Episode 1

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Jun 2, 2017 9:25 pm
I'm leaning towards keeping it just RP and not applying the game mechanics of the feat. But this is coming from the guy who volunteered to roll at disadvantage when pulled into the water and grappled by two killers. So please feel free to voice your opinions and we can go with whatever the group's consensus is.
Jun 2, 2017 10:22 pm
I can see just rolling with the RP of it this time around, especially since J has graciously allowed us to sub the gourmand dice for hit dice this time around. Plus it's just a great scene, Maeriks cooking up a feast after such a shitty day and losing two men. A good way to take a breather, even if we're moving out around nightfall (assuming before dark).

Assuming I understood J 100%, the next long rest won't have the option for Gourmand to be used, regardless of the situation.

I say we take the free trip from J and cash in on the RP boosted Short Rest. Accordingly, I'm adjusting Kray and refunding two Short Rest hit dice assuming everyone likes this idea because... well, we'd be dumb to pass it up (I'm with J in thinking our next Long Rest won't have a full blown kitchen to go Gourmand with).

DMJ

Jun 5, 2017 1:52 am
OOC:
Below is a series of info dumps organized by topic.

It is all given from Rutcranna and unfolds in the form of a conversation, a mix of proclamation and Q&A.

She prefaces it that she knows to you it may sound unbelievable and fantastical, but nonetheless it is true. She doesn’t really care if you believe it or not. She doesn’t have time to try and change your worldview, but gives this in full disclosure to answer Kray’s questions and also let you know what the real dangers in the Borgh Riac are.

She asks for your help after all this, but is fully prepared to separate and do this on her own if you are not willing to continue. Even if you do not believe these stories, believe that she is trying to save her daughter from a secret prison camp. She will do everything she can to save Sorcha Rhone.

btw, pronounced SOR-kah (with a little of a "h" right after the "k" sound, like a "k" in the back of the throat with a quick "gurgle").
And then, RONE (like "Joan").
In Dannein, sorcha is a female title of importance or royalty, meaning roughly "princess".
Rhone is the Dannein word for "pearl."

Also, Summary available at the bottom if you want to skip the long-winded details and cut to the chase.

Thanks for bearing with me on sifting through this. I know it's a lot.

DMJ

Jun 5, 2017 1:55 am
Glaaki, an ancient monstrous power, summoned by the spiritual remnants of his ancient cult.

A powerful, ancient monster named Glaaki is behind all of the terror in the Borgh Riac.

Glaaki is a Great Old One, a group of monsters from the beyond who came to live on our world in eons past. Most of the Great Old Ones were imprisoned or put into deep slumber long ago, but somehow Glaaki has awakened and emerged here at the ruins of Nahrooma.

There was a cult that worshipped Glaaki around 4000 years ago in and around Nahrooma, one of the famous and beautiful cities of the highly civilized Uisde people. It was the members of this cult who somehow lived on by dark magic as shadowy spirits. These spirits are called The Scáth.

Over millennia, the Scáth were finally able to gather enough substance in their bodies and complete a great ritual to awaken their monster god Glaaki. This otherworldly abomination took up residence at Nahrooma, in the great chambers of the long-dead Uisde kings.

Glaaki, once released, began to expand his power and influence. He lured some Bat Hannocs in with promises of power. Fingol, Gorolach, and their crew [Rigin (Phantom), Cealwin (Goat), Ludhaigh (Bird, deceased), Donnchad (Bear), and Odhrán (Bull, deceased)] became the first members of The Hive of the Collective, the slaves of Glaaki.

In the times of old, the followers of Glaaki were called the Glaakeen. Rutcranna has translated that somewhat to a Dannein sound, the Glaakieiou.

DMJ

Jun 5, 2017 1:56 am
The Glaakieiou, aka The Hive

Glaaki is a giant slug with three eye stalks, three large tentacles, sharp bone-like spines all along his back, and an underbelly covered in rough pyramid-shaped knobs.

