Episode 1

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DMJ

Apr 26, 2017 1:25 pm
OOC:
On Group Rolls
I'm probably good with group rolls and averages on some things, depending on circumstances, but I would like to establish a tradition that Stealth is Stealth by each man. One guy out of five may be the one who makes the sound or sight that gives himself away, or maybe the rest of the team. If anyone wants to go unnoticed, then opponents, onlookers, guards, whoever will have a Perception DC (either passive or active depending on circumstance) that needs to be compared to each person's effort to stay undetected. So an individual Stealth check for each PC.

To me it makes sense, the bigger the group, the harder it is to fight against the numbers of rolls as there is an increasing chance that one or more will go bad. So sneaking around pays to send fewer guys maybe, and the ones who are good at it (Stealthy).

With that in mind, see if you want get the whole party rolling up on a recon sweep, or if you just want to send a specialist or two to go and report back. Right now the group seems to have a decent hiding place outside of the range of general detection. Everyone in the party has been on the lookout, Percieving and Investigating, no discoveries of sentries or onlookers so far from the current vantage point.
Apr 26, 2017 1:50 pm
Thorn is well aware of his limitations when it comes to sneaking into places unnoticed, and says as much to Kray.

"What say you and another move closer to the edge of whatever it is, and let the rest of us know what you see? Two men moving through the bush might pass unnoticed; five becomes a troop, no?"

Thorn speaks respectfully, though, trusting Kray's judgment; he'll defer to the noble if Kray thinks it wise to move in together.
OOC:
Perception roll, whether Thorn's staying put or moving; Stealth for if he ends up moving. If they happen to see anyone talking in the hamlet, he'd definitely be reading their lips

Rolls

Perception - (1d20+2)

(12) + 2 = 14

Stealth - (1d20+1)

(12) + 1 = 13

DMJ

Apr 26, 2017 2:14 pm
OOC:
Ivor seems to be the 2nd best at Stealth. He's sort of acting like a zombie, but he can move up to give Kray some backup on a 2-man recon approach.

DM moving absent PCs along like puppets.

Rolls

DM Roll for Ivor on Stealth - (1d20+3)

(12) + 3 = 15

Apr 26, 2017 2:19 pm
Makes perfect sense to me on the ruling J. Larger groups are just noisier (I just assumed we'd be using the PHB's suggested method of group stealth, which, after reading the above, is clearly just a soft and sugarcoated way of being nice to the players).

Kray looked at the group, taking stock of their collective chance to approach quiet-like. We're like to wake the dead. He replied to Thorn, quietly, a bit of levity in his voice. "Right. Heavy-footed." Addressing the group, he continued. "I'll take a turn and look ahead. Any of you who can keep quiet up for a short stroll?"

Is anyone else decent/proficient at Stealth? Kray will go alone if needed (if everyone is +2 or lower to their roll, that would be his preference).

EDIT: Ivor works.
[ +- ] Kray Mercon Drop Down Character Sheet
Last edited April 26, 2017 2:20 pm
Apr 26, 2017 2:20 pm
Talius says to the group "I can't help but feel like we are being watched." he scans the area and says "I would rather stay here and see what I can see."

Rolls

Perception - (1d20+5)

(13) + 5 = 18

Apr 26, 2017 2:24 pm
I will stay here. Go, scout.

DMJ

Apr 26, 2017 6:10 pm
Kray and Ivor launch out on a recon mission, looping up closer to the structures ahead but staying in the cover of the vegetation that is off of the trail.

They see that the huts are simple structures made of wood, and most of them elevated off the ground on platforms and plank decks. Taking a position under one of the buildings, the two observers make their way to a great vantage point for a full inspection.

All said, there are probably two dozen structures of various sizes, conglomerated in this central location for the most part, but some tucked away on the periphery on the outskirts within the woods. Most of the houses are built on the short stilts, and several grouped together within a clearing alongside of a lake that stretches out to the east.

The most noticeable feature is the lack of activity. No one is around.

The second noteworthy observation is that many of the buildings are in disrepair. Some even have broken boards, a few fallen in roofs, and a couple seem to have fire damage. There is debris in the open common areas. Grasses are growing in areas that must have once been well-tread.

