The Wilderness

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Feb 21, 2018 12:44 am
The large central mound is surrounded by a pulsating green barrier. Outside of the barrier, evenly spaced around the circumference of the base of the mound are five glowing arcane symbols. A wave of negative energy flows over the party and Glòrendil and Saris double over. You see a line of green energy seep out of them and flow into the barrier. A few moments later, you feel the ground begin to vibrate. You look down and see the bones begin to gather together and form into six skeletons with glowing green eyes. They pick up broken weapons and move in to attack.
OOC:
Combat time everyone. Please roll initiative and take your first turn.
Feb 21, 2018 2:58 am
Herod rushes up to the closest skeleton and attacks it, once with his quarterstaff (two-handed), and a follow-up kick with his foot.

Rolls

Initiative - (1d20+3)

(13) + 3 = 16

Quarterstaff attack - (1d20+5)

(9) + 5 = 14

Quarterstaff damage - (1d8+3)

(5) + 3 = 8

Unarmed strike - (1d20+5)

(9) + 5 = 14

Unarmed strike damage - (1d4+3)

(4) + 3 = 7

Feb 21, 2018 3:36 am
OOC:
Oh OK then Que is up!
Que picks herself up gingerly, rubbing the back of her head. However, as the skeletons begin to form, Que snarls and launches herself into the fray. She murmurs a phrase in an unknown, guttural tongue, conjuring a small fireball in her hand which she hurls at the nearest skeleton. As she does so, she also places a hand to her head and chants a short healing incantation.
Action to cast Produce Flame Cantrip and hurl the fireball, bonus action to cast Healing Word on self.
Last edited February 21, 2018 3:41 am

Rolls

Flame Attack - (1d20+5)

(10) + 5 = 15

Healing Word - (1d20+3)

(14) + 3 = 17

Healing Word (actual) - (1d4+3)

(1) + 3 = 4

Flame Damage - (1d8)

(5) = 5

Initiative - (1d20+3)

(15) + 3 = 18

Feb 21, 2018 3:58 am
Glórendil growls as he charges the skeleton closest to him, slashing at it with his sword.

Rolls

Initiative - (1d20+2)

(10) + 2 = 12

Sword Attack - (1d20+3)

(1) + 3 = 4

Sword Damage - (1d8+1)

(1) + 1 = 2

Feb 21, 2018 2:35 pm
Saris takes out his two handaxes and chucks them both, each at a separate target.

Rolls

Initiative - (1d20+1)

(17) + 1 = 18

Handaxe 1, Damage - (1d20+3, 1d6+1)

1d20+3 : (20) + 3 = 23

1d6+1 : (6) + 1 = 7

Handaxe 2, Damage - (1d20+3, 1d6+1)

1d20+3 : (2) + 3 = 5

1d6+1 : (4) + 1 = 5

Handaxe 1 Nat 20 Extra Damage - (1d6+1)

(4) + 1 = 5

Feb 21, 2018 3:03 pm
As the skeletons assemble and rise up off the floor. Harbek issues a small prayer while he raises his axe and shield, making his way to the closest skeleton, swinging wildly.

Rolls

To Hit with Axe - (1d20+3)

(15) + 3 = 18

Dmg if Needed - (1d8+1)

(4) + 1 = 5

Feb 22, 2018 10:43 am
Rolling initiative for Harbek. Post to follow.

Rolls

Initiative (Harbek) - (1D20)

(15) = 15

Feb 22, 2018 10:59 am
Saris draws two hand axes and flings them at two skeletons. One shot goes wide but the other strikes with deadly accuracy. The blow strikes a skeleton’s skull and it collapses into a heap of dusty bones.

Que mutters a word of power and her wounds begins to knit together. You watch as a nasty gash above her right eye stops bleeding, then a scab forms, then the scab fades until the only remaining evidence of a wound is a small line of soft pink tissue. Then she looks down at her hand, she clenches her fist and a ball of flame appears, she eyes up a skeleton and hurls it. Her aim is true and the skeleton erupts in flames. It burns for a few moments before falling apart.

Herod leaps into the fray. He takes a giant leap and smashes his staff down in a massive strike, he then uses his momentum to spin, aiming a round-house kick at the skeleton but it has already collapsed, so he continues his momentum further and aims a kick at a second skeleton. He strikes it in the center of its solar plexus and it too collapses into a pile of dust.

