Alright, Goat hits for 14 damage. Kray will use Reaction to Parry with a Maneuver. I'll see what the result is before I even decide what he might do next (if he doesn't stop enough damage, he's down and out).
14 minus 12=2 damage. Cut in half for Raging =1. Kray is down to 3. hp. Using Second Wind bonus action 1d10+3 hp. Then he'll attack Bull (since Kray and Talius are next to one another, Bird on me and Bull+Bear on Talius). In other words, Kray doesn't have to disengage to attack Bull, I assume. Bull's already messed up, hope I can help Talius put him down before Kray hits the ground.
Nice Dice on the 2nd Wind! Oh well... 7 hp is better than it was! But damn... these guys are pouring on two attacks per turn each. Maybe killing Fingol will nix that shit.
Kray Mercon
Vitals
Combat Proficiency Setting (+2 available): Attack Bonus +0 / AC +2
AC: 19 (base 17) + (0-2 from set Combat Proficiency)
HP: 7/41
Status Effects: None
Death Saves: +0/-0
Hit Dice: 3/3 Fighter, 1/1 Barbarian
Loadout
Equipped
Armor: None
Right Hand: Yatagan / Attack Bonus: 4 (DEX 4) + (0-2 Combat Proficiency) / Damage: (1d8+4)
Left Hand: Falcata / Attack Bonus: 4 (DEX 4) + (0-2 Combat Proficiency) / Damage (1d6)
Carried
Gaerimundi Knife / Attack Bonus: 4 (DEX 4) + (0-2 Combat Proficiency) / Damage: (1d4+4)
Dagger / Attack Bonus: 4 (DEX 4) + (0-2 Combat Proficiency) / Damage: (1d4+4)
Long Bow (20 arrows) / Attack Bonus: 6 (DEX 4+2 Archery) + (0-2 Combat Proficiency) / Damage: (1d8+4)

Tactics
Refresh rest times noted in parentheses
Maneuvers: 2/4 (short rest)
---d8: Parry, Precision Attack, Rally
Action Surge: 0/1 (short rest)
Second Wind: 0/1 (short rest)
Lucky: 0/3 (long rest)
Rage: 1/2 (long rest)
Fighting Style: Archery (+2 Ranged attacks)
Saving Throws
Brown text indicates proficiency
Strength: +3
Dexterity: +6
Constitution: +5
Intelligence: 0
Wisdom: 0
Charisma:+3
Feats
Observant: Read lips
Lucky: 3 re-rolls per day (see Tactics above)
Resilient: DEX+1 and DEX save proficiency
Skills
Brown text indicates proficiency
Acrobatics +4
Animal Handling +0
Arcana +0
Athletics +3
Deception +3
History +0
Insight +0
Intimidation +5
Investigation +5 (Passive 15)
Medicine +0
Nature +0
Perception +7 (Passive 17)
Performance +3
Persuasion +5
Religion +0
Sleight Of Hand +4
Stealth +6 (Passive 16)
Survival +0
Tool Proficiency
Cartography
Languages
Yuoric (aka Common) - Native
Dannein - Fluent
Gaeirmundi - Fluent
Kortellan - Intermediate
Rolls
Parry Maneuver - (1d8+4)
(8) + 4 = 12
Second Wind - (1d10+3)
(1) + 3 = 4
Attack Bull with Yatagan - (1d20+4, 1d8+4)
1d20+4 : (5) + 4 = 9
1d8+4 : (6) + 4 = 10