It becomes pretty clear that the settlement is mostly deserted.

https://dl.dropbox.com/s/17i01cjd4st5yay/Bat%20Hannoc%20deserted%20village.JPG

Since detection risk seems low, Kray and Ivor make one more move to another building, even closer towards the center of the settlement and closer to the water. From this angle, they notice something moving on one of the decks of a house that is right on the shoreline. It is a man dressed in a simple animal skin tunic. His hair is wild and gray. It appears that he is fishing off of the dock-like porch of the house, which stretches out a great distance over the water (over half of the structure is built over the shoreline).

Kray studies the man for a time, all the while scanning all around for other signs of life and activity in the settlement. There is none, save for this old fisherman.

After a while, Kray observes something a bit abnormal about the man's movements. His mannerisms and motion seems somewhat out of place for some reason.

It eventually becomes apparent, especially after the man is seen pulling in a fish on the line, taking it off of the hook, and placing it in a nearby bucket. Kray is convinced, based on the way he moves and the positioning of his body, that the old man is blind.

No other people are seen. A few footprint tracks to and from the stairs on the old man's building can be seen however, along with tracks in the sandy ground that suggest some sort of wagon or wheeled cart is being used to move to and from the stairs.
Apr 26, 2017 7:57 pm
Kray considered the blind man might have keen hearing, sharpened by necessity. Maybe he had heard them already?

He spoke, his voice polite yet firm. "Good afternoon, fisherman. My name is Kray. I've traveled here on urgent business, seeking one known as Rutcrana. I'm here to offer her aid, as she has requested. Do you know her, or where she can be found?"

Kray motions a request for Ivor to bring the rest of the group forward, keeping a watch all around.

Didn't want to let the guy out of my sight (you never know), but I figured the group should be brought up. Also, I'm wondering if the old man is paraplegic and someone else wheels him around? He/she/they could be nearby. Maybe just a couple of survivors and the fisherman is taken to the dock to do his part.

Also, Kray does not have any weapons in hand. Trying to look peaceful.

DMJ

Apr 26, 2017 8:40 pm
The old man freezes, his head tilting up and locked to listen intently. He pauses for a long while. He seems alert as he can be, soaking in all that he can with his other senses perhaps. But he does not give any signal of being afraid. He finally speaks out in a scrawling old voice, a THICK Dannein accent that is quite a difficult for Kray to understand , "An Ocean Kingsman? All the way here to Bat Hannoc territory? You are out of place here, don't you know that, gold presser?" He turns, slowly leans his fishing rod against the railing, and looks at Kray. The old Dannein's cold dysfunctional eyes are open but they have no pupils and are disturbing in their homogeneous pale yellow coloring.
OOC:
Ocean Kingsman: a term for Yuorics sometimes used by Danneins. It is sort of an out-of-date term, not used much of late. When Yuorics first sailed onto the Andra Penninsula several centuries ago, apparently many Danneins began to refer to them as the Ocean Kings. It is not a term of respect however, more derogatory in all likelihood, calling on Yuorics insistence on bowing to kings and being fancy in their soft civilization.
Gold Presser: Danneins love gold and many tribes are known for their raiding, robbing, and looting. Some of the more violent Dannein tribes think of Yuorics as craftsmen who continually build and press gold (coins, jewelry, art objects, etc.). This is definitely not usually used as a flattering term. It suggests that Yuorics are soft victims, who build wealth, but are born suckers and meant to be robbed for their gold.
When the old man starts talking, Kray hears a rolling sound from behind the man, on the deck around from the back end of the house that was not fully visible. In a few more seconds, the source of the noise appears. Kray sees a disabled man dragging himself along in a low box cart with four wheels. The man's legs are shriveled and useless, and he sits on them in the cart. His arms seem strong however, and he quickly gropes along with them to pull forward on the deck around the old man and stares severely down at Kray. The crippled man in the cart then scans the area around the settlement.

"This one has long blades and a bow. Another one's cutting out through the bushes north, carrying a big spear," the crippled Dannein says out loud for his blind companion to hear, again with a hard accent that calls for close attention to comprehend. "What you have in all of those bags hanging on you?", the crippled barks out at Kray and stares with a fierce but dull look.

Kray notices one of the crippled's hands move slowly to his side, resting just below the border rim panel of the four wheel cart. By the way of his movement, Kray suspects he has a weapon close at hand, lying on the inner floor of the cart beside his immobile legs.

