The Wilderness

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May 16, 2017 11:30 pm
Taking your supplies, you sling your backpack over your shoulder and head off. You head out of town and towards the farms to the north of Berda Trading Post. You make your way to the northernmost farm. As you pass through the farm with the intent of heading out into the wilderness, a farmer addresses you seemingly out of nowhere. You look for the source of the voice and see a sprightly old gnome with a pitchfork shoveling hay into piles. Finally! You've arrived. Thank the gods. It's the third beast I've lost this month. Come and let me show you. You give him a puzzled look. Well, aren't ye here ta look into my missing beasts? Didn't Mr. Sigma' send ye?


What do you do?
May 16, 2017 11:33 pm
"Well..." Que says, looking at her companions as she draws out the syllable, "not exactly. But if it's quick, we can take some time and help you out---at least, I can."
May 17, 2017 2:41 am
Orcs kill beasts? I ask.
May 17, 2017 3:00 pm
Sir we have been sent out her to deal with the Waring Orc Party not your animals, however if we stumble upon what happened to your animals we will make sure to take care of it.
May 17, 2017 4:43 pm
"Aye. We're looking into the Orc Party, not the animals, but I would be willing to look into these animals as well."
May 17, 2017 10:41 pm
As the gnome shares his tale of how something has been killing off the animals, Harbek listens with interest.
Aye, if'n ya got an orc problem, I be bettin' they be the cause o' your problems alright. Two birds and such.
May 18, 2017 3:33 am
You mean he didn't send ye? Well shoot. I mean I suppose orcs coulda taken them. I have'nt seen no signs though. Could ye please take a look. I'm pretty worried now. If ye could take a look around the northernmost field I'd really appreciate it.
May 18, 2017 10:29 am
"How far's that from here?" Que asks hesitantly.
May 18, 2017 11:12 am
What beast missing. I ask, almost bored sounding.
May 18, 2017 12:20 pm
Me sheep. he says to Magak. Then he turns to Que and says Just keep heading north like ye were. I moved all o' my animals southa there. You should be able to find it. Look for the empty field He points in a northerly direction.
May 18, 2017 2:58 pm
Magak like sheep, 2nd favorite food. I begin walking toward the direction he pointed.
May 18, 2017 9:32 pm
"In that case, we'll be on our way," Que says cheerily. "Are you looking for the lost sheep, or for the beast that took it? Or both?"
May 18, 2017 9:53 pm
Alright so Sheep to the North. I'll keep that in mind.
May 19, 2017 12:21 am
I just want it ta stop. If ye find me beasties that'd be grand though.
May 19, 2017 3:07 am
You head north. You look to your left and right see fields full of sheep. It doesn't take you very long to find the field without any sheep. You cross the fence and make your way around the field. As you follow the northern fence you come across a strange sight. A hole has been dug under the fence and there are animal tracks all around the muddy hole.
OOC:
Survival check to check the tracks. Que, you have advantage on this roll
What do you do?
May 19, 2017 3:12 am
Tracks. I point.

Rolls

Survival - (1d20+2)

(15) + 2 = 17

May 19, 2017 2:35 pm
As the rest group leaves the gnome and heads north, Harbek has an obvious excitement to him,

Been some time since me got me hands on some of them orcs lads. Hope we be findin' them before we make camp.

Rolls

Survival Check - (1d20+5)

(7) + 5 = 12

May 20, 2017 1:15 am
Que searches for any tracks, and attempts to identify any she encounters.

Rolls

Survival, Advantage - (1d20+5, 1d20+5)

1d20+5 : (7) + 5 = 12

1d20+5 : (17) + 5 = 22

May 20, 2017 2:04 am
You can tell that these tracks have been made by a group of animals. Maybe wild dogs or wolves.

@Que
You notice a larger set of paw prints that unmistakably belong to a dire wolf. Also, there is something odd about the tracks but you're not sure what.

@Everyone
The tracks lead off into the forest.

What do you do?
May 21, 2017 1:58 pm
Follow tracks. I begin walking.
May 21, 2017 3:38 pm
Looking up to see Magak making his way into the forest along the direction of the tracks, Harbek quickly catches up.

Wait up there big fella. Something that be leaving prints that large is sure to put up a fight. Might be best if we be stickin' together.
May 21, 2017 5:58 pm
If it be an evil threat I will help bring it down.
May 21, 2017 7:34 pm
Que frowns. "But what about the orcs?" She asks. "Are we hunting these creatures and going after the orcs later?"
May 21, 2017 9:35 pm
Orcs, creatures. Magak kill all evil! I continue following thevtracks with my new axe unsheathed.
May 22, 2017 5:10 am
Following the tracks proves to be no trouble for such skilled trackers as Harbek and Que. You follow the tracks to a small hill about twenty minutes away from the farm. You see a small cave about sixty feet in front of you. From here you can see there are plenty of tracks at the entrance to the cave. You're not entirely sure why but something doesn't seem right.
OOC:
Wisdom checks please
May 22, 2017 10:52 am
...
OOC:
Check or Save? +5 if Save

Rolls

Wisdom - (1d20+3)

(12) + 3 = 15

May 22, 2017 11:07 am
...

Rolls

Wisdom - (1d20)

(15) = 15

May 22, 2017 3:09 pm
OOC:
Wis Check Roll

Rolls

Wis Check - (1d20+5)

(3) + 5 = 8

May 22, 2017 8:11 pm
OOC:
Wiseman once said "He who go to bed with itchy butt, wake up with stinky finger."

Rolls

wisdom - (1d20)

(3) = 3

May 22, 2017 9:47 pm
OOC:
Wisdom

Rolls

Wisdom - (1d20)

(10) = 10

May 23, 2017 12:17 am
OOC:
lol just lol.
@Harbek
Something is strange but you're not exactly sure what it is.

@Saris, Que and Magak
You notice the silence. There is no sound coming from the cave or the surrounding forest. You would expect to hear the sounds of insects, small creatures and birds. You hear nothing.
May 23, 2017 12:44 am
Que is disturbed by the strangeness of this area. Thinking quickly, she stoops to the ground. "There's something here..." she mutters, running her fingers through the grass. "I'm going to go follow this trail." She points behind and past the cave mouth into the woods. "I'll be back in a few minutes. In the mean time, see what you can discover about the cave there why don't you?"
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May 23, 2017 12:48 am
I shrug and walk to the cave.
May 23, 2017 12:49 am
Nodding, Que darts off into the woods, her eyes trained on the ground as she follows the trail she had found.
May 23, 2017 1:49 am
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May 23, 2017 10:36 am
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May 23, 2017 4:38 pm
Feeling uneasy, but unable to put his finger on why, Harbek starts to say something, but notices Magak start off towards the cave and Que dart off into the woods. Shrugging he decides to stay near Magak, figuring if his feelings are to be trusted he wants to be near his large companion to give aid, if needed.
May 24, 2017 12:09 am
As you approach the cave entrance the first thing that hits you is the smell. The stench of rotting flesh is overpowering. In the center of the cave is a mound of flesh. You can make out four sheep carcasses in various states of decay. Bones and chunks of flesh are scattered here and there. Towards the back of the cave you see what seems to be some kind of wall painting. It covers the entire wall and you can’t make out many details at the moment but there seems to be some kind of glowing green weapon painted on the wall. There is a passage leading deeper into the cave. You get the feeling that this cave was not formed naturally. Someone built it. But why?

What do you do?
May 24, 2017 12:55 am
I approach the painting to get a better look.

Rolls

Perception - (1d20+2)

(2) + 2 = 4

May 24, 2017 5:59 am
Saris lets out a sigh We really should stay together before he goes off and chase Que
May 24, 2017 6:49 am
@Magak and Harbek and Glorendil
As you walk across the cave floor, you gets to within ten feet of the mound of flesh when you hear a sickening sound and you look to see some of the flesh and bone begin to knit together. In a matter of moments you see four mid sized and one giant wolf like animal shape with patches of fur and rotten flesh spilling off their skeletal frames. They advance upon you as silent as the grave but with an unmistakably malicious intent.

@Everyone
OOC:
Combat time everyone. Please roll initiative and take your turns. Everyone roll initiative. Que and Saris please let me know when you think your characters would enter the fight.

The situation as I understand it:
In the cave: Harbek, Glorendil and Magak
In the woods: Saris and Que
Foes: four zombie wolfs and one dire zombie wolf.
May 24, 2017 10:55 am
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Last edited May 24, 2017 11:00 am
May 24, 2017 11:10 am
I rush to the closest wolf, ax raised above my head and bring it down with all my might.

Rolls

Initiative - (1d20+1)

(15) + 1 = 16

Attack - (1d20+5)

(3) + 5 = 8

Damage - (1d12+3)

(7) + 3 = 10

May 24, 2017 11:35 am
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@Saris
OOC:
Perception check please :)
May 24, 2017 3:29 pm
As the wolf-like creatures advance towards them, Harbek readies his shield and the newly gained axe and takes a defensive stance behind Magak. Edging up just behind Magak, he touches his friend to get his attention.

Pelor be with us against these unholy beasts. Guess I be testing me new axe against somethin' other than orcs then."
OOC:
While making contact with Magak, Harbek is casting his cantrip - Guidance on Magak (add d4 to one ability check of choice)

Rolls

Initiative - (1d20)

(8) = 8

May 25, 2017 12:07 am
...
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Rolls

Stealth - (1d20+3)

(11) + 3 = 14

May 25, 2017 12:08 am
.

Rolls

Perception - (1d20+2)

(7) + 2 = 9

May 25, 2017 1:05 am
@Saris
You have lost sight of Que in the forest. Would you like to go back?
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May 25, 2017 1:13 am
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May 25, 2017 3:16 am
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May 25, 2017 3:42 pm
Dang it where did she go? Saris continues to move forward through the shrubs She couldn't have gotten that far. Where are those tracks

Rolls

Survival/Perception - (1d20+2)

(20) + 2 = 22

May 26, 2017 1:47 pm
@Saris
You realise almost instantly that you have lost Que. You double back and have no trouble finding her tracks. You follow them and realise your mistake. You went in one direction around a tree but she went in another. You follow her tracks and the stop abruptly. Yo look around for a moment but there is no sign of Que. However, you see new tracks made by some kind of huge cat. they come from the same tree and they are heading back towards the cave. You look into the distance and catch a flash of orange moving through the forest. What do you do?


@ Magak, Harbek and Glorendil

As your battle with the zombie wolves heats up you hear a large roar. You glance towards the entrance to the cave and see a large tiger enter the cave.

Combat

Rolls

Glorendil attacks wolf - (1D20+3)

(17) + 3 = 20

Damage - (1D8+1)

(7) + 1 = 8

Zombie wolf attacks Glorendil - (1d20+4)

(6) + 4 = 10

Damage - (2d4+2)

(12) + 2 = 5

Zombie wolf attacks Glorendil - (1d20+4)

(7) + 4 = 11

Zombie Dire wolf attacks Harbek - (1d20+5)

(5) + 5 = 10

Zombie Wolf attacks Magak - (1d20+4)

(3) + 4 = 7

Damage - (2d4+2)

(14) + 2 = 7

Zombie Wolf attacks Magak - (1d20+4)

(5) + 4 = 9

Damage - (2d4+2)

(21) + 2 = 5

Damage - (2d6+3)

(53) + 3 = 11

Initiative Zombie Wolves - (1D20-2)

(19) - 2 = 17

May 26, 2017 3:12 pm
What the? Saris will look around once more to see if this large cat may have taken Que

Rolls

Perception - (1d20+2)

(11) + 2 = 13

May 26, 2017 7:42 pm
Facing down the oncoming pack of undead creatures, Harbek is momentarily distracted by a loud, bellowing growl from behind him. Placing his shield in the path of the attacking horde, he risks a glancing look over his shoulder and sees a large tiger entering the cave. Sighing at the unlucky situation the group finds themselves caught in, he hears the undead wolves moving and realizes they are currently the bigger threat. As one of the creatures ignores Magak and snaps at him, he does his best to get his shield into a defensive position, and return the attack with the battle axe he has been itching to test out.

Rolls

Attack roll - (1d20+3)

(1) + 3 = 4

Dmg Roll (If Needed) - (1d8+1)

(1) + 1 = 2

May 26, 2017 11:58 pm
Not caring about the tiger as I weave in and out of the attacks, I swing the axe at the first wolf that attacked.

Rolls

Attack - (1d20+5)

(11) + 5 = 16

Damage - (1d12+3)

(8) + 3 = 11

May 27, 2017 12:30 am
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@Saris
You find no evidence of a struggle but you also don't find any sign of Que. The only lead you have is the big cat's tracks which lead back towards the cave.
May 27, 2017 5:07 pm
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Rolls

Claw Attack, Damage - (1d20+5, 1d8+3)

1d20+5 : (19) + 5 = 24

1d8+3 : (1) + 3 = 4

May 28, 2017 2:14 am
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The tiger leaps into action and charges towards the wolves. Using the momentum of its charge, it swipes at one of the wolves attacking Glòrendil with great power. The hit lands and its claws rake across the wolf's flank. Glòrendil swings at the wolf and slices a nasty gash on the wolf's shoulder. He looks over to Harbek and says with a wink What are you waiting for? Afraid to get your new axe dirty?
OOC:
Harbek take 1d6 of bardic inspiration (you can add it to any roll other than damage)
Magak lands a nast blow on the wolf to his left. It nearly splits the creature in two yet somehow it manages to keep attacking.
OOC:
Summary
In the cave: Magak Glòrendil Harbek
Outside: Saris Que

Magak is fighting two zombie wolves.
Glòrendil is fighting a zombie wolf.
A tiger is fighting a zombie wolf.
Harbek is fighting a zombie dire wolf.
Round 3 fight!

Rolls

Strength Saving Throw - (1D20+1)

(20) + 1 = 21

Undead Fortitude DC 16 - (1D20+3)

(14) + 3 = 17

Glorendil's attack - (1D20+3)

(14) + 3 = 17

Damage (if needed) - (1D8+1)

(3) + 1 = 4

Zombie wolf attack against Glorendil - (1D20+3)

(4) + 3 = 7

Damage - (2d4+2)

(11) + 2 = 4

Zombie wolf attack against the tiger - (1D20+3)

(7) + 3 = 10

Damage - (2d4+2)

(44) + 2 = 10

Zombie wolf attack against Magak - (1D20+3)

(7) + 3 = 10

Damage - (2d4+2)

(24) + 2 = 8

Zombie wolf attack against Magak - (1D20+3)

(4) + 3 = 7

Damage - (2d4+2)

(13) + 2 = 6

Zombie Dire Wolf attack against Harbek - (1D20+5)

(4) + 5 = 9

Damage - (2d6+3)

(36) + 3 = 12

Undead Fortitude DC 10 - (1D20+3)

(9) + 3 = 12

May 28, 2017 5:09 pm
OOC:
Hey guys! I'm going to be gone for the next two weeks or so with only minimal or no activity. @DM, please feel free to move my character along as necessary! I really should have set Que up better for my absence, but this trip kind of snuck up on me. With her adventurous nature, feel free @Arina to have her not rejoin the party and I can maneuver her back to the group when I get back! Basically, I trust you ;D
Happy gaming and I'll see you in a few weeks,
Couch
May 28, 2017 5:39 pm
Glórendil cries out, "God's, is that the best you have? Pathetic, I'd say."
OOC:
casting vicious mockery on the wolf that just tried to attack me
May 28, 2017 5:54 pm
I take another swing at the wolf I hit.

Rolls

Attack - (1d20+5)

(20) + 5 = 25

Damage - (1d12+3)

(8) + 3 = 11

Crit damage - (1d12)

(7) = 7

Savage attacks - (1d12)

(8) = 8

May 28, 2017 8:11 pm
Snorting at the comments from Glorendil, Harbek again takes a large sweeping uppercut at the undead dire wolf facing him, hoping he has sorted out the difference in balance between the new axe and the hammer he lost.

Rolls

Attack Roll - (1d20+3)

(7) + 3 = 10

Dmg Roll (if needed) - (1d8+1)

(2) + 1 = 3

May 29, 2017 2:56 am
@Saris:

Do you follow the footprints back to the cave? What is Saris doing?

Combat

Magak swings his axe in a massive circle. It catches the first wolf in its jaws and cuts deep. The axe gets lodged somewhere in its skull and when he tries to pull it out he lifts the entire wolf off the ground. He takes a massive swing and the momentum pulls the wolf off the axe and sends it flying into the western wall of the cave where it shatters.
Glòrendil launches a barrage of savage words that have magical energy. The wolf seems effected but it fights on none-the-less.

Rolls

Vicious Mockery Saving Throw - (1D20)

(10) = 10

Vicious Mockery Damage - (1D4)

(1) = 1

Undead Fortitude DC 6 - (1D20)

(7) = 7

Tiger claw attack - (1D20+5)

(16) + 5 = 21

Damage (if needed) - (1D8+3)

(2) + 3 = 5

Zombie Wolf attacking Glorendil - (1D20+3)

(5) + 3 = 8

Damage - (2d4+2)

(42) + 2 = 8

Zombie Wolf attacking Magak - (1D20+3)

(9) + 3 = 12

Damage - (2d4+2)

(12) + 2 = 5

Zombie Wolf attacking tiger - (1D20+3)

(9) + 3 = 12

Damage - (2d4+2)

(41) + 2 = 7

Zombie Dire Wolf attacking Harbek - (1D20+5)

(5) + 5 = 10

Damage - (2d6+3)

(16) + 3 = 10

Strength Saving Throw - (1D20+1)

(15) + 1 = 16

May 29, 2017 3:27 am
Feeling great that I just decimated the first wolf, I swing at the second.

Rolls

Attack - (1d20+5)

(12) + 5 = 17

Damage - (1d12+3)

(5) + 3 = 8

May 30, 2017 2:11 am
As the axe slips in his grip during his swing and he misses the undead wolf before him, Harbek knuckles down on his axe and comes back with another mighty swing. Releasing a growl as he does, Harbek mentally takes notice of the rousing feeling he is getting from his travel companions words, and asks Pelor for his blessing over this unholy creature.
OOC:
Using bardic inspiration on this one, since the last roll sucked so bad.

Rolls

Attack roll (+bardic inspiration) - (1d20+9)

(7) + 9 = 16

Dmg Roll (If Needed) - (1d8+1)

(1) + 1 = 2

May 30, 2017 2:12 am
OOC:
Harbek really misses his warhammer
May 30, 2017 2:53 am
Sinnj says:
OOC:
Using bardic inspiration on this one, since the last roll sucked so bad.
OOC:
Just a minor note. Bardic Inspiration is +d6 not +6. Slight difference. Would you like to roll the d6 or shall I?
May 30, 2017 3:25 am
Arina says:
Sinnj says:
OOC:
Using bardic inspiration on this one, since the last roll sucked so bad.
OOC:
Just a minor note. Bardic Inspiration is +d6 not +6. Slight difference. Would you like to roll the d6 or shall I?
OOC:
I knew that, but typed it in wrong. My bad. Here is the roll, so you can subtract six from attack roll and add this to it.

Rolls

Bardic Inspiration - (1d6)

(4) = 4

May 30, 2017 11:51 pm
Magak swings his axe in a massive arc. The wolf dodges out of the way but at the last minute he pivots, reversing his momentum and slams his axe into the undead wolf. The wolf takes a massive hit but it’s still standing. In return, the wolf manages to land a weak bite on Magak's foot.
OOC:
Take 6 damage Magak
Harbek and the zombie wolf end their dance at last as he draws first blood. A minor scratch on the wolf’s forepaw. Still, first blood!

Glòrendil slashes at the zombie wolf knocking another chunk of rotting flesh flying but the wolf ignores the pain and bites his leg.
OOC:
Glòrendil take 7 points of damage
The tiger slashes at the zombie wolf and its claws get lodged in its ribcage. It roars and pulls out its claws ripping the wolf in half. The flesh and bones fall to the floor unmoving.
OOC:
Summary
Magak is engaged with a zombie wolf
Glòrendil is engaged with a zombie wolf
The tiger is engaged with a zombie wolf
Harbek is engaged with a zombie dire wolf

@Saris
What is Saris doing right now?
Round 4 fight!

Rolls

Glorendil's attack - (1D20+3)

(17) + 3 = 20

Damage (if needed) - (1D8+1)

(1) + 1 = 2

Damage - (1D8+3)

(7) + 3 = 10

Zombie wolf attacking Glòrendil - (1D20+3)

(16) + 3 = 19

Damage - (2d4+2)

(14) + 2 = 7

Zombie wolf attacking the tiger - (1D20+3)

(10) + 3 = 13

Damage - (2d4+2)

(43) + 2 = 9

Zombie wolf attacking Magak - (1D20+3)

(14) + 3 = 17

Damage - (2d4+2)

(22) + 2 = 6

Zombie Dire Wolf attack against Harbek - (1D20+5)

(1) + 5 = 6

Damage - (2d6+3)

(14) + 3 = 8

Tiger's attack - (1D20+5)

(11) + 5 = 16

Strength Saving Throw - (1D20+1)

(18) + 1 = 19

Undead fortitude DC 7 - (1D20+3)

(13) + 3 = 16

Undead Fortitude DC 15 - (1D20+3)

(7) + 3 = 10

May 31, 2017 12:23 am
As the wolf bites, I fly into a rage.

Rolls

Attack - (1d20+5)

(6) + 5 = 11

damage - (1d12+5)

(1) + 5 = 6

May 31, 2017 5:55 am
Saris turns back running back to the cave
Jun 1, 2017 3:07 pm
As Harbek's blade glances off the undead dire wolf, barely nicking it, the beast lets out a feral growl. One which is returned by Harbek as he again tightens the grip on his axe.

Pelor take they, ya foul beast.

With a primal scream, Harbek swings again at the creature before him.

Rolls

Attack Roll - (1d20+3)

(18) + 3 = 21

Dmg Roll (if needed) - (1d8+1)

(1) + 1 = 2

Jun 2, 2017 2:54 am
The tiger rushes over and attacks the zombie wolf attacking Glòrendil. The two of them knock it down again and again but somehow the beast gets back up.
Harbek manages to carve another slice off the Dire wol's flank but it doesn't seem to care. Instead, it turns into the axe and leaps upon his chest and bites his head.
OOC:
Harbek take 8 damage and make a DC 13 stength saving throw.
@Saris
You arrive to a scene of absolute chaos. There's a tiger roaring which echoes terrifyingly around the cave, Magak, Glòrendil and Harbek are locked in combat with 3 undead wolves. The one fighting Harbek seems to be about to bite his head off. It's monstrously big and looks very dangerous. Magak is swinging away recklessly at a zombie wolf like creature. Glòrendil and the tiger seem to be fighting together against another

.What do you do?
OOC:
Combat Summary
Glòrendil and the tiger are engaging a wolf.
Magak is engaging a wolf.
Harbek is engaging a dire wolf
Round 5 fight!

Rolls

Glorendil's attack - (1D20+3)

(14) + 3 = 17

Damage (if needed) - (1D8+1)

(6) + 1 = 7

Tiger's attack - (1D20+5)

(11) + 5 = 16

Damage - (1D8+3)

(6) + 3 = 9

Zombie Wolf attacks Glorendil - (1D20+3)

(5) + 3 = 8

Damage - (2d4+2)

(33) + 2 = 8

Zombie wolf attacks Magak - (1D20+3)

(1) + 3 = 4

Damage - (2d4+2)

(32) + 2 = 7

Zombie Dire wolf attacks Harbek - (1D20+5)

(17) + 5 = 22

Damage - (2d6+3)

(14) + 3 = 8

Undead Fortitude - (1D20+3)

(13) + 3 = 16

Undead Fortitude - (1D20+3)

(18) + 3 = 21

Jun 2, 2017 4:49 pm
OOC:
STR save roll

Rolls

Strength Check - (1d20+1)

(15) + 1 = 16

Jun 2, 2017 11:26 pm
@Harbek
You manage to throw the wolf off you.
OOC:
Take your turn as normal.
Jun 3, 2017 12:12 am
I attack the wolf.

