Episode 1

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Jul 13, 2017 7:41 am
Ivor is selective in his listening, ignoring impregnations and whatnot. All he hears is how many guards and which way to get in and get out. While the girls are being interviewed he keeps a lookout, making sure they aren't caught by surprise by any of these hybrid or ulathi or whatever the fuck else. He glances up at the growths on the ceiling. Disgusting. Ivor spits on the floor.

DMJ

Jul 13, 2017 10:41 am
Kray and Thorn step closer to check on Rutcranna. Her eyes have a look of distraction, as if she is looking off at something that she sees, but is not here in this place. And her eyes widen in either surprise or fear. This is over quick though, and she snaps back, looking at Kray and Thorn.

"They are coming. We must hurry." she says quietly, short of breath, almost whispering and looking down again weakened briefly.

Who?

She resets again. In a firm voice, "All of the Deep Ones, converging here. And Glaaki is sending all of his forces."

What forces?

"The entire Hive. His lieutenants and all of the newer slaves. The beasts, even Titan. And ... others..." swooning and looking a bit distant for a moment, "...the Skybreakers." Then looks up coherent again with clear eyes, but widened with the edge of fear, "Powerful creatures that can bend space. We are in great danger."

She looks around to the others too, "We must find Rhone. With her at my side we can escape, but we must hurry!"
OOC:
That is about as precise as it can get. Rutcranna is pressing for a fast drive through the chambers to the great hall where Gorolach, his guards, Sorcha Rhone, and all of the other Dannein female captives are.

Send in any word if you want to accept that plan, adjust it, how you want to execute it, etc.

This won't leave much time for talking through a long operations order (OPORD) - instead more like quick planning on the go. Will require that Investigation and Perception is moved to default Passive in game terms.

I know that you guys have already felt that time is of the essence, but now it really seems that speed and quickness of action is critical (at least if you buy into what Rutcranna says).

As always, decisions will affect the unfolding of upcoming events. No train track module here. Choices matter.
Jul 13, 2017 11:44 am
Thorn sees the fear and feels it nudge his own heart. Yes. Speed is of the essence.

"Converging from where? Were they all at Nahrooma? How much time do we have?"
OOC:
Can't really think of a reason we shouldn't start booking it. Carefully and smartly, of course. But damn, I'd rather not meet a Skybreaker just yet.

DMJ

Jul 13, 2017 1:06 pm
OOC:
Yo, X. Much love to Thorn, but...
DMJ says:
OOC:
That is about as precise as it can get.
OOC:
I don't want to type out anymore of Rutcranna's pushy calls to action and chastising that she's told you guys everything she has.
Haha

DMJ

Jul 13, 2017 10:27 pm
With the girls Muirne and Naohm leading the way, the party moves down the hall, into and through the other chambers.

They quickly pass by:
A storage area with benches and shelves, near a set of water flooded stairs. Looks like a download spot for incoming supplies.
A drier storage area
A larder, kitchen and food prep area with work tables, pottery, some roughly built ovens.
Up a large flight of stairs to a large hallway, then back down another set of stairs.

Rutcranna continues to falter intermittently. When asked, she says "Glaaki seeks to assault my mind. He knows that I can open the great cube door on the higher floor. He will try to fatigue me so that I cannot master the ritual. Come though, we must press on. Stand near me, Maeriks Mac Hannoc, that I might seek your support if I need it."

Now in a large open oval shaped room (60' long ways, 40' short ways), torches burning in sconces on the walls. Around the oval walls are old statues facing inward, of figures with large head dresses and many with symbols carved into their chests. Many of the statues are broken. Almost all of them are smoothed down and cracked, with features that have apparently been worn. Despite the disrepair of the statues, the floor is perfectly clean and swept. That goes for all of the chambers seen so far.

The group enters this room from one of 2 curving staircases (coming down into this room). On the other side, in the middle of the "close diameter" of the oval wall is a large archway.

A strange smell is in the air. Through the archway into the room beyond is a glaze of thin whispy smoke. All that can be seen in the room when looking in is a misty thicket of thin fog.

Naohm and Muirne look confused and falter. They say they are not used to the smoke. They say the great living hall is the next chamber, the one that looks covered in smoke.

Rutcranna, leaning briefly on Maeriks, looks into the smoke. "They are burning large crops of molua leaf inside. The two hybrids... they lurk inside in the smoke...to the left and right of the entryway. They are armed and will fight to the death."
OOC:
Molua leaf is a known plant used for smoking. Its fumes are a potent mind-altering drug.
Everyone notices that Rutcranna is flushed with color and is sweating. She sniffs her nose and wipes it. Blood comes up on her hand.

She dismisses it, wiping the blood on her shoulder bag. She pushes free of Maeriks to stand on her own and draws her knife. She stands looking at the entrance to the smoke filled room, with a hard look of grim determination.

"My daughter is in that room. I enter to claim her. Will I go alone?"

