draws his smaller weapons and backs up against the wall, taking a defense as the others come through. So far he cannot even see the details of the nearby door.

Rhone follows through in a dash, then Thorn follows suit. On the inside, Rhone stays high on the wall to help Thorn through, but calls down to Ivor. "A short walk forward there is a large cauldron. It has strange old peat rock that take fire. You can light it if you wish."

There is no way for Thorn to slide through with his great sword on his back. He has to take on some trouble of detaching it from the holster while hanging up at the small opening. He tries to hand it through the tunnel to Rhone on the other siide, who has some trouble pulling the heavy blade through, Hinka steps in to pull the weapon through, and then Thorn begins the scrapping drag through the high short tight tunnel.

DMJ

Jul 31, 2017 2:44 pm
On the ground, the archers work quickly to pierce and injure, hopefully kill, the last few flesh growths in the hallway in the vicinity of the great door. The puffs of smoke from the flesh masses gives a smokey and dusty look to the hallway, partially obscuring the further reaches of the hall, the light of the torches reflecting off of the lingering slow falling vapors.

Watching the hallway in both directions everyone peers out for enemies. The range of the torches, now that everyone has withdrawn and consolidated to the door is a smaller radius outward. Darkness reigns beyond. One torch was thrown to the ground down near the T-intersection at the end of the stretch of the leftward hall, with the hope of giving more visibility at the greater distance.

Shadows shuffle around at the edges of that distant torch's light. Then the torchlight glares on the dark forms of the lurking alligators that quickly charge past!

From the light beyond the far torch, screams and moans of madness echo through the halls, suddenly extremely close. In a burst of furious movement, a flood of other images leap through the far flame light and then snuff it out. The far light is now gone, only the tight radius of light near the door remains.

Everyone can hear but not yet see the attackers. The scrapes of alligator claws scratching on the floor, the pattering of bare feet slapping on the floor, and the muffled screams and battle cries.

Several of the women are openly screaming too now. Others set stance for battle.

From the edge of the light, they swarm in.

Alligators on the floor, Deep Ones plodding in behind, and alongside of them - shirtless men in deerskin pants and leather masks with no eye slits strapped tightly around their faces and heads. Protruding high from wounds on the top of these men's backs are sharp bone spine barbs. Armed with vicious blades and spears, they charge in with reckless abandon.

It is hard to see exactly how many opponents. 8+ are already in the range of the light.
Rolling opponent Initiative below. PCs follow suit and act if you win.
Looks like PCs means Bryn, Kray, Maeriks.
Thorn has option of seeing the development and jumping back down into the fray or continuing on. His mega-sword though is already passed through the tunnel and onto the other side. (Cool timing. Right, X?)

Rolls

Opponent Initiative - (1d10+1)

(3) + 1 = 4

Jul 31, 2017 3:22 pm
Maeriks holds the Lotus Locust Spear at the ready.
Last edited August 1, 2017 7:39 pm

Rolls

Initiative - (1d10)

(7) = 7

Jul 31, 2017 3:55 pm
"Fuck that. First, I'm getting this door open so our friends cam come through and we can bar it again."

Rolls

Unbar the door (Athletics) - (1d20+8)

(6) + 8 = 14

DMJ

Jul 31, 2017 5:12 pm
DMJ sent a note to Constablebrew
Jul 31, 2017 6:13 pm
Maeriks steadies himself, focusing on the battle to come. The pain in his side becoming distant as he feels the Lotus Locust Spear in his hands. Its ivory giving him a solid grip. The weight of it feeling strong and deadly. The length giving him extended reach. He steps just behind Kray, touching his shoulder and giving a soft grunt letting him know of Maeriks' positioning.

Edit
He then points to one side and then the other, directing the shield maidens to form up a line, to the sides of the men.
[ +- ] Maeriks Mac Hannoc
Last edited August 1, 2017 7:40 pm

Rolls

Cast Cure Wounds on self - (1d8+4)

(7) + 4 = 11

Jul 31, 2017 6:16 pm
Kray steps to the front, his yatagan and falcata at defensive ready, looking for an opportunity as one of the gators comes closer.

AC set to +3, attack on gator. Narrative reflects crap rolls, but IIRC a 12 is a hit on a gator. Also, who exactly is on our front line? Just Kray and Bryn Maeriks? How many can we get up there? Kray would want Elva up there as well, to expose her to dying.

---Just to make sure I've got our tactical position right (see image below), the main group is holed up in this recessed short hallway leading to the throne room door, and the hole that Sorcha et al climbed through is above the door? Just making sure I've got it right and the group is in that short hall to make sure we can't be attacked from more than one direction; obviously we'd set up a front line within that throne room door hall where I wrote 'Main Group'.
[ +- ] Kray Mercon Character Sheet
https://dl.dropbox.com/s/9xffzojniie7ud2/Hall%20Defense.png
Last edited July 31, 2017 6:24 pm

Rolls

Yatagan - (1d20+5, 1d8+5)

1d20+5 : (7) + 5 = 12

1d8+5 : (1) + 5 = 6

Falcata - (1d20+5, 1d6)

1d20+5 : (1) + 5 = 6

1d6 : (5) = 5

Jul 31, 2017 6:32 pm
CB, I thought Maeriks burned up his spell slots on speaking with animals and charm animals since the last long rest on Old Island? Pulling from the spear?
Last edited July 31, 2017 6:33 pm
Jul 31, 2017 6:42 pm
Ezeriah says:
CB, I thought Maeriks burned up his spell slots on speaking with animals and charm animals since the last long rest on Old Island? Pulling from the spear?
OOC:
GM Windfall - charm animal was done as a ritual (no spell slot used) and speak with animals was not needed. 2 slots freed up. None left now - Thunderstrike and Cure Wounds
Last edited July 31, 2017 6:46 pm
Jul 31, 2017 7:25 pm
Constablebrew says:
Ezeriah says:
CB, I thought Maeriks burned up his spell slots on speaking with animals and charm animals since the last long rest on Old Island? Pulling from the spear?
OOC:
GM Windfall - charm animal was done as a ritual (no spell slot used) and speak with animals was not needed. 2 slots freed up. None left now - Thunderstrike and Cure Wounds
Nice.

DMJ

Jul 31, 2017 7:38 pm
Ezeriah says:


---Just to make sure I've got our tactical position right (see image below), the main group is holed up in this recessed short hallway leading to the throne room door, and the hole that Sorcha et al climbed through is above the door? Just making sure I've got it right and the group is in that short hall to make sure we can't be attacked from more than one direction; obviously we'd set up a front line within that throne room door hall where I wrote 'Main Group'.[/color]
OOC:
No time to draw or write extensively, but wanted to send quick message of slight correction.

There is not as much of a side hallway that leads to the great double door to the throne room.

There is a slight indention or recess for the door threshold, maybe 6-8' max, but not a long hallway that can be used as a choke-point for 1 avenue defense. Instead, you are pretty much fighting along the length of a running hall, at a point of this slight indention for the door. Attacks could come from both ways.

At the moment, they are only coming from the left.

The high tunnel is offset slightly down the hall, about 6 - 7 meters from the threshold line of the door. So it's not exactly over the door but it is higher than the height of the door. It enters the other room high, and to the side of the door, same thing on opposite side in throne room.

DMJ

Jul 31, 2017 7:44 pm
Ezeriah says:
He (Kray) looked at Rutcranna, voice low for her as he stepped closer. "And who is coming that's got your concern so high?"
DMJ sent a note to Ezeriah
Jul 31, 2017 8:56 pm
DMJ says:
Looks like PCs means Bryn, Kray, Maeriks.
Thorn has option of seeing the development and jumping back down into the fray or continuing on. His mega-sword though is already passed through the tunnel and onto the other side. (Cool timing. Right, X?)
OOC:
Impeccable.
Fuck.

Thorn barely hesitates before continuing through to the other side. Better chance with the door open and my blade in hand.

DMJ

Jul 31, 2017 11:42 pm
Women initiative, Round 1

Rolls

Women Initiative - (1d10)

(4) = 4

DMJ

Jul 31, 2017 11:44 pm
Kray
TR1


Attacking Alligator
Attack 1: Hit
Attack 2: Miss

DMJ

Jul 31, 2017 11:46 pm
Doirind
R1


Spear Attack against Deep One (DO1)

Rolls

Spear Attack against DO1 - (1d20+3)

(9) + 3 = 12

Damage - (1d6+1)

(1) + 1 = 2

DMJ

Jul 31, 2017 11:51 pm
Boann
Round 1


Gladius Attack against Glaakieou 1 (G1)

Laoise
Round 1


Shortbow Attack against G2

Casidhe
Round 1


Sling Attack against G2

Rolls

Boann gladius v. G1 - (1d20+3)

(19) + 3 = 22

damage - (1d6+1)

(2) + 1 = 3

Laoise shortbow v. G2 - (1d20+4)

(12) + 4 = 16

damage - (1d6+2)

(1) + 2 = 3

Casidhe sling v. G2 - (1d20+3)

(17) + 3 = 20

damage - (1d4+1)

(4) + 1 = 5

Aug 1, 2017 3:50 am
Where is the fuck is what's her name? Isibeal? Isbeal?

Bryn launches forward with his kukri blades.
OOC:
ill attack any of the injured gators distracted by our maidens.

Rolls

Initiative - (1d10+12)

(9) + 12 = 21

Attack x2/damage/sneak - (1d20+6, 1d8+4, 1d20+6, 1d8+6, 2d6)

1d20+6 : (11) + 6 = 17

1d8+4 : (2) + 4 = 6

1d20+6 : (3) + 6 = 9

1d8+6 : (3) + 6 = 9

2d6 : (44) = 8

DMJ

Aug 1, 2017 1:43 pm
Bryn
TR1


Attack 1: Hit Alligator, includes Sneak Attack
Attack 2: Miss


Moving in to attack the same alligator that Kray struck, Bryn stabs into the alligator's head and it spins away reeling from the fatal injury.

Alligator 1 Down.

DMJ

Aug 1, 2017 1:49 pm
OOC:
CB, in the shuffle of posting we ended up with this being a combat round in normal sequence. I feel like Maeriks could have easily laid in his healing spell in the moments just before the actual attack, and then could be ready for combat when the opponents crash in.

I'm going to proceed with Bad Guy Attacks for BR1 gradually, but if you want to send in a TR1 Attack you can. It can be inserted into the round no problema, though a bit out of sequence likely.

Also seems like Maeriks can be back behind women shields if he wants to use that Locust Spear Reach. Please describe to the crowd whether or not Maeriks is taking cover behind women. haha (couldn't resist)

DMJ

Aug 1, 2017 2:18 pm
BR1

Glaakieou 1 (G1)


Attack: Sickle v. Boann

G2

Attack: short sword v. Kray

G3

Attack: axe v. Bryn

G4

Attack: Spear v. Derry

Rolls

G1 Attack Boann, sickle - (1d20+6)

(11) + 6 = 17

G1 sickle damage Boann - (1d4+6)

(4) + 6 = 10

G2 Attack Kray - (1d20+6)

(16) + 6 = 22

G2 short sword damage Kray - (1d6+6)

(6) + 6 = 12

G3 Attack Bryn - (1d20+6)

(7) + 6 = 13

G3 Attack Bryn Disadvantage (Derry Shield Protection) - (1d20+6)

(18) + 6 = 24

G3 Battle Axe 2 hand damage Bryn - (1d10+6)

(5) + 6 = 11

G4 Attack Derry - (1d20+6)

(17) + 6 = 23

G4 Spear 2 hand Derry - (1d8+6)

(4) + 6 = 10

DMJ

Aug 1, 2017 2:44 pm
BR1

Alligator 2 (A2)


Attack: at Kray

Rolls

A1 Attack - (1d20+4)

(7) + 4 = 11

Bite damage (DC 12 Escape Grapple if hit) - (1d10+2)

(2) + 2 = 4

DMJ

Aug 1, 2017 2:48 pm
BR1

Deep Ones

DO1

Attempt to Disarm spear from Doirind

DO2

Attempt to Grapple Doirind

Rolls

D02 Attempt Grapple - (1d20+2)

(11) + 2 = 13

Doirind Comparison - (1d20+1)

(2) + 1 = 3

DO2 Attempt Grab on Spear of Doirind - (1d20+2)

(1) + 2 = 3

Doirind Comparison - (1d20+1)

(9) + 1 = 10

DMJ

Aug 1, 2017 2:50 pm
Ivor

Round 1

Attempt to Lift Bar: Unsuccessful

The bar seems stuck and seized into the holster brackets. Ivor is unable to lift it on the first attempt.

DMJ

Aug 1, 2017 2:51 pm
OOC:
Just threw out all of the numbers. Will have to check back later to study and write out results.
No shift to Round 2 yet.
Aug 1, 2017 3:49 pm
Maeriks holds the Lotus Locust Spear high over his head with both hands and brings it down over the top of Kray, slashing the second Alligator
[ +- ] Maeriks Mac Hannoc
Last edited August 1, 2017 7:47 pm

Rolls

Lotus Spear reach attack A2, damage - (1d20+7, 1d10+5)

1d20+7 : (7) + 7 = 14

1d10+5 : (6) + 5 = 11

Savage attack damage reroll - (1d10+5)

(2) + 5 = 7

Savage attack reroll 2 Great Weapon Fighti g - (1d10+5)

(9) + 5 = 14

Aug 1, 2017 7:00 pm
Constablebrew says:
Maeriks holds the Lotus Spear high over his head with both hands and brings it down over the top of Kray, slashing the second Alligator
LOCUST spear.
Aug 1, 2017 7:47 pm
Ezeriah says:
Constablebrew says:
Maeriks holds the Lotus Spear high over his head with both hands and brings it down over the top of Kray, slashing the second Alligator
LOCUST spear.
Ha! Fixed.

DMJ

Aug 1, 2017 7:55 pm
OOC:
Haha. True. I was going to send a strike-through Lotus to Locust correction on the next response too.
In your defense CB, Lotus was the base plant of the primary Bat Hannoc javelin poison though.

DMJ

Aug 1, 2017 8:01 pm
Maeriks
R1


Attack: Spear at A2. Hit.

The alligator is pinned in the shoulder by Maerik's spear, severely injured, but furiously fights on.

DMJ

Aug 1, 2017 8:12 pm
Results of Opponent Attacks v. Bat Hannoc Women
R1


Boann is cut by the enraged monster-man's cruel sickle. The sturdy Bat Hannoc woman falters, but resets and stands to fight on.

Another Glaakieou madman stabs past Derry's shield, impaling her in the stomach. Derry crumbles in and falls to the ground.

The two Deep Ones grapple to take down Doirind. One wraps his arms around her and begins to drag her away into the darkness. She fights and kicks and screams. The other tries to take her spear but she wrenches it out of his hand. Doirind is pulled back out to the outer rings of the torchlight radius.

DMJ

Aug 1, 2017 8:19 pm
Ending Round 1

Leaving a breath of Round 1 open in case anyone wants to call out to claim a Reaction or something like that. If not...

Round 2 Open

Proceed as desired.

At the Door Hallway:
1 Alligator
4 leather masked Glaaki-crazy spine-spiked madmen
2 Deep Ones, who have backed away with Doirind

Inside the Throne Room: call out and describe Actions
Aug 1, 2017 8:35 pm
Thorn is moving double time to try and help Ivor with that door!
Aug 1, 2017 9:07 pm
Shit... They got got one of the girls. A shame.
OOC:
ice cold.
Bryn slides in beside Kray and launches at the alligator with both of his blades in an upper hand strike aiming for the underside of the beast.

Rolls

Attack/damage off hand/damage sneak - (1d20+6, 1d8+4, 1d20+6, 1d8+4, 2d6)

1d20+6 : (12) + 6 = 18

1d8+4 : (2) + 4 = 6

1d20+6 : (20) + 6 = 26

1d8+4 : (4) + 4 = 8

2d6 : (22) = 4

Off hand crit - (1d8+4)

(5) + 4 = 9

Aug 1, 2017 10:18 pm
"DAMMIT!"

Ivor strains against the bar again.

Rolls

Athletics, possible advantage if Thorn is helping - (1d20+8, 1d20+8)

1d20+8 : (14) + 8 = 22

1d20+8 : (11) + 8 = 19

Aug 1, 2017 11:12 pm
Sidestepping to behind Boann, Maeriks thrusts past her shield with the Lotus Locust Spear.

Rolls

Two-handed Locust Spear reach attack, damage vs G1 - (1d20+7, 1d10+5)

1d20+7 : (9) + 7 = 16

1d10+5 : (5) + 5 = 10

Savage Attacker reroll damage - (1d10+5)

(6) + 5 = 11

DMJ

Aug 2, 2017 12:24 am
Bryn
TR2


Attacks: All Hit

Bryn leaps down and stabs another alligator to death.
OOC:
Dang. New Movie at Red Box. Gator Hunter 2: Avenging Talius.

DMJ

Aug 2, 2017 12:32 am
Maeriks
TR2


Attack: Spear v. G1, Hit

Maeriks stabs over Boann at the enraged psycho in the mask. The spear grazes the pale man's shoulder, causing a bleed, yet he fights on.

DMJ

Aug 2, 2017 12:38 am
Round 2

Boann

Gladius Attack against G1)

Laoise

Shortbow Attack against G2

Casidhe

Sling Attack against G2

Boann does her best to stand her ground and fight.

Laoise and Casidhe move around swiftly, ducking out from behind shields and other fighters to take shots at their targeted Glaakieou.

Rolls

Boann gladius v. G1 - (1d20+3)

(5) + 3 = 8

Boann damage G1 - (1d6+1)

(5) + 1 = 6

Laoise shortbow v. G2 - (1d20+4)

(6) + 4 = 10

Laoise damage arrow G2 - (1d6+2)

(1) + 2 = 3

Casidhe sling v. G2 - (1d20+3)

(11) + 3 = 14

Casidhe slingstone damage G2 - (1d4+1)

(4) + 1 = 5

DMJ

Aug 2, 2017 12:46 am
Rutcranna
TR2


Tucked back at the door, Rutcranna still holds the shortbow she used for shooting the flesh mounds from the walls and ceiling. She bides her time for a shot at a distracted opponent.

Hit.

The arrow slams into the ribs of the furious madman who is clawing and slashing over Boann's shield. The man seems to feel know pain and continues his relentless attack.

Rolls

Rutcranna, Attack arrow v. G1

Damage v. G1

DMJ

Aug 2, 2017 12:52 am
Doirind
TR2


Attempt Break Grapple
Grapple broken.


Doirind breaks free for the moment. Rather than make a run back to the group, she resets her stance and stands her ground defensively to make sure that she does not open up herself to quick retaliation.

Rolls

Deep One Attempt Maintain Grapple - (1d20+2)

(2) + 2 = 4

Doirind Attempt Break Grapple - (1d20+3)

(6) + 3 = 9

Aug 2, 2017 1:06 am
Kray stays close to Boanna, Maeriks to the rear, mustering his strength as he attacks with his falcata.

G1, the same target of Boanna and Maeriks. 2nd Wind.
[ +- ] Kray Mercon Character Sheet
Last edited August 2, 2017 1:18 am

Rolls

Falcata vs G1 - (1d20+5, 1d8+5)

1d20+5 : (10) + 5 = 15

1d8+5 : (2) + 5 = 7

Second Wind - (1d10+3)

(2) + 3 = 5

DMJ

Aug 2, 2017 2:03 am
Kray
TR2


Attack: Hit

Kray slashes the crazed man, but the wound does little to slow him down.

DMJ

Aug 2, 2017 11:46 am
BR2

DO1

Attempt Shove Doirind to the ground

One of the Deep Ones tries again to wrestle Doirind to the ground, but the tenacious woman keeps her footing out at the edge of the light.

DO2

Attempt Grapple Jilleen.
Successful. Victim Grappled. Movement away.


The Deep One wraps up Jilleen with his long pale arms and begins to drag her away.

She was trying to be sneaky about it, but out of the corner of his eye in the battle, Kray noticed that Elva tripped Jilleen forward, throwing her off balance and making her an easy catch for the Deep One. Now Elva is slinking away through the other girls and moving towards the outer edge of the crowd, towards the right of the hallway (away from the fighting to the left).

Rolls

DO Shove Attempt - (1d20+1)

(2) + 1 = 3

Doirind Resist Shove - (1d20+3)

(16) + 3 = 19

DO2 Grapple Jilleen

Secret Roll

Secret Roll

Jilleen Resist Grapple - (1d20)

(16) = 16

DMJ

Aug 2, 2017 12:09 pm
Round 2
Boann (cont'd)


Bonus Action: Second Wind

Boann lets out a battle cry and continues to fight.

Rolls

Second Wind Boann - (1d10+2)

(5) + 2 = 7

DMJ

Aug 2, 2017 12:21 pm
BR2

Almost simultaneously all of the wild masked men scream in a mix of rage and agony and begin a wild assault, swinging their weapons with reckless abandon and giving no regard to their own safety as they throw themselves forward in an explosion of violence.

Reckless Attacks (next turn Attacks against them can be made at Advantage)

Boann and Naohm, both of Maerik's shield maidens fall to the ground in blood.

Rolls

G1 Sickle vs. Boann - (1d20+6)

(20) + 6 = 26

G1 Sickel vs. Boann Advantage - (1d20+6)

(4) + 6 = 10

Sickle Damage Boann - (1d4+6)

(4) + 6 = 10

G2 short sword attack v. Kray - (1d20+6)

(4) + 6 = 10

G2 short sword attack v. Kray Advantage - (1d20+6)

(11) + 6 = 17

G2 short sword damage Kray - (1d6+6)

(1) + 6 = 7

G3 Battle axe attack v. Bryn - (1d20+6)

(9) + 6 = 15

G3 Battle axe attack v. Bryn Advantage - (1d20+6)

(4) + 6 = 10

G3 Battle Axe 2 hand damage Bryn - (1d10+6)

(8) + 6 = 14

G4 Spear Attack v. Naohm - (1d20+6)

(17) + 6 = 23

G4 Speak Attack v. Naohm Advantage - (1d20+6)

(2) + 6 = 8

G4 Spear Attack Damage Naohm - (1d8+6)

(6) + 6 = 12

G1 Critical Damage Sickle v. Boann - (1d4+6)

(2) + 6 = 8

DMJ

Aug 2, 2017 12:35 pm
From outside of the door, there is a loud creak and snap, followed by a crashing thud.

-----------------------------

Inside the pitch black throne room, Thorn and Ivor strain with all of their strength. Finally the huge old bolt beam snaps free from it's carrier hinges. The two muscle builders crash the heavy beam to the ground and go for the handles to open one of the doors.

The great door also seems to be stuck, and it takes another heave of strength to pull together and break it loose. And then another strong strive to pull it open enough for people to pass through.

-------------------------------------

Outside, the center crack between the two doors opens briefly, at first not enough to pass through. Then an opening wide enough for 1 person to pass through.

Rutcranna is the first through, disappearing into the dark room within.

DMJ

Aug 2, 2017 12:49 pm
Round 3
OOC:
Open for Action business.
OOC:
Still 4 raving killers bearing down on the team
Deep Ones seem more occupied with kidnapping than fighting.
3 women on the ground (Derry, Naohm, Boann). Noteworthy: Ivor's trident also on the ground, near fallen Derry.
2 women slightly separated, facing off against DOs several steps away (Doirind, Jilleen)
6 women hugging the door and starting to flood the opening after they heard the first sound of it.
1 woman playing the background, withdrawing from the crowd (Elva)
OOC:
Anticipating the competition for the limited and highly sought-after real estate of the door opening, going to throw a few Initiative rolls for the women group.
Any guys who want to dive in first before the women, post up another personal "Sub-Initiative" roll to see if you get the jump on bitches and slide through first, or if you get boxed out and have to wait in line.
You can add STR Mod to "Sub-Initiative" roll instead of DEX if you want to throw bitches out of the way.
OOC:
In all this though, if you are fighting toe-to-toe with an adjacent foe (that means Kray/Brynn), if you take Disengage (a slow controlled fall back) you can't compete for the front of the line slide through the door opening. The rest of the girls are opting for full throttle Dash, so you just won't be on the same footing for speed.
If you Dash, and take on OAs, then you can compete as normal.
Maeriks, removed from opponents by 5' thanks to his recently chopped-down defenders, can Dash without risk of OA.

Rolls

Women Initiative group A - (1D10+1)

(10) + 1 = 11

Women Initiative group B - (1d10+3)

(10) + 3 = 13

Women Initiative group C - (1d10)

(8) = 8

Aug 2, 2017 1:31 pm
OOC:
Hahaha! Guess they are desperate to get away from the fray.
https://i.imgur.com/ZIRPYtK.png


Bryn watches for opening where he can slip away, then runs for the doorway.

Fuck this. I'm out.
OOC:
Bonus action: Disengage
Action: Dash

Rolls

Initiative - (1d10+12)

(9) + 12 = 21

Acrobatics for lady dodging if necessary - (1d20+6)

(4) + 6 = 10

Aug 2, 2017 2:06 pm
The moment the doors are cracked open, Ivor looks for Derry. There she is, on the ground, bleeding out. Fuck. With his trident too, and just out of reach. Double fuck. Now the girls make a mad rush for the opening. Ivor draws his handaxes, prepared to chop down anything that isn't human that comes through that door. "Light! Some light back there!" he roars over his shoulder.
Last edited August 2, 2017 2:47 pm
Aug 2, 2017 2:08 pm
Maeriks watches the girls fall in from of him. From the edges of his vision he sees the remaining maidens begin to flee. He stabs again at the Glaakieou before him and then backs through the door "Back!" he commands to everyone.

Rolls

Two-handed Locust Spear reach attack, damage, savage vs G1 - (1d20+7, 1d10+5, 1d10+5)

1d20+7 : (5) + 7 = 12

1d10+5 : (1) + 5 = 6

1d10+5 : (8) + 5 = 13

Advantage - (1d20)

(13) = 13

DMJ

Aug 2, 2017 2:41 pm
TR3

In a gliding dash, Bryn transitions from combat to movement in the blink of an eye and slips through the narrow opening first.

Maeriks gives an extended stab outward, to the side of Kray, at the raging masked killer. The broad head of the Locust Spear splits a wide wound at the top of the man's chest, right at the base of the neck. Blood bursts out everywhere, splattering on Kray's shoulder and right side.

It seems impossible, but the lunatic raises his sickle up overhead, shaking and wobbly but still ready to strike again even with the would-be fatal wound pouring blood out onto his chest.


Ivor stages up at the door. More light is shining in as some of the torch bearing women run forward.

DMJ

Aug 2, 2017 2:51 pm
Constablebrew says:
Maeriks ... stabs again at the Glaakieou before him ...
OOC:
Yo, CB. That is a hit, but you can give another Advantage toss if you want for the 5% Critical lottery.
These crazies attacked so recklessly last round, opened themselves up for easier hits.
Aug 2, 2017 2:52 pm
Just to be crystal J, is Elva heading toward the open door and the throne room?

DMJ

Aug 2, 2017 2:55 pm
Ezeriah says:
Just to be crystal J, is Elva heading toward the open door and the throne room?
OOC:
She is not.
She is now seen lingering out at the outer edge of the crowd, not flooding towards the door, instead backing away into the hallway, eyes wide in terror.
Consider, it's difficult for Kray to take this in as more than a fleeting glance given that he is covered up with active psychos trying to kill him, but that's the quick scoop.
Aug 2, 2017 3:40 pm
Thorn and Ivor heave the door open and Thorn sees Rutcranna dart past him.

Where's the girl?

He looks about, trying to catch a glimpse of the reason they are in this shit hole.

Rolls

Perception, looking for Sorcha - (1d20+3)

(2) + 3 = 5

DMJ

Aug 2, 2017 5:11 pm
DMJ sent a note to Xorthan

DMJ

Aug 2, 2017 5:25 pm
Round 3 (cont'd)

Still faced off against the heavily injured Glaakieou in front of him and others closing in on the sides, Kray sees Bryn turn and glide to the door. Maeriks shield maidens lay at Kray's feet, and Maeriks himself is moving back.

Off in the distance, Kray hears more screams and moans, calls of madness and rage echoing through the darkness. He cannot even be sure if the sound is coming from the left hall or the right.

Cutting through the darkness also, a deep and heavy hiss, and a slow rolling guttural growl, like a rumble in a giant throat.

DMJ sent a note to Ezeriah
Aug 2, 2017 10:39 pm
As the leather faced... things? ... go into a frenzy, Kray can sense the spreading panic and fear among the women rushing for the door. He holds his ground to cover their retreat, falcata and yatagan poised defensively, primed for opportunities in the maddened enemies psychotic assault.

Just then Maeriks' Locust Spear strikes home in the masked maniac nearby, blood spray drenching Kray's shoulder, an arc of several droplets spattering on his cheek and brow as he hammers home with a heavy handed downward hack toward the throat from his yatagan, complimented by an upward thrust intent on skewering the thing from the gut to the heart.

GO DOWN BITCH!

Dice. All to take down G1, any additional damage to bleed whatever is closest. EDIT crit damage for Yatagan.
Last edited August 2, 2017 10:51 pm

Rolls

Yatagan vs G1 DIE! - (1d20+5, 1d8+5)

1d20+5 : (20) + 5 = 25

1d8+5 : (4) + 5 = 9

Yatagan Advantage vs G1 GO DOWN piece o' shit! - (1d20+5, 1d8+5)

1d20+5 : (10) + 5 = 15

1d8+5 : (5) + 5 = 10

Falcata vs G1? - (1d20+5, 1d6)

1d20+5 : (17) + 5 = 22

1d6 : (6) = 6

Falcata Advantage vs G1? - (1d20+5, 1d6)

1d20+5 : (5) + 5 = 10

1d6 : (1) = 1

Crit Damage Yatagan G1 - (1d8+5)

(1) + 5 = 6

Aug 2, 2017 10:42 pm
OOC:
Bryn is looking around for Rutcrana.
Shit, where is she?

Rolls

Perception - (1d20+5)

(13) + 5 = 18

DMJ

Aug 2, 2017 11:23 pm
Kray
TR3


Kray sees the crazed psycho raising his weapon, but doesn't hesitate. He rares back with all of his might, swings the Yatagan, and cuts the guy's head off. The blade catches the Glaaki pawn at the soft flesh of the neck and slides completely through. The motion of the blade pops the masked head up in the air and sends it spinning clockwise. The body's arm instantly drops the sickle and slumps forward, continuing in its last motion before beheading. The bloody circle of gore at the body's neck sprays arterial blood from both sides. The blood splatters in dots across Kray's surcoat as the headless corpse plods forward. Kray has to take a step back as the shoulder of the body pushes forward at his hip as it crashes down to the stone floor.

His other strike already in motion, Kray stabs the falcata out at the next madman to his right. The blade slides through the barbarian's ribs, high at the shoulder blades across his back, near the spine spike wound.

DMJ

Aug 2, 2017 11:29 pm
DMJ sent a note to Constablebrew

DMJ

Aug 2, 2017 11:34 pm
DMJ sent a note to Oxbox
Aug 2, 2017 11:34 pm
A cruel and malicious grin spreads across Kray's face as he revels in the art of death and the business of slaughter.
[ +- ] Kray Mercon Character Sheet
Last edited August 2, 2017 11:55 pm
Aug 3, 2017 12:44 am
Constablebrew sent a note to DMJ
Last edited August 3, 2017 12:47 am

DMJ

Aug 3, 2017 1:58 pm
Round 3 Transition

After Bryn glides through the door, Laoise dashes through pulling little Casidhe along with her. Seeing Ivor staged up in defense, Laoise pushes Casidhe further on and then wheels around drawing her bow, poised to fire at any incoming threat.

Young Sine runs through next, followed by Muirne, then Aisling but only barely.

Right after that, while Isibeal is running in, the masked madman with the axe barrels into the gap. He was chasing the elusive Bryn but strikes out instead on the next target, a 19 year old pregnant girl.

G3
Reckless Attack: Battle Axe v. Isibeal
Hit
G3 open to Advantage Attacks until his next turn.


Isibeal is chopped in the chest and drops like a ton of bricks. Then the Glaakieou lunges through the opening.

Ivor is there to meet him.

Rolls

G3 Attack Axe v. Isibeal Advantage - (1d10+6)

(4) + 6 = 10

G3 2hd Axe Damage - (1d10+6)

(6) + 6 = 12

Attack - (1d20+6)

(14) + 6 = 20

Attack Advantage - (1d20+6)

(7) + 6 = 13

DMJ

Aug 3, 2017 2:28 pm
OOC:
Jabes, I'm going to let Ivor have full Round 3 Actions instead of just the Ready Action. So have at it.

X, that goes for Thorn as well come to think of it. Thorn is right there at the door, but remember that right now he is poised and ready to push the door closed if someone gives the signal. If he moves out for other Action and Movement, that will mean likely a delay on closing the door. Your call.

DMJ

Aug 3, 2017 2:32 pm
BR3

G2


Reckless Attack Kray with Short Sword

G4

Reckless Attack Maeriks with Spear

The masked lunatics attack Kray and Maeriks with all offense and no defense.

Attacks against G2 and G4 at Advantage until their next turn.

Rolls

G2 Attack Kray - (1d20+6)

(17) + 6 = 23

G2 Attack Kray Advantage - (1d20+6)

(4) + 6 = 10

Damage Kray Short Sword - (1d6+6)

(2) + 6 = 8

G4 Attack Maeriks - (1d20+6)

(13) + 6 = 19

G4 Attack Maeriks Advantage - (1d20+6)

(15) + 6 = 21

Damage Maeriks 2 hand spear - (1d8+6)

(1) + 6 = 7

Aug 3, 2017 2:34 pm
His sword held loosely for the moment in his right hand, Thorn stands at the door, ready to heave it shut when the time comes. He sees his friend take down one of the Glaakieou in a spray of blood, then slice into another. Hoping Kray is within earshot, he calls out.

"Mercon! Lost sight of the mark!"

Then over his shoulder he roars into the darkness of the room where he saw Bryn last.

"Rynalt! Where's the girl and Rutcranna!?"

Fuck the rest of these. We need the girl!
OOC:
J, as much as it pains me (in character and IRL) Thorn is staying at the door, ready to slam it.

DMJ

Aug 3, 2017 2:40 pm
Jilleen
R3


Attempt Escape Grapple
Movement to door.


Jilleen barely twists free of her captor and makes a run for it.

Doirind
R3


Disengage to door.

Rolls

Jilleen Attempt escape Grapple - (1d20-1)

(4) - 1 = 3

DO2 attempt maintain Grapple - (1d20+1)

(1) + 1 = 2

DMJ

Aug 3, 2017 2:54 pm
BR3


DO1
Movement
Attempt Grapple v. Doirind



DO2
Reaction from OA: Attempt Grapple Jilleen
Success. Movement.


Doirind resists another attempt by the Deep One to capture her.
Jilleen, though briefly free, is nabbed again and dragged back away from the door.

Rolls

DO Grapple Doirind - (1d20+1)

(13) + 1 = 14

Doirind Resist Grapple - (1d20+3)

(18) + 3 = 21

DO Grapple Jilleen - (1d20+1)

(16) + 1 = 17

Jilleen Resist Grapple - (1d20-1)

(5) - 1 = 4

DMJ

Aug 3, 2017 3:02 pm
R3
Laoise


Attack, ranged, shortbow at G3

Laoise looses an arrow at the incoming madman, at extreme close range.

Hit
OOC:
UUUUUGHH!!! NPC vs. NPC fights: J's least favorite thing!!!

Rolls

Laoise arrow v. G3 - (1d20+4)

(10) + 4 = 14

Damage - (1d6+2)

(4) + 2 = 6

DMJ

Aug 3, 2017 3:07 pm
Wrapping up Round 3
OOC:

G2 fights Kray outside of door.
G4 fights Maeriks outside the door
G3 fights Ivor just inside the door

Attacker/Actioneer Remaining in Round 3: Ivor

Girls outside moving to door: Doirind, Aisling

Girls down on the ground, either dead or dying: Boann, Derry, Naohm, Isibeal

Girl being captured: Jilleen

Girl bugging out: Elva

Once Jabes sends in Ivor's Action, we'll move to R4

Aug 3, 2017 3:54 pm
Although the maniac's frenzied double stab with its short sword is well timed, Kray sees it coming. He brings steel to bear, roughly hacking the first away with his falcata, followed immediately by a downward hammer parry from his own right with the yatagan.

Thorn's words register in his mind. "Everyone move your asses through the door! Maeriks, go!"

Parry maneuver reaction vs G2 short sword.
Last edited August 3, 2017 4:11 pm

Rolls

Parry maneuver - (1d8+5)

(7) + 5 = 12

Aug 3, 2017 5:25 pm
Quote:
Isibeal is chopped in the chest and drops like a ton of bricks. Then the Glaakieou lunges through the opening.

Ivor is there to meet him.
OOC:
Was G3 within Ivor's 5ft Sentinel threat range when it struck the girl? I'm guessing no, because then you would have said so. Okay, sending in just a regular Standard+Bonus action combo.
Ivor isn't letting any of this filth through the gap. As the Glaakieou tries to get past him he chops at it savagely with his twin handaxes, collarbone and ribcage.

Rolls

Handaxe vs G3 (Advantage), damage - (1d20+8, 1d20+8, 1d6+5)

1d20+8 : (3) + 8 = 11

1d20+8 : (13) + 8 = 21

1d6+5 : (6) + 5 = 11

Bonus: Off-hand handaxe vs G3 (Advantage), damage - (1d20+8, 1d20+8, 1d6)

1d20+8 : (9) + 8 = 17

1d20+8 : (7) + 8 = 15

1d6 : (5) = 5

DMJ

Aug 3, 2017 6:51 pm
Top of Round 4 (TR4)

Aisling

Movement through door, Disengage around G3.

Doirind

Movement through door, around side of G3 to clear path.
Attack: Spear v. G3, at Advantage.
Hit


Hinka

Attack: Ranged Javelin v. G3 at Advantage
Hit

Aisling squeezes through the door and then ducks around the lunatic axeman who is in combat against Ivor.

Doirind follows behind, but instead of running on she loops around to the right / Ivor's left and engages, stabbing her spear out at the masked psycho.

Hiding in the nearby darkness, Hinka launches a spring band loaded javelin at the wild Glaakieou.

Rolls

Doirind Attack G3 - (1d20+3)

(4) + 3 = 7

Dorind Attack G3 Advantage - (1d20+3)

(12) + 3 = 15

Spear Damage - (1d6+1)

(6) + 1 = 7

Hinka Attack Ranged G3

Hinka Attack Ranged G3, Advantage

Javelin Damage

DMJ

Aug 3, 2017 7:00 pm
Round 4

Jilleen

Attempt break Grapple.
Movement.


Jilleen tries desperately to break free, but she does not have the strength to escape the Deep One's grip. She is 25' away from the crowd now. The other Deep One is closing in, seemingly to provide support to keeping her detained.

She reaches out in desperation, eyes wide in utter terror, "No! NO! Maeriks! Help me, PLEASE!!! MAERRIIIIKSS!!!!!"

Rolls

Jilleen Attempt escape Grapple - (1d20-1)

(16) - 1 = 15

DO2 attempt maintain Grapple - (1d20+1)

(20) + 1 = 21

DMJ

Aug 3, 2017 7:08 pm
The sounds coming from the darkness in the hallway are getting louder. Maeriks and Kray both hear it - screaming, moaning - more of the madmen.

And...another sharp hiss and grumble, as from some large beast. Heavy plodding footfalls, scratching of the stone floor...

Only the light of 2 dropped torches remains in the outer hallway now. Something approaches out in the darkness just beyond.
Aug 3, 2017 7:18 pm
OOC:
Is G3 within range of Maeriks (10 ft reach total)?
[ +- ] Maeriks Mac Hannoc
Last edited August 3, 2017 7:19 pm

DMJ

Aug 3, 2017 7:20 pm
TR4 Open
OOC:
After those early TR4 Actions by NPCs, here's latest summary of the scene as I visualize it.

Outside in the Hallway:

Kray and Maeriks last PCs outside in the hall.
They are toe-to-toe with G2 and G4 respectively.

On the ground, right at Maeriks/Kray's feet: Boann, Naohm
On the ground, further out: Derry
On the ground, right at the door opening: Isibeal
MIA: Elva
Captured by Deep One(s), about 20' away: Jilleen

Inside the Door / In the Throne Room:

All of the freely mobile women are inside the door now, most moved away, exact positions not known in each case.

G3: right in the inside of the path in, may start to block traffic
Fighting G3: Ivor, Doirind, with Laoise and Hinka nearby with Ranged Attack
Staged to close door immediately: Thorn
Nearby the fray: Bryn

Unless we should discuss any corrections, proceed from there.

DMJ

Aug 3, 2017 7:22 pm
Constablebrew says:
OOC:
Is G3 within range of Maeriks (10 ft reach total)?
OOC:
Hmm. I think that's borderline, but let's just say "Yes". He is at the very last centimeter of a 10' stretch-out.
Aug 3, 2017 7:53 pm
Cries of the women, of his tribe's people pull at him, but he knows that there is one thing that they need to do. We have to get behind that door!

Seeing the roadblock of the Glaakieou behind and at the door, shifts back just slightly from the Glaakieou in front of him. Swinging the Lotus Locust spear in a wide, high arc before him, the Glaakieou in front of him ducks under the blade as Maeriks expected. Maeriks continues his swing, spinning in place and letting the shaft slide through his grip until it is extended fully and he is gripping just above the pommel with both hands. The swing brings the spear's blade around and slashes at the Glaakieou blocking the doorway.

Will move through the door if G3 dies. Otherwise, will hold ground.
[ +- ] Maeriks Mac Hannoc
Last edited August 3, 2017 8:03 pm

Rolls

Lotus Spear reach attack G3, Advantage, Damage, Savage Attack Dmg Reroll - (1d20+7, 1d20+7, 1d10+5, 1d10+5)

1d20+7 : (7) + 7 = 14

1d20+7 : (4) + 7 = 11

1d10+5 : (1) + 5 = 6

1d10+5 : (3) + 5 = 8

Great Weapon Fighting reroll damage die 1 - (1d10+5)

(3) + 5 = 8

DMJ

Aug 3, 2017 8:11 pm
Maeriks
TR4


Attack v. G3 in doorway: Hit

The wide head blade of the Locust Spear crashes into the back of the Glaakieou's head, dropping him to the ground in front of Ivor and Doirind.

Movement. Provokes Attack of Opportunity for G4

Maeriks moves through the door, stepping over the fallen Isibeal and around the fallen madman.
He hears Jilleen's screams, "Maerikks!! No, Please!! NOOOOO!!!!"

Rolls

Reckless Attack v. Maeriks - (1d20+6)

(18) + 6 = 24

Reckless Attack v. Maeriks Advantage - (1d20+6)

(12) + 6 = 18

Spear Damage Maeriks - (1d6+6)

(2) + 6 = 8

Aug 3, 2017 10:04 pm
Constablebrew sent a note to DMJ
Aug 3, 2017 11:37 pm
Bryn quickly moves into the darkness making sure to avert his eyes and keep his distance from the burning torch.

After the intense, quick battle adrenaline was surging through his body, Bryn slows his breathing and prowls through the room in search of Rutcrana Heel first, roll the outside of the foot, then toes down and feel for anything on the floor. No noise. Every step matters. Bryn had learned how to move in almost complete silence and he knew he would need to use every trick in the book to find the girl and Rutcrana.
OOC:
shes as slippery as an eel!

Rolls

Stealth - (1d20+8)

(6) + 8 = 14

Perception - (1d20+5)

(13) + 5 = 18

DMJ

Aug 4, 2017 12:46 am
DMJ sent a note to Constablebrew

DMJ

Aug 4, 2017 1:20 am
Secret Squirrel

https://dl.dropbox.com/s/4542k8rnh5s2b5g/secret_squirrel.jpg

Rolls

Secret Saucy

Mystery

Aug 4, 2017 4:32 am
Constablebrew sent a note to DMJ

DMJ

Aug 4, 2017 10:52 am
Maeriks
R4 (cont'd)


After Maeriks stabs the madman blocking the door, he starts backing toward the opening himself. Looking down though, he lunges forward again, ducking the strikes of his opponent, reaching out and grabbing Boann under the arms.

Pulling with all of his might he heaves her up, clutching her limp body to his chest, and dragging her feet along. With the mad Glaaki pawn still bearing down on him, Maeriks turns his body and takes the blow.

Using every bit of energy, Maeriks barrels through the doorway with Boann in tow. He crashes past the fallen Glaakieou on the floor. Maeriks and Boann both tumble to the ground to the side of the entryway.

DMJ

Aug 4, 2017 10:59 am
Round 4

Ivor sees the madman in front of him fall as Maeriks delivers a surprise spear stab to the back of the masked man's head.

Just after that, Maeriks himself barrels in, dragging one of the women, and then crashing to the floor to the side just behind the other of the double doors.

Watching to see if Kray is coming through, Ivor notices that the Glaakiou face down on the ground is starting to move again. The back of its head split, it's bone spine impalement wound on its back swollen and inflamed, the wreck of a man looks like a bloody corpse, but its arm moves to press on the ground, as if preparing to push up and rise again.
OOC:
Ivor still has Action available Round 4

DMJ

Aug 4, 2017 11:01 am
Round 4

Kray sees Maeriks grab Boann and dive through the door opening, getting hit on the way in.

Kray knows that both of the remaining Glaakieous in the hall will try to flood the door in pursuit.
OOC:
Kray still has Action available for Round 4
Aug 4, 2017 11:23 am
Reaching down Ivor grasps the bone spine with his left hand. With his other hand he hacks savagely at the insertion point with his axe, while his grasping hand tries to rip the spine right out of the Glaakiou's back like he is gutting a fish.

Rolls

Axe attack, advantage vs. prone, damage - (1d20+8, 1d20+8, 1d6+5)

1d20+8 : (11) + 8 = 19

1d20+8 : (19) + 8 = 27

1d6+5 : (5) + 5 = 10

Rip out the bone spine. Athletics? - (1d20+8)

(18) + 8 = 26

DMJ

Aug 4, 2017 11:27 am
"Close the door now or we all die."

Rutcranna's voice echos out from the darkness, rising above the noise of the fray. Thorn hears her from behind him. Her voice is loud and clear, but not angry or frantic.

Bryn sees the spark of a rock striking against flint, and then a tongue of flame licks out low at the floor. A small pool of oil ignites, rising from a shallow and dented bronze plate. As the light expands out, Bryn sees Rutcranna sitting erect and cross-legged on the stone floor, about 20 feet away to his left, just behind the oil fire that she just lit. The light of the flame rises to reflect against her, contrasted with the stark shadows cast across her alluring features. She looks stunning - beautiful but also menacing. Her eyes cut over at Bryn briefly and then back at the door she glares. Hands sitting calmly on the corners of her bent knees at her side.

Bryn looks down to see Rhone approach him and take his hand carefully. She looks up at him and says, "Don't step any further forward, Bryn."

DMJ sent a note to Oxbox
She looks downward and points softly with her other hand. There is a large line of runic carvings in the floor, cut in a long arching line, as if they are the outer edge of the radius of a huge circle on the floor. Bryn's path was heading across it, but he stops short and keeps his feet on the outside of the rim line.

He looks back at Rhone. Her face is calm, but sincere in concern. "The Throne cannot yet be approached."

Bryn looks back up and out into the room. It is an extremely large room, the edges and outer walls of it not yet visible. The light of the oil fire pours out further and further, stretching out to illuminate the great hall in orange light and sharp shadows.

Then Bryn sees it, there in the center of the room. It is breathtaking - in its majesty , in its dreadfulness.

DMJ

Aug 4, 2017 11:32 am
Ivor
R4


A grisly sound of crunching snapping bone followed by the sucking of bloodied flesh, Ivor tears out the bone spine with his left hand just after chopping under its base edge with the hand axe.

When the last tendril connected to the bone spine is torn free, the madman's body goes completely limp and sprawls out on the floor. Lifeless.
OOC:
Ick. A very nasty and very good call by Ivor, Jabes.
Aug 4, 2017 12:27 pm
"Now, Kray!" Thorn bellows. "Now!"

He braces himself to heave the door shut and starts to push.
Aug 4, 2017 12:29 pm
Xorthan sent a note to DMJ
Aug 4, 2017 1:59 pm
Thorn says:
"Now, Kray!" Thorn bellows. "Now!"
Not one to ignore good advice, Kray sidesteps another stumbling lunge by the one of the masked maniacs and takes the opportunity to withdraw, satisfied that everyone who could have made it through the door has.

Except the litter of dead women on the floor. Less dead weight for the rest of us to pull, though.

Without a second to lose, he heads for the throne room. Once inside he turns and throws his weight into the door to help push it shut.
Last edited August 4, 2017 1:59 pm
Aug 4, 2017 2:29 pm
With Kray's help, Thorn shoves with all his might, Rutcranna's warning ringing in his ears.

We'll probably all die anyway. But we still struggle to delay the inevitable.

As the door begins to close, his spots Jilleen, hears her screaming for Maeriks as the monster drags her away from any hope she had. Guilt pounds at the entry into his mind, reminding him she was assigned to him.

Thorn struggles to shut this door as well.
[ +- ] Thorn Character Sheet

Rolls

Athletics, Shut the Door with advantage from Kray - (1d20+7, 1d20+7)

1d20+7 : (15) + 7 = 22

1d20+7 : (6) + 7 = 13

DMJ

Aug 6, 2017 10:32 am
Rey Mysterio

Rolls

Don't look

Don't cheat

DMJ

Aug 7, 2017 9:57 am
Kray fakes out his direct opponent and surges forward trying to leap ahead of the Glaaieou who is lunging towards the door following Maeriks.

Just before he leaves the hallway, Kray catches a disturbing glimpse of movement at the edge of the darkness.

DMJ sent a note to Ezeriah

DMJ

Aug 7, 2017 10:09 am
Thorn begins motion to close the door even before he sees Kray through. When Kray does dive into visibility, Thorn pushes with all of the strength in his entire body.

The heavy door groans forward, picking up speed. Anticipating a last bit of resistance to get the door to seal firmly into place in its frame of the wall and the other door, Thorn drives strongly with his legs and presses out hard with both arms at the end of the door's arcing motion.

A shocking stop in motion though. CRUNCH!
The door slams against resistance and gives a small bounce.

A full length of an arm extends out into the room, from outside in the hallway. The Glaakieou who was chasing Maeriks reached through right after Kray slide in. Now its arm is in the room, caught in the swing of the closing door, blocking the door from completely closing!

DMJ

Aug 7, 2017 10:16 am
"The door!", Rhone cries out, looking away from Bryn. Bryn sees her eyes wide in surprise.

Bryn looks back to see the door stalled out, not fully closed, an arm of one of the madmen blocking it.

Kray is through and shifts around, pressing the door forward with Thorn.

Ivor and Doirind are there at the entryway, Ivor having just chopped the spine barb from the other Glaakieou's back.

Maeriks is also on the deck getting up near the door, gathering himself from his strain to carry the fallen Boann through door at the very last moment.

Over to the left, Bryn sees Hinka yelling out towards him. The Tochoan is lifting the end of the long and heavy plank bolt that seals the door. There is no way the little man can lift this heavy beam.
Aug 7, 2017 10:29 am
Thorn strains with Kray against the door. He turns his head and sees the gladiator and the giant nearby.

"Ivor, Maeriks, one of you chop this fucker's arm off!"

Rolls

Continued pushing with advantage from Kray, in case it's relevant, DMJ - (1d20+7, 1d20+7)

1d20+7 : (6) + 7 = 13

1d20+7 : (5) + 7 = 12

Aug 7, 2017 10:32 am
The words are barely out of Thorn's mouth before Ivor starts chopping at the arm as hard as he can, trying to sever it.
OOC:
Action Surge: If that cuts the arm off and the door can now be shut, Ivor shuts it in their faces and holds it If the arm's still there, I'm chopping that shit a second time.
Last edited August 7, 2017 10:37 am

Rolls

Axe attack, CTC advantage, damage - (1d20+8, 1d20+8, 1d6+5)

1d20+8 : (15) + 8 = 23

1d20+8 : (8) + 8 = 16

1d6+5 : (2) + 5 = 7

2nd axe attack (if necessary), damage - (1d20+8, 1d6+5)

1d20+8 : (5) + 8 = 13

1d6+5 : (2) + 5 = 7

Aug 7, 2017 9:01 pm
Dropping Boann, Maeriks lurches to his feet toward Hinka. With little more than a subvocalized "mmm", Maeriks grabs the bar and shoves it into place, helping to press the door closed as best as he can in the process. The sound of the screaming Jilleen filling his chest with a deep hollow. He touches Thorn, leaning shoulder to shoulder as they work together to close the door and bar it shut. He glances at Thorn, the two exchange a look - The girl is theirs, this is all we can do now.
OOC:
Casting guidance on Thorn.
[ +- ] Guidance
[ +- ] Maeriks Mac Hannoc
Last edited August 7, 2017 9:13 pm
Aug 7, 2017 9:03 pm
All of his weight against the door, Kray elaborates on the importance of closing it, almost cracking wise as Ivor begins to hack away at the arm. "Remember that giant gator we heard about, Titan? Just saw it, incoming right now with a host of friends." Still bracing with his shoulder against the door, Kray starts pulling on the maniac's arm wedged in the opening, keeping it steady for Ivor while simultaneously attempting to break the bone once enough damage has been done.
[ +- ] Kray Mercon Character Sheet
Last edited August 7, 2017 9:10 pm

DMJ

Aug 8, 2017 12:07 am
Tossing away the recently hacked Glaaki pawn spine barb, Ivor quickly shifts his butchery to the other Glaakieou's pinned arm. Pressing forward with his left hand to lodge the arm forward, Ivor chops savagely into the upper arm right at the door. THOCK. He chops clean through the bone. With another quick chop he tears through the rest of the muscle and sinew. The arm pulls away from the body and Ivor casts it aside as he pulls outward. A line of sprayed blood follows and splatters along the other door and the floor.
OOC:
No need to use Action Surge. One Action of chopping is sufficient.
The force of Thorn and Kray's press on the door pushes the dismembered Glaakieou out of the opening and back into the hallway. Maeriks heaves the huge beam up and over. Doirind helps him push and guide it into the great brackets that are placed on the inside of the door itself and also on the outside threshholds along the stone wall. The giant bolt beam finally rumbles and locks into place firmly with a loud clunk.

A loud crash on the outside of the door. Then another. Then some smaller knocks and bumps, chops and bangs. Another booming thud.
But the door holds.
Aug 8, 2017 2:16 am
Bryn rushes over to aid Hinka in barring the door with the heavy beam.

"Is this going to hold?"
Last edited August 8, 2017 2:16 am

DMJ

Aug 9, 2017 4:13 pm
Rutcranna, sitting on the floor legs crossed in front of the bronze brazier, says in a clear voice, "Back away from the door."

With the door secure, everyone does. Rutcranna closes her eyes tilts her head forward. Her lips move as if she is speaking, but she is apparently whispering. Suddenly there is a loud shudder in the door, like a pulse that emits from it, even with a small rush of air that blows away from it, stirring up some dust from the floor and the air.

A set of large crashing sounds and thuds come from outside the door. All of the thuds and knocks and banging against the door stops, and is replaced by a large clamor and bumping of a different sort. These are sounds that suggest that whatever is outside just got knocked to the floor. Then, complete silence.

Rutcranna looks up, scanning the people present, and then looking back to the door. "The door will hold for a time. We have to make it long enough."

She stands up from the floor, grabs and torch from her bag, and lights it from the burning oil brazier. Nimble as a cat, she moves over to a great and apparently ancient brass cauldron which sits atop a huge old stone block. When she puts the torch over the side of the giant bowl, a larger flame begins to grow from a source of fuel yet to be seen from everyone else.

Soon the fire rises up, casting a broad radiant orange glow through the room. Soon 3 other cauldrons are seen, sitting on similar stone blocks further out in the room. Though no known fire has lit these cauldrons, flames begin to rise from them - first in the two that are closest to the first lit cauldron, then in the one across the room. Within seconds, 4 great cauldrons are burning in the room. Now everything is bathed in the light of the large fires.

....

DMJ

Aug 9, 2017 5:58 pm
Basic Size & Layout:
The room is a circular shape.
Large and spacious, 80' diameter.
Walls on the side are 20' high, then convert to a dome ceiling that goes from one end to the other. The central peak of the ceiling probably 50' in the air in the center of the circle.

Directions:
What we will call SOUTH: The tall double door, recently shut.
What we will call NORTH: A cube-shaped hallway (20' wide by 20' tall, same height as flat part of the wall). Unknown at this point what is ahead.

Other Notable Features:

4 huge brass cauldrons (5' diameter, 1.5' deep),
https://dl.dropbox.com/s/fc3afsv9v6f7myl/throne.room.cauldron.jpg
Sitting atop large stone blocks (2.5' high, slightly wider than cauldrons). The blocks have carvings of figures on them.
https://dl.dropbox.com/s/qnrm7gvuqwnp63y/throne.room.cauldron%20blocks.jpg
Positioned inward from the wall, towards the middle of the room, about 20' from the outer wall.
Together form a square symmetry, points at NW, NE, SE, and SW.
This means that they are each about 40' away each from one another diagonally. One from another along the length of the "square" they are around 30' away from each other.
Fire burns within all cauldrons, although only the SE cauldron was lit initially by Rutcranna. There is something strange about the fire. The tongues of the flames do not look exactly normal. It is almost as if the fire shifts and moves in slow motion or with barely noticeable halts and stutters. It is a subtle strangeness though.

The high climb hole in the wall entrance, through which Rhone, Hinka, Thorn, and Ivor climbed, is at a top section of the wall, just under the transition from straight wall to arcing dome. Offset "eastward" from the south door about 10'.
When the light of the fires rises out, Hinka quickly scampers up the wall and hangs a small tarp to cover the small through-way so that light does not project outward into the hallway and possibly reveal the passage to enemies outside.

Circular Runic Carving Bands in the floor, that are concentric in design, starting just inside the cauldrons.
All bands are about 16" wide, sunken indented lines as outside boarders with large deliberately designed carvings in between, angular, swooping, and geometrical symbols of unknown meaning.
https://dl.dropbox.com/s/pm7y2l7newtfgcu/Throne%20floor%20runes%202.JPG
https://dl.dropbox.com/s/yospz75i1xvopmm/Throne%20floor%20runes.JPG
Max diameter of 40' is an outer band. This is the one that goes just inside the cauldrons.
Another band is inset at 32' diameter.
The next band is inward further at 24' diameter.
The last innermost circle is 18' diameter. Just inside of it is a raised circular platform, probably less than 12" of a step up. It is a central circle, a raised floor.

DMJ

Aug 9, 2017 6:46 pm
In the exact middle of the central raised circle platform...

An elaborate, imposing, majestic yet dreadful
Dark Throne.

Its lines are sharp and angular. It has a wide base (approx 5') stance and tall height (11'+).
Its composition is yet to be identified. It does not have a shimmer or shine of metal, instead has a dull flat gloomy look. Yet it does not have any sign of rot of wood. It also does not appear to be stone.

The throne is facing NORTH, towards the hallway, so its back is to the great double door.

There are rays of the material that radiate outward at the high top of the chair back, forming a sort of arc of rays and angles outward almost like a crown or the rays of a sun at the top. There are 8 rays. Inset on the tips of each are huge crystal rocks, oblong and angular in shape. They face forward and can only be seen from the northern ends of the room. The crystals are a silvery color. Light reflects brilliantly from each, as if each were highly polished and freshly chiseled. They sparkle in the fire light.

The seating area of the chair has little in the way of padding, but the carvings of the material within seem ergonomic and smooth at the points where one would sit.

The inner back of the chair has runic carvings all across the backboard area, which would be the panel just below the high arching rays and just above the head of anyone who would be sitting in the throne. There seems to be carvings of stars and strange circles, all encircling what seems to be an oval shaped eye.

https://dl.dropbox.com/s/nuapmkpcwzqdgji/Throne.inner.symbol.jpg

The tall outer back of the chair, the part that faces the south door, is covered in an elaborate carving a symbol surrounded by runes and geometric features, both circular and angular.
https://dl.dropbox.com/s/jwhryi5ek7tt0is/Throne.outer.symbol.png

DMJ

Aug 9, 2017 7:09 pm
Muirne, who has been crying, begins to get louder and louder. She is looking down at the bloody corpse of the Glaakieou, and then at Boann who lies covered in blood nearby.

When she sees the Dark Throne emerge in the firelight, her eyes widen in fear and she falters. She looks back at the bodies and starts hyperventilating almost.
She starts shaking her head and says, "We shouldn't have come here. We shouldn't have left."
She then turns a horrified stare at Maeriks and continues, louder, "Why did you do this?! We shouldn't have left! Why did you take us away?!"
She is growing frantic, hysterical.

Rutcranna turns from the cauldron and glares at the girl from across the room. Her eyes furious. "Shut that girl up!" she says in a sharp voice, angry but not overly loud.

She points sharply up to the high secret entrance above and to the side of the great doors. Her eyes wide with anger and concern, obviously because of the risk that louder sounds might carry through and reveal the hidden access.

"They're dead! Isibeal is dead. They took Jilleen. They're going to come in here and take us! They'll kill us!" Muirne blurts out loudly at Maeriks as she backs away.

Aisling is starting to cry now and look around in horror.

DMJ

Aug 9, 2017 7:40 pm
Rhone runs over and kneels down beside Boann. The little girl opens her med bag, assesses the patient, and starts a her combat trauma management procedures.

DMJ

Aug 9, 2017 7:46 pm
OOC:
Playerz,
I'm going to pause there, see what you think.
This is still moments after the door closes. Room lights up. Everyone starts easing out of fight-for-your-life mode and into assessment mode.

Boann being treated.
Everyone soaking in the details of the room. The Throne is the centerpiece.
The weaker girls starting to freak out.

What happens next? What do we need to talk about?
I'm good with doing it in a mix of play-by-play, or in general summaries by topic. Depends on your choice and what the topic might be, and what discussion it warrants between PCs NPCs as necessary.

DMJ

Aug 9, 2017 7:51 pm
OOC:

Skill/Ability Checks Needed:
Someone send me these checks, select one person among you for each (doesn't have to be same person):

Investigation completed by Inspector Thorn
History (Bryn gets Advantage on this one if he is selected to represent) completed by Bryn.
Intelligence completed by Thorn
Insight Completed by Maeriks

No other Advantage options other than the one mentioned on History above.

Update: All Skill Checks are in and have been reported to the Skill rep by Note.

DMJ

Aug 9, 2017 7:59 pm
OOC:
Required Check, Each PC:

Something new here, and surely a bit odd.

Each person:
Take average of INT, WIS, CHA. Drop fractions.
We will call this the PC's Mentality Score.
It will serve as a crude rating of his total mental attributes.

Send a Saving Throw roll applying the Mentality Score Modifier.
No one will apply Proficiency to this Save.
Aug 9, 2017 8:11 pm
Stashing the Lotus Locust spear into his basket, Maeriks turns to the whimpering Muirne and grabs her, hand covering mouth. A moment later when Aisling begins to cry, Maeriks pulls Murine's head down, putting her into a headlock where he can continue to cover her mouth and drag her with him to Aisling. He grabs Aisling and does the same to her.

"Do that later."

With girls held close, he looks around at the room, trying to grasp what RT intends to do and what this place is.

Rolls

Insight - (1d20+6)

(17) + 6 = 23

DMJ

Aug 9, 2017 8:18 pm
DMJ sent a note to Constablebrew
Aug 9, 2017 8:50 pm
Bryn looks through Rhone after the comment was made to him How the fuck did she know my name?

Frantically taking everything in, Bryns eyes dart from rune to glyph then to Rutcrana and says "What the fuck have I gotten myself into..."

Rolls

Investigation - (1d20+2, 1d20+2)

1d20+2 : (11) + 2 = 13

1d20+2 : (15) + 2 = 17

Mental State - (1D20+2)

(1) + 2 = 3

DMJ

Aug 9, 2017 8:56 pm
OOC:
Ox, I think that check is on History rather than the Investigation since you rolled at Advantage?
I'm going to assume so.

DMJ

Aug 9, 2017 9:12 pm
History check results by Bryn...

DMJ sent a note to Oxbox
Aug 9, 2017 9:18 pm
OOC:
Someone else should do that intelligence... thing.

Rolls

Mentality saving throw - (1d20+1)

(15) + 1 = 16

Aug 9, 2017 10:46 pm
Maeriks blinks several times. Something is... wrong here.

Rolls

Mentality saving throw (Average score is 10) - (1d20+0)

(8) = 8

DMJ

Aug 10, 2017 12:06 am
Xorthan says:
OOC:
Someone else should do that intelligence... thing.
OOC:
Haha. Maybe, X. But you have to start facing it: Thorn is the most Intelligent guy on the team. By a CONSIDERABLE margin.

Plus, I think I am going to start calling him Inspector Thorn. That Investigation Passive is off the proverbial charts.
Aug 10, 2017 12:19 am
OOC:
Okay, this is embarrassing - I was doing all this on tiny phone screen and mistook Thorn's wisdom for his intelligence. I guess Xorthan's intelligence is in the single digits...
Last edited August 10, 2017 12:19 am

Rolls

Investigation - (1d20+6)

(8) + 6 = 14

Intelligence - (1d20+3)

(11) + 3 = 14

DMJ

Aug 10, 2017 12:47 am
Investigation results by Inspector Thorn...

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DMJ

Aug 10, 2017 12:56 am
Intelligence check by Thorn...

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DMJ

Aug 10, 2017 1:05 am
Muirne starts thrashing in Maeriks' arms. Though she is held by the big man, she is frantic and heaving with all of her weight against his hold.

Rolls

Secret Roll

Secret Roll

Secret Roll

Aug 10, 2017 1:17 am
Mentality save.
Last edited August 10, 2017 1:17 am

Rolls

Mentality - (1D20+1)

(16) + 1 = 17

DMJ

Aug 10, 2017 1:21 am
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DMJ

Aug 10, 2017 1:21 am
Those who look over see Bryn looking on at the Dark Throne. He was right on the edge of the outer circular runic ring on the floor. Rhone leaves his side to go tend to Boann. He watches the girl and then looks back at the Throne.

Rutcranna notices him backing up with a blank stare, "Bryn? Bryn turn away from the Throne. Look away and walk away." says Rutcranna, as she eyes him with a cautious look.

Bryn's eyes are locked on the Throne. He continues to back up and then he stumbles, falling backwards onto the floor. He then begins to lock up. All of his limbs become rigid. His hands clench into fists. He becomes straight as a board on the floor. His jaw is clenched. His eyes look outward in a wide but blank stare.

Rutcranna bends down to him. "Fathom!", she lets out a rare Dannein curse. She goes to her bag and pulls out a stick. Using both hands, she opens Bryn's jaw by force and wedges the wood rod between his teeth, apparently to keep him from biting his own tongue in two.

DMJ

Aug 10, 2017 1:30 am
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Aug 10, 2017 4:04 am
.

Rolls

Mentality save - (1d20)

(12) = 12

DMJ

Aug 10, 2017 9:26 am
Rutcranna comes over to Maeriks, who is still wrangling with Muirne. The pregnant girl is acting erratic, holding her arms out in strange ways. Though Maeriks still covers her mouth, it is clear that she is trying to speak but her eyes look aimless.

"She has to be silenced, and we cannot have her running and thrashing about," Rutcranna says. She looks through a supply bag, gets out some lashings, and hands them to Maeriks. "Tie her up, but carefully."

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DMJ

Aug 10, 2017 9:33 am
"Rhone," Rutcranna turns and calls to her daughter, "Finish with Boann. Turn her care over to Laoise quickly. We have to start now."

To Maeriks who is off to the side and to the group still near the door (Ivor, Kray, Doirind, Laoise - Rhone is nearby, working on Boann with Sine and Casidhe), and to Thorn who is walking through observing the structure of the room, Rutcranna speaks clearly but measured, "I will speak quickly, for there is little time. This place is a site of great hexes and ancient secrets. Many strange things can happen here. Steel your will now, for what you may see with your eyes and hear with your ears will be mixed with what you sense in your mind. Both may begin to deceive you. You may see visions, hear voices, feel that the edges of reason are cracking. Yet even if it seems that this world is falling away and another is emerging around us, the truth will remain - still yet we are in a stone room within an old sinking pile of blocks, sitting next to a lake. And still yet, the worst of all horrors is on the other side of that door, seeking to break through - to kill me and you men, and do far worse to the rest of you women and girls."

She looks to Bryn briefly, "Bryn Rynalt has felt this cracking of reality already. Do not worry about him. I gave him treatment that will soon help him regain his senses. Muirne too may be affected. These attacks on all of our minds will increase. The cursed slug Glaaki has a powerful mind like a weapon. He seeks to stop us. He knows how close we are to slipping from his grasp. He will assault our minds even as his minions seek to hack our bodies to pieces."

She lets that set in and looks for understanding, even though the meaning of her words only invite more questions, "Our way out is through that hallway. It is now closed by a great stone block that bars the path out. But even that great stone can be moved, in a way that seems unreal and beyond reason. This entire site is built to manipulate and shatter the minds of men, but most of its power comes from that ancient artifact at the center. To approach that Dark Throne that we all see and dread, it would drive any of us completely insane right now. With my daughter, and perhaps with your help preparing, I can speak ancient words that can allow me to make a narrow path to approach the Enigma Chair. The Throne is the key to the great lock of this entire structure. If I can reach it, I can trigger the mechanisms that will move that stone. I can close our enemies away from us in this chamber. We can all escape. But I must reach that Throne. And to do it, I need time to work and protection against the fiends who will come in and seek to behead me."

DMJ

Aug 10, 2017 9:43 am
BOOM. A huge shutter against the door.

Then other small sounds. Thuck. Chop. Clunk. Thuck. As if a group of workers has set upon the door with axes and hammers.

BOOM. Again. The door quakes. Then the smaller sounds continue.

Glaaki's forces are trying to cut and break through the great Seal Door.
Aug 10, 2017 10:21 am
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DMJ

Aug 10, 2017 1:13 pm
Thorn takes a torch and continues to inspect the edges of the circular room and then enters the north hall to continue his investigation.

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DMJ

Aug 10, 2017 2:24 pm
Rutcranna moves around to the north side of the outer runic floor circle, the furthest one out from the Throne. She takes off her bags and unrolls her gear. She sets out marked stones, lights candles, and marks the floor with chalk. She is apparently setting up a caster station for her ritual.

Similarly Rhone begins to work at the south end of the room near the Seal Door. The young girl seems as proficient in her movement and work as her mother. She lays down lines of small flat stones with runic markings on them. With great care she picks each and positions it in line with the next. She seems to be forming a line of stones that extend out from the threshold of the great double door that is under assault.

DMJ

Aug 10, 2017 6:11 pm
Doirind approaches Ivor. She has her spear in hand, a short sword tied off in a makeshift leather-fold scabbard at her hip.

She nods at the door, with the banging and chopping sounds beyond, and says, "The witch says she has a magic that can move a stone door. We shall see. But I have come to trust little in magic. It most often leads to ruin, not salvation. I will not bet my life on it, that is certain."

She continues, "What I do believe is that door will be broken soon, and the inhuman slaves on the other side will pour through. Rutcranna is right. They will seek to kill you men, but us women would suffer worse. They would drag us away...." She tapers off and does not finish.

"I fight for an ending today. One of the monster slaves on the other side of the door is the shell of a man who was once my husband. I will either strike him down or he will kill me. I will be captive no longer. I will hold a line with you and the other warriors. My spear and sword will not falter. And if my weapons are broken, I will tear at the enemy with my teeth and hands and not stop until my heart is pierced and emptied of the last drop of blood."

DMJ

Aug 10, 2017 6:22 pm
Rhone sees Thorn when he scans back through after investigating the rest of the room. She motions him over to the south end of the room near the door. He sees her putting out the small marked rocks, spread out one from another by about 1' each spacing, but in a line.

"Can you help me build the setting?," the young girl asks, her green eyes looking up at Thorn. "Mother says you are starting to learn diagrams."

If Thorn is willing to help, Rhone gets him involved in the ritual set-up on the south end of the room, near the door.
Rhone is working here at the south ritual site, but if Thorn helps she is mobile and going back and forth briskly between this site and the north site that Rutcranna is building.


All the while, the chopping and banging sounds ring out ceaselessly at the door, mixed in with the periodic booming.

DMJ

Aug 10, 2017 6:33 pm
Bryn smells something strong in his nostrils. It is like a smell of charcoal mixed with a crushed bloom of some sort. He starts to cough.

Bryn wakes up to see one of the young Bat Hannoc women and an even younger girl attending to him. The girl is the one that he has seen with Rutcranna's daughter. Both of them back away when he looks at them, as if unsure of what to do.

Bryn is on the ground, near the southwest point of the circular room. He is lying on his back at first, so he sits up. The coarse smell endures and coughs a bit more. It is like vapors are pouring into his airway, like a sharp medicine. He puts his hand to his face and wipes away a paste that was put under his nose.

Soon the strong odor is gone and he is breathing extremely clear now. The woman and the girl have moved away, seeing that he is ok.

Bryn looks over at the wall, looking for the crack that leads to the tunnel that he saw before. There is no crack in the wall. The stone of the wall is smooth and completely intact. There is no opening.

DMJ

Aug 10, 2017 7:12 pm
"Talk with me as I work, Kray Mercon. All of us must prepare, and quickly."

As Rutcranna builds the ritual site north of the central circle, out in front of the dark hallway, she talks to Kray, her attention split though she seems to handle both tasks most capably.

"The door may hold for some moments more, but not long. Perhaps as long as our quick stay at the flooded altar chamber. As you told me then, your men needed rest to rejuvenate before battle. Can they rejuvenate again? This fight will be worse than the last."

She looks up, perhaps a small look of jest, though her delivery is sincere. Maybe an admission that Kray was right at the time?
OOC:
Game interpretation: Those who want it can cease activities, drink water, catch a breather, get their heads straight, and take advantage of a Short Rest.
"The door may hold longer. I cannot be sure. But when our ritual begins, Glaaki will do all that he can to stop us. Know this Kray Mercon: You and your men will see things this hour that no Yuoric and few Danneins have seen in centuries, if ever. We stand on a site of great wonder. There will be no way to explain these things in advance, and likely no way to convince others of the truth of them if we ever escape with our lives." She trails off, but only briefly.

"And I do mean for us to escape." She resets, "I know that we can, but we must fight for our way, as we have done throughout this venture."

She is drawing symbols on the floor now. Wide swooping symbols all along the stones. "This diagram will be the precipice from whence I will step through a great gauntlet of hexes and approach the Dark Throne. The diagram that Rhone builds there at the door will be a funnel that will keep the Glaakieou and the Ulathi from swarming the entire room. Both positions are key to our survival and our escape. I will be here. Rhone will be there. It can be no other way."

She stops drawing, finished with one symbol, and switches to placing candles, burning the ends first so that they melt and stick into place on the floor. "There will be a lane 20' across there in the south end of the room. All of the fiends who enter the room will have to come through there as long as Rhone can maintain her cast. If she is steady, then my hexes will also hold the center of the room. This will keep us from getting hopelessly surrounded."