Rolls

Attack - (1d20+5)

(10) + 5 = 15

Damage - (1d12+5)

(3) + 5 = 8

Jun 6, 2017 2:42 pm
OOC:
I rolled my initiative just in case you wanted it
Saris rushes over to help Harbek with two axes in hand

Rolls

Initiative - (1d20+1)

(5) + 1 = 6

Handaxe 1 - (1d20+5, 1d6+3)

1d20+5 : (12) + 5 = 17

1d6+3 : (2) + 3 = 5

Handaxe 2 - (1d20+5, 1d6+3)

1d20+5 : (15) + 5 = 20

1d6+3 : (3) + 3 = 6

Jun 6, 2017 5:31 pm
Glorendil cries out, "Just die already, you pathetic bastard!"

[ooc] Casting vicious mockery [/b]
Jun 7, 2017 12:03 am
zombie wolf fighting Glòrendil and the tiger manages to land a bite on Glòrendil’s calf.
OOC:
Take 4 damage Glòrendil.
Saris rushes into the fray and lands two nasty blows on the zombie dire wolf. The monster turns to regard this new threat. Taking advatage of this smallest of openings, Harbek manages to land a massive blow on the zombie dire wolf but his swing leaves his guard open for a counter attack. The wolf leaps up and bites down on his weapon arm and tries to drag him to the ground.
OOC:
Please take 8 damage and make another DC 13 str check please Harbek. Sorry I didn't write the number last time. That's a total of 16 damage now. How are you doing?

Summary
Magak is unengaged
The tiger and Glòrendil are engaging a zombie wolf.
Saris and Harbek are engaging a zombie dire wolf.
Round 6 fight!

Rolls

Harbek's attack - (1D20+3)

(18) + 3 = 21

Damage (if needed) - (1D8+1)

(7) + 1 = 8

Save vs viscious mockery - (1D20+1)

(6) + 1 = 7

Tiger's attack - (1D20+5)

(8) + 5 = 13

Damage - (1D8+3)

(8) + 3 = 11

Zombie wolf attacks Glòrendil - (1D20+3)

(18) + 3 = 21

Damage - (2d4+2)

(11) + 2 = 4

Zombie wolf attacks Magak - (1D20+3)

(2) + 3 = 5

Damage - (2d4+2)

(33) + 2 = 8

Zombie dire wolf attacks Harbek - (1D20+5)

(18) + 5 = 23

Damage - (2d6+3)

(15) + 3 = 9

Undead Fortitude DC 13 - (1D20+3)

(3) + 3 = 6

Strength Saving Throw Dc 13 vs tiger attack - (1D20+1)

(13) + 1 = 14

Viscious mockery damage - (1D4)

(3) = 3

Undead Fortitude DC 8 - (1D20+3)

(5) + 3 = 8

Undead Fortitude DC 16 - (1D20+3)

(20) + 3 = 23

Jun 7, 2017 1:40 am
I rush to attack the wolf attacking Harbek

Rolls

attack - (1d20+5)

(4) + 5 = 9

damage - (1d12+3)

(8) + 3 = 11

Jun 8, 2017 2:58 am
OOC:
Sorry for delay. Took daughter to enroll in college in one of the few remaining places with shitty internet and no mobile service. Back on my couch now.

With that last hit Harbek is at -3 HP

Skipping DC, since he lost consciousness (unless you still want it).
Jun 8, 2017 3:18 am
OOC:
No problem. I don't need the str check. Welcome back!! :)
Jun 8, 2017 3:20 am
OOC:
Could I have a death saving throw please Harbek?
Jun 8, 2017 3:27 am
Arina says:
OOC:
Could I have a death saving throw please Harbek?
OOC:
First Bob Stoops retires, now I am getting my head eaten by a damn undead dire wolf! (Incoming Death Save)

Rolls

Death Save - (1d20)

(11) = 11

Jun 8, 2017 8:55 am
OOC:
Don't worry Saris will come to the rescue after this wolf stops eating you that is.
Saris continues to attempt to hack away at the wolf

Rolls

Handaxe 1 - (1d20+5, 1d6+3)

1d20+5 : (15) + 5 = 20

1d6+3 : (1) + 3 = 4

Handaxe 2 - (1d20+5, 1d6+3)

1d20+5 : (18) + 5 = 23

1d6+3 : (5) + 3 = 8

Jun 8, 2017 12:02 pm
The zombie dire wolf grabs Harbek and shakes him like a rag doll. You see his form go limp and with a casual flick of its jaws it sends him flying backwards. He lands with a heavy thud. He doesn't get up.
Seeing this, Magak charges the Zombie Dire Wolf but he isn't quite used to the weight of his new axe. Saris silently moves gis two weapons in an almost mesmerizing arc and scores two deep wounds on the wolf's flank.
OOC:
Summary
Magak and Saris are engaging the zombie dire wolf.
Glòrendil and the tiger are attacking a zombie wolf.
Harbek is uncounscious.
Round 7 fight!
Another death save please Harbek.

Rolls

Glorendil's attack - (1D20+3)

(14) + 3 = 17

Damage (if needed) - (1D8+1)

(1) + 1 = 2

Tiger's attack - (1D20+5)

(3) + 5 = 8

Damage - (1D8+3)

(8) + 3 = 11

Zombie Wolf attacks Glorendil - (1D20+3)

(1) + 3 = 4

Damage - (2d4+2)

(31) + 2 = 6

Dire Zombie wolf attacks Saris - (1D20+5)

(4) + 5 = 9

Damage - (2d6+3)

(62) + 3 = 11

Undead Fortitude DC 7 - (1D20+3)

(15) + 3 = 18

Jun 8, 2017 3:14 pm
Glórendil hurls out another insult at the wolves.
OOC:
casting vicious mockery
Jun 9, 2017 8:54 pm
I bring my ax down hard.

Rolls

attack - (1d20+5)

(6) + 5 = 11

damage - (1d12+3)

(6) + 3 = 9

Jun 9, 2017 11:41 pm
OOC:
Just waiting on Saris to take his turn and Harbek's death saving throw.
Jun 10, 2017 1:42 am
Saris continues his on slaught

Rolls

Handaxe 2 - (1d20+5, 1d6+3)

1d20+5 : (6) + 5 = 11

1d6+3 : (6) + 3 = 9

Handaxe 1 - (1d20+5, 1d6+3)

1d20+5 : (15) + 5 = 20

1d6+3 : (2) + 3 = 5

Jun 10, 2017 2:56 am
OOC:
Death Save #2

Rolls

Death Save - (1d20)

(17) = 17

Jun 10, 2017 4:15 am
The tiger, Glòrendil and the zombie wolf are still locked in combat.
Saris manages to land another nasty slash on the undead monstrosity but it ignores the damage and leaps for his throat. Saris feels the teeth clamp down and it tries to knock him to the ground.
OOC:
Saris take 14 damage and make a DC 13 str saving throw please.

Summary
Glòrendil and the tiger are engaging a zombie wolf
Magak and Saris are engaging a zombie dire wolf
Harbek is unconscious. Death saving throw please
Round 8 fight!

Rolls

Vicious Mockery Saving Throw - (1D20+1)

(18) + 1 = 19

Tiger's attack - (1D20+5)

(5) + 5 = 10

Damage (if needed) - (1D8+3)

(7) + 3 = 10

Zombie Wolf attacks Glorendil - (1D20+3)

(2) + 3 = 5

Damage - (2d4+2)

(42) + 2 = 8

Zombie Dire Wolf attacks Saris - (1D20+5)

(13) + 5 = 18

Damage - (2d6+3)

(65) + 3 = 14

Jun 10, 2017 5:28 am
OOC:
str check

Rolls

Str Save - (1d20+5)

(7) + 5 = 12

Jun 10, 2017 6:59 am
The dire wolf picks you up and slams you to the ground.
OOC:
You are knocked prone. You can take your turn as normal.
Jun 10, 2017 2:43 pm
I'm getting really mad now, since I haven't been able to hit. I roar and swing as hard as I can.

Rolls

attack - (1d20+5)

(5) + 5 = 10

damage - (1d12+3)

(8) + 3 = 11

Jun 10, 2017 2:48 pm
OOC:
Death save #3

Rolls

Death Save - (1d20)

(17) = 17

Jun 10, 2017 5:29 pm
Glorendil hurls out yet another insult at the wolf.
OOC:
casting vicious mockery
Jun 10, 2017 11:55 pm
OOC:
Harbek you are stable. Just waiting on Saris.
Jun 11, 2017 2:30 am
Youre going down you ungodly creature. Saris stands up with a smile on his face and brings his axes down once again.

Rolls

Handaxe 1 - (1d20+5, 1d6+3)

1d20+5 : (14) + 5 = 19

1d6+3 : (1) + 3 = 4

Handaxe 2 - (1d20+5, 1d6+3)

1d20+5 : (9) + 5 = 14

1d6+3 : (4) + 3 = 7

Jun 11, 2017 6:19 am
Saris lands two nasty chops on the zombie dire wolf. The magic that's holding the creature together begins to fade. It has clearly almost expended its energy. The tiger bites amd slashes at the zombie wolf but it just refuses to die.
OOC:
Summary
The Tiger and Glòrendil are engaging a zombie wolf.
Magak and Saris is engaging a dire zombie wolf.
Harbek is unconscious
Round 9 fight!

Rolls

Vicious Mockery Saving Throw - (1D20+1)

(13) + 1 = 14

Tiger's Attack - (1D20+5)

(13) + 5 = 18

Damage - (1D8+3)

(1) + 3 = 4

Zombie Wolf attacks Glòrendil - (1D20+3)

(9) + 3 = 12

Damage - (2d4+2)

(12) + 2 = 5

Zombie dire wolf attacks Saris - (1D20+5)

(1) + 5 = 6

Damage - (2d6+3)

(24) + 3 = 9

Undead Fortitude DC 9 - (1D20+3)

(10) + 3 = 13

Strength Saving Throw DC 13 - (1D20+1)

(7) + 1 = 8

Tiger's Bite attack - (1D20+5)

(18) + 5 = 23

Damage (if needed) - (1D10+3)

(9) + 3 = 12

Undead Fortitude DC 17 - (1D20+3)

(19) + 3 = 22

Jun 11, 2017 12:58 pm
Saris will back off in order to use Healing hands (2hp) on Harbek then use bonus action to use Second Wind

Rolls

Second Wind - (1d10+2)

(6) + 2 = 8

Jun 11, 2017 2:36 pm
I swing my ax like a baseball bat, right at the wolf's head.

Rolls

Attack - (1d20+5)

(2) + 5 = 7

damage - (1d12+3)

(3) + 3 = 6

Jun 11, 2017 11:50 pm
@Harbek
You groggily come to your senses and the first thing you see is an Angel from your dream of Palor's Choir. The face is beautiful and smiles at you serenely. You blink and the Angel's face is replaced by Saris'. However, the aura is still there. As it slowly begins to fade you feel there's something more to this companion of yours. That thought disappears as the pain comes flooding back. You remember the fight and it's not over yet...
OOC:
You're back on your feet with 2 hp. You can take your turn this round.
Jun 12, 2017 3:06 am
Harbek slowly gets back to his feet and looks around to get his bearing. Seeing Magak and Saris still fighting an undead beast, Harbek pauses when he views Saris. Something about Saris made him wonder, but he couldn't quite put his finger on it. Deciding that it could wait, Harbek points at the undead dire wolf and mumbles under his breath. As he does, his hand takes on a silver glow. The glow moves down his fingers and races out as three arcane darts headed directly for his target.

Rolls

Magic Missle - (1d4+1)

(3) + 1 = 4

Magic Missle - (1d4+1)

(1) + 1 = 2

Magic Missle - (1d4+1)

(4) + 1 = 5

Jun 12, 2017 7:38 am
The tiger slashes at the wolf which takes the hit and comes back for more. It leaps at Glòrendil and bites his face. It drags him to the ground and mauls him. He doesn't get back up.
OOC:
Glòrendil take 10 damage. That's 17 points total. I think you are unconscious?
Magak swings agin at the dire wolf but again he swings wildly as his rage overrides his finesse. In return, the zombie dire wolf turns and mauls Magak.
OOC:
Magak take 10 piercing damage reduced to 5
Then Harbek gets to his feet, beseeching Pelor to smite this unholy abomination. Three silver bolts of energy fly from his fingertips into the mouth of the creature. For a moment nothing happens then it explodes showering Magak in bits of rotten bone and sinew.
OOC:

Summary
The tiger is battling a zombie wolf.
Magak, Harbek and Saris are unengaged.
Glòrendil is unconscious: Death saving throw please
Final round (probably) fight!

Rolls

Glorendil's attack - (1D20+3)

(5) + 3 = 8

Damage (if needed) - (1D8+1)

(7) + 1 = 8

Tiger's attack - (1D20+5)

(18) + 5 = 23

Damage - (1D8+3)

(3) + 3 = 6

Zombie Wolf attacks Glorendil - (1D20+3)

(19) + 3 = 22

Damage - (2d4+2)

(44) + 2 = 10

Dire Zombie wolf attacks Magak - (1D20+5)

(19) + 5 = 24

Damage - (2d6+3)

(25) + 3 = 10

Undead Fortitude DC 16 - (1D20+4)

(9) + 4 = 13

Strength saving throw DC 13 - (1D20+1)

(18) + 1 = 19

Undead Fortitude DC 11 - (1D20+3)

(20) + 3 = 23

Jun 12, 2017 1:18 pm
My own blood dripping from my open wounds begins forming small puddles at my feet. I take a deep breath and charge at the last wolf.

Rolls

attack - (1d20+5)

(4) + 5 = 9

damage - (1d12+3)

(1) + 3 = 4

Jun 12, 2017 3:13 pm
As the undead creature explodes, Harbek smiles and looks around to see if the group is out of danger. While scanning the area he sees Glòrendil laying unconscious on the ground and hurries over. Placing a hand on Glòrendil's limp body, he says a few words under his breath. His hand takes on a warm glow, as Glòrendil begins to breath easier.
OOC:
Casting Spare the Dying on Glòrendil to stablize until the fighting is done. Will heal after everything is dead.
Jun 12, 2017 4:26 pm
Saris rushes over to the last wolf and jumps onto it with his axes in hand in an attempt to restrain the beast.
OOC:
Going for a grapple here
Last edited June 12, 2017 4:27 pm

Rolls

Strength Check - (1d20+3)

(12) + 3 = 15

Jun 12, 2017 11:35 pm
As Harbek rushes over to help Glòrendil, Magak and Saris move in to engage the zombie wolf. Magak swings wildly and Saris leaps at the wolf. Unfortunately, it manages to dart out of his grasp.
OOC:
Summary
The tiger, Magak and Saris are engaged with a zombie wolf.
Harbek is unengaged.
Glòrendil is unconscious but stable.
Round 12 fight!

Rolls

Tiger's attack - (1D20+5)

(7) + 5 = 12

Damage (if needed) - (1D8+3)

(4) + 3 = 7

Zombie wolf attacks the tiger - (1D20+3)

(19) + 3 = 22

Damage - (2d4+2)

(11) + 2 = 4

Zombie Wolf opposed grapple check Dex - (1D20+2)

(13) + 2 = 15

Jun 13, 2017 1:14 am
Getting tired from all my misses, I dig down deep and swing.

Rolls

attack - (1d20+5)

(2) + 5 = 7

damage - (1d12+3)

(5) + 3 = 8

Jun 13, 2017 1:49 am
OOC:
@Magak I have never seen such bad luck. I think your dice are broken.
Jun 13, 2017 2:36 am
OOC:
I haven't hit in the last 7 rolls.
Jun 13, 2017 2:59 am
OOC:
death save

Rolls

death save - (1d20)

(9) = 9

Jun 13, 2017 3:17 am
OOC:
@Glòrendil
It's ok. Harbek stabilised you so you're not gonna die.
@Magak
That's how I felt when rolling attacks for the pirates. Those guys couldn't hit a freaking wall.
Jun 13, 2017 2:52 pm
As the last of the creatures breaks free, Harbek comes up to Magak and places a reassuring hand on his arm. With a nod to him, he begs Pelor for aid in his friends attempts to end the unholy beast. Smiling to his companion, Harbek readies his shield and axe, as he spreads out to help contain their foe.
OOC:
Using the cantrip Guidance on Magak, so he can add a d4 to his next attack roll.
Jun 13, 2017 11:48 pm
OOC:
Just waiting on Saris to take his turn.
@Magak
You know you could use reckless attacks right?
Jun 14, 2017 4:28 am
Saris shakes off that he couldn't get a hold of the wolf and brings down his two axes with mighty force.

Rolls

Handaxe 1 - (1d20+5, 1d6+3)

1d20+5 : (19) + 5 = 24

1d6+3 : (6) + 3 = 9

Handaxe 2 - (1d20+5, 1d6+3)

1d20+5 : (16) + 5 = 21

1d6+3 : (3) + 3 = 6

Jun 14, 2017 4:45 am
Magak swings wildly yet again and as his axe arcs over the head of the zombie wolf it lunges in and bites his forearm.
OOC:
Magak take 6 damage reduced to 3.
Then Saris hacks away two of its legs with his axes and before the limbs can reform, the tiger bites down and tosses the thing's body towards the entrance of the cave. It lies there motionless.

Then the tiger races out of the cave. A few minutes later you see Que enter the cave. You wouldn't believe the beautiful grove I foun... she stops midsentence as if taking in the situation. What the hell happened here?

You take stock of the situation. Glòrendil is unconscious. The rotting pile of beast flesh sitting in the middle of the cave is unmoving but smells terrible. On the far side of the cave you can see a massive painting. You see pictures of a strange lizard like creature with a massive club like tail performing a series of strange tasks.
OOC:

If you wish to examine the painting then please click on the spoiler.
[ +- ] examine the painting
In the middle of the painting on the far wall there is an open passage leading down into the darkness below.


What do you do?
OOC:
Whatever, you choose to do please give me a Perception check everyone.

Rolls

Tiger's attack - (1D20+5)

(9) + 5 = 14

Damage (if needed) - (1D8+3)

(7) + 3 = 10

Zombie wolf attacks Magak - (1D20+3)

(11) + 3 = 14

Damage - (2d4+2)

(31) + 2 = 6

Strength Saving Throw DC 13 - (1D20+1)

(18) + 1 = 19

Undead Fortitude DC 14 - (1D20+3)

(11) + 3 = 14

Undead Fortitude DC 11 - (1D20+3)

(14) + 3 = 17

Undead Fortitude DC 15 - (1D20+3)

(11) + 3 = 14

Jun 14, 2017 5:36 pm
OOC:
death save 2

Rolls

1d20

(20) = 20

Jun 14, 2017 8:04 pm
With the battle being done, Harbek surveys the area and determines that Glòrendil, while breathing steadily, is in the worst shape of the group. Walking over, he kneels down and places his hands upon Glòrendil's forehead and whispers a prayer to Pelor to provide healing to his fallen comrade. As Glòrendil shows immediate improvement, Harbek moves towards the large painting along the wall, and begins to look it over. Turning his head back over his shoulder,

I have exhausted my Pelor provided abilities for this day lads. I believe, if this place be safe, we should rest and recover.

Finishing his thoughts, Harbek sits before the painting and looks over it to see if he can gain any useful bit of knowledge from what is contained within the details.
OOC:
Casting Cure Wounds on Glòrendil and then doing the history check on the painting. This is his last spell until he gets a long rest,
other than cantrips.

Rolls

Cure Wounds - (1d8+5)

(6) + 5 = 11

History Check - (1d20+1)

(6) + 1 = 7

Jun 14, 2017 8:36 pm
I take several big deep breathes, wiping the blood and sweat from my eyes. I then sit and put my head in my hands.
Jun 14, 2017 10:20 pm
OOC:
Glòrendil you are up to 8hps.

Perception checks please everyone!
Arina sent a note to Sinnj
Jun 14, 2017 10:44 pm
Arina says:
OOC:
Glòrendil you are up to 8hps.

Perception checks please everyone!
Sinnj sent a note to Sinnj
OOC:
My bad, it should have been +3. The way they have the numbers next to each other on the character sheets here threw me off.
Jun 14, 2017 11:01 pm
OOC:
Agreed. It's very confusing. Also could you roll perception too please Harbek?

Arina sent a note to Sinnj
Jun 14, 2017 11:15 pm
...

Rolls

Perception - (1d20+2)

(2) + 2 = 4

Jun 15, 2017 2:27 am
OOC:
Yup. Inc Perception Check

Rolls

Perception Check - (1d20+3)

(6) + 3 = 9

Jun 15, 2017 8:41 am
OOC:
For your perception checks please check the following spoilers. If you haven't rolled your perception check yet please feel free to roll and then check the corresponding spoiler
[ +- ] Peception roll 0-7
[ +- ] Perception Roll 8-12
[ +- ] Perception Roll 13+
Que says Hey, there's someone trapped down there. Let's go and help them. Without so much as a backwards glance she heads down and into the tunnel.

What do you do?

Rolls

Que's perception - (1D20+5)

(15) + 5 = 20

Jun 15, 2017 2:54 pm
Hearing what sounds like a person calling for help, Harbek watches as Que runs off towards the sound. Letting out a small sigh, as he gets up on still shaky legs, Harbek walks after Que towards the source of the sound.
Jun 15, 2017 4:04 pm
I follow, limping slightly.
Jun 15, 2017 10:11 pm
OOC:
Hey guys! I'm finally back! Looks like Arina has done a masterful job of keeping track of Que for me, and thankfully combat took up a lot of time. All that to say, I'm back now and will be participating as normal.
Jun 15, 2017 11:56 pm
You make your way down the tunnel. The tunnel itself is quite large as if it was built for larger creatures. You can easily walk side by side as you follow Que into the darkness. After a short while, the tunnel opens up into a massive cavern. What can only be described as a gladitorial arena has been carved out of the rock. Rows of stone seats circle a large central fighting area. In the center of the fighting area there is a stone pedastal with a small obelisk looking stone on it. On the far side of the arena you can see what appears to be some kind of cell. As you approach the cell you see that two figures are moving about inside of it making a racket. There is a portal next to the cell which is obviously some kind of door but it is currently blocked by a large stone slab.
OOC:
Summary
A lot of you have taken significant damage from the last fight. I think you can at least spare the time to take a short rest. Spend hit dice as you will.
@Harbek
By my count you have used two spells today. One cure wounds and one magic missile. That still leaves you with your channel divinity and one more spell no? Am I missing something?

It's still quite early in the day and no one else has used a single spell today but if you would like to take a longer rest then please type "long rest" in an ooc font at the beginning of your post. If we get 4+ long rest votes then we will take a long rest.
[ +- ] Rabe and Vrizz'ka
Jun 16, 2017 12:08 am
"Well, what've we got here," Que says, who is waiting for the others to come in. She begins moving towards the cage as her companions enter. "Who are you?" she says, flicking her wrist and causing a small flame to erupt in her palm, casting light on the figures in the cage.
Casting Produce Flame Cantrip.
OOC:
Also @Arina, did Que kill anything in Tiger form?
Jun 16, 2017 12:12 am
OOC:
You can check the posts to make sure. But I think Que killed 2 Zombie wolves.
Jun 16, 2017 12:14 am
OOC:
Coolio. She's keeping track of her kill count to be used for bragging rights at a later time.
Jun 16, 2017 12:15 am
OOC:
Also just a quick question--does Que have any idea what happened to the pirate she saved?
Jun 16, 2017 12:27 am
OOC:
She has no idea but I do.
Jun 16, 2017 12:57 am
OOC:
We're at level 2, yes?
Jun 16, 2017 1:32 am
OOC:
Correct. Was still behaving like level 1. Harbek has Channel Divinity and 1 spell remaining - Long Rest
Walking into the large area, Harbek takes it all in. Realizing that this was most likely a place built for blood sports, he is disgusted. Fighting when called to do so was something he was proud of, but hurting others for sport was a notion that made his blood boil.

Just when ya be thinkin' it can't be any worse.
Jun 16, 2017 1:41 am
OOC:
@Magak
Yes everyone is level 2
Jun 16, 2017 2:34 am
Voices pour into the arena, followed by their owners, and the relief on Rabe's face could not be more obvious. He looks Que in the eye and puts his hands together in a show of supplication.

