Fucking fates are toying with me.
He lashes back at the fish-mongrels that would make a sacrifice out of his kreketil. Tensing against the Deep One's hold, he redirects his falcata backward and over his own right shoulder, driving it toward the face and neck of the one holding him from behind. Slowly he forces the Pylosean steel against the creature's last reserves of strength and will as the blade inches deeper into its flesh. Kray feels the its hold goes slack, lifeless as the arms release.
Reflexively he brings the falcata back toward the fish-mongrel who stabbed at his head, following it up with a sideways knife stab directed toward it's lungs. In the same moment he begins to push away, swimming back to form up with Rutcrana.
Let's see if I can simplify things here.
Going to go all out on offense and set Attack bonus to +3. Dice roll to attack.
First roll is attack on the DO grappling me. After that, by my account Grappler DO3 has takens taken 20 damage so far, so should be dead.
I'll attack again with the Falcata, using the damage on the Bastard who stabbed at Kray's head (unless for some reason DO3 is somehow alive?).
Bonus action to stab the Bastard with my knife.
Kray Mercon
link to main character sheet & group stats
Vitals
Combat Proficiency Setting (+3 available): Attack Bonus +3 / AC +0
AC: 18 (base 18) + (0-3 from set Combat Proficiency)
HP: 49/50
Status Effects: None
Death Saves: +0/-0
Initiative: +5
Hit Dice: 4/4 Fighter, 1/1 Barbarian
Weapons and Armor
Equipped
Armor: None
Right Hand: Yatagan / Attack Bonus: (DEX 5) + (0-3 Combat Proficiency) / Damage: (1d8+5)
Left Hand: Falcata / Attack Bonus: (DEX 5) + (0-3 Combat Proficiency) / Damage (1d6+0 Left Handed)
Carried
Gaerimundi Knife / Attack Bonus: (DEX 5) + (0-3 Combat Proficiency) / Damage: (1d4+5)
Dagger / Attack Bonus: (DEX 5) + (0-3 Combat Proficiency) / Damage: (1d4+5)
Bow / Attack Bonus: (DEX 5+Archery 2) + (0-3 Combat Proficiency)
Quiver: Long Bow (15/15 arrows--recover? hit /miss / Damage: (1d8+5)
Tcho-Tcho Spear Guns: Javelins x3 -----They suffer -5 on Range ratings (both for normal and long range) when used above water. They gain a +5 on Range ratings (both for normal and long range) when used underwater.
When used underwater, they do not suffer Disadvantage if fired within 5'.
When used underwater, Critical Hits deliver an additional die of damage (though modifiers not added for a third time) and the victim's Movement Rate is reduced by 1/2 during its next turn.

Tactics
Refresh rest times noted in parentheses
Maneuvers: 3/4 (short rest)
---d8: Parry, Precision Attack, Rally
Action Surge: 0/1 (short rest)
Second Wind: 1/1 (short rest)
Lucky: 1/3 (long rest)
Rage: 1/2 (long rest)
Fighting Style Archery: Ranged Attacks +2
Commitment to Contract: 0/2
---Allows a mercenary PC to choose to gain Advantage on an Attack Roll, Damage Roll, Ability Check, or Saving Throw of his choice, before or after a normal roll result is visible. 1/day at 1st level, 2/day at 5th level, 3/day at 10th level.
Saving Throws
Brown text indicates proficiency
Strength: +4
Dexterity: +8
Constitution: +6
Intelligence: 0
Wisdom: 0
Charisma:+3
Feats
Observant: Read lips
Lucky: 3 re-rolls per day (see Tactics above)
Resilient: DEX save proficiency
Ability Score Increase: DEX +2
Skills
Brown text indicates proficiency
Acrobatics +5
Animal Handling +0
Arcana +0
Athletics +4
Deception +6
History +0
Insight +0
Intimidation +6
Investigation +5 (Passive 15)
Medicine +0
Nature +0
Perception +8 (Passive 18)
Performance +3
Persuasion +6
Religion +0
Sleight Of Hand +5
Stealth +8 (Passive 17)
Survival +0
Tool Proficiency
Cartography
Dice
Languages
Yuoric - Native/Literate
Dannein - Fluent
Gaeirmundi - Fluent
Kortellan - Intermediate
Rolls
Attack on DO grappling Kray - (1d20+8)
(17) + 8 = 25
Falcata Damage for Hit on Grappler - (1d6+5)
(3) + 5 = 8
Action Surge attack vs the Bastard who tried to peel my LUBA helmet - (1d20+8)
(11) + 8 = 19
Falacta damage against Bastard - (1d6+5)
(1) + 5 = 6
Stab Bastard with Knife, potential damage - (1d20+8, 1d4)
1d20+8 : (12) + 8 = 20
1d4 : (3) = 3