Episode 1

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Oct 16, 2017 12:14 pm
OOC:
What has happened to Sorcha Rhone with Kray being held?
Last edited October 16, 2017 12:17 pm

DMJ

Oct 16, 2017 12:37 pm
Oxbox says:
OOC:
What has happened to Sorcha Rhone with Kray being held?
OOC:
She's still held in his arms. She is in essence feeling the grip of the telekinetic hold as well. She was groggy but is waking up quickly in the jostling of the run. A little disoriented on what is going on, but getting her bearings.

Will have to wait and see her reaction. Stay tuned!

First we'll have to see if Big Maeriks comes flying in like an Offensive Lineman ramming the pile of teammates trying to push the stalled RB across the goal line.

DMJ

Oct 16, 2017 12:55 pm
OOC:
Rolling Update...

... Help in, for Kray to Resist Telekinetic pull:

DC 28
STR Athletics Check

Throne Room Defense gives Advantage to STR Athletics

+5 base Modifier (reported by Ez for Kray)
+3 from Thorn
+3 from Ivor
+1 from Doirind
+1 from Bryn
-----

+13 so far.

Maeriks still has option to try to contribute with burn of Reaction and effort to grab, which is "Attack" roll at AC 10 using proficiency and choice of STR or DEX Mod.

Ez, looks like you are nearly half way to the number by net Mods. Need the other half (a little more or little less depending on CB) from the dice!
Oct 16, 2017 2:15 pm
Maeriks is jolted from his focus, watching the Ulathi closing the distance, ready to strike. He places the shaft of the Locust Spear across the back of the rigid pair and shoves forward with all his might.
OOC:
19 Str added to the mix.
Last edited October 16, 2017 2:16 pm

Rolls

Push comes to shove - (1d20+7)

(11) + 7 = 18

DMJ

Oct 16, 2017 2:42 pm
OOC:
All in on sending Help to Kray:

DC 28
STR Athletics Check

Throne Room Defense gives Advantage to STR Athletics

+5 base Modifier (reported by Ez for Kray)
+3 from Thorn
+3 from Ivor
+1 from Doirind
+1 from Bryn
+2 from Maeriks
-----

+15 Total

Ez, check this over and see if it is right before you roll. Let me know if there are any other questions or things to be straightened out.
Oct 16, 2017 3:37 pm
DMJ says:
OOC:
All in on sending Help to Kray:

DC 28
STR Athletics Check

Throne Room Defense gives Advantage to STR Athletics

+5 base Modifier (reported by Ez for Kray)
+3 from Thorn
+3 from Ivor
+1 from Doirind
+1 from Bryn
+2 from Maeriks
-----

+15 Total

Ez, check this over and see if it is right before you roll. Let me know if there are any other questions or things to be straightened out.
OOC:
Didn't major in math, J? Don't worry I think you added it up right.
Last edited October 16, 2017 3:37 pm
Oct 16, 2017 4:26 pm
Thanks y'all. Math looks good. Rolling Fates.

And fuck.
[ +- ] Kray Mercon Character Sheet
Last edited October 16, 2017 4:30 pm

Rolls

Athletics Scrum Roll - (1d20+15)

(5) + 15 = 20

Athletic Scrum Advantage - (1d20+15)

(9) + 15 = 24

Oct 16, 2017 4:33 pm
J, throne room basic gives advantage on STR athletics checks. Anything Throne Room Defense will do? Like the saving throw bonus? Maybe one more dice for Kray a la triple advantage?
Last edited October 16, 2017 4:34 pm

DMJ

Oct 16, 2017 7:29 pm
Ezeriah says:
J, throne room basic gives advantage on STR athletics checks. Anything Throne Room Defense will do? Like the saving throw bonus? Maybe one more dice for Kray a la triple advantage?
OOC:
Yeah. I hear this. Considered it and read a few things again to be sure. I don't think another roll is called for.

Unfortunately you ended up on the wrong side of a relatively strong dice verdict. A roll of 19 by the bad guy, 2 single digits in a row by the good guys.

Plus I've got a feeling that if I make something up to give you another chance, you would secretly be disappointed that I "saved" you. Haha!

As frustrating as this is, I think we have to ride this out where it goes for this moment. Good thing is, I'm sure new Action is just around the corner. So we'll KEEP ROLLIN'!!

DMJ

Oct 16, 2017 7:45 pm
Only a step away from the threshold! So close.

But he cannot make it. Kray fights but he cannot keep his motion and mobility, cannot resist the press of the invisible force.

He is lifted off of the ground. Sorcha Rhone is still in his arms. And he begins to float backwards.

