Axe 1: Hit 18 Damage 11 Miss
Axe 2: Hit 18 Damage 8 Miss
Bull Charge Shove Attempt: 24. Must contest this on STR Athletics to avoid falling to Prone condition.
Kray wards off the furious onslaught, barely avoiding the bite of an axe as he feels it cut air above his scalp. His efforts to avoid heavy metal leave him open, however, and the Bull crashes into him, sending Kray sprawling.
Kray Mercon
link to main character sheet & group stats
Vitals
Combat Proficiency Setting (+2 available): Attack Bonus +0 / AC +2
AC: 19 (base 17) + (0-2 from set Combat Proficiency)
HP: 7/41
Status Effects: None
Death Saves: +0/-0
Hit Dice: 3/3 Fighter, 1/1 Barbarian
Weapons and Armor
Equipped
Armor: None
Right Hand: Yatagan / Attack Bonus: 4 (DEX 4) + (0-2 Combat Proficiency) / Damage: (1d8+4)
Left Hand: Falcata / Attack Bonus: 4 (DEX 4) + (0-2 Combat Proficiency) / Damage (1d6)
Carried
Gaerimundi Knife / Attack Bonus: 4 (DEX 4) + (0-2 Combat Proficiency) / Damage: (1d4+4)
Dagger / Attack Bonus: 4 (DEX 4) + (0-2 Combat Proficiency) / Damage: (1d4+4)
Long Bow (20 arrows) / Attack Bonus: 6 (DEX 4+2 Archery) + (0-2 Combat Proficiency) / Damage: (1d8+4)

Tactics
Refresh rest times noted in parentheses
Maneuvers: 1/4 (short rest)
---d8: Parry, Precision Attack, Rally
Action Surge: 0/1 (short rest)
Second Wind: 0/1 (short rest)
Lucky: 0/3 (long rest)
Rage: 1/2 (long rest)
Fighting Style: Archery
Commitment to Contract: 1/1
---Allows a mercenary PC to choose to gain Advantage on an Attack Roll, Damage Roll, Ability Check, or Saving Throw of his choice, before or after a normal roll result is visible. 1/day at 1st level, 2/day at 5th level, 3/day at 10th level.
Saving Throws
Brown text indicates proficiency
Strength: +3
Dexterity: +6
Constitution: +5
Intelligence: 0
Wisdom: 0
Charisma:+3
Feats
Observant: Read lips
Lucky: 3 re-rolls per day (see Tactics above)
Resilient: DEX save proficiency
Skills
Brown text indicates proficiency
Acrobatics +4
Animal Handling +0
Arcana +0
Athletics +3
Deception +5
History +0
Insight +0
Intimidation +5
Investigation +5 (Passive 15)
Medicine +0
Nature +0
Perception +7 (Passive 17)
Performance +3
Persuasion +5
Religion +0
Sleight Of Hand +4
Stealth +6 (Passive 16)
Survival +0
Tool Proficiency
Cartography
Languages
Yuoric (aka Common) - Native
Dannein - Fluent
Gaeirmundi - Fluent
Kortellan - Intermediate
Rolls
Acrobatics vs Bull Shove - (1d20+6)
(4) + 6 = 10