The older blind man stands steady, now behind the crippled man in the cart. Kray notices too that the old man is armed with a long antler handled knife that is close to his hand as he shifts them slowly to his belt.
OOC:
These two Danneins are on the porch of the house, looking down at Kray who is still on the ground. They are elevated up about 4-5 feet (height of the stilts and porch structure platform). The stairs down from the platform are to their left / Kray's right.
In a direct line slanting up and down at the incline angle, Kray is about 15-18 feet away from them as he approached slowly, stopped, and now they have also come closer.

Rolls

Crippled Dannein Perception Scan

Apr 26, 2017 9:04 pm
Seeing the signal from Ivor, Talius begins to move in and motions for the rest to Do the same seeing Kray talking to the fisherman.
Apr 26, 2017 9:59 pm
Qiu follows behind Talius, a good 15 feet back and to the side. He holds the carrying-pole on one shoulder, shield in hand on the other.
OOC:
What bags does Kray have on him?
Last edited April 26, 2017 10:02 pm
Apr 26, 2017 10:14 pm
Just the backpack as far as I know. He tends to keep his coin inside a shirt pocket.

Kray calls to the old man. "You're right, I am out of place, but I find it comfortable enough. Ocean Kingsman? I bow to none, fisherman. As for gold presser... try pressin' me and you'll find out otherwise." He looks at the crippled Dannein and answers his question, his voice and demeanor as if he was talking about the weather. "What's in my bags is no concern to you. We've come on a job, sent to aid Rutcrana, and, by association, the Bat Hannoc. You might tell your fisherman friend over there how I still haven't reached for my blades. Finish reaching for yours, and you'll find out what Murmaran steel tastes like when I slide this Yatagan up through your belly and out of your throat."

Intimidation there.

Kray paused to let that sink in, assuming Rutcrana's name carried weight. He continued, unfazed by their threatening motions. "Now, perhaps we can all stop edging toward a bloodletting and be cordial like. Or not. Your choice."

Persuasion to be civil.

Might use Lucky, depending.
EDIT: Those rolls work just fine.
Last edited April 26, 2017 10:14 pm

Rolls

Intimidation - (1d20+5)

(17) + 5 = 22

Persuasion - (1d20+5)

(18) + 5 = 23

Apr 26, 2017 10:52 pm
As Thorn, Talius, and Qiu make their way into the center of the village to join Kray and Ivor, Thorn gazes intently at the huts they pass, looking for any eyes peaking out of windows, or the shadows of stealthy movements.
OOC:
Can we hear the exchange taking place between Kray and the Danneins? And are they speaking in Dannein or Yuoric?

Rolls

Investigation - (1d20+3)

(10) + 3 = 13

Apr 26, 2017 11:49 pm
Considering the bags the crippled Dannein saw, maybe referencing assumed coin pouches? With more thought it seems a little unrealistic that Kray's coin would all be in a large shirt pocket. Seems uncomfortable, so RP wise for me that's a no. He does take cash security fairly serious though, so I imagine he 'd have small satchel type sack hanging on his side, from over his shoulder and across his chest via a belt-like strap, used for holding plates/old royals. Nothing huge, maybe the size of one of those plastic shopping bags. Hell, maybe that's what a 'coin purse' is. He'd have a coin pouch hanging from his belt for the less valuable stuff like Markes and lower. His inside shirt pocket would have some coin too, maybe 20 coins.

Maybe it's overkill, but for the realistic approach I'll specify it on my character sheet.
Last edited April 26, 2017 11:49 pm

DMJ

Apr 27, 2017 12:48 pm
As the others walk down the main trail, approaching the shoreline house off to the left of the central settlement clearing, they see Kray talking with two men. Kray is standing on the ground. The two Dannein men are on a platform that surrounds the house. One of the men is very old and the other is on the deck of the porch platform, apparently sitting in a low cart of some sort. His legs are small and deformed. Both of the men are wearing plain soft hide tunics with belts, simple clothing of rural Dannein woodsmen.
OOC:
On the distance of it during these first moments, no one else can hear the interchange between Kray and the two Danneins
DMJ sent a note to Ezeriah
As everyone gets closer, you can start to hear that the old blind fisherman is talking to Kray. He is speaking in Dannein, but a strange dialect of it that is difficult to understand for most (Talius is probably the most familiar with it I would guess).