DMJ

Jul 13, 2017 10:33 pm
OOC:
I pressed the scene on, let me know if it was too soon. If anyone did not get a chance to post up any desired actions before,
speak up if we need to backtrack or insert more detail on the quick march through the other chambers to the oval statue room.

If everyone is ready to enter the smoke-filled Great Living Hall, send a raid stack or marching order, any strategy you want to mention,
etc.

Then let's go ahead and roll Initiative.
Bad guys are in there, I'm leaning forward on dice for them, bad guy Initiative below:

Rolls

Opponent Initiative

Jul 13, 2017 11:57 pm
Bryn does his best to hide in the smoke with both kukri blades drawn and listens for footsteps.

Rolls

Initiative - (1d20)

(2) = 2

Stealth - (1d20+8)

(9) + 8 = 17

Perception - (1d20+5)

(4) + 5 = 9

Jul 14, 2017 12:10 am
"Rutcranna, calm." Maeriks says softly to Rutcranna, touching her lightly on the shoulder. "Focus. I know you are strong." He wears a look of concern. He then takes Reave in both hands and looks to Ivor.

"I stand with you. Take fish into your net and I smash."

Guidance cast on Rutcranna.
OOC:
Bryn has like +20 to initiative rolls, right? I think you forgot to add that...
Last edited July 14, 2017 12:11 am

Rolls

Perception if needed - (1d20+4)

(9) + 4 = 13

Jul 14, 2017 3:45 am
"They are armed and will fight to the death."

Ivor nods. This is what he's here for. He positions himself beside Maeriks and Rutcranna as the group moves into the great hall.
Jul 14, 2017 10:34 am
Thorn flips his giant blade a few times in his hands, takes a few deep breaths, and follows after Ivor, Maeriks, and Rutcranna.
OOC:
Thorn would rather not inhale Molua smoke; he's holding his breath for as long as he is able to and still be good for the fight. With a +4 Con he should be able to go for 5 minutes normally, but that doesn't take into account all the action that might soon be happening. I'm good with whatever you think here; DMJ.
Jul 14, 2017 4:25 pm
OOC:
I hadn't even considered the possibility that krekutil would work above water. If it's something that can be done then Ivor would do that too. Otherwise yeah, he'll try holding his breath too.
Jul 16, 2017 6:39 pm
Kray is intrigued by what would appear to be Rutcranna somehow sensing the enemy within the great hall, and asks her a simple question. "Is Gorolach within? Do you sense any additional enemies?"

A thought comes to mind and he addresses the group, separately from Naohm and Muirne when the opportunity presents. "Whoever is captive within... if they are within... they'll be affected by the molua leaf. Point being they might have trouble discerning friend from foe." An amused smile of sorts appeared. "Meaning they won't recognize us for the liberators we are."

A slight chuckle then his demeanor went coldly stoic, voice nonchalant. "Do what you have to do. Put them down if needed." He looked at Maeriks. "It's the right thing to do. It might not seem so, but none of us should die at the hands of some doped up captives being used by the enemy as fodder." Speaking to the group again, he emphasized the point. "If it's you or them, put them out of their misery and send them to whatever god they might believe in."
Last edited July 16, 2017 8:25 pm

DMJ

Jul 16, 2017 9:47 pm
Seeing the warriors stacked up with positions and strategy, a true raiding party if there ever was one, Rutcranna's attempt to hide her feelings fails and her satisfaction betrays her. Her eyebrows raise and she smiles ever slightly.

As the men are talking about whether or not to use the krekutils, she sheathes her "hidden word" knife back in her bag.

"Leave the krekutils in their nets, you war dogs! No one in the swamp has enough molua to smoke up more than a doter's thatch cabin. We will press through that haze in a half dozen strides."

She looks at Kray with an alluring look, a bold look of certainty. "You want to see our enemies, Kray Mercon? Let it be done, I say: I bring them forth and you kill them. What say you?"

She lets the question hang in the air as she trails backwards two smooth steps of her bare feet, a graceful turn, and then she strides into the room, into the smoke. Just inside she stops, in a low stance like a cat poised to leap.

From both sides, two hulking forms dive in towards her. They are huge, muscular juggernauts - grotesque monstrosities, a true mix of fish and men. They drive in towards Rutcranna with their heavy corral spears.
OOC:
One of these kids is doing her own thing. Rutcranna has separate Initiative from rest of the group.
Rutcranna: Dodge Action

Results: Miss and Miss

Rolls

Rutcranna Initiative

Hybrid L Spear Attack

Hybrid L Spear Attack (Disadvantage if not first on Initiative)

Hybrid L Spear Damage 2 hand

Hybrid R Spear Attack

Hybrid R Spear Damage 2 hand

DMJ

Jul 16, 2017 9:54 pm
The hybrids!


https://dl.dropbox.com/s/g0pkzl7v7gy619z/deep%20one%20barracuda.jpg

Two of these big creatures, one to left and one to right, are surrounding Rutcranna in the haze of smoke.
OOC:
Bottom of Round 1 Open for Party Attack!
First come, first served as always, but I won't move any further forward until tomorrow after I see everyone posted up on the board.
Breaking Tradition? Obviously. Starting a Sunday Evening Combat.
Background Music as you guys charge into the smoke!

