Episode 1

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DMJ

Aug 26, 2017 12:41 pm
As the battle rages and the line teeters on breaking, the clarity of sound continues to go in and out. There are sometimes seconds where there is no sound at all, though the violence of battle continues non-stop.

The only light comes from the candles near Rhone. As the enemies pour in, even that light is becoming obstructed more and more. The entire scene is a mad vision of shadows and an endless swirl of terrible leather-covered faces and wounded pale bodies, limbs groping in and battered weapons swing by from every direction.

The darkness beyond the small glow around the combat is impenetrable, a complete wall of blackness. For those who get a fleeting glance overhead, a tapestry of pale stars dot a ceiling or sky. The light of the stars is weak and drained, a sick imitation of reality or a night sky from another land completely unknown.

Through all this though, Rhone's voice begins to become clearer. The girl is chanting. Her words are indecipherable but their sound is sharp. It is also increasing in intensity, becoming more emphatic.

As her voice rises, so too does the sound of the surrounding battle return and stabilize. The moments of unnatural silences and quietness lessen. Soon full sound locks in. The full sound of the moaning screaming and the crash of weaponry is shocking, but the sudden return of normal sensory has a stabilizing and balancing effect to the seasoned warriors.

But in the background, a new sound rises up in the chamber. It is a low whirring buzz. It sounds somewhat like the wings of a large insect rubbing together. The low growling sound rolls up and down in a pattern of some sort, a vibrating hum that surges and softens and surges again.

Ivor and Kray recognize the sound. Kray knows it from his time in the Gaeirmundi Isles. Ivor knows it from some obscure instruments used by the sound performers in the Helm of Nicor arena in Sinacuse. It is the sound of a bullroarer.
Aug 26, 2017 4:14 pm
Ezeriah sent a note to Xorthan,DMJ,Constablebrew

Rolls

Secret Roll

DMJ

Aug 26, 2017 9:51 pm
Enemies Round X2

The crazed masked maniacs unleash their full wrath. It is a horrifying wave of violence washing over the line of defenders. Many of them try to pull the defenders away or drive them to the ground. The others slash and chop with their cruel weapons.

Grapple related items posted first to give lead time for response in comparison checks.

G12, currently Grappling Thorn, seeks to Shove Thorn to the ground.

G9, currently Grappling Thorn, seeks to use Movement to pull Ivor back, away from the line and separate him from Doirind. Since Doirind it using all Movement and offhand action to hold Ivor in place, Ivor is allowed a Comparison STR Athletics, at Advantage, vs. G9's effort of Movement. If Ivor wins, position remains unchanged.

G9, as Action, attempts to Shove Ivor down to the ground. This is a different comparison, independent of the Movement attempt above.

G6 as Action attempts to Grapple Boann.

G20 Attempts to Grapple Kray


RESULTS to beat:
Thorn must compare a 24 or be pushed to the ground Prone. Grappled Condition continues.
Ivor must compare a 16 or be forcibly relocated by Movement.
Ivor must compare a 18 or be pushed to the ground Prone. Grappled Condition continues.
Kray must compare a 9 or be Grappled.

Boann is Grappled

Rolls

G12 Shove Attempt v. Thorn - (1d20+6)

(18) + 6 = 24

G12 Shove Attempt v. Thorn Advantage - (1d20+6)

(11) + 6 = 17

G9 Attempt Movement drag Ivor - (1d20+6)

(1) + 6 = 7

G9 Attempt Movement drag Ivor Advantage - (1d20+6)

(10) + 6 = 16

G9 Shove Attempt v. Ivor - (1d20+6)

(2) + 6 = 8

G9 Shove Attempt v. Ivor Advantage - (1d20+6)

(12) + 6 = 18

G6 Grapple Attempt v. Boann - (1D20+6)

(18) + 6 = 24

G6 Grapple Attempt v. Boann - (1d20+6)

(10) + 6 = 16

Boann oppose Grapple Attempt - (1d20+3)

(16) + 3 = 19

G20 Grapple Attempt v. Kray - (1d20+6)

(3) + 6 = 9

G20 Grapple Attempt v. Kray Advantage - (1d20+6)

(3) + 6 = 9

DMJ

Aug 26, 2017 10:08 pm
Round X2
G16 vs. Laoise


Attack: 2 hand Axe. Reckless

Flooding into the breach in the left side of the line, one madman is upon Laoise instantly before she can react. The heavy axe swipes downward, she tries to pull backwards but is too slow. The blade hits her head. The young girl drops like a ton of bricks.

