Episode 1

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DMJ

May 27, 2017 12:29 am
Kray
BR10 - Round 12


Kray looks around for the quickest access up on the deck. Making a judgment call, he decides on an unconventional route to move under the support beams, following the waterline to his right (roughly north east) towards a rock and root ledge that rises to the base of the cabin. He wraps his bow up around his shoulder and chest to get two hands free and then scales the wet and dirty natural rise.
Getting a hand hold on a corner of the cabin, he pulls himself up on a small piece of flat ground, just a small leap from the northern most corner of the deck.

The small landing is also, in the other direction, another small climb from circling around to the high ground on the opposite side of the house. Kray is satisfied that he has found the shortest route to get around to the back of the house where he thinks Ivor and Thorn may be.

Kray takes a short moment to look across at the woman on the deck. No doubt now: this must be Rutcranna.
Scantily clad, beautiful but bruised, disheveled but steady - this is a witch in her element. She stands at the edge of the deck, facing out to the water. Behind her in formation are four runic flag stands of some sort, roughly forming a diamond layout on the deck. She has lit a small smoking tin bowl that sits on the deck next to her feet, a thin line of smoke rises out of it.

Back arched, chest out (ooc: awesome tits btw), head thrown back to the sky, she holds a small oval symbol of some sort high into the sky. She is speaking out into the air, as if making strong demands to someone (an opponent? a servant?) - someone who is not there.

Kray hears her words, "Kerush ya kesan ha, ki Glaaki! Tuum calhad inotep berict natect. Silg natect a handu tara Dagan! Pe lesetu comnan Dagan! Ber hasa feen tasifi, cu lasin gan. Glaaki nesh hatu! Glaaki hesa rasis e tomtekon! Dagan hes fa mihote yis ka!"

The words have no meaning to Kray, yet they have a harsh tone - a language that is brutal, sharp, and ...Kray is not sure. A dread that may be familiar to him creeps to the edge of his mind. He feels an urge to depart from the sound of these words.

With a turn, he sees again the short climb remaining to round the shoreline corner of the house and transverse to the high ground on the opposite side. With another quick action, he completes the climb and steps onto the high ground. Hugging the narrow landing along the outer structure, he quickly emerges to an open area on the north east side of the cabin, the area on the opposite side of the cabin from where he just came.

He sees a dilapidated structure to the east, about 20 yards away, some sort of outer storage shed perhaps.

Behind the shed, there is a rise of ground. Beyond that ridge, a thickening line of brush and trees.

To Kray's left, a small foot path that leads up slightly over a low pass through the ridge and into the scrag woodline.

Noticing a low spot of mud at the beginning of the footpath, Kray approaches for a closer look. They are not difficult to spot: footprints of recent traffic, heading into the wooded area northward on the other side of the small ridge.

Someone just moved through here. Judging by the print of boots, Kray suspects it was Thorn.

DMJ

May 27, 2017 12:43 am
Ivor
R10 - R12


Ivor crosses the back clearing quickly but cautiously. He soon notices that there is a large stain of blood on the eastern side of the storage shed. Upon inspection he sees that it is the mark of a blood covered hand sliding down the shed. On the ground below is a sizable spill of blood and what looks to be vomit. It is as if an injured man was passing through, one who was holding his wounds, and stopped to steady himself and wretch her before moving on.

It is easy to follow the drip of blood. It goes up the low ridge behind the shed and back down the other side, into the foliage of the swamp srub trees and low bushes.

Ivor follows through, watching for signs. He is ready for action. Someone just came through here. Someone severely injured.
OOC:
Yeah, I guess that should have been a Survival check instead of Perception for the spotting the telltale signs a la tracking.
Hell with it. Works just as well. It wasn't that hard to spot; we're rolling with it.

DMJ

May 27, 2017 1:07 am
Talius
BR10


Bear, Goat
TR11


DMJ sent a note to Oxbox

Rolls

Bear short sword attack

damage if successful

Bear short sword attack

damage if successful

Goat dagger attack

damage if successful

Goat dagger attack

damage if successful

May 27, 2017 4:55 am
Ezeriah says:
Fingers crossed for Rutcranna to cast 'Kill All Threats.'
If only!