To make his slaves, Glaaki puts human victims in a psychic trance, grips them with tentacles, pulls one of his own spine barbs out of his back, and inserts it into the victims’ backs near the back base of the neck. This spine barb becomes both a sensory link to Glaaki and his other slaves, and also begins to biologically change the host from a man into a different organism.

Over time, the host’s physiology is changed as the spine of Glaaki builds tissue, tubular, and sinew systems within the body. Gradually these alien systems take over the human biological systems, making the host more powerful yet more unnatural. The Glaakieiou become physically augmented quickly and later develop powers of the mind, including telepathy, a sort of "radar" sense, and eventually telekinesis.

The collaborators who joined Glaaki were told that they would become gods among men. Whether they knew it or not, they would lose their humanity and become monsters in order to become these fearsome gods.

At first the Glaakieiou, Gorolach’s crew, looked generally normal to everyone, although they seemed to have new vigor and strength. They hid their back spine barbs with heavy cloaks so that no one could see their physical ailment.

Though a sworn follower of Glaaki, Fingol was not converted to a slave creature. He was left in the form of a man so that he could continue to influence and speak to men as The Voice of the Hive and eventually the Voice of the New Gods.

After the raid last fall that defeated Norach Onchu and the core of loyal Bat Hannoc champions, the Glaakieiou began to wrap themselves up completely and wear masks and costumes. They are taking on the role of gods, adopting personas that they will use as they work outward from the Borgh Riac to pull in more followers and subjects.

DMJ

Jun 5, 2017 1:56 am
Glaaki awakens The Deep Ones, aka The Neighbors

Around 2 and 1/2 years ago, Glaaki enlisted another ancient race that until now remained hidden deep in the swamp. The beings of this ancient race showed themselves as tall beings covered in wraps and cloaks of strange material. These beings, initially called simply The Neighbors, began to visit the Bat Hannocs and interact with them.

At first The Neighbors were helpers. They showed Bat Hannoc fisherman hidden places on An Tulecheo that yielded bursting catches of fish. They provided fertilizers that grew healthy and bulging crops with ease. They gave medicines and herbs that brought healing and comfort to the sick and burdened.

Speaking through Fingol and The Hive, The Neighbors conveyed a message of a new Empire of Nahrooma. Working with The Neighbors and the power of Nahrooma, The Bat Hannocs would expand their territory and influence like never before, crushing their opponents and bringing their neighbors to heel. Soon the Borgh Riac would be the center of a new kingdom, and the Bat Hannocs would be empowered as rulers over the Drakkenmire and eventually the entire Danneinkiff. In the long run, future generations of Bat Hannoc Nahroomans would wipe out the Ocean Kingdoms as well.

Every season though, The Neighbors became more demanding. After a couple of years, The Neighbors became open oppressors. Last fall The Neighbors worked with the collaborator converts among the Bat Hannocs and began to eliminate all of the Bat Hannocs who did not fall in line. The raid on Driftwood last fall was the final show of force that broke the entire clan. The Neighbors fell upon the village in full force to tear the resistors apart, including clan leader Norach Onchu and his inner circle of loyal champions.

After killing all of the adult males who would not come to Nahrooma for conversion, The Neighbors captured and enslaved the women and the youth of the Bat Hannocs, taking them away in boats. The male youth were taken to Nahrooma. The females were taken north to Goatswood, the historic hiding place of The Neighbors.

Rutcranna has since learned that the Neighbors are the fabled Deep Ones who were said to live in the lowest depths of the lakes, rivers, and even the oceans. The Deep Ones have now made an alliance and seem to be under the control of Glaaki at Nahrooma. They work alongside The Hive.

DMJ

Jun 5, 2017 1:57 am
The Nahrooma Alligators

Glaaki has been making secretions into meat and The Hive uses it as bait to the alligators of the Borgh Riac. When the reptiles digest this infested flesh, their body gradually undergoes a change and they come under control of The Hive and Glaaki himself.

