Episode 1

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Jul 29, 2017 3:59 am
Oxbox says:
OOC:
first rage fishing, now rage climbing?
https://lh4.googleusercontent.com/proxy/kNzOqdShlc9Hx1wY4B6StmZ8v3xLGmiE7YJ_18L2pdByPAG-Ke_dCbVHeMyLv4uicpgmdGZxn2M02VEh5PEbRZUvCfFWj8ZBejaMch6zvQLlow=w384-h384-nc
Last edited July 29, 2017 9:19 am
Jul 29, 2017 1:57 pm
Kray eyed the red-headed girl, assessing. "What's on the other side of the door, Sorcha." It wasn't a question; rather, it was a statement he expected an answer from. "Anything to cause worry?" The incoming assault weighed on his mind, precedence earned front and center. He spoke to Rutcranna and Sorcha now, getting to the point and what seemed the best course of action. "If you think being on the other side and closing the door behind us will improve our current predicament, let's get on with it. Once our guests arrive it'll be a meat cutter's market out here. Likely'll come from both ends, us in the middle."

Kray continued as he took out his bow. His tone suggested that he might as well be talking about getting drinks at a tavern. "Maeriks is too fucked up since that spear got intimate with him. Ivor, Thorn... Hinka's already making his way, but we need muscle on the other side. If you don't mind, we'd all appreciate it if one of you..." he considered the possibilities on the other side and the wisdom of it being a two man job, not to mention that Sorcha was the reason they were here, "or both of you join Miss Rhone here in an effort to open this damn door. Get through the hole, lift the bar. We get through." He took a casual glance around at the group. "Trying to keep the time spent and the dying on this endeavor to a minimum."

He looked at Rutcranna, voice low for her as he stepped closer. "And who is coming that's got your concern so high?"

We get in, close the door behind us, move on. Hopefully it happens that smoothly.
Jul 29, 2017 2:08 pm
Thorn nods to Kray, returns his blade to its place behind him, and joins the small party climbing the wall.
Last edited July 29, 2017 2:08 pm

Rolls

Athletics check - (1d20+7)

(19) + 7 = 26

DMJ

Jul 31, 2017 1:48 pm
Ivor is the first up the wall, following Hinka. He faces considerable difficulty getting through the narrow opening in the rock. Hinka, on the other side, works with him trying to pull through. Rhone climbs up on the hallway side also. Ivor very nearly gets stuck. Hinka ends up having to pry loose some of the interior bricks that are binding Ivor's shoulders. Rhone also wiggles loose a few bricks on the entry side.

Finally Ivor is able to pull through, scuffed up and scraped a bit and covered in the dust of the old crumbling bricks and mortar. The room on the other side is completely dark except for a very small cloth burning that Hinka had placed on the floor. The light of the small flame projects out no more than 10', after which there is only a solid wall of darkness.
It seems oppressively, unusually dark.

Ivor climbs carefully down the other side more with a sense of feeling since the light does not illuminate enough to see handholds on the wall. He ends up sliding and skimming down the last stretch of height, landing on his feet but with a jarring jolt. Ivor draws his smaller weapons and backs up against the wall, taking a defense as the others come through. So far he cannot even see the details of the nearby door.

Rhone follows through in a dash, then Thorn follows suit. On the inside, Rhone stays high on the wall to help Thorn through, but calls down to Ivor. "A short walk forward there is a large cauldron. It has strange old peat rock that take fire. You can light it if you wish."

There is no way for Thorn to slide through with his great sword on his back. He has to take on some trouble of detaching it from the holster while hanging up at the small opening. He tries to hand it through the tunnel to Rhone on the other siide, who has some trouble pulling the heavy blade through, Hinka steps in to pull the weapon through, and then Thorn begins the scrapping drag through the high short tight tunnel.

DMJ

Jul 31, 2017 2:44 pm
On the ground, the archers work quickly to pierce and injure, hopefully kill, the last few flesh growths in the hallway in the vicinity of the great door. The puffs of smoke from the flesh masses gives a smokey and dusty look to the hallway, partially obscuring the further reaches of the hall, the light of the torches reflecting off of the lingering slow falling vapors.