"Oh gods, thank you, thank you! Please, I hate to be a bother, but we fell into a pit, and it was actually a slide that dropped us here, and we've been stuck for hours. I need to get back to my family at the inn, please, I'll repay you in any way I can."
Last edited June 16, 2017 2:35 am
Jun 16, 2017 2:57 am
"I will help you get back to the tavern. I'm Glórendil."
Jun 16, 2017 3:11 am
"Who are you?" Que asks, holding her flame up higher to get a better view. "I'm Quelenniavara Siannodel, or Que for short. I might be able to help you out..." She begins looking over their cell.

Rolls

Perception - (1d20+5)

(20) + 5 = 25

Jun 16, 2017 3:27 am
OOC:
I forgot to add my health for level 2....
Jun 16, 2017 3:48 am
OOC:
Whoops. You rolled for it though right?
Jun 16, 2017 3:54 am
@Que

You see that the cell door is a large series of stone bars topped with a very heavy stone that looks impossible to lift. A rope hangs from the top and disappears onto a landing above the cell. You guess that there's almost certainly some kind of mechanism on a landing on the roof of the cell. You climb up a set of stairs and into the stadium. You make your way around until you are on the roof of the cell. There you see a massive stone wheel and a set of pulleys. Assuming the rope could take the strain of the weight, then you're certain that turning the wheel would open the door to the cell. However, it looks pretty hard to move.
OOC:
Anyone who wishes to try give me a strength check please.
Jun 16, 2017 4:06 am
"I'm Rabe, and this is Friska."

Rabe motions above the cell.

"I think there's a platform up there with a rope on it. I have to imagine it opens the cell; if you can get up there I'll do what I can down here."
OOC:
Once someone is in place, Rabe will make an Athletics check to help lift the door.
Last edited June 16, 2017 4:06 am

Rolls

Athletics (+4) - (1d20+4)

(5) + 4 = 9

Jun 16, 2017 12:28 pm
Que pops her knuckles cockily and heads towards the pulley, determined to give it a solid try before asking for help. She heaves on the mechanism with all her might.
OOC:
Make the modifier +2 for STR check.

Rolls

Athletics - (1d20+4)

(3) + 4 = 7

Jun 16, 2017 3:46 pm
Arina says:
OOC:
Whoops. You rolled for it though right?
OOC:
I did and just added it.

Rolls

Short rest - (1d12)

(5) = 5

Jun 16, 2017 3:48 pm
Let Magak try. Magak strong.

Rolls

Strength - (1d20+3)

(12) + 3 = 15

Jun 16, 2017 11:42 pm
@Magak
OOC:
That roll is good enough. The DC was 12. Also you can use both of your hit dice if you like. Don't forget to add your con to the heal too.

@Everyone
Everyone please take a short rest. Use any mechanics that you need to and you can spend any number of hit dice to heal yourselves.
You see the muscles tense along Magak's massive arms as you see the door to the prison slowly begin to rise. He lifts it about three feet off the ground and Rabe and Vrizz'ka manage to dive out of their cell.

You stand at the far end of the arena. Next to you there is a stone door which you see no obvious way to open. In the middle of the arena there is a small stone obelisk. Surrounding the arena is a series of stone seats. On the opposite side of the arena there is a door leading back to the cave with the pile of dead animal corpses and the wall painting.

What do you do?
Jun 17, 2017 2:01 am
OOC:
I am going to use song of rest so everyone else gets 1d6 extra hit points.

Rolls

1d8+2

(7) + 2 = 9

1d6

(4) = 4

Jun 17, 2017 2:46 am
Rabe scrambles underneath the door, and once he has cleared it he stands and brushes the dust from his knees. He looks up into the smirking face of Que, and embraces her in gratitude-filled bear hug.

"Thank you so much. ...I'm sorry, I guess I don't know what else to say. We couldn't have done that on our own, we owe our lives to you..."

Rabe looks back at the orc, his muscles still bulging from the effort of having lifted the door.

"And to you, too."

He turns back to Que.

"What are you doing here? ...Miara didn't send you, did she?"
Jun 17, 2017 12:56 pm
I open my arms for a hug.
OOC:
15/20 hp
Last edited June 17, 2017 12:57 pm

Rolls

Song of rest bonus - (1d6)

(2) = 2

Jun 17, 2017 1:47 pm
OOC:
Short rest +4 from song of rest puts me at full health
Last edited June 17, 2017 1:47 pm

Rolls

Hit die - (1d10+1)

(2) + 1 = 3

Jun 17, 2017 3:03 pm
Rabe lets out a joyous, booming laugh--made even louder in the cavernous arena--and wraps the Orc in an even bigger bear hug.

"Thank you, thank you friend. What is your name, good sir?"
Jun 17, 2017 5:16 pm
Vrizz'ka is a 5 foot tall dragonborn with teal scales, golden eyes and a nasal horn on their snout. Rather than being heavily muscled they are lean like a snake. When the other players appear Vrizz'ka backs off from the front of the cell and stands warily behind Rabe, a nervous rattle sounding in their throat.

Upon being released their scent the air of the arena by flicking their tongue out and then say: "Thank you freedom. Good out." in common heavily accented with draconic.
Jun 17, 2017 8:48 pm
"Awe, don't mention it," Que says with a mild blush, accepting Rabe's hug gratefully. "Magak did all the heavy lifting. I think we're good to take a rest for a bit, then we'll head on our merry way."
OOC:
Que didn't take any damage, correct @Arina? If not, she's at full HP. All she recovers from the rest is another Wild Shape use, but no one knows that yet.
Jun 17, 2017 8:48 pm
OOC:
What's Rabe look like? If he can wrap Magak up, he must be pretty massive.
Jun 17, 2017 11:48 pm
OOC:
@Magak
I think it's fair for everyone to use Glòrendil's roll for his song of rest ability so take another 2 hps.
17/20

@Que
She only took damage while in her tiger form so she's still at full health :)
Jun 17, 2017 11:54 pm
As I see it you have two options before you. You could either try to figure out how to open the stone door and explore the cave or you could leave. The choice is yours.

What do you do?
Jun 18, 2017 1:54 am
Que, ever curious and not really in need of a rest, gets up as soon as it seems proper (or perhaps a little before) and goes to investigate the door.
OOC:
Since I said 'investigate the door' I'm rolling investigation, but perception would be better for Que. Change the modifier to +5 in that case

Rolls

Investigation - (1d20+1)

(7) + 1 = 8

Jun 18, 2017 2:09 am
OOC:
Short rest healing d8 + 4(song of rest bonus)

Puts me at 12/13 hp.
Last edited June 18, 2017 2:09 am

Rolls

Short rest - (1d8+4)

(6) + 4 = 10

Jun 18, 2017 2:16 am
As the group rests, Harbek sees Que get up and walk over to the stone door that stands between the group and being able to delve deeper into the area they were exploring. Getting up and moving over to have a look at it as well, he says to Que quietly,

I know these two be needin' to be gettin' back to family and all, but I feel compelled to find what it is that be makin' so many undead beasties and put a stop to it.

With that, he begins to search in earnest to learn what he can about the door while the rest of the group continues to rest up.

Rolls

Investigation Check - (1d20+1)

(11) + 1 = 12

Jun 18, 2017 2:19 am
OOC:
@Que
I'm just gonna move your post about wild shape to the ooc thread. I'll throw in my 2 cents when I get the chance.
You examine the door and it is just a solid stone slab. There are no features, designs, mechanisms or keyholes. You cannot see any way to open the door.
Jun 18, 2017 2:23 am
@Harbek
OOC:
You can add your con modifier to that heal too.
You see no obvious way to open the door either but this arena looks exactly like the first picture you examined in the room where you fought the wolves.
Jun 18, 2017 3:01 am
anyone have hammer? Smash door?
Jun 18, 2017 4:26 am
OOC:
@couchlord: a fair point--I should probably have replaced "bigger" with "more enthusiastic" :)
Jun 18, 2017 12:18 pm
OOC:
@caseace that wasn't a criticism, it just sparked the question in my mind. Is Rabe pretty normal-sized then?
Jun 18, 2017 1:39 pm
OOC:
@couchlord yep, he's a human wizard and stands at 6, 2"--and as a former farmer with a level of Fighter he's fairly well-built at 218 lbs.
Jun 18, 2017 2:15 pm
"Maybe the door needs a password or something? Let me check."

Rabe puts his palm on the door and tries to sense any magical energies.

Rolls

Arcana check (+3) - (1D20+3)

(9) + 3 = 12

Jun 18, 2017 6:30 pm
Vrizz'ka takes a peek at the door, seeing if there might be some mechanism that might be subject to their tools.

Rolls

Perception - (1d20+4)

(10) + 4 = 14

Jun 18, 2017 11:57 pm
@Everyone
You spend a large part of your short rest examining the door and indeed the entire wall for some oddity, something that looks like an opening mechanism but you find nothing.

@Rabe
You sit down with your legs crossed and your arms folded tightly accross your waist. You meditate and open yourself to the ebbs and flows of magic. You close your eyes for a moment and feel the sockets fill with energy. When you open your eyes you see what appears to be a trail of dark magic leading through the door. The door itself seems unmagical so you turn and follow the trail of dark magic as it leaves the room and heads up the tunnel towards the entrance. As it does, you notice the magic gives the pedastal in the center of the arena a wide berth. The obelisk on the center of the pedastal is glowing with a brilliant red light. It is also, clearly magical and clearly powerful.
Jun 19, 2017 4:38 am
"Ummm...I think the obelisk might have something to do with this door. There also seems to be a lot of dark magic on the other side, are you sure you want to open it?
Last edited June 19, 2017 4:38 am
Jun 19, 2017 12:42 pm
Vrizz'ka is nervous about the obelisk and it's magic, they continue to click in their throat. They warily test and re-test the grip of their shortswords, while staying near to Rabe's back. Sparks of electricity begin to dance over their heard crests.
Jun 19, 2017 4:01 pm
Glorendil seems nervous about the possibility that there might be nervous. He is quietly playing his lute and humming to himself to try and keep himself calm.
Jun 19, 2017 5:39 pm
"If there's dark magic there, then we should deal with it," Que says cheerily, "not wait for someone else to come along and get themselves killed. So what about the obelisk will open the door?"
Jun 19, 2017 8:59 pm
Saris who hasn't been saying much up to this point becomes clearly interested. Saris moves to the obelisk and studies it for magical prowess.
OOC:
F...
Last edited June 19, 2017 9:00 pm

Rolls

Arcana - (1d20+2)

(1) + 2 = 3

Jun 19, 2017 9:00 pm
OOC:
Everything explodes!
Jun 19, 2017 9:12 pm
"I'm not exactly sure... dark magic is flowing into this door from..."

Rabe gestures to the far entrance of the arena.

"Somewhere, but it's going right around the obelisk--the whole pedestal, in fact--and the obelisk is glowing with this red light. I have no idea what any of that means though."
Last edited June 19, 2017 9:12 pm
Jun 19, 2017 11:29 pm
OOC:
It explodes and kills you all. Good job Saris... Just kidding. It does nothing of the sort.
The obelisk is sitting on a stone pedestal which looks almost like an altar. It is made out of some kind of white stone, but it's definitely not marble. In contrary to the crude architecture of the arena, which looks rough, as if it had been hacked out of the rock by sheer brute strength, the obelisk is perfectly smooth. It is featureless. As you approach it begins to hum softly.
[ +- ] Anyone proficient in Arcana
OOC:
Anyone who has trained in the arcane arts please feel free to click on the spoiler.

No arcana roll will tell you any more than this. There's nothing in its magical signature that will let you know how to activate it. To learn more you could either explore and look for clues or experiment.
What do you do?
Jun 20, 2017 2:47 am
Magak smash with hammer?
Jun 20, 2017 3:23 am
"I wouldn't Magak, not yet anyway. Maybe the obelisk itself will tell us what to do."

Rabe walks over to the obelisk and looks for anything that could be deciphered or interpreted as instructions, running his hand along it as he does so.

Rolls

Investigation Check (+3) - (1d20+3)

(12) + 3 = 15

Jun 20, 2017 3:52 am
Looking around the area, Harbek starts to see the similarities between the room they are in and the painting on the wall from where they were fighting the undead dire wolves.

Oye. Anyone else be noticin' that this place be lookin' a lot like the one what was drawn in the paintin' back where we was in the scrap with them muts? I wonder if there be some clue about this in the paintin'?

Looking around at the others, Harbek pauses for a moment before going back towards the painting to take a closer look for clues.
Jun 20, 2017 4:12 am
OOC:
@Rabe

Perfect. I was worried for a moment that no one would touch it.
[ +- ] Touch the statue
@Everyone
OOC:
If you wish to touch the stone then please feel free to click on the spoiler.
The door opens...
Jun 20, 2017 4:13 am
OOC:

I have reposted the 'examine the painting' spoiler from before. If you would like to follow Harbek and examine the painting then please click on the spoiler :)
[ +- ] examine the painting
Jun 20, 2017 12:20 pm
Vrizz'ka stands by Rabe, prepared to enter. "You go, I go," they say.
Jun 20, 2017 6:31 pm
Saris quickly pulls his hand back from the sudden sharp pain. The favor of the Gods? Coming along seems to have been a good idea. I may have a way to return back to where I came from. And perhaps give the gods a piece of my mind.
Jun 20, 2017 7:45 pm
I touch the obelisk as well.
Jun 20, 2017 11:14 pm
When the party gathers you look towards the open door. You stare down into darkness. It is deathly silent as you make your way deeper under the hill. After a few moments you hear the sound of sliding stone echo down the tunnel. It seems to be coming from behind you.

You ignore the sound and press forward. Eventually you come to a T intersection. There is a carved scupture of a lizard creature with its head bowed it seems to be offering you two items. In its left hand there is a flaming torch and in its right hand there is a chalice full of some kind of liquid. To the left of the scupture the wall is filled with carvings which seem to be some kind of depictions of stone flames. To the right of the picture the wall is filled with waves, swirls and circles as if the carver was trying to depict some kind of body of water.

You have three options.
Take the passage to the left (fire)
Take the passage to the right (water)
Go back

What do you do?
Jun 20, 2017 11:56 pm
"Well this is interesting," Que comments cheerily, "I say we go water." Without waiting for anyone else to agree with her, she traipses off down that hallway.
Jun 21, 2017 12:56 am
OOC:
@Everyone
Please check the ooc thread before your next post. Thanks :)
Jun 21, 2017 1:20 am
I look closer at the statue.

Rolls

Investigation - (1d20-1)

(8) - 1 = 7

Jun 21, 2017 1:43 am
You don't notice very much. The figure looks to have been carved using very crude tools. It is full of jagged edges and inconsistencies. Even by orc standards it's a pretty poor depiction.
Jun 21, 2017 2:20 am
Rabe turns to Vrizz'ka.

"Well, I think we're obliged to help our rescuers finish their mission. Up for a little more exploring?"

Rabe patted his friend on the shoulder before striding through the door. He reaches the intersection just in time to see Que stride confidently down the right path. Of the two, the water passage was his first instinct as well, and emboldened by Que's confidence--and remembering how she blushed when he hugged her--Rabe took a step to follow in her wake.

Something gave him pause, however. The last time he brazenly walked down a dungeon hallway he ended up trapped in a gladiatorial holding cell. Caution seemed to be the order of the day down here.

"Um, Que," he called, "perhaps we should try to find out what's down there first? And if these offerings can help us?"
OOC:
Rabe makes an Arcana check to see if the statue or its offerings show anything of interest.
Last edited June 21, 2017 2:20 am

Rolls

Arcana (+3) - (1d20+3)

(18) + 3 = 21

Jun 21, 2017 4:11 am
The offerings seem purely symbolic as they are carved from the same stone as the sculpture. You touch them but see no obvious way to remove them without the proper stone cutting equipment and some seious time investment.

Regarding the magic in the tunnel. You notice that the dark magic heads off in both directions towards the fire and water portals. There's also a large trace of some other magic source but there's no obvious arcane mechanism so you conclude that this other source is either designed for some kind of passive purpose or it has leaked from some other source that may be found deeper in the complex. The sculpture is clearly non-magical.
Jun 21, 2017 1:06 pm
Vrizz'ka nods and follows closely after Rabe, clicks fading away in their throat to silence. Upon Arriving at the junction Vrizz'ka looks closely at the lizard statue to try and discern what type of lizard creature it's crude form might be intended to portray.
Last edited June 21, 2017 1:22 pm

Rolls

Investigation - (1d20+1)

(13) + 1 = 14

Jun 21, 2017 1:18 pm
OOC:
I think investigation is the wrong check here. I think history would be better. If you'd like to keep the roll then you may just let me know your history mod or you may reroll the check. It's up to you.
Jun 21, 2017 1:22 pm
OOC:
History is same mod. So let's just leave it as is.
Jun 21, 2017 2:16 pm
You examine the features of the lizard creature. It has strong looking jaws and jagged teeth. It is clearly carnivorous. It looks extremely muscular but these are not the most striking feature. You are a stranger to this continent but you have extensive experience with lizards both sentient and otherwise. Thus, it is very strange that you have never seen a creature with such a striking and massive club-like tail nor have you ever heard tell of such a creature.
Jun 21, 2017 2:28 pm
"Strange." Says Vrizz'ka, looking at the statue.
Jun 21, 2017 11:25 pm
OOC:
Is everyone ok with taking the water option?
If you would like to take another option then please let me know in the ooc thread and I'll open a new thread for you. For everyone else click on the spoiler in the next post.
Jun 22, 2017 12:29 am
The statue revealing nothing of interest, Rabe jogs down the right passage to catch up with Que.

"Uh, just so you know, there's a lot of magic in this tunnel, so... um, be careful. Not that you weren't going to, or that you couldn't take care of yourself if you got in trouble, but just to... let you know, I guess."

Rabe clears his throat.

"So what brought you down here? I mean, not you--well, yes you, but not you specifically, like--what brought all of you down here?"
Last edited June 22, 2017 1:10 am
Jun 22, 2017 12:38 am
[ +- ] Enter the water tunnel
Jun 22, 2017 1:48 am
OOC:
Do we need to post in spoiler...?
[ +- ] Enter the Water Tunnel
OOC:
Dexterity check to see if she fell on her face or not. Perception to see anything about the rune.
@Rabe, when it comes to Que in that little interaction, think a Disney princess. She's not always that way, but that's just her at the moment. She has several drastically different sides to her personality, two of which you get to see here. She's also kind of flirting without even knowing it. xD
Last edited June 22, 2017 2:01 am

Rolls

Dexterity Check - (1d20+3)

(13) + 3 = 16

Perception - (1d20+5)

(11) + 5 = 16

Jun 22, 2017 2:10 am
OOC:
Yeah, I think everyone should post in spoiler for today only if you can.
[ +- ] @Que
Jun 22, 2017 2:21 am
[ +- ] Secrets in the Water
Last edited June 22, 2017 2:27 am
Jun 22, 2017 2:26 am
[ +- ] @Rabe
Jun 22, 2017 2:27 am
OOC:
Yes, Que sprints.
Jun 22, 2017 2:36 am
[ +- ] Magak Spoiler
Jun 22, 2017 2:46 am
[ +- ] Water Room

Rolls

Perception - (1d20+4)

(8) + 4 = 12

Jun 22, 2017 3:04 am
[ +- ] Harbek
Jun 22, 2017 3:05 am
[ +- ] @Vrizz'ka
Jun 22, 2017 3:09 am
[ +- ] Harbek
Jun 22, 2017 3:31 am
Arina says:
[ +- ] Harbek
OOC:
I did, but Harbek isn't going to assume that is an actual exit, or that they can get it open yet.
Jun 22, 2017 3:35 am
OOC:
Got it :). Magak is full out sprinting towards the door. Does Harbek follow suit?
Jun 22, 2017 4:01 am
OOC:
Magak has a little bit if PTSD after the boat incident.
Jun 22, 2017 3:30 pm
"Strange, more strange" says Vrizz'ka
Jun 22, 2017 10:46 pm
OOC:
Thanks everyone for posting in spoiler. I am gonna just call it and say that everyone went through the water tunnel. No need for spoilers anymore.
As the door closes and the room begins to fill with water Magak, Que and Rabe sprint towards what seems to be the exit. They make it about 15 feet before they slam into something extremely solid.
OOC:
Take 4 force damage and you are knocked prone.
@Harbek and Vrizz'ka
You are also sprinting but you are a couple of seconds behind the others. You see them hit something hard and collapse. You try to stop yourself from stomping on them and hitting the invisible wall.

OOC:
Reflex save please. DC 11. Fail and take the same damage as above. No damage on a successful save.

@Everyone
The water level in the room has risen two feet. You can still move unimpeeded. I will mark everyone's position on the map when I get the chance but you should be able to figure it out enough to take your turn today.
Your text to link here...

What do you do?

Rolls

Force Damage - (1D6)

(4) = 4

Jun 23, 2017 1:38 am
Seeing the others in the group running ahead of him, Harbek is straining to catch up when he looks up and notices the rest of the group bouncing back against something unseen and landing in the ever rising water. Skidding towards the approximate location of where the barrier must be, Harbek hopes that he is able to stop before he too finds himself laying among his companions.

Rolls

Reflex Save - (1d20)

(18) = 18

Jun 23, 2017 2:49 am
Que explodes back out of the water, twisting her long black hair to wring the water out of it. A trickle of blood is running down from her nose, but she seems not to notice, her eyes aflame as they survey the room.
[ +- ] Que's Questions
As a test for one of her hypotheses, Que attempts to kick the wall beneath the water level. Perhaps the force field does not extend beneath the water?

Rolls

Perception - (1d20+5)

(16) + 5 = 21

Jun 23, 2017 3:12 am
OOC:
HP: 11/16
"Owww!" whines Rabe as he falls to the floor, his sizable frame sending large waves careening about the room. "I shink I shipped a toosh," he whistles.

He quickly gets up and rests his hands on the barrier. Not yet in a panic, but certainly with urgency, he moves to his right, dragging his left hand along the wall as he does so, and studying the floor for signs of waves making contact with other invisible barriers.

Rolls

Perception - (1D20+3)

(3) + 3 = 6

Jun 23, 2017 4:59 am
Quote:
[ +- ] Que's Answers
OOC:
Would Que like to move or would she just like to sit there and watch the others?
Jun 23, 2017 5:01 am
@Harbek, you manange to stop yourself before you go pilling into the others.
OOC:
Would you like to move or take an action?
Jun 23, 2017 5:09 am
OOC:
@Rabe
Standing up costs half of your movement. You can move 15 more feet. If you want you can dash but if you hit another wall you will take more damage. I have moved you 15 feet. Let me know if you would like to move any further :)
Jun 23, 2017 6:14 am
Saris walks in a bit slowly No I do not want to do that. I've told you before you need to move on. We.. I mean you aren't supposed to be here.

Saris stops as he begins to feel the water come over his shoes

With a sigh I suppose this is better than Fire Saris looks up to everyone seeing them all looking strangely at nothing.

Saris Cast Light in order to see better as he looks about the room.
OOC:
Just leaving the d20 to see what you would like me to roll
edit. JK Saris has somehow set the water on fire and everyone explodes
Last edited June 23, 2017 6:15 am

Rolls

Searching - (1d20)

(1) = 1

Jun 23, 2017 6:24 am
OOC:
@Arina: That seems perfectly fair :)
Jun 23, 2017 7:13 am
@Saris
OOC:
What you thought was water was actually oil.
When your light spell hits the water a spark emerges and TPK
Just kidding of course.
You gain no additional information. You see your friends about 15 feet in front of you looking confused.


You can move if you like. Take your turn as if in combat.
Jun 23, 2017 12:54 pm
Que shrugs. Worth a shot. Following Rabe's example, she begins feeling the wall with her hands, going the opposite direction.
Jun 23, 2017 9:04 pm
Inching forward towards the invisible barrier with his hand extended out in front of him, Harbek is still surprised when he makes contact with it.

Pelor's judgement, what have we here?

