We'll probably all die anyway. But we still struggle to delay the inevitable.
As the door begins to close, his spots Jilleen, hears her screaming for Maeriks as the monster drags her away from any hope she had. Guilt pounds at the entry into his mind, reminding him she was assigned to him.
Thorn struggles to shut this door as well.
Vitals
Combat Proficiency Setting (+3 available): Attack Bonus +0 / AC +3
AC: 18
HP: 51/51
Status Effects: None
Death Saves: +0/-0
Hit Dice: 3/5d10 (Fighter)
Loadout
Equipped
Armor: Chain Shirt
Weapons:
* Great Sword / Attack Bonus: 4 (Str 4 + 0 Prof. Bonus) / Damage: 2d6+4
* Two Handaxes / Attack Bonus: 4 (Str 4 + 0 Prof. Bonus) / Damage: 1d6+4
* Urdav’s Seax / Attack Bonus: 4 (Str 4 + 0 Prof. Bonus) / Damage: 1d4+4
Tactics
Refresh rest times noted in parentheses
Maneuvers: 3/5 (short rest)
Action Surge: 0/1 (short rest)
Second Wind: 1/1 (short rest)
Commitment to Contract: 1/1 (once per day)
Fighting Style: Great Weapon Fighting (reroll 1’s & 2’s on damage rolls, keep new roll, on melee attacks using a weapon with two hands)
Saving Throws
Red text indicates proficiency
Strength: +7
Dexterity: +1
Constitution: +7
Intelligence: +3
Wisdom: +0
Charisma: +0
Feats
Observant
Martial Adept
Sentinel
Skills
Red text indicates proficiency
Acrobatics +1
Animal Handling +0
Arcana +3
Athletics +7
Deception +0
History +3
Insight +3
Intimidation +3
Investigation +6 (Passive 21)
Medicine +0
Nature +3
Perception +3 (Passive 18)
Performance +0
Persuasion +3
Religion +3
Sleight Of Hand +1
Stealth +1
Survival +0
Languages
Yuoric - Native
Dannein - Fluent
Carried Gear
* 1 Spear&Sling / Attack Bonus: 4/1 (Str/Dex 4/1 + 0 Prof. Bonus) / Damage: (1d6+4/1)
* Backpack containing: tinderbox, 1 torch, 1 day rations, waterskin, rope
* Coinpouch
* Large pile of sky-blue gemstones
* Large necklace & pendant stone with swirls and colors that make an almost perfect copy of the Alornic Sea
* From Rhone: 2 flasks, 2 small bags, 2 leaf wraps tied with twine
Estimated 25 lbs armor & weapons, 26 lbs other equipment

Rolls
Athletics, Shut the Door with advantage from Kray - (1d20+7, 1d20+7)
1d20+7 : (15) + 7 = 22
1d20+7 : (6) + 7 = 13