The maniac heaves his axe back as he prepares to move forward. He can already see that there is now no one between him and the red-headed witch girl.

Rolls

Attack - (1d20+6)

(17) + 6 = 23

Attack Advantage - (1d20+6)

(17) + 6 = 23

Damage - (1d10+6)

(10) + 6 = 16

DMJ

Aug 26, 2017 10:16 pm
Round X2
vs. Boann


G6 uses Movement to swing Boann away and backwards. As Bonus Action attempts Slam.

Boann is snatched away from Maeriks, in the grip of a strong masked Glaakieou. With one arm, the muscle-bound madman pivots her around and slams her to the stone floor with all of his might. Boann coughs out a cry of pain when she hits the ground, the wind knocked from her lungs.

U3 Attacks Boann with Net.

A Deep One casts a net over Boann right after she hits the ground. The creature cinches the corner of the net and begins dragging Boann back into the darkness.

"no . ..... no" Boann tries to speak, but her lungs are empty of air.

Rolls

Slam Attempt - (1d20+6)

(14) + 6 = 20

Slam Attempt Advantage - (1d20+6)

(7) + 6 = 13

Boann Resist Slam - (1d20+3)

(8) + 3 = 11

Damage - (1d4+4)

(1) + 4 = 5

Ulathi Net Attack - (1d20+3)

(5) + 3 = 8

Ulathi Net Attack Advantage (Prone) - (1d20+3)

(18) + 3 = 21

DMJ

Aug 26, 2017 10:29 pm
Round X2
vs. Doirind


G10 Attacks w/ 2 hand Axe. Reckless
U1 Attacks w/ net.


Gripping Ivor with one hand and driving back with all of the strength in her legs, Doirind drops her spear to the ground. She needs her hands free and the long weapon is not effective when the enemy is this close.

When the axe chops out at her, it is on trajectory to cut her in half. Instinctively she dives back. The axe blade slices through her side and then carries on past. She yells out in pain, the cut is deep but she avoids being slain.

The Deep One's net glides in at her right after. Like a cat, she moves to the side and then swings her arm back in an arc, knocking the net to the ground, but not before she loops the outer edge of it in her hand.

Doirind crouches and draws her spare weapon from her belt, the long knife that was once poisoned and wielded by Gorolach against Sorcha Rhone.

Knife in one hand, net in the other, bleeding from her side, the scantily clad warrior woman yells out in primal rage, "RRAAAAAAAHH!!!!".
Her eyes are set on murder for the attackers that surround her.

Rolls

G10 Attack - (1d20+6)

(17) + 6 = 23

G10 Attack Advantage - (1d20+6)

(18) + 6 = 24

G10 Damage - (1d10+6)

(1) + 6 = 7

U1 Net Attack - (1d20+3)

(3) + 3 = 6

DMJ

Aug 26, 2017 10:49 pm
Round X2
vs. Ivor


G11 Attacks with Claymore, Reckless
G9 draws knife and Attacks, Reckless


Doirinds fury has taken some of the attention away from Ivor, but two madmen still hack at Ivor, attempting to pull him away, drive him to the ground, and cut his throat.
OOC:
Also see above. Results of Movement Resist and Shove Resist will inform imagery and results of this event.
Ivor must compare a 16 or be forcibly relocated by Movement.
Ivor must compare a 18 or be pushed to the ground Prone. Grappled Condition continues.

