Episode 1

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DMJ

Oct 25, 2017 8:54 am
Maeriks hits and pushes past the Ulathi corpses. Five in a row. The spacing is so tight that he is forced to dip low each time and heave upwards, throwing the bloody bodies over him so that he can pass under. Blood is everywhere.

By the time he is past the last obstacle the passage is too narrow for Maeriks to sprint down normally with his arms swinging to the side. He shifts his shoulders to keep moving. Soon he is completely sidestepping, stumbling and leaning forward as he tries to keep moving.

His body begins to catch and drag on both block walls. First a hit on his back knocks him one way only to be hit in the belly by the other wall. Still a few feet to go.

Maeriks yells out and lurches forward with everything he can. Now he is scraping his own body sideways along both walls, heaving forward painfully for he last set of powerful drives with his legs.

Finally he is able to reach out with his arm and get his elbow and shoulder just past the edge of the closing. He arcs his arm around the block and pulls his chest and other shoulder and arm through with a dragging scrape against his hide armor both front and back. His weight fully forward, he topples over to the ground.

Now lying on his side on the stone floor, he uses both hands to press hard against both blocks. His hips drag free. His thighs, knees, shins, and then feet scrape hard against corner of the left block. Maeriks grimaces from the pain.

The stones cinch shut with a dull thud and low-toned pulse. Maeriks jerks his left sandal free just before it is clinched tightly between the blocks.

The seam between the two great blocks has no gap between it. Once it is shut, it is barely noticeable that there are two blocks at all. The Great Cube Door is restored. It slides forward flush with both corners of the hallway and completely blocks the entrance to Throne Room.

Thorn has grabbed Maeriks and pulled him forward, helping him make the last drag free from being crushed and moving him completely clear from the sliver arc edge of the Throne Room and into the hall.

Maeriks lies on the ground. Bruised. Scraped. Covered in sweat and blood. Gulping and spewing huge puffs of air in and out.

He cannot get enough air to speak, but he is able to look at Thorn and the others around him.

He feels sick at his stomach, his vision is splotchy, and his head is pounding. He fights the urge to wretch.

Maeriks suffers small damage below for brutal pull through door.
CON save DC 8 or puke all over the floor and suffer woozy Poisoned condition for 1 round.
OOC:
Congrats, CB. Good show.

Rolls

scrape and bruise damage - (1d3)

(2) = 2

DMJ

Oct 25, 2017 9:00 am
In the hallway, the passage of time shifts back to normal. The veil of enlightened perception falls away.

All players:

Clarity of Time and Space, and related Throne Room Offense/Defense, cease completely.
Any Rage ends.
The extra Action Surge, if it is yet unspent, disperses.

DMJ

Oct 25, 2017 9:16 am
Everyone is gathered in the stone hallway. It is a perfect 20' wide by 20' high. No features except perfectly smooth block walls ceiling and floor.

A 60' stretch northward out to daylight at the exit. Rather blinding for a moment after emerging from the gloom. You can see the blue sky, but no features of land.

Hinka is there at the edge, sending hand signals back to Bryn.

Laoise and Casidhe are already running ahead, just seen moving past Hinka and not looking back. They are sinking down as they exit, so it must be stairs leading downward.

Maeriks is huff and puff, bubbling on the brink of puking.

Everyone is getting their bearings as sensory slows down to normal.

Doirind has Sorcha Rhone. Previously dying, Doirind is surprisingly recovered, but still not in tip-top shape. Still has a nasty wound on the left side rib cage, parting gift from Bear Donnchad at the divorce signing. Plus there is blood in her hair from a split on the back of her head when she hit the stone floor, slammed by the invisible force. That wound too though is sealed a bit (Ivor can tell that it has physically improved from his last inspection of it). Her bounce-back seems highly unusual in fact. Miraculous? In any case, she is still beat up despite all of this, so she passes Rhone off if help is offered.

Princess Pearl is still unconscious. Sweating and flushed. She is stirring and twitching slightly, with some facial expressions, as if in fever or experiencing dreams.

The Great Cube Door is locked in place. For now.

What's the plan, Party People?
Oct 25, 2017 9:58 am
Ivor takes Rhone from Doirind. "Keep moving," he urges everyone. "Don't stop until we're clear of this fucking place."
Oct 25, 2017 10:25 am
Sucking lungfuls of air and pacing, Thorn nods. He walks over to the giant and offers him a hand.

"Let's go, Big Man. We've got a little way to go."
Oct 25, 2017 10:31 am
After all that happened in the throne room, Bryn forces a smile and says to Maeriks "Good thing you aren't any fatter, you might not of made it." then give the big man a clap on the shoulder.