Working his way to his right, Harbek keeps his hand along the unseen wall, while thinking back if he is aware of anything that might help the group figure out the source and a way around it.

Rolls

Arcana Check - (1d20+1)

(19) + 1 = 20

Jun 23, 2017 11:08 pm
OOC:
If anyone moves differently from 30 feet please let me know. Que, I think your speed is 35, no?
Jun 23, 2017 11:33 pm
OOC:
Indeed.
CouchLord0510 sent a note to Arina
Jun 24, 2017 12:22 am
OOC:
Also, now would be a really good time to check your swimming speed :)
Jun 24, 2017 3:14 am
OOC:
How do we determine that?
Jun 24, 2017 5:16 am
OOC:
PhB 182. Half movement speed.
Jun 24, 2017 5:44 am
OOC:
That's it for the first round thank you everyone.
@Harbek
It's strange. The barriers are obviously magical yet they give off no magical signature. You should be able to detect something but you can't. Either they were made in some way that you are unfamilar with or they were made by creatures of extraordinary magical power.

@Everyone
As the water fills the room Rabe and Harbek make their way around the unseen wall keeping their right hands on the wall. Que, places her left hand on the wall and goes in the opposite direction. The water keeps piling in. There is now four feet of water in the room. You must swim. Your swimming speed is equal to half of your movement so 15 feet for most of you. You may take your action to dash. Your total movement is 30 feet (if you dash).

Here are your positions. I have marked the known barriers with an XXX.
Your text to link here...

What do you do?
Jun 24, 2017 8:42 am
OOC:
Does my ball of light get stopped by the barriers? or does it give off any form of reflection?
Saris grabs some of the water and throws it against some of the know wall to see if it helps indicate where this barrier is. Also moving forward slowly
Last edited June 24, 2017 8:45 am
Jun 24, 2017 11:39 am
OOC:
Light isn't usually a ball. Usually you cast it on something like a weapon or shield and then that item sheds light. Are you casting it on a segment of the barrier?
Are you following the wall like Harbek and Rabe?
Jun 24, 2017 5:31 pm
Glórendil follows the wall along with Harbek and Rabe.
Jun 24, 2017 6:56 pm
Rabe turns to Harbek and Glórendil.

"We should probably take separate paths to improve our chances of reaching the exit. I'll go this way."

Rabe swims toward the rune, frog-paddling with his arms leading the way to catch any barriers. After swimming about fifteen feet, he pauses and sweeps his quarterstaff in a wide horizontal arc to detect any barriers in the vicinity.
Jun 24, 2017 10:19 pm
Que begins moving around the other side of the barrier before diving under the water.
CouchLord0510 sent a note to Arina
Jun 24, 2017 10:21 pm
"No. We should stick together." Glórendil follows Rabe.
Jun 25, 2017 2:13 am
Arina sent a note to CouchLord0510
Jun 25, 2017 4:27 am
OOC:
This post is just so I can keep the google doc on this page. I haven't moved anyone yet
Your text to link here...
Jun 25, 2017 4:32 am
OOC:
Yes I am following right behind. I'm allowing them to do the exploring. Sorry I was thinking of the Dancing Lights spell. In that case I would have cast light on the end of my rope


Saris begins to outline the wall with rope using a caltrop to hopefully keep the rope in place.
Jun 25, 2017 5:13 am
OOC:
Ok Saris I have moved you. What would you like to do for your third round?
Jun 25, 2017 12:45 pm
OOC:
That's round three done thank you everyone
You take your last breath of air as the water rises to the ceiling.
OOC:
You can each hold your breath for 1 min per constitution modifier +1. (Check PHB 183 if unsure)
I have moved you as best I could based on your posts.

Round 4 Swim!

Water Tunnel
Jun 25, 2017 4:55 pm
Vrizz'ka follows after Rabe. Wary of danger.
Jun 25, 2017 5:25 pm
Rabe inhales deeply before plunging into the water. He swims to the left, still keeping his right hand on the wall and trying to find any nearby barriers with his staff, though that task is made considerably tougher with the wood wanting to bob up to the ceiling.
Jun 25, 2017 5:29 pm
Que returns to the surface looking exasperated, just in time to see the water beginning to rise to the ceiling. Taking a deep breath, she dives beneath the surface and begins searching the ceiling around the barrier's edge frantically.
Jun 25, 2017 6:27 pm
I take a deep breath and follow Saris
Jun 25, 2017 7:33 pm
Glorendil follows Rabe again, taking a deep breath before he plunges into the water.
Jun 26, 2017 1:10 am
@Que
Do you head directly towards the exit?
Jun 26, 2017 2:56 am
As the water covers his head, Harbek takes a deep breath and ducks under the water just as it reaches the ceiling. Continuing to search the barrier for signs of a way around, or through, Harbek does his best to quicken his pace.
Jun 26, 2017 12:19 pm
OOC:
Round 4 complete

If you make it to the exit square without dashing feel free to click on the spoiler.
[ +- ] Exit
You hear the deafening sound of stone grinding against stone almost as if giant stone gears had started to move. Suddenly, the entire room starts to tilt. The 'enter' wall is now below you and the 'exit' wall is now above you. The room has tilted about 45 degrees at this point. You feel the flow of water as gravity has created some sort of current in the room. The current doesn't feel too strong at the moment but you're certain that it will probably get worse as time progresses.
OOC:
Swimming against the current requires an athletics check DC 8. You cannot move on a failed check.
Water Tunnel

Round 5 Swim!
Jun 26, 2017 12:46 pm
OOC:
Que is keeping her hand on the barrier so if it disappears she will.
Jun 26, 2017 1:30 pm
OOC:
Vrizz'ka is a poor swimmer!
Trying their hardest to make it to the exit Vrizz'ka sheathes the shortsword and tries desperately to swim to the exit.

Rolls

Athletics - (1d20)

(13) = 13

Jun 26, 2017 5:34 pm
Glorendil desperately swims to the exit, hoping to escape.

Rolls

athletics check - (1d20+1)

(19) + 1 = 20

Jun 26, 2017 5:57 pm
OOC:
Look at Michael Phelps here;P Seriously though, good job. Vrizz'ka watches Glorendil swim past them as they pitifully paddle their way towards exit.
Jun 26, 2017 6:24 pm
I switch my attention to Que and follow her.

Rolls

Athletics - (1d20+5)

(8) + 5 = 13

Jun 27, 2017 12:38 am
His inner ear still adjusting to the room's change in orientation, Rabe swam up to the door. The rune shimmered with bright blue light, the magic within no doubt reacting from the water still churning though it had stopped spilling into the room and occasionally lapping up against it.

Rabe thought back to the beginning of his second year at the Academy. Intermediate Runic Application was one of the classes he had been most excited to take, and if the syllabus was any indication it would have been a fascinating and informative class indeed, but two weeks in the letter came, and Rabe returned home. He flipped through the textbook every now and again, during nights he couldn't sleep, but as firm as his grasp of the theory had become over those many nights, it was no substitute for actual practice.

Which was why he, a bona fide caster, was now staring up at a Water Rune, lungs burning and wondering what to do next.

Well... here goes nothing.

Rolls

Arcana Check (Non-Proficient) +3 - (1d20+3)

(7) + 3 = 10

Jun 27, 2017 1:36 pm
OOC:
Round 5 complete thanks everyone
[ +- ] Rabe
The chamber continues to tilt until it has completed a 90 degree pivot. The current is getting stronger.
OOC:
Swimming against the current now requires an Athletics DC 10 check to move. If you fail the check then you can't move.


If you make it to the exit square without dashing feel free to click on the spoiler.
[ +- ] Exit
Water Tunnel

Round 6 swim!
Jun 27, 2017 2:10 pm
Grabbing on to Rabe Vrizz'ka pulls themselves towards the rune. Their golden eyes run over the rune and Rabe trying to puzzle is out. A metal tool with a sharp obsidian tip appears in their claw and Vrizz'ka reaches out to disable the rune.
OOC:
Hahahahah. BOOM!
Last edited June 27, 2017 2:11 pm

Rolls

Thieve's tools (proficient)(Dexterity) - (1d20+2)

(1) + 2 = 3

Jun 27, 2017 2:35 pm
Struggling to swim against the current created by the shifting of the room, Harbek keeps his eyes focused on the rest of the group swimming before him, and mentally says a prayer to Pelor for the strength needed to continue making his way towards the exit of the room.

Rolls

Strength Check - (1d20+1)

(13) + 1 = 14

Jun 27, 2017 4:15 pm
Que swims towards the rune as soon as the barrier disappears. Upon reaching it, she attempts to decipher how to open the door.
Last edited June 27, 2017 4:15 pm

Rolls

Athletics - (1d20+4)

(16) + 4 = 20

Arcana - (1d20+1)

(17) + 1 = 18

Jun 27, 2017 4:33 pm
OOC:
Just in case the combo of current and distance prevent Que from reaching the rune.
Rabe methodically twiddled his fingers, urging his magic to mingle with that of the rune. He had found purchase and was gaining ground, but when he paused for a moment, unsure of his next move, the rune rebuffed him and his connection was lost.

"Dammit Rabe. Concentrate. You know how to do this.

He paused to catch his breath--metaphorically, of course--and tried again.

Rolls

Arcana Check (+3) Take Two! - (1D20+3)

(13) + 3 = 16

Jun 28, 2017 2:11 am
I stick with Que, not knowing what she's doing.

Rolls

Athletics - (1d20+5)

(9) + 5 = 14

Jun 29, 2017 5:10 pm
Saris exits from a strange trance that has kept him from moving. Not really aware of what has been happening. But Saris struggles as he can't move forward
Last edited June 29, 2017 5:10 pm

Rolls

Athletics - (1d20+3)

(6) + 3 = 9

Feb 7, 2018 2:41 am
Summary:
It’s been an emotional journey and you know that you have only just begun. It all started with your decision to leave Lion’s Gate and embark on an adventure to the new world. It was supposed to take you about a month to get there. A pleasant little voyage. Things did not go to plan. Your ship, the Indomitable, was attacked by the Dreadship, a vicious, bloodthirsty group of pirates known for never taking prisoners. You managed to sneak aboard the ship and blow it sky high. Unfortunately, you were caught in the blast and it seemed as though your life was through. However, fate, it seems, has other plans for you. You each experienced some kind of strange dream or vision before you woke up and found that somehow, you had washed ashore near Berda Trading Post, a small frontier town of the Imerald Empire, a continental power found South West of the Saphire Isles. Through the help of the townsfolk you managed to get back on your feet and while seeking passage to the new world you accepted a job offer to go and hunt a group of orcs who annually raid the nearby farming settlements . On the way, you found yourself tracking a group of wild animals that had broken into a farmer’s house and stolen some sheep. Tracking the beasts to their lair you discovered that they were some kind of undead wolf pack. Something had brought them back from the dead and you are trying to find out how and why. Towards the back of the cave you noticed a large mural depicting an ancient lizard like race battling the forces of the undead. It seems this cave was more than meets the eye. A simple detect magic spell revealed a strong source of necromantic energy coming from deep within the cave. You journeyed deeper and found that it was some kind of ancient proving grounds for a long extinct race. You decided to take the trial by water as it seemed safer than the fiery alternative. You made your way through an invisible, underwater maze and came out through a magical door.

Now our adventure continues...


You look around to see that not all of your companions made it. The magical door behind you is sealed. You have no choice but to continue forwards.

Suddenly, a section of the wall opens up and water comes spilling out of it. Shortly afterwards, a humanoid figure is dumped unceremoniously in a heap at your feet. He groans a bit before coming groggily to his feet.
OOC:
Herod this is you :)
Looking around you notice that you are in a massive underground chamber. Running through the middle of this room is a large flowing river of fluorescent blue liquid which illuminates the chamber completely. Spanning the river is a narrow stone bridge. On the other side of the river there is an open door.

What do you do?
Feb 7, 2018 3:04 am
Que glances around before saying matter-of-factly "I think we have to cross the bridge." Without further ado, she heads for the bridge before realizing there is a person at the party's feet. "So sorry!" she says quickly, "I guess I'm a bit flighty." She bends down to look him over.

Rolls

Perception - (1d20+5)

(18) + 5 = 23

Feb 7, 2018 3:41 am
Glorendil glances around, noticing, in particular, the bridge. He heads towards it, not realizing the person at Que's feet. He turns around and approaches the newcomer, extending an arm out to help him up.
OOC:
i pictured him extending his arm out right after Que said something about it. I can roll if you want or not.
Feb 7, 2018 3:44 am
OOC:
@Glòrendil: No need to roll. I don't think the two of you are gonna fight over helping someone :)

@Herod: could you let Que know what she sees?
Feb 7, 2018 5:06 am
Sure. Que sees a lithe human, tall, thin, bald head, with a pretty big goose egg welt on his head. He opens his eyes, blinks several times, and says, Thanks, kind sir. My...head...

He rubs the welt and winces in pain.

Where are we? I remember being on the Dreadship, fighting for my life, and I was tossed overboard. There was this fish man, but it’s pretty fuzzy.
Feb 7, 2018 6:03 am
Saris stands quietly attempting to squeeze out all the water from his clothes
Feb 8, 2018 4:17 am
Getting to his feet, Harbek begins to ring out his clothes as best he can, while looking around to see how the others fared. Realizing that one of their group didn't make it through the watery maze, he takes on a somber look, "We done lost one of our own it seems. The big fella tweren't much fer lookin' at, but he was good in a pinch."

Kneeling down, facing the wall between the group and the area they passed through, Harbek begins a prayer for the soul of their departed friend. As he finishes, he turns towards the newcomer and gives him a somber nod.
Feb 8, 2018 10:55 am
@Everyone examining Herod: Medicine checks please.
@Everyone else: Let me know if you wish to investigate either the bridge or the stream.
Feb 8, 2018 11:02 am
Que looks the huddled figure over for any significant damage aside from the large lump on his head.

Rolls

Medicine - (1d20+3)

(15) + 3 = 18

Feb 8, 2018 7:50 pm
Harbek will walk over to the bridge and inspect the craftsmanship used in its construction.

Rolls

Stone cunning Check (Int + Profx2) - (1d20+5)

(12) + 5 = 17

Feb 9, 2018 4:57 am
Now's not the best time. Go away Saris bats as if something is around his head. Saris looks for a small stone to cast light on before tossing it into the stream
Feb 9, 2018 10:38 am
@Que: At first glance, aside from his battered look and a few cuts and bruises Herod seems perfectly fine. However, you inspect his wounds more closely and you are certain that he has recently received magical healing. The signs are clear.
@Saris: As you approach the stream in the middle of the cavern you notice steam rising from the glowing blue liquid. The temperature increases dramatically and you feel your clothes begin to dry. Looking at the river itself, you see that it is approximately twenty feet wide and filled with some kind of liquid that you have never seen before. It is obviously very hot.
@Harbek: You approach the bridge spanning the river and examine the stonework. It is clearly not of dwarven make. The stone has been crudely hacked and shaped using very primitive tools. There are no decorations or motifs to let you know who built it. Interestingly, there is no motar and the cut of the stones seems to be the only thing holding it all together. Still, the bridge looks perfectly safe and you are certain it could support your weight. Other than that, the bridge is quite narrow and there is only enough space to cross it one at a time.

What do you do?
Feb 9, 2018 2:11 pm
Herod puts his head in his hands, rubs his eyes, and shakes his head and cracks his neck. My name is Herod. It is a pleasure to meet you all. He bows. What can I help you all with?
Feb 9, 2018 2:16 pm
"Someone healed you recently!" Que says excitedly, ignoring Herod’s introduction. "Who helped you?"
Feb 9, 2018 4:07 pm
It must have been the fish man. All I remember is being tossed overboard, I remember some flashes of being in the water, dragged by this fish with arms and legs, and then I woke up here.
Feb 11, 2018 9:02 pm
"Fish with arms and legs?" Que asks, puzzled. "I've never heard of or seen any creature like that, but it was certainly kind of them to help you." Without waiting for a response, she skips off towards the bridge to look it over.
Feb 12, 2018 1:21 am
@Que: The bridge is a very crudely made series of huge stone slabs leaning up against each other. It would have taken a horde of workers or a being of great strength to lay them in place. It looks very solid as if it could support tremendous weight but there is no railing what-so-ever. The bridge is quite narrow with only enough space for one person to safely cross at a time. It is very long.
OOC:
@Harbek and everyone else who wishes to examine the bridge: you would notice this as well.
Feb 12, 2018 2:05 am
This warmth feels nice doesn't it?. Saris rubs his hands together and places them slightly over the water. He begins to slowly lean over and runs his finger tips into the water
Feb 12, 2018 2:26 am
Looking over at the others, "The bridge be lookin' like it'll hold us. Can't speak to much else 'bout it though." Harbek looks around the bridge a bit more, nodding as he does as an act to reinforce his thoughts.
Last edited February 12, 2018 2:26 am
Feb 12, 2018 5:11 am
OOC:
@Saris: Are you sure you touch the water? As I wrote before, you can tell that it is very hot!
Feb 12, 2018 10:37 am
OOC:
As I understand the situation you have all moved to the foot of the bridge (except possibly Saris?). If you cross, it will be in single file.
Feb 12, 2018 2:05 pm
Great! Herod will lead the line.
Feb 13, 2018 1:11 am
OOC:
Unless Herod is really attached to going first, Que would definitely have begun to cross the bridge as soon as Harbek deemed it safe.
Last edited February 13, 2018 1:12 am
Feb 13, 2018 7:26 am
Ladies, first!
Feb 13, 2018 11:41 am
With Que leading the way, you begin to cross the bridge. You make it about three quarters of the way across before you notice some strange markings, scratched into the stone slab before you. It looks almost as if some large daggers had cut into the surface of the stone.

As you contemplate their meaning You hear the sound of stone grating against stone coming from above you. You look up and see a gargantuan creature climbing across the ceiling. In an instant it is directly above you. It turns to look at you with its huge glowing yellow eyes. Suddenly, it drops and lands, with a thunderous crunch, right in front of you blocking your path. It is obviously some kind of construct as it seems to be made entirely of dark grey stone. It looks a little like a huge wingless dragon. There’s certainly a reptilian element to it’s body as it’s very long and snake like. It does has four large legs tipped with dagger like claws. It’s most striking feature is it’s gigantic mouth and long protruding tongue. You hear its mighty voice echo throughout the room.
By what right do you claim Heaven’s Call? By right or by deed? State your case and accept judgement.
It addresses you in your native language whatever that may be.
[ +- ] Those who touched the obelisk
[ +- ] History or Insight Check DC 13
What do you do?
Feb 13, 2018 11:44 am
Que cocks her head at the dragon, looking it over. "Oh! You’re the snake from the obelisk!" she says, seemingly unperturbed by the creature’s impressive arrival.

Rolls

Insight - (1d20+3)

(8) + 3 = 11

Feb 13, 2018 3:32 pm
Hello! I have to say that I wish to prove my worth to the gods by my journey to the new world.
Feb 13, 2018 5:16 pm
Standing with his mouth hanging open as the animated creature drops from above them onto the bridge, Harbek is taken back in both awe and trepidation at the size of the creature and the lack of defensible locations on the narrow bridge. "Would ya look at that? Truly it be a wonder what has been blessed by Pelor his self."

Dropping to one knee, Harbek begins a prayer of blessing and protection for the group to Pelor.
OOC:
Since we didn't formalize the marching order, Harbek will be 2nd and is starting to cast guidance to cast on Que, since she is at the head of the group to use the d4 towards next action.
Feb 14, 2018 12:59 am
OOC:
Can I use the Guidance on the Insight roll? If so...

Rolls

Guidance - (1d4)

(3) = 3

Feb 14, 2018 1:46 am
OOC:
@Que. Yeah no problem. Go ahead.
Feb 14, 2018 1:58 am
Que scratches her head, thinking. She frowns in frustration for a moment before Harbek's magic infuses her, bringing the thought that was just out of reach back within grasp. "I got it!" she says excitedly. "We have to state our greatest deed or... maybe that of our ancestors? Perhaps to prove our worthiness for something?" She shrugs and strides up to the serpent. "I claim Heaven's Call by deed. I have boarded and sunk an entire ship of pirates," she says, looking the stony creature in the eye, "and killed 10 of them before I sank their vessel." She turns to the others, "Let's see if that's enough," she whispers with a childlike glint in her eye.
Feb 14, 2018 2:51 am
@Que
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Feb 14, 2018 3:01 am
As the creature's voice resounds in her head, Que suddenly becomes very serious. She turns straight on to the creature and listens intently. As it finishes, Que answers with surprising solemnity, "I will answer the Call."
Feb 14, 2018 4:20 am
Then enter and claim your reward. You are not alone.
You will have help.

Then it moves to let you, and only you, pass.
Feb 14, 2018 5:31 am
Que seems to snap out of it as the construct moves. "I made it, guys!" she says excitedly and moves past the creature.
Feb 14, 2018 10:46 pm
Watching with a bit of a smile on his face as Que is allowed passage across the bridge to the other side, Harbek puts on a straight face and inches forward towards the creature,

"Oye there. I too be claiming Heaven's call by deed and dedication. I be Harbek Soulaxe, dedicated follower to Pelor, Lord of Light.
I can be bearin' witness to her claims against them pirates, as I too be on that ship and risked me life puttin them mongrels into their watery grave, justly deserved mind ya."
Feb 15, 2018 12:05 am
Well, we were all on that pirate ship, and we all contributed to their demise.
Feb 15, 2018 3:19 am
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Feb 15, 2018 4:23 am
Glórendil slowly and cautiously walks toward the construct. "I am Glórendil Dundragon, half-elven bard. I was on the ship as well with my spouse."
Feb 15, 2018 4:41 am
Arina sent a note to thatguy2
Feb 15, 2018 4:46 am
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Feb 15, 2018 4:51 am
Saris suddenly looks up staring at the construct. I am here to prove my worth to those and help cleanse the world of all evil.
Last edited February 15, 2018 4:54 am

Rolls

Insight - (1d20)

(20) = 20

Feb 15, 2018 4:58 am
Looking at the construct, Harbek nods towards it, "Aye. If'n there be evil to be fightin', you can count me in fer it. I'll not be sittin' on me duff if'n I can help."
Feb 15, 2018 8:44 am
chief12justice sent a note to Arina
Feb 15, 2018 10:11 am
@Saris: Nice nat 20.
With that roll you know that you are being tested. Also, you can feel the machinations of the Celestial Plane at work here.
OOC:
You can say anything that you've done since we started playing or something from your backstory if you'd like.
what do you say to the creature?
Feb 15, 2018 10:16 am
@Herod and Harbek and Glòrendil:
The creature nods solemly and allows you both to pass.
In the next chamber you will find an offering from your god. Find it, take it, learn, grow and fight. The fate of all living things is in your hands. The enemy is coming.
Feb 15, 2018 11:38 am
"That’s just like a construct," Que comments. "Always so gloomy. All that about "the enemy?" It must be because they are made of stone." She grimaces slightly. "I don’t know how they bear it. I’d hate to be made of stone."
Feb 15, 2018 3:30 pm
Dear creature look into my eyes and see all the pain and suffering I have seen and have had to suffer. I have been given this "gift" to which only I can see. I can hear their calls.
Feb 15, 2018 4:00 pm
Herod bows himself to the creature, then walks towards Que.
Feb 16, 2018 12:36 pm
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Feb 16, 2018 12:38 pm
For those of you who have successfully passed the test. You make your way towards the open door at the end of the cavern. You feel the air get colder with each step you take. By the time you reach the door it is freezing. You pause for a moment. Listening... It is as silent as the grave.

What do you do?
Feb 16, 2018 12:53 pm
"I'd give quite a bit for a fur coat now," Que says, before laughing way too much at her own joke.
OOC:
Que can of course wildshape, but none of you know that so that's what she's referring to.
Feb 16, 2018 1:24 pm
@Que:
OOC:
Most of the party have seen you fight as a tiger. The jig is pretty much up on keeping that quiet lol.
Feb 17, 2018 12:43 pm
@Everyone except for Saris (unless you accept :) then it includes you too:
You stand at the entrance of the door to the next chamber. It is freezing cold but you see no alternative but to push ahead.

