Thorn
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Vitals
Combat Proficiency Setting (+3 available): Attack Bonus +3 / AC +0
AC: 15
HP: 51/51 + 7 Temp HP:
44/58
Status Effects: None
Death Saves: +0/-0
Hit Dice: 3/5d10 (Fighter)
Loadout
Equipped
Armor: Chain Shirt
Weapons:
* Great Sword / Attack Bonus: 7 (Str 4 + 3 Prof. Bonus) / Damage: 2d6+4
* One Handaxe / Attack Bonus: 7 (Str 4 + 3 Prof. Bonus) / Damage: 1d6+4
* Urdav’s Seax / Attack Bonus: 7 (Str 4 + 3 Prof.
Bonus) / Damage: 1d4+4
Tactics
Refresh rest times noted in parentheses
Maneuvers:
5/5 (short rest)
Action Surge: 1/1 (short rest)
Second Wind: 1/1 (short rest)
Commitment to Contract: 1/1 (once per day)
Fighting Style: Great Weapon Fighting (reroll 1’s & 2’s on damage rolls, keep new roll, on melee attacks using a weapon with two hands)
Saving Throws
Blue text indicates proficiency
Strength: +7
Dexterity: +1
Constitution: +7
Intelligence: +3
Wisdom: +0
Charisma: +0
Feats
Observant
Martial Adept
Sentinel
Skills
Blue text indicates proficiency
Acrobatics: +1
Animal Handling: +0
Arcana: +3
Athletics: +7
Deception: +0
History: +3
Insight: +3
Intimidation: +3
Investigation: +6 (Passive 21)
Medicine: +0
Nature: +3
Perception: +3 (Passive 18)
Performance: +0
Persuasion: +3
Religion: +3
Sleight Of Hand: +1
Stealth: +1
Survival: +0
Maneuvers
* Distracting Strike
* Feinting Attack
* Lunging Attack
* Menacing Attack
* Riposte
Languages
Yuoric - Native
Dannein - Fluent
Carried Gear
* 1 Spear Slinger
* Backpack containing: tinderbox, 1 torch, 1 day rations, waterskin, rope
* Coinpouch
* Large pile of sky-blue gemstones
* Large necklace & pendant stone with swirls and colors that make an almost perfect copy of the Alornic Sea
* From Rhone: 2 flasks, 2 small bags, 2 leaf wraps tied with twine
Estimated 25 lbs armor & weapons, 26 lbs other equipment