CRIT BITCHES!!
Episode 1
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CRIT BITCHES!!
Locust spear out before him, Maeriks charges the Heirophant.
...
Heirophant is sitting, that is like -15AC, right?
CRIT BITCHES!!
Breaking now to make commute, but I'll write updates later this morning.
If you had one in the bank already at that time (and I'm interpreting from your statement above that you did), then the special award Action Surge would have brought you to 2 Action Surges. One was used for the Dash in Round 1. The second one you are using to Dash right now in Round 2.
That is the way I'm going with it: Maeriks uses Action Surge to Dash, cover distance, and Attack The Hierophant on the Dark Throne.
... unless I hear otherwise in the meantime.
Stepping away this morning; hopefully back on afternoon.
Mystery Effect from Locust Spear- Battle of Chiefs: If charging to engage in Mortal Combat with an opponent who can be identified as an Opposing Chieftain, requirements to Overrun are ignored and resulting OAs from Opposing Chieftain supporters are made at Disadvantage during wielder Movement, so long as wielder Attacks Opposing Chieftain by end of round.
OA misses are should be envisioned as the wielder parrying and blocking incoming blows with the spear as he barrels past.
Movement invokes Opportunity Attacks from U4.5, U5.4, U5.5.
As Maeriks charges the pivoting Throne platform, targeting the faltering Hierophant, the Ulathi faithful move in to defend their icon.
U5.4: Attack Trident 2 hand
U5.5: Attack bronze short sword
Rolls
U4.5 Attack Net - (1d20+4)
(2) + 4 = 6
U4.5 Attack Net Disadvantage - (1d20+4)
(1) + 4 = 5
Damage: Restrained Condition on hit - (1d6+2)
(4) + 2 = 6
U5.4 Trident Attack - (1d20+4)
(3) + 4 = 7
U5.4 Trident Attack Disadvantage - (1d20+4)
(6) + 4 = 10
Damage - (1d8+2)
(3) + 2 = 5
U5.5 Attack Bronze Short Sword - (1d20+4)
(19) + 4 = 23
U5.5 Attack Bronze Short Sword Disadvantage - (1d20+4)
(11) + 4 = 15
Damage - (1d6+2)
(1) + 2 = 3
Maeriks' attack then is coming towards the Hierophant's left side.
Maeriks aims the Locust Spear right at the side of her head.
Reaction (2 of INFINITY per round): INVULNERABILITY on the Throne
Then he is blown out by an invisible force. It hits him like a ton of bricks and forcefully repels him back out into the room.
The sound of Maeriks' deafening blast echoes out into the chamber in a boom.
Thunderstrike spell expenditure.
Maeriks must make comparative STR Athletics or DEX Acrobatics attempt against DC determined by dice roll below.
Success means blown away 15 feet (rolling 1d4 to determine direction), but retains standing position barely, and has one hand on weapon.
Failure means knocked away 20 feet (rolling 1d4 to determine direction), land with Prone Condition and Disarmed (weapon 10' away from landing point in any direction 1 - 12 o'clock)
Trajectory directions for repel toss: 1= 1 o'clock, 2= 2 o'clock, 3 = 3 o'clock, 4 = 12 o'clock
Rolls
Repel DC - (1d20+9)
(20) + 9 = 29
Direction of Repel - (1d4)
(3) = 3
Direction of weapon Disarm (if applicable) - (1d12)
(6) = 6
At that moment, Sorcha Rhone and Kray drop, completely released free from the invisible force.
Kray: damage for 20' fall
Sorcha Rhone: can be caught by Thorn. STR Athletics.
DC 10 to catch one-handed with sword in other hand.
DC 5 to drop sword to ground and catch with both hands.
Failure means little red-head gets fall damage 1d6 (she has floated lower than Kray)
The central circle platform continues to turn, the door continues to close, but The Hierophant sits in the Dark Throne, apparently unharmed.
But also unmoving.
Eyes staring blankly in a daze.
Rolls
Kray fall damage - (2d6)
(56) = 11
Rhone fall damage (if Thorn misses catch only) - (1d6)
(1) = 1
Thorn can attempt catch on falling Sorcha Rhone.
Maeriks must succeed in STR Athletics or DEX Acrobatics comparison v. DC 29 to determine disposition of repel landing on the east side.
The Hierophant takes no Action during Round 2. Just sitting in the Throne. Staring. Whispering to self. Wow.