She lights another white candle, and keeps talking, "Two things will be able to foil us. One, if Rhone is overrun and she has to withdraw. The other is if the Skybreakers can be brought to bear against us. They are terrible beasts from another realm. They can bend space and step upon us out of thin air, or send their minions through darkness and shadows. I cannot speak of them, for even to describe them is dangerous. These horrors, we have no defense against. Our only hope is to act quickly and I must press myself beyond all limits to reach the throne before they are fully empowered."

She stops working, puts all of her supplies down, and walks up to Kray. Dropping all other things to keep his full attention. "You are a man of planning and preparation and battle readiness. What do you think of this plan, Kray Mercon the Yuoric Lord? Can you and your men hold that line there across the room so that Rhone is protected and so that I can make our escape route? Can you fight on, no matter what you see and hear, and no matter what madness swirls around you like a storm that would end the world?"
Aug 10, 2017 7:48 pm
DMJ says:
"Can you help me build the setting?," the young girl asks, her green eyes looking up at Thorn. "Mother says you are starting to learn diagrams."
Thorn looks toward Rutcranna briefly, pausing, but then smiles at the girl and nods, both agreeing and gesturing with his face: Show me what to do and where to do it.
DMJ says:
...Rhone gets him involved in the ritual set-up on the south end of the room, near the door.
Rhone is working here at the south ritual site, but if Thorn helps she is mobile and going back and forth briskly between this site and the north site that Rutcranna is building.
Thorn focuses on following her instruction, setting up the small stones as she showed him, looking for meaning in their markings and position.
OOC:
Thorn's thinking about a lot here; if it's okay, the intelligence check below is for him to start figuring out how these rituals work (in other words, I would like to start learning more about them...) Just to see if anything clicks into place in his brain. I was thinking investigation at first, but I feel this is like a little kid trying to figure out reading, which I figure takes more deduction and less inspection. Hopefully he can at some point graduate from copying squiggles to writing words, as it were.
He glances back at Rutcranna. The next time Rhone comes over to him, he asks her a few questions about the correctness of his work, but then changes the subject.

"Is your mother aware of the large stone disc inset in the wall by the door?", tilting his head to the south door.
Last edited August 10, 2017 7:49 pm

Rolls

Intelligence - (1d20+3)

(15) + 3 = 18

Aug 10, 2017 8:14 pm
Ivor only nods in reply to Doirind. Husband. Is she really going to be able to do what needs doing when faced with her man? Relations fucks with one's head, turns it to shit. Ivor replaces his hand-axes in their loops at his belt and sits cross-legged to catch his breath.
OOC:
Taking a Short Rest.

Rolls

Second Wind - (1d10+4)

(10) + 4 = 14

HD recovery - (1d10+4)

(1) + 4 = 5

DMJ

Aug 10, 2017 11:37 pm
Xorthan says:
OOC:
Thorn's thinking about a lot here; if it's okay, the intelligence check below is for him to start figuring out how these rituals work (in other words, I would like to start learning more about them...) Just to see if anything clicks into place in his brain. I was thinking investigation at first, but I feel this is like a little kid trying to figure out reading, which I figure takes more deduction and less inspection. Hopefully he can at some point graduate from copying squiggles to writing words, as it were.
Thorn starts the project with general copying in the pattern that Rhone has established, but when he is able to ask some of the reasoning, he gets some direction from Rhone that is helpful.

She points out and explains that there are a few things to consider as they lay out this "setting." One, she says is "diagram art." She tells a few rules or things that are apparently always true when laying ritual diagrams. Certain symbols must always be close to others. Other symbols can never be adjacent to their "opponents." Yet other symbols have to be equidistant from other sets of symbols in a series. These are unknown axioms, but Thorn begins to memorize a few rules and internalize them.

Another consideration she says is that it must correspond to the more permanent diagram in the room, which is the floor itself. The entire room she says really is a setting. She shows quickly how the Throne Room floor circles are symbols in an elusive but discoverable pattern, that they are laying out a diagram. The new diagram cannot confront that or conflict with it. Instead it must build from it, or at least give way to it.

She says that the floor builds with Benthic symbols. Her and her mother's bags build from Uisde symbols, mixed with a few Paroan stones, so there has to be a translation. This part sort of loses Thorn on the specifics, but he gets the general idea and learns a few corresponding notes on the matching of one symbol language to another.

All the while, Rhone is very charming and her intelligence seems uncanny. She is very kind to Thorn, not condescending at all and gives him much encouragement in her enthusiasm of his interest and performance.
Xorthan says:
"Is your mother aware of the large stone disc inset in the wall by the door?", tilting his head to the south door.
"Yes. Hopefully she can roll the wheel closed when she reaches the Throne."

DMJ

Aug 11, 2017 12:15 am
Jabes.plays.RPG says:
Ivor ...sits cross-legged to catch his breath.
OOC:
Taking a Short Rest.
Rhone comes over to Ivor after he sits down. She sits across from him in a similar cross-legged position, directly across from him and looking on at him for a while.

"You know kundi techniques?", she asks after a rather awkward time of silence between the two staring at one another.

With Ivor's questioning look, she realizes that she was on the wrong assumption. She shakes her head, as if resetting in what to say.

"Here in this room, you can rest your mind quickly and it will help your body. I can help you I think. I can try at least, but you have to open up your mind to mine. Do you want to?"
Aug 11, 2017 2:08 am
Ivor closes his eyes and sets his jaw, shakes his head. Let a witch in his head? Fuck that. She tries anything, he just might strangle her.
Last edited August 11, 2017 12:55 pm

DMJ

Aug 11, 2017 9:49 am
Rhone gets the message from Ivor's menacing look. She quickly gets up and quietly gets away from him while his eyes are closed.

DMJ

Aug 11, 2017 10:29 am
Maeriks finishes tying Muirne. The young woman is calmer now, but not acting herself. She was babbling incoherently, and raising her voice too loud to tolerate. Maeriks had to wrap one of the lashings around her mouth to make sure. She is quieted and immobilized now, but unharmed.

OOC: CB, I'll correct if this is not what Maeriks would do. Just trying to move these small, more or less irrelevant story/set details to logical closes and review the scene.

Maeriks is at the east wall. Aisling and Sine are there beside him. They will watch over Muirne and Boann who lies nearby.

Boann is unconscious, but breathing steadily. The blood is cleaned off of her now. The large wound at her neck and collar looks rugged, but it was sealed by Rhone's fishman medicine oil. Boann's skin looks pale and gray.

Rutcranna is setting up in the north, talking to Kray.

Rhone is setting up at the south, working alongside Thorn. Rhone sees Maeriks from across the room. She waves at him and smiles, then starts walking towards him.

Laoise and Casidhe are sitting off talking to one another on the side wall near the north tunnel.

Ivor, Doirind, and Bryn are grouped together up close to the south Seal Door.

Hinka is nowhere to be seen.

The Throne catches Maerik's eye again.

DMJ sent a note to Constablebrew
"Maeriks? Are you alright?"

Maeriks looks down to see Rhone looking up at him, smiling, her green eyes bright.

The Throne is empty at the center of the room.
Aug 11, 2017 12:07 pm
DMJ says:

OOC: CB, I'll correct if this is not what Maeriks would do. Just trying to move these small, more or less irrelevant story/set details to logical closes and review the scene.
OOC:
All Good
Maeriks blinks several times, breaking his gaze at the Throne. "Mm. Just... " Maeriks pauses, looking at Bryn for a brief moment, recalling how he had collapsed. "...confused." He thinks of the swirl of visions he keeps having, each so different but all with him on that throne. Gorolach came here for that throne because Glaaki make him. He doesn't understand it, but he knows that the Throne is bad. This whole place is bad. They kill his men and steal his women and come here.

Maeriks draws himself up, standing taller, Lotus Locust spear in hand. "Why do they take all the girls?" Maybe it doesn't matter. He's going to kill them all and save Jilleen and any others they might still have. He is Norach now.
[ +- ] Maeriks Mac Hannoc
Last edited August 11, 2017 12:14 pm

Rolls

Hit Dice (short rest) - (1d6+3, 1d10+3)

1d6+3 : (6) + 3 = 9

1d10+3 : (9) + 3 = 12

Aug 12, 2017 6:17 pm

EDIT 7 bonus Temp HP for Thorn, 9 for Ivor.


Kray considers Rutcranna's words. At the same time, he remembers what Nemes had said: don't trust her. At this point, he had to wonder if Rutcranna was effecting some kind of power play for this alien looking throne, or whether she was a mother simply looking to escape this shithole, daughter in tow. One thing he was sure of was the fact that outside the door there were foes waiting to gain entry, accompanied by the massive beast that Slevin had referred to as Titan, a supposedly 200 year-old legend of the Borgh. And the name fit. Kray had seen the monstrosity, and it was enormous, hammering at the doors now.

Kray had seen Thorn do a sweep of the room, and he knew that if there was another way out of this tiger pit they were in, Thorn would have brought it to his attention. As such, the only true certainty was the tactical nuance of the situation. A simple nuance, as old as the art of warfare: the enemy was at the gate, a natural choke point that needed to be held.

As such, Kray did as he had always done in times like these. He checked on the men, gauging their battle-readiness. Although, to be fair, metal-nerved men like these rarely needed checking on. A the same time, there was something strange about the place, something... unnatural. It had a strong taste to it in the air, reminding him of... Rutcranna's advice echoed in his mind: Don't speak, or even think, his name Kray... that sinister entity that had devoured his brother Lysander in Mozamyah. A night he had tried to drown, smoke, and drug away for years. In any case, it never hurt to check in. As such, he popped his spliff back in mouth and made the rounds, walking the room, talking to each man in turn.

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Without a doubt, Kray had a tremendous deal of disdain for their current predicament, but at the same time accepted it, practically savoring the opportunity to cheat death... again. He knew, for everyone in the room, that the Fates... or pure luck... he was never certain, would play a part. He looked at the lot. Some of you are going to die. He hoped it was only the women, although he had no intention of condemning or positioning them for such a fate. At the same time, this unit... Thorn, Ivor, Bryn, Maeriks... there was a lot of potential there.

I don't want to see it pissed away in this fuck all temple, to a fuck all alien slug-god(?), in a fuck all swamp of fish-mongrel shit muck.

After he had finished walking the room, Kray addressed the group, a levity dripping with sarcasm in his tone. "Gentlemen..." he scanned over the women in the room, "and Ladies. I strongly encourage you to form up at the door so we can greet our party guests. Those of you with spears and ranged weapons I want toward the rear, supporting the front and vigilant of keeping our flanks secure." He wondered where Hinka was. Assuming he could be trusted, Kray preferred to believe the short man had a plan to support them... somehow.

"Well, everyone, let's not waste time, eh? Let's give them a warm reception, in their own blood."

So, I'm thinking this for our front:

T-K-M-I
LLLBLLL

L= available Ladies in the second rank. Spears as first choice, then ranged weapons.

A 4 man front line that I would like to think can take up the 20 feet across and keep it solid. Sentinel types at the edges to keep shit from getting past on the flanks. Bryn to the rear, our floater, looking to put damage and perhaps the occasional finishing touch on killing someone. Maybe Hinka will join him or backstab our asses. Who knows. Ladies to the rear who have reach via spear or ranged weapons.

Let's distribute any weapons with reach to facilitate a phalanx of sorts. TKMI in front, using weapons of choice, with the ladies behind poking away with reach. So, any javelins or spears we should hand off to them (of course, Maeriks keeping the Lotus Locust Spear). We keep the second rank of spear users alive so it can continue to generate damage. Just like the phalanx of old, we maximize unit potential in space and grind the enemy down... or keep them bleeding heavy and piling up until the Witches can open us an exit.

Kray has two javelins left from his spear gun he can hand out. Also, J, Kray would look for a shield he can take from one of the ladies who will be working the rear.

Again, Ox, I'm sure you already get it, but look for kills with Bryn. Finishers. I know you can disengage and float from flank to flank. So, if it seems like an enemy on the opposite edge of the front is almost dead, please feel free to use your bonus action to disengage and head over there to finish the bastard off. If the flanks hold true on that 20 foot line, you should be able to get Sneak attacks in via being engaged with only one enemy.

Of course Kray will help the ladies form up in the second rank. Not sure how many we have battle-ready J.

Lastly, going to do the short rest. But first I'll have Kray use 2 maneuvers to give some bonus temp HP to our guys on the edge (Thorn and Ivor), in anticipation that they could get flanked. How we envision that front line to work might not go as planned, depending on Team Witchery's effective use of ritual magic to funnel the foe through that 20 foot wide front line. We'll see. Either way, we're going to want rock fucking solid flanks.
[ +- ] Kray Mercon Character Sheet
Last edited August 12, 2017 7:54 pm

Rolls

Rally Maneuver for Thorn - (1d8+3)

(4) + 3 = 7

Rally Maneuver for Ivor - (1d8+3)

(6) + 3 = 9

Short Rest 1d12 for Kray - (1d10+3)

(3) + 3 = 6

Short rest another d10 for Kray - (1d10+3)

(5) + 3 = 8

Aug 13, 2017 11:55 am
Rhone's instructions nearly completed, Thorn converses with Kray. Shortly before the Yuoric lord leaves, Thorn says:[/b]

"I'm about finished here. Let's see if this aids us in our pending butchery. Rutcranna tell you how long til she gets the door down the hall open? Or what the fuck happened to Bryn?"

Kray moves off, and Thorn looks over his final assembly, nodding at the girl to come over and inspect his handiwork.
OOC:
If she's happy, he's happy. If not, he'll fix what needs fixing as quickly as possible.
He then makes his way to the way they came in. He draws Urdav's sword and inspects it. Still battle-ready. He grimaces. Up until this point, it has seen relatively little action. Fingol. The Phantom. The frog creatures. Whatever may come bursting through this door will be a true test. He stretches and breathes.

As is often the case, Urdav's voice floats softly around his ears, an earnest, gentle pleading from the old man whose approval meant more to him than anything.

Leave the world a better place than you found it. The world had enough death - why contribute to it?

He smiles, sure Urdav would recognize the impending violence as a genuine contribution to life.
OOC:
Speaking of violence, I'm shifting all proficiency to Attack Bonus. And thanks for the temp HP, Ez.
[ +- ] Thorn Character Sheet
Aug 13, 2017 3:20 pm
Rutcranna says:
"...Can you and your men hold that line there across the room so that Rhone is protected and so that I can make our escape route? Can you fight on, no matter what you see and hear, and no matter what madness swirls around you like a storm that would end the world?"
Kray returned from his walk of the room to answer her question, voice low for only her ears. "We'll hold the line, Rutcranna. Thorn is an artist with that sword of his. Ivor a ruthlessly efficient killer. Maeriks, as you know, is a living hammer ready to smite those in his way. And Bryn seems like the finesse and precision type. Good to have one of those in any outfit. Me..." his demeanor turned cynical. "The Fates haven't seen fit to put me out of my misery yet."

Kray scanned the room, taking his time given the situation, then continued. "I've lost two on this trip already. I'd like to keep that number the same." He locked eyes with her. "You have my word that we'll get everyone out of here that we can, you and your daughter being priorities. Just do your end of it." Kray cracked wise. "Let some sun in to this place. A bit gloomy for my taste."

J, I'm assuming Sorcha will be between the battle line we're forming at and Rutcranna?
[ +- ] Kray Mercon Character Sheet
Last edited August 13, 2017 3:22 pm
Aug 15, 2017 2:29 pm
Ivor nods but doesn't comment when Kray talks about Rutcranna. As if he needed any more reason to mistrust the witch. He takes his position on the right flank as requested. He's ready.
[ +- ] Combat stats
Last edited August 15, 2017 2:31 pm

DMJ

Aug 18, 2017 12:45 pm
The pounding and chopping on the door continues. Rutcranna and Rhone have talked back and forth at both ritual positions north and south of the central throne, and their manual set up of material and drawings by the look of things seems nearly complete. The team has discussed positioning and strategy. All indicators point to a near future of combat, struggle, and unknown magics. These coming moments, everyone knows it now, will make the difference between life or death.

Rhone is presently sitting to the east side of the room, which had been set up for casualty care. She sits on the ground next to Boann, who lies still on the stone floor, her head propped on a rolled blanket.

Maeriks sits next to Rhone, looking down at Boann as well. Rhone had asked him to be with her now, so he wonders what will happen. Boann looks better because of the fish oil that sealed her wounds minutes before. Aisling had also washed the blood off of her, but Boann is still unconscious. But then...

A small movement. Boann's head tilts over.

Soon the woman's chest rises and falls with a few deep breathes. He hands move slowly and then her body seems to fill with life again, as someone coming out of a deep sleep. Boann opens her eyes.

"Maeriks...", Boann says. She smiles softly and then sits up, still groggy. She looks at Rhone, and then reaches out to put her hand on the little girl's shoulder. "I heard you," Boann says, "I heard your voice, Rhone. Thank you."

Then Boann turns to Maeriks and hugs him. Her thick hair is all over Maeriks' face and shoulders, and her big titties are pressed up against his chest.

After a few moments of regrouping, Rhone talks to Maeriks.

DMJ sent a note to Constablebrew

Rolls

Secret Roll

DMJ

Aug 18, 2017 1:06 pm
On battle strategy...
OOC:
Re-read your proposed strategy of the double line at the door. As mentioned by others: really thorough and clear post, Ez. Thoughts below on how NPCs may be involved in the spirit of what you are aiming at.
Boann walks up alongside Maeriks. She no longer has a shield or weapon, but she offers to stand and fight, looking to Maeriks for instructions and hopefully a weapon of some sort from the crowd.


With the seemingly miraculous rebound of Boann, recovering from near death unconsciousness to not only ambulatory but now battle-ready over the course of 10 minutes, there is a small core of women who are willing to stand and fight. If nothing else is available, Doirind can give Boann a short sword. Muirne can also give up a club. Boann is known to have Protection Fighting Style, so with a shield she could put that into action but shields are in extreme short supply atm.

Boann and Doirind are really the only trained warriors. They can stand in the second line and will strive to augment and support the front liners. These girls both have spirit and their courage and devotion can be applauded, but as I think you understand already, their capabilities are of very low-level.

Laoise is a decently skilled archer, not a fighter but pretty obviously a hunter who has converted skill and has been performing as a skirmisher now. She has her shortbow, a consolidation of some remaining arrows, and can stand back a few steps and hopefully provide some shots against approaching targets and maybe closer ones at the line on opportunity. At least unless the threat gets too serious; likely not one to hold a line when it is stressed.

Aisling, Muirne, Sine, and Casidhe are just a set of really young, pregnant, or otherwise ineffective combatants. They will stay to the side, out of the way, and theoretically could be "stretcher bearers" for the injured. But in truth, I wouldn't even count on that and they are better to just stay out of the way.

Hinka, as mentioned, unknown location and disposition. The Tcho-Tcho way. No way to count on him, but cautious hopefulness that he will support is up to you guys.

Ez, since you asked about a shield:
most of the shields were lost recently, falling to the floor during the host of injuries and fatalities just outside the door. One medium shield was scooped up by one of the girls though, and is available for your use or assignment.
Aug 18, 2017 6:12 pm
As Kray assessed the battlefield, his mind constantly evaluating tactical options, he noticed a shield on the floor. "Boann, you won't need this as much in the second rank. Take one of my javelins."

Considering the impending assault in conjunction with their need to buy time for the witches' work to open the door, he knew this was about surviving the storm and holding the line. Glaaki had the numbers, and Kray knew that however deep the enemy body count got, it wouldn't be enough. The task at hand was about enduring, not killing.

I've got 2 spare javelins. The archer type woman is good to go. I'll give her 5 extra arrows. If we hand off our spare javelins to the ladies they can attack from range or poking from second rank. I say we just distribute our pool evenly to the fighters.
[ +- ] Kray Mercon Character Sheet
Last edited August 18, 2017 7:33 pm
Aug 18, 2017 7:32 pm
Btw, everyone who got a spear gun got javelins, so we should have plenty to go around.
Aug 18, 2017 9:14 pm
"Keep behind. Here." Maeriks hands Boann his remaining 3 javelins. He thinks for a moment and then hands her his handaxe. "Mm."

Maeriks feels great, as fresh and ready for this battle as he can be. It's amazing that not 15 minutes ago he had received a terrible stab, but now he feels like it's an old wound - something he notices when he thinks about it, but otherwise forgettable.
[ +- ] Maeriks Mac Hannoc
Last edited August 18, 2017 9:15 pm

DMJ

Aug 19, 2017 9:56 am
Second Line Weapons/Ammo update:

Laoise now has 13 arrows.

Boann: Melee: hand axe and club, Ranged: 2 javelins

Doirind: Melee: Spear, shortsword, Ranged: 3 javelins
OOC:
Just making a note for myself.

DMJ

Aug 19, 2017 11:13 am
Rhone is at the north ritual site where Rutcranna is working. Thorn is there as well, Rhone is talking with him to show and discuss more of the details of the chalk line drawings. Kray has just come over to check status.

So now the four are in a small group at the north end: Thorn, Rhone, Kray, Rutcranna. The other group is tightening up the formation and getting ready at the south position, out of earshot.

Rutcranna eyes everyone, thinking. She is crouched down on the floor, and sifts through her ritual bag. She pulls out a metal item, some sort of hand-sized tool?

"Come here, Rhone," she says. Rhone complies and approaches.

"Tenache teset," Rutcranna says to the girl. Rhone halts rigid, except for a small shift back with her head, a motion of surprise and question. She has a puzzled look on her face.

"Barik na. Huus mitha tun saiya. Tenache." Rutcranna continues, her words quick and direct, the last with a bit of bite.
OOC:
The "ch" sounds in this language are used how we use in English, in Spanish, etc. (and Yuoric btw), not like the "k" and "soft h" sound used in Dannein. So you can tell this is another language, not obscure Dannein words.
Rhone looks back at Thorn and Kray. The corners of her mouth are pursed and turning down. Her eyes have a look of sadness. Her young face - worried. Vulnerable. Shamed?

Rhone reaches down slowly and takes the bottom edges of her ragged brown wool shirt in her small hands.
"Up, girl. Up to your arm. Let them see it."
Rhone looks away and pulls her shirt up to expose her back and left side.

On Sorcha Rhone's back, just at the bottom of her left shoulder blade, is a terrible scar. The skin is rugged and raised, a different color. It is an old wound, a burn, a purposefully designed one - a brand. The mark is clear, with defined lines and curves. A strange logo or arms sign. A symbol.

https://dl.dropbox.com/s/pgvzs8vd38psnlt/Zaituc%20Symbol.png

Kray recognizes it immediately: the symbol carved in the bow and flying as the Marke (flag) of the Blackfin, the longship of Nemes Zaituc. Also used on a brooch Nemes wears. Also marked on the scroll and map case that Kray has seen Nemes carry. The symbol, Kray has always thought of as either a House Arms Marke from Voldruv or some sort of symbol used by raiders and pirates. No mistake though, it is a match to the brand on Sorcha's back and side.

Rutcranna looks away from the symbol and towards Kray and Thorn. She says nothing for a time, and holds her gaze on them when she asks her daughter. "Who gave this to you?" (in Dannein)

"What?", Rhone asks softly in a small voice, her head tilts towards her mom. Thorn can see tears welling up in the girl's eyes.

"Who did this? Who branded you, marked you like livestock, girl?" Rutcranna asks, firmly, and still watching Thorn and Kray.

Rhone gulps and looks away. "Te cambion," the little girl says very quietly. (word or language unrecognizable)

Rutcranna cuts her eyes back to Rhone. "Youric. Speak up" she says. (in Youric pronunciation)

"The Tiefling." Rhone says, her lips quivering, but she says clearly, steeling herself. She raises her head up, obviously struggling to keep her composure.

"In Voldruv, what do they call him," Rutcranna asks, turning back to Kray.

A tear slides down Rhone's cheek. Now Thorn can see that the little girl is shaking.

"Ru Lanskkeld," she says.

"Meaning?" asks Rutcranna, in Yuoric.

"Demon of the Hills," Rhone says. And then she pulls away and pulls her shirt back down to cover herself. She walks away a distance, pacing slowly to gather herself. She is wiping her eyes, looking away from her mother and the two men.

Rutcranna holds up the metal tool. It is small, with a short handle. It is entirely 1 piece of iron. It is heavy and rugged, but expertly crafted. It is no more than 6 or 7 inches in length.

At the head of the handle, the prongs and loops of iron form the symbol of Zaituc, the same size as the mark on Rhone's back. This is a brand, but a very very odd one because of it's small size, it's lack of extension between a usable handle and the form of the brand mark itself. Rutcranna hands it outward for Kray to take and inspect thoroughly.

"I have carried this wretched tool with me through this entire trip, just so that I might show you in this time and tell you the story of how I came to possess it. It belongs to your friend and employer, the rapist, Rhone's father. He sent it with his inhuman servant to brand his own child - to mark his own flesh and blood for slavery, rape, torture, and then slaughter."

DMJ

Aug 19, 2017 11:18 am
Send the following checks for Kray and Thorn:

Intelligence
History

Also, for Kray only:
Investigation
Insight

DMJ

Aug 19, 2017 12:12 pm
Rutcranna speaks to Kray and Thorn:

"A little more than a year ago, on the dark night of Winter Solstice, a demon-man invaded our home. His power and dark magic was so great, his talents so potent that he bypassed all of my hexes. He took hold of Rhone in her bed, tore away her gown, and burned her with this tool, branding her with the mark of his master, Nemes Zaituc, the one who holds sway over him by dark ritual."

As this devil was born with the essence of Hel, and his body is not like that of men. He can call the heat and flame of a raging forge into his hand. He heated this iron with fire from his own hate and foul blood. No man could use such a tool. None could even hold it if it was heated to temperature. But it was built not for use by a man, but instead it was built for a demon. The tool burned its pain into flesh, leaving its cruel mark that would last forever.

"I was able to strike out and repel this vile spawn, but only with great effort did I drive him away. He left this tool behind on purpose, dropping it to the floor of our home. It was a reminder that he would come back. He would come back another day, not just to mark Rhone, but to take her. Back to his master. Back to her father. And then she would be his to use to weave his dark magic that gives him his long life and the power that he has always wanted."

"Rhone was marked, according to the darkest of ceremony, on her 10th Winter of Life. On her 12th Winter, this coming, she was to be taken away and dragged to the ancient castles of Voldruv as an offering to hungry demonic gods, the gods of her father's people. On her 13th Winter, she would be slaughtered, after months of unspeakable shame and torment."

"But you see, that ceremony was interrupted. Glaaki emerged from An Tulecheo, called forth by his Scaath. Old magics were invoked once again. New abjurations were cast out across the forest and the rivers. Nahrooma burst open and its Old Words echoed out from the deepest chambers. Dreadful signs and wonders spread upon this land. In short time, it was true that not even Ru Lanskkeld, the Demon-Man could stalk back through Goatswood and into the Borgh Riac to capture his prey. And Nemes knows better than to march himself to his own doom. He will never approach me again face to face."

"And that is why he sent you."

"You, my saviors, my ruin... I have seen visions of you in precognition, images of your hands over my fate and that of my daughter. I still know not what will become of me or her, but it is you and Maeriks who it seems will decide. I see that now. For that, my frustration is great, but I worry of it no longer. I have other stuggles to contend with."

Know this though: no matter what happens this hour, I will do all that is in my own power, both righteous and dreadful, to protect my daughter.

I strive for the doom of Nemes Zaituc and all of his minions, whether they are men, beast, or devil. I fight for the life and freedom of Sorcha Rhone. And this will be true whether I live or die, whether I triumph or fall at the Throne, no matter what happens to my body and mind, my yearning will never cease, my voice will never be silent, not until she is safe.

I hope that you are friends and allies, protectors of my daughter, and not my enemy and not her captors. But whichever is true, I will speak no more of it, I will only deal with the truth as it is revealed and as our Fates are shown to us in this time of struggle and death.

Fight and lay these villains low. Send them out of this world; they do not belong here. I will find a way to open this coffin. Some of us will escape today, but some of us will not."

DMJ

Aug 19, 2017 12:43 pm
A huge crack sounds out in the room, the sound of splitting wood. The great Seal Door heaves. Now in the middle, just above the long beam bolt that holds in heavy steel brackets to reinforce the structure, a line of wood pushes out.
Then another.
Then a line of wood splinters out, a horizontal crack.
Next the corner of an axe is barely seen between the wood.
The assault on the door is nearly complete. The enemy is about to break through.

DMJ

Aug 19, 2017 12:54 pm
Rutcranna sees the door cracking and says to Rhone, "We have to start now."

Rhone nods and moves to her position in the south, behind the line of warriors in front of the door. She takes a seat on the ground in the middle of her ritual diagram, just below the edge of the outer-most floor circle.

Rutcranna calls out first to Thorn and Kray, but then raises her voice for all to hear. "Set your minds. No matter what you see and hear. Remember where you are. Fight on with a resolve made of iron. We have only two paths ahead: victory or death."

Just after that, Kray and Thorn see it, blood streaks down Rutcranna's face, running from her nose and quickly past her lips.

She stumbles backwards and crashes to the stone floor.
Aug 19, 2017 2:19 pm
OOC:
Requested checks.

Rolls

Intelligence - (1d20+3)

(13) + 3 = 16

History - (1d20+3)

(9) + 3 = 12

DMJ

Aug 19, 2017 4:37 pm
DMJ sent a note to Xorthan

DMJ

Aug 19, 2017 4:54 pm
Boann looks over at Maeriks. "Another fight together, you and I," she says. She tries to give a smile of cheer and bravado, but her voice betrays her. There is nervousness in the sound of it. Her face is strained. She grips onto her axe and looks at the cracking door.

Doirind, standing beside Ivor, stares at the door as if it is a thousand yards away. Her face grimaces and her jaw flexes. She shifts her spear again from her right to her left. With a rugged show, she holds her hand out in front of her and spits on it. Spits blood. She looks up at Ivor and smiles. He sees the blood in her mouth. He knows she has bitten her own tongue.

She holds her forearm out to him, offering it and nodding to him.

Ivor recognizes the offer right away. It is a very old Dannein ritual before the greatest of battles. Warriors who stand in a line, facing terrible odds against a great enemy do this. They offer themselves fully to injury in the last phase of a final battle. They cough up their own blood, many of them injured already, and then they offer a limb to the man next to them - asking them to cut it and let their blood flow from a friendly knife before it pours out from an enemy blade. It wakes them up to the reality of their coming doom if they are already exhausted and woozy. It lets them know that they stand with their team. It tells the rest of the line that they are ready to either break the enemy line, or die holding the line of the clan.

She looks up at Ivor. She asks him to cut the top of her arm, speaking in the old way, saying that she is fighting to the death - whether it is hers or her adversary.
Aug 19, 2017 4:56 pm
Checks. May use Lucky.
[ +- ] Kray Mercon Character Sheet
Last edited August 19, 2017 5:02 pm

Rolls

Intelligence - (1D20)

(15) = 15

History - (1D20)

(1) = 1

Investigation - (1D20+5)

(4) + 5 = 9

Insight - (1D20)

(8) = 8

Aug 19, 2017 4:57 pm
Screw lucky. I'll go with my gut.
Aug 19, 2017 6:15 pm
Ivor obliges the Bat Hannoc woman, cutting her arm with his axe. Then he offers his own forearm to her for the ritual. In the arena in Pylos Ivor had fought each match as if it was his last. But this here is real. No bleachers, no fanfare. No fucking screaming crowds.

DMJ

Aug 19, 2017 6:57 pm
DMJ sent a note to Ezeriah

DMJ

Aug 19, 2017 7:05 pm
DMJ sent a note to Ezeriah
Aug 19, 2017 7:05 pm
Kray took stock of Rutcranna's state and accepted it, knowing full well what the effects of her witchcraft had on her. He looked at Thorn. "Dead or not by the end, let's get this over with. Either way we're leaving this shithole."

With that he turned and approached the line and got in place, to the left of Maeriks. Back to the door, Kray scanned the ranks, a comfortable look of ease readily apparent. "Some of us are going to die here. Where we stand right now. But those that die so so that the rest might live. And those who die will live on in memory."

Kray glanced over his shoulder at the breaking door. Stand firm. Or we all die. That much you can be sure of." With the same look of ease he continued, his voice effortless and nonchalant. "Swallow your fear. Embrace it. Anyone who fails to do so... anyone who turns and falls from rank... I'll take the time to kill you myself at first opportunity."

DMJ

Aug 19, 2017 7:23 pm
Rhone, already sitting down cross-legged on the ground when Rutcranna falls, looks back and sees what just happened.

The wood of the door cracks again. Now everyone can see the axe splitting in.

Rhone looks forward. She makes eye contact with Maeriks and nods.

"Get up, Rutcranna," Rhone's voice echos through the chamber. The volume of it is shocking. Those who look back see that she is sitting still, facing forward. Is she speaking aloud, or was her voice even real?

"Will you lie down and die when Glaaki says so for you? Are you so very tired and spent? Is this your end then?," Rhone's voice again.

The door cracks. A large splinter of wood breaks out and falls to the ground. There is a sizable slot of opening there in the door now, about 2 inches wide, about 2 feet tall.

"Get up, Rutcranna! Your stand begins. Will you reach your precious Throne or not? Has the slug slain you already?" The voice. It is so heavy. It is Rhone's voice, or is it?

The room suddenly darkens. The four fires of the four cauldrons around the circle, the strange fire that seems to burn and dance too slowly to be real - the fires ebb down to darkness. Then one rises back up briefly, then back down. Now another. The light and darkness bounces back and forth. The shadows and the orange cast of light coming and going on the entire scene is eerie.

The door continues to break. When the light revives, an arm reaches through the widening wound in the door.

"Get up, Rutcranna!" The voice echoes out again. Is it real sound or only in the mind?

Those who look back see Rutcranna rising, stumbling to the northern station. She has wiped the blood from her nose across, and now it is smeared across the lower part of her face in a horrible manner. Her hair is as wild and unkept as her eyes as she stumbles back to sit down at the ritual site.

Rutcranna the witch sits, crosses her legs, raises her hands out wide, and begins to chant.

Pitch darkness covers the room. A blanket of total perception deficit. No sound. No feeling. No light.

There is a sensation of falling. Of weightlessness.

And then the screams of the madmen. A strobe of light, on and off. Then silence again.

Only the image. One of the masked men is pulling himself through the narrow crack in the door.
Aug 20, 2017 5:40 am
Is the madman real or an illusion? Insight roll below.

If Ivor thinks it's real:
Ivor hurls one of his axes at the madman. "Archers! Archers, dammit!" he snarls behind him. What are those bitches doing back there?!
[ +- ] Combat stats
Last edited August 20, 2017 3:55 pm

Rolls

Insight - (1d20+1)

Handaxe throw - (1d20+10, 1d6+5)

1d20+10 : (1) + 10 = 11

1d6+5 : (5) + 5 = 10

2nd attack roll for advantage vs. Restrained - (1d20+10)

(20) + 10 = 30

Crit damage - (1d6+5)

(2) + 5 = 7

DMJ

Aug 20, 2017 9:03 am
OOC:
It looks real.
Snapped into action by Ivor's call breaking the silence, Laoise fires an arrow when the light rises up.


Laoise R1
Attack v. Glaakieou 1 (G1): Ranged, shortbow
Advantage, target Restrained condition trying to squeeze through narrow crack in door.

Result: Hit
OOC:
Yo, Jabes. 11 Attack roll is a Miss, BUT...2 ideas: 1) get another Attack roll for ranged hand axe through b/c Advantage, or 2) take a few steps forward (your line is only about 12 or 15 feet away from the door) and chop at this guy Melee with Advantage.

Rolls

Laoise arrow v. G1 - (1d20+4)

(8) + 4 = 12

Laoise arrow v. G1, Advantage - (1d20+4)

(16) + 4 = 20

damage - (1d6+2)

(4) + 2 = 6

DMJ

Aug 20, 2017 9:21 am
Review of Front (South) Defensive Position at the great Seal Double Door

For the spacing and distance, desire to defend the door within a lane the width of the double-door threshold (20' across). Plus requirement to stay outside of the runic floor circles. To sum it up: That is roughly a 20' x 20' Battle Box that has to be defended.

So...

1) Rhone sits on the ground just outside of the widest runic floor circle. She is the furthest in the "back" of the defense. She then is about 20' from the door. Laoise is kind of hanging back here with the shortbow as well
2) 5' forward is secondary support line, they are about 15' from the door. This is kill-specialist Brynn plus Boann and Doirind.
3) 5' forward is the primary front line defense. That then is only about 10-12' feet from the big double door. This is a line covering the 20' width spread that goes out to the side rune stone aisles (that Thorn and Rhone laid down during prep, not to be confused with the permanent carved rune circle lines in the floor that are in the back of this defensive box). Ivor and Thorn on the outside edges of the front line, Kray and Maeriks in the middle.

So this puts everyone pretty close up to the front, 10-12', the length or width of a lot of normal IRL household bedrooms.

That makes me visualize that in these early moments, it is tempting to just take about 4 steps forward and thrash and stab these first guys coming through the door crack while they are Restrained. Come to think of it: the Lotus Locust Swarm Spear can even make that stab out to the door with one good single step forward.

Up to you guys though, send descriptions of Action that help me keep the visuals straight on what is going on.

The visual and audio backdrop is that the whole scene is, supernaturally apparently, bouncing back and forth between soft fire light and total darkness, while sound is going back and forth between complete unnatural silence and the screaming and moaning of bloodthirsty madmen whose mouths are partially covered with crude leather and animal-skin masks. Sicko?

DMJ

Aug 20, 2017 9:32 am
The wildman is doing all he can to force himself through the break in the door. He is now stuck in the damage crack in the wood. The rough edges and splinters are tearing into his skin as he pulls through. The narrowness stops his progress at his hips, so his torso hangs out into the air exposed. His arm muscles bulge as he presses with all strength back against the inside of the door.

He has no weapons in hand and his leather mask hides all emotional expressions that might be visible otherwise, but he looks like a horror tearing through in the fire light that rises and falls, back and forth between low orange light and complete darkness.
Aug 20, 2017 2:05 pm
After the final conversation with Rutcranna and her daughter, Thorn and Kray walk back the door and ready themselves for the slaughter.

Thorn, uncharacteristically, finds himself not paying attention to the booming on the other side of the door, but instead pondering Rutcranna and her daughter, and the mark of the Capcaun on her flesh. Up until this point he has pushed away thoughts of doubt that have crept into his mind about the job he has undertaken. Up until this point, Rhone has been object of the undertaking and no more. Up until this point he has refused to think long about the words of Rutcranna—the insistance in his mind has ever been when they deliver the girl to Zaituc, never if. Up until this point.

The door begins to splinter.

Thorn is thinking of a small lord on the other side of the wall. Another object of undertaking. The only other time in his life he has ever felt this wavering of will.

Fuck these complications!

A masked creature is clawing its way through the door, and Thorn is forced back to the moment.

"Fuck these complications," he says to Kray.

Thorn pulls out the Tcho-tcho spear and throws it at the wildman, followed by one of his handaxes.

Don't expect I'll see either of those again.
[ +- ] Thorn Character Sheet

Rolls

Tcho-tcho spear attack (advantage if still allowed, J) - (1d20+7, 1d20+7)

1d20+7 : (8) + 7 = 15

1d20+7 : (7) + 7 = 14

Tcho-tcho damage - (1d6+4)

(5) + 4 = 9

Handaxe attack (advantage if still allowed) - (1d20+7, 1d20+7)

1d20+7 : (1) + 7 = 8

1d20+7 : (1) + 7 = 8

Handaxe damage - (1d6+4)

(5) + 4 = 9

Aug 20, 2017 2:38 pm
Kray replied to Thorn. "Indeed. Fuck them." He gestured at the door with his yatagan.

Kray was at ease, shield and yatagan casually resting, arms hanging loose at his sides ready to come alive at the last moment, conserving energy for the battle to come.

Kray raised his voice, controlled, making sure he could be heard. He could sense the men were eager for blood. "Mind the line. Keep it steady, let them come. Plenty of blood to be had then."

Ezeriah sent a note to Constablebrew
I would strongly suggest not moving forward, even a step. You'll become a flankable target when that door bursts open. If anything, set a reaction attack to bleed the first that gets close. That way if we lose initiative you can still get a hit in as they engage us. Classic prepared defense, ready to receive the assault. CB, don't be tempted out. It weakens the defense, makes you an easy target.

Let that fuck dangle from the breach and be trampled by his own when it caves in. Or gut his splintered ass when he gets to the party.
Last edited August 20, 2017 2:44 pm

DMJ

Aug 20, 2017 3:37 pm
Thorn
R1


Javelin Attack: Hit
Hand Axe Attack: Miss


The crazed masked man swats at the weapons as they hurl towards him. His arms waving wildly as he tries to push through and also reach out in rage towards the group.

Boann is called to action after Thorn's throw. She heaves a javelin, yelling out in fury, "Eyaaaa!"

Boann R1
Attack: Javelin, Ranged v. G1
Result: Hit
OOC:
Jabes, Ivor still has option for an Advantage re-roll on that thrown hand axe for opponent Restrained. Send it if you want.

Rolls

Boann javelin attack ranged G1 - (1d20+3)

(2) + 3 = 5

Boann javelin attack ranged G1 Advantage - (1d20+3)

(19) + 3 = 22

Damage - (1d6+1)

(3) + 1 = 4

Aug 20, 2017 4:52 pm
Quote:
CB, don't be tempted out. It weakens the defense, makes you an easy target.
OOC:
Hey, that guy is no Bat Hannoc Norach pretender. Maeriks carel little to rush him.
Maeriks watches the man rip his way through the door.
Do I know him? It is hard to tell. Looks like Fellic, son of Gan Rach.

Memories, unbidden and unwanted stream before Maeriks' mind. Fellic was nice to Maeriks on several occasions. One of the few Maeriks thought to call a "friend". One night, after Maeriks had prepared supper as he usually would, Fellic approached after everyone else had gone off to their huts for the evening and Maeriks was still cleaning up. "Thanks, Maeriks, that was one of the best tasting gators I've ever had"

Maeriks visualizes his spear sliding into the crazed Fennic's chest. He would do this for his friend, rather that than let the man live as the monster he is now.

Maeriks readies the Lotus Locust spear for an attack against whatever gets closest first.
Last edited August 20, 2017 4:54 pm

DMJ

Aug 20, 2017 5:05 pm
Ivor
R1


After the other arrows and javelins pepper the crazed shirtless masked man stuck in the breach of the door, Ivor's hand axe slams into his skull with a loud "THUCK" sound, cutting into his crude mask and then into the bone and brain.

The man heaves back for a moment, arching his back rigid and then holding with arms outstretched.

Then he falls forward limp. Blood pours out onto the floor from the wound, running first down the handle of the axe still stuck in the skull.

The light of the fire continues to pulse. Light and then darkness, and back again, at no regular interval.

In a glimpse of light, the body jerks, heaving up and arms flopping lifelessly. The body is getting pulled back through the door, an obstruction that must be removed. The man's torso and arms scrape along the coarse wood as it flops back through with irregular surges. The last pull through nearly tears his head off as it catches on the lower opening of the wood and the door brace that makes the bottom border of the opening. A javelin is broken on the way, and Ivor's hand axe rattles to the ground, though strangely with no sound.

In a quick glimpse from a pulse of firelight, a huge scaled snout flashes into view between the crack. The great mass of reptilian flesh cannot get through, the opening is too small, but the rugged black scales of the armor-like flesh are unmistakable.

Just as quickly as it came, the dragon skin disappears back behind the door. In its place, several axe heads are seen cracking into the wood, violently breaking a widening horizontal crack, spreading wider and wider.

Suddenly, another masked madman heaves through the gap. He has an axe in one hand. He leans through, again stuck at the torso like the previous, but this time the gap is wider. He is pulling through, dragging forward, scraping his body in, pressing with all his might against the door with his free hand.

Other hands can be seen gripping the edges of the opening. Another masked head begins to peel itself through the crack at a higher climb, pouring through like a festering growth rupturing from a wound in the great door.

The fire light rises and falls. The screams sound and then fall away.

"They are coming through. The Slug assaults us! Hold the Line!!!" The voice is intermittent, falling in and out.
It is Rhone's voice. Or is it Rutcranna's?
Or is it another?

G2 and G3 available as Ranged Targets, with Restrained condition.

DMJ

Aug 21, 2017 1:02 pm
Laoise
Round 4 (Some no-Action time passed with no targets, I'm tracking time pretty closely for other things)


"Daghda!" Laoise mutters in a shaking voice as she fires another arrow.

Attack: Shortbow shot v. G2, Restrained.

Rolls

Laoise arrow v. G2 - (1d20+4)

(17) + 4 = 21

Laoise arrow v. G2, Advantage - (1d20+4)

(12) + 4 = 16

Damage - (1d6+2)

(2) + 2 = 4

DMJ

Aug 21, 2017 5:40 pm
Total darkness falls over the entire scene. Then a flash of light, but only from Rhone's candles that are right behind the team. The group sees their own long shadows stretching forth onto the floor and then stretching up looming on the door ahead of them, but the details of the door are much more cloudy. The light source much weaker.

Then there is a feeling that the floor itself tilts clockwise on some axis from below. There is a feeling of falling to the side, and then stabilization.

Now the scene at the door in the throne room is gone. Above is a night sky. The ground cannot be seen. It is only blackness. No one can see one another. No sound. You cannot see your hand in front of your face.

DMJ

Aug 21, 2017 5:47 pm
"Come back.....Come back!..." It is Rhone's voice. Very quiet. She is far away, or maybe down in a tunnel.

"Come back. Thorn! Maeriks! Don't fall away." Now it is slightly louder, but still quiet.

"Come back! You are here with me! Hold to my voice! WATCH OUT!"

Reality pours back in. The front line is under direct attack. Opponents in close combat range, a flood of shirtless Glaakieous with axes spears and knives, their leather masks muffling their moans and screams.

Only the light of candles behind you. You can no longer see the door.

Initiative for bad guys below.
Someone roll group Initiative. Average of only the PC party.
If you win it, proceed with Actions as desired.

Round will be called: "X1". PC Perception of time is unraveling and may be unreliable.

Rolls

Glaakieou Initiative - (1d10+1)

(7) + 1 = 8

Aug 21, 2017 5:52 pm
Group initiative

Edit, sorry forgot new d10 rule.
Last edited August 21, 2017 5:54 pm

Rolls

Initiative - (1d20+4)

(15) + 4 = 19

Initiative, corrected. - (1d10+4)

(10) + 4 = 14

DMJ

Aug 21, 2017 5:55 pm
Solid.
PCs win Initiative.
Control
Top of Round X1 (TRX1)
Aug 21, 2017 7:18 pm
Standing his ground, Ivor lays into the nearest Glaakieou that tries to push past him. Having learned from the fight on the other side of the door, the Dannein makes a grab for the madman's bone spine and chops at the insertion point with his axe.
[ +- ] Ivor's combat stats
Last edited September 21, 2017 4:33 pm

Rolls

Handaxe (melee), damage - (1d20+8, 1d6+5)

1d20+8 : (4) + 8 = 12

1d6+5 : (3) + 5 = 8

Athletics: grab and rip out bone spine if possible - (1d20+8)

(2) + 8 = 10

Aug 21, 2017 7:21 pm
DMJ says:
"Come back! You are here with me! Hold to my voice! WATCH OUT!"
Thorn's vision clears in time to see his first opponent almost directly before him, masked and screaming, weapon arcing towards him.

Thorn is faster.

He reaches up and pulls Urdav's blade from its sheath, left hand closer to the blade. The greatsword's tip turns a quick revolution in the air around his hands, to Thorn's left, and at a slight upward angle toward the Glaakieou's midsection.

As the sword's movement halts, Thorn's right hand pulls the blade back while his left hand turns to grasp the grip below the cross-guard from the opposite side. He jams the blade forward at the crazed man's chest.
OOC:
Edit: for some reason Attack 1 roll and damage didn't register the first time. Weird.
Last edited August 21, 2017 7:22 pm

Rolls

Attack 2 / damage - (1d20+7, 2d6+4)

1d20+7 : (20) + 7 = 27

2d6+4 : (46) + 4 = 14

Attack 1 / damage - (1d20+7, 2d6+4)

1d20+7 : (14) + 7 = 21

2d6+4 : (64) + 4 = 14

Crit damage - (2d6+4)

(33) + 4 = 10

Aug 21, 2017 9:29 pm
Kray could feel them before he could see them, one of the maniacs slamming into his shield in the last moment of darkness. Bracing himself, a controlled methodical fury sprang to life within as he allowed the frenzied Glaaki pawn even closer, drawing it in draped over his shield, struggling and clawing to get past.

Close enough to smell the things wretched breath, he pushed back just enough to fit the yatagan in the space between the maniac and his shield, sliding the blade in a satisfyingly smooth motion from left to right across its gut.

Bonus action to rage. Also, I encourage everyone to save their action surge for either a dire circumstance, or Titan. Lol. Hopefully we won't need it for a skybreaker.
[ +- ] Kray Mercon Character Sheet
Last edited August 21, 2017 9:56 pm

Rolls

Yatagan attack - (1D20+5, 1d8+5)

1D20+5 : (16) + 5 = 21

1d8+5 : (8) + 5 = 13

DMJ

Aug 22, 2017 8:35 am
Ivor
TR X1


In the confusion of the furious assault, Ivor's hand axe swings wide. He tries to get his free hand around one of the madmen who attacks him.

Rolls

G4 Athletics comparison - (1d20+6)

(15) + 6 = 21

G4 Athletics comparison Advantage - (1d20+6)

(16) + 6 = 22

DMJ

Aug 22, 2017 8:42 am
Thorn
TR X1


Thorn's first stab cuts through off center, spinning the masked man around off balance. Seeing a rare opening, Thorn arcs the sword back and around high for a powerful downward follow-through strike.

Thorn's aim is true. His heavy steel crashes directly into the barb spine on the man's back, shattering it and tearing the bulk of it completely out of his flesh in a gory chop.

The madman drops to the ground, surging in convulsions.

DMJ

Aug 22, 2017 8:44 am
Kray
TR X1


Kray crashes his shield against the crowd of wild barbarians and slashes out with his Murmaran blade.

DMJ

Aug 22, 2017 9:35 am
OOC:
TR X1 Update: Bryn, Maeriks, can still take Action.

Opponents Attack first in BR X1, followed by NPCs.

Rolls

NPC Initiative - (1d10+1)

(3) + 1 = 4

Aug 22, 2017 2:08 pm
Quick post, not much time today.
Attack nearest with spear, double team is preference.
12 damage total if hit
Last edited August 24, 2017 7:02 pm

Rolls

Locust Spear attack, damage - (1d20+7, 1d10+5)

1d20+7 : (15) + 7 = 22

1d10+5 : (7) + 5 = 12

Savage attack damage reroll - (1d10+5)

(1) + 5 = 6

Great Weapon Fighting reroll damage - (1d10+5)

(4) + 5 = 9

DMJ

Aug 23, 2017 6:25 pm
Meariks
TR X1


Maeriks stabs out at one of the madmen approaching, halting that one's progress slightly though several others swarm forward.
Aug 23, 2017 8:14 pm
OOC:
Maeriks also had a readied action from R1 earlier. Does that come into play?

DMJ

Aug 24, 2017 1:49 am
Constablebrew says:
OOC:
Maeriks also had a readied action from R1 earlier. Does that come into play?
Maeriks was completely robbed of that, in an unfair game mechanic. Not really a mechanic at all, just an overpowering capability of an opponent delivered by DM fiat.
Sorry, bro. You are probably going to be as frustrated with me as Maeriks is with Glaaki.

DMJ

Aug 24, 2017 1:56 am
The swarm of raging masked madmen hurl their bodies against the front line, thrashing, chopping, and stabbing with all of their strength and fury, without any regard to their own safety.

The entire background of the room is dark in all directions. The only light is the dim cast of the candles on the floor. All that anyone can see is a wave of bodies, limbs, and weapons piling forward in full assault.

It is impossible to see numbers, but each defender is affronted by at least 3 attackers bearing down upon them.

Glaaki Pawn Madmen Attack with Reckless Attack. Gain Advantage, but open selves to Advantage Attacks against them until their next turn.

DMJ

Aug 24, 2017 2:04 am
Vs. Kray
BR X1

Rolls

G3 Attack Axe - (1d20+6)

(11) + 6 = 17

G3 Attack Axe Advantage - (1d20+6)

(5) + 6 = 11

G3 2hd Axe Damage - (1d10+6)

(4) + 6 = 10

G4 Attack Drusus - (1d20+6)

(12) + 6 = 18

G4 Attack Drusus Advantage - (1d20+6)

(16) + 6 = 22

G4 drusus (s. sword) damage - (1d6+6)

(3) + 6 = 9

G5 Attack Axe - (1d20+6)

(11) + 6 = 17

G5 Attack Axe Advantage - (1d20+6)

(11) + 6 = 17

G5 Axe Damage - (1d8+6)

(8) + 6 = 14

DMJ

Aug 24, 2017 2:12 am
Vs. Maeriks
BR X1

Rolls

G6 Attack Scimitar - (1D20+6)

(10) + 6 = 16

G6 Attack Scimitar Advantage - (1D20+6)

(15) + 6 = 21

G7 Scimitar Damage - (1D6+6)

(6) + 6 = 12

G7 Attack Axe - (1D20+6)

(15) + 6 = 21

G7 Attack Axe Advantage - (1D20+6)

(10) + 6 = 16

G7 2hd Axe Damage - (1d10+6)

(5) + 6 = 11

G8 Attack Khopesh - (1D20+6)

(13) + 6 = 19

G8 Attack Khopesh - (1D20+6)

(9) + 6 = 15

G8 Khopesh Damage - (2d4+6)

(22) + 6 = 10

DMJ

Aug 24, 2017 2:14 am
vs. Ivor
BR X1


Must win in comparison vs. 23 or face Grappled Condition
OOC:
Can't change Dice Roll prints, but they are inaccurate.
Opponents are G9 Wrestler with G10 and G11 Attacking with Weapons
G12 is not Attacking Ivor.

Rolls

G9 Grapple Attempt - (1d20+6)

(1) + 6 = 7

G9 Grapple Attempt - (1d20+6)

(17) + 6 = 23

G10 Attack Axe - (1d20+6)

(4) + 6 = 10

G11 Attack Axe Advantage - (1d20+6)

(6) + 6 = 12

G11 2 Hd Axe Damage - (1d10+6)

(2) + 6 = 8

G12 Claymore Attack - (1d20+6)

(4) + 6 = 10

G12 Claymore Attack Advantage - (1d20+6)

(10) + 6 = 16

G12 Claymore Damage - (1d8+6)

(7) + 6 = 13

DMJ

Aug 24, 2017 2:22 am
Vs. Thorn
BR X1


Must win Comparison vs. 15 or begin Grappled Condition.

Rolls

G12 Grapple - (1d20+6)

(3) + 6 = 9

G12 Grapple Advantage - (1d20+6)

(9) + 6 = 15

G13 Attack Spear - (1d20+6)

(19) + 6 = 25

G13 Attack Spear Advantage - (1d20+6)

(11) + 6 = 17

G13 Spear Damage - (1d8+6)

(4) + 6 = 10

G14 Attack Axe - (1d20+6)

(10) + 6 = 16

G14 Attack Axe Advantage - (1d20+6)

(18) + 6 = 24

G14 Axe Damage` - (1d8+6)

(8) + 6 = 14

DMJ

Aug 24, 2017 2:38 am
PC hits during TR X1 are applied against first opponent in each PCs opponent line up.

These opponents are completely covering up each PC. Each Attack during Round X2 for Front Line Squad can only be made against 1 of the 3 attackers who attacked the PC directly during BR X1. Choice of striking out against opponents in adjacent ally's "lane" is not permitted, with the exception of Reactions related to the Sentinel capability.

DMJ

Aug 24, 2017 2:44 am
Boann and Doirind give loud battle cries and strike out relentlessly against the madman that are barely held at bay by the men in the front line.

Laoise fires arrows into the raging crowd.

Rhone's voice can be heard chanting in the background, her inflection aggressive and building up in power.

NPC Secondary Liners will get auto-hits during Round X1 in the interest of time, and because it is believable that they are poised to strike with Advantage at a mass wall of flesh that is focused on swarming the Front Liners.

DMJ

Aug 24, 2017 2:50 am
OOC:
Ox, if you get get free, have at it on Attacks with Advantage during Round X1.

I'll check back in the morning to see if you are on the boards. If not, I'll rig up some way to throw out some Attack Sandwiches from Brynn. I'll totally sift through your character stats, spying on your abilities. Some mismanagement is moderately likely.

Just kidding, bro. I know you're buried at work - will try to represent if I have to, but hope to see you soon of course.

DMJ

Aug 24, 2017 2:56 am
Closing Round X1

Ivor and Thorn need opposing rolls to resist Grapple.

Anyone can inform me and the crowd if you have any remaining business by way of Reactions, etc.


Top of Round X2 Open

Proceed as desired. We'll blend in leftover results of R1 above as necessary.
Remember attacks with Advantage.
Ox, you can proceed with R X1 and then keep on with another wave in TR X2 if you get on.

DMJ

Aug 24, 2017 10:33 am
DMJ sent a note to Constablebrew,Xorthan,Ezeriah
Aug 24, 2017 10:34 am
OOC:
If I remember correctly, Kray does not have sentinel, so it's legal for Thorn to use it as a reaction against one of Kray's attackers? Disregard the sentinel roll if I'm out to lunch.
One of the Glaakieou rushes toward Kray and Thorn attempts to intervenes, but has to and then pulls back as a wave of his own enemies crashes against him. They come at him hard, and he is having a hard time deflecting their blows. He sees an opening, however, on one parry, and thrusts his blade toward the creature's face,. As it moves its weapon up to meet him, he flicks the giant sword down and towards its gut, then brings the greatsword around quickly at its side.
[ +- ] Thorn Character Sheet
Last edited August 24, 2017 3:17 pm

Rolls

Reaction: Sentinel attack / damage on Kray's behalf - (1d20+7, 2d6+4)

1d20+7 : (3) + 7 = 10

2d6+4 : (36) + 4 = 13

Resist grapple - (1d20+7)

(3) + 7 = 10

First attack; adv. from Feint / damage - (1d20+7, 1d20+7, 2d6+4, 1d8)

1d20+7 : (10) + 7 = 17

1d20+7 : (8) + 7 = 15

2d6+4 : (43) + 4 = 11

1d8 : (5) = 5

Second attack / damage - (1d20+7, 2d6+4)

1d20+7 : (8) + 7 = 15

2d6+4 : (54) + 4 = 13

Reaction advantage - (1d20+7)

(18) + 7 = 25

2nd attack advantage - (1d20+7)

(5) + 7 = 12

DMJ

Aug 24, 2017 10:39 am
Xorthan says:
OOC:
If I remember correctly, Kray does not have sentinel, so it's legal for Thorn to use it as a reaction against one of Kray's attackers? Disregard the sentinel roll if I'm out to lunch.
OOC:
Yes. I think Sentinel works fine like that at that position. I might have been reading into it, but I think that was the design of the lateral line-up on the front line, to have Sentinels off to the side to maximize Reaction options without conflict.

DMJ

Aug 24, 2017 10:45 am
OOC:
X, I've got to step away now, so not sure if I'm right on this, but check back through your rolls. I think you may have options for some rerolls. You already have Advantage against all of these guys. They are attacking with reckless abandon, neglecting normal protection and fighter defensive measures. That also may mean you save the burn of that Feint for Advantage. See what you think and adjust if there's something to it.
Aug 24, 2017 2:10 pm
TR X1
OOC:
Sorry for the delay, and thank you for your patience
As the flood of mad men washes over the group Bryn looks up to where he saw the hole in the wall. The one that he desperately wanted to crawl into after looking at the Throne.

Fuck me... There's no hole there. What the fuck is this thing?

Bryn's attention is drawn back to the chaos at hand, he draws his kukri blades and slashes wildly.
OOC:
Bryn is going to attack at anything that might of been hit already taking Krays advice to try and finish targets off to remove them from the fight. If the first attack misses or the first strike doesn't kill it, he will attack with his off hand on the same target.

Rolls

Kukri strike w adv - (1d20+6, 1d20+6, 1d8+4)

1d20+6 : (9) + 6 = 15

1d20+6 : (14) + 6 = 20

1d8+4 : (5) + 4 = 9

Off hand w adv - (1d20+6, 1d20+6, 1d8+4)

1d20+6 : (7) + 6 = 13

1d20+6 : (14) + 6 = 20

1d8+4 : (6) + 4 = 10

Sneak attack if applicable - (2d6)

(34) = 7

Aug 24, 2017 3:17 pm
DMJ says:
OOC:
X, I've got to step away now, so not sure if I'm right on this, but check back through your rolls. I think you may have options for some rerolls. You already have Advantage against all of these guys. They are attacking with reckless abandon, neglecting normal protection and fighter defensive measures. That also may mean you save the burn of that Feint for Advantage. See what you think and adjust if there's something to it.
You're right, J, I think my brain was a bit fuzzy when I rolled this. I've edited a little into the narration, and since it seems like you're okay with it, I'm taking away the Feint damage. Thanks.

Since the Sentinel against Kray's attacker now hits, that's 13 pts against his Glaak, and 24 against Thorn's.
Aug 24, 2017 3:22 pm
Xorthan sent a note to DMJ

Rolls

Insight - (1d20+3)

(19) + 3 = 22

Mentality, advantage - (1d20+1, 1d20+1)

1d20+1 : (14) + 1 = 15

1d20+1 : (1) + 1 = 2

Aug 24, 2017 3:25 pm
Xorthan sent a note to Constablebrew,DMJ,Ezeriah

DMJ

Aug 24, 2017 5:27 pm
DMJ sent a note to Xorthan
Aug 24, 2017 6:32 pm
As the Glaakieou locks him up Ivor retaliates with an axe chop to the madman's elbow...he's also able slip in a quick slash to one of Maerik's attackers to his left.
OOC:
Ivor takes his Sentinel Reaction against one of Maeriks' attackers. Whichever one Maeriks himself is attacking. Let's focus fire, guys!
[ +- ] Ivor's combat stats
Last edited August 27, 2017 6:03 pm

Rolls

Grapple resist vs 23 - (1d20+8)

(6) + 8 = 14

Handaxe vs. G9 - (1d20+8, 1d20+8, 1d6+5)

1d20+8 : (3) + 8 = 11

1d20+8 : (12) + 8 = 20

1d6+5 : (6) + 5 = 11

Sentinel Reaction vs. Maeriks' attacker - (1d20+8, 1d20+8, 1d6+5)

1d20+8 : (8) + 8 = 16

1d20+8 : (3) + 8 = 11

1d6+5 : (1) + 5 = 6

Aug 24, 2017 7:40 pm
Constablebrew sent a note to Xorthan,DMJ,Ezeriah
Maeriks struggles against the rush of once-men. The charge proving too much for him and he is nearly cut down. His face becomes set with panic - how can he survive this?! He stands his ground, but begins to push, dodge, and block every swing and slash. In the back of his mind he is hoping that his friends can cut down the enemy while he holds them back.
Dodge action - attacks against Maeriks have disadvantage.
Action Surge - heal.
Bonus - Second wind.
OOC:
Maeriks need some sentinel and Boann support!
[ +- ] Maeriks Mac Hannoc
Last edited August 24, 2017 7:45 pm

Rolls

Insight - (1d20+6)

(6) + 6 = 12

Mentality, Adv - (1d20+0, 1d20+0)

1d20+0 : (18) = 18

1d20+0 : (18) = 18

Heal self - (1d8+4)

(1) + 4 = 5

Second Wind - (1d10+3)

(2) + 3 = 5

DMJ

Aug 24, 2017 10:31 pm
Bryn X1

Bryn sees that one Glaaki pawn attacking Kray is under duress from Kray's and Thorn's blades alike. Brynn capitalizes on the targets stress and distraction, chopping into his neck. The madman falls to the ground in a spray of blood.

With his offhand attack, Bryn shifts over and slashes at one of the masked men who is bearing down on Maeriks.

G3 is down, near Kray's feet.

DMJ

Aug 24, 2017 10:32 pm
Boann RX1

Boann chops out at one of Maeriks' enemies.

DMJ

Aug 24, 2017 10:38 pm
Ivor RX1 (cont'd)

Ivor becomes wrapped up in the strong grip of a muscle bound masked man while two others attack him. Though Ivor continues to slash at enemies all around, he feels himself being pulled away in the swarm of Glaaki pawns.

Doirind RX1

Seeing Ivor getting pulled forward, Doirind surges after him with fury. She drives her spear into the shoulder of the masked muscle freak who grapples Ivor in a vice clutch. Doirind ducks under attacks and digs her back and shoulder into Ivor's chest and under his arm, driving with her legs backwards with all of her might trying to keep Ivor from being pulled into the swarm. The warrior woman's effort is just enough to stall the pull, Ivor loses ground but is halted and does not get surrounded completely. He and Doirind stand together fighting desperately to hold the line.

Enemy attempts full Movement with Grapple, but halted to only 5' Movement of Ivor (forward towards the door, though no one sees the door any more)

DMJ

Aug 24, 2017 10:39 pm
Laoise RX1

Laoise fires an arrow at one of Thorn's enemies, the one wielding the spear.

DMJ

Aug 24, 2017 10:46 pm
Glaakieou 12 vs. Thorn
BR X1


Thorn thrashes and cuts outward in all directions, but finds himself unable to break free from the strong grip of one of the madmen. The Glaakieou wraps both arms around Thorn's waist and drags him forward.

The result is disastrous. Thorn finds himself engulfed in more foes, and he sees others flood forward into the opening, swing in and around Kray and past him towards Bryn, Boann, and Laoise. Rhone is vulnerable.

DMJ

Aug 24, 2017 10:52 pm
DMJ sent a note to Constablebrew

DMJ

Aug 24, 2017 11:01 pm
DMJ sent a note to Constablebrew,Ezeriah,Xorthan

DMJ

Aug 25, 2017 10:31 am
Round X2 Description and Update

Actions for Round X2 already in for Ivor, Maeriks, Thorn (though I have not posted effects yet, and some Reactions may still be in play soon).

Actions still available for Round X2 for Bryn and Kray.

Enemy Actions will follow Bryn and Kray.

NPC Ally Actions will follow Enemy. Hint: Important.

----------------------------------

Review for Thorn: Thorn got pulled forward, away from the line. He is now covered up pretty bad with original opponents plus a few new ones. Seems unlikely for any Sentinel-based Reactions since he has separation away from any adjacent ally.

Review for Maeriks and Boann: Boann stepped forward to fight at Maerik's side during R X1. Having taken heavy assault during R X1, Maeriks is dodging and evading, trying to avoid further injury, survive and hold his position in the line.

Review for Ivor and Doirind: Ivor was also Grappled during R X1 and was dragged forward, but only a short distance thanks to the intervention of Doirind who came in like an Action Surge hellcat stabbing with the spear and doing a counter-pull on Ivor against the Glaaks who were pulling him away. These two lost some ground, but are barely maintaining the right side standing close together and fighting tooth and nail to resist getting pulled into the swarm.

-----------------------------


For Bryn and Kray (Actions Round X2 forthcoming): the situation on the line has gotten considerably worse from R X1. With Thorn being pulled forward into the swarm of Glaaks, new opponents poured through on the left side as Movement for R X1.

Bryn now has 2 opponents targeting him directly. They are the ones who looped through the gap and have taken position at what was Bryn's left.

One of Kray's opponents for Round X1 was put down (R3), but unfortunately others swarmed in. Kray is now facing 4 enemies (2 original opponents straight ahead, and 2 new opponents at angle forward left and direct left).

Aug 25, 2017 5:42 pm
Ezeriah sent a note to Constablebrew,DMJ,Xorthan
Left flank collapsing, Thorn dragged into the maelstrom of maniacs, Kray pushes toward Thorn's direction with his shield, blade hacking away, hoping to draw some of them off with sheer violence and a booming litany of profanity.

Yatagan on the nearest foe toward Thorn.
Last edited August 25, 2017 5:44 pm

Rolls

Yatagan attack - (1D20+5, 1d8+5)

1D20+5 : (19) + 5 = 24

1d8+5 : (7) + 5 = 12

Secret Roll

Secret Roll

DMJ

Aug 25, 2017 9:54 pm
Thorn
TR X2


Thorn continues to chop at the muscular adversary who grapples him. The madman is bleeding profusely from wounds now. He seems close to falling, yet he maintains his grip like a mad dog.

Now that Thorn is separated, the Glaaki pawns flood in. Thorn can hardly see anything except his foes and their weapons swinging, stabbing.


2 Hits to G12, the wrestler who has Thorn Grappled.

DMJ

Aug 25, 2017 9:59 pm
Ivor
TR X2


Ivor hacks with his axe at his captor, laying another injury into the madman's flesh. Ivor is yet to break free still. His body is locked against Doirind as she drives him backwards, beset by enemies crashing in from the front.

In a glimpse, Ivor sees Deep Ones, the Ulathi, in the next wave behind the madmen. They have a net. He can see that their eyes are locked on Doirind.

Hit against G9, the grappler.

DMJ

Aug 25, 2017 10:05 pm
Maeriks
TR X2


Maeriks pushes and moves, blocking and evading, doing whatever he can to avoid the swinging axes and curved swords of the masked madmen who were once his clansmen.

DMJ

Aug 25, 2017 10:11 pm
Kray
TR X2


Kray presses into the attackers, shield forward, driving his way through a wall of bodies. He stomps over the two fallen madmen, one still convulsing on the ground. In the wildness of his violence, Kray tears a path and takes a few step forward and left towards Thorn.

Kray slashes at one of Thorn's attackers, forcing the madman to shift attention.

Hit applied against G14

DMJ

Aug 25, 2017 10:24 pm
DMJ sent a note to Ezeriah
Aug 26, 2017 9:43 am
Xorthan sent a note to Constablebrew,DMJ,Ezeriah

DMJ

Aug 26, 2017 12:17 pm
DMJ sent a note to Xorthan,Ezeriah,Constablebrew

DMJ

Aug 26, 2017 12:41 pm
As the battle rages and the line teeters on breaking, the clarity of sound continues to go in and out. There are sometimes seconds where there is no sound at all, though the violence of battle continues non-stop.

The only light comes from the candles near Rhone. As the enemies pour in, even that light is becoming obstructed more and more. The entire scene is a mad vision of shadows and an endless swirl of terrible leather-covered faces and wounded pale bodies, limbs groping in and battered weapons swing by from every direction.

The darkness beyond the small glow around the combat is impenetrable, a complete wall of blackness. For those who get a fleeting glance overhead, a tapestry of pale stars dot a ceiling or sky. The light of the stars is weak and drained, a sick imitation of reality or a night sky from another land completely unknown.

Through all this though, Rhone's voice begins to become clearer. The girl is chanting. Her words are indecipherable but their sound is sharp. It is also increasing in intensity, becoming more emphatic.

As her voice rises, so too does the sound of the surrounding battle return and stabilize. The moments of unnatural silences and quietness lessen. Soon full sound locks in. The full sound of the moaning screaming and the crash of weaponry is shocking, but the sudden return of normal sensory has a stabilizing and balancing effect to the seasoned warriors.

But in the background, a new sound rises up in the chamber. It is a low whirring buzz. It sounds somewhat like the wings of a large insect rubbing together. The low growling sound rolls up and down in a pattern of some sort, a vibrating hum that surges and softens and surges again.

Ivor and Kray recognize the sound. Kray knows it from his time in the Gaeirmundi Isles. Ivor knows it from some obscure instruments used by the sound performers in the Helm of Nicor arena in Sinacuse. It is the sound of a bullroarer.
Aug 26, 2017 4:14 pm
Ezeriah sent a note to Xorthan,DMJ,Constablebrew

Rolls

Secret Roll

DMJ

Aug 26, 2017 9:51 pm
Enemies Round X2

The crazed masked maniacs unleash their full wrath. It is a horrifying wave of violence washing over the line of defenders. Many of them try to pull the defenders away or drive them to the ground. The others slash and chop with their cruel weapons.

Grapple related items posted first to give lead time for response in comparison checks.

G12, currently Grappling Thorn, seeks to Shove Thorn to the ground.

G9, currently Grappling Thorn, seeks to use Movement to pull Ivor back, away from the line and separate him from Doirind. Since Doirind it using all Movement and offhand action to hold Ivor in place, Ivor is allowed a Comparison STR Athletics, at Advantage, vs. G9's effort of Movement. If Ivor wins, position remains unchanged.

G9, as Action, attempts to Shove Ivor down to the ground. This is a different comparison, independent of the Movement attempt above.

G6 as Action attempts to Grapple Boann.

G20 Attempts to Grapple Kray


RESULTS to beat:
Thorn must compare a 24 or be pushed to the ground Prone. Grappled Condition continues.
Ivor must compare a 16 or be forcibly relocated by Movement.
Ivor must compare a 18 or be pushed to the ground Prone. Grappled Condition continues.
Kray must compare a 9 or be Grappled.

Boann is Grappled

Rolls

G12 Shove Attempt v. Thorn - (1d20+6)

(18) + 6 = 24

G12 Shove Attempt v. Thorn Advantage - (1d20+6)

(11) + 6 = 17

G9 Attempt Movement drag Ivor - (1d20+6)

(1) + 6 = 7

G9 Attempt Movement drag Ivor Advantage - (1d20+6)

(10) + 6 = 16

G9 Shove Attempt v. Ivor - (1d20+6)

(2) + 6 = 8

G9 Shove Attempt v. Ivor Advantage - (1d20+6)

(12) + 6 = 18

G6 Grapple Attempt v. Boann - (1D20+6)

(18) + 6 = 24

G6 Grapple Attempt v. Boann - (1d20+6)

(10) + 6 = 16

Boann oppose Grapple Attempt - (1d20+3)

(16) + 3 = 19

G20 Grapple Attempt v. Kray - (1d20+6)

(3) + 6 = 9

G20 Grapple Attempt v. Kray Advantage - (1d20+6)

(3) + 6 = 9

DMJ

Aug 26, 2017 10:08 pm
Round X2
G16 vs. Laoise


Attack: 2 hand Axe. Reckless

Flooding into the breach in the left side of the line, one madman is upon Laoise instantly before she can react. The heavy axe swipes downward, she tries to pull backwards but is too slow. The blade hits her head. The young girl drops like a ton of bricks.

The maniac heaves his axe back as he prepares to move forward. He can already see that there is now no one between him and the red-headed witch girl.

Rolls

Attack - (1d20+6)

(17) + 6 = 23

Attack Advantage - (1d20+6)

(17) + 6 = 23

Damage - (1d10+6)

(10) + 6 = 16

DMJ

Aug 26, 2017 10:16 pm
Round X2
vs. Boann


G6 uses Movement to swing Boann away and backwards. As Bonus Action attempts Slam.

