The Tavern Brawl
OY! FAT LOUT! WHAT YA MEAN TROWIN YER MEAT AT ME HEAD!? He screams out as he turns to face you. His friends nod in agreement, cracking their knuckles. One of them picks up a mug and turns to a nearby gnome that's trying to enjoy his drink at the next table over and cracks him over the head. The noise and press of bodies begins to get agitated!
The lackeys explode from the table, launching themselves at patrons all over the bar. You can see the flash of steel and their hands swinging wildly.
You're up!
Rolls
Leader Init - (1d20+3)
(2) + 3 = 5
Lackeys Init - (3d20, 3d20, 3d20)
3d20 : (386) = 17
3d20 : (131513) = 41
3d20 : (131410) = 37
Your Init - (1d20+4)
(2) + 4 = 6
Suddenly the table disappeared as a body crashed into it, sending both the unconscious man and the drinks spilling across the tavern floor. Norseg blinked, staring at the empty space and wondering if he was magically teleported elsewhere. "Jus' like zat time at za whatchacallit," he slurred to the bodies. "Zat bar up in (hic)... up in Duskmantle. Duskmeadow. Dawnmeadow?"
STR 14; DEX 20; CON 18; INT 9; WIS 18; CHA 10
Feat: Squat Nimbleness
Rolls
Initiative - (1d20+5)
(16) + 5 = 21
EDIT:
Rolls
Initiative - (1d20+5)
(1) + 5 = 6
Secret Roll
Rolls
Initiative - (1d20+4)
(14) + 4 = 18
* Attack Action
STR 20, DEX 18, CON 18, INT 12, WIS 16, CHA 14
Status effects: Tipsy
Guile points: 20/20
Luck points: 3/3
Rolls
Tankard attack 1, damage - (1d20+9, 1d6+9)
1d20+9 : (13) + 9 = 22
1d6+9 : (3) + 9 = 12
Tankard attack 2, damage - (1d20+9, 1d6+9)
1d20+9 : (15) + 9 = 24
1d6+9 : (3) + 9 = 12
Rolls
Initiative - (1d20)
(5) = 5
Get that....that....whatever the Hells that is! they cry, leaping at RyRy with heavy clubs now in their hands.
Meanwhile, the leader looks at Crush and snarls, swinging twice with his own fists!
As all of this goes on, the door to the tavern slams open and another passel of bodies push in, similarly dressed to your current hooligans, but wearing a differently colored sash about their arms. They look to each other and grin, as if picking targets.
Current Combat Order (bold may act now):
Noserg 21
RyRy 18
Lackeys (1) 14
Lackeys (2) 12
Brynn 6
Crush 6
Lackeys (3) 6
Leader 5
Leohand 5
Rolls
Attacks on RyRy - (1d20+3, 1d6+1, 1d20+3, 1d6+1, 1d20+3, 1d6+1)
1d20+3 : (6) + 3 = 9
1d6+1 : (4) + 1 = 5
1d20+3 : (6) + 3 = 9
1d6+1 : (6) + 1 = 7
1d20+3 : (7) + 3 = 10
1d6+1 : (2) + 1 = 3
Attacks on Crush (3 damage for each hit) - (1d20+4, 1d20+4)
1d20+4 : (19) + 4 = 23
1d20+4 : (14) + 4 = 18
Casting True Strike
Range: 30 feet
Components: S
Duration: Concentration, up to 1 round
You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.
Rolls
True Strike - If needed - (1d20+8)
(8) + 8 = 16
Rolls
Initiative - (1d20+3)
(4) + 3 = 7
Rolling for Abyssal Arcana Spells - (3d6)
(252) = 9
His contemplation is interrupted by a press of bodies that mosh their way into his space. Focusing on the ale within his mug, he twists and leans with the flow of the crowd with an effort to keep the liquid from spilling.