OOC:
Alright, Players' Club. Here's the deal:
Last big push.
The Flight from The Borgh Riac.
Glaaki himself, a Great Old One, is on the hunt for you. His goal is to capture a replacement for The Hive of the Collective. You would be great candidates, he knows a little bit about you now, he knows you are in the area, and he's desperate to bounce back from the recent loss at the hands of Dagan and The Hierophant. So the Big Psychic Slug wants to recruit you with the Spine Barb in the High Back program. He needs more steroid super zombies!!
But that is not all of your problems. Dagan, The Heirophant, and all of their minions want you dead now as well. So the Deep Ones are on patrol through the waterways, the lakes, the flooded lands, and all of the murky pools of the Borgh.
Hinka and the Tcho-Tcho are about to bounce. They are going back to their ways of evasion. Going to pull a complete disappearing act. Hinka says he will set you on a path to get you started, describe a route, wish you luck, and part ways.
You need to escape the patrol range of both Glaaki and the Ulathi before nightfall. If you don't, .....it's probably going to be something bad in store for the whole crowd.
A few routes for exfil have been described. North would lead to Owain Branch (the river used in your infil), which would lead back to Zaituc's longhouse and to Baoill. That was probably the shortest and least difficult route, but you are electing to avoid that.
Instead you are heading SOUTH. Following a pathway out that Brynn's team actually used when they sailed in a longboat from Lanberis and Poyam, and shifted to a smaller row boat to dive into the Borg Riac in search of treasre that they had heard about in rumor.
That waterway is called Black Asandra by the Tcho-Tcho. It is south of An Tulecheo and on the other side of a great flooded section of forest. A tough route over both water and land, that will call for some rafting, running, wading, and likely swimming.
It is going to be cutting it close, but the goal is to get out of the danger zone by nightfall by reaching some southern trails that are used by another Dannein clan known as the Maudders. From there, movement should be faster, and there should be opportunities to find rafts or boats at the ends of the trails along the edge of the Naas River. From there, a cross back across the great river would bring everyone out of the Danneinkiff, and back to the relative safety of the close Gap Lands near Kingswall and Merewatch in Jeres.
Game mechanics to follow.
Predictably, we're going to ROLL IT OUT!!!