Rolls

G11 Attack Claymore - (1d20+6)

(1) + 6 = 7

G11 Attack Claymore Advantage - (1d20+6)

(19) + 6 = 25

Damage - (1d8+6)

(7) + 6 = 13

G9 Attack Knife - (1d20+6)

(19) + 6 = 25

G9 Attack Knife Advantage - (1d20+6)

(19) + 6 = 25

Damage - (1d4+6)

(2) + 6 = 8

DMJ

Aug 26, 2017 10:59 pm
Round X2
vs. Maeriks


G7 Attacks with 2 hand axe, Reckless
G8 Attacks with Khopesh, Reckless
Both Attacks at Advantage. Both Attacks at Disadvantage. Results in a single roll per Attack.


Seeing that Maeriks is under duress, two madmen attack in full frenzy, seeking to lay their victim low and press past him to reach the witch girl.

Rolls

G7 Attack - (1d20+6)

(11) + 6 = 17

Damage - (1d10+6)

(9) + 6 = 15

G8 Attack - (1d20+6)

(4) + 6 = 10

Damage - (2d4+6)

(24) + 6 = 12

DMJ

Aug 26, 2017 11:30 pm
Round X2
vs. Brynn


Attacks, all Reckless:
G17 gladius
G18 hand axe
G5 battle axe


Once serving as a kill strike specialist in the support line, Bryn is now on the front line of the defense after a flood of madmen swarm the left side. Three of them chop at him with their cruel weapons, intent on killing him quickly.
OOC:
Ox, Bryn still has Action option in Round X2. Send it anytime. I'm just trying to work on these Enemy and NPC Actions on the weekend while I have time.

Rolls

G17 Attack - (1d20+6)

(17) + 6 = 23

G17 Attack Advantage - (1d20+6)

(12) + 6 = 18

Damage - (1d6+6)

(6) + 6 = 12

G18 Attack - (1d20+6)

(12) + 6 = 18

G18 Attack Advantage - (1d20+6)

(7) + 6 = 13

Damage - (1d6+6)

(2) + 6 = 8

G5 Attack - (1d20+6)

(2) + 6 = 8

G5 Attack Advantage - (1d20+6)

(3) + 6 = 9

Damage - (1d8+6)

(2) + 6 = 8

DMJ

Aug 26, 2017 11:53 pm
Round X2
vs. Kray


Having pushed forward towards Thorn, and having attracted the attention of new opponents, Kray finds himself surrounded in the swarm.

G20 Grapple Attempt detailed above.
Kray must compare a 9 or be Grappled.

Reckless Attacks:
G14 battle axe
G19 spear 2 hand
G4 drusus

Rolls

G14 Attack - (1d20+6)

(1) + 6 = 7

G14 Attack Advantage - (1d20+6)

(17) + 6 = 23

Damage - (1d8+6)

(8) + 6 = 14

G19 Attack - (1d20+6)

(11) + 6 = 17

G19 Attack Advantage - (1d20+6)

(2) + 6 = 8

Damage - (1d8+6)

(5) + 6 = 11

G4 Attack - (1d20+6)

(2) + 6 = 8

G4 Attack Advantage - (1d20+6)

(18) + 6 = 24

Damage - (1d6+6)

(2) + 6 = 8

DMJ

Aug 27, 2017 12:04 am
Round X2
vs. Thorn


Thorn sees Kray fighting through the mass of bodies, moving towards him, but Thorn knows he is still separated. The one madman still has his arms locked around Thorn's waist, and is now heaving to toss him to the ground. The others try to stab him to death and chop him to pieces, whether he falls or not.

G12 attempt to Shove detailed above.
Thorn must compare a 24 or be pushed to the ground Prone. Grappled Condition continues.

Reckless Attacks incoming:
G13 2 hand spear
G21 sword

Rolls

G13 Attack - (1d20+6)

(9) + 6 = 15

G13 Attack Advantage - (1d20+6)

(9) + 6 = 15

Damage - (1d8+6)

(6) + 6 = 12

G21 Attack - (1d20+6)

(7) + 6 = 13

G21 Attack Advantage - (1d20+6)

(8) + 6 = 14

Damage - (1d8+6)

(4) + 6 = 10

DMJ

Aug 27, 2017 12:10 am
OOC:
I think that is all enemy Attacks for R X2.

