Phantom, Bear, Goat... tho different - stronger and more savage in stature, Maeriks recognizes each of masked men. Maeriks turns toward Rigin son of Felin, now dressed as Phantom. One time friend. Now murderer and enslaver of his own people. Maeriks rubs at his side, itching the wound that is now all but gone despite being only 15 minutes old and nearly having killed him. He doensn't think of the wound tho, not that wound at least. He remembers the time back maybe a half a year, maybe a year now, Maeriks doesn't know for sure, but it was the time when Rigin and the others first started to be different.
It was late, the waxing gibbous moon was low in the sky. Maeriks had spent the night searching for spider root, a fungus that grows in threads atop still waters. It looks little different than stray spider webs during the day, but reflects the moon light with a bright gleam. Maeriks had gathered a whole fist sized ball of it - a whole fist sized ball! Even now as he walks back in the darkness through the small village he was dreaming of its sweet taste in a whole variety of foods - sweet alligator jowels, sweet and sour citrine bites, sweet rice porridge... He passed through the village quietly, his huge feet plodding the packed dirt with little noise.. The dark huts with their slumbering occupants never knowing of his passing. It was a secret thing.
"Havin' a guid time tonecht, fat loon?" Rigin broke the silence of the night and intruded in on Maeriks' secret.
"Whit ye got thaur? Some toy?"
Cautiously, Maeriks showed the white ball of threads to Rigin. Rigin never was out at night like this.
"Wa dornt ye shaw me whaur ye got 'at? Came 'en, it will be fin!" Rigin pulled at Maeriks, directing him out of the village. Maeriks was confused by this, but let it happen. Obviously Rigin knew where he was going. It wasn't the right way to find spider root, but Maeriks sensed that Rigin didn't want Maeriks' input.
They walked into the swamp. Rigin talked to Maeriks constantly, asking question after question about the spider root, sounding very excited. Then suddenly, after they were well away from the village, outside how far a loud shout could carry, Rigin stopped and smashed his fist into Maeriks' gut. Right where he scratches it now. Maeriks' doubled over, unable to breath.
"Ye dumb buck! It is time tae graw up. Ye hink Ah caur abit 'at spider root jobby? Ye feckin' oaf!" He hit him again.
"Ye hae th' head ay a child. Ah am gonnae teach ye be a man!" Another punch. This time Maeriks dropped the spider root and Rigin kicked it away. He had enough time to mourn its loss before the rest of the pummeling came.
That was the beginning of the changes then. Now Maeriks is intent on ending it here, with Rigin. He takes a step forward and lowers the Locust Spear.
Attacking Phantom - assuming that is a miss
Action surge - nearly a hit. Rerolling the 16 with Locust Spear boon. (J - kick this down if you want. I used that one time use boon in the alternate timeline.)
[ +- ] Maeriks Mac Hannoc
Norach Maeriks Mac Hannoc ✎
Vitals
Combat Proficiency Setting (+2 available): Attack Bonus +2 / AC +0
AC: 12 (+2 DEX +0 proficiency)
HP: 37/37
Temp HP: 0
Initiative: +2
Status Effects: None
Death Saves: +0/-0
Hit Dice: 0/1 Druid, 0/3 Fighter
Weapons and Armor
Equipped
Armor: None
Both Hands: Spear-Glaive "Locust Spear" / Attack Bonus: +7 (STR 4 + 2 proficiency + 1 weapon) / Damage: (1d8+4 STR + 1 weapon) / Heavy, versatile (d10 + reach), thrown (range 20/60), slashing
Locust Spear
"Reave" War Club
Carried
Spear-Glaive "Locust Spear" / Attack Bonus: +7 (STR 4 + 2 proficiency + 1 weapon) / Damage: (1d8+4 STR + 1 weapon) / Heavy, versatile (d10 + reach), thrown (range 20/60), slashing
Maul "Reave" / Attack Bonus: +6 (STR 4 + 2 proficiency) / Damage: (2d6+4) / Heavy, Two-handed, bludgeoning
Handaxe / Attack Bonus: +6 (STR 4 + 2 proficiency) / Damage: (1d6+4) / Light, thrown (range 20/60), slashing
Dagger / Attack Bonus: +6 (STR 4 + 2 proficiency) / Damage: (1d4+4) / Finesse, light, thrown (range 20/60), piercing, lanyard
Javelin x 3 / Attack Bonus: +6 (STR 4 + 2 proficiency) / Damage: (1d6+4) / Thrown (range 30/120), piercing
Tactics
Refresh rest times noted in parentheses
Action Surge: 1/1 (short rest)
Second Wind: 1/1 (short rest) (bonus)
Savage Attacker: 1/1 (turn)
Spell Casting
---Level 1 2/2 (long rest)
---
AB: +6, Save DC 14
Barbaric Justice:
---Must be acting on specific tenets of the Barbaric Code of Honor
---
Roll with advantage (STR, CON, Some WIS, Attack, Damage) 0/1 (day)
---
Add additional damage die on critical hit
Locust Spear
---
Receive 1 reroll of any Attack, Saving Throw, Ability Check, or Damage Die of your choice within next 24 hours if you let the women go through first.
---If you pull both of your fallen Shield Maidens through the door, receive an additional Damage Die with all Modifiers to any Attack Hit of choice within next 24 hours.
Saving Throws
Brown text indicates proficiency
Strength: +4
Dexterity: +2
Constitution: +3
Intelligence: 0
Wisdom: +6
Charisma:-1
Feats
Savage Attacker: Once per turn, reroll damage dice and choose result to take
Great Weapon Fighting: Reroll 1s and 2s on damage dice
Improved Critical: Crit on 19 or 20
Gourmand: Detect poisoned food, prepare special meal on long rests
Skills
Brown text indicates proficiency
Acrobatics +2
Animal Handling +6
Arcana -2
Athletics +4
Deception -1
History -1
Insight +6
Intimidation -1
Investigation -2 (Passive 8)
Medicine +6
Nature +0
Perception +4 (Passive 14)
Performance -1
Persuasion -1
Religion -2
Sleight Of Hand +2
Stealth +2 (Passive 12)
Survival +6
Tool Proficiency
Cook’s utensils, Herbalism kit, Vehicles: Water
Languages
Dannein - Native
Last edited September 21, 2017 8:05 pm