One of the physical manifestations of the change is the swelling of flesh behind the alligators’ jaws just below their ears. Rutcranna has come to call these enslaved beasts as Nahrooma Alligators or "Ear Sacs". They serve as weapons and as the ears and eyes of Glaaki and The Hive. They are very difficult to detect, much less capture or eliminate.

A great dread is that Glaaki was able to subdue the ancient dragon know as Titan. This mighty prehistoric beast is one of the greatest terrors, a fearsome living legend of the Borgh Riac, and he now serves Glaaki.

DMJ

Jun 5, 2017 1:58 am
The Abomination Growths (Tree Flesh)

The Glaakieiou (The Hive) can also secrete fluids from their bodies onto other live organisms that in turn become unnatural pseudo-life forms in and of themselves. These abomination growths, usually anchored to large trunk swamp trees, serve as biological power stations that the Glaakieiou can use to recover from injury by drawing fluids into their bodies through their spine barb ports at the top of their backs.

The abomination growths are also spatial icons. When the Glaakieiou cultivate several of the abomination growths in an area, blending them with local plant and animal life, they serve as a collective grid that can allow the Glaakieiou to move their bodies through the surrounding space at high speeds.

Somewhat like a telekinetic spatial map board that is laid out over a wide area. The Glaakieiou use the board to triangulate and shift position with a sort of mental force that produces abrupt spatial movement. It looks like long jumps, glides, thrusts, and slides. Really it is like telekinetic movement among established anchor points.

DMJ

Jun 5, 2017 1:58 am
Old Island as the base of a new pantheon and a new religion

These abomination growths have been peppered throughout Old Island. Old Island has become somewhat of a launching point of the Glaaki’s new Empire of Nahrooma. Old Island was being prepared as a central location that would serve as a "religious site" where The Hive would dwell as gods, and Fingol would serve as High Wizard and Prophet to the gods.

Fingol was planning to host visitors and pilgrims at Old Island, accepting fealty from nearby clans who would soon be placed under subjugation. On Old Island, new believers could see The Way of the Collective on full display, a new religion and hierarchy of power that would be undeniable.

DMJ

Jun 5, 2017 1:58 am
Nahrooma (South from Old Island)

Nahrooma, the ruins of an Uisde (aka The Barrow People, the Stone Cutters) city in the hills south of An Tulecheo, is Glaaki’s headquarters. There the ancient monster sends out his mental signals to The Hive.

There in Nahrooma dwells The Scáth, ancient cultic followers of Glaaki who are seeking to have fully functional bodies soon. There at Nahrooma Glaaki performs his unnatural biological conversions of the Bat Hannoc youth to a new army of warriors who will soon augment The Hive. There at Nahrooma also dwells a large contingent of The Neighbors (The Deep Ones) who serve as guards to Glaaki and the Scáth, and as advisors/support to the growing Hive.

Naahrooma is the center of ancient dark magics of Uisdea. Now it is impenetrable without a huge force of warriors.

DMJ

Jun 5, 2017 1:59 am
Goatswood (North from Old Island)

Goatswood is the historic hiding place of The Deep Ones (The Neighbors), before they were allied with Glaaki. Goatswood is a sinister and nasty stretch of unwelcoming terrain. It is said to be haunted by roaming spirits and the dead. It is a mix of hills and flooded lowlands, gnarly dark-barked trees, and cut through with endless waterways, stagnant pools, and hidden lakes that make travel and navigation extremely tough.

No normal man is familiar with living in Goatswood. It is a land of darkness, deformed animals, and fiendish races of old.

DMJ

Jun 5, 2017 1:59 am
How and Why was Sorcha Rhone captured?

Rhone was ripped from Rutcranna’s hand by force, by The Hive. It happened during the past winter. Rutcranna and Sorcha escaped the slaughter of Driftwood in the fall. Instead of fleeing, Rutcranna stayed in the Borgh Riac, running and hiding all the while, to try to save the captured women and youth of the Bat Hannocs being drug out from all of the settlements and camps throughout the area.

Rutcranna says that it was at Rhone’s insistence that they stayed in the area. Rhone wanted desperately to save her girlfriends. They tried to ambush a boat transport led by only Phantom, carrying many captured girls.

