Episode 1

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Jul 11, 2017 2:32 am
OOC:
Let's do this!
Jul 11, 2017 3:59 am
Thorn holds out the gems for Kray to see, raising his eyebrows slightly with a face that Kray has come to recognize as Look what I found. We'll figure this out later — I'll pocket it for now. He then puts the gems in his pack, with no stealth whatsoever.
OOC:
For our imminent traverse everyone is putting their krekutils back on, right? In case they fall in?
Jul 11, 2017 4:06 am
Bubble heads, for sure.

DMJ

Jul 11, 2017 9:46 am
Looking across the great expanse, Kray tests the line. Hinka has pulled it as tight as possible far on the other side. And the Tcho-Tchos advice to stretch the ropes as much as possible in advance was likely an important technique. There will still likely be a great amount of dip in the rope as full weight of a climber pulls it down. Hopefully it will be enough to get everyone across and still remaining above the water.

Luckily the close tie-off is so high, up upon the exposed overhang that provided such a perfect anchor. Since the other side had to be anchored to the balcony rail itself, it will be the end part of the crossing which will have the most risk of someone dipping down into the water. But whatever it is, it is as good as it gets, and hopefully good enough.

The water of the great pool room is crystal clear. Completely opposite of the entire trip through the murk at all other locations so far. The radiant glow of the distant torchlight on the other side, projecting in from somewhere outside of vision beyond the far balcony, makes a low glow on the entire room. With the great rising columns emerging from the water, the ornate stone work of the balconies, the remaining cracked mosaics on the walls. If this place were not a death trap swarming with enemies, there is no doubt that it would be a beautiful and awe-inspiring sight to see.

No longer needing the light necklaces, everyone has all loose items packed in and tied down. Hinka made the wall crossing look easy, but the lightweight agile barefooted Tcho-Tcho was built and trained for climbing. That route was clearly impossible for most men. Hopefully this system will work. And with the "haxital" creature yet to be seen, hopefully this crossing can remain quiet and without incident.

But everyone knows not to expect that as a forgone conclusion. While each climber crosses, all others, on both sides, will be poised for action, ready to react with a variety of pre-planned responses.
OOC:
ha-HA! Every once in a while, the movie calls for a flashFORWARD!!

Y'all, liberty tooken to set this scene up and cut to the chase. The whole ordeal of rope prepping, getting Hinka around, tie-offs near and far, figuring out a successful arrow launch technique, all while trying to be quiet in a shadowy chamber with a pool monster just over the edge and supposedly guards just around the corners - I don't want to discount how edgy, uncertain, and time-consuming those tasks would have been in real life. All that stuff doesn't just come together perfectly. There are some moments of doubt, debate, and anxiety to put it all together, make adjustments, and pin it all down.

BUT that's not what we want to focus time on, right? I think it is fair to just try to soak up the realism of the moment as a feeling and then get on to the ABILITY CHECKS!!!

So there it is, just below. Blued up for participation and required action response.

Good luck.
STR Athletics OR DEX Acrobatics Check.
Shimmying across the rope from close balcony to far balcony.
Style of hanging on: PC choice.
Speed: as per Climbing Speed
Dash is possible, but forces Check at Disadvantage.
DC 6 to get across successfully. Coast to coast.
DC 5 to get across successfully part of the way, but at one moment during the crossing, the character slips, catches himself, and is dangling below the rope for 1d2 rounds before pulling back up and continuing. After back up, he can continue on successfully to the other side.
If you get the temporary fall down, roll the 1d8. These are increments of how far along the stretch the character is, roughly 10' each, before he falls and hangs on outstretched below the rope.
On a roll of 1, 2, 3, or 8, he is out of the water. Those are the higher angling points of along the route.
On a roll of 4, must make a DEX check DC 8 to pull feet up at the last moment before touching the water.
On a roll of 5, 6, or 7, the character drops at the lowest part of the slump of the rope. His feet and/or legs break the surface of the water.
6 is the roll that corresponds to the lowest slump in the line. That means water up to thigh level.
Jul 11, 2017 10:58 am
"Let's get on with it." Bryn climbs onto the ropes to make his way across.

Rolls

Acrobatics - (1d20+6)

(16) + 6 = 22

Jul 11, 2017 11:02 am
Maeriks pulls hard on the rope, testing its strength. He then hangs from it, hooking his ankles over and then pulling himself along hand over hand.

Rolls

Str(Athletics) check - (1d20+4)

(10) + 4 = 14

Jul 11, 2017 11:34 am
Thorn crosses the water in silence, hand over hand, peering down into the water every so often to see if he can spot the creature.

