Episode 1

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DMJ

Oct 20, 2017 2:45 am
DMJ sent a note to Xorthan

DMJ

Oct 20, 2017 10:03 am
Hinka is suddenly there at Thorn's side, reaching in with a quick unspoken offer to carry Rhone to safety before the doors close.

DMJ

Oct 20, 2017 3:56 pm
"Laoise! Hurry!," shouts Casidhe from behind the sliding east stone slab, yelling out in desperation to her older sister.

Though still threatened by an Ulathi assailant, Laoise realizes that she cannot delay an longer. She turns and sprints for the gap between the two blocks.

Dash.

The Ulathi lunges forward to make one more stab with his harpoon to kill the troublesome barren before she moves out of reach.

U2.1 Opportunity Attack.
Result: Hit


The harpoon pierces Laoise's shoulder. She stumbles forward and nearly topples over, but rights herself as she continues to sprint. She bleeds from the wound. Her face is wrought with pain, but she presses on, running for her life.

Latest Available Grid Map

Rolls

Attack - (1d20+4)

(18) + 4 = 22

Damage - (1d6+2)

(5) + 2 = 7

Oct 23, 2017 12:08 pm
Seeing Maeriks wrapped up in the net and Ivor and Thorn about to grab for the cauldron, Bryn rushes up to the fish man and swings his blade with razor sharp focus.
OOC:
If the attack hits, you can ignore the second strike and I'll save that bonus Action for when the others act.

Rolls

Throne Advantage attack - (1d20+8, 1d20+8, 1d8+5, 1d8+5)

1d20+8 : (7) + 8 = 15

1d20+8 : (11) + 8 = 19

1d8+5 : (8) + 5 = 13

1d8+5 : (6) + 5 = 11

Potential offhand attack - (1d20+8, 1d20+8, 1d8+5, 1d8+5)

1d20+8 : (20) + 8 = 28

1d20+8 : (19) + 8 = 27

1d8+5 : (7) + 5 = 12

1d8+5 : (5) + 5 = 10

Sneak attack damage - (2d6)

(36) = 9

DMJ

Oct 23, 2017 2:55 pm
Bryn steps forward and slays the last of the close fishmen - blasts straight through his neck with his razor sharp kukri.

U5.1 Slain.
Bonus off-hand attack preserved.


Maeriks is starting to run, a trail of Ulathi around him and another in route.

The space in between the great stone blocks is diminishing. The front (south) corners have slowed movement at a narrow distance one from another. The back corners are now swinging inward at a faster rate for the last stretch, apparently to come parallel and line up to fit the straight hallway.

The bodies at the north end of the passage way are being rolled up close to one another in the center. Soon there will be only a single lane of passage.

Bryn has to wonder if the bodies will become obstacles for his own retreat and that of his companions.

He sees Laoise glide over the bodies and into the hallway beyond.

Hinka is at Thorn's side, motioning for the big swordsman to give him Sorcha Rhone so that he can carry her to safety before it is too late.
Oct 23, 2017 6:04 pm
Action Surge. Dice. Targets in order of priority: 2.1, 2.4, 5.4, 5.5. Precision for Bow Shot 2 and 3. All hits, i believe.

Kray unleashes a barrage of arrows in an effort to clear a path for Maeriks, mindful of the great door closing behind him, ready to make the last second dash to escape the blood soaked throne room.
[ +- ] Kray Mercon Character Sheet
Last edited October 23, 2017 6:14 pm

Rolls

Bow Shot 1 - (1d20+10, 1d8+5)

1d20+10 : (15) + 10 = 25

1d8+5 : (7) + 5 = 12

Bow Shot 2 - (1d20+10, 1d8+5)

1d20+10 : (3) + 10 = 13

1d8+5 : (4) + 5 = 9

Bow Shot 3 - (1d20+10, 1d8+5)

1d20+10 : (1) + 10 = 11

1d8+5 : (1) + 5 = 6

Bow Shot 4 - (1d20+10, 1d8+5)

1d20+10 : (14) + 10 = 24

1d8+5 : (7) + 5 = 12

Precision Bow Shot 2 - (1d8)

(7) = 7

Precision Bow Shot 3 - (1d8)

(7) = 7

Oct 23, 2017 7:02 pm
As the girl collides with his arm, Thorn is of half a mind to leave. He is holding the objective. There is a clear path to fulfilling the contract behind him.

