The Wilderness

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Apr 7, 2018 2:46 pm
Insightin' it up!

Rolls

Insight - (1d20+4)

(1) + 4 = 5

Apr 7, 2018 2:46 pm
Well, in that case, Herod attacks the skeleton.
Apr 8, 2018 7:43 am
I was just going to say that Herod believes Que to be in deadly peril. He charges in and delivers a jumping high kick to the creature's torso sending fragments of bone shards flying in all directions.
Apr 8, 2018 7:55 am
Are you Okay?!?
Apr 9, 2018 9:42 pm
Glorendil wakes up, quickly dressing before grabbing his sword and heading to see what the commotion is.
Apr 10, 2018 4:22 am
Saris charges up behind Herod ready to take down the skeleton
OOC:
Attempting to grapple the skeleton

Rolls

Grapple (Athletics check) - (1d20+3)

(19) + 3 = 22

Apr 10, 2018 5:12 am
OOC:
@Saris: My apologies. The skeleton is no more. Herod killed it with one kick.
Apr 12, 2018 2:57 am
Herod gets as far as Are..? before Que slams the door in his face.
Apr 12, 2018 3:18 am
Herod, confused at the response, knocks on the door and says, can you please tell me what’s going on?
Apr 12, 2018 1:19 pm
OOC:
Huh that weird when I posted that it was right after you asked for an insight check how strange. that being the case Saris will do something different


Saris notices the skeleton bones on the floor and Herod knocking on the door and assks Whats going on why is there a skeleton on the floor?
Apr 12, 2018 1:35 pm
I don’t know. I was gambling when I noticed a esqueleton with the same glow in the eyes as we saw before. I noticed it walk up to her, so I attacked it, and once the thing was demolished, she threw her door in my face, not saying one word. Herod is visibly annoyed by this. I am about to lose it on this woman. I need to go.

He walks back to the common hall of the Hunter’s Mark, sits at the table again, and takes a deep breath. He puts another 2 silver in the middle and says, Let us play again, Cheery.
Apr 12, 2018 1:40 pm
Saris curious but whats been going on he investigates the skeleton while having a seat outside of the room waiting and listening to see if he hears anything strange
OOC:
Investigation of skeleton, Perception for listening to in on Que

Rolls

Investigation - (1d20)

(2) = 2

Perception - (1d20+2)

(16) + 2 = 18

Apr 12, 2018 2:44 pm
As the group arrives back in town, Harbek accepts the key to his room and quickly heads up to say his daily prayers prior to bed. As he is in a meditative state he hears the commotion outside in the hall, followed by a loud noise, as if someone slammed a door, and slowly makes his way out into the hall. Seeing Saris sitting in the hallway near what appears to be bones, he puts his hands on his hips.

"What we got here? Someone be bringin' some of them bones back as a trophy?"
Apr 13, 2018 3:29 pm
@Saris: you don't hear anything listening at Que's door but you do hear a commotion coming from the common room. The bones of the skeleton look old.

@Herod: as you head back down into the common room.you heat Lena's voice:
Did you get the bastard?

You notice that all of the eyes in the common room are looking at you and all of the patrons have produced weapons of some kind or other.
Ya friend Glòrendil said that ya fought some undead beasties tonight. Strange. I've heard a undead wanderin' the Barren Downs but they're a good three days south a here. We've never had a problem with em. Anyway it looks like one a them followed ya home. We're gonna take a look outside and make sure there aint any more a them. We'd sure love some help. Could ya show us where ya found the beasties?

@Sinnj: if you'd like to make one of your checks (arcana or nature) you may. You would have had enough time to study it.
Apr 13, 2018 4:40 pm
Herod's old barbarian accent begins to come through as he has not meditated yet today, and is being tempted to indulge in some hedonism. Ay, lads. The skelly was easy 'nuf ta kill. I shall go wit'ya ta feind enymur. He plucks his silver from the table and tells Cheery. 'nother time, friend. He smiles, grabs his quarterstaff, and attempts to lead the group back to where they fought those skeletons.
Apr 13, 2018 4:44 pm
OOC:
During the daytime I wouldn't ask for a check but as it's night time could you please give me a survival check?
Apr 13, 2018 5:33 pm
Oh, no not I! I will survive!

Rolls

Survival Check - (1d20+2)

(20) + 2 = 22

Apr 14, 2018 6:33 pm
Que opens the door and sees Saris standing over the bones. "Bleh. I'm glad its dead. Get those out of here, would you?" she asks. Then she heads downstairs, seeming slightly preoccupied. Well, even more than normal. A little of her buoyant spirit seems to have drained away for the present.
Apr 15, 2018 11:08 am
@Herod: you have absolutely no problem leading the makeshift adventuring party back to the spot where you fought the skeletons and claimed your magic item.
There is a cave which leads directly to the room with the mound. Bones still litter the floor but there are no signs of life. Undead or otherwise. After about an hour of inactivity the group decides to head back to Berda. It takes most of the night. The group decides to set a watch rotation around the Trading post for the next few nights.

However, on your way back you spot signs of wolf prints in the muddy river bank. The prints are much larger than a normal wolf's and you remember hearing somewhere that Dire Wolf pelts sell for a premium in the Saphire Isles.
You think that you could probably either sell this information to the trackers in Berda or perhaps even hunt the wolves yourself with the party.
Apr 15, 2018 11:09 am
OOC:
If anyone would like to do something else before you sleep let me know or we'll pick up the story from the next morning.

@Sinnj. Again, this would be the perfect time to study your item.
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