DMJ

Jul 16, 2017 10:03 pm
OOC:
Yo. I understand your raid stack as Ez described it. I will envision that as the approach style unless you say otherwise.
Though you guys may post up in different order, in the actuality of it I think the front line hits first with the others layering in close behind - though in truth it all happens in fluid motion.
This strategy definitely delivers a Sneak Attack application for Brynn and Hinka.
Jul 17, 2017 12:10 am
Bryn steps carefully through the smoke trying to not make a sound then almost chokes when he sees the hybrid monstrosity What the fuck is that?! Not wanting to be on the receiving end, Bryn hacks with his kukri blades one strike at the shoulder one at the thigh.

And what the fuck have I gotten myself into?"
OOC:
Attacking one on the left. Since I forgot to put it, Bryn is also holding his breath.
Last edited July 17, 2017 1:21 pm

Rolls

Attack from stealth with advantage / off hand - (1d20+6, 1d20+6, 1d8+6, 1d20+6, 2d6)

1d20+6 : (7) + 6 = 13

1d20+6 : (7) + 6 = 13

1d8+6 : (8) + 6 = 14

1d20+6 : (9) + 6 = 15

2d6 : (13) = 4

Off hand damage - (1d8+6)

(4) + 6 = 10

Jul 17, 2017 12:51 am
Always a fan of a plan, Kray is initially annoyed by Rutcranna's reckless advance.

Bitch.

At the same time, he can also appreciate her motivation to find her daughter, sooner rather than later. Especially with the Glaaki army inbound to the black ziggurat.

Fuck it.

Kray strides in, cold steel thirsty to warm in a bath of blood and scale. "Form up, keep it solid!" Approaching the left hybrid, Kray slashes downward with a heavy overhand right from his yatagan, falacta poised for defense.

Fuck yeah! I was considering dropping some theme music for the charge, but J nailed it with Barracuda and RC leading the way! That woman is getting it started hard core!

Holding breath to avoid getting high and tripping.

Shifting Combat Prof to +3 AC.
[ +- ] Kray Mercon Character Sheet
Last edited July 17, 2017 1:01 am

Rolls

Yatagan, potential damage - (1d20+5, 1d8+5)

1d20+5 : (19) + 5 = 24

1d8+5 : (7) + 5 = 12

Falcata - (1d20+5, 1d6)

1d20+5 : (2) + 5 = 7

1d6 : (3) = 3

Jul 17, 2017 5:18 am
Striding in with the full confidence of a Dannein warrior on raid, Maeriks slowly draws his war club, Reave, back and to the right low to the ground. In the last few paces he moves quickly and swinging the war club upwards.

Holding breath

Attacking right

Women within visual range must save vs swagger

Edit: The women get to make their save with advantage.
[ +- ] Maeriks Mac Hannoc
Last edited July 17, 2017 5:19 am

Rolls

Maul attack and damage - (1d20+6, 2d6+4)

1d20+6 : (4) + 6 = 10

2d6+4 : (66) + 4 = 16

Jul 17, 2017 8:21 am
As the group moves into the hall in tight formation, Ivor casts his net on the hybrid on the right. When he casts his net Ivor holds on to it--with a practiced movement he tries to yank his opponent off-balance and send the creature toppling to the ground.
Quote:
Trip Attack (Str)
• Add superiority die to damage roll.
• If target is Large or smaller, it must make a STR save (DC 16) or it is knocked prone.
[ +- ] Ivor drop-down character sheet
Last edited July 17, 2017 8:24 am

Rolls

Net - (1d20+10, 1d20+10)

1d20+10 : (3) + 10 = 13

1d20+10 : (11) + 10 = 21

Trident, possible Advantage vs. Restrained, damage - (1d20+8, 1d20+8, 1d8+5)

1d20+8 : (12) + 8 = 20

1d20+8 : (10) + 8 = 18

1d8+5 : (3) + 5 = 8

Superiority Die - (1d8)

(5) = 5

Jul 17, 2017 1:02 pm
Thorn, holding his breath, strides into the room with Kray and Bryn and joins them in their assault on the Fishman on the left. Their smaller blades flash on either side of him as he swings his giant blade down towards the creatures skull, then quickly thrusting it forward to impale the ugly thing.
OOC:
1st attack damage = 11
2nd attack damage = 25
Last edited July 17, 2017 1:05 pm

Rolls

First attack and damage - (1d20+7, 2d6+4)

1d20+7 : (13) + 7 = 20

2d6+4 : (15) + 4 = 10

Second attack and damage - (1d20+7, 2d6+4)

1d20+7 : (20) + 7 = 27

2d6+4 : (53) + 4 = 12

Rerolling 1 from first attack's damage (GWF) - (1d6)

(2) = 2

Critical hit damage from second attack - (2d6+4)

(63) + 4 = 13

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