Everything looks calm. Kray is talking back and forth with the blind fisherman. The crippled guy is in a four wheeled cart low to the ground. He is staring pretty intently at all of you, as if studying over you and all that you have and carry one by one.

DMJ sent a note to Xorthan
Apr 27, 2017 1:18 pm
While they are still twenty paces or so away from Kray and Ivor, Thorn murmurs to his companions:

"The next house up the shoreline. Someone's in there, and they're watching us."

As they draw abreast the other two, he nods amiably at the Dannein who can see him, and "A good day to you, Father," to the one who cannot. Catching Kray's eyes, he nods subtly toward the same house he pointed out to Qiu and Talius, and scratches his neck once.

Xorthan sent a note to DMJ
Last edited April 27, 2017 1:18 pm

DMJ

Apr 27, 2017 2:18 pm
After Thorn points out an onlooker in the window of the house further away past the house where Kray, the blind old-timer, and the crippled, everyone is aware of that guy as well. He is further away, about 75 meters, so details are not great. It looks like a pretty big guy. It does not seem like he is making much effort to remain hidden.

Just as the rest of the party gathers up behind Kray, the big figure in the house beyond steps away from the window and then is seen again stepping out of the door frame and walking around his outer deck around towards the water facing side of that house. He is a large man, kind of lumbering along with his hands held down still to his sides. He has no sandals and wears only a big dirty smock draped over his shoulders, with a rope-like belt. He is carrying something with a handle in his hands, but it does not seem like a weapon.

After a few steps the big man stops on the outer corner of the porch, standing at the edge and looking out over the water to the east (the party's left). He raises the handled item and starts twisting it back and forth from side to side.

Attached to the handle is some sort of bell, more like a pan, probably tin from the sound of it. Tied on strings up and down the pan are either rocks or metal pieces. As the handled pan twists back and forth, the heavy pieces on the end of the string clang and ping loudly against the tin pan. The effect is a clattering banging and knocking ring sound that is immediately very loud. The big man stands there, rattle pan high overhead, twisting the soundmaker back and forth. The clanging bell rings out and the sound carries over the lake and all through the surrounding trees.

"Mananan Mac Lir! Get him to stop that banging." The blind old-timer barks out, his face an expression of frustration and disgust.
OOC:
Mananan Mac Lir: one of the Dannein "First Gods." Associated with the sea mostly.
The crippled man launches into action, turning sharply and twisting the wagon around, pushing and pulling with his hands while leaning forward to reach the deck ground, rails, and sides of the house. The cart rumbles along the planks of the deck, past the front door of the house, and over to the south corner of the deck. Closest to the other house where the big man is rattling the noisemaker.

"Stop that banging, Maeriks, before I come over there and shove that rattle up your fat ignorant ass!!!" the crippled man yells out, looking toward the big man across the way.

The rattling does not stop. The big man continues, but he looks over at the crippled, staring blankly. He is an ugly man with a look of stupor. Now everyone can see that he is likely mentally handicapped.

The crippled in the cart continues to yell across the deck at the big man, to no avail so far.

"That one to the back of me on the other house deck is an idiot. He was born with bad blood and a weak mind. He is always a bother to everyone he is around." the old blind man says to Kray.

"But come, shall we start this cook? I will fetch these carp." He nods in Krays direction and then turns slightly towards the other house. "Maeriks!" the old man yells out, "Fire, you dumb lout! Get that cook fire going! Food, you imbecile! You understand that don't you?!"

The old man turns slowly and starts walking towards his fishing position.

The rattling of the noisemaker is still echoing out in all directions. The big imbecile at the other deck is holding the stringed pan high in the air, twisting it back and forth. He is looking at the entire party with his mouth open, his expressions still fixed in a normal stupor.

The crippled man on the closest deck is still hurling curses and commands across the shoreline between the two houses, insulting the retarded man and badgering him to shut up and start a fire.