Everyone grabs and dives in to help, pulling and pushing with all of their strength trying to take hold of Kray and retain him, but the force of The Hierophant pulls with impossible power. At one moment, Kray and Sorcha thrust upward sharply. The sudden change in motion throws everyone off balance. Almost at once, they lose their grip.

Kray and Rhone float upward and outward at an angle, rising higher in the air and back towards the Throne.

All the while the two great blocks continue to grind inward towards one another. Soon the door will be closed again.

DMJ

Oct 16, 2017 7:51 pm
Maeriks saw the Ulathi closing in but had decided to try to save Kray and Rhone instead of defending.

Now a second later, the lead Ulathi in chase is upon them, charging forward with a brass-headed harpoon.

Maeriks sees the glimpse in the Ulathi's eye. Though Maeriks is the closest and biggest target, at the last moment the Deep One diverts his attack to another. The creature takes one step past Maeriks and thrusts the harpoon at Bryn.

U7.2: Attack Bryn with Harpoon, 2 handed

Rolls

U7.2 Attack Bryn - (1d20+4)

(8) + 4 = 12

Damage - (1d8+2)

(2) + 2 = 4

DMJ

Oct 16, 2017 7:58 pm
"Keep running, Casidhe!", Laoise shouts to her little sister. "Run! Don't look back."

The smaller girl's face is locked in terror, in full flight as the Deep Ones run in behind them, getting closer and closer.

Laoise knows that they cannot make the angle, not together. She turns at the last minute to block the way, hoping to let her sister continue.

The closest two Deep Ones close in and target Laoise.

U2.4 Net Attack Laoise
U2.1 (injured) short sword Attack Laoise


RESULT: Net Hit. Laoise Restrained.

RESULT: Short Sword Hit.


The net falls heavily over Laoise and she is captured. The other Deep One stabs in at her viciously with an old dirty green bronze gladius.

Rolls

Net Attack - (1d20+3)

(20) + 3 = 23

Short sword Attack - (1d20+4)

(10) + 4 = 14

Short Sword Attack Advantage (Restrained opponent) - (1d20+4)

(1) + 4 = 5

Damage - (1d6+2)

(4) + 2 = 6

DMJ

Oct 16, 2017 8:05 pm
Seeing the barren girl captured in the net, two other Ulathi move in for the kill. This girl is not needed as a prisoner, and she has already proven herself to be dangerous.

U4.2 Attacks Laoise with Spear, two handed
U4.3 Attacks Laoise with Javelin


RESULT: One Miss. One Hit.

Despite being captured in the net, the elusive Laoise tries her best to dodge the deadly spears.

Rolls

Attack - (1d20+4)

(7) + 4 = 11

Attack Advantage - (1d20+4)

(5) + 4 = 9

Damage - (1d8+2)

(6) + 2 = 8

Attack - (1d20+4)

(18) + 4 = 22

Attack Advantage - (1d20+4)

(4) + 4 = 8

Damage - (1d6+2)

(4) + 2 = 6

DMJ

Oct 16, 2017 8:31 pm
Other Group 4 Deep Ones
BR1


Some Dash north as far as they can.
Some move to intervene against the women group.
One (U4.1) Moves up to Casidhe and attempts to Grapple


The Ulathi in the back of the room disperse, spreading out in the room to find someone to assail.

RESULT: Casidhe resists Grapple.


Casidhe ducks under the groping arms of an Ulathi that tries to snatch her. The little Colvert girl keeps running, giving it everything she's got, but at this point running towards other Deep Ones who have already moved ahead. And still yet, more Deep Ones are chasing her from behind.

She is running free, barely, but is surrounded.

Rolls

U4.1 Grapple to Casidhe - (1d20+2)

(1) + 2 = 3

Casidhe DEX Acrobatics to resist Grapple - (1d20+4)

(5) + 4 = 9

DMJ

Oct 16, 2017 8:40 pm
Ulathi Group 6

More Deep Ones flood the gap between the two great blocks, even as the gap narrows every second.

Dash Action to charge opponents. Uses all Action.
No Attack possible, but are staged to force OAs depending on opponent Movement.

DMJ

Oct 16, 2017 8:57 pm
Kray watches as he and Rhone rise quickly higher and higher in the air, all the while approaching the Dark Throne. Though he cannot turn on his own accord, his body is being gradually turned around 180 degrees, and tilted to where his head is leaning forward from feet.

