Episode 1

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May 3, 2017 1:44 pm
Kray keeps one eye toward the clump of dark, heavily covered trees to the north as he approaches the shelters nearby.

I'm curious about the shelters that seem more recently occupied as well, so I'll throw a Perception check that way, along with Stealth to keep it quiet. I'm guessing the smoke is coming from the north; J, which way is the wind/breeze coming from?

Also, something to consider for passive skills. Thorn has a passive Investigation of 20, IIRC. Kray's passive Perception is 17. Wouldn't it make sense to consider these numbers their bottom rolls, kind of like a baseline as far as their skills go?

Rolls

Stealth - (1d20+6)

(4) + 6 = 10

Perception - (1d20+7)

(6) + 7 = 13

May 3, 2017 3:12 pm
Ivor follows a few paces behind Kray.

Rolls

Perception - (1d20+3)

(14) + 3 = 17

Stealth - (1d20+3)

(3) + 3 = 6

DMJ

May 3, 2017 3:25 pm
OOC:
I'm just stealing a quick minute from work, so I will write more later, but to keep the ball rolling on a few things.

I am definitely referencing Passive Rolls on Perception and Investigation. That is going on in the background constantly whether you guys know it or not, and I will always be incorporating it into what I write as the situation unfolds up to the given point where the characters are positionally, vantage point, distance, etc. When you guys throw out active rolls, I use those if they are higher than the passive. So in essence, as Ez suggests, the Passive becomes a sort of floor or minimum on performance, with active as a possible exceptional boost, but never a hindrance or reduction.

Need more time later to write thoroughly about most recent actions. I will be back tonight at some point - will talk more about the closer sneak and investigation of the shelters. Small teaser below though.
A very slight breeze is blowing from the north, which suggests that the smoke smell is coming from the thicker clump of trees just north and slightly west beyond the flood shack grouping.

DMJ

May 4, 2017 2:18 am
Everyone moves cautiously and stealthily into the flooded shack area. The most difficult thing about movement is that there are so few avenues to transverse without being either slowed, bogged down, or at least noisy.
OOC:
In game terms, this whole grid is mostly difficult terrain with a few patches of normal terrain on the plank walks and the open areas of high ground here and there.
After investigating several of the shelters, nothing of worth is found and there are still no clear signs that anyone has been living here, except for the possibility of a couple of shelters that are closest to the northwestern corner, nearest to the large set of trees that has a structure that has yet to be fully perceived.

In two of the large conical center-stack cross-lean shelters, Thorn finds a few blankets, some fire poker sticks, a few cracked and worn wooden bowls and plates, a rusted old tripod. At a small flat space nearby there are a few stones for an old fire circle, but it does not appear to have been used recently.

Still, to Thorn something just doesn't feel right. He takes note that some of the water stains on the walkway planks seem irregular. There is wetness on some of the old boards and nearby ground that is not necessarily close to water. Was there something that poured the water there? Something wet that moved across these areas recently? It is very difficult to say definitively, but the pools of water that are peppered throughout the whole area may have been disturbed or passed through recently. Thorn points these telltale signs out to the group and explains the irregularity.

All the while the party is edging ever closer across the shelter congregation, traveling from the east towards the north and west, seeking to gain a better vantage point on the heavily covered high ground that is not too far beyond. Eventually, about half way through the rugged shelter area, it becomes clear that there is indeed a large structure beyond, tucked away in several large trees whose sprawling and above-ground root systems intertwine to make a large region of interwoven roots and pools of water, overlaid periodically with planks.

As the group gets closer, it becomes clear that the fire is coming directly from that structure and multi-tree area that remains partially concealed because of all of the low hanging tree branches. Soon, smoke can be seen floating up through the branches, apparently originating somewhere on the other side of the overgrown barrier.

Walking a little further on, coming out of the flooded shack and walkway section on its west side, the party rounds a corner enough to finally gains a good vantage point over the whole overgrown nook of tree growth. Enveloped in a wrap of trees, and built around the largest tree as its structural base, sits a huge multi-leveled wood plank hut.

