Help action as bonus granted by Lotus Locust Spear
Episode 1
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Help action as bonus granted by Lotus Locust Spear
Round X3 (cont'd)
Seeing Maerik's effort to push and distract her captor, Boann gives it everything she has to break free.
Help Action from ally gives Advantage on roll to resist Grapple vs. U4. Opponent Grapple was 20.
Opponent prevails. Grappled condition confirmed.
Rolls
Resist Grapple U4, Advantage 2nd roll - (1d20+3)
(3) + 3 = 6
Round X3 (cont'd)
U4 takes Movement, withdrawing Grappled opponent towards the door.
U5 Reaction: Ready Action to Grapple (vs. Boann).
U6 Reaction: Ready Action to Attack with net (vs. Boann)
The Deep One who grips Boann drags her back into the crowd of its allies back at the entrance through the great door. Flailing wildly, Boann is able to push away another mongrel who gropes for her, but another wraps a net over her face and upper torso.
Boann disappears into the darkness of the hallway beyond the threshold of the door. Her screams for help ring through the room, for a few seconds.
Then they too disappear, lost in the noise of the commotion.
Rolls
U5 Grapple Attempt - (1d20+1)
(5) + 1 = 6
Boann Resist Grapple Attempt by U5 - (1d20+3)
(7) + 3 = 10
U6 Attack with net - (1d20+2)
(11) + 2 = 13
Rolls
Secret Roll
Secret Roll
Secret Roll
Rolls
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Looking around trying to see through the mass of bodies and flailing madmen Bryn hacks at the Glaakieou while trying to tighten up the formation.
He keeps an eye on Rhone trying to protect the target and the reason why everyone is in this mess in the first place. Bryn swears at the Glaakieou in Dannien yelling obscenities while slicing with his kukri blades.
Offhand on G18
Rolls
Attack - (1d20+6)
(19) + 6 = 25
Damage - (1d8+4, 2d6)
1d8+4 : (6) + 4 = 10
2d6 : (11) = 2
Attack - (1d20+6, 1d8+4)
1d20+6 : (1) + 6 = 7
1d8+4 : (3) + 4 = 7
Round X3
Both Attacks: Hit
Double Damage incorporated because of opponent condition
Bryn's first strike tears through the jugular and throat of one of the stumbling madmen, who topples over to the side several seconds after standing and bleeding in a stupor.
Bryn's offhand slash tears into bare side of the other masked man, leaving a large slice in the flesh and opening a pour of blood. The second man stumbles and shifts down to one knee to avoid falling completely, dropping his hand axe as he stabilizes.
Then a powerful boom sounds out even louder. Looking to the side of the aisle you see a great crack in the floor. Two cracks in fact as you glance left and right. Snapping through the stone as if it is brittle porcelain, fissures run through the floor following the lines of stone placed on the ground by Rhone and Thorn. The rune stones themselves snap and burst into tiny fragments.
The rest of the room trembles and tosses. Dust bursts into the air. Chunks of rock, some the size of bricks, drop down from the ceiling and crack on the floor.
The circular section of the stone floor that surrounds the throne in the center begins to crack and crumble. The entire floor is shifting and parts of it begin to crack and fall away, as if dropping into a pit.
Rhone shouts, "Hurry! Back to the circle!!!!"
The Glaakieou and the Ulathi stand in opposition. The leather and skin masked madmen are regaining their senses. Though still sluggish, they are readying their weapons to attack and steadying themselves to block the way.
Requesting thorough description of all Action, including Movement intentions and any other goals or if/then type notes that you think necessary.
I predict that this series could be dependent on interaction from the group so we may just have to wing it loose on combining everything gradually, with some rewrites or follow-ups if necessary.
If you have any ideas to pitch or questions to ask, have at it. I want this to be as clear as possible.
Round X4
Action: Attack G6
Seeing that the way is still obstructed by opponents, Rhone lashes out against the injured Glaaki pawn adjacent to Maeriks and Doirind. Her dagger dives into the broad chest of the masked man. He topples to the ground, his lifeblood pouring out.
Delaying description of Movement until after development of other Actions.
Rolls
Attack G6
Damage
Attacks v. Glaakieou are no longer made at Advantage.
Their sluggishness is still not completely gone though. Exact condition and related effects remain unclear at this point, but expect their performance to be somewhat degraded.
Deep Ones are normal disposition.
Round X4 (preparatory)
With Boann pulled away, disappearing into the mob, Doirind tears her eyes away and faces back towards the center of the room. Seeing the chaos around her and hearing Rhone's cry to return to the center, Doirind gathers close to Ivor. She places her hand lightly on Ivor's shoulder and brandishes her blade in the other hand, prepared to follow Ivor's lead on a forward charge with Sorcha Rhone back to the circular ring of runic floor markings.
One muscular masked madman (G7) is directly in front of them, blocking the way. Though wobbly, he is raising a heavy axe overhead, looking towards Maeriks and Rhone with murder in mind.
