The doors are closing. The girl is out of reach and out of Kray's arms. She'll need catching, should the Hierophant let her fall. But first we need to encourage her to let the girl fall!
"Aim for the witch!", Thorn grunts at those around him. Left hand still holding his sword, his last axe flies from his right hand, followed by Urdav's bone-handled seax. It hurts to lose a part of the old man so soon after finding it, but life takes precedence.
The he lunges forward, setting himself to the task of relieving the fish-man nearest him of its life.
Edit: If 6.3 gets taken out on Attack 3, the rest of Thorn's attack directed to 7.2
Damage, assuming hits:
Hand axe to Rutcranna: 9
Seax to Rutcranna: 6
Greatsword to Ulathi: 52
Red text indicates recent changes
Vitals
Combat Proficiency Setting (+3 available): Attack Bonus +3 / AC +0
AC: 15
HP: 35/65 +7 Temp HP from Throne Room clarity = 42/65
Status Effects: None
Death Saves: +0/-0
Hit Dice: 3/6d10 (Fighter)
Loadout
Equipped
Armor: Chain Shirt
Weapons:
* Great Sword / Attack Bonus: 8 (Str 5 + 3 Prof. Bonus) / Damage: 2d6+6 (Str 5 + 1 WSG)
* One Handaxe / Attack Bonus: 8 (Str 5 + 3 Prof. Bonus) / Damage: 1d6+5 (gone)
* Urdav’s Seax / Attack Bonus: 8 (Str 5 + 3 Prof. Bonus) / Damage: 1d4+5 (gone)
Tactics
Refresh rest times noted in parentheses
Maneuvers: 4/5 (short rest)
Action Surge: 1/1 (short rest) +1 from Throne Room clarity = 1/2
Second Wind: 1/1 (short rest)
Commitment to Contract: 0/1 (once per day)
Fighting Style: Great Weapon Fighting (reroll 1’s & 2’s on damage rolls, keep new roll, on melee attacks using a weapon with two hands)
Weapon Specialty Group: Heavy Blades (When using a weapon within the Specialty Group, the Fighter delivers +1 Damage on Attacks)
Saving Throws
Blue text indicates proficiency
Strength: +8
Dexterity: +1
Constitution: +7
Intelligence: +3
Wisdom: +0
Charisma: +0
Feats
Observant
Martial Adept
Sentinel
Skills
Blue text indicates proficiency
Acrobatics: +1
Animal Handling: +0
Arcana: +3
Athletics: +8
Deception: +0
History: +3
Insight: +3
Intimidation: +3
Investigation: +6 (Passive 21)
Medicine: +0
Nature: +3
Perception: +3 (Passive 18)
Performance: +0
Persuasion: +3
Religion: +3
Sleight Of Hand: +1
Stealth: +1
Survival: +0
Maneuvers
* Distracting Strike
* Feinting Attack
* Lunging Attack
* Menacing Attack
* Riposte
Languages
Yuoric - Native
Dannein - Fluent
Carried Gear
* 1 Spear Slinger
* Backpack containing: tinderbox, 1 torch, 1 day rations, waterskin, rope
* Coinpouch
* Large pile of sky-blue gemstones
* Large necklace & pendant stone with swirls and colors that make an almost perfect copy of the Alornic Sea
* From Rhone: 2 flasks, 2 small bags, 2 leaf wraps tied with twine
Estimated 25 lbs armor & weapons, 26 lbs other equipment
Rolls
Attack 1: hand axe at the Hierophant - (1d20+8, 1d6+5)
1d20+8 : (11) + 8 = 19
1d6+5 : (4) + 5 = 9
Attack 2: seax at the Hierophant - (1d20+8, 1d4+5)
1d20+8 : (19) + 8 = 27
1d4+5 : (1) + 5 = 6
Attack 3: feinting attack at 6.3 - (1d20+8, 1d20+8, 2d6+6, 1d8)
1d20+8 : (10) + 8 = 18
1d20+8 : (20) + 8 = 28
2d6+6 : (33) + 6 = 12
1d8 : (6) = 6
Attack 4: 6.3 - (1d20+8, 2d6+6)
1d20+8 : (9) + 8 = 17
2d6+6 : (43) + 6 = 13
Athletics to catch Rhone - (1d20+8)
(19) + 8 = 27
Critical damage from Attack 3 - (2d6+6, 1d8)
2d6+6 : (41) + 6 = 11
1d8 : (2) = 2
Reroll 1 & 2 from Critical damage (GWF) - (1d6, 1d8)
1d6 : (6) = 6
1d8 : (5) = 5