The Wilderness

load previous
Feb 26, 2018 4:19 am
As the additional skeletons start to engage the group, Harbek sees Que making her way towards one of the symbols before them, and gets distracted a bit by them. Looking at them all more closely, he tries to determine if he recognizes them from his time traveling in the army with the magic core.

Rolls

Arcana Check (+3) - (1d20+3)

(11) + 3 = 14

Feb 26, 2018 6:16 am
@Saris
OOC:
I stand corrected. You don't take any damage but the exhaustion remains.
Saris rushes over to his hand axe, picks it up and in one fluid motion, launches it at one of the newly risen skeletons. Not even bothering to check the flight of his axe, he launches a salvo of thrusts and lunges against another skeleton, easily overwhelming the creature. It falls to dust. If he had bothered to watch the flight of his hand axe he would have seen it miss his target's skull by a fraction of an inch.

Que produces another ball of flame and hurls it at the closest symbol to her position. The flame burns for a few moments and then expires. It, seemingly, had no effect on the symbol which continues to flare with green energy.

Taking an altogether different approach, Harbek studies the complicated symobl carved into the stone. Within moments he begins to see a pattern. He traces the powerlines until he finds a conduit, then he takes his hammer and dagger and chissels an imperfection into the rune. The symbol flickers for a few moments and then goes dark. You look at the barrier and it seems as if it's luminescence has dimmed somewhat.

Glòrendil desperarely fights for his life against the skeleton. He thrusts but falis to connect with the skeleton. In retribution, the skeleton launches an attack of its own.
OOC:
Take 6 damage Glòrendil. Are you still conscious?
Herod, once again, leaps into the fray, his body contorting in almost impossile angles, he gathers momentum and strikes out with his staff and feet. Two more skeletons crumple to dust.

As you pause to catch your breath another wave of necrotic energy emerges from the barrier.
OOC:
Please make another wisdom saving throw please. You can also make another Arcana check if you failed to determine the power of the barrier last round.
If you roll an 11 or a 15 or higher click on the spoiler(s) above.
OOC:
Summary:
4 out of the five symbols continue to flare, powering the barricade.
Glòrendil is fighting against a skeleton.

Rolls

Skeleton attack against Glòrendil - (1D20+4)

(12) + 4 = 16

Damage - (1D6+2)

(4) + 2 = 6

Necrotic Shard Damage (DC 11: No damage on a successful save) - (1D4)

(1) = 1

Feb 26, 2018 7:17 am
Wisdom Save

Rolls

Wisdom Save - (1d20+2)

(16) + 2 = 18

Feb 28, 2018 1:02 am
Saris glances over at the strange glowing pile before he braces himself for more of this strange energy blasting out. Saris then rushes over to Glòrendil to attack the skeleton with his shortsword.

Rolls

Wisdom Save - (1d20)

(8) = 8

Arcana Check (Disadvantage) - (1d20+2, 1d20+2)

1d20+2 : (4) + 2 = 6

1d20+2 : (2) + 2 = 4

Shortsword - (1d20+5, 1d6+3)

1d20+5 : (6) + 5 = 11

1d6+3 : (3) + 3 = 6

Feb 28, 2018 1:12 am
OOC:
i have 4 hp, using cure wounds.
Glorendil growls as a ball of yellow light forms in his hands, his wounds seeming to close. When he finishes, he draws his sword again.

Rolls

1d8+3

(8) + 3 = 11

Feb 28, 2018 3:39 am
@Glòrendil: Thanks. I need you to make another wisdom saving throw too.


Still need saving throws from Harbek and Que.
Feb 28, 2018 3:42 am
OOC:
Wis save

Rolls

1d20-1

(16) - 1 = 15

Feb 28, 2018 3:51 am
Saving Throw - Will post actions first thing in the AM.

Rolls

Wis Save (d20 +5) - (1d20+5)

(14) + 5 = 19

Feb 28, 2018 3:59 am
@Sinnj: no worries. We are between rounds atm. No need to post and action just yet.
OOC:
This combat might run a little faster if I just roll the wisdom saves for you. How does everyone feel about that?
Feb 28, 2018 4:10 am
Que attempts to resist the withering wave again.
OOC:
sorry I was late everyone! It’s tech week for my school theater production and I’m a lead so I’m running all day from 6-11. Harp mean about a post a day, if that.
Last edited February 28, 2018 4:11 am

Rolls

Wisdom Save - (1d20+5)

(16) + 5 = 21

Feb 28, 2018 11:35 am
Although Saris is still feeling exhausted, the rest of you manage to shake off the nasty feeling and no new skeletons appear this round.
@Herod and Glòrendil: you are no longer exhausted.

Glòrendil takes a cautious step away from the skeleton, pulls out his lute and strums a few chords. Energy radiates out and heals his wounds.
Saris moves in to attack the skeleton. Unfortunately, his strikes lack his usual precision.
OOC:
Summary:
4/5 of the symbols are still glowing. Saris is in combat with a single skeleton.
Que, Harbek, Herod, please take your turns.
Anyone who wishes to make an arcana check to figure out what is going on may do so once again. The target DCs are 11 and 15.
Feb 28, 2018 5:17 pm
Herod will determine if he recognizes what magics are being used in these devices as he runs to fight the remaining skeleton. He attempts to hit the skeleton with the staff (one-handed) in the face, and then attempts a scissor kick to the chest of the skeleton.

Rolls

Arcana - (1d20+1)

(5) + 1 = 6

Quarterstaff Attack - (1d20+5)

(8) + 5 = 13

Quarterstaff Damage - (1d6+3)

(5) + 3 = 8

Kick (Unarmed Strike) Attack - (1d20+5)

(18) + 5 = 23

Kick (Unarmed Strike) Damage - (1d4+3)

(2) + 3 = 5

Feb 28, 2018 7:03 pm
Arina says:
@Sinnj: no worries. We are between rounds atm. No need to post and action just yet.
OOC:
This combat might run a little faster if I just roll the wisdom saves for you. How does everyone feel about that?
I am good with you rolling Wis saves. I don't want to hold up the game waiting on me. Hopefully I will get ahead of the day job and school work soon enough and not be dragging along.
Mar 1, 2018 4:58 am
OOC:
@Sinnj:
I understand. Real life hits us all every now and then. You can take your turn now though. Just waiting on you and Que
Mar 6, 2018 1:02 am
Que, seeing Harbek's success, picks up a sword from a fallen skeleton and attempts to chisel into the rune.

Rolls

Arcana - (1d20+1)

(20) + 1 = 21

Mar 6, 2018 4:51 am
@Que: Arcana check please
Mar 6, 2018 3:36 pm
As Que grabs the sword and begins to work on the rune, Harbek runs over and places a hand on her shoulder, issuing a quick prayer to Pelor for strength and guidance, before turning his back on her and reading his shield to provide cover as needed.
OOC:
Cast guidance on Que +d4 to arcana check
Mar 6, 2018 7:18 pm
OOC:
Haha I rolled a nat 20 @Harbek, maybe save your spell slot?
Mar 6, 2018 7:30 pm
CouchLord0510 says:
OOC:
Haha I rolled a nat 20 @Harbek, maybe save your spell slot?
OOC:
LOL. Sweet. It is a cantrip, so can cast it all over the place.
Mar 6, 2018 7:31 pm
Sinnj says:
CouchLord0510 says:
OOC:
Haha I rolled a nat 20 @Harbek, maybe save your spell slot?
OOC:
LOL. Sweet. It is a cantrip, so can cast it all over the place.
OOC:
Haha OK, you could save the action tho. Either way it's not a big deal.
load next

You do not have permission to post in this thread.