Boann is snatched away from Maeriks, in the grip of a strong masked Glaakieou. With one arm, the muscle-bound madman pivots her around and slams her to the stone floor with all of his might. Boann coughs out a cry of pain when she hits the ground, the wind knocked from her lungs.

U3 Attacks Boann with Net.

A Deep One casts a net over Boann right after she hits the ground. The creature cinches the corner of the net and begins dragging Boann back into the darkness.

"no . ..... no" Boann tries to speak, but her lungs are empty of air.

Rolls

Slam Attempt - (1d20+6)

(14) + 6 = 20

Slam Attempt Advantage - (1d20+6)

(7) + 6 = 13

Boann Resist Slam - (1d20+3)

(8) + 3 = 11

Damage - (1d4+4)

(1) + 4 = 5

Ulathi Net Attack - (1d20+3)

(5) + 3 = 8

Ulathi Net Attack Advantage (Prone) - (1d20+3)

(18) + 3 = 21

DMJ

Aug 26, 2017 10:29 pm
Round X2
vs. Doirind


G10 Attacks w/ 2 hand Axe. Reckless
U1 Attacks w/ net.


Gripping Ivor with one hand and driving back with all of the strength in her legs, Doirind drops her spear to the ground. She needs her hands free and the long weapon is not effective when the enemy is this close.

When the axe chops out at her, it is on trajectory to cut her in half. Instinctively she dives back. The axe blade slices through her side and then carries on past. She yells out in pain, the cut is deep but she avoids being slain.

The Deep One's net glides in at her right after. Like a cat, she moves to the side and then swings her arm back in an arc, knocking the net to the ground, but not before she loops the outer edge of it in her hand.

Doirind crouches and draws her spare weapon from her belt, the long knife that was once poisoned and wielded by Gorolach against Sorcha Rhone.

Knife in one hand, net in the other, bleeding from her side, the scantily clad warrior woman yells out in primal rage, "RRAAAAAAAHH!!!!".
Her eyes are set on murder for the attackers that surround her.

Rolls

G10 Attack - (1d20+6)

(17) + 6 = 23

G10 Attack Advantage - (1d20+6)

(18) + 6 = 24

G10 Damage - (1d10+6)

(1) + 6 = 7

U1 Net Attack - (1d20+3)

(3) + 3 = 6

DMJ

Aug 26, 2017 10:49 pm
Round X2
vs. Ivor


G11 Attacks with Claymore, Reckless
G9 draws knife and Attacks, Reckless


Doirinds fury has taken some of the attention away from Ivor, but two madmen still hack at Ivor, attempting to pull him away, drive him to the ground, and cut his throat.
OOC:
Also see above. Results of Movement Resist and Shove Resist will inform imagery and results of this event.
Ivor must compare a 16 or be forcibly relocated by Movement.
Ivor must compare a 18 or be pushed to the ground Prone. Grappled Condition continues.

Rolls

G11 Attack Claymore - (1d20+6)

(1) + 6 = 7

G11 Attack Claymore Advantage - (1d20+6)

(19) + 6 = 25

Damage - (1d8+6)

(7) + 6 = 13

G9 Attack Knife - (1d20+6)

(19) + 6 = 25

G9 Attack Knife Advantage - (1d20+6)

(19) + 6 = 25

Damage - (1d4+6)

(2) + 6 = 8

DMJ

Aug 26, 2017 10:59 pm
Round X2
vs. Maeriks


G7 Attacks with 2 hand axe, Reckless
G8 Attacks with Khopesh, Reckless
Both Attacks at Advantage. Both Attacks at Disadvantage. Results in a single roll per Attack.


Seeing that Maeriks is under duress, two madmen attack in full frenzy, seeking to lay their victim low and press past him to reach the witch girl.

Rolls

G7 Attack - (1d20+6)

(11) + 6 = 17

Damage - (1d10+6)

(9) + 6 = 15

G8 Attack - (1d20+6)

(4) + 6 = 10

Damage - (2d4+6)

(24) + 6 = 12

DMJ

Aug 26, 2017 11:30 pm
Round X2
vs. Brynn


Attacks, all Reckless:
G17 gladius
G18 hand axe
G5 battle axe


Once serving as a kill strike specialist in the support line, Bryn is now on the front line of the defense after a flood of madmen swarm the left side. Three of them chop at him with their cruel weapons, intent on killing him quickly.
OOC:
Ox, Bryn still has Action option in Round X2. Send it anytime. I'm just trying to work on these Enemy and NPC Actions on the weekend while I have time.

Rolls

G17 Attack - (1d20+6)

(17) + 6 = 23

G17 Attack Advantage - (1d20+6)

(12) + 6 = 18

Damage - (1d6+6)

(6) + 6 = 12

G18 Attack - (1d20+6)

(12) + 6 = 18

G18 Attack Advantage - (1d20+6)

(7) + 6 = 13

Damage - (1d6+6)

(2) + 6 = 8

G5 Attack - (1d20+6)

(2) + 6 = 8

G5 Attack Advantage - (1d20+6)

(3) + 6 = 9

Damage - (1d8+6)

(2) + 6 = 8

DMJ

Aug 26, 2017 11:53 pm
Round X2
vs. Kray


Having pushed forward towards Thorn, and having attracted the attention of new opponents, Kray finds himself surrounded in the swarm.

G20 Grapple Attempt detailed above.
Kray must compare a 9 or be Grappled.

Reckless Attacks:
G14 battle axe
G19 spear 2 hand
G4 drusus

Rolls

G14 Attack - (1d20+6)

(1) + 6 = 7

G14 Attack Advantage - (1d20+6)

(17) + 6 = 23

Damage - (1d8+6)

(8) + 6 = 14

G19 Attack - (1d20+6)

(11) + 6 = 17

G19 Attack Advantage - (1d20+6)

(2) + 6 = 8

Damage - (1d8+6)

(5) + 6 = 11

G4 Attack - (1d20+6)

(2) + 6 = 8

G4 Attack Advantage - (1d20+6)

(18) + 6 = 24

Damage - (1d6+6)

(2) + 6 = 8

DMJ

Aug 27, 2017 12:04 am
Round X2
vs. Thorn


Thorn sees Kray fighting through the mass of bodies, moving towards him, but Thorn knows he is still separated. The one madman still has his arms locked around Thorn's waist, and is now heaving to toss him to the ground. The others try to stab him to death and chop him to pieces, whether he falls or not.

G12 attempt to Shove detailed above.
Thorn must compare a 24 or be pushed to the ground Prone. Grappled Condition continues.

Reckless Attacks incoming:
G13 2 hand spear
G21 sword

Rolls

G13 Attack - (1d20+6)

(9) + 6 = 15

G13 Attack Advantage - (1d20+6)

(9) + 6 = 15

Damage - (1d8+6)

(6) + 6 = 12

G21 Attack - (1d20+6)

(7) + 6 = 13

G21 Attack Advantage - (1d20+6)

(8) + 6 = 14

Damage - (1d8+6)

(4) + 6 = 10

DMJ

Aug 27, 2017 12:10 am
OOC:
I think that is all enemy Attacks for R X2.

Still remaining: NPC Ally women Actions.
Which might just mean Rhone and Doirind, the only 2 still standing. Boann will be striving desperately to get out of that net.

Send Grapple comparisons if necessary (Ez, X, Jabes).

Jabes, I think Ivor now has Sentinel Reaction option. By positioning, target choice on that will be limited to either U1 or G10.
p.s. I feel like you might enjoy Doirind's next Actions. This gal may be heading for a fall, but if so she is going down fighting, for her own pride and for the clan.

X, just thought of something else: since Kray pressed forwarded and baited G14 to hit at him, shithead G14 now open for Sentinel Reaction from Thorn. Want it?

I'm out for the night and will try to post NPC allies in the morning, to set up for PC Action in Round X3 starting Monday.

Thanks for sticking with it through the posting overkill.
J
Aug 27, 2017 2:56 am
Resist grapple athletics.

Rolls

Athletics - (1D20+4)

(4) + 4 = 8

Athletics Adv from rage - (1D20+4)

(13) + 4 = 17

Aug 27, 2017 2:57 am
Ezeriah sent a note to DMJ
Aug 27, 2017 3:18 am
OOC:
• Resist forced movement vs. 16, advantage
• Resist shove vs. 18
• Sentinel reaction vs U1
Last edited August 27, 2017 3:20 am

Rolls

Resist forced movement vs. 16, advantage - (1d20+8, 1d20+8)

1d20+8 : (7) + 8 = 15

1d20+8 : (12) + 8 = 20

Resist shove vs. 18 - (1d20+8)

(16) + 8 = 24

Sentinel reaction vs U1 - (1d20+8, 1d6+5)

1d20+8 : (11) + 8 = 19

1d6+5 : (2) + 5 = 7

DMJ

Aug 27, 2017 9:16 am
Round X2
Updates Ivor and Kray


One of the madmen tries to wrap his arms around Kray and pull him away, but Kray responds with some unbridled violence of his own. The Glaaki pawn are strong and pressing in on all sides, but are unable to grapple Kray.

Ivor too stands his ground and keeps his feet underneath him. The hulking ex-gladiator digs in, using all of his strength and calling on his skill cultivated in the gladiator arena.

Ivor even surges forward and strikes the Deep One who leaned in to cast the net at Doirind, making the repulsive creature pay for stepping forward to make the throw. The Ulathi withdraws with surprise from the sting of Ivor's quick axe. Once again, Ivor and Doirind manage to hold their position, by pure savagery.

DMJ

Aug 27, 2017 9:51 am
Round X2
Sorcha Rhone


The raving madmen press in from straight ahead and from the left. As Laoise falls, one Glaakieou moves forward with one hand outstretched and the other lifting an axe high overhead. Rhone is barely able to move in time.

The girl shifts from her couching position to her feet, ducks under the groping hands of the monstrous men, and takes two smooth steps backward, gliding across the outer runic circle carved into the floor.

With equal smoothness to the position shift, she kneels down quickly again. With great speed and dexterity, Rhone marks at the ground with a large cylinder of chalk. Five quick strokes, each motion making a clicking sound as the chalk scrapes across the stone. Rhone stops and takes a cautious step back, still crouching low. She cringes as she looks up, her left hand raising slightly in instinctive protection.

Then she steps back, carefully looking behind her as she stands fully, slowly.

For a brief moment Rhone stares down the two Glaaki pawns who are no more than 3 feet in front of her. The masked maniacs tower over the girl. She is easily within their reach, but she backs up no further.

The Glaakieou's weapons are raised at their sides, but they do not step forward. They are poised to leap out, engulf the girl, chop her to pieces. But there they halt. At the outer circle. Glaring.

They cannot cross the symbol written below. They are held right at the line of the outer arc or runes on the stone floor, as if blocked by some invisible shield that bars their advancement.

"Nai'u sanstra Glaaki. Ten kousha benect kor Dagan," Rhone says. Her voice is sure and she stares down the pawns standing only one step away from her. "Se kor Dagan!"

With the last inflection of Rhone's voice, the limbs of the madmen lock out and their spines surge and arc backwards. It is as if they are struck with some sort of bolt, or just received a vital strike at their core. Suddenly the glaakieou are faltering, swaying and convulsing, stumbling. The heavy axe of the madmen in front of Rhone falls to the ground in a loud clang.

The same thing happens simultaneously to all of the masked madmen, through the whole length of the aisle. They all begin to struggle and fall under a stupor, their movements hindered and erratic. The pawns of Glaaki are stunned.

Rhone looks beyond, at her allies still in the lane ahead of the circle. "Fight on! Fight and fall back! Into the circle - the first circle! Come to me!"

All Glaakieou suffer Stunned condition AND have Damage Vulnerability to Bludgeoning, Piercing, and Slashing damage.
Note: This does not apply to Ulathi (Deep Ones).

DMJ

Aug 27, 2017 10:17 am
Round X2
Doirind


With her left hand, Doirind whips the net out, swinging it as a long extended line. The edge of the net glides into Ivor, falling into him in a gathered mass that he can easily grasp. Doirind lets go of the net, transfer complete, and dives forward in a rage towards the Deep One that had tried to capture her.

Doirind slashes at the Ulathi with her blade, letting out a savage yell to accent the strike. Without regard to her own safety, she tries to bursts past and reach out to grab hold of Boann before she is dragged away into the darkness by the other Deep Ones beyond. But Doirind is halted and her effort foiled - the Ulathi that she passes is able to grab her hair, slowing her down enough to lurch forward and get a grip under her arm.

Now Doirind is captured, in the clutches of a fishman.

Though briefly entangled by the Ulathi that she passes, Doirind thrashes and slashes out, keeping the Deep Ones arms back before he can get a firm hold. She lunges forward and reaches Boann

Boann escapes one net only to be captured by a second net, but Dorind is there at her side, trying to help her get free or at least not be pulled further into the darkness by the Ulathi.

Attack U1 with short sword.
Movement. Seeking to Interact with environment, grab Boann or net capturing her.
Provokes Attack of Opportunity from U1.

U1 Reaction: Grapple attempt at Doirind.
U1 prevails. Doirind Grappled.
Correction: Doirind's roll is not accurate. She has additional +2 modifier. Result is a tie comparison at 16. On ties, condition remains the same. Doirind is NOT Grappled by U1.

Rolls

Attack U1 - (1d20+4)

(15) + 4 = 19

damage - (1d6+2)

(2) + 2 = 4

U1 Grapple v. Doirind - (1d20+1)

(15) + 1 = 16

Doirind Resist Grapple - (1d20+1)

(13) + 1 = 14

DMJ

Aug 27, 2017 10:27 am
Round X2
Boann


Wrapped in the net and being dragged on the ground, Boann does everything she can to shift and turn and find an opening out of the net.

Escape Attempt, vs. DC 10 DEX

Boann expertly rolls out of the net. She is crouched on the floor and is able to stand.

Restrained condition ended. Movement to stand, ending Prone.

Rolls

Boann escape attempt, DC 10 - (1d20+1)

(20) + 1 = 21

DMJ

Aug 27, 2017 10:36 am
Round X2
U2 and U4
(Readied Actions)


U2: Reaction to Attack Boann with net.

U4: Reaction to attempt Grapple against Boann
Grapple Attack at Advantage because victim Restrained.


Boann escapes one net only to be captured in another, but pushing and fighting even while covered in the net, she is able to shove back another Deep One before the creature wraps her up completely to pull her away.

Doirind arrives at Boann's side, knife in hand and looking to help.

Rolls

U2 Net Attack - (1d20+2)

(15) + 2 = 17

U4 Grapple Boann - (1d20+1)

(7) + 1 = 8

U4 Grapple Boann Advantage - (1d20+1)

(14) + 1 = 15

Boann resist Grapple - (1d20+3)

(19) + 3 = 22

Aug 27, 2017 10:54 am
Thorn struggles against the sea of Glaakieou as they seek to take him to the floor and end his life. Somehow, in the madness, he is able to strike out at one of the monsters currently striking at his ally, but then he is forced to use all of his strength to avoid being wrestled down.
The creatures suddenly cease their wild violence and twitch absurdly, giving him an opening.
He strikes out behind him at the creature holding him, attempting to break free, but misses. I second attempt, and he lands a solid blow.

BR X2
G13: hit, 12 pts damage
G21: miss

Sentinel reaction vs G14
Resist Shove vs G12
[ +- ] Thorn Character Sheet
TR X3

Thorn goes completely Defensive at TRX3

Attack 1, advantage vs G12
Attack 2, advantage vs G12, or G14 if G12 is already down

If Thorn is free of G12 he wants to lunge toward the first circle; drag Laoise with him in case she's still alive.
[ +- ] Thorn Character Sheet
Reaction vs G14: hit, 12 pts damage
Resist shove vs G12: success
Attack 1 vs. G12: miss
Attack 2 vs. G12: hit, 16 pts damage
Last edited August 27, 2017 11:20 am

Rolls

Sentinel Reaction v G14, advantage / Damage - (1d20+7, 1d20+7, 2d6+4)

1d20+7 : (18) + 7 = 25

1d20+7 : (10) + 7 = 17

2d6+4 : (35) + 4 = 12

Resist Shove v G12 - (1d20+7)

(18) + 7 = 25

Attack 1, advantage vs G12, damage - (1d20+4, 1d20+4, 2d6+4)

1d20+4 : (3) + 4 = 7

1d20+4 : (6) + 4 = 10

2d6+4 : (54) + 4 = 13

Attack 2, advantage vs G12 or G14, damage - (1d20+4, 1d20+4, 2d6+4)

1d20+4 : (6) + 4 = 10

1d20+4 : (18) + 4 = 22

2d6+4 : (61) + 4 = 11

GWF reroll of "1" on 2nd Attack damage - (1d6)

(6) = 6

Aug 27, 2017 11:07 am
Xorthan sent a note to Constablebrew,DMJ,Ezeriah

Rolls

Secret Roll

Attack 2 with advantage; damage - (1d20+7, 1d20+7, 2d6+4)

1d20+7 : (10) + 7 = 17

1d20+7 : (4) + 7 = 11

2d6+4 : (53) + 4 = 12

DMJ

Aug 27, 2017 11:09 am
DMJ sent a note to Ezeriah,Constablebrew,Xorthan

DMJ

Aug 27, 2017 12:06 pm
Light floods back into the chamber. Fires in the four great cauldrons in the room flare up. The darkness is pushed back. The image of pale stars above fades away and the ceiling is seen reflecting the glow of the fires.

The bullroarer hums and buzzes, up and down. In the background, Rutcranna's voice can be heard, chanting. Her words are unknown, but her volume and intensity of inflection increases.

Now the warriors can see their surroundings, and all of their attackers. The Glaakieou, for the moment at least, are reeling in stupor and body spasms. The Ulathi strive on, apparently set on capturing women.

"Sine! Casidhe! Everyone! Come to us. Hurry! Come to me, gather in the first circle," Rhone's voice calls out.

Then she bellows out with great vigor, "Champions, fight! Save each the other! Rally! Slay the pawns and rally here!"

DMJ

Aug 27, 2017 12:24 pm
Transition R X2 to R X3

Remaining Options in R X2:
Bryn Actions
Maeriks option for Reaction: OA against G8 if desired.

Top of Round X3 is open for PC business!
Not required today, but staged up all day and going into tomorrow (Monday).

Remember, Glaaks have Stunned Condition. Deep Ones are normal.
Anyone previously Grappled by Glaakieou is now free, condition ended automatically.
Glaaks also suffer Double Damage! Feel free to just post up rolls and damage normal. I will give it the TIMES 2 factor on HP Battle Tracker. Inside lane info: on top of all that, Glaaks no longer benefit from Barbarian Rage Damage Resistance. Is that a 4x multiple swing on damage vs. these toughguys?

Thorn is already on the board. He fucked up G12 something terrible with the 20+ damage result on the new Vulnerability/No Absorption Program.

Good luck. On the balance.

DMJ

Aug 27, 2017 2:52 pm
DMJ sent a note to Ezeriah,Xorthan,Constablebrew
Aug 27, 2017 5:28 pm
Now free of the grappling Glaakieou and having just received the Ulathi net from Doirind, Ivor is just about to call for a tactical retreat. But he sees Doirind surge forward to try and rescue Boann. Foolish woman! With a snarl, Ivor drops the net and surges forward also. With his free hand he grabs the net that has ensnared Boann. "Pull, woman!!!" Ivor roars, and without bothering to free Boann, tries to make off with the net and the women back the Rhone's position.
[ +- ] Ivor's combat stats
Last edited August 27, 2017 6:12 pm

Rolls

Disarm attempt possible advantage - (1d20+8, 1d20+8)

1d20+8 : (18) + 8 = 26

1d20+8 : (19) + 8 = 27

DMJ

Aug 27, 2017 9:44 pm
Thorn
Round X3


Thorn throws up the sword wildly, perhaps a bit off balance with the sudden release of the Glaakieou that was gripping him. The seasoned veteran quickly recovers though and chops downward towards his faltering opponent with all of his might.

The result is an explosion of blood. Urdav's heavy two handed sword lands at the top left shoulder of the reeling madman. With the full thrust of Thorn's swing, the metal cleaves through flesh and bone like butter, sliding through tendon, sinew, clavicle, scapula, and onward through ribs both front and back as it glides downward along the spine. The blade finally stops when it is in the soft tissue of the organs in the lower torso, so the body glides off with no resistance as the dead madman's weight tilts backward and crashes to the floor, cloven in a grotesque v-shape.

The other madmen around Thorn are convulsing and stumbling in similar manner, hindered by some unseen pain or ailment.

Thorn sees Kray over his right shoulder, but their is one opponent between them.
Aug 27, 2017 11:15 pm
Thorn takes advantage of the twitching Glaakieou. He slides around the remaining enemy between himself and Kray, chopping savagely at it on his way.
OOC:
Trying to move to occupy the space where G15 fell so Kray and Thorn can move as a unit back to Rhone. Mechanically, I think Thorn could get all the way back (if I'm reading the chart right); tactically and flavor-wise I think it makes sense for them to get back there together, so unless something stops him or Kray has a completely different idea, Thorn would like to reach Rhone (and still drag Laoise, I guess, although I notice poor girl's name is written in purple...)

Edit: Sorry, shouldn't be doing this right when I wake up. Ignore the first 2 rolls, as they were made with the wrong attack bonus, proficiency bonus having been switched to 100% defense. :(

Damage 1st attack: 13
Damage 2nd attack: 13
Last edited August 27, 2017 11:21 pm

Rolls

Attack 1 with adv vs G14 / damage - (1d20+7, 1d20+7, 2d6+4)

1d20+7 : (18) + 7 = 25

1d20+7 : (13) + 7 = 20

2d6+4 : (65) + 4 = 15

Attack 2 with adv vs G14 (G18 if 14's down) / damage - (1d20+7, 1d20+7, 2d6+4)

1d20+7 : (18) + 7 = 25

1d20+7 : (20) + 7 = 27

2d6+4 : (63) + 4 = 13

Attack 1 with adv vs G14 / damage - (1d20+4, 1d20+4, 2d6+4)

1d20+4 : (14) + 4 = 18

1d20+4 : (11) + 4 = 15

2d6+4 : (54) + 4 = 13

Attack 2 with adv vs G14 (G18 if 14's down) / damage - (1d20+4, 1d20+4, 2d6+4)

1d20+4 : (7) + 4 = 11

1d20+4 : (18) + 4 = 22

2d6+4 : (21) + 4 = 7

GWF reroll of 1 & 2 on 2nd attack - (2d6)

(36) = 9

DMJ

Aug 27, 2017 11:38 pm
Ivor
Round X3


Ivor charges towards Boann and Doirind, like a bronco just released from the gate. His weight and momentum drives Glaakieou and Ulathi aside has he tears through the crowd and seizes Boann, still wrapped in the net, under his arm.

Shouting at Doirind on the way, Ivor drives backward as quickly as he came, barreling through the crowd, half-dragging half-carrying Boann, with Doirind assisting him on the pull.

He crashes into the Ulathi who originally cast the net at Doirind, and reaches a stall as he digs in to press or cut his way through the Glaaki pawns ahead.

U3, U4, U5, and U6 all would, and did, try at Grapple attempts as Reaction OAs. None are successful. It is impossible for them to score a 27+ on comparison.
Ivor's overtake of Doirind under his command moves her Action into Top of Round.
Final location at end of Movement is the square inhabited by U1 at the beginning of R X3 (with 2 Glaaks, G6 and G7, adjacent).

DMJ

Aug 27, 2017 11:41 pm
Doirind
Round X3


Doirind rides on Ivor's momentum, pulling Boann away from the door. As they crash into the Deep One who is wide-eyed at the shocking scene, Doirind slashes out with her blade, seeking to cut a path forward.

Attack U1 w short sword

The blade strikes the creature, but unfortunately does not penetrate its rugged skin.

Now the center of the aisle is cluttered with a mass of bodies as Ivor, Doirind, and Boann drive into the Ulathi and two stunned Glaaki pawns close behind.

Rolls

Attack - (1d20+4)

(6) + 4 = 10

Damage - (1d6+2)

(4) + 2 = 6

DMJ

Aug 27, 2017 11:54 pm
Xorthan says:
Thorn takes advantage of the twitching Glaakieou. He slides around the remaining enemy between himself and Kray, chopping savagely at it on his way...
OOC:
X, this is a savage entry, but I just wanted to ask to be clear: Is this Thorn's use of Action Surge during Round X3?

Thorntron already split a guy in half here, as R X3 Action. Movement is still possible for sure. Those Attacks 1 and 2 are also with Action Surge, but I'm checking to see if I'm interpreting correctly on that burn on resources.

Lastly, if the Attacks are a go, can you clarify targets?
Looking at the grid, it looks like the path should go first through G14 (Hint: G14 is down with that first hit) and then second through G19 (or G4 if you wanted to angle over). Sound right?

DMJ

Aug 28, 2017 8:43 am
Boann
Round X3


Boann tries to get free of the net.

Success. Escape ends Restrained Condition. Movement ends Prone Condition.

She is able to shift out and stand up beside Ivor and Doirind.

Action Surge.

With desperation she swings the axe that Maeriks had given her, trying to chop down the Deep One who blocks their path way to Maeriks and Rhone further on.

Miss.

Off-balance from the wildness of the charge, Boann is unable to connect with the strike.

Rolls

DEX Check DC 10 - (1d20+1)

(9) + 1 = 10

Attack - (1d20+3)

(4) + 3 = 7

Damage - (1d6+1)

(1) + 1 = 2

Aug 28, 2017 10:39 am
DMJ says:
X, this is a savage entry, but I just wanted to ask to be clear: Is this Thorn's use of Action Surge during Round X3?
OOC:
Nope, that's just Xorthan jumping the gun. Somehow I had it in my head that we were at T X4. Apologies. From now on I'll drink at least two cups of coffee when I wake up and take a good hour before attempting anything in this amazingly insane game we got going on here.

I guess we can see where we are when it comes back to Thorn's turn and decide it makes sense to fit in that last bit there (although I'd be surprised if it did)? Or however you wish.
Last edited August 28, 2017 10:40 am

DMJ

Aug 28, 2017 12:35 pm
Thorn
Round X3
(cont'd)


Movement


Thorn pushes and weaves through the stunned Glaakieou with ease. He makes his way back to the circle in short order. On the way he lifts Laoise up and carries her across the line of runes on the floor and then lays her down again, within the outermost circle and beside Rhone.

Laoise is unconscious and bleeding from a head wound. Rhone, standing nearby and looking out into the aisle, takes notice and nods to Thorn.
Aug 28, 2017 5:27 pm
[quote="DMJ"]
Ezeriah sent a note to DMJ,Xorthan,Constablebrew
Taking advantage of the enemies' strange state, Kray moves in time with Thorn back toward the perimeter Sorcha designated, his focus determined on keeping the witch's daughter alive.

Looks like a miss.
Last edited August 28, 2017 5:42 pm

Rolls

Secret Roll

Secret Roll

Secret Roll

Yatagan vs G5 - (1d20+5, 1d8+5)

1d20+5 : (7) + 5 = 12

1d8+5 : (6) + 5 = 11

Yatagan Adv vs G5 - (1d20+5, 1d8+5)

1d20+5 : (4) + 5 = 9

1d8+5 : (5) + 5 = 10

DMJ

Aug 28, 2017 9:41 pm
Kray
Round X3


Kray makes his way back alongside Thorn to the rally point within the outermost circle. He takes a swipe at one of the Glaakieou along the way, but the madman's convulsion and erratic movement cause the swing to miss.

Kray takes position guarding Rhone, looking out at the others who are trying to make the retreat. He sees them jammed up in the middle in a crowd. Maeriks seems to be in bad shape.

DMJ

Aug 28, 2017 9:52 pm
Sine, Casidhe
Round X3


The young girls Sine (pronounced SHEEN plus a small half-enunciated "nah" tagged on at the end in Dannein. Die-hard Yuoric pronouncers probably just say "Sheen") and Casidhe run into the circle holding hands.

Rhone looks at them, "Where are the others?!". She is rolling out her med bag on the floor. But also getting back to chalk writing quickly.

The two girls look at each other, back the way they came, and then back at Rhone. Obviously not sure.

"Get them here! NOW!", little Rhone yells, rather ferociously. She looks at Laoise, bleeding on the ground, then looks out forward again. A worried look out at Maeriks, Ivor, Boann, Doirind - still shifting through a pile of adversaries blocking the way.

The other girls look terrified. They turn and call out, "Aisling! Muirne! Come on!"
"Hurry! Run here!"
, they say.

DMJ

Aug 28, 2017 10:07 pm
DMJ sent a note to Ezeriah,Constablebrew,Xorthan
Aug 28, 2017 10:19 pm
DMJ says:
Round X2
vs. Maeriks


G7 Attacks with 2 hand axe, Reckless
G8 Attacks with Khopesh, Reckless
Both Attacks at Advantage. Both Attacks at Disadvantage. Results in a single roll per Attack.


Seeing that Maeriks is under duress, two madmen attack in full frenzy, seeking to lay their victim low and press past him to reach the witch girl.
Despite his best efforts, Maeriks' vigor gives out and takes a glancing blow form a handaxe onto his head, taking out a nasty chunk of scalp and then continuing on into his clavicle. -1 HP. CON modifier is +3.

Death Saves: 1 stabilization marks / 0 death marks
Maeriks is in the Throes of Death Zerh HP State.



Round X3
Maeriks balks, dazed and pained by the axe blow. He raises his spear, reading a strike - and the masked men have stopped moving. This gives him pause and he blinks the water from his eyes for just a second and takes the situation in again. Doirind and Boann, his shield maidens, struggling against Ulathi. Ivor fighting at their sides. Stunned Glaaki all around. Rhone calling to fallback to the circle. Fire in his shoulder and head.

Without thought and forsaking his own defense, Maeriks locks onto the nearest Ulathi engaged with his shield maidens and charges the creature.

Proficiency moved back to +2 Attack
Attacking U1


Constablebrew sent a note to DMJ
[ +- ] Maeriks Mac Hannoc
Last edited August 28, 2017 10:48 pm

Rolls

Thores of Death Con Save - (1d20+3)

(12) + 3 = 15

Death Save - (1d20)

(7) = 7

Lotus Spear reach attack U1, damage - (1d20+7, 1d10+5)

1d20+7 : (4) + 7 = 11

1d10+5 : (6) + 5 = 11

Attack Disadvantage - (1d20+7)

(2) + 7 = 9

Secret Roll

DMJ

Aug 28, 2017 10:34 pm
Constablebrew says:
-1 HP. CON modifier is +3. Maeriks is in the Throes of Death.
OOC:
Nah, bro. Disagree.

At -1 HP, Maeriks is NOT in The Throes of Death. That would only start at -4 HP.
That is because MAERIKS IS A FUCKING SURVIVOR!

Maeriks is in The Zero Hit Point State. He's stuggling (3 levels of Exhaustion: Disadvantage Checks, Attacks, Saves and Speed Halved), but he is still standing and ambulatory.

KEEP FIGHTING, MAERIKS!!! KEEP MOVING, MAERIKS!!!
Aug 29, 2017 1:33 am
[quote="DMJ"]
Ezeriah sent a note to DMJ,Constablebrew,Xorthan
Last edited August 29, 2017 1:34 am

DMJ

Aug 29, 2017 9:12 am
Maeriks
Round X3 (partial)


Reeling from the pain, Maeriks tries to stand ground a little longer and strike out at an enemy threatening his friend and his clanswomen. Alas, his body fails him. Undergoing early signs of physiological shock, Maerik's reflexes are suffering, his muscles not responding. The Locust Spear misses the Ulathi.
OOC:
Wow. U1 stabbed in R X3 not meant to be. That AC 11 goof was missed by 3 attempts (make it a 5 roll set in fact), with 1 hit Disadvantaged back to a Miss b/c of conditions.
Still holding position to try to help before fleeing, Maeriks faces off the opponents yet. He is wobbly, but still standing as his allies strive to break through.

Movement and any Bonus Actions or Reactions still available X R3.

DMJ sent a note to Constablebrew

DMJ

Aug 29, 2017 9:25 am
RETROACTIVE INSERT
Round X2
Bryn
OOC:
Backwards in time (but not by Glaaki time-bending space-breaking)...
Bryn slashes out at the Glaaki pawns surrounding him. He is doing everything he can to hold the line, as there is little other choice.

Attack 1: Kukri v. G17 with Sneak Attack applied (foe adjacent to allies)
Attack 2: Kukri (off hand) v. G17
OOC:
Yo, Ox. I'm moving forward with this takeover (NON-hostile benevolent takeover) of Our Man Bryn, retroactive to Round X2. I don't want him or the rest of the group missing out on production or getting hurt, given that things are really down to the wire for everyone right now. I may press forward with Round X3 also, after Actions by Enemy and NPC Rhone forthcoming sometime this morning (Tues). But will gladly step aside upon your return. Thanks for understanding, bro.

Rolls

Attack 1 - (1d20+6)

(19) + 6 = 25

Damage - (1d8+4, 2d6)

1d8+4 : (8) + 4 = 12

2d6 : (24) = 6

Attack Off-hand - (1d20+6)

(15) + 6 = 21

Damage - (1d8+4)

(2) + 4 = 6

DMJ

Aug 29, 2017 9:45 am
Round X3
Deep Ones


The Ulathi close in and try to grab the women.

Enemy attempt Grapple. 2 attempts per target.
Women allies attempt Resist Grapple.


Results:
Boann Grappled by U4
Doirind Grappled by U2

Rolls

U1 Grapple v. Boann - (1d20+1)

(9) + 1 = 10

U4 Grapple v. Boann - (1d20+1)

(12) + 1 = 13

U2 Grapple v. Doirind - (1d20+1)

(19) + 1 = 20

U3 Grapple v. Doirind - (1d20+1)

(2) + 1 = 3

Boann Resist U1 - (1d20+3)

(20) + 3 = 23

Boann Resist U4 - (1d20+3)

(5) + 3 = 8

Doirind Resist U2 - (1d20+4)

(6) + 4 = 10

Doirind Resist U3 - (1d20+4)

(17) + 4 = 21

DMJ

Aug 29, 2017 9:51 am
Ivor
Round X3 (cont'd)


Attack (Grapple) on adjacent ally gives option for Sentinel Reaction.
Target Options: U1, U2, U3, or U4. (U2 and U4 have captives, see above)

DMJ

Aug 29, 2017 9:57 am
OOC:
Will await results of any of 2 actors (Maeriks, Ivor) who may be able to affect this scene with remaining Actions that could be spent immediately.
After which, if possible, Enemy will use R X3 Movement to drag victims backwards towards the door and other captors.

DMJ

Aug 29, 2017 10:00 am
Glaakieou
Round X3


The slug pawn madmen stubble and spasm in a stupor.

DMJ

Aug 29, 2017 10:18 am
Rhone
Round X3


Nearly overwhelmed with all that is going on, Rhone looks in all directions - at Sine and Casidhe seeking Aisling and Muirne, at Laoise laying on the floor bleeding from a head wound, at the two leather-faced madmen who are faltering for the moment but still only a few feet from her, back across the room on the other side of the throne where Hinka spins the bullroarer and her mother is bleeding from her nose as she struggles to stand.

Then Rhone looks back out in the middle of the aisle to see her friends bogged down in a sea of obstructing enemies - she sees Maeriks bleeding and stumbling, struggling to hold up his guard as he fights on - she sees the Deep Ones wrapping their pale arms and webbed hands around Doirind and Boann.

Rhone's face is filled with anguish and worry, her teeth locked together and tears welling up in her eyes.

She reaches down in her bag. She pulls out the knife, glides between the two stumbling Glaakieou, and screams a battle cry as she charges into the mass of combatants in the center of the aisle.

Movement.
Attack U1 with dagger


Rhone glides under Maeriks and strikes at the Ulathi ahead of him and blocking the way of Ivor and the women. Rhone's dagger dives into the creatures liver. It falls to the floor dying as Rhone jerks the blade free.
She yells out in rage, and fear, tears rolling out of the corner of her eyes.

Rolls

Attack

Attack Advantage

Damage

DMJ

Aug 29, 2017 10:42 am
Wrapping up Round X3

Ivor and Maeriks may have Reactions.
Bryn has all Action available.

That will be pretty much do it I think before shift to Round X4.
I think that one is Do or Die.
Aug 29, 2017 12:24 pm
Xorthan sent a note to DMJ,Ezeriah,Constablebrew

Rolls

Secret Roll

DMJ

Aug 29, 2017 1:48 pm
DMJ sent a note to Xorthan,Ezeriah,Constablebrew
Aug 29, 2017 2:22 pm
As Ivor retreats with Boanna and Doirind in tow, he sees both women grabbed by ulathi. He curses under his breath, knowing he can only save one of them. He settles on the one with whom he shared a blood ritual: Doirind.

Rolls

Reaction Athletics check to break Doirind free of U2's Grapple - (1d20+8)

(10) + 8 = 18

DMJ

Aug 29, 2017 2:23 pm
Laoise
R X3


Death Save 1
OOC:
Hell yeah, Laoise! 2 Recovery marks on the Natural 20.

Rolls

Death Save 1: Round X3 - (1d20)

(20) = 20

DMJ

Aug 29, 2017 2:26 pm
Maeriks
R X3
OOC:
Clarification: CB, I saw you still had a Death Save posted for Maeriks. That's unnecessary. Maeriks does not need to make Death Saves nor Constitution Checks to keep fighting unless he goes -4 HP or below.

DMJ

Aug 29, 2017 2:57 pm
Deep One U2
Round X3 (cont'd)


Comparison to resist Ivor's Kung-Fu Grip and maintain Grapple on Doirind.

Results: U2 loses. Ivor breaks grip. Grapple Condition on Doirind ended.

Ivor practically climbs over Doirind and wrenches the Ulathi's hands loose, pushing the creature back just enough to get the woman free. Ivor supports Doirind and prepares for a final fight and drive toward the circle to escape the incoming enemy.

Rolls

Grapple Maintain - (1d20+1)

(14) + 1 = 15

DMJ

Aug 29, 2017 8:55 pm
Final Shots: Round X3 Closing

Remaining Possible Actions: CB and Ox

CB, only option left for Maeriiks in R X3 is possible Movement, Bonus Action or Reaction.
Send it if you want anything, and then I will make any remaining Enemy Movement.

Ox, I'll wait until CB's entry to see if you can get Bryn's Actions on the board. After that is in though, if I don't see anything from you, I'm going to do another iteration of DM control on PC Bryn.

At that point, Tornado Round X3 will be CLOSED.


Preparation for Round X4 Transition

Withhold posting ahead yet for R X4.

After entries above are in, I will restructure a new grid map for R X4 Start positions, make 1 narrative entry to make sure everything is clear, and then we'll open it up.
For the last sprint down obstacle lane it seems.
Aug 30, 2017 3:26 am
Xorthan sent a note to DMJ

Rolls

Secret Roll

Aug 30, 2017 9:59 am
[quote="DMJ"]
Ezeriah sent a note to Xorthan,DMJ,Constablebrew
Last edited August 30, 2017 10:00 am

Rolls

Secret Roll

Secret Roll

Secret Roll

DMJ

Aug 30, 2017 4:13 pm
DMJ sent a note to Xorthan,Ezeriah,Constablebrew
Aug 30, 2017 4:48 pm
White knuckles gripping onto the weapon that symbolizes the Norach, Maeriks stumbles forward, stepping over the Ulathi slain by Rhone. He steps next to Boann and clumisly thrusts at her Ulathi captor. His grip is too tight and the world still spins and swirls from his head wound, making his attacks slow and imprecise, but the distraction may just be enough to help the girl break free.

Help action as bonus granted by Lotus Locust Spear
Last edited August 31, 2017 6:46 am

DMJ

Aug 30, 2017 8:06 pm
OOC:
I know our break started today, but can't resist getting an answer to this nail-biter of a detail.
Boann
Round X3 (cont'd)


Seeing Maerik's effort to push and distract her captor, Boann gives it everything she has to break free.

Help Action from ally gives Advantage on roll to resist Grapple vs. U4. Opponent Grapple was 20.
Opponent prevails. Grappled condition confirmed.
OOC:
Dang.

Rolls

Resist Grapple U4, Advantage 2nd roll - (1d20+3)

(3) + 3 = 6

DMJ

Aug 30, 2017 8:12 pm
Ulathi (Deep Ones)
Round X3 (cont'd)


U4 takes Movement, withdrawing Grappled opponent towards the door.

U5 Reaction: Ready Action to Grapple (vs. Boann).
U6 Reaction: Ready Action to Attack with net (vs. Boann)


The Deep One who grips Boann drags her back into the crowd of its allies back at the entrance through the great door. Flailing wildly, Boann is able to push away another mongrel who gropes for her, but another wraps a net over her face and upper torso.

Boann disappears into the darkness of the hallway beyond the threshold of the door. Her screams for help ring through the room, for a few seconds.

Then they too disappear, lost in the noise of the commotion.

Rolls

U5 Grapple Attempt - (1d20+1)

(5) + 1 = 6

Boann Resist Grapple Attempt by U5 - (1d20+3)

(7) + 3 = 10

U6 Attack with net - (1d20+2)

(11) + 2 = 13

Aug 31, 2017 8:03 am
Constablebrew sent a note to Ezeriah,DMJ,Xorthan

Rolls

Secret Roll

Secret Roll

Secret Roll

Aug 31, 2017 1:48 pm
Ezeriah sent a note to Constablebrew,DMJ,Xorthan
Last edited August 31, 2017 1:49 pm

DMJ

Aug 31, 2017 1:54 pm
DMJ sent a note to Constablebrew,Ezeriah,Xorthan

DMJ

Sep 10, 2017 11:15 am
OOC:
DM rolls dice behind the screen...
OOC:
DM talks to himself...
DMJ sent a note to DMJ

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Sep 10, 2017 8:03 pm
Secret rolls. J talking to himself. Ah shit...
Sep 12, 2017 3:41 am
How the fuck are we going to pull this off? There's too many of them

Looking around trying to see through the mass of bodies and flailing madmen Bryn hacks at the Glaakieou while trying to tighten up the formation.

He keeps an eye on Rhone trying to protect the target and the reason why everyone is in this mess in the first place. Bryn swears at the Glaakieou in Dannien yelling obscenities while slicing with his kukri blades.
OOC:
Mainhand attack on G17
Offhand on G18
Last edited September 12, 2017 3:43 am

Rolls

Attack - (1d20+6)

(19) + 6 = 25

Damage - (1d8+4, 2d6)

1d8+4 : (6) + 4 = 10

2d6 : (11) = 2

Attack - (1d20+6, 1d8+4)

1d20+6 : (1) + 6 = 7

1d8+4 : (3) + 4 = 7

DMJ

Sep 12, 2017 10:14 am
Bryn
Round X3


Both Attacks: Hit
Double Damage incorporated because of opponent condition


Bryn's first strike tears through the jugular and throat of one of the stumbling madmen, who topples over to the side several seconds after standing and bleeding in a stupor.

Bryn's offhand slash tears into bare side of the other masked man, leaving a large slice in the flesh and opening a pour of blood. The second man stumbles and shifts down to one knee to avoid falling completely, dropping his hand axe as he stabilizes.

DMJ

Sep 12, 2017 10:27 am
The ground begins to quake beneath your feet. A loud rumble rolls through the room. The sound seems to be coming from everywhere at once.

Then a powerful boom sounds out even louder. Looking to the side of the aisle you see a great crack in the floor. Two cracks in fact as you glance left and right. Snapping through the stone as if it is brittle porcelain, fissures run through the floor following the lines of stone placed on the ground by Rhone and Thorn. The rune stones themselves snap and burst into tiny fragments.

The rest of the room trembles and tosses. Dust bursts into the air. Chunks of rock, some the size of bricks, drop down from the ceiling and crack on the floor.

The circular section of the stone floor that surrounds the throne in the center begins to crack and crumble. The entire floor is shifting and parts of it begin to crack and fall away, as if dropping into a pit.

Rhone shouts, "Hurry! Back to the circle!!!!"

The Glaakieou and the Ulathi stand in opposition. The leather and skin masked madmen are regaining their senses. Though still sluggish, they are readying their weapons to attack and steadying themselves to block the way.

DMJ sent a note to Ezeriah,Xorthan

DMJ

Sep 12, 2017 10:37 am
Round X4 Open
OOC:
This is a big round, so suggest think wisely.
Requesting thorough description of all Action, including Movement intentions and any other goals or if/then type notes that you think necessary.
I predict that this series could be dependent on interaction from the group so we may just have to wing it loose on combining everything gradually, with some rewrites or follow-ups if necessary.
If you have any ideas to pitch or questions to ask, have at it. I want this to be as clear as possible.

DMJ

Sep 12, 2017 10:45 am
Rhone
Round X4


Action: Attack G6

Seeing that the way is still obstructed by opponents, Rhone lashes out against the injured Glaaki pawn adjacent to Maeriks and Doirind. Her dagger dives into the broad chest of the masked man. He topples to the ground, his lifeblood pouring out.

Delaying description of Movement until after development of other Actions.

Rolls

Attack G6

Damage

DMJ

Sep 12, 2017 11:02 am
OOC:
Note on Round X4 Opponents:
Attacks v. Glaakieou are no longer made at Advantage.
Their sluggishness is still not completely gone though. Exact condition and related effects remain unclear at this point, but expect their performance to be somewhat degraded.
Deep Ones are normal disposition.

DMJ

Sep 12, 2017 1:49 pm
Doirind
Round X4 (preparatory)


With Boann pulled away, disappearing into the mob, Doirind tears her eyes away and faces back towards the center of the room. Seeing the chaos around her and hearing Rhone's cry to return to the center, Doirind gathers close to Ivor. She places her hand lightly on Ivor's shoulder and brandishes her blade in the other hand, prepared to follow Ivor's lead on a forward charge with Sorcha Rhone back to the circular ring of runic floor markings.

One muscular masked madman (G7) is directly in front of them, blocking the way. Though wobbly, he is raising a heavy axe overhead, looking towards Maeriks and Rhone with murder in mind.

Actions delayed. Doirind awaits Action by Ivor and Maeriks and will support.
Sep 12, 2017 2:42 pm
"Come on! Move!" Ivor roars as he surges forward and drives his shoulder into the waiting Glaakieou's breastbone.
OOC:
Shove Prone, leave it for Maeriks, move 30ft, draw OA's if possible so the women don't eat 'em.

After rolling: Fuck me.
[ +- ] Ivor's combat stats
Last edited September 12, 2017 2:43 pm

Rolls

Athletics - (1d20+8)

(2) + 8 = 10

DMJ

Sep 12, 2017 3:07 pm
Glaakieou 7 (G7)
Round X4 (TR Response)


Attempt Resist Shove, at Disadvantage because of degraded condition.

Rolls

G7 Resist Shove Attempt - (1d20+6)

(8) + 6 = 14

G7 Resist Shove Attempt Disadvantage - (1d20+6)

(10) + 6 = 16

DMJ

Sep 12, 2017 3:21 pm
Doirind
Round X4


Action: Help Ivor

Seeing the towering Glaaki pawn push back against Ivor, trying to stand its ground and bar the way, Doirind throws all of her weight behind Ivor and tries to topple the man somehow as Ivor strains to win the contest of strength.

She knows that they must break through if they are to charge forward.
OOC:
Doirind is betting it all on Ivor!. Jabes, throw out another STR Athletics for the Advantage roll. Number to beat is 14.

Need success here if the intent is to move straight down "Column C" on the grid.

If no success is to be had, we could discuss an optional break through a narrow opening on Column D, but that will be more perilous on OAs for Ivor and anyone who follows that route.
Sep 12, 2017 3:53 pm
As Thorn lays the unconscious Laoise in the circle, he looks up and watches their objective wade out into the fray to begin striking at the foe.

Dammit, girl. Everybody into the circle, you say, just before dancing right out of it.

He would leap after her, but the two Glaakieou standing before him seem to be regaining their senses, and he doubts he could glide through them as easily as she just did.

Might as well carve a path for everyone.

Feinting a thrust, he then brings his blade down in two diagonal arcs on either of his enemy's shoulders, giving all of his attention to the mad creature before him and leaving the other to Kray's yatagan.
OOC:
Both attacks at G16.
Edit:
First attack hits, 17 points damage
Second attack misses
[ +- ] Thorn Character Sheet
Last edited September 12, 2017 3:57 pm

Rolls

Attack 1, advantage from Feint - (1d20+4, 1d20+4)

1d20+4 : (3) + 4 = 7

1d20+4 : (16) + 4 = 20

Attack 1 damage, including from Feint - (2d6+4, 1d8)

2d6+4 : (11) + 4 = 6

1d8 : (2) = 2

Attack 2 / damage - (1d20+4, 2d6+4)

1d20+4 : (4) + 4 = 8

2d6+4 : (42) + 4 = 10

Rerolling damage dice for Attack 1 (GWF) - (2d6+4, 1d8)

2d6+4 : (64) + 4 = 14

1d8 : (3) = 3

DMJ

Sep 12, 2017 4:34 pm
Thorn
Round X4 (Results)


Hit against G16

Thorn slashes into one of the Glaaki pawns right in front of him, just as the masked man is reaching down to the ground to recover his dropped axe.
The blow does not lay the madman low, but it cuts into him and makes him miss at recovering his weapon. The wildman swoons and focuses his attention on the man who just injured him.
Sep 12, 2017 7:23 pm
With Doirind's help Ivor slams against the madman again.

Rolls

Athletics - (1d20+8)

(19) + 8 = 27

DMJ

Sep 12, 2017 9:33 pm
Ivor / Doirind
Round X4 (Update)


Ivor wins comparison. G7 Shoved Prone.

Ivor crashes into the Glaaki pawn chest to chest, tilts him off balance, and drives him to the stone floor with a crash.
OOC:
Daaangg!! That Glaak D.End got BLOWN UP by Left Tackle MacConall!!!
With the adjacent blocker put down, the way is clear to charge towards the center of the chamber.

Maeriks is nearby, though moving slowly from his severe injuries.

Doirind drives forward, building on Ivor's support. "Let's go, Maeriks! Move!!", she calls out.

She gives Maeriks a push, steps forward and scoops up Sorcha Rhone along the way, guiding the girl forward in a protective grip.

Thorn is slashing at one of the Glaakieou opponents that obstructs the way a few steps ahead. Everything is happening so fast. The ground is quaking and rumbling. Explosive sounds crack out and echo through the chamber. The light from the great cauldron fires seems to be dying out.

Doirind does not know if they will be able to make it or not, but she focuses everything on driving forward, everyone locked together as a group to try to endure the gauntlet and smash through.

Movement underway.

DMJ

Sep 13, 2017 7:40 pm
Ulathi (Deep Ones)
Round X4 (OA Option)


Despite the chaos, Ivor cannot help but notice the lack of assault by the Deep Ones.

Though the Ulathi were within reach of striking at Ivor and Doirind, none of them lurch forward to attack or capture. Instead they seem to be dumbfounded, gawking at something in the center of the chamber.

In the confusion there is little time to reflect on it, but it seems an odd change.

No Reactions used by Deep Ones as Opportunity Attacks in response to PC/NPC Movement.
Sep 15, 2017 10:44 pm
Bryn hacks at the men, if they can be called that at all anymore, infront of him and tries to carve a path for Rhone and the others to get out.

Rolls

Main hand attack and sneak on G5 - (1d20+6, 1d8+4, 2d6)

1d20+6 : (18) + 6 = 24

1d8+4 : (6) + 4 = 10

2d6 : (14) = 5

Off hand to finish G18 - (1d20+6, 1d8+4)

1d20+6 : (11) + 6 = 17

1d8+4 : (7) + 4 = 11

DMJ

Sep 16, 2017 3:08 am
Bryn
Top Round X4

Both Attacks Hit

Bryn cuts down the foe that he had already injured and then shrewdly shifts over to catch another foe unaware, striking him as he is recovering from stupor and leaning in towards Rhone and Maeriks.

After being slashed at by Bryn, the madman raises his axe and turns his attention to the fast-moving Dannein bladesman.

DMJ

Sep 16, 2017 3:29 am
OOC:
Round X4 Update and Details

Grid updated after Bryn's Attack on Admin thread.

Ivor shoved down G7, so that looks like the large conglomerate of Ivor, Doirind, Rhone (and maybe Maeriks, but I don't speak for CB of course) have a lane of travel back towards the outer circle runic floor markings.

The Ulathi seem stalled out on reactive Attacks.

G5 is now targeting Bryn who just hurt him.

G9, G4 could be candidates for lashing out as everyone tries to run by.
G7 just got flung down to the ground, unclear what he will do from Prone.

G16 (injured) and G8 (uninjured) could be obstacles. They are standing in the way now, separating the external team from Kray and Thorn who are already within the boudary. We'll see.
Any of their opponents who try to Move through their square while they are still standing and mobile, likely calls for a STR comparison (outside of Actions, it just has to be done for Movement that requires passage through their defense sector).

At time of writing this, Maeriks and Kray may still Act.

Others are in progress of Movement after Action already taken.
Sep 16, 2017 11:54 am
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DMJ

Sep 16, 2017 1:25 pm
DMJ sent a note to Xorthan
Sep 16, 2017 3:30 pm
Mindful of the defensive perimeter defined by the ritual circle, Kray fends off the enemy with a wide, sweeping slash from his yatagan, determined to buy time for Rutcranna and Sorcha to finish whatever witchery they were about and get the damn door open.
Last edited September 16, 2017 3:36 pm

Rolls

Yatagan attack - (1d20+5, 1d8+5)

1d20+5 : (1) + 5 = 6

1d8+5 : (7) + 5 = 12

Sep 16, 2017 6:23 pm
Quote:
Doirind drives forward, building on Ivor's support. "Let's go, Maeriks! Move!!", she calls out.

She gives Maeriks a push...
Maeriks leans forward with the push, keeping his feet planted. Kill them all first... can't leave... His dulled mind resists, struggling to latch onto something simple.
Quote:
... Doirind steps forward and scoops up Sorcha Rhone along the way, guiding the girl forward in a protective grip.
Sorcha Rhone must be protected. There. That is what he can do. Keep his clan safe. Keep her safe. He can't remember why now, but something distant in the fog of his throbbing skull is something directing him to the witch girl. Maeriks moves his feet, slapping them down hard with each step to ensure his footing. It is all he can do to keep up and move with the girls into the circle.

Movement is reduced to half from Zero HP State. Dash action to make the last 5 ft into the circle. Bonus action to blink and slowly shake his dizzy head while walking.
[ +- ] Maeriks Mac Hannoc
Last edited September 16, 2017 6:25 pm

DMJ

Sep 17, 2017 12:00 am
Kray
Round X4


Attack: Miss

Somewhat off balance and disoriented from the chaos of light, movement, and sound, Kray takes a wild swing at the erratic Glaakieou in front of him. The madman jerks to the side at the same time and Kray's blade slices past without connecting.
OOC:
Freakin electro-dice wreaking havoc in this scene.
Sep 17, 2017 12:02 am
OOC:
shit. I forgot to move toward the runes...I meant to back up, If it's too late that's fine.
Last edited September 17, 2017 12:03 am

DMJ

Sep 17, 2017 12:19 am
Top of Round X4
Enemy Opportunity Attacks


G9 and G20 Attack Ivor
G4 Attacks Doirind
G7 Is too disoriented and overwhelmed to Attack.
G21 is not in good enough position and does not yet have clarity enough to Attack.
OOC:
Ox, I am assuming that Bryn is moving here. I know that could be wrong, but it seems to fit, and I'm trying to combine a lot of this and get new positioning and results. I'm willing to correct if you overrule.
OOC:
Saw your message after I wrote, Ox. Movement incorporated, but results in an OA.
G5 Attacks Bryn.

All Attacks above are Reactions, from provoked Opportunity Attacks based on PC and NPC Ally Movement.

Erupting back into action, the Glaakieou attack. The madmen are still sluggish, but even their diluted violence could be deadly.

Result Update for NPC: Miss against Doirind.


Doirind takes Rhone under her arms and barely ducks under the dangerous swing of a mad Glaaki blade.

Rolls

G9 vs. Ivor knife - (1d20+6)

(4) + 6 = 10

G9 vs. Ivor knife Disadvantage - (1d20+6)

(17) + 6 = 23

G9 Knife Damage Ivor - (1d4+4)

(2) + 4 = 6

G20 vs. Ivor 2 hand Axe - (1d20+6)

(15) + 6 = 21

G20 vs. Ivor 2 hand Axe Disadvantage - (1d20+6)

(20) + 6 = 26

G20 Axe damage Ivor - (1d10+4)

(5) + 4 = 9

G4 vs. Doirind - (1d20+6)

(5) + 6 = 11

G4 vs. Doirind Disadvantage - (1d20+6)

(7) + 6 = 13

G4 Drusus Damage Doirind - (1d6+4)

(1) + 4 = 5

G5 Attack vs. Bryn - (1d20+6)

(8) + 6 = 14

G5 Attack vs. Bryn Disadvantage - (1d20+6)

(17) + 6 = 23

G5 Axe damage Bryn - (1d8+4)

(7) + 4 = 11

DMJ

Sep 17, 2017 12:32 am
Top of Round X4
Final Charge of Movement
OOC:
This part is a little wild, but this is my take and interpretation of how it is culminating to one final effort to break through the last defenders.
OOC:
Doirind knows they have to break through G16 get through, especially with Maeriks struggling and without options for any extended route to avoid somehow.
She has a full head of steam with Ivor driving her on in a push, Rhone tucked underneath and running in too, Maeriks stumbling forward, and maybe even Bryn angling in to make the final push.
Plus G16 is weaponless and focusing on recovering a weapon to use against Thorn who just cut him.
So...I'm rolling the Overrun roll from Doirind with Advantage.

To me it makes sense that Ivor should be the one barreling into G8 at the same time. Most of the same reasons above also give Advantage to Ivor on the STR Athletics check for Overrun, Push, Shove Aside, whatever.

Both Glaaks have Disadvantage on checks due to stupor degradation.
Surrounded by enemy. Immersed in the chaos of a crumbling chamber, the full ensemble of teammates charge in full bore, trying to drive through the last defenders and reach the inner circle.

Results: Doirind prevails. G16 is Overrun.

The group leans in with all of their weight and knocks one of the masked men aside. The path is clear for Doirind, Maeriks, and Rhone to crash through and get into the circle.
OOC:
Holy shit that was close! Advantage and Disadvantage both made the difference.
Final Top of Round X4 Requirement

Ivor needs to roll STR Athletic at Advantage vs. G8 to Move through. Number to beat is 9.
OOC:
Jabes, I think that's pretty much an Auto-Success... unless you roll back to back 1s. Yikes!

Rolls

Doirind Overrun Attempt - (1d20+3)

(1) + 3 = 4

Doirind Overrun Attempt Advantage - (1d20+3)

(13) + 3 = 16

G16 Resist Overrun - (1d20+6)

(20) + 6 = 26

G16 Resist Overrun Disadvantage - (1d20+6)

(6) + 6 = 12

G16 Resist Shove/Overrun - (1d20+6)

(12) + 6 = 18

G16 Resist Shove/Overrun Disadvantage - (1d20+6)

(3) + 6 = 9

DMJ

Sep 17, 2017 2:12 pm
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Sep 17, 2017 2:30 pm
Xorthan sent a note to DMJ,Constablebrew,Ezeriah
Sep 17, 2017 3:03 pm
Ivor takes an axe cut from one of the madmen but shows no sign of slowing down. The Dannein slams full-force into the Glaakieou.
Last edited September 17, 2017 3:04 pm

Rolls

Overrun Attempt vs G8 (Advantage) - (1d20+8, 1d20+8)

1d20+8 : (5) + 8 = 13

1d20+8 : (15) + 8 = 23

DMJ

Sep 17, 2017 3:04 pm
Everyone dives, falls, is carried, stands ground in, or otherwise lands in the circle.

The floor is solid. It is not cracking, nor is it falling away. Still a feeling of vertigo overtakes you. It is as if the earth is being thrown off its axis, heaving to the side and leaning to a point where you should be falling.

Yet you still feel the ground. There is a natural tendency to crouch down and try to cling to something stable.

Darkness overtakes all vision. Sound rolls back and forth. Moaning voices and screaming and rumbling, then silence, then the sounds of the screaming madmen again.

"Hold to this world!", Rhone’s voice. "Don’t fall away! Stay! Stay here!"

And then …no perception at all.

Darkness.

Feeling nothing.

Silence.

DMJ

Sep 17, 2017 3:06 pm
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DMJ

Sep 17, 2017 3:07 pm
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Sep 18, 2017 6:06 am
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Sep 18, 2017 9:28 am
Xorthan sent a note to DMJ,Ezeriah,Constablebrew
Sep 18, 2017 3:08 pm
Ezeriah sent a note to DMJ,Xorthan,Constablebrew
Last edited September 18, 2017 3:09 pm
Sep 18, 2017 7:07 pm
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DMJ

Sep 19, 2017 9:29 am
DMJ sent a note to Ezeriah,Constablebrew,Xorthan
Sep 19, 2017 5:50 pm
"Only the High Hoath sits that chair. That isn't me, and it sure as fuck isn't you. Enough with these damn games, woman! Take us back to the battle! There, I'll help you. But not here. I'll sooner burn this pretend place down than sit your pretend ass in that chair!"

Ivor grabs a burning faggot from the fire to make good on his threat.
Last edited September 20, 2017 6:00 am

DMJ

Sep 19, 2017 9:39 pm
OOC:
I'm going to start getting out of these note threads. I suspect it is moderately annoying checking the boards and seeing secret convos stacked one atop another.

Some of the writing will seem weird though. Bear with me. I'll give preface OOC on who hears/sees/experiences what. Probably will need to be some separation between What Players Know vs. What Characters Know.

Hang in there, players. Weird Glaaki psychedelic shit, but this is all coming together.
***NOTE SCENE: Applies to Thorn, Maeriks, Kray***

Maeriks runs towards the Dark Throne to aid the faltering Rutcranna.
OOC:
***FOR CB Only***
Send 3 SAVES for Maeriks:
CON
WIS
CHA
The number you like is 12.

DMJ

Sep 19, 2017 9:48 pm
***NOTE SCENE: Applies to Bryn***

Bryn unleashes his full fury against the Interloper, attacking the cloaked figure with strike after strike from his kukri blades in both hands. The shadow-covered adversary tries to defend, but cannot stand his ground against the onslaught. He is driven back, further and further away from Rutcranna.

"Yes, my love," Rutcranna calls out, from her wheeled chair, "Drive him away. Do not let him threaten me!"

DMJ

Sep 19, 2017 10:09 pm
***NOTE SCENE: Applies to Ivor***

Rutcranna glares at Ivor. She is frustrated.

"If you help me here, we can escape in the chamber," Rutcranna says. "Don't be a fool, Son of Conall. Carry me this way." She points to the Seat of the High Hoath.

Ivor glares back and holds the stare for long moments. Then without a word and without the slightest break in his gaze into her eyes, he tosses the flaming faggot across the cabin room. The burning torch clatters onto a table covered in a soft seal skin tarp. The bottles of wine and liquor atop the table spill and break. Soon a slow fire is emerging off to the side.

Rutcranna, still on the floor in the center of the hut, looks at the growing fire, and then back at Ivor. She is angered now, "MacConall, you may have sealed your own doom with your stubbornness! Why do you blame me for all that you have suffered from your own people's druid? Take your foolish aggression out on the snake Scachan if you see him again. Leave me out of your boyish vendetta."

Rutcranna looks towards the Throne, but she is still pinned to the floor. The fire is growing now. It has spread to the wooden floor.

After a time of seeming disinterest of Ivor's stare, Rutcranna finally looks back at him. With a look of carefulness, thoughtfulness, she makes eye contact, and says in a soft voice, "If you survive and escape, do not blame Sorcha Rhone. She is innocent. She deserves a chance to live, to make her own way. Do not let that fat pirate take her to the den of devils, to those foreign Voldruvan hogs! Just give her a chance to escape him."

She lets the words sit for a time. The fire continues to spread. Quickly, the entire Hall of the High Hoath is in flames.

"You know what it means to be enslaved. Do not set that fate upon a young girl. Danneins are not meant to be thralls."


The fire is spreading now. Both Ivor and Rutcranna are being consumed by the flames.

DMJ

Sep 20, 2017 1:23 pm
***NOTE SCENE: From viewpoint of Kray, Thorn

Maeriks runs towards the Rutcranna near the base of the Throne. Thorn makes a move in that direction also, but sees that Maeriks is ahead. As Maeriks takes a step up onto the raised level, the single-step circular raised platform around the Throne, the fires of the four great cauldrons flickers in and out, casting an erratic switch between light and darkness in the room, back and forth like a strobe.

At the same time a heavy dreadful voice, speaking a dark unintelligible language rolls through the room. Though it is sound, it crashes over Thorn and Kray like a wave of sickness. Both men stop and have to brace themselves. They look over at Sorcha Rhone. The little girl is near Kray. She is still kneeling down, her face twisted in anguish, eyes clinched shut. Her hands are holding the sides of her head, as if she has pain in her head or ears. Her nose is bleeding.

Ivor, Bryn, Boann, Doirind, and Laoise are still lying still and unresponsive on the floor where Kray, Thorn, and Maeriks had moved them and laid them out moments ago. Sine and Casidhe have collapsed now, lying on their sides as they must have fallen beside one another. They too give no sign of consciousness.

As the light of the entire room waxes and wanes, Kray and Thorn see Maeriks at the Throne, picking up Rutcranna, throwing her arm over his shoulder and lifting her to her feet. Hinka is lying on the ground face down further back.

Kray and Thorn scan back out around the chamber. Right at the edge of the outer circle, the dozens of Glaakieou and Ulathi stand, poised for battle, weapons brandished, glaring in towards the Throne and everyone within the center circle area. Bear, Goat, and Phantom still stand, fists clinched and leaning forward, each positioned at three positions equidistant from one another around the perimeter of the circle. Alligators slither and waddle through the crowd on the floor at the standing men's feet. Titan, the great dragon, lumbers around the back of the crowd, swinging his giant head back and forth and letting out a horrible hiss as he stomps past those who quickly jump out of his path.

Kray and Thorn look back to one another. Both reeling from the sickening feeling of The Voice.

The fire light is dying down dimmer with every pulse now. It is getting difficult to see anything even when the flames ebb higher.

Maeriks holds Rutcranna at his side. They are trying to step forward, to the Throne. But they are struggling to move.

Kray and Thorn see Phantom raise his fists, his knees bending to a slight crouch. Big Bear draws two axes from his belt and readies them at his sides with great calm, shifting his weight back and forth slowly. Goat sets one foot back and lowers his stance slightly as he brings his heavy spear up to a ready hold.

And then the fires die out completely.

The darkness is infinite.

DMJ

Sep 20, 2017 1:29 pm
OOC:
CB, tell us what happens next!
Publish those Saves:
CON
WIS
CHA
Sep 20, 2017 2:30 pm
OOC:
fuuuuuuuuuuuuck!
Sep 20, 2017 5:46 pm
OOC:
Quick saves.
OOC:
Oh fuck.
Last edited September 20, 2017 5:48 pm

Rolls

Con - (1d20+3)

(6) + 3 = 9

Wis - (1d20+6)

(5) + 6 = 11

Cha - (1d20-1)

(7) - 1 = 6

Sep 20, 2017 6:36 pm
Awesome. Bloodbath, anyone?

DMJ

Sep 20, 2017 8:59 pm
***NOTE SCENE: Only Maeriks****

Maeriks walks down the hall towards the Throne Room. Finally he had made it. He is exhausted.

The final climb up the temple stairs had almost gotten the best of him. He was so lightheaded. He was definitely feeling the effects of the fasting and the sleep deprivation now. And the wounds from his mortification are still ailing him. He pulls his robes around him and pulls his hood forward to completely cover his face. He does not want the others to see how stressed he is, to see him so close to faltering. The Adept must appear strong, in control.

Yet it had all been worth it. They are almost there now. Almost to The Chair.

He looks back at the Heirophant, just behind him. She is walking steadily, keeping pace. He knows that she is strained and taxed as well. Beyond any measure. But she is strong. She will not relent. She nods to him briefly, and then she too pulls forward her hood, completely hiding her face from view as they enter the chamber.

All of the Ulathi are there. They wear the same robes, hoods pulled forward. He cannot discern one of them from another. They are an Esoteric Order of Mystery. They have already completed all phases of The Ritual, save The Approach. Only The Adept can usher in The Heirophant.

Maeriks gathers himself and begins the castings. One of the Uluthi bring a candlelighter and hold it forward. Maeriks opens the top shudder in the thurible and the incense begins to burn and smoke. He slides the vented lid close again and swings the brass carrier forward and back. The smell of the incense fills the chamber, and the thin tendrils of smoke wisp around Maeriks and Rutcranna. The Adept and the Hierophant have emerged.

Maeriks leads the way. Each step he takes carefully. He recites The Words, all in proper order. He crosses within the first circle, and then into the second.

He stops and swings the thurible a final time, and then hands it to one of the Ulathi who carries it away.

Maeriks holds his hand out to the sides, palms up. Rutcranna steps forth, stopping right beside him.

They say the Middle Words simultaneously. Perfectly.

With three steps, they cross the line of the Third Circle, walking side by side in perfect coordination. Sun, Moon, Moon. They stop together at the final stair. The Inner Circle. The Realm of the Stars.

Maeriks, The Adept, holds his hands high. All of the robed Ulathi will hear it. They are silent, but they stand ready for The Seance Measure.

Maeriks makes his The Proclamation, "Behold, Ulathi, your Keeper. She is the Herald of Dagan, God of Azotus, Writer of Secrets, the Sign of One."

Maeriks pauses, and then continues in a heavy voice. "May she Channel the Vision of the Unfathomable. May she Hear the Whisper From the Eight Stars. May she Speak the Will of the Furthest Voice. She is The Hierophant and emerges in this Place and Time to take her Authority. Ancient Dagan is praised."

Maeriks is sweating profusely. His body is quaking inside. His head is about to burst. A ringing begins to overtake his hearing. The pain starts to seep in, into his head and neck and back.

It does not matter now though. He has spoken The Words of Ascension. The Adept has lent his Measure to The Hierophant.

She is in front of him now. Holding him. Her cheek is on his. They are both concealed now underneath their hoods facing one another.

Rutcranna puts her lips right beside Maerik's ear, and whispers to him,...

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Maerik's head is splitting. The ringing in his ears overtakes all sound now. The pain in his eyes is beyond measure.

But it is no matter any longer. She is walking forward.

The Adept has spoken. The Hierophant is enthroned.

She turns and takes her seat. The Eight Stars are above her, gleaming bright.

Now The Heirophant will Speak, though The Adept will not hear her.

DMJ

Sep 20, 2017 10:29 pm
***EVERYONE. No more Note Scenes. All in together now.***

You stir to the sound of grinding stone. There are loud cracks, like stone breaking.

The firelight gives you vision. You are laying on the stone floor. You struggle to get your bearings.

The others are around you. They are rising as well.
OOC:
PCs here in on the ground, just south of the Throne, between the Throne and the great double door that was previously defended, but again everyone is still within the outer 2 circles: Kray, Bryn, Ivor, Thorn.
NPCs here on the floor waking up among you: Doirind, Laoise, Sine, Casidhe
In the background, a loud voice, shouting out a proclamation. Aggressively. With authority.

The sound of the voice is familiar in a way, but unknown in another.

. "...yet you are no Master Over Time, Glaaki. You are no Breaker of the Sky. This is not your Domain. You are an Alien here. A wretched beast, and nothing more...."

The voice is Rutcranna's. But it sounds different.

Sorcha Rhone is among everyone, moving around swiftly person to person. She rustles you. "Get up. Get ready!"

The grinding sound of stone continues. Now you see the Throne. It is turning. Pivoting. The entire platform of the raised stair, the innermost circle is turning in fact, and the Throne atop of it.

The Eight crystal rocks in the steel rays that extend above the Throne are shining brilliantly.

Maeriks is lying on the floor, just beneath the Throne. He is rustling and moving, but he looks exhausted and in pain, moving his limbs slowly and grimacing, eyes still closed. He raises his hand to his head, holding it in agony.

Hinka stands at the side of the Throne. He draws his knives and stands ready, looking outward.

Rutcranna sits on the Dark Throne like a Queen of Dread. She looks invigorated. Unstoppable. Her skin glistens like new. There is a dark but empowered look in her eyes.

She t speaks out again, "The Ulathi are not yours, Slug. They are mine. And these feeble tools that you send to challenge me, I scoff at them."

You look outward, into the rest of the room outside of the runic circles. All of the Glaakieou, the Ulathi, the alligators, Titan - all of them, the mob of them completely surrounding the circle - they are restless, thrashing about. They look confused. Shaking their heads side to side, twisting and reeling.

Tension is building. The Ulathi are stabilizing.

Three though stand unaffected. As steady and grounded as pillars of steel. Bear, Goat, and Phantom stand at the three points of the circle. Spread out in three directions. All facing in. Glaring at you and at the Throne behind you. They clutch their weapons, waiting just at the edge of outermost runic circle on the floor, as if barely held back by the weakest of threads. Their entire bodies are quaking with hate and wrath, yearning to launch forward to murder everyone in their path.

"Woe to you, for you have tread upon the place of your coming doom." Rutcranna's voice booms out again. " Woe to you, who have awakened Mighty Dagan. You cannot escape!"

The huge circular stone door that was sunken inside of the wall, just inside the threshold of the double door, rolls forward in a massive grinding rumble and BOOM!!--it crashes through the open wooden door and seals the exit completely. The entire room shakes and the thunder echoes.

"Come along then, Thralls of the Slug. ..", Rutcranna cries out.

"They are coming in. Be ready!" Rhone says to everyone as her mother talks in the background.

Rhone has pulled Sine and Casidhe back to the foot of the Throne in the center.

"Maeriks," Rhone says as she helps him rise. Maeriks is up now, groggy and his head throbbing.

"The Locust Spear," Rhone says, handing it to him.

The Three of the Hive are at the three angles set apart, staring inward. Ready to launch.

The alligators are walking away towards the back of the room. Titan slowly backs up against a wall.

The Deep Ones are readying nets. They spread out among their victims.

The Glaakieou are still reeling and stumbling when the nets fall over them, and the spears and the knives of the Ulathi begin to plunge into their chests and bellies.

DMJ

Sep 20, 2017 10:50 pm
OOC:
Alright, fellas. Enough DM writing. It's time for PCs to PUT IN WORK!!!

This is real world. No illusions. No dreams. The Note World for Kray, Thorn, and Maeriks was the Real World. And here we are now.

But the other scene, the horrifying defense and battle at the door was the Real World too. Time and Space was bent. Two directions. Glaaki tried to crack it and take control, but Dagan put his foot down and forced things back into place in his area.
Now the timelines have been forced back together WITHIN THE CIRCLE. And since you guys were in the circle in BOTH lines, you got merged with 2 realities stored within your memories, but your bodies shift back to original, (The Note Scene in which Kray, Thorn, and Maeriks moved all of the others to safety before the door was blown).