DMJ

May 27, 2017 11:54 am
Oxbox says:
No worries, Talius should of been a bit more cold. He didn't want to see his friends die again... All the while Talius is at 8 hp double grappled, disadvantage on all attacks, advantage against me, so naturally,i was thinking of new characters all day today.
DMJ sent a note to Oxbox

DMJ

May 27, 2017 12:13 pm
Talius
BR11


DMJ sent a note to Oxbox
May 27, 2017 12:32 pm
Oxbox sent a note to DMJ

DMJ

May 27, 2017 12:47 pm
DMJ sent a note to Oxbox

DMJ

May 27, 2017 12:56 pm
DMJ sent a note to Oxbox

DMJ

May 27, 2017 1:09 pm
DMJ sent a note to Oxbox

Rolls

Bear short sword attack

Bear short sword attack Disadvantage

Goat dagger attack

Goat dagger attack Disadvantage

May 27, 2017 1:39 pm
Oxbox sent a note to DMJ
OOC:
See you in mercenary heaven Qiu!
Last edited May 27, 2017 1:42 pm

Rolls

Death Save - (1d20)

(13) = 13

May 27, 2017 6:55 pm
Kray stays low and quiet, following the direction of Thorn's tracks, tuning in with all of his senses.

Going Stealth here and using cover to advance while looking for Ivor and Thorn. We seriously need to form up, if possible. Perception tacked on if needed J. Not sure if you're making our Stealth rolls for us or not (I know some DM's --like me-- make those rolls behind the scenes so the player can't be sure how stealthy they are). However you want to play it works for me. Either way, I'll leave a roll, even if it's just a placeholder/reminder.
[ +- ] Kray Mercon Character Sheet

Rolls

Perception - (1d20+7)

(14) + 7 = 21

Stealth - (1d20+6)

(3) + 6 = 9

DMJ

May 27, 2017 7:02 pm
Ivor
R13
OOC:
Jabes, for the sake of time on this I'm rolling a public 20 on Ivor's behalf, no bonus recorded but we can look at them after, for Perception. Does Ivor see Kray or not? That's all I'm looking for. Thanks for tolerating the respectful and very limited takeover.

Rolls

Ivor Perception - (1d20)

(10) = 10

DMJ

May 27, 2017 7:12 pm
Kray, Ivor
R13


As Kray moves down the trail, through the low part in the ridge line, and into the trees, he sees movement over to the east. Trying to remain hidden he moves to the closest cover and takes a closer look.

It's Ivor. The big Dannein has trident in hand and is stalking carefully through the woods heading north.

Sensitive to everything around him, Ivor notices the movement to his left (west). He turns and searches. He sees that it is Kray. The Yuoric nobleman is armed with a longbow, arrow knocked.

Just as the two men signal one another, with recognition but no sound yet, they both hear it. A call rings out.

Kray recognizes the voice. It is Thorn. He also recognizes the signal. Mercon uses and trains troops with many.
"Support!" is the bellowing signal. Now Kray knows that Thorn is under heavy attack.

The call is coming from the north, deeper into the thickening trees. On the angles, Ivor is markedly closer to the source of Thorn's call because it is further to the east.

No exact measurements yet, no visibility yet because of the cover of the trees and brush. Estimate: it must be within 75 meters from Ivor. Whatever it is, it will be a little further for Kray.

DMJ

May 27, 2017 7:29 pm
Thorn
BR14
OOC:
X, this happens right before Thorn is at the desperate moment of deciding what to do next when we last had Action for TR14.
Thorn barely sees it in his periphery vision, erupting into the clearing to his right and his opponent's left. A hulking figure barrels into the Phantom with reckless abandon. Grabbing at the Phantom with bulky arms, the new brawler has no weapons but crashes in with full weight.

In the fractions of seconds, Thorn recognizes the big man. It is Maeriks, the imbecile from the dregs of Driftwood!!

