Maeriks Mac Hannoc ✎
Vitals
Combat Proficiency Setting (+2 available): Attack Bonus +2 / AC +0
AC: 12 (+2 DEX +0 proficiency)
HP: 17/37
Temp HP: 0
Initiative: +2
Status Effects: None
Death Saves: +0/-0
Hit Dice: 1/1 Druid, 1/3 Fighter
Weapons and Armor
Equipped
Armor: None
Both Hands: Spear-Glaive "Locust Spear" / Attack Bonus: +7 (STR 4 + 2 proficiency + 1 weapon) / Damage: (1d8+4 STR + 1 weapon) / Heavy, versatile (d10 + reach), thrown (range 20/60), slashing
Locust Spear
"Reave" War Club
Carried
Spear-Glaive "Locust Spear" / Attack Bonus: +7 (STR 4 + 2 proficiency + 1 weapon) / Damage: (1d8+4 STR + 1 weapon) / Heavy, versatile (d10 + reach), thrown (range 20/60), slashing
Maul "Reave" / Attack Bonus: +6 (STR 4 + 2 proficiency) / Damage: (2d6+4) / Heavy, Two-handed, bludgeoning
Handaxe / Attack Bonus: +6 (STR 4 + 2 proficiency) / Damage: (1d6+4) / Light, thrown (range 20/60), slashing
Dagger / Attack Bonus: +6 (STR 4 + 2 proficiency) / Damage: (1d4+4) / Finesse, light, thrown (range 20/60), piercing, lanyard
Javelin x 3 / Attack Bonus: +6 (STR 4 + 2 proficiency) / Damage: (1d6+4) / Thrown (range 30/120), piercing
Tactics
Refresh rest times noted in parentheses
Action Surge: 0/1 (short rest)
Second Wind: 0/1 (short rest) (bonus)
Savage Attacker: 1/1 (turn)
Spell Casting
---Level 1 0/2 (long rest)
---
AB: +6, Save DC 14
Barbaric Justice:
---Must be acting on specific tenets of the Barbaric Code of Honor
---
Roll with advantage (STR, CON, Some WIS, Attack, Damage) 0/1 (day)
---
Add additional damage die on critical hit
Saving Throws
Brown text indicates proficiency
Strength: +4
Dexterity: +2
Constitution: +3
Intelligence: 0
Wisdom: +6
Charisma:-1
Feats
Savage Attacker: Once per turn, reroll damage dice and choose result to take
Great Weapon Fighting: Reroll 1s and 2s on damage dice
Improved Critical: Crit on 19 or 20
Gourmand: Detect poisoned food, prepare special meal on long rests
Skills
Brown text indicates proficiency
Acrobatics +2
Animal Handling +6
Arcana -2
Athletics +4
Deception -1
History -1
Insight +6
Intimidation -1
Investigation -2 (Passive 8)
Medicine +6
Nature +0
Perception +4 (Passive 14)
Performance -1
Persuasion -1
Religion -2
Sleight Of Hand +2
Stealth +2 (Passive 12)
Survival +6
Tool Proficiency
Cook’s utensils, Herbalism kit, Vehicles: Water
Languages
Dannein - Native