The characters all remember the battle before. Remember the terror and pain of it. But the effects are gone. They are physically reset to their original status, just after the short rest, at the time of lining up to defend the door, right up until the first supernatural heave that felt like everyone was falling.
Here it is exactly in fact: the point in the story thread I'm talking about, to which everyone resets in status.
REPEAT: All stats, HP, maneuvers, class powers, etc. revert back to the moment after the Short Rest in the Throne Room. The damage taken and resources spent during the crazy hold-the-line melee battle scene have been entirely erased.

So take some time, get stats reset. Characters minds are reeling having felt two realities and then one washed away. It is indescribable.

But there are bigger things to deal with at the moment. 3 Bigger Things.
Bear, Goat, and Phantom are coming in. Nothing left for them to do except kill all of you guys and everyone around you.

They are at 3 different directions, all set to charge in separately but simultaneously.

The only NPC poised ready to fight is Doirind. And is she EVER SO READY. She is squaring up, staring down The Bear right now.
Her husband. The murderer of their son and daughter. The ultimate betrayer.

On the other end of the spectrum, poor Boann was pulled away, unable to rejoin in the circle. So she is gone now, set only in the one reality outside of the circle, in which the enemies have control of until now.

Maeriks is still struggling a bit from the 3 failed saves. Sorry, CB. Good effort, but Maeriks has to take his licks now. First 2 rounds, Maeriks has Poisoned condition.

So send it.
Post up what is going on.
What is everyone doing?
How will this FINAL BATTLE go down?!

Somebody roll Initiative, because it's coming.

Good luck!

DMJ

Sep 20, 2017 11:10 pm
DMJ sent a note to Constablebrew

DMJ

Sep 21, 2017 1:29 am
The Hive Initiative

As the battle between the Deep Ones and the lesser Glaaki pawns rages behind them, the three captains of the Hive of the Collective lean forward, looking and waiting for a break in the outer ring barrier.

RESULT: I'm pretty sure that is Auto-PC Initiative. Control Top of Round 1.

Rolls

Bear, Goat, Phantom Initiative - (1d10+2)

(1) + 2 = 3

Sep 21, 2017 5:54 am
J, I think included in that short rest was a bit of temporary HP handed out to Thorn (can't remember if others got it also) from Kray. Does that "reset" as well?

DMJ

Sep 21, 2017 6:02 am
Xorthan says:
J, I think included in that short rest was a bit of temporary HP handed out to Thorn (can't remember if others got it also) from Kray. Does that "reset" as well?
OOC:
Definitely, yes. Temp HP still intact. For Kray, Maeriks, and Thorn, the whole thing is more continuous. Their info should really just continue from the previous "NOTE SCENE" because they are still on the same time/space line. I don't remember you guys spending any resources or being hurt or anything in that series. You fought that 1 Glaak madman (G2) who got through the small early crack in the door, but that was it.

Also, one small note: Equipment.
Equipment you have is anything that you had at this time (same place mentioned above).
The reason I mentioned it is because at that time, I think somebody had thrown some axes, definitely Laoise had fired a couple of arrows. Those were outside of the circle before the fork in time/space, so they are not with you now unfortunately (probably up there at the door where they landed, but that whole area just got smashed by the big circular stone door that just rolled in to seal the room with a huge smash. So, not sure fate of hand axes on the ground near there).

Additionally on equipment and material, you do have anything that you carried through from the south door melee and charge. Anything that made it into the circle is available.
As example, there is a khopesh sword laying on the ground, dropped there by that last groggy Glaak (G8) who got charged through. That material strangely got "double copied" because it landed in the circle after the melee at the south door. Weird - the other version of G8 has the same khopesh outside of the circle because he never lost it.
I'm going to call it the Paradox Blade, 1 of 2. Sort of a collector's item from the Wrinkle in Time. Ha! Anyway, it's there on the floor inside the circle.

DMJ

Sep 21, 2017 12:25 pm
Doirind faces Bear. She stands with her blade in hand. A distance of about 15' from the shell of a man who was once her husband.

The hulking costumed man grips two axes, one in each hand. He has them held low to the side and makes only small moves of shifting his weight side to side. The obscene animal mask holds its constant expression, a locked image that is fearsome and disturbing, but a look of ignorance.

"I hate you, Donnchad. You killed our son. You made our daughter a slave and then saw her BEATEN TO DEATH!" she screams and cries, tears of sadness and hate welling up beneath her clinched eyes.

"I hate you. I am going to cut that foolish mask away from your body. And your head I will LEAVE INSIDE OF IT... WHEN I CHOP YOUR WRETCHED BODY APART WITH THOSE TWO AXES THAT YOU HOLD!!!"

The Dannein woman is quaking through her entire body, gritting her teeth, shaking with fear and rage.

DMJ

Sep 21, 2017 12:29 pm
In the outer perimeter of the room, the Ulathi and the Glaaki pawn madmen are locked in full mortal combat against one another.

The Deep Ones have greater numbers and use their nets and group tactics, but the masked lunatics are ferocious and impervious to pain.

The alligators seem to be pressed out of the fight for the most part, holding to the outer edges. One alligator is seen latching it's jaws onto the arms of a downed Glaakieou. Nearby Ulathi stab his with spears as he is thrashed by the dangerous reptile.

DMJ

Sep 21, 2017 12:42 pm
As everyone moves around to take their desired positions, the battle of Ulathi vs. Glaakieou rages in the background. It is all happening so fast. Everyone is recovering from the strange slumber, battling the confusion of dreams and memories that seem real and experienced yet impossible.

They have only a few seconds to get organized. It is becoming clear that Bear, Goat, and Phantom will break through soon and will be intent on murder.

"Come along then, Thralls of the Slug. ..", Rutcranna cries out. "Make your way forward and DIE!!!"



There is a huge pulse of force and sound. As if some framework in the entire room is broken. It almost takes one's breath away, but what happened is unclear. There is no structural damage. No one is injured, only startled.

"Here they come!" Rhone's little voice is heard.

But now the three captains of The Hive are released from whatever was previously holding them at bay.

Bear, Goat, and Phantom launch forward.

DMJ

Sep 21, 2017 1:01 pm
Items for Review to Start Throne Room Battle Royale
Celebrity Deathmatch: Mercenaries vs. The Hive, The Second and Final Round


Everyone describe anything pertinent to position, Movement, general Actions that took place in the moments leading up to the Runic Outer Circle barrier breaking.

Maeriks has Poisoned condition for first 2 rounds, recovering from vertigo and severe headache and stress.

All stats, resources, HP, etc. should be reset to correct time/space as discussed in threads above.

PCs and NPC allies ACT FIRST, controlling TOP OF ROUND 1. Now open for business!!
Sep 21, 2017 4:56 pm
Ivor stands with Doirind. In truth, of the three Glaakieou here Ivor has a score to settle with Phantom rather than the Bear, but given hw Doirind has supported him in the fighting so far, Ivor will support her now.

He casts his net at the charging madman...
OOC:
Aiming to stack Restrained and Prone conditions, then will reserve my bonus action til after Doirind attacks.
[ +- ] Ivor's Combat Stats
Last edited September 21, 2017 7:36 pm

Rolls

Net (Restrains on hit) - (1d20+8, 1d20+8)

1d20+8 : (16) + 8 = 24

1d20+8 : (12) + 8 = 20

Trip Attack (DC 16 STR save or go Prone) - (1d8)

(4) = 4

Sep 21, 2017 7:50 pm
Phantom, Bear, Goat... tho different - stronger and more savage in stature, Maeriks recognizes each of masked men. Maeriks turns toward Rigin son of Felin, now dressed as Phantom. One time friend. Now murderer and enslaver of his own people. Maeriks rubs at his side, itching the wound that is now all but gone despite being only 15 minutes old and nearly having killed him. He doensn't think of the wound tho, not that wound at least. He remembers the time back maybe a half a year, maybe a year now, Maeriks doesn't know for sure, but it was the time when Rigin and the others first started to be different.

It was late, the waxing gibbous moon was low in the sky. Maeriks had spent the night searching for spider root, a fungus that grows in threads atop still waters. It looks little different than stray spider webs during the day, but reflects the moon light with a bright gleam. Maeriks had gathered a whole fist sized ball of it - a whole fist sized ball! Even now as he walks back in the darkness through the small village he was dreaming of its sweet taste in a whole variety of foods - sweet alligator jowels, sweet and sour citrine bites, sweet rice porridge... He passed through the village quietly, his huge feet plodding the packed dirt with little noise.. The dark huts with their slumbering occupants never knowing of his passing. It was a secret thing.

"Havin' a guid time tonecht, fat loon?" Rigin broke the silence of the night and intruded in on Maeriks' secret. "Whit ye got thaur? Some toy?"

Cautiously, Maeriks showed the white ball of threads to Rigin. Rigin never was out at night like this.

"Wa dornt ye shaw me whaur ye got 'at? Came 'en, it will be fin!" Rigin pulled at Maeriks, directing him out of the village. Maeriks was confused by this, but let it happen. Obviously Rigin knew where he was going. It wasn't the right way to find spider root, but Maeriks sensed that Rigin didn't want Maeriks' input.

They walked into the swamp. Rigin talked to Maeriks constantly, asking question after question about the spider root, sounding very excited. Then suddenly, after they were well away from the village, outside how far a loud shout could carry, Rigin stopped and smashed his fist into Maeriks' gut. Right where he scratches it now. Maeriks' doubled over, unable to breath.

"Ye dumb buck! It is time tae graw up. Ye hink Ah caur abit 'at spider root jobby? Ye feckin' oaf!" He hit him again. "Ye hae th' head ay a child. Ah am gonnae teach ye be a man!" Another punch. This time Maeriks dropped the spider root and Rigin kicked it away. He had enough time to mourn its loss before the rest of the pummeling came.

That was the beginning of the changes then. Now Maeriks is intent on ending it here, with Rigin. He takes a step forward and lowers the Locust Spear.

Attacking Phantom - assuming that is a miss
Action surge - nearly a hit. Rerolling the 16 with Locust Spear boon. (J - kick this down if you want. I used that one time use boon in the alternate timeline.)
[ +- ] Maeriks Mac Hannoc
Last edited September 21, 2017 8:05 pm

Rolls

Locust Spear Attack, disadvantage - (1d20+7, 1d20+7, 1d10+5)

1d20+7 : (5) + 7 = 12

1d20+7 : (3) + 7 = 10

1d10+5 : (7) + 5 = 12

Action Surge Locust Spear Attack, Disadvantage, damage - (1d20+7, 1d20+7, 1d10+5)

1d20+7 : (19) + 7 = 26

1d20+7 : (9) + 7 = 16

1d10+5 : (5) + 5 = 10

Reroll teh 16 - (1d20+7)

(4) + 7 = 11

DMJ

Sep 21, 2017 10:48 pm
Ivor
TR1


Bear charges across the runic circle, finally breaking through, but Ivor notices that the hulking man stumbles slightly, suffering some hardship to get through.

Bear, Save vs. DC 16 STR vs. Trip Maneuver. Resists against Prone Condition. Damage incurred.

Attack w/ Net: Hit. Bear Restrained.

Ivor throws the heavy net that he captured from the Ulathi over the Bear. Ivor pulls sharply on the net, striving to sling the costumed barbarian to the ground. The big Bear does stumble, but does not topple. He twists his leg and stands his ground, but is still wrapped in the restraining net.

Rolls

Save Resist Trip - (1d20+8)

(14) + 8 = 22

DMJ

Sep 21, 2017 11:02 pm
Doirind
TR1


Like fury incarnate, Doirind leaps forward against the monster who was once her spouse. The Dannein woman scorned would drive her sword through the giant's heart if she can.

Rage.
Attack, Shortsword: Hit.

Rolls

Attack Shortsword - (1d20+4)

(7) + 4 = 11

Attack Shortsword Advantage - (1d20+4)

(15) + 4 = 19

Damage - (1d6+3)

(5) + 3 = 8

DMJ

Sep 21, 2017 11:35 pm
Maeriks
TR1


Rigin leaps forward just after the force pulse. The robed Glaaki captain falters a bit when he passes the rune-marked line on the floor, enough to allow Maeriks to charge in, leveling his spear at his historic oppressor.

Attack, Spear: Hit

Rigin barely sidesteps the sharp point of the spearhead. Though his face is covered by the skin mask - Maeriks does not even know how his adversary sees anything - yet still the Hive captain stops briefly in battle, pausing to sense. Could it be that he is shocked at who confronts him? Maeriks Mac Mahan driving in fearlessly to kill him, and wielding the Locust Spear!

DMJ

Sep 21, 2017 11:42 pm
Laoise
TR1


Not one to stand idle, Laoise acts quickly to notch an arrow and fire down range at Rigin Mac Felin, the Phantom of the Hive.

Attack, shortbow: Hit

Phantom
TR1


With uncanny quickness, the Phantom again shifts aside to avoid being mortally wounded.

Reaction

Rolls

Arrow shot - (1d20+5)

(13) + 5 = 18

damage - (1d6+3)

(5) + 3 = 8

Add Sneak Attack - (1d6)

(6) = 6

Sep 21, 2017 11:47 pm
Adding savage attacker damage reroll.

Rolls

savage attack reroll - (1d10+5)

(8) + 5 = 13

DMJ

Sep 21, 2017 11:49 pm
Constablebrew says:
Adding savage attacker damage reroll.
Record adjusted.
Sep 22, 2017 11:32 am
Thorn glances at Maeriks as the big man lumbers forward toward the Phantom

A memory flashes through his head of an imbecile tackling a wrapped monster, at he instant before Thorn would throw himself at the monster in a moment of final desperation.

He smiles, in spite of the horror erupting around them.

I still owe you one from last time, brother.

And he launches forward beside the spear-wielding Norach, Urdav's blade surging alongside the Locust Spear.
OOC:
Proficiency set to offensive mode for this first round.

Rolls

Attack 1, damage - (1d20+7, 2d6+4)

1d20+7 : (18) + 7 = 25

2d6+4 : (35) + 4 = 12

Attack 2, damage - (1d20+7, 2d6+4)

1d20+7 : (12) + 7 = 19

2d6+4 : (43) + 4 = 11

Sep 22, 2017 1:58 pm
"Mind yourselves gents! Keep them at the end of your iron!"

Kray grinned as the enemy broke the barrier line, moving into position to intercept Goat, keeping himself between Sorcha and the foe. At ease, his yatagan and shield wait patiently at the ready.

Whatever the hell you are, the Fates are waiting.



Pretty sure Goat fucked Kray up pretty hard on Old Island so the matchup seems fitting.
Last edited September 22, 2017 2:08 pm

Rolls

Yatagan attack - (1d20+5, 1d8+5)

1d20+5 : (7) + 5 = 12

1d8+5 : (6) + 5 = 11

Sep 22, 2017 2:27 pm
With the Bear entangled in the net, Ivor draws the serrated ulathi dagger stabs and at the madman's leg repeatedly.
OOC:
If 1st attack was a miss then apply superiority die to the second. Trip Attack save DC is 16.
Last edited September 22, 2017 2:45 pm

Rolls

Bonus action dagger attack, damage, trip attack if hit - (1d20+8, 1d20+8, 1d4+5, 1d8)

1d20+8 : (1) + 8 = 9

1d20+8 : (6) + 8 = 14

1d4+5 : (2) + 5 = 7

1d8 : (7) = 7

Action Surge dagger attack - (1d20+8, 1d20+8, 1d4+5)

1d20+8 : (15) + 8 = 23

1d20+8 : (20) + 8 = 28

1d4+5 : (3) + 5 = 8

Crit damage - (1d4+5)

(4) + 5 = 9

Sep 22, 2017 2:47 pm
Seeing Kray square off with the Goat man, Bryn slides over with kukri blades drawn and hacks at the masked man.

Rolls

Attack with sneak - (1d20+6, 1d8+4, 2d6)

1d20+6 : (6) + 6 = 12

1d8+4 : (3) + 4 = 7

2d6 : (25) = 7

Off hand attack - (1d20+6, 1d8+4)

1d20+6 : (2) + 6 = 8

1d8+4 : (7) + 4 = 11

DMJ

Sep 22, 2017 4:07 pm
Thorn
TR1


Building off of the series of attacks from Maeriks and Laoise, Thorn drives in to keep the pressure on the Phantom, swinging the great sword at the fiend again and again, trying to take advantage of these critical early moments to force a mistake early before this elusive enemy can get loose.

2 Attacks: both hits

Though the masked man's expertise and quick movement is almost inhuman, Thorn can tell that Phantom is feeling the pressure. Thorn's blade is coming closer and closer to drawing real blood.

DMJ

Sep 22, 2017 4:17 pm
Kray
TR1


The Goat of the Hive locks out his great spear drives forward, his layers of shredded skins over his shoulders bouncing and swaying wildly. A slight falter and shudder when he first crosses the runic circle line seems to get him off to the wrong step, but soon he builds steam and crashes into Kray who meets him with a thick wooden shield and a slashing yatagan to follow.

Attack, yatagan: Miss

Because of the speed of the charge and the pressure that slams into the shield, Kray has to swing his blade while standing a step too close. The blade does chop into the wraps that gather around the Goat-masked barbarian's torso, but Kray know that his steel does not bite into flesh.

Kray has to lean forward to hold position; he can tell now that his heavy opponent is trying to use his augmented strength to drive Kray aside or to the ground.

DMJ

Sep 22, 2017 4:21 pm
Ivor
TR1


Bonus Action: Dagger attack with Trip Maneuver
Attack 1: Miss
Attack 2: Hit.
Maneuver shifted to successful Attack and applied
Successful Save to resist Trip


Keeping the pressure on while Donnchad is entangled and wrestling with the net, Ivor strikes low with his long dagger, seeking to cut the giant barbarian's leg while lifting his support from underneath him. With and slash and heave that would likely have cut any other man's leg off, Ivor is unable to mortally wound or topple the monstrous Bear. The costumed man shifts his tree-trunk legs to maintain stability, but only barely. With great effort he remains standing, but he now is clearly on his heels. He stumbles and begins to thrash wildly and desperately to bring his sharp axes to bear in some way to slice through the ruthlessly restrictive net.

Rolls

STR save, attempt resist Trip Maneuver - (1d20+8)

(12) + 8 = 20

DMJ

Sep 22, 2017 4:34 pm
Bryn
TR1


Though Bryn tries to exploit the Goat-man's forward crash into Kray's shield, Bryn is instead foiled by the speed and wild thrashing movement of the barbarian. Both of Bryn's kukri blade come close to the mark, but neither are able to do any real damage.

Attack and Off-hand Attack: Both Miss

DMJ

Sep 22, 2017 4:46 pm
Doirind
TR1 (cont'd)


Action Surge plus Movement, Attack Khopesh

Doirind begins to see all of Ivor's effort trying to topple her hated husband while he is entangled, and begins to see the wisdom of this strategy. With a burst of energy and speed, she leaps back into action again as the Bear spends valuable seconds wrestling to get free of the net.

Doirind grabs the curved khopesh blade from the floor nearby, circles around behind the giant man, and heaves with all of her strength at his legs.

Attempt khopesh Trip. Normally at Disadvantage. Restrained condition offsets to Advantage.
Hit: Opponent Tripped. Opponent has Prone Condition.
OOC:
Holy shit, it worked.
The curved blade hooks under one of the giant masked man's calves, lifting it up off of the ground only slightly, but it is enough. As Donnchad tries to reset his foot to stabilize, it catches on the net and his weight shifts too far to recover. Mighty Bear crashes down to the hard stone floor hard, the net still bundling around him as he tries frantically to manage his axes to cut free.

Seeing her foe toppled and now struggling, Doirind almost acts on the urge to fall upon him with more attacks from the curved blade she now holds.
But she sees Donnchad's dangerous axes thrashing relentlessly at the net and instead shows shrewd caution. She looks up at Ivor and nods.
She circles around a step or two to the side, where she and Ivor are positioned on opposite sides of the entangle giant.
And then she takes two steps back.

Remaining Movement: back up 5', out of enemy Attack range

She rares back with the khopesh, holding it high and out, prepared to deliver a devastating blow. But not until she can sees just the right moment to exploit when her villainous husband inevitably cuts himself free from the net and tries to stand. When Ivor and Doirind will attack from opposing angles.

Rolls

Khopesh Trip Attack - (1d20+3)

(16) + 3 = 19

DMJ

Sep 22, 2017 5:14 pm
OOC:
Last Call: Top of Round 1

I'm going to step away for a bit, but as I scan through what is happening, I think that wraps it up for Actions that will take place so far in TR1.

Leaving the opening here unless anyone needs to chime in to give last adjustments, Bonus Actions, Movement, or any other boost to performance before I shift over to Bottom of Round 1: Revenge of the Hive.

Let me know, y'all.

Final battle,

J
Sep 22, 2017 5:50 pm
OOC:
Yeah it'll take his Action to get disentangled and end Restrained, and his movement to stand up from Prone. I wish I could've done more (adding Grappled to the effects stack would've been nice) but those maneuvers weren't doing anything besides tacking on a trickle of extra damage.

Okay, I'll bite:
Nodding to Doirind, Ivor lets go the net and takes a step back opposite her with the thrashing Bear in between them. Shifting the ulathi dagger to his left hand, he draws his handaxe with his right.
[ +- ] Ivor's combat stats
OOC:
Now imagine if Bear fails his escape attempt!
Last edited September 22, 2017 5:52 pm

DMJ

Sep 22, 2017 6:40 pm
Bear
BR2


Finding himself on the ground and entangled, Donnchad the Bear of the Hive finally secures enough of a grip on the net to try to cut it and tear free.

Attack 1: Axe vs. Net.

The stubborn net loosens and slips, and does not cut enough for him to escape!
He frantically chops again with his larger axe.

Attack 2: Axe vs. Net

Finally the net is damaged enough for Donnchad to tear through. Disoriented, stumbling, and distracted, the Bear stands up, the disabled net at his feet.

Attack Hit. Net damaged to allow escape. End Restrained condition.
Movement: Stand Up. End Prone condition.


But he has spent so much time off-balance that he is unable to deliver any offense against the two foes who are beset against him on both sides. Still yet he has worked himself into a battle frenzy.

Bonus Action: Rage

Rolls

axe net - (1d20+8)

(16) + 8 = 24

damage - (1d6+5)

(1) + 5 = 6

axe net Attack 2 - (1d20+8)

(7) + 8 = 15

damage - (1d8+5)

(1) + 5 = 6

DMJ

Sep 23, 2017 11:04 am
Phantom
BR1


Rigin is observably off of his footing for the first moments of the combat within the runic circles. Barely dodging a series of fatal blows, he stops for a split second to reset position and launch a counter attack.

The Phantom holds no weapons, but he draws two clinched fist into his chest and then punches them forward side-by-side in an unusual simultaneous thrust, aiming right at Maerik's forearms.

Special Attack.
Maeriks must make comparative STR (Athletics) or DEX (Acrobatics) check in opposition to Attack roll result.


Then in a quick turn, the wrapped fiend turns to face Thorn, though not striking out at him. Instead the Phantom thrusts his hands up in the air, pointing them towards Thorn's head with his fingers open and curved in, like two clawed hands clutching onto an unseen orb.

Thorn's mind is suddenly wracked with pain and he finds himself fighting to maintain consciousness.

Special Technique.
Thorn must make WIS save, DC 13.


As Thorn wrestles with the confusion, the robed masked-man make an elusive shift and slide in an apparent attempt to relocate behind Thorn.

Special Movement.
Thorn must make comparative DEX (Acrobatics) check. At Disadvantage.
OOC:
Last roll below is inaccurate. Modifier is 1 point too high. Reduce result by 1. Comparative target for DEX (Acrobatics) comparison is 20.

Rolls

Special Attack v. Maeriks, punch strike, becomes DC to resist effect - (1d20+5)

(14) + 5 = 19

Damage punch Attack to Maeriks (half if Resisted) - (1d10+2)

(10) + 2 = 12

Special Movement, becomes DC for Thorn on DEX (Acrobatics) - (1d20+4)

(17) + 4 = 21

DMJ

Sep 23, 2017 11:12 am
Review of Responses Needed v. Phantom
for Maeriks and Thorn


1) Maeriks STR (Athletics) or DEX (Acrobatics),DC 19 . Damage is 12 if failed, or 6 if successful.

2) Thorn WIS Save, DC 13

3) Thorn DEX (Athletics), DC 20

DMJ

Sep 23, 2017 11:21 am
Goat
BR1 (partial)


Cealwin, Goat of the Hive, begins his fury and slams straight into Kray's shield at exceptionally high speed, intent on driving past the defender and striking at his true target.

Bonus Action: Rage
Movement: includes attempt at Overrun. Requires comparative STR (Athletics) from Kray.
OOC:
Sorry, Ez. At result 26, I don't think there is anyway to stop the Goat Freight Train from barreling past, but I'll leave it open in case you come up with something before I move the narrative forward.

Rolls

Overrun attempt v. Kray - (1d20+7)

(19) + 7 = 26

Overrun attempt v. Kray Advantage - (1d20+7)

(8) + 7 = 15

Sep 23, 2017 11:50 am
Thorn's Wisdom Save and Dex (Acrobatics) Check

Edit: Ouch and ouch. Forgot to do the Dex check at disadvantage; doesn't look like it matters, but...
Last edited September 23, 2017 12:10 pm

Rolls

Wisdom Save - (1d20)

(4) = 4

DEX (Acrobatics) check - (1d20+1)

(12) + 1 = 13

Dex (Acrobatics) disadvantage - (1d20+1)

(20) + 1 = 21

Sep 23, 2017 12:04 pm
OOC:
*cough* Lucky *cough*
Sep 23, 2017 2:32 pm
Yep. The Goat Express is coming through.

DMJ

Sep 24, 2017 12:48 am
Goat
BR1 (cont'd)


Cealwin heaves in with his full weight and blasts Kray out of the way, continuing his charge towards the center of the room. The masked barbarian raises his spear to strike. He is charging straight toward the Dark Throne, approaching it from its right flank.

Movement provokes Opportunity Attack for Kray and Bryn, if Reaction Round 1 is spent.

Rolls

DM roll

Secret Roll

Secret Roll

Sep 24, 2017 6:42 am
Strength (Athletics) Check: Failed
[ +- ] Maeriks Mac Hannoc
Last edited September 24, 2017 6:46 am

Rolls

Strength (Athletics) Check - (1d20+4)

(11) + 4 = 15

DMJ

Sep 24, 2017 9:26 am
Phantom
BR1 (cont'd)


An invisible but eruptive force burst out just as the Phantom's fists slam into Maerik's forearms. There is no flash or sound, but Maerik's feels a sensation of explosive pain. His arms are blown down and away, and his grip is broken in both hands. The Locust Spear is cast to the ground and then sent clattering away about 10 or 15 feet.

With blinding speed the Phantom turns attention to Thorn, making the strange claw-gripping hand figuration in the air ahead of him. When he does, Thorn's mind is wracked with a pain like a hot iron is being thrust into his eyes. For a moment, his vision goes completely white, with glowing whirls spinning through like burning stars.

Moving with the deadly grace of a panther, Rigin deftly glides around Thorn's guarding blade and around behind him, all the while holding his hands extended in the strange formation, like they are gripping an invisible globe.

The Phantom now stands behind Thorn, and Thorn is between Phantom and Maeriks. Thorn shudders and shifts for a moment, rigid and tense, his mouth and eyes flung open wide in pain. Then just as suddenly, he calms, steadying his stance as his body stills throughout. His sword locks back up to high guard, strong grip with both hands.

But Thorn's eyes are still wide with terror. His face is quaking and twitching. First he coughs out a few stuttering chuckles, but then he is bellowing out a disturbing, hideous laugh. Now he has a face of horror and madness as he raises his heavy blade, laughing out loud like a raving lunatic.

Against his will, Thorn takes a menacing step towards Maeriks.

DMJ

Sep 24, 2017 9:58 am
DMJ sent a note to Constablebrew

DMJ

Sep 24, 2017 12:24 pm
Round 1 Update
OOC:
Ez and Ox have option to spend Reactions in Round 1 for Kray and Bryn to capitalize on Opportunity Attack against Goat.

After that, I'll finish outside input for Round 1.

Can set up for Top of Round 2 after that.
Sep 24, 2017 3:24 pm
Kray relaxes at the last moment as Goat drives through, twisting to his left with the barreling force crashing through his shield. Not one to miss an opportunity, Kray immediately follows through with the natural momentum of the twist, lashing out at Goat's back with his yatagan.
[ +- ] Kray Mercon Character Sheet
Last edited September 24, 2017 3:47 pm

Rolls

Yatagan attack - (1d20+5, 1d8+5)

1d20+5 : (10) + 5 = 15

1d8+5 : (6) + 5 = 11

Sep 24, 2017 4:03 pm
Bryn hacks at the goat in the shoulder of the goat as he slips past.
OOC:
Rolling sneak attack because I didn't land a hit during the round.

Rolls

Attack/damage/sneak - (1d20+6, 1d8+4, 2d6)

1d20+6 : (10) + 6 = 16

1d8+4 : (3) + 4 = 7

2d6 : (51) = 6

DMJ

Sep 24, 2017 4:55 pm
Kray
R1 (cont'd)


Reaction Attack: Miss

Kray swings as the Cealwin the Goat rushes by, but the robed barbarian is surprisingly fast and barely ducks under the swipe.

DMJ

Sep 24, 2017 4:57 pm
Bryn
R1 (cont'd)


Reaction Attack: Hit

As the Goat drives by Kray, Bryn is able to chop his kukri down and connect, grazing the costumed man's shoulder.

DMJ

Sep 24, 2017 5:10 pm
Goat
R1 (cont'd)


The robed Goat man leaps the stair and reaches the back corner of the Throne. In an overhead motion he stabs his heavy spear down in violent action into the seat of the Throne.

The spear hits the seat of the chair in a loud clack. The young girls Sine and Casidhe, clinging to one another nearby, scream out in terror.

Rutcranna
R1


Rolls covered in previous entry. Hit. Effects.

Wondering at first if Rutcranna had moved out of the way of danger, Kray soon sees that the graceful witch woman now steps smoothly around the back of the Throne. With a quick thrust, she drives some sort of long needle into the lower middle back of the spear-wielding barbarian's rib cage, sliding the unusual weapon right through the heavy robes that he wears.

With the needle now embedded, she releases it, impaled in his back, and then she steps away slowly, still behind the Throne.

Goat
R1 (Cont'd)


Heaving in pain, Goat wheels around, arcing backwards at first. He quickly recovers though, and stabs a hard spear thrust back behind him. The strike is nowhere near Rutcranna. Still the Goat holds the spear forward and gives it a rugged jerk and twist. It is a strange motion, as if he is adding injury to some opponent that he cannot see.

Then it is clear to Kray and Bryn, the Goat is faltering. He is injured or impaired in some manner. His battle stance wobbles and he resets it only slowly and awkwardly. He lets one hand go from his spear and tries to reach back to the needle in his back. Unfortunately for him, it is at an angle where he cannot reach it. He grips his spear again, brandishing it out at guard with two hands again. He appears to be shifting and turning, scanning for targets. Yet he does not square up against Kray who is only a few steps from him, nor Bryn who is just beyond.

Hinka
R1


Then Hinka attacks, erupting on the scene from some unseen position in front of the Throne.

Hit and Hit.

The Goat takes desperate measures to shift to the side, barely keeping Hinka from spilling his kidneys out on the floor at the base of the Throne. The Tcho-Tcho's knives do not kill, but they cut deep.

And the Goat flinches, responding to the pain.

Rutcranna stands just nearby the Goat, yet as unbelievable as it seems, it is as if the Goat cannot see her.

Rolls

Hinka Attack Goat

Damage

Hinka off-hand attack Goat

damage

DMJ

Sep 24, 2017 5:23 pm
Transition to Top of Round 2 (TR2)
OOC:
Y'all, I think that's a wrap for all loose ends for Round 1.

Anyone can chime in if I'm missing something.

Otherwise, TR2 is OPEN FOR BUSINESS!!!!

First come, first served as always.
Open today on Sunday, but no requirement. Fight against burnout - wait until Monday if you need to. Haha.

P.S. X, sorry bro. Thorn has to stand by. Currently he is a Bottom of the Round (BR) performer, in the cruel hands of The Phantom Menace.
Sep 24, 2017 7:00 pm
Phantom Menace. Well played, J. Well played.

Just a guess, but wasting Phantom Menace should help Thorn. Or maybe damage a la concentration rules?
Last edited September 24, 2017 7:02 pm

DMJ

Sep 24, 2017 10:28 pm
Ezeriah says:
Phantom Menace. Well played, J. Well played.

Just a guess, but wasting Phantom Menace should help Thorn. Or maybe damage a la concentration rules?
OOC:
Ya, I don't mind answering between J and Ezeriah that that probably is a good plan. I'd be reluctant to guess though if such an idea is completely clear to Kray and the others or not. Everything is happening fast, at different locations, during active combat. This is probably the first time anyone here has experienced an actual unnatural magical spell that really seems legit. Plus I'm not even sure at this point that anyone other than Maeriks can clearly see that Thorn has done anything suspicious. In peripheral vision, everyone else just sees a fight going on - Maeriks and Thorn faced off against Phantom. Seems like the knowledge of that development is from the message board, not really the characters in the chaos of the Throne Room.
Every action and inference is on the table though.

If you want a boost on realism cover, you could toss out some ability skill checks that seem applicable, see how good/bad the results are, and use it as explanation of Kray's quick assessment, intuition, and analysis of what is going on. To me, Insight seems like a decent candidate. Maybe Investigation as a secondary applicant.

In the last few hours, everyone has become more clear that things like mind-control and mental assaults are definitely in play with this crowd. People have been driven mad, acting out of their minds, turning on their friends. Rutcranna has been passing out, bleeding in her nose, explaining she is under mental assault by Glaaki. Rutcranna was even suspected as mentally dominating one of Gorolach's defender shield maidens downstairs - made that bitch pass out like a dead fish just by some sort of Jedi mind trick. I think the characters are definitely in range of putting 2 and 2 together to see cause and affect.

Or of course you could just make the call, take six steps southeast, and try to cut Phantom's head off -- see what happens. Nothing illegal on that. Haha!
Sep 25, 2017 12:20 pm
Bryn breathes a sigh of relief seeing Hinka "There you are...Where the fuck have you been?"

He then slides in next to Hinka and hacks at the Goat man with his blades.

Rolls

Main hand with sneak - (1d20+6, 1d8+4, 2d6)

1d20+6 : (6) + 6 = 12

1d8+4 : (8) + 4 = 12

2d6 : (32) = 5

Off hand - (1d20+6, 1d8+4)

1d20+6 : (16) + 6 = 22

1d8+4 : (1) + 4 = 5

DMJ

Sep 25, 2017 2:14 pm
Bryn
TR2


Bryn strides up to the platform to attack the Goat near the Throne. Acting erratic as he approaches, Goat snaps back into attention just in time as Bryn swings his blades. The first swing sails overhead as he ducks, but Bryn's follow-through strike cuts through the goats robes to scrape the barbarian's torso.

Not a killing stroke, but the Goat is tiring and still struggling to maintain a thorough defense against the group of foes. He is not fighting with the relentless battlefury for which the Hive and even the Bat Hannocs overall are known.

Attack 1: Miss
Attack 2, Off-hand: Hit
Sep 25, 2017 2:24 pm
Ivor recognizes the blood-crazed look in Donnach's eyes. This man will hardly feel any pain Ivor is about to deal. Fuck it. "Keep knocking him down with that thing." Ivor growls to Doirind. He reverses his grip on his dagger and then commits: he leaps at the Bear, leading with a hammering blow with the down-turned dagger, followed by a diagonal slash with the hand-axe.
[ +- ] Ivor's combat stats

Rolls

Ulathi dagger - (1d20+8, 1d4+5)

1d20+8 : (3) + 8 = 11

1d4+5 : (1) + 5 = 6

Handaxe - (1d20+8, 1d6+5)

1d20+8 : (3) + 8 = 11

1d6+5 : (6) + 5 = 11

DMJ

Sep 25, 2017 3:34 pm
Ivor
TR2


2 Attacks: Both Miss

The Bear of the Hive, just torn free from the net and in full barbarous rage, stands ground and defends as Ivor drives in with his dagger and axe. The hulking masked man's defenses are too sound, and Ivor cannot land a strike against him.

DMJ

Sep 25, 2017 3:41 pm
Doirind
TR2


Seeing her husband break free and dive straight into combat against Ivor is daunting. Doirind is reminded that she is going up against a killing machine. She knows that landing any blow against this veteran warrior will be difficult enough, and that knocking him down now will be next to impossible for her. Still yet, her resolve is deep. She heaves the heavy khopesh with all the strength she has.

Attack, Khopesh: Hit


The curved blade slams into the Bear's costume wraps and he shifts inward to offset the strike. The damage in the end is minimal, but Doirind seems to have gotten Donnchad's attention.

When he turns towards her briefly, her wrath is fueled. "Yes, you castrated pig. Look at me now! I will KILL YOU!!"

She draws the khopesh back again and sails out another violent swing, shouting out in rage.

Action Surge.
Attack: Miss


She misses wildly. And now the monster is moving in against her.

Rolls

Khopesh Attack - (1d20+3)

(12) + 3 = 15

Damage - (2d4+3)

(23) + 3 = 8

Attack 2 Khopesh - (1d20+3)

(2) + 3 = 5

damage - (2d4+3)

(23) + 3 = 8

DMJ

Sep 25, 2017 5:34 pm
Laoise
TR2

Startled by the Goat's sudden rush onto the Throne platform, Laoise lets out a yell of surprise. Then instinctively she turns and fires an arrow at the close range assailant.

Attack, Shortbow: Hit

Cealwin the Goat had turned to dodge Bryn's blade. Now he is barely able to dive out of the way to avoid getting shot in the chest with an arrow from no more than 10' away.

Clearly winded and on his heels, he tries to stabilize.

Rolls

Shortbow attack - (1d20+5)

(18) + 5 = 23

damage - (1d6+3)

(1) + 3 = 4

Sep 26, 2017 2:57 pm
Eyes narrowed, Maeriks takes a half step backwards instinctively as his recently won trophy and symbol of his position as Norach clatters across the floor. Even before the weapon has stopped its movement, Maeriks is drawing Reave from his basket. He thinks back to the ceremony where he received the weapon and named it. In a whisper to himself, he recognizes his mistake in denying the weapon its share of blood. "Yes, my Reave was named for this moment."

He lashes out at Rigin in a series of swings. He sees the strange control Rigin is exerting over his new friend and thinks back to the many episodes where he was the victim of this very same humiliation and pain. "No" he whispers.

Constablebrew sent a note to Xorthan,DMJ
OOC:
If the attack hits:
Maeriks smashes into Rigin and shouts with rage. The war club crashes down onto Rigin with a powerful force, causing the man to stumble. Cast Thunderwave. DC 14 STR save or be knocked prone.
[ +- ] Revised Thunderwave
22 Damage total and DC 14 or be pushed prone.
[ +- ] Maeriks Mac Hannoc
Last edited September 26, 2017 6:27 pm

Rolls

Attack, disadvantage, damage, damage reroll - (1d20+6, 1d20+6, 2d6+4, 2d6+4)

1d20+6 : (14) + 6 = 20

1d20+6 : (11) + 6 = 17

2d6+4 : (33) + 4 = 10

2d6+4 : (64) + 4 = 14

Thunderwave Damage - (2d6)

(24) = 6

Rerolling thunderwave die landed on 2 - (1d6)

(4) = 4

DMJ

Sep 26, 2017 3:16 pm
Thorn
TR2


Thorn feels his body betray him. He loses control of his limbs. His head is spinning and throbbing with pain.

Maeriks
TR2


Attack: Hit
Opponent Fails Save, incurs all Damage and Effects.


Rigin is unable to get Thorn's motion completely underway in time for a strike before Maeriks dashes past. As Maerik's great war-club comes arching in towards him, Rigin thinks he can sidestep the attack, or at least shift enough to keep it from being anything but a glancing blow. But then the thunderous boom cracks out.

The large weapon connects first with Rigins forearm as he tries to shift to the side, but then it carries through to hit him in the upper chest near the shoulder. The blast that explodes then hits him full in the face, neck, head, and upper torso. The shock blows his arms wide and he is thrown to the stone floor like a rag doll.

Rigin Felin's son, Phantom of the Hive, lies on his back and remains motionless for long seconds. He tries to shift his arms and legs back beneath him to stand again, but they are slow to respond, only twitching and jerking slowly as he tries to gather his senses.
OOC:
Behind the DM screen: Rigin is in the Zero HP State! Still moving, trying to make it to BR2, but in BAAAAAD shape.
Phantom has Prone condition.
Phantom has 3 Levels of Exhaustion.

Thorn
TR2 (cont'd)


DMJ sent a note to Xorthan,Constablebrew
The next thing Thorn remembers is gathering himself together again. He is down on one knee, and catches himself before he falls over completely. He hears his sword clatter on the ground. He manages to focus his vision enough to see the great blade lying on the ground next to him. He cannot quite get his motor skills back together enough to reach out and take hold of it.

His head is pounding, and he is breathing heavily. The floor is still spinning, but starting to slow down.
OOC:
X, Maeriks knocked the caster down hard and disrupted that spell, but no Action permitted just yet. Sorry. Phantom hangover.

Rolls

Phantom STR Save vs. DC 14 ThunderCatWave - (1d20+6)

(3) + 6 = 9

Sep 26, 2017 4:35 pm
At this moment, Kray was immersed in his element, savoring the nuances of battle even as his mind worked out tactical considerations. He derived a subtle sort of pleasure from combat, perhaps similar to an artist appreciating the process as part of creating fine works, or an engineer laying the ground work for a great fortress. He could even liken it to the simple working man's satisfaction in a job well done. Although Kray knew combat was a means to an end, always part of some objective, goal, or larger end game political machination, he somehow drew great contentment from the entire experience, whether it was a duel or a large scale battle. To Kray, combat of any kind, for business or reasons personal, was a combination of art and science, and the potential finality of any such event made it simultaneously one of the ultimate forms of expression and objective resolution.

Seeing Goat too close to the witches, Kray moves without delay to put the beast man down. Looking to create an opening, he approaches Goat from the front in an effort to draw his attention from the others, aggressively threatening with a heavy feint from his yatagan while at the same time shifting his shield to show Goat an exposed weakness, baiting him in an effort to create an opening that could be exploited.

Kray smiled, sadistic in demeanor.

That's right, bastard. Bleed me. I'm easy.

Dice to attack Goat. +3 Attack Combat Proficiency.

Miss.
[ +- ] Kray Mercon Character Sheet
Last edited September 26, 2017 5:04 pm

Rolls

Yatagan - (1d20+8, 1d8+5)

1d20+8 : (4) + 8 = 12

1d8+5 : (7) + 5 = 12

DMJ

Sep 26, 2017 6:08 pm
DMJ sent a note to Constablebrew

DMJ

Sep 26, 2017 6:24 pm
Kray
TR2


Kray moves up on top of the one-step platform to clash again with Cealwin the Goat head-on. His yatagan does not draw blood, but Kray's aggressive approach and attack seem to have captured the masked barbarian's attention.

Kray glares into the empty eye sockets of the animal skull that is buckled to the leather mask that covers the man's face. It is a new skull and mask, different than the one that was ripped off by Qiu back at Old Island. There are no real eye-hole cutouts in the leather of the mask, Kray notices though. It is still unclear how these Glaaki pawns maintain vision or full sensory in their obstructive face wraps.

The Goat focuses from his recent confusion and steps towards Kray, brandishing his spear. Kray knows that his opponent will thrust forward with the extended weapon in the next moments, so he readies his shield even as he feints an opening to draw the enemy attack.

DMJ

Sep 26, 2017 6:28 pm
OOC:
Had to rewrite the Post above, featuring Phantom and Thorntron. For those who care, might want to revisit to get a picture that may be a little different than the early version because I had messed up some of the details on the first time through.

DMJ

Sep 26, 2017 6:37 pm
Hinka
BR2


Seeing the confused Goat turn focus on Kray, Hinka lashes out with some sort of weighted rope at the Goat's legs.

Attack, bola-band.
Hit.


Goat requires DEX Save
RESULT: Fail.


Hinka's weighted rope entangles the robed barbarian's feet, and he tumbles down to the ground, off the single-stair drop.

Goat has Prone condition.

Rolls

Bolaband Attack

Goat DEX Save - (1d20+2)

(12) + 2 = 14

Sep 26, 2017 6:43 pm
Constablebrew sent a note to DMJ

DMJ

Sep 26, 2017 6:48 pm
Strategic Off-Screen Pause, Mid Round 1
OOC:
Stopping for a while now as I think about shifting from TR2 to BR2.

Anyone speak up if they want to send in any last nickel Bonus Actions, Movement, Reactions - whatever. Or anything else that needs to be clarified before moving on to Dark Actions from The Hive.
Sep 26, 2017 6:55 pm
Constablebrew sent a note to DMJ

Rolls

If DMJ is so kind - Dissonant Whispers bonus action damage vs Rigin - (3d6)

(265) = 13

DMJ

Sep 26, 2017 7:33 pm
Maeriks
TR2 (cont'd)


Rigin WIS Save vs. Dissonant Whispers unsuccessful.
Full damage.
Reaction used to flee at a crawl.


With Rigin on the ground after the thundering club strike, Maeriks towers over his shocked adversary who now lies at his feet. Maeriks, The Adept, speaks The Old Words that he knows will finish his foe off for good.

Maeriks's lips move, but perhaps no one in the room sees that. His voice is so quiet that certainly no sound is heard by anyone other than the man on the ground. Yet what is clear is that Rigin Felin's son, bane of Maeriks's life for decades, agent of ruin for the entire Bat Hannoc clan under the reign of wretched Glaaki, is wracked with pain and suffering immeasurable.

Rigin is slow to move at all at first, but then bursts into a scraping clawing crawl. He drags himself away from Maeriks, away from the Throne. Slowly he claws and squirms along the floor towards the outer circle, towards the battle between the Glaakieou and the Ulathi that is still raging in the outer perimeter.

In his injured condition, the Phantom does not get far however. Soon he stops and begins to contort and thrash on the floor. His hands shoot up to clutch at his head, pressing over his own ears. After several more heaves and throes, Rigin tears away his menacing leather mask, exposing his scarred pale face beneath.

Rigin's eyes are filled with horror. His mouth is wide open and quaking. All of the muscles of his eyes and cheeks are pinched tight in pain and stress. His breath heaves in and out, chest rising and falling as he guppies for air.

In a quick crash, the violence of his movements cease. His body slows from the convulsions, gathers his breaths in fleeting gasps.

Rigin's eyes seem to fill with conscious recognition, but only briefly. In that moment, he looks up at Maeriks, and his eyes widen with surprise and fear once again.

"MAERIKS!," Rigin heaves out in a rough coughing whisper.

He gives two more labored breathes in and out. "It cannot be. You....cannot... you.."

And then he is gone. The back of his head thunks down on the stone floor.

Rigin son of Felin, the Phantom of the Hive is defeated, lying at the feet of Maeriks Mac Mahan Mac Hannoc.

Rolls

WIS Save - (1d20+2)

(12) + 2 = 14

WIS Save Disadvantage - (1d20+2)

(2) + 2 = 4

DMJ

Sep 26, 2017 8:20 pm
OOC:
Another rewrite entry above.

Didn't get the results right on the first version.
J fucking it up on the writing assignments today. Not on my game during Final Battle. wtf

DMJ

Sep 27, 2017 12:58 pm
Goat
BR2


On the ground, legs entangled, with enemy close upon him, Cealwin tries to strike out to give himself some space, and time to get his feet pulled free.

Bonus Action: Spear, swinging attack (Special), with Reach 10'

He takes critical seconds and costly use of his hands to unravel the leather strap.

Action: Escape attempt bola strap, STR Athletics check
OOC:
Ox, Ez, this swing to clear effort is a little odd. Both Bryn and Kray need to see if it is a hit or not. If it is, you have two choices for them:
1) take the damage and have option of having fluid Movement within the 10' reach at next turn
2) draw back to avoid the hit. Ignore damage, but start next turn outside of the 10' reach
OOC:
After result, that is likely a Miss, so it probably doesn't matter, but let me know either way.
Escape Result: Success
Movement: Stand to end Prone condition


The goat tears free of the rope and stands up, trying to reset his battle stance.

Rolls

Special Spear clearing swing Attack - (1d20+7)

(7) + 7 = 14

damage - (1d4+4)

(1) + 4 = 5

STR Athletics Checks for escape - (1d20+7)

(16) + 7 = 23

Spear Swing Attack Disadvantage - (1d20+7)

(12) + 7 = 19

DMJ

Sep 27, 2017 1:24 pm
Bear
BR2


Donnchad, the Bear of the Hive, looks like a giant lumbering forward towards Doirind. He raises his axes high and at fully extension before he rains them down at the small-framed barefooted Dannein woman.

Doirind raises her khopesh in defense and screams out a battle cry, standing her ground against the heavy onslaught from her most hated enemy who was once her caretaker and champion. Her defiance is song-worthy perhaps, but she is outmatched against this juggernaut.

Action: 2 Attacks Battle Axe
Bonus Action: Off-hand Attack Hand Axe


Results: Hit, Miss, Hit

The attacks are terrible, but Doirind still stands, perhaps on rugged force of will alone.
She yells out in rage again, proclaiming with ferocity that though she is bleeding, she is not yet broken.

Rolls

Battle Axe Attack 1 - (1d20+8)

(5) + 8 = 13

Damage - (1d8+7)

(5) + 7 = 12

Battle Axe Attack 2 - (1d20+8)

(1) + 8 = 9

Damage - (1d8+7)

(8) + 7 = 15

Hand Axe Attack - (1d20+8)

(13) + 8 = 21

damage - (1d6+7)

(1) + 7 = 8

DMJ

Sep 27, 2017 1:55 pm
Transition Round 2 Top of Round 3
OOC:
I think that is all in for Dark Actions of the Hive.
(Hive is down a little over 33% on personnel right now, based on latest projections).

If anyone has any Reactions to send out for the last gasp of Round 2, have at it.

Unless there are any objections, Top of Round 3 is ACTIVE.

X, Thorn had to shake it off like Taylor Swift for the Round 2 Mind-Control Recovery Program.
He is back to full capability for Round 3 though!

Everybody start swinging for the fences.
Sep 27, 2017 4:20 pm
OOC:
Not sure on the positioning, so does Ivor get a Sentinel reaction vs. Bear for attacking Doirind?

DMJ

Sep 27, 2017 4:28 pm
Jabes.plays.RPG says:
OOC:
Not sure on the positioning, so does Ivor get a Sentinel reaction vs. Bear for attacking Doirind?
OOC:
I had to read that over again; wondering if the criteria was that you had to be adjacent to the victim who was being attacked. But the language is not too restrictive on exactly where the attacked victim is in relation to the Sentinel.

Here it is:

"When a creature within melee range of you makes an attack against a target other than you (and that target doesn’t have this feat), you can use your reaction to make a melee weapon attack against the attacking creature."

So I say: YES, Ivor can use a Round 2 Reaction to Attack Bear, because Bear Attacked Doirind while within range of Ivor's melee.
Sep 27, 2017 8:20 pm
With the Bear's attention turned towards Doirind, Ivor falls upon the Glaakieou with a primal roar.
OOC:
R2 Reaction & TR3 Actions. Menacing Attack Maneuver (save WIS DC 16 or enter Frightened condition) applied to first hit, if any.
Last edited September 27, 2017 8:30 pm

Rolls

R2 Sentinel Reaction: Handaxe - (1d20+8, 1d6+5)

1d20+8 : (15) + 8 = 23

1d6+5 : (6) + 5 = 11

TR3: Handaxe - (1d20+8, 1d6+5)

1d20+8 : (13) + 8 = 21

1d6+5 : (2) + 5 = 7

TR3: Ulathi dagger - (1d20+8, 1d4+5)

1d20+8 : (2) + 8 = 10

1d4+5 : (4) + 5 = 9

Menacingl Attack applied to first hit, if any - (1d8)

(8) = 8

Sep 27, 2017 9:27 pm
OOC:
The swing is a miss on Bryn.
Bryn lunges in at the Goat with his blades after the spear nearly knocks him over.

Rolls

Main hand and Sneak damage - (1d20+6, 1d8+4, 2d6)

1d20+6 : (9) + 6 = 15

1d8+4 : (8) + 4 = 12

2d6 : (65) = 11

Off hand - (1d20+6, 1d8+4)

1d20+6 : (18) + 6 = 24

1d8+4 : (4) + 4 = 8

DMJ

Sep 27, 2017 9:28 pm
Ivor
TR3


Ivor cuts and chops against The Bear, trying to wear the heavy man down under a flurry of attacks.

R2 Reaction, Axe: Hit
R3 Axe: Hit, Menacing Attack Damage Applied. Target impervious to Fear effects.
R3 off-hand Dagger: Miss


Though the monster warrior absorbs the blows with little reaction, the bloodletting begins to take its toll. Donnchad begins to slow. His legs falter beneath him, almost buckling.
The Bear still stands. A picture of grotesque wounds and blood now, but he still stands, enduring punishment beyond the capability of a normal man.

Bear in Zero HP State. Endures 3 Levels of Exhaustion.

DMJ

Sep 27, 2017 9:36 pm
Doirind
TR3


Worn down from the assault she just endured, the curved sword is too heavy in her hands now. She drops it inadvertently, but is too injured and exhausted to pick it up.

With her last reserve of energy, Doirind draws forth her drusus shorts sword again and dives headlong against Donnchad, driving the sword straight towards his heart -- a last desperate measure to either kill or be killed.

Attack, Shortsword

Result: Hit

The blade slides into Donnchad's chest as Dorind yells out. From the position, it must be impaling the lungs or possibly the liver. She lets go of the sword. Now it is stuck, protruding out from his wide torso.

The great Bear shudders - rocked through his entire frame. He takes two steps back, and then one forward. His head tilts down. The profane mask keeps its dull look all the while, no expression even as the blood pours out from the devastating wound.

Doirind too is shaking. She has given her all, and is now weaponless. She looks up and glares at her former husband. She has nothing else to give.

Donnchad's smaller axe drops to the floor in a loud rattle. Both of his arms are low at his sides now.

But then...he resets his grip on his large axe. In a smooth flow he raises it over his head, and grips it now with both hands.

His stance is solid again. The Bear of the Hive, bleeding towards death, strides forward on a heavy step, axe raised high once again for the kill.

Doirind looks up, thoroughly spent, hopeless, accepting her fate.

Rolls

Drusus blade attack - (1d20+4)

(12) + 4 = 16

damage - (1d6+2)

(1) + 2 = 3

Sep 28, 2017 12:50 am
TR3

Maeriks wastes little time to relish the death of the Phantom Rigin. He charges to Doirind, passing just off to her side and bringing Reave around in an arc. He aims at the Bear's legs as he shouts some formless primal communication that could only mean one tging "DEATH!"

Attack action. Bonus Dissonant Whispers

Dont think that is a hit, but if it is, he will be ThunderStruck!!!
Last edited September 28, 2017 12:54 am

Rolls

Attack, disadvantage(??), damage, savage damage reroll - (1d20+6, 1d20+6, 2d6+4, 2d6+4)

1d20+6 : (4) + 6 = 10

1d20+6 : (11) + 6 = 17

2d6+4 : (65) + 4 = 15

2d6+4 : (62) + 4 = 12

Dissonant Whispers damage - (3d6)

(465) = 15

DMJ

Sep 28, 2017 1:03 am
Bryn
TR3


Attack 1: Miss
Off-hand Attack: Hit


Bryn moves in swiftly and puts the Goat on his heels with vicious slashing attacks of the kukri blades. Cealwin is able to duck back out of the way of all of the strikes...except the last.

Bryn slashes downward with his left blade and connects near the base of the neck and the right clavicle, just missing the thicker leather corners of the elaborate mask. The blade's sharp edge thrashes through flesh and blood erupts forth immediately, pouring out to saturate the barbarian's costume wraps.

The Goat jerks back from the pain of the injury. Bleeding severely, he stands and continues to fight, again displaying the inhuman tenacity of these possessed maniacal warriors.

Goat enters the Zero HP State

DMJ

Sep 28, 2017 2:02 am
Maeriks
TR3


Maeriks charges in against Donnchad the Bear, joining Ivor in the attack, and seeking to lay the hulk low before he is able to crush Doirind under the weight of his heavy axe.

As Maeriks swings the war club in, Donnchad swings his axe suddenly right at Maeriks, knocking the club aside before it is full swing.

Attack: Miss

Maeriks speaks the Old Words, sending forth a harsh message of discord that should break Donnchad's mind apart.

But then Maeriks realizes that the Words are not working, that Donnchad has already dismissed them, as if they never reached his ears.

Dissonant Whispers. No effect.

The Bear draws back his axe again, this time targeting Maeriks instead of Doirind.
Covered in blood, sword in his chest, Donnchad fights on as no man should be able to do.
Sep 28, 2017 9:43 am
The Phantom lies before him, dying, Maeriks standing over the creature triumphantly. Thorn catches the big man’s eye briefly and nods, in appreciation, as twice now the giant has saved him from the Phantom.

As Maeriks goes charging off into a different fray, Thorn shakes his head, trying to clear it. His hand reaches for Urdav’s blade. Whatever overtook him is cascading off of him like a waterfall.

Finally able to grip the weapon, he stands and quickly surveys the state of the battle. Much has happened. He watches his big friend joining Ivor and Doirond, swing and miss at a languishing Glaakieou, and moves over to assist.

Rolls

Attack 1 / damage - (1d20+7, 2d6+4)

1d20+7 : (12) + 7 = 19

2d6+4 : (52) + 4 = 11

Attack 2 / damage - (1d20+7, 2d6+4)

1d20+7 : (19) + 7 = 26

2d6+4 : (46) + 4 = 14

Reroll 2 from first attack (GWF) - (1d6)

(4) = 4

DMJ

Sep 28, 2017 2:15 pm
Thorn
TR3


2 Attacks: Both Hit

Thorn charges into the growing circle of attackers who have ganged up against Donnchad the Bear. It is a crowded front, with Ivor and Maeriks both sending in active attacks and the recently disarmed Doirind right underfoot as well. Thorn has to time his opening just right to swing his greatsword through the melee without endangering his allies, but he does just that, with expertise.

Seeing the hulking barbarian swinging his axe inward towards Maeriks, Thorn strikes in a downward arc to intercept the incoming axe and inflict injury at his opponent's hands. Urdav's heavy blade dives directly into the already bloodied barbarian's left forearm. There is a burst of blood. The blade chops completely through the beefy limb. The severed hand and part of the forearm spins and hits the floor in a gruesome tumble. The bear pulls back his nub limb in pain and blood pours over his other hand, onto the floor, and some is slung out onto Maeriks.

Following through from the first devastating slice, Thorn spins the huge blade deftly in his hands and regrips it for a thrusting motion. He drives forward at the center with all of his weight. The point of the sword pierces through the Bear's chest, breaking through 2 or more low ribs on his right side, and sliding into the chest cavity. Thorn feels blade crack the ribs on the back and halt progress after piercing through the back perhaps a few inches.

Impaled, Donnchad the Bear of the Hive leans forward with all of his weight and shoves the hilt of Thorn's blade with the bloody nub of his amputated arm. Thorn's blade is forced back out from the wound.

Thorn recovers his battle stance and resets his control over his weapon. He sees the bear still holding the great axe in his right hand. Despite a short sword still impaled in his chest, an arm amputation at the forearm, and a sucking chest wound, the Bear stands ready to continue the fight even as his enemies have completely encircled him.

Opponent Below Max Neg HP Threshold. Must begin Death Saves.

Death Save 1: Success

Attempt to Keep Fighting While Dying. No Death Marks, so DC 5 CON.

Rolls

Death Save 1 Bear - (1d20)

(19) = 19

CON Check, DC 5, Continue Fighting While Dying (No Death Marks) - (1d20+4)

(20) + 4 = 24

DMJ

Sep 28, 2017 2:22 pm
Top of Round 3 update
OOC:
I think everyone is in on Action for TR3 except for Kray.

Goat is in the ZHPS. Kray and Bryn are surrounding.

Bear is maimed and in the process of dying, but still fighting, encircled by Ivor, Maeriks, and Thorn.

Send it in, Ez. What happens next in this Gore-fest?!

DMJ

Sep 29, 2017 10:10 am
Partial Shift to BR 3
OOC:
Yo, Ez. I want to give time to let you update us on Kray's Actions for TR3, but I'm going to make the call to proceed with a partial shift into BR3 this morning for the Bear battlers.
Later in the day, might open up TR4 for them and have to consider Goat's R3 Actions at some point.
Thanks, bro.

DMJ

Sep 29, 2017 10:18 am
Bear
BR3


Donnchad the Bear, bloody, impaled, and maimed, roars out. It is the very first time that any of his opponents have ever heard a sound come from underneath the bulky animal mask.

The hulking barbarian stomps forward with unnatural vigor, swinging his axe with his only remaining hand at the opponent who struck him last.


Recover Rage
2 Attacks v. Thorn

Rolls

Axe Attack 1 - (1d20+8)

(9) + 8 = 17

Axe Attack 1 Disadvantage - (1d20+8)

(9) + 8 = 17

Damage Thorn - (1d8+7)

(1) + 7 = 8

Axe Attack 2 - (1d20+8)

(8) + 8 = 16

Axe Attack 2 Disadvantage - (1d20+8)

(12) + 8 = 20

Damage Thorn - (1d8+7)

(8) + 7 = 15

Sep 29, 2017 1:30 pm
OOC:
Sentinel Reaction triggered by Bear's attack on Thorn. I realize you might want this to happen after Kray's action. If so, please feel free to reorder or ignore.

Sentinel reaction impossible due to relative position of fellow Sentinel. Attack roll converted to TR4 action. Bonus action roll appended.
Last edited September 29, 2017 2:54 pm

Rolls

Sentinel Reaction: Handaxe - (1d20+8, 1d6+5)

1d20+8 : (9) + 8 = 17

1d6+5 : (4) + 5 = 9

TR4 bonus action: Ulathi dagger - (1d20+8, 1d4+5)

1d20+8 : (11) + 8 = 19

1d4+5 : (3) + 5 = 8

DMJ

Sep 29, 2017 1:46 pm
OOC: Jabes bro, you are going to hate this, but I have to toss out what I think is a candidate for "Most Annoying Feat Detail to Players":

"When a creature within melee range of you makes an attack against a target other than you (and that target doesn’t have this feat), you can use your reaction to make a melee weapon attack against the attacking creature."

Thorn "The Other Sentinel" somehow makes your would-be Reaction strike ... impossible?

Weird, but we've been riding this rule out and are going to stick with it. I think it is a measure to avoid the whole party (or army potentially) from getting Sentinel and just getting a Reaction Attack every single round back and forth between everyone.

DMJ

Sep 29, 2017 1:54 pm
OOC:
To follow up on the above, Jabes. We can store that Attack (successful Attack) away as the regular Action that seems imminent for upcoming TR4 if you want.
Don't want to waste a hit against Big Boy Tenacious.

I'll post up later today about opening TR4, but this one is already queued up if you want it then.
Sep 29, 2017 1:56 pm
OOC:
No, I'm an idiot. This has been covered before and I aimply forgot. My bad. Peace!

EDIT: Yeah sure let's bank that roll. Thanks! :-)
Last edited September 29, 2017 1:57 pm
Sep 29, 2017 2:50 pm
OOC:
moved to OOC chat
Last edited September 29, 2017 2:59 pm

DMJ

Sep 29, 2017 2:51 pm
Split Rounds: 6 second adjustment
Advance to TR4 for Bear Fight (Ivor, Thorn, Maeriks, Doirind)
Hold at TR3 for Goat Fight (Bryn, Kray, etc.)
OOC:
Want to press on where we can today to set up the weekend. Adjusting time for the mechanical game - BUT not like a Glaaki paradox time warp!!
Kray has Action left in Round 3, Goat still may get a chance on R3 Actions, depending.

But Top of Round 4 can begin and IS OPEN for others a few steps away battling down Big Bear.

Ivor's hit will be in first. Maeriks, Thorn, Doirind can come in after that.

I'll run an audible after-the-fact recovery if this goes haywire somehow and there are some effects that expand outward to influence the separate sections of the adjustment.

DMJ

Sep 29, 2017 2:53 pm
Ivor
TR4


Ivor chops in on the struggling but still dangerous Bear.

Attack: Hit
(Taken from Post above, previously planned as Reaction)


DEATH MARK 1 Inflicted
Sep 29, 2017 2:56 pm
OOC:
Bonus action dagger attack added to that post.

DMJ

Sep 29, 2017 3:03 pm
Doirind
TR4


Hearing Donnchad roar out after the injury, and seeing him relentlessly pressing on as if he will never stop, Doirind throws herself upon her former husband in a ferocious leap.

"You are dying now!!! It is over!"

She grabs onto Donnchad's bear mask from behind, jerking it by the fur with both hands. The rough torque on the mask makes the hulking man pull backward, off balance.

"For Tierney! For Caes! Die, you horror! I hate you!", Doirind wraps one arm around Donnchad's right arm that is holding the axe, and pulls it back. She is nowhere near strong enough to stop him, but in her fury she is obstructing his movement and causing him to lose his guard.

Action: Help
Next Attacker gets Advantage on Attack.
Sep 29, 2017 3:09 pm
Thorn is uncharacteristically surprised at the sudden flurry of axe blows directed him, and is momentarily rocked back onto his heels. He should have remembered the Phantom, back near Fingol's cabin. These creatures can appear to be at death's door and suddenly claim Yshala's own luck.

He sees Doirind leap onto the Bear creature, pulling its axe arm back, and he sees his opening.

Urdav's sword arcs through the air, arriving at his enemy's exposed chest.
[ +- ] Thorn Character Sheet

Rolls

Attack 1, advantage from Doirind / damage - (1d20+7, 1d20+7, 2d6+4)

1d20+7 : (16) + 7 = 23

1d20+7 : (18) + 7 = 25

2d6+4 : (51) + 4 = 10

Attack 2 / damage - (1d20+7, 2d6+4)

1d20+7 : (20) + 7 = 27

2d6+4 : (66) + 4 = 16

Reroll 1 from first attack (GWF) - (1d6)

(4) = 4

Crit damage from second attack - (2d6+4)

(26) + 4 = 12

Reroll 2 from Crit damage - (1d6)

(4) = 4

DMJ

Sep 29, 2017 3:19 pm
Ivor
TR4 (cont'd)


In Doirind's fury she tears the elaborate and heavy bear mask completely off of Donnchad's head. Doirind falls to the ground as the mask breaks free, and the mask it self tumbles down on the ground in a heap.

Donnchad's face is visible for the first time. He is a beefy square-jawed brute with a thick beard and wild sweaty hair. His eyes are rolled back in his head, and his jaw is chattering in a convulsion. His lips are curled up and his teeth are clattering together. He looks more like a monster without the mask.

Ivor sees the opening and exploits it immediately. The rugged Ulathi knife scrapes through the flesh of the right side of the neck. The blade goes so far back into the tissue that it scrapes along bone at the back end. Muscle, sinew, veins, arteries, and windpipe - it is all torn open as Ivor's blade carves in from the side and out the front in a rough sweeping chop. Blood pours out into Donnchad's beard, on his chest and onto the floor in a splatter.

The hulking warrior stumbles forward. His axe falls to the ground in a loud clatter and his one remaining hand pulls up to grip the devastating wound in his neck.

Shifting his feet back and forth, the barbarian comes to a stop. Body swooning and swaying. Blood covering his entire chest. He stands there, holding his neck with his one good hand, bleeding almost everywhere now. And the mad look of contortion and spasm still jerking his face in a wretched visage of horrifying inhumanity.

DEATH MARK 2 Inflicted

DMJ

Sep 29, 2017 3:37 pm
Thorn
TR4


Seeing Ivor's devastating attack, Thorn thrusts his over-sized sword straight the middle of the dying barbarian's chest.

Thorn knows that he bursts the heart and severs all of its arterial routes.

DEATH MARK 3 Inflicted

Thorn does not wait for long though. He is already arching around, changing the blade's trajectory in a smooth shift - around, down, up and over. And then arching back, coming overhead at a high angle.

Donnchad's inhuman body still stands for a brief moment, still defying all natural order that would demand its collapse.

Urdav's blade hits the spine barb near its peak as the blade drives through the neck and down at an angle. The great two-hander crashes through the high vertebrae, breaking at least three of them as it plows through and splits the bone spine barb in two.

Donnchad's body goes limp like a rag doll and drops to the floor in a wild crashing thud.

Glaakieou Spine Barb Destroyed.
Sep 29, 2017 4:08 pm
Goat spear attack missed.

As Bryn lays into Goat, Kray exploits the opening by following the street fighter's flurry with a heavy, fully extended yatagan thrust aimed directly at Goat's throat.

If that's a kill, Kray will slice and widen the wound as he pulls the blade out. For good measure, you know.
Last edited September 29, 2017 4:15 pm

Rolls

Yatagan attack - (1d20+8, 1d8+5)

1d20+8 : (18) + 8 = 26

1d8+5 : (2) + 5 = 7

DMJ

Sep 29, 2017 4:50 pm
Kray
Round 3


Kray's Murmaran steel drives through Cealwin the Goat's neck, piercing through the leather mask covering, through the trachea, and then glides in beside the spine and pierces out of the back side angle of the neck. The blade lifts the back flap of the mask without piercing it.

Seeing that his foe is disabled and finished, Kray twists the blade and jerks it back outward in a dragging cut, tearing back through the sinew and muscle on the front side of the wound.

The rough pull of the exit stroke actually shifts the masked man's momentum from backwards to slightly forward. Cealwin leans over and drops to his knees. His spear drops to the floor and both hands reach out and brace, as the Goat catches himself before he collapses entirely.

Blood pours out from the fatal neck wounds just inflicted by both Bryn and Kray. The dying barbarian holds in this position, bent over and bleeding the watered down Glaakieou blood, for a few seconds. Kray stands there over him and assesses.

Cealwin was once called Cruotaobh, meaning "hard side" in Dannein, because of his grit and steadfast endurance in battle against enemies of the Bat Hannoc Clan. Now he has been called the Goat of the Hive, and he falls face down on the stone floor, just at the stair before the Dark Throne of Dagan.

DMJ

Sep 29, 2017 5:37 pm
Kray and Bryn look over in time to see the brutal ending of unmasked Donnchad the Bear at the hands of Ivor and Thorn. Maeriks and Doirind are there also.

Rhone, Sine, Casidhe, and Laoise are gathered together near the base of the Throne, watching wide-eyed and alert at all of the injury and death around them.

Hinka still stands at the side of the Throne.

Rutcranna has already taken back her seat. Had she even got up at all?

When everyone looks at her, they can see and hear that she is speaking, declaring outward in a proclamation, but in a language that no one can understand. Her eyes are alert though, and gleaming with a stare as one who is seeing more than what others do.

In the outer stretch of the room, in all directions and not far from the team at the center of the throne, mortal combat is raging. The Deep Ones are catching the Glaakieou madmen in nets, stabbing them with spears, javelins, tridents, and long knives.

All the while though, the enraged masked barbarians are slashing and chopping with their swords and axes.

On the outer edge of the wall, alligators lurk and dart forth, grabbing fallen men in their crushing jaws. Titan is now crunching and swallowing a bloody and broken Glaaki pawn madman.

As Rutcranna's voice gets louder, the effect can be seen outside of the circle. The Glaaki madmen are reeling now, stumbling and holding their heads. Their strikes are becoming more erratic and ill-thrown. Some of them lose their footing and stumble. And the Ulathi are punishing them for it, stabbing and killing more and more of them with each passing moment.

Sorcha Rhone is holding close to her friend Sine. She looks out at the melee going on, then back at her mother sitting on the Dark Throne, and then back again at the armed mercenaries who stand around her.

Though Rhone has at times seemed like not only an adult, but in fact a capable leader, it has never been more clear than right now that this is still a very young, very frightened little girl.
Oct 1, 2017 3:46 pm
Satisfied with the still warm and wet body of Goat at his feet, Kray almost smiled as blood trickled off of his yatagan. He nodded at Bryn, the communication implicitly understood: Nice blade work. That moment of contentment was short lived though, his mind immediately switching gears to the next task at hand. Whatever that would be.

The more imminent threats had been dealt with and as such Kray's attention on the throne became focused. In any circumstance he was always assessing, evaluating, and calculating... methodical, whether in combat or recreational pursuit. The current situation was no different. The Hive lay defeated in pools of blood. The enemy had turned on one another.

Guessing the witches had a hand in that.

His eyes narrowed on the throne. Rutcranna sat upon it... she seemed different somehow. Kray couldn't put his finger on it, but it was more than the strange language she spoke.

It was then that he saw the fear written all over Sorcha's face. The girl was terrified. He tore off Goat's mask and stepped toward the throne, seemingly indifferent to the chaos swirling about the place. Kray knelt down and looked the girl directly in the eye. His voice was relaxed, his demeanor blunt yet reassuring.

"Well now..." He cast his eyes about the room, a token appraisal for the girl to see. Kray feigned amusement and a smile, both of which Sorcha was meant to see right through. "We've made a mess of the damn place." A pause as he took stock of her mental state. "I suppose we had to though, didn't we?"

He drew the full length of the yatagan through Goat's mask in hand, pressing and wiping off the residual blood. He looked at Sorcha and grinned. "Important to keep one's tools clean. And sharp. Good for bleeding goat men."

Kray's eyes scanned progressively from the battle to the rune circle nearest them. He was acknowledging Sorcha's work. "Look. I won't pretend. You and I both know we're not out of this yet. But... I'm pretty sure you kept all of us from dying back there." The level of sincerity in his voice became evident. "Thank you." Kray looked toward the throne and Rutcranna, then directly at Sorcha, holding her attention. "So now, you've helped us get this far young lady. Any ideas on what the next step is?"

Persuasion check to roll some dice and give J something to work with. For better or worse!
[ +- ] Kray Mercon Character Sheet
Last edited October 2, 2017 6:27 pm

Rolls

Persuasion - (1d20+6)

(19) + 6 = 25

DMJ

Oct 1, 2017 9:50 pm
Rhone looks at Kray cautiously, and then back at her mother.

"Mum?," she asks, looking away from Kray only briefly.

No answer from Rutcranna. She is glaring out into the melee, speaking intermittently in the strange language, her face filled with lust for the carnage.

Rhone looks back at Kray. Then at Maeriks. Then back to Kray. She is definitely scared.

(speaking Dannein)
"I think my mom is gone. She is still there, but ...." tears well up in her eyes. Her mouth turns to a frown of sadness. "... I cannot hear her voice at all." She is crying for a moment. She buries her head in Sine's shoulder. Sine too starts crying and looks terrified.

Rhone digs deep to pull herself back together though. She wipes her eyes and looks back at Kray. She walks towards the Throne, but as she passes Kray she says to him, "It is not safe here - not for any of us. We have to get out. I have to get her to open the door, and then she has to get up off of the chair."

Rhone passes and stands in front of the Throne, looking up at her mother.

