Episode 1
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Current AC: 17
Action Surge: 1/1
Second Wind: 1/1
Superiority Dice: 4/4
Rage: 0/2
Conditions: Grappled
Reaction taken this round? Yes.
Rolls
Grapple resist vs 23 - (1d20+8)
(6) + 8 = 14
Handaxe vs. G9 - (1d20+8, 1d20+8, 1d6+5)
1d20+8 : (3) + 8 = 11
1d20+8 : (12) + 8 = 20
1d6+5 : (6) + 5 = 11
Sentinel Reaction vs. Maeriks' attacker - (1d20+8, 1d20+8, 1d6+5)
1d20+8 : (8) + 8 = 16
1d20+8 : (3) + 8 = 11
1d6+5 : (1) + 5 = 6
Dodge action - attacks against Maeriks have disadvantage.
Action Surge - heal.
Bonus - Second wind.
Norach Maeriks Mac Hannoc ✎

Vitals
Combat Proficiency Setting (+2 available): Attack Bonus +2 / AC +0
AC: 14 (+2 DEX +2 proficiency)
HP: 14/37
Temp HP: 0
Initiative: +2
Status Effects: None
Death Saves: +0/-0
Hit Dice: 0/1 Druid, 0/3 Fighter
Weapons and Armor
Equipped
Armor: None
Both Hands: Spear-Glaive "Locust Spear" / Attack Bonus: +5 (STR 4 + 0 proficiency + 1 weapon) / Damage: (1d8+4 STR + 1 weapon) / Heavy, versatile (d10 + reach), thrown (range 20/60), slashing
Locust Spear