Still remaining: NPC Ally women Actions.
Which might just mean Rhone and Doirind, the only 2 still standing. Boann will be striving desperately to get out of that net.

Send Grapple comparisons if necessary (Ez, X, Jabes).

Jabes, I think Ivor now has Sentinel Reaction option. By positioning, target choice on that will be limited to either U1 or G10.
p.s. I feel like you might enjoy Doirind's next Actions. This gal may be heading for a fall, but if so she is going down fighting, for her own pride and for the clan.

X, just thought of something else: since Kray pressed forwarded and baited G14 to hit at him, shithead G14 now open for Sentinel Reaction from Thorn. Want it?

I'm out for the night and will try to post NPC allies in the morning, to set up for PC Action in Round X3 starting Monday.

Thanks for sticking with it through the posting overkill.
J
Aug 27, 2017 2:56 am
Resist grapple athletics.

Rolls

Athletics - (1D20+4)

(4) + 4 = 8

Athletics Adv from rage - (1D20+4)

(13) + 4 = 17

Aug 27, 2017 2:57 am
Ezeriah sent a note to DMJ
Aug 27, 2017 3:18 am
OOC:
• Resist forced movement vs. 16, advantage
• Resist shove vs. 18
• Sentinel reaction vs U1
Last edited August 27, 2017 3:20 am

Rolls

Resist forced movement vs. 16, advantage - (1d20+8, 1d20+8)

1d20+8 : (7) + 8 = 15

1d20+8 : (12) + 8 = 20

Resist shove vs. 18 - (1d20+8)

(16) + 8 = 24

Sentinel reaction vs U1 - (1d20+8, 1d6+5)

1d20+8 : (11) + 8 = 19

1d6+5 : (2) + 5 = 7

DMJ

Aug 27, 2017 9:16 am
Round X2
Updates Ivor and Kray


One of the madmen tries to wrap his arms around Kray and pull him away, but Kray responds with some unbridled violence of his own. The Glaaki pawn are strong and pressing in on all sides, but are unable to grapple Kray.

Ivor too stands his ground and keeps his feet underneath him. The hulking ex-gladiator digs in, using all of his strength and calling on his skill cultivated in the gladiator arena.

Ivor even surges forward and strikes the Deep One who leaned in to cast the net at Doirind, making the repulsive creature pay for stepping forward to make the throw. The Ulathi withdraws with surprise from the sting of Ivor's quick axe. Once again, Ivor and Doirind manage to hold their position, by pure savagery.

DMJ

Aug 27, 2017 9:51 am
Round X2
Sorcha Rhone


The raving madmen press in from straight ahead and from the left. As Laoise falls, one Glaakieou moves forward with one hand outstretched and the other lifting an axe high overhead. Rhone is barely able to move in time.

The girl shifts from her couching position to her feet, ducks under the groping hands of the monstrous men, and takes two smooth steps backward, gliding across the outer runic circle carved into the floor.

With equal smoothness to the position shift, she kneels down quickly again. With great speed and dexterity, Rhone marks at the ground with a large cylinder of chalk. Five quick strokes, each motion making a clicking sound as the chalk scrapes across the stone. Rhone stops and takes a cautious step back, still crouching low. She cringes as she looks up, her left hand raising slightly in instinctive protection.

Then she steps back, carefully looking behind her as she stands fully, slowly.

For a brief moment Rhone stares down the two Glaaki pawns who are no more than 3 feet in front of her. The masked maniacs tower over the girl. She is easily within their reach, but she backs up no further.

The Glaakieou's weapons are raised at their sides, but they do not step forward. They are poised to leap out, engulf the girl, chop her to pieces. But there they halt. At the outer circle. Glaring.

They cannot cross the symbol written below. They are held right at the line of the outer arc or runes on the stone floor, as if blocked by some invisible shield that bars their advancement.

