Dang... I needed that shove to work. I hope you roll low!
Question about shove/grapple. Since we are treating them as attack rolls, 1 is an auto fail and 20 is an auto success, right? Makes sense to me.
Loadout
Equipped
Right Hand:
----Grapple / Athletics vs Athletics or Acrobatics / Strength (Athletics) Bonus: +8 (+4 Str +2x2 Proficiency)
----(none left) Javelin / Attack Bonus: +3 (+4 Str +0 Proficiency -1 Large Shield) / Damage: (1d6+4)
----Unarmed Strike / Attack Bonus +3 (+4 Str +0 Proficiency -1 Large Shield) / Damage: (1d4+4)
Left Hand:
----Large Shield / Attack Bonus +3 (+4 Str +0 Proficiency -1 Large Shield) / Damage (1d6+4)
Armor: Chain Shirt + Large Shield
Dropped to Ground
5 ft Carrying pole
----30 pounds of food
Backpack - 5 Lb (+18 Lb carried)
----bedroll - 7 Lb
----3 x rations - 2 x 3 = 6 Lbs
----waterskin - 5 Lb
----5 gp
Vitals
AC: 20 (13 Chain Shirt + 3 Large Shield + 1 Shield Master + 1 Fighting Style + 2 Proficiency)
HP: 36/39
Hit Dice: 3/3 Fighter, 1/1 Rogue
Death Saves: +0/-0
Tactics
Refresh rest times noted in parentheses
Combat Proficiency (+2): Attack Bonus +0 / AC +2 (remember these can be set however you want and changed on your turn)
Maneuvers: 0/4 (short rest) (disarm, trip)
Action Surge: 0/1 (short rest)
Second Wind: 0/1 (short rest)
CTC Advantage: 0/1 (long rest)
Fighting Style: Defense
Status Effects
- none -
Saving Throws (Brown text indicates proficiency)
Strength: +6
Dexterity: +0
Constitution: +6
Intelligence: +2
Wisdom: +0
Charisma:+1
Feats
Mobile - May move without provoking against an enemy after making an attack against that enemy
Tavern Brawler - May slam as a bonus when grappling, may grapple as a bonus when attacking unarmed or with improvised
Shield Master - +1 AC, May slam as a bonus after weapon attack, use reaction on Dex save to take no damage
Skill Proficiency (Brown text indicates proficiency)
Acrobatics +2
Animal Handling +0
Arcana +2
Athletics +8
Deception +1
History +6
Insight +2
Intimidation +1
Investigation +2 (Passive 12)
Medicine +0
Nature +2
Perception +0 (Passive 10)
Performance +3
Persuasion +1
Religion +2
Sleight Of Hand +0
Stealth +0 (Passive 10)
Survival +0
Tool Proficiency
Alijanian Stringed Instrument
Cook's utensils
Disguise Kit
Thieves' Tools
Languages
Nadrilian-Yuoric - Fluent, verbal
Archalasian - Fluent, verbal
Alijanian - Fluent, literate
Rolls
Shove goat Str(Athletics), Disadvantage - (1d20+8, 1d20+8)
1d20+8 : (2) + 8 = 10
1d20+8 : (10) + 8 = 18
Second Wind - (1d10+4)
(10) + 4 = 14