The Wilderness

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Jun 14, 2017 8:04 pm
With the battle being done, Harbek surveys the area and determines that Glòrendil, while breathing steadily, is in the worst shape of the group. Walking over, he kneels down and places his hands upon Glòrendil's forehead and whispers a prayer to Pelor to provide healing to his fallen comrade. As Glòrendil shows immediate improvement, Harbek moves towards the large painting along the wall, and begins to look it over. Turning his head back over his shoulder,

I have exhausted my Pelor provided abilities for this day lads. I believe, if this place be safe, we should rest and recover.

Finishing his thoughts, Harbek sits before the painting and looks over it to see if he can gain any useful bit of knowledge from what is contained within the details.
OOC:
Casting Cure Wounds on Glòrendil and then doing the history check on the painting. This is his last spell until he gets a long rest,
other than cantrips.

Rolls

Cure Wounds - (1d8+5)

(6) + 5 = 11

History Check - (1d20+1)

(6) + 1 = 7

Jun 14, 2017 8:36 pm
I take several big deep breathes, wiping the blood and sweat from my eyes. I then sit and put my head in my hands.
Jun 14, 2017 10:20 pm
OOC:
Glòrendil you are up to 8hps.

Perception checks please everyone!
Arina sent a note to Sinnj
Jun 14, 2017 10:44 pm
Arina says:
OOC:
Glòrendil you are up to 8hps.

Perception checks please everyone!
Sinnj sent a note to Sinnj
OOC:
My bad, it should have been +3. The way they have the numbers next to each other on the character sheets here threw me off.
Jun 14, 2017 11:01 pm
OOC:
Agreed. It's very confusing. Also could you roll perception too please Harbek?

Arina sent a note to Sinnj
Jun 14, 2017 11:15 pm
...

Rolls

Perception - (1d20+2)

(2) + 2 = 4

Jun 15, 2017 2:27 am
OOC:
Yup. Inc Perception Check

Rolls

Perception Check - (1d20+3)

(6) + 3 = 9

Jun 15, 2017 8:41 am
OOC:
For your perception checks please check the following spoilers. If you haven't rolled your perception check yet please feel free to roll and then check the corresponding spoiler
[ +- ] Peception roll 0-7
[ +- ] Perception Roll 8-12
[ +- ] Perception Roll 13+
Que says Hey, there's someone trapped down there. Let's go and help them. Without so much as a backwards glance she heads down and into the tunnel.

What do you do?

Rolls

Que's perception - (1D20+5)

(15) + 5 = 20

Jun 15, 2017 2:54 pm
Hearing what sounds like a person calling for help, Harbek watches as Que runs off towards the sound. Letting out a small sigh, as he gets up on still shaky legs, Harbek walks after Que towards the source of the sound.
Jun 15, 2017 4:04 pm
I follow, limping slightly.
Jun 15, 2017 10:11 pm
OOC:
Hey guys! I'm finally back! Looks like Arina has done a masterful job of keeping track of Que for me, and thankfully combat took up a lot of time. All that to say, I'm back now and will be participating as normal.
Jun 15, 2017 11:56 pm
You make your way down the tunnel. The tunnel itself is quite large as if it was built for larger creatures. You can easily walk side by side as you follow Que into the darkness. After a short while, the tunnel opens up into a massive cavern. What can only be described as a gladitorial arena has been carved out of the rock. Rows of stone seats circle a large central fighting area. In the center of the fighting area there is a stone pedastal with a small obelisk looking stone on it. On the far side of the arena you can see what appears to be some kind of cell. As you approach the cell you see that two figures are moving about inside of it making a racket. There is a portal next to the cell which is obviously some kind of door but it is currently blocked by a large stone slab.
OOC:
Summary
A lot of you have taken significant damage from the last fight. I think you can at least spare the time to take a short rest. Spend hit dice as you will.
@Harbek
By my count you have used two spells today. One cure wounds and one magic missile. That still leaves you with your channel divinity and one more spell no? Am I missing something?

It's still quite early in the day and no one else has used a single spell today but if you would like to take a longer rest then please type "long rest" in an ooc font at the beginning of your post. If we get 4+ long rest votes then we will take a long rest.
[ +- ] Rabe and Vrizz'ka
Jun 16, 2017 12:08 am
"Well, what've we got here," Que says, who is waiting for the others to come in. She begins moving towards the cage as her companions enter. "Who are you?" she says, flicking her wrist and causing a small flame to erupt in her palm, casting light on the figures in the cage.
Casting Produce Flame Cantrip.
OOC:
Also @Arina, did Que kill anything in Tiger form?
Jun 16, 2017 12:12 am
OOC:
You can check the posts to make sure. But I think Que killed 2 Zombie wolves.
Jun 16, 2017 12:14 am
OOC:
Coolio. She's keeping track of her kill count to be used for bragging rights at a later time.
Jun 16, 2017 12:15 am
OOC:
Also just a quick question--does Que have any idea what happened to the pirate she saved?
Jun 16, 2017 12:27 am
OOC:
She has no idea but I do.
Jun 16, 2017 12:57 am
OOC:
We're at level 2, yes?
Jun 16, 2017 1:32 am
OOC:
Correct. Was still behaving like level 1. Harbek has Channel Divinity and 1 spell remaining - Long Rest
Walking into the large area, Harbek takes it all in. Realizing that this was most likely a place built for blood sports, he is disgusted. Fighting when called to do so was something he was proud of, but hurting others for sport was a notion that made his blood boil.

Just when ya be thinkin' it can't be any worse.
Jun 16, 2017 1:41 am
OOC:
@Magak
Yes everyone is level 2
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