Episode 1

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May 18, 2017 12:13 am
[note="DMJ"]
OOC:
Alligators miss. One knife hit.
As the knife passes inside Qiu's shield, he senses the movement just in time to defect it, causing it to slice under his arm, letting out a small trickle of blood into the water. Fighting down panic, Qiu resolves to handle his attackers intelligently, taking one out at a time until he can emerge victorious. Feeling the motions of the water and the close brushes against the alligator's snapping jaws, Qiu kicks hard against the goat, directing him into one of the attacking alligators. Hopefully the creature will latch onto the goat man and take him out of the fight.
OOC:
Assuming that second wind is fine to take during combat considering real medical damage only occurs below 10hp.

Dang... I needed that shove to work. I hope you roll low!

Question about shove/grapple. Since we are treating them as attack rolls, 1 is an auto fail and 20 is an auto success, right? Makes sense to me.
[ +- ] Qiu Hua Drop Down Character Sheet
Last edited May 18, 2017 12:17 am

Rolls

Shove goat Str(Athletics), Disadvantage - (1d20+8, 1d20+8)

1d20+8 : (2) + 8 = 10

1d20+8 : (10) + 8 = 18

Second Wind - (1d10+4)

(10) + 4 = 14

DMJ

May 18, 2017 12:15 pm
Talius
BR5(pending, tentative)
OOC:
Ox, holding this spot for Talius. Last we saw, he was running towards the water to help Qiu, but saw everyone slide out underwater.
If he continues on that trajectory, of doing the best he can to get closer to where he last saw everyone in the lake and look for Qiu to emerge from the water, then he would be able to go through some deepening water (Difficult Terrain) for about a 20' stretch beyond the water's edge. He would end up about stomach deep in water and that point and would then have to think about converting to Swim Movement.
If he goes all out and does a Dash as Action, he could keep going a ways into the lake on a Swim effort, basically another 15' out (so about 35' away from the first step of dry land).

If Talius is going to do something else, let us know. I'm going to move on with some bad guy action at other locales later this morning.

Thanks,
J

DMJ

May 18, 2017 12:50 pm
Bird
Top of Round 6 (TR6)


The bird costumed man, faced against Ivor, looks briefly towards Kray and identifies the shooter that just sent an arrow that grazed under his arm. Seeking to put Ivor between him and Kray, the bird moves in to try to grapple Ivor and scratch him with his claws at close range.

Attack 1: Grapple Attempt
Attack 2: Claw strike attempt


(Note: Bird's intent is to get a hold on Ivor and turn him at an angle to get Cover from Kray's arrows while still keeping up the battle against Ivor. Result of Grapple attempt may affect targeting for Kray during BR6.)

Results:
Grapple Attempt: 23. Need to oppose this to resist Grapple position.
Claw: Natural 20. Critical hit. Additional die damage added. Total Damage 23.
OOC:
Required opposition to Grapple attempt before Movement is declared.

Rolls

Grapple Attempt, STR Athletics

Grapple Attempt, STR Athletics Advantage

Claw slash attempt

damage if successful

Additional Damage for Critical Hit Claw

May 18, 2017 2:09 pm
The Bird-man's claws rip into Ivor's flesh but the ex-gladiator jerks free of the masked man's grasp.
Last edited May 18, 2017 2:13 pm

Rolls

Athletics with Advantage to resist Grapple - (1d20+6, 1d20+6)

1d20+6 : (17) + 6 = 23

1d20+6 : (14) + 6 = 20

DMJ

May 18, 2017 4:05 pm
Bird
TR6 (cont'd)
OOC:
Tie-breaker goes to Defender! Bird can't come at Ivor with that weak 23 shit!
Thrown away by Ivor, the bird man remains in the give and take of the melee. He knows that he is being targeted by an archer, but so does Ivor.
The ex-gladiator will make sure to manage positioning to ensure that Kray gets another clean shot.

No significant Movement taken.