Maeriks. Unlucky fool will get caught half-way through the pincers at his rate.

A flash of memory—Maeriks tackles the Phantom as it prepares to land a killing blow—and his decision is made.

The cauldron. Wedge it.

Thorn nods toward Hinka, lets his grasp of the girl go as she slides into the little man's arms.

Buy time.

Thorn is a torrent, rushing toward the Ulathi standing between him and the closest burning bowl. The creature falls to Bryn's blade, who has been surging beside him, leaving nothing but a sea of the dead between him and the massive object.

Bone and gore lay in his path, but he evades them, arriving at the cauldron. He lays his hands on it and heaves it to its side.

Rolls

Athletics check for the cauldron toss; Advantage for CoM - (1d20+8, 1d20+8)

1d20+8 : (11) + 8 = 19

1d20+8 : (12) + 8 = 20

DMJ

Oct 24, 2017 8:23 am
In motion that seems choreographed, Kray steps forward and launches a blinding volley of arrows as Bryn clears the line of the last close opponent.

Shots 1 & 2 kill U2.1
Shot 3 kills U2.4
Shot 4 injures U5.4


Latest related Grid Map.

Maeriks is in full sprint. Kray's killing arrows slam into two of the Ulathi just as they are about to strike Maeriks as he passes them.

It is going to be close on whether Maeriks makes it or not. Kray knows that he must get in motion in the next seconds in order to make it himself or not.

Kray sees Hinka carrying Sorcha Rhone to safety, climbing over a pile of Ulathi bodies to make the last few strides.

Then he notices it. Are his eyes deceiving him? He does a double take to make sure.

Yes. The bodies of the Ulathi piled inside the narrow gap are moving. The bloody Ulathi behind them are rising up again!

DMJ

Oct 24, 2017 8:26 am
One of the Deep Ones closest to Maeriks stabs out at him when the big Dannein turns to run away.

OA by U4.3
Attack: Spear

Rolls

U4.3 Attack Maeriks with Spear - (1d20+4)

(6) + 4 = 10

damage - (1d6+2)

(2) + 2 = 4

DMJ

Oct 24, 2017 8:52 am
Thorn hands Sorcha Rhone to Hinka and then launches outward just as Bryn chops down the last close defender.

Thorn sees Kray begin to launch the arrows immediately as he passes by. Out of his peripheral vision Thorn sees that the gap between the two stones is extremely narrow now. He will have to be as fast as lightning to make this work.

Thorn makes it to the cauldron. Hoping that his theory is correct, he latches his hands onto the cauldron.

Thorn had inspected the room before all of the chaos. He had known that something about the cauldrons and the fires was strange. The flames rose and fell more by command than increased fuel source. They generated some heat, but it did not seem proportionate to the size of fires within.

He was correct. The cauldron was warm, but not blistering hot as it should have been.

Thorn heaves with all of his might and tosses the cauldron to his left with a powerful pivot. The fire in the cauldron immediately disappears, as if snuffed out by a single unseen gust of wind.

He tries to convert from a throw to a push at the full extension of the arc, hoping to use momentum to his best advantage to keep the heavy bowl moving towards the gap passage way.

A loud gong sound rings out in the chamber when the great cauldron hits the floor, and another gong sounds out when it bounces once. Strange coals and dust burst out of the inner container, dousing the ground and the air both in a blackish gray soot.

It then crunches into the body of a dead fish creature on the ground. Without delay, Thorn is there to steady the cauldron. He deftly shifts the bowl to its side as best he can and tries to convert the movement to a roll.

That works for a few feet. When he sees that the cauldron is about to stall out, Thorn grabs the inner edges of the cauldron once more. He pivots and shifts, and using every ounce of strength in his body he lifts and tosses the heavy weight forward. He feels a sudden pain in his back as his muscles, spine, and tendons absorb the strain.