You feel the cold emanating from the next room before you even get to the door. As you pass through the portal you find yourself in a large space, slightly smaller than the cavern you are leaving behind. The floor is littered with old bones and broken weapons. Your attention is immediately drawn to some kind of layered hill in the center of the chamber. It’s quite large, you’d guess that it’s about fifteen feet high and maybe double that in circumference. You see a pale green light glowing from the top of the mound. In front of it you can make out some kind of strange symbol carved into the stone. Looking to the left of the mound, you see a large block of glowing blue ice. Surrounding the block of Ice is a 20 foot circle of water frozen to the ground. It is clearly the source of the freezing temperature of the room.

There is no obvious exit from the room.

What do you do?
[ +- ] Religion Check DC 11
Feb 17, 2018 4:36 pm
Herod walks closer to the ice block to better inspect it.

Rolls

Investigation check on ice - (1d20+1)

(15) + 1 = 16

Feb 17, 2018 8:44 pm
Entering the room Harbek, takes in a deep breath and exhales slowly enjoying the show of his breath into the crisp air of the room. Making his way towards the symbol before him, he stands before it running his chin searching his memory for any thoughts on it.

Rolls

Religion Check (d20 +1) - (1d20+1)

(12) + 1 = 13

Feb 17, 2018 9:32 pm
Que heads for the top of the hill to look at the green light.
OOC:
They saw a tiger fight and then it left and Que showed and lied to them. So they wouldn’t know yet.
Feb 18, 2018 12:01 pm
[ +- ] Harbek
[ +- ] Que
[ +- ] Herod
Feb 18, 2018 4:11 pm
Snowycoldfood sent a note to Arina
Saris stares at the hill thinking to himself. Dammit leave me alone I'm trying to think here Saris swats above his head.
Last edited February 18, 2018 4:11 pm

Rolls

Religion - (1d20+2)

(4) + 2 = 6

Feb 18, 2018 5:04 pm
Glorendil follows the others up the hill, pulling his cloak around himself.

Rolls

religon check - (1d20)

(17) = 17

Feb 18, 2018 10:51 pm
[ +- ] Que
As she climbs, Que turns to the others. "Heyo everybody, I think this might be a tomb for some great man-killer. I mean, warrior. It's probably full of great stuff we could take!"
Last edited February 18, 2018 10:53 pm

Rolls

Religion - (1d20+1)

(14) + 1 = 15

Feb 19, 2018 1:57 am
Arina sent a note to Snowycoldfood
@Glorendil. Just as you start to climb the hill you see Que reach out for some kind of glowing green shard floating above a stone pedastal.
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@Everyone: Suddenly, You see five runes surrounding the mound begin to pulse with power. They glow the same green colour as the barrier surrounding the mound.
OOC:
Harbek you are standing right next to one of them.
Then a massive blast of green energy explodes from the top of the mound. Que is sent tumbling down the hill falling prone, ignominously in a heap at the base of the lower mound.
OOC:
Take 1d6 bludgeoning damage Que


@Herod: The green power slams into the ice and something triggers inside of it. The ice shatters sending fragments everywhere.
OOC:
Dex save please DC 13
@Everyone: The green energy forms a barrier surrounding the mound. You can feel the magical power in the room begin to build up as the air begins to vibrate. Suddenly, the power is released and a sickly feeling washes over you all.
OOC:
@Everyone: Wisdom saving throws please: DC 10

Rolls

@Que: Fall damage - (1D6)

(5) = 5

@Herod: exploding ice shards (dex save for half damage - (1D8)

(4) = 4

@Everyone: Necrotic damage from the pulsing energy (wisdom save for no damage) - (1D4)

(4) = 4

Feb 19, 2018 2:34 am
OOC:
wis save

Rolls

wis save - (1d20-1)

(8) - 1 = 7

Feb 19, 2018 6:17 am
Dex Save

Rolls

Dex Save (from ice) - (1d20+5)

(9) + 5 = 14

Feb 19, 2018 11:51 am
@Herod: Thank you. I need a wisdom save from you too!
Feb 19, 2018 12:18 pm
Que picks herself up gingerly just as the necrotic wave hits her. Even though she is able to handily ward off the necrotic damage, as she hits the ground her head snaps back and she blacks out as the back of her head hits the stone floor.
CouchLord0510 sent a note to Arina
OOC:
Que is unconscious. 0/0 HP, assuming we didn't recover HP after leaving the water room.
Last edited February 20, 2018 2:45 am

Rolls

Wisdom Save - (1d20+5)

(19) + 5 = 24

Feb 19, 2018 12:26 pm
Arina sent a note to CouchLord0510
Feb 19, 2018 2:10 pm
Wis save

Rolls

Wisdom saving throw - (1d20+2)

(14) + 2 = 16

Feb 20, 2018 2:22 pm
OOC:
wis save

totally honest I have no idea what my hp was at...
Last edited February 20, 2018 2:23 pm

Rolls

Save - (1d20)

(4) = 4

Feb 20, 2018 2:41 pm
@Saris:
OOC:
to be totally honest neither do I. I'll look back through the wilderness posts and see what I can find.
@Que:
OOC:
I had no idea your hps were so low.
Feb 20, 2018 3:06 pm
OOC:
My understanding is that:
Harbek: you are at 12/13 hps and you're down to 1 spell slot.
Glòrendil: You are at full health.
Saris: You have used your healing hands but you are at 17 hps.
Que: To my knowledge the only damage Que has taken was in her Tiger form and when she touched the statue so she should have been at 9hps minus the fall damage. Unless I'm missing something?
Feb 20, 2018 3:43 pm
OOC:
Wis Save. If results are sufficient, he will check on Que after her fall.

Rolls

Wis Save (d20 +5) - (1d20+5)

(17) + 5 = 22

Feb 21, 2018 12:44 am
The large central mound is surrounded by a pulsating green barrier. Outside of the barrier, evenly spaced around the circumference of the base of the mound are five glowing arcane symbols. A wave of negative energy flows over the party and Glòrendil and Saris double over. You see a line of green energy seep out of them and flow into the barrier. A few moments later, you feel the ground begin to vibrate. You look down and see the bones begin to gather together and form into six skeletons with glowing green eyes. They pick up broken weapons and move in to attack.
OOC:
Combat time everyone. Please roll initiative and take your first turn.
Feb 21, 2018 2:58 am
Herod rushes up to the closest skeleton and attacks it, once with his quarterstaff (two-handed), and a follow-up kick with his foot.

Rolls

Initiative - (1d20+3)

(13) + 3 = 16

Quarterstaff attack - (1d20+5)

(9) + 5 = 14

Quarterstaff damage - (1d8+3)

(5) + 3 = 8

Unarmed strike - (1d20+5)

(9) + 5 = 14

Unarmed strike damage - (1d4+3)

(4) + 3 = 7

Feb 21, 2018 3:36 am
OOC:
Oh OK then Que is up!
Que picks herself up gingerly, rubbing the back of her head. However, as the skeletons begin to form, Que snarls and launches herself into the fray. She murmurs a phrase in an unknown, guttural tongue, conjuring a small fireball in her hand which she hurls at the nearest skeleton. As she does so, she also places a hand to her head and chants a short healing incantation.
Action to cast Produce Flame Cantrip and hurl the fireball, bonus action to cast Healing Word on self.
Last edited February 21, 2018 3:41 am

Rolls

Flame Attack - (1d20+5)

(10) + 5 = 15

Healing Word - (1d20+3)

(14) + 3 = 17

Healing Word (actual) - (1d4+3)

(1) + 3 = 4

Flame Damage - (1d8)

(5) = 5

Initiative - (1d20+3)

(15) + 3 = 18

Feb 21, 2018 3:58 am
Glórendil growls as he charges the skeleton closest to him, slashing at it with his sword.

Rolls

Initiative - (1d20+2)

(10) + 2 = 12

Sword Attack - (1d20+3)

(1) + 3 = 4

Sword Damage - (1d8+1)

(1) + 1 = 2

Feb 21, 2018 2:35 pm
Saris takes out his two handaxes and chucks them both, each at a separate target.

Rolls

Initiative - (1d20+1)

(17) + 1 = 18

Handaxe 1, Damage - (1d20+3, 1d6+1)

1d20+3 : (20) + 3 = 23

1d6+1 : (6) + 1 = 7

Handaxe 2, Damage - (1d20+3, 1d6+1)

1d20+3 : (2) + 3 = 5

1d6+1 : (4) + 1 = 5

Handaxe 1 Nat 20 Extra Damage - (1d6+1)

(4) + 1 = 5

Feb 21, 2018 3:03 pm
As the skeletons assemble and rise up off the floor. Harbek issues a small prayer while he raises his axe and shield, making his way to the closest skeleton, swinging wildly.

Rolls

To Hit with Axe - (1d20+3)

(15) + 3 = 18

Dmg if Needed - (1d8+1)

(4) + 1 = 5

Feb 22, 2018 10:43 am
Rolling initiative for Harbek. Post to follow.

Rolls

Initiative (Harbek) - (1D20)

(15) = 15

Feb 22, 2018 10:59 am
Saris draws two hand axes and flings them at two skeletons. One shot goes wide but the other strikes with deadly accuracy. The blow strikes a skeleton’s skull and it collapses into a heap of dusty bones.

Que mutters a word of power and her wounds begins to knit together. You watch as a nasty gash above her right eye stops bleeding, then a scab forms, then the scab fades until the only remaining evidence of a wound is a small line of soft pink tissue. Then she looks down at her hand, she clenches her fist and a ball of flame appears, she eyes up a skeleton and hurls it. Her aim is true and the skeleton erupts in flames. It burns for a few moments before falling apart.

Herod leaps into the fray. He takes a giant leap and smashes his staff down in a massive strike, he then uses his momentum to spin, aiming a round-house kick at the skeleton but it has already collapsed, so he continues his momentum further and aims a kick at a second skeleton. He strikes it in the center of its solar plexus and it too collapses into a pile of dust.

Glòredil draws his longsword and attempts to hit the skeleton. Unfortunately, his blow is wide and the skeleton moves in and aims a blow at his mid-section. Glòrendil manages to deflect the blow but it slices him across the arm.
OOC:
Take 3 points of damage Glòrendil.
Harbek shoulders his shield, lowers his head and charges at the last unengaged skeleton. He swings his axe low and cuts the skeletons legs off at the knees. It falls to the ground and does not get up.

You notice that these skeletons seem to be pretty fragile.

As you pause to catch your breath another wave of sickly green energy washes over you. This time it seems a little more powerful.
OOC:
Wisdom save everyone DC 11

Also, can everyone please give me an arcana check DC 13

This is happening after the first round and before the second round. Please do not take your second turn yet.

Summary:
1 skeleton remains and it is fighting Glòrendil.

Rolls

Skeleton attack against Glòrendil - (1D20+4)

(16) + 4 = 20

Damage - (1d6+2)

(1) + 2 = 3

Wave of necrotic energy (Save DC 11. Successful save takes no damage) - (1D4)

(1) = 1

Feb 22, 2018 11:30 am
OOC:
Saves and checks

Rolls

Wisdom save - (1d20+2)

(6) + 2 = 8

Arcana check - (1d20+1)

(19) + 1 = 20

Feb 22, 2018 12:29 pm
Que braces herself against the outburst and glances around to see how to stop them.

Rolls

Wisdom Save - (1d20+5)

(16) + 5 = 21

Arcana - (1d20+1)

(17) + 1 = 18

Feb 23, 2018 12:58 am
As the room takes on an eerie green glow, Harbek looks up in time to see another pulse of energy radiate out towards the group across the room. Gritting his teeth, Harbek bows his head beneath his shield in an attempt to avoid the worst of it.

Rolls

Wis Save (d20 +5) - (1d20+5)

(12) + 5 = 17

Feb 23, 2018 2:13 am
OOC:
wisdom save

Rolls

1d20-1

(10) - 1 = 9

Feb 23, 2018 2:11 pm
Saris braces for another wave of damage.

Rolls

Wisdom Save - (1d20)

(2) = 2

Arcana Check - (1d20+2)

(4) + 2 = 6

Feb 24, 2018 10:59 am
@Herod, Glòrendil.and Saris: You feel the sickly energy draw the strength out of your body. You feel a sense of fatigue as if you had just fought in a battle.
OOC:
You now have one level of exhaustion and you lose 1 hp.
@Everyone else: you manage to shake off the effects.of the necrotic energy but you see thin strands of energy seeping out of your comrades and enter the barrier.

@Everyone: You see three new skeletons begin to form at the base of the hill.
[ +- ] Arcana DC 11
[ +- ] Arcana Check DC 15
Round 2 fight!
Feb 24, 2018 11:32 pm
Herod shakes his head to rid some of the effects of exhaustion on his ability to focus in battle, and he rushes to the next skeleton and whacks, and then kicks again.

Rolls

Quarterstaff Attack - (1d20+5)

(9) + 5 = 14

Quarterstaff Damage - (1d8+3)

(3) + 3 = 6

Unarmed Strike Attack - (1d20+5)

(20) + 5 = 25

Unarmed Strike Damage - (1d4+3)

(4) + 3 = 7

Feb 25, 2018 12:06 am
OOC:
Add the crit, @herod!
Que leaves the skeletons to her companions and makes her way to the barrier, launching an ball of fire at one of them.
Last edited February 25, 2018 12:08 am

Rolls

Produce Flame - (1d20+5, 1d8)

1d20+5 : (3) + 5 = 8

1d8 : (8) = 8

Feb 25, 2018 12:25 am
@Que. There is a green barrier around the hill and five large glowing symbols surrounding the barrier. The symbols are not within the barrier nor are they surrounded by any sort of energy field. Where exactly are you throwing your flame?
Feb 25, 2018 12:29 am
Glorendil swings again at the skeleton closest to him, growling.

Rolls

1d20+3

(9) + 3 = 12

1d8+1

(5) + 1 = 6

Feb 25, 2018 6:07 pm
OOC:
Just an FYI I believe I have resistance to necrotic damage so I would take zero from that pulse.
Saris shivers a bit when the energy strikes him but he shakes it off. He rushes forward to pick up his handaxe while at the same time pulling out his shortsword. He tosses his handaxe once again at a skeleton and then takes a quick turn to strike the nearest skeleton with his short sword

Rolls

Handaxe (Thrown), Damage - (1d20+3, 1d6+1)

1d20+3 : (8) + 3 = 11

1d6+1 : (3) + 1 = 4

Shortsword - (1d20+5, 1d6+3)

1d20+5 : (17) + 5 = 22

1d6+3 : (4) + 3 = 7

Feb 26, 2018 4:19 am
As the additional skeletons start to engage the group, Harbek sees Que making her way towards one of the symbols before them, and gets distracted a bit by them. Looking at them all more closely, he tries to determine if he recognizes them from his time traveling in the army with the magic core.

Rolls

Arcana Check (+3) - (1d20+3)

(11) + 3 = 14

Feb 26, 2018 6:16 am
@Saris
OOC:
I stand corrected. You don't take any damage but the exhaustion remains.
Saris rushes over to his hand axe, picks it up and in one fluid motion, launches it at one of the newly risen skeletons. Not even bothering to check the flight of his axe, he launches a salvo of thrusts and lunges against another skeleton, easily overwhelming the creature. It falls to dust. If he had bothered to watch the flight of his hand axe he would have seen it miss his target's skull by a fraction of an inch.

Que produces another ball of flame and hurls it at the closest symbol to her position. The flame burns for a few moments and then expires. It, seemingly, had no effect on the symbol which continues to flare with green energy.

Taking an altogether different approach, Harbek studies the complicated symobl carved into the stone. Within moments he begins to see a pattern. He traces the powerlines until he finds a conduit, then he takes his hammer and dagger and chissels an imperfection into the rune. The symbol flickers for a few moments and then goes dark. You look at the barrier and it seems as if it's luminescence has dimmed somewhat.

Glòrendil desperarely fights for his life against the skeleton. He thrusts but falis to connect with the skeleton. In retribution, the skeleton launches an attack of its own.
OOC:
Take 6 damage Glòrendil. Are you still conscious?
Herod, once again, leaps into the fray, his body contorting in almost impossile angles, he gathers momentum and strikes out with his staff and feet. Two more skeletons crumple to dust.

As you pause to catch your breath another wave of necrotic energy emerges from the barrier.
OOC:
Please make another wisdom saving throw please. You can also make another Arcana check if you failed to determine the power of the barrier last round.
If you roll an 11 or a 15 or higher click on the spoiler(s) above.
OOC:
Summary:
4 out of the five symbols continue to flare, powering the barricade.
Glòrendil is fighting against a skeleton.

Rolls

Skeleton attack against Glòrendil - (1D20+4)

(12) + 4 = 16

Damage - (1D6+2)

(4) + 2 = 6

Necrotic Shard Damage (DC 11: No damage on a successful save) - (1D4)

(1) = 1

Feb 26, 2018 7:17 am
Wisdom Save

Rolls

Wisdom Save - (1d20+2)

(16) + 2 = 18

Feb 28, 2018 1:02 am
Saris glances over at the strange glowing pile before he braces himself for more of this strange energy blasting out. Saris then rushes over to Glòrendil to attack the skeleton with his shortsword.

Rolls

Wisdom Save - (1d20)

(8) = 8

Arcana Check (Disadvantage) - (1d20+2, 1d20+2)

1d20+2 : (4) + 2 = 6

1d20+2 : (2) + 2 = 4

Shortsword - (1d20+5, 1d6+3)

1d20+5 : (6) + 5 = 11

1d6+3 : (3) + 3 = 6

Feb 28, 2018 1:12 am
OOC:
i have 4 hp, using cure wounds.
Glorendil growls as a ball of yellow light forms in his hands, his wounds seeming to close. When he finishes, he draws his sword again.

Rolls

1d8+3

(8) + 3 = 11

Feb 28, 2018 3:39 am
@Glòrendil: Thanks. I need you to make another wisdom saving throw too.


Still need saving throws from Harbek and Que.
Feb 28, 2018 3:42 am
OOC:
Wis save

Rolls

1d20-1

(16) - 1 = 15

Feb 28, 2018 3:51 am
Saving Throw - Will post actions first thing in the AM.

Rolls

Wis Save (d20 +5) - (1d20+5)

(14) + 5 = 19

Feb 28, 2018 3:59 am
@Sinnj: no worries. We are between rounds atm. No need to post and action just yet.
OOC:
This combat might run a little faster if I just roll the wisdom saves for you. How does everyone feel about that?
Feb 28, 2018 4:10 am
Que attempts to resist the withering wave again.
OOC:
sorry I was late everyone! It’s tech week for my school theater production and I’m a lead so I’m running all day from 6-11. Harp mean about a post a day, if that.
Last edited February 28, 2018 4:11 am

Rolls

Wisdom Save - (1d20+5)

(16) + 5 = 21

Feb 28, 2018 11:35 am
Although Saris is still feeling exhausted, the rest of you manage to shake off the nasty feeling and no new skeletons appear this round.
@Herod and Glòrendil: you are no longer exhausted.

Glòrendil takes a cautious step away from the skeleton, pulls out his lute and strums a few chords. Energy radiates out and heals his wounds.
Saris moves in to attack the skeleton. Unfortunately, his strikes lack his usual precision.
OOC:
Summary:
4/5 of the symbols are still glowing. Saris is in combat with a single skeleton.
Que, Harbek, Herod, please take your turns.
Anyone who wishes to make an arcana check to figure out what is going on may do so once again. The target DCs are 11 and 15.
Feb 28, 2018 5:17 pm
Herod will determine if he recognizes what magics are being used in these devices as he runs to fight the remaining skeleton. He attempts to hit the skeleton with the staff (one-handed) in the face, and then attempts a scissor kick to the chest of the skeleton.

Rolls

Arcana - (1d20+1)

(5) + 1 = 6

Quarterstaff Attack - (1d20+5)

(8) + 5 = 13

Quarterstaff Damage - (1d6+3)

(5) + 3 = 8

Kick (Unarmed Strike) Attack - (1d20+5)

(18) + 5 = 23

Kick (Unarmed Strike) Damage - (1d4+3)

(2) + 3 = 5

Feb 28, 2018 7:03 pm
Arina says:
@Sinnj: no worries. We are between rounds atm. No need to post and action just yet.
OOC:
This combat might run a little faster if I just roll the wisdom saves for you. How does everyone feel about that?
I am good with you rolling Wis saves. I don't want to hold up the game waiting on me. Hopefully I will get ahead of the day job and school work soon enough and not be dragging along.
Mar 1, 2018 4:58 am
OOC:
@Sinnj:
I understand. Real life hits us all every now and then. You can take your turn now though. Just waiting on you and Que
Mar 6, 2018 1:02 am
Que, seeing Harbek's success, picks up a sword from a fallen skeleton and attempts to chisel into the rune.

Rolls

Arcana - (1d20+1)

(20) + 1 = 21

Mar 6, 2018 4:51 am
@Que: Arcana check please
Mar 6, 2018 3:36 pm
As Que grabs the sword and begins to work on the rune, Harbek runs over and places a hand on her shoulder, issuing a quick prayer to Pelor for strength and guidance, before turning his back on her and reading his shield to provide cover as needed.
OOC:
Cast guidance on Que +d4 to arcana check
Mar 6, 2018 7:18 pm
OOC:
Haha I rolled a nat 20 @Harbek, maybe save your spell slot?
Mar 6, 2018 7:30 pm
CouchLord0510 says:
OOC:
Haha I rolled a nat 20 @Harbek, maybe save your spell slot?
OOC:
LOL. Sweet. It is a cantrip, so can cast it all over the place.
Mar 6, 2018 7:31 pm
Sinnj says:
CouchLord0510 says:
OOC:
Haha I rolled a nat 20 @Harbek, maybe save your spell slot?
OOC:
LOL. Sweet. It is a cantrip, so can cast it all over the place.
OOC:
Haha OK, you could save the action tho. Either way it's not a big deal.
Mar 7, 2018 7:20 am
OOC:
Wow, nat 20. Welcome back everyone. Let's keep going.
Saris tries a clever combo thrusting his sword in repeated feints and counter thrusts but he is unable to score a hit on the skeleton. However, Herod rushes over and smashes his quaterstaff into the skeleton and it collapses immediately.

Que looks at the arcane rune etched into the ground. The blade sinks deep and creates some kind of negative feedback that pulses through the barrier and shorts out another symbol.
OOC:
Nice work Que. You just took out two symbols with one action!


Another beam of green energy strikes out of the barrier and strikes you dead in the center of your chest.
OOC:
I need another round of wisdom saves please everyone.

Rolls

Necrotic Shard Damage (DC 13: No damage on a successful save) - (1D4)

(1) = 1

Mar 7, 2018 7:20 am
OOC:
Jesus. These 1s. QQ
Mar 7, 2018 3:34 pm
With his back to Que, watching for incoming skeletons, Harbek looks back over his shoulder just in time to see a green wave of energy hit him unprepared.
Last edited March 7, 2018 3:37 pm

Rolls

Wis Save (d20 +5) - (1d20+5)

(4) + 5 = 9

Mar 7, 2018 4:51 pm
OOC:
Wisdom Save!!!

Rolls

Wisdom Saving Throw - (1d20+2)

(11) + 2 = 13

Mar 7, 2018 5:05 pm
OOC:
wis save

Rolls

1d20-1

(1) - 1 = 0

Mar 7, 2018 5:42 pm
OOC:
That is a bad Will Save *lol*.
Mar 8, 2018 1:10 am
Que grits her teeth against the necrotic wave before moving to the next symbol and attempting the same tactic.
OOC:
Aaand my luck has run out. Gg.
Last edited March 8, 2018 1:11 am

Rolls

Wisdom Save - (1d20+5)

(10) + 5 = 15

Arcana - (1d20+1)

(2) + 1 = 3

Mar 8, 2018 5:15 pm
OOC:
Yes! No Damage :)

Rolls

Wisdom Save - (1d20)

(20) = 20

Mar 9, 2018 7:04 am
The foul beam leeches energy from Glòrendil and Harbek.
OOC:
You both take a single point of damage and you are now exhausted (1 level).
As the beam hits Saris, you see a flash of white light intercept the sickly green energy. The light forms two beautiful angelic wings and from the tips of the wings a pulse of radiant, white light strikes into the nearest glowing symbol and erases it from existence.