DMJ

May 18, 2017 4:50 pm
[note="Xorthan"]
Phantom
TR14
OOC:
So I'm going ahead to come out on record on the time lapse. It may be a little off, but we'll just go with this. I thought it through and used a stopwatch on what happened - I think this is a descent spot.
So Thorn's yell signal happened in BR13. Wherever anyone is at that moment, we'll see if they hear.
The Phantom again moves in for the kill, swinging his blades visciously.

Results:
Med Blade 1: Hit 16 Damage 13
Short Blade OH: Hit 18 Damage 3
Med Blade 2: Hit 22 Damage 11

Rolls

Med Blade 1

damage if successful

Short Blade off hand

damage if successful

Med Blade 2

damage if successful

May 18, 2017 4:52 pm
OOC:
sorry I took so long to get back to you, it's been a crazy few days. I will have Talius dash to get as close to Qiu as he can for when he emerges.

DMJ

May 18, 2017 6:04 pm
Oxbox says:
OOC:
sorry I took so long to get back to you, it's been a crazy few days. I will have Talius dash to get as close to Qiu as he can for when he emerges.
OOC:
No prob of course, bro.

That will mean Talius is now in Swim Movement mode. See more detail in write-up above.

DMJ

May 18, 2017 6:09 pm
Bottom of Round 6 Open for PC Action
OOC:
I think we are all up, so fire for effect with Actions for BR6.

Will try to get back this evening to respond to whatever I see that comes through today.

CB, I have yours, and will respond to that first when I get back reset.

DMJ

May 18, 2017 6:38 pm
[note="Xorthan"]Passive Observation Notice: The clearing of this fight is very small, only a 20' diameter space in the vegetation. Thorn is used to watching how people move and position themselves in the course of melee. After these two interchanges, he has noticed something about how the Phantom takes position and guards against Thorn's movements.

The phantom is taking definitive steps to keep Thorn from approaching the tree with the flesh mass. He will not so far allow any sort of flow to let Thorn circle and get repositioned behind him, even if it means pressing to an area of less clearing and more obstruction.

Not a natural way of duel movement Thorn thinks. Suspicion that the tree is something that Phantom is protective of.

DMJ

May 19, 2017 1:13 am
[note="Constablebrew"]
Constablebrew says:
OOC:
Assuming that second wind is fine to take during combat considering real medical damage only occurs below 10hp.

...

Question about shove/grapple. Since we are treating them as attack rolls, 1 is an auto fail and 20 is an auto success, right? Makes sense to me.
OOC:
Second Wind definitely fine to take.
OOC:
On 1s and 20s: Haha. Just when we seem to gain ground on this debate, another dilemma arises. Tough question.
Been thinking it over. I have to respectfully disagree. Hear me out:
The idea of attack is a reference in term, but may not be related in exact success/failure. The rules say "a special kind of attack"
and then describes the comparison dynamic as the result determiner. I think that for the term, Grapple is an attack in the sense that Conditions relate to it (Disadvantage on attacks..., ...attacks against are made at Advantage, ....cannot attack, etc.). But we have to stick to raw comparison to determine what happens.
Another reason is that it can create some weird circumstance. A couple of scenarios:
Qiu (+8 STR Athletics) in Grapple contest vs. Old Lady (STR Athletics -5). Let's say sometimes he is attacking, sometimes she its.
This is bad enough that she can win vs. Qiu at all (Qiu rolls 2, Old Lady Rolls 19). We should not give more circumstance where Qiu could lose in complete strangeness (Qiu rolls 19, Old Lady rolls 20 or Qiu rolls 1, Old Lady Rolls 2).

I think the comparison should land wherever it does on determining success. Someone rolls a 20, they still have to beat the other guy on the total number before they win.
I can see a 5% sword swing hitting any level of defense in a fight. I cannot see a 5% for anyone (no matter how weak) to get a Grapple hold on anyone else (no matter how strong).
OOC:
I read the Shove, but it seems to me more like a break Grapple attempt. Same thing I guess for rolling, and I'm game for kind of blending the result if it works in this circumstance with the water and for cool scene, but I'm not sure if you can normally just Shove someone away if you are Grappled by them. I think you normally have to do a two step plan: 1) escape with break Grapple and then 2) Shove down or Shove away. But again, if it's a win, we're definitely going with it here.
OOC:
Lastly, I know in a practical sense it won't matter because your low roll was your first one, so it still applies even without Disadvantage, BUT...why the Disadvantage imposed?