Moving toward the opening Bryn signals back to Hinka We're not out of the woods yet. he thinks to himself with a sigh.

DMJ

Oct 25, 2017 2:40 pm
Maeriks gathers himself up ...
OOC:
Result of Save vs. Puke Ray TBD
Everyone moves down the hall, maintaining a sense of urgency. Soon all understand that though they entered the Black Ziggurat beneath the surface of the lake that stretches to the south and west, they have clearly climbed many stories high within the above-ground levels of the colossal structure.

From the view, the group is on a landing that is likely 150+ feet above ground, even quite a bit higher than the line of tree tops below!

There are stairs going straight down north, in the same direction as the hallway, to the forest floor.

Near the bottom of the stairs, and to the left (west), there is a ruined structure of stones that runs right into the water of the lake.

The opening is probably 2/3 of the way up of the entire above ground structure, so the highest reaches and eventual top of the ziggurat a above and behind. Though there are no stairs that seem to reach any higher up than this landing on the outside of the structure.

Looking to the west, you can see the lake.

Looking to the east and north, you see the tops of trees - seemingly endless swamp-style forest.

A mist hangs over the entire region. At longer distances, the view is obstructed by the concealment of the fog.

You cannot look south because of the structure of the zigguarat and where you are standing on it.

Judging by the sun, the feel of the air, the mists, your own internal clock, etc. it is likely somewhere middle morning hours of the day - some few hours after sunrise.

Laoise and Casidhe are still in full flight running down the stairs with hands clasped together. They are well on their way now.
OOC:
Below, reviving a previously used visual. As mentioned before, this pic isn't exactly as I picture it. I think of it rising above the treeline a bit more, a more imposing daunting structure.... and the lake would be off to the side as you know...but close enough...
https://dl.dropbox.com/s/8aqgnzfqg364azx/Black%20ziggurat.jpg
Oct 25, 2017 2:46 pm
Hinka signals to Bryn.

DMJ sent a note to Oxbox
He looks to Kray and speaks. Kray tries to concentrate to understand as best as he can.

DMJ sent a note to Ezeriah
Oct 25, 2017 3:08 pm
Doirind watches Laoise and Casidhe on the run down the stairs.

She pauses and looks around, as if debating on whether to call out or not. Then she does.
"Don't be a fool, Laoise! We are better off together!"
OOC:
Unless stated otherwise, let's assume we are all talking Dannein - continuing trend as default for most of this Episode.
No response from the girls below. The continue to run, though they surely heard the call.

"Fool Ogollees," Doirind mutters more to herself than anyone else perhaps. "Colvert stubbornness. Get them killed."

Then she looks out into the woods, and back down into the tunnel. Apparently thinking no further of Laoise and Casidhe, switching focus to those still united at the platform.

"We are north of An Tulecheo, in the Goatswood," Doirind says. "The lake has a spout that flows slow south into The Murk. We can get a raft going and head south, back to Driftwood."

DMJ

Oct 25, 2017 3:08 pm
OOC:
No one here is perfectly clear about directions at this point. It is probably safe to say that you are lost in the general sense of the word because you don't know the specifics.

But what you would know is that you don't want to move south if you intend to go back the route you came into the Borgh Riac (and I'm talking about the original mercenary group).

If you are trying to return by the infil route, you generally know that you need to go north to reach Owain Branch (small river)
and then head west on that, downstream to reach Lake Azan. Note: Zaituc's longhouse is on Owain Branch before you reach the coast of Lake Azan.

Map Reference.

Your boats are staged up camoflaged near the above ground tree-platform graveyard.

That's generalities, but making that happen is going to be a challenge. This terrain is very confusing. Locals like Maeriks and Doirind may know some things about travel, but far-reaching navigation outward through this obscure and treacherous forest may prove tough for them as well.

Bryn has perhaps the most familiarity with these areas. He has been in the broader region for a while with the Tcho-Tcho and has learned some of the lay of the land. If he had a reference point and could ask a few questions to the Tcho-Tchos, he may be able to get a bearing and some idea of a route, depending on where you guys want to go.

At this point, I'm making no assumptions about where you WANT to go, just talking through some thoughts to get the conversation going wherever you guys are headed.

Remember the previous plan before the raid on the ziggarat was to get out one way or another and then rendezvous with the other Tcho-Tcho teams, recover equipment, and move out. Only thing though was at that time, no one really broached the topic of WHERE to move out TO.
Oct 25, 2017 3:13 pm
Bryn signals back to Hinka in agreement.

"Let's head down and away from this fucking wretched temple and find the Tcho-Tcho patrol." he says to the group.