"Mother. We have to go. You have to open the door, and then we have to leave here. Hurry, Mum. It's me. Sorcha Rhone."

No response. Rutcranna still is enthralled at the battle, which is now an all out murder of the Glaakieou by the Ulathi.

"Mum! Listen to me! We have to go!" Rhone starts to cry as she talks.

Nothing.

"RUTCRANNA!" the girls yells.

The witch woman looks down, startled a bit. An angry look, like one who annoyed by a sudden interruption.

Rutcranna's eyes scan Rhone up and down, as if she is assessing her for the first time. Kray sees that it is completely strange. Something is not right about Rutcranna. She moves differently. Has different expressions. Talks differently.

"Ken ou seyen aya? Tun ushna'set. Tapani hana ere, houlet'tha manit kesn ou'runa, tepati. Do'menet, han sirepti?" Rutcranna says to Rhone. Completely foreign language - but it sounds like there are questions in there.

Rhone sets her own face, and tilts forward a bit, with an ever so slight hint of bite in her own words. Quietly but firmly she responds, choppy and short, "Nesat et han sirepti. Nesa yen Rutcranna. Camo muran na. Noretect emus barik kw'ausa."

Rutcranna's brow turns in in the middle. She barks back at Rhone in a voice that makes the little girl flinch.

The two are now back and forth in a foreign conversation. An interchange that Rutcranna is clearly dominating, and Rhone is taking like a rain of arrows falling down upon her, each word hurting more and more.

Rhone is shaking her head back and forth. As if she is saying no again and again, and trying to explain. Tears are filling her eyes again now and her lips are starting to quiver.
Soon she can no longer speak at all, because she is only crying. She is looking to the side, to her girlfriends, and to Maeriks.
And to Kray. She sends an expression that has little hope.
Oct 2, 2017 4:50 pm
Thorn looks up from the unmoving body of Donnchad, catching the eyes of Kray and Bryn as they look over from the fallen Cealwin. He nods, appreciating their handiwork, and letting them know that his mind is his own.

Kray moves to speak to the girl, and Thorn leaves him to the politics. A battle is still raging, and he suddenly feels he was just getting warmed up. He joins the Ulathi.

Thorn glides from one group to the next, his head always up and alert, searching for where the Ulathi need the most help at any given moment.

Here, a Glaakieou overextends itself, lunging with its two-handed blade at an Ulathi’s chest. A quick movement from Thorn relieving the creature of its forearms is followed by a downward plunge of Urdav’s sword behind its collarbone into the top of its ribcage, piercing lung and heart.

There, Thorn’s sword separates a masked man’s head from his torso, and without stopping, slices into the abdomen of the next Glaakieou over, who had been raising his sword for a final blow to an Ulathi lying prone.

It is chaos, and it is methodical, and it is against creatures devoid of any semblance of their humanity. These are not his brothers. Completely justified, guilt-free, Thorn rejoices in the carnage.
[ +- ] Thorn Character Sheet

DMJ

Oct 3, 2017 12:15 am
From the back of the room, a familiar voice yells out. "Rutcranna! We are here. Help us! Get us free!"

It is Boann! Those who look back south, near the threshold that was previously open but is now closed by the great wheel stone that rolled shut, see that Boann is held captive by two Deep Ones, each holding her arm. She has a rope around her neck, like a leash.

Beside her, other Ulathi are holding Muirne and Aisling in similar fashion, as captives.

Rutcranna seems to pay no mind to the call, she is still sitting on the Throne, leaning forward and scanning the melee, watching with satisfaction as the last few Glaaki madmen are slain. She barks a few sentences out in the foreign language.

As the Ulathi finish their killing, they become infatuated with looking towards the Throne, enthralled by it and by the woman who sits upon it. For the first time, some of the Ulathi are seen and heard speaking with one another. They talk quietly in an unknown language, with eerie whispering and raspy voices. Their bulging eyes scanning slowly through the ranks of the humans in the room.

Still, none of the Deep Ones are threatening. None raise their weapons towards the party.

Those who see Thorn fight take notice. Most back away from him quickly. One of the Ulathi warriors meets him eye to eye. After a pause, he gives him a small salute with his javelin.

DMJ

Oct 3, 2017 12:21 am
Doirind has chopped off Donnchad's head and cock, and takes a few steps out towards the outer perimeter to toss them both to the alligators.

She is wary though and comes quickly back to the center of the circle. She is still covered in blood, some her own and some Donnchad's. She looks around warily at all of the Deep Ones around, and still holds her drusus at the ready.

Doirind glances at Ivor. She says nothing though. One Dannein to another, no words are needed.

She knows he is still ready to fight if they must, and he knows the same of her.

DMJ

Oct 3, 2017 12:35 am
OOC:
Review of NPCs and Monsters:

Rutcranna: obvious, on the Dark Throne

Rhone, Sine, Casidhe, Laoise: huddle together near the center of the room, 15' or so from the Throne, in front of it on the main floor level. Laoise is the only one armed, still has her shortbow.

Doirind: standing nearby with the party

Boann, Muirne, Aisling: captives of the Ulathi, being held out near the south doorway

Hinka: unknown

Alligators: back wall in all directions, chowing down on madman meat

Titan:
throwing his weight around along the east wall, being terrifying, it seems surreal just how monstrous he is, no one has seen a beast of any type so large unless someone has seen a whale

Ulathi (Deep Ones): there are about 3 dozen of these guys that seem to be ambulatory and alert, probably another dozen wounded but alive on the ground. The room is packed with them. As mentioned above, they are scanning everyone over, but they do not seem threatening - only cautious, and enthralled by the vision of Rutcranna on the Throne

Glaakieou: Only the Big 3 of the Hive within the Runic Circles. All of the others are dead in the outer parts of the room. Bodies everywhere, but in the end there were more Deep Ones than Glaak madmen. Most bodies are being fed to alligators.

DMJ

Oct 3, 2017 1:44 am
Getting herself together after the rough foreign language interchange with Rutcranna, Rhone approaches Kray and speaks quietly to him while the other chaos and noise reigns throughout the echoing chamber.

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Oct 3, 2017 8:00 am
After Doirind completes the mutilation of her former husband, Ivor is still itching for a fight. Looking out across the throne room he sees Thorn hacking and slashing and admires the man's blood work. For the moment the Deep Ones seem to be under the witch's thrall and so allies of a sort. But if they should turn with Thorn still out there... Ivor stows his axe and dagger, picks up Donnchad's axes, and rushes into the fray, butchering glaakieou as he goes. He is almost abreast of Thorn when he sees it: his trident in the hands of an Ulathi. Should he go reclaim it? Ivor is no fool: he knows killing the Deep One may turn the rest of the fish-men against them sooner rather than later. And besides, even though that trident has seen him through countless battles at the end of the day it's still a symbol of his slavery. Fuck it. Distracted by these thoughts he's caught off-guard by a wolf-masked glaakieou that grazes his arm with an axe-swipe. Ivor dodges quickly, and an Ulathi armed retiarius-style steps in to face the madman. The Deep One miscalculates its trident thrust though, and gets it's skull cleaved by the glaakieou's axe. Ivor makes the madman pay: dropping the axes and claiming the net and the trident before the Ulathi crumples to the floor, the Dannein ex-gladiator skewers the madman once, twice, each time puncturing lungs, heart and spleen. Blood spouts from half a dozen holes. Now Ivor is back-to-back with Thorn, and the killing continues.
Oct 3, 2017 10:06 am
Quote:
Now Ivor is back-to-back with Thorn, and the killing continues.
Thorn finishes a fatal strike and glances over his shoulder, noticing Ivor enjoying the butchery at his back. He flashes the gladiator a grin.

"For Qiu?"
Quote:
Those who see Thorn fight take notice. Most back away from him quickly. One of the Ulathi warriors meets him eye to eye. After a pause, he gives him a small salute with his javelin.
Thorn raises Urdav's blade and returns a nod, a moment soured only slightly by a sudden memory of plunging his seax blade into one of these creature's throats.
Oct 3, 2017 10:43 am
Quote:
He flashes the gladiator a grin.

"For Qiu?"
"Aye!" Ivor shoots back, then whips his net around a madman's neck before stabbing the masked head twice with his new trident. A kick knocks glaakieou free of the net and into an alligator's maw even as it goes into its death throes.
Last edited October 3, 2017 10:43 am
Oct 3, 2017 12:51 pm
Bryn looks at Rutcrana on the throne and it sends shivers down his spine. He says to no one in particular motioning to her "Is she ok?"

DMJ

Oct 3, 2017 2:23 pm
Thorn's strikes with Urdav's greatsword are devastating.

DMJ

Oct 3, 2017 4:14 pm
Doirind eyes Bryn as he asks the question. She moves closer to the Throne and stands before Rutcranna, still 15 feet or so away.

After studying Rutcranna for a time, Dorind speaks, "Rutcranna? What is next? Those fish are still dangerous. Can the door be opened? Can we get Boann, Muirne, and Aisling free?"

Rutcranna turns and glares at Doirind. Her face is menacing.
Oct 3, 2017 5:24 pm
Kray addressed Doirind. "Perhaps it is not safe to open the door yet." He gestured toward the battle all around. "No doubt her attention must be, at the very least, distracted."

Standing directly opposite Rutcranna now, Kray observed for a few moments then spoke, almost calling to the witch on the throne. "Rutcranna..." At that he stopped, silent, his gaze fixed directly on Rutcranna's eyes.


NOTE UNLOCKED
Kray had surmised at this point that the Witch on the Throne might be able to hear his thoughts, as it had seemed on Old Island when she 'heard' him saying the name Ithaqua repeatedly. As such, he strove to have a more private 'conversation' with her.

"Rutcranna... I know you can hear me. If the time is right... I'll assume you are able... open the door. Together we've gotten this far..."

He stopped for a moment. Lost in thought. Then some sort of instinct seemed to take hold.

"We have a deal. One where we spoke plainly. I said my men and I would help you get here. We also spoke of your daughter's safety, and the crossroads in time that is the present... where we would decide together to continue as ally or foe... whether I would deliver Sorcha to Nemes, or not."

One last moment of reflection and forethought before he continued.

"Rutcranna. Open the door and you have my word, on the souls of every living and dead Mercon, that Sorcha Rhone will not be delivered to Nemes Zaituc."

NOTE UNLOCKED.
Oct 3, 2017 11:31 pm
Jabes.plays.RPG says:
Quote:
He flashes the gladiator a grin.

"For Qiu?"
"Aye!" Ivor shoots back, then whips his net around a madman's neck before stabbing the masked head twice with his new trident. A kick knocks glaakieou free of the net and into an alligator's maw even as it goes into its death throes.
Thorn turns back to the task at hand with renewed vigor.

And for Talius, he whispers to himself.

And Yshala keep what's left of us.
Oct 4, 2017 8:04 am
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Chaos all around, pools of blood, urine, and shit. The smell is acrid and sweet and briefly reminds Maeriks of the smell that always poured out of a log pulled open to reveal wood rot grubs. Its fitting, he supposes, that Glaakieou "grubs" would smell the same. He stands there, mindlessly watching Doirind hack and saws at the body of Donnchad.
Rhone says:
"RUTCRANNA!" the girls yells.
Maeriks snaps back into focus. A part of him mentally corrects Rhone, "Hierophant." And yet another part wonders and is amazed that he knows this. Somehow he knows he also has a title "The Adept" and he understands the privilege and place it gives him. He does not interrupt as The Hierophant lashes out at the foolish girl in ancient spoken Uisde - how could she think to address The Hierophant of Dagan?!

Arawn, Morrigan, Nuada, Silvanus, Gellir, Kane, Yshala... and now Dagan. A new god, or rather a revived god. Maeriks eyes scan the room, taking in the horrid fishy creatures that fill this space now. "Ulathi", he thinks, "They were the Uisde once, but were changed when Nahrooma fell." He is bewildered that he knows this. "[i]They were loyal to Dagan then and remain loyal even now." Maeriks nods imperciptively in appreciation of the honor of the Ulathi.

Maeriks turns back to The Heirophant, whom now speaks daggers to Rhone:
(speaking Uisde)
TheHeirophant says:
You little fool. The one you knew as your mother is gone now. It is difficult for your weak mind to understand, but if you knew the person that once lived in this vessel, you should consider them dead now. This body is my form now, and no more. I am beyond time and mobile through all space. This vessel I have chosen to do my bidding at this point in space and time. The mind that was once here within has been cast to the void. That weak persona is no more. Now it is only I, the Hierophant, eternal Claimant of the Secret Wisdom From the Eight Stars. There is no mind like mine, not in all of the space over eternity. No one can resist my entrance. All who hold a stake within must relinquish their claim to me. So your mother, as that is who you have spoken of, is gone. You are an orphan now. I can tell that none of these men are your fathers. Rest easy though. You will make a good brood wife for my Ulathi in a coming year, as the other women here have already become. You will birth a new generation of The Faithful and Enlightened.
The girl backs down and retreats. Maeriks stands, observing Rutcranna, enthralled momentarily by the majesty of The Heirophant.
Quote:
From the back of the room, a familiar voice yells out. "Rutcranna! We are here. Help us! Get us free!"

It is Boann! Those who look back south, near the threshold that was previously open but is now closed by the great wheel stone that rolled shut, see that Boann is held captive by two Deep Ones, each holding her arm. She has a rope around her neck, like a leash.

Beside her, other Ulathi are holding Muirne and Aisling in similar fashion, as captives.
Maeriks looks down at his hand gripping the Locust Spear. "The Adept. Norach. I am both. And neither." The Bat Hannocs, he thinks, are dead, a clan no more. His place as The Adept for The Faithful and Enlightened was just a dream... wasn't it? No, it was real, but not here. I am Norach, even if there is no clan. I am The Adept."

Maeriks steps down from the platform and approaches Boann. She cries out and struggles. Maeriks doesn't speak, only shushes her. (speaking Uisde) "I am The Adept. I have enthroned The Heirophant. You will obey my commands. Release her and those others too." He drops the point of the Locust Spear and cuts the loop of rope around Boann's neck. She breaks free from the hold of the Ulathi and attempts to run, presumably for safety near the others on the throne pedestal or behind Maeriks, but he places a great palm on her shoulder and holds her in place. His face is grim. (speaking Uisde) "These brood wives, they are not yours to steal away. They are Bat Hannoc. They each will pick from among The Faithful and bear the brood of the choosen, but the brood wives will live as Bat Hannoc and their choosen Faithful will live with them."

To Boann mostly, but loud enough for Murine and Aisling to hear "These men have captured you. It is an honorable thing they have done. You must wed one of them. You must bear their children. But you will still be Bat Hannoc, for I am still your Norach. Our clan is lost, yet we begin anew as people of both Bat Hannoc and Nahrooma."

Maeriks' head is buzzing. The clarity of his words. The intelligence behind them. The Adept was speaking. It was him, but it also wasn't. He senses that he is The Adept, but only within this room.
[ +- ] Maeriks Mac Hannoc
Last edited October 4, 2017 8:21 am

DMJ

Oct 4, 2017 11:56 am
Kray moves next to Doirind, standing before the Throne on the lower ground level. He only says Rutcranna's name and then stops.

Rutcranna, previously glaring at Doirind, snaps her attention over to Kray. She conveys to him the same scowl at first.

But then...her stern face seems to melt. For a moment, Rutcranna looks at Kray as if she is surprised, or is seeing someone unexpected. Then she drops her gaze down, and to the left, and breathes deeply. It seems that she is thinking something over.

She looks back at Kray. Straight into his eyes. Then she looks calmly over her shoulder, very slightly. And then back down. She seems lost in thought now. Confused? Exhausted? It is not clear.

In the background, the battle is completely over now.

The Deep Ones all stand enthralled. They whisper for a bit, but then stop gradually. Now there is only silence from them, and little motion at all.

They look at the Throne, waiting perhaps for some action from the woman who sits upon it.

As Maeriks walks outward toward the south end of the room. The Ulathi stare at him also. All of them move out of his path and watch him. They seem in wonder of him as well.

Rutcranna looks back up at Kray. Her eyes, do they betray that she is close to saying something to him?

....
OOC:
I'll be posting up more developments momentarily, want to break them up into a few posts.
But a lot of things rolling through this tense moment all at once. WILD!

DMJ

Oct 4, 2017 12:14 pm
When Maeriks speaks the foreign language to the Ulathi who hold the women as captives, the creatures seem shocked. They drop their hold on the ropes almost immediately. They hold their weapons limply at their sides and back away, staring at Maeriks with their black bulging eyes. Though their expressions are hard to read because of their nature and deformity, it is clear that they are dumbfounded.

Boann quickly jerks free from the Ulathi even as it withdraws voluntarily.

"Maeriks!" she says, looking at him wide-eyed as she takes the rope off of her neck without delay. Muirne and Aisling look around cautiously as the Ulathi back away from them.

Then Maeriks speaks aloud in Dannein to Boann, loud enough for others in the room to hear, ...
Constablebrew says:

To Boann mostly, but loud enough for Murine and Aisling to hear "These men have captured you. It is an honorable thing they have done. You must wed one of them. You must bear their children. But you will still be Bat Hannoc, for I am still your Norach. Our clan is lost, yet we begin anew as people of both Bat Hannoc and Nahrooma."
Boann's initial elation changes quickly to confusion. As Maeriks continues to speak, the expression on her face changes to shock, anger,... and fear.

Boann gives Maeriks a terrible stare, one of betrayal. And then she tears away from him, moving quickly but fearfully through the Ultahi to join with the others in the center of the room. "Come along, girls. Now!" she yells back to Muirne and Aisling.

Aisling quickly follows Boann, running quickly behind her.

Muirne does not make any move to follow them. She stays there with Maeriks. She walks up to him. Quietly, with a shaking voice, "Will we have a place to stay? Somewhere safe?"


....
OOC:
More to follow

DMJ

Oct 4, 2017 12:50 pm
Rutcranna's body tenses again. She stands up.

She looks at Kray. Looks out across the room at Maeriks. Then she closes her eyes, tilts her head to the side and down.

The sound of grinding and rumbling carries through the entire room. The sound of heavy stone scraping against heavy stone. It is coming from the north passage - the hall that leads to the Cube Door. A slow scraping loud grind.

Rutcranna opens her eyes and looks back to Kray. A soft blank look.

Then her face hardens again. She glares at him and Doirind.

Then she looks outward to Maeriks again. A proud and defiant look sets in on her face. Her body languages changes again. No longer indecisive, she settles into a stance of might and certainty.

With a bold voice that carries, she speaks out in the foreign language...

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Then she turns again to scan the crowd close to her: Kray, Doirind, Rhone and the other girls nearby, Bryn off to the side.

Doirind is already edgy, and hearing Maeriks speak from a distance, seeing Boann and Aisling run in, she looks back and forth with increasing worry. She grips her drusus in hand and it is clear that she is raising it up as a guard.

"What did he say?!" she shouts out to Boann in a confused voice.

Boann's expression shows that she shares the fear, "He's gone mad," is all she says as she comes in to take hold of the other girls gathered together.

"Ivor!" Doirind shouts out. "Set, you bull!"
OOC:
This is a Dannein expression to say that danger is close, and Dannein warriors should prepare for battle.
"This is the language that you speak, is it not?," Rutcranna asks in Dannein, speaking to the close crowd, but mainly looking at Doirind and Kray. She is still standing with the Throne behind her.

"Understand this then, when I say ... To threaten me is TO DIE!!"

Doirind is thrown backwards, lifted in the air off of her feet, and then slammed into the stone floor. She lets out a heave of pain as she crashes down hard, the wind knocked from her lungs. He head hits the floor hard.

No one is around her. She was thrown by an invisible force.

"NOOOOO!!!!" Rhone yells. The little girl tears away from the others and runs to Doirind lying on the ground.

Kray feels his body snatched up in an unseen force. It is like bands of leather are strapping around him all at once. He cannot move. His arms involuntarily extend out to his sides. He is lifted into the air. The others see him floating about a foot off of the ground. Paralyzed.

Kneeling on the ground next to Doirind, Rhone looks back to see what is happening to Kray.

"MOTHER, STOP!! STOP IT!!"

The slow grinding rumble from the north hallway continues.

Rolls

Damage to Doirind - (1d4)

(4) = 4

DMJ

Oct 4, 2017 12:54 pm
OOC:
OK, that's it. A lot of writing, but that was only a few seconds.
But this isn't a cut scene that you just have to watch. Here is a space for anyone who wants to take action, speak, get involved.

DMJ

Oct 4, 2017 12:56 pm
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DMJ

Oct 4, 2017 12:58 pm
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DMJ

Oct 4, 2017 1:08 pm
https://dl.dropbox.com/s/1s32lxpmjp2vrbt/Ithaqua.jpg

NOTE UNLOCKED.

DMJ

Oct 4, 2017 2:06 pm
The image fills Kray's mind. It is real. He can see it. Mayenel. His wife.
And behind her - Ithaqua.

She has been running. The Ancient One, The Windwalker is close to claiming her now though. She has evaded for years. Hiding. Moving. Running.

She is exhausted though.

She cannot last much longer.

But she dodges again. Barely this time. Narrowly escapes his claws. She runs through the forest, back to the hiding place. Come daughter, we must flee again now.

The girl is exhausted too. Even more so. She has almost nothing left. She has run for 10 years. There is nothing left.

Without a second thought, Mayenel picks up her daughter in her arms. The girl is only a shell now, so emaciated. But to Mayenel, she is heavy.

But that cannot matter. She runs all the same. Through the forest. Now through the rock lands.

The Beast is behind her. She can smell it.

She cannot move fast enough. Her legs are like stone blocks. This is the end, she thinks.

If she can only endure long enough. Lucreides may be able to escape. The Beast wants to devour him, but if Mayenel can evade, then Lucreides can keep fighting and not be harvested in the wind. Someday maybe he will be able to find them and save them.

She makes a turn around a rock, into a cave. She is in a hallway now. She has not seen this place before. Maybe they can hide here.

The hall opens into a circular room.

There is a bright light in the middle. Shining like stars. As they dim, she sees a Throne.

There is a woman sitting there in the great chair. A dark-haired woman.

"Go on," the woman says. "You must keep going, but not for much longer. You can rest soon."

Mayenel looks back. She finds it hard to believe, but she is so tired now. Could there be rest?

"Who are you?" she asks the woman on the Throne.

With no answer forthcoming from the woman, Mayenel takes a deep breath, and looks back over her shoulder again. "There is a Beast. An Ancient One..."

"I know your husband. I will help you and your family."

Mayenel smiles. She cannot help it. She starts to cry.

"You have seen him?!" She cannot hide her elation. Cautiously, meekly she asks, "Does he remember us?"

The woman does not answer. "I will only speak with him once more. What would you ask him?"

Mayenel smiles. She does not have to think long before answering. "I have called her Cera in these times," She looks down to the girl in her arms. "But what name would he give his daughter?"
OOC:
OOC: In Gaeirmundi, cera means "candle."


NOTE UNLOCKED
Oct 4, 2017 3:11 pm
Quote:
"Ivor!" Doirind shouts out. "Set, you bull!"
Ivore reflexively goes into a defensive stance and turns towards Doirind just in time to see her dashed to the floor. No Kray is in the air, too! It's that damn witch! She's betrayed us after all!

Ivor recalls his hurled trident that signaled the slave uprising back in Sinacuse. He had thrown from an impossible distance and pierced the heart of Kurios Kerkyon. He could end Rutcranna now. But without her how the hell will they ever get out of this accursed place? And what the fuck is going on with Maeriks? Ivor hovers in indecision. The worst place for a fighter to be.
Last edited October 4, 2017 9:43 pm
Oct 4, 2017 9:28 pm
Thorn's natural inclination has always been to defer to Kray in situations like these. The noble has a way with words and smoothing things over with people's he's about to kill. Not that Thorn is a mumbling idiot; but since they began travelling together, he easily recognized Mercon's talent, and was happy to let him work his art.

Kray seems a little indisposed at the moment.

These thoughts race through his head as he steps forward.

"We would not presume to threaten you," he says in Dannein to the woman on the throne, inclining his head in her direction.

He glances up at her, attempting to read an impassive face; is there a hint in her eyes, at the corner of her mouth? He needs to glean something to get Rhone safely out of here, and hopefully the rest of them as well.

Rolls

Insight - (1d20+3)

(10) + 3 = 13

DMJ

Oct 4, 2017 11:03 pm
Thorn watches Rutcranna carefully. He has come to know the woman's mannerisms and expressions to a degree, but the way she moves and speaks and looks now - it is different. Though her appearance is the same physically (OOC: smokeshow hot), it is as if a different person is within.

But then, Thorn sees Rutcranna look down again. Is she lost in thought? Thinking of something? She seems distracted.

But just as quickly, the moment passes. The bold fire is back in her eyes and she stares at him.

"The mind that you once knew in this vessel is gone. I am The Hierophant, Keeper of the Ulathi, the Herald of Dagan who is God of Azotus. I am the Writer of Secrets, the Sign of One."

Her voice is one of calm, speaking from a position of power, as one who holds all of the cards.

Kray, still floating in the air, makes a small movement. His body tenses. Thorn sees his hand curl in from open to close and then back. And now his hands are shaking slightly. Kray's back is to Thorn, so he cannot see his face. And the sound of grinding stone from the north hall continues, getting louder even, so Thorn cannot hear if Kray may have spoken.

But Thorn does see Rutcranna's eyes cut over to look at Kray. Her lips move, very very slightly. She is saying something, making no sound, barely mouthing words.
OOC:
X, Thorn can tell that there is some back and forth, some internal struggle maybe between Rutcranna and this entity or persona The Hierophant. Looks like the Hierophant is winning, but stuttering intermittently and only slightly.
Beyond that, you may be able grab one more thing. This is going to be a tough one, but since you have the Observant Feat with the lip-reading option, I'll put it out there as a longshot. To read what Rutcranna is saying, make an Active check on INT ObservationInvestigation. DC 17.
Rhone sees Kray floating in the air, twitching. The little girl walks away from Doirind, leaving her in the hands of Boann.

Rhone walks several steps forward, stopping in front of the Throne, about 5 or 6 steps away from Rutcranna.

"I do not care who you think you are. I won't let you hurt him. Or anyone else. Let him GO!"
Oct 4, 2017 11:34 pm
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DMJ

Oct 5, 2017 12:06 am
OOC:
Ya. Sorry, X. Investigation check. NOT Observation check. My bad.
Oct 5, 2017 12:21 am
Thorn's eyes squint in Rutcranna's direction. Without thinking about it, he stops breathing for a second as he focuses all of his attention on her face.

Rolls

Investigation check - (1d20+6)

(16) + 6 = 22

Oct 5, 2017 2:16 am
Bryn sees the signal from Hinka and go to try and get Kray's attention, but at first glance he notices that something is not right. Fuck.

He quickly whispers to Thorn "Incoming. From the door." then races around the back side of the throne, stowing his two curved blades, pulls out his bow and looks to find cover with a good view of the door.

Rolls

Stealth - (1d20+11)

(2) + 11 = 13

Perception - (1d20+7)

(14) + 7 = 21

DMJ

Oct 5, 2017 8:13 am
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Bryn is snatched up like Kray by the invisible force. His bow is torn from his hand and drops to the floor on the north side of the room.

Bryn floats off of the ground about a foot or two. Quickly he is thrust around to the front of the Throne and now floats beside Kray. He grimaces in pain.

"What do you do, little mouse?", The Hierophant asks calmly to Bryn.

Bryn can hear the question, and sees The Hierophant's fanatical look, but he cannot speak to answer if he wanted to. He is feeling the squeeze.

Rolls

Telekenetic Squeeze damage to Bryn (no Save) - (1d4)

(1) = 1

DMJ

Oct 5, 2017 8:39 am
"Mum, fight!"

Rhone yells out as she braces into a tense stance and lifts her hands in the air in a thrust.

The Hierophant's body surges and her eyes widen in shock. Her spine locks out. Briefly she falters.

But the moment is short lived. The Hierophant raises a hand at Rhone, as if to blast her with the unseen force.

Rhone moves back only briefly, but then she leans her head forward and shoves her hands forward again, aggressively. Her face is set for battle.

"Ahhhhgg!" The Hierophant lets out a small cry of stress or pain. She takes a step back, and looks to be on the brink of stumbling until she resets her feet. The expression on her face changes, to one of surprise and discovery. Her eyebrows curve in, as in shock of a revelation.

The Hierophant shifts her body, takes a step forward, waves her hand in the air softly. "Sleep then, child."

Rhone immediately drops her hands. Her head droops and her shoulders relax. "No," she says, in a groggy voice. Her eyelids are heavy, and now she is shifting down to her knees. "Mum..." she says, as she leans forward and lays down on the floor, closing her eyes.

"Rhone!" Boann yells. The other girls cry out squeals of terror, clinging to each other.

As Rhone lies down calmly, The Hierophant sits down on the Throne. She is trying to make her motions smooth, but her hands are shaking.

Boann moves quickly from Doirind to Rhone. "She's asleep!", she says looking up to Thorn. Her face is gripped in worry. She looks back across the room to Maeriks, and sets a glare of mistrust.

From the Throne, The Hierophant calls out across the room, in the direction of Maeriks. "Enlightened Adept, did you know that this girl is a Mystic?," she is still speaking Dannein. "Come quickly and speak to me. I will decide what to do with these interlopers, and these brood wives must be taken to the chambers below."

Bryn and Kray still float in the air. Neither show signs of being able to move or even speak.

On the floor, Dorind raises her head briefly to look around, tries to raise herself, but is unable to. She lays back down. Struggling to move her head, she scans the room. She makes eye contact with Ivor. He can see that she is in bad shape. Her eyes look longingly to him, as if she would speak.

Thorn notices. A line of blood runs from The Hierophant's nose; she quickly wipes it away.

The sound of heavy grinding stone gets louder.

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DMJ

Oct 5, 2017 9:14 am
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Oct 5, 2017 2:15 pm
OOC:
fuckfuckfuckfuck
Oct 5, 2017 2:31 pm
NOTE UNLOCKED.

Kray can't believe what he is seeing. It can't be real. They died years ago. Anger welled up from deep within... more like a decade old chained fury that had been waiting to be unleashed. And then he saw his daughter's face. And heard Mayenel's voice. The most beautiful voice he had ever heard. Even before he could speak a single word of Gaerimundi her voice was like a song to him. Soothing. It put him at ease, enough to put a stop to the incessant calculations in his mind.

When he heard Mayenel, now, in what he could only assume is a vision of some kind, he also heard his daughter's name. Like the most beautiful song. He felt an unfamiliar feeling filling his chest... one he hadn't felt in what seemed like a lifetime. Was it pride? Joy?

He answered Mayenel. "Cera is a perfect name, my love."

His daughter... a candle of hope flickering in the haunting and tireless winds of Ithaqua all these years? It couldn't be. It wasn't possible. They had died... Mayenel in labor and Cera two days later, sick. Despite the unreal nature of the vision, Kray somehow had hope they were alive.

The pride and joy was gone. In it's place rose welcome friends Kray had known all his life. Fury. Hatred. Vengeance.

And then it was over. The joy, pride, fury, hatred, and vengeance were gone. The sick, black, hollow void had returned where moments earlier had been feeling. It was, without a doubt, the Dark Abyss that Kray had become since his time in Mozamyah.

The methodical machine like calculating resumed. He spoke wordlessly, his pace deliberate and measured.

"You. Showing me the vision. I would know more. If there is any hope my family is alive..."


The machine mind seethed with variables and possible outcomes, almost grinding. Kray knew better than to say what came next. Uncle Rison had schooled him to never say what came next. His own mind screamed warnings at him.

Mayenel and Cera.....

He didn't care.

"Name your price."

NOTE UNLOCKED.

Tears began streaming from Kray's eyes. Then he spoke, in a voice none had ever heard, not even Thorn who he had known for two years. It was a voice full of compassion, warm and generous. Loving. Tender.

"Cera is a perfect name, my love."

Then Kray's hands curled into fists as his arms began to shake, visibly trembling and pushing against some unseen force, as if he was trying to break free. And then it stops. Kray, eyes open and locked with the witch on the throne, is suddenly at ease. Calm. Gazing directly into Rutcranna's eyes.
Last edited October 5, 2017 2:36 pm

DMJ

Oct 5, 2017 3:38 pm
"Cera", Rutcranna says to Mayenel. "Your husband Lucreides Mercon says that the name you chose for your daughter is the perfect name for her. And you are still his love...and Cera as well."

Mayenel smiles. Tears of joy pour out from the corner of her eyes. She laughs lightly, she whispers to Cera in her arms. The little girl wakes up. Her eyes are bright. She is weak, but she stands. Her mother steadies her before the woman on the Throne.

"Can we see him? Speak with him?" Mayenel asks.

Rutcranna answers, in a soft voice. "No. Not now. I am sorry. I do not have that power. You may see him at the end - I believe so at least."

Mayenel seems to accept the ruling. Understandingly. She is still filled with joy.

A roar. The sound of the wind. Mayenel and Cera look back. Rutcranna shifts her eyes forward, and then back down to Mayenel and Cera.

"You must go. Through the hall behind me. The journey is short now. May you both find a place to rest."

"But,... the Monster?" Mayenel asks.

"Do not worry. The monster will not reach you before you are safe. I assure you of that."

Mayenel takes Cera by the hand. "What about you?," she asks, looking up at Rutcranna.

"Me?," Rutcranna asks in return, maybe a bit surprised. She answers slowly, "My journey comes to an end soon too."

A roar. A cold wind blows through the chamber.

"Go. Do not delay and do not return." Rutcranna says.

"Thank you." Mayenel says. With that she moves forward with purpose, towards the back of the room and the tunnel of light.

As she passes the Throne, hand in hand with her mom, little Cera. Blue eyes. Thick dark hair. Leans towards the Throne and waves up at Rutcranna, "Thank you, Queen of the Stars. Tell my father that I love him."

Rutcranna watches as they pass. She smiles to Cera, "He knows this child. But he hears your voice more now than you would ever know."

Mayenel and Cera make it to the tunnel, and stop briefly. Mayenel bends down to say something to Cera. The girl listens and understands.

Both of them turn around and look all around them, and then settle on a place to focus their attention.

They both send a hand signal, a flowing series of turns and lifts with both hands. It is very graceful and beautiful - the movements. It is like a song. It has been so long since Kray has seen this.

It is a complex gesture of farewell among the Matlalihuitl tribe, given between loved ones who are leaving one another.

Kray knows that there are no Yuoric words that capture the meaning entirely, but if he were to write a translation, it would be this: I am leaving now, but you are with me when I go. You are away from me, but I long for the Day of Reunion. I will travel, but my soul is at home with you.

Both his wife and his daughter are facing directly at him. They complete the sign, turn, and depart down the hall.

Into the light.
OOC:
OOC: Another post on this coming your way, but I wanted to stop this one here, and frame the next within the setting. Preview:
Kray will get a bit more clarity and explanation to answer his questions in this overwhelming moment. More to follow...

OOC: Also, Cera with blue eyes...that was just a guess. My goal was to make her eyes match Kray's. Nearly all Gaeirmundi's have brown eyes, so I was envisioning her with some mark of her Yuoric Mathian Jeresian Mercon heritage. Let's correct that if it is not accurate.
NOTE UNLOCKED

DMJ

Oct 5, 2017 3:47 pm
DMJ sent a note to Xorthan
Oct 5, 2017 4:08 pm
OOC:
Oh boy...
Maeriks nods when addressed by the Hierophant and quickly takes a step forward. He hesitates a moment and then turns toward the three that had captured Boann "Follow" he says in their language. His voice doesnt carry nor have the ring of confidence that filled his voice just a moment earlier, it sounds like the usual Maeriks. He doesn't know why he wants these three, he just feels it.

He turns back and makes his way back to the throne. Once close, he calls "Boann, follow. " He eyes her with a look that is both pleading and authoritative - I need you, please, you would be fool to not come now!

Tho only a few seconds have passed, it seems ages have gone by as Maeriks approaches the Hierophant. He walks with his hands hanging at his side, Locust Spear held at its balance point in his offhand, parallel to the ground. This is the Maeriks everyone is used to seeing.

"Hierophant. The interlopers have served the great Dagan. They resist now only as all creatures squirm when the life is being pressed from them. They, we are worms easily crushed under the might of the eight stars. Let them serve you further. They have brought you the Hierophant. Let them bring you your brood. But not here, not in the chambers. With your return, Great Keeper of the Secrets, things must change, least the Enlightened would fall again.

The Brood Wives, let them walk on the surface, let them live in their grass huts, let them be as they were. The Ulathi, send them to go with the Brood Wives. There they will live and grow with their wives. There their wives will learn they are not monsters.

Boann, these three were your captors. You must now marry one. You may choose which of the three, but you must choose now. You will make your chosen Bat Hannoc. You will teach him our ways. You will bear his children. You will be the first to bring together our two peoples - the ancient and forgotten Ulathi and the Bat Hannoc. Together we will grow and serve the Great Dagan, Keeper of the Secrets and the Eight Stars. We will be a new Star. You will be the first, girl. You will be remembered long after my name is spoken no more. Now go, choose your husband.

(To the Hierophant) Open the north passage, and your first host of the new faithful will emerge."

DMJ

Oct 5, 2017 4:40 pm
Now Kray stands in front of the Throne. Rutcranna is there, but no one else. She is standing beside him, on the ground level. She takes his hand so that he can feel that this place is real. It is somewhere else, but it is real.

Kray's family just left, safe in the hall.

There is a wind at his back. Biting cold. He can hear Ithaqua behind him. Scraping, roaring. He can smell the stench of death.

"You could not be here to speak with them. She was too weak and it would have made her falter."

She looks back down the hall towards the monster, over Kray's shoulder.

"He killed them long ago. Killed them to hurt you. Killed them to enjoy the hunt of you more, see you wounded. He had you Marked, but you had gotten away and he could not find you before the wind changed."

She looks at him sincerely and continues, "He wanted to devour their souls, as he did Lysander's. That would have driven you to insanity, and you would have been a great feast for him then."

"But Mayenel has great strength and guile. She took Cera and fled into The Barrens, called Emperor's End, the Realm of Isetnofret. A place of nightmares."

"And there she has lingered every day since, always running. Evading. Enduring. Hiding. I barely was able to find her. What she did for you is legend."

"They have gone to the Final Rest now. You will not see them again, not in this life."

Another roar and cold wind.

"You are still Marked, but I will break that line. His hate for you will still be great, but he will have no claim on you from that day in Mozamyah long ago. You will have freedom, as long as you keep it."

"Mum, fight!" a little voice breaks into the scene, echoing through the chamber. It is Sorcha Rhone's voice. Unmistakable. Rutcranna looks up to the air, and then back to Kray.

"I traveled a great way to save your family, Lucreides Mercon. Yet I cannot save my own. I can only ask that you will."

Rutcranna turns from Kray, takes the single step up, and walks to the Throne. She turns and takes the seat. She looks fitting there.

"She is yours now, Kray."

Rutcranna grips the handles of the Throne tightly, and then releases them. She takes a deep breath. "And Maeriks will want to help her as well. He can help you too. If he needs reminding, let him know that The Heirophant will rarely deny requests from the Adept."

She smiles.

"Keep your head on your shoulders, Mercon."

Kray feels himself fading away. Leaving this place.

As he drifts back, he sees Rutcranna glare down the hallway, towards Ithaqua, The Windwalker.

"Come along then, Wind Fawn," says Rutcranna, brazen, contemptuous. "Come and see that you are the next in a long line of Old Beasts who have been foiled by a Daughter of Eilmay Brogh."

Ithaqua barrels in. The wind rages through. The giant abomination crashes both bone claws onto the Throne.

But Rutcranna has already jumped away. With the grace of a cat, she lands on her feet nearby in a low crouch. She pulls a dagger out from an unseen holster in the small of her back, runs forward, and springs at the towering Monster. With a gleam in her eye.

NOTE UNLOCKED
Oct 5, 2017 7:14 pm
Kray's gaze turns toward Sorcha, resting there for a few moments. His eyes shift back to Rutcranna. He nods once, as if in agreement, ever so subtle, his demeanor solemn.
Last edited October 5, 2017 7:15 pm

DMJ

Oct 5, 2017 7:52 pm
OOC:
Yo, CB. Send out a Persuasion Check from Our Man Maeriks.

Y’all, has there ever before been so much riding on a single Persuasion check?!

I won’t reveal what this is deciding...

... but DC 13

DMJ

Oct 5, 2017 9:01 pm
As Maeriks speaks, some of the Deep Ones, the Ulathi, walk forward. They are the ones who had captured the women. They seem fascinated with Maeriks. They seem ... enthusiastic. And proud.

The Hierophant looks over at Maeriks. She raises a curious eyebrow, and scans him up and down. She looks around as if his words are confusing, but still she listens. Thinking.

"Bring the other women forward. Assemble all of the brood wives here." She points at the area ahead of the Throne, where everyone is grouped up within the circle. "There, put them there. Near The Adept. Listen to him talk."

The great wheel door at the south entrance makes a rumble. It is rolling back! An opening is made at the south entrance, through which everyone friend and foe alike have entered the Throne Room so far.

The wheel barrier stops after a short movement, but allows a spacing big enough for human and Ulathi to move through, perhaps three or four men shoulder to shoulder in width.

"All of them!", the Hierophant shouts. "All of the women. Bring them here I say!" She is interrupting Maeriks. She is looking at him strangely. Then at the women. Does she look confused?

Through the door comes more Ulathi, stepping to it. With them, they carry the other women. Derry, Naohm, and Isibeal are in their arms. These girls are bleeding with injury. It is unclear of whether they are alive or dead. Like Aisling, who is already in the center of the room, Isibeal is visibly pregnant, though again she is not moving and bloody from wounds.

Jilleen and Elva come through the door too. They are walking on their own, but a Deep One grips each of their arms.

Jilleen yells out frantically when she sees the others, "Help! Help me! Please!"

Elva walks silently, looking at the floor. Her hand is lightly on the side of her pregnant belly.

All of the women are brought in to the center.

Sorcha Rhone is on the ground too, with Doirind at her side. These are closer to the Throne, with only Maeriks ahead of them.

Bryn and Kray still float in the air, side by side.

Maeriks is trying to speak. The Deep Ones are eyeing him, and eyeing Doirind all the while.

The Heirophant still seems distracted intermittently. She stares at Kray, as if trying to figure him out.

The grinding sound in the back is louder than ever now. The tone of the sound changes. The Great Stone Cube just emerged, out of the hall, now protruding into the circular room.

It is a great 20' x 20' x 20' perfect cube masterpiece cut block.

It stops just at the edge of the wall, it's back edges married perfectly against the threshold of the hallway. There is still no space to go around it into the hallway. The way is still sealed, and the cube stops moving. Silence. If only the great stone cube door could move only a few more feet forward...or a few feet to one side or another along the inner wall...

Doirind, lays on the ground. Still on her back. She is bleeding from the back of her head. She makes eye contact with Ivor. Her hand points out to her drusus, in a concealed motion. The weapon is laying just out of her reach. With a look, Doirind begs Ivor to come to her. He knows what she is saying even without a word, "Give me a sword. Some killing is about to begin, and I want to be armed."

Boann stares at Maeriks. Her face has a completely frozen expression. She is like a statue, listening to his words. She carefully places Sorcha Rhone's head onto the ground.

Still staring at Maeriks.
OOC:
Click.
Oct 5, 2017 9:12 pm
OOC:
Persuasion.
Edit: HAHAHAHHAHAA
[ +- ] Maeriks Mac Hannoc
Last edited October 5, 2017 9:12 pm

Rolls

Persuasion - (1d20-1)

(2) - 1 = 1

DMJ

Oct 6, 2017 12:10 pm
Boann walks away from Rhone. She looks at Maeriks, and then at the three Ulathi who have come up closer, the ones who Maeriks called forth as caretakers of the women.

Muirne is standing nearby. "Maybe he is right," she says. "We need to get out of here. Get back to Driftwood. Things are different now, but we can go back."

Boann, looks at Muirne, but does not say anything. Her face is solemn.

Now she is looking at the Deep Ones, walking up close to them. These are the ones that Maeriks the Norach said that she must marry. In all time, often the Norach and the other elders have decided who women should marry. Sometimes it is to make peace among families. Sometimes it is to repay a family for a loss or to right a grievance. Is it not the right and duty of the leadership of the clan to direct the clan women in a way that leads to the flourish of the clan? Is it not even more important to manage marriages if the clan's survival is what is at stake?

Boann walks down the line. Looking at the fish men. Their bulging eyes. Their webbed hands. They wear no shirts, and their rugged, partially-scaled skin is exposed.

Boann's hands are shaking. She takes a deep breath, and even that is a shudder.

"I ...." she begins.

She looks at Maeriks and Rutcranna.

She gulps and continues. "The Norach asks me....all of us... to choose a husband..."

DMJ

Oct 6, 2017 1:21 pm
"They used smoke," Doirind says.

Ivor looks at her with a questioning stare. He is crouched down to the wounded warrior woman, helping her to sit up. All of the others are talking, debating, and making proclamations near the Throne.

Thorn keeps a careful watch over Ivor as he attends to Doirind. Thorn is close enough to listen. And Dorind makes eye contact with him. Though she speaks quietly, she is submitting to the fact that Thorn is hearing this too.

"Smoke. That is what they used. It was kala weed, plus boiled lotus. Soaked into it and then dried again, put other fish oils with it. Gorolach burned it and breathed something like it all the time, but this burn was different. They would put it in small urns in our bed chambers, after we were asleep. When we woke up, we had no memory of anything that had happened."

She gets her bearings and sits up on her own now. There is blood in her hair, and a large split in the skin on the back of her head, from the hit she took when she was lifted high in the air and thrown to the floor by the unseen force. The axe wounds she suffered at the hands of her husband Donnchad are matted with blood. Some of it is crusting over, but Thorn sees that one wound on her side, in her rib cage, is grievous. It is still oozing blood. She has labored breathing.

"But we started to know. Especially when Koya bled and died. Berra knew first probably, so I think that is why she did it. And she was right in that choice I see now. A strong girl."

These details are unclear, but Doirind does not expect Ivor to talk much or ask for explanation beyond what he knows she wants to give.

"Most of them said it was not true. They did not want it to be true. WE did not want it to be true. And Gorolach was still taking all of the girls almost every day too," She looks up at Ivor, briefly to Thorn. "But we knew, whether we admitted it or not. There were signs. .."

"It was them." She looks out, tilts her head slowly in the direction of an Ulathi, a grotesque fish-man. With a fat, bumpy skin belly, this particular Deep One is standing 15-20' away. His bulging black oily eyes are locked on Maeriks. The man creature is captivated by the speech it is hearing. Its down-curved mouth is hanging partially open. It's serrated knife is only loosely held in it's hand hanging down at it's side.

"They used the smoke, to dull our senses, put us into a sleep like death, and crawl on top of us while we laid like corpses," her voice is filled with anger, contempt, shame, disgust. She is still quiet, careful to not draw attention away from the oration and activity at the Throne, but the way she speaks carries a roaring rage that sounds in Ivor and Thorn's ears.

"And they put foul creatures inside of us! Shamed us like no women have ever been shamed! When we were already broken and wretches before!," she is quaking with fury. Her entire body trembling in barely bridled tension. Her face is clenched into a mask of pure hate.

She looks at Ivor. And pulls up the drusus that he moved up and slid to her earlier. She shifts it smoothly from the floor to her lap.

"They will not let us leave. Maybe they will you, but not us," Doirind says, looking Ivor directly in the eye. "They will use their fish oils to heal these wounds. If I open my veins, they will use the fish oils to close them again before I can reach the sleep of death. They will tie me to a bed and nurse me back to health. Keeping me alive until..." She trails off, not being able to even finish the thought, but she looks down at her stomach. The closes her eyes, overcome with disgust and shame.

When she opens her eyes again, she takes a long look at the blade in her lap and puts her hand on the hilt before looking back to Ivor. "Yet here am I : bleeding and broken. Donnchad and Rutcranna have killed me. Too dead to fight like a real warrior, too alive to rest like a real corpse."

She coughs blood, pauses briefly, but continues without much attention to it. "I am shamed, but would die for even a shred of honor. I failed my children, but have done all I can to avenge them." She looks over at the body of Donnchad the Bear, decapitated and mutilated on the floor several strides away, laying on the floor forgotten among the gathering Ulathi.

"I would have a clean death... one way or another," she says to Ivor, with finality. "I will follow you to show me which way it will come."
OOC:
As a Dannein, Ivor understands this conversation loud and clear. Doirind is a Dannein warrior who has been claimed by death now, but is striving to die by tradition, with honor - to have a "clean" death. It is one of the highest goals of almost any Dannein.

Two choices: 1) to be struck down in battle, or 2) to be slain at the hand of a loved one, family member, ally, or comrade in arms. Option 2 is a normal tradition when either death is inevitable (from wounds after all enemies are defeated) or the chance of being captured for enslavement or humiliation is a certainty or high possibility.

DMJ

Oct 6, 2017 2:23 pm
Kray watches her. He cannot move his limbs fully, but with strong effort he can shift and make small movements. He has done this to look around, but it is difficult. Better than before though. Initially he was in complete lock, immobilized in every muscle of his body. He seems to have the most movement when she is not paying full attention. And now Maeriks's speech is doing just that.

Kray tries to see a sign. Who is there inside? How much control is Rutcranna wresting away from this Hierophant persona? It clearly seems that the spirit, entity, devil - whatever or whoever it is - is a completely different person. This is clear to Kray for certain now, after the mental closeness that he just experienced with the Rutcranna that was clearly the woman he has known.

But here, in this physical world, that Rutcranna is not here. The Hierophant is the victor it seems. The Hierophant has control of the body that was once Rutcranna. As unsettling as it is, Kray sees that the claim that has been spoken out is likely true.

Yet, at the same time, Kray watches and sees that The Hierophant is not as stable as she would claim. The Hierophant proclaims wisdom and certainty and perfection of control. But Kray sees that this is not the case entirely. It is mostly true perhaps, but there is something wrong.

As Maeriks speaks, The Hierophant's movements and expressions are just off. It is a subtle thing. Likely only Kray and Bryn might notice at all, because of their proximity to her and inability to really look at much anything else as they are immobilized in this manner.

But Kray can see something. With what he has just seen, both in this place and in the other, Rutcranna is gone maybe. But there is little doubt that she has something to do with The Hierophant's difficulties, that are definitely still lurking beneath the surface.

Rolls

Kray Insight. DM secret vision on result

Oct 6, 2017 2:39 pm
Insight check. Lucky re-roll to stack odds.
[ +- ] Kray Mercon Character Sheet
Last edited October 6, 2017 2:42 pm

Rolls

Secret Roll

Secret Roll

DMJ

Oct 6, 2017 2:45 pm
"I will choose ...TO CRACK YOUR HEAD LIKE A MELON, YOU ROTTEN IMBECILE TRAITOR!!! FILTHY DOG!!! YOU SHITBAG!! COCKLESS SON OF A SNAKE!!!"

Boann charges at Maeriks and slaps at him relentlessly, throwing her arms at him again and again in a storm of ferocity. She dives at him like a mountain lion leaping onto a prize pig.

"You call yourself NORACH?!?! Bring us here TO SHAME US AND KILL US?!?! I'll take that spear and FUCK YOU with it, YOU STUPID PILE OF HOG SHIT!!!"

Action: Attempt to Grapple/Disarm Maeriks's of Locust Spear.
Comparative STR Athletics required.
DM Ruling: Maeriks gets Advantage on the comparison. He is clearly much stronger than opponent.


The Ulathi move in immediately, stepping the short distance to take hold of Boann and restrain her.

Rolls

Boann STR Athletics - (1d20+3)

(15) + 3 = 18

DMJ

Oct 6, 2017 2:58 pm
OOC:
Ez, hey bro, I know it is out of the ordinary, and may feel a little oppressive DM dickhead, but I am going to make an Insight roll that I can see but you can't. It's a sticky situation, and Kray is looking for every shred of evidence and considering every gut feeing he can to try to get an edge. On a post coming up shortly, I want to write input that is based on Kray's feeling that he is interpretting things right. The success or failure of how right he is about it I will see and let it affect what I write. So you will have to decide to trust instincts or not.

I got your intention loud and clear though on Lucky. Great idea. I will reroll, still keeping that result behind the screen as well. But you can know for sure that Kray is having 2 cracks at it.

Haha. You might be about to kill me, bro. I know it is crazy, but it feels right in this moment for something that is strange and uncertain. Just like this scene. Sorry, cannot resist to throw more chaos gas on this fire.

Rolls

Kray Insight, Lucky ReRoll. DM Secret Vision (Dickhead Edition)

Oct 6, 2017 4:51 pm
Rollin.
Edit: FFS
Last edited October 6, 2017 4:52 pm

Rolls

Strength (Athletics) Check - (1d20+4, 1d20+4)

1d20+4 : (4) + 4 = 8

1d20+4 : (14) + 4 = 18

DMJ

Oct 7, 2017 9:53 am
OOC:
Yo, CB. I'm doing the same for Maeriks that I did for Kray: secret Insight roll, result only seen by DM.

It will influence an upcoming communication (by post or PM), something Maeriks gets as an interpretation or gut feeling or other sort of internal influence. It could be right, good advice. It could be wrong, bad advice. Either way, it will be based on Insight result. It will be up to you whether to trust it or not.

DM Ruling: The Adept gets Advantage on this roll.

Rolls

Maeriks Insight (DM hidden result)

Maeriks Insight Advantage (DM hidden result)

Oct 7, 2017 5:25 pm
OOC:
I'm sure Maeriks killed it, as usual.

DMJ

Oct 7, 2017 9:43 pm
By the narrowest of margins, Maeriks is able to maintain his hold on the Locust Spear. Boann tries to jerk it out of his hands, but she is grabbed by the nearby Ulathi and pulled back. The webbed hands of the Deep Ones grab and slap on Boann’s shoulders, arms, and midsection. Her scanty harlot dress is torn in the rough handling as she is forced to the ground.

One of the fishmen gropes Boann excessively as he puts an arm lock on her to completely subdue her. She lets out a roar of defiance, but she is beaten, partially exposed bare and on her knees.

The other Ulathi do move in closer to watch, and a hiss of their whispers rises up in the chamber, but they do not react violently as a whole. Instead they are still enamored with The Hierophant and The Adept. Nearly all of them are staring back and forth between these two, as if wondering what will happen next, hanging on every word that is spoken.

The Hierophant seems to be snapping out of a short distraction, she stares over at the rustle of activity near to the Throne.

She looks at Maeriks and squints. Silent for a time as she seems to be considering not only his words, but his meaning and the nature of his presence here.

"Enlightened Adept, the brood wives could never be allowed to leave their chambers. Not in this dangerous time. Glaaki is driven from our dwelling, by the Power of Dagan which I have just spoken, yet still The Vile Slug lurks just outside in the wilderness. Soon we will attack him again, and take Nahrooma. But until then we must gather force here and complete the next phases of The Ritual. As you know, the next generation of Acolytes is a treasure that must be protected."

The Hierophant stares down at Boann, and then over at the other crowd of girls nearby, some injured or worse, some standing, and of those, some quake in fear while others are calm.

"Most of these are fertile. Several are already in carry. There are only two useless barrens. The one who attacked you, and the forlorn waif there with the fairer hair." She points down into the crowd of huddled young girls, which includes Sine, Casidhe, Laoise, and Aisling. Laoise, the archer, is the fair hair one. Her eyes widen at the statement.

"That lank is born sterile," the Hierophant again raises her hand in the direction of Laoise, "and that sturdy heifer on her knees has mutilated her own womb. She is an unruly one I see." She glares down at Boann, who is still oppressed by the closest Ulathi.

Boann sets her jaw and gives a look like murder back at The Hierophant, and then drops her stare to the stone floor before her. Her shoulders droop, and the Deep One pushes her down again.

With a snap, The Hierophant adds an extra thought, "We will have to decide if these barrens will be servants or nourishment. They will not do as offerings. Impoverished wretches."

The Hierophant stops, again looking absent minded, confused. She looks down and to the left, as if detecting something that is behind her. Kray and Bryn, still hovering in the air close to the Throne, have the best view of her strange behavior. They see her lips move, in a silent whisper.
OOC:
To all those Observant Feat lip-readers in the crowd….
DMJ sent a note to Ezeriah,Xorthan
She snaps back to attention, staring sternly at Maeriks, and then turning to glare at Kray. Her eyes are pinched in scorn and suspicion.

"Enlightened Adept, I want to know why these warriors are in the Throne Room. And I want to complete the Second Phase of The Emergence. I must confirm the progress of your Transition, because you seem lacking to me at this moment."

She glares at Kray, and steps close to him, even as she speaks outward in a loud voice to Maeriks. Her face is only a foot or so away from Kray’s now, yet still he is held fast, completely immobilized.

"This one here I am wary of. He seems…cunning. Like a hunter"

She is looking into Kray’s eyes, and he sees hers widen slightly.

DMJ

Oct 7, 2017 9:48 pm
Suddenly Kray and Bryn are thrown back into the room, about 20’ away. They hit the ground hard and roll as the invisible force continues to bear down upon them.

When they finally stop, they are in the midst of several Ulathi. The creatures step close to them, not threatening exactly but surely watchful. Their nets, spears, and knives are in their hands.

"There you are, careful hunter," The Hierophant calls out across the room, obviously addressing Kray. "You lay prone. Injured. Captured. Who do you think is the prey here? Is it me?"

She glares at him. And scans the room to look at everyone else. Bryn. Thorn. Ivor.

"Are these others hunters as well? Do they see themselves as lions who have crept into a herd of stags or gazelle?"

She fixes her eyes back on Kray.

At that moment, a single sharp cracking sound echoes through the chamber. Then the sound of grinding stone again.

Those who look to the north end of the circular chamber, the Great Cube Door has split in two. The two great halves now move apart from one another, one sliding left along the circular edge of the room, the other sliding right.

In the middle between them: a growing opening. And a widening ray of daylight shining through onto the floor.

The Hierophant looks down and to the left. It is barely noticeable. She mouths words to herself briefly…

DMJ sent a note to Ezeriah,Xorthan
…then quickly she stares back at Kray, with eyes that are dark as midnight yet gleaming like black stars.

"So tell me, interloper, why are you here? And tread carefully as you answer me. Mark my words: I am not one to be trifled with nor lied to."

Rolls

Damage to Bryn - (1d4)

(4) = 4

Damage to Kray - (1d4)

(2) = 2

DMJ

Oct 7, 2017 10:05 pm
OOC:
Yo, fellas. I had to go ahead and throw that out there even on a weekend.

Don't feel any pressure to send in Actions or RP yet if you are not ready. I want to make sure everyone is present before we get into something crazy.

Ez, I sent you a PM that you should read to max out info awareness. Use it however you choose.

CB, I still owe you a private comm to give you a write up from the secret Insight result - will try to do that either late tonight or tomorrow.

After that, I'll try to lay out a review of spacing and positioning. I also want to be available for any questions you guys may have.

I can see this whole scene going about a dozen different ways, to outcomes glorious, frustrating, legendary, or disastrous, and everything in between. Whatever happens, I just don't want there to be any confusion, so let me know if there is anything lacking on the descriptives or circumstances.

Good luck on the upcoming rolls. Whether they are Skill Checks or Attacks.

Your biggest fan,
J

DMJ

Oct 7, 2017 11:09 pm
Doirind, Ivor, and Thorn have all been listening and watching. Though none of them make any sudden moves, all three are ready to burst into action at the slightest call.

Doirind looks into Ivor's eyes, and places her drusus into his hand. She carefully closes his fingers around it.

"Either hand this back to me, help me up and get me over to that one there..."
she nods to a fat Deep One who has his back turned. He stands in the way of the team and the door.

"...or send me off with it before you go." She looks at him with a calm, determined look.

She tilts the point of the blade down to her chest, just to the side of her sternum. If Ivor were to raise up the hilt and drive the blade forward, it would plunge right into Doirind's heart.

With her other hand, she reaches up and strokes the side of Ivor's shaved head. Her caress is soft. "You are quite handsome, Mac Conall." She smiles. She too is very beautiful, but blood is in her mouth.

She looks over at Donnchad one more time, and then back at Rutcranna, and to Rhone.

Then back to Ivor.

"My son Caes, he was only 12 winters when he was struck down. But he had a spear in his hand, stood ground to save his sister."

She coughs blood, and then resets.

"Tierney had auburn hair, that glowed like the sun in the summer. She had blue eyes."

She puts her other hand on top of Ivor's, the one that is clutching his trident.

"Remember me, Ivor. I do not know anyone else who will."

DMJ

Oct 8, 2017 7:28 pm
Housekeeping:

Notional Throne Room Grid Map is on Admin thread.

Boann is not pictured with a letter identifier on the map, but she is at the front (closest to Throne) edge of the "Women" block and quite close to Maeriks. She is being manhandled by Deep Ones from Group 5 and Group 6 (one each Grappling her).

Ez, see below the heavy-handed rolls that Kray needs to successfully oppose on STR Athletics if he wants to keep a hold of the shield that he was carrying. The Hierophant wants him as vulnerable as possible when he lands, so the unseen force pulled violently at the shield during the telekinetic shove even while there was no way for Kray to brace to counter such a thrust. He may yet hold onto it, but odds are double-stacked against him. Make roll at Disadvantage.

To anyone who wants to participate: send in an Active INT Investigation check. If you score an 8 or higher, I will send a short write up of an observation that could be useful in the circumstance. These may be things that you have already thought of, so not sure if they will be bonus info to use or not, but whatever I send will be considered noteworthy and generally accurate (even if specific mechanics may not be exact). And on these, I will publish to entire crowd rather than via Note for each success.

Still to be sent: I will send Maeriks' Insight result info to CB by COB Monday. Will incorporate any developments that occur today and tomorrow from any other posts as possible, so that it can be framed in most recent circumstance.

Rolls

STR Athletics Force Shove to Disarm Kray's shield - (1d20+10)

(14) + 10 = 24

STR Athletics Force Shove to Disarm Kray's shield Advantage - (1d20+10)

(11) + 10 = 21

Oct 9, 2017 1:59 am
OOC:
Was about to type up Ivor's Leeroy Jenkins reaction to all the shit going on, especially after some motivation from Doirind, but yeah let's see what Investigation shows us.

EDIT: So much for that.
Last edited October 9, 2017 2:00 am

Rolls

Investigation - (1d20)

(5) = 5

Oct 9, 2017 10:06 am
Thorn is silent, thinking about the strange turn of events. The creature on the throne; this was a surprise. He thought Rutcranna stronger than that. He supposes everyone has a threshold beyond which they are compelled to surrender control.

A thought comes to him, and he finds himself speaking.

"Strong One who sits upon the Throne, we can now see that indeed you are not one to be trifled with. I myself, one who considers his mind a great asset, have puzzled over how to open the door to this chamber, yet you have opened it apparently with your mind alone! I can tell you are striving to assert power, and have now come to hope that you are able to fully dominate. Tell me, if it pleases you, what can I and my fellows do to aid you in this struggle?"

Xorthan sent a note to DMJ
Last edited October 9, 2017 10:07 am

Rolls

Secret Roll

Secret Roll

Investigation - (1d20+6)

(17) + 6 = 23

Oct 9, 2017 2:26 pm
Athletics for keeping the shield.

Rolls

Athletics - (1d20+4)

(12) + 4 = 16

Athletics Disadvantage - (1D20+4)

(3) + 4 = 7

DMJ

Oct 9, 2017 2:27 pm
Results of Thorn's Efforts
OOC:
X, I understand intentions and rolls as described. Some corresponding secret rolls below that will help determine response.
Investigation Check Success: Points of Observation
OOC:
I hope I am not assuming too much by saying that the goal is to try to talk a way out of this scene - say the right things and everyone leaves.

I think that effort is already underway. Some rolls have been made to try to make progress by this manner. Others are likely to be made soon upon a few more posts. I'll be directing what is possible from bad guy perspective of course. So, if that works, it works. Everyone gets out and avoids confrontation.

BUT if it becomes clear that talking your way out is impossible, unlikely, or just too costly, then everyone will convert efforts (I am making the assumption again) to cutting your way out of the situation - launching into Action, grabbing Sorcha Rhone, and either making a dash or trying to kill every bad guy in the room (or some combination of both).

So these observations are more about the second option: What happens if this shifts from talking into fighting? What are some things to keep in mind to avoid as many risks as possible, have the greatest chance of escape, and reduce chances of failure?
-------------------------------------------------------------------

The main point of clarity that must be factored into any fight and escape plan is the apparent irresistible power of The Hierophant. Everyone has seen huge stone blocks move, people snatched up in to the air, to be squeezed and thrown across the room with ease. Sorcha Rhone was put immediately to sleep, and we have seen that she is no slouch on mental capability. All of these power displays have been delivered in game mechanics with no Saving Throw. In this Throne Room, The Hierophant seems to be physically undeniable and unapproachable.

Any part of a plan that involves charging the Throne and killing The Hierophant should be reviewed with EXTREME scrutiny. Nothing is impossible I suppose, but such a plan would involve risk of the highest order and chance of failure at top percentages.

These interruptions or moments of brief confusion that some have noticed about The Hierophant's behavior may mean something useful, but they should not be over estimated. There is no evidence so far that suggests that there could be a complete drop in the defenses of The Hierophant. Every brief lapse has been followed by a quick regain of control. And the powers displayed seem to be available at a moment's notice.

In game mechanics, killing or incapacitating an opponent will still demand an old-fashioned whittling down of HPs. And The Hierophant does not show signs of being a low-HP opponent.
There is no evidence that a "kill switch" strike will become available to shut down the Level Boss with one shot.
No plans captured that give's Jalen Urso's purposeful design flaw that would allow 2 laser torpedoes to slide through an air intake port (no bigger than a womp rat) to blow the Death Star to dust in one shot.


--------------------------------------------

The Hierophant watches Kray, but turns her eyes towards Thorn and watches him as he speaks.

She gives no expression. No response. The silence and indifference lasts long enough to become uncomfortable, or at least out of pace for conversation.

Then she says, "I strive to assert power. I hope to fully dominate. I struggle." The way she speaks the words, it is unclear whether they are offered as statements or questions. She is obviously toying with the words that were just spoken to her by Thorn.

Thorn is locked to full muscle immobilization and is squeezed, not to agony, but to discomfort. His facial expressions are frozen. He does not seem in duress or pain at all to any onlooker. He only seems like he has stopped in place.

She turns back to Kray. "Hunter...," she calls out. "What do you strive for? What do you hope for? Do you struggle?"

Rolls

Secret Roll

Telekenetic Squeeze damage to Thorn - (1d3)

(2) = 2

Oct 9, 2017 3:43 pm
As Kray crashes into the ground his shield scatters out of reach. Looking back toward the Hierophant, he slowly begins to push himself off of the ground, a singular reddened spraying cough escaping him. Kray spat.

"Oh great Hierophant..."

Kray's voice bordered on mocking, however it was almost in a polite fashion, meant for the listener to perceive. In this sense, Kray actually recognized the Hierophant's considerable power through his irreverent candor, as her power was, in fact, quite considerable, and no measure of sarcasm could ever dispute it.

He was on his feet now, approaching the throne.

"I am here..." he paused, taking measure of the room. "We are here..." Kray stopped. Calculating. Assessing. His eyes squinted at the Hierophant.

Fuck it.

Kray's voice was bold as he proclaimed it with pride. "GREED! is why we are here, Hierophant! Pure, simple, and oh so powerful greed!" He cast a glowing smile at her. "Like many men in this world, we seek wealth. Riches."

The levity in Kray's voice was gone. His voice lowered, resonant. His eyes fixed on the Hierophant's, unwavering.

"Power."

The words hung in the air briefly, then Kray continued. "Of course, to achieve these ends, myself and these fine warriors you see before you," Kray gestured toward the men, "as representatives or associates of House Mercon, are currently under contract. Mercenary work, plain and simple. Our employer is an ally of the Murrough clan and knew there was something amiss out here. Felt threatened, so he sent us."

Kray's mind flipped through the strangeness of the whole contract over the last couple of days.

"Of course, plain and simple didn't work out." He smiled at the Hierophant, almost as if they were sharing an inside joke. "We come out here to find this mess... this Glaaki... and now we find ourselves caught up in something we know nothing about, cutting Glaaki's down left and right."

Kray recalled Talius and Qiu, struck down by Glaaki's forces.

"And happy to do so. Glaaki took two of my men, and I'll be happy to return the favor." Kray saw an opening. "We can continue to do so, Hierophant. I understand that this place... Nahrooma, the Borgh... it is your domain. Our arrival in your domain was in no way an affront to your power." He cocked an eyebrow, inquisitive. "Perhaps, Hierophant, our presence here could even serve to benefit one such as yourself? We could even arrange some sort of... mutually beneficial relationship? Although I have no doubts as to the extent of your power, I am certain there are, at the every least, endeavors to which you aspire that are beneath your personal attention? Perhaps, in this way, House Mercon and the most capable warriors assembled here could be of some assistance?"

Kray let the offer hang in the air.
Last edited October 9, 2017 3:44 pm

DMJ

Oct 9, 2017 4:25 pm
OOC:
Ez, clear copy on that last post. Here is how we'll incorporate dice and Kray's skill into the delivery:

A single Skill Check.

Because of circumstance, background, and your writing, I will let you choose which Skill, among two choices:
CHA Persuasion -OR- CHA Deception.

DC has been determined behind the screen, but it is based directly on the results of that previous Insight check, which I made secretly but you also used Luck to press it to Advantage.

In this case, I'm posting DC so that we can all know what we are dealing with.

DC 8.
The Hierophant stands on the raised stair platform, a few steps in front of the Throne. She smiles, and stares at Kray triumphantly. She may be able to use these mercenaries to her own end.

She looks over, to speak with The Adept.

"First Enlightened, I have heard the words of this mercenary captain. When I came through in the Transition, the first thing that I noticed was the battle prowess of these soldiers. They seem quite dangerous."

She stares Maeriks down, and let's the words sit for a longer time. Again a pause that is out of place, whether purposeful or not is unknown.

"I have driven Glaaki away from Aguragas, but he could not have gotten far in his retreat. The Vile Slug is weakened. Could his final ruin be pressed for today, by those empowered to exploit his injuries? I would make a ruling of whether we might enlist this mercenary captain and his men here as my agents. What does you wisdom say to the prospect of... \" she looks back at Kray briefly, "...hiring...the company of House Mercon to hunt Glaaki and destroy him once and for all?"

The Hierophant tilts her head forward, waiting for an answer from Maeriks, The Adept.

------------------------------------------------------------------------
OOC:
Holy smokes. This is going pretty fast.

So....

1) Ez, send that CHA choice roll whenever you are ready.

2) Anyone who wants to send a INT Investigation roll for the possibility to get some potentially useful observations about the scene, please send soon. Depending on how this goes, the window on that may be closing, for better or worse. Jabes and X are already in on that. Ez, CB, and Ox still have option for this, IF you want it. Remember: roll of 8 or higher is success.

3) CB, I will write a Note next that will be generated from the result of Maerik's Advantage Insight roll received previous. If I were you, I would at least read that before answering on the boards. Whether you use the info or not, that's up to you, but it is worth a read I think.

Oct 9, 2017 4:32 pm
Damn you, woman! Don't cloud my judgement with your sentimentality! Ivor thinks inwardly. Instead, he whispers low to Doirind, "Just hang on. There's still killing to be done, and I want you there fighting alongside me before we all die."

Fuck this. We who are about to die salute you. Ivor gauges the distance between him and the witch. This is probably the last thing he'll ever do so he wants this to count, and count big.

DMJ

Oct 9, 2017 4:56 pm
DMJ sent a note to Constablebrew

DMJ

Oct 9, 2017 5:05 pm
The Hierophant stares at Maeriks, waiting for an answer.

Then she breaks the stillness. The silence.

She looks down and to the left. She raises her left hand slightly, but then puts it down. She takes a small step back.

After stopping briefly, she looks back up and scans the room. A bit of a surprise on her face, but only briefly, and then it is gone.

She turns gracefully, takes a few full steps back to the Throne. She turns smoothly and sits down on the chair. She takes a deep breath in and out.

Scans the room again.

Her hands rest lightly on the arms of the imposing, imperial chair. Her fingers move up and down a few times then settle to a relaxed grip on the far edge of the hand rails.

Now perfectly seated and squared away, she looks back to Maeriks.

"Adept, I await your answer."

The Eight Stars Above the Chair begin to glow.

A pale, sick light.

DMJ

Oct 9, 2017 5:08 pm
OOC:
Jabes, the new strange material trident Ivor has is a +1 weapon. +1 to Attack Rolls and Damage.

DMJ

Oct 9, 2017 5:14 pm
OOC:
CB, I suspect you have a big post coming up. The crowd is waiting for it in any case.

When you send it, don't include any dice. I want to read it first. If there are dice that need to follow, I'll put in requests after that.

Thanks, hero.
J-Management

P.S. The one exception is the optional INT Investigation check. Send that if you want it. Just don't send any other skill checks.

DMJ

Oct 9, 2017 5:17 pm
OOC:
Ez, it's been pushed a couple of posts away now since everything is stacking up, but see above on the need for a choice CHA-based Skill Check from Kray.
DC 8

DMJ

Oct 9, 2017 7:06 pm
From the crowd of women nearby, Laoise speaks up. "Say something, Maeriks. Get Rutcranna to let us out of here."

Then others follow up.

"Help us, Maeriks. Please!" says Aisling.

Jilleen calls out, "Fight for us, Maeriks!"

The Deep Ones grab the girls roughly by the arms and cover their mouths with their webbed hands.

Still on her knees, held down by two Ulathi captors, Boann turns her head sharply away from Maeriks when his eyes cross by hers.
Oct 9, 2017 7:36 pm
Persuasion check from Kray.
[ +- ] Kray Mercon Character Sheet
Last edited October 9, 2017 7:37 pm

Rolls

Persuasion - (1d20+6)

(2) + 6 = 8

DMJ

Oct 9, 2017 7:43 pm
OOC:
Wow. That was close.
And close is SUCCESS.
OOC:
Limelight shift to...is it going to be Maeriks? ....Ivor? ....Bryn?
Oct 9, 2017 9:39 pm
Quote:
"Adept, I await your answer."
Maeriks nods, acknowledging that he will speak. He blinks, clearing his eyes and thoughts. He looks to Boann, who turns away from him in disgust and anger, not entirely unlike how others in the Bat Hannoc village would turn in annoyance or disgust. She's not supposed to do that now, he thinks, but he's used to it so he thinks that it's ok. She is barren, useless to the Ulathi.

Staring down at Boann, he says "Kill Glaaki. Moments pass and then he continues, looking up now at the Hierophant Hire Mercon and his company. They only want one thing in payment..." Maeriks points the Locust Spear at Sorcha Rhone. In Maeriks' mind it's a simple deal - the mercenaries kill Glaaki and the Hierophant pays them with the daughter they came here seeking to take away. The Ulathi would understand this form of payment he thinks.