The fire pit and benches sit on the ground, roughly between the two shoreline houses, out away from the water a bit, closer to the common area clearing of the settlement.
Apr 27, 2017 2:33 pm
With time-related contract bonuses in mind, not to mention he wasn't one to trust easily, Kray ascends the stairs and approaches the fisherman, ignoring the din. "Seven large carp? That stew sounds like a fine cook, and while I appreciate your hospitality, we're unfortunately pressed hard for time and need to find Rutcrana. Any assistance you can provide on that course would be most appreciated. The favor, of course, could be returned in kind. We've brought food in case you have any hungry."

Kray surveys the swamp village and continues. "I see things have gone to hell here, and last I heard Rutcrana was friend to Bat Hannoc. So I'm most curious, fisherman. What's happened here that the swamp is growing over and you call her mean and scornful? How many are left here in Sruthadmad?"

Not quite interested in lunching with potential poisoners and I'd rather get along asap, making good for that time bonus on the contract. I don't trust these guys, and as feeble as they are/seem, I'd rather not give them the chance to make gold pressers out of us.

DMJ

Apr 27, 2017 10:20 pm
"She has always been a mean one, but I suppose that is the way witches are from the inside so they are bound to be that way," the old blind man says as he walks around the house to get his fish from the back side of the house. Kray follows a distance behind, watching the old man touch along the house and rails to know where he is as he walks.

"Where she is now, I'm not sure," he continues as he begins to shift some fish from a large water filled trough on the back deck area to a smaller, portable bucket that he grabs and has filled with water. "I think she still stays out at Old Island, though they tell me that place is more flooded than ever. I never lived there, but my father did when he was a boy, before everybody moved here."

He continues to grab fish from the large trough and place them to the small bucket. The old man is quite proficient at his system. "Now everyone has moved back there to the island maybe, if they are still alive I guess. We are about the only ones left in Sruthadmad, as you say. It has been like that mostly since the raid last fall. We got hit hard. Most people got killed then. Some others left back out with the neighbors too. I guess they figured they should join up with them. Not me though. I had no intention of paddling off with those vagrants. I don't care how strong they say you can get. Some of that was true though. Those boys did get strong. An bachnead is some really strong boys."
OOC:
Kray cannot make out this word "An bachnead" (ahn-BACK-need). Just not familiar with the vocabulary. It is "the"
something. The "stack" maybe, but that is not right.
note="Xorthan,Oxbox,Oxbox"]The phrase "an bachnead" means "The Hive." It is a reference to a structure for bees or wasps, but it is not the most common term for it. This is an older way of referring to a hive.

I am thinking you guys may be staying in earshot of the conversation of Kray and the fisherman, who have looped around the back of the house. Plus Thorn can read lips to an extent.[/note]

"Last I heard they were at odds with Rutcrana too, but I don't know what happened. She might come by as she used to, but maybe they just killed her too. Serve her right but I don't care for them either. She might be out at Old Island. Either that or she's probably dead. There is another one now. Fingol. He probably got all of Rutcrana's draichta now if she is dead. He definitely left with the neighbors. I know that."
OOC:
"Draichta" : another unfamiliar word
note="Oxbox,Oxbox"]"Draichta" is an obscure Dannein word meaning something like magic, hexes, magical power, maybe like the word "juju". It is a word not used by most tribes. Most have other words for that sort of thing.

You can share that if Kray asks, but play along that Talius did not hear that word directly when the old man said it.[/note]



The old fisherman stops and stands up, then yells out extremely loud, "Haven't you gotten him to stop yet!? Maeriks!!! Stop banging that bell and get that fire lit!!!! I told you!!" In the background, the imbecile's noisemaker is still clanging and rattling. Kray sees him standing over there still. Rattling the handled pan and staring intently down at Ivor and Qiu.

The old blind fisherman looks back towards Kray, his old dead eyes strangely looking right at Kray though they are empty of the light of function. "If you are not going to get with this cook, you should leave up some food to offer. Do you have any of that bread from the city that smells so thick from a rock oven?"

He tilts his head to the side again. "Stop BANGING, MAERICKS!!! Slevin, roll your broke ass over there and get him if you have to!!! Light that FIRE!!!"

He looks back to Kray. "Send one of those big boys over there to that dim and rough him up. And tell me what you said about having that bread I asked you for?"
Apr 27, 2017 11:00 pm
Qiu steps up next to Kray. "Everything alright? That kid and his alarm..." he asks, not able to follow the conversation.
Last edited April 27, 2017 11:00 pm
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