Watching the hallway in both directions everyone peers out for enemies. The range of the torches, now that everyone has withdrawn and consolidated to the door is a smaller radius outward. Darkness reigns beyond. One torch was thrown to the ground down near the T-intersection at the end of the stretch of the leftward hall, with the hope of giving more visibility at the greater distance.

Shadows shuffle around at the edges of that distant torch's light. Then the torchlight glares on the dark forms of the lurking alligators that quickly charge past!

From the light beyond the far torch, screams and moans of madness echo through the halls, suddenly extremely close. In a burst of furious movement, a flood of other images leap through the far flame light and then snuff it out. The far light is now gone, only the tight radius of light near the door remains.

Everyone can hear but not yet see the attackers. The scrapes of alligator claws scratching on the floor, the pattering of bare feet slapping on the floor, and the muffled screams and battle cries.

Several of the women are openly screaming too now. Others set stance for battle.

From the edge of the light, they swarm in.

Alligators on the floor, Deep Ones plodding in behind, and alongside of them - shirtless men in deerskin pants and leather masks with no eye slits strapped tightly around their faces and heads. Protruding high from wounds on the top of these men's backs are sharp bone spine barbs. Armed with vicious blades and spears, they charge in with reckless abandon.

It is hard to see exactly how many opponents. 8+ are already in the range of the light.
Rolling opponent Initiative below. PCs follow suit and act if you win.
Looks like PCs means Bryn, Kray, Maeriks.
Thorn has option of seeing the development and jumping back down into the fray or continuing on. His mega-sword though is already passed through the tunnel and onto the other side. (Cool timing. Right, X?)

Rolls

Opponent Initiative - (1d10+1)

(3) + 1 = 4

Jul 31, 2017 3:22 pm
Maeriks holds the Lotus Locust Spear at the ready.
Last edited August 1, 2017 7:39 pm

Rolls

Initiative - (1d10)

(7) = 7

Jul 31, 2017 3:55 pm
"Fuck that. First, I'm getting this door open so our friends cam come through and we can bar it again."

Rolls

Unbar the door (Athletics) - (1d20+8)

(6) + 8 = 14

DMJ

Jul 31, 2017 5:12 pm
DMJ sent a note to Constablebrew
Jul 31, 2017 6:13 pm
Maeriks steadies himself, focusing on the battle to come. The pain in his side becoming distant as he feels the Lotus Locust Spear in his hands. Its ivory giving him a solid grip. The weight of it feeling strong and deadly. The length giving him extended reach. He steps just behind Kray, touching his shoulder and giving a soft grunt letting him know of Maeriks' positioning.

Edit
He then points to one side and then the other, directing the shield maidens to form up a line, to the sides of the men.
[ +- ] Maeriks Mac Hannoc
Last edited August 1, 2017 7:40 pm

Rolls

Cast Cure Wounds on self - (1d8+4)

(7) + 4 = 11

Jul 31, 2017 6:16 pm
Kray steps to the front, his yatagan and falcata at defensive ready, looking for an opportunity as one of the gators comes closer.

AC set to +3, attack on gator. Narrative reflects crap rolls, but IIRC a 12 is a hit on a gator. Also, who exactly is on our front line? Just Kray and Bryn Maeriks? How many can we get up there? Kray would want Elva up there as well, to expose her to dying.

---Just to make sure I've got our tactical position right (see image below), the main group is holed up in this recessed short hallway leading to the throne room door, and the hole that Sorcha et al climbed through is above the door? Just making sure I've got it right and the group is in that short hall to make sure we can't be attacked from more than one direction; obviously we'd set up a front line within that throne room door hall where I wrote 'Main Group'.
[ +- ] Kray Mercon Character Sheet
https://dl.dropbox.com/s/9xffzojniie7ud2/Hall%20Defense.png
Last edited July 31, 2017 6:24 pm

Rolls

Yatagan - (1d20+5, 1d8+5)

1d20+5 : (7) + 5 = 12

1d8+5 : (1) + 5 = 6

Falcata - (1d20+5, 1d6)