He pauses, arms now hanging limply at his sides. He looks around again at Boann and Laoise. He needed to say something about them, he knew, but the words are hard to... think. So he just talks, not sure where it is going. "They... the barren... should be... fight Glaaki too." A pause. "I am Norach and The Adept." Just saying the titles he expects so much understanding will be conveyed. He is Norach, so the Bat Hannocs must follow him and fight with him. He is The Adept, so what they do is in service to Dagan.

Another brief pause. Maeriks feels that something is missing. And then he has it. "Glaaki has taken much from the Bat Hannocs. They have taken all really. These women... and I, want nothing more than to destroy the Glaaki."

"And the Ulathi. Send them out to the assault." His head begins to clear again and he holds himself upright, correcting the slight slouch he usually carries. "Send many. All if you can. The slug is weak, strike hard and break his Scaath. Destroy him utterly. And while this is done, the seeds of the new Acolytes have been planted and will grow here"
Last edited October 9, 2017 9:51 pm
Oct 9, 2017 9:57 pm

Maeriks intends for:
(Plain persuasion here...)
* Let the mercenary company to go and fight Glaaki.
* The barren women should go and fight Glaaki too, since this would be the most useful thing they could do. Or just stay here and wash linen.
* Maeriks should go with the barren women and mercenary company so that he may control the barren women. They are unruly and need him there to ensure they perform their service.
* Send the Ulathi to increase the odds that the fight against Glaaki is successful. (In Maerik's mind, he sees the mercs ordering them around, but I don't think Maeriks would express this opinion.)

(Partial deception here...)
* Send the Ulathi out to leave the women nearly unguarded. There probably isn't any chance they could ever get out of here, but having less fish around might make them feel better.

DMJ

Oct 10, 2017 1:13 am
The Hierophant, sitting on the Throne is intermittently looking up at Maeriks and shifting her gaze down and to the left. She is back and forth between paying attention and not paying attention.

Kray has moved forward now. The slight push of unseen force that he could feel on his chest has diminished. He is now only about 10' from Sorcha Rhone, who still lies on the floor sleeping.

As Maeriks talks, the Ulathi are enamored. They look back and forth between him and The Hierophant. Even some of the ones who are closest to him are just turning and staring right at him as he speaks, which is somewhat unnerving.

The Hierophant listens, and squints as she stares at Maeriks. She looks down and to the left.

Thorn finds that the immobilization force is subsiding. He is getting his control back to his limbs.

The Hierophant snaps back to attention, glaring at Maeriks.

When Maeriks stops talking, she says. "There are signs that The Transition did not go well for you, Dur-i-Galzu. The vessel in which you have inhabited is retarding your intellect. I told you that the women were to be held here. I want them taken below."

She puts her hand on her head, and rubs her eyebrows, as if addressing a headache.

She moves her hand back to the Throne arm rail and speaks out into the crowd. "Gobryas-Gun, report to me. Where are you? I have heard your voice. Approach The Throne."

She shakes her head, confused. And then barks out orders in the foreign language.

DMJ sent a note to Constablebrew
A Deep One emerges from the crowd to approach the Throne. He bows and awaits command.

DMJ sent a note to Constablebrew
The attending Deep One snaps to action, he speaks out to the Ulathi around the women. They begin to grab the women and corral them, taking strong hold on them.

To Maeriks, The Hierophant speaks again in the foreign language.

DMJ sent a note to Constablebrew
She looks down and to the left, pausing. She looks back at Maeriks, with a blank look, confused, she asks him, in Dannein, "Why do you wish to leave? Why did you say that?"


She mouths words, whispering to herself, for several seconds...

DMJ sent a note to Xorthan,Ezeriah
The Hierophant snaps back to look at Maeriks. She stares at him. With a concerned questioning look, "Are you deceiving me?"

She looks back down and to the left, but then shifts back to make eye contact with him. Her black eyes are cold. Ruthless. Angry.

Kray looks down at Sorcha Rhone, still sleeping. The girl is only two steps away from him now.

Thorn watches Kray. And Maeriks. And Ivor. He tests his movements carefully and slowly. He has all of his control, no sign of the invisible force.

Bryn stands back near where he landed. His hand is in his pocket. He feels something. A coin?

Ivor looks down into Doirind's eyes. She is starting to look away, as if off in the distance. He has seen this look before many times, in the eyes of men standing at the threshold of death.
OOC:
OK. CB. What you threw out is a tough sell, and Maeriks is obviously not the best PR guy. We know that.
BUT...anything is possible. If you want Maeriks to answer, we are going to put this in the hands of the dice one more time. It is going to be tough.

Your choice: CHA Persuasion - or - CHA Deception. Whichever you think applies best to your next post, if you are going to talk to The Hierophant and propose something.
DC 17

Anything and everything else is on the table as well. From anyone.

Good luck.

DMJ

Oct 10, 2017 1:13 am
Doirind shakes her head and looks up at Ivor. "This is not going well." She glances over in the direction of Maeriks.

Doirind breaths in and out, shifts her weight to sit up, pulling on Ivor's shoulder. She smiles at him, "I'm feeling better every moment as it turns."

The wound on the side of her rib cage is oozing dark sticky blood. Her face is pasty and loosing color.

She looks over towards the Throne, and then across on the floor. "Rhone is a good girl," she says. Then she shifts her eyes back up to Ivor, "But fuck Rutcranna Daol."

Without calling any attention to her movements, she holds her hand out in her lap, fingers extended open, tilting towards her drusus. Ivor still holds it.

"I am ready," she says to him. "Either way."

DMJ

Oct 10, 2017 1:13 am
OOC:
To everyone, all PCs...
You have a feeling that time has stopped, or at least the passage of time has been thrown into extreme slow motion.

You can feel every muscle and bone in your body. Your senses are heightened in a way that you have never experienced before.

You can hear your own breathing. And your own heartbeat.

As you look around, all things around you are frozen. Not exactly, but they move in a slow drag. Your movements are like that as well, but you are sensing everything.

You look around the room. You notice for the first time the perfection of symmetry in this structure. The circle is perfect. All points within it can be graphed and plotted with precision. Everyone is moving within this grid, within the circle. 360 degrees of unobstructed clear perception.

The Ulathi are moving as slow as sloths.

You can hear their breathing. See their chests rising and falling.

You can hear their heart beats. Feel their pulses.

You can hear the scrape of the alligators' claws on the floor. You hear their leathery scaled skin drag against the stone as they shift.

You know exactly the distance to all places in the room.

You can have perfect control of every muscle in your body as it moves through the circle of the room.

You are aware of all space and time here.

The Throne is the center of all things here. Everything else is placed around the center, so you know exactly where all things are.

DMJ

Oct 10, 2017 1:19 am
All things snap back to normal time and movement.

The scene is the same.

But still you feel the precision, the order, the exactness of all things in the Throne Room.

The Hierophant says a short phrase to Maeriks, in the foreign language...

DMJ sent a note to Constablebrew
Oct 10, 2017 1:57 am
Click!

Edit: Naturally...

Maeriks did have the one Locust spear boon "Receive 1 reroll of any Attack, Saving Throw, Ability Check, or Damage Die of your choice within next 24 hours if you let the women go through first" that was used during the split worlds period (oh so long ago). I kept it marked as used after the worlds joined. Is this something that renewed too? If so, I want to roll it.

Last edited October 10, 2017 2:14 am

Rolls

Persuade the Lady - (1d20-1)

(15) - 1 = 14

Oct 10, 2017 2:26 am
Bryn pulls the hexagonal coin out of his pocket, feels the lightness of it and looks at the octopus face monster on one side and the tower on the other side.

Bryn follows Krays lead and starts to move toward the throne. I have no idea what he has planned, but we are going to need the girl.

Bryn tries wait for a moment where the heirophant is preoccupied and tries to wake up Sorcha Rhone.
Last edited October 10, 2017 2:27 am

DMJ

Oct 10, 2017 8:08 am
Constablebrew says:
Click!

Edit: Naturally...

Maeriks did have the one Locust spear boon "Receive 1 reroll of any Attack, Saving Throw, Ability Check, or Damage Die of your choice within next 24 hours if you let the women go through first" that was used during the split worlds period (oh so long ago). I kept it marked as used after the worlds joined. Is this something that renewed too? If so, I want to roll it.

OOC:
Yes. It is available for use!

DMJ

Oct 10, 2017 8:32 am
Oxbox says:

Bryn tries wait for a moment where the heirophant is preoccupied and tries to wake up Sorcha Rhone.
As Bryn approaches Rhone, near Kray, he can see that the Deep Ones are beginning to wrangle up the other women. Once one of the girls is taken hold of and subdued, the fish-men go on to the next.

He can only suspect that soon an Ulathi will turn to come and get Rhone.

Bryn sees that most of the Ulathi in the back of the room (Ulathi G4) are moving forward, many shifting over to assist in the detainment of the women, others stepping forward into the free space in the lower right cut of the circle from which Kray and Bryn had just moved.

When The Hierophant is looking away, Bryn nonchalantly tries to wake up the girl without being noticed for doing so.
OOC:
Send Sleight of Hand Check.

Rolls

Detection Comparison

Oct 10, 2017 8:59 am
OOC:
hope this doesn't backfire haha.

Rolls

Slight of hand - (1d20+8)

(4) + 8 = 12

DMJ

Oct 10, 2017 9:01 am
OOC:
I made a small edit on the post above. Noticed a mistake that I had to rewrite on a detail. Maybe noteworthy, maybe not. I won't call attention to what it is exactly - may not even be noticeable. But invite you to reread just to be sure, in case actions are based off of every detail.

DMJ

Oct 10, 2017 9:12 am
Oxbox says:
OOC:
hope this doesn't backfire haha.
The Hierophant's head eases away from Maeriks as he talks. She looks over at Kray and Bryn, standing near Sorcha Rhone.

With a heightened awareness, Bryn perceives that he may be discovered, and tries to adjust.
OOC:
Ox, some kind of awareness Bryn has allows him to attempt an adjustment. First effort fails, but you are allowed because of this awakened alertness of space and movement to reroll Sleight of Hand once more, as if Advantage.

DMJ

Oct 10, 2017 10:28 am
OOC:
Review of check rolls pending:

Maeriks reroll Persuasion. DC 17.

Bryn reroll Sleight of Hand. DC Unpublished.

Maeriks, Kray, Bryn option for room assessment and observation by INT Investigation. DC 10.
Oct 10, 2017 2:29 pm
Investigation check.

Rolls

Investigation check - (1D20+5)

(12) + 5 = 17

Oct 10, 2017 3:34 pm
OOC:
here we go!
OOC:
fuck.
Last edited October 10, 2017 3:34 pm

Rolls

Slight of hand - (1d20+8)

(6) + 8 = 14

DMJ

Oct 10, 2017 3:41 pm
Kray assesses the entire room and all within.

Investigation Results for Kray


Mobility, Position, Movement. Likely to be key indicators of success or failure in any Fight-and-Escape plan.

One of the greatest threats in the Throne Room if things move to confrontation would be the threat of being Restrained or otherwise immobilized.

Highlights:

***The Hierophant has the ultimate immobilizer tool: the unseen telekinetic force. No real way known so far to deal with that, other than hoping that she might be concentrating on something else. It might happen that SOMEONE gets nabbed up in the telekinetic grab while the others are still on the move. At that point, it is hard to know what can be done about it. What if a few people get pinned down and others are not?

***The Ulathi are known capturers. Several of them carry nets. Approximately 1 in 4. Observation: there is at least 1 net and no more than 2 nets in each Ulathi Group on the Notional Map. Should net-wielders become priority targets if it comes to blows and everyone has to make choices on where to focus fire?

***The Ulathi have also been known to choose to Grapple rather than strike. They sometimes even apply Help to one another to give their best effort to get a successful Grapple. Once targets are immobilized first, then they let their collective number of Attacks add up in subsequent rounds. They often try to Move people while Grappled as well (to a better location for Ulathi, a worse location for the victim). It has also become clear that the Deep Ones seek to capture rather than kill women. People who aid women to escape may become favored targets by the Ulathi. Also women may be a distraction to the Ulathi, allowing others to move out.

***The alligators at the outer edge of the room have not posed much threat so far. Good thing. They have a chance of Restraining victims after a successful hit by their bite Attack.

The more time spent standing and fighting, the more attempts of Restraining Attacks will occur. Movement goals then, if there are any, should be stressed and clarified alongside of every Attack action offered.

If no Movement is mentioned with Attack details, it could be assumed that the character is holding position and taking a stand where he is, and is making no positional progress.
Oct 10, 2017 4:01 pm
Reroll
Well, that should be expected by now.
Last edited October 10, 2017 4:02 pm

Rolls

Persuade the LadyPe v2.0 - (1d20-1)

(16) - 1 = 15

DMJ

Oct 10, 2017 5:14 pm
OOC:
Alright. That's all in then.

I have to start some IRL meetings this afternoon that will pretty much take me out of comms I think until tomorrow morning.

I'll try to get something rolling early to start things off. I think the writing is on the wall that the solution for the problems that the characters face have transitioned from diplomacy to Direct Action.

In the meantime, boards are still open for anything you want to send.

If you need some moderate length reading, check out the Admin Thread "Scenes from The Vault" series.

The review of Thorn v. Fingol is fun for nostalgia. (I want to call attention again to Thorn's interaction with Rutcranna's nice titties)

The review of Kray's last interaction with Rutcranna may be more like an eye-opener about what is going on right now, and maybe even what may happen next.

DMJ

Oct 11, 2017 8:36 am
Sorcha Rhone rustles, showing the signs of awakening after a deep slumber.

The Hierophant glares at Bryn. At Kray. At Maeriks.

"The Adept is compromised," she says aloud, locking eyes directly at Maeriks in Dannein. The Ulathi shudder and clench with shock.

"The Transition has failed. He is one of them." She says, as if gaining clarity for the first time.

The Ulathi turn sights on Maeriks, clenching their weapons.

She looks back at Bryn and Kray, Ivor and Thorn. Switching to the foreign language, she shouts out commands in rage...

DMJ sent a note to Constablebrew
The Ulathi launch into action.

DMJ

Oct 11, 2017 8:54 am
OOC:
All PCs...
In the Throne Room, you have clarity of time and space.

All PCs with Fighter Class gain 1 Action Surge.

All PCs with Barbarian Class gain 1 Rage.

All PCs with Thief Class gain 1 use of Uncanny Dodge.

All PCs gain Temporary HPs as detailed in roll below.

The following Skills checks are made at Advantage: STR Athletics, STR, DEX Acrobatics, DEX Sleight of Hand, DEX, WIS Perception

All PCs can choose 1 of 2 power states to enter below, effective immediately. Duration: unknown.

Throne Room Offense
Gain Advantage on all Attack rolls. Gain Advantage on all Damage rolls.

-OR-

Throne Room Defense
All Attack rolls against you are made at Disadvantage. Gain Advantage on all DEX and STR Saving Throws.

Rolls

Temporary HPs - (2d4+2)

(23) + 2 = 7

DMJ

Oct 11, 2017 9:00 am
Roll Group Initiative (Retro 1d10). With Advantage.

Opponent Initiative Below.

If you score highest Initiative, proceed with Actions.

Each Player must announce choice of Throne Room Offense or Throne Room Defense.

Provide best detail on all Actions, including related Movement, opponent targeting, interact with environment notes, etc. Cover Bonus Actions up front if possible, and if you have a reason or strategy to delay them let me know so I don't press forward. Goal is to press this combat forward with a sense of explosiveness - with violence of action. I hope to minimize splitting all rounds multiple times with multiple back and forth comms for remaining Actions.

Use Map on Admin Thread to describe Ulathi opponents by Group number and Player positioning.

NOTE: I'm not going to rework the map to make the 2 changes that I know of, but I will describe them here.
Kray (K) moved to stand to the right beside Sorcha Rhone (SR).
Bryn (B) moved to stand behind (below) Sorcha Rhone (SR).

Rolls

The Hierophant Initiative - (1d10+6)

(2) + 6 = 8

Ulathi Initiative - (1d10)

(6) = 6

DMJ

Oct 11, 2017 10:34 am
OOC:
Note in by PM asking about group Initiative Mod.

I don’t know your group average, but I think it is high, especially with Bryns Feat stack. You guys figure that out.

When you average, drop fractions.
Oct 11, 2017 10:37 am
Group Initiative, average taken from PC Stats for DM page:

Thorn: +1
Kray: +4
Ivor: +3
Maeriks: +2
Bryn: +13
Average: +4

Rolls

Initiative, advantage - (1d10+4, 1d10+4)

1d10+4 : (5) + 4 = 9

1d10+4 : (8) + 4 = 12

DMJ

Oct 11, 2017 11:47 am
PCs win Initiative. Control Top of Round 1.
Oct 11, 2017 12:57 pm
Just as the Ulathi spring forward, Thorn has caught the eye of the same one who gave him a small salute earlier, during that temporary alliance. He nods again. Respect.

"We get Rhone and we get out! Stick together and protect anyone Throne Lady fucks up," he says as he helps Ivor pull Doirind to her feet and begins making his way to the east side of the dais to meet with the others who want to leave.

As he surges forward, Urdav's blade is sweeping, carving, piercing the Deep Ones.
OOC:
Thorn is on Throne Room Defense.

Going by DMJ's map, Thorn is moving (hoping Ivor and Doirind follow) toward the North Exit between G1 and the throne, hoping to meet up with Kray, Maeriks, Brynn, Rhone, and any of the ladies who care to join us. He'll use as much movement as he can, but his priority is to meet up with the larger group and then stick together.

J, I'm rolling two attacks; if you rule Thorn's helping and hollering negates something here, cool.

Edit: Attacking Ulathi from Group 1
Damage from Attack 1: 27
Damage from Attack 2: 17
[ +- ] Thorn Character Sheet
Last edited October 11, 2017 3:09 pm

Rolls

Attack 1 / damage - (1d20+8, 2d6+6)

1d20+8 : (20) + 8 = 28

2d6+6 : (64) + 6 = 16

Attack 2 / damage - (1d20+8, 2d6+6)

1d20+8 : (7) + 8 = 15

2d6+6 : (61) + 6 = 13

Crit damage from Attack 1 - (2d6+6)

(22) + 6 = 10

Rerolling 1 from Attack 2 (GWF) - (1d6)

(5) = 5

Rerolling 2's from Crit damage (GWF) - (2d6+6)

(41) + 6 = 11

DMJ

Oct 11, 2017 1:40 pm
Xorthan says:

Going by DMJ's map, Thorn is moving (hoping Ivor and Doirind follow) toward the North Exit between G1 and the throne, hoping to meet up with Kray, Maeriks, Brynn, Rhone, and any of the ladies who care to join us. He'll use as much movement as he can, but his priority is to meet up with the larger group and then stick together.

J, I'm rolling two attacks; if you rule Thorn's helping and hollering negates something here, cool.

FUCK YEAH 2 Attacks!

I understand Movement, but which Group are you Attacking?

Seems like you could slash at targets in Group 1 (has 4 fish-guys) or Group 2 (has 4 fish-guys). Or I guess even one from each if you wanted.
Oct 11, 2017 2:30 pm
OOC:
When Bryn was trying to move around the throne and was lifted off the ground, did he loose his bow?
OOC:
Bryn will take Offen"s"ive course of action.
Seeing the Ulathi near Sorcha, Bryn goes on the offensive trying to clear out a path to escape.
OOC:
Attacking G3
Main hand
Attack 22 to hit
Damage 10 damage
Sneak attack 6 damage


Off hand
Attack 18 to hit
Damage 9 damage



Please tell me if I'm doing this right.
Last edited October 11, 2017 2:33 pm

Rolls

Main hand with adv - (1d20+8, 1d20+8, 1d8+5, 1d8+5)

1d20+8 : (10) + 8 = 18

1d20+8 : (14) + 8 = 22

1d8+5 : (2) + 5 = 7

1d8+5 : (5) + 5 = 10

Off hand with adv - (1d20+8, 1d20+8, 1d8+5, 1d8+5)

1d20+8 : (4) + 8 = 12

1d20+8 : (10) + 8 = 18

1d8+5 : (4) + 5 = 9

1d8+5 : (1) + 5 = 6

Sneak attack adv damage - (2d6, 2d6)

2d6 : (31) = 4

2d6 : (24) = 6

Oct 11, 2017 3:08 pm
DMJ says:
I understand Movement, but which Group are you Attacking?
I meant for Thorn to swing at Group 1 as he closed in on where he's wanting to meet up with the rest of the good guys.

DMJ

Oct 11, 2017 10:17 pm
DMJ says:

Doirind looks into Ivor's eyes, and places her drusus into his hand. She carefully closes his fingers around it.

"Either hand this back to me, help me up and get me over to that one there..."
she nods to a fat Deep One who has his back turned. He stands in the way of the team and the door.

"...or send me off with it before you go." She looks at him with a calm, determined look.

OOC:
Yo, Jabes. For Ivor's consideration: To be clear on this, Doirind's nod to "that one there" - that is a fat-ass Deep One in "Ultathi Group 1."
Oct 12, 2017 5:08 pm
Hierophant says:

"The Adept is compromised. The Transition has failed. He is one of them."
Kray could sense the impending onslaught before the Hierophant finished. Rutcranna's words echoed in his mind:

She is yours now.

He sprang into action as the Ulathi adopted an aggressive posture, leaning down to pick up the groggy Sorcha under his left arm. "Time to go, young lady." As he rose, he noticed Thorn had already begun carving a path his way, Ivor moving with him. The least Kray could do was meet him halfway.

Moving without delay, he scooped the girl up and made his way toward Thorn and Ivor, shielding her with his body. As soon as the nearest fish mongrel was within reach his yatagan shot out like a viper, a singular motion from scabbard to fish flesh.

Throne Room Defense. Combat Prof +3 attack. Nearest G2 on the way to the rally point east of the throne.
Last edited October 12, 2017 5:16 pm

Rolls

Yatagan attack - (1d20+8, 1d8+5)

1d20+8 : (19) + 8 = 27

1d8+5 : (7) + 5 = 12

Oct 13, 2017 9:16 am
Rutcranna says:
"Maeriks. My Champion. You are released. Leave this place forever. Your home is gone. There is no Clan. Fight to find another home now, and help Sorcha Rhone find one of her own. Good bye, most useful of all fools."
The last words whispered to him before he became The Adept and she the Hierophant.
Hierophant says:
"He is one of them."
Am I? The last of his clan stand here in this room. These women, bound to him, their Norach, the wielder of the Locust Spear. He wants so badly to save them, to take them from this stinking pit, but he is filled with a sense a gut feeling that there is no hope here, that these women are gone already. He doesn't consider his options or weight them with thought, when he looks at the group of women he simply feels a void. The void days after having buried a friend. The void of efforts made and wasted. The void of a promise that will never be kept.

Closest to him is Boann. She would kill Maeriks for lack of understanding. He wanted to save her, even if that meant life with a monster growing in her womb. But a barren woman is no use to these monsters, who hold her and draw arms to slay her now. At least she will have honor in her death.

Near by stand the young and fertile women of his clan. All bound and held by Ulathi. He could not rescue these women now, that would surly end in his death and more likely than not that of his friends. And Sorcha Rhone.

Sorcha Rhone. This is what he must protect now. He is Norach, and the Norach must protect the one last member of his clan.

Moving quickly now, Maeriks forms up beside Kray. "Sorcha!" he says as the man is already taking her under his arm, half as an instruction and half as agreement on a point of focus. He positions himself behind the two, blockading any Ulathi whom may attempt to close with the girl.

Maeriks swings the Locust Spear overhead in a show of force, the blade slicing the air audibly. It is then brought sweeping down on the Ulathi.
OOC:
Offensive Power taken - bring on them crits!
Attack G2 while moving with Kray.
Reaction against any ulathi moving into range, with priority on those engaging Kray or Sorcha in melee. (Spear stab from overhead.)
OOC:

Dice Results

Locust Spear Attack
Attack 22
Damage 12

Polearm Master Bonus Attack
Attack 19
Damage 9

Opportunity Attack
Attack 12
Damage 13

Rolling opportunity attack now, assuming something will come up.
Also forgot to roll damage with advantage. Rolled that separately.
[ +- ] Maeriks Mac Hannoc
Last edited October 13, 2017 9:25 am

Rolls

Locust Spear attack, advantage, damage - (1d20+8, 1d20+8, 1d10+5)

1d20+8 : (5) + 8 = 13

1d20+8 : (14) + 8 = 22

1d10+5 : (3) + 5 = 8

Locust Spear bonus attack, advantage, damage - (1d20+8, 1d20+8, 1d4+5)

1d20+8 : (11) + 8 = 19

1d20+8 : (6) + 8 = 14

1d4+5 : (4) + 5 = 9

Savage attack damage reroll main attack - (1d10+5)

(7) + 5 = 12

Opportunity Attack Reaction, advantage, damage - (1d20+8, 1d20+8, 1d10+5)

1d20+8 : (4) + 8 = 12

1d20+8 : (2) + 8 = 10

1d10+5 : (1) + 5 = 6

action attack damage, bonus attack damage, reaction attack damage - (1d10+5, 1d4+5, 1d10+5)

1d10+5 : (5) + 5 = 10

1d4+5 : (3) + 5 = 8

1d10+5 : (8) + 5 = 13

Opportunity attack GWF reroll first damage result - (1d10+5)

(2) + 5 = 7

DMJ

Oct 13, 2017 1:02 pm
Just before the action starts, Doirind looks around the room. Her eyes widen and brighten. She looks back at Ivor with a look of surprise, and a mix of excitement and renewed vigor.

Without hearing a word, Ivor understands that Doirind too has gained the unexplainable vision and clarity of time and space in the Throne Room.

She takes the drusus back into her hand when he hands it to her. She wraps her other arm around Ivor's neck, knowing that he will heave her up and cast her into battle.

She takes a deep breath in and out, looks him in the eye one last time, and nods in determination.
Ready.

Doirind selects Throne Room Offense
Oct 13, 2017 3:54 pm
Quote:
"The Adept is compromised," she says aloud, locking eyes directly at Maeriks in Dannein. The Ulathi shudder and clench with shock.

"The Transition has failed. He is one of them." She says, as if gaining clarity for the first time.

The Ulathi turn sights on Maeriks, clenching their weapons.

She looks back at Bryn and Kray, Ivor and Thorn. Switching to the foreign language, she shouts out commands in rage...

The Ulathi launch into action.
This is the moment Ivor, poised to strike like a coiled snake, has been waiting for. He shoves Doirind's drusus into her hand before heaving her up and moving with her and Thorn to form up with the others and carve a bloody path through the ulathi on the way to the exit.
OOC:
Bonus action to enter Rage. Throne Room Offense. Hitting Fat-ass and his buddies in Group 1 with this drive-by. Including Sentinel Reaction in case it becomes relevant.
[ +- ] Ivor combat stats

Rolls

Trident Attack 1, advantage, damage roll 1, damage roll 2 - (1d20+9, 1d20+9, 1d8+8, 1d8+8)

1d20+9 : (5) + 9 = 14

1d20+9 : (11) + 9 = 20

1d8+8 : (8) + 8 = 16

1d8+8 : (4) + 8 = 12

Trident Attack 1, advantage, damage roll 1, damage roll 2 - (1d20+9, 1d20+9, 1d8+8, 1d8+8)

1d20+9 : (8) + 9 = 17

1d20+9 : (16) + 9 = 25

1d8+8 : (5) + 8 = 13

1d8+8 : (5) + 8 = 13

Sentinel Reaction Trident Attack, advantage, damage roll 1, damage roll 2 - (1d20+9, 1d20+9, 1d8+8, 1d8+8)

1d20+9 : (15) + 9 = 24

1d20+9 : (5) + 9 = 14

1d8+8 : (3) + 8 = 11

1d8+8 : (4) + 8 = 12

DMJ

Oct 13, 2017 6:18 pm
Doirind glides forward, building up momentum from Ivor's supportive push. Sounding out with a violent battle cry, she stabs at the Deep One that she had targeted.

Despite her mortal injuries, she will not be denied. She fights as one with nothing to lose.

Fighting While Dying.
Ruling: Throne Room Offense gives Temporary HPs that act as buffer HP for any upcoming damage, but they do not shift condition of severe injury.
Ruling: Throne Room Offense discontinues Exhaustion Effects of Disadvantage Checks and Disadvantage Attacks, but does not discontinue Exhaustion Effect of Movement Reduction.
Bonus Action Rage

Rolls

Attack - (1d20+4)

(5) + 4 = 9

Attack Advantage - (1d20+4)

(16) + 4 = 20

Damage - (1d6+2)

(4) + 2 = 6

Damage Advantage - (1d6+2)

(4) + 2 = 6

Oct 13, 2017 6:21 pm
Constablebrew sent a note to DMJ

DMJ

Oct 13, 2017 6:39 pm
Though on her knees and held firmly by two Ulathi, Boann desperately tries to break free and get to her feet.

Select Throne Room Defense

Action Surge for 2 Break Free Attempts, STR Athletics

Movement to stand and end Prone condition.

Rolls

Break free attempt 1 - (1d20+3)

(13) + 3 = 16

Break free attempt 1 Advantage - (1d20+3)

(10) + 3 = 13

Break free attempt 2 - (1d20+3)

(8) + 3 = 11

Break free attempt 2 Advantage - (1d20+3)

(20) + 3 = 23

Ulathi G6.1 Maintain Hold 1 - (1d20+2)

(7) + 2 = 9

Ulathi G5.1 Maintain Hold 2 - (1d20+2)

(11) + 2 = 13

DMJ

Oct 13, 2017 6:48 pm
DMJ sent a note to Constablebrew

DMJ

Oct 13, 2017 10:04 pm
With the heightened sensory and the extreme sensitivity to time and spacing, everyone burst into action nearly simultaneously.

Thorn moves forward swinging the heavy blade in full weight yet in complete silence. When it hits the shoulder of the first Deep One, the blade cleaves down to the middle of the creature's back before Thorn even sees any flinch of muscle reaction. The Ulathi is dead before he even realizes it.

Thorn then follows through with another strike, severely wounding another Deep One and sending it reeling backwards.

Ivor quickly closes the gap immediately after and finishes the job, braining the injured Ulathi - three prongs sliding through the skull.

Wasting no time Ivor plucks the trident back out, pulls in for another tight launch, and thrusts out again. This strike dives into the chest cavity of another Ulathi. It croaks a sound like a frog, it's bulging eyes spread wide as it throws its hands in the air involuntarily. Ivor plucks the trident back out, freeing the sharp barbed prongs from the rib cage, as the fishman flops to the ground dying.

Doirind slams into the fat Deep One, using the momentum from Ivor's push. She slides the drusus right between two ribs and under the left shoulder blade. The tip of the blade pierces through the heart. The beefy creature dies instantly and crashes over, mouth wide open in surprise.

Kray moves quickly to scoop up Sorcha Rhone in his left arm. His blade slashes out in his other hand, cutting the closest Deep One and driving him back just enough to deny him the ability to make a counterstrike as Kray steps away with Rhone gripped tightly over his shoulder.

Bryn feels like his right kukri blade is moving in slow motion as it glides directly through the left side flesh of the neck of the first Ulathi. Blood pours as the artery is opened. The Ulathi drops his weapon and grips the wound with both webbed hands as he falls to his knees and Bryn moves past.

The next Ulathi is raising a spear high and to the right, preparing for a thrust. Since its hands and arms guard its neck, Bryn shifts his off-hand cut towards the creatures mid-section. The blade initially peels into the abdomen at the lower right corner, just above the hip bone. It slides through and at a slight upward angle to exit just under the left rib cage. The creature's entrails spill out as the bag of flesh that contained them spreads open along the entire width of the creature's belly. Bryn barely steps clear to avoid slipping in the gore that splatters onto the floor.

Maeriks drives the Locust Spear through a Ulathi’s center chest. The creature falls in a heap.

Maeriks then shifts his stance and grip to strike with hard blunt end of the shaft. Maeriks hears a dull crack when the spear butt hits the creature’s temple, and another enemy falls hard to the stone floor.

Thorn, Ivor, and Doirind brace to receive the others running in. Kray, Bryn, and Maeriks move as fast as they can as they fight their way through. The group sees a moment of consolidation, east of the Throne.

From behind Maeriks, Boann's voice. "You are running?! You coward! You are no Norach!"

With a burst of fury, Boann heaves, throws, and pulls in a violent whirl against her two captors. The two Ulathi are set off balance and are unable to maintain their hold on the furious Dannein woman. Boann breaks free and stands, exposed with only a shred of a skirt still clinging to her hips.

She looks around to find herself beset on all sides by armed Ulathi, just like the other women nearby.
Oct 14, 2017 4:26 pm
As the now unified group continues their movement toward the north exit, Maeriks observes Ivor grasp Doirind about the waist and half carry her. She is exhausted and terribly wounded. Maeriks taps Bryn on the shoulder "shift" he says and the two swap positions, placing Maeriks adjacent now to the two remaining women of his clan.
Boann says:
"You are running?! You coward! You are no Norach!"
A pain of guilt sets deep into his chest. He quickly looks over the swarm of Ulathi about her and the others, letting that sight mask that pain. For now, at least, that will be enough.
OOC:
Placing Maeriks to be able to heal the flagging Doirind if needed.
Oct 14, 2017 4:33 pm
J, haven't read the new posts yet but if it's cool with you I'd like to have Kray in Rage. If not, s'all good.
[ +- ] Kray Mercon Character Sheet
Last edited October 16, 2017 7:52 am

DMJ

Oct 14, 2017 6:08 pm
OOC:
Ivor carries Doirind.

Maeriks - Bryn position shift noted.

Kray in Rage.

DMJ

Oct 14, 2017 8:11 pm
OOC:
This is out of sight for the sprinting team, probably out of earshot.
Plus I hate NPC v. NPC fights more than almost everything else.
BUT...I can't resist to see what happens here. I'm really not sure what would be possible, and don't want to rule by DM fiat on the outcome.
"Fight, you calfs!" Having just flung free from her Ulathi captors, Boann shouts to the women, "Those men will not save you! Break! Run!"

Most of the girls are still frozen in shock. But Laoise and Casidhe, the rugged Colvert girls from the Ogolees, are prodded to action. Jilleen also makes a desperate effort to pull free.

Casidhe and Jilleen Throne Room Defense
Laoise Throne Room Offense

Laoise Attempts DEX Acrobatics Grapple escape v. U5.4
Casidhe attempts DEX Acrobatics Grapple escape v. U5.6
Jilleen attempts STR Athletics Grapple escape v. U5.5


Results: Laoise Escapes. Jilleen and Casidhe still Grappled.

In a blinding flash of fluid movement, Laoise rolls backwards, pulling free from her captor. She draws a knife from the belt of a dead Ulathi slain by Bryn. Without a pause she launches at the Deep One wrestling to keep hold of her sister Casidhe.

Laoise Attack U5.6.
Sneak Attack qualified.
OOC:
omg. Critical Hit.
Laoise steadies the Deep One's head with her left hand and stabs at its temple with the knife in her right hand. The blade slides through bone and brain. An instant kill.

"Go, Casidhe!," Laoise shouts to her sister, pushing her along, "Run!"

The two Colvert girls run as fast as they can towards the door, trying to steer clear of both the Throne and the encircling Deep Ones.

Movement

Rolls

Laoise - (1d20+5)

(7) + 5 = 12

Laoise Advantage - (1d20+5)

(14) + 5 = 19

Casidhe - (1d20+2)

(7) + 2 = 9

Casidhe Advantage - (1d20+2)

(5) + 2 = 7

Jilleen - (1d20)

(5) = 5

Jilleen Advantage - (1d20)

(9) = 9

Maintain Grapple Laoise - (1d20+2)

(4) + 2 = 6

Maintain Grapple Casidhe - (1d20+2)

(16) + 2 = 18

Maintain Grapple Jilleen - (1d20+2)

(17) + 2 = 19

Laoise Attack - (1d20+5)

(20) + 5 = 25

Laoise Attack Advantage - (1d20+5)

(2) + 5 = 7

Damage - (1d4+3, 1d6)

1d4+3 : (3) + 3 = 6

1d6 : (6) = 6

Damage Advantage - (1d4+3, 1d6)

1d4+3 : (4) + 3 = 7

1d6 : (5) = 5

Critical Damage - (1d4+3, 1d6)

1d4+3 : (1) + 3 = 4

1d6 : (3) = 3

DMJ

Oct 16, 2017 1:03 am
As the group runs between the great stone blocks that were once the one-piece Cube Door, Hinka emerges from the shadows with two Tochoan band launch javelins pulled taunt in his hands. He aims at two approaching Ulathi and fires.


Attack U7.3 and U7.1


The javelins hit both of the Deep Ones in the chest, killing them.

Hinka falls in, running slightly behind the party. He scoops up a bow that he had laying on the ground behind him. He tosses the bow to Bryn on the run, returning the weapon that was previously lost.

Rolls

Attack - (1d20+9)

(15) + 9 = 24

Attack Advantage - (1d20+9)

(16) + 9 = 25

Damage - (1d6+4, 4d6)

1d6+4 : (3) + 4 = 7

4d6 : (2561) = 14

Damage Advantage - (1d6+4, 4d6)

1d6+4 : (1) + 4 = 5

4d6 : (5455) = 19

Attack - (1d20+9)

(16) + 9 = 25

Attack Advantage - (1d20+9)

(20) + 9 = 29

Damage - (1d6+4, 4d6)

1d6+4 : (4) + 4 = 8

4d6 : (2612) = 11

Damage Advantage - (1d6+4, 4d6)

1d6+4 : (5) + 4 = 9

4d6 : (1544) = 14

Critical Damage - (1d6+5, 4d6)

1d6+5 : (5) + 5 = 10

4d6 : (2641) = 13

DMJ

Oct 16, 2017 1:35 am
As the group runs at top speed towards the exit hallway, they see daylight out at the end. They see the blue sky at the end of a tunnel, that ends at a landing about 50' ahead.

When they enter between the two large blocks that were previously pressed together as the great cube, the sound of grinding stone sounds out in the chamber again. It does not take long to see that the blocks are sliding back together.

The Ulathi are charging forward.

Thorn and Ivor, who is carrying Doirind, cross just barely into the hallway.

Just behind them, Kray feels the strange tightness fall upon him. He feels the weight on his chest, the squeeze on his arms and legs.

The Hierophant's unseen grasp is upon him.
OOC:
Alright y'all. You know there would be a roll of the dice to see what happens. And Ez, The Hierophant wants the Mystic now, and Kray was the silver-tongued speaker who seems to be taking control. Hate to say it, but target selection is pretty predictable.

Here's the deal:

Kray with Sorcha Rhone is the target of a telekinesis grab by The Hierophant.

I'm going to make a roll below that will be the DC to resist.

Kray needs to break through that with STR Athletics in order to press forward. Brute force only. DEX Athletics is not a way out.

Under this circumstance, I think that everyone is expecting something like this to happen. And especially with the focus on Sorcha Rhone (remember the translation: Princess Pearl), I think everyone would be trying to grab in and help pull Kray and Rhone free.

So...for anyone who is game, you can use a Reaction to lend a hand. (NOTE: I know a couple of you sent preliminary speculative Reaction rolls. Those have not yet been spent. The triggers of firing them have not yet been actuated since there have been no Attacks yet and no one has yet approached Reach range, by rare seconds none of that has yet occurred).

By the Throne Room Defense, Kray already has Advantage on STR Athletics rolls, so normal Help is not going to do anything.

So to simulate the group effort of everyone grabbing and wrapping up and trying to push forward, we will do it like this.

Anyone who wants to push/pull to assist must successfully make an Attack (it's not really an Attack of course) against AC 10 to see if you can get a hold or grip. You can use DEX or STR plus Proficiency to attempt the "Attack". Success means you are helping.

Anyone who helps sends Kray a +1 to the roll.

Anyone who helps and has a STR of 16 or higher sends a +2 (instead of a +1, so not cumulative).

Anyone who helps and has a STR of 20 or higher sends a +3 (again, not cumulative)
Everyone quickly sees what is happening, Kray is under duress from the invisible force. They know that within seconds he could be pulled back towards the Throne or perhaps thrown anywhere else.
OOC:
Dang. That's pretty high.
Kray must match or exceed DC 29 on STR Athletics to resist Telekinetic pull.
Possible Help from others detailed above.

Rolls

Telekenetic Grab, becomes DC necessary to resist - (1d20+10)

(19) + 10 = 29

Oct 16, 2017 7:50 am
29...

Help? Lol. At +5 for the roll solo.
[ +- ] Kray Mercon Character Sheet
Last edited October 16, 2017 7:53 am

DMJ

Oct 16, 2017 9:42 am
OOC:
Ez, before you roll, I have 1 slight correction. I messed up bonus numbers. Should be 1 less on Mod.
So DC 28.
Oct 16, 2017 9:55 am
Thorn is moving quickly with the group through the giant stone doors when, glancing over his right shoulder, he sees Kray falter, the girl in his arms.

Fuck. Throne Lady.

He immediately lets go of his blade with his right hand. Backtracking slightly, he puts his right arm around Mercon's shoulders, hauling him and his cargo toward the exit.
[ +- ] Thorn Character Sheet

Rolls

Reaction: Lend a hand (STR + prof.); STR = 20 - (1d20+8)

(19) + 8 = 27

Oct 16, 2017 10:11 am
I should've killed the fucking witch!

Rolls

Reaction: Help Kray (STR + prof.); STR = 20 - (1d20+8)

(7) + 8 = 15

DMJ

Oct 16, 2017 11:46 am
Doirind follow Ivor's lead. She slides off of his shoulder, grabs at Kray and Rhone, and tries to lean back with all of her weight.

Success: Kray adds +1 to Comparison Roll

Rolls

Help Attempt (normal STR, +1 Modifier if successful) - (1d20+4)

(12) + 4 = 16

DMJ

Oct 16, 2017 11:53 am
"RHONE! MAERIKS! HELP!!!"

Sine's shrill voice carries out and emerges above the other sounds of commotion, carrying from her place of capture at the south end of the room.

The two great stone blocks are grinding across the floor. They continue to pull closer together, closer every second.

DMJ

Oct 16, 2017 12:01 pm
OOC:
Update of Help in, for Kray to Resist Telekinetic pull:

DC 28
STR Athletics Check

Throne Room Defense gives Advantage to STR Athletics

+5 base Modifier (reported by Ez for Kray)
+3 from Thorn
+3 from Ivor
+1 from Doirind
-----

+12 so far.

Maeriks and Bryn still have option to try to contribute with burn of Reaction and effort to grab, which is "Attack" roll at AC 10 using proficiency and choice of STR or DEX Mod.
Oct 16, 2017 12:07 pm
Bryn watches as Hinka absolutely destroys two deep ones and gladly takes the bow from the Tcho-Tcho.

Just as he Bryn is putting the bow over his shoulder he sees Kray freeze again "MAERIKS! A little help here!" he yells as he grabs into Kray.

Rolls

Dex+Proficency - (1d20+8)

(18) + 8 = 26

Oct 16, 2017 12:14 pm
OOC:
What has happened to Sorcha Rhone with Kray being held?
Last edited October 16, 2017 12:17 pm

DMJ

Oct 16, 2017 12:37 pm
Oxbox says:
OOC:
What has happened to Sorcha Rhone with Kray being held?
OOC:
She's still held in his arms. She is in essence feeling the grip of the telekinetic hold as well. She was groggy but is waking up quickly in the jostling of the run. A little disoriented on what is going on, but getting her bearings.

Will have to wait and see her reaction. Stay tuned!

First we'll have to see if Big Maeriks comes flying in like an Offensive Lineman ramming the pile of teammates trying to push the stalled RB across the goal line.

DMJ

Oct 16, 2017 12:55 pm
OOC:
Rolling Update...

... Help in, for Kray to Resist Telekinetic pull:

DC 28
STR Athletics Check

Throne Room Defense gives Advantage to STR Athletics

+5 base Modifier (reported by Ez for Kray)
+3 from Thorn
+3 from Ivor
+1 from Doirind
+1 from Bryn
-----

+13 so far.

Maeriks still has option to try to contribute with burn of Reaction and effort to grab, which is "Attack" roll at AC 10 using proficiency and choice of STR or DEX Mod.

Ez, looks like you are nearly half way to the number by net Mods. Need the other half (a little more or little less depending on CB) from the dice!
Oct 16, 2017 2:15 pm
Maeriks is jolted from his focus, watching the Ulathi closing the distance, ready to strike. He places the shaft of the Locust Spear across the back of the rigid pair and shoves forward with all his might.
OOC:
19 Str added to the mix.
Last edited October 16, 2017 2:16 pm

Rolls

Push comes to shove - (1d20+7)

(11) + 7 = 18

DMJ

Oct 16, 2017 2:42 pm
OOC:
All in on sending Help to Kray:

DC 28
STR Athletics Check

Throne Room Defense gives Advantage to STR Athletics

+5 base Modifier (reported by Ez for Kray)
+3 from Thorn
+3 from Ivor
+1 from Doirind
+1 from Bryn
+2 from Maeriks
-----

+15 Total

Ez, check this over and see if it is right before you roll. Let me know if there are any other questions or things to be straightened out.
Oct 16, 2017 3:37 pm
DMJ says:
OOC:
All in on sending Help to Kray:

DC 28
STR Athletics Check

Throne Room Defense gives Advantage to STR Athletics

+5 base Modifier (reported by Ez for Kray)
+3 from Thorn
+3 from Ivor
+1 from Doirind
+1 from Bryn
+2 from Maeriks
-----

+15 Total

Ez, check this over and see if it is right before you roll. Let me know if there are any other questions or things to be straightened out.
OOC:
Didn't major in math, J? Don't worry I think you added it up right.
Last edited October 16, 2017 3:37 pm
Oct 16, 2017 4:26 pm
Thanks y'all. Math looks good. Rolling Fates.

And fuck.
[ +- ] Kray Mercon Character Sheet
Last edited October 16, 2017 4:30 pm

Rolls

Athletics Scrum Roll - (1d20+15)

(5) + 15 = 20

Athletic Scrum Advantage - (1d20+15)

(9) + 15 = 24

Oct 16, 2017 4:33 pm
J, throne room basic gives advantage on STR athletics checks. Anything Throne Room Defense will do? Like the saving throw bonus? Maybe one more dice for Kray a la triple advantage?
Last edited October 16, 2017 4:34 pm

DMJ

Oct 16, 2017 7:29 pm
Ezeriah says:
J, throne room basic gives advantage on STR athletics checks. Anything Throne Room Defense will do? Like the saving throw bonus? Maybe one more dice for Kray a la triple advantage?
OOC:
Yeah. I hear this. Considered it and read a few things again to be sure. I don't think another roll is called for.

Unfortunately you ended up on the wrong side of a relatively strong dice verdict. A roll of 19 by the bad guy, 2 single digits in a row by the good guys.

Plus I've got a feeling that if I make something up to give you another chance, you would secretly be disappointed that I "saved" you. Haha!

As frustrating as this is, I think we have to ride this out where it goes for this moment. Good thing is, I'm sure new Action is just around the corner. So we'll KEEP ROLLIN'!!

DMJ

Oct 16, 2017 7:45 pm
Only a step away from the threshold! So close.

But he cannot make it. Kray fights but he cannot keep his motion and mobility, cannot resist the press of the invisible force.

He is lifted off of the ground. Sorcha Rhone is still in his arms. And he begins to float backwards.

Everyone grabs and dives in to help, pulling and pushing with all of their strength trying to take hold of Kray and retain him, but the force of The Hierophant pulls with impossible power. At one moment, Kray and Sorcha thrust upward sharply. The sudden change in motion throws everyone off balance. Almost at once, they lose their grip.

Kray and Rhone float upward and outward at an angle, rising higher in the air and back towards the Throne.

All the while the two great blocks continue to grind inward towards one another. Soon the door will be closed again.

DMJ

Oct 16, 2017 7:51 pm
Maeriks saw the Ulathi closing in but had decided to try to save Kray and Rhone instead of defending.

Now a second later, the lead Ulathi in chase is upon them, charging forward with a brass-headed harpoon.

Maeriks sees the glimpse in the Ulathi's eye. Though Maeriks is the closest and biggest target, at the last moment the Deep One diverts his attack to another. The creature takes one step past Maeriks and thrusts the harpoon at Bryn.

U7.2: Attack Bryn with Harpoon, 2 handed

Rolls

U7.2 Attack Bryn - (1d20+4)

(8) + 4 = 12

Damage - (1d8+2)

(2) + 2 = 4

DMJ

Oct 16, 2017 7:58 pm
"Keep running, Casidhe!", Laoise shouts to her little sister. "Run! Don't look back."

The smaller girl's face is locked in terror, in full flight as the Deep Ones run in behind them, getting closer and closer.

Laoise knows that they cannot make the angle, not together. She turns at the last minute to block the way, hoping to let her sister continue.

The closest two Deep Ones close in and target Laoise.

U2.4 Net Attack Laoise
U2.1 (injured) short sword Attack Laoise


RESULT: Net Hit. Laoise Restrained.

RESULT: Short Sword Hit.


The net falls heavily over Laoise and she is captured. The other Deep One stabs in at her viciously with an old dirty green bronze gladius.

Rolls

Net Attack - (1d20+3)

(20) + 3 = 23

Short sword Attack - (1d20+4)

(10) + 4 = 14

Short Sword Attack Advantage (Restrained opponent) - (1d20+4)

(1) + 4 = 5

Damage - (1d6+2)

(4) + 2 = 6

DMJ

Oct 16, 2017 8:05 pm
Seeing the barren girl captured in the net, two other Ulathi move in for the kill. This girl is not needed as a prisoner, and she has already proven herself to be dangerous.

U4.2 Attacks Laoise with Spear, two handed
U4.3 Attacks Laoise with Javelin


RESULT: One Miss. One Hit.

Despite being captured in the net, the elusive Laoise tries her best to dodge the deadly spears.

Rolls

Attack - (1d20+4)

(7) + 4 = 11

Attack Advantage - (1d20+4)

(5) + 4 = 9

Damage - (1d8+2)

(6) + 2 = 8

Attack - (1d20+4)

(18) + 4 = 22

Attack Advantage - (1d20+4)

(4) + 4 = 8

Damage - (1d6+2)

(4) + 2 = 6

DMJ

Oct 16, 2017 8:31 pm
Other Group 4 Deep Ones
BR1


Some Dash north as far as they can.
Some move to intervene against the women group.
One (U4.1) Moves up to Casidhe and attempts to Grapple


The Ulathi in the back of the room disperse, spreading out in the room to find someone to assail.

RESULT: Casidhe resists Grapple.


Casidhe ducks under the groping arms of an Ulathi that tries to snatch her. The little Colvert girl keeps running, giving it everything she's got, but at this point running towards other Deep Ones who have already moved ahead. And still yet, more Deep Ones are chasing her from behind.

She is running free, barely, but is surrounded.

Rolls

U4.1 Grapple to Casidhe - (1d20+2)

(1) + 2 = 3

Casidhe DEX Acrobatics to resist Grapple - (1d20+4)

(5) + 4 = 9

DMJ

Oct 16, 2017 8:40 pm
Ulathi Group 6

More Deep Ones flood the gap between the two great blocks, even as the gap narrows every second.

Dash Action to charge opponents. Uses all Action.
No Attack possible, but are staged to force OAs depending on opponent Movement.

DMJ

Oct 16, 2017 8:57 pm
Kray watches as he and Rhone rise quickly higher and higher in the air, all the while approaching the Dark Throne. Though he cannot turn on his own accord, his body is being gradually turned around 180 degrees, and tilted to where his head is leaning forward from feet.

He gets the disturbing view from above of the Ulathi assault - Deep Ones swarming everywhere. Rushing forward with weapons and nets. Wrestling women to the ground. Flooding the narrow pass between the two great stone blocks. Some are attacking without hesitation or mercy, to kill Laoise and Boann who have both been declared barren. They are attack his comrades now also.

Kray feels his arms being forced open.

Now Sorcha Rhone, once over his shoulder, is separating from him. Floating forward, but still rising with him, held in the invisible force.

Eventually when she is a foot or so away, he sees her face. She is struggling. Eyes and teeth clenched. Tears forcing out of the outside corners over her eyes.

She is shaking in small quakes. Her arms begin to shake the most, and he sees her eyes tilt down to look at her hands.

Now she slowly moves her fingers in. Very slowly at first, but then they close in a fist, and then clinch tight. She tilts her forearms up, with great effort.

He reads her lips. They move slowly. There is no sound, but the single word is clear.
"Mom."

Kray sees now that her nose is bleeding.

Quickly now she too is pivoting, turning high in the air to face the Throne.

Beside the Dark Throne stands the Hierophant. Down below. One hand outstretched, the other held relaxed but at attention at her side.

Kray reads The Hierophant's lips. He hears her words, but he is not sure if it is normal sound, in his mind, or both.

"Now," she says in a foreign and sinister tone, but in Dannein. "Who are you, little girl, to have so many striving to save you, and so many hoping to be saved by you?"

DMJ

Oct 16, 2017 9:05 pm
Several Deep Ones move in to kill Boann, the defiant Barren who has broken free and stands rallying the other women to revolt.

3.1, 5.1, 4.8 all Attack Boann

RESULTS: Hit, Miss, Hit

Boann barely avoids being killed by the assault, trying everything she can to stay alive, knowing that her luck will soon run out.

"Curse you, Maeriks!," she yells with one dodge. "Curse you, Rutcranna Daol!" she yells as the trident cuts her side. Her fury is driving her on in defiance of the odds.

Rolls

Attack spear - (1d20+4)

(8) + 4 = 12

Damage - (1d6+2)

(3) + 2 = 5

Attack knife - (1d20+4)

(4) + 4 = 8

Damage - (1d4+2)

(4) + 2 = 6

Attack Trident 2 hand - (1d20+4)

(8) + 4 = 12

Damage - (1d8+2)

(6) + 2 = 8

DMJ

Oct 17, 2017 12:44 am
OOC:
Begin Round 2

Alright. I think we are a "go".

Switching from BR1 to Top of Round 2. PC and allies are up!

New Grid Map on Admin.

Keep it coming if there is anything else to review also.

First come, first served on Action. Ez, unless you can convince me otherwise, I don't think Kray will be able to take any physical Action while in this status unfortunately.

Important: Throne Room Defense/Offense remains in effect IF you are in the circle structure of the Throne Room. If you set foot outside the Throne Room threshold, going into the north hallway, all of that vision and clarity falls away-- you loose the performance boost.

DMJ

Oct 17, 2017 4:26 am
Laoise TR2

Laoise tries to roll out of the net and run free.

Attempt Net escape. Advantage for Throne Room Vision.
Cunning Action: Disengage
Movement if possible.

RESULT: Success.


She slides out barely, deftly sidesteps the would-be captors who surround her, and darts forward trying to catch up with her sister Casidhe.

She looks around to see Ulathi ahead, behind, and to the side, and alligators on her right side. Danger in every direction, but she tries to assess to decide what to do.

Rolls

DEX Check DC 10 - (1d20+3)

(3) + 3 = 6

DEX Check DC 10 Advantage - (1d20+3)

(15) + 3 = 18

DMJ

Oct 17, 2017 4:49 am
Casidhe
TR2


"Go!," Laoise shouts from behind her, "Run through!"

Casidhe sees the Deep Ones ahead of her. How can she get past? She tries to weave past one of them who is already running the same way. She tries desperately to keep moving, to make it to the hallway filled with daylight before the door closes again.

Action: Dash
Bonus Action: Tumble (reference DMG optional p. 272)


RESULT: Success on Tumble.
Pause on Movement: Maintains face off with opponent, to avoid activation of OA. Wait for development.


Casidhe dashes past the Deep One near one of the great cauldrons and the sliding stone block on the right. She makes it past him, but in the process alerts his attention. Seeing that she cannot yet complete her escape, she turns and faces him to look for the right moment to dive forward and press on.

Rolls

Dex Acrobatics - (1d20+2)

(10) + 2 = 12

Dex Acrobatics Advantage - (1d20+2)

(16) + 2 = 18

U4.7 DEX Acrobatics Comparison - (1d20)

(13) = 13

Oct 17, 2017 3:59 pm
Kray is wrenched from his arm.

The doors are closing. The girl is out of reach and out of Kray's arms. She'll need catching, should the Hierophant let her fall. But first we need to encourage her to let the girl fall!

"Aim for the witch!", Thorn grunts at those around him. Left hand still holding his sword, his last axe flies from his right hand, followed by Urdav's bone-handled seax. It hurts to lose a part of the old man so soon after finding it, but life takes precedence.

The he lunges forward, setting himself to the task of relieving the fish-man nearest him of its life.
OOC:
Hand axe and knife thrown at Rutcranna. Action surge to take out Ulathi 6.3, and if possible, movement between 6.1 and 7.2 to get under Rhone to catch her if and when she tumbles from the air. Kray can take care of his own landing. Athletics check added to catch the girl, if needed.

Edit: If 6.3 gets taken out on Attack 3, the rest of Thorn's attack directed to 7.2

Damage, assuming hits:
Hand axe to Rutcranna: 9
Seax to Rutcranna: 6
Greatsword to Ulathi: 52
[ +- ] Thorn Character Sheet
Last edited October 17, 2017 4:07 pm

Rolls

Attack 1: hand axe at the Hierophant - (1d20+8, 1d6+5)

1d20+8 : (11) + 8 = 19

1d6+5 : (4) + 5 = 9

Attack 2: seax at the Hierophant - (1d20+8, 1d4+5)

1d20+8 : (19) + 8 = 27

1d4+5 : (1) + 5 = 6

Attack 3: feinting attack at 6.3 - (1d20+8, 1d20+8, 2d6+6, 1d8)

1d20+8 : (10) + 8 = 18

1d20+8 : (20) + 8 = 28

2d6+6 : (33) + 6 = 12

1d8 : (6) = 6

Attack 4: 6.3 - (1d20+8, 2d6+6)

1d20+8 : (9) + 8 = 17

2d6+6 : (43) + 6 = 13

Athletics to catch Rhone - (1d20+8)

(19) + 8 = 27

Critical damage from Attack 3 - (2d6+6, 1d8)

2d6+6 : (41) + 6 = 11

1d8 : (2) = 2

Reroll 1 & 2 from Critical damage (GWF) - (1d6, 1d8)

1d6 : (6) = 6

1d8 : (5) = 5

Oct 17, 2017 5:35 pm
Rutcranna's words echoed in Kray's mind again.

She's yours now.

Moments after the child had become his ward he was already failing at the task of keeping her safe.

Just like I failed Cera.

A pang of self loathing gutted Kray as memories of Mozamyah assailed him. It had been almost ten years since he had lost Cera to a horrible illness after Mayenel died in childbirth. The Fates were shameless in their cruelty, seeing fit to cut the infant's thread a mere two days after she had come into the world. A young man at the time who knew little of the world, he had considered that the gods were angry with him. Older and wiser now, he knew better.

The gods are just capricious bastards and whores. They can fuck themselves.

Images flashed through his mind of the day before his daughter had died. The medicine man had performed a ritual in an effort to save Cera, one that required Kray's participation and involved chanting, smoke, herbs and what he only could describe as waking dreams.

I failed Cera somehow. The ritual...

He had doubted it, considered it meaningless as part of the attempt to save Cera. At the time, however, he would have tried anything.

The dominant, methodical part of him switched back on. The medicine man had told Kray it wasn't his fault, and that he had performed his part in the ritual without error.

He looked at Sorcha, helpless. For now, it seemed, he could only offer hope. "Courage, girl. We're not dead yet." Of course, it was his own brand of hope, which meant cold hard truth prevailed over warm and fuzzy words meant to create the illusion of hope. The kind of illusory words he had, on occasion, heard the most pathetic of leaders deliver directly to the men under their command.

Much like the 'inspiring' speech given before the Battle... blood bath... of Giants Ford.

He exercised his only option. Truth and hope.

Hope? The word felt alien to him.

"Rutcranna, daughter of Eilmay Brogh! Free your daughter!"

Worth a shot and the only damn thing I can do. Persuasion attempt to see if Kray can somehow get Rutcranna to help thwart the Hierophant's efforts.
Last edited October 17, 2017 5:40 pm

Rolls

Persuasion - (1d20+6)

(12) + 6 = 18

DMJ

Oct 17, 2017 5:36 pm
From the high floating position, Kray is the first to see it. The Hierophant's cold glare breaks, slightly.

She stops speaking first, and then Kray realizes that he stops floating forward. He can see ahead that Rhone has stopped floating forward as well. They both hang there in place as the battle rages below.

Still holding her hand outward, The Hierophant looks ahead, away from Kray and Rhone and towards hallway and Kray's friends that he knows are below and behind him, even though he cannot see them.

The Hierophant then tilts her head downward, and to the left. As if thinking, or confused?

Ahead of him in the air, Kray can hear Sorcha Rhone beginning to scream out. Her back is turned to him now but he can see her body quaking, her fists clenched. She screams in a mix of anger and pain.
Oct 17, 2017 5:43 pm
J, let's count those words to Sorcha as a Rally maneuver too if you don't mind.
[ +- ] Kray Mercon Character Sheet
Last edited October 17, 2017 5:45 pm

Rolls

Rally for Sorcha - (1d8+3)

(4) + 3 = 7

DMJ

Oct 17, 2017 6:12 pm
Thorn breaks forward into the line of Ulathi swinging the heavy blade of Urdav. The velocity and force of the sword is such that it cleaves one of the Deep Ones completely in half at the middle torso and still has force enough to chop into the Ulathi standing next to him. With another follow through spin, Thorn arcs the sword around and brings it straight down onto the injured Ulathi, killing the creature as it's head bursts open in a splatter of red gore and pale flesh.

Attacks on Ulathi line hit and kill U6.3 and U7.2.
Movement forward to get within Normal Range for thrown Dagger and Hand Axe.


With the way clear enough to move forward, Thorn strides out. Keeping the heavy blade in one hand, he uses the other to draw and throw two weapons in rapid succession as he takes position beneath Sorcha Rhone. He can hear the girl screaming above him.

The Hierophant stands beside the Throne, which is now pivoting as the central raised platform rotates slowly counter clockwise. The scantily clad woman, who appears as Rutcranna yet has behaved like a foreign power, is looking down and to the left. She seems confused.

Thorn's axe and seax blade are hurling through the air, spinning end over end towards the target.
OOC:
X, you see above that I took some liberty to reorganize sequence on this stuff. In the interest of time and with the fact that you still get everything you want I think. To me, it seemed like Thorn would need to break through the dudes right in front of him before he could make some crazy 50' small weapon throws. Plus up at the north end, those throws would be into Long Range on the numbers; you would have to move forward to get into the 20' Range for Normal Attack and avoid Disadvantage.
In the end, you are still where you want to be. Same results. Desired position. Just different sequence. Hope you don't mind, but if you do I can scratch the above and go the other way, but then we would need to reroll with some Disadvantage headed your way.

DMJ

Oct 17, 2017 6:14 pm
Ezeriah says:
J, let's count those words to Sorcha as a Rally maneuver too if you don't mind.


OOC:
Understood and recorded.
Oct 17, 2017 6:33 pm
Bryn nocks an arrow and races through the opening created by Thorn, underneath Kray and the girl, back into the circle of the throne room then aims at the Hierophant letting loose a single arrow before racing back to the group.
OOC:
Cunning action to dash, into the throne circle, then shooting and running back. From what I can see on the map Bryn should be able to run through the opening Thorn made then go to the 10 o'clock/11 o'clock position to shoot and arrow, then scoot back where he came. Let me know if this is possible. Also, is Casidhe close enough to be threatening the H, or is she preoccupied fighting for her own life? I just want to know if sneak attack is an option. I will roll it just in case.

Rolls

Longbow Attack with throne advantage - (1d20+8, 1d20+8, 1d8+5, 1d8+5)

1d20+8 : (9) + 8 = 17

1d20+8 : (4) + 8 = 12

1d8+5 : (4) + 5 = 9

1d8+5 : (2) + 5 = 7

Potential Sneak attack advantage. - (2d6, 2d6)

2d6 : (61) = 7

2d6 : (14) = 5

DMJ

Oct 17, 2017 6:37 pm
With a wild battle cry, a bloodied and batter Doirind dives back into the fray, stabbing with her drusus at the nearest Ulathi. She is nearly swooning from injuries, but she draws motivation from Thorn's charge and call to action.

Attack U6.4

Result: Hit

Perfectly aimed in a strong thrust, the drusus blade slides through the Deep One's bulging black eye. The creature drops to the ground in an instant death.

As the Ulathi falls, Doirind too drops down. The drusus falls free and clatters onto the stone floor. She catches herself on her hands and knees, and a thick line of blood pours out of her mouth.

Rolls

Attack - (1d20+4)

(10) + 4 = 14

Attack Advantage (TOO) - (1d20+4)

(2) + 4 = 6

Damage - (1d6+2)

(3) + 2 = 5

DMJ

Oct 17, 2017 6:44 pm
Oxbox says:
Bryn nocks an arrow and races through the opening created by Thorn, underneath Kray and the girl, back into the circle of the throne room then aims at the Hierophant letting loose a single arrow before racing back to the group.
OOC:
Cunning action to dash, into the throne circle, then shooting and running back. From what I can see on the map Bryn should be able to run through the opening Thorn made then go to the 10 o'clock/11 o'clock position to shoot and arrow, then scoot back where he came. Let me know if this is possible. Also, is Casidhe close enough to be threatening the H, or is she preoccupied fighting for her own life? I just want to know if sneak attack is an option. I will roll it just in case.
OOC:
Casidhe is not threatening The Hierophant at all and is no longer adjacent; she has moved up to the top northeast corner now by the Right Side Stone block (around 1 o'clock) .

Other Movement and Attack by Bryn is understood and reasonable - will be incorporated.
Oct 17, 2017 7:04 pm
Ivor steps forward beside Doirind and thrusts his trident at the nearest Ulathi's abdomen (U6.2)
OOC:
Let's see how that does first before I send the rest. If Ivor takes 6.2 out with one hit he might move next to Thorn for an axe throw and defend that bottleneck.
[ +- ] Ivor's combat stats
Last edited October 18, 2017 8:28 am

Rolls

Trident Attack 1, advantage, damage roll 1, damage roll 2 - (1d20+9, 1d20+9, 1d8+8, 1d8+8)

1d20+9 : (20) + 9 = 29

1d20+9 : (8) + 9 = 17

1d8+8 : (1) + 8 = 9

1d8+8 : (7) + 8 = 15

Crit damage - (1d8+8)

(7) + 8 = 15

DMJ

Oct 17, 2017 7:10 pm
Enduring the stabs from the surrounding Ulathi, Boann stumbles down. Her hands close around the shaft of the spear. She is almost knocked over but she braces her knee on the chest of the dead Ulathi below her and springs back up. She is off balance in the first few steps but stabilizes and begins to pick up speed.

She is charging, the wooden shaft of the weapon set in both hands, spearhead tilted at Rutcranna. The witch's back is turned. The Throne and circular landing is pivoting slowly counterclockwise.

"Traitors!" she thinks to herself.

She makes a running jump up onto the single stair, the innermost circle of the Throne.

"TRAITOR!!!", she yells aloud in a fury, in unbridled rage.

Attack: Charge with War Spear 2 handed against The Hierophant.

DMJ

Oct 17, 2017 11:33 pm
Hinka throws a knife at the Ulathi across the narrowing gap aisle and then approaches to attend to the ailing Doirind.

Result: Hit. Kill U6.1

The knife hits the Ulathi in the throat. It crashes back against the sliding stone wall block, and falls over bleeding to death in a panic, the hot blood pumping out of its torn artery.

Hinka works hard to lift Doirind and pull her back into the hallway, out of the way of the sliding block. She crawls, accepting his help, and then collapses on the floor face down. Hinka rolls her over carefully.

Rolls

Attack - (1d20+9)

(6) + 9 = 15

Attack Advantage - (1d20+9)

(9) + 9 = 18

Damage - (1d4+5, 4d6)

1d4+5 : (2) + 5 = 7

4d6 : (3115) = 10

Damage Advantage - (1d4+5, 4d6)

1d4+5 : (1) + 5 = 6

4d6 : (1152) = 9

DMJ

Oct 18, 2017 1:54 am
As the women are gradually being dragged away, little Sine makes one more desperate attempt to escape.

Attempt Escape Grapple DEX Athletics

Result: Success. End Grapple
Disengage, moving Northward


Correction:
Attempts Movement, provokes OA
OOC:
Action was Escape Attempt
She breaks free and ducks out of the crowd of Ulathi! and turns to run. When she turns her back though, the Ulathi lurches forward and recaptures her again. Once again she is pulled away screaming, "NNOOOOOO! RHONE!!! AAAieeeiii!!!
OOC:
Wow. Bad retcon for little Sine. After review though I realized she had gotten 2 Actions by my mistake. Disengage would have worked; Movement did not. My bad. Sorry for the mistake and delay, Ulathi rapists.

Rolls

Which one, random - (1d3)

(3) = 3

Escape - (1d20)

(11) = 11

Escape Advantage - (1d20)

(20) = 20

Ulathi Maintain - (1d20+2)

(6) + 2 = 8

Ulathi OA Grapple to Reclaim Sine - (1d20+2)

(17) + 2 = 19

Oppose Recapture - (1d20)

(8) = 8

Oppose Recapture Advantage (TOD) - (1d20)

(4) = 4

Oct 18, 2017 8:42 am
Ivor shoves the convulsing ulathi off his trident with a vicious kick. He turns to help Doirind up but Hinka is already dragging her to the relative safety of the northern passage. With a nod to the Tcho-tcho, Ivor surges forward to defend the entrance to the gap along with Thorn. But first, the damn witch: Ivor draws his handaxe and hurls it at Rutcranna with all his might.
[ +- ] Ivor's combat stats
Last edited October 18, 2017 8:46 am

Rolls

Axe Throw, advantage, damage roll 1, damage roll 2 - (1d20+10, 1d20+10, 1d6+7, 1d6+7)

1d20+10 : (6) + 10 = 16

1d20+10 : (14) + 10 = 24

1d6+7 : (2) + 7 = 9

1d6+7 : (6) + 7 = 13

DMJ

Oct 18, 2017 8:44 am
Boann closes the gap and thrusts the war spear forward, seeking to kill the woman who she thinks is Rutcranna Daol, traitorous witch of Old Island.

Rolls

Attack - (1d20+3)

(12) + 3 = 15

Damage - (1d8+1)

(2) + 1 = 3

DMJ

Oct 18, 2017 9:07 am
The Throne platform continues to pivot counterclockwise, and The Hierophant stands for a moment in a daze, riding along with the turn of the floor that she stands on, looking down and seemingly distracted, as if facing an internal thought.

Boann charges in.

Thorn throws one weapon then another in blinding succession.

Bryn, having set his stance near the northwest cauldron fires.

Sorcha Rhone is screaming out, suspended in midair alongside Kray.

But the momentarily lapse of attention is gone. The Hierophant's eye widen and her head snaps up, jaw clinched.

Reaction: Invulnerable on the Throne

The axe, knife, and arrow sailing through the air are all diverted completely off route. It is as if they are picked out of the air by an unseen hand and thrown wildly away from the Throne platform. They all sail in different directions to the outer edges of the room, landing among the toiling crowds of alligators.

Boann is hit by an unseen force. The war spear is knocked from her hand and she floats backwards and upwards at an angle.

Then the Hierophant looks back at her, but only briefly.

As The Hierophant slowly turns her head back and sets her sights on Thorn, Bryn, and the approaching Ivor, Boann is throne upward and outward through the air. Her body is flung like a rag doll. She slams at high speed against the east stone wall. She lets out a grunt of pain, bounces off, and falls another fifteen feet, hitting the stone floor with another brutal thud sound.

She lands directly in a collection of alligators. They are already moving in. Titan moves in from behind her as she stirs and pushes up slowly from the ground with one hand.
OOC:
Yo, Jabes. Thought about the way you described your Action, Movement, and sequence. I picture it as Ivor going up and about to throw, but then seeing this scene unfold, including all of the other weapons getting the Protection from Missiles treatment.
I really think there was that split second in which he could hold his throw (or divert it to another target, convert to Melee vs.
nearby Ulathi, etc. I just didn't want Hierophant to take away that hand axe in an manner that would have been a little more contrived by PBP mechanics than by a real-life visibility that would have been more clear, and thought the possibility of not 3 but 4 range attacks projecting out simultaneous was quite unrealistic.

That being said, you can still throw at Throne Diva, or you can redirect, reholster, or whatever else.

Rolls

Impact Damage (wall then floor) to Boann - (2d6)

(34) = 7

DMJ

Oct 18, 2017 9:12 am
Without delay, the bulky reptiles waddle in for the kill.

2 Alligators Attack Boann
Titan Attacks Boann
Throne Room Defense Imposes Disadvantage against Attacks
Target is Prone, granting Advantage.
Influencers cancel out to normal single roll per Attack


Results: Attack 1 Hit.
Victim shifts to Zero HP State
Possible Grappled condition, DC 12
Grappled Condition.
Grappled Condition becomes Restrained Condition.
Attack Alligator 2 Miss
Titan Bite v. Boann Hit.
Titan Tail Sweep v. Alligators Hit


As Boann struggles to rise her head from the floor, one quick alligator moves in and snaps its vice jaws onto Boann's head and shoulder. She screams out in terror and pain.

Another alligator snaps at her leg, but the first alligator is too fast and drags his catch backwards and away. Boann's scream goes silent.

But Titan is already on the move to claim this new cut of meat. The monster's jaws widen like death itself and slam shut with a splattering crunch. Boann's body nearly disappears entirely, encased behind a wall of teeth and black reptilian gums. Only her head and one arm remain outside of Titan's maw, hanging obscenely outside of the beast's lip.

With a great pivot, the dragon turns and sends its massive tail sweeping in at surprising speed. The other alligator is throttled head on and rolls several times over as it is swatted away like a pest.

In one more toss of the head and shift of the tongue, Boann is swallowed into Titan's giant gullet.

Rolls

Attack 1 - (1d20+4)

(13) + 4 = 17

Damage 1 - (1d10+2)

(2) + 2 = 4

Boann attempt avoid Grapple from Attack 1 - (1d20+3)

(19) + 3 = 22

Boann attempt avoid Grapple from Attack 1 Disadvantage (ZHPS) - (1d20+3)

(7) + 3 = 10

Attack 2 - (1d20+4)

(1) + 4 = 5

Attack 2 Advantage (Restrained Victim) - (1d20+4)

(3) + 4 = 7

Damage 2 - (1d10+2)

(4) + 2 = 6

Titan Bite Attack - (1d20+8)

(7) + 8 = 15

Titan Bite Attack Advantage - (1d20+8)

(16) + 8 = 24

Titan Bite Damage - (3d10+5)

(596) + 5 = 25

Titan tail Attack v. Competitor Alligators - (1d20+8)

(16) + 8 = 24

Titan tail Damage to other Alligators - (2d8+5)

(81) + 5 = 14

DMJ

Oct 18, 2017 10:03 am
After the incoming weapons are flung away and Boann sails away from the Throne, The Hierophant wobbles.

Rhone pauses her scream. Low enough so that only Kray can hear, she says one word aloud, in a desperate tone, "No!"