Glòredil draws his longsword and attempts to hit the skeleton. Unfortunately, his blow is wide and the skeleton moves in and aims a blow at his mid-section. Glòrendil manages to deflect the blow but it slices him across the arm.
OOC:
Take 3 points of damage Glòrendil.
Harbek shoulders his shield, lowers his head and charges at the last unengaged skeleton. He swings his axe low and cuts the skeletons legs off at the knees. It falls to the ground and does not get up.

You notice that these skeletons seem to be pretty fragile.

As you pause to catch your breath another wave of sickly green energy washes over you. This time it seems a little more powerful.
OOC:
Wisdom save everyone DC 11

Also, can everyone please give me an arcana check DC 13

This is happening after the first round and before the second round. Please do not take your second turn yet.

Summary:
1 skeleton remains and it is fighting Glòrendil.

Rolls

Skeleton attack against Glòrendil - (1D20+4)

(16) + 4 = 20

Damage - (1d6+2)

(1) + 2 = 3

Wave of necrotic energy (Save DC 11. Successful save takes no damage) - (1D4)

(1) = 1

Feb 22, 2018 11:30 am
OOC:
Saves and checks

Rolls

Wisdom save - (1d20+2)

(6) + 2 = 8

Arcana check - (1d20+1)

(19) + 1 = 20

Feb 22, 2018 12:29 pm
Que braces herself against the outburst and glances around to see how to stop them.

Rolls

Wisdom Save - (1d20+5)

(16) + 5 = 21

Arcana - (1d20+1)

(17) + 1 = 18

Feb 23, 2018 12:58 am
As the room takes on an eerie green glow, Harbek looks up in time to see another pulse of energy radiate out towards the group across the room. Gritting his teeth, Harbek bows his head beneath his shield in an attempt to avoid the worst of it.

Rolls

Wis Save (d20 +5) - (1d20+5)

(12) + 5 = 17

Feb 23, 2018 2:13 am
OOC:
wisdom save

Rolls

1d20-1

(10) - 1 = 9

Feb 23, 2018 2:11 pm
Saris braces for another wave of damage.

Rolls

Wisdom Save - (1d20)

(2) = 2

Arcana Check - (1d20+2)

(4) + 2 = 6

Feb 24, 2018 10:59 am
@Herod, Glòrendil.and Saris: You feel the sickly energy draw the strength out of your body. You feel a sense of fatigue as if you had just fought in a battle.
OOC:
You now have one level of exhaustion and you lose 1 hp.
@Everyone else: you manage to shake off the effects.of the necrotic energy but you see thin strands of energy seeping out of your comrades and enter the barrier.

@Everyone: You see three new skeletons begin to form at the base of the hill.
[ +- ] Arcana DC 11
[ +- ] Arcana Check DC 15
Round 2 fight!
Feb 24, 2018 11:32 pm
Herod shakes his head to rid some of the effects of exhaustion on his ability to focus in battle, and he rushes to the next skeleton and whacks, and then kicks again.

Rolls

Quarterstaff Attack - (1d20+5)

(9) + 5 = 14

Quarterstaff Damage - (1d8+3)

(3) + 3 = 6

Unarmed Strike Attack - (1d20+5)

(20) + 5 = 25

Unarmed Strike Damage - (1d4+3)

(4) + 3 = 7

Feb 25, 2018 12:06 am
OOC:
Add the crit, @herod!
Que leaves the skeletons to her companions and makes her way to the barrier, launching an ball of fire at one of them.
Last edited February 25, 2018 12:08 am

Rolls

Produce Flame - (1d20+5, 1d8)

1d20+5 : (3) + 5 = 8

1d8 : (8) = 8

Feb 25, 2018 12:25 am
@Que. There is a green barrier around the hill and five large glowing symbols surrounding the barrier. The symbols are not within the barrier nor are they surrounded by any sort of energy field. Where exactly are you throwing your flame?
Feb 25, 2018 12:29 am
Glorendil swings again at the skeleton closest to him, growling.

Rolls

1d20+3

(9) + 3 = 12

1d8+1

(5) + 1 = 6

Feb 25, 2018 6:07 pm
OOC:
Just an FYI I believe I have resistance to necrotic damage so I would take zero from that pulse.
Saris shivers a bit when the energy strikes him but he shakes it off. He rushes forward to pick up his handaxe while at the same time pulling out his shortsword. He tosses his handaxe once again at a skeleton and then takes a quick turn to strike the nearest skeleton with his short sword

Rolls

Handaxe (Thrown), Damage - (1d20+3, 1d6+1)

1d20+3 : (8) + 3 = 11

1d6+1 : (3) + 1 = 4

Shortsword - (1d20+5, 1d6+3)

1d20+5 : (17) + 5 = 22

1d6+3 : (4) + 3 = 7

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