Satisfied with the still warm and wet body of Goat at his feet, Kray almost smiled as blood trickled off of his yatagan. He nodded at Bryn, the communication implicitly understood:
Nice blade work. That moment of contentment was short lived though, his mind immediately switching gears to the next task at hand. Whatever that would be.
The more imminent threats had been dealt with and as such Kray's attention on the throne became focused. In any circumstance he was always assessing, evaluating, and calculating... methodical, whether in combat or recreational pursuit. The current situation was no different. The Hive lay defeated in pools of blood. The enemy had turned on one another.
Guessing the witches had a hand in that.
His eyes narrowed on the throne. Rutcranna sat upon it... she seemed different somehow. Kray couldn't put his finger on it, but it was more than the strange language she spoke.
It was then that he saw the fear written all over Sorcha's face. The girl was terrified. He tore off Goat's mask and stepped toward the throne, seemingly indifferent to the chaos swirling about the place. Kray knelt down and looked the girl directly in the eye. His voice was relaxed, his demeanor blunt yet reassuring.
"Well now..." He cast his eyes about the room, a token appraisal for the girl to see. Kray feigned amusement and a smile, both of which Sorcha was meant to see right through.
"We've made a mess of the damn place." A pause as he took stock of her mental state.
"I suppose we had to though, didn't we?"
He drew the full length of the yatagan through Goat's mask in hand, pressing and wiping off the residual blood. He looked at Sorcha and grinned.
"Important to keep one's tools clean. And sharp. Good for bleeding goat men."
Kray's eyes scanned progressively from the battle to the rune circle nearest them. He was acknowledging Sorcha's work.
"Look. I won't pretend. You and I both know we're not out of this yet. But... I'm pretty sure you kept all of us from dying back there." The level of sincerity in his voice became evident.
"Thank you." Kray looked toward the throne and Rutcranna, then directly at Sorcha, holding her attention.
"So now, you've helped us get this far young lady. Any ideas on what the next step is?"
Persuasion check to roll some dice and give J something to work with. For better or worse![ +- ] Kray Mercon Character Sheet
Kray Mercon
link to main character sheet & group stats
Vitals
Combat Proficiency Setting (+3 available): Attack Bonus +0 / AC +3
AC: 18 (base 18) + (Shield 2) + (0-3 from set Combat Proficiency)
HP: 59/59
Status Effects: None
Death Saves: +0/-0
Initiative: +5
Hit Dice: 5/5 Fighter, 1/1 Barbarian
Weapons and Armor
Equipped
Armor: None
Right Hand: Yatagan / Attack Bonus: (DEX 5) + (0-3 Combat Proficiency) / Damage: (1d8+5)
Left Hand: Medium Shield AC+2
Carried
Falcata / Attack Bonus: (DEX 5) + (0-3 Combat Proficiency) / Damage (1d6+0 Left Handed)
Gaerimundi Knife / Attack Bonus: (DEX 5) + (0-3 Combat Proficiency) / Damage: (1d4+5)
Dagger / Attack Bonus: (DEX 5) + (0-3 Combat Proficiency) / Damage: (1d4+5)
Bow / Attack Bonus: (DEX 5+Archery 2) + (0-3 Combat Proficiency)
Quiver: Long Bow (15/15 arrows--recover? hit /miss / Damage: (1d8+5)
Tcho-Tcho Spear Guns: Javelins x3 -----
They suffer -5 on Range ratings (both for normal and long range) when used above water. They gain a +5 on Range ratings (both for normal and long range) when used underwater.
When used underwater, they do not suffer Disadvantage if fired within 5'.
When used underwater, Critical Hits deliver an additional die of damage (though modifiers not added for a third time) and the victim's Movement Rate is reduced by 1/2 during its next turn.
Tactics
Refresh rest times noted in parentheses
Attacks per Turn: 2
Maneuvers: 3/4 (short rest)
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d8: Parry, Precision Attack, Rally
Action Surge: 1/1 (short rest)
Second Wind: 1/1 (short rest)
Lucky: 1/3 (long rest)
Rage: 1/2 (long rest)
Fighting Style Archery: Ranged Attacks +2
Commitment to Contract: 0/2
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Allows a mercenary PC to choose to gain Advantage on an Attack Roll, Damage Roll, Ability Check, or Saving Throw of his choice, before or after a normal roll result is visible. 1/day at 1st level, 2/day at 5th level, 3/day at 10th level.
Saving Throws
Brown text indicates proficiency
Strength: +4
Dexterity: +8
Constitution: +6
Intelligence: 0
Wisdom: 0
Charisma:+3
Feats
Observant: Read lips
Lucky: 3 re-rolls per day (see Tactics above)
Resilient: DEX save proficiency
Ability Score Increase: DEX +2
Skills
Brown text indicates proficiency
Acrobatics +5
Animal Handling +0
Arcana +0
Athletics +4
Deception +6
History +0
Insight +0
Intimidation +6
Investigation +5 (Passive 15)
Medicine +0
Nature +0
Perception +8 (Passive 18)
Performance +3
Persuasion +6
Religion +0
Sleight Of Hand +5
Stealth +8 (Passive 17)
Survival +0
Tool Proficiency
Cartography
Dice
Languages
Yuoric - Native/Literate
Dannein - Fluent
Gaeirmundi - Fluent
Kortellan - Intermediate
Last edited October 2, 2017 6:27 pm