Boann crashes into the wall, hits the floor, and then is eaten by Titan. It all happens within seconds.

Rhone's scream tears out again through the room even louder, "nnnnnnnNNNNNOOOOOOOOOOO!!!!"

The Hierophant steps to the side now. She is near to swooning, and puts her hand out to catch the arm of the turning Throne. She slides into the seat of the great chair, landing into a seated position in a rather rough crash. The Throne and the central one-step platform continues in a slow grinding turn, pivoting to face the north hallway.

Kray can feel it right away. His body drops about two feet, and then recatches. His limbs are not fully functional, but he can move them slowly with great effort. And he can speak slowly now. The hold is weakening.

Sorcha Rhone has her hands out to the side, fists clinched and apparently in her own control. She is slowly sinking in the air as she screams out in anger.
Oct 18, 2017 10:09 am
"DOIRIND GET ON YOUR FEET" Maeriks bellows as he turns back into the throne room. He had two women of his clan about to be saved, but now it looks like they all might die. He needs her to live, to make it out.

Locust spear out before him, Maeriks charges the Heirophant. Screaming "FUUUCK YOU ALLL!" as he is attacked on all sides.

Bonus action Healing Word on Doirind

Heirophant is sitting, that is like -15AC, right?

CRIT BITCHES!!

36 damage and pushed prone. Reduced to 31 and no prone if she saves Strength (Athletics) vs DC 15
Last edited October 18, 2017 10:42 am

Rolls

Healing Word Doirind - (1d4+4)

(3) + 4 = 7

Atk, Advantage, dmg, dmg advantage - (1d20+8, 1d20+8, 1d10+4, 1d10+4)

1d20+8 : (20) + 8 = 28

1d20+8 : (16) + 8 = 24

1d10+4 : (2) + 4 = 6

1d10+4 : (3) + 4 = 7

crit damage, thunderwave damage - (1d10+5, 2d6)

1d10+5 : (2) + 5 = 7

2d6 : (36) = 9

Reroll first atk damage die 2 GWF - (1d10+5)

(2) + 5 = 7

Savage attack reroll - (1d10+5)

(1) + 5 = 6

GWF reroll savage atk - (1d10+5)

(7) + 5 = 12

GWF reroll crit damage - (1d10+5)

(10) + 5 = 15

DMJ

Oct 18, 2017 10:44 am
Constablebrew says:
...

Locust spear out before him, Maeriks charges the Heirophant.
...

Heirophant is sitting, that is like -15AC, right?

CRIT BITCHES!!
OOC:
Got it, CB. Fucking CHARGE!!! 15' squares, so will have to burn Action Surge to make that Movement distance. I'm assuming you're cool with that unless you chime in otherwise.

Breaking now to make commute, but I'll write updates later this morning.
Oct 18, 2017 10:51 am
DMJ says:
[quote="Constablebrew"]...

CRIT BITCHES!!
Perfect timing. Well played gamble CB... the Fates smiled on you! Perhaps being on the throne with the Hierophant will render that invulnerability shite ineffective for those up there with her.
Oct 18, 2017 10:52 am
DMJ says:
Constablebrew says:
...

Locust spear out before him, Maeriks charges the Heirophant.
...

Heirophant is sitting, that is like -15AC, right?

CRIT BITCHES!!
OOC:
Got it, CB. Fucking CHARGE!!! 15' squares, so will have to burn Action Surge to make that Movement distance. I'm assuming you're cool with that unless you chime in otherwise.

Breaking now to make commute, but I'll write updates later this morning.
I think I screwed up. I did some 3am mental math and got it all wrong. We all used up the action surges doing the charge out the cube door, so we dont have that. (unless that was on top of my existing, unused surge? Then ya, burn it and stab her!) Otherwise, just blow U4.7 out of the water. No thunderwave.
Last edited October 18, 2017 10:53 am

DMJ

Oct 18, 2017 1:41 pm
Constablebrew says:
We all used up the action surges doing the charge out the cube door, so we dont have that. (unless that was on top of my existing, unused surge? Then ya, burn it and stab her!)
OOC:
The Action Surge awarded at Throne Room Sensory WAS on top of any Action Surge that you had already.

If you had one in the bank already at that time (and I'm interpreting from your statement above that you did), then the special award Action Surge would have brought you to 2 Action Surges. One was used for the Dash in Round 1. The second one you are using to Dash right now in Round 2.

That is the way I'm going with it: Maeriks uses Action Surge to Dash, cover distance, and Attack The Hierophant on the Dark Throne.

... unless I hear otherwise in the meantime.

Stepping away this morning; hopefully back on afternoon.
Oct 18, 2017 4:34 pm
OOC:
Yup, use the dash then. Awesome!

DMJ

Oct 18, 2017 4:57 pm
Although unknown to Maeriks, the Locust Spear is imbued with ancient mysteries, potent hexes from ages past. It was crafted in another age by druids of a forgotten circle. The weapon was built to allow the Norach to charge through the chaos of a raging battle, and clash against an opposing Chieftain in mortal combat.

Mystery Effect from Locust Spear- Battle of Chiefs: If charging to engage in Mortal Combat with an opponent who can be identified as an Opposing Chieftain, requirements to Overrun are ignored and resulting OAs from Opposing Chieftain supporters are made at Disadvantage during wielder Movement, so long as wielder Attacks Opposing Chieftain by end of round.
OA misses are should be envisioned as the wielder parrying and blocking incoming blows with the spear as he barrels past.


Movement invokes Opportunity Attacks from U4.5, U5.4, U5.5.

As Maeriks charges the pivoting Throne platform, targeting the faltering Hierophant, the Ulathi faithful move in to defend their icon.
OOC:
Disregard notes in first set of dice talking about Net Attack. U4.5 has a net in one hand but wants to use that to capture women. He wants to kill Maeriks. That attack is with a javelin. Looks like a Miss anyway.
U4.5: Attack javelin
U5.4: Attack Trident 2 hand
U5.5: Attack bronze short sword

Rolls

U4.5 Attack Net - (1d20+4)

(2) + 4 = 6

U4.5 Attack Net Disadvantage - (1d20+4)

(1) + 4 = 5

Damage: Restrained Condition on hit - (1d6+2)

(4) + 2 = 6

U5.4 Trident Attack - (1d20+4)

(3) + 4 = 7

U5.4 Trident Attack Disadvantage - (1d20+4)

(6) + 4 = 10

Damage - (1d8+2)

(3) + 2 = 5

U5.5 Attack Bronze Short Sword - (1d20+4)

(19) + 4 = 23

U5.5 Attack Bronze Short Sword Disadvantage - (1d20+4)

(11) + 4 = 15

Damage - (1d6+2)

(1) + 2 = 3

DMJ

Oct 18, 2017 5:05 pm
When Maeriks leaps up on the one-step platform, The Hierophant is sitting on the Dark Throne of Dagan, which is facing nearly due east in its rotation.

Maeriks' attack then is coming towards the Hierophant's left side.

Maeriks aims the Locust Spear right at the side of her head.

DMJ

Oct 18, 2017 6:35 pm
Maeriks can see the tip of the spear driving in to hit The Hierophant in the left temple.

Reaction (2 of INFINITY per round): INVULNERABILITY on the Throne

Then he is blown out by an invisible force. It hits him like a ton of bricks and forcefully repels him back out into the room.

The sound of Maeriks' deafening blast echoes out into the chamber in a boom.

Thunderstrike spell expenditure.

Maeriks must make comparative STR Athletics or DEX Acrobatics attempt against DC determined by dice roll below.

Success means blown away 15 feet (rolling 1d4 to determine direction), but retains standing position barely, and has one hand on weapon.

Failure means knocked away 20 feet (rolling 1d4 to determine direction), land with Prone Condition and Disarmed (weapon 10' away from landing point in any direction 1 - 12 o'clock)

Trajectory directions for repel toss: 1= 1 o'clock, 2= 2 o'clock, 3 = 3 o'clock, 4 = 12 o'clock

Rolls

Repel DC - (1d20+9)

(20) + 9 = 29

Direction of Repel - (1d4)

(3) = 3

Direction of weapon Disarm (if applicable) - (1d12)

(6) = 6

DMJ

Oct 18, 2017 6:46 pm
No one can see the exact details, but they see Maeriks charge past a deadly gauntlet of Ulathi attackers. Then a loud BOOM and Maeriks is thrown out to the east side of the room.

At that moment, Sorcha Rhone and Kray drop, completely released free from the invisible force.

Kray: damage for 20' fall

Sorcha Rhone: can be caught by Thorn. STR Athletics.
DC 10 to catch one-handed with sword in other hand.
DC 5 to drop sword to ground and catch with both hands.
Failure means little red-head gets fall damage 1d6 (she has floated lower than Kray)


The central circle platform continues to turn, the door continues to close, but The Hierophant sits in the Dark Throne, apparently unharmed.
But also unmoving.
Eyes staring blankly in a daze.

Rolls

Kray fall damage - (2d6)

(56) = 11

Rhone fall damage (if Thorn misses catch only) - (1d6)

(1) = 1

DMJ

Oct 18, 2017 7:21 pm
Still on the Table for Round 2
OOC:
Ivor has option to direct 2nd Attack already cast and detailed earlier.

Thorn can attempt catch on falling Sorcha Rhone.

Maeriks must succeed in STR Athletics or DEX Acrobatics comparison v. DC 29 to determine disposition of repel landing on the east side.

The Hierophant takes no Action during Round 2. Just sitting in the Throne. Staring. Whispering to self. Wow.

Casidhe has option for partial Movement remaining.

Ulathi will soon take Bottom of Round 2 Actions.

Stone blocks still coming together; the door is closing.

Throne Platform still turning counterclockwise, presently at roughly 3 o'clock heading towards 12 o'clock.
Oct 18, 2017 7:26 pm
The invisible blast hits Maeriks hard. He falls onto his back, his legs fliping up and over with unabated momentum. He ends up on his belly, one knee tucked up underneath him. He lifts his head and tears can be seen streaming from his eyes and a line of snot runs down his right cheek toward the back of his neck. He lowers his head for a moment, scrunching his eyes tight as he reorients himself. He draws both knees up under him and grabs onto Reave which has spilled out of his basket pack and landed under him. He stands and starts walking toward the throne again, head lowered like a bull about to charge.

J - I figure Maeriks should have 15 feet of movement left after being blasted, just enough to stand and end prone condition.

Also, any damage?
Last edited October 18, 2017 8:12 pm

Rolls

Strength (Athletics) Check, Clarity of Time and Space Advantage - (1d20+4, 1d20+4)

1d20+4 : (6) + 4 = 10

1d20+4 : (5) + 4 = 9

DMJ

Oct 18, 2017 9:59 pm
Constablebrew says:


J - I figure Maeriks should have 15 feet of movement left after being blasted, just enough to stand and end prone condition.

Also, any damage?
OOC:
Yeah. Makes sense. Prone condition ends. Good thing probably since Maeriks got pitched into an area with some Ulathi swarmers. Watch those nets, bro.


O yeah. Thanks for reminding me. Damage below.
You can Save for half if you want. DC 39. On whatever your worst ability score for Save is.

EDIT: HAHA. GP system can't even convey my joke. 99d100 doesn't compute. Gives damage of zero.
Alright. I'm sticking to that then. Zero damage.

Rolls

Damage to Maeriks that he wants to make sure he gets - (99d100)

() = 0

DMJ

Oct 18, 2017 10:12 pm
OOC:
Yo, Ez. CB's mention of Prone and Movement got me thinking a bit about Kray's situation.

I think a 2 story fall (especially one that delivered 11 damage. Ouch. Sorry, bro) would put any of us Prone. But I think Kray would have been planning for a fall at any moment. At least as best as he could.

Plus he still has the Throne Room Time/Space Clarity.

I want to say that that means he was briefly Prone, but spent the 15' Movement to spring back up to at least get his bearings and battle stance before the flood of attackers crashes in. That way at least fish-guys aren't flooding in with nets and pokers dropping the Advantage beats on Kray while he is doing the low crawl stance.

I know I previously said no Action this Round, but things have changed a bit. Or could possibly if Kray is quick on his feet.

Let's do this, because I want to keep driving this thing forward:
Let's skip the DEX Acro check, DC whatever, roll and wait and report and wait ...
and just say that whenever you get on, that is when Kray Acts for Round 2.
If you are quick on the draw (post), you can get Actions in BEFORE Ulathi Actions. If it takes a while, then Kray takes Action at the end of Round 2.

DMJ

Oct 18, 2017 10:35 pm
OOC:
Jabes, I'm working on the Grid Map update and can see that U4.7 is going to Attack Ivor if Ivor doesn't Attack him first.
It's a situation of Kill or Be-Possibly-Hit-with-Low-Damage for Ivor.
I don't want to rob you of the Attack or of the sequence or target selection of it, but I gotta keep things moving, bro. Hope you can live with it.
After seeing the other thrown weapons and arrow get swatted aside by the invisible force, Ivor decides to retarget.

Instead of throwing his hand axe at The Hierophant, he takes three more long strides forward and buries the hatchet.

In the head of an approaching Ulathi.

Hit. Kill U4.7

Seeing this as her chance to make a move, Casidhe slides around the corner of the sliding block and makes her way towards the opening to the hallway.

OA candidate eliminated. Casidhe completes Round 2 Movement.

DMJ

Oct 18, 2017 10:46 pm
The team of Ulathi at the south end of the room moves out of the room, taking the women with them. As they exit the door, the screams and calls for help from Sine, Aisling, and Jilleen echo through the chamber. Pure terror and despair.

Muirne and Elva appear frightened out of their wits, but they do not speak a word as the fish men drag them away.

Some of the other injured or dead women are carried over the shoulders of fish men, or dragged out also.

The South Wheel Door is slowly rolling shut now.

DMJ

Oct 18, 2017 11:11 pm
Deep Ones
BR2


The Throne Room is a scene of chaos, bloodshed, and movement.

The Deep Ones watch as the one who was The Adept is thrown to the eastern side of the room. A few divert to attack and subdue him.

One faces off against the troublesome Barren with the knife.

The others continue racing towards the north exit at the closing cube door, to slay the interlopers and recover the Mystic.

Two stand fast, holding as sentries at the Dark Throne, wondering why The Hierophant is not crushing these kidnappers.

DMJ

Oct 18, 2017 11:14 pm
U2.1 Attacks Laoise with harpoon

Miss

Rolls

Attack - (1d20+4)

(3) + 4 = 7

Damage - (1d6+2)

(6) + 2 = 8

DMJ

Oct 18, 2017 11:17 pm
U4.5 Attempt capture Thorn holding Sorcha Rhone in Net
U5.1 Help

Advantage of Help cancels Disadvantage of Throne Room Defense
Normal Attack


HaHa!

Rolls

Net Attack v. Thorn/SR - (1d20+2)

(1) + 2 = 3

DMJ

Oct 18, 2017 11:19 pm
U4.2 Attacks Ivor with harpoon

Rolls

Attack - (1d20+4)

(9) + 4 = 13

Damage - (1d6+2)

(5) + 2 = 7

DMJ

Oct 18, 2017 11:22 pm
U2.4 Attacks Maeriks with Net
U4.1 Help on Net Attack against Maeriks
U4.3 Attacks Maeriks with 2 hand spear (possible Advantage)

Rolls

Net Attack - (1d20+2)

(17) + 2 = 19

Net Attack Advantage from Help - (1d20+2)

(19) + 2 = 21

Spear Attack - (1d20+4)

(14) + 4 = 18

Spear Attack Advantage (only if Restrained) - (1d20+4)

(16) + 4 = 20

Damage - (1d8+2)

(6) + 2 = 8

DMJ

Oct 19, 2017 12:56 am
Last breath of Round 2:

Kray has option for Action plus half Movement.
Oct 19, 2017 1:40 am
OOC:
I realize J you're assuming a catch, but I wanted to roll for it anyway. Thorn is pretty confident in his abilites; he's attempting a one-handed catch.

Edit: God I love D&D.
Last edited October 19, 2017 1:40 am

Rolls

Athletics check to catch the girl. - (1d20+8)

(3) + 8 = 11

DMJ

Oct 19, 2017 11:50 am
Xorthan says:
OOC:
I realize J you're assuming a catch, but I wanted to roll for it anyway. Thorn is pretty confident in his abilites; he's attempting a one-handed catch.

Edit: God I love D&D.
OOC:
Hell YEAAHH!! Looked to me like the catch was going to be in, but I did still want you to roll and tell us if that super cool looking one-handed catch was in play. Badass!

Are we going to see the even badder-ass follow through: the rare ONE HANDED use of the 2-HANDED SWORD?! Boldly scoffing at the petty DISADVANTAGE modifier?! With an unconscious Princess Pearl still carefully protected in the cradling left arm all the while?!
Thorn catches Rhone in one arm and defends against the incoming Ulathi.

The little girl is unconscious, flushed red, hot, sweating profusely, and there is a thick trail of blood coming out of her nose.

DMJ

Oct 19, 2017 12:45 pm
A Moment of Clarity

Everyone affected with the heightened perception and supernatural awareness of space and time scans the room and can see that the next moments will likely be critical if everyone is going to escape.
OOC:
OK, y'all. This is a quick talk-through coming at you.

The whole Throne Room spins around in another 360-shot and we can highlight some details in these very important upcoming seconds which in game terms I like to call....Round 3.

Special focus of topics seems reasonable with the character's uncanny vision and awareness, plus I want to talk DM to Player to make sure everything is clear as possible because the stakes on this could be high.

All indications would suggests that the 2 stone blocks will be pressed back together at the end of Round 3.

There is, as some of you may have thought of as well, an unknown factor in this. On the floor between the two blocks are the bodies of five slain Ulathi. Bryn can see that the wall is starting to push the western-most body forward as it moves. What happens when the bodies are pressed together in a final pile in the middle? Do the blocks stop? Do they crush the bodies together, and if so, how much space will be left?

Answers unknown.

But what is known (at least highly suspected) is where everyone is now and where everyone would like to be in approx 6 seconds.
Updated Grid Map.

Positioning topics:

A couple of teammates/allies are in worse shape than the rest.

Laoise: I know maybe no one cares, but still mentioning. If things were casual, she could Disengage and probably make it without risk. But time is on a crunch. She will have to Dash to ensure that she makes the distance and she knows that. Has to face the risk of a devastating Opportunity Attack.

Maeriks: Unless I'm mistaken, Big Maeriks is currently captured in a net. That means an Action must be made somehow to escape. So that means no Dash as Action. So that means just normal Movement available. If he makes the run along the direct route, depending on opponents' disposition at the time, there may be some OAs in play. And measuring out the positioning, that is going to put him somewhere right in between the stone blocks as they (theoretically, are projected to) cinch together and close shut. Yikes! And worth mentioning, because I know it is out there and Maeriks can see it, diving south to recover the Locust Spear makes all of the above circumstances even worse, if not impossible. High, high risk on that diversion. Will this be a test of the old DM water cooler theory that says Players will do ANYTHING for Magic Items (MIs)?

So that is the bad news.

Is there good news? I think so.

With all characters seeing the timing and spacing of all this in a supernatural way, it seems reasonable that everyone could really bear down on economy of action as a group to put all factors in highest favor for highly threatened teammate(s). One of the best things that could be done would be to clear a path and cut down OAs. The front melee group obviously, but are any of the more distant targets, especially those in Maeriks' projected running path, be in play for ranged attack. Probably yes if you game it right.

You guys may do well to talk it through on Admin or something and control sequence of posting, build up a step-by-step cascade of actions that would lead to highest collective results. That's not required, but definitely allowed.

Also, I'll go ahead and expose in case it has not become apparent by the numbers: Throne Room Offense delivers effectively One Shot-One Kill to "minions." Throne Room Defense still delivers Two Shots - One Kill as max necessary for any minion. Haha. Behind the DM screen scoop, right?!

Another thing I take note of: many still have an abnormal Action Surge available, boosted in from the Throne Room Clarity of Time/Space. As mentioned before, these special Action Surge allotments are given IN ADDITION TO any normal Action Surges you have stored away in your normal Fighter Class feature bank account. So some people might have 2 right now, not sure.

In all this, I hope I am not spoon feeding or driving too hard to tell anyone what to do. I knew that would be a risk when I decided to send this, but I'll take it because it makes sense to me that the characters get one last moment of clarity and a chance to capitalize on the smaller details if there are any to be had that could help out and stack the deck to a degree. If anyone disagrees, rest assured that I rarely do this, so it's not a trend. And as always, ALL ACTIONS AND OPTIONS are on the table, not just the ones that I'm highlighting above. This stuff is just info to be used for decision-making, not decision-making itself.

I celebrate it when you guys go completely off the rails and come up with crazy miraculous solutions that I never thought of or completely derail the story and scene in another direction entirely. I'm all in for any kind of "situational coup" like that as well that would pipe bomb this whole talk on classic strategy and mechanics.

And for the record, charging the Invulnerable Throne is still allowed also.

Thanks for allowing yet another DM Soapbox Moment.

J-Tactical


DMJ

Oct 19, 2017 1:02 pm
OOC:
With that outrageously long Preamble, let's move on to Round 3!

Ez, I'm open for making any effort we can to allow a Round 2 Actions for Kray to "bleed over" and be added in. Assess what you think is possible whenever you get on and make a suggestion on what makes sense given the sequence of any other posts that have come in.

I think THIS IS IT, Y'ALL!!!
Oct 19, 2017 1:19 pm
Xorthan sent a note to DMJ

DMJ

Oct 19, 2017 1:22 pm
After a few seconds of unresponsiveness, The Hierophant looks up, as if waking from a daze and regaining clarity.
Oct 19, 2017 2:30 pm
Ready for the fall, Kray hits the throne room floor and rolls with the impact. Dazed for a moment, his training and instincts propel him onto his feet. A quick scan of the scene makes the tactical choice obvious. Bow now in hand, Kray shifts position toward the west side of the doorway, hugging the wall, eyes trained on the fish mongrels surrounding Maeriks.

Doors behind him closing, he reaches for the first arrow, images of Old Island flashing through his mind.

Talius. Que. Maeriks.All out of reach.

Kray was determined to change the outcome for Maeriks.

"Norach! Fates fucking sake, it's time to go!"

There's Maeriks' Rally maneuver. Two attacks at the Ulathi bitches around Maeriks (closest ones with nets). Acquiring a second target if needed. Shift combat proficiency to attack to +3.
[ +- ] Kray Mercon Character Sheet
Last edited October 19, 2017 2:36 pm

Rolls

Rally Maeriks - (1d8+3)

(3) + 3 = 6

Bow Shot 1 - (1d20+10, 1d8+5)

1d20+10 : (12) + 10 = 22

1d8+5 : (4) + 5 = 9

Bow Shot 2 - (1d20+10, 1d8+5)

1d20+10 : (8) + 10 = 18

1d8+5 : (4) + 5 = 9

DMJ

Oct 19, 2017 4:23 pm
DMJ sent a note to Xorthan

DMJ

Oct 19, 2017 5:27 pm
OOC:
Moved from Admin. Misplaced previously.
After reaching relative safety around the bend of the eastern stone block, Casidhe sees Doirind and Hinka briefly, but then turns to peer back around the corner, hoping to see what happens to her older sister Laoise.
Oct 19, 2017 5:29 pm
Seeing the need to clear the way for Maeriks' retreat, Ivor stabs at one of the ugly fish faces in front of him.
[ +- ] Ivor's combat stats
Last edited October 19, 2017 5:30 pm

Rolls

Trident (one-handed) vs U4.5, advantage, damage roll 1, damage roll 2 - (1d20+9, 1d20+9, 1d6+8, 1d6+8)

1d20+9 : (20) + 9 = 29

1d20+9 : (6) + 9 = 15

1d6+8 : (1) + 8 = 9

1d6+8 : (2) + 8 = 10

DMJ

Oct 19, 2017 6:11 pm
Round 2 Retro-Wrap

Kray threads the needle with an uncanny display of marksmanship, sending two arrows perfectly timed through the crowd and into the back of an Ulathi adjacent to Maeriks.

The Deep One stumbles to the side and tumbles over dead.

Two Hit Kill on U4.1

Ivor stabs the Ulathi in front of him right in the face.

The creature drops its harpoon and all of its muscles seize up. It starts side-stepping erratically until it bumps into the passing stone block. Ivor's trident is momentarily lodged in the front eye and nasal panels of the skull. When Ivor tears the prongs of the weapon back out, the Ulathi drops to the floor like a sack of meat.

Kill on U4.2

DMJ

Oct 19, 2017 6:36 pm
Updated Grid Map on Admin.
Oct 19, 2017 6:47 pm
OOC:
So fucked!
Maeriks immediately shakes off the tunnel vision of rage toward the Hierophant once the net wraps around him. No time! He thinks. Not the words, just the urgent, dread, void, pull in his chest. He glances toward the north door while grabbing at his dagger.
Quote:
"Norach! Fates fucking sake, it's time to go!"
Should Maeriks have spared that split second to be annoyed? For a moment he felt like he was back in Driftwood being berated by Selvin. It passed quickly tho as he focused again on cutting free the netting. He doesn't think he's going to get out of this in time.

"GO! Save the girls! No more Norach!" He reflexively glances at the spear, lying out of reach. Fuck the that too.
[ +- ] Maeriks Mac Hannoc
Last edited October 19, 2017 7:05 pm

Rolls

Attack net, (Advantage + Disadvantage), damage - (1d20+7, 1d4+4)

1d20+7 : (1) + 7 = 8

1d4+4 : (4) + 4 = 8

Second Wind - (1d10+4)

(5) + 4 = 9

Oct 19, 2017 7:27 pm
Seeing Maeriks struggling with the Ulathi net, Ivor yells across the room, "Mac Hannoc!" Their gazes meet, and Ivor hurls his handaxe across the throne room...
OOC:
Damn.
Last edited October 19, 2017 7:29 pm

Rolls

Axe throw vs. net, damage roll 1, damage roll 2 - (1d20+10, 1d6+7, 1d6+7)

1d20+10 : (2) + 10 = 12

1d6+7 : (2) + 7 = 9

1d6+7 : (3) + 7 = 10

DMJ

Oct 19, 2017 7:34 pm
Bro, isn’t that a hit and destroy?!
I thought Net is AC 10, HP 5.

Can someone check that? I’m not at computer atm.
Oct 19, 2017 7:55 pm
OOC:
Shit, you're right:
PHB says:
Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.
With a satisfied smirk Ivor turns his attention back to the net-wielding Ulathi in front of him. Gripping his trident with both hands he stabs and throws the fish-man aside like a sack of fish-chum.
[ +- ] Ivor's combat stats
Last edited October 19, 2017 7:57 pm

Rolls

Trident (two-handed) vs U4.5, advantage, damage roll 1, damage roll 2 - (1d20+9, 1d20+9, 1d8+8, 1d8+8)

1d20+9 : (5) + 9 = 14

1d20+9 : (3) + 9 = 12

1d8+8 : (3) + 8 = 11

1d8+8 : (8) + 8 = 16

DMJ

Oct 19, 2017 11:48 pm
OOC:
CB. A 1 on the Attack, vs. a Net, that might decide whether Maeriks lives or dies?
https://dl.dropbox.com/s/nfeui50epz48pj4/Maeriks%20rolls.JPG
OOC:
Are you kidding me?! Is the computer trying to kill Maeriks, bro?!
This is could be the most UNLUCKY guy I've ever seen. He has a Feat called "Unlucky."
OOC:
You need to get rid of that Unlucky Dagger, bro.
Critical Fumble. Retro.

Maeriks pulls out a knife and attempts to cut free of the net. The blade catches in the jumble of the net and gets jerked out of Maeriks's hand when he shifts the net trying to catch it. The knife is lost on the floor in the pile of ropes.

Maeriks makes quick eye contact with Ivor and holds the net taunt as the hand axe hurls in and slashes into the ropes. The cut splits enough of an opening for big Maeriks to get a hold of it and tear it further. He slides out of the net, letting it fall to the floor around him.

Restrained Condition ended.

DMJ

Oct 19, 2017 11:51 pm
Ivor stabs the Ulathi in the chest and tosses him aside, like a pitchfork throwing a big wad of hay.

U4.5 Slain

Latest Grid Map: TR3 In Progress
Oct 20, 2017 1:15 am
OOC:
Do I need to say it?
Maeriks Slides out of the net and rushes past the Ulathi, net dragging on the spike of Reave for several paces before falling off after clumisly parrying the Ulathi attacks.

DMJ

Oct 20, 2017 2:12 am
Constablebrew says:
OOC:
Do I need to say it?
Maeriks Slides out of the net and rushes past the Ulathi, net dragging on the spike of Reave for several paces before falling off after clumisly parrying the Ulathi attacks.
OOC:
We hear it, CB.

Let's let this sit until everyone weighs in with other Action. We have the vision of Big Maer hauling ass huffing and puffing in the sprint for his life - let's see what is happening on his route to salvation.
I'll need to put it all together on how many opponents he is passing or if some of those get taken out by teammates sending missile fire downrange or clearing out that last line at the gap.
See what the environmental inputs are, figure out what you will be rolling against in what circumstance.

You know there is going to be a big dice roll at the end:
The thrill of victory or the agony of defeat.

Hang in there, Fatboy Maeriks!!!
Party People, get your hands up!!!

DMJ

Oct 20, 2017 2:45 am
DMJ sent a note to Xorthan

DMJ

Oct 20, 2017 10:03 am
Hinka is suddenly there at Thorn's side, reaching in with a quick unspoken offer to carry Rhone to safety before the doors close.

DMJ

Oct 20, 2017 3:56 pm
"Laoise! Hurry!," shouts Casidhe from behind the sliding east stone slab, yelling out in desperation to her older sister.

Though still threatened by an Ulathi assailant, Laoise realizes that she cannot delay an longer. She turns and sprints for the gap between the two blocks.

Dash.

The Ulathi lunges forward to make one more stab with his harpoon to kill the troublesome barren before she moves out of reach.

U2.1 Opportunity Attack.
Result: Hit


The harpoon pierces Laoise's shoulder. She stumbles forward and nearly topples over, but rights herself as she continues to sprint. She bleeds from the wound. Her face is wrought with pain, but she presses on, running for her life.

Latest Available Grid Map

Rolls

Attack - (1d20+4)

(18) + 4 = 22

Damage - (1d6+2)

(5) + 2 = 7

Oct 23, 2017 12:08 pm
Seeing Maeriks wrapped up in the net and Ivor and Thorn about to grab for the cauldron, Bryn rushes up to the fish man and swings his blade with razor sharp focus.
OOC:
If the attack hits, you can ignore the second strike and I'll save that bonus Action for when the others act.

Rolls

Throne Advantage attack - (1d20+8, 1d20+8, 1d8+5, 1d8+5)

1d20+8 : (7) + 8 = 15

1d20+8 : (11) + 8 = 19

1d8+5 : (8) + 5 = 13

1d8+5 : (6) + 5 = 11

Potential offhand attack - (1d20+8, 1d20+8, 1d8+5, 1d8+5)

1d20+8 : (20) + 8 = 28

1d20+8 : (19) + 8 = 27

1d8+5 : (7) + 5 = 12

1d8+5 : (5) + 5 = 10

Sneak attack damage - (2d6)

(36) = 9

DMJ

Oct 23, 2017 2:55 pm
Bryn steps forward and slays the last of the close fishmen - blasts straight through his neck with his razor sharp kukri.

U5.1 Slain.
Bonus off-hand attack preserved.


Maeriks is starting to run, a trail of Ulathi around him and another in route.

The space in between the great stone blocks is diminishing. The front (south) corners have slowed movement at a narrow distance one from another. The back corners are now swinging inward at a faster rate for the last stretch, apparently to come parallel and line up to fit the straight hallway.

The bodies at the north end of the passage way are being rolled up close to one another in the center. Soon there will be only a single lane of passage.

Bryn has to wonder if the bodies will become obstacles for his own retreat and that of his companions.

He sees Laoise glide over the bodies and into the hallway beyond.

Hinka is at Thorn's side, motioning for the big swordsman to give him Sorcha Rhone so that he can carry her to safety before it is too late.
Oct 23, 2017 6:04 pm
Action Surge. Dice. Targets in order of priority: 2.1, 2.4, 5.4, 5.5. Precision for Bow Shot 2 and 3. All hits, i believe.

Kray unleashes a barrage of arrows in an effort to clear a path for Maeriks, mindful of the great door closing behind him, ready to make the last second dash to escape the blood soaked throne room.
[ +- ] Kray Mercon Character Sheet
Last edited October 23, 2017 6:14 pm

Rolls

Bow Shot 1 - (1d20+10, 1d8+5)

1d20+10 : (15) + 10 = 25

1d8+5 : (7) + 5 = 12

Bow Shot 2 - (1d20+10, 1d8+5)

1d20+10 : (3) + 10 = 13

1d8+5 : (4) + 5 = 9

Bow Shot 3 - (1d20+10, 1d8+5)

1d20+10 : (1) + 10 = 11

1d8+5 : (1) + 5 = 6

Bow Shot 4 - (1d20+10, 1d8+5)

1d20+10 : (14) + 10 = 24

1d8+5 : (7) + 5 = 12

Precision Bow Shot 2 - (1d8)

(7) = 7

Precision Bow Shot 3 - (1d8)

(7) = 7

Oct 23, 2017 7:02 pm
As the girl collides with his arm, Thorn is of half a mind to leave. He is holding the objective. There is a clear path to fulfilling the contract behind him.

Maeriks. Unlucky fool will get caught half-way through the pincers at his rate.

A flash of memory—Maeriks tackles the Phantom as it prepares to land a killing blow—and his decision is made.

The cauldron. Wedge it.

Thorn nods toward Hinka, lets his grasp of the girl go as she slides into the little man's arms.

Buy time.

Thorn is a torrent, rushing toward the Ulathi standing between him and the closest burning bowl. The creature falls to Bryn's blade, who has been surging beside him, leaving nothing but a sea of the dead between him and the massive object.

Bone and gore lay in his path, but he evades them, arriving at the cauldron. He lays his hands on it and heaves it to its side.

Rolls

Athletics check for the cauldron toss; Advantage for CoM - (1d20+8, 1d20+8)

1d20+8 : (11) + 8 = 19

1d20+8 : (12) + 8 = 20

DMJ

Oct 24, 2017 8:23 am
In motion that seems choreographed, Kray steps forward and launches a blinding volley of arrows as Bryn clears the line of the last close opponent.

Shots 1 & 2 kill U2.1
Shot 3 kills U2.4
Shot 4 injures U5.4


Latest related Grid Map.

Maeriks is in full sprint. Kray's killing arrows slam into two of the Ulathi just as they are about to strike Maeriks as he passes them.

It is going to be close on whether Maeriks makes it or not. Kray knows that he must get in motion in the next seconds in order to make it himself or not.

Kray sees Hinka carrying Sorcha Rhone to safety, climbing over a pile of Ulathi bodies to make the last few strides.

Then he notices it. Are his eyes deceiving him? He does a double take to make sure.

Yes. The bodies of the Ulathi piled inside the narrow gap are moving. The bloody Ulathi behind them are rising up again!

DMJ

Oct 24, 2017 8:26 am
One of the Deep Ones closest to Maeriks stabs out at him when the big Dannein turns to run away.

OA by U4.3
Attack: Spear

Rolls

U4.3 Attack Maeriks with Spear - (1d20+4)

(6) + 4 = 10

damage - (1d6+2)

(2) + 2 = 4

DMJ

Oct 24, 2017 8:52 am
Thorn hands Sorcha Rhone to Hinka and then launches outward just as Bryn chops down the last close defender.

Thorn sees Kray begin to launch the arrows immediately as he passes by. Out of his peripheral vision Thorn sees that the gap between the two stones is extremely narrow now. He will have to be as fast as lightning to make this work.

Thorn makes it to the cauldron. Hoping that his theory is correct, he latches his hands onto the cauldron.

Thorn had inspected the room before all of the chaos. He had known that something about the cauldrons and the fires was strange. The flames rose and fell more by command than increased fuel source. They generated some heat, but it did not seem proportionate to the size of fires within.

He was correct. The cauldron was warm, but not blistering hot as it should have been.

Thorn heaves with all of his might and tosses the cauldron to his left with a powerful pivot. The fire in the cauldron immediately disappears, as if snuffed out by a single unseen gust of wind.

He tries to convert from a throw to a push at the full extension of the arc, hoping to use momentum to his best advantage to keep the heavy bowl moving towards the gap passage way.

A loud gong sound rings out in the chamber when the great cauldron hits the floor, and another gong sounds out when it bounces once. Strange coals and dust burst out of the inner container, dousing the ground and the air both in a blackish gray soot.

It then crunches into the body of a dead fish creature on the ground. Without delay, Thorn is there to steady the cauldron. He deftly shifts the bowl to its side as best he can and tries to convert the movement to a roll.

That works for a few feet. When he sees that the cauldron is about to stall out, Thorn grabs the inner edges of the cauldron once more. He pivots and shifts, and using every ounce of strength in his body he lifts and tosses the heavy weight forward. He feels a sudden pain in his back as his muscles, spine, and tendons absorb the strain.

The cauldron does not sail up, it is more like a slow glide, but it crashes down with a loud bang. One small bounce and it rattles into place: face down and right within the narrow gap between the two stones!

Success on feat of STR Athletics

Bryn and Kray are close by as the cauldron crashes in. Kray has to take a couple of steps back in order to avoid the incoming mass of brass.

Now outside of the gap passage himself, Thorn sees how close it is for himself to make the distance. Maeriks is even further away still, though in a full sprint.

As Thorn follows his throw with his own motion forward, he is shocked at what he sees.

Behind Kray and Bryn, the bodies of the Ulathi in the back of the gap are rising and moving forward!

DMJ

Oct 24, 2017 9:21 am
The shout comes from behind. "Come on! NOW!" Doirind is yelling out to everyone in the narrow gap passage between the two blocks.

It is horrific. The bodies of the slain Deep Ones, covered in their own blood, their limbs and heads hanging limply, are being lifted by the invisible force. They float southward, towards the throne chamber, like bloody meat carried on unseen strings.

Kray, Bryn, and Ivor backed up when they saw the heavy bronze cauldron crashing forward. Their steps backwards bring them face to face with the floating bodies that are grotesquely dragging along the floor and sliding down the inner walls of the stone blocks.

To make it through to the hallway, the men will have to power through the floating bodies, shoving and pushing them aside as they travel in the opposite direction.


Area of Ulathi bodies is Difficult Terrain.


Latest Grid Map is somewhere within the time of TR3

The great stone blocks are closing in, just now making contact with the heavy cauldron, now turned upside down between them.

Maeriks is still several strides away, running for his life.

Every split second will count.

DMJ

Oct 24, 2017 9:42 am
OOC:
OK. Here is the way this is laying out as far as I can see. A couple of posts in a row with some talk through and some narrative.

Making the assumption that Kray, Bryn, Ivor power through the floating Ulathi bodies with Movement. It's nasty and disturbing, but they make it. If that is too much assumption on my part, correct me. Just trying to keep this slowest-6-seconds-ever rolling.

Thorn jumps over the cauldron and commences down the same horror show route of breaking tackles through bloody fishmen bodies.
Kray, Bryn, and Ivor press through the floating bodies and reunite with those in the hallway. Doirind is now standing and holding an unconscious Sorcha Rhone. Laoise and Casidhe are already moving down the hall towards the light and the blue sky ahead.

Thorn jumps the cauldron just as the stone blocks clunk against it. Ever so slightly, the stone blocks stall!

But then the cauldron itself lifts slightly from the ground, floating.

Thorn powers through. The cauldron is being moved back out by the unseen forces, purged out of the gap like the bodies.

DMJ

Oct 24, 2017 9:50 am
OOC:
The cauldron obstruction did not stop the movement of the blocks. It is not getting crushed between them.
BUT it did force the movement to stop, maybe for a second or two before it too was detected as resistance and is floated back out.

So that leaves Maeriks with just a breath of extra time.

He faces the last stretch.

He has to leap over the floating cauldron, running back power through the floating bodies as they make the exit, and then sprint and squeeze through the last narrow separation of the passage before it pinches him between!

This is quite a feat of strength, speed, agility - passing through a deadly obstacle course at highest possible speed. It is going to take an extra effort to make it, and even the best effort may not be enough.
Maeriks approaches the entrance of the narrow gap between the stones. He is running as fast has he has ever run in his life.

He sees a cauldron turned over and floating out, and Ulathi bodies starting to float out as well.

He does not have time to wait to let them pass. He must do whatever it takes to jump the cauldron and force his way past the bodies and through the gap.

DMJ

Oct 24, 2017 10:11 am
The Roll of Life or Death
OOC:
We are sort of outside of the mechanical realm of Rounds, Top and Bottom and succession of turns. In the fractions of seconds of real time.

CB, here's the deal:

The Actions described above are an act of extraordinary athleticism.

In essence it is going beyond normal Movement (no Action Surge available) and even through Difficult Terrain on the last stretch.

The final pull through even is hard because by normal spacing the blocks would be completely closed by the time Maeriks is between them. He needs to get completely beyond them, in enough time where he doesn't get stuck too.

It is going to be difficult.

The cauldron that Thorn threw does not stop the blocks entirely, but it does buy very small amounts of time. But we are still talking here about doing more in 6 seconds than what is usually possible. So the cauldron stall really serves to shift something that would have been impossible to something that is extremely hard to accomplish.

On Skill Check DC Rating, the PHB describes Hard/Difficult as DC 20. Very Hard is up at 25. Nearly impossible and impossible on to 30+.

I'm setting this one 1 notch under "Difficult" at DC 19.

STR Athletics is the applicable skill.

The cauldron stall I am translating into a bonus to your check. That will be set at +4 to whatever you roll. A 20% boost per attempt on top of giving a chance at this at all.

Brings me to I think the last point: because of the Clarity of Time and Space, Maeriks makes the STR Athletics check at Advantage.

So that's it:

Two Rolls.

+4 Bonus on each.

+ whatever your STR Athletics Mod is.

Get a total of 19 on either one of them, and Maeriks tumbles out at the last possible moment before getting stuck.

If not, it is going to be bad.

It is clear that The Hierophant is trying to crush Maeriks, now exposed as not really The Adept.
"I will crush you, interloper!"

Maeriks hears the vicious shout from The Hierophant.

He leaps the cauldron and charges headlong into the gap, crashing into the first Ulathi corpse.

Final Grid Map
Oct 24, 2017 4:18 pm
Good luck, CB.

Do not... I repeat, do not get crushed. Just do like Fight Club and find your cave. Then...

Slide.
Oct 25, 2017 1:03 am
Doirind is holding Rhone, still unconscious.

The Dannein warrior woman puts her hand on Ivor's arm when he comes through to the hallway.

When he sees that she is standing, she makes eye contact and understands his surprise. How did her condition improve from being on death's door to now standing, mobile, and invigorated?

She looks down at the wound in her side rib cage and then back up to Ivor. He quickly sees that the wound is largely healed - not entirely sealed, but no longer bubbling air as it once was. He had seen that sort of injury before, and knew that it was a death sentence. But this wound now - it is survivable.

He connects eyes with her again, and she gives him a wordless response: "I don't know how."

She looks down the hallway. "Where's Maeriks?!" she says aloud to the crowd.

She realizes that Maeriks is not yet coming through with the others. She braces at the end of the narrowing gap and yells at the top of her lungs, "Maeriks!!! Run, you fat ass bull!!! RUUUNNNN!!!!!"
Oct 25, 2017 1:04 am
Hearing the loud shout right beside her ear, Rhone stirs in Doirind's arms.
Oct 25, 2017 1:18 am
Bryn sees Hinka further down the hallway, already scoping out the escape passage to the end at the opening to the bright sky.

The small-framed Tochoan turns and sends back quick hand signals:

DMJ sent a note to Oxbox

DMJ

Oct 25, 2017 1:33 am
DMJ says:
Doirind... braces at the end of the narrowing gap and yells at the top of her lungs, "Maeriks!!! Run, you fat ass bull!!! RUUUNNNN!!!!!"
Clinging to any hope that he can, Maeriks hears the call of one of the last remnants of his decimated clan. He no longer holds the Locust Spear, but his people are still pulling for him to survive.

Maeriks has never heard his name cheered like that before today.

Despite his shortcomings, someone from his tribal family still cares about him.

Maeriks gains +1 on any Ability Check while in the Black Ziggurat.
Oct 25, 2017 5:56 am
"MUUREAHHHH!!!" Snorting and bellowing like a bull, Maeriks slams each foot down hard with his effort to charge through the narrowing gap.
[ +- ] Maeriks Mac Hannoc
Last edited October 25, 2017 6:01 am

Rolls

Strength (Athletics) Check, with advantage, clarity of time and space, and love. - (1d20+9, 1d20+9)

1d20+9 : (16) + 9 = 25

1d20+9 : (2) + 9 = 11

DMJ

Oct 25, 2017 8:54 am
Maeriks hits and pushes past the Ulathi corpses. Five in a row. The spacing is so tight that he is forced to dip low each time and heave upwards, throwing the bloody bodies over him so that he can pass under. Blood is everywhere.

By the time he is past the last obstacle the passage is too narrow for Maeriks to sprint down normally with his arms swinging to the side. He shifts his shoulders to keep moving. Soon he is completely sidestepping, stumbling and leaning forward as he tries to keep moving.

His body begins to catch and drag on both block walls. First a hit on his back knocks him one way only to be hit in the belly by the other wall. Still a few feet to go.

Maeriks yells out and lurches forward with everything he can. Now he is scraping his own body sideways along both walls, heaving forward painfully for he last set of powerful drives with his legs.

Finally he is able to reach out with his arm and get his elbow and shoulder just past the edge of the closing. He arcs his arm around the block and pulls his chest and other shoulder and arm through with a dragging scrape against his hide armor both front and back. His weight fully forward, he topples over to the ground.

Now lying on his side on the stone floor, he uses both hands to press hard against both blocks. His hips drag free. His thighs, knees, shins, and then feet scrape hard against corner of the left block. Maeriks grimaces from the pain.

The stones cinch shut with a dull thud and low-toned pulse. Maeriks jerks his left sandal free just before it is clinched tightly between the blocks.

The seam between the two great blocks has no gap between it. Once it is shut, it is barely noticeable that there are two blocks at all. The Great Cube Door is restored. It slides forward flush with both corners of the hallway and completely blocks the entrance to Throne Room.

Thorn has grabbed Maeriks and pulled him forward, helping him make the last drag free from being crushed and moving him completely clear from the sliver arc edge of the Throne Room and into the hall.

Maeriks lies on the ground. Bruised. Scraped. Covered in sweat and blood. Gulping and spewing huge puffs of air in and out.

He cannot get enough air to speak, but he is able to look at Thorn and the others around him.

He feels sick at his stomach, his vision is splotchy, and his head is pounding. He fights the urge to wretch.

Maeriks suffers small damage below for brutal pull through door.
CON save DC 8 or puke all over the floor and suffer woozy Poisoned condition for 1 round.
OOC:
Congrats, CB. Good show.

Rolls

scrape and bruise damage - (1d3)

(2) = 2

DMJ

Oct 25, 2017 9:00 am
In the hallway, the passage of time shifts back to normal. The veil of enlightened perception falls away.

All players:

Clarity of Time and Space, and related Throne Room Offense/Defense, cease completely.
Any Rage ends.
The extra Action Surge, if it is yet unspent, disperses.

DMJ

Oct 25, 2017 9:16 am
Everyone is gathered in the stone hallway. It is a perfect 20' wide by 20' high. No features except perfectly smooth block walls ceiling and floor.

A 60' stretch northward out to daylight at the exit. Rather blinding for a moment after emerging from the gloom. You can see the blue sky, but no features of land.

Hinka is there at the edge, sending hand signals back to Bryn.

Laoise and Casidhe are already running ahead, just seen moving past Hinka and not looking back. They are sinking down as they exit, so it must be stairs leading downward.

Maeriks is huff and puff, bubbling on the brink of puking.

Everyone is getting their bearings as sensory slows down to normal.

Doirind has Sorcha Rhone. Previously dying, Doirind is surprisingly recovered, but still not in tip-top shape. Still has a nasty wound on the left side rib cage, parting gift from Bear Donnchad at the divorce signing. Plus there is blood in her hair from a split on the back of her head when she hit the stone floor, slammed by the invisible force. That wound too though is sealed a bit (Ivor can tell that it has physically improved from his last inspection of it). Her bounce-back seems highly unusual in fact. Miraculous? In any case, she is still beat up despite all of this, so she passes Rhone off if help is offered.

Princess Pearl is still unconscious. Sweating and flushed. She is stirring and twitching slightly, with some facial expressions, as if in fever or experiencing dreams.

The Great Cube Door is locked in place. For now.

What's the plan, Party People?
Oct 25, 2017 9:58 am
Ivor takes Rhone from Doirind. "Keep moving," he urges everyone. "Don't stop until we're clear of this fucking place."
Oct 25, 2017 10:25 am
Sucking lungfuls of air and pacing, Thorn nods. He walks over to the giant and offers him a hand.

"Let's go, Big Man. We've got a little way to go."
Oct 25, 2017 10:31 am
After all that happened in the throne room, Bryn forces a smile and says to Maeriks "Good thing you aren't any fatter, you might not of made it." then give the big man a clap on the shoulder.

Moving toward the opening Bryn signals back to Hinka We're not out of the woods yet. he thinks to himself with a sigh.

DMJ

Oct 25, 2017 2:40 pm
Maeriks gathers himself up ...
OOC:
Result of Save vs. Puke Ray TBD
Everyone moves down the hall, maintaining a sense of urgency. Soon all understand that though they entered the Black Ziggurat beneath the surface of the lake that stretches to the south and west, they have clearly climbed many stories high within the above-ground levels of the colossal structure.

From the view, the group is on a landing that is likely 150+ feet above ground, even quite a bit higher than the line of tree tops below!

There are stairs going straight down north, in the same direction as the hallway, to the forest floor.

Near the bottom of the stairs, and to the left (west), there is a ruined structure of stones that runs right into the water of the lake.

The opening is probably 2/3 of the way up of the entire above ground structure, so the highest reaches and eventual top of the ziggurat a above and behind. Though there are no stairs that seem to reach any higher up than this landing on the outside of the structure.

Looking to the west, you can see the lake.

Looking to the east and north, you see the tops of trees - seemingly endless swamp-style forest.

A mist hangs over the entire region. At longer distances, the view is obstructed by the concealment of the fog.

You cannot look south because of the structure of the zigguarat and where you are standing on it.

Judging by the sun, the feel of the air, the mists, your own internal clock, etc. it is likely somewhere middle morning hours of the day - some few hours after sunrise.

Laoise and Casidhe are still in full flight running down the stairs with hands clasped together. They are well on their way now.
OOC:
Below, reviving a previously used visual. As mentioned before, this pic isn't exactly as I picture it. I think of it rising above the treeline a bit more, a more imposing daunting structure.... and the lake would be off to the side as you know...but close enough...
https://dl.dropbox.com/s/8aqgnzfqg364azx/Black%20ziggurat.jpg
Oct 25, 2017 2:46 pm
Hinka signals to Bryn.

DMJ sent a note to Oxbox
He looks to Kray and speaks. Kray tries to concentrate to understand as best as he can.

DMJ sent a note to Ezeriah
Oct 25, 2017 3:08 pm
Doirind watches Laoise and Casidhe on the run down the stairs.

She pauses and looks around, as if debating on whether to call out or not. Then she does.
"Don't be a fool, Laoise! We are better off together!"
OOC:
Unless stated otherwise, let's assume we are all talking Dannein - continuing trend as default for most of this Episode.
No response from the girls below. The continue to run, though they surely heard the call.

"Fool Ogollees," Doirind mutters more to herself than anyone else perhaps. "Colvert stubbornness. Get them killed."

Then she looks out into the woods, and back down into the tunnel. Apparently thinking no further of Laoise and Casidhe, switching focus to those still united at the platform.

"We are north of An Tulecheo, in the Goatswood," Doirind says. "The lake has a spout that flows slow south into The Murk. We can get a raft going and head south, back to Driftwood."

DMJ

Oct 25, 2017 3:08 pm
OOC:
No one here is perfectly clear about directions at this point. It is probably safe to say that you are lost in the general sense of the word because you don't know the specifics.

But what you would know is that you don't want to move south if you intend to go back the route you came into the Borgh Riac (and I'm talking about the original mercenary group).

If you are trying to return by the infil route, you generally know that you need to go north to reach Owain Branch (small river)
and then head west on that, downstream to reach Lake Azan. Note: Zaituc's longhouse is on Owain Branch before you reach the coast of Lake Azan.

Map Reference.

Your boats are staged up camoflaged near the above ground tree-platform graveyard.

That's generalities, but making that happen is going to be a challenge. This terrain is very confusing. Locals like Maeriks and Doirind may know some things about travel, but far-reaching navigation outward through this obscure and treacherous forest may prove tough for them as well.

Bryn has perhaps the most familiarity with these areas. He has been in the broader region for a while with the Tcho-Tcho and has learned some of the lay of the land. If he had a reference point and could ask a few questions to the Tcho-Tchos, he may be able to get a bearing and some idea of a route, depending on where you guys want to go.

At this point, I'm making no assumptions about where you WANT to go, just talking through some thoughts to get the conversation going wherever you guys are headed.

Remember the previous plan before the raid on the ziggarat was to get out one way or another and then rendezvous with the other Tcho-Tcho teams, recover equipment, and move out. Only thing though was at that time, no one really broached the topic of WHERE to move out TO.
Oct 25, 2017 3:13 pm
Bryn signals back to Hinka in agreement.

"Let's head down and away from this fucking wretched temple and find the Tcho-Tcho patrol." he says to the group.

As Bryn looks out across the canopy of trees his mind drifts back to the throne room and the feeling of clarity and awareness, craving that sensation and power again.
Last edited October 27, 2017 3:03 pm
Oct 25, 2017 3:29 pm
Oxbox says:
After all that happened in the throne room, Bryn forces a smile and says to Maeriks "Good thing you aren't any fatter, you might not of made it." then give the big man a clap on the shoulder.
Maeriks nearly loses his junk, dry heaving as the slap disrupts his focus on keeping it back. A moment passes and he surpresses the sickness from over exertion.

"Ok." He begins plodding down the hallway at a half jog, fast walk.
Last edited October 25, 2017 3:32 pm

Rolls

Con Save - (1d20+3)

(9) + 3 = 12

Oct 25, 2017 8:23 pm
Kray surveys the landscape thoughtfully, then pops a spliff in his mouth. "Got a ways to go, whichever direction." A subtle nod to Maeriks. "Cut it close again like that again I'll kill you myself." Kray's look is nonchalant, as if he is just stating logical fact. An attempt at humor? Regardless, he offers Maeriks his waterskin.

Ezeriah sent a note to Xorthan,DMJ
"Right then. For all we know, the enemy is all around. On their home turf. So, the smart coin is on getting even footing." Kray smoothes his hair, looking at Hinka and Bryn. A chew on the spliff and he removes it, pulling loose tobacco from the end. "Meaning we lean on the locals and exploit every advantage they offer. Minimize conflict and put distance between us and here. Quiet like. Slow and easy as we need to."

Kray approached Ivor, gesturing with a nod at Sorcha. "She's my ward now. Gave my word to Rutcranna that I'd keep her safe. I'll take her." His demeanor was one of appreciation and respect. "Besides, I'd rather your hands were free for blood work."

I'd like to think Kray and Bryn can get some info from Hinka on a solid escape route toward safety by nightfall. Get whatever Hinka knows about the lay of the land from here, before we make any decisions on navigation and goals. Somewhere safe by nightfall works.
Last edited October 25, 2017 8:25 pm

DMJ

Oct 25, 2017 11:40 pm
Everyone makes the descent down the exterior stairs of the ziggurat.

Soon they are down in the forest and on the ground. After a quick movement with Hinka in the lead, other Tcho-Tcho emerge from cover and approach Hinka to talk.

Kray tries to follow the conversation, but it is extremely fast and the Tcho-Tcho are known to speak lower and mumble more when they are talking between one another.

DMJ sent a note to Ezeriah
Everyone follows another short distance. The Tcho-Tcho have all of the team members' bags and backpacks stashed away and assembled at a cache point, and they pull back the camo and point it out to everyone.
OOC:
Everything is there as packed. You guys stripped kit gear and clothing/armor down really thin to make the underwater infil. I don't remember what stayed where down to the last item, but I had brought it up before and I know you guys attended to it for realism. Take some time now to sift through the list of stuff that you are recording. Remember if anything might have been lost at the Throne Room or in the ziggurat overall. May have yet some decisions to make on packing and carry, so start doing the realism scrutiny for yourselves.
The Tcho-Tcho have bags with them and they are asking to recollect the krekutils and the necklace light bulbs.
OOC:
Biological inventory control rules. You know how it is in Goatswood.
Oct 26, 2017 12:16 am
As everyone is shifting around with equipment, Hinka pulls Kray and Bryn aside and begins a deliberate communication session using both verbal and sign messaging. It is not as clear as fluent talking, but the two men are able to get the main points they believe with some give and take.

DMJ sent a note to Oxbox,Ezeriah
Oct 26, 2017 12:26 am
Sorcha Rhone begins to wake up. She is lying on the ground on a bed roll next to Kray.

She is extremely groggy. She grimaces in pain and reaches up slowly to put a hand on her head.

She tries to sit up, but is soon taxed out. She lays back down, but carefully looks around, slowly.

She sees Hinka, Bryn, and Kray talking.

She looks directly at Kray. Her face is sad. Worried. Exhausted.

A one word question, in a very small broken voice: "Mom?"
Oct 26, 2017 1:07 am
Doirind stays quiet. She is near Ivor most of the time, but she does not talk to him.

She is watchful, looking out into the forest and across the lake.

She approaches one of the Tcho-Tcho and gives a few pantomimes. Soon the little man understands. In generosity he hands her a javelin and a small water bladder on a shoulder strap. She takes the items, gives a nod of appreciation, and then paces out again to the perimeter.

On the lookout. Javelin in hand. Drusus tucked in a makeshift holster under a belt that she must have robbed off of Donnchad. Hatchet hung on the other hip.

Tight round ass when she turns her back to glare across the nearby lake.
Oct 26, 2017 4:31 pm
Kray's attention shifts to Sorcha the moment he hears her speak. He excuses himself from the conversation with Bryn and Hinka, speaking Tcho Tcho out of respect to their guide. "A moment."

Approaching Sorcha, he kneels down, uncertain as to how to comfort the girl. He eyes her for a moment, assessing. Contemplative. She seemed...

The truth. No need to sweeten it for this one.

...Okay?

He sighed heavy. Cumbersome. "Sorcha... your mom..." He looked toward the black ziggurat. "She's still in that pit. She's... the Hierophant. At least for now." He could see her eyes welling, about to spill over.

Kray looked down at the ground between them, weary. His mind drifted to Mayenel and Cera. He believed Rutcranna had saved them, somehow. The vision...? In the throne room... seemed real. Kray owed Rutcranna.

And the girl had helped save them. She'd earned his respect.

"Sorcha, you need to know that you're mom saved us. I think she fought the Hierophant off... well enough to give us the chance we needed." A pause, he looked her right in the eye. "You helped save us." He gestured all around, clearly indicating everyone present. "Every single person you see here is alive, and you're a big part of that."

He brushed a sliding tear off her cheek, adopting the most reassuring demeanor he could. In the end, it was all sincerity rather than Kray Mercon charm and guile. He felt...

Compassion?

"Chin up, young lady. We've a ways to go. There will be time for tears and sorrow later. Right now, I need you to be strong, like in the throne room."

Kray stood, then offered Sorcha his hand to pull her up to her feet.

Option 2, Bryn's path via the Black Asandra sounds ideal. Away from Zaituc and are current foes. Circumvent as much mess as possible. Zaituc has likely considered that Rutcranna might have enlisted our aid.

Speaking of, perhaps an PIC conversation about whether or not the group still wants to turn Sorcha in and collect from Zaituc? I feel like we're all on the same page, and not taking her to Zaituc, but wanted to be sure.
Last edited October 26, 2017 4:33 pm

DMJ

Oct 27, 2017 1:05 am
OOC:
Yo, fellas. Let me know if you need to take some time among PCs to talk. You can use Ep 1 or Admin - I'm not spying on the convo to change the story or anything.

Ez or Ox, I know I threw a pretty heavy download at you guys in the Note since you have the comms bridge with Tcho-Tcho, so you may want to translate that out to the crowd to paint the scene for everyone else. Up to you guys on decision-making.

From game management perspective, I'm prepared for any option but tried to lay out a couple of ideas to keep the ball rolling.

See if you guys can huddle as a group tonight/tomorrow and get us set on a direction and I'll push it forward from there. I'm excited to see what's coming next.

DMJ

Oct 27, 2017 1:36 am
OOC:
Hey I found myself taking a moment to reflect on just how much these guys have been through in a short amount of time.

Maybe it is about 9a right now, in-world time.

At 9a yesterday, the merc team was walking along the trail from the tree cemetery towards Driftwood.

Meet Slevin, MacRu, and Maeriks around midday yesterday.

Yesterday afternoon...the Showdown at Old Island! Death of Talius and Qiu. Kill of Fingol, Bird, and Bull. Dramatic re-intro of Maeriks. First intro to Rutcranna.

After dark last night, meet Bryn and Tcho-Tcho.

Water infil of Black Ziggurat right at sunrise this morning. Huge underwater battle. Eels. Treasure find. Krekutils. Roping over the Pool Tool.

Assault against KITB Gorolach and the intro of the Bat Hannoc women around 7:30 a(?) Maeriks as the Last Norach. First appearance of Sorcha Rhone (The Pearl of Great Price), Doirind, Boann. That's like a couple of hours ago max!

Throne room exterior hall battle vs. madmen.

Throne Room Battle 1: Hold the South Line Disaster.

Ad hoc time loop forced correction counter-punch by Sorcha Rhone.

Throne Room Battle 2: Encirclement, and Players v. Hive Round 2, Dagan check over Glaaki

Throne Room Battle 3: The Emergence of The Hierophant and The Adept, Kray's psychic revelation
Clarity of Space and Time: The Great Escape. Mere minutes ago.

You know for us it's been about 6 months. For these guys it's been about, what, 18 hours since the Showdown at Old Island?!

A life-changing series of events or what?

Plus can you imagine how freakin bloody and dirty these guys are?

What a tough go. Round of applause for these hardcores.

So you have to get the crew the rest of the way. Keep pressing it. You know there is no magic transport to the end of the adventure. Episode 1 is on the down ramp, no doubt about it, but the party is still in a dangerous hell hole with enemies swarming.
Bring it to the goal line and come correct!


Oct 27, 2017 1:48 am
Rhone listens to Kray, watching him carefully. Hanging on his every word. Clinging to any sort of comfort that might be found in this shattered world of hers. She holds his hand that he offers.

She looks away for a moment. Thinking. Gathering herself.

She looks back at him, running her hand nervously through her hair. Her green eyes staring right at him. In a soft voice, she asks carefully, "So ...you will take me to my father now?"

Kray can see that she is bracing for the answer.

DMJ

Oct 27, 2017 2:07 am
Some of the other Tcho-Tcho come over to Thorn and start asking questions. He cannot understand them. They try to explain. They seem kind and enthusiastic, but of course with the trademark seriousness of expression and low monotone talking style of Tochoans.

They are using hand signals too, but Thorn just cannot get what they are talking about.

One of them walks over to Hinka and asks him a question. Hinko looks at the other Tcho and then responds with a few words.

The other guy comes back over to Thorn and says a word, like a parrot repeating what he just heard. "Jewels"

He nods at Kray like it is a question. Then points to his own eyes and then points outward with two fingers. "Jewels." He nods like a question of, "Yes?".

Thorn gets it. The Tcho-Tcho, masters of creeping pilfering sneaking and searching, want to take a look at the loot score!
Oct 27, 2017 2:38 am
Doirind walks by Maeriks and then stops to look back at him.

"Where have you been living, Maeriks?", she asks him. "Is there anyone left in Driftwood?"
Oct 27, 2017 10:08 am
DMJ says:
Thorn gets it. The Tcho-Tcho, masters of creeping pilfering sneaking and searching, want to take a look at the loot score!
Thorn shoots Hinka a look: mock anger followed by a grin. So Tcho-Tchos share everything, hey, little man?

He shrugs and motions the little men over to a tree, where he sits, his back to it, as they gather around him.

He reaches his hand into the pouch where he put the gemstones earlier and pulls one out for his audience to admire, handing it to the nearest man.

He puts his hand back into the pouch for a blind count. His ear catches Rhone's voice, asking Kray whether he'll take her to her father, and he glances over. The same question has been lurking in his own mind, and he's curious to hear what sort of answer Kray has prepared.
OOC:
About how many gems does Thorn have, DMJ?
Last edited October 27, 2017 10:10 am

DMJ

Oct 27, 2017 10:37 am
When able to see and inspect the brilliant blue gem, the Tcho-Tchos are fascinated and immediately launch into a flurry of fast paced low-tone conversation between one another. They look up at Thorn some, apparently speaking full speed to him as well, and even seem to imitate some actions to paint a picture of what happened or maybe some kind of work. He cannot understand a word and can't really get whether the pantomimes are questions or just stories, illustrations, or what. But their enthusiasm and satisfaction is pretty funny and enjoyable to see.

They give the example gem back with a nod and smile and then keep talking with one another as they walk away.
OOC:
Somewhere 60-70 "sky gems"!

DMJ

Oct 27, 2017 10:54 am
One of the Tcho-Tchos comes over to signal to Bryn once Hinka is finished talking. Bryn knows him. He is a bola hunter named Imbo.

Bryn finds himself strangely missing Pumji, his assigned "monitor", sometimes annoying because of his long silences, but also the one Tcho-Tcho who would ever speak Dannein.

Signals from Imbo:

Leaving?
Return to Deerhunter village?
Or Return to City?
Oct 27, 2017 12:14 pm
Quote:
In a soft voice, she asks carefully, "So ...you will take me to my father now?"

Kray can see that she is bracing for the answer.
Ivor jerks his head in Kray's direction. The Dannein ex-gladiator has been conflicted for a while now but has no idea what Mercon and the others are thinking.
Oct 27, 2017 3:45 pm
Eyes downcast and hanging slightly back from the group as they re-equip, Maeriks pokes at his armor. So much has passed. Just yesterday he was the idiot. Then he became a warrior. Then blessed by the Tcho Tchos. Then he became the Norach. And then he let his clan be enslaved and slaughtered. He casts a glance at Sorocha, being comforted by Kray. And then watches Doirind for a brief moment, admiring her resolution as she even now is on watch and ready for action again. And then he sees the twisted face of Boann as she flew back from the Hieropnant. He turns his back to the group and begins to sob quietly while donning his armor.
Last edited October 27, 2017 3:54 pm
Oct 27, 2017 3:52 pm
DMJ says:
Doirind walks by Maeriks and then stops to look back at him.

"Where have you been living, Maeriks?", she asks him. "Is there anyone left in Driftwood?"
Not quite sure how to respond, and more worried that she might have seen his sobbing, Maeriks shrugs and looks down at Reave both to hide his face and for an answer.

"Nothing left." he says, not shifting his gaze from the war club.
Last edited October 27, 2017 3:54 pm
Oct 27, 2017 4:44 pm
DMJ says:
"So ...you will take me to my father now?"
There is no hesitation in Kray's reply, his voice decidedly firm. "No." He gently pulled Sorcha to her feet. Addressing the group, eyes methodically shifting to each individual,Thorn and Ivor in particular, he continued. "Nobody is taking you to your 'father'." The words come out matter of fact, without room for negotiation. "We are not fulfilling this contract. However..."

Kray pulled out his tinder and flint, as if to light the spliff, then cursed under his breath the moment he recognized all of the above were too damp to for use. Returning them to his jacket pocket, he elaborated on the contract and the change of plans.

"...for those of you who have had the distinct... pleasure?" He looked directly at Thorn now, his tone picking up a palpable and sarcastic levity for a moment. "Sound right to you?" Kray was fairly certain Thorn was already on the same page regarding delivering Sorcha to Zaituc; as such, his icy blue eyes refocused on Ivor, narrowing like a bird of prey. "You'll find my word as good as Pylosean metal. You'll also find that you're never lacking for work and your purse is like a whore that's always pregnant with coin. An extraordinarily fat whore, at that." He flashed a smile at Ivor, genuine at that, then suddenly remembered Sorcha was listening.Dammit.

The Mercon Lord, who had never broken a contract, made his point as he approached conclusion. "I'm making the call to break the contract. As such, the burden is on me. Which means you'll get your coin. In full."

Kray could feel the heat of the day coming on now, the humidity simmering with it. It was a welcome change from the confines of the ziggurat, refreshing.

"Thorn, that bonus you're holding. The blue stones. Unless you've got reason to try and talk me out of it, you mind counting out equal shares? Half for us, including Bryn and Maeriks, half for Hinka to share with his men as he sees fit. They've earned it."

Not to mention it will keep their disposition toward us more than favorable.

Kray turned his attention back to Sorcha. "I hope you never need this..." He took out one of his daggers. "This was a gift from my brother, Lysander. He gave it to me the last time we went hunting. Before he di--" He caught himself, as if to protect her from the subject of death, then decided against it. The girl doesn't need things honeyed up. And although his instinct inclined him to do so, it ran sharply against his usual philosophy.

Kray finished. "Before he died." He pressed the hilt of the sheathed blade firmly into her hand. "Don't lose it unless you're burying it deep inside something that bleeds."
Last edited October 27, 2017 4:49 pm
Oct 27, 2017 4:54 pm
He was still gauging Sorcha's well-being as he directed his words at Ivor. "Ivor... I'll assume you and I are of a like mind now?"
Oct 27, 2017 4:57 pm
Ezeriah sent a note to Oxbox
Oct 27, 2017 5:02 pm
Ivor spits on the ground and opens his mouth to mutter a curse on all druids, particularly Scachan and Rutcranna, but glances at Scorcha and swallows the venomous words for the sake of the grieving child. "Aye," he says simply.

DMJ

Oct 27, 2017 9:22 pm
OOC:
Cool scene, y'all. Was that series of posts right there the actual climax of Episode 1?!
That decision to break the contract and keep Rhone under protection is so heavy with story from this last 18 hours.
And you guys used Commitment to Contract at moments throughout! Haha! Sorry Zaituc. You don't get the girl, but thanks for the performance boost, bitch!
I'm feeling the weight of this circumstance for all of the PCs and NPCs. Good ish!
OOC:
Pressing the exfil strategy translation in next post or so. Will be staged up as southern withdrawal along Black Asandra and through Maudder territory - unless I hear otherwise.
Oct 27, 2017 9:39 pm
Sorcha is hanging on every word that Kray speaks. Watching every response from the crowd. For her, this is clearly an overwhelming moment. She is afraid, reeling from suffering the loss of her mom and girlfriends, everyone around her. Now she is essentially in the hands of strangers. Foreigners. It is nearly more than an 11 year old girl can handle and the wave of emotions can almost be seen visibly quaking through her. She is trembling and her body language shows that she is at a loss of what to do to keep from breaking down.

When Kray talks to her and to the crowd, when she hears the answer from Ivor, when Kray gives her the knife, she is overcome. She fidgets with the knife, strokes her hair with her hand, and starts to look around, maybe knowing that she cannot maintain composure much longer.

She nods to Kray because she cannot speak. She is clearly trying to listen to him. She lets out a small cry, tries to recover, but then her composure is broken. Her face breaks into a complete cry. She turns and sobs, looking away. Turning to nod again, but unable to stay steady. She openly cries, sobbing. Still she cannot speak, but tries to smile and shake her head to Kray.

He knows without a word spoken that she is pouring out relief and thankfulness. Like she was just given a small light of hope amidst a tidal wave of loss and uncertainty.
Oct 27, 2017 9:52 pm
After getting herself together in a short moment. Sorcha Rhone wipes her eyes clear and looks through the crowd. She knows the first person she must go to. He is hurting as well.

She crosses to the back edge of the circle, steps around the tree where he is sitting, and puts her small hand on Maeriks' shoulder.

When he looks up, she says nothing for a while. Or at least she does not speak. But she sends the message that she knows and even shares his pain. Tears fill back in her eyes when she sees him. She fights them back again before finally speaking.

"I am so sad Maeriks, and I know you are too," she starts simply, and gives a pause before continuing.

"My mom said that I will have to find a new home." When Maeriks looks up, she looks right into his eye. Again she is on the brink of crying, but fights it back.

"And she said that you would need a new one too."

She looks around at everyone getting ready to go.

"I think we should go together. These men know of other places to go. Maybe it can be somewhere safe."

After another pause. "I don't want you to stay here ...where we used to. Will you go?"

She puts out her small hand to the big man.

DMJ

Oct 27, 2017 10:12 pm
OOC:
Alright, Players' Club. Here's the deal:
Last big push.
The Flight from The Borgh Riac.

Glaaki himself, a Great Old One, is on the hunt for you. His goal is to capture a replacement for The Hive of the Collective. You would be great candidates, he knows a little bit about you now, he knows you are in the area, and he's desperate to bounce back from the recent loss at the hands of Dagan and The Hierophant. So the Big Psychic Slug wants to recruit you with the Spine Barb in the High Back program. He needs more steroid super zombies!!

But that is not all of your problems. Dagan, The Heirophant, and all of their minions want you dead now as well. So the Deep Ones are on patrol through the waterways, the lakes, the flooded lands, and all of the murky pools of the Borgh.

Hinka and the Tcho-Tcho are about to bounce. They are going back to their ways of evasion. Going to pull a complete disappearing act. Hinka says he will set you on a path to get you started, describe a route, wish you luck, and part ways.

You need to escape the patrol range of both Glaaki and the Ulathi before nightfall. If you don't, .....it's probably going to be something bad in store for the whole crowd.

A few routes for exfil have been described. North would lead to Owain Branch (the river used in your infil), which would lead back to Zaituc's longhouse and to Baoill. That was probably the shortest and least difficult route, but you are electing to avoid that.

Instead you are heading SOUTH. Following a pathway out that Brynn's team actually used when they sailed in a longboat from Lanberis and Poyam, and shifted to a smaller row boat to dive into the Borg Riac in search of treasre that they had heard about in rumor.

That waterway is called Black Asandra by the Tcho-Tcho. It is south of An Tulecheo and on the other side of a great flooded section of forest. A tough route over both water and land, that will call for some rafting, running, wading, and likely swimming.

It is going to be cutting it close, but the goal is to get out of the danger zone by nightfall by reaching some southern trails that are used by another Dannein clan known as the Maudders. From there, movement should be faster, and there should be opportunities to find rafts or boats at the ends of the trails along the edge of the Naas River. From there, a cross back across the great river would bring everyone out of the Danneinkiff, and back to the relative safety of the close Gap Lands near Kingswall and Merewatch in Jeres.

Game mechanics to follow.
Predictably, we're going to ROLL IT OUT!!!

DMJ

Oct 27, 2017 11:18 pm
OOC:
I'm going off the rails with a mechanism that I used once at a great success. Everyone was really nervous about it, the rolls were intense, but it was a lot of fun.