"Reave" War Club

Carried
Spear-Glaive "Locust Spear" / Attack Bonus: +7 (STR 4 + 2 proficiency + 1 weapon) / Damage: (1d8+4 STR + 1 weapon) / Heavy, versatile (d10 + reach), thrown (range 20/60), slashing
Maul "Reave" / Attack Bonus: +6 (STR 4 + 2 proficiency) / Damage: (2d6+4) / Heavy, Two-handed, bludgeoning
Handaxe / Attack Bonus: +6 (STR 4 + 2 proficiency) / Damage: (1d6+4) / Light, thrown (range 20/60), slashing
Dagger / Attack Bonus: +6 (STR 4 + 2 proficiency) / Damage: (1d4+4) / Finesse, light, thrown (range 20/60), piercing, lanyard
Javelin x 3 / Attack Bonus: +6 (STR 4 + 2 proficiency) / Damage: (1d6+4) / Thrown (range 30/120), piercing
Tactics
Refresh rest times noted in parentheses
Action Surge: 0/1 (short rest)
Second Wind: 0/1 (short rest) (bonus)
Savage Attacker: 1/1 (turn)
Spell Casting
---Level 1 1/2 (long rest)
---AB: +6, Save DC 14
Barbaric Justice:
---Must be acting on specific tenets of the Barbaric Code of Honor
---Roll with advantage (STR, CON, Some WIS, Attack, Damage) 0/1 (day)
---Add additional damage die on critical hit
Saving Throws
Brown text indicates proficiency
Strength: +4
Dexterity: +2
Constitution: +3
Intelligence: 0
Wisdom: +6
Charisma:-1
Feats
Savage Attacker: Once per turn, reroll damage dice and choose result to take
Great Weapon Fighting: Reroll 1s and 2s on damage dice
Improved Critical: Crit on 19 or 20
Gourmand: Detect poisoned food, prepare special meal on long rests
Skills
Brown text indicates proficiency
Acrobatics +2
Animal Handling +6
Arcana -2
Athletics +4
Deception -1
History -1
Insight +6
Intimidation -1
Investigation -2 (Passive 8)
Medicine +6
Nature +0
Perception +4 (Passive 14)
Performance -1
Persuasion -1
Religion -2
Sleight Of Hand +2
Stealth +2 (Passive 12)
Survival +6
Tool Proficiency
Cook’s utensils, Herbalism kit, Vehicles: Water
Languages
Dannein - Native
Rolls
Insight - (1d20+6)
(6) + 6 = 12
Mentality, Adv - (1d20+0, 1d20+0)
1d20+0 : (18) = 18
1d20+0 : (18) = 18
Heal self - (1d8+4)
(1) + 4 = 5
Second Wind - (1d10+3)
(2) + 3 = 5
Bryn sees that one Glaaki pawn attacking Kray is under duress from Kray's and Thorn's blades alike. Brynn capitalizes on the targets stress and distraction, chopping into his neck. The madman falls to the ground in a spray of blood.
With his offhand attack, Bryn shifts over and slashes at one of the masked men who is bearing down on Maeriks.
G3 is down, near Kray's feet.
Ivor becomes wrapped up in the strong grip of a muscle bound masked man while two others attack him. Though Ivor continues to slash at enemies all around, he feels himself being pulled away in the swarm of Glaaki pawns.
Doirind RX1
Seeing Ivor getting pulled forward, Doirind surges after him with fury. She drives her spear into the shoulder of the masked muscle freak who grapples Ivor in a vice clutch. Doirind ducks under attacks and digs her back and shoulder into Ivor's chest and under his arm, driving with her legs backwards with all of her might trying to keep Ivor from being pulled into the swarm. The warrior woman's effort is just enough to stall the pull, Ivor loses ground but is halted and does not get surrounded completely. He and Doirind stand together fighting desperately to hold the line.
Enemy attempts full Movement with Grapple, but halted to only 5' Movement of Ivor (forward towards the door, though no one sees the door any more)
Laoise fires an arrow at one of Thorn's enemies, the one wielding the spear.
BR X1
Thorn thrashes and cuts outward in all directions, but finds himself unable to break free from the strong grip of one of the madmen. The Glaakieou wraps both arms around Thorn's waist and drags him forward.
The result is disastrous. Thorn finds himself engulfed in more foes, and he sees others flood forward into the opening, swing in and around Kray and past him towards Bryn, Boann, and Laoise. Rhone is vulnerable.
Actions for Round X2 already in for Ivor, Maeriks, Thorn (though I have not posted effects yet, and some Reactions may still be in play soon).
Actions still available for Round X2 for Bryn and Kray.
Enemy Actions will follow Bryn and Kray.
NPC Ally Actions will follow Enemy. Hint: Important.
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Review for Thorn: Thorn got pulled forward, away from the line. He is now covered up pretty bad with original opponents plus a few new ones. Seems unlikely for any Sentinel-based Reactions since he has separation away from any adjacent ally.
Review for Maeriks and Boann: Boann stepped forward to fight at Maerik's side during R X1. Having taken heavy assault during R X1, Maeriks is dodging and evading, trying to avoid further injury, survive and hold his position in the line.
Review for Ivor and Doirind: Ivor was also Grappled during R X1 and was dragged forward, but only a short distance thanks to the intervention of Doirind who came in like an Action Surge hellcat stabbing with the spear and doing a counter-pull on Ivor against the Glaaks who were pulling him away. These two lost some ground, but are barely maintaining the right side standing close together and fighting tooth and nail to resist getting pulled into the swarm.
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For Bryn and Kray (Actions Round X2 forthcoming): the situation on the line has gotten considerably worse from R X1. With Thorn being pulled forward into the swarm of Glaaks, new opponents poured through on the left side as Movement for R X1.
Bryn now has 2 opponents targeting him directly. They are the ones who looped through the gap and have taken position at what was Bryn's left.
One of Kray's opponents for Round X1 was put down (R3), but unfortunately others swarmed in. Kray is now facing 4 enemies (2 original opponents straight ahead, and 2 new opponents at angle forward left and direct left).
Yatagan on the nearest foe toward Thorn.
Rolls
Yatagan attack - (1D20+5, 1d8+5)
1D20+5 : (19) + 5 = 24
1d8+5 : (7) + 5 = 12
Secret Roll
Secret Roll
TR X2
Thorn continues to chop at the muscular adversary who grapples him. The madman is bleeding profusely from wounds now. He seems close to falling, yet he maintains his grip like a mad dog.
Now that Thorn is separated, the Glaaki pawns flood in. Thorn can hardly see anything except his foes and their weapons swinging, stabbing.
2 Hits to G12, the wrestler who has Thorn Grappled.
TR X2
Ivor hacks with his axe at his captor, laying another injury into the madman's flesh. Ivor is yet to break free still. His body is locked against Doirind as she drives him backwards, beset by enemies crashing in from the front.
In a glimpse, Ivor sees Deep Ones, the Ulathi, in the next wave behind the madmen. They have a net. He can see that their eyes are locked on Doirind.
Hit against G9, the grappler.
TR X2
Maeriks pushes and moves, blocking and evading, doing whatever he can to avoid the swinging axes and curved swords of the masked madmen who were once his clansmen.
TR X2
Kray presses into the attackers, shield forward, driving his way through a wall of bodies. He stomps over the two fallen madmen, one still convulsing on the ground. In the wildness of his violence, Kray tears a path and takes a few step forward and left towards Thorn.
Kray slashes at one of Thorn's attackers, forcing the madman to shift attention.
Hit applied against G14