Results: Grapple Successful. Slam Successful.

Big Maeriks hits Phantom with a full head of steam, blasting into him low. He hooks both arms around one of the robed mans legs, picking him up high in the air as he continues to bull rush forward. With a strong pivot, Maeriks turns his captured opponent downward and crashes him down hard into the ground near the base of a large tree, but tumbling down himself along the way.

After the crash, the Phantom lies on his back but obviously still moving and weapons still in hand. The big Dannein Maeriks, after giving his all in the bull rush, comes crashing down as well and lays tangled on the ground alongside his victim.

Maeriks and Phantom now have Prone Condition
OOC:
Finally, X.
Now what is Thorn going to do?!

Rolls

STR Athletics Maeriks

STR Athletics Maeriks

Resist STR Athletics

Resist STR Athletics

Slam Damage

May 27, 2017 8:28 pm
In an effort to remain undetected, Kray motions with his hand to indicate Thorn's direction, gives a knowing look to Ivor, then moves with a quickness.

Dash action to close distance with Thorn.
[ +- ] Kray Mercon Character Sheet
Last edited May 27, 2017 8:29 pm
May 27, 2017 9:10 pm
Acknowledging Kray's signal with a nod, Ivor speeds through the trees towards Thorn's position.
OOC:
Dash action. I assume Rage has subsided, so will have to reactivate when contact is made.
[ +- ] Ivor drop-down character sheet
Last edited May 27, 2017 9:20 pm

Rolls

Second Wind - (1d10+3)

(9) + 3 = 12

DMJ

May 27, 2017 11:04 pm
Kray, Ivor
R14


Tearing through the trees, tall grass, and brush as quickly as possible, Kray and Ivor both run towards the sound they heard. Ivor runs at an angle more straight north, Kray at a north and hard east route, converging towards the sound.

As they make progress, they seem to be heading towards a large dead tree that rises above the rest of the scraggly softwoods. It's branches, though grey and leafless, tower above the rest of the forest growth.

At first hearing only their own breathing and the rustle of brush crushing beneath their feet, they begin to hear the sounds of battle ahead.

Still no visibility on targets. Thick vegetation ahead.
Estimated distance to the large dead tree and the increasing sounds of commotion: 30 - 40 yards.
May 28, 2017 1:50 am
Thorn, mentally preparing himself to twist around the dangerous limbs of his opponent, is momentarily surprised to find the creature no longer between him and his target: the tree the creature has been guarding.

He glances at the imbecile. Thank you, brother, but I think you might be as fucked as I am.

He takes a gulp of humid swamp air, and lunges toward the tree. Urdav's sword arcs around, slashing down and into the middle of the putrid clump of gray flesh growing out of the tree.
OOC:
Sensing the tree's importance, Thorn is hoping this might help deal with the current danger in some way so they can get on with their contract.
Critical Hit.
Damage rolls to tree after GWF rerolls:
2d6 + 4 - (6, 6) + 4 = 16
1d8 - (1) = 1
2d6 + 4 (2, 5) + 4 = 11
1d8 - (7) = 7
Total damage: 35
Last edited May 28, 2017 1:58 am

Rolls

Second Wind - (1d10+4)

(8) + 4 = 12

Lunging Attack with Commitment to Contract - (1d20+6, 1d20+6, 2d6+4, 1d8)

1d20+6 : (16) + 6 = 22

1d20+6 : (20) + 6 = 26

2d6+4 : (16) + 4 = 11

1d8 : (1) = 1

Re-roll damage 1's (Great Weapon Fighting) - (1d6, 1d8)

1d6 : (6) = 6

1d8 : (1) = 1

Critical hit damage - (2d6+4, 1d8)

2d6+4 : (22) + 4 = 8

1d8 : (1) = 1

Rerolling 1's & 2's from Critical Hit Damage (Great Weapon Fighting) - (2d6+4, 1d8)

2d6+4 : (25) + 4 = 11

1d8 : (7) = 7

May 28, 2017 2:18 am
[ +- ] Thorn Character Sheet
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