Rolls

Athletics - (1d20+7)

(4) + 7 = 11

Perception - (1d20+3)

(11) + 3 = 14

DMJ

Jul 11, 2017 11:57 am
Rutcranna.

Made it.

Rolls

Acrobatics

Jul 11, 2017 11:58 am
OOC:
Falls to her death, game over. Lol

DMJ

Jul 11, 2017 12:00 pm
OOC:
Haha! Though that might have made some future decisions easier.

DMJ

Jul 11, 2017 12:06 pm
With Thorn, Maeriks, Bryn already across, and Rutcranna about 20' away from the destination balcony, Hinka throws a signal from his lookout position at the edge of the corner leading off to the right.

Signal, "Danger. Enemies."

Hinka tucks back to hide in the shadows.

Still on the origin side, Kray and Ivor see the others across the pool shift to action response stance.

DMJ

Jul 11, 2017 12:16 pm
Xorthan says:
Thorn crosses the water in silence, hand over hand, peering down into the water every so often to see if he can spot the creature.
Yet unable to see the Pool Manager.
Jul 11, 2017 12:21 pm
Having been on many hunting trips with Hinka, Bryn follows the Tcho-Tcho and slinks into the darkness listens intently.
Last edited July 11, 2017 12:24 pm

Rolls

Stealth - (1d20+8)

(11) + 8 = 19

Perception - (1d20+5)

(5) + 5 = 10

Jul 11, 2017 12:36 pm
Holding Reave at the ready, Maeriks does his best to not be a big hulking tard visible for all to see. Mindful that the rope is currently the most important asset, he remains close to where it is tied off, lest it be cut down while others still must cross.
OOC:
Looks like Bryn and Maeriks are too busy looking down blouse at RT to pay much attention to anything else.
[ +- ] Maeriks Mac Hannoc
Last edited July 11, 2017 12:38 pm

Rolls

Dex(Stealth) Check - (1d20+2)

(5) + 2 = 7

Wis(Perception) Check for the hell of it. DMs love when players be rollin - (1d20+4)

(8) + 4 = 12

Jul 11, 2017 12:37 pm
Seeing Hinka and Bryn melt into the shadows, Thorn follows suit, raising his hands to the hilt of his blade.
OOC:
If Thorn is close enough to the entrance, he'd like to stealthily move to the side of the entryway.

Rolls

Stealth - (1d20+1)

(8) + 1 = 9

DMJ

Jul 11, 2017 12:47 pm
Hinka, now side by side with Bryn on the wall, speaks in silence with some of the more advanced Tcho-Tcho patrol hand signals.

DMJ sent a note to Oxbox
Jul 11, 2017 1:36 pm
Bryn nods to Hinka and signals back.

Oxbox sent a note to DMJ
Bryn waves Maeriks in to head down the path. Then nocks an arrow in his longbow.
Last edited July 11, 2017 1:39 pm
Jul 11, 2017 1:48 pm
Maeriks looks at the rope, to RT, and then back to Bryn, weighing the options. Then he moves as Bryn indicates.
Jul 11, 2017 4:12 pm
Kray monitors the opposite side intently, ready to traverse the span the moment Rutcranna is across.

I'd ready a bow shot but it's clear the group is advancing toward the enemy, cutting off access to the balcony and line of fire.

Dice for the crossing. EDIT: That roll should only be +5.
[ +- ] Kray Mercon Character Sheet
Last edited July 11, 2017 4:16 pm

Rolls

Acrobatics - (1d20+8)

(13) + 8 = 21

DMJ

Jul 11, 2017 4:20 pm
OOC:
Alright. Pretty cool. Hinka was thinking Maeriks would be spotted where he was, but Bryn sent him out the other way. Even better. Because of this, going to grant Surprise Round Attack with Advantage by Thorn, Bryn, Hinka.
Will apply Maeriks' surprise action as the Movement.
Sorry CB, Maeriks does not get a Surprise Attack, but he did ensure it for everyone else.
Round the corner from hidden position and see:
2 of the creatures below (approx 7 feet tall). Creatures holding spears, wearing belts with knives.
2 scantily clad Dannein women (dark hair, ages approx 15 and 20). Women carrying large pottery vases, 1 each.

The ambushers come up behind the creatures as they run after Maeriks, down the hall towards a left turn from the balcony (they had originally come in from the hallway to the right, dashing after Maeriks and passing the balcony entrance without investigating sufficiently).

The girls are startled and are also standing behind the creatures, so the ambushers sort of have to charge in in front of the girls.

https://dl.dropbox.com/s/4nwmk6f6hkaimb3/deep%20one%20boss.jpg

First come, first served on Advantage Surprise Attack.
We'll see where we are after that.
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