Then Que rushes off and tries to destroy the last symbol but her precision is off. Instead feedback from the symbol slams into her and you watch as some of her blood is pulled into the barrier...

5 skeletons form at the base of the mound. They grab weapons and move in to attack.
OOC:
Summary:
1/5 symbols are active.
There are 5 skeletons.

I need actions from everyone except for Que.

Rolls

Que feedback damage (Necrotic) - (1D4)

(3) = 3

Mar 9, 2018 12:10 pm
Herod jumps back into the action, but this time, he dives into his well of serenity to be able to fight more tenaciously.
OOC:
Using one ki point for Flurry of Blows, then attacking with the staff, then 2 unarmed attacks with my bonus action.

Rolls

Quarterstaff attack - (1d20+5)

(18) + 5 = 23

Quarterstaff damage - (1d6+3)

(1) + 3 = 4

Unarmed attack 1 - (1d20+5)

(16) + 5 = 21

Unarmed Damage 1 - (1d4+3)

(4) + 3 = 7

Unarmed Attack 2 - (1d20+5)

(1) + 5 = 6

Unarmed Damage 2 - (1d4+3)

(1) + 3 = 4

Mar 11, 2018 9:31 pm
OOC:
oops I thought I had already posted my action... Sorry :)
Saris with out weapons rushes into the fray of skeletons. He reaches towards one and attempts to grab and swing him around as if he was a weapon.

Rolls

Athletics (Grapple) - (1d20+3)

(11) + 3 = 14

Athletics (Swing if applicable) - (1d20+3)

(19) + 3 = 22

Mar 12, 2018 11:35 am
OOC:
@Saris. Noworries. That was last round. We have a new round :)
You lunge forwards and grab one of the skeletons. With an unusual display of pure strength, you lift it up and smash it into another. Both skeletons shatter into splinters of bone.
OOC:
Still need actions from Harbek and Glòrendil

Rolls

Grapple (contested) - (1D20)

(1) = 1

Mar 12, 2018 11:50 am
Glórendil starts to mock the skeletons bony appearance, laughing at them.
OOC:
vicious mockery. The one closest to me needs a Wis save

Rolls

1d4

(1) = 1

Mar 12, 2018 3:08 pm
As the new skeletons rise up to face them, Harbek moves towards them, raising his shield and saying a prayer,

"Lord Pelor, give strength to your faithful servant and give these fellow travelers the final rest they deserve."

When he gets within range, Harbek growls and swings his warhammer at the nearest target.
OOC:
He cast guidance on himself to add d4 to his attack role

Rolls

Standard Attack Roll (d20+3) - (1d20+3)

(12) + 3 = 15

Guidance Roll (d4) - (1d4)

(4) = 4

Mar 12, 2018 11:56 pm
OOC:
@Sinnj: Guidance is an action so unforunately, you can either cast guidance on someone else or attack. You can't do both in the same turn.

Not that it really matters as your attack roll is good enough.
Also, normally I'll need a damage roll too but not for these skeletons. They're pretty weak.
Mar 13, 2018 12:00 am
Herord strikes out with his staff and body. One kick flies wide but the rest strike true and two skeletons collapse. Saris reaches out and grabs one of the skeletons and smashes it into another destroying both.
Harbek finishes off the last skeleton, smashing his hammer down upon its fragile skull.
Glòrendil taunts their dessicated corpses.

Thee green barrier begins flickering. It has clearly lost most of its power. One single green rune remains powering the barrier.
As if in a last ditch effort, a massive surge of green energy strikes into you.
OOC:
Wisdom saving throws please.

Rolls

Necrotic Shard Damage (DC 15: No damage on a successful save) - (1D4)

(1) = 1

Mar 13, 2018 1:45 pm
OOC:
WIS saving throw

Rolls

Wis Save (d20 +5) - (1d20+5)

(18) + 5 = 23

Mar 13, 2018 4:34 pm
Wisdom Save

Rolls

Wisdom Saving Throw - (1d20+2)

(18) + 2 = 20

Mar 13, 2018 4:48 pm
wis save

Rolls

1d20-1

(10) - 1 = 9

Mar 13, 2018 5:36 pm
OOC:
Haha still no damage for me :) but I still fail... :(
Last edited March 13, 2018 5:36 pm

Rolls

Wisdom Save - (1d20)

(3) = 3

Mar 14, 2018 1:24 am
Que braces herself against the wave.

Rolls

Wisdom Save - (1d20+5)

(18) + 5 = 23

Mar 15, 2018 4:54 pm
After crushing the remaining skeleton, Harbek turns towards the remaining active rune, just as a green wave hits him in the chest. Gritting his teeth and shaking off the effects, he moves towards it with a look of determination on his face. As he arrives at the rune, he drops his shield and takes a mighty two handed swing at the edge of the rune, hoping to either shatter it or the masonry that is holding it in place.

Rolls

Attack Roll - (1d20+5)

(5) + 5 = 10

Dmg Roll if needed (2h - 1d10) - (1d10+1)

(5) + 1 = 6

Mar 16, 2018 1:38 am
OOC:
I thought I posted this yesterday. Sorry everyone.
As the sickly beam attempts to suck the lifeforce from you, most of you manage to shrug off the effects.
OOC:
Glòrendil takes one point of damage.
A single skeleton forms at the base of the mound. It grabs a broken spear and moves in to attack.
OOC:
Summary:
There is one skeleton.
1/5 of the runes are still functioning.
The barrier is flickering but still active.
What do you do?
OOC:
I need actions from everyone except for Harbek
Mar 16, 2018 6:26 am
Herod attacks the skeleton with his staff and his unarmed strike again.

Rolls

Quarterstaff attack - (1d20+5, 1d6+3)

1d20+5 : (17) + 5 = 22

1d6+3 : (4) + 3 = 7

Unarmed strike - (1d20+5, 1d4+3)

1d20+5 : (10) + 5 = 15

1d4+3 : (2) + 3 = 5

Mar 20, 2018 1:57 am
Saris Charges at the remaining skeleton and attempts to charge right through it.
OOC:
Rolling this as if it was just an attack using my fist. 4 Damage if I hit

Rolls

Charging attack - (1d20+3)

(4) + 3 = 7

Mar 20, 2018 2:16 am
Glorendil continues to taunt the skeletons, mocking their bony appearances.
OOC:
vicious mockery

Rolls

1d4

(1) = 1

Mar 20, 2018 2:33 am
Que attacks the last rune with the sword she took from a skeleton.

Rolls

Arcana - (1d20+1)

(13) + 1 = 14

Mar 20, 2018 3:00 am
Herod smacks the skeleton with his staff, spins around and delivers a spin kick to its midesction. The skeleton flies towards Saris who charges right through it, shattering its bones into tiny fragments. Glòrendil taunts the fragments.

Que and Harbek destroy the last symbol and the green barrier shriks and condenses into a small ball on the top of the mound.

In a matter of seconds, a strong wind begins to blow and fragments of bone are sucked into the small glowing green energy on the top of the mound.
The bone fragments form into some kind of solid pile, then refine as a new monstrosity begins to take shape. The first thing you notice is a massive set of bone pauldrons made from humanoid skulls. Then you notice the full plate-like bone white armour and helmet. You can see the glowing green energy shooting out from between the cracks in the armour. The figure is quite large. It's about the size of a tall goliath (maybe 8 feet tall). It weilds a nasty looking two handed bone club and chages down the mound.
OOC:
Please roll initiative again and take your turns.
Mar 20, 2018 5:48 am
Herod rushes the bone thing, holding his quarterstaff with both hands, then whacks at it with the staff followed by a spin kick..

Rolls

Quarterstaff (two handed) - (1d20+5, 1d8+3)

1d20+5 : (13) + 5 = 18

1d8+3 : (8) + 3 = 11

Unarmed strike - (1d20+5, 1d4+3)

1d20+5 : (6) + 5 = 11

1d4+3 : (3) + 3 = 6

Mar 20, 2018 5:53 am
OOC:
@Herod: Can I grab a new initiative roll please?
Mar 20, 2018 6:10 am
OOC:
Sorry, got carried away with my action.

Rolls

Initiative - (1d20+3)

(19) + 3 = 22

Mar 20, 2018 7:10 am
OOC:
No worries. Nice roll
Mar 20, 2018 2:22 pm
Seeing the large bone goliath forming before the group, Harbek leans his weapon against his leg to be nearby, and raises his hand towards the oncoming creature. Mumbling a few words, he releases magical darts towards his foe, and lowers his hand down to the handle of his hammer.

Rolls

Initiative Roll - (1d20)

(19) = 19

Magic Missile Dart Dmg - (1d4+1)

(3) + 1 = 4

Magic Missile Dart Dmg - (1d4+1)

(1) + 1 = 2

Mar 21, 2018 10:59 am
Que's eyes widen in surprise at the creature's appearance. "Woah! That is crazy!" Seeming to remember she is a protector of the natural and bane of all things undead, she frowns, adding, "And I'm going to kill it." Cocking her arm, a shard of crystal begins to form in her hand before she launches it at the skeletal golem.
Casting Ice Shard at 1st level. Ranged spell attack, take 1d10 damage on a hit. Then, regardless of hit or miss, the shard explodes for 2d6 cold damage on a failed DC 13 save.
Last edited March 21, 2018 11:03 am

Rolls

Initiative - (1d20+3)

(7) + 3 = 10

Ice Shard Attack, Damage - (1d20+5, 1d10)

1d20+5 : (3) + 5 = 8

1d10 : (2) = 2

Shard Explosion - (2d6)

(63) = 9

Mar 21, 2018 11:59 am
OOC:
How many spells do you have left after this Que? 1?
Mar 21, 2018 1:07 pm
Saris picks up his axes and begins to run at the bones
Bones are supposed to stay in the ground buried not walking around like the living
Sarid leaps into the air attempting to bring down both axes into the skeletons armor

Rolls

Initiative - (1d20+1)

(4) + 1 = 5

Handaxe 1, Damage - (1d20+5, 1d6+3)

1d20+5 : (15) + 5 = 20

1d6+3 : (3) + 3 = 6

Handaxe 2, Damage - (1d20+5, 1d6+3)

1d20+5 : (8) + 5 = 13

1d6+3 : (2) + 3 = 5

Mar 23, 2018 6:20 am
OOC:
Just waiting on Glòrendil
Mar 24, 2018 10:20 am
Herod rushes in and lands a massive overhead strike with his quaterstaff. He tries to follow it up with a spin kick and his kick connects but only on the creature's armour; so it has little effect.

Harbek mutters a prayer to Pelor and points at the monster. Two beams of silver light streak out and strike the creature.

Then the monster reacts. Turning its attention to the one who struck it, it launches two attacks with it's massive club like staff.
OOC:
Jesus a 21 and a 20. Sorry Herod please take 9 points of damage.
Both blows land and it looks as if Herod is in serious trouble. Then you see a flash of blue streak past the construct's head and explode, showering the creature in ice splinters. They strike the creature all over and it shreiks a high pitched squeal like a dying animal.

It turns its head to regard Que. It raises its club and salutes her. Then Saris creeps up behind the creature and strikes at it with his axes. One lands between the greaves and curiass and it screams again.

Round 2 fight!

Rolls

Bone monster (Initiative) - (1D20)

(14) = 14

Club attack 1 against Herod - (1D20+5)

(16) + 5 = 21

Damage - (1D6+2)

(3) + 2 = 5

Club attack 2 against Herod - (1D20+5)

(15) + 5 = 20

Damage - (1D6+2)

(2) + 2 = 4

Glòrendil's initiative - (1D20+2)

(20) + 2 = 22

Vicious Mockery - (1D4)

(1) = 1

Wisdom save vs Vicious Mockery - (1D20-4)

(8) - 4 = 4

Disadvantage attack 1 vs Herod - (1D20+5)

(18) + 5 = 23

Dex Save vs Ice Shard - (1D20)

(10) = 10

Mar 25, 2018 2:52 pm
Saris being close to the ground swings upward attempting to disarm the creature of the club

Rolls

Disarm (Athletics) - (1d20+3)

(20) + 3 = 23

Mar 26, 2018 2:38 am
As the magic darts hit their target, Harbek closes in with his shield raised high and takes a mighty swing with his warhammer.

Rolls

Initiative Roll - (1d20)

(4) = 4

Attack Roll - (1d20+3)

(15) + 3 = 18

Dmg Roll If Needed - (1d8+1)

(2) + 1 = 3

Mar 26, 2018 4:39 am
Glorendil taunts the new mass of bone.
OOC:
Wis save

Rolls

Init - (1d20+2)

(14) + 2 = 16

1d4

(3) = 3

Mar 26, 2018 7:12 pm
Herod shakes his dead at the blows taken from the bone thing, and follows up again with similar attacks.

Rolls

Initiative - (1d20+3)

(8) + 3 = 11

Quarterstaff (two-handed) - (1d20+5, 1d8+3)

1d20+5 : (15) + 5 = 20

1d8+3 : (5) + 3 = 8

Unarmed Strike - (1d20+5, 1d4+3)

1d20+5 : (1) + 5 = 6

1d4+3 : (1) + 3 = 4

Mar 27, 2018 2:01 am
Harbek ducks in low and smashes his warhammer against the creature's knee plate. His blow strikes true but lacks the force he would have liked. Glorendil mocks the creature's pathetic appearance and the words seem to have an effect on the creature. Then Saris reaches up and rips the staff out of the creature's hands. It stands there still for a moment, as if confused. Herod takes advantage of the creature's distraction and smashes his staff down upon the creature's helmet. The helmet collapses and the thing explodes into bone fragments.
OOC:
Well done everyone, you destroyed my boss fight in two rounds. 40 hps of damage. Jesus!
You look around and take in your surroundings. You feel something in the back of your head calling to you. Leading you in a direction towards an object of undeniable power.
OOC:
Loot time! Everyone is about to get a powerful magical object, which will significantly change your character's power in some way or another. I'll post the items that are available. I would like you all (except for Que) to send me a note with your top three choices and give me three secret D20 rolls with no bonuses.


List of possible Items:

Heaven's Call

This weapon is made from a single piece of jade. Looking along the weapon you see swirls of green lines flowing up and down the weapon as if they were channeling magical energies throughout the length of the weapon. One side of the weapon has been carved into as sharp of an edge as stone can take which is to say not very sharp at all but it will work to focus the power into more precise strikes.

Dawn's Tears

This tin flute enchants almost all who hear its haunting melodies. It’s intricately carved handle is covered with mythical fey dancing and playing.

Lucky Coin

This small gold coin fits easily into the palm of your hand. The balance is amazing. You feel an almost unstoppable desire to perform something edgy or dangerous. As you examine the coin, you see that both sides have an almost identical smiling face on it.

Frostblood

The wicked looking blade of this dagger is formed from solid ice. A strange blue light shines iridescently throughout the blade.

A Firestone

You have found a warm red glowing stone about the size of an ostrich egg. The stone is sprinkled with orange and yellow fragments.

Bronze Bracers of Arethena

This pair of bronze bracers was used by an ancient celestial being during the Elemental War. At some point during an ancient battle, her bracers were cut from her and they fell to the material plane.
Arina sent a note to CouchLord0510

Rolls

Wisdom Saving Throw - (1d20-3)

(12) - 3 = 9

Mar 28, 2018 2:53 am
Snowycoldfood sent a note to Arina

Rolls

Secrect d20 rolls - (1d20, 1d20, 1d20)

Mar 28, 2018 5:03 am
chief12justice sent a note to Arina

Rolls

Secret Roll

Mar 29, 2018 2:08 am
Que frowns quizzically, twisting her hand back and forth.
CouchLord0510 sent a note to Arina
OOC:
So sorry for my absence everyone! I've been a little busy with school, but I've also just dropped the ball on this so I'll be back now. Spring break next week so I'll be around quite a bit more often. :)
Mar 29, 2018 2:39 am
The shard doesn't move. You can touch it if you like.
Mar 29, 2018 2:40 am
OOC:
Just waiting on Glòrendil to get his loot preferences in.
Mar 30, 2018 12:15 pm
OOC:
Moving forward. I'm going to assume that you all take a short rest and attune to your new magic items. Over the short rest you may roll hit die to regain hps.

As an aside everyone seemed to want the bracers which is quite odd. Perhaps I need to work on my descriptions of the other items? However, I assure you, all of these items are quite strong. You will not be disappointed.
As you take a moment to take stock of your surroundings you feel a strange urge, as if something is pulling you in a certain direction. You allow yourself to be guided and as you search the cavern you find something quite extraordinary. You also find a large chuck of jade that a skilled craftsman could certainly use.

Arina sent a note to Snowycoldfood
Arina sent a note to chief12justice
Arina sent a note to Sinnj
Arina sent a note to CouchLord0510
Once you're ready to move on you see that a section of the cavern wall has opened revealing the wilderness outside. You can see the signature black trees of the Berda forest. You remember that you have been commisioned to take care of an orc raiding problem. However, it is now late in the afternoon. You are close enough that you could probably make it back to Berda Trading Post before nightfall and spend the night there or you could set up camp in the wilderness.

What do you do?
Mar 30, 2018 4:26 pm
Tearing his eyes away from the warm stone he found Harbek notices the opening in the wall and walks over to peer out into the woods. Looking back at the others, "I'm of a mind to hike back to town for a proper night's rest, afor we take after them orcs. Might be we can ask to see what others be knowing of this place, or at least notify them it be here."
Mar 30, 2018 6:31 pm
Que is preoccupied with her find, and doesn't seem to hear Harbek at all. Her eyes are glued to the crystals, her brow furrowed as she tries to figure out what they may be.
Mar 30, 2018 7:59 pm
"Aye, we should get back to town for a rest. Who knows what lurks ahead."
Mar 31, 2018 12:11 am
OOC:
@Glòrendil: Do you want some loot? You can take your pick from the loot list above. The Firestone, Lucky Coin and Bracers of Arethena are taken. You can choose anything else.
Mar 31, 2018 5:35 am
I agree. Sleeping in town would be much more comfortable.
Mar 31, 2018 5:37 pm
Blessed be this gift from above. I will use them to help cast the evils or this world. Saris stands tall and flexs his arm to show his strength.
Apr 3, 2018 12:52 am
You all make your way back to Berda Trading Post without incident.

You enter the Hunter's Mark inn and your are warmly greeted by the innkeeper Lena Lionheart, a small halfling woman with short red hair and a large scar across the left side of her face.

Welcome back travellers. How did you fare?

Rolls

Secret Roll

Apr 3, 2018 12:57 am
"I am well. We got into a fight with some damned undead, but otherwise we're good. I think we will need some rooms for the night."
Apr 3, 2018 11:09 am
Undead? What? You should let the governor know. Wait til mornin' mind you. He doesn't like being disturbed after dinner time.

Happily, the rooms will not be a problem. I'll put it on your tab shall I?
OOC:
If there is anything you'd like to do before you turn in you may do so otherwise we will continue from the next day.
Apr 3, 2018 12:16 pm
Herod walks up to Lena. Hello. Can you please point me in the direction of some gambling tables please. I wish to try my luck.
Apr 3, 2018 12:38 pm
We don't have any gambling tables per se but the folks who work at the lumber mill will get in shortly. Those fellas love to gamble. Last time you guys were here, your half orc friend won an axe off of ol' Serpentskull the half orc who runs the mill.

You stick around the common room for a while and after an hour or so a boisterous lot come bustling into the tavern. Lena gives you a nod.
Apr 3, 2018 3:43 pm
Herod walks over to the group. What's your game of choice?
Apr 3, 2018 4:31 pm
Saris walks about the town but taking in the sights and looking for a quiet place to pray preferably away from people.
Apr 3, 2018 11:05 pm
@Herod: A large brutish human with a nose that has clearly been broken multiple times grins at your introduction. We play a lot of three kings around here but we are always interested in new games if you're prepared to teach us?
Apr 3, 2018 11:24 pm
@Saris: That's easy enough to find. To the north there is a small river which the lumber mill workers use to float their logs down to the trading post, so they can be shipped off and sold. To the east is the beach where you wete originally washed ashore. To the south and west there are several farmsteads with plenty of trees scattered here and there. Berda forest is to the north beyond the river. It is easily accessible via the small bridge that spans the river.
Apr 4, 2018 3:46 am
Well, back home I played a lot of strategy games, not as many games of chance. Can you show me three kings?
OOC:
Herod is trying to feel this man and his group out.

Rolls

Insight - (1d20+5)

(10) + 5 = 15

Apr 4, 2018 5:46 am
You get the feeling that the group gambles due to boredom rather than any illicit or nefarious purpose. You doubt that they would cheat you but they definitely sense an opportunity to make some quick coin from an inexperienced gambler.
OOC:
The Rules of Three Kings
It is quite similar to poker but you roll three D6s rather than use a deck of cards.

The highest roll you can get is 3x3
Then it's 3 x 6s and then three of a kind in descending value.
The next highest rank is a straight of 4,5,6. Then it's a straight in descending order.
The next highest rank is 2 X 6s and then another pair in descending order.
The lowest rank is a single 6 and then a high single in descending order.

Those are the hand ranks. The real skill comes from insight and deception. A successful player tries to hide their hand so the opponent thinks they have the winning hand.

To play roll 3d6
Make a deception check to hide your hand.
Roll an insight check to guess your opponent's hand.
Betting continues until one player either calls or folds.

Does that make sense?
Apr 4, 2018 6:31 am
OOC:
So, the hierarchy (highest to lowest) is:
3-3-3
6-6-6
5-5-5
4-4-4
2-2-2
1-1-1
4-5-6
3-4-5
2-3-4
1-2-3
6-6
5-5
4-4
3-3
2-2
1-1
6
5
4
3
2
1

Is that right?

How will my coin play into the game?

Will I get to roll the 3d6 twice and get the better result?
Apr 4, 2018 6:37 am
OOC:
Yes on both counts. It will also allow you to make your deception and insight checks with advantage.
Apr 4, 2018 3:37 pm
OOC:
And for the purposes of our world here, who is the god of gamblers? Are we using the Forgotten Realms pantheon or a different one?
Let me try this game. What's the buy-in bet?
OOC:
Should we carry this on a different thread?
Last edited April 4, 2018 3:38 pm
Apr 4, 2018 7:57 pm
Que has seemed distracted this entire time, and goes quickly to her room as the others spread out.
Apr 5, 2018 3:32 am
OOC:
@Herod: why don't we go into the Hunter's Mark thread? Just keep an eye on this thread too. As for the God of Gamblers. That is up to you :)
Apr 5, 2018 4:11 am
OOC:
@those of you hanging out near the bar.
You hear a strange scratching sound coming from the cellar below. Then you hear the sound of wood snapping.
It's those bloody foxes again. They've gotten into me cellar Lena says and curses under her breath.
After a few moments the sound stops. Then you hear the sound of footsteps coming up the stairs. Lena cocks her head inquisitively.
OOC:
@Everyone in the inn's common room:
You stare in shock as a skeleton with bright, glowing green eyes walks up the stairs from the cellar, walks across the front of the bar and then climbs the stairs leading up to your rooms.

What do you do?
Apr 6, 2018 1:30 pm
OOC:
Is Herod in the common room gambling?
Apr 6, 2018 1:43 pm
OOC:
Yes he is.
Apr 6, 2018 3:19 pm
Herod, now looking up and seeing the skeleton, tries to see if it is being driven by a similar magic to what they experienced in the wilderness.
OOC:
What should I roll for this knowledge?
Apr 6, 2018 11:43 pm
OOC:
No roll required. It looks exactly like the skeletons you just fought as it has glowing, bright green eyes.
Apr 7, 2018 3:30 am
Herod rushes up to it and hits it with both fists.