The cauldron does not sail up, it is more like a slow glide, but it crashes down with a loud bang. One small bounce and it rattles into place: face down and right within the narrow gap between the two stones!

Success on feat of STR Athletics

Bryn and Kray are close by as the cauldron crashes in. Kray has to take a couple of steps back in order to avoid the incoming mass of brass.

Now outside of the gap passage himself, Thorn sees how close it is for himself to make the distance. Maeriks is even further away still, though in a full sprint.

As Thorn follows his throw with his own motion forward, he is shocked at what he sees.

Behind Kray and Bryn, the bodies of the Ulathi in the back of the gap are rising and moving forward!

DMJ

Oct 24, 2017 9:21 am
The shout comes from behind. "Come on! NOW!" Doirind is yelling out to everyone in the narrow gap passage between the two blocks.

It is horrific. The bodies of the slain Deep Ones, covered in their own blood, their limbs and heads hanging limply, are being lifted by the invisible force. They float southward, towards the throne chamber, like bloody meat carried on unseen strings.

Kray, Bryn, and Ivor backed up when they saw the heavy bronze cauldron crashing forward. Their steps backwards bring them face to face with the floating bodies that are grotesquely dragging along the floor and sliding down the inner walls of the stone blocks.

To make it through to the hallway, the men will have to power through the floating bodies, shoving and pushing them aside as they travel in the opposite direction.


Area of Ulathi bodies is Difficult Terrain.


Latest Grid Map is somewhere within the time of TR3

The great stone blocks are closing in, just now making contact with the heavy cauldron, now turned upside down between them.

Maeriks is still several strides away, running for his life.

Every split second will count.

DMJ

Oct 24, 2017 9:42 am
OOC:
OK. Here is the way this is laying out as far as I can see. A couple of posts in a row with some talk through and some narrative.

Making the assumption that Kray, Bryn, Ivor power through the floating Ulathi bodies with Movement. It's nasty and disturbing, but they make it. If that is too much assumption on my part, correct me. Just trying to keep this slowest-6-seconds-ever rolling.

Thorn jumps over the cauldron and commences down the same horror show route of breaking tackles through bloody fishmen bodies.
Kray, Bryn, and Ivor press through the floating bodies and reunite with those in the hallway. Doirind is now standing and holding an unconscious Sorcha Rhone. Laoise and Casidhe are already moving down the hall towards the light and the blue sky ahead.

Thorn jumps the cauldron just as the stone blocks clunk against it. Ever so slightly, the stone blocks stall!

But then the cauldron itself lifts slightly from the ground, floating.

Thorn powers through. The cauldron is being moved back out by the unseen forces, purged out of the gap like the bodies.

DMJ

Oct 24, 2017 9:50 am
OOC:
The cauldron obstruction did not stop the movement of the blocks. It is not getting crushed between them.
BUT it did force the movement to stop, maybe for a second or two before it too was detected as resistance and is floated back out.

So that leaves Maeriks with just a breath of extra time.

He faces the last stretch.

He has to leap over the floating cauldron, running back power through the floating bodies as they make the exit, and then sprint and squeeze through the last narrow separation of the passage before it pinches him between!

This is quite a feat of strength, speed, agility - passing through a deadly obstacle course at highest possible speed. It is going to take an extra effort to make it, and even the best effort may not be enough.
Maeriks approaches the entrance of the narrow gap between the stones. He is running as fast has he has ever run in his life.

He sees a cauldron turned over and floating out, and Ulathi bodies starting to float out as well.

He does not have time to wait to let them pass. He must do whatever it takes to jump the cauldron and force his way past the bodies and through the gap.

DMJ

Oct 24, 2017 10:11 am
The Roll of Life or Death
OOC:
We are sort of outside of the mechanical realm of Rounds, Top and Bottom and succession of turns. In the fractions of seconds of real time.

CB, here's the deal:

The Actions described above are an act of extraordinary athleticism.

In essence it is going beyond normal Movement (no Action Surge available) and even through Difficult Terrain on the last stretch.

