Episode 1

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Jul 4, 2017 3:32 pm
Ivor yanks his net free of the Deep One's corpse and in the same fluid motion whips it around the last of Kray's captors and then skewers the creature in the neck with his trident. The Deep One convulses then falls limp as its lifeblood spews into the already filthy water.
Last edited July 4, 2017 3:42 pm

Rolls

Net - (1d20+10, 1d20+10)

1d20+10 : (9) + 10 = 19

1d20+10 : (13) + 10 = 23

Trident vs DO4, Advantage vs. Restrained, damage - (1d20+8, 1d20+8, 1d8+7)

1d20+8 : (20) + 8 = 28

1d20+8 : (4) + 8 = 12

1d8+7 : (5) + 7 = 12

Crit damage - (1d8+7)

(2) + 7 = 9

Jul 5, 2017 9:43 am
Thorn heaves a deep, watery breath. Viscera and blood cloud the water around him. He smiles, then sheathes his knife and readies the spear on its sling as he looks around for signs of violence and his allies around him.
OOC:
Thorn's looking for lights, and will head towards whichever light is bobbing in such a way that it looks like it might need help the most. Post haste!

Rolls

Perception through murky waters for thrashing lights - (1d20+3)

(5) + 3 = 8

DMJ

Jul 5, 2017 11:26 am
Maeriks
Round 4


OA vs. DO7: Hit

The Deep One leaves an opening in its defense as it swims away following Ivor. Maeriks capitalizes, cutting with his captured short sword and drawing a heavy bleed before the creature departs.

Ivor
TR5


Net and Trident: Hit


Ivor smoothly shifts himself and the net in the water, releasing the dead creature's body and then wrapping another. He follows up with a vicious trident stab, directly into the skull of the Deep One who had been trying to attack Kray.

Thorn
R5


Thorn sees a grouping of lights and shadowy forms, up at a higher depth in the water, near the crest going over the fallen statue head.

DMJ

Jul 5, 2017 11:34 am
OOC:
It's TR5 still and looks like the only target left is DO7 who is, though heavily injured, fighting to the death right there with Ivor/Kray/Rutcranna.

Kray is the only one in proximity to act on that this round.

I guess Rutcranna could too, but she's a girl. In a bikini. So she defers to Kray's expertise.

Everyone else below at the original defense site is in a mess of muck blood and bodies. Can see lights of comrades through the murk above.
Jul 5, 2017 2:26 pm
Dice. Using Precision attack for Falcata to finish this. Nice dice!

Well, if a 12 hits, great. Otherwise it looks like Rutcranna is going to have to bat cleanup.
[ +- ] Kray Mercon Character Sheet
Last edited July 5, 2017 2:31 pm

Rolls

Attack Falcata - (1d20+8, 1d6+5)

1d20+8 : (3) + 8 = 11

1d6+5 : (1) + 5 = 6

Attack Dagger - (1d20+8, 1d4)

1d20+8 : (1) + 8 = 9

1d4 : (1) = 1

Precision attack maneuver - (1d8)

(1) = 1

DMJ

Jul 5, 2017 6:15 pm
Kray
TR5


Both Attacks: Miss (AC 13)

Kray faces off against the approaching Deep One, but the creature dodges the blades.

DMJ

Jul 5, 2017 6:15 pm
Rutcranna
TR5


Knife Attack
Results: Hit


With the Deep One distracted in a battle against Kray, Rutcranna is able to slip to an alternate position and stab the creature unawares. Already heavily injured from Maeriks' previous strike, the Deep One lurches away holding his wound, but soon winces and dies.

DO7 Dead.
All Deep Ones Slain.

Rolls

Knife Attack

Damage knife

Jul 5, 2017 9:54 pm
Ivor claims one of the Deep Ones' daggers.

DMJ

Jul 6, 2017 12:56 am
Everyone consolidates up higher in the water, just over the top side of the giant statue's face. As the adrenaline starts to ease down everyone begins to realize that they are a little bit groggy and lightheaded. With the fast breathing, the krekutils seem to be more constrictive. All are able to keep anxiety down and stay cool, but there is a temptation to tear these creatures off of your head.

Hinka seems to recognize the tension and motions for everyone to follow him again. He sends a hand signal for a slow steady pace.