Because it is an underwater attack and not the listed underwater weapons? If so, I don't think that applies because the Disadvantage comes with Melee Weapons.

I just don't think there should be Disadvantage in this case. I hate to ask you to argue for your own penalty, so you can plead the 5th and stay silent for agreement, but can't help but wonder what the thought was. And I think it will likely come up again as Qiu tries to break free AND, to be fair, if these guys keep trying to wrestle and hold Qiu. I will impose Disadvantage on that too if it is deserving, but right now I'm missing something if you have it.
Anyway on to rolls...

Qiu
BR6


STR Athletics for Goat Unmasked.

Result: Grapple Maintained by Goat.

Despite Qui's effort to break free, the goat man maintains his strong hold around Qiu's waist.

Grappled Condition continues from 2 sources: Bear and Goat.

Rolls

STR Athletics to resist Break Grapple/Shove Advantage

STR Athletics to oppose Break Grapple Shove

May 19, 2017 2:17 am
[note="DMJ"]Qiu is fighting fully submerged under murky swamp water, a totally alien environment to him for combat and effectively blinded. Maybe a similar disadvantage to the freaks, but I suspect they are comfortable/used to being submerged in addition to their freaky blindsense. And I hear your argument about feeling the position of grappeled opponents, but a lot of that comes from sensing their center of mass and leverage/positioning of their body and yours relatively.
I imagine much of that goes out the window when in the water.

ninja edit: Shove is recognized as the preferred way to end a grapple since it only costs an attack vs a whole action. Basically the grapple is forced to end because the grappler moves out of reach unwillingly. I think it is a fair trade - one attack to grapple, one attack to end a grapple.
Last edited May 19, 2017 2:37 am
May 19, 2017 4:08 am
[note="DMJ"]
[ +- ] Thorn Character Sheet
Well, Thorn's down to a single HP. We're bottom of round of round 14, now right?

How far away is the bulbous mass of flesh from the tree at this moment, and where is the Phantom between them? Could he strike at it by taking his movement first? Would it provoke an attack of opportunity from Phantom? If so could Thorn used his Lunging maneuver on the tree without provoking the attack of opportunity? Just trying to get a feel for my options here.

Oh, one last question about Commitment to Contract: if I take advantage on my Damage roll, and any of my now FOUR d6's is a 1 or a 2, I can still reroll those using Great Weapon Fighting, correct?

EDIT: Another question, sorry - am I right to presume that if I want to exercise my flexibility in proficiency (putting my AC to 17 and taking my Prof. bonus off my attacks), that needs to be communicated at the TOP of any given round?
Last edited May 19, 2017 4:09 am
May 19, 2017 6:57 am
Busy, but real quick: I think it's flexible so top or bottom. When we originally talked about it the idea was simply that it could be done on your turn, like movement.
May 19, 2017 7:05 am
Xorthan sent a note to Ezeriah

DMJ

May 19, 2017 7:08 am
[note="Xorthan"]Dang. 1 hp. Better rub some 2nd Wind on that.

Yes. Bottom Round 14. We may be up against a hard stop after this. In the danger that has now developed, we have to start considering that the smartest/safest thing to do is let things progress for everyone else. See if there is any chance for an intervention if one becomes pivotal. Seems like Thorn is on his own at the rate of things going with main crowd, but you never know. I guess we can see the results of whatever you are sending next and you can decide.

Flesh fungus is approx 15' away, through Phantom.

Movement first is fine, but we have to work with a more fluid vision that in real action the movements of everyone is more blended together than the stark segmentation of the game - so we would picture it that Phantom would shift as Thorn steps certain ways.

