The only light comes from the candles near Rhone. As the enemies pour in, even that light is becoming obstructed more and more. The entire scene is a mad vision of shadows and an endless swirl of terrible leather-covered faces and wounded pale bodies, limbs groping in and battered weapons swing by from every direction.
The darkness beyond the small glow around the combat is impenetrable, a complete wall of blackness. For those who get a fleeting glance overhead, a tapestry of pale stars dot a ceiling or sky. The light of the stars is weak and drained, a sick imitation of reality or a night sky from another land completely unknown.
Through all this though, Rhone's voice begins to become clearer. The girl is chanting. Her words are indecipherable but their sound is sharp. It is also increasing in intensity, becoming more emphatic.
As her voice rises, so too does the sound of the surrounding battle return and stabilize. The moments of unnatural silences and quietness lessen. Soon full sound locks in. The full sound of the moaning screaming and the crash of weaponry is shocking, but the sudden return of normal sensory has a stabilizing and balancing effect to the seasoned warriors.
But in the background, a new sound rises up in the chamber. It is a low whirring buzz. It sounds somewhat like the wings of a large insect rubbing together. The low growling sound rolls up and down in a pattern of some sort, a vibrating hum that surges and softens and surges again.
Ivor and Kray recognize the sound. Kray knows it from his time in the Gaeirmundi Isles. Ivor knows it from some obscure instruments used by the sound performers in the Helm of Nicor arena in Sinacuse. It is the sound of a bullroarer.