Climbing higher in depth, the group goes into a large tunnel that must have at one time been a large hallway in the back of the great room. Eventually the hallway tunnel ends in a large room. Hinka turns left and then starts ascending again up to the right, up a smaller stairway.

As already seen periodically, large pale fish are seen swimming around the algae covered walls. They coast by like ghosts in the light. It is a bit more eerie now because in the small hallways, there is less room to get away from the fish, so they swim by rather close. Some dash by. Others seem to lumber by without care.

There is another turn to the right, and another short stair rise. It is beginning to be difficult to maintain a good sense of direction. Both forward and back, outside of the colored globe of light, there is only a wall of darkness.

After passing through another sizable room and up a flight of large spiral stairs, the group is in a long straight narrow hallway tunnel. Floor to ceiling is only about 12 feet - fairly cramped in this setting. Swim ahead for a few yards, Hinka stops abruptly and pulls up.

Soon everyone sees what his concern is. Just ahead there is a whirling swarm of black eels, sliding around, turning back and forth, as if they are in some sort of nesting or mating ritual. It is truly sickening.

Hinka gives the signal for "Danger" but also the signals for "Forward" and "Careful".

He then swims forward again slowly.

As you approach, you see the concern: on the edge of the tails of these dreadful serpents are blips of light and crackle.
They are electric eels!

Yet still you must swim past.

Make a DEX check, all.
Jul 6, 2017 1:02 am
Bryn spots the electric eels and wants to take off in the other direction, but he continues on, following Hinka trying to keep up.

So I rolled a 15 if it's just a dex check.
Last edited July 6, 2017 1:03 am

Rolls

Dex save? Straight dex check (-2)? - (1d20+6)

(11) + 6 = 17

DMJ

Jul 6, 2017 1:19 am
This is a CHECK. Not an attack coming at you in any kind of burst or explosion. It is something that you are trying to maneuver through.

Exposing the number to beat: Must roll 12 or above to navigate through unscathed.

DMJ

Jul 6, 2017 1:25 am
Hinka and Rutcranna DEX checks.

Success both.

Rolls

Hinka DEX

Rutcranna DEX

DMJ

Jul 6, 2017 1:31 am
OOC:
Hey, you know, thinking it over: Acrobatics Check is acceptable for this one, if that helps anyone with proficiency.
For all you acrobats out there.
Wearing leotards.
Jul 6, 2017 2:27 am
Maeriks slides along through the water pulling himself slowly with his fingers along the wall hoping and thinking that the eels will think of him as just another part of the wall

Rolls

Dexterity acrobatics check - (1d20+2)

(12) + 2 = 14

Jul 6, 2017 3:37 am
Thorn, not much of an acrobat out of the water much less in it, follows behind Bryn, unsuccessfully attempting to mimic the newcomer's path around the eels.
Last edited July 6, 2017 3:37 am

Rolls

Dex check - (1d20+1)

(3) + 1 = 4

Jul 6, 2017 5:46 am
An expert swimmer, Ivor maneuvers past the eels with ease.
Last edited July 6, 2017 5:47 am

Rolls

Acrobatics - (1d20+6)

(13) + 6 = 19

Jul 6, 2017 6:40 am
Despite maelstrom of eels' chaotic behavior, Kray methodically eases and picks his way through.
Last edited July 6, 2017 6:43 am

Rolls

DEX Check - (1d20+5)

(15) + 5 = 20

DMJ

Jul 6, 2017 10:17 am
All but Thorn glide past without incident, but the big Yuouric swordmaster gets tangled in a batch of eels that wrap around him and begin to thrash and sting. Thorn fights through the temptation of panic as the eerie creatures whirl around him, dragging their fleshy bodies along his arms and shoulders.

One of the tails pops an electric charge right beside Thorn's left eye and ear, causing a noticeable shutter in the krekutil. After a few seconds Thorn emerges through the onslaught after several shocks. He finds himself lightheaded, queasy, and breathing heavily. He has a rising urge to remove the mask and get air.

The group organizes to try to help Thorn along, but he seems sluggish and a bit dazed. Others help him get moving, pulling him along, following Hinka again with a renewed urgency.