The wood cabin is very old, banged up, no beauty of architecture, and largely covered with mold and lichen, but it seems to be actively inhabited. On it's higher deck, with no clear stairs leading up to, sits a large stone or pottery cauldron-like cylinder. Within the cylinder, burning on the high platform, is a fire. Smoke rolls up in the air from the cauldron.

https://dl.dropbox.com/s/4fmowebk6zpymuo/Old%20island%20witch%20hut%20alt2.JPG
OOC:
All Dannein heritage characters (Talius, Ivor), please post a History check roll and result if you get a soon opportunity.
Thorn, please send the same thing, though made at Disadvantage.
May 4, 2017 2:37 am
OOC:
History check...
Thorn is too busy pondering that rusty tripod to study the structure in front of them with any degree of sober thought.
Last edited May 4, 2017 2:40 am

Rolls

History check with disadvantage - (1d20+3, 1d20+3)

1d20+3 : (7) + 3 = 10

1d20+3 : (1) + 3 = 4

May 4, 2017 5:45 am
Qiu decides to let the group focus on the structure while he readies a javelin and concentrates on observing the flanks and rear of the group.
May 4, 2017 7:02 am
Ivor's eyes narrow as he studies the dwelling - if dwelling it is - that stands before them.

Rolls

History - (1d20)

(19) = 19

May 4, 2017 8:53 am
Talius looks over the cabin and tries to recall any information about it.

Rolls

History - (1d20-1)

(7) - 1 = 6

DMJ

May 4, 2017 9:28 am
Looking at the tattered flags and banners hanging from the awnings of the hut, Ivor recognizes the markings clearly. From traditions he has been away from for many years, but there is no doubt. This house is the dwelling of a practitioner of the dark arts of magic, the abode of a shaman, a sorcerer, a witch. The trappings and decoratives are both lures and warnings to almost any Dannein. They promise both knowledge and danger, blessing and curse, all depending on the whim and power of the one who dwells within.

Leading the way on their stealthy move through the shelter flood zone, Kray and Ivor are now standing closest to the hut, about 20 meters away. They are still separated from the rustic house by a large gully that bottoms out in another flood and mud zone, and rises again on the other side at the base of the house in a tangled array of gnarled roots and a rising trunk of the large dark trees around which the structure is built.

Talius and Thorn are several strides behind the party leads, Thorn moving away from his investigation of the large triangular shelter that housed some old supplies. Qiu is back a little further still, positioning himself on firm ground, a series of plank boards that sit over the top of muddy saturated grass that leads back into the conglomerate of shelters.

Qiu continues to scan the area. The hiding spots and options for concealment are endless in this place. The terrain provides cover, limits visibility, and likely gives those unfamiliar a disadvantage on managing mobility. A perfect spot for an ambush. The Alijanian remains vigilant, and for good reason.

Kray and Ivor are the first to notice, but quickly alert the others. There is movement on the upper deck. A tall, elaborately ornamented, older yet sturdy Dannein steps forward slowly out of the house, emerging onto the overlook, and halting deliberately to stand next to the smoking cauldron.
https://dl.dropbox.com/s/sl6csbnf70livwc/Old%20Island%20Fingol.JPG

The large tall man looks out directly at the approaching party. His skin is mostly covered in blue paint. He holds an elaborate staff in his hand. Talismans, charms, and ornamentation of all sorts adorn him nearly head to toe. The details are not clear from this distance, but he is armed by some sort of handled tool or weapon at his side, as well as at least two knives that are sheathed on his belt line.

Standing high on the perch, the shaman knocks his staff loudly on the platform. "Who approaches the abode of the ancients? Who risks against the peril of magical doom? Speak quickly yet choose carefully your words, mortals. I am Fingol, Claimant of the Ancient Ways, Inheritor of the Secret Sigils of Nahrooma, Master of All Powers Over the Burial Planes, Speaker To the Dead. I will know your names, your titles, and your intentions at once!"