As Bryn looks out across the canopy of trees his mind drifts back to the throne room and the feeling of clarity and awareness, craving that sensation and power again.
Last edited October 27, 2017 3:03 pm
Oct 25, 2017 3:29 pm
Oxbox says:
After all that happened in the throne room, Bryn forces a smile and says to Maeriks "Good thing you aren't any fatter, you might not of made it." then give the big man a clap on the shoulder.
Maeriks nearly loses his junk, dry heaving as the slap disrupts his focus on keeping it back. A moment passes and he surpresses the sickness from over exertion.

"Ok." He begins plodding down the hallway at a half jog, fast walk.
Last edited October 25, 2017 3:32 pm

Rolls

Con Save - (1d20+3)

(9) + 3 = 12

Oct 25, 2017 8:23 pm
Kray surveys the landscape thoughtfully, then pops a spliff in his mouth. "Got a ways to go, whichever direction." A subtle nod to Maeriks. "Cut it close again like that again I'll kill you myself." Kray's look is nonchalant, as if he is just stating logical fact. An attempt at humor? Regardless, he offers Maeriks his waterskin.

Ezeriah sent a note to Xorthan,DMJ
"Right then. For all we know, the enemy is all around. On their home turf. So, the smart coin is on getting even footing." Kray smoothes his hair, looking at Hinka and Bryn. A chew on the spliff and he removes it, pulling loose tobacco from the end. "Meaning we lean on the locals and exploit every advantage they offer. Minimize conflict and put distance between us and here. Quiet like. Slow and easy as we need to."

Kray approached Ivor, gesturing with a nod at Sorcha. "She's my ward now. Gave my word to Rutcranna that I'd keep her safe. I'll take her." His demeanor was one of appreciation and respect. "Besides, I'd rather your hands were free for blood work."

I'd like to think Kray and Bryn can get some info from Hinka on a solid escape route toward safety by nightfall. Get whatever Hinka knows about the lay of the land from here, before we make any decisions on navigation and goals. Somewhere safe by nightfall works.
Last edited October 25, 2017 8:25 pm

DMJ

Oct 25, 2017 11:40 pm
Everyone makes the descent down the exterior stairs of the ziggurat.

Soon they are down in the forest and on the ground. After a quick movement with Hinka in the lead, other Tcho-Tcho emerge from cover and approach Hinka to talk.

Kray tries to follow the conversation, but it is extremely fast and the Tcho-Tcho are known to speak lower and mumble more when they are talking between one another.

DMJ sent a note to Ezeriah
Everyone follows another short distance. The Tcho-Tcho have all of the team members' bags and backpacks stashed away and assembled at a cache point, and they pull back the camo and point it out to everyone.
OOC:
Everything is there as packed. You guys stripped kit gear and clothing/armor down really thin to make the underwater infil. I don't remember what stayed where down to the last item, but I had brought it up before and I know you guys attended to it for realism. Take some time now to sift through the list of stuff that you are recording. Remember if anything might have been lost at the Throne Room or in the ziggurat overall. May have yet some decisions to make on packing and carry, so start doing the realism scrutiny for yourselves.
The Tcho-Tcho have bags with them and they are asking to recollect the krekutils and the necklace light bulbs.
OOC:
Biological inventory control rules. You know how it is in Goatswood.
Oct 26, 2017 12:16 am
As everyone is shifting around with equipment, Hinka pulls Kray and Bryn aside and begins a deliberate communication session using both verbal and sign messaging. It is not as clear as fluent talking, but the two men are able to get the main points they believe with some give and take.

DMJ sent a note to Oxbox,Ezeriah
Oct 26, 2017 12:26 am
Sorcha Rhone begins to wake up. She is lying on the ground on a bed roll next to Kray.

She is extremely groggy. She grimaces in pain and reaches up slowly to put a hand on her head.

She tries to sit up, but is soon taxed out. She lays back down, but carefully looks around, slowly.

She sees Hinka, Bryn, and Kray talking.

She looks directly at Kray. Her face is sad. Worried. Exhausted.

A one word question, in a very small broken voice: "Mom?"
Oct 26, 2017 1:07 am
Doirind stays quiet. She is near Ivor most of the time, but she does not talk to him.

She is watchful, looking out into the forest and across the lake.

She approaches one of the Tcho-Tcho and gives a few pantomimes. Soon the little man understands. In generosity he hands her a javelin and a small water bladder on a shoulder strap. She takes the items, gives a nod of appreciation, and then paces out again to the perimeter.

On the lookout. Javelin in hand. Drusus tucked in a makeshift holster under a belt that she must have robbed off of Donnchad. Hatchet hung on the other hip.