Ripping it off at near-total plagiarism from a Dungeon Magazine mini-module. It was written in a 4e format game. I didn't know 4e but this mechanic was pretty cool I thought:
It's called a Skills Challenge. Maybe that's old hat to you guys, but I had never heard of it until last year.

Since I thought it was cool, it's up on the stage now to close the Episode 1 show down. Either the Easy Way or the Hard Way. You guys are along for the ride I guess, but your destiny is in your hands plus the chaos of the dice. Same as it ever is.
Skills Challenge: Flight From the Borgh Riac

The group has to submit various Skill Checks. Results will determine the outcome of this event.

Terms of Success: Collect 7 Success at Skills checks BEFORE getting 3 Failures. (Note: this is for SOUTH Route via Black Asandra to Maudder trails. Other Routes are available, but at different number of successful checks for overall successful escape)
What happens: The team evades and makes movement successfully, escaping a detrimental encounter.

Terms of Failure: Fail 3 Skills Checks
What happens: The team falls behind or suffers otherwise costly setbacks or delays. Specific encounter is undisclosed, but it will be a detrimental encounter.

Example Skills that will work:
WIS Survival: PC uses knowledge of terrain and the environment to aid in the escape in some way
INT Nature: PC recognizes something about the natural features of the environment (plants, animals, weather, environmental presentations, etc.) that gives some kind of edge to keeping up movement.

Other Skills Might Work as well:
Players are invited to sales pitch or make a proposal why a certain skill might work, suggest ways that they could use the skill in some manner that would help get everyone ahead. DM will work with players to hash out specifics if it is a generally persuasive case.

Limits on Frequency of Skills used:
Each player can only use each of his skills once max.
The same skill can be used by different players up to a maximum of 2 times.

Requirements of Participation:
Each PC must contribute at least one Skill Check roll. Team effort to get through this.

Special Boost from Roleplay: If Thorn is giving out loot as suggested by Kray, this will translate out as a pretty good payoff. The Tcho-Tchos are very motivated by the contribution, and sort of break away from their original plans and orders. They are going to stay with the group a little longer than they should and help out on the evasion. They put everyone on good footing with opportunity at the beginning, and describe thoroughly helpful hints that can help out in the immediate next steps - insider info that gives a bit of an edge to the first PCs to roll checks. In sum,...
First two checks are made at Advantage.

Difficulty Rating of each check: Determined randomly BY THE PLAYER MAKING THE CHECK!
I think that labeling DC on this sort of thing is sort of arbitrary, so we are going to embrace the subjectivity of it. Overall, these will individually be a rating between Easy and Intermediate. Collectively the set should be doable, but not really automatic.
Before each check, in the same post, Player will roll 1d6 to determine his own DC which he is facing in the immediately following roll for the check itself.
DC results as follows:
1 - DC 11
2 - DC 12
3 - DC 12
4 - DC 13
5 - DC 13
6 - DC 14

NPC Participation: It's up to you guys. I will allow Sorcha Rhone and Doirind to offer a maximum of 1 check each if you guys want it. Also though it's fine with me if they sit it out and just serve as followers.
Will go ahead and cut to the chase on their best scores.
Doirind has +5 to WIS Survival.
Rhone has +7 Nature, +7 History, +6 Stealth. That's enough. Up to you to let me know how she might use it.

-------------------------------------------
OOC:
So there it is. I know it might be a bit unusual, a bit confusing. But read it over again. If we get it rolling, I think it will be more clear as we go.

I know we are in a weekend schedule, but this can be as slow or fast roll as we can all accommodate. It's fine if we get a jump on it over the weekend, but it's also fine if we need to step away for a time and pick it back up Monday.

So who's up to bat first?
Do this and close this game OUT!!!
Oct 28, 2017 12:42 am
Hinka leads the next movement.

He and his two assistants direct the group, running at high speeds on a barely visible trail. Everyone is struggling to keep up.

The small partially hidden trail loops around the ziggurat to east, moving the group overall to the south.

Eventually they reach one of the many small waterways in the Goatswood. Hinka, Imbo, and Misix uncover a cached set of boats. The group works together to get the 4 canoes into the water and launch.

Now everyone is rowing southward, starting the race to reach the Maudder trails south of Black Asandra before nightfall.

It will be a journey across land and water, and several tracts that are a mixture of both. These are going to be tough hours of great risk. Everyone has to work together to stay alert, press continually for movement, and make good decisions on the fly.
OOC:
When anyone is ready, take a shot.

Send a quick message of what roll you want to use, maybe an idea or two of what you think could happen, what kind of scene might be cool, how is the character trying to contribute.
Go ahead and make the roll for DC and for the Check.

I'll accept most unless it is something clearly non-applicable (maybe something like Persuasion or something like that, can't see how that could help).

The first 2 are made at Advantage if Thorn made the loot share with the Tchos, first come first served.
Oct 28, 2017 1:46 am
DMJ says:
"So ...you will take me to my father now?"
Thorn's curiosity quickly becomes concern as he mentally projects how he will persuade Mercon, should the next words out of his mouth be at odds with Thorn's growing conviction. The first time one breaks contract is always the hardest—
Ezeriah says:
"We are not fulfilling this contract. However...for those of you who have had the distinct... pleasure?" He looked directly at Thorn now, his tone picking up a palpable and sarcastic levity for a moment. "Sound right to you?"
Thorn is relieved and a little surprised. He nods faintly at Kray's question. Good. This could have been awkward.
Ezeriah says:
"Thorn, that bonus you're holding. The blue stones. Unless you've got reason to try and talk me out of it, you mind counting out equal shares? Half for us, including Bryn and Maeriks, half for Hinka to share with his men as he sees fit. They've earned it."
OOC:
Half goes to the NPCs. Of the remaining gems, dividing into 5 shares as equal as possible for each of us. What's the actual number, J?
Thorn nods, more obviously this time, and begins to divide the sky-gems, delivering half of them into the eager hands of the Tcho-Tcho who mentioned "jewels" in the first place. giving 25 to Hinka to distribute among his people as he sees fit. He doles out seven each to Kray, Ivor, Maeriks, and Bryn. Then he approaches Doirind.

"You've earned this," he says simply, and hands her five of the sky-gems.

As the party begins to head out, Thorn walks next to Kray.

"Never knew Pylosean metal's weakness was defenseless children," he chuckles softly, then raises his hands, letting his friend know he jests. "Not that I don't agree with you. I do. Somehow Rutcranna's actions back in that room fully persuaded me to accept her estimation of Zaituc over his estimation of her. What about you?"

They converse for a bit, and then Thorn shares another thought that has been weighing on his mind.

"The Capcaun hired mercenaries to find the girl and bring her back. When he realizes what we've done, do you agree he'll do it again? Kid could be sentenced to a life of constant running... Does he even know what she looks like? What if we took the easier way out of this shit-hole and tell him she died in the rescue?"
OOC:
If it's not too late, Thorn's putting out the idea of going North. If this causes a collective groan and eye-roll, sorry. (Canadianese for "Fuck all of you, I'm awesome." We could still do DMJ's funky skills-challenge, right?
Last edited October 29, 2017 12:03 am

DMJ

Oct 28, 2017 2:02 pm
DMJ sent a note to Xorthan
Oct 28, 2017 2:09 pm
Xorthan sent a note to DMJ

DMJ

Oct 28, 2017 4:27 pm
DMJ sent a note to Xorthan
Oct 29, 2017 12:03 am
Edited my last post, here, with the actual numbers of sky-gems everyone gets.
Oct 29, 2017 2:15 pm
Xorthan says:

"Never knew Pylosean metal's weakness was defenseless children," he chuckles softly, then raises his hands, letting his friend know he jests. "Not that I don't agree with you. I do. Somehow Rutcranna's actions back in that room fully persuaded me to accept her estimation of Zaituc over his estimation of her. What about you?"
Kray let's a moment pass in thought."I believe Rutcranna somehow helped Mayenel and Cera. That's a debt I aim to repay in kind. Not to mention Sorcha earned a chance better than what I believe Nemes has to offer. There are, in fact, some unknowns around the 'Capcaun' now. Let's just say Rutcranna painted a different picture of the man." His face became deadly serious. "After all the shit in the last day... I'm not certain man is even the word. She used the word demon." His expression smoothed as his eyes slowly drifted to Doirind. "Good you gave her a share. The 'wench' earned it in a pool of blood." He raised an eyebrow. Querying, expressing concern. "Do me a favor and keep an eye on her. Strange days are upon us." An exasperated heavy sigh was suppressed as it began. "Fates fucking sake. I'm missing a good old fashioned war.
Xorthan says:
They converse for a bit, and then Thorn shares another thought that has been weighing on his mind.

"The Capcaun hired mercenaries to find the girl and bring her back. When he realizes what we've done, do you agree he'll do it again? Kid could be sentenced to a life of constant running... Does he even know what she looks like? What if we took the easier way out of this shit-hole and tell him she died in the rescue?"
"I knew there was a reason I kept you around. Besides the trail of corpses you leave for the carrion everywhere." The sarcasm was like a desert, but Thorn was quick enough to get it."It's A damn good idea. Fucking good, I'd say." Kray looked at Sorcha, an intermittent safeguarding vigil he noticed was becoming quite regular. "Big gamble. We'd have to keep her out of his sight. But close enough. I'm not letting her far away. High risk, high reward. Long term gain, too."

Kray surveyed the group. "Let's hash it out. I want all thoughts on this. Especially the little witch. She'll have insight, I'll wager." Now Kray chuckled, somehow amusing himself at the surreal nature of their predicament and the events of the last couple of days.

Thoughts y'all? And we should still definitely do J's skill checks. Seems like a great way to quick travel.
Last edited October 29, 2017 2:18 pm

DMJ

Oct 29, 2017 4:22 pm
Ezeriah says:
[quote="Xorthan"]

Kray surveyed the group. "Let's hash it out. I want all thoughts on this. Especially the little witch. She'll have insight, I'll wager." Now Kray chuckled, somehow amusing himself at the surreal nature of their predicament and the events of the last couple of days.

Thoughts y'all? And we should still definitely do J's skill checks. Seems like a great way to quick travel.
OOC:
This is really an interesting debate to me. Love to see it.

Couple of things I'll throw over the rail to use or not use on decision-making:

The Skills Check course is the way out of this scene and Episode one way or another if you are trying to move out. I laid out the 4 cardinal directions as options for routes. Some are harder than others. Note: you can say "Fuck it" and stand ground, let Glaaki zero in on you and allow the Ulathi to regroup and swarm. That's just a bad choice. I'll be blunt. But it's an option.

The South Route to reach Maudder territory, we already talked about. That one is 7 checks to escape the danger zone.

The North Route, going to Owain Branch and canoeing back down river westward to Zaituc's longhouse with Baoill (Murrogh territory) around the bend, that one is in truth the easiest, closest route. 5 checks to escape the danger zone.

With the Tchos motivated by the sky gem gifts to help out, the first 2 checks are made at Advantage, on any route.

One thing to keep in mind with the north (and then west) route:
Remember that is Murrough territory. Murrogh is at blood-feud against Bat Hannocs. So expect Doirind, Rhone, and Maeriks (this will be up to CB of course) to understand that as a bit of an unsettling option. Bat Hannocs probably expect to have to kill or be killed if they encounter Murroughs. Not going to say if that is necessarily true, and interactions will be played out as they are and should not be thought of as predetermined - but the risk of confrontation would be clear in the minds of Kray and Thorn at least. And Bat Hannoc NPCs will likely have moderate to strong reservations about heading northwest.

If you guys get the convo going, tomorrow I'll write in with Rhone and Doirind's response, since it seems that Kray has opened it up for some give-and-take from the crowd.

Good ish.
Oct 29, 2017 5:50 pm
Kray's mind was suddenly fueled by Thorn's idea. He presented another option, making sure Doirind was well out of earshot, his demeanor expressing his distrust to the swordsman. "You know... perhaps we just slither in before dawn and purge the damn camp. No survivors, no witnesses. Kill every damn living thing and burn it to the fucking ground." Kray was nonchalant about the idea of wiping out the camp and razing it. It was, without a doubt, a familiar tactic and one that he employed as the situation warranted. "We cover up the broken contract and make sure Nemes stays off Sorcha. Hell, he stays off everyone here. Permanent like."

Kray shook his head in dismay. "Of course, that could create enemies were unaware of. Nemes is well connected, and those connections may develop a vested interest in us, upon hearing of his death." Absent mindedly he began to pluck loose tobacco from his spliff. "Of course, we may already be on course for the receiving end of a vendetta. Perhaps we take advantage of the moment and lead this dance."

Key here on lying to Nemes Zaituc (aka the Capcaun) is that I imagine Kray lying to the old bastard will be a high DC check. Which is fine. Gives a shot at circumventing battle. If the Deception fails we need to be ready to throw down hard.

Another option: we show up and cover the broken contract as Kray describes in the above and solidify Sorcha's freedom by ambushing the camp, zero survivors. Dark Thrones black ops, kill em all and let God sort em out.
Oct 30, 2017 1:19 am
"I've already got all of Pylos chasing me," Ivor growls, gesturing to his bicep where the slave brand used to lie before he and the other gladiators cut them out with knives, "I'd really rather not add the Capcaun and half of fucking Voldruv to it by crossing the old devil and and then running." Ivor plants the haft of his trident roughly in the ground. "Truth is, I owe the man a debt for helping me and Qiu out of Pylos. But fuck all of that. I'm not about to hand the girl over to the likes of Scachan!" His bile rising, Ivor is unable to keep the venom out of that last name uttered. He looks at Kray levelly. "If your silver tongue won't do for the Capcaun, our steel will. But not in the back and not in his sleep. Frankly, Mercon, I'm surprised you're so willing to burn the old goat and sink your business dealings along with him."
Oct 30, 2017 3:22 am
" I don't know this guy you call Capcaun personally, but if he is half as bad as you guys have talked about, I don't think we should fuck with him and try to lie about the girl." he says looking quickly at Sorcha "People like him with plenty of wealth and connections tend to be able to cut through the bullshit and see it for what it is. Bryn sighs How the fuck did I get caught up in this? We are fucked either way and I don't know what the right answer is, so we might as well try to have sugar lips whisper some sweet nothings into Zaitucs ear and hope for the best. I'll just make sure my blades are sharpened."
Oct 30, 2017 10:56 am
Ivor says:
"...Frankly, Mercon, I'm surprised you're so willing to burn the old goat and sink your business dealings along with him."
Kray wasn't surprised at the remark. On the surface it was all sense. At the same time, the events of the last 24 hours had opened his eyes to much. More importantly, he owed Rutcranna a debt. Daughter for daughter, in kind.

He manufactured a cynical smile for Ivor and replied. "Burning old goats is part of doing business, mercenary." The last word was emphasized, cordial, illustrative of the fact that Ivor was new to this profession and less experienced with Kray's business dealings at large. "There are plenty of goats in the pasture, and, much like the arena and pits you used to call home, sometimes old goats just need to be put down. Let's just call it early retirement."

Kray's voice was cool, sounding almost honeyed. "And stealth will remain on the table as an option. Zaituc is not to be underestimated. Tactics will be chosen on practicality. There is no room for misplaced honor in our predicament. It would be a contrivance, a grave mistake at the expense of lives. Would you have others die for your honor?"

His thoughts went to Talius and Qiu, not to mention all the men he'd led to die over the last decade. Wars, raids, stealth ops, protection, policy enforcement for nobles... just some of the work a Mercon mercenary found himself grinding at.

Demon. Rutcranna's words echoed in his mind. A word used in children's stories. Now it seemed so much more.

Would I just be taking everyone here to die?

He very much wanted to know Sorcha's thoughts on Nemes. She might have at least a vague notion of what they were up against.
Last edited October 30, 2017 10:56 am
Oct 30, 2017 11:09 am
Bryn says:
"... we might as well try to have sugar lips whisper some sweet nothings into Zaitucs ear and hope for the best. I'll just make sure my blades are sharpened."
Kray found himself mildly amused by Bryn's wit and raised an eyebrow. "Sugar lips, eh?" He cracked wise in kind. "Well, the ladies seem to think so." A deep breath, taking in the moment of levity with the heavy air. "I can sell Nemes. Don't worry about that. My primary concern is that, being a thorough man of business, he will explore other avenues as a means of confirmation, once curiosity and doubt start gnawing at him. As such, in time, Sorcha," he cast his eyes over those present in rapid succession, "and everyone present will be hunted like dogs. As part of that exploration, naturally."
Oct 30, 2017 2:24 pm
Sorcha Rhone stands close to Kray as the conversation develops. She listens carefully and watches everyone speak their input. She looks over at Maeriks too, with a worried look in his direction.

She is slow to speak and quiet when she does. But when there is space in the interchange, she asks, "I have heard there is an old druid who stands with my father?"

When that is confirmed, she adds, "No one can get away with a lie while a druid listens. The druid is a master of the Old Words. He will be able to sift what is true from what is not."

This reminds Kray and Thorn some of the words they heard a few days ago, and the same that Ivor has always heard growing up in Nangh Stuc...
DMJ says:


...the recent captured Gand from up north (slain previous hour in the druid circle offering) were thoroughly interviewed and interrogated, by Zaituc's crew but also by Scachan. It is said that no one can talk to a druid for any length of time and successfully lie to him. Druids have ancient ways to understand the words of all men, not just their words but their intentions. Scachan says that the Gandish knew absolutely nothing about the Bat Hannocs, nothing about a witch. They had come from the mountains. They knew of one other Gandish war party separate from their own, but those raiders were further north.
She also asks if Murroughs are there as body guards. She seems nervous about it if she is told that Murroughs are around.

In all of this, Rhone definitely is not driving the conversation. She is only asking questions and seems consigned to the fact that others are in charge. Though there were moments in the Throne Room, with the inspiration and direction of Rutcranna behind her, and then later when she confronted the Hierophant for the sake of the team and her mother, when Rhone seemed like an adult and beyond her years. At the same time it is obvious that she is just a little girl, a child who will follow, do what she is told, and quietly accept the decisions of adults.

She goes back to being quiet. But continues listening attentively.

Rolls

Secret Roll

Secret Roll

Oct 30, 2017 2:30 pm
DMJ sent a note to jabes.plays.rpg

DMJ

Oct 30, 2017 3:11 pm
DMJ sent a note to Xorthan
Oct 30, 2017 3:21 pm
Kray listened attentively as Sorcha spoke.
Sorcha says:
"No one can get away with a lie while a druid listens. The druid is a master of the Old Words. He will be able to sift what is true from what is not.
Dammit. One less option.

He had to smile to himself at the little witch's addition to the strategy session. "Good to know." His next words were aimed at Bryn. "So much for using sugar." Although Kray was becoming more comfortable with the idea of turning Nemes' camp into a mass grave with each passing second, he always preferred more options.

A new concern pressed at him now. "Sorcha... tell me... what's got you worried about the Murroughs?"
Oct 30, 2017 4:06 pm
"The Murroughs have had a blood feud against Bat Hannocs for over thirty years. I am afraid that they would kill me. And Maeriks and Doirind too if they go."

Kray watches her. She has mannerisms like almost any kid her age. A quiet way, likely processing information different than an adult viewpoint. He can tell that her mind is swirling and she is dealing with a lot internally.

Kray believes that she has something else on her mind. Why shouldn't she after all? There is so much going on. But even though that is true, Kray feels like he reads that she is struggling to decide something. Maybe wondering if she should say something, but she is hesitant to. He can tell that something is bottled up inside of her and it gives her a lot of stress.

Rolls

Insight

Oct 30, 2017 4:18 pm
"What you tell this man you would do? " Maeriks breaks into the conversation, trying to get caught up. His face is a clean juxtaposition of the rest of his body, having just been wiped down to remove the evidence of his tears. Sorcha and Kray get the big man caught up. Maeriks blinks constantly, scrunching his brow as he does so, trying to focus and understand.

"This man is a deamon? How can he be killed? " Maeriks pictures them, in flight from Glaaki and Deep Ones, stopping to fight a demon, then being overwhelmed by their pursuers. "Maybe Glaaki can figure that out? Bring Glaaki there and they fight, then we kill who is left."
[ +- ] Maeriks Mac Hannoc
Oct 30, 2017 5:01 pm
Thorn puts a hand on Rhone's shoulder and speaks softly to her.

"Child, you're hesitating. We are your guardians. We are on your side. Speak your mind. The more we know, the better we can handle whatever comes next, yes?"

DMJ

Oct 30, 2017 5:02 pm
Xorthan says:
Thorn puts a hand on Rhone's shoulder and speaks softly to her.

"Child, you're hesitating. We are your guardians. We are on your side. Speak your mind. The more we know, the better we can handle whatever comes next, yes?"
OOC:
Send Persuasion check on this.

DMJ

Oct 30, 2017 8:56 pm
DMJ sent a note to Ezeriah
Oct 31, 2017 2:41 am
Dice.

EDIT: SHIT. Um... new episode resets characters. You know... so Kray can use Lucky?

Yeah. That sounds good.
Last edited October 31, 2017 2:43 am

Rolls

Persuasion - (1d20+6)

(2) + 6 = 8

Oct 31, 2017 4:06 am
OOC:
Persuasion

Rolls

Persuasion - (1d20+3)

(12) + 3 = 15

DMJ

Oct 31, 2017 8:55 am
Kray quizzes Sorcha Rhone about what she knows. He stresses that they need to know everything they can about Zaituc so that they can determine the best strategy to either evade him or confront him directly, possibly kill him. It's all to keep her safe.

Persuasion by Kray unsuccessful.

Perhaps it is all too much for Rhone, or maybe she escapes to something she knows how to deal with. She sees Doirind from across the crowd and says, "Doirind, you are hurt more than you let on! You should have shown me this."

She shifts across the crowd to the warrior woman and inspects the wound at her side. "Now I have lost my bag, but we can use some of those clothes and blankets to bandage."

Doirind gives a bit of a scowl at Rhone and glances at Ivor. Maybe she begins to say something cross, but decides against. She lifts her arm for the girl to inspect the site of the injury.

"Well, it is far better now than it was before," Doirind begins. "Ha! I felt like I was headed to the grave from this and the hit on my head. Both wounds sealed somehow - at least part of the way. I think that the Tcho-Tcho may have used some sort of elf medicine on me. Maybe that fish oil that you poured on Maeriks after Gorolach stuck him...."

Rhone begins to treat the wound, with a sense of urgency.

DMJ

Oct 31, 2017 8:56 am
Thorn

Persuasion successful.
OOC:
...but I need more time to write out the interchange. Will get back on it later today I hope.
Oct 31, 2017 2:45 pm
Thorn watches as Rhone dives into treating Doirind for her injuries.

Rhone rifles through the few bags that made it out and scavenges enough material to make bandages. She also asks the Tochoans for some herbal supplies. They seem to have something.

Thorn offers his help and tries to meet the little girl where she is, see if he can get a breakthrough with her on her own terms. He patiently assists on the task of combat trauma management. It is impressive how quickly and proficiently the little girl works, how capable she is at improvising and performing under stress.

Thorn has a soft approach and gets a conversation going after Doirind is patched up. He leads with some questions of what she might want to make this bad situation just a little better. What is on her mind?
OOC:
Going to list this out more "off-narrative" conversation. Writing it out word for word would be exhausting. Ha! Even casual talk is bad enough. See what I mean below...
OOC:
Overall, Thorn learns that Rhone faces a lot of struggle and quite a bit of indecisiveness about what is reasonably a stressful topic: the nature and even the identity of her father who she has never known.

She just lost her mother. She has never known her father. Always been told that he is a monster, an evil man. Yet at the same time, and I think a kid would wonder this, is there a chance that maybe the other parent has a different side of the story?

She wants to know what Zaituc said about her. If she hears that he wants to help her and bring her into his family, could that possibly be true?

Now she has heard that her father might be killed!? If he is killed, she can never ask him anything. Can never know why he did not ever want to see her until now. Will never be able to ask him if it is true, if he really wants to sacrifice her and kill her or if he does want to restore a relationship with her.

Thorn comes to find out that though Rhone loves Rutcranna very much, she also wonders if her mother told her the whole truth about everything. Rhone knows that Rutcranna did not always speak truthfully, and sometimes kept information from Rhone, maybe to protect her. To Rhone, Rutcranna had many manners. Sometimes kind, sometimes cruel, sometimes shrewd, sometimes unpredictable. Rhone just cannot figure out which part of Rutcranna spoke on the rare times that she told Rhone about her father.

Come to find out, Rhone even asks if Nemes Zaituc is her father or her grandfather? She asks if there is a chance that she is in truth the daughter of Nemes' son Dinu. Although her mother always tried to hide her past in many ways, Rhone believes that her mother loved Dinu very much. Maybe Dinu is her dad in fact, and maybe he does love her and was somehow unable to be together with Rhone and her mom. Maybe he was lied to and maybe he does not even know that she was ever born.
And maybe if he did know, he would want to see her and hear what happened to her mom.

For one thing, Rhone is pretty clear that claims that Nemes is a deamon are not accurate. That to her doesn't make sense. If he was, and he is in her lineage, then she would be a part deamon and she knows definitively that that is not true.

She does know that the man called Ru Lanskkeld is a half-deamon. She calls him a "cambion". That is an Uisde word. She says the Yuoric word is "tiefling". Thorn remembers that Rori, one of Nemes's troops, was called Ru Lanskkeld. Is this the guy she is talking about? She knows that that man-creature is dangerous, but she is more prepared for him now. He caught them unaware before, but that will not happen again. She can assure that. She has hexes over which he cannot prevail.

But she does not believe Nemes is anything but a man.

Thorn realizes that he is probably out of his capability to sort all of this out and give any advice. The interchange becomes very heavy quickly, and it is moving to see the little girl so sincere yet in such a stress about what must be done and how to know the truth.

In the end, Thorn tries to zero in on trying to figure out what Rhone wants, if she could choose.

It is clear that she does not know exactly what she wants. She doesn't understand. But even though it is true that she has a lot of fear and trepidation about meeting Nemes, she is equally stressed by the idea that he might be killed without knowing what is true.
With more careful questioning, Thorn gets her to admit that she wishes maybe she could talk to Zaituc or see him or hear his voice, and maybe see if what he said might be true. It also becomes obvious that she longs to know more about Dinu Zaituc, whom she believes her mom loved at one point or maybe loves now.

With a little more questioning, Thorn gets her to say that she could get herself together enough to face Nemes now, if that is what they decide, or she would also do it later if that is the decision.

At the end of this roller-coaster conversation, Rhone has been tearing up here and there, nervous, and seems pretty spent out and spun around. Thorn recognizes that he needs to give it a rest, and avoid sending the girl into an overwhelming stress that might lock her up entirely. He reassures her again and seems to stabilize with some rapport.

After these precious minutes are spent, Hinka begins to press for a departure one way or another. Time is running out. Everyone must get moving and devote all efforts to an escape.

Thorn knows he has to make a quick download about all the info, and decide whether or not to use it in the decision-making.
Nov 1, 2017 9:26 am
Have Thorn and Kray met Dinu? What do they know about him? Impressions, what others have said, and so forth?
DMJ says:
Always been told that he is a monster, an evil man. Yet at the same time, and I think a kid would wonder this, is there a chance that maybe the other parent has a different side of the story?
When the girl tells him the words Rutcranna has used in the past to refer to Zaituc, Thorn's eyebrows lower pensively.

"Did she ever give any indication as to what it was about him that made him evil, or exactly how he was a monster? What did he do to earn such labels, I wonder?"
Nov 1, 2017 9:43 am
Well done, Uncle Thorn. Lol.

Dammit. I had considered that she might want to see the man. Thing is, she's a kid, albeit an insightful one, and what she believes and what is true could be very different. Even if he's just a man, he still might have wretched intentions for the girl.
So if we go, Nemes puts on his grandpa game face and takes the girl, it could still end up poorly for Sorcha. Very poorly.

Also, consider that J isn't steering the ship here. What I mean by that is that J was (and I'm sure still is) ready to let us go the way Bryn came in, staying clear of Nemes entirely. Point being I don't think J has plans for us to have Sorcha and Nemes reconcile. It's just a possibility presented from a child's point of view.

After all shit that went down in the throne room, I'm leaning a little towards Rutcranna at this point, trust wise. Although it's not an easy call. Thing is, taking Sorcha to Nemes seems a gamble, a very dangerous one for the girl. And we all know J will absolutely let us fuck that up and get her killed. Or, he could just be grandpa. Do we have an "Are you a demon" test we can give him? And, even then, how reliable would it be?

If we return her, the contract also remains unbroken. Bonus. But still, somehow I feel like we could be making a big mistake and losing any edge we have on the element of surprise. Still kicking around the concepts, but I wanted to drop that in there.

DMJ

Nov 1, 2017 9:57 am
Xorthan says:
Have Thorn and Kray met Dinu? What do they know about him? Impressions, what others have said, and so forth?
DMJ says:
Always been told that he is a monster, an evil man. Yet at the same time, and I think a kid would wonder this, is there a chance that maybe the other parent has a different side of the story?
When the girl tells him the words Rutcranna has used in the past to refer to Zaituc, Thorn's eyebrows lower pensively.

"Did she ever give any indication as to what it was about him that made him evil, or exactly how he was a monster? What did he do to earn such labels, I wonder?"
The only person who has met Dinu is Kray, and that was a long time ago. He barely remembers much about him. It was 7 or 8probably 12 or 13 years ago, soon after Kray had returned fromin the years just before Kray's fateful trip to Gaeirmund with his father, brother, and uncle. It was the first time Kray visited Zaituc's longhouse. Kray's grandfather Devil Hade had traveled (under armed troops) to Zaituc's longhouse to broker a deal. Kray is pretty sure he met Dinu, but that event was a lot to take in at the time, a lot of other people. Dinu did not stand out prominently. (He did have red hair though. haha)

--------------------------------

Rutcranna had told Rhone that Nemes Zaituc was an old and cruel man, a pirate but also a kidnapper and devil worshiper. He was from an old noble family from the dark mountains of Voldruv. He sailed raiding through most of the year, but returned to Voldruv every winter to perform dark rituals with a secret conclave of profane monks and sorcerers. These dark magic ceremonies included the rape torture and sacrifice of young girls. The involve shape shifting and men becoming beasts and being visited by devils from Hel.
Zaituc wants to use Rhone as a sacrifice in a dark ceremony because she is his own blood being offered up, and she is a special and powerful girl who has special knowledge. He does this to bring power and long life to himself and his conspirators.

That is what Rutcranna said, but Rhone asks Thorn, "Do you think that is really true? Would a man really sentence his own daughter to such horror and doom?"
Nov 1, 2017 10:16 am
DMJ says:
Rutcranna had told Rhone that Nemes Zaituc was an old and cruel man, a pirate but also a kidnapper and devil worshiper. He was from an old noble family from the dark mountains of Voldruv. He sailed raiding through most of the year, but returned to Voldruv every winter to perform dark rituals with a secret conclave of profane monks and sorcerers. These dark magic ceremonies included the rape torture and sacrifice of young girls. The involve shape shifting and men becoming beasts and being visited by devils from Hel.
Zaituc wants to use Rhone as a sacrifice in a dark ceremony because she is his own blood being offered up, and she is a special and powerful girl who has special knowledge. He does this to bring power and long life to himself and his conspirators.

That is what Rutcranna said, but Rhone asks Thorn, "Do you think that is really true? Would a man really do that to his own daughter?"
Thorn's answer comes immediately.

"Absolutely."

When Rhone looks at him, he clears his throat.

"I've been around the world a bit, Sorcha. I don't know if what your mother told you about this man is true, but it describes men I've met in detail. Men who ... love whatever power they've scraped together for themselves would sell their children in a heartbeat if it meant keeping it. Slave pits the world over attest to this. And if Zaituc is involved in some sort of ... devilry ... Yshala love me, but we just now saw what can happen to a person when things like a Hierophant are included in your calculations."

He pauses for a moment, looking down, thinking.

"What we really need to ask ourselves is, what possible reason could Rutcranna have to lie about something like that? Why scare you with a mere story of sacrifice?"

He looks up to at her, wondering if she might have an answer.
Last edited November 1, 2017 10:17 am
Nov 1, 2017 12:32 pm
Xorthan says:
...

He pauses for a moment, looking down, thinking.

"What we really need to ask ourselves is, what possible reason could Rutcranna have to lie about something like that? Why scare you with a mere story of sacrifice?"

He looks up to at her, wondering if she might have an answer.
At this, Thorn can see that Rhone cannot really make it all explainable. She doesn't have an answer, but is still stressed about the situation overall and the lack of certainty on anything, all the while with a proposal swirling around to have her supposed last known family member killed when he said that he just wanted to help her.

"What if he is telling the truth?"

DMJ

Nov 1, 2017 12:47 pm
As he watches Sorcha Rhone talk, Thorn recalls the speech that Rutcranna gave to him and Kray about the very real danger of the forces that want to claim Rhone and who have announced their plan to do so, the same time when he had seen the brand mark on the little girl's back, and Rutcranna's promise to do whatever it took, at whatever cost to her, whether in this world or another, to keep Sorcha Rhone safe.
(For revisiting if desired here and here)

DMJ

Nov 1, 2017 2:55 pm
Ezeriah says:
Well done, Uncle Thorn. Lol.

Dammit. I had considered that she might want to see the man. Thing is, she's a kid, albeit an insightful one, and what she believes and what is true could be very different. Even if he's just a man, he still might have wretched intentions for the girl.
So if we go, Nemes puts on his grandpa game face and takes the girl, it could still end up poorly for Sorcha. Very poorly.

Also, consider that J isn't steering the ship here. What I mean by that is that J was (and I'm sure still is) ready to let us go the way Bryn came in, staying clear of Nemes entirely. Point being I don't think J has plans for us to have Sorcha and Nemes reconcile. It's just a possibility presented from a child's point of view.

After all shit that went down in the throne room, I'm leaning a little towards Rutcranna at this point, trust wise. Although it's not an easy call. Thing is, taking Sorcha to Nemes seems a gamble, a very dangerous one for the girl. And we all know J will absolutely let us fuck that up and get her killed. Or, he could just be grandpa. Do we have an "Are you a demon" test we can give him? And, even then, how reliable would it be?

If we return her, the contract also remains unbroken. Bonus. But still, somehow I feel like we could be making a big mistake and losing any edge we have on the element of surprise. Still kicking around the concepts, but I wanted to drop that in there.
OOC:
Haha. As Ez says, I'm up for anything. As always, I consider myself just along to describe whatever ride you guys have us taking.

And Ez touched on this, and I think it is known overall, but still wanted to state it out once formally: don't read anything I write from NPCs as proddings or leanings coming from me directly.

Some NPCs might give great advice, some might give terrible advice, many are a mix intermittently. Some know a lot and hide things. Some don't know anything but act like they know a lot. Some have poor judgment and others are insightful. Some have bad info, some have inside scoop, some make assumptions. They are just speaking for themselves. As always it's up to the PCs to sift through it all, use NPC input or not, and decide how to steer everything and what to do.

In that, I don't want to discredit or credit Sorcha Rhone, Rutcranna, or Nemes Zaituc directly. They all have to stand and fall on their own actions, words, and how you guys interpret and value them.

You guys know all of this already - maybe I'm just paranoid about making a mistake, since this debate on what to do seems to be pretty heavy. It does seem like a decision that could have moderate to major ramifications either way.
MAYBE. Depending on what is true.
I just don't want to personally influence it, intentionally or unintentionally.

All paths possible. Or at least in this scenario 5 paths -haha!
Exit the swamp 1) North, 2) East, 3) South, or 4) West. Or 5) Stay and Play!

DMJ

Nov 1, 2017 3:04 pm
At the same time Thorn remembers the words of Nemes Zaituc, about the treacherous of Rutcranna and her ultimate specialty in deception.
(for revisiting here and here).

DMJ

Nov 1, 2017 3:15 pm
OOC:
Have to point out that I made some edits here.
Nothing big necessarily. Just realized I had timing wrong of when Kray had met Dinu one time only. Thinking back, it would have been more distant timeframe than I had originally wrote.

Sorry. DT Historian and PC Background Integrator is tough work!
Nov 2, 2017 1:41 pm
DMJ says:
At this, Thorn can see that Rhone cannot really make it all explainable. She doesn't have an answer, but is still stressed about the situation overall and the lack of certainty on anything, all the while with a proposal swirling around to have her supposed last known family member killed when he said that he just wanted to help her.

"What if he is telling the truth?"
Thorn regards her solemnly.

"It's a quandary. One for which I do not have an easy answer. Think on it a moment, as will I."

He rises and walks over to Mercon. He glances at Ivor as well, motioning him over to them with his eyes, as this concerns him also. In a low voice, he quickly delivers the information he has received from the girl.

"Mercon, you've spoken of keeping this girl away form Zaituc... will you stop her from going to him if that's what she wants? Perhaps we can intervene if he has some evil planned. After we get our Crown Markkes, of course."
Last edited November 2, 2017 1:41 pm
Nov 2, 2017 5:03 pm
Thorn says:
."Mercon, you've spoken of keeping this girl away form Zaituc... will you stop her from going to him if that's what she wants? Perhaps we can intervene if he has some evil planned. After we get our Crown Markkes, of course."
Kray looked toward Sorcha, then back to Thorn. "Consider Zaituc's position. If he is a bastard demon servant, or the like, he'll play the role of concerned grandfather while he plays to Sorcha's hopes for a home and family. A loving, doting grandfather. What child wouldn't that?"

He shook his head, slow and contemplative. Kray could appreciate the girl's wanting to have family, but he also knew that wanting something and getting it were very different.

"If Nemes has been playing a part, he's played it well. And he'll keep playing it, rather than confront us. Simpler to part with the markes and let us go. Which means the trick on this one..." He smoothed his hair, unmistakable concern on his face. "...is as I would play it, if I'm in his position. I'm the ever grateful and gracious host, free with wealth and a good sending off. All well within Nemes' ability. Then I wait for my business associates to clear out. Then it's simple."

Kray lowered his voice for only Ivor and Thorn to hear. "I do as I fucking please and have my way with the poor girl. Not a damn soul to hear her screams. In fact, from Rutcranna's insight, Nemes won't reveal his true nature until he's delivered the girl to his demon masters. In fucking Voldruv."

Ezeriah sent a note to Jabes.plays.RPG, DMJ, Xorthan
Last edited November 2, 2017 5:07 pm

DMJ

Nov 3, 2017 2:31 am
OOC:
Good stuff, y'all. The debate rages on the details of what to do. And I know that discussion may continue.

Tomorrow is Friday, so maybe we are heading into the downshift. I may be out for the most part, company in town.
But whenever all can weigh in, start angling a decision on which direction will be traveled to escape the Borgh Riac. That must happen one way or another.

No matter what you decide about how to roleplay or plan action related to Zaituc and crew, it seems like you guys have narrowed down to two choices:

1) North. To Owain Branch, which would generally mean taking that water route west to Lake Azan, but almost guarantees that you will stop by Zaituc's longhouse on the way through Murrough territory.
This route suggests that you have to eventually address the question of how to approach Zaituc and the nearby Murrough Clansmen.
Success is 5 successful Skills checks (first 2 at Advantage) before getting 3 failures.

2) South. Across the big lake An Tulecheo, through some flooded forest and marsh lands, past Black Asandra waterways and to some southern trails that lead into Maudder territory.
This route suggests that you are going to bypass a meeting with Zaituc and instead go through the strange lands of a different unfamiliar Dannein clan.
Success is 7 successful Skills checks (first 2 at Advantage) before getting 3 failures.

Of course can correct me if I'm wrong. You guys can definitely keep talking and deciding. But whenever that decision is made, we can pick up the action back with the dice rolls.

Catch up with you later, tomorrow if possible. If not, then Monday.
Nov 3, 2017 2:29 pm
Fellas, I don't trust or like all the shit that could go wrong handing Sorcha off to Zaituc. A lot of variables exceedingly beyond our control. Primarily, once she's out of our sight, there's no telling what might happen.

I'm for:

Go north and wipe out Zaituc and company. Assuming it's feasible after a good recon of his camp...

OR

We take off via the Black Asandra and go south. J, remind me, is there a limit on how many skill checks one of us can contribute?

As far as Kray's contribution to skill checks he has Stealth and Perception at +8.
Last edited November 3, 2017 2:30 pm

DMJ

Nov 3, 2017 3:51 pm
Ezeriah says:
... J, remind me, is there a limit on how many skill checks one of us can contribute?
OOC:

No limit really, but all PCs must contribute at least 1 check.

No Skill can be used more than once per PC.

No Skill can be used more than twice with multiple PCs.
Full review of layout for Skills Challenge.
Nov 4, 2017 3:21 am
Got it. Thanks.

DMJ

Nov 6, 2017 6:34 pm
OOC:
What should we do this week, fellas?
Any other input on the decision?

From what I'm hearing, Kray proposes either...
1) going heavy: full confrontation to eliminate Zaituc and crew right now, or
2) bypassing the interaction: exfil in the other direction and deny delivery of Sorcha Rhone, either avoiding response/interchange with Zaituc, or at least delaying it until a later time.

Send word on what happens next.
Nov 8, 2017 6:20 am
Kray says:
Kray lowered his voice for only Ivor and Thorn to hear. "I do as I fucking please and have my way with the poor girl. Not a damn soul to hear her screams. In fact, from Rutcranna's insight, Nemes won't reveal his true nature until he's delivered the girl to his demon masters. In fucking Voldruv."
Kray continues speaking for a moment longer in a hushed tone.

Thorn shakes his head.

"Kray, whatever you decide, I'm with you. But before you decide, hear me. We have a contract. We've had other contracts, and there have been times where the easiest thing to do would have been to renege. But we didn't. We were committed. I want you to be certain that reneging this one isn't merely the simplest solution. Nemes might be a demon. He might not be. He did warn us that the woman would try to get into our heads, and by the looks of it, she succeeded, for good or for ill...

"I have a proposal. Take it or leave it. We go the hard way. We deliver the girl, as we promised we would, and as she indicates is her desire. We collect what is due us. And then we follow that fucker. And the second we wags his cock in her direction... we cut the fucking thing off."
Nov 8, 2017 3:05 pm
"You're assuming we're around when he wags his cock. We are not giving him Sorcha on his turf. It's too risky." Kray always appreciated Thorn's input, but the plan would put the girl in great peril, which was something he would not allow. Perhaps Rutcranna had charmed them, but for the moment Kray felt he owed the woman, and Sorcha herself, better than a gamble.

He looked the group over. It had been a rough slog through the Borgh and that damned black underwater pit. And it was showing in bloodied gear and flesh. He'd lost two on Old Island, and would be damned if he forced the issue with Zaituc at this juncture in time. His eagerness to sort the whole thing out without delay had clouded his judgement, leading to poor strategy.

Rison's lessons echoed in his mind. Find the advantage. Barring that, make it manifest of your own devising.

Kray's revelatory insight raised an eyebrow at Thorn. "Perhaps I was prepared to move in haste. We need to regroup" He addressed the lot of them now. "We're going south. The way Bryn came in, Ashandra way. We'll deal with Zaituc on our own terms. Outside of this damn swamp. Making him fucking come to us."

He gave Thorn a flash of a grin, then spoke with an indifferent tone. "And we're not breaking contract. Yet. We're just not going to collect our bonus for an expedient delivery of the 'package'."
Last edited November 8, 2017 3:07 pm

DMJ

Nov 8, 2017 6:50 pm
OOC:
Alright, fellas.

I can sense and recognize the exhaustion (both players and characters!).
I get it - this Episode has been a smoke session.
Stick with me just a little longer. This one is on the real down ramp, I just want to let it close out with one last call for team input and dice.

Simple solution and last requests for posts below, a delivery method for the final fadeout scene....
Flight from the Borgh Riac: South Route through Black Asandra to Maudder Trails.

REQUIRED ACTION:

1) Each PC roll 1d6 twice. This will determine DCs applied.

2) Each PC send 2 skill checks.
Any 2 skills that you think could help you get the fuck out of the swamp on the run from fish men and a giant space slug!
I have already proposed Nature and Survival as examples, but other skills can work too. Mention a quick reason why if you think there is doubt. (don't pick anything that is just too out in left field, like Persuasion or Performance or something that is just not applicable).
OOC:
I'll take what you send and develop a close-out scene from that.
Whatever the results and input, hopefully it will build out as a signature to this escape plan and a fitting ending to Episode 1!

DMJ

Nov 8, 2017 6:54 pm
DMJ says:
...

2) Each PC send 2 skill checks.
Any 2 skills that you think could reasonably used to help in a running, swimming, rowing escape through the swamp. I have already stated that Nature and Survival both will work. Other skills could too. Mention a quick reason why if you think there is doubt. (don't pick anything that is just too out in left field, like Persuasion or Performance or something that is just not applicable).[/color]
...
First 2 people on the board gets ADVANTAGE on their first (1 of 2) skill check!
Nov 9, 2017 2:11 am
OOC:
sorry that I've been out of commission recently. This month has been busy.

Bryn definitely doesn't want to give up the girl, so he's in for a fight and will trust Krays intuition.

Bryn would also quickly like to ask Hinka and the other Tcho-Tcho if they know anything about the coin he found in the temple.

And... I'll start some of the rolls and do a survival check.
OOC:
Ill also throw out a perception check for keeping eyes / ears open for danger.
Last edited November 9, 2017 2:15 am

Rolls

2 d6 Rolls - (1D6, 1d6)

1D6 : (2) = 2

1d6 : (1) = 1

Survival with Advantage - (1D20+4, 1d20+4)

1D20+4 : (11) + 4 = 15

1d20+4 : (4) + 4 = 8

Perception Skill Check - (1d20+7)

(5) + 7 = 12

Nov 9, 2017 3:05 am
Going to roll bones for Stealth and Perception.

Rolls

d6 - (1d6)

(1) = 1

d6 - (1d6)

(3) = 3

Perception - (1d20+8)

(19) + 8 = 27

Perception Advantage - (1d20+8)

(14) + 8 = 22

Stealth - (1d20+8)

(13) + 8 = 21

Nov 9, 2017 12:55 pm
OOC:
Rolling Nature and Athletics. Athletics for carrying the weak, especially Eleven Sorcha if she needs help.

Rolls

2 d6 rolls - (1d6, 1d6)

1d6 : (5) = 5

1d6 : (1) = 1

Nature check - (1d20+3)

(4) + 3 = 7

Athletics check - (1d20+8)

(12) + 8 = 20

DMJ

Nov 9, 2017 1:01 pm
Skills Challenge: Flight from the Borgh Riac - South Route
Successful Movement and Evasion: 7 successful Skills Checks before 3 failures. Avoid encounter.
Unsuccessful Movement and Evasion: 3 failed Skills Checks. Face a detrimental encounter.


Summary Score Current:
Successes: 5
Failures: 1



Performance Tracker Details (Ongoing):

Check 1: Success. Bryn on DC 12 Survival.

Check 2: Success. Kray on DC 11 Perception.

Check 3: Failure. Thorn on DC 13 Nature.

Check 4: TBD (from Ivor or Maeriks. Perception no longer available.)

Check 5: TBD (from Ivor or Maeriks. Perception no longer available.)

Check 6: Success. Bryn on DC 11 Perception.

Check 7: Success. Kray on DC 12 Stealth.

Check 8: Success. Thorn on DC 11 Athletics.

DMJ

Nov 9, 2017 2:03 pm
OOC:
The party is pressing towards the finish line.

Looking at it right now, the whole thing will finish out in either 2 or 3 more rolls.
These last rolls have to come from Ivor and Maeriks, at least 1 from each (and neither choosing Perception as the Skill used).

2 successes means escape!

2 failures means...something bad.

A 1 - 1 split would set it up with both successes and losses only 1 slot away from each of their finish markers. That would shift 1 final check to delivering either the loss or the win!

Here's the link back to the required action.

Nov 10, 2017 11:32 am
Oxbox says:
OOC:
Bryn would also quickly like to ask Hinka and the other Tcho-Tcho if they know anything about the coin he found in the temple.

When shown the coin, Hinka studies it closely, but not for long before he starts talking extensively, apparently sending a volley of questions and explanations to Bryn. Of course Bryn cannot understand, so he tries to use the signals that he knows. Unfortunately Bryn's mastery of the signals is not extensive, and the set of hand signals of the Tcho-Tcho use for silent patrol communications are not truly a full sign language anyway. So quickly the communications are beyond what Bryn is capable of taking in.

Imbo and Mesix, upon hearing Hinka talking about the coin, approach and study it themselves. They too look up at Bryn and start making the low-voice quiet comments that are their signature. Soon Bryn finds himself in an all-to-familiar scene with the Tcho-Tcho talking back and forth among one another, creating the low monotone quiet conversation with Bryn and the coin as surely the subject of the talk, but he is on the outside of the interchange.

A couple of the signs that Bryn does catch from Hinka are:
Treasure
Strong Loot
Caution
Deep Water
Nov 10, 2017 2:20 pm
OOC:
Some rolls. No RP from me for now, sorry.

Rolls

2d6 - (2d6)

(52) = 7

Survival - (1d20+4)

(4) + 4 = 8

Athletics - (1d20+8)

(7) + 8 = 15

DMJ

Nov 10, 2017 3:16 pm
Skills Challenge: Flight from the Borgh Riac - South Route
Successful Movement and Evasion: 7 successful Skills Checks before 3 failures. Avoid encounter.
Unsuccessful Movement and Evasion: 3 failed Skills Checks. Face a detrimental encounter.


Summary Score Current:
Successes: 5
Failures: 2



Performance Tracker Details (Ongoing):

Check 1: Success. Bryn on DC 12 Survival.

Check 2: Success. Kray on DC 11 Perception.

Check 3: Failure. Thorn on DC 13 Nature.

Check 4: Failure. Ivor on DC 13 Survival.

Check 5: Success. Bryn on DC 11 Perception.

Check 6: Success. Kray on DC 12 Stealth.

Check 7: Success. Thorn on DC 11 Athletics.

Check 8: TBD (from Maeriks. Animal Handling.)
---------------------------------------------------

Note: Check below not yet in tally, applicable only if Check 8 by Maeriks is a success.

Check 9: Success. Ivor on DC 12 Athletics.

DMJ

Nov 10, 2017 3:35 pm
OOC:
Haha. Here we are again: watching for a roll by CB.
To see if Maeriks will be delivering either the thrill of victory or the agony of defeat. Both seem to be his specialty.
Required Action for Maeriks only:

1) Roll 1d6 to determine DC

2) One (1) Skill Check, not Survival or Perception.



Result will determine outcome.

Success from Maeriks will set up for Ivor's Check 9, which will deliver the 7 successes needed for group escape. YISSS!!!

Failure from Maeriks will reach 3 collective failures, ushering in the detrimental encounter. Not good.
Nov 11, 2017 2:16 am
OOC:
Before the shit possibly hits the fan, could some hit dice be rolled for our little breather after our escape?

DMJ

Nov 11, 2017 8:25 am
OOC:
Sure. Quick short halt could be used as a Short Rest.

If you have any HD left and want to use them, have at it.

DMJ

Nov 11, 2017 9:37 am
On 3 boats, the party launches away, paddling south. They separate from Hinka, Imbo, and Misix on the north bank of An Tulecheo. The Tcho-Tchos had led the long stretch through the confusing waterways that wove through The Goatswood. It was a good thing too. The small canals had been very confusing and difficult to find way for passage. Many of the streams emptied into shallow pools that eventually became marshy dead ends that would ground the boats and leave the group forced to back track to find another route.

But under Hinka's guidance, they had made the way and now were set to make the crossing of the great lake An Tulecheo. Hinka said that this could be the most dangerous part of the movement. The Ulathi were swimming back and forth underneath the surface, searching in small groups. There was only one chance to get across without incident. Fighting the Deep Ones on the lake would certainly be a disaster.

Bryn had listened to Hinka's proposed route and felt like he could recognize the landmarks. As he rows out directing the group in the front boat, Bryn focuses all attention on hitting the right waypoints to stay on course.

Bryn guides everyone first to Tern Rocks, a small cropping of muck covered stone islands that barely break the surface of the black water in the northwest sector of the lake. It is a long row, probably close to a mile. Bryn advises everyone to be prepared for anything. They stop briefly and inspect the rocks. Bryn sees signs that the Ulathi recently passed by and stopped here. By Hinka's advice, that would mean the Ulathi would head east next. Perfect. Bryn knew that that meant that the party should head straight west, to Giul Inlet on the west bank.

Everyone sets oars again and makes the next stretch. Bryn directs the boats in the small waterway that angles south, soon they are traveling swiftly under the cover of the small canal of Giul Branch. The route carries them a long ways, still no sign of Glaaki or the Deep Ones. When the canal opens back up to An Tulecheo again, Bryn knows that they have nearly made it the entire length of the large swamp lake. One more paddle across the Mingle Cove and they will break through to Black Asandra.

Bryn Survival Success

DMJ

Nov 11, 2017 10:08 am
Kray had listened carefully as Hinka had explained the telltale signs. Kray is shocked then when he first notices the eel grouping swirling near the surface out in the open stretch of the cove. It was difficult to see from this distance, so Kray silently sends a signal for a halt. Bryn and Ivor, leads on the other two boats, follow suit and quietly move to the right bank of the canal before pushing out into the open stretch of the lake.

Kray looks carefully at the spot on the surface and brings attention to the others. Now it is unmistakable. The surface of the water begins to shake and quiver out on the lake. The eels glide back and forth making quick movement near the surface. Now across at another spot to the east, a shimmer of disturbance on the surface turns to a wide expanse of full chop and splash as a school of fish, just under the surface flutter in a frenzy to move northward as a group.

It is clear to Kray now, the natural creatures of the lake are making way for the passage of something utterly unnatural. Beneath the surface of the lake, perhaps 250 meters in front of them, - it must be...none other than Glaaki!

A great dread begins to fall upon the entire party. As they look at one another, the warning they had heard becomes very real. From Hinka's explanation, Kray had done his best to translate the message to the others: "Glaaki is an ancient power beyond this world, a Thing that Should Not Be. When you are close to it, you will have a feeling of dread and impending doom. It will feel like your mind is going to crack."

On the bank, everyone freezes and stays completely still. Watching the water. The dread is oppressive. Now they can remember: they have felt it before, in the Throne Room! It was said that Glaaki was nearby then, it is clear that he is nearby now. All that everyone can do is avoid discovery. If the monster finds them here, exposed on the bank with no cover and nowhere to run. They are certainly finished.

After seconds that seem like hours, the feeling of despair begins to subside. After minutes, everyone gets their breathing and heart rate back to normal.

Cautiously, with much trepidation, they set oars out again. With a sprint of a row, they cross the long stretch across Mingle Cove, making it to the south bank.

Unable to control themselves, everyone is constantly looking over their shoulder, looking for any sign of the horror, the abomination that they had only narrowly bypassed undetected.

For the hardened veterans who are used to scoffing at fear, a deep frustration sets in. This fear is unbeatable. It is heavy and weighs on the group. The battle-tested warriors feel it, despite efforts to dismiss it. It is like strong ropes looping around them, pulling them down. Their minds are adrift, their thoughts are misdirected. It is something unnatural.

Only with great effort is everyone able to gather themselves and turn away. They have to press on.

But they know Glaaki is still lurking. Searching. It is faster than them. Hiding and moving. Where is It?

Everyone digs in and rows in silence.

Kray Perception success.

DMJ

Nov 11, 2017 10:30 am
After a couple hours of rowing along Black Asandra, Bryn spots the landmark where they were directed by Hinka to move aground and begin a southward march on foot.

The landing site is a peninsula covered in strange tall black-barked evergreen trees. Quite an oddity. Kray had learned that the site is called Mol Teeth by the Tcho-Tcho. Even Bryn has never seen it, but the site matches the description exactly.

Everyone stashes the boats and leaves them behind, moving out on the high ground of the peninsula towards the main land mass to the south. Soon they are walking through thick flooded forests, with ground that is a mix of packed ground, black mud, and complete impassable marsh. The trees in the area are a mix between the strange tall black trunk evergreens and a more gnarled hardwood with bulging above-surface roots.

Trying to find a route through dry ground becomes more and more difficult. At times the group is bogged down with no choice but to slog through flooded ground and thick nasty mud. It slows movement.

Thorn believes that he sees a pattern, noticing that the areas with the black-barked thin trees often have the firmer ground beneath them. With that in mind, he directs the group towards a thick patch of the evergreens. For a time, it seems that he is right. The ground is packed and generally solid. But soon the route becomes worse and worse.

After an hour of driving deeper and deeper into the black woods, the party has no choice but to dredge through a terrible stretch of flooded ground. At times the water is waste high, high enough where Sorcha Rhone has to be carried.

It is unknown whether another route on dry ground was even available or not, but the route taken is a tough one. The group begins to fall behind. Fatigue is setting in now. Everyone is exhausted from the difficult march through the gauntlet of tough terrain.

Thorn Nature fail.

DMJ

Nov 11, 2017 10:42 am
As the flooded forest gets thicker, the high canopy of the overhead branches increasingly hides the sun. It is the heat of the afternoon, but because of the thick foliage, the environment is surprisingly dark.

Soon it becomes clear that the no one knows for sure whether or not they are still moving on course south.

Ivor calls the concern. Bryn agrees. Everyone soon looks to them to attempt a recovery of direction.

Ivor looks for a way to get to a clearing. He decides to follow some animal prints. He can see that deer and some sort of bovine has passed through the area. After a time, the idea works for getting the group to higher ground. They emerge from the flood zone, and there is some encouragement from being on solid ground and being able to pick up the pace.

Eventually the tracks lead a large thicket of impassable underbrush. The group has to try to move around the obstacle terrain. The thick vegetation still makes navigation difficult.

After an hour or so of movement through heavy scrappy brush, the group emerges into an open area marsh. Off to the right, Bryn can see a series of canals moving through high flooded grass. He knows now that they have been off course, heading more west than south because they have reached his western handrail, the Fonchaor Branch.

They have wasted some time. They need to be further south this late in the day. Though frustrated, everyone does at least now have an idea of where they are and can reset the direction of travel with confidence.

Bryn knows where they have to be before nightfall. It is still a long way.

This is going to be close.

Ivor Survival fail.

DMJ

Nov 11, 2017 10:55 am
The last couple of hours have been one canal crossing after another. Every ground run leads to another waterway. The group can wade through some and has to swim across others. Again it is tiring and also slows the pace. It is also unnerving, since everyone knows that the Ulathi or Glaaki either one could burst up from the water, or pull them to a watery death beneath the surface.

Bryn is the first one to spot them. Just after a crossing. He looks eastward down the canal and sees them. Deep Ones! A group of a dozen at least, about 300 meters away. Their heads are breaking the surface, but then they all submerge at once.

That means they have been spotted.

"Ulathi! Let's go. Into cover. We have to move. Now!"

Bryn's commands snaps everyone into action. The group climbs the bank and launches into a run, full speed into the grassy scrub forest. They have to put some ground between them and the Deep Ones and hope that there is not another canal crossing anytime soon ahead.

Bryn success Perception

DMJ

Nov 11, 2017 11:03 am
Everyone crouches down, completely still.

They are soaking wet. Weapons in hand. They watch carefully through the branches and wiry arms of thorn vines.

The Ulathi are nearly upon them. Probably 15-20 fish heads. The closest are only 20 meters away.

Kray slowly and silently notches an arrow. He knows it could go either way now. This was the best hiding space he could find, here in a muck-bottom draw of scrub and thorns. But it's not really good cover. And it is a terrible place to fight, in low ground.

Now he is just counting on the bad senses of the Ulathi, hoping the fish mongrels won't smell them or see them. Kray hopes that their bulging eyes are as blind as they are disgusting.

Soon the Ulathi pass. The hide site wasn't great, but it was good enough.

Kray waits until he can be sure it is clear and then gives the signal for a controlled movement. He's going to cut everyone over on a diversion west, put some space between them and the Ulathi, before getting back on the southern azimuth.

Kray Stealth success

DMJ

Nov 11, 2017 11:32 am
"We have to move faster. Climb as fast as you can."

Thorn calls out with urgency, but not yelling.

He looks back down the ridge. Off in the distance, he can see the Ulathi running through the grass. Fuck! There are more of them now.

If they could make it up and over this ridge, that would give the separation they needed to break loose. This ridge line ran at least another half mile or so west, right into that far thicket. No waterway around. The Deep Ones would have to climb to follow. And with webbed feet and their apparently wobbliness on land, Thorn was betting those fools couldn't climb very fast.

The problem was that the group is here exposed on the open bank and the fish men were almost in long javelin range.

Thorn yells, "Everyone CLIMB! This is it! We make it or we fall right here! CLIMB!"

Exhausted. Cut and bruised. Gasping for air. Everyone takes in the call and digs deep.

Thorn picks up Sorcha Rhone and puts her over his shoulders. "Hold on!"

She clings to him with arms and legs both as he pushes and pulls and drags up the rocky bank, either grabbing and handhold or pressing on a narrow foothold.

Ivor pushes Doirind on, driving her up higher and higher on the rise.

Maeriks, already carrying heavy bags, heaves and pulls, dragging himself and the equipment, forcing a way up higher and higher.

Bryn and Kray shift to double time, reaching as far as they can for the next hand hold, even springing up to the next with strong leaps. When Bryn finally reaches the top, he extends a hand to pull Kray up as well. They both instantly get into motion helping the others. Kray takes Rhone so that Thorn can make the last heave up. Bryn helps Dorind with a helping hand to the summit.

As Ivor and Thorn finally pull onto the top edge, the javelins are starting to rattle on the rocks near their legs.

Everyone looks down briefly. Thirty feet below, the band of two dozen Ulathi stare up at them in anger and frustration. They throw javelins. They are trying to climb, but it is not going well.

Thorn pushes everyone on. "No resting now. Make it count. Go." He says in labored breathing. He takes Sorcha Rhone back in his arms and runs.

Everyone gasps for air, but they know that the big swordsman is right. They fall in behind him at full speed.


Thorn Athletics success.

DMJ

Nov 11, 2017 11:52 am
Everyone feels like their arms and legs are made of lead. Their vision is getting blurry.

How long have they been running. An hour? More?

The sun is low in the sky. No time to stop. Darkness is coming.

And It is behind them now. There is no doubt about it.

They can all feel it. It is creeping into their minds.
They hear the black whispers of The Voice.
They know it is Glaaki.

Glaaki will claim them.

Should they just let it? Why are they even running?
Tell the others to stop. They can still band together after.
They will be a Collective. A Hive of Strength and Power.


Fuck! Get out of my head!

Run!


The forest is dark. The ground is slanting down now. Sharply down. The ground is soggy and wet. It started to rain at some point.

How long has it been raining?

There is water ahead. There it is through the trees. Bryn said there was one more crossing, across Abhainn Drakku.

Maybe this is it?

"Take the trail down!" Bryn yells. "Get to the bank! We have to cross!"

Everyone takes the muddy trail and makes the slow ramp down to the edge of the river. They wade into the water there at the bank.

A slow rain drizzles out across the water, rippling the surface. The sun is gone. The light is falling away. Almost gone.

It is about 200 meters across. The woods on the other side are thick. A thick wall of gray.

"That's it!" Bryn points across. "The Ailgaie lands. The Maudder trails are there. We have to cross."

It seems so far. Everyone looks back.

In the woods from which they came. It is coming.

Following them.

It's voice, calling them.

Glaaki is almost upon them. Here with his soldiers. Here to claim his new Hive.

Everyone is exhausted.

Can they make this swim?

No one had noticed them. In the rush and confusion, they had plodded right into the nest.

The alligators waddle and slide forward, surrounding the group there on the bank.

The black reptiles are invigorated by the rain and the sudden arrival of intruders, or prey.






Maeriks steps forward.

Required Action: Maeriks must determine DC (by rolling 1d6) and make Animal Handling check.
OOC:
No spells. No actions. We're still in the Skills Challenge Machine.
Just a Skills Check...and then we'll see where it goes from there.
OOC:
I'm picking Animal Handling because that is Maeriks' highest bonus skill. It's a +7 so that is definitely pretty solid.
We're rolling this soon, one way or another. CB, I hope you can make it on the boards and do this, bro.
But fellas, I looked back and the last time I heard anything from CB was on 30 Oct I think. I fear that he may be out for good this time. So at some point if there is still radio silence, I'll have to either roll this myself or ask one of you to do it so that the group can move on.
Will let it sit for now, give everyone a chance to catch up. I'll send word out later on what to do if CB doesn't return.

DMJ

Nov 11, 2017 6:32 pm

DMJ

Nov 11, 2017 6:33 pm
Required Action, for any PC.
Nov 11, 2017 6:47 pm
DMJ says:
MoveOn.org
OOC:
Yo, fellas. I want to see the result of this and prepare for it, as a triumph or a disaster, this weekend while I have some downtime.

I have to make the call right now: I assume that CB is not going to post up to actively control Maeriks.
So someone else has to stand in.

So here's the deal...
REQUIRED ACTION: Next reader PC, roll...
1) 1d6 to establish DC.
2) Animal Handling Skill Check for Maeriks: 1d20+7
OOC:
Come on. Don't be a pussy. Next person dropping in, ROLL THAT SHIT!!

Rolls

Check DC - (1d6)

(2) = 2

Animal Handling Skill Check for Maeriks - (1d20+7)

(5) + 7 = 12

DMJ

Nov 11, 2017 7:25 pm
OOC:
That's awesome, Jabes. Thanks.

DC 12.

Roll 12.

Maeriks delivers exact success on Animal Handling Skill Check.

Ivor's follow-on success by Athletics delivers 7 total skill check successes.

Escape the Borgh Riac.

Party will make it. Avoid the detrimental encounter.

Good ish. Let me write it out tonight.
A game of inches.
Dig it, y'all.

DMJ

Nov 11, 2017 9:51 pm
Maeriks, hip deep in the river water, shifts the bags from over his shoulder and passes them to Thorn. He needs his hands free, and he needs to stay mobile.

The alligators are moving in. The mother is there and another female. Plus three older males. And then a half dozen second yearlings. All of them wondering what to do with the group of humans that just charged into their clutch.

Maeriks blinks hard. The drizzle rain is running into his eyes. He just now realizes how cold it is. The night is falling. They are soaked now, and they will be freezing in the night.

The mother pushes forward, sliding into the water. In two swishes of her great tail, she is driving straight in to Maeriks. He gives her her space. He takes three big steps backwards into the river. His hands up. Now he is waist deep.

He looks into the mother's eyes. He tries to listen to what she says. What does she want?

Maeriks puts his hands forward. Open.

The rest of the team is backing away. Looking at all of the alligators at once.

Weapons in hand, but they are exhausted. How can they win this fight without someone paying a heavy toll?

Half the team is already in the water. There is no way for everyone to get out of this if the alligators charge and bite.

With the rain dripping on his eyebrows, on his cheeks. Maeriks swallows and focuses on making the signal.

He knows she can hear it. Maeriks knows how to signal. All the alligators can hear him. He has learned what they hear and what they see.

The mother dragon drives in right up to Maeriks. He puts his hand out. He can feel the air when she puffs out her nostrils. The water sprays on Maeriks' hand.

He gives her some space; he makes two hops back. He is chest deep now, and he picks his line. He pushes back, shoving steadily against the mother's nose. He has to send the signal. He has to keep this space - for him and his friends.

She takes the turn in direction - swims out to make a loop to the left of Maeriks. Then she passes right by him, dragging her scaled mass right along his side. She travels on though and nestles in a the bank.

The other alligators look on. They see Maeriks' space. They watch the mother.

They will not engage him. They will wait.

Maeriks has his hands up. He stands in the rain, chest deep in the river, blinking and licking the rain from his lips.

Maeriks success Animal Handling.

DMJ

Nov 11, 2017 10:51 pm
Skills Challenge: Flight from the Borgh Riac - South Route
Successful Movement and Evasion: 7 successful Skills Checks before 3 failures. Avoid encounter.
Unsuccessful Movement and Evasion: 3 failed Skills Checks. Face a detrimental encounter.


Summary Score Current:
Successes: 7
Failures: 2



Performance Tracker Details (Ongoing):

Check 1: Success. Bryn on DC 12 Survival.

Check 2: Success. Kray on DC 11 Perception.

Check 3: Failure. Thorn on DC 13 Nature.

Check 4: Failure. Ivor on DC 13 Survival.

Check 5: Success. Bryn on DC 11 Perception.

Check 6: Success. Kray on DC 12 Stealth.

Check 7: Success. Thorn on DC 11 Athletics.

Check 8: Success. Maeriks on DC 12 Animal Handling.

Check 9: Success. Ivor on DC 12 Athletics.


Success. Pass Skills Challenge. Avoid detrimental encounter.

DMJ

Nov 12, 2017 12:12 am
The alligators stand by watching, but they do not lurch forward.

Everyone stands dumbfounded, shocked that Maeriks pulled it off, standing chest deep in river water.

The celebration is short lived. It is difficult to keep a thought straight now. The impending doom is pressing in, like a weight on his chest. Ivor knows he is close to losing his thoughts. He leaps into action, pouring himself into a focus.

Charging up the bank, he arrives at the fallen tree and bends down to grasp it. He wraps the end of the trunk with his arms, sets his feet, and heaves backwards. The great fallen log barely budges.

Ivor resets, with a heavy stance for a strong pull. Muscles, sinew, and bone strains to the point of snapping, but Ivor does not relent.

With a burst of motion, the great fallen tree is dislodged from the muck of the ground and begins to drag backwards. Slowly. Towards the bank.

Pressing with his legs, one step after another, Ivor backs up. As he gets to the bank he has to drag the massive weight over a slight rise before the final drop.

Veins bulging, sweat bursting forth to mix with the rain, his muscles so strapped tight that he is about to black out from the strain, Ivor yells out, a mighty call to push through with the last surge of strength that it takes to cast the unwieldy mass of wood into the river.

The gargantuan trunks splashes in, dives deep at first, then bobs back to the top, sloshing on the surface. A churn of mud has kicked up now. The drizzle of the rain pours on the whole scene.

"Latch on, you dogs." Ivor yells out, "We cross! Everyone!!"

Many already swooning from the exhaustion and the oppressive dread that has fallen up them like a tidal wave, no one can speak. They can only latch onto the Danneins words and act.

Kray puts Sorcha Rhone on the log and helps Ivor float it out away from the bank. Thorn, recently burdened with baggage, quickly steadies the packs onto the logs, holding them to the trunk and linking on himself so that he can help press forward.

Doirind stumbles to the log and latches on. Bryn too throws an arm over and kicks out.

Ivor digs his feet into the muddy ground below the surface and drives forward with all of his might. Steeping one foot strongly over another in a charge. Arms locked outward braced against the tree. The fallen tree is now a barge, a raft that carries the entire crew in a race for their lives.

The monster is near now. Right in the forest, descending to the bank. Ivor can smell it now, it is so close.

"Mac Hannoc!" Ivor yells.

Maeriks sees his fleeting chance. He turns away from the alligators and leaps out towards the tree barge. Thorn reaches out a hand and pulls the big Dannein in. Both of the men kick and help build momentum.

Ivor gives a last shove when his legs leave the ground. Instantly he is in full stride of a strong swim, arms still braced against the back end of the tree. He drives the wood forward through the water like a spear gliding from a strong throw.

Ivor hears the Voice now. The Slug is right behind him. Glaaki speaks to him, calling him back.

Now his ears are beneath the surface of the water. It is silent. He knows this silence, the silence of swimming and diving.

His mind is on Nangh Stuc now. It is like he is back there and has never left. The quiet calm of the water brings him comfort. He breaths out while he is underwater, purging his lungs of spent air. Calmly he raises his head to take in another breath. When his head rises up, he can hear the screams. Moaning sounds of despair. Who is it?

No matter. He puts his head back down. Back into the quiet of the water.

He can hear the churn of his legs. He is locked to the log, like an engine on its end, driving it forward. Strong steady kicks. He is getting a smooth speed now.

He breaths out underwater.

He kicks on and on. He has to drown out the Voice. He cannot listen to the screams. He has to stay in the quiet calm of the water.

He drives onward faster and faster, swimming as if his life depended on it. And he knows that it does.

Ivor success Athletics.
Nov 12, 2017 12:25 am
Clinging to the log, shivering and exhausted, she can hardly speak.

"Don't look back," she can only whisper it at first.

She sees Thorn and Kray. Their eyes are drifting. They keep turning to look over their shoulders.

"Don't look back!," she musters the strength to shout. "Look across, not back! Hang on. Do not let go! Do not go to him!"

Doirind has passed out now. She is falling away from the tree barge. Rhone reaches out to catch her, and pulls her up against the tree trunk, keeping her head above water.

Bryn too is nearly unconscious. Rhone grabs his hand. "Stay awake, Bryn!" she yells. "We are almost there! Don't go."

DMJ

Nov 12, 2017 12:29 am
Despite Rhone's warning it is impossible not to look back.

The Monster is in the water now.

The zombies continue to crawl from Its back, wading in, trying to cross.

The horror is staggering. Overwhelming. It seems that all is lost. The world itself is cracking all around them.

https://dl.dropbox.com/s/gu1td83ay2vsqdw/Glaaki.jpg

DMJ

Nov 12, 2017 12:47 am
The scrapes of the thorns tearing his skin - he is starting to feel it now.

He has her. He can see her black hair just below his eyes. He will not stop running. The north wind cannot catch him now. The Beast is too slow. Nothing can stop him from carrying her away this time. He will never stop. Cera is safe with him. He has her in his arms.

Kray can see the others now. They are running too.

The thorns are shredding everyone, but it does not matter. It is more important to move.

Ivor has Doirind.

Thorn and Bryn are driving one another forward, near to one another side to side.

Maeriks is crashing through like a mad bull, one bag over his shoulder, another clutched to his chest.

Kray still hears the voice, but it is quieting away now. Fading.

The darkness hangs in the air, but the pressure begins to subside.

She is still in his arms. He will not lose her again.

Still they drive on in silence. Kray cannot stop running. He cannot speak, not yet.

He finally makes eye contact with Thorn. Thorn says nothing and they run on further.

He can feel the fluid on his arms now. He realizes that it is not only rain. Now it is blood that flows. His arms are stinging, and now his eyes are too.

Kray wipes his eye, and sees the blood on his hand. These scrapes are bad. Now he notices the same cuts on the others.

He has shielded her from the most of it though. She is in his arms. She is alright. Her red hair drapes over her face. She is unconscious, but breathing. She is safe now.

Kray slows down to a halt.

"Stop." he says aloud. Quietly at first and then he gathers himself enough to repeat it.

The others are slowing to a trot. They look at Kray carrying Sorcha Rhone.

His halt seems to give everyone an anchor, a place to rally. Everyone approaches. Still no one talks.

They just look at one another and at the woods around them. Trying to bring the world back together. Slowly gaining focus.

Slowly. Second by second. Their thoughts return to them. They can gather themselves. They can remember.

Without speaking a word, but understanding each other perfectly, they realize that they have done it.

They have escaped.

Escaped the terror, the despair, the slavery of Glaaki.

Thread locked