Casidhe has option for partial Movement remaining.
Ulathi will soon take Bottom of Round 2 Actions.
Stone blocks still coming together; the door is closing.
Throne Platform still turning counterclockwise, presently at roughly 3 o'clock heading towards 12 o'clock.
J - I figure Maeriks should have 15 feet of movement left after being blasted, just enough to stand and end prone condition.
Also, any damage?
Rolls
Strength (Athletics) Check, Clarity of Time and Space Advantage - (1d20+4, 1d20+4)
1d20+4 : (6) + 4 = 10
1d20+4 : (5) + 4 = 9
J - I figure Maeriks should have 15 feet of movement left after being blasted, just enough to stand and end prone condition.
Also, any damage?
O yeah. Thanks for reminding me. Damage below.
You can Save for half if you want. DC 39. On whatever your worst ability score for Save is.
EDIT: HAHA. GP system can't even convey my joke. 99d100 doesn't compute. Gives damage of zero.
Alright. I'm sticking to that then. Zero damage.
Rolls
Damage to Maeriks that he wants to make sure he gets - (99d100)
() = 0
I think a 2 story fall (especially one that delivered 11 damage. Ouch. Sorry, bro) would put any of us Prone. But I think Kray would have been planning for a fall at any moment. At least as best as he could.
Plus he still has the Throne Room Time/Space Clarity.
I want to say that that means he was briefly Prone, but spent the 15' Movement to spring back up to at least get his bearings and battle stance before the flood of attackers crashes in. That way at least fish-guys aren't flooding in with nets and pokers dropping the Advantage beats on Kray while he is doing the low crawl stance.
I know I previously said no Action this Round, but things have changed a bit. Or could possibly if Kray is quick on his feet.
Let's do this, because I want to keep driving this thing forward:
Let's skip the DEX Acro check, DC whatever, roll and wait and report and wait ...
and just say that whenever you get on, that is when Kray Acts for Round 2.
If you are quick on the draw (post), you can get Actions in BEFORE Ulathi Actions. If it takes a while, then Kray takes Action at the end of Round 2.
It's a situation of Kill or Be-Possibly-Hit-with-Low-Damage for Ivor.
I don't want to rob you of the Attack or of the sequence or target selection of it, but I gotta keep things moving, bro. Hope you can live with it.
Instead of throwing his hand axe at The Hierophant, he takes three more long strides forward and buries the hatchet.
In the head of an approaching Ulathi.
Hit. Kill U4.7
Seeing this as her chance to make a move, Casidhe slides around the corner of the sliding block and makes her way towards the opening to the hallway.
OA candidate eliminated. Casidhe completes Round 2 Movement.
Muirne and Elva appear frightened out of their wits, but they do not speak a word as the fish men drag them away.
Some of the other injured or dead women are carried over the shoulders of fish men, or dragged out also.
The South Wheel Door is slowly rolling shut now.
BR2
The Throne Room is a scene of chaos, bloodshed, and movement.
The Deep Ones watch as the one who was The Adept is thrown to the eastern side of the room. A few divert to attack and subdue him.
One faces off against the troublesome Barren with the knife.
The others continue racing towards the north exit at the closing cube door, to slay the interlopers and recover the Mystic.
Two stand fast, holding as sentries at the Dark Throne, wondering why The Hierophant is not crushing these kidnappers.
Miss
Rolls
Attack - (1d20+4)
(3) + 4 = 7
Damage - (1d6+2)
(6) + 2 = 8
U5.1 Help
Advantage of Help cancels Disadvantage of Throne Room Defense
Normal Attack
HaHa!
Rolls
Net Attack v. Thorn/SR - (1d20+2)
(1) + 2 = 3
Rolls
Attack - (1d20+4)
(9) + 4 = 13
Damage - (1d6+2)
(5) + 2 = 7
U4.1 Help on Net Attack against Maeriks
U4.3 Attacks Maeriks with 2 hand spear (possible Advantage)
Rolls
Net Attack - (1d20+2)
(17) + 2 = 19
Net Attack Advantage from Help - (1d20+2)
(19) + 2 = 21
Spear Attack - (1d20+4)
(14) + 4 = 18
Spear Attack Advantage (only if Restrained) - (1d20+4)
(16) + 4 = 20
Damage - (1d8+2)
(6) + 2 = 8