Tight round ass when she turns her back to glare across the nearby lake.
Oct 26, 2017 4:31 pm
Kray's attention shifts to Sorcha the moment he hears her speak. He excuses himself from the conversation with Bryn and Hinka, speaking Tcho Tcho out of respect to their guide. "A moment."

Approaching Sorcha, he kneels down, uncertain as to how to comfort the girl. He eyes her for a moment, assessing. Contemplative. She seemed...

The truth. No need to sweeten it for this one.

...Okay?

He sighed heavy. Cumbersome. "Sorcha... your mom..." He looked toward the black ziggurat. "She's still in that pit. She's... the Hierophant. At least for now." He could see her eyes welling, about to spill over.

Kray looked down at the ground between them, weary. His mind drifted to Mayenel and Cera. He believed Rutcranna had saved them, somehow. The vision...? In the throne room... seemed real. Kray owed Rutcranna.

And the girl had helped save them. She'd earned his respect.

"Sorcha, you need to know that you're mom saved us. I think she fought the Hierophant off... well enough to give us the chance we needed." A pause, he looked her right in the eye. "You helped save us." He gestured all around, clearly indicating everyone present. "Every single person you see here is alive, and you're a big part of that."

He brushed a sliding tear off her cheek, adopting the most reassuring demeanor he could. In the end, it was all sincerity rather than Kray Mercon charm and guile. He felt...

Compassion?

"Chin up, young lady. We've a ways to go. There will be time for tears and sorrow later. Right now, I need you to be strong, like in the throne room."

Kray stood, then offered Sorcha his hand to pull her up to her feet.

Option 2, Bryn's path via the Black Asandra sounds ideal. Away from Zaituc and are current foes. Circumvent as much mess as possible. Zaituc has likely considered that Rutcranna might have enlisted our aid.

Speaking of, perhaps an PIC conversation about whether or not the group still wants to turn Sorcha in and collect from Zaituc? I feel like we're all on the same page, and not taking her to Zaituc, but wanted to be sure.
Last edited October 26, 2017 4:33 pm

DMJ

Oct 27, 2017 1:05 am
OOC:
Yo, fellas. Let me know if you need to take some time among PCs to talk. You can use Ep 1 or Admin - I'm not spying on the convo to change the story or anything.

Ez or Ox, I know I threw a pretty heavy download at you guys in the Note since you have the comms bridge with Tcho-Tcho, so you may want to translate that out to the crowd to paint the scene for everyone else. Up to you guys on decision-making.

From game management perspective, I'm prepared for any option but tried to lay out a couple of ideas to keep the ball rolling.

See if you guys can huddle as a group tonight/tomorrow and get us set on a direction and I'll push it forward from there. I'm excited to see what's coming next.

DMJ

Oct 27, 2017 1:36 am
OOC:
Hey I found myself taking a moment to reflect on just how much these guys have been through in a short amount of time.

Maybe it is about 9a right now, in-world time.

At 9a yesterday, the merc team was walking along the trail from the tree cemetery towards Driftwood.

Meet Slevin, MacRu, and Maeriks around midday yesterday.

Yesterday afternoon...the Showdown at Old Island! Death of Talius and Qiu. Kill of Fingol, Bird, and Bull. Dramatic re-intro of Maeriks. First intro to Rutcranna.

After dark last night, meet Bryn and Tcho-Tcho.

Water infil of Black Ziggurat right at sunrise this morning. Huge underwater battle. Eels. Treasure find. Krekutils. Roping over the Pool Tool.

Assault against KITB Gorolach and the intro of the Bat Hannoc women around 7:30 a(?) Maeriks as the Last Norach. First appearance of Sorcha Rhone (The Pearl of Great Price), Doirind, Boann. That's like a couple of hours ago max!

Throne room exterior hall battle vs. madmen.

Throne Room Battle 1: Hold the South Line Disaster.

Ad hoc time loop forced correction counter-punch by Sorcha Rhone.

Throne Room Battle 2: Encirclement, and Players v. Hive Round 2, Dagan check over Glaaki

Throne Room Battle 3: The Emergence of The Hierophant and The Adept, Kray's psychic revelation
Clarity of Space and Time: The Great Escape. Mere minutes ago.

You know for us it's been about 6 months. For these guys it's been about, what, 18 hours since the Showdown at Old Island?!

A life-changing series of events or what?

Plus can you imagine how freakin bloody and dirty these guys are?

What a tough go. Round of applause for these hardcores.

So you have to get the crew the rest of the way. Keep pressing it. You know there is no magic transport to the end of the adventure. Episode 1 is on the down ramp, no doubt about it, but the party is still in a dangerous hell hole with enemies swarming.
Bring it to the goal line and come correct!


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