It turned out to be a trap. The rest of The Hive and Fingol was nearby and closed in on Rutcranna and Rhone. Rutcranna was beaten and shackled. Rhone was captured as well, and taken away.

Since then, Rutcranna was a prisoner in her own home, now occupied by Fingol, the Voice of Glaaki, the Prophet of the New Gods.

And since then, for about 3 months now, Sorcha Rhone has been a prisoner of The Hive and/or The Deep Ones.

Rutcrana is not entirely sure why Rhone and the other girls were captured and enslaved. She fears the worst. She suspects that The Deep Ones and Glaaki intends to use them in some deranged and unnatural conversion process, changing them into something terrible, something inhuman.

DMJ

Jun 5, 2017 1:59 am
What did Rutcranna do? How did she learn all of this information?

Fingol wanted to have Rutcranna as a personal prisoner; Glaaki and The Hive made sure it was so. Fingol wanted to learn all of Rutcranna’ draichta and worked accordingly in a manner that he thought was successful, to subjugate her and steal all of her power as she became his slave. Little did he know he was being played as a fool. Rutcranna acted the part of a weakening slave; all the while she was becoming more powerful, learning more of her enemy.

She learned of the power of the abomination growths, of Glaaki’s biological takeover of men via the barb spines, of the true identity of The Neighbors. She secretly developed rituals that would disrupt the senses and movement of the Glaakieiou. Foolish Fingol, first a lap dog of Glaaki and The Hive, soon became a lapdog of The Witch of Old Island as well, though he never knew it.

DMJ

Jun 5, 2017 2:00 am
What are Rutcranna’s intentions?

Thanks to the mercenary team, Rutcranna has been freed and now she is ready to throw it all on the table for a bold rescue mission to recover her daughter. She plans on packing every component, contraption, equipment, and ritual she has to do damage and wreak havoc against The Hive, The Deep Ones, and even Glaaki himself.

Though Rutcranna sent a fake message that the group would invade Nahrooma to the south (the false plans spoken into the ears of defeated Bull and Bird before their spine barbs were remove), she really is planning to go north to Goatswood. She has reason to believe that she can make contact with secret group of allies who have conglomerated there in Goatswood.

Rutcranna has come to learn that Sorcha Rhone and the other girls and women are currently being held in a secret prison site in Goatswood, not in Nahrooma as was once believed. Rutcranna’s goal is to divert attention to Nahrooma, but instead quickly find the prison in Goatswood, recover Rhone, and make good a true escape from the Borgh Riac.

She will go alone if she must, but of course she hopes that the mercenary team will help her.

DMJ

Jun 5, 2017 2:00 am
What can be expected?

Hopefully Glaaki, The Hive, and The Deep Ones will be thrown off for a time. If the ruse works, the coalition of villains will prepare to defend against an expected assault on Nahrooma in the south.

Meanwhile Rutcranna and (hopefully) the mercenary group will leave Old Island right at nightfall, at which time Rutcranna will use some tricks and theatrics to cover their departure by boat. The plan is to cross An Tulecheo to the north, link with rare allies in Goatswood, find the hidden Prison, and plan a prison break.

Rutcranna expects that eventually the Glaaki forces will regroup, redirect, and come after them in Goatswood. So everyone has to be smart, work quickly, and be bold. It is unknown just how long they will have before their enemy regroups and comes after them wherever they are in the Borgh Riac.

DMJ

Jun 5, 2017 2:01 am
Short Summary of the Above

Glaaki: the main bad guy, a Great Old One slug monster that has psychic powers and manages physiological transformations upon his victims and servants

The Scath:
ancient Uisde spirits, former cult of Glaaki who somehow gained some semblance of bodily form and summoned their god monster to Nahrooma

The Glaakieiou: aka The Hive of the Collective, men gradually transforming into monsters with great physical and mental powers by the barb spines of Glaaki stabbed into their backs

The Deep Ones: aka The Neighbors, another race of ancient beings who usually live underwater or hide in the swamp, now serving Glaaki and supporting The Glaakieiou

Naahrooma: ruins of an ancient Uisde city to the south, the headquarters and stronghold of Glaaki and all of the bad guys

Goatswood: a haunted area of hills, swamp, and forest to the north. Hopefully where Rutcranna can help the team link up with rare allies and find Sorcha Rhone in a hidden prison camp.