Rolls

Unarmed Strike 1 - (1d20+5, 1d4+3)

1d20+5 : (4) + 5 = 9

1d4+3 : (3) + 3 = 6

Unarmed Strike 2 - (1d20+5, 1d4+3)

1d20+5 : (11) + 5 = 16

1d4+3 : (4) + 3 = 7

Apr 7, 2018 5:42 am
You run up the stairs and see the skeleton standing facing an open door. Que is standing right in front of it, holding an open door.
OOC:
Do you continue your attack?
Apr 7, 2018 7:04 am
Does she look distressed by it?
Apr 7, 2018 11:30 am
OOC:
Insight check please :)
Apr 7, 2018 2:46 pm
Insightin' it up!

Rolls

Insight - (1d20+4)

(1) + 4 = 5

Apr 7, 2018 2:46 pm
Well, in that case, Herod attacks the skeleton.
Apr 8, 2018 7:43 am
I was just going to say that Herod believes Que to be in deadly peril. He charges in and delivers a jumping high kick to the creature's torso sending fragments of bone shards flying in all directions.
Apr 8, 2018 7:55 am
Are you Okay?!?
Apr 9, 2018 9:42 pm
Glorendil wakes up, quickly dressing before grabbing his sword and heading to see what the commotion is.
Apr 10, 2018 4:22 am
Saris charges up behind Herod ready to take down the skeleton
OOC:
Attempting to grapple the skeleton

Rolls

Grapple (Athletics check) - (1d20+3)

(19) + 3 = 22

Apr 10, 2018 5:12 am
OOC:
@Saris: My apologies. The skeleton is no more. Herod killed it with one kick.
Apr 12, 2018 2:57 am
Herod gets as far as Are..? before Que slams the door in his face.
Apr 12, 2018 3:18 am
Herod, confused at the response, knocks on the door and says, can you please tell me what’s going on?
Apr 12, 2018 1:19 pm
OOC:
Huh that weird when I posted that it was right after you asked for an insight check how strange. that being the case Saris will do something different


Saris notices the skeleton bones on the floor and Herod knocking on the door and assks Whats going on why is there a skeleton on the floor?
Apr 12, 2018 1:35 pm
I don’t know. I was gambling when I noticed a esqueleton with the same glow in the eyes as we saw before. I noticed it walk up to her, so I attacked it, and once the thing was demolished, she threw her door in my face, not saying one word. Herod is visibly annoyed by this. I am about to lose it on this woman. I need to go.

He walks back to the common hall of the Hunter’s Mark, sits at the table again, and takes a deep breath. He puts another 2 silver in the middle and says, Let us play again, Cheery.
Apr 12, 2018 1:40 pm
Saris curious but whats been going on he investigates the skeleton while having a seat outside of the room waiting and listening to see if he hears anything strange
OOC:
Investigation of skeleton, Perception for listening to in on Que

Rolls

Investigation - (1d20)

(2) = 2

Perception - (1d20+2)

(16) + 2 = 18

Apr 12, 2018 2:44 pm
As the group arrives back in town, Harbek accepts the key to his room and quickly heads up to say his daily prayers prior to bed. As he is in a meditative state he hears the commotion outside in the hall, followed by a loud noise, as if someone slammed a door, and slowly makes his way out into the hall. Seeing Saris sitting in the hallway near what appears to be bones, he puts his hands on his hips.

"What we got here? Someone be bringin' some of them bones back as a trophy?"
Apr 13, 2018 3:29 pm
@Saris: you don't hear anything listening at Que's door but you do hear a commotion coming from the common room. The bones of the skeleton look old.

@Herod: as you head back down into the common room.you heat Lena's voice:
Did you get the bastard?

You notice that all of the eyes in the common room are looking at you and all of the patrons have produced weapons of some kind or other.
Ya friend Glòrendil said that ya fought some undead beasties tonight. Strange. I've heard a undead wanderin' the Barren Downs but they're a good three days south a here. We've never had a problem with em. Anyway it looks like one a them followed ya home. We're gonna take a look outside and make sure there aint any more a them. We'd sure love some help. Could ya show us where ya found the beasties?

@Sinnj: if you'd like to make one of your checks (arcana or nature) you may. You would have had enough time to study it.
Apr 13, 2018 4:40 pm
Herod's old barbarian accent begins to come through as he has not meditated yet today, and is being tempted to indulge in some hedonism. Ay, lads. The skelly was easy 'nuf ta kill. I shall go wit'ya ta feind enymur. He plucks his silver from the table and tells Cheery. 'nother time, friend. He smiles, grabs his quarterstaff, and attempts to lead the group back to where they fought those skeletons.
Apr 13, 2018 4:44 pm
OOC:
During the daytime I wouldn't ask for a check but as it's night time could you please give me a survival check?
Apr 13, 2018 5:33 pm
Oh, no not I! I will survive!

Rolls

Survival Check - (1d20+2)

(20) + 2 = 22

Apr 14, 2018 6:33 pm
Que opens the door and sees Saris standing over the bones. "Bleh. I'm glad its dead. Get those out of here, would you?" she asks. Then she heads downstairs, seeming slightly preoccupied. Well, even more than normal. A little of her buoyant spirit seems to have drained away for the present.
Apr 15, 2018 11:08 am
@Herod: you have absolutely no problem leading the makeshift adventuring party back to the spot where you fought the skeletons and claimed your magic item.
There is a cave which leads directly to the room with the mound. Bones still litter the floor but there are no signs of life. Undead or otherwise. After about an hour of inactivity the group decides to head back to Berda. It takes most of the night. The group decides to set a watch rotation around the Trading post for the next few nights.

However, on your way back you spot signs of wolf prints in the muddy river bank. The prints are much larger than a normal wolf's and you remember hearing somewhere that Dire Wolf pelts sell for a premium in the Saphire Isles.
You think that you could probably either sell this information to the trackers in Berda or perhaps even hunt the wolves yourself with the party.
Apr 15, 2018 11:09 am
OOC:
If anyone would like to do something else before you sleep let me know or we'll pick up the story from the next morning.

@Sinnj. Again, this would be the perfect time to study your item.
Apr 15, 2018 6:14 pm
Saris disposes of the bones as Que asks and makes nothing else of it. Saris begins to wonder about Que.
Apr 15, 2018 9:00 pm
Que sees that nothing very interesting is going on downstairs and that Herod is not there (she meant to apologize to him), and goes back upstairs. Everyone assumes she goes to bed, because her door is closed until the next morning. The assumption is probably right.
Apr 16, 2018 4:52 pm
Arina says:
However, on your way back you spot signs of wolf prints in the muddy river bank. The prints are much larger than a normal wolf's and you remember hearing somewhere that Dire Wolf pelts sell for a premium in the Saphire Isles.
You think that you could probably either sell this information to the trackers in Berda or perhaps even hunt the wolves yourself with the party.
OOC:
Where can Herod find some hunters that might be interested in hunting dire wolves?
Apr 16, 2018 10:57 pm
OOC:
Definitely in the inn!
You see a group of weathered looking individuals dressed in hide and animal leathers. Quivers of arrows and bows rest against their table.
Apr 17, 2018 2:27 am
Herod walks up to the table and says, Hi. I might’ave a bounty fer you, but it’ll cost ya.
Apr 17, 2018 2:06 pm
Saris chooses to remains by Que's door to make sure nothing disturbs her. Saris takes this time to Sharpen his blades with a whet stone
Apr 19, 2018 4:19 am
@Herod: One of them, a human woman wearing clothes made from various leather skins looks up at you and raises an eyebrow with interest.
What cha got?
Apr 19, 2018 7:12 am
I hhhhef leads to lerge dire volves in ze area. I’ll show you ze place if you gif me 20% of the pelts you hunt.
Apr 19, 2018 7:45 am
Woah. Easy their sparky. The going rate for a tip is 10%. Dire wolf pelts are pretty. They go for about 500 gold per pelt. That's 50 gold per pelt for you. Also they usually travel in small packs, somewhere between 3-5 beasts. You're looking at 150-250 gold for information. That's pretty good, no?
Apr 19, 2018 12:49 pm
15% zen. Vhat do ju say?

Herod is wondering how his accent is coming back so thick. He may need to spend some time meditating and refocusing. Maybe that will help.
Apr 19, 2018 2:18 pm
OOC:
Give me a persuasion check please.
Apr 20, 2018 12:54 pm
Persuasion

Rolls

Persuading hunters for 15% - (1d20+4)

(6) + 4 = 10

Apr 20, 2018 2:27 pm
I think 10% is fair. We still have to track them down and kill them. You could do it yourself if you like. But be warned, they're pretty nasty and even if do kill them you have to skin them without ruining the pelt. It's up to you. What do you want to do?
Apr 20, 2018 4:17 pm
Dejected, Herod says, Fine. I’ll tek 10%.

He then explains where the tracks were.

He then heads to his room and ponders on the teachings of his monastery, and how he has begun sliding away from those teachings. After some time, he begins feeling depressed, so he headed downstairs, he asks for a cheap bottle of hard liquor, and retreats into the recesses of his bottle as he heads back into his room.
Apr 21, 2018 11:24 am
You wake up fresh from a good night's sleep. The dawn greets you and you rub the soreness out of your battle weary limbs and manage to get them back into working order.

You recall two things. First that you have a commission to stop a raiding band of young orcs before they reach the farms to the north. Also, you managed to stop the creatures who were stealing the famer's sheep. You believe there was some sort of reward offered but you never discussed the terms.

What do you do?
Apr 21, 2018 2:29 pm
Herod, remembering these notes, goes to his group from earlier and says, we must stop those orcs to the north.
Apr 21, 2018 2:32 pm
"Aye, we do need to."
Apr 24, 2018 4:58 am
Have we gotten anymore information about them? Perhaps their numbers or location?
Apr 24, 2018 5:55 am
I have not, but unless we have someone specific we should contact, I think we should go in the direction and speak with people on the way. Herod seeks out the others, Que and Harbek.
Apr 24, 2018 10:39 am
OOC:
You recall that the sergeant at arms Ms. Bella Fraught, is your employer and she can probably be found at The Western Trading Company Office, the largest building in Berda Trading Post.

Apr 24, 2018 12:54 pm
Herod finds a boy and tosses him a silver coin to find Que and Harbek, describing them and their probable locations. He tells the boy to tell Que and Harbek that they are seeking info from Bella Fraught at the Western Trading Company office.
Apr 25, 2018 11:42 am
You make your way to the Western Trading Company office, the largest building in Berda Trading Post. You walk past the two marines stationed at the entrance and they nod as you approach.

You ask around and find that the Sergeant at arms (Bella Fraught) is currently in her office. You know the way well, and take the stairs to the second floor and knock on her door.

She opens it with a slight look of surprise.
Hello gentlemen. Ladies. I thought you were going to solve my orc problem? Why haven't you left yet? They could attack any day now!
Apr 25, 2018 3:49 pm
Herod steps forward.

Hello. I hope you can please give us some additional direction. Our priority is this orc problem, and we will deal with it post-haste, but we wanted to get some more information from you on the matter.
Apr 26, 2018 12:51 pm
Certainly. What sort of information do you require?
Apr 26, 2018 1:44 pm
How many orcs are we talking about? Where specifically are they attacking, so we can head there first? Has anyone noticed any patterns about their attacks? Is it just a barbaric raid, or are they organized war parties? Any ideas about where their camp may be?
Apr 27, 2018 1:10 pm
The raiding party is an annual event. In the last days of autumn, before the snows close the pass to the north, the orc tribes send their young adults, usually under the supervision of a few more experienced raiders. There will be at least ten and possibly as many as twenty raiders. They will travel through the pass, raid the nearby farms and carry off whatever they can back through the pass. They try to time it so the pass will close behind them. That way, we can't chase them until the spring when they'll be long gone. It is late autumn now, so we expect their arrival any day now.
Apr 27, 2018 2:32 pm
Intersteing it would be in our best interest to stop them before they get through perhaps close off the pass prematurely. Are the nearby towns not able to set up a gate or wall of some sort?
Apr 27, 2018 11:47 pm
The problem is that there aren't any towns north of here, just a scattering of farmsteads, so it's a bit tricky to wall them off and even if they did, the orcs would just scale, dig under or destroy the wall as there wouldn't he enough people to decend it. The pass itself is quite narrow, so you should he able to find a suitable spot to eithet ambush the orcs or at least spot them coming. Then you can act however you see fit. Blocking off the pass would be incredibly difficult without serious time and effort and we just don't have the manpower. Maybe next year.
Apr 28, 2018 1:44 am
Fellows, I have an idea, but it may require some druidic or ranger help.

Herod turns to Bella.

Sergeant, who are your best hunters in town? We may need some assistance in luring some creatures to fight some orcs for us...
Apr 28, 2018 2:11 pm
Saris looks at Herod with a strange smile. Well even if they dug under it or scaled it or broke it down that would give you enough time to atleast prepare the people for escaping. I’d rather have my life then my possessions.
Apr 28, 2018 6:41 pm
I found some dire wolf tracks the other night. Perhaps we can lure them to the orc raiding party...
Apr 29, 2018 11:56 am
Melina the half-elf is really good. She's out trapping at the moment, so she might be a bit difficult to find. Nyx is also excellent. She's a tiefling and she can often be found at the lumber mill to the north up the river. Apparently she has a thing for Garrock! Also, I think Lena the innkeeper has a druid for a friend. I don't know where she lives though. I'm sure that you could ask her. I'm sure that she'd help you.
May 1, 2018 5:25 am
Let us go find them and well set up something
May 1, 2018 8:15 am
Herod bows. Thank you, my friend. We hope to bring you news of our success at our next meeting.

Herod begins walking out, headed towards the lumber mill.

Saris and Glor, head to the inn to talk to Lena. We can meet back together at the northern end of town when you finish.
May 1, 2018 11:03 am
OOC:
@Glorendil and Saris. You can join me back in the Hunter's Mark Thread if you like.

@Harbek and Que. You can join me there too if you like. I'm sure that your characters would have woken up by now.
@Herod: You make your way north through the familiar path you took last night when leading the strangers to the cave where you found your item of power. However, instead of crossing the small bridge north of town, you instead follow the river as it snakes its way in a north eastish direction. You see logs floating intermittently down the river. After about an hour and a half you see a large log building built on top of the river. You see about twelve or so big humanoids working under the glaring eye of a gaint half orc. Sitting a small distance away sipping on something out of a glass you see a tiefling. This must be Nyx.
May 1, 2018 3:59 pm
Herod walks up to Nyx and says, Hello. My name is Herod. I need your help with an issue. I was told by Sergeant Bella Fraught that you are a druid of no small repute.
May 2, 2018 6:15 am
If by druid you mean ranger then you'd be correct. I consider myself to be a decent tracker but if I'm completely honest Melina is better than I am. What can I do for you?
May 2, 2018 1:20 pm
Herod draws her close. I am sure that you have heard tell of Orc raids along the farmsteads to the north of the settlement. Sergeant Fraught has commissioned my group to solve that problem. Since the sheer number of foes is so great, and our time window dwindles, we have been exploring creative solutions to the problem.

The other night, I encountered some dire wolf tracks nearby. Wouldn’t it be a shame if the orcish war party was beset by dire wolves, slaughtering the lot of them?

I wanted to have you help us lure these dire wolves to the camp of the orc war band.
May 2, 2018 1:41 pm
I'm not going to lie. That sounds really fun and entertaining. Also, the dire wolf pelts themselves sell for a tidy sum. It's very tempting. But it also sounds crazy dangerous and may be quite time consuming. Dire Wolves are very dangerous and hunt large prey. To lure the dire wolves we'd have to hunt a large numbet of their prey, find the dire wolves, lure them to the area north of the farm steads, wait for the orcs to arrive, and then lure the wolves to the orcs.

Sound like fun to you?
May 2, 2018 3:54 pm
I say let's do it! Are there any other people you know that we need for this kind of hunt?
May 3, 2018 12:35 am
How many people do you have with you? This is definitely a team job! Also, we would have to discuss how you'd like to split the payment. If I do this, you'll have to follow my orders. Is that ok with you?
May 3, 2018 4:53 am
My group, with me, makes 5. You’d be 6. We are also enlisting aid of several other rangers. We’ll see how that all shakes up. As far as I am concerned, you can take 25% of the dire wolf pelts we can muster. How does that sound to you?
May 3, 2018 4:56 am
To lead the hunt? 25% is too low. I'll need at least 50%.That's the going rate for the leader of a hunt. Besides, you need me!
May 3, 2018 9:20 am
Without consulting the rest of the group, the best I can offer you is 35%, unless you can promise significant volume. We are talking a promise of 1,000 gp per party member. Otherwise, 35% is what I can give you, or we negotiate with the whole group together.

Rolls

Persuasion - (1d20+4)

(20) + 4 = 24

May 3, 2018 10:52 am
35% It is. You drive a hard bargain. When do we leave?
OOC:
Also, you have already sold this information to the other hunters right?
May 3, 2018 3:19 pm
OOC:
Yes, but I planned on bringing them in on this plot, too, if I find them in time.
We need to leave today. I go to the rest of my group. How long will it take you to be ready?
May 6, 2018 11:05 am
I'm ready now. We can leave as soon as you like. She picks up a pack and nods down the path towards Berda. She raises an eyebrow questioningly.
May 6, 2018 6:20 pm
Then let’s be off.

Herod heads towards the northern entrance of town, waiting for his group.
Last edited May 6, 2018 6:21 pm
May 7, 2018 1:07 pm
As you walk back towards Berda Trading Post you see the group of hunters walking towards you up the path.
The woman you spoke to last night adresses you
Woah, Nyx. Nice to see ya! Heading back to town? Get bored of big stuff over there?

Rolls

Secret Roll

May 7, 2018 4:02 pm
So glad we ran into you.

Change of plans with these dire wolves. There is a greater threat to the community, and we are enlisting people to help us draw the dire wolves to attack the threat. I want you and your group in. In exchange, my cut of the dire wolf pelts that we recover is yours.

What do you say?
Last edited May 8, 2018 5:33 am
May 8, 2018 3:17 am
OOC:
Give me a persuasion roll please. Oh and Nyx is the tiefling ranger who is currently accompanying you. I don't think you know the other ranger's name.
May 8, 2018 5:32 am
OOC:
Right! I done messed up!

Rolls

Persuasion - (1d20+4)

(8) + 4 = 12

May 8, 2018 11:12 am
An extra 250 gold for us then? What do you boys think? she looks at the rest of the band who nod their approval. Looks like you've got yourself a deal. Are we leaving now or do you want to gather your friends first? I hear they are currently in the inn. At least they were when we left about an hour ago.
May 8, 2018 2:02 pm
I am SO glad that you will be helping us!

Let's head back to the rest of the group and fill them in.


Herod heads towards the inn, with a ranger and group of hunters in tow.
OOC:
This is gonna be awesome!
May 10, 2018 1:05 am
You head back to The Hunter's Mark inn and See Saris sitting at a table with Que, Glòrendil and Harbek. No one seems to be speaking. It's quite an odd scene.

What do you do?
May 10, 2018 4:53 am
Herod walks up to the table and slams his hand down onto it to get there attention. Vwat eeese op wit ju guys? Herod is tired, and his barbarian accent is coming back.

I hev peepl here to hhhelp os. We shud get ready to go now.
May 11, 2018 4:26 pm
great I'm ready Saris stands up still staring a Que Are you ready to go Que? He extends his hand to help her up.
May 11, 2018 10:40 pm
Harbek looks a little distracted. You fellas go ahead. I discovered something great in the cave that I want to investigate. Might take me a few days and I think ye got enough people helpin' ye.

Que pipes up. Me too, well sort of. I want to head back into the woods for a bit. I'll go with you some of the way, then I'll head off too. She looks very distracted as if she is having a hard time concentrating on the conversation.
May 11, 2018 11:53 pm
"I will follow Harbek."
Last edited May 12, 2018 12:04 am
May 12, 2018 5:07 am
Oh, okay. I was betting on the lot of you helping us out for this task. Oh well. Nyx, do you think we have enough people to draw the dire wolves?
May 12, 2018 11:05 am
Yeah! The seven of us should be enough. Step one: we gotta hunt a bit of game. We'll spread out in order to get as much as possible. Then we'll follow the tracks, find the beasts and lure them to the pass. If our timing is good, we should be able to keep them around. Just make sure to be very careful! Dire Wolves are very dangerous creatures.

You nod at yer words and leave Berda Trading Post for the second time today. You head north to the place where you found the tracks.

Ok everyone. Split up. Find as much game as you can and meet back here in 6 hours. Then we'll find the puppies!
OOC:
Everyone make a survival check please.
May 12, 2018 2:36 pm
OOC:
I guess Herod doesn't find crap *lol*.
Last edited May 12, 2018 2:37 pm

Rolls

Survival - (1d20+2)

(1) + 2 = 3

May 12, 2018 10:20 pm
Saris stares at Que I'll be helping with the wolves
May 12, 2018 11:23 pm
I'll see if I have time, Que says and disappears into the wilderness.
OOC:
Make a survival check Saris
May 13, 2018 10:41 pm
CouchLord0510 sent a note to Arina
May 15, 2018 12:16 am
OOC:
seems that stuff didn’t load while I typed earlier.

Rolls

Survival - (1d20+2)

(16) + 2 = 18

May 16, 2018 12:25 am
OOC:
No problem.
You meet back in a few hours' time. Several of you were successful in your attempts to gather game.
OOC:
Everyone who rolled above a 12 managed to trap some rabbits, deer or other wild game.
One of the hunters comes back with a massive Dire buck. Judging by the size of the corpse you think it would probably feed tge Dire Wolf pack for a week!

After you assemble and compare your successes or lack there of, Nyx gathers everyone together and explains her strategy.

The pass is directly north of here at the base of that mountain, she says pointing towards one of the mountains. It's impossible to say exactly where the pack are but the tracks seem to be heading in a north-eastish direction, so that's very fortunate for us.
I'm not gonna lie. This plan has plenty of opportunities to fail, so if anyone has some suggestions, I'd love to hear them. Anyway, this is my plan.

1. We follow the tracks, and find the Dire Wolves. It is really important that we find them before they find us. That means we movel slowly, and always down wind of the tracks. We also need to move quietly.

2. Once we find the wolves we need to lure them with the smell of freshly killed meat. We take the bait and drop it at certain intervals say every few hundred feet and lure them to the pass. The pass isn't too far from here. Maybe 4-6 hours away. So let's allow for 8 hours. In phase 2 we are going to spread out. Half of us will lure the wolves and half of us will follow them and make sure that they are following the trail.

3. We lead the wolves in a circular route at the base of the pass until the orcs show up. Then we lead them to the orc's camp at night and let nature take its course.

Questions? Comments? Suggestions?

Rolls

Survival (Nyx) - (1D20+8)

(5) + 8 = 13

Survival - (1D20+5)

(13) + 5 = 18

Survival - (1D20+5)

(15) + 5 = 20

Survival - (1D20+5)

(2) + 5 = 7

Survival - (1D20+4)

(17) + 4 = 21

Survival - (1D20+4)

(20) + 4 = 24

May 16, 2018 1:27 am
Seems like a Plan I'm ready to go.
May 16, 2018 4:50 am
Agreed. Nyx, you are the expert here, so guide me on what I can do to help.
May 17, 2018 3:09 am
That's up to you. The most dangerous job by far is leading the wolves. We'll be downwind of them and covered with blood and gore, and they're bloody fast beasts. If we misjudge their speed we could easily be set upon. However, that group will be travelling together so we should be able to help each other out if things get hairy.
Also, the beasts are wild and unpredictable. The second group will partner up but if the wolves set upon you then you'll have to hold your own for a few minutes until help can arrive. I'll definitely be in the first group leading the wolves. Which group would you like to join?
OOC:
The lead the dire wolf game is going to work like this. I'll roll a D20. On a roll of 6-20 the wolves move towards the first group. On a roll of 1-5 they move towards the back group. Whichever group the wolves move towards has to make an animal handling check to keep the wolves moving in the right direction. After three successful checks the wolves arrive at the desired location. At three failed checks the wolves attack the last group to fail the check. I'll set the DC at 13. Any questions before we get started?
May 17, 2018 3:16 am
OOC:
Pretty clear to me
I don't mind having to fight a few wolves. I be in the front
May 17, 2018 3:38 am
I, myself, am very light of feet. I will also be in the front group.
May 17, 2018 3:56 am
Ok great. Nyx picks out another ranger. You come with us. The rest of you make will follow behind. I'm sure you know what to do.