As the shaman speaks, the flames in the cauldron next to him begin to rise suddenly. A thick blue smoke billows upward into the air, weaving in the upper branches of the trees, but at the same time pouring out over the cauldron and clinging to the deck as well. Soon the house and its immediate support structure are encased in an eerie veil of wispy blue haze.

DMJ sent a note to Xorthan
May 4, 2017 11:20 am
Thorn rolls his eyes.

"You'd think the Master of All Powers wouldn't have to resign himself to living in a shit swamp," he mutters, waving away a biting insect. "Steel yourselves, lads. So far all he has is a clever trick."

Thorn defers to someone with an actual name and an actual title to do the stating of intentions.
May 4, 2017 5:09 pm
Kray acknowledged Thorn with a sideways glance. Trick sounds about right. He wasn't convinced of any magic and thought back to some of Devil Hade's lessons regarding politics and appearances.

Although he wasn't much for formalities, it seemed Fingol wanted the pomp of a 'proper' introduction, and Kray had an appreciation for politics at any level. "Claimant of the Ancient Ways... I am Kray Mercon, Decanus of House Mercon, grandson to Patron Habbiacus Mercon, known to many as Devil Hade. These men are my associates." He gestured in turn as he spoke their names. "Ivor MacConall, Talius Fionnlasdan, Thorn, and Qiu Hua."

Thoughtful for a brief moment, Kray continued, opting for a flexible approach that was straight to the point. "Our intention is direct and plain: we seek the daughter of Rutrcana. Any risk of ours is in measure with that intention, and our approach is one of peace, meant only to sate that intention by asking your wisdom."

If Thorn has a last name and Kray knows it, he said it. Xorthan, do we know Thorn's last name, or is it a mononym hermit thing where he doesn't have one?
May 4, 2017 5:19 pm
Xorthan sent a note to Ezeriah,DMJ
May 4, 2017 6:25 pm
Ezeriah sent a note to Xorthan,DMJ

DMJ

May 4, 2017 8:23 pm
DMJ sent a note to Xorthan,Ezeriah

DMJ

May 4, 2017 10:27 pm
"A Kingsman looking for the spawn of a half-breed hex dabbler? You are strange travelers indeed," Fingol says, his voice heavy and booming. He laughs in a deep voice, rather condescending. "And it pains me to see this soft-handed craftsman speaking for The People. As I often see of late, the stock of the western clans is weakening. Each generation becoming more servile and diminished, subdued as lackeys of the Oceaneers."
OOC:
Some of the more racist Danneins use this term The People to refer to Danneins, almost always to differentiate them from all other races. The words are literally "Ad Dannieou" which means "the people", or more like "the real people" because other vocabulary is used for non-Danneins and in historic Dannein language there is a separation and discrimination between the difference.
The fire pops and cracks in the cauldron. Fingol moves his hand out over the fire as if manipulating it. "Let me be the first to tell you, Youngster Mercon, that your mission is an impossible one to complete. Unfortunately for you. Were you aware that the impotent trickster called Rutcrana was declared a heretic and has since been slain in the old ways according to Bat Hannoc tradition? She rebelled against her own people and sought the ruin of her clan. For that she was sentenced to death by Norach Gorolach. She met her proper fate and doom. The girl that you seek was a victim of recent culling within the clan. Rutcrana's vile lineage was righteously purged for the glory of Nahrooma and the Enlightened Mind."

Now the smoke is thick in the area. Fingol is partially concealed in the mist, though his voice thunders through clearly. "The notorious whore had many daughters over ages, her willingness to bed foreigners legendary, so it is difficult to keep record of all of her half-breed spawn young and old. But I am certain that the line of the Brogh Hag through Rutcrana Gravescratcher has finally been ended - a praise to the sons of Ardent Hannoc, though certainly a disappointment to you, a soft man raised in a comfortable house of stone and pillows, a man who understands so very little about the land in which he stands and the people whom he has visited, in pursuit of this . . . fool's errand."