He gets the disturbing view from above of the Ulathi assault - Deep Ones swarming everywhere. Rushing forward with weapons and nets. Wrestling women to the ground. Flooding the narrow pass between the two great stone blocks. Some are attacking without hesitation or mercy, to kill Laoise and Boann who have both been declared barren. They are attack his comrades now also.

Kray feels his arms being forced open.

Now Sorcha Rhone, once over his shoulder, is separating from him. Floating forward, but still rising with him, held in the invisible force.

Eventually when she is a foot or so away, he sees her face. She is struggling. Eyes and teeth clenched. Tears forcing out of the outside corners over her eyes.

She is shaking in small quakes. Her arms begin to shake the most, and he sees her eyes tilt down to look at her hands.

Now she slowly moves her fingers in. Very slowly at first, but then they close in a fist, and then clinch tight. She tilts her forearms up, with great effort.

He reads her lips. They move slowly. There is no sound, but the single word is clear.
"Mom."

Kray sees now that her nose is bleeding.

Quickly now she too is pivoting, turning high in the air to face the Throne.

Beside the Dark Throne stands the Hierophant. Down below. One hand outstretched, the other held relaxed but at attention at her side.

Kray reads The Hierophant's lips. He hears her words, but he is not sure if it is normal sound, in his mind, or both.

"Now," she says in a foreign and sinister tone, but in Dannein. "Who are you, little girl, to have so many striving to save you, and so many hoping to be saved by you?"

DMJ

Oct 16, 2017 9:05 pm
Several Deep Ones move in to kill Boann, the defiant Barren who has broken free and stands rallying the other women to revolt.

3.1, 5.1, 4.8 all Attack Boann

RESULTS: Hit, Miss, Hit

Boann barely avoids being killed by the assault, trying everything she can to stay alive, knowing that her luck will soon run out.

"Curse you, Maeriks!," she yells with one dodge. "Curse you, Rutcranna Daol!" she yells as the trident cuts her side. Her fury is driving her on in defiance of the odds.

Rolls

Attack spear - (1d20+4)

(8) + 4 = 12

Damage - (1d6+2)

(3) + 2 = 5

Attack knife - (1d20+4)

(4) + 4 = 8

Damage - (1d4+2)

(4) + 2 = 6

Attack Trident 2 hand - (1d20+4)

(8) + 4 = 12

Damage - (1d8+2)

(6) + 2 = 8

DMJ

Oct 17, 2017 12:44 am
OOC:
Begin Round 2

Alright. I think we are a "go".

Switching from BR1 to Top of Round 2. PC and allies are up!

New Grid Map on Admin.

Keep it coming if there is anything else to review also.

First come, first served on Action. Ez, unless you can convince me otherwise, I don't think Kray will be able to take any physical Action while in this status unfortunately.

Important: Throne Room Defense/Offense remains in effect IF you are in the circle structure of the Throne Room. If you set foot outside the Throne Room threshold, going into the north hallway, all of that vision and clarity falls away-- you loose the performance boost.

DMJ

Oct 17, 2017 4:26 am
Laoise TR2

Laoise tries to roll out of the net and run free.

Attempt Net escape. Advantage for Throne Room Vision.
Cunning Action: Disengage
Movement if possible.

RESULT: Success.


She slides out barely, deftly sidesteps the would-be captors who surround her, and darts forward trying to catch up with her sister Casidhe.

She looks around to see Ulathi ahead, behind, and to the side, and alligators on her right side. Danger in every direction, but she tries to assess to decide what to do.

Rolls

DEX Check DC 10 - (1d20+3)

(3) + 3 = 6

DEX Check DC 10 Advantage - (1d20+3)

(15) + 3 = 18

DMJ

Oct 17, 2017 4:49 am
Casidhe
TR2


"Go!," Laoise shouts from behind her, "Run through!"

Casidhe sees the Deep Ones ahead of her. How can she get past? She tries to weave past one of them who is already running the same way. She tries desperately to keep moving, to make it to the hallway filled with daylight before the door closes again.

Action: Dash
Bonus Action: Tumble (reference DMG optional p. 272)


RESULT: Success on Tumble.
Pause on Movement: Maintains face off with opponent, to avoid activation of OA. Wait for development.


Casidhe dashes past the Deep One near one of the great cauldrons and the sliding stone block on the right. She makes it past him, but in the process alerts his attention. Seeing that she cannot yet complete her escape, she turns and faces him to look for the right moment to dive forward and press on.

Rolls

Dex Acrobatics - (1d20+2)

(10) + 2 = 12

Dex Acrobatics Advantage - (1d20+2)

(16) + 2 = 18

U4.7 DEX Acrobatics Comparison - (1d20)

(13) = 13

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