DMJ

Jun 5, 2017 2:05 am
After the dinner and cleaning is done, Rutcranna tells Maeriks to pack a basket-framed back-carrier with supplies. After that she tells him to change into his new armor. It is a suit of Bat Hannoc hide armor made of layered deer and water buffalo skin, with patches of alligator skin.

She also gives him a hatchet, a stubby broad head curved skinning knife, a war knife with a wrist lanyard (for underwater fighting) – all hanging in nice scabbards on his thick belt.

The she presents him a huge and wicked looking weapon, a two-handed club or hammer of some sort, a design type not entirely familiar to anyone in the room.
https://dl.dropbox.com/s/5ulyccq33d00am5/Maeriks.war.club.jpg

"Maeriks Mac Hannoc, I give to you this mighty war maul that belonged to my younger brother Dunlay. He left the Borgh Riac long ago seeking fame and glory, and was killed in foreign lands far away to the east. His comrade-in-arms, Kaevel son of Kuergegh, brought this deadly weapon back to me many years ago, in Dunlay’s memory.

Kaevel said Dunlay took it from a mighty Kapek Champion after killing him in single combat. Dunlay was slain years later in Sarcera, shot by the arrows of assassins. May this weapon serve you well for more years than it did my brother. May you use it soon to crack the skull and break the legs of Rigin son of Felin."
Jun 5, 2017 6:19 am
Maeriks accepts the war maul, testing its weight with a few practice swings. He sets it aside for a moment and dons his new hide armor. It fits well, having been made for a big man like himself. Then, sitting down with his legs out straight and wide, more or less in the center of the room, he lays the weapon across his lap and begins to etch a few Dannein words along it's handle. As he works, he thinks of the many things Rutcranna revealed. It was hard to follow, and he's not sure he really understands all of it, but he had listened with clarity as she spoke of the Glaakieiou. Rigin has become one of those, things, now. Rigin and Cealwin.

They had always been somewhat mean to Maeriks, but he called them his friends. Maeriks knew he could smash their faces and make them stop, but he was never really hurt by their words and pranks. That was just how they were, and they wouldn't stop being themselves just because they get smashed. Maybe they would've stoped being mean to Maeriks, but he knew some one else in Driftwood would then get the attention of those two. No, it was ok what they did to Maeriks. But then they changed. That day when they walked back into the village, his gut twisted and hurt and filled him with fright. He was soon cowed by their truly cruel and torturous actions. Too afraid to do anything to stop them. Still hopeful that they would be his friends again. He watched as they killed and stole away the entirety of Driftwood, all the while being forced to act as their watchdog and informant. Then the gold pressers came through. They could fight Rigin and Caelwin and the other monsters like them, Maeriks could see that. So he followed later that day, hoping he could fight too.

Glaakieiou, that's what Rutcranna called them. Monsters. Made by Glaaki. They had to be destroyed. Maeriks knew this on an instinctual level, a gut feeling that pulled at him more and more with every word Rutcranna spoke, with every word he inscribed. A fire that burned white hot when he finally arrived on the Old Island and saw Rigin. A fire that he knows will burn again and again until the Glaakieiou were destroyed.

Maeriks finishes his inscription, stands up and holds the weapon out for everyone to see. Naming it, he says simply "Reave."