You follow the tracks deep into the wilderness until the come to a small stream. Nyx expertly leads you up the stream until she sees a small cave. Then she holds up a hand and listens. After a few moments she seems satisfied. She silently leads you away from the den.

That's the den. We're gonna separate now. Second group, partner off and for the love of the light always stay upwind of the pack. You three follow me. She takes some of the game and covers the three of you in blood and gore. Then she places a large chunk of meat on the stream bed.
Now, we run like hell. They'll be awake soon! I'll scout the area ahead of us and lay the next piece of meat. If the wolves come drop all of your meat and run north as fast as you can. The meat should give you enough time to get away. If we all run out of meat though, we're fucked. Ready?
OOC:
Nyx is going to range ahead of you guys quite a bit. To reflect this, if I roll and even number between 6-20 then she is with you and one of you can use her animal handling stats (D20+5) to make the check. If not, then one of you will have to make the roll.
Arina sent a note to chief12justice
You hear the distant sound of howling wolves. It seems the wolves have picked up your scent and are travelling towards you.

Nyx is currently with you. Make your first roll!

Rolls

Dire Wolves - (1D20)

(18) = 18

May 17, 2018 5:16 am
chief12justice sent a note to Arina
Herod tries to lead the animals towards him.

Rolls

Animal Handling (Nyx's stats) - (1d20+5)

(17) + 5 = 22

May 17, 2018 6:46 am
Arina sent a note to chief12justice
May 17, 2018 4:47 pm
Saris continues forward along with the group.
May 19, 2018 4:53 am
OOC:
Round 1 is a success
Nyx lays the next piece of meat and then forages ahead. You hear the sound of the wolves, still distant, yet closer...

They seem to be moving as intended towards your group.
OOC:
Nyx is still with you as you make your next check.

Rolls

Dire Wolves - (1D20)

(6) = 6

May 19, 2018 3:30 pm
Herod can handle all the animals!!!

Rolls

Animal Handling (Nyx's stats) - (1d20+5)

(13) + 5 = 18

May 20, 2018 1:08 pm
OOC:
That's 2/3 successes.
You hear the wolves howl again, much closer this time yet still under control. It seems as if the wolves are moving according to the plan.
OOC:
Time for your potentially final roll. Nyx is still with you, so you can use her stats :)

Rolls

Dire Wolves - (1D20)

(12) = 12

May 20, 2018 9:05 pm
Herod is starting to love handling animals!

Rolls

Animal Handling - (1d20+5)

(10) + 5 = 15

May 22, 2018 11:12 am
OOC:
3/3 successes
You set your final piece of meat and rush off towards the mouth of the pass. Nyx races ahead of you and comes back a few hours later.
I've found the orcs, she says with a grin. It is late in the afternoon. I think we've got a couple of options. We could either (a) dump the rest of the meat upwind of their camp, wash off the blood in the small stream to the east and then book it out, and rejoin the others or (b), we could toy with the wolves a little more, until it gets dark, then sneak up and kill their sentry, and let the wolves get the drop on them at night. Either way, I think the wolves are toast but they'd definitely take more of the orcs down if we let them hit them while it's dark. Then we finish off whoever's left. What do you guys think?
May 22, 2018 1:26 pm
Herod it seems this may be a natural talent for you.
May 22, 2018 4:03 pm
Herod is exhausted and has not had a chance to meditate, so his accent bores through. Ju flatteerrr me, Sareees, but ai hhhed a good teacherrr.

Now, ai think that eet vood be best eeff we kill ze sentrrry. Aneee otherrr opeeeneeeons?
May 23, 2018 12:48 am
Are either of you good at moving silently? Nyx asks.
May 23, 2018 3:42 pm
I has decent skeel.

What do ju hev eeen maind?
May 24, 2018 1:42 am
Those of us who are good at moving silently will sneak up and quietly disable the orc sentry. Then we lead the wolves right to the orcs and ah, let nature take its course she grins evilly.
May 24, 2018 4:58 am
I've never been much for sneaking around. I prefer to be up front and personal.
May 24, 2018 1:11 pm
Zzen juse renge vepons while I ron op and beat zem op.

Herod does a motion that looks like him shooting a bow as he says this.
Last edited May 24, 2018 1:11 pm
May 24, 2018 4:05 pm
No. We must kill the sentry silently. We don't want him to raise the alarm. That way, the Dire Wolves can ambush the orcs. It will give them a fighting chance. Then we move in and mop up the survivors!
May 24, 2018 4:22 pm
Zat meks sense. Vhere shood Saris go vhile ve draw ze guard?

Herod starts to stretch a little bit, getting ready for this fight.
May 25, 2018 11:48 am
Nyx leads you in a roundabout route, eating up as much time as possible before you arrive at the orcs' camp. You are currently downwind of the orcs and it is well into the night.

She leads Saris to a rocky outcropping. From there you can see the camp. There are about 20 orcs but most of them look quite young. Only about 5 or so look like fully matured adults.

Then she gestures to Herod and she points to where the sentry is watching the nearby forest. After she is certain that you can see him she signals that she wants you to grapple the orc while she stabs it.
OOC:
Stealth check please Herod
May 25, 2018 12:10 pm
Herod sneaks up to the orc sentry.

He grips the coin in his pocket and whispers, Oh, Tymora, goddess of good fortune, bless my feet with silence as I sneak to do this deed.
Last edited May 25, 2018 12:12 pm

Rolls

Stealth - (1d20+5)

(2) + 5 = 7

Stealth (advantage invoking Gambler's Coin ability) - (1d20+5)

(8) + 5 = 13

May 27, 2018 11:56 pm
OOC:
Whew. DC 12. Looks like Tymora is smiling on you today.
Together you and Nyx manage to sneak up behind the orc sentry.

If you go for the grapple please give me either an strength or dexterity athletics check please.
May 28, 2018 4:40 am
Herod is not the best athlete.

Oh, Tymora, help me in my moment of need with good fortune!
Last edited May 28, 2018 4:40 am

Rolls

Strength (Athletics) Check - (1d20-1)

(4) - 1 = 3

Strength (Athletics) Check - (1d20-1)

(15) - 1 = 14

May 28, 2018 5:08 am
You manage to sneak up to the orc and cover his mouth as you grapple him. Nyx wastes no time and quickly slits his throat. Silently, you watch as he bleeds out. Then you dump the rest of your food, and meet Saris on the small ledge looking over the orc's camp.

Then you wait for the fun to begin.

Rolls

Contested athletics check - (1D20+3)

(7) + 3 = 10

May 28, 2018 6:25 am
OOC:
You have a few minutes before the wolves show up. Would you like to make any special preperations before I start the combat?
May 28, 2018 8:32 am
Saris looks about to see if he sees any rocks he can possibly use to drop on the orcs if the opportunity arises.

Rolls

Perception - (1d20+2)

(12) + 2 = 14

May 28, 2018 9:50 am
There is one massive boulder that you could try to roll down the small outcrop. You're not sure that it would have much of an effect unless you time it perfectly though.
May 29, 2018 5:08 am
Herod simply awaits the start of the carnage.
May 29, 2018 5:24 am
After a short while, Nyx taps your shoulder and quietly points out several large moving figures silently stalking the orc camp.

The Dire Wolves attack like a well co-ordinated assualt squad. Each wolf picks a sleeping target and pounces simultaniously.

Four orcs die instantly. The wolves do not hesitate. Each wolf moves on to a new target and four more orcs die before they manage to get to their weapons.

Then the wolves begin to co-ordinate their attacks, one distracts while the other goes for the killing blow. Several more orcs die befofe they manage to organise a propper line of defence.

Then the orcs hit back. One wolf takes several javelins and falls to the ground. The orcs waste no time in pouncing on the wounded creature.

The tide of the battlw turns. It is bloody and fierce but at the end of the fight all of the wolves are dead and only two orcs remain. The two orcs raise their bloody weapons to the air and bellow out into the night.

You could not have wished for a better performance from the direwolves. Nor could you ask for a better opportunity to attack.

What do you do?

Rolls

The Number of Orcs taken out by the dire wolves before they are killed. - (1D20)

(18) = 18

May 29, 2018 5:47 am
Saris anchors himself into the ground as he pushes against the boulder with all his might

Rolls

Athletics - (1d20+3)

(20) + 3 = 23

May 29, 2018 6:09 am
Not only do you manage to dislodge the boulder, your aim is perfect. The boulder rolls down the small hill right at the moment the orc turns his back to it. He doesn't even notice until the last possible second. He lets out a stragled yell as the boulder crashes into his chest, crushing him completely.
OOC:
Nice roll. One orc left.
May 29, 2018 3:27 pm
Herod rushes up to the last one, channeling his energy inside and attacks the orc as quickly as he can. He does a spinning kick, striking with the quarterstaff in one hand, and attempts to kick with each of his feet in mid-air.
OOC:
Using a ki point, Herod uses Flurry of Blows against the final orc.

Rolls

Quarterstaff attack vs orc - (1d20+5, 1d6+3)

1d20+5 : (10) + 5 = 15

1d6+3 : (4) + 3 = 7

Unarmed Strike vs orc - (1d20+5, 1d4+3)

1d20+5 : (2) + 5 = 7

1d4+3 : (3) + 3 = 6

Unarmed Strike vs orc - (1d20+5, 1d4+3)

1d20+5 : (13) + 5 = 18

1d4+3 : (4) + 3 = 7

Jun 1, 2018 12:35 am
Herod leaps down the rocky outcropping and launches a flurry of blows against the remaining orc. The orc puts up a valiant last stand but he is quickly overwhelmed by the fury of Herod's assault.

After a few moments the combat is over and you are alone amongst a pile of orc and wolf corpses.

What do you do?
Jun 1, 2018 2:06 am
Herod is going to search the various orc corpses for loot, as well as search their campsite.

He is going to do it sneakily, if possible. Herod doesn't want to be found by any orcs that may have been out for one reason or another.

Rolls

Stealth - (1d20+5)

(14) + 5 = 19

Perception - (1d20+4)

(9) + 4 = 13

Investigation - (1d20+1)

(1) + 1 = 2

Jun 3, 2018 11:30 am
Nyx joins you and the two of you do a quick scouting mission but neither of you find any missing orcs. It looks as though you got them all.

When you turn back and begin to search the bodies you find 127 gold pieces and 45 silver. The orcs have some provisions and othwr things but they are all crudely made and you doubt that they would be worth taking back with you.

Nyx begins skinning the Dire Wolves and after a short while the other hunters arrive and help her.

Once they have finished, Nyx takes you to a stream where you wash off the blood from your armour.

Camp here or head back to Berda? she asks.

It is well into the evening at this point.
Jun 3, 2018 2:25 pm
Saris looks about the dead bodies a bit disappointed he did not really do much but happy with the completed mission.

It may be best to move away from here just in case another parry comes by
Jun 3, 2018 2:28 pm
Ve shud comp hhherre. Huunterrs, can ju tek ker ov ze watches? Ai need to medeeetet end rrrecober.

Herod is visibly and audibly exhausted.
Jun 3, 2018 11:54 pm
OOC:
@Snowy: I'm not gonna lie. This encounter went waaaaaaaaaay differently than I had planned.
Jun 4, 2018 12:01 am
Nyx leads you and the other hunters a small distance upwind of where the orc camp and you make camp next to a large fallen Berda tree. The hunters set up a watch rotation leaving the two of you to rest for the night.
OOC:
Congratulations, you have levelled up to level 3
Jun 4, 2018 3:11 am
OOC:
Sa-weet!!!
Jun 7, 2018 12:12 pm
The night passes uneventfully. The next day you head back to Berda Trading Post. It takes you most of the day.

As soon as you get back you make your way to the inn. It is currently deserted except for a single table where a dragonborn and a humanish looking creature are sharing a meal. The dragonborn has a beautiful blue bow and the human. The human appears to be in possession of a green shard, identical to the one you fought in the dungeon a few days ago. As Herod approaches, his coin begins to glow a soft golden colour and Saris Bracers begin to grow. The armour weaves and transforms into beautiful mithril gauntlets.
OOC:
Please welcome our new companions Sovelin and Tomas.
What do you do?
Jun 7, 2018 12:36 pm
So, Tomas what are you planning on doing with that? You seemed to be talking to it earlier... Sovelin says not noticing the newcomers.
OOC:
Also hi everyone :D
Last edited June 7, 2018 12:37 pm
Jun 7, 2018 2:41 pm
The pale, human-looking man in simple chainmail armor stops fiddling with the shard in his hands and looks over to his dragonborn companion. His stocky proportions suggest he's had some sort of physical profession previously and a battered quarterstaff is leaned on the table next to him, the end on the ground held in place by a deflated-looking pack which is probably mostly empty. As you get closer, you notice the tips of his ears come to a point, rather than rounding off. He turns his hand over and sets the glowing shard down on the table, folding one hand on top of the other.

"I'm... not sure. It can speak. Said we saved it and then it helped us get out of the cave. I was talking to it some more while you were learning how to use your bow and it did something to me. My thoughts are... more complicated now. So is life."
OOC:
HCCraft, there are a few more posts you should read in our duo thread.

Also, hello everybody. You can thank Arina for saving you from having to read some of former Tomas's dialogue. If you would care for a sample, feel free to check out the other thread. Tomas doesn't actually look as glamorous as in the photo. His beard is still growing in (not due to puberty, Tomas doesn't look that young) and his hair is in an awkward stage between short and long lengths. Take the picture to be what he'll eventually look like, after some time. Could you please physically describe your character too? Excited to play with you all.
Last edited June 7, 2018 3:20 pm
Jun 7, 2018 3:07 pm
Upon seeing this interesting group, Herod being tired and his accent showing, he says, Vell met, mai frriends! Mai nem eess Herrrrodd, and zees eess mai frriend, Sa-rrreees. Ve jest errived frrrom e mishon for ze town.

He then notices the glowing in his pant pocket, and he pulls the coin out and flips it in the air and catches it.

Eeet seems zat ve ar ment to verk to-gezer. Ju shood come vith mee.

He stashes the coin in his pants pocket again and then walks out of the inn to find Bella Fraught to discuss the success of the mission.
Jun 7, 2018 3:28 pm
Talking to Tomas Its true, you do seem to have more understandable speech, anyways let’s go with the somewhat interesting people. As far as my original reason for going into the Wild...I think this bow and your gem are proof enough of how strong we are, I will have to see if it is enough later.

Hmm I want to ask that man about his coin, but perhaps it is better to get to know him first
OOC:
didnt realize there were more posts. My bad :p
Last edited June 7, 2018 3:29 pm
Jun 7, 2018 3:48 pm
OOC:
Are both your characters from the Sapphire Isles rather than Immerald? If so, Tomas is from the Sapphire Isles as well. As he's looking at you two, let me know if either you carry any clothes or distinct adornments that would mark you as his potential countrymen.
Tomas gives the tall, bald man and their companion a once over. Looking around the empty room, he shrugs.

"Might as well. I'm Tomas, this is Sovelin, you're Herod, and this is...?"

He looks at the bald man's companion as he gets up, ready to follow the duo.
Last edited June 7, 2018 7:18 pm
Jun 7, 2018 6:14 pm
Theeesse eeess mai frrriend Sa-rrrreees. Herod says, looking back briefly and pointing to his companion as he continues to move in looking for Bella.
Jun 10, 2018 1:26 am
You arrive at the headquaters of the Western Trading Company just as they appear to be closing for the day. The two marines stationed outside recognise you and allow you to enter unescorted. You enter the trading post and take the stairs to the second floor. You knock on the door to Ms. Fraught's office and you hear her deep commanding voice.

Enter!
Jun 10, 2018 3:55 am
Herod walks in and says Hhhellooo, Belllau. Ve verrre successful. Ze hhhomesteads dos not need to vorry about ze orrrcs.
Jun 10, 2018 4:44 am
Tomas follows behind the two, putting a hand up in acknowledgment of this person who seems to be of import in this place. When asked about, he responds, "Ah, I'm Tomas. Tomas Camporo. This is Sovelin. I'm new to town, he's not. We're new companions to Herod and Sarees. Won't speak for him but I can fight, not opposed to hard labor. Looking to earn a living and be helpful doing so. Pleasure to meet you."
OOC:
What does this woman look like?
Jun 11, 2018 12:24 pm
Ms Bella Fraught is dressed in a lieutenant's uniforrm, a brilliant scarlet colour with gold trimmings. She is a youngish woman probably in her mid twenties with shoulder length black hair.

Did you bring back any evidence?
OOC:
Not being a dick DM here. Please feel free to retroactively bring whatever evidence you like from your previous encounter.
And greetings to you Mr. Comporo. As Mr. Sigmar has retired for the evening, I wonder whether I might offer you employment? I'll need you to sign a non-disclosure agreement which will prevent you from giving the location of this base to non-Western Company employees and in return I will offer you very lucrative work. Does that sound agreeable?
Jun 11, 2018 12:37 pm
As people who seem to have done some sort of service for this Ms. Fraught, Tomas first looks to Herod and Saris for confirmation that this should be done. If so, he'll agree to sign on.
Jun 11, 2018 3:39 pm
Herod would have probably taken one or two orc ears, I think. He hands Bella those ears.
Jun 11, 2018 8:20 pm
Well if I’m being honest I’m not here for work, I’m looking for a ranger named Melina. Would you be able to point me in her direction? After I’ve spoken with her then I will return...but I will sign your agreement. Only if it is necessary for me to leave.
Jun 12, 2018 8:16 pm
A man in all black tattered robes with sunken eyes who seems to always be tired. His eyes always seem to be empty with almost a white glaze over them that will occasionally dart around suddenly. His eyes give off the feeling that he has been through something in the past. the edge of a sheath pokes out from under the torn robe. while two wooden handles hang closer to his back

You're more than welcome to take a trip out there to check. Saris says in a low but confident voice. Saris looks Ms Bella in the eyes That is if you don't trust us.
OOC:
sorry about not posting in a while work has had me so tired...
Jun 14, 2018 9:22 am
Actually, that won't be necessary. The deal was for you to take care of this problem in exchange for passage to the new world for you and your companions. As you know, the supply ship is not due for another 12 days. If the orcs raid a homestead in the next twelve days then I'll know that you've lied to me. If not, then I'll know thst you told the truth. Either way, time will tell.
Jun 14, 2018 9:24 am
With that dismissal she allows you to leave.
OOC:
Thomas and Sovelin, your companions have already signed their non-disclosure agreements, so unless ou have a pressing reason not to, you also sign yours.
Jun 14, 2018 11:01 am
@Sovelin: As you go to leave Ms Fraught adresses you. Melina works for the Western Trading Company as a tracker. She's probably out hunting game but she should be back in the next few days.
OOC:
Time for a little montage guys. Your ship isn't due to arrive for the next 12 days. How would you like to spend the next few days? Please post and let me know.

This is the last post for this chapter. Your next post will be in chapter 3. At the end of your post please give me a religion check.

@Tomas and Sovelin: The rest of the party are level 3 and I would like you to post how you manage to acquire the last two hundred points needed to level your characters.
Jun 14, 2018 1:02 pm
OOC:
@Everyone: Oddly enough, I have the XP tracked as needing 300 points to hit 900. Oh well, we'll be at 900 at the start of next chapter, then? Also, how Tomas is gaining his experience will probably be more detailed in the private thread but I can probably summarize here.

@Arina: Is the Western Trading Company an organization from the Sapphire Isles? The "very lucrative work" she mentioned earlier, was that something which is occurring during this downtime or something that will occur in the new world?

Is there any dice gambling going on in this trading post? If he's doing some basic manual labor instead of "very lucrative work," would there be some money left over (since Tomas has had zero money since washing up on the shore) with which he could stand to lose or gain via Dice Set proficiency rolls (with the occasional Tides of Chaos thrown in there when the pot is really big and Tomas gets a bit stressed/hyperfocused)? If there is extra money, let me know what you'd like me to roll for the above circumstances.

@Herod and Saris: What do your two special magic items do? Would you share this info IC? Tomas's thing is some sort of sentient spellcasting focus that helped him not be an idiot and facilitates expressions of magic. He'd maybe share that info IC, depending on what you two would do.
Tomas, after signing the Western Trading Company's NDA, spent some time hunting for furs (OOC: perhaps with Sovelin?). When not working, he held many long talks with his magical item. In the mornings, in the afternoons, in the late night, talking to it, questioning it, learning from it. While he chose to not fully explore the strange feelings of arcane potential he had within him, he also did not resist those feelings as he once had, given his new, open mind, ready to be filled with knowledge. Nor did he practice any magic, not trusting the magic, himself, or perhaps considering the two one and the same. However, by not resisting his potential, he was able to pick up on how it felt when he had used magic to affect the world around him and what, exactly, he should do to consciously bring it to bear the next time. When not hunting, learning, sleeping, eating, or excreting - he spent his spare time pursuing ill-advised recreational activities.
OOC:
EDIT: DOUBLE CRIT??
Last edited June 14, 2018 2:37 pm

Rolls

Religion - (1d20+2)

(20) + 2 = 22

Religion, with Tides of Chaos Advantage - (1d20+2)

(20) + 2 = 22

Jun 14, 2018 1:40 pm
Herod will drink, meditate, gamble, and drink some more. He meditates some, and learns how to use a drunken state to defend himself and move at greater speeds. He also learns that people enjoy some slapstick humor, so he uses his drunken grace to the merriment of his fellows around him.
Jun 14, 2018 1:55 pm
OOC:
@Thomas. Oh I forgot to tell you. You gained 100 xp for finding your magic item!

Secondly, no. The down time will not include any work from the Western Trading Company. Although, you can go out hunting for furs if you like. Yes, there us plenty of gambling that goes on at the Trading Post. There is a small inn called The Hunter's Mark. Most of the patrons there gamble. Just ask Herod.

I'll give you 50 gold to purchase some items from the Trading Post as part of your sign on bonus. Please feel free to purchase items from the PHB.
Jun 14, 2018 1:56 pm
OOC:
@Herod: Religion check please :)
Jun 14, 2018 1:57 pm
Right!

Oh, Tymora, goddess of good fortune, bless me with the religious knowledge that I do not have.
Last edited June 14, 2018 2:00 pm

Rolls

Religion - (1d20+1)

(1) + 1 = 2

Religion (Gambler’s Coin advantage) - (1d20+1)

(15) + 1 = 16

Jun 14, 2018 2:38 pm
Sovelin will go back into the Wild to get used to using his new bow, while also attempting to communicate with it again.
OOC:
seriously these new dice are doing wonderful things!
Last edited June 14, 2018 2:40 pm

Rolls

Religion - (1d20+1)

(20) + 1 = 21

Jun 14, 2018 2:39 pm
OOC:
So, is the Trading Company from the Sapphire Isles? Also, what would need to be rolled (by either Tomas or Tomas+Sovelin[+another person?]) for the acquisition and sale of furs? And also how does gambling work? Does the Trading Company cover lodging+food or what would be the total lifestyle expense over this downtime period?
Last edited June 14, 2018 2:42 pm
Jun 14, 2018 9:02 pm
OOC:
The Trading Company is an NGO that operates all over the world including the Sapphire Isles. You don't need to roll anything. You will get your 50 gold and that's it. The Company will cover your cost of lodging.
Jun 17, 2018 11:28 pm
Saris feeling new powers bestowed upon him will begin to mess with his new spells and talents along with doing general odd jobs here and there just to pass the time.
Saris would begin to etch the handles of his axes with special marking spends about a day doing so. (Weapon Bond with 2 weapons 2 short rests worth of time)
Saris will search for Charcoal Incense and special herbs to which he will proceed to pray as he mixes and burns them all in a brass brazier. (Casting Find Familiar still thinking of which to take though. Going to be taking the Owl as a Familiar)
Last edited June 17, 2018 11:44 pm

Rolls

Religion - (1d20+2)

(13) + 2 = 15

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