The final pull through even is hard because by normal spacing the blocks would be completely closed by the time Maeriks is between them. He needs to get completely beyond them, in enough time where he doesn't get stuck too.

It is going to be difficult.

The cauldron that Thorn threw does not stop the blocks entirely, but it does buy very small amounts of time. But we are still talking here about doing more in 6 seconds than what is usually possible. So the cauldron stall really serves to shift something that would have been impossible to something that is extremely hard to accomplish.

On Skill Check DC Rating, the PHB describes Hard/Difficult as DC 20. Very Hard is up at 25. Nearly impossible and impossible on to 30+.

I'm setting this one 1 notch under "Difficult" at DC 19.

STR Athletics is the applicable skill.

The cauldron stall I am translating into a bonus to your check. That will be set at +4 to whatever you roll. A 20% boost per attempt on top of giving a chance at this at all.

Brings me to I think the last point: because of the Clarity of Time and Space, Maeriks makes the STR Athletics check at Advantage.

So that's it:

Two Rolls.

+4 Bonus on each.

+ whatever your STR Athletics Mod is.

Get a total of 19 on either one of them, and Maeriks tumbles out at the last possible moment before getting stuck.

If not, it is going to be bad.

It is clear that The Hierophant is trying to crush Maeriks, now exposed as not really The Adept.
"I will crush you, interloper!"

Maeriks hears the vicious shout from The Hierophant.

He leaps the cauldron and charges headlong into the gap, crashing into the first Ulathi corpse.

Final Grid Map
Oct 24, 2017 4:18 pm
Good luck, CB.

Do not... I repeat, do not get crushed. Just do like Fight Club and find your cave. Then...

Slide.
Oct 25, 2017 1:03 am
Doirind is holding Rhone, still unconscious.

The Dannein warrior woman puts her hand on Ivor's arm when he comes through to the hallway.

When he sees that she is standing, she makes eye contact and understands his surprise. How did her condition improve from being on death's door to now standing, mobile, and invigorated?

She looks down at the wound in her side rib cage and then back up to Ivor. He quickly sees that the wound is largely healed - not entirely sealed, but no longer bubbling air as it once was. He had seen that sort of injury before, and knew that it was a death sentence. But this wound now - it is survivable.

He connects eyes with her again, and she gives him a wordless response: "I don't know how."

She looks down the hallway. "Where's Maeriks?!" she says aloud to the crowd.

She realizes that Maeriks is not yet coming through with the others. She braces at the end of the narrowing gap and yells at the top of her lungs, "Maeriks!!! Run, you fat ass bull!!! RUUUNNNN!!!!!"
Oct 25, 2017 1:04 am
Hearing the loud shout right beside her ear, Rhone stirs in Doirind's arms.
Oct 25, 2017 1:18 am
Bryn sees Hinka further down the hallway, already scoping out the escape passage to the end at the opening to the bright sky.

The small-framed Tochoan turns and sends back quick hand signals:

DMJ sent a note to Oxbox

DMJ

Oct 25, 2017 1:33 am
DMJ says:
Doirind... braces at the end of the narrowing gap and yells at the top of her lungs, "Maeriks!!! Run, you fat ass bull!!! RUUUNNNN!!!!!"
Clinging to any hope that he can, Maeriks hears the call of one of the last remnants of his decimated clan. He no longer holds the Locust Spear, but his people are still pulling for him to survive.

Maeriks has never heard his name cheered like that before today.

Despite his shortcomings, someone from his tribal family still cares about him.

Maeriks gains +1 on any Ability Check while in the Black Ziggurat.
Oct 25, 2017 5:56 am
"MUUREAHHHH!!!" Snorting and bellowing like a bull, Maeriks slams each foot down hard with his effort to charge through the narrowing gap.
[ +- ] Maeriks Mac Hannoc
Last edited October 25, 2017 6:01 am

Rolls

Strength (Athletics) Check, with advantage, clarity of time and space, and love. - (1d20+9, 1d20+9)

1d20+9 : (16) + 9 = 25

1d20+9 : (2) + 9 = 11

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