BUT...same realism could still be used to think of a usable solution when combined with the burn of that Maneuver on Lunge. Great idea - I'm always motivated to figure something out when anyone is willing to spend resources in order to get something a little creative and different. Everybody gives a little bit here and there in a fight. 5' is nothing. Say Thorn really rares back and charges straight in heavy. Reasonable that Phantom gives a step or 2 to get ready to brace and defend; he still thinks you are far enough away plus he is in between. HOWEVER Thorn is a MASTER of technique (Battle Master AND Martial Adept is no small investment into the idea of a highly trained expert that has all sorts of out of the ordinary tricks) - he shifts and Lunges PAST Phantom, over his shoulder or to his side low, fully extending body and the 2hander at full length, to go after the tree. I can see that for sure. No Opportunity Attack because Thorn is keeping his guard up all the while and is definitely not trying to run away.

Yes, Proficiency adjustment from Offense to Defense has to be locked with entire full rounds, announced first before all actions in that round (as in you could wait to see results of this BR14 Action set and then say it.). The reason I think is because opponent has already tried to hit at you with stats as they are (were for him).
EDIT: I'll hear arguments the other way. Maybe I'm wrong, but I don't think it works if you use it within the same working round (like Movement, and I think this is what Ez is talking about above). Think of this scenario: What if someone was cautious as they investigated a scary place, set their Proficiency adjustment on Defense, getting a +2 AC but accepting a little less chance to hit someone. Then a bad guy jumps out of the darkness, no Surprise, but bad guy wins initiative. He Attacks good guy with the adjusted AC. In the luck of it, Bad Guy misses by only 1 point. Round shifts to good guy. Good guy says "I use my Proficiency switch this round from Defense to Offense, like my Movement". All the sudden Good Guy gets an additional +2 to hit BUT his AC just went down all in the same instant? Now retroactively Bad Guy gets robbed of a would-have-been hit? Not fair. It just doesn't work unless it is locked to full rounds I don't think (although the announcement sort of comes during the previous round I guess). I think if not it could even, taken to extreme, be abused to a point of switching it back and forth every single round and thereby getting the chance of denying an opponent an extra few hits and always having the attack bonus (moving it either at the beginning of your series or the end, depending). Maybe I'm missing something though, so keep it coming if there is a better way of looking at it.


I say yes on rerolling all 1s, in every case, even if there could be multiple damage sets, and even multiple 1s in each damage set
May 19, 2017 9:37 am
Ezeriah sent a note to Xorthan
May 19, 2017 9:58 am
Shot on Bird, dice.

The moment Ivor is clear, Kray fires on Bird again. Ragged yet vigilant for enemy threats and approach, Kray moves toward Talius and the shoreline.

Further maximizing LOS to Bird and the Talius/Qiu situation. Moving further away from the house and closer to shoreline, finding a better view of Bird/Ivor, and getting in between shoreline/house where Kray can't be surprised from either direction. In technical terms, even if something started to come at him from the water or the house, it would take more than 1 turn to engage and Kray would at least get a shot on target first, maximizing range.
[ +- ] Kray Mercon Character Sheet
Last edited May 19, 2017 10:06 am

Rolls

Bow attack on Bird, potential damage - (1d20+8, 1d8+4)

1d20+8 : (3) + 8 = 11

1d8+4 : (8) + 4 = 12

May 19, 2017 12:16 pm
OOC:
Can I get clarification on how far Bird Bear and Qiu are in relation to Talius?

DMJ

May 19, 2017 3:05 pm
OOC:
Here's an update to as much as Talius has seen:
Waterline: location 0'
Qiu/Goat/Bear WERE at shin deep water: +5'
Then went out directly into the lake, submerging underwater to (estimated, it was unclear): +45'
Now another round has passed, and they are still unseen. Did they move? Unknown.

Talius, at end of last round went into the water, Difficult Terrain, with feet on the ground to: +20'
Then, with rest of Dash movement, transitioned to Swim Movement rate, swam out to: +35'

So now Talius is full out swimming (where is that shield by the way in a swimming program? I think swimming with a shield is a really really hard task) in the lake, really close to where he thought the crowd would be. Not quite there but close. But still no sign of anything on the surface.

From that point is where Talius should take action for BR6.
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