1d20+5 : (1) + 5 = 6

1d6 : (5) = 5

Jul 31, 2017 6:32 pm
CB, I thought Maeriks burned up his spell slots on speaking with animals and charm animals since the last long rest on Old Island? Pulling from the spear?
Last edited July 31, 2017 6:33 pm
Jul 31, 2017 6:42 pm
Ezeriah says:
CB, I thought Maeriks burned up his spell slots on speaking with animals and charm animals since the last long rest on Old Island? Pulling from the spear?
OOC:
GM Windfall - charm animal was done as a ritual (no spell slot used) and speak with animals was not needed. 2 slots freed up. None left now - Thunderstrike and Cure Wounds
Last edited July 31, 2017 6:46 pm
Jul 31, 2017 7:25 pm
Constablebrew says:
Ezeriah says:
CB, I thought Maeriks burned up his spell slots on speaking with animals and charm animals since the last long rest on Old Island? Pulling from the spear?
OOC:
GM Windfall - charm animal was done as a ritual (no spell slot used) and speak with animals was not needed. 2 slots freed up. None left now - Thunderstrike and Cure Wounds
Nice.

DMJ

Jul 31, 2017 7:38 pm
Ezeriah says:


---Just to make sure I've got our tactical position right (see image below), the main group is holed up in this recessed short hallway leading to the throne room door, and the hole that Sorcha et al climbed through is above the door? Just making sure I've got it right and the group is in that short hall to make sure we can't be attacked from more than one direction; obviously we'd set up a front line within that throne room door hall where I wrote 'Main Group'.[/color]
OOC:
No time to draw or write extensively, but wanted to send quick message of slight correction.

There is not as much of a side hallway that leads to the great double door to the throne room.

There is a slight indention or recess for the door threshold, maybe 6-8' max, but not a long hallway that can be used as a choke-point for 1 avenue defense. Instead, you are pretty much fighting along the length of a running hall, at a point of this slight indention for the door. Attacks could come from both ways.

At the moment, they are only coming from the left.

The high tunnel is offset slightly down the hall, about 6 - 7 meters from the threshold line of the door. So it's not exactly over the door but it is higher than the height of the door. It enters the other room high, and to the side of the door, same thing on opposite side in throne room.

DMJ

Jul 31, 2017 7:44 pm
Ezeriah says:
He (Kray) looked at Rutcranna, voice low for her as he stepped closer. "And who is coming that's got your concern so high?"
DMJ sent a note to Ezeriah
Jul 31, 2017 8:56 pm
DMJ says:
Looks like PCs means Bryn, Kray, Maeriks.
Thorn has option of seeing the development and jumping back down into the fray or continuing on. His mega-sword though is already passed through the tunnel and onto the other side. (Cool timing. Right, X?)
OOC:
Impeccable.
Fuck.

Thorn barely hesitates before continuing through to the other side. Better chance with the door open and my blade in hand.

DMJ

Jul 31, 2017 11:42 pm
Women initiative, Round 1

Rolls

Women Initiative - (1d10)

(4) = 4

DMJ

Jul 31, 2017 11:44 pm
Kray
TR1


Attacking Alligator
Attack 1: Hit
Attack 2: Miss

DMJ

Jul 31, 2017 11:46 pm
Doirind
R1


Spear Attack against Deep One (DO1)

Rolls

Spear Attack against DO1 - (1d20+3)

(9) + 3 = 12

Damage - (1d6+1)

(1) + 1 = 2

DMJ

Jul 31, 2017 11:51 pm
Boann
Round 1


Gladius Attack against Glaakieou 1 (G1)

Laoise
Round 1


Shortbow Attack against G2

Casidhe
Round 1


Sling Attack against G2

Rolls

Boann gladius v. G1 - (1d20+3)

(19) + 3 = 22

damage - (1d6+1)

(2) + 1 = 3

Laoise shortbow v. G2 - (1d20+4)

(12) + 4 = 16

damage - (1d6+2)

(1) + 2 = 3

Casidhe sling v. G2 - (1d20+3)

(17) + 3 = 20

damage - (1d4+1)

(4) + 1 = 5

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