DMJ

May 4, 2017 10:46 pm
DMJ sent a note to Constablebrew
May 5, 2017 12:57 am
Kray was unfazed by Fingol's volley of insults. "Rutcrana's fate neither pleases me nor pains me. And you assume much of my character, Fingol. I'll not do the same of you, or burden you with common slander you might expect of a Kingsman, as you are so quick to call me." His voice was relaxed, almost indifferent as a measure of confidence, even-paced. "Now... as you say, perhaps I know little of this land or its people, but that doesn't change my respect for the land... and especially the people who live it. Spoken plainly, and with genuine kindness, it's why I haven't already put a torch to your home."

Kray flashed the witch(?) a genuine smile. "Now, rather than let this conversation slip into something less civil, let's talk as men, direct and to the point." He looked down, twisting and flattening the business end of his spliff as he spoke, an effort to keep loose tobacco in the wrap. "Considering that, I'll ask again. We're looking for a daughter of Rutcrana's. She'd be about 11 years old, black hair, green eyes. Fairer skinned than most Bat Hannoc... might set her apart."

He looked up toward Fingol again. "Where might be a good place to look for this girl?"

I'll throw a Persuasion out there. Going to throw in an advantage one as well since Kray is traveling with Danneins, which seems like it would come off better than 5 Yuorics (disregard that if it doesn't fly J).

EDIT: Adding a Lucky roll.
Last edited May 5, 2017 1:06 am

Rolls

Persuasion - (1d20+5)

(6) + 5 = 11

Persuasion Advantage - (1d20+5)

(9) + 5 = 14

Persuasion Lucky - (1d20+5)

(7) + 5 = 12

May 5, 2017 4:08 am
His trick... Qiu calls over his shoulder. It is a very good one! We are enveloped... Almost as one, the group glances back and around and quickly notice that the lattice of sunlight piercing through the trees has been masked by a haze and still growing tendrils of blue smoke.

A flicker of memory races across Qiu's mind, recalling his escape with Ivor from the arena slave pits. Instantly beset by the dread feeling that they will soon be engulfed by the smoke and fighting enemies they cannot see, Qiu plunks his javelin down into the wood plank walkway and leans his shield against it. He then takes the carrying pole on his shoulder and shifts the food sacks to one end of the pole. He then takes the free end in both hands, gauges the distance to the cauldron, then swings the pole, 30 pounds of rations pulling out hard with the centrifugal force of his swing. Qiu rotates three full turns, accelerating continually as he does so. And then he releases the pole, the weight of the bags carrying it high and fast toward the cauldron.
OOC:
Edit: Forgot to mention Qiu removed his shield. That would add +1 to each of the rolls.
Constablebrew sent a note to DMJ
[ +- ] Qiu Hua Drop Down Character Sheet
Last edited May 5, 2017 5:25 am

Rolls

Improvised thrown weapon attack at cauldron - (1d20+5)

(9) + 5 = 14

Improvised thrown weapon attack at cauldron - Disadvantage - (1d20+5)

(19) + 5 = 24

May 5, 2017 9:39 am
When the shaman appears, Ivor's skin begins to crawl and his heart beats painfully in his chest. He does his best to keep himself under control as Kray parlays with the man. But as Qui begins swinging the pole around and hurls it in Fingol's direction, Ivor misinterprets it as an attack on the shaman. With both the witch and Zaituc's granddaughter dead, what else is there left but killing this upstart? Ivor reacts accordingly: he explodes into action, closing the distance to the structure, preparing for an axe throw...
OOC:
Sorry, folks! But that's how Ivor would react to what Qiu just did.
Last edited May 5, 2017 9:41 am
May 5, 2017 10:27 am
OOC:
Talius won't mind getting his hammer out.
Talius looks to Kray while he is conversing then sees Qiu and Ivor spring into action. Talius instinctually pulls out his hammer and shield and watches Kray for direction and asks "Are we doing this?"
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