Thorn suffers 1 point of Damage and 1 Level of Exhaustion, both of a temporary sort that can be recovered from by either: 1) a Short Rest, or 2) one hour of time (at any activity level).
OOC:
Related, remember adjusted House Rule on Short Rests.
No Rests of any sort can be gained while wearing krekutil masks and breathing the strange fluid within.

DMJ

Jul 6, 2017 10:51 am
Hinka swims on and the others follow. At the end of the hall is another narrow stairway. It ends up being a switch-back sort that rises for a length, turns back in the opposite direction, and rises again. After three of such turns, on the last everyone sees, to great surprise and relief, a break in the surface of the water!

Hinka moves out first and the others follow, stepping up the stairs as everyone converts from swimming to walking along the slick rock stairs and eventually a floor. The group finds itself in a rectangular stone walled room, approximately 20' by 25', ceilings 11'. The stairwell from which they rise comes from one of the corners of the room. From the look of the cuts in the ceiling, each corner has a similar switch back stairwell descending from it. There are no other hallways nor any stairwells heading up. It is soon clear that some sort of descent back into the water is likely in order to move out from this room.

The floor of the room is still submerged wall to wall. The water stands at about a foot and a half of depth. Everyone's light bulb casts full vision throughout the room. Along the wall are various blocks and heavy stone tables and benches. On the ground, some beneath the water and some breaching the surface, is various rubble and what seems to be cracked shards of algae covered pottery. A few rusted poles of brass can be found, covered in muck. Remnants of a few broken bronze torch sconces are embedded high in the walls. The walls themselves are covered in a brown/green scum. Traces of paint chips still cling to some of the crags of a smoothed wall, but no images can be seen if it was once a mural of some sort.

On one centralized high table sits another large stone carved into a hexagonal shape. Likely a dais for some icon or totem in the past, nothing sits upon it now. Near the back of the room, a large stone totem lies on its side, overturned and cracked into two pieces, both now muck-covered and worn. It seems to have been a carving of an elongated coarse-featured face and head that wore some teardrop-shaped hat or crown. Now it is only a ruined stone lying broken in the murk.

After checking the place through briefly, Hinka takes off his krekutil mask and coughs out the breathing fluid. As he does, Rutcranna approaches and grabs his arm, giving him a questioning look. She speaks, but it is impossible to hear her. She motions her hands at the Tochoan though, asking "Where?" or "Which way?".

Hinka looks up at her with a plain look and crumbled brow. He points to the corner stairwell descending, the one diagonally across the room from the stairwell through which the group entered.

Rutcranna gives a signal trying to stop everyone else from taking off masks. With facial expressions and hand motions, she gets the point across that the group should hurry and move on, continuing to descend again back into the water to reach the final destination.

This is no end of the road it seems, only a way point. The group must go back into the water to reach another chamber further on still.

Hinka says a few short sentences to Rutcranna, unintelligible even to Kray through the muffled sound and the difficulty of seeing finer detail in the mask. Hinka motions and looks to the crowd, pointing especially at Thorn who is still a bit wobbly. Rutcranna shakes her head at Hinka then at the crowd. She takes Hinka's arm that is holding the krekutil and raises it, rather roughly, back to his face, pointing at him to put it back on.

Rutcranna looks at everyone. There is some frustration in her eyes. She shakes her head. As loud as she can, enunciating every word clearly, she says through the mask.

"Every minute we wait, one more minute for our enemy to respond. They know we are here now. Let us go, and press on."

Hinka, holding his krekutil in both hands, is still and stares from Rutcranna then to the others then back. His eyes dart over to Thorn again, and to the others who are winded from battle. He gives no emotion, only a steady crumpled brow and head slightly tilted to the side as if considering what will happen in the exchange.

Rutcranna obviously wants to press on, but it is clear that Hinka sees some value in a short break.
Group response or decision?
Jul 6, 2017 2:25 pm
Maeriks feels the near exhaustion from his exertion in the fight. Watching Hinka remove his mask looks soo nice - just a few breaths of fresh air... As Hinka looks at each one of the group, Maeriks lowers his head, observing the ground in an awkward feeling of not wanting to go against Rutcrana but also feeling the strain of the fight - best not to make eye contact. An old response learned in his youth.

He watches a few drops of water fall from off his mask and splash in the standing water on the floor.
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