The inscription reads I am Reave, who was the maul of Dunlay and Kapek before him. Let the Glaakieiou crack under me.
Last edited June 5, 2017 6:26 am
Jun 5, 2017 4:11 pm
Perviously...note="DMJ"]
At some point during the meal and conversation, Thorn is looking to have a more-or-less private word with Rutcrana. He wants to show her the stuff he ripped off of Fingol's corpse and offer it to her if it's of any use, saying he took it because it looked interesting. He's also wondering if there are any actions he can take to help her out when it comes to setting up the little tripods and such... Just a little interest in ritualism.[/note]
Jun 6, 2017 1:32 am
Throughout the meal, which was more than a pleasant surprise for Kray given the situation, there had been give and take, questions, answers, and general conversation about the state of affairs in the Borgh, and what was the next step, the best course of action to follow. Despite any differences or lack of trust that might exist among those present, everyone at the meal seemed to have at least one thing in common: the desire to find Sorcha Rhone.

After they found the girl... well, there might be a conflict of interest at that point. Kray was of the belief that they would cross that bridge when they had to. Until then, it was in everyone's interest to work together toward a common goal. And the work, as outlined by Rutcranna, was a well thought out plan. The knowledge she knew... supposedly gained in captivity and her trials over the last few years... it was priceless. And she was, without a doubt, intelligent, resourceful, and forward thinking. A strategist. Her plan, from top to bottom, was about as good as they come, especially given the limited resources and personnel at the group's disposal.

Kray was settled comfortably in his chair, halfway through enjoying a post-dinner spliff, lost in his own thoughts, mind out in the swamp somewhere with Qiu and Talius. He closed his eyes and saw Qiu flying through the air. Dead. Talius desperately trying to make it back to shore. Dead. Guilt sidled up next to him for a moment, then he choked it out almost immediately. There was nothing you could do, except die with them. Kray turned the thought over in his mind, then moved on to an undeniable truth. They had come out to Old Island five strong, and had already lost two. It was, to be sure, pathetically horrible start to the job, and he would be damned if they lost another in this hell-hole shit muck swamp. At the same time, he'd seen enough battle and war to know that no matter how much he wanted it, there was nothing that could guarantee the rest of them would make it out of the swamp alive.

At a bare minimum, he knew that they would need to redouble their efforts to work as a unit, stronger together, back to back. Kray looked at Ivor and Thorn. If we don't... more of us will be gator food, or worse. He thought of the Hive conversion process Rutcranna had described, the one that turned men into slaves of Glaaki.

Contemplative, smoke curling about, adrift in a strange mix of vengeance and regret that was naturally at odds with his typically austere brand of professionalism, he suddenly heard the singular word:
Maeriks says:
"Reave."
Maeriks was standing there, maul in hand. Kray reflexively began to size him up, measuring and weighing the man, allowing a stream of smoke to escape from his mouth as he did so. It rose, climbing up his face, only to be easily drawn in through his nostrils. He answered Maeriks' single word statement. Reave. "Plenty of that where we're going. Hope you kill as good as you cook."

Maerik's cook was first rate, and Kray was inclined to think his kill-work was as well. Of course, looks could be deceiving. However, based on what he saw, Kray hoped the big man was the kind who made short work of his foes, often called 'culling' in mercenary and soldiering circles: the process of making quick kills in an effort to move on to the next foe and repeat the process, ultimately removing the enemy from the battlefield and future strategic consideration via wholesale, orchestrated slaughter. The term had been coined a couple of centuries ago by Devil Hade's grandfather's grandfather, who also, oddly enough, bred pigs as a hobby. Rumor had it that he had also used the animals to dispose of 'human waste.' Pigs, especially when hungry, Kray had learned, will eat anything. To this day, there were a few in House Mercon who bred small stocks of pigs.

Addressing the room, Kray tapped an ash off of his spliff. "Well... unless there are any reasonable objections to Rutcranna's grand strategy," he looked at the witch with an appreciative and respectful nod, "I say we get on with it. Time's wasting."

Rutcranna's strategy is sound. I say we follow her plan, avoiding conflict, low key and as stealth-like as possible, keeping an eye out for the slightest hint of betrayal. Hopefully part of her witcherious plan is keeping the gators from watching our moves. It's a swamp, so the damn camouflaged stealth ambush predator things are all over the place.
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