Actions delayed. Doirind awaits Action by Ivor and Maeriks and will support.
After rolling: Fuck me.
Current AC: 17
Action Surge: 1/1
Second Wind: 1/1
Superiority Dice: 4/4
Rage: 0/2
Conditions:
Reaction taken this round? No.
Rolls
Athletics - (1d20+8)
(2) + 8 = 10
Round X4 (TR Response)
Attempt Resist Shove, at Disadvantage because of degraded condition.
Rolls
G7 Resist Shove Attempt - (1d20+6)
(8) + 6 = 14
G7 Resist Shove Attempt Disadvantage - (1d20+6)
(10) + 6 = 16
Round X4
Action: Help Ivor
Seeing the towering Glaaki pawn push back against Ivor, trying to stand its ground and bar the way, Doirind throws all of her weight behind Ivor and tries to topple the man somehow as Ivor strains to win the contest of strength.
She knows that they must break through if they are to charge forward.
Need success here if the intent is to move straight down "Column C" on the grid.
If no success is to be had, we could discuss an optional break through a narrow opening on Column D, but that will be more perilous on OAs for Ivor and anyone who follows that route.
Dammit, girl. Everybody into the circle, you say, just before dancing right out of it.
He would leap after her, but the two Glaakieou standing before him seem to be regaining their senses, and he doubts he could glide through them as easily as she just did.
Might as well carve a path for everyone.
Feinting a thrust, he then brings his blade down in two diagonal arcs on either of his enemy's shoulders, giving all of his attention to the mad creature before him and leaving the other to Kray's yatagan.
Edit:
First attack hits, 17 points damage
Second attack misses
Red text indicates recent changes
Vitals
Combat Proficiency Setting (+3 available): Attack Bonus +0 / AC +3
AC: 18
HP: 32/51
Status Effects: None
Death Saves: +0/-0
Hit Dice: 3/5d10 (Fighter)
Loadout
Equipped
Armor: Chain Shirt
Weapons:
* Great Sword / Attack Bonus: 4 (Str 4 + 0 Prof. Bonus) / Damage: 2d6+4
* One Handaxe / Attack Bonus: 4 (Str 4 + 0 Prof. Bonus) / Damage: 1d6+4
* Urdav’s Seax / Attack Bonus: 4 (Str 4 + 0 Prof. Bonus) / Damage: 1d4+4
Tactics
Refresh rest times noted in parentheses
Maneuvers: 4/5 (short rest)
Action Surge: 1/1 (short rest)
Second Wind: 1/1 (short rest)
Commitment to Contract: 1/1 (once per day)
Fighting Style: Great Weapon Fighting (reroll 1’s & 2’s on damage rolls, keep new roll, on melee attacks using a weapon with two hands)
Saving Throws
Blue text indicates proficiency
Strength: +7
Dexterity: +1
Constitution: +7
Intelligence: +3
Wisdom: +0
Charisma: +0
Feats
Observant
Martial Adept
Sentinel
Skills
Blue text indicates proficiency
Acrobatics: +1
Animal Handling: +0
Arcana: +3
Athletics: +7
Deception: +0
History: +3
Insight: +3
Intimidation: +3
Investigation: +6 (Passive 21)
Medicine: +0
Nature: +3
Perception: +3 (Passive 18)
Performance: +0
Persuasion: +3
Religion: +3
Sleight Of Hand: +1
Stealth: +1
Survival: +0
Maneuvers
* Distracting Strike
* Feinting Attack
* Lunging Attack
* Menacing Attack
* Riposte
Languages
Yuoric - Native
Dannein - Fluent
Carried Gear
* 1 Spear Slinger
* Backpack containing: tinderbox, 1 torch, 1 day rations, waterskin, rope
* Coinpouch
* Large pile of sky-blue gemstones
* Large necklace & pendant stone with swirls and colors that make an almost perfect copy of the Alornic Sea
* From Rhone: 2 flasks, 2 small bags, 2 leaf wraps tied with twine
Estimated 25 lbs armor & weapons, 26 lbs other equipment
Rolls
Attack 1, advantage from Feint - (1d20+4, 1d20+4)
1d20+4 : (3) + 4 = 7
1d20+4 : (16) + 4 = 20
Attack 1 damage, including from Feint - (2d6+4, 1d8)
2d6+4 : (11) + 4 = 6
1d8 : (2) = 2
Attack 2 / damage - (1d20+4, 2d6+4)
1d20+4 : (4) + 4 = 8
2d6+4 : (42) + 4 = 10
Rerolling damage dice for Attack 1 (GWF) - (2d6+4, 1d8)
2d6+4 : (64) + 4 = 14
1d8 : (3) = 3
Round X4 (Results)
Hit against G16
Thorn slashes into one of the Glaaki pawns right in front of him, just as the masked man is reaching down to the ground to recover his dropped axe.
The blow does not lay the madman low, but it cuts into him and makes him miss at recovering his weapon. The wildman swoons and focuses his attention on the man who just injured him.