Kraxix Solo Fights
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May 10, 2017 3:51 pm
Using my thieves tools, I skillfully attempt to pick the lock on the window.
Rolls
Sleight of Hand - (1d20+7)
(20) + 7 = 27
May 10, 2017 4:08 pm
It takes you a few minutes, but you manage to slip your picks in the right spots and get the latch to spring. Now the window opens up easily, and quietly.
May 10, 2017 4:35 pm
I slip inside and take a look around the room.
Rolls
Perception - (1d20)
(10) = 10
May 10, 2017 4:59 pm
You notice nothing you haven't already seen. It's a sparse room, with no indication of anyone staying in it at that moment. You do hear music and the general thrum of a busy tavern, though it is dulled by the wooden floor. The door on the opposite wall from the window it closed.
May 10, 2017 5:07 pm
The door is closed, but not locked. You see a dim glow under it, likely from whatever light is in the hallway.
May 10, 2017 5:09 pm
I go prone, looking underneath the door, looking for any feet.
Rolls
Perception - (1d20)
(4) = 4
May 12, 2017 8:16 pm
The door swings towards you and both light and sound spill in from the tavern below. You see a runner carpet down the middle of a hall probably 40 feet in length. There's a few wall sconces with lanterns providing vision. You see four doors to your left, and three to the right.
May 12, 2017 8:21 pm
I move to the closest door to me left and put my ear to it and listen carefully.
Rolls
Perception (sound) - (1d20+0)
(5) = 5
advantage (animal-senses) - (1d20+0)
(12) = 12
May 12, 2017 8:58 pm
As you peer in, you see the hair-covered back of a dwarf with a pair of slender legs wrapped around the waist. They are oblivious to your peeping.
May 12, 2017 10:45 pm
I close this door and listen to the next.
Rolls
Advantage - (1d20)
(9) = 9
Perception sound - (1d20)
(11) = 11
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