"Nai'u sanstra Glaaki. Ten kousha benect kor Dagan," Rhone says. Her voice is sure and she stares down the pawns standing only one step away from her. "Se kor Dagan!"

With the last inflection of Rhone's voice, the limbs of the madmen lock out and their spines surge and arc backwards. It is as if they are struck with some sort of bolt, or just received a vital strike at their core. Suddenly the glaakieou are faltering, swaying and convulsing, stumbling. The heavy axe of the madmen in front of Rhone falls to the ground in a loud clang.

The same thing happens simultaneously to all of the masked madmen, through the whole length of the aisle. They all begin to struggle and fall under a stupor, their movements hindered and erratic. The pawns of Glaaki are stunned.

Rhone looks beyond, at her allies still in the lane ahead of the circle. "Fight on! Fight and fall back! Into the circle - the first circle! Come to me!"

All Glaakieou suffer Stunned condition AND have Damage Vulnerability to Bludgeoning, Piercing, and Slashing damage.
Note: This does not apply to Ulathi (Deep Ones).

DMJ

Aug 27, 2017 10:17 am
Round X2
Doirind


With her left hand, Doirind whips the net out, swinging it as a long extended line. The edge of the net glides into Ivor, falling into him in a gathered mass that he can easily grasp. Doirind lets go of the net, transfer complete, and dives forward in a rage towards the Deep One that had tried to capture her.

Doirind slashes at the Ulathi with her blade, letting out a savage yell to accent the strike. Without regard to her own safety, she tries to bursts past and reach out to grab hold of Boann before she is dragged away into the darkness by the other Deep Ones beyond. But Doirind is halted and her effort foiled - the Ulathi that she passes is able to grab her hair, slowing her down enough to lurch forward and get a grip under her arm.

Now Doirind is captured, in the clutches of a fishman.

Though briefly entangled by the Ulathi that she passes, Doirind thrashes and slashes out, keeping the Deep Ones arms back before he can get a firm hold. She lunges forward and reaches Boann

Boann escapes one net only to be captured by a second net, but Dorind is there at her side, trying to help her get free or at least not be pulled further into the darkness by the Ulathi.

Attack U1 with short sword.
Movement. Seeking to Interact with environment, grab Boann or net capturing her.
Provokes Attack of Opportunity from U1.

U1 Reaction: Grapple attempt at Doirind.
U1 prevails. Doirind Grappled.
Correction: Doirind's roll is not accurate. She has additional +2 modifier. Result is a tie comparison at 16. On ties, condition remains the same. Doirind is NOT Grappled by U1.

Rolls

Attack U1 - (1d20+4)

(15) + 4 = 19

damage - (1d6+2)

(2) + 2 = 4

U1 Grapple v. Doirind - (1d20+1)

(15) + 1 = 16

Doirind Resist Grapple - (1d20+1)

(13) + 1 = 14

DMJ

Aug 27, 2017 10:27 am
Round X2
Boann


Wrapped in the net and being dragged on the ground, Boann does everything she can to shift and turn and find an opening out of the net.

Escape Attempt, vs. DC 10 DEX

Boann expertly rolls out of the net. She is crouched on the floor and is able to stand.

Restrained condition ended. Movement to stand, ending Prone.

Rolls

Boann escape attempt, DC 10 - (1d20+1)

(20) + 1 = 21

DMJ

Aug 27, 2017 10:36 am
Round X2
U2 and U4
(Readied Actions)


U2: Reaction to Attack Boann with net.

U4: Reaction to attempt Grapple against Boann
Grapple Attack at Advantage because victim Restrained.


Boann escapes one net only to be captured in another, but pushing and fighting even while covered in the net, she is able to shove back another Deep One before the creature wraps her up completely to pull her away.

Doirind arrives at Boann's side, knife in hand and looking to help.

Rolls

U2 Net Attack - (1d20+2)

(15) + 2 = 17

U4 Grapple Boann - (1d20+1)

(7) + 1 = 8

U4 Grapple Boann Advantage - (1d20+1)

(14) + 1 = 15

Boann